3103 updated strings (RED indicates old description, GREEN indicates new description):

ID: 2^4
This passive ability increases your 7 base statistics by 2 points per rank.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 2 points.^0

ID: 3^4
This passive ability raises your base strength by 4 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 4 points.^0

ID: 4^4
This passive ability raises your base strength by 6 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 6 points.^0

ID: 5^4
This passive ability raises your base strength by 8 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 8 points.^0

ID: 6^4
This passive ability raises your base strength by 10 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points.^0

ID: 15^4
This passive ability increases your regeneration.
Ranks 1-33 by 1 point per rank.
Ranks 34-38 by 5 points per rank.
Ranks 39-43 by 10 points per rank.^0

This passive ability increases your health regeneration by 1 point.^0

ID: 16^4
This passive ability raises your base agility by 10 points.^0
This passive ability increases your health regeneration by 2 points.^0

ID: 17^4
This passive ability raises your base dexterity by 2 points.^0
This passive ability increases your health regeneration by 3 points.^0

ID: 27^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. This storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 28^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. This storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 37^4
This passive ability improves your base resistances.
Ranks 1-15 increase your cold, disease, fire, magic, and poison resistances by 2 points per rank.
Ranks 16-35 increase your corruption resistance by 2 points per rank.^0

This passive ability improves your cold, disease, fire, magic, and poison resistances by 2 points.^0

ID: 42^4
This passive ability increases your natural mana regeneration by 1 point per rank.^0
This passive ability increases your mana regeneration by 1 point.^0

ID: 68^4
This ability decreases your food and drink consumption by 10, 25 and 50%.^0
This passive ability reduces your food and drink consumption by 110%.^0

ID: 71^4
This ability increases the amount of air you can hold in your lungs by 10, 25, 50, 75, and 100%. Rank 6 grants you the permanent ability to breathe underwater and in airless environments.^0
This passive ability increases the amount of air you can hold in your lungs by 10%.^0

ID: 73^6
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage.^0
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage to up to %T entities.^0

ID: 77^4
This passive ability increases the effectiveness of your instant-healing spells by 2, 5, and 10%.
Ranks 4-23 by an additional 3% per rank.^0

This passive ability increases the effectiveness of your instant-healing spells by 2%.^0

ID: 80^4
This passive ability grants your instant-healing spells a 3, 6, and 10% chance to score an exceptional heal.
Ranks 4-15 by an additional 2% per rank. Ranks 16-33 by 1% per rank.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-healing spells a 3% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 83^4
This passive ability lowers the mana cost of all spells by 2, 5, 10, and 15%.^0
This passive ability reduces the mana cost of all spells by 2%.^0

ID: 83^6
Conjures a rain of fire that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of fire over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 85^6
Calls down a firestorm in three waves, causing #1 damage to all creatures in the vicinity of your target.^0
Calls down a firestorm over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 86^4
This passive ability increases the duration of beneficial spells and skills that you cast by 5%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 5%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 87^4
This passive ability increases the duration of beneficial spells and skills that you cast by 15%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 15%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 88^4
This passive ability increases the duration of beneficial spells and skills that you cast by 30%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 30%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 101^38
This passive ability increases your mercenary's maximum hit points by 125 points.^0
This passive ability increases your mercenary's maximum health by 125 points.^0

ID: 102^38
This passive ability increases your mercenary's maximum hit points by 150 points.^0
This passive ability increases your mercenary's maximum health by 150 points.^0

ID: 103^38
This passive ability increases your mercenary's maximum hit points by 225 points.^0
This passive ability increases your mercenary's maximum health by 225 points.^0

ID: 104^4
This passive ability reduces the cast time of beneficial spells that have a duration of at least 6 seconds and a cast time greater than 3 seconds by 10, 25, and 50%.^0
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 10%.^0

ID: 104^38
This passive ability increases your mercenary's maximum hit points by 325 points.^0
This passive ability increases your mercenary's maximum health by 325 points.^0

ID: 105^38
This passive ability increases your mercenary's maximum hit points by 435 points.^0
This passive ability increases your mercenary's maximum health by 435 points.^0

ID: 106^38
This passive ability increases your mercenary's maximum hit points by 550 points.^0
This passive ability increases your mercenary's maximum health by 550 points.^0

ID: 107^4
This passive ability increases your maximum base health by 2, 5, and 10%.
Ranks 4-16 by an additional 1% per rank
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 2%.^0

ID: 107^38
This passive ability increases your mercenary's maximum hit points by 725 points.^0
This passive ability increases your mercenary's maximum health by 725 points.^0

ID: 108^38
This passive ability increases your mercenary's maximum hit points by 860 points.^0
This passive ability increases your mercenary's maximum health by 860 points.^0

ID: 109^38
This passive ability increases your mercenary's maximum hit points by 1000 points.^0
This passive ability increases your mercenary's maximum health by 1000 points.^0

ID: 110^4
This passive ability increases your natural regeneration by 1 point per rank.^0
This passive ability increases your health regeneration by 4 points.^0

ID: 110^38
This passive ability increases your mercenary's maximum hit points by 1175 points.^0
This passive ability increases your mercenary's maximum health by 1175 points.^0

ID: 111^38
This passive ability increases your mercenary's maximum hit points by 1350 points.^0
This passive ability increases your mercenary's maximum health by 1350 points.^0

ID: 112^38
This passive ability increases your mercenary's maximum hit points by 1550 points.^0
This passive ability increases your mercenary's maximum health by 1550 points.^0

ID: 113^38
This passive ability increases your mercenary's maximum hit points by 1800 points.^0
This passive ability increases your mercenary's maximum health by 1800 points.^0

ID: 114^38
This passive ability increases your mercenary's maximum hit points by 2400 points.^0
This passive ability increases your mercenary's maximum health by 2400 points.^0

ID: 115^38
This passive ability increases your mercenary's maximum hit points by 3050 points.^0
This passive ability increases your mercenary's maximum health by 3050 points.^0

ID: 116^4
This passive ability grants you a 5, 10, and 25% chance to resist fear spells. It also increases the chance of breaking fear earlier.^0
This passive ability grants you an additional 5% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 116^38
This passive ability increases your mercenary's maximum hit points by 3675 points.^0
This passive ability increases your mercenary's maximum health by 3675 points.^0

ID: 117^38
This passive ability increases your mercenary's maximum hit points by 4475 points.^0
This passive ability increases your mercenary's maximum health by 4475 points.^0

ID: 118^38
This passive ability increases your mercenary's maximum hit points by 9650 points.^0
This passive ability increases your mercenary's maximum health by 9650 points.^0

ID: 119^4
This passive ability gives your critical melee attacks a 50% chance to deal 16000 damage to level 50 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 50% chance to deal 16000 damage to level 50 and lower NPC targets with 10% or less health.^0

ID: 119^38
This passive ability increases your mercenary's maximum hit points by 14800 points.^0
This passive ability increases your mercenary's maximum health by 14800 points.^0

ID: 120^4
This passive ability gives your critical melee attacks a 51% chance to deal 17102 damage to level 52 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 51% chance to deal 17102 damage to level 52 and lower NPC targets with 10% or less health.^0

ID: 120^38
This passive ability increases your mercenary's maximum hit points by 20000 points.^0
This passive ability increases your mercenary's maximum health by 20000 points.^0

ID: 121^4
This passive ability gives your critical melee attacks a 52% chance to deal 19635 damage to level 54 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 52% chance to deal 19635 damage to level 54 and lower NPC targets with 10% or less health.^0

ID: 121^6
Conjures a rain of lava that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of lava over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 121^38
This passive ability increases your mercenary's maximum hit points by 23500 points.^0
This passive ability increases your mercenary's maximum health by 23500 points.^0

ID: 122^38
This passive ability increases your mercenary's maximum hit points by 27000 points.^0
This passive ability increases your mercenary's maximum health by 27000 points.^0

ID: 123^38
This passive ability increases your mercenary's maximum hit points by 30000 points.^0
This passive ability increases your mercenary's maximum health by 30000 points.^0

ID: 137^4
This passive ability reduces the casting time of your evacuation and succor spells and abilities by 10, 25, and 50%.^0
This passive ability reduces the cast time of your evacuation and succor spells and abilities by 10%.^0

ID: 141^4
This passive ability reduces the casting time of your direct damage spells.
Ranks 1-5 for spells that have a casting time of at least 3 seconds by 2, 5, 10, 15, and 20%.
Ranks 6-10 for spells that have a casting time of less than 3 seconds by 2, 5, 10, 15, and 20%.^0

This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 2%.^0

ID: 144^4
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50, 62, 75, and 90%.^0
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50%.^0

ID: 147^4
This passive ability reduces the casting time of beneficial spells that have a duration and a cast time of at least 3 seconds by 10, 25, and 50%.^0
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 10%.^0

ID: 150^4
This passive ability improves your Alchemy skill.
Ranks 1-3 reduce the chance of failing Alchemy combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Alchemy recipes by 10%.^0

ID: 158^4
This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.
Rank 2 allows these illusions to persist through death.^0

This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.^0

ID: 159^4
This passive ability improves your Jewelcrafting skill.
Ranks 1-3 reduce the chance of failing Jewelcrafting combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Jewelcrafting recipes by 10%.^0

ID: 195^4
This passive ability grants you immunity to all fear spells that can be resisted.^0
This passive ability grants you immunity to most fear spells.^0

ID: 196^4
This passive ability allows you to use your Bash skill while wielding any 2-handed weapon.^0
This passive ability allows you to use your bash skill while wielding a two-handed weapon.^0

ID: 198^4
This passive ability improves the effectiveness of your offhand attacks.
Rank 1 increases your chance to successfully dual wield by 9%.
Rank 2 increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 20%.
Ranks 13-18 by an additional 5% per rank.
Ranks 3-7 reduce the chance your opponent will riposte your offhand attacks by 20% per rank.
Ranks 8-12 reduce the damage you take when your offhand attacks encounter a damage shield by 20% per rank.^0

This passive ability increases your chance to successfully dual wield by 9%.^0

ID: 201^38
This passive ability increases your mercenary's mana pool by 115 points.^0
This passive ability increases your mercenary's maximum mana by 115 points.^0

ID: 202^38
This passive ability increases your mercenary's mana pool by 195 points.^0
This passive ability increases your mercenary's maximum mana by 195 points.^0

ID: 203^38
This passive ability increases your mercenary's mana pool by 265 points.^0
This passive ability increases your mercenary's maximum mana by 265 points.^0

ID: 204^38
This passive ability increases your mercenary's mana pool by 350 points.^0
This passive ability increases your mercenary's maximum mana by 350 points.^0

ID: 205^38
This passive ability increases your mercenary's mana pool by 445 points.^0
This passive ability increases your mercenary's maximum mana by 445 points.^0

ID: 206^38
This passive ability increases your mercenary's mana pool by 530 points.^0
This passive ability increases your mercenary's maximum mana by 530 points.^0

ID: 207^38
This passive ability increases your mercenary's mana pool by 620 points.^0
This passive ability increases your mercenary's maximum mana by 620 points.^0

ID: 208^38
This passive ability increases your mercenary's mana pool by 715 points.^0
This passive ability increases your mercenary's maximum mana by 715 points.^0

ID: 209^38
This passive ability increases your mercenary's mana pool by 800 points.^0
This passive ability increases your mercenary's maximum mana by 800 points.^0

ID: 210^38
This passive ability increases your mercenary's mana pool by 895 points.^0
This passive ability increases your mercenary's maximum mana by 895 points.^0

ID: 211^38
This passive ability increases your mercenary's mana pool by 995 points.^0
This passive ability increases your mercenary's maximum mana by 995 points.^0

ID: 212^38
This passive ability increases your mercenary's mana pool by 1095 points.^0
This passive ability increases your mercenary's maximum mana by 1095 points.^0

ID: 213^38
This passive ability increases your mercenary's mana pool by 1195 points.^0
This passive ability increases your mercenary's maximum mana by 1195 points.^0

ID: 214^38
This passive ability increases your mercenary's mana pool by 1365 points.^0
This passive ability increases your mercenary's maximum mana by 1365 points.^0

ID: 215^38
This passive ability increases your mercenary's mana pool by 2050 points.^0
This passive ability increases your mercenary's maximum mana by 2050 points.^0

ID: 216^38
This passive ability increases your mercenary's mana pool by 2600 points.^0
This passive ability increases your mercenary's maximum mana by 2600 points.^0

ID: 217^38
This passive ability increases your mercenary's mana pool by 3685 points.^0
This passive ability increases your mercenary's maximum mana by 3685 points.^0

ID: 218^38
This passive ability increases your mercenary's mana pool by 7460 points.^0
This passive ability increases your mercenary's maximum mana by 7460 points.^0

ID: 219^38
This passive ability increases your mercenary's mana pool by 11250 points.^0
This passive ability increases your mercenary's maximum mana by 11250 points.^0

ID: 220^38
This passive ability increases your mercenary's mana pool by 15000 points.^0
This passive ability increases your mercenary's maximum mana by 15000 points.^0

ID: 221^38
This passive ability increases your mercenary's mana pool by 15800 points.^0
This passive ability increases your mercenary's maximum mana by 15800 points.^0

ID: 222^38
This passive ability increases your mercenary's mana pool by 16600 points.^0
This passive ability increases your mercenary's maximum mana by 16600 points.^0

ID: 223^38
This passive ability increases your mercenary's mana pool by 17500 points.^0
This passive ability increases your mercenary's maximum mana by 17500 points.^0

ID: 225^4
This passive ability increases the effective casting level of your songs by 1, 3, 5, 6, and 7 levels. This bonus improves:
Songs that get stronger or last longer based on your level.
Song stacking priority on targets.
The likelihood that songs that dispel effects will succeed.
The likelihood that songs that cure blindness will succeed.
The likelihood that songs that sense, disarm, or pick locked traps will succeed.^0

This passive ability increases the effective casting level of your songs by 1 level. This bonus improves:
Songs that get stronger or last longer based on your level.
Song stacking priority on targets.
The likelihood that songs that dispel effects will succeed.
The likelihood that songs that cure blindness will succeed.
The likelihood that songs that sense, disarm, or pick locked traps will succeed.^0


ID: 237^4
This passive ability reduces the reuse time of your Feign Death skill by 1, 3, and 5 seconds.^0
This passive ability reduces the reuse time of your Feign Death skill by 1 second.^0

ID: 240^4
This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50% of the time.^0
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to unleash a flying kick when performing a riposte.^0

ID: 244^4
This passive ability improves your Poisoncrafting skill.
Ranks 1-4 reduce the chance of failing Poisoncrafting combinations by 10, 25, 50, and 75%.
Ranks 1-3 reduce the time to apply poison by 2.5 seconds per rank. Rank 4 by an additional 1.5 seconds.
Ranks 5-14 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Tinkering recipes by 10% and reduces the time it takes to apply poisons by 2.5 seconds.^0

ID: 247^4
This passive ability increases your chance to execute a double riposte 15, 35, 50, 110, 120, and 130% of the time.^0
This passive ability grants you a 5% chance to perform a double riposte.^0

ID: 252^6
Calls down lightning from the sky, causing between #1 and @1 damage to all those in a small area around your target. This spell can only be cast outdoors.^0
Calls down lightning from the sky over your target, causing between #1 and @1 damage to up to %T creatures in the area. This spell can only be cast outdoors.^0

ID: 262^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. This storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 266^4
This passive ability increases the duration of beneficial spells and skills that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 278^4
This passive ability grants you 1 additional point of mana and hit point regeneration.^0
This passive ability increases your mana regeneration by 4 points.^0

ID: 283^4
This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 10% per rank.^0
This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 10%.^0

ID: 292^4
This passive ability raises your base strength by 12 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 12 points.^0

ID: 293^4
This passive ability raises your base strength by 14 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 14 points.^0

ID: 294^4
This passive ability raises your base strength by 16 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 16 points.^0

ID: 295^4
This passive ability raises your base strength by 18 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 18 points.^0

ID: 296^4
This passive ability raises your base strength by 20 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 20 points.^0

ID: 297^4
This passive ability raises your base strength by 22 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 22 points.^0

ID: 298^4
This passive ability raises your base strength by 24 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 24 points.^0

ID: 299^4
This passive ability raises your base strength by 26 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 26 points.^0

ID: 299^6
Creates a watchful aura that will alert you when penetrated.^0
Creates a watchful ward at a location you choose, which will alert you to movement in the area every 2 seconds for up to %i seconds.^0

ID: 300^4
This passive ability raises your base strength by 28 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 28 points.^0

ID: 301^4
This passive ability raises your base strength by 30 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 30 points.^0

ID: 301^38
This passive ability increases your mercenary's armor class by 10 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 10 points.^0

ID: 302^38
This passive ability increases your mercenary's armor class by 20 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 20 points.^0

ID: 303^38
This passive ability increases your mercenary's armor class by 30 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 30 points.^0

ID: 304^38
This passive ability increases your mercenary's armor class by 40 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 40 points.^0

ID: 305^38
This passive ability increases your mercenary's armor class by 50 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 50 points.^0

ID: 306^38
This passive ability increases your mercenary's armor class by 60 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 60 points.^0

ID: 307^38
This passive ability increases your mercenary's armor class by 70 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 70 points.^0

ID: 308^38
This passive ability increases your mercenary's armor class by 80 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 80 points.^0

ID: 309^38
This passive ability increases your mercenary's armor class by 90 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 90 points.^0

ID: 310^38
This passive ability increases your mercenary's armor class by 100 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 100 points.^0

ID: 311^38
This passive ability increases your mercenary's armor class by 110 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 110 points.^0

ID: 312^38
This passive ability increases your mercenary's armor class by 120 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 120 points.^0

ID: 313^38
This passive ability increases your mercenary's armor class by 130 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 130 points.^0

ID: 314^38
This passive ability increases your mercenary's armor class by 140 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 140 points.^0

ID: 315^38
This passive ability increases your mercenary's armor class by 150 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 150 points.^0

ID: 316^38
This passive ability increases your mercenary's armor class by 165 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 165 points.^0

ID: 317^38
This passive ability increases your mercenary's armor class by 180 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 180 points.^0

ID: 318^38
This passive ability increases your mercenary's armor class by 200 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 200 points.^0

ID: 328^6
Conjures a column of fire that burns several creatures in the vicinity of your target, causing between #1 and @1 damage.^0
Conjures a column of fire that burns up to %T creatures in the vicinity of your target, causing between #1 and @1 damage.^0

ID: 330^6
Conjures a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of blades over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 365^6
Creates an infectious cloud, causing #3 damage initially and #2 damage every six seconds for %z to all beings in a small area around your target.^0
Creates an infectious cloud, causing #3 damage initially and #2 damage every six seconds for %z to up to %T beings in a small area around your target.^0

ID: 377^6
Calls down a cascade of sleet that falls in three waves, causing #1 damage to all creatures in the vicinity of your target.^0
Calls down a cascade of sleet over your target, causing #1 damage every 3 seconds to creatures in the area. This storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 380^6
Creates a column of frost, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0
Conjures a column of frost on your target, causing between #1 and @1 damage to up to %T creatures.^0

ID: 382^6
Creates a frost spiral that causes between #1 and @1 damage to several creatures in a small area around your target.^0
Creates a frost spiral that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 386^6
Creates a pillar of fire, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0
Creates a pillar of fire, causing between #1 and @1 damage to up to %T creatures in the vicinity of your target every 3 seconds for %i seconds.^0

ID: 401^38
This passive ability improves your mercenary's base resistances (cold, disease, fire, magic, and poison) by 10 points per rank.^0
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 10 points.^0

ID: 409^6
Conjures a rain of spikes that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of spikes over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 410^6
Conjures a rain of swords that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of swords over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 412^4
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)^0
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.
This passive ability allows you to raise 1 additional standard tradeskill (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 250.^0


ID: 418^4
This passive ability increases the cap on your 7 base statistics by 5 points per rank.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 5 points.^0

ID: 418^6
Calls down lightning from the sky, causing between #1 and @1 damage to all those in the vicinity of your target. This spell can only be cast outdoors.^0
Calls down lightning from the sky over your target, causing between #1 and @1 damage to up to %T creatures in the area. This spell can only be cast outdoors.^0

ID: 420^6
Calls down lightning from the sky, causing between #1 and @1 damage to all those in the vicinity of your target. This spell can only be cast outdoors.^0
Calls down lightning from the sky over your target, causing between #1 and @1 damage to up to %T creatures in the area. This spell can only be cast outdoors.^0

ID: 423^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.5% per rank.
Ranks 8-10 and 12-16 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 13.5%.^0

ID: 426^4
This passive ability expands your capacity for both Intelligence and Wisdom by 10 points per rank.^0
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 10 points.^0


ID: 433^6
Ignites your target's skin, doing #1 damage, and lowering their ice resistance for %z.^0
Ignites the skin of up to %T targets, doing #1 damage, and lowering their ice resistance for %z.^0

ID: 437^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 438^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 440^4
This passive ability gives your critical melee attacks a 53% chance to deal 21210 damage to level 56 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 53% chance to deal 21210 damage to level 56 and lower NPC targets with 10% or less health.^0

ID: 441^4
This passive ability gives your critical melee attacks a 54% chance to deal 23160 damage to level 58 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 54% chance to deal 23160 damage to level 58 and lower NPC targets with 10% or less health.^0

ID: 442^4
This passive ability gives your critical melee attacks a 55% chance to deal 25230 damage to level 60 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 55% chance to deal 25230 damage to level 60 and lower NPC targets with 10% or less health.^0

ID: 458^6
Creates a fire spiral that causes between #1 and @1 damage to all creatures in the vicinity of your target.^0
Creates a fire spiral that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 459^6
Creates an energy spiral that causes between #1 and @1 damage to all creatures in the vicinity of your target.^0
Creates an energy spiral that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 460^6
Creates an energy spiral that causes between #1 and @1 damage to all creatures in the vicinity of your target.^0
Creates an energy spiral that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 462^6
Creates a column of lightning, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0
Creates a column of lightning that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 463^6
Creates a circle of force, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0
Creates a circle of force that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 467^6
Calls down a lightning storm that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target.^0
Calls down a lightning storm over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 468^6
Calls down an energy storm that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target.^0
Calls down a lightning storm over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 469^6
Calls down a storm of lava that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target.^0
Calls down a storm of lava over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 526^4
This ability, when activated, allows you to suspend and recall your summoned pet at will, provided you remain in your current zone. Rank 1 suspends your pet at its current health only, it will lose its beneficial effects and any weapons or armor given to it.
You may summon a second pet while your first pet is suspended.^0

This ability, when activated, allows you to suspend and recall your summoned pet at will, provided you remain in your current zone.
Suspends your pet at its current health only, it will lose its beneficial effects and any equipment given to it.
You may summon a second pet while your first pet is suspended.^0


ID: 527^4
This ability, when activated, allows you to suspend and recall your summoned pet at will, provided you remain in your current zone. Rank 2 suspends your pet at its current health and preserves its beneficial effects and any weapons or armor given to it.
You may summon a second pet while your first pet is suspended.^0

This ability, when activated, allows you to suspend and recall your summoned pet at will, provided you remain in your current zone.
Suspends your pet at its current health, preserves its beneficial effects, and any equipment given to it.
You may summon a second pet while your first pet is suspended.^0


ID: 567^4
Each rank of this ability reduces the chance that a rooted NPC will be freed by your damaging spells. The first rank provides a 12% increases of the protection provided by Enhanced Root, the second increases the protection by 13% and the third rank by 15%.^0
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 62%.^0

ID: 577^1
Unfailing Divinity^0
Improved Divine Intervention^0

ID: 577^4
The most devout find that their calls are answered with much greater frequency.
This passive ability grants your Divine Intervention (Death Pact) spells a second chance to heal their target for a lesser amount of health if the first chance failed.
Ranks 1-3 increase the amount of health healed by the second chance by 20% per rank.
Ranks 4-6 by 5% per rank.^0

This passive ability grants your Divine Intervention line of spells a 20% chance to heal their target for a lesser amount of health if the first chance failed.^0

ID: 586^4
This passive ability extends your capacity to act as a living shield adding 12 seconds per rank to the duration of your /shield.^0
This passive ability extends the duration of your /shield ability by 12 seconds.^0

ID: 605^4
This passive ability provides you a previously unheard of level of stealth that allows your Hide skill to shadow you from creatures that normally see through standard invisibility.^0
This passive ability provides you a previously unheard of level of stealth that increases the invisibility offered by your Hide skill to tier 2, shadowing you from creatures that normally see through standard invisibility.^0

ID: 606^4
This passive ability increases the chance that your Hide skill (Evade during combat) will succeed while moving by 20% per rank.^0
This passive ability grants a 20% chance that your Hide skill (Evade during combat) will succeed while moving.^0

ID: 622^4
This passive ability reduces the reuse time time of your Hide and Sneak skills by 1 second per rank.^0
This passive ability reduces the reuse time of your Hide and Sneak skills by 1 second.^0

ID: 625^4
This passive ability grants you a chance to land critical hits with the direct damage spells from your items and abilities.
Ranks 1-3 by 3% per rank.
Ranks 4-12 by 2% per rank.
Ranks 13-20 by 1% per rank.^0

This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 3%.^0

ID: 628^4
This passive ability increases the maximum amount that songs, spells, and abilities can increase your run speed by 5% per rank.^0
This passive ability increases the maximum amount that songs, spells, and abilities can increase your run speed by 5%.^0

ID: 634^4
This passive ability increases the chance that your healing spells and the healing effect of your lifetaps will provide an exceptional heal by 3, 6, and 10%.
Ranks 4-22 by an additional 2% per rank.
Ranks 23-25 by an additional 1% per rank.^0

This passive ability grants your instant-healing and lifetap spells a 3% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 644^4
This passive ability gives your archery attacks a chance to deal 22000 damage to your NPC target if they are humanoid and level 59 or lower.^0
This passive ability grants your archery attacks a chance to deal 22000 damage to your NPC target if they are humanoid and level 59 or lower.^0

ID: 649^4
This passive ability reduces the likelihood that victims of your charm spells will break out of their charm early by 15, 25, and 35%.
Ranks 4-6 further reduce the chance by 5% per rank.^0

This passive ability makes it 15% less likely that your charm spells will break early.^0

ID: 652^4
This passive ability grants you a 25% chance per rank to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0
This passive ability grants you a 25% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0

ID: 655^4
This passive ability prevents components used in the summoning of pets from being expended, reduces the casting time of your summon item, summon pet and summon target spells by 10% and of your summon swarm pet spells and abilities by 2%.^0
This passive ability prevents components used in the summoning of pets from being expended, reduces the cast time of your summon item, summon pet and summon target spells by 10% and of your summon swarm pet spells and abilities by 2%.^0

ID: 656^4
This passive ability prevents components used in the summoning of pets from being expended, reduces the casting time of your summon item, summon pet and summon target spells by 25% and of your summon swarm pet spells and abilities by 5%.^0
This passive ability prevents components used in the summoning of pets from being expended, reduces the cast time of your summon item, summon pet and summon target spells by 25% and of your summon swarm pet spells and abilities by 5%.^0

ID: 657^4
This passive ability prevents components used in the summoning of pets from being expended, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.^0
This passive ability prevents components used in the summoning of pets from being expended, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.^0

ID: 658^4
This passive ability increases your natural mana regeneration by 1 point per rank.^0
This passive ability increases your mana regeneration by 1 point.^0

ID: 660^6
Calls down a frost storm that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target.^0
Calls down a frost storm over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 661^4
This passive ability increases your regeneration.
Ranks 1-30 by 1 point per rank.
Ranks 31-35 by 5 points per rank.
Ranks 36-40 by 10 points per rank.^0

This passive ability increases your health regeneration by 1 point.^0

ID: 671^4
This passive ability prevents components used in the summoning of pets from being expended, allows Reclaim Energy to return 95% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.^0
This passive ability prevents components used in the summoning of pets from being expended, allows Reclaim Energy to return 95% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.^0

ID: 678^4
Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.^0
This passive ability reduces the weight of your inventory by 3%.^0

ID: 683^4
This passive ability increases your natural endurance regeneration.
Ranks 1-25 by 1 point per rank.
Ranks 26-35 by 2 points per rank.^0

This passive ability increases your endurance regeneration by 1 point.^0

ID: 686^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat.
Ranks 1-7 by 10% per rank.
Ranks 8-10 by 5% per rank.
Ranks 11-15 by 1% per rank.^0

This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 10%.^0

ID: 691^4
This passive ability allows you to advance a second arcane specialization by 50 points. After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.^0
This passive ability allows you to advance a second arcane specialization by 50 points.
After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.^0


ID: 692^4
Your highly developed concentration creates the possibility of continuing to cast spells while stunned.
Ranks 1-12 of this passive ability increase your chance to channel through a stun by 5% per rank, ranks 13-15 by an additional 2% per rank.^0

This passive ability grants you a 5% chance to regain your concentration and complete a spell cast when stunned.^0

ID: 695^4
This passive ability increases your tracking skill cap by 10 points per rank.^0
This passive ability increases your tracking skill cap by 10 points.^0

ID: 731^6
Creates a freezing ice storm that causes #1 damage to several creatures in the vicinity of your target.^0
Creates a freezing ice storm that causes #1 damage to up to %T creatures in a small area around your target.^0

ID: 762^4
This passive ability increases your tracking skill cap by 10 points per rank.^0
This passive ability increases your tracking skill cap by 10 points.^0

ID: 776^4
This passive ability increases the chance that you'll be successful with blurring the memories of your enemies by 10% per rank.^0
This passive ability increases the chance that your spells and abilities that cause your target to forget their attackers will succeed by 10%.^0

ID: 781^4
This passive ability increases the duration of your single-target mesmerization spells by 6 seconds per rank.^0
This passive ability extends the duration of your single target mesmerization spells and abilities by 6 seconds^0

ID: 800^4
This passive ability increases the base health of your summoned pets by 2% and its avoidance by 2%.^0
This passive ability increases the base health of your summoned pets by 2% and avoidance by 2%.^0

ID: 801^4
This passive ability increases the base health of your summoned pets by 5% and its avoidance by 5%.^0
This passive ability increases the base health of your summoned pets by 5% and avoidance by 5%.^0

ID: 802^4
This passive ability increases the base health of your summoned pets by 10% and its avoidance by 10%.^0
This passive ability increases the base health of your summoned pets by 10% and avoidance by 10%.^0

ID: 804^4
This passive ability increases the base health of your summoned pets by 5% and its avoidance by 2%.^0
This passive ability increases the base health of your summoned pets by 5% and avoidance by 2%.^0

ID: 805^4
This passive ability increases the base health of your summoned pets by 10% and its avoidance by 5%.^0
This passive ability increases the base health of your summoned pets by 10% and avoidance by 5%.^0

ID: 806^4
This passive ability increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 20%.^0
This passive ability increases your chance to successfully dual wield by 9% and allows your offhand weapon to utilize 20% of its minimum damage bonus.^0

ID: 810^4
This passive ability increases the likelihood that your feigned deaths will not be broken by spells that successfully land on you.
Ranks 1-5 by 10% per rank, additional ranks by 2% per rank.
At rank 5, resisted spells will no longer break feigned deaths.^0

This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 10%.^0

ID: 823^4
This passive ability increases your chance to block attacks from opponents you are not facing by 20% per rank.^0
This passive ability grants a 20% chance for your block skill to function when not facing your opponent.^0

ID: 844^4
This ability increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing.^0
This passive ability grants your instant-healing and lifetap spells a 12% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 846^4
This passive ability grants you a chance to attempt a third backstab attack after successfully performing a double backstab. Ranks 1-9 and 13-15 increase your chance by 5% per rank. Ranks 10-12 by 3% per rank. Ranks 16-24 by 1% per rank.^0
This passive ability grants you a 5% chance to attempt a third backstab attack after successfully performing a double backstab.^0

ID: 852^4
This passive ability improves the chance that your bash attacks will stun your enemy.
Ranks 1-3 and 13-21 by 1% per rank. Ranks 4-12 by 2% per rank.^0

This passive ability increases the chance your bash attacks will stun your target by 1%.^0

ID: 881^4
This passive ability reduces your chance of setting off a trapped object by 10% per rank.^0
This passive ability reduces your chance of setting off a trapped object by 10%.^0

ID: 888^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 10%.^0
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 10%.^0

ID: 889^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 20%.^0
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 20%.^0

ID: 890^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 30%.^0
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.^0

ID: 891^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 40%.^0
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 40%.^0

ID: 892^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 50%.^0
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 50%.^0

ID: 907^4
This passive ability increases your maximum health.
Ranks 1-10 by 100 points per rank.
Ranks 11-13 by 3000 points per rank.^0

This passive ability increases your maximum health by 100 points.^0

ID: 918^4
This passive ability increases the range of your /shield ability by 2 feet per rank.^0
This passive ability extends the range of your /shield ability by 2 feet.^0

ID: 952^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.25% per rank.
Ranks 8-10 and 12-16 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 13.25%.^0

ID: 955^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
Each rank of this passive ability raises the maximum that you may raise your Intelligence and Wisdom by 10 points.^0

Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 10 points.^0


ID: 962^4
Sometimes when the masters of the divine pass on, they are returned to Norrath to continue their holy work.
This passive ability increases your chance to return to life with the blessing 'Touch of the Divine' when you would otherwise die by 1% per rank.^0

This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 1%.^0

ID: 979^4
This passive ability improves your Blacksmithing skill.
Ranks 1-3 reduce the chance of failing Blacksmithing combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Blacksmithing recipes by 10%.^0

ID: 982^4
This passive ability improves your Baking skill.
Ranks 1-3 reduce the chance of failing Baking combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Baking recipes by 10%.^0

ID: 985^4
This passive ability improves your Brewing skill.
Ranks 1-3 reduce the chance of failing Brewing combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Brewing recipes by 10%.^0

ID: 988^4
This passive ability improves your Fletching skill.
Ranks 1-3 reduce the chance of failing Fletching combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Fletching recipes by 10%.^0

ID: 991^4
This passive ability improves your Pottery skill.
Ranks 1-3 reduce the chance of failing Pottery combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Pottery recipes by 10%.^0

ID: 994^4
This passive ability improves your Tailoring skill.
Ranks 1-3 reduce the chance of failing Tailoring combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Tailoring recipes by 10%.^0

ID: 997^4
This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.^0
This passive ability grants you a 5% chance to recover an item that would otherwise be lost on a failed tradeskill combine.^0

ID: 1000^4
This ability, when activated, will transport you back to your starting city.^0
This ability, when activated, transports you back to your starting city.
You can check your origin location using the command /charinfo.^0


ID: 1000^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 2% per rank.^0
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 2%.^0

ID: 1001^38
This passive ability increases your tank mercenary's ability to mitigate incoming damage slightly. Each rank increases the mitigation level of your tank.^0
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 4%.^0

ID: 1004^4
Reduces the casting time of Encroaching Darkness. Rank 1 reduces the cast time by 10%. Rank 2 reduces the cast time by 25%. Rank 3 reduces the cast time by 50%.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 45 points.^0

ID: 1006^4
This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.^0
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 5 points.^0

ID: 1007^4
This passive ability decreases the amount of time required between uses of Mass Group Buff by 10% per rank.^0
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 10 points.^0

ID: 1021^4
This ability increases the number of mystical effects that can affect you at once by 1 per rank.^0
This passive ability increases the number of mystical effects that can affect you at once by 1.^0

ID: 1026^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health.
Ranks 1-30 by 50 points per rank.
Ranks 31-35 and 41-60 by 100 points per rank.
Ranks 36-40 by 1000 points per rank.^0

This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 50 points.^0

ID: 1037^4
This Ability grants you several layers of protection from harm. As you take damage each layer will absorb ten strikes before failing. As your armor fails you will take more and more damage.^0
This passive ability increases your endurance regeneration by 5 points.^0

ID: 1053^4
This passive ability gives your critical melee attacks a 56% chance to deal 27200 damage to level 61 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 56% chance to deal 27200 damage to level 61 and lower NPC targets with 10% or less health.^0

ID: 1054^4
This passive ability gives your critical melee attacks a 58% chance to deal 30135 damage to level 63 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 58% chance to deal 30135 damage to level 63 and lower NPC targets with 10% or less health.^0

ID: 1055^4
This passive ability gives your critical melee attacks a 60% chance to deal 32780 damage to level 65 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 60% chance to deal 32780 damage to level 65 and lower NPC targets with 10% or less health.^0

ID: 1056^4
Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.^0
This passive ability increases the maximum that your health regeneration can be raised with items by 1 point.^0

ID: 1057^4
This ability grants you a 5 percent chance to completely resist any spell.^0
This passive ability increases the maximum that your health regeneration can be raised with items by 2 points.^0

ID: 1071^4
This passive ability grants you 1 additional spell slot so you can memorize an additional spell per rank.^0
This passive ability increases the capacity of your spell casting window allowing you to memorize 1 additional spell.^0

ID: 1072^4
This passive ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.^0
This passive ability increases the maximum that your mana regeneration can be raised with items by 1 point.^0

ID: 1089^4
This passive ability improves your Research skill.
Ranks 1-3 reduce the chance of failing Research combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Research recipes by 10%.^0

ID: 1093^4
This passive ability reduces the chance your opponent will riposte your offhand attacks by 20% per rank.^0
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and reduces the chance your offhand attacks will be riposted by 20%.^0

ID: 1100^38
This passive ability reduces incoming melee damage for your tank mercenary by 1% per rank.^0
This passive ability reduces incoming melee damage for your tank mercenary by 1%.^0

ID: 1122^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Rank 4 allows your suspended pet to persist as you change zones or camp.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.^0

This ability, when activated, allows you to suspend and recall your summoned pet at will.
Allows your suspended pet to persist as you change zones or camp.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.^0


ID: 1137^4
This passive ability improves your War Cry (Battle Cry, War Cry, Battle Cry of Dravel, War Cry of Dravel, Battle Cry of the Mastruq, and Ancient: Cry of Chaos) combat abilities.
Ranks 1-3 and 7-8 reduce the reuse time of these combat abilities by 3 minutes per rank.
Ranks 4-6 extend the duration of these combat abilities by 25, 50, and 100%.^0

This passive ability reduces the reuse time of your War Cry line of combat abilities by 3 minutes.^0

ID: 1155^4
This passive ability increases the duration of your War Cry disciplines by by 25%.^0
This passive ability reduces the reuse time of your War Cry line of combat abilities by 9 minutes and extends its duration by 25%.^0

ID: 1156^4
This passive ability increases the duration of your War Cry disciplines by by 50%.^0
This passive ability reduces the reuse time of your War Cry line of combat abilities by 9 minutes and extends its duration by 50%.^0

ID: 1157^4
This passive ability increases the duration of your War Cry disciplines by by 100%.^0
This passive ability reduces the reuse time of your War Cry line of combat abilities by 9 minutes and extends its duration by 100%.^0

ID: 1166^4
This passive ability grants you a chance to frenzy your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a frenzy.^0
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to frenzy when performing a riposte.^0

ID: 1169^4
This passive ability grants you a 5, 10, 25, and 100% chance to resist fear spells. It also increases the chance of breaking fear earlier.^0
This passive ability grants you an additional 5% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 1175^4
This passive ability grants you a 5, 10, 25, and 100% chance to resist fear spells. It also increases the chance of breaking fear earlier.^0
This passive ability grants you an additional 5% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 1181^4
This passive ability reduces the damage you take when your offhand attacks encounter a damage shield by 20% per rank.^0
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, reduces the potency of damage shields against your offhand attacks by 20%, and makes your offhand attacks immune to riposte.^0

ID: 1196^4
This passive ability increases the minimum damage you deal with archery attacks by 20 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 15 points (scaled to the delay of your weapon).^0

ID: 1197^4
This passive ability increases the minimum damage you deal with archery attacks by 40 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 30 points (scaled to the delay of your weapon).^0

ID: 1198^4
This passive ability increases the minimum damage you deal with archery attacks by 60 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 45 points (scaled to the delay of your weapon).^0

ID: 1199^4
This passive ability increases the minimum damage you deal with archery attacks by 80 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 60 points (scaled to the delay of your weapon).^0

ID: 1200^4
This passive ability increases the minimum damage you deal with archery attacks by 100 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 80 points (scaled to the delay of your weapon).^0

ID: 1216^4
This passive ability lowers the mana cost of all spells by 2, 5, 10, and 15%.^0
This passive ability reduces the mana cost of all spells by 2%.^0

ID: 1219^4
This passive ability grants a 3% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0

This passive ability grants your healing and damaging spells a 3% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0


ID: 1220^4
This passive ability grants a 6% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0

This passive ability grants your healing and damaging spells a 6% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0


ID: 1221^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0


ID: 1230^4
This passive ability grants you a 25, 50, 75, 80, 90 and 100% chance to forage a second time when using your forage skill.^0
This passive ability grants a 25% chance to forage a second time when using your forage skill.^0

ID: 1236^4
This passive ability grants you a 5, 10, 25, and 100% chance to resist fear spells. It also increases the chance of breaking fear earlier.^0
This passive ability grants you an additional 5% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 1239^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 73 and lower creatures that attack you with melee combat.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 5% bonus) to trigger Color Shock Stun I on attackers when struck in melee combat, which stuns targets up to level 73 for 4 seconds.^0


ID: 1272^4
This ability provides you an alternate method to cast your Death Peace spell.^0
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.^0

ID: 1281^4
This passive ability grants you a 5, 10, 25, and 100% chance to resist fear spells. It also increases the chance of breaking fear earlier.^0
This passive ability grants you an additional 5% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 1287^4
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-23 by an additional 1% per rank.^0

This passive ability grants you a 1% chance to block incoming melee attacks with your shield.^0

ID: 1296^4
This passive ability increases your tracking skill cap by 20 points per rank.^0
This passive ability increases your tracking skill cap by 20 points.^0

ID: 1300^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 1% per rank.^0
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 1%.^0

ID: 1304^4
This passive ability increases the accuracy of your backstab attacks. Ranks 1-11 increase your accuracy by 50 points per rank. Ranks 12-25 by an additional 100 points per rank.^0
This passive ability increases the accuracy of your backstab attacks by 50 points.^0

ID: 1307^4
This passive ability grants you a chance to remain hidden when hit by an Area-of-Effect spell that is not targeting you directly. Ranks 1-5 increase your chance to remain hidden by 10% per rank. Ranks 6-11 by 5% per rank.
At rank 5 a resisted AoE spell (that you are not the direct target of) will never break your invisibility.^0

This passive ability grants you a 10% chance to remain hidden if you are hit by an area of effect spell that you are not the initial target of.^0

ID: 1319^4
This ability further increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing.^0
This passive ability grants your instant-healing and lifetap spells a 16% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 1361^4
Your devotion to Dark Reign grants you increased statistics.^0
Your devotion to the Dark Reign increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points.^0

ID: 1362^4
Your devotion to Dark Reign grants you increased statistics, hit points, mana, and endurance.^0
Your devotion to the Dark Reign increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, and your maximum mana and endurance by 200 points.^0

ID: 1363^4
Your devotion to Dark Reign grants you increased statistics, hit points, mana, endurance and increases the number of mystical effects that can affect you at once.^0
Your devotion to the Dark Reign increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, and the number of mystical effects that can affect you by 1.^0

ID: 1364^4
Your devotion to Dark Reign grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once and increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.^0
Your devotion to the Dark Reign increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, the number of mystical effects that can affect you by 1, your chance of performing a critical melee hit with all skills by 40%, and the chance your spells will apply critically by 1%.^0

ID: 1365^4
Your devotion to Dark Reign grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once, increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect and provides you with an innate chance to completely resist the effects of most detrimental spells.^0
Your devotion to the Dark Reign increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, the number of mystical effects that can affect you by 1, your chance of performing a critical melee hit with all skills by 40%, the chance your spells will apply critically by 1%, and grants a 1% chance to completely resist incoming detrimental spells.^0

ID: 1366^4
Your devotion to Norrath's Keepers grants you increased statistics.^0
Your devotion to Norrath's Keepers increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points.^0

ID: 1367^4
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, and endurance.^0
Your devotion to Norrath's Keepers increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, and your maximum mana and endurance by 200 points.^0

ID: 1368^4
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, endurance and increases the number of mystical effects that can affect you at once.^0
Your devotion to Norrath's Keepers increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, and the number of mystical effects that can affect you by 1.^0

ID: 1369^4
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once and increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.^0
Your devotion to Norrath's Keepers increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, the number of mystical effects that can affect you by 1, your chance of performing a critical melee hit with all skills by 40%, and the chance your spells will apply critically by 1%.^0

ID: 1370^4
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once, increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect and provides you with an innate chance to completely resist the effects of most detrimental spells.^0
Your devotion to Norrath's Keepers increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, the number of mystical effects that can affect you by 1, your chance of performing a critical melee hit with all skills by 40%, the chance your spells will apply critically by 1%, and grants a 1% chance to completely resist incoming detrimental spells.^0

ID: 1371^4
This ability doubles the amount of experience you gain when killing NPCs for the next half an hour.^0
This ability, when activated, increases the amount of experience you gain by 100% for 30 minutes.^0

ID: 1372^4
This ability infuses you with raw power, greatly increasing all of your statistics, resists vs. fire, cold, poison, disease, and magic, and increasing your run speed.^0
This ability, when activated, increases your strength, stamina, agility, dexterity, wisdom, intelligence, charisma, your resistance to magic, cold, fire, disease and poison by 1000 points and your movement rate by 65% for 15 minutes.^0

ID: 1394^6
Conjures a maelstrom of electricity that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a maelstrom of electricity around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.^0

ID: 1400^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 1% per rank.^0
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 1%.^0

ID: 1408^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Ranks 6-13 reduce the reuse time of this ability by 3 minutes per rank.^0

This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.^0

ID: 1435^4
This passive ability grants a 3% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0

This passive ability grants your healing and damaging spells a 3% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0


ID: 1436^4
This passive ability grants a 6% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0

This passive ability grants your healing and damaging spells a 6% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0


ID: 1437^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0


ID: 1453^4
This passive ability provides a 10% chance per rank to not use a component when summoning axes.^0
This passive ability provides a 10% chance to not consume reagents when summoning axes.^0

ID: 1486^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 1% chance to bestow your target with Abundant Healing, which heals 50 health every 6 seconds for 30 seconds.^0
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 1% chance to bestow your target with Abundant Healing I, which heals 50 health every 6 seconds for 30 seconds.^0

ID: 1487^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 3% chance to bestow your target with Abundant Healing, which heals 100 health every 6 seconds for 30 seconds.^0
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 3% chance to bestow your target with Abundant Healing II, which heals 100 health every 6 seconds for 30 seconds.^0

ID: 1488^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 5% chance to bestow your target with Abundant Healing, which heals 150 health every 6 seconds for 30 seconds.^0
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 5% chance to bestow your target with Abundant Healing III, which heals 150 health every 6 seconds for 30 seconds.^0

ID: 1489^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 7% chance to bestow your target with Abundant Healing, which heals 200 health every 6 seconds for 30 seconds.^0
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 7% chance to bestow your target with Abundant Healing IV, which heals 200 health every 6 seconds for 30 seconds.^0

ID: 1490^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing, which heals 250 health every 6 seconds for 30 seconds.^0
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing V, which heals 250 health every 6 seconds for 30 seconds.^0

ID: 1495^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1000 points of health, then increases their armor class by 180 points, provides a 60 point damage shield, and heals 500 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1000 health, then increases their base armor class (prior to soft cap multipliers) by 180 points, provides a 60 point damage shield, and heals 500 health every 6 seconds for 18 seconds.^0

ID: 1496^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1500 points of health, then increases their armor class by 200 points, provides a 65 point damage shield, and heals 750 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1500 health, then increases their base armor class (prior to soft cap multipliers) by 200 points, provides a 65 point damage shield, and heals 750 health every 6 seconds for 18 seconds.^0

ID: 1497^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2000 points of health, then increases their armor class by 220 points, provides a 70 point damage shield, and heals 1000 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2000 health, then increases their base armor class (prior to soft cap multipliers) by 220 points, provides a 70 point damage shield, and heals 1000 health every 6 seconds for 18 seconds.^0

ID: 1500^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 1% per rank.^0
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 1%.^0

ID: 1528^4
Each rank in this ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you. At the highest rank, you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you.^0
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 30%.^0


ID: 1549^4
This passive ability grants you a 25% chance per rank to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0
This passive ability grants you a 25% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0

ID: 1572^4
This passive ability guarantees any target you afflict with a crippling spell will suffer a debilitating somnolence that will lower their accuracy for 2 minutes.

Additionally, this passive ability imparts a chance for creatures that you mesmerize to suffer the effects of a deep sleep which will lower their accuracy for 2 minutes and starting at rank 6 slow their attack speed.

Additional ranks increase the effectiveness of Somnolence and Deep Sleep and improve the chance for Deep Sleep to occur.^0

This passive ability grants your mesmerization spells a 2% chance to trigger Deep Sleep I and your crippling spells a 100% chance to trigger Somnolence I.
Deep Sleep I reduces your target's melee accuracy by 3% for 2 minutes.

Somnolence I reduces your target's melee accuracy by 3% for 2 minutes.^0


ID: 1587^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 1588^4
This passive ability increases the chance you will not be interrupted by taking melee damage when activating spells from items by 12%.^0
This passive ability reduces the chance that taking melee damage will interrupt your spell casting when activating items by 12%.^0

ID: 1589^4
This passive ability increases the chance you will not be interrupted by taking melee damage when activating spells from items by 24%.^0
This passive ability reduces the chance that taking melee damage will interrupt your spell casting when activating items by 24%.^0

ID: 1590^4
This passive ability increases the chance you will not be interrupted by taking melee damage when activating spells from items by 36%.^0
This passive ability reduces the chance that taking melee damage will interrupt your spell casting when activating items by 36%.^0

ID: 1591^4
This ability increases your stalwart endurance, making you always able to endure what would otherwise be a stunning blow, from any angle, without being stunned.^0
This passive ability grants you a 100% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0

ID: 1592^4
This passive ability increases the maximum amount of attack you can gain from items by 10 points per rank.^0
This passive ability increases the maximum amount of attack you can gain from items by 10 points.^0

ID: 1601^4
This passive ability gives your archery attacks a chance to deal 25000 damage to your NPC target if they are humanoid and level 60 or lower.^0
This passive ability grants your archery attacks a chance to deal 25000 damage to your NPC target if they are humanoid and level 60 or lower.^0

ID: 1602^4
This passive ability gives your archery attacks a chance to deal 28000 damage to your NPC target if they are humanoid and level 62 or lower.^0
This passive ability grants your archery attacks a chance to deal 28000 damage to your NPC target if they are humanoid and level 62 or lower.^0

ID: 1602^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 1603^4
This passive ability gives your archery attacks a chance to deal 32000 damage to your NPC target if they are humanoid and level 64 or lower.^0
This passive ability grants your archery attacks a chance to deal 32000 damage to your NPC target if they are humanoid and level 64 or lower.^0

ID: 1604^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 32000 damage to your NPC target if they are humanoid and level 59 or lower.^0
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 32000 damage to your NPC target if they are humanoid and level 59 or lower.^0

ID: 1605^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 35200 damage to your NPC target if they are humanoid and level 60 or lower.^0
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 35200 damage to your NPC target if they are humanoid and level 60 or lower.^0

ID: 1606^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 42440 damage to your NPC target if they are humanoid and level 61 or lower.^0
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 42440 damage to your NPC target if they are humanoid and level 61 or lower.^0

ID: 1606^6
Calls down lightning from the sky, causing between #1 and @1 damage to all those in the vicinity of your target. This spell can only be cast outdoors.^0
Calls down lightning from the sky over your target, causing between #1 and @1 damage to up to %T creatures in the area. This spell can only be cast outdoors.^0

ID: 1636^6
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 initial damage and causing them to fly high into the air.^0
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage to up to %T entities, pushing them upwards and backwards.^0

ID: 1644^6
Creates a pillar of flame, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0
Creates a pillar of flame that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 1645^6
Creates a pillar of lightning, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0
Creates a pillar of lightning that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 1646^6
Creates a pillar of frost, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0
Creates a pillar of frost that causes #1 damage to up to %T creatures in a small area around your target.^0

ID: 1647^4
Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.^0
This ability, when activated, transports you to the Theater of Blood.^0

ID: 1647^6
Tears of searing ice fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Tears of searing ice fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.^0

ID: 1648^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).^0


ID: 1648^6
Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Tears of searing flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.^0

ID: 1649^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).^0


ID: 1649^6
Tears of searing magic fall in three waves, causing #1 damage to all creatures in the vicinity of your target.^0
Tears of searing magic fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.^0

ID: 1650^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).^0


ID: 1650^6
Creates an inferno that causes #1 damage to all creatures in the vicinity of your target.^0
Creates an inferno that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 1651^6
Creates a freezing wind that causes between #1 and @1 damage to several creatures in the vicinity of your target.^0
Creates a freezing wind that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 1652^6
Creates a maelstrom of energy that causes between #1 and @1 damage to several creatures in the vicinity of your target.^0
Creates a maelstrom of energy that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 1662^4
This ability raises your base resistance to corruption-based spells by 2 point per rank. You may train in this ability twice each level, beginning at level 65.^0
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 2 points.^0

ID: 1662^6
Conjures a blistering wind that assaults several creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a blistering wind around your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The wind will dissipate after damaging %T creatures or after %i seconds.^0

ID: 1665^6
Creates a storm of mana around you, causing #1 damage to several creatures near your target, and draining their mana.^0
Creates a storm of mana around your target, causing #1 damage and consuming #2 mana every 3 seconds. The storm will dissipate after %i seconds or dealing damage %L times.^0

ID: 1700^38
This passive increases the damage dealt by your damage caster mercenary's spells by 1% per rank.^0
This passive increases the damage dealt by your damage caster mercenary's spells by 1%.^0

ID: 2037^4
This passive ability increases the base damage of your critical melee attacks by 213%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.^0

This passive ability increases the base damage of your critical melee attacks by 215%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.^0


ID: 2344^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin I, which increases your target's hatred toward you by 7650 points.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin I, which increases your target's hatred toward you by 7650 points.^0


ID: 2345^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin II, which increases your target's hatred toward you by 8733 points.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin II, which increases your target's hatred toward you by 8733 points.^0


ID: 2346^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin III, which increases your target's hatred toward you by 9127 points.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin III, which increases your target's hatred toward you by 9127 points.^0


ID: 2403^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.5% per rank.
Ranks 8-10 and 12-21 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 2%.^0

ID: 2411^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.25% per rank.
Ranks 8-10 and 12-21 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 2%.^0

ID: 2419^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 and 12-21 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 2%.^0

ID: 2427^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 and 12-21 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 2%.^0

ID: 2435^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10, 13-17, and 18-22 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
Rank 12 by an additional 2.05%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 2%.^0

ID: 2449^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 575 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare I for 575 health.^0


ID: 2450^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 1250 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare II for 1250 health.^0


ID: 2451^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 2250 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare III for 2250 health.^0


ID: 2452^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 3500 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare IV for 3500 health.^0


ID: 2453^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 5100 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare V for 5100 health.^0


ID: 2454^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 80 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 6850 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 80 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VI for 6850 health.^0


ID: 2455^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 85 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 7850 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VII for 7850 health.^0


ID: 2456^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 85 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 8850 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VIII for 8850 health.^0


ID: 2457^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 9850 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare IX for 9850 health.^0


ID: 2458^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 10800 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare X for 10800 health.^0


ID: 2459^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 13000 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XI for 13000 health.^0


ID: 2460^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 15250 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XII for 15250 health.^0


ID: 2461^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to restore 230 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to restore 230 mana for your group.^0


ID: 2462^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to restore 280 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to restore 280 mana for your group.^0


ID: 2463^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 330 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 330 mana for your group.^0


ID: 2464^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 360 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 360 mana for your group.^0


ID: 2465^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to restore 380 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to restore 380 mana for your group.^0


ID: 2466^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 400 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 400 mana for your group.^0


ID: 2467^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 430 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 430 mana for your group.^0


ID: 2468^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 500 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 500 mana for your group.^0


ID: 2469^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 575 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 575 mana for your group.^0


ID: 2470^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 30 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 30 points for 12 seconds.^0

ID: 2471^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 60 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 60 points for 12 seconds.^0

ID: 2472^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 90 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 90 points for 12 seconds.^0

ID: 2473^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 92 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 92 points for 12 seconds.^0

ID: 2474^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 94 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 94 points for 12 seconds.^0

ID: 2475^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 96 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 96 points for 12 seconds.^0

ID: 2476^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 98 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 98 points for 12 seconds.^0

ID: 2477^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 100 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 100 points for 12 seconds.^0

ID: 2478^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 102 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 102 points for 12 seconds.^0

ID: 2479^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 104 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 104 points for 12 seconds.^0

ID: 2480^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 106 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 106 points for 12 seconds.^0

ID: 2481^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 108 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 108 points for 12 seconds.^0

ID: 2482^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 110 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 110 points for 12 seconds.^0

ID: 2483^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 112 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 112 points for 12 seconds.^0

ID: 2484^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 114 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 114 points for 12 seconds.^0

ID: 2485^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 116 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 116 points for 12 seconds.^0

ID: 2486^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 118 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 118 points for 12 seconds.^0

ID: 2487^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 120 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 120 points for 12 seconds.^0

ID: 2488^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 122 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 122 points for 12 seconds.^0

ID: 2489^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 124 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 124 points for 12 seconds.^0

ID: 2490^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 126 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 126 points for 12 seconds.^0

ID: 2491^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 150 points for 12 seconds.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 150 points for 12 seconds.^0

ID: 2501^6
Creates a watchful aura that alerts you when penetrated.^0
Creates a watchful ward at a location you choose, which will alert you to movement in the area every 2 seconds for up to %i seconds.^0

ID: 3189^6
Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Tears of searing flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.^0

ID: 3255^6
Deals #6 damage to a melee attacker.^0
Deals #7 damage to a melee attacker.^0

ID: 3319^6
Conjures a storm of solar energy that assaults several creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of solar energy over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 3323^6
Conjures a maelstrom of thunder that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.^0

ID: 3327^6
Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Tears of searing flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.^0

ID: 3332^6
Tears of searing ice fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Tears of searing ice fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.^0

ID: 3385^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 3436^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 3438^6
Calls down lightning from the sky, causing @1 damage to all those in the vicinity of your target. This spell can only be cast outdoors.^0
Calls down lightning from the sky over your target, causing between #1 and @1 damage to up to %T creatures in the area. This spell can only be cast outdoors.^0

ID: 4621^6
You invoke the power of your diety, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0
You invoke the power of your deity, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0

ID: 4623^6
You invoke the power of your diety, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0
You invoke the power of your deity, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0

ID: 4625^6
You invoke the power of your diety, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0
You invoke the power of your deity, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0

ID: 4627^6
You invoke the power of your diety, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0
You invoke the power of your deity, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0

ID: 4665^4
This ability enables you to teleport to the Throne of Heroes in the Guild Lobby.^0
This ability, when activated, transports you to the Throne of Heroes in the Guild Lobby.^0

ID: 4666^4
This passive ability increases the base damage of weapons that you wield by 40%.
Ranks 2-6 by an additional 5% per rank.^0

This passive ability increases the base damage of weapons that you wield by 40%.^0

ID: 4672^4
This passive ability improves your Tinkering skill.
Ranks 1-3 reduce the chance of failing Tinkering combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Tinkering recipes by 10%.^0

ID: 4675^4
This passive ability improves your Jewelcrafting skill.
Ranks 1-3 reduce the chance of failing Jewelcrafting combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Jewelcrafting recipes by 10%.^0

ID: 4699^4
Battle Ready expands the bandolier by one additional save slot per rank.^0
This passive ability increases the number of available save slots in your bandolier window by 1.^0

ID: 4722^4
This passive ability gives your critical melee attacks a 62% chance to deal 35216 damage to level 66 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 62% chance to deal 35216 damage to level 66 and lower NPC targets with 10% or less health.^0

ID: 4723^4
This passive ability gives your critical melee attacks a 65% chance to deal 38310 damage to level 68 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 65% chance to deal 38310 damage to level 68 and lower NPC targets with 10% or less health.^0

ID: 4724^4
This passive ability gives your critical melee attacks a 67% chance to deal 41300 damage to level 70 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 67% chance to deal 41300 damage to level 70 and lower NPC targets with 10% or less health.^0

ID: 4739^4
This passive ability grants you a 10% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 10% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 4740^4
This passive ability grants you a 20% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 20% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 4741^4
This passive ability grants you a 30% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 4773^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).^0


ID: 4811^6
Consumes *%R#1 mana to deal #1 damage initially and #2 damage every 6 seconds for %z.^0
Consumes *%R#1 mana to deal #1 damage initially and #2 damage every 6 seconds for %z.
This spell cannot be twincast.^0


ID: 4814^6
Consumes *%R#1 mana to deal #1 damage and stun targets up to level @2 for #2 second.^0
Consumes *%R#1 mana to deal #1 damage and stun targets up to level @2 for #2 second.
This spell cannot be twincast.^0


ID: 4819^4
This passive ability increases the likelihood that your feigned deaths will not be broken by spells that successfully land on you by 30%.
Ranks 2-5 by an additional 5% per rank.
Ranks 6-15 by an additional 2% per rank.
At rank 5, resisted spells will no longer break feigned deaths.^0

This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 52% and prevents resisted spells from breaking your feigned deaths.^0


ID: 4844^4
This passive ability increases the base damage of weapons that you wield by 5% per rank.^0
This passive ability increases the base damage of weapons that you wield by 5%.^0

ID: 4928^4
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack.
Rank 1 reduces the chance by 25%.
Ranks 2-3 by an additional 15% per rank.
Rank 4 by an additional 10%.
Ranks 5-9 by an additional 5% per rank.^0

This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 25%.^0

ID: 4986^4
This passive ability gives your archery attacks a chance to deal 35000 damage to your NPC target if they are humanoid and level 66 or lower.^0
This passive ability grants your archery attacks a chance to deal 35000 damage to your NPC target if they are humanoid and level 66 or lower.^0

ID: 4987^4
This passive ability gives your archery attacks a chance to deal 38000 damage to your NPC target if they are humanoid and level 68 or lower.^0
This passive ability grants your archery attacks a chance to deal 38000 damage to your NPC target if they are humanoid and level 68 or lower.^0

ID: 4988^4
This passive ability gives your archery attacks a chance to deal 41000 damage to your NPC target if they are humanoid and level 70 or lower.^0
This passive ability grants your archery attacks a chance to deal 41000 damage to your NPC target if they are humanoid and level 70 or lower.^0

ID: 5000^4
Survivalist increases the odds of foraging 2 items on a successful forage attempt.^0
This passive ability grants an 80% chance to forage a second time when using your forage skill.^0

ID: 5001^4
This ability places an ancestral Guardian Spirit on an ally that will heal them over time when their health drops below 50%. Each rank will increase the amount of healing. Only ONE Guardian Spirit may be active on a person at any time.^0
This passive ability grants a 90% chance to forage a second time when using your forage skill.^0

ID: 5002^4
This passive ability increases your max double attack skill cap by 75 points.
Ranks 2-10 increase your skill by an additional 25 points per rank.^0

This passive ability grants a 100% chance to forage a second time when using your forage skill.^0

ID: 5015^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and the minimum damage done per hit by 20% for 30 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.^0

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy I when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the lower bound of its melee hits to be 20 for 30 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy I when you land a killing blow.^0


ID: 5032^4
This ability further increases the likelihood that your lifetaps will deliver critical heals.^0
This passive ability grants your instant-healing and lifetap spells a 22% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 5037^4
This passive ability grants you a 80% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0
This passive ability grants you an 80% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0

ID: 5055^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 260 points, provides a 80 point damage shield, and heals 444 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 260 points, provides an 80 point damage shield, and heals 444 points of health every 6 seconds for 30 seconds.^0

ID: 5056^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 280 points, provides a 85 point damage shield, and heals 499 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 280 points, provides an 85 point damage shield, and heals 499 points of health every 6 seconds for 30 seconds.^0

ID: 5061^4
This ability reduces the chance that a rooted NPC will be freed by your damage spells by an additional 13 percent.^0
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 75%.^0

ID: 5085^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 200 points and returns 40% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil I which increases your base armor class (prior to soft cap multipliers) by 200 points and returns 40% of your melee damage as health for 1 minute 36 seconds.^0

ID: 5086^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 225 points and returns 43% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil II which increases your base armor class (prior to soft cap multipliers) by 225 points and returns 43% of your melee damage as health for 1 minute 36 seconds.^0

ID: 5087^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 250 points and returns 46% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil III which increases your base armor class (prior to soft cap multipliers) by 250 points and returns 46% of your melee damage as health for 1 minute 36 seconds.^0

ID: 5248^4
This passive ability grants you a 10% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 200 endurance and increases your melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 10% chance to trigger Hunter's Fury I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 5249^4
This passive ability grants you a 20% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 200 endurance and increases your melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 20% chance to trigger Hunter's Fury I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 5250^4
This passive ability grants you a 30% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 200 endurance and increases your melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Hunter's Fury I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 5269^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 125% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 125% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.^0

ID: 5283^4
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-18 by an additional 1% per rank.^0

This passive ability grants you a 1% chance to block incoming melee attacks with your shield.^0

ID: 5290^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 46480 damage to your NPC target if they are humanoid and level 62 or lower.^0
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 46480 damage to your NPC target if they are humanoid and level 62 or lower.^0

ID: 5291^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 52960 damage to your NPC target if they are humanoid and level 63 or lower.^0
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 52960 damage to your NPC target if they are humanoid and level 63 or lower.^0

ID: 5292^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 55400 damage to your NPC target if they are humanoid and level 64 or lower.^0
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 55400 damage to your NPC target if they are humanoid and level 64 or lower.^0

ID: 5293^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 60280 damage to your NPC target if they are humanoid and level 65 or lower.^0
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 60280 damage to your NPC target if they are humanoid and level 65 or lower.^0

ID: 5294^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 65440 damage to your NPC target if they are humanoid and level 66 or lower.^0
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 65440 damage to your NPC target if they are humanoid and level 66 or lower.^0

ID: 5311^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2333 points of health, then increases their armor class by 240 points, provides a 75 point damage shield, and heals 1166 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2333 health, then increases their base armor class (prior to soft cap multipliers) by 240 points, provides a 75 point damage shield, and heals 1166 health every 6 seconds for 18 seconds.^0

ID: 5312^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2666 points of health, then increases their armor class by 260 points, provides a 80 point damage shield, and heals 1333 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2666 health, then increases their base armor class (prior to soft cap multipliers) by 260 points, provides an 80 point damage shield, and heals 1333 health every 6 seconds for 18 seconds.^0

ID: 5313^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3000 points of health, then increases their armor class by 280 points, provides a 85 point damage shield, and heals 1500 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3000 health, then increases their base armor class (prior to soft cap multipliers) by 280 points, provides an 85 point damage shield, and heals 1500 health every 6 seconds for 18 seconds.^0

ID: 5339^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 35%, avoidance by 34%, and its base armor class by 900 points.

Companion's Fortification protects against 52% of damage shield damage for off-hand hits, increases avoidance by 52%, absorbs 16% melee or spell damage up to 100000 points, and increases armor class by 160.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3600, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification IX and Companion's Blessing XII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 35%, avoidance by 34%, and base armor class (prior to soft cap multipliers) by 900 points.

Companion's Fortification IX reduces the potency of damage shields against your pets' offhand attacks by 52%, increases avoidance by 52%, absorbs 16% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 160 points.

Companion's Blessing XII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3600 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 5340^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 37%, avoidance by 36%, and its base armor class by 1000 points.

Companion's Fortification protects against 54% of damage shield damage for off-hand hits, increases avoidance by 54%, absorbs 17% melee or spell damage up to 120000 points, and increases armor class by 180.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3900, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification X and Companion's Blessing XIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 37%, avoidance by 36%, and base armor class (prior to soft cap multipliers) by 1000 points.

Companion's Fortification X reduces the potency of damage shields against your pets' offhand attacks by 54%, increases avoidance by 54%, absorbs 17% melee and spell damage up to 120000 total damage, and increases base armor class (prior to soft cap multipliers) by 180 points.

Companion's Blessing XIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 5341^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 39%, avoidance by 38%, and its base armor class by 1100 points.

Companion's Fortification protects against 56% of damage shield damage for off-hand hits, increases avoidance by 56%, absorbs 18% melee or spell damage up to 140000 points, and increases armor class by 200.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4200, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XI and Companion's Blessing XIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 39%, avoidance by 38%, and base armor class (prior to soft cap multipliers) by 1100 points.

Companion's Fortification XI reduces the potency of damage shields against your pets' offhand attacks by 56%, increases avoidance by 56%, absorbs 18% melee and spell damage up to 140000 total damage, and increases base armor class (prior to soft cap multipliers) by 200 points.

Companion's Blessing XIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 5345^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 5353^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.3 minutes.
Languid Bite Bleed deals 655 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed VII for 3.3 minutes.
Languid Bite Bleed VII deals 655 damage every 6 seconds for 30 seconds.^0


ID: 5354^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.3 minutes.
Languid Bite Bleed deals 690 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed VIII for 3.3 minutes.
Languid Bite Bleed VIII deals 690 damage every 6 seconds for 30 seconds.^0


ID: 5355^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.3 minutes.
Languid Bite Bleed deals 730 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed IX for 3.3 minutes.
Languid Bite Bleed IX deals 730 damage every 6 seconds for 30 seconds.^0


ID: 5360^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 35%, avoidance by 34%, and its base armor class by 1000 points.

Companion's Fortification protects against 52% of damage shield damage for off-hand hits, increases avoidance by 52%, absorbs 16% melee or spell damage up to 100000 points, and increases armor class by 160.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3600, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification IX and Companion's Blessing XII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 35%, avoidance by 34%, and base armor class (prior to soft cap multipliers) by 1000 points.

Companion's Fortification IX reduces the potency of damage shields against your pets' offhand attacks by 52%, increases avoidance by 52%, absorbs 16% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 160 points.

Companion's Blessing XII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3600 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 5361^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 37%, avoidance by 36%, and its base armor class by 1100 points.

Companion's Fortification protects against 54% of damage shield damage for off-hand hits, increases avoidance by 54%, absorbs 17% melee or spell damage up to 120000 points, and increases armor class by 180.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3900, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification X and Companion's Blessing XIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 37%, avoidance by 36%, and base armor class (prior to soft cap multipliers) by 1100 points.

Companion's Fortification X reduces the potency of damage shields against your pets' offhand attacks by 54%, increases avoidance by 54%, absorbs 17% melee and spell damage up to 120000 total damage, and increases base armor class (prior to soft cap multipliers) by 180 points.

Companion's Blessing XIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 5362^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 39%, avoidance by 38%, and its base armor class by 1200 points.

Companion's Fortification protects against 56% of damage shield damage for off-hand hits, increases avoidance by 56%, absorbs 18% melee or spell damage up to 140000 points, and increases armor class by 200.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4200, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XI and Companion's Blessing XIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 39%, avoidance by 38%, and base armor class (prior to soft cap multipliers) by 1200 points.

Companion's Fortification XI reduces the potency of damage shields against your pets' offhand attacks by 56%, increases avoidance by 56%, absorbs 18% melee and spell damage up to 140000 total damage, and increases base armor class (prior to soft cap multipliers) by 200 points.

Companion's Blessing XIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 5369^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 7600 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 7600 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0


ID: 5370^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8200 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8200 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0


ID: 5371^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8700 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8700 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0


ID: 5401^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 5444^6
Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Tears of searing flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.^0

ID: 5454^6
A storm of meteors falls around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Calls down a storm of meteors around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The storm will fade after damaging %T creatures or after %i seconds.^0

ID: 5461^6
Tears of ice fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Tears of searing ice fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.^0

ID: 5479^6
Conjures a storm of solar energy that assaults several creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of solar energy over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 5493^6
Conjures a maelstrom of thunder that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.^0

ID: 5529^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 11% chance to bestow your target with Abundant Healing, which heals 275 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 11% chance to bestow your target with Abundant Healing VII, which heals 275 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 5530^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 13% chance to bestow your target with Abundant Healing, which heals 300 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 13% chance to bestow your target with Abundant Healing VIII, which heals 300 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 5531^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 15% chance to bestow your target with Abundant Healing, which heals 325 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 15% chance to bestow your target with Abundant Healing IX, which heals 325 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 5532^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 17% chance to bestow your target with Abundant Healing, which heals 350 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 17% chance to bestow your target with Abundant Healing X, which heals 350 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 5533^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing XI, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 5554^4
This passive ability gives your critical melee attacks a 70% chance to deal 44340 damage to level 71 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 70% chance to deal 44340 damage to level 71 and lower NPC targets with 10% or less health.^0

ID: 5555^4
This passive ability gives your critical melee attacks a 72% chance to deal 47230 damage to level 73 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 72% chance to deal 47230 damage to level 73 and lower NPC targets with 10% or less health.^0

ID: 5556^4
This passive ability gives your critical melee attacks a 75% chance to deal 51057 damage to level 75 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 75% chance to deal 51057 damage to level 75 and lower NPC targets with 10% or less health.^0

ID: 5562^4
This passive ability grants you a 40% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 40% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 5563^4
This passive ability grants you a 50% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 50% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 5564^4
This passive ability grants you a 60% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 60% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 5631^4
This passive ability increases your regeneration.
Ranks 1-34 by 1 point per rank.
Ranks 35-39 by 5 points per rank.
Ranks 40-44 by 10 points per rank.^0

This passive ability increases your health regeneration by 1 point.^0

ID: 5717^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage over time, healing, and healing over time spells will critical by 10% for 60 seconds.^0
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 60 seconds.^0

ID: 5741^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and the minimum damage done per hit by 40% for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.^0

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy II when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the lower bound of its melee hits to be 40 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy II when you land a killing blow.^0


ID: 5770^4
This ability, when activated, grants a 150% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0

This ability, when activated, grants a 150% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0


ID: 5771^4
This ability, when activated, grants a 190% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0

This ability, when activated, grants a 190% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0


ID: 5772^4
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank. Ranks 10-17 by 5 minutes per rank. Rank 18 by 1 minute.^0

This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank. Ranks 10-17 by 5 minutes per rank. Rank 18 by 1 minute.^0


ID: 5826^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3334 points of health, then increases their armor class by 320 points, provides a 95 point damage shield, and heals 1800 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3334 health, then increases their base armor class (prior to soft cap multipliers) by 320 points, provides a 95 point damage shield, and heals 1800 health every 6 seconds for 18 seconds.^0

ID: 5827^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3670 points of health, then increases their armor class by 360 points, provides a 100 point damage shield, and heals 2100 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3670 health, then increases their base armor class (prior to soft cap multipliers) by 360 points, provides a 100 point damage shield, and heals 2100 health every 6 seconds for 18 seconds.^0

ID: 5828^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3980 points of health, then increases their armor class by 400 points, provides a 105 point damage shield, and heals 2400 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3980 health, then increases their base armor class (prior to soft cap multipliers) by 400 points, provides a 105 point damage shield, and heals 2400 health every 6 seconds for 18 seconds.^0

ID: 5868^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 83 and lower creatures that attack you with melee combat.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 10% bonus) to trigger Color Shock Stun II on attackers when struck in melee combat, which stuns targets up to level 83 for 4 seconds.^0


ID: 5870^4
This ability, when activated, has a chance to forcibly move your target backwards and cause them to forget that you exist.
Ranks 2-7 improve the resist check of this ability by 5 points per rank.^0

This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.^0

ID: 6014^4
This passive ability grants you a 40% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 300 endurance and increases your melee damage by 33% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 40% chance to trigger Hunter's Fury II which instantly restores 300 endurance and increases your base melee damage by 33% for 48 seconds.^0

ID: 6015^4
This passive ability grants you a 50% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 300 endurance and increases your melee damage by 33% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 50% chance to trigger Hunter's Fury II which instantly restores 300 endurance and increases your base melee damage by 33% for 48 seconds.^0

ID: 6016^4
This passive ability grants you a 60% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 300 endurance and increases your melee damage by 33% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 60% chance to trigger Hunter's Fury II which instantly restores 300 endurance and increases your base melee damage by 33% for 48 seconds.^0

ID: 6017^4
This passive ability gives your archery attacks a chance to deal 45000 damage to your NPC target if they are humanoid and level 72 or lower.^0
This passive ability grants your archery attacks a chance to deal 45000 damage to your NPC target if they are humanoid and level 72 or lower.^0

ID: 6018^4
This passive ability gives your archery attacks a chance to deal 49000 damage to your NPC target if they are humanoid and level 74 or lower.^0
This passive ability grants your archery attacks a chance to deal 49000 damage to your NPC target if they are humanoid and level 74 or lower.^0

ID: 6019^4
This passive ability gives your archery attacks a chance to deal 53000 damage to your NPC target if they are humanoid and level 76 or lower.^0
This passive ability grants your archery attacks a chance to deal 53000 damage to your NPC target if they are humanoid and level 76 or lower.^0

ID: 6023^4
This passive ability gives your critical melee attacks a 90% chance to deal 66950 damage to level 82 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 66950 damage to level 82 and lower NPC targets with 10% or less health.^0

ID: 6024^4
This passive ability gives your critical melee attacks a 90% chance to deal 70230 damage to level 84 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 70230 damage to level 84 and lower NPC targets with 10% or less health.^0

ID: 6025^4
This passive ability gives your critical melee attacks a 90% chance to deal 74935 damage to level 86 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 74935 damage to level 86 and lower NPC targets with 10% or less health.^0

ID: 6032^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 70880 damage to your NPC target if they are humanoid and level 68 or lower.^0
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 70880 damage to your NPC target if they are humanoid and level 68 or lower.^0

ID: 6033^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 76600 damage to your NPC target if they are humanoid and level 70 or lower.^0
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 76600 damage to your NPC target if they are humanoid and level 70 or lower.^0

ID: 6034^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 82600 damage to your NPC target if they are humanoid and level 72 or lower.^0
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 82600 damage to your NPC target if they are humanoid and level 72 or lower.^0

ID: 6051^4
This ability, when activated, imbues your pet with Companion's Fortification for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 11% and its avoidance by 20%.

Companion's Fortification protects against 30% of damage shield damage for off-hand hits, increases avoidance by 30%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 75.^0

This ability, when activated, imbues your pet with Companion's Fortification II for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 11% and avoidance by 20%.

Companion's Fortification II reduces the potency of damage shields against your pets' offhand attacks by 30%, increases avoidance by 30%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 75 points.^0


ID: 6052^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 13% and its avoidance by 20%.

Companion's Fortification protects against 40% of damage shield damage for off-hand hits, increases avoidance by 40%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 100.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 13% and avoidance by 20%.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 40%, increases avoidance by 40%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 100 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.^0


ID: 6053^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 15% and its avoidance by 20%.
Ranks 20-22 reduce the reuse time of this ability by 2 minutes per rank.

Companion's Fortification protects against 40% of damage shield damage for off-hand hits, increases avoidance by 40%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 100.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 40%, increases avoidance by 40%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 100 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.^0


ID: 6112^4
This passive ability provides a 10, 25, 50, 60, 65, and 70% chance to not consume a reagent when casting spells which require them.^0
This passive ability provides a 10% chance to not consume spell reagents.
This excludes spells that summon items.^0


ID: 6119^4
This passive ability increases your maximum hit points.
Ranks 1-20 by 100 points per rank.
Ranks 21-55 by 200 points per rank.^0

This passive ability increases your maximum health by 100 points.^0

ID: 6124^4
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-13 by an additional 1% per rank.^0

This passive ability grants you a 1% chance to block incoming melee attacks with your shield.^0

ID: 6128^4
Allows you to transform yourself into a Werewolf and grants additional mana, hitpoints, runspeed and accuracy. Additional ranks increase the mana, hitpoints and mana regeneration from this effect.^0
This passive ability grants you a 7% chance to block incoming melee attacks with your shield.^0

ID: 6202^4
This passive ability increases your pick lock skill cap by 10, 20 and 60 points.^0
This passive ability increases your pick lock skill cap by 10 points.^0

ID: 6206^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 11% and its avoidance by 20%.

Companion's Fortification protects against 30% of damage shield damage for off-hand hits, increases avoidance by 30%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 75.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 10% of incoming melee damage up to 1000 in phase 1, then 20% up to 2000 in phases 2-4 and heals 1200, 1400, 1600, then 1800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification II and Companion's Blessing I for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 11% and avoidance by 20%.

Companion's Fortification II reduces the potency of damage shields against your pets' offhand attacks by 30%, increases avoidance by 30%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 75 points.

Companion's Blessing I activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 10% melee damage up to 1000 total damage and heals 1200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 1400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 1600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.^0


ID: 6207^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 11% and its avoidance by 20%.

Companion's Fortification protects against 40% of damage shield damage for off-hand hits, increases avoidance by 40%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 100.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 15% of incoming melee damage up to 1500 in phase 1, then 20% up to 2000 in phases 2-4 and heals 1500, 1700, 1900, then 2100 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing II for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 11% and avoidance by 20%.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 40%, increases avoidance by 40%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 100 points.

Companion's Blessing II activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 15% melee damage up to 1500 total damage and heals 1500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 1700 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 1900 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2100 health every 6 seconds.^0


ID: 6208^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 11% and its avoidance by 20%.

Companion's Fortification protects against 40% of damage shield damage for off-hand hits, increases avoidance by 40%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 100.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 11% and avoidance by 20%.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 40%, increases avoidance by 40%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 100 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.^0


ID: 6212^4
This ability, when activated, imbues your pet with Companion's Fortification for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 10% and its avoidance by 20%.

Companion's Fortification protects against 20% of damage shield damage for off-hand hits, increases avoidance by 20%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 50.^0

This ability, when activated, imbues your pet with Companion's Fortification I for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 10% and avoidance by 20%.

Companion's Fortification I reduces the potency of damage shields against your pets' offhand attacks by 20%, increases avoidance by 20%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 50 points.^0


ID: 6213^4
This ability, when activated, imbues your pet with Companion's Fortification for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 10% and its avoidance by 20%.

Companion's Fortification protects against 30% of damage shield damage for off-hand hits, increases avoidance by 30%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 75.^0

This ability, when activated, imbues your pet with Companion's Fortification II for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 10% and avoidance by 20%.

Companion's Fortification II reduces the potency of damage shields against your pets' offhand attacks by 30%, increases avoidance by 30%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 75 points.^0


ID: 6214^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 11% and its avoidance by 20%.

Companion's Fortification protects against 40% of damage shield damage for off-hand hits, increases avoidance by 40%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 100.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 10% of incoming melee damage up to 1000 in phase 1, then 20% up to 2000 in phases 2-4 and heals 1200, 1400, 1600, then 1800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing I for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 11% and avoidance by 20%.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 40%, increases avoidance by 40%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 100 points.

Companion's Blessing I activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 10% melee damage up to 1000 total damage and heals 1200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 1400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 1600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.^0


ID: 6222^4
This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.
Ranks 2-4 reduce the reuse time of this ability by 2 seconds per rank.
Ranks 5-8 reduce the cast time of this ability by 8, 16, 24, and 40%.^0

This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.^0

ID: 6236^4
This passive ability extends the duration of your root spells and abilities by 6 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 50%.^0
This passive ability extends the duration of your root spells and abilities by 6 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50%.^0

ID: 6237^4
This passive ability extends the duration of your root spells and abilities by 12 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 62%.^0
This passive ability extends the duration of your root spells and abilities by 12 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 62%.^0

ID: 6238^4
This passive ability extends the duration of your root spells and abilities by 18 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 75%.^0
This passive ability extends the duration of your root spells and abilities by 18 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 75%.^0

ID: 6249^4
This passive ability reduces the reuse time of your Mana Flare spells (Mana Flare, Recursion, Resurgence, Reiterate, Reiteration, Repercussion, Reverberation, Reciprocation, and Repetition) by 1 second per rank.^0
This passive ability reduces the reuse time of your Mana Flare line of spells by 1 second.^0

ID: 6266^4
This passive ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash.^0
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to bash when performing a riposte.^0

ID: 6269^4
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.^0
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to kick when performing a riposte.^0

ID: 6275^4
This passive gives you the chance to automatically perform a bonus backstab on ripostes 25, 35, and 50% of the time.
Each rank increases your chance to riposte incoming attacks by 1%.^0

This passive ability increases your chance to riposte incoming attacks by 1% and grants a 25% chance to backstab when performing a riposte.^0

ID: 6283^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 500 points.
Ranks 2-3 increase the frequency that Infusion of Rage will trigger.^0

This passive ability grants your melee attacks a chance to trigger Infusion of Rage I, which increases your target's hatred for you by 500 points.^0

ID: 6287^4
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.^0
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to kick when performing a riposte.^0

ID: 6299^4
This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.
Ranks 2-4 reduce the reuse time of this ability by 1 second per rank.
Ranks 5-7 reduce the cast time of this ability by 15, 30, and 50%.^0

This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.^0

ID: 6349^4
This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.^0
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6355^4
This passive ability improves your Trueshot line of Disciplines (Trueshot, Aimshot, Sureshot, Bullseye, and Pureshot Discipline.)
Ranks 1-8 reduce the reuse time of these Disciplines by 6 minutes per rank.
Ranks 9-12 extend the duration of these Disciplines by 30 seconds per rank.^0

This passive ability reduces the reuse time of your Trueshot line of disciplines by 6 minutes.^0

ID: 6362^4
This passive ability reduces the reuse time of your Reckless Discipline by 2 minutes per rank.^0
This passive ability reduces the reuse time of your Reckless discipline by 2 minutes.^0

ID: 6378^4
This ability provides you an alternate method to cast your Death Peace spell with the casting time lowered to 0.5 seconds.^0
This ability, when activated, allows you to Feign Death with a 0.5 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 60% and prevents resisted spells from breaking your feigned deaths.^0


ID: 6383^4
This passive ability increases the base health of your summoned pets by 10% and its avoidance by 15%.^0
This passive ability increases the base health of your summoned pets by 10% and avoidance by 15%.^0

ID: 6384^4
This passive ability increases the base health of your summoned pets by 10% and its avoidance by 17%.^0
This passive ability increases the base health of your summoned pets by 10% and avoidance by 17%.^0

ID: 6385^4
This passive ability increases the base health of your summoned pets by 10% and its avoidance by 20%.^0
This passive ability increases the base health of your summoned pets by 10% and avoidance by 20%.^0

ID: 6386^4
This passive ability grants you a 5% chance per rank to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0
This passive ability grants you a 5% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0

ID: 6395^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 120 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life I which heals you for 120 health.^0

ID: 6396^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 180 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life II which heals you for 180 health.^0

ID: 6397^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 240 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life III which heals you for 240 health.^0

ID: 6406^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 275 points and returns 49% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil IV which increases your base armor class (prior to soft cap multipliers) by 275 points and returns 49% of your melee damage as health for 1 minute 36 seconds.^0

ID: 6407^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 300 points and returns 52% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil V which increases your base armor class (prior to soft cap multipliers) by 300 points and returns 52% of your melee damage as health for 1 minute 36 seconds.^0

ID: 6408^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 325 points and returns 55% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VI which increases your base armor class (prior to soft cap multipliers) by 325 points and returns 55% of your melee damage as health for 1 minute 36 seconds.^0

ID: 6422^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 and 12-16 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 13%.^0

ID: 6428^4
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-18 by an additional 1% per rank.^0

This passive ability grants you a 1% chance to block incoming melee attacks with your shield.^0

ID: 6436^4
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack.
Rank 1 reduces the chance by 30%, additional ranks further reduce the chance by 10% per rank.^0

This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 30%.^0

ID: 6437^4
Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack.^0
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 40%.^0

ID: 6445^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Ranks 5-7 reduce the cast time of this ability by 15, 30 and 50%.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.^0

This ability, when activated, allows you to suspend and recall your summoned pet at will.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.
Reduces the base cast time of this ability by 15%.^0


ID: 6446^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Ranks 4-6 reduce the cast time of this ability by 15, 30 and 50%.
You may summon a second pet while your first pet is suspended.^0

This ability, when activated, allows you to suspend and recall your summoned pet at will.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.
Reduces the base cast time of this ability by 30%.^0


ID: 6447^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Ranks 4-6 reduce the cast time of this ability by 15, 30 and 50%.
You may summon a second pet while your first pet is suspended.^0

This ability, when activated, allows you to suspend and recall your summoned pet at will.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.
Reduces the base cast time of this ability by 50%.^0


ID: 6452^4
This passive ability reduces the reuse time of your summon axe combat abilities by 1 second per rank.^0
This passive ability reduces the reuse time of your axe summoning combat abilities by 1 second.^0

ID: 6455^4
This ability, when activated, flings a member of your group into the air, propelling them towards you.
Ranks 2-3 increase the range that you can fling a party member.
Ranks 4-5 reduce the cast time of this ability by 1 second per rank.^0

This ability, when activated, flings your targeted group member into the air, propelling them towards you from up to 500 feet away.^0

ID: 6458^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 15% and the reuse time by 30 seconds.^0

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 15% and the reuse time of these spells by 30 seconds.^0

ID: 6459^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 30% and the reuse time by 60 seconds.^0

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 30% and the reuse time of these spells by 1 minute.^0

ID: 6460^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 50% and the reuse time by 90 seconds.^0

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 50% and the reuse time of these spells by 1 minute 30 seconds.^0

ID: 6461^4
This passive ability improves your Ancestral Intervention line of spells (Ancestral, Antecedent's, Ascendant's, Progenitor's, Antecessor's, Historian's, and Prehistoric Intervention.)
Reduces the cast time of these spells by 15% and reduces their reuse time by 30 seconds.^0

This passive ability reduces the cast time of your Ancestral Intervention line of spells by 15% and reduces its reuse time by 30 seconds.^0

ID: 6462^4
This passive ability improves your Ancestral Intervention line of spells (Ancestral, Antecedent's, Ascendant's, Progenitor's, Antecessor's, Historian's, and Prehistoric Intervention.)
Reduces the cast time of these spells by 30% and reduces their reuse time by 1 minute.^0

This passive ability reduces the cast time of your Ancestral Intervention line of spells by 30% and reduces its reuse time by 1 minute.^0

ID: 6463^4
This passive ability improves your Ancestral Intervention line of spells (Ancestral, Antecedent's, Ascendant's, Progenitor's, Antecessor's, Historian's, and Prehistoric Intervention.)
Reduces the cast time of these spells by 50% and reduces their reuse time by 90 seconds.^0

This passive ability reduces the cast time of your Ancestral Intervention line of spells by 50% and reduces its reuse time by 1 minute 30 seconds.^0

ID: 6467^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 and 12-16 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 13%.^0

ID: 6478^4
This passive ability reduces the reuse time of your Blessing of Resurrection ability by 1 second per rank.^0
This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.
Reduces the reuse time of this ability by 1 second.^0


ID: 6489^4
This passive ability reduces the reuse time of your Holyforge Discipline by 10 minutes per rank.^0
This passive ability reduces the reuse time of your Holyforge discipline by 10 minutes.^0

ID: 6511^4
This passive ability increases the accuracy of your archery attacks by 5, 15, and 25 points.
Ranks 4-14 by an additional 25 points per rank.^0

This passive ability increases the accuracy of your archery attacks by 5 points.^0

ID: 6517^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).^0


ID: 6540^4
Each rank will increase your max skill cap for triple attack by 5 points.^0
This passive ability increases the number of available save slots in your bandolier window by 2.^0

ID: 6546^4
This passive ability increases your attack power by 4 points per rank and is automatically granted each level starting at 55.^0
This passive ability increases your attack power by 4 points.^0

ID: 6548^4
This passive ability extends the duration of your root and snare spells and abilities by 6 seconds per rank.
This ability also reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 50, 72, and 75%.
Ranks 4-5 by an additional 5% per rank.
Ranks 6-8 by 3% per rank.
Ranks 9-11 by 1% per rank.^0

This passive ability increases your attack power by 12 points.^0

ID: 6549^4
Provides a self only reliable invisibility.^0
This passive ability increases your attack power by 16 points.^0

ID: 6552^4
This passive ability reduces the reuse time of your Mana Flare spells (Mana Flare, Recursion, Resurgence, Reiterate, Reiteration, Repercussion, Reverberation, and Reciprocation) by 1 second per rank.^0
This passive ability increases your attack power by 28 points.^0

ID: 6555^4
Decreases the reuse time of the Ability Purify Body. Each Rank reduces the reuse timer by 2 minutes.^0
This passive ability increases your attack power by 40 points.^0

ID: 6556^4
This ability will deal damage to your foe and cause them to stumble backwards. It will have an additional effect if the target is undead. Each rank will increase the strength of this ability.^0
This passive ability increases your attack power by 44 points.^0

ID: 6557^4
This passive ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash.^0
This passive ability increases your attack power by 48 points.^0

ID: 6558^4
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.^0
This passive ability increases your attack power by 52 points.^0

ID: 6559^4
This ability reduces the reuse on Ligament slice. Each rank reduces the timer by 15 seconds.^0
This passive ability increases your attack power by 56 points.^0

ID: 6560^4
This passive gives you the chance to automatically perform a bonus backstab on ripostes 25, 35, and 50% of the time.
Each rank increases your chance to riposte incoming attacks by 1%.^0

This passive ability increases your attack power by 60 points.^0

ID: 6561^4
This ability will deal damage to your foe directly and will do additional damage if your foe is relatively full health. Additional ranks increase the strength of this effect.
Ranks 13-18 and 25 reduce the reuse time of this ability by 2 seconds per rank.^0

This passive ability increases your attack power by 64 points.^0

ID: 6562^4
This ability will allow you to become invisible for a period of time.^0
This passive ability increases your attack power by 68 points.^0

ID: 6563^4
This ability, when activated, slows your target's melee attack speed for 8 minutes.
Rank 2 reduces the likelihood that the slow will be resisted.
Ranks 3-5 reduce the reuse time of this ability by 1 second per rank.
Ranks 6-9 add an increasingly powerful crippling component to the slow and reduce casting time of the spell by 10% per rank.
Rank 8 improves the effectiveness of the slow by 5%.^0

This passive ability increases your attack power by 72 points.^0

ID: 6564^4
This passive ability grants your melee attacks a chance to infuse your foe with intense hatred towards you. The first three ranks increase the frequency of this effect and subsequent ranks increase the potency of the effect.^0
This passive ability increases your attack power by 76 points.^0

ID: 6565^4
A blow to your opponent's sensitive areas, this will do damage and cause your foe to be slightly less accurate while recovering from your blow. Humanoids will be especially damaged by this attack. Additional ranks increase the damage inflicted. Beginning with rank 4, additional hate is generated and increased per rank.^0
This passive ability increases your attack power by 80 points.^0

ID: 6566^4
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.^0
This passive ability increases your attack power by 84 points.^0

ID: 6567^4
While active, the wizard focuses his mastery over arcanum to cause any magic-based direct damage spell they cast to have a chance to proc a spell that will allow their target to take additional damage from spells that are cast on them, regardless of who cast the spell on the wizard's target. The first three ranks will increase the power of spells between level 60 and 75. The second three ranks will increase the power of spells between level 65 and 80.^0
This passive ability increases your attack power by 88 points.^0

ID: 6601^4
This passive ability gives your stun spells that cost at least 10 mana a 5% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 5% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0

ID: 6602^4
This passive ability gives your stun spells that cost at least 10 mana a 10% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 10% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0

ID: 6603^4
This passive ability gives your stun spells that cost at least 10 mana a 15% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 15% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0

ID: 6604^4
This passive ability gives your stun spells that cost at least 10 mana a 20% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 20% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0

ID: 6605^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0

ID: 6611^4
This passive ability reduces the reuse time of your Fortitude Discipline by 2 minutes per rank.^0
This passive ability reduces the reuse time of your Fortitude Discipline by 2 minutes.^0

ID: 6641^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 125 points of melee damage per hit up to a total of 625 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense I which absorbs up to 125 points of melee damage per hit up to a total of 625 damage for 1 minute.^0

ID: 6642^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 150 points of melee damage per hit up to a total of 750 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense II which absorbs up to 150 points of melee damage per hit up to a total of 750 damage for 1 minute.^0

ID: 6643^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 175 points of melee damage per hit up to a total of 875 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense III which absorbs up to 175 points of melee damage per hit up to a total of 875 damage for 1 minute.^0

ID: 6666^1
Enhanced Thief's Eyes^0
Improved Thief's Eyes^0

ID: 6666^4
This passive ability improves your Thief's Eyes and Thief's Vision combat abilities.
Ranks 1-2 extend the duration of these combat abilities by 6 seconds per rank.
Rank 3 increases the effectiveness of these combat abilities by 10%.
Ranks 4-6 extend the duration of these combat abilities by 2.2 minutes per rank.
Rank 7 extends the duration of these combat abilities by 2 minutes.^0

This passive ability extends the duration of your Thief's Eyes and Thief's Vision combat abilities by 12 seconds.^0

ID: 6706^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3 minutes.
Languid Bite Bleed deals 320 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed I for 3 minutes.
Languid Bite Bleed I deals 320 damage every 6 seconds for 30 seconds.^0


ID: 6707^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3 minutes.
Languid Bite Bleed deals 380 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed II for 3 minutes.
Languid Bite Bleed II deals 380 damage every 6 seconds for 30 seconds.^0


ID: 6708^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3 minutes.
Languid Bite Bleed deals 540 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed III for 3 minutes.
Languid Bite Bleed III deals 540 damage every 6 seconds for 30 seconds.^0


ID: 6709^4
This passive ability reduces the cast time of your Blood of Nadox spell by 5, 10, and 15%.^0
This passive ability reduces the cast time of your Blood of Nadox spell by 5%.^0

ID: 6717^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 15 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 15 points (scaled to the delay of your weapon).^0

ID: 6718^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 25 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 25 points (scaled to the delay of your weapon).^0

ID: 6719^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 35 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 35 points (scaled to the delay of your weapon).^0

ID: 6720^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 45 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 45 points (scaled to the delay of your weapon).^0

ID: 6721^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 55 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 55 points (scaled to the delay of your weapon).^0

ID: 6722^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 65 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 65 points (scaled to the delay of your weapon).^0

ID: 6723^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 75 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 80 points (scaled to the delay of your weapon).^0

ID: 6724^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 85 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 90 points (scaled to the delay of your weapon).^0

ID: 6725^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 95 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 100 points (scaled to the delay of your weapon).^0

ID: 6726^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 105 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 110 points (scaled to the delay of your weapon).^0

ID: 6727^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 115 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 120 points (scaled to the delay of your weapon).^0

ID: 6728^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 125 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 130 points (scaled to the delay of your weapon).^0

ID: 6729^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 135 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 140 points (scaled to the delay of your weapon).^0

ID: 6730^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 145 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 150 points (scaled to the delay of your weapon).^0

ID: 6731^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 155 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 160 points (scaled to the delay of your weapon).^0

ID: 6732^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 165 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 170 points (scaled to the delay of your weapon).^0

ID: 6733^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 175 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 180 points (scaled to the delay of your weapon).^0

ID: 6734^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 185 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 190 points (scaled to the delay of your weapon).^0

ID: 6735^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 260 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 270 points (scaled to the delay of your weapon).^0

ID: 6736^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 275 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 285 points (scaled to the delay of your weapon).^0

ID: 6737^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 320 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 330 points (scaled to the delay of your weapon).^0

ID: 6738^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 340 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 350 points (scaled to the delay of your weapon).^0

ID: 6739^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 390 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 400 points (scaled to the delay of your weapon).^0

ID: 6740^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 445 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 460 points (scaled to the delay of your weapon).^0

ID: 6741^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 510 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 525 points (scaled to the delay of your weapon).^0

ID: 6742^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 585 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 600 points (scaled to the delay of your weapon).^0

ID: 6743^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 640 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 660 points (scaled to the delay of your weapon).^0

ID: 6744^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 695 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 715 points (scaled to the delay of your weapon).^0

ID: 6745^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 750 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 770 points (scaled to the delay of your weapon).^0

ID: 6751^4
This passive ability reduces the reuse time of your Weapon Shield Discipline by 4 minutes per rank.^0
This passive ability reduces the reuse time of your Weapon Shield discipline by 4 minutes.^0

ID: 6754^4
This ability, when activated, increases your attack rating by 200 points, your melee accuracy with all skills by 20%, your chance to perform a critical melee hit with all skills by 10%, and the minimum damage you deal with all melee attacks by 80 for 30 seconds.^0
This ability, when activated, increases your attack power by 200 points, melee accuracy with all skills by 20%, chance to perform a critical melee hit with all skills by 10%, and the minimum damage you deal with all melee attacks by 80 points for 30 seconds.^0

ID: 6791^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 300 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light I, which heals them for 300 health.^0

ID: 6792^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 400 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light II, which heals them for 400 health.^0

ID: 6793^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 500 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light III, which heals them for 500 health.^0

ID: 6882^4
This passive ability increases the chance that you'll be successful with blurring the memories of your enemies by 5% per rank.^0
This passive ability increases the chance that your songs and abilities that cause your target to forget their attackers will succeed by 5%.^0

ID: 6938^4
This passive ability increases your chance to return to life with the blessing 'Touch of the Divine' when you would otherwise die by 2% per rank.^0
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 2%.^0

ID: 6939^4
This passive ability grants you a 75% chance to unleash a final attack when you die to a non-trivial opponent. This final attack deals 165900 damage to your opponent if they are within 50 feet of you.^0
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 4%.^0

ID: 6940^4
This passive ability grants you a 85% chance to unleash a final attack when you die to a non-trivial opponent. This final attack deals 181515 damage to your opponent if they are within 50 feet of you.^0
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 6%.^0

ID: 6984^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 150 and deals 600 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp I which reduces your target's hatred for you by 150 points and deals 600 damage every 6 seconds for 12 seconds.^0

ID: 6985^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 3, reduces your target's hatred for you by 150, and reduces their attack power by 100 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw I which performs an additional Tiger Claw skill attack with a base damage of 3, reduces your target's hatred for you by 150 points, and reduces their attack power by 100 points for 12 seconds.^0

ID: 6986^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 3, reduces your target's hatred for you by 150, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash I which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 3, reduces your target's hatred for you by 150 points, and stuns level 85 or lower targets for 1 second.^0

ID: 6987^4
This passive ability allows you to have 1 additional Aura active at a time, per rank.^0
This passive ability allows you to have an additional active Aura.^0

ID: 6991^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 155 and deals 610 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp II which reduces your target's hatred for you by 155 points and deals 610 damage every 6 seconds for 12 seconds.^0

ID: 6992^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 160 and deals 620 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp III which reduces your target's hatred for you by 160 points and deals 620 damage every 6 seconds for 12 seconds.^0

ID: 6993^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 165 and deals 630 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp IV which reduces your target's hatred for you by 165 points and deals 630 damage every 6 seconds for 12 seconds.^0

ID: 6994^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 175 and deals 640 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp V which reduces your target's hatred for you by 175 points and deals 640 damage every 6 seconds for 12 seconds.^0

ID: 6995^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 180 and deals 650 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp VI which reduces your target's hatred for you by 180 points and deals 650 damage every 6 seconds for 12 seconds.^0

ID: 6996^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 190 and deals 660 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp VII which reduces your target's hatred for you by 190 points and deals 660 damage every 6 seconds for 12 seconds.^0

ID: 7008^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 109400 damage to your NPC target if they are humanoid and level 80 or lower.^0
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 109400 damage to your NPC target if they are humanoid and level 80 or lower.^0

ID: 7009^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 116800 damage to your NPC target if they are humanoid and level 82 or lower.^0
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 116800 damage to your NPC target if they are humanoid and level 82 or lower.^0

ID: 7010^4
This passive ability grants you an additional 1% chance per rank to resist silencing spells.^0
This passive ability grants you an additional 1% chance to resist silence spells.^0

ID: 7039^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 4, reduces your target's hatred for you by 155, and reduces their attack power by 100 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw II which performs an additional Tiger Claw skill attack with a base damage of 4, reduces your target's hatred for you by 155 points, and reduces their attack power by 100 points for 12 seconds.^0

ID: 7040^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 5, reduces your target's hatred for you by 160, and reduces their attack power by 100 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw III which performs an additional Tiger Claw skill attack with a base damage of 5, reduces your target's hatred for you by 160 points, and reduces their attack power by 100 points for 12 seconds.^0

ID: 7041^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 6, reduces your target's hatred for you by 165, and reduces their attack power by 100 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw IV which performs an additional Tiger Claw skill attack with a base damage of 6, reduces your target's hatred for you by 165 points, and reduces their attack power by 100 points for 12 seconds.^0

ID: 7042^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 7, reduces your target's hatred for you by 175, and reduces their attack power by 100 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw V which performs an additional Tiger Claw skill attack with a base damage of 7, reduces your target's hatred for you by 175 points, and reduces their attack power by 100 points for 12 seconds.^0

ID: 7043^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 8, reduces your target's hatred for you by 180, and reduces their attack power by 100 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw VI which performs an additional Tiger Claw skill attack with a base damage of 8, reduces your target's hatred for you by 180 points, and reduces their attack power by 100 points for 12 seconds.^0

ID: 7044^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 9, reduces your target's hatred for you by 190, and reduces their attack power by 100 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw VII which performs an additional Tiger Claw skill attack with a base damage of 9, reduces your target's hatred for you by 190 points, and reduces their attack power by 100 points for 12 seconds.^0

ID: 7062^4
This passive ability increases your max skill cap in foraging by 50 points.
Ranks 2-6 by an additional 10 points per rank.
Ranks 7-11 reduce the reuse time of your forage skill by 10 seconds per rank.^0

This passive ability increases your Forage skill cap by 50 points.^0

ID: 7089^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 4, reduces your target's hatred for you by 155, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash II which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 4, reduces your target's hatred for you by 155 points, and stuns level 85 or lower targets for 1 second.^0

ID: 7090^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 5, reduces your target's hatred for you by 160, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash III which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 5, reduces your target's hatred for you by 160 points, and stuns level 85 or lower targets for 1 second.^0

ID: 7091^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 6, reduces your target's hatred for you by 165, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash IV which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 6, reduces your target's hatred for you by 165 points, and stuns level 85 or lower targets for 1 second.^0

ID: 7092^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 7, reduces your target's hatred for you by 175, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash V which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 7, reduces your target's hatred for you by 175 points, and stuns level 85 or lower targets for 1 second.^0

ID: 7093^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 8, reduces your target's hatred for you by 180, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash VI which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 8, reduces your target's hatred for you by 180 points, and stuns level 85 or lower targets for 1 second.^0

ID: 7094^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 9, reduces your target's hatred for you by 190, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash VII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 9, reduces your target's hatred for you by 190 points, and stuns level 85 or lower targets for 1 second.^0

ID: 7106^4
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.^0
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to kick when performing a riposte.^0

ID: 7112^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 600 points.^0
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage II, which increases your target's hatred for you by 600 points.^0

ID: 7113^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 700 points.^0
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage III, which increases your target's hatred for you by 700 points.^0

ID: 7114^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 800 points.^0
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage IV, which increases your target's hatred for you by 800 points.^0

ID: 7131^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 88880 damage to your NPC target if they are humanoid and level 74 or lower.^0
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 88880 damage to your NPC target if they are humanoid and level 74 or lower.^0

ID: 7132^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 95440 damage to your NPC target if they are humanoid and level 76 or lower.^0
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 95440 damage to your NPC target if they are humanoid and level 76 or lower.^0

ID: 7133^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 102280 damage to your NPC target if they are humanoid and level 78 or lower.^0
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 102280 damage to your NPC target if they are humanoid and level 78 or lower.^0

ID: 7146^4
This passive ability provides a 80% chance for your backstab attacks to deal full damage if you are not behind your target and a 56% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.^0

This passive ability provides an 80% chance for your backstab attacks to deal full damage if you are not behind your target and a 56% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.^0


ID: 7147^4
This passive ability provides a 85% chance for your backstab attacks to deal full damage if you are not behind your target and a 58% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.^0

This passive ability provides an 85% chance for your backstab attacks to deal full damage if you are not behind your target and a 58% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.^0


ID: 7184^4
This ability, when activated, grants a 250% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0

This ability, when activated, grants a 250% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0


ID: 7185^4
This ability, when activated, grants a 255% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0

This ability, when activated, grants a 255% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0


ID: 7186^4
This ability, when activated, grants a 260% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0

This ability, when activated, grants a 260% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0


ID: 7263^4
This passive ability grants your instant-healing spells a 18% chance to score an exceptional heal, doubling the healing value of the spell.^0
This passive ability grants your instant-healing spells an 18% chance to score an exceptional heal, doubling the healing value of the spell.^0

ID: 7275^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 88 and lower creatures that attack you with melee combat.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 15% bonus) to trigger Color Shock Stun III on attackers when struck in melee combat, which stuns targets up to level 88 for 4 seconds.^0


ID: 7299^4
This ability, when activated, infuses an undead target with holy energy causing it to take 2200 damage every 6 seconds for 24 seconds and has a 8% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.
Ranks 9-17 reduce the reuse time of this ability by 15 seconds per rank.^0

This ability, when activated, infuses an undead target with holy energy causing it to take 2200 damage every 6 seconds for 24 seconds and has an 8% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.
Ranks 9-17 reduce the reuse time of this ability by 15 seconds per rank.^0


ID: 7318^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 240 and protects them against 10% of incoming melee damage up to 1100 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life II, which instantly heals them for 240 and protects them against 10% of incoming melee damage up to 1100 total damage for 1 minute.^0

ID: 7319^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 260 and protects them against 10% of incoming melee damage up to 1200 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life III, which instantly heals them for 260 and protects them against 10% of incoming melee damage up to 1200 total damage for 1 minute.^0

ID: 7320^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 280 and protects them against 10% of incoming melee damage up to 1300 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life IV, which instantly heals them for 280 and protects them against 10% of incoming melee damage up to 1300 total damage for 1 minute.^0

ID: 7321^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 300 and protects them against 10% of incoming melee damage up to 1400 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life V, which instantly heals them for 300 and protects them against 10% of incoming melee damage up to 1400 total damage for 1 minute.^0

ID: 7322^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 320 and protects them against 10% of incoming melee damage up to 1500 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life VI, which instantly heals them for 320 and protects them against 10% of incoming melee damage up to 1500 total damage for 1 minute.^0

ID: 7336^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 300 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life IV which heals you for 300 health.^0

ID: 7337^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 360 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life V which heals you for 360 health.^0

ID: 7338^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 420 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life VI which heals you for 420 health.^0

ID: 7356^4
This passive ability grants you a 60% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 330 endurance and increases your melee damage by 36% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 60% chance to trigger Hunter's Fury III which instantly restores 330 endurance and increases your base melee damage by 36% for 48 seconds.^0

ID: 7357^4
This passive ability grants you a 60% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 360 endurance and increases your melee damage by 39% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 60% chance to trigger Hunter's Fury IV which instantly restores 360 endurance and increases your base melee damage by 39% for 48 seconds.^0

ID: 7358^4
This passive ability grants you a 60% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 390 endurance and increases your melee damage by 42% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 60% chance to trigger Hunter's Fury V which instantly restores 390 endurance and increases your base melee damage by 42% for 48 seconds.^0

ID: 7359^4
This passive ability gives your archery attacks a chance to deal 57000 damage to your NPC target if they are humanoid and level 78 or lower.^0
This passive ability grants your archery attacks a chance to deal 57000 damage to your NPC target if they are humanoid and level 78 or lower.^0

ID: 7360^4
This passive ability gives your archery attacks a chance to deal 61000 damage to your NPC target if they are humanoid and level 80 or lower.^0
This passive ability grants your archery attacks a chance to deal 61000 damage to your NPC target if they are humanoid and level 80 or lower.^0

ID: 7361^4
This passive ability gives your archery attacks a chance to deal 65000 damage to your NPC target if they are humanoid and level 82 or lower.^0
This passive ability grants your archery attacks a chance to deal 65000 damage to your NPC target if they are humanoid and level 82 or lower.^0

ID: 7384^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 350 points and returns 58% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VII which increases your base armor class (prior to soft cap multipliers) by 350 points and returns 58% of your melee damage as health for 1 minute 36 seconds.^0

ID: 7385^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 375 points and returns 61% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VIII which increases your base armor class (prior to soft cap multipliers) by 375 points and returns 61% of your melee damage as health for 1 minute 36 seconds.^0

ID: 7386^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 400 points and returns 63% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil IX which increases your base armor class (prior to soft cap multipliers) by 400 points and returns 63% of your melee damage as health for 1 minute 36 seconds.^0

ID: 7407^4
This passive ability grants you immunity from most fear spells. You thrive upon injury to set yourself into furious rage. What could possibly scare you?^0
This passive ability grants you immunity to most fear spells.^0

ID: 7414^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4290 points of health, then increases their armor class by 440 points, provides a 110 point damage shield, and heals 2700 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4290 health, then increases their base armor class (prior to soft cap multipliers) by 440 points, provides a 110 point damage shield, and heals 2700 health every 6 seconds for 18 seconds.^0

ID: 7415^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4600 points of health, then increases their armor class by 480 points, provides a 115 point damage shield, and heals 3000 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4600 health, then increases their base armor class (prior to soft cap multipliers) by 480 points, provides a 115 point damage shield, and heals 3000 health every 6 seconds for 18 seconds.^0

ID: 7416^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 points of health, then increases their armor class by 520 points, provides a 120 point damage shield, and heals 3300 points of health every 6 seconds for 18 seconds.
Ranks 13-18 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.^0

ID: 7425^4
This ability, when activated, shields your target with a 800 point damage shield that lasts for 36 minutes or 5 hits.^0
This ability, when activated, shields your target with an 800 point damage shield that lasts for 36 minutes or 5 hits.^0

ID: 7483^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and the minimum damage done per hit by 44% for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.^0

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy III when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the lower bound of its melee hits to be 44 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy III when you land a killing blow.^0


ID: 7554^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 20% chance to bestow your target with Abundant Healing, which heals 450 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.^0
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 20% chance to bestow your target with Abundant Healing XIII, which heals 450 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0

ID: 7555^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 21% chance to bestow your target with Abundant Healing, which heals 500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.^0
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 21% chance to bestow your target with Abundant Healing XIV, which heals 500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0

ID: 7556^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 22% chance to bestow your target with Abundant Healing, which heals 550 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.^0
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 22% chance to bestow your target with Abundant Healing XV, which heals 550 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0

ID: 7557^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 23% chance to bestow your target with Abundant Healing, which heals 600 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.^0
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 23% chance to bestow your target with Abundant Healing XVI, which heals 600 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0

ID: 7558^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.^0
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing XVII, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0

ID: 7565^4
This passive ability gives your critical melee attacks a 80% chance to deal 54510 damage to level 76 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks an 80% chance to deal 54510 damage to level 76 and lower NPC targets with 10% or less health.^0

ID: 7566^4
This passive ability gives your critical melee attacks a 85% chance to deal 58400 damage to level 78 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks an 85% chance to deal 58400 damage to level 78 and lower NPC targets with 10% or less health.^0

ID: 7567^4
This passive ability gives your critical melee attacks a 90% chance to deal 62680 damage to level 80 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 62680 damage to level 80 and lower NPC targets with 10% or less health.^0

ID: 7573^4
This passive ability grants you a 70% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 70% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 7574^4
This passive ability grants you a 80% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies an 80% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 7575^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 90% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 7601^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 17% and its avoidance by 20%.

Companion's Fortification protects against 44% of damage shield damage for off-hand hits, increases avoidance by 44%, absorbs 12% melee or spell damage up to 100000 points, and increases armor class by 120.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2000, 2200, 2400, then 2600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification V and Companion's Blessing IV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 17% and avoidance by 20%.

Companion's Fortification V reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing IV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.^0


ID: 7602^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 19% and its avoidance by 20%.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 19% and avoidance by 20%.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 7603^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 20%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 20%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 7606^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 15% and its avoidance by 20%.

Companion's Fortification protects against 44% of damage shield damage for off-hand hits, increases avoidance by 44%, absorbs 12% melee or spell damage up to 100000 points, and increases armor class by 120.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2000, 2200, 2400, then 2600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification V and Companion's Blessing IV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.

Companion's Fortification V reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing IV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.^0


ID: 7607^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 17% and its avoidance by 20%.

Companion's Fortification protects against 44% of damage shield damage for off-hand hits, increases avoidance by 44%, absorbs 12% melee or spell damage up to 100000 points, and increases armor class by 120.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2200, 2400, 2600, then 2800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification V and Companion's Blessing V for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 17% and avoidance by 20%.

Companion's Fortification V reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing V activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.^0


ID: 7608^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 17% and its avoidance by 20%.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 17% and avoidance by 20%.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 7609^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 15% and its avoidance by 20%.

Companion's Fortification protects against 42% of damage shield damage for off-hand hits, increases avoidance by 42%, absorbs 11% melee or spell damage up to 100000 points, and increases armor class by 110.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification IV and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.

Companion's Fortification IV reduces the potency of damage shields against your pets' offhand attacks by 42%, increases avoidance by 42%, absorbs 11% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 110 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.^0


ID: 7610^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 15% and its avoidance by 20%.

Companion's Fortification protects against 44% of damage shield damage for off-hand hits, increases avoidance by 44%, absorbs 12% melee or spell damage up to 100000 points, and increases armor class by 120.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification V and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.

Companion's Fortification V reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.^0


ID: 7611^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 17% and its avoidance by 20%.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2200, 2400, 2600, then 2800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing V for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 17% and avoidance by 20%.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing V activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.^0


ID: 7621^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).^0


ID: 7695^4
This passive ability reduces the cast time of your Blood of Avoling spell by 5, 10, and 15% as well as the cast time of your Blood of Nadox spell by 15%.^0
This passive ability reduces the cast time of your Blood of Avoling spell by 5, 10, and 15% and the cast time of your Blood of Nadox spell by 5%.^0

ID: 7699^4
This passive ability grants you immunity to all fear spells that can be resisted.^0
This passive ability grants you immunity to most fear spells.^0

ID: 7704^4
This ability reduces the reuse timer on your Fortify Companion ability by 3 minutes per rank.^0
This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.
Reduces the reuse time of this ability by 2 minutes.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 7722^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 25% chance to bestow your target with Abundant Healing, which heals 700 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.^0
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 25% chance to bestow your target with Abundant Healing XIX, which heals 700 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0

ID: 7723^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 26% chance to bestow your target with Abundant Healing, which heals 750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.^0
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 26% chance to bestow your target with Abundant Healing XX, which heals 750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0

ID: 7724^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 27% chance to bestow your target with Abundant Healing, which heals 800 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.^0
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 27% chance to bestow your target with Abundant Healing XXI, which heals 800 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0

ID: 7725^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 28% chance to bestow your target with Abundant Healing, which heals 850 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.^0
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 28% chance to bestow your target with Abundant Healing XXII, which heals 850 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0

ID: 7726^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.^0
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing XXIII, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0

ID: 7746^4
This passive ability reduces the reuse time of your Flusterbolt and Blusterbolt spells by 2 seconds per rank.^0
This passive ability reduces the reuse time of your Flusterbolt and Blusterbolt spells by 2 seconds.^0

ID: 7818^4
This passive ability gives you a 20% chance to strike your opponent with a 5th and 5% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 2% chance to strike your opponent with an additional frenzied axe.^0

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 20% and another 5% chance and your throwing attacks a 2% chance to strike your opponent with Frenzied Volley I, an additional throwing skill attack with a base damage of 77.^0

ID: 7828^4
This passive ability reduces the reuse time of your Raging Servant spells (Raging, Rampaging, Rancorous, Rumbling, Ruinous, Ruthless, Relentless and Remote Relentless, Remorseless and Remote Remorseless, Reckless and Remote Reckless Servant) by 2 seconds per rank.^0
This passive ability reduces the reuse time of your Raging Servant line of spells by 2 seconds.^0

ID: 7842^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 30% chance to bestow your target with Abundant Healing, which heals 1000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 30% chance to bestow your target with Abundant Healing XXV, which heals 1000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 7843^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 31% chance to bestow your target with Abundant Healing, which heals 1250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 31% chance to bestow your target with Abundant Healing XXVI, which heals 1250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 7844^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 32% chance to bestow your target with Abundant Healing, which heals 1500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 32% chance to bestow your target with Abundant Healing XXVII, which heals 1500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 7845^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 33% chance to bestow your target with Abundant Healing, which heals 1750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 33% chance to bestow your target with Abundant Healing XXVIII, which heals 1750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 7846^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing, which heals 2000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing XXIX, which heals 2000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 7884^4
This passive ability improves your Speed Focus discipline.
Ranks 1-2 and 9 extend the duration of your discipline by 6 seconds per rank.
Ranks 3-8 reduce the reuse time of your discipline by 90 seconds per rank.^0

This passive ability extends the duration of your Speed Focus discipline by 6 seconds.^0

ID: 7885^4
This passive ability extends the duration of your Crystalpalm line of disciplines (Crystalpalm, Diamondpalm, and Terrorpalm Discipline) by 6 seconds per rank.^0
This passive ability extends the duration of your Crystalpalm line of disciplines (Crystalpalm, Diamondpalm, and Terrorpalm Discipline) by 6 seconds.^0

ID: 7900^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 10%, max health by 2000 points, and attack rating by 50 points for 2 minutes.^0
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence I, increasing its evasion by 10%, maximum health by 2000 points, and attack power by 50 points for 2 minutes.^0

ID: 7901^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 15%, max health by 2500 points, and attack rating by 75 points for 2 minutes.^0
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence II, increasing its evasion by 15%, maximum health by 2500 points, and attack power by 75 points for 2 minutes.^0

ID: 7902^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 20%, max health by 3000 points, and attack rating by 100 points for 2 minutes.^0
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence III, increasing its evasion by 20%, maximum health by 3000 points, and attack power by 100 points for 2 minutes.^0

ID: 7945^4
This passive ability reduces the reuse time of your Desperate Renewal line of spells (Desperate, Frantic, Frenetic, Frenzied, Fervent, Fraught, Fervid, and Furial Renewal) by 2 seconds per rank.^0
This passive ability reduces the reuse time of your Desperate Renewal line of spells (Desperate, Frantic, Frenetic, Frenzied, Fervent, Fraught, Fervid, and Furial Renewal) by 2 seconds.^0

ID: 7948^4
This passive ability gives your level 60-75 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1000 health.^0
This passive ability grants your level 60-75 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1000 health.^0

ID: 7949^4
This passive ability gives your level 60-80 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1250 health.^0
This passive ability grants your level 60-80 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1250 health.^0

ID: 7950^4
This passive ability gives your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1500 health.^0
This passive ability grants your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1500 health.^0

ID: 8000^4
This ability replaces those originally gained from Leadership AA abilities granting increased health, mana, health regeneration and attack power.^0
This passive ability increases your maximum health and mana by 250 points, your attack power by 75 points, and the maximum that your mana regeneration can be increased with items by 8 points.^0

ID: 8069^4
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack.
Rank 1 reduces the chance by 25%.
Ranks 2-3 by an additional 15% per rank.
Rank 4 by an additional 10%.
Ranks 5-9 by an additional 5% per rank.^0

This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 65%.^0

ID: 8195^4
This passive ability reduces the reuse time of your Fortify Companion ability. Ranks 1-3 reduce the reuse time by 2 minutes per rank. Ranks 4-6 further reduce this time by 3 minutes per rank.^0
This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.
Reduces the reuse time of this ability by 2 minutes.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.^0


ID: 8198^4
This passive ability increases the damage of your direct-damage critical spell hits from items and abilities by 10% per rank.^0
This passive ability increases the damage dealt by your critical direct damage and damage-over-time spells by 10%.^0

ID: 8210^4
This passive ability increases your mana total.
Ranks 1-15 by 50 points per rank. Ranks 16-33 by 100 points per rank.
Ranks 34-43 by 350 points per rank.^0

This passive ability increases your maximum mana by 50 points.^0

ID: 8215^4
This passive ability increases your maximum endurance.
Ranks 1-20 by 50 points per rank.
Ranks 21-36 by 250 points per rank.^0

This passive ability increases your maximum endurance by 50 points.^0

ID: 8224^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing, which heals 250 health every 6 seconds for 30 seconds as well as a 9% chance to trigger Cascade of Life which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing VI, which heals 250 health every 6 seconds for 30 seconds as well as a 9% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 8225^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.^0
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing XII, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 500 health.^0

ID: 8226^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.^0
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing XVIII, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 750 health.^0

ID: 8228^4
This passive ability grants you an additional 1% chance per rank to resist charm spells.^0
This passive ability grants you an additional 1% chance to resist charm spells.^0

ID: 8235^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 29 points.^0

ID: 8240^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 31 points.^0

ID: 8245^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 33 points.^0

ID: 8250^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 40 points.^0

ID: 8255^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 50 points.^0

ID: 8263^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 5 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 105 points.^0

ID: 8264^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 10 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 110 points.^0

ID: 8265^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 15 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 115 points.^0

ID: 8266^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 20 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 120 points.^0

ID: 8267^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 25 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 125 points.^0

ID: 8314^4
This passive ability grants you an additional 1% chance per rank to resist snare spells.^0
This passive ability grants you an additional 1% chance to resist snare spells.^0

ID: 8322^4
This passive ability grants you an additional 1% chance per rank to resist mesmerization spells.^0
This passive ability grants you an additional 1% chance to resist mesmerization spells.^0

ID: 8331^4
This passive ability increases the effectiveness of your Thief's Eyes and Thief's Vision combat abilities by 10%.^0
This passive ability extends the duration of your Thief's Eyes and Thief's Vision combat abilities by 24 seconds and increases its effectiveness by 10%.^0

ID: 8332^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.1 minutes.
Languid Bite Bleed deals 540 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed III for 3.1 minutes.
Languid Bite Bleed III deals 540 damage every 6 seconds for 30 seconds.^0


ID: 8333^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.2 minutes.
Languid Bite Bleed deals 590 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed IV for 3.2 minutes.
Languid Bite Bleed IV deals 590 damage every 6 seconds for 30 seconds.^0


ID: 8334^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.3 minutes.
Languid Bite Bleed deals 610 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed V for 3.3 minutes.
Languid Bite Bleed V deals 610 damage every 6 seconds for 30 seconds.^0


ID: 8350^4
This passive ability reduces the reuse time of your level 80 through level 110 mesmerization spells by 10%.^0
This passive ability reduces the reuse time of your level 110 and lower mesmerization spells by 10%.^0

ID: 8351^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 30 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 130 points.^0

ID: 8352^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 35 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 135 points.^0

ID: 8353^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 40 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 140 points.^0

ID: 8354^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 45 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 145 points.^0

ID: 8355^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 50 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 150 points.^0

ID: 8356^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 55 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 155 points.^0

ID: 8357^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 60 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 160 points.^0

ID: 8358^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 65 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 165 points.^0

ID: 8359^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 70 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 170 points.^0

ID: 8360^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 75 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 175 points.^0

ID: 8421^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing XXIV, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 1250 health.^0

ID: 8422^4
Raises the maximum that your charisma can be increased to with items and spells by 5 points per rank.^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 198 points.^0

ID: 8424^4
Clears your target's thoughts, increasing their mana regeneration rate.^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 264 points.^0

ID: 8425^4
Rains poison down on your target and those around it.^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 297 points.^0

ID: 8426^4
Drains the life force of your target^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 330 points.^0

ID: 9001^4
This passive ability improves your Research skill.
Ranks 1-10 increase your max skill cap by 10 points per rank.
Ranks 11-13 reduce the chance of failing Research combinations by 10, 25, and 50%.
Ranks 14-23 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability increases your Research Specialization cap by 10 points.^0

ID: 9002^4
Drains the flesh from your bones while infusing your body with mana.^0
This passive ability increases your Research Specialization cap by 20 points.^0

ID: 9003^4
Summons forth a servant of fear to serve you.^0
This passive ability increases your Research Specialization cap by 30 points.^0

ID: 9004^4
Drains the life from your target, and slowly siphons it to you.^0
This passive ability increases your Research Specialization cap by 40 points.^0

ID: 9005^4
Enables you to deliver a frenzied attack against your opponents.^0
This passive ability increases your Research Specialization cap by 50 points.^0

ID: 9011^4
This passive ability improves your Research skill.
Ranks 1-10 increase your max skill cap by 10 points per rank.
Ranks 11-13 reduce the chance of failing Research combinations by 10, 25, and 50%.
Ranks 14-23 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability increases your Research Specialization cap by 10 points.^0

ID: 9015^4
Heals your target's wounds^0
This passive ability increases your Research Specialization cap by 50 points.^0

ID: 9021^4
This passive ability improves your Research skill.
Ranks 1-10 increase your max skill cap by 10 points per rank.
Ranks 11-13 reduce the chance of failing Research combinations by 10, 25, and 50%.
Ranks 14-23 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability increases your Research Specialization cap by 10 points.^0

ID: 9300^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 10% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your direct damage spells will land critically by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9301^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 12% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your direct damage spells will land critically by 12% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9302^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 14% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9303^4
This ability, when activated, increases the damage of your direct-damage critical spell hits by 110% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the damage dealt by your critical direct damage spells by 110% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9304^4
This ability, when activated, increases the damage of your direct-damage critical spell hits by 130% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the damage dealt by your critical direct damage spells by 130% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9305^4
This ability, when activated, increases the damage of your direct-damage critical spell hits by 150% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9306^4
This ability, when activated, reduces the mana cost of your level 65 to 75 detrimental spells by 10% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, reduces the mana cost of your level 65 to 75 detrimental spells by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9307^4
This ability, when activated, reduces the mana cost of your level 70 to 80 detrimental spells by 15% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, reduces the mana cost of your level 70 to 80 detrimental spells by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9308^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9309^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 20%, increases the chance that any spells you trigger will land critically by 5%, increases the damage of your critical spells by 10%, and gives you a chance to trigger a guard when struck by melee combat that absorbs 5% of incoming melee damage up to 1000 points of damage per hit for a total of 2000 points of damage for 6 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 10%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard I on attackers when struck in melee combat, which absorbs 5% of incoming melee damage (up to 1000 points per hit) up to 2000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9310^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 24%, increases the chance that any spells you trigger will land critically by 5%, increases the damage of your critical spells by 20%, and gives you a chance to trigger a guard when struck by melee combat that absorbs 7% of incoming melee damage up to 1500 points of damage per hit for a total of 4000 points of damage for 6 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 24%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 20%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard II on attackers when struck in melee combat, which absorbs 7% of incoming melee damage (up to 1500 points per hit) up to 4000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9311^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 28%, increases the chance that any spells you trigger will land critically by 5%, increases the damage of your critical spells by 30%, and gives you a chance to trigger a guard when struck by melee combat that absorbs 9% of incoming melee damage up to 2000 points of damage per hit for a total of 6000 points of damage for 6 seconds for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on attackers when struck in melee combat, which absorbs 9% of incoming melee damage (up to 2000 points per hit) up to 6000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9312^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 18 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 18 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9313^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 28 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 28 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9314^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 37 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9315^4
This ability, when activated, allows you to trigger a guard when you are struck in melee combat for 1.5 minutes. The guard will increase your avoidance, melee accuracy, attack rating, and the minimum amount of damage you deal with all melee skills for 12 seconds and will increase in power if you continue to be hit.
Ranks 2-3 increase the likelihood that this guard will trigger.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, grants you a chance to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0


ID: 9317^4
This ability, when activated, allows you to trigger a guard when you are struck in melee combat for 1.5 minutes. The guard will increase your avoidance, melee accuracy, attack rating, and the minimum amount of damage you deal with all melee skills for 12 seconds and will increase in power if you continue to be hit.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0


ID: 9318^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9319^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9320^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9321^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 500 (+15 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike I which deals 2000 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9322^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 750 (+15 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike II which deals 2250 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9323^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 1000 (+15 damage per level) points of damage for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9324^4
This ability, when activated, surrounds your party in a 150 point damage shield, increases their fire resistance by 50 points, and imbues their melee attacks with the chance to strike their target for -200 (+5 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants your group a 150 point damage shield, increases their fire resistance by 50 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike I which deals 700 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9325^4
This ability, when activated, surrounds your party in a 175 point damage shield, increases their fire resistance by 55 points, and imbues their melee attacks with the chance to strike their target for -300 (+5 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants your group a 175 point damage shield, increases their fire resistance by 55 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike II which deals 800 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9326^4
This ability, when activated, surrounds your party in a 200 point damage shield, increases their fire resistance by 60 points, and imbues their melee attacks with the chance to strike their target for -400 (+5 damage per level) points of damage for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9327^4
This ability, when activated, imbues you with the chance to call your Doppelganger into existence to distract your opponent for 6 seconds when you are struck in melee combat for 1.5 minutes.
Ranks 2-3 increase the strength of your Doppelganger.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants you a chance (with a 300% bonus) to trigger First Spire of Enchantment Effect I on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect I summons a level 85 Doppelganger with 30000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 50% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9329^4
This ability, when activated, imbues you with the chance to call your Doppelganger into existence to distract your opponent for 6 seconds when you are struck in melee combat for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9330^4
This ability, when activated, increases your group's maximum mana by 500 points and restores 200 mana every 6 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases your group's maximum mana by 500 points and restores 200 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9331^4
This ability, when activated, increases your group's maximum mana by 750 points and restores 250 mana every 6 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases your group's maximum mana by 750 points and restores 250 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9332^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9333^4
This ability, when activated, increases the chance that your group's direct-damage spells will land critically by 5% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9334^4
This ability, when activated, increases the chance that your group's direct-damage spells will land critically by 6% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 6% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9335^4
This ability, when activated, increases the chance that your group's direct-damage spells will land critically by 7% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9336^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9337^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9338^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9339^4
This ability, when activated, imbues your summoned companion with the ability to trigger a damage-over-time spell on its target during melee combat that deals 500 (+15 damage per level) points of damage every 6 seconds for 18 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed I which deals 2000 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9340^4
This ability, when activated, imbues your summoned companion with the ability to trigger a damage-over-time spell on its target during melee combat that deals 750 (+15 damage per level) points of damage every 6 seconds for 18 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed II which deals 2250 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9341^4
This ability, when activated, imbues your summoned companion with the ability to trigger a damage-over-time spell on its target during melee combat that deals 1000 (+15 damage per level) points of damage every 6 seconds for 18 seconds for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9342^4
This ability, when activated, increases the damage of your damage-over-time critical hits by 155% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 155% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9343^4
This ability, when activated, increases the damage of your damage-over-time critical hits by 165% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 165% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9344^4
This ability, when activated, increases the damage of your damage-over-time critical hits by 175% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9345^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 10%, strength by 25 points and attack rating by 10 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack by 10 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9346^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect II' which reduces their accuracy by 15%, strength by 30 points and attack rating by 15 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect II on attackers when struck in melee combat, which reduces their accuracy by 15%, strength by 30 points, and attack by 15 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9347^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 20%, strength by 35 points and attack rating by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9348^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 23 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 23 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9349^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 36 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 36 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9350^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 47 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9351^4
This ability, when activated, increases your total avoidance by 5% and chance to parry incoming attacks by 5% and your armor class by 58 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9352^4
This ability, when activated, increases your total avoidance by 5% and chance to parry incoming attacks by 5% and your armor class by 116 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9353^4
This ability, when activated, increases your total avoidance by 5% and chance to parry incoming attacks by 5% and your armor class by 174 for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9354^4
This ability, when activated imbues your melee attacks with the chance to trigger a debuff that reduces your target's melee accuracy by 10%, attack rating by 10 points, and strength by 25 points for 18 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect I which reduces your target's melee accuracy by 10%, attack power by 10 points, and strength by 25 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9355^4
This ability, when activated imbues your melee attacks with the chance to trigger a debuff that reduces your target's melee accuracy by 15%, attack rating by 15 points, and strength by 30 points for 18 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect II which reduces your target's melee accuracy by 15%, attack power by 15 points, and strength by 30 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9356^4
This ability, when activated imbues your melee attacks with the chance to trigger a debuff that reduces your target's melee accuracy by 20%, attack rating by 20 points, and strength by 35 points for 18 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect III which reduces your target's melee accuracy by 20%, attack power by 20 points, and strength by 35 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9357^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 23 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 23 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9358^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 35 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 35 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9359^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 46 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 46 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9360^4
This ability, when activated, increases your chance of scoring a critical hit with your melee attacks and the damage dealt by your critical melee attacks by 20% for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9361^4
This ability, when activated, increases your chance of scoring a critical hit with your melee attacks and the damage dealt by your critical melee attacks by 30% for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9362^4
This ability, when activated, increases your chance of scoring a critical hit with your melee attacks and the damage dealt by your critical melee attacks by 40% for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 40% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9363^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 3% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9364^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 4% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9365^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9366^4
This ability, when activated, increases the damage your group deals with direct-damage and damage-over-time spells and songs that cost at least 10 mana by 250 points as well as half that value for songs without a mana cost for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 250 points (or by 125 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9367^4
This ability, when activated, increases the damage your group deals with direct-damage and damage-over-time spells and songs that cost at least 10 mana by 375 points as well as half that value for songs without a mana cost for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 375 points (or by 187 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9368^4
This ability, when activated, increases the damage your group deals with direct-damage and damage-over-time spells and songs that cost at least 10 mana by 500 points as well as half that value for songs without a mana cost for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9369^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 9 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your group's melee hits by 9 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9370^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 14 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your group's melee hits by 14 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9371^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 19 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9372^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 21 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 21 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9373^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 33 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 33 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9374^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 42 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9375^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 500 (+15 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike I which deals 2000 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9376^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 750 (+15 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike II which deals 2250 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9377^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 1000 (+15 damage per level) points of damage for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9378^4
This ability, when activated, increases your group's melee accuracy by 5%, attack rating by 55 points, and raises the lower bound of thir melee attacks to 10 for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, increases your group's melee accuracy by 5%, attack power by 55 points, and raises the lower bound of their melee attacks to 10 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9379^4
This ability, when activated, increases your group's melee accuracy by 6%, attack rating by 60 points, and raises the lower bound of thir melee attacks to 20 for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, increases your group's melee accuracy by 6%, attack power by 60 points, and raises the lower bound of their melee attacks to 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9380^4
This ability, when activated, increases your group's melee accuracy by 7%, attack rating by 70 points, and raises the lower bound of thir melee attacks to 30 for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9381^4
This ability, when activated, increases the base effectiveness of instant-duration heals that land on your party by 20% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9382^4
This ability, when activated, increases the base effectiveness of instant-duration heals that land on your party by 25% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 25% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9383^4
This ability, when activated, increases the base effectiveness of instant-duration heals that land on your party by 30% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9384^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 32 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 32 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9385^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 49 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 49 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9386^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 64 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9387^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 58 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9388^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 116 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9389^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 174 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9390^4
This ability, when activated, increases the chance that your direct-damage and damage-over-time spells will land critically by 20%, the damage of your direct-damage critical hits by 50%, and the damage of your damage-over-time critical hits by 150% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 50%, and the damage dealt by your critical damage-over-time spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9391^4
This ability, when activated, increases the chance that your direct-damage and damage-over-time spells will land critically by 20%, the damage of your direct-damage critical hits by 75%, and the damage of your damage-over-time critical hits by 175% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 75%, and the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9392^4
This ability, when activated, increases the chance that your direct-damage and damage-over-time spells will land critically by 20%, the damage of your direct-damage critical hits by 100%, and the damage of your damage-over-time critical hits by 200% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9393^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 64 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9394^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 98 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 98 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9395^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 128 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9396^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 58 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9397^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 116 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9398^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 174 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9399^4
This ability, when activated, increases the damage of your weapons' triggered spell effects by 35-55%, the chance for your weapons to trigger their combat activated spells by 20%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, increases the damage of these effects by 35-55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9400^4
This ability, when activated, increases the damage of your weapons' triggered spell effects by 45-55%, the chance for your weapons to trigger their combat activated spells by 24%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 24%, increases the damage of these effects by 45-55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9401^4
This ability, when activated, increases the damage of your weapons' triggered spell effects by 55%, the chance for your weapons to trigger their combat activated spells by 28%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, increases the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9402^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 23 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 23 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9403^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 35 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 35 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9404^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 45 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9405^4
This ability, when activated, reduces the damage your group takes from melee attacks by 1%, protects against 1% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 10%, and increases the damage of their critical direct-damage spell hits by 10% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 1%, absorbs 1% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 10%, and the damage of their critical direct-damage spells by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9406^4
This ability, when activated, reduces the damage your group takes from melee attacks by 2%, protects against 2% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 15%, and increases the damage of their critical direct-damage spell hits by 20% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 2%, absorbs 2% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 15%, and the damage of their critical direct-damage spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9407^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, protects against 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and increases the damage of their critical direct-damage spell hits by 30% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9408^4
This ability, when activated, reduces the damage you take from melee attacks by 2%, increases your armor class by 58 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 10%, and increases the chance you will land a critical hit with your direct-damage spells by 2% and the damage of your direct-damage spell critical hits by 10% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, reduces the damage you take from melee attacks by 2%, increases your base armor class (prior to soft cap multipliers) by 58 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 10%, and increases the chance you will land a critical hit with your direct-damage spells by 2% and the damage of your direct-damage spell critical hits by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9409^4
This ability, when activated, reduces the damage you take from melee attacks by 3%, increases your armor class by 116 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 20%, and increases the chance you will land a critical hit with your direct-damage spells by 4% and the damage of your direct-damage spell critical hits by 20% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, reduces the damage you take from melee attacks by 3%, increases your base armor class (prior to soft cap multipliers) by 116 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 20%, and increases the chance you will land a critical hit with your direct-damage spells by 4% and the damage of your direct-damage spell critical hits by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9410^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your armor class by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9411^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9412^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1500 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9413^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 2000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9414^4
This ability, when activated, reduces the damage your group takes from melee attacks by 2%, increases their armor class by 73 points, and protects against 1% of incoming melee attacks and direct-damage spells for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 2%, increases their base armor class (prior to soft cap multipliers) by 73 points, and absorbs 1% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9415^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, increases their armor class by 145 points, and protects against 2% of incoming melee attacks and direct-damage spells for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 3%, increases their base armor class (prior to soft cap multipliers) by 145 points, and absorbs 2% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9416^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their armor class by 218 points, and protects against 3% of incoming melee attacks and direct-damage spells for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9417^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9418^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9419^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9420^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 1000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9421^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1500 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 1500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9422^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 2000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9423^4
This ability, when activated, surrounds your party in a 50 point damage shield, increases their armor class by 300 points, and their maximum health by 2000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, grants your group a 50 point damage shield, increases their base armor class (prior to soft cap multipliers) by 300 points, and their maximum health by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9424^4
This ability, when activated, surrounds your party in a 75 point damage shield, increases their armor class by 350 points, and their maximum health by 2500 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, grants your group a 75 point damage shield, increases their base armor class (prior to soft cap multipliers) by 350 points, and their maximum health by 2500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9425^4
This ability, when activated, surrounds your party in a 100 point damage shield, increases their armor class by 400 points, and their maximum health by 3000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9426^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9427^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9428^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9429^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1000 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9430^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1500 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9431^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 2000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9432^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 10%, increases your melee accuracy by 25 points, and raises the lower bound of your melee attacks to 10 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 10%, your melee accuracy by 25 points, and the lower bound of your melee hits to be 10 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9433^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 15%, increases your melee accuracy by 30 points, and raises the lower bound of your melee attacks to 20 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 15%, your melee accuracy by 30 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9434^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 20%, increases your melee accuracy by 35 points, and raises the lower bound of your melee attacks to 30 for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9435^4
This ability, when activated, imbues you with the chance to trigger a debuff that reduces your target's melee accuracy by 10%, attack rating by 10 points, and strength by 25 points for 30 seconds when you are struck in melee combat for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack power by 10 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9436^4
This ability, when activated, imbues you with the chance to trigger a debuff that reduces your target's melee accuracy by 15%, attack rating by 15 points, and strength by 30 points for 30 seconds when you are struck in melee combat for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect II on attackers when struck in melee combat, which reduces their accuracy by 15%, strength by 30 points, and attack power by 15 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9437^4
This ability, when activated, imbues you with the chance to trigger a debuff that reduces your target's melee accuracy by 20%, attack rating by 20 points, and strength by 35 points for 30 seconds when you are struck in melee combat for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9438^4
This ability, when activated, increases your throwing accuracy by 20%, raises the lower bound of your throwing attacks to 20, and increases the amount of damage you deal with every throwing attack by 60 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your throwing attacks by 60 points, their accuracy by 20%, and the lower bound of these attacks to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9439^4
This ability, when activated, increases your throwing accuracy by 30%, raises the lower bound of your throwing attacks to 30, and increases the amount of damage you deal with every throwing attack by 70 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your throwing attacks by 70 points, their accuracy by 30%, and the lower bound of these attacks to be 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9440^4
This ability, when activated, increases your throwing accuracy by 40%, raises the lower bound of your throwing attacks to 40, and increases the amount of damage you deal with every throwing attack by 80 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9441^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 45 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9442^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 69 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 69 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9443^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 90 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9503^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 19%, avoidance by 20%, and its base armor class by 100 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 19%, avoidance by 20%, and base armor class (prior to soft cap multipliers) by 100 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 9504^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 19%, avoidance by 20%, and its base armor class by 200 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 19%, avoidance by 20%, and base armor class (prior to soft cap multipliers) by 200 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 9505^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 19%, avoidance by 20%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 19%, avoidance by 20%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 9509^4
This passive ability grants a 1% chance per rank to perform a twincast each time you cast a direct damage spell.^0
This passive ability grants a 1% chance to twincast direct damage spells and abilities that cost at least 10 mana.^0

ID: 9512^4
This passive ability grants you a 1% chance per rank to block incoming melee attacks while wielding a 2-hand blunt weapon.^0
This passive ability grants you a 1% chance to block incoming melee attacks with a 2-hand blunt weapon.^0

ID: 9833^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 9834^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 9835^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 10007^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 900 points.^0
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage V, which increases your target's hatred for you by 900 points.^0

ID: 10008^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1000 points.^0
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage VI, which increases your target's hatred for you by 1000 points.^0

ID: 10009^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1100 points.^0
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage VII, which increases your target's hatred for you by 1100 points.^0

ID: 10025^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 340 and protects them against 10% of incoming melee damage up to 1600 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life VII, which instantly heals them for 340 and protects them against 10% of incoming melee damage up to 1600 total damage for 1 minute.^0

ID: 10026^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 360 and protects them against 10% of incoming melee damage up to 1700 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life VIII, which instantly heals them for 360 and protects them against 10% of incoming melee damage up to 1700 total damage for 1 minute.^0

ID: 10027^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 380 and protects them against 10% of incoming melee damage up to 1800 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life IX, which instantly heals them for 380 and protects them against 10% of incoming melee damage up to 1800 total damage for 1 minute.^0

ID: 10028^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 400 and protects them against 10% of incoming melee damage up to 1900 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life X, which instantly heals them for 400 and protects them against 10% of incoming melee damage up to 1900 total damage for 1 minute.^0

ID: 10029^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 450 and protects them against 10% of incoming melee damage up to 2000 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XI, which instantly heals them for 450 and protects them against 10% of incoming melee damage up to 2000 total damage for 1 minute.^0

ID: 10035^4
This passive ability gives your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1600 health.^0
This passive ability grants your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1600 health.^0

ID: 10036^4
This passive ability gives your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1700 health.^0
This passive ability grants your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1700 health.^0

ID: 10037^4
This passive ability gives your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1800 health.^0
This passive ability grants your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1800 health.^0

ID: 10044^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 600 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light IV, which heals them for 600 health.^0

ID: 10045^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 700 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light V, which heals them for 700 health.^0

ID: 10046^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 800 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light VI, which heals them for 800 health.^0

ID: 10050^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 480 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life VII which heals you for 480 health.^0

ID: 10051^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 540 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life VIII which heals you for 540 health.^0

ID: 10052^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 600 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life IX which heals you for 600 health.^0

ID: 10053^4
This ability, when activated, increases your attack rating by 200 points, your melee accuracy with all skills by 30%, your chance to perform a critical melee hit with all skills by 20%, and the minimum damage you deal with all melee attacks by 120 for 30 seconds.
Ranks 3-8 reduce the reuse time of this ability by 2 minutes per rank.^0

This ability, when activated, increases your attack power by 200 points, melee accuracy with all skills by 30%, chance to perform a critical melee hit with all skills by 20%, and the minimum damage you deal with all melee attacks by 120 points for 30 seconds.^0

ID: 10075^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 200 points of melee damage per hit up to a total of 1000 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense IV which absorbs up to 200 points of melee damage per hit up to a total of 1000 damage for 1 minute.^0

ID: 10076^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 225 points of melee damage per hit up to a total of 1125 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense V which absorbs up to 225 points of melee damage per hit up to a total of 1125 damage for 1 minute.^0

ID: 10077^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 250 points of melee damage per hit up to a total of 1250 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense VI which absorbs up to 250 points of melee damage per hit up to a total of 1250 damage for 1 minute.^0

ID: 10087^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 27%, avoidance by 26%, and its base armor class by 400 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 400 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 10088^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 27%, avoidance by 26%, and its base armor class by 500 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 500 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 10089^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 27%, avoidance by 26%, and its base armor class by 600 points.
Rank 53 reduces the reuse time of this ability by 1 minute.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 600 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 10093^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5010 points of health, then increases their armor class by 530 points, provides a 130 point damage shield, and heals 3400 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5010 health, then increases their base armor class (prior to soft cap multipliers) by 530 points, provides a 130 point damage shield, and heals 3400 health every 6 seconds for 18 seconds.^0

ID: 10094^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5110 points of health, then increases their armor class by 540 points, provides a 140 point damage shield, and heals 3500 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5110 health, then increases their base armor class (prior to soft cap multipliers) by 540 points, provides a 140 point damage shield, and heals 3500 health every 6 seconds for 18 seconds.^0

ID: 10095^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 points of health, then increases their armor class by 550 points, provides a 150 point damage shield, and heals 3600 points of health every 6 seconds for 18 seconds.
Rank 22 extends the duration of this ability by 6 seconds.^0

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 health, then increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 3600 health every 6 seconds for 18 seconds.^0

ID: 10173^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 10174^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 10175^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 10179^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.1 minutes.
Languid Bite Bleed deals 590 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed IV for 3.1 minutes.
Languid Bite Bleed IV deals 590 damage every 6 seconds for 30 seconds.^0


ID: 10180^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.2 minutes.
Languid Bite Bleed deals 610 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed V for 3.2 minutes.
Languid Bite Bleed V deals 610 damage every 6 seconds for 30 seconds.^0


ID: 10181^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.3 minutes.
Languid Bite Bleed deals 630 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed VI for 3.3 minutes.
Languid Bite Bleed VI deals 630 damage every 6 seconds for 30 seconds.^0


ID: 10260^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 10261^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 10262^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 10268^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 22%, max health by 3500 points, and attack rating by 110 points for 2 minutes.^0
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence IV, increasing its evasion by 22%, maximum health by 3500 points, and attack power by 110 points for 2 minutes.^0

ID: 10269^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 24%, max health by 4000 points, and attack rating by 120 points for 2 minutes.^0
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence V, increasing its evasion by 24%, maximum health by 4000 points, and attack power by 120 points for 2 minutes.^0

ID: 10270^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 26%, max health by 4500 points, and attack rating by 130 points for 2 minutes.^0
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence VI, increasing its evasion by 26%, maximum health by 4500 points, and attack power by 130 points for 2 minutes.^0

ID: 10294^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 220 and deals 700 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp VIII which reduces your target's hatred for you by 220 points and deals 700 damage every 6 seconds for 12 seconds.^0

ID: 10295^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 10, reduces your target's hatred for you by 220, and reduces their attack power by 110 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw VIII which performs an additional Tiger Claw skill attack with a base damage of 10, reduces your target's hatred for you by 220 points, and reduces their attack power by 110 points for 12 seconds.^0

ID: 10296^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 11, reduces your target's hatred for you by 275, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash IX which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 11, reduces your target's hatred for you by 275 points, and stuns level 85 or lower targets for 1 second.^0

ID: 10301^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and the minimum damage done per hit by 48% for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.^0

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy IV when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and raises the lower bound of its melee hits to be 48 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy IV when you land a killing blow.^0


ID: 10348^4
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack.
Rank 1 reduces the chance by 40%. Ranks 2-4 by an additional 10% per rank. Ranks 5-6 by an additional 5% per rank.^0

This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 40%.^0

ID: 10358^4
This passive ability reduces the reuse time of your Divine Intervention line of spells (Divine Intervention, Intercession, Invocation, Interposition, Indemnification, and Imposition) by 10 seconds per rank.^0
This passive ability reduces the reuse time of your your Divine Intervention line of spells by 10 seconds and grants a 60% chance to heal their target for a lesser amount of health if the first chance failed.^0

ID: 10364^4
This passive ability increases the chance that you'll be successful with blurring the memories of your enemies by 3% per rank.^0
This passive ability reduces the reuse time of your Atone line of spells (Atone, Exonerate, Amnesty, Acquittal, and Absolution) by 10 seconds and increases their chance to succeed by 3%.^0

ID: 10383^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 450 points and returns 65% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil X which increases your base armor class (prior to soft cap multipliers) by 450 points and returns 65% of your melee damage as health for 1 minute 36 seconds.^0

ID: 10384^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 500 points and returns 67% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil XI which increases your base armor class (prior to soft cap multipliers) by 500 points and returns 67% of your melee damage as health for 1 minute 36 seconds.^0

ID: 10385^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 600 points and returns 70% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil XII which increases your base armor class (prior to soft cap multipliers) by 600 points and returns 70% of your melee damage as health for 1 minute 36 seconds.^0

ID: 10388^4
This passive ability grants you a chance to trigger Nature's Reprieve when struck by melee attacks if your health is below 20%.
Rank 1 of Nature's Reprieve instantly heals you for 5000 health, improves your chance to dodge by 20%, and heals you for 2500 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.^0

This passive ability grants you a chance to trigger Nature's Reprieve I when struck in melee attacks if your health is below 20% which instantly heals you for 5000 health, improves your chance to dodge by 20%, and heals you for 2500 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.^0


ID: 10401^4
This passive ability reduces the reuse time of your Battle Frenzy combat abilities (Battle, Combat, Fighting, Steel, Fearless, Stormwild, and Torrid Frenzy) by 30 seconds per rank.^0
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 30 seconds.^0

ID: 10405^4
This passive ability reduces the reuse time of your Deflection Discipline by 2 minutes per rank.^0
This passive ability reduces the reuse time of your Deflection discipline by 2 minutes.^0

ID: 10427^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 points of health, then increases their armor class by 550 points and heals 3600 points of health every 6 seconds for 18 seconds.
Rank 22 extends the duration of this ability by 6 seconds.^0

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 health, then increases their base armor class (prior to soft cap multipliers) by 550 points and heals 3600 health every 6 seconds for 18 seconds.^0

ID: 10437^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 500 and protects them against 10% of incoming melee damage up to 2200 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XII, which instantly heals them for 500 and protects them against 10% of incoming melee damage up to 2200 total damage for 1 minute.^0

ID: 10438^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 550 and protects them against 10% of incoming melee damage up to 2400 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XIII, which instantly heals them for 550 and protects them against 10% of incoming melee damage up to 2400 total damage for 1 minute.^0

ID: 10439^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 600 and protects them against 10% of incoming melee damage up to 2600 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XIV, which instantly heals them for 600 and protects them against 10% of incoming melee damage up to 2600 total damage for 1 minute.^0

ID: 10440^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 650 and protects them against 10% of incoming melee damage up to 2800 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XV, which instantly heals them for 650 and protects them against 10% of incoming melee damage up to 2800 total damage for 1 minute.^0

ID: 10441^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 700 and protects them against 10% of incoming melee damage up to 3000 total damage for 1 minute.^0
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XVI, which instantly heals them for 700 and protects them against 10% of incoming melee damage up to 3000 total damage for 1 minute.^0

ID: 10453^4
This passive ability improves the resist check of your stun spells by 1 point per rank and improves the chance that your bash attacks will stun your enemy by 1% per rank.^0
This passive ability improves the resist modifier of your stun spells by 1 point and increases the chance your bash attacks will stun your target by 1%.^0

ID: 10456^4
This passive ability reduces the cast time of your Blessing of Resurrection ability by 0.5 seconds per rank.^0
This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.
Reduces the base cast time of this ability by 15%.^0


ID: 10459^1
Hastened Atonement^0
Improved Atonement^0

ID: 10459^4
This passive ability reduces the recast time of your Atone line of spells (Atone, Exonerate, Amnesty, Acquittal, and Absolution) by 3, 6 and 10 seconds.^0
This passive ability reduces the reuse time of your Atone line of spells (Atone, Exonerate, Amnesty, Acquittal, and Absolution) by 3 seconds.^0

ID: 10467^4
This passive ability increases the duration of beneficial spells and skills that you cast by 70%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 70%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 10482^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 25 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 15 points (scaled to the delay of your weapon).^0

ID: 10483^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 35 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 20 points (scaled to the delay of your weapon).^0

ID: 10484^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 50 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 30 points (scaled to the delay of your weapon).^0

ID: 10485^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 75 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 45 points (scaled to the delay of your weapon).^0

ID: 10486^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 100 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 60 points (scaled to the delay of your weapon).^0

ID: 10487^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 125 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 80 points (scaled to the delay of your weapon).^0

ID: 10488^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 150 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 95 points (scaled to the delay of your weapon).^0

ID: 10489^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 175 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 110 points (scaled to the delay of your weapon).^0

ID: 10490^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 200 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 125 points (scaled to the delay of your weapon).^0

ID: 10491^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 225 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 140 points (scaled to the delay of your weapon).^0

ID: 10492^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 250 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 155 points (scaled to the delay of your weapon).^0

ID: 10494^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 175 for 2 minutes.^0
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 300 for 2 minutes.^0

ID: 10495^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 200 for 2 minutes.^0
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 375 for 2 minutes.^0

ID: 10496^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 225 for 2 minutes.^0
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 450 for 2 minutes.^0

ID: 10497^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 250 for 2 minutes.^0
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 500 for 2 minutes.^0

ID: 10514^4
This passive ability reduces the reuse time of your Convergence of Spirits and Peaceful Convergence of Spirits abilities by 1 minute per rank.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.^0


ID: 10527^4
This passive ability reduces the reuse time of your First Spire of the Warlord ability by 30 seconds per rank.^0
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 10532^4
This passive ability reduces the reuse time of your Second Spire of the Warlord ability by 30 seconds per rank.^0
This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 10537^4
This passive ability reduces the reuse time of your Third Spire of the Warlord ability by 30 seconds per rank.^0
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 10548^4
As long as a shield is equipped, each rank of Improved Shield Specialist confers a bonus to the amount of hate you generate as well as an increased proc rate for attacks made by a weapon held in the primary hand. Requires maximum rank in Shield Specialist.^0
This passive ability increases the base damage of weapons that you wield by 70%.^0

ID: 10551^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 1000 points of damage per hit) up to a total of 6000 points of damage for 24 seconds.^0
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex I which absorbs 100% of incoming melee damage (up to 1000 points of damage per hit) up to a total of 6000 points of damage for 24 seconds.^0

ID: 10552^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 2000 points of damage per hit) up to a total of 9000 points of damage for 24 seconds.^0
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex II which absorbs 100% of incoming melee damage (up to 2000 points of damage per hit) up to a total of 9000 points of damage for 24 seconds.^0

ID: 10553^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 3500 points of damage per hit) up to a total of 12000 points of damage for 24 seconds.^0
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex III which absorbs 100% of incoming melee damage (up to 3500 points of damage per hit) up to a total of 12000 points of damage for 24 seconds.^0

ID: 10561^4
This passive ability improves the resist check of your Beguiler's Banishment and Beguiler's Directed Banishment abilities by 5 points per rank.^0
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 5 points.^0


ID: 10568^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1300 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.^0

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage VIII, which increases your target's hatred for you by 1300 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 20% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.^0


ID: 10569^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1500 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.^0

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage IX, which increases your target's hatred for you by 1500 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 30% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.^0


ID: 10570^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1800 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.^0

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage X, which increases your target's hatred for you by 1800 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.^0


ID: 10604^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 23%, avoidance by 26%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 23%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 10605^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 25%, avoidance by 26%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 25%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 10606^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 27%, avoidance by 26%, and its base armor class by 300 points.
Rank 47 reduces the reuse time of this ability by 2 minutes.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 10607^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 22%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 22%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 10608^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 24%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 24%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 10609^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 26%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 10627^4
This passive ability gives you the chance to kick on successful ripostes 25, 35, and 50% of the time.^0
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to kick when performing a riposte.^0

ID: 10650^4
This passive ability grants you an additional 1% chance per rank to resist snare spells.^0
This passive ability grants you an additional 1% chance to resist snare spells.^0

ID: 10653^4
This passive ability reduces the reuse times of your Whirlwind and Voiddance Disciplines by 2 minutes per rank.^0
This passive ability reduces the reuse time of your Whirlwind and Voiddance disciplines by 2 minutes.^0

ID: 10656^4
This passive ability increases the duration of your Impenetrable line of disciplines (Earthwalk, Impenetrable, and Earthforce Discipline) by 6 seconds per rank.^0
This passive ability extends the duration of your Impenetrable line of disciplines by 6 seconds.^0

ID: 10676^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1000 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light VII, which heals them for 1000 health.^0

ID: 10677^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1200 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light VIII, which heals them for 1200 health.^0

ID: 10678^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1400 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light IX, which heals them for 1400 health.^0

ID: 10700^4
This ability, when activated, teleports you through the shadow realm, placing you at the safe point of the zone.
Ranks 2-6 reduce the cast time of this ability by 10% per rank.^0

This ability, when activated, teleports you through the shadow realm, placing you at the safe point of the zone.^0

ID: 10701^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 575 health.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare I for 575 health.^0


ID: 10702^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 1250 health.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare II for 1250 health.^0


ID: 10703^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 2250 health.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare III for 2250 health.^0


ID: 10705^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 750 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life X which heals you for 750 health.^0

ID: 10705^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 10706^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 900 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life XI which heals you for 900 health.^0

ID: 10706^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 10707^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 1100 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life XII which heals you for 1100 health.^0

ID: 10707^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 10719^4
This passive ability reduces the reuse time of your Outrider's Attack ability by 2 minutes per rank.^0
This ability, when activated, increases your attack power by 200 points, melee accuracy with all skills by 30%, chance to perform a critical melee hit with all skills by 20%, and the minimum damage you deal with all melee attacks by 120 points for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 10743^4
This passive ability increases the minimum damage you deal with archery attacks by 135 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 105 points (scaled to the delay of your weapon).^0

ID: 10744^4
This passive ability increases the minimum damage you deal with archery attacks by 170 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 130 points (scaled to the delay of your weapon).^0

ID: 10745^4
This passive ability increases the minimum damage you deal with archery attacks by 205 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 160 points (scaled to the delay of your weapon).^0

ID: 10746^4
This passive ability increases the minimum damage you deal with archery attacks by 240 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 185 points (scaled to the delay of your weapon).^0

ID: 10747^4
This passive ability increases the minimum damage you deal with archery attacks by 275 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 210 points (scaled to the delay of your weapon).^0

ID: 10750^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.^0

ID: 10751^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.^0

ID: 10752^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.^0

ID: 10776^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of boiling lava fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.^0

ID: 10777^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of boiling lava fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.^0

ID: 10778^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of boiling lava fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.^0

ID: 10789^4
This ability, when activated, casts the highest rank of Grip of Ro that you have scribed.^0
This ability, when activated, casts the highest rank of Grip of Ro that you have scribed.
Reduces the base cast time of this ability by 50%.^0


ID: 10792^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 6 seconds per rank.^0
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 6 seconds.^0

ID: 10803^4
This passive ability grants you a 25% chance per rank to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0
This passive ability grants you a 25% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0

ID: 10831^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 10832^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 10833^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 10850^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 400 point base damage backstab skill attack on your opponent.^0
This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike I on your opponent.
Massive Strike I is a 400 point base damage backstab skill attack.^0


ID: 10851^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 500 point base damage backstab skill attack on your opponent.^0
This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike II on your opponent.
Massive Strike II is a 500 point base damage backstab skill attack.^0


ID: 10852^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 600 point base damage backstab skill attack on your opponent.^0
This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike III on your opponent.
Massive Strike III is a 600 point base damage backstab skill attack.^0


ID: 10856^6
A storm of icicles rainss down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.^0

ID: 10857^6
A storm of icicles rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.^0

ID: 10858^6
A storm of icicles rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.^0

ID: 10915^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 500 health.^0
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to bestow your group with Cascading Theft of Life I which heals them for 500 health.^0

ID: 10916^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 600 health.^0
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to bestow your group with Cascading Theft of Life II which heals them for 600 health.^0

ID: 10917^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 700 health.^0
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to bestow your group with Cascading Theft of Life III which heals them for 700 health.^0

ID: 10950^4
This passive ability extends the duration of your slow spells by 6 seconds per rank.^0
This passive ability extends the duration of your slow spells by 6 seconds.^0

ID: 10959^4
This passive ability extends the duration of your damage over time spells (that have a mana cost) by 6 seconds per rank.^0
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 6 seconds.^0

ID: 10963^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 90 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 95 points (scaled to the delay of your weapon).^0

ID: 10964^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 135 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 140 points (scaled to the delay of your weapon).^0

ID: 10965^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 180 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 185 points (scaled to the delay of your weapon).^0

ID: 10966^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 225 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 230 points (scaled to the delay of your weapon).^0

ID: 10967^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 270 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 280 points (scaled to the delay of your weapon).^0

ID: 10968^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 315 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 325 points (scaled to the delay of your weapon).^0

ID: 10969^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 360 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 370 points (scaled to the delay of your weapon).^0

ID: 10970^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 405 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 415 points (scaled to the delay of your weapon).^0

ID: 10971^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 450 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 465 points (scaled to the delay of your weapon).^0

ID: 10972^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 495 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 510 points (scaled to the delay of your weapon).^0

ID: 10973^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 540 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 555 points (scaled to the delay of your weapon).^0

ID: 10974^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 585 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 600 points (scaled to the delay of your weapon).^0

ID: 11000^4
This passive ability reduces the reuse timer of your taunt skill by 1 second per rank.^0
This passive ability reduces the reuse time of your taunt skill by 1 second.^0

ID: 11003^4
This passive ability extends the duration of your Shield Reflect combat ability by 6 seconds per rank.^0
This passive ability extends the duration of your Shield Reflect combat ability by 6 seconds.^0

ID: 11025^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 5 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 5 points.^0

ID: 11026^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 10 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 10 points.^0

ID: 11027^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 15 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 15 points.^0

ID: 11028^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 20 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 20 points.^0

ID: 11029^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 25 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 25 points.^0

ID: 11030^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 30 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 30 points.^0

ID: 11031^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 35 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 35 points.^0

ID: 11032^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 40 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 40 points.^0

ID: 11033^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 45 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 45 points.^0

ID: 11034^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 50 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 50 points.^0

ID: 11035^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 55 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 55 points.^0

ID: 11036^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 60 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 60 points.^0

ID: 11037^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 100 points and improves their resistance check by 65 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by 100 points and improves their resist modifier by 65 points.^0

ID: 11038^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 250 points and improves their resistance check by 70 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by 250 points and improves their resist modifier by 70 points.^0

ID: 11039^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 500 points and improves their resistance check by 75 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by 500 points and improves their resist modifier by 75 points.^0

ID: 11040^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 800 points and improves their resistance check by 75 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by 800 points and improves their resist modifier by 75 points.^0

ID: 11041^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 1000 points and improves their resistance check by 75 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by 1000 points and improves their resist modifier by 75 points.^0

ID: 11042^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 1200 points and improves their resistance check by 75 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by 1200 points and improves their resist modifier by 75 points.^0

ID: 11074^4
This passive ability increases your max skill cap for safe fall by 100, 150, and 200 points.^0
This passive ability increases your safe fall skill cap by 100 points.^0

ID: 11077^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 275 and deals 800 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp IX which reduces your target's hatred for you by 275 points and deals 800 damage every 6 seconds for 12 seconds.^0

ID: 11078^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 10, reduces your target's hatred for you by 220, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash VIII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 10, reduces your target's hatred for you by 220 points, and stuns level 85 or lower targets for 1 second.^0

ID: 11079^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 11, reduces your target's hatred for you by 275, and reduces their attack power by 110 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw IX which performs an additional Tiger Claw skill attack with a base damage of 11, reduces your target's hatred for you by 275 points, and reduces their attack power by 110 points for 12 seconds.^0

ID: 11085^4
This passive ability increases your max skill cap for 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing weapons.
Ranks 1-11 by 20 points per rank. Ranks 12-14 by 10 points per rank.^0

This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 20 points.^0

ID: 11086^4
This passive ability increases your skill cap for all 2-handed weapons by 40 points as well as the minimum damage you deal with 2-handed attacks by 35 points.^0
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 40 points.^0

ID: 11087^4
This passive ability increases your skill cap for all 2-handed weapons by 60 points as well as the minimum damage you deal with 2-handed attacks by 50 points.^0
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 60 points.^0

ID: 11309^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage I for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage I increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11310^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage I for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage I increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11311^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage I for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage I increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11312^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 25%, its accuracy by 20%, its chance to flurry by 1%, its base melee damage by 150%, reduces the amount of hatred that it generates by 42%, but drains 900 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage II for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage II increases your warder's attack speed by 25%, its accuracy by 20%, its chance to flurry by 1%, its base melee damage by 150%, reduces the amount of hatred that it generates by 42%, but drains 900 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11313^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 25%, its accuracy by 20%, its chance to flurry by 1%, its base melee damage by 150%, reduces the amount of hatred that it generates by 42%, but drains 900 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage II for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage II increases your warder's attack speed by 25%, its accuracy by 20%, its chance to flurry by 1%, its base melee damage by 150%, reduces the amount of hatred that it generates by 42%, but drains 900 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11314^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11315^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11316^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11317^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11318^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11319^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11320^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11321^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11322^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11323^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.2 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.2 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11324^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.4 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.4 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11325^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.4 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.4 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11326^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11327^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11328^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.8 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.8 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11329^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11330^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11331^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11332^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11333^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11334^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11335^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11336^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11337^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11338^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11339^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11339^6
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, and the minimum damage done per hit by #2%.^0
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, and raises the lower bound of your melee hits to be #2.^0

ID: 11340^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11341^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11342^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11343^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11344^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11345^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11346^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11347^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11348^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11349^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11350^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11351^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11352^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11431^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11432^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11433^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11434^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11435^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11436^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11437^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11438^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11439^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11440^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11441^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11442^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11443^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 41%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 41%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11444^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11445^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11446^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11447^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11448^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11449^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11450^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11451^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11452^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11453^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11454^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11455^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11456^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11457^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11458^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11459^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11460^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11461^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11462^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0


ID: 11463^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.^0

This ability, when activated, imbues your pet with Frenzy of the Dead II.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead II increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.^0


ID: 11464^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares allows your pet to trigger a 16000 point lifetap on bash attacks up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzy of the Dead III and Lingering Nightmares I.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead III increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares I allows your pet to trigger a 16000 point lifetap on bash attacks up to 10 times for 10 minutes.^0


ID: 11465^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares allows your pet to trigger a 16000 point lifetap on bash attacks up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzy of the Dead III and Lingering Nightmares I.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead III increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares I allows your pet to trigger a 16000 point lifetap on bash attacks up to 12 times for 10 minutes.^0


ID: 11466^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzy of the Dead IV and Lingering Nightmares II.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IV increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares II allows your pet to trigger a 19000 point lifetap on bash attacks up to 12 times for 10 minutes.^0


ID: 11467^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 14 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzy of the Dead IV and Lingering Nightmares II.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IV increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares II allows your pet to trigger a 19000 point lifetap on bash attacks up to 14 times for 10 minutes.^0


ID: 11468^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzy of the Dead IV and Lingering Nightmares II.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IV increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares II allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.^0


ID: 11469^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 48 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzy of the Dead V and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead V increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 48 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.^0


ID: 11470^4
This ability, when activated, imbues your pet with Frenzied Burnout.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11471^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 1%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 1%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11472^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 2%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 2%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11473^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 3%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 3%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11474^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 4%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 4%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11475^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11476^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 4%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 4%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11477^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 8%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 8%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11478^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 12%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 12%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11479^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 16%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 16%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11480^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11481^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 13%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 13%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11482^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 26%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 26%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11483^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11484^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 48 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 48 seconds.^0


ID: 11485^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1 minute.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1 minute.^0


ID: 11486^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11487^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 27%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 27%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11488^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 34%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 34%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11489^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 41%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 41%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11490^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 41%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 41%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11491^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11492^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11493^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 7%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 7%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11494^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11495^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11496^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11497^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 9%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 9%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11498^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11499^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11500^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11501^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11502^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11503^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0


ID: 11504^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0


ID: 11505^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 12%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 12%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0


ID: 11506^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0


ID: 11507^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0


ID: 11508^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0


ID: 11509^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0


ID: 11510^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 14%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 14%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0


ID: 11511^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0


ID: 11512^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0


ID: 11513^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.8 minutes.^0


ID: 11514^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11515^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 16%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 16%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11516^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 17%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 17%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11517^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11518^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 55%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 55%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11519^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 57%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 57%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11520^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11521^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11522^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11523^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11524^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2 minutes.^0


ID: 11525^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2 minutes.^0


ID: 11526^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0


ID: 11527^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 20%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 20%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0


ID: 11528^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0


ID: 11529^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0


ID: 11530^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.4 minutes.^0


ID: 11531^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.4 minutes.^0


ID: 11532^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0


ID: 11533^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 22%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 22%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0


ID: 11534^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0


ID: 11535^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 62%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 62%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0


ID: 11536^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 63%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 63%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0


ID: 11537^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 64%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 64%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0


ID: 11538^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0


ID: 11539^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11540^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11541^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11542^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11543^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11544^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11545^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11546^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11547^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11548^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11549^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11550^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11551^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11552^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11553^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 68%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 68%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11554^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 68%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 68%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11555^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11556^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11557^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11558^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11559^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11560^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11561^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11562^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11563^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11564^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11565^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11566^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11567^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 30%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 30%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11568^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11569^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11570^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11571^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11572^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11573^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11574^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11575^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VII.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout VII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.^0


ID: 11576^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VII.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout VII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.^0


ID: 11577^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11578^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 110 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 110 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11579^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 110 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 110 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11580^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 112 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 112 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11581^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 112 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 112 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11582^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11583^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11584^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11585^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 117 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 117 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11586^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 117 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 117 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11587^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 119 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 119 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11588^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 119 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 119 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11589^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11590^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11591^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IX and Virulent Talon II.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout IX increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon II allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11592^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11593^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 8 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 8 times for 10 minutes.^0


ID: 11594^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 9 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 9 times for 10 minutes.^0


ID: 11595^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11596^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 74%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 74%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11597^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 75%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 75%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11598^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11599^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11600^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11601^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11602^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11603^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11604^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11605^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11606^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11607^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11608^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 41%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 41%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11609^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11610^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11611^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0


ID: 11612^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0


ID: 11613^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0


ID: 11614^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0


ID: 11615^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0


ID: 11616^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0


ID: 11617^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11618^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11619^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11620^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11621^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11622^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11623^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11624^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11625^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11626^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11627^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11628^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11629^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11630^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11631^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11632^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 13 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 13 times for 10 minutes.^0


ID: 11633^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XI and Virulent Talon IV.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XI increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon IV allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 11634^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 187%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XII and Virulent Talon V.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XII increases your pet's melee damage by 187%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon V allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 11635^4
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 2 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 3 - Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Rank 8 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.^0

This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.^0


ID: 11638^4
This ability, when activated, moves your companion forward in the direction you are facing.
Ranks 4-7 reduce the reuse time by 1 second per rank.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 2 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 3 - Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Rank 8 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.^0

This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.^0


ID: 11643^4
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Ranks 2-4, 8 - Feign Death - /pet feign
Allows your pet to feign death with 25, 50, 75, and 90% success once every 9 seconds.

Rank 5 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 6 - Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Rank 12 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.^0

This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.^0


ID: 11649^4
This ability, when activated, moves your companion forward in the direction you are facing.
Ranks 9-11 reduce the reuse time by 1 second per rank.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Ranks 2-4, 8 - Feign Death - /pet feign
Allows your pet to feign death with 25, 50, 75, and 90% success once every 9 seconds.

Rank 5 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 6 - Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Rank 12 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.^0

This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Feign Death - /pet feign
Allows your pet to feign death with 75% chance of success once every 9 seconds.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.^0


ID: 11655^4
This passive ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Rank 1 - Guard - /pet guard and Follow - /pet follow

Rank 2 - Attack - /pet attack and Queue Attack - /pet qattack

Rank 3 - Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Rank 4 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 9 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 10 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack your current target.^0

This passive ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow.^0


ID: 11659^4
This ability, when activated, moves your companion forward in the direction you are facing.
Ranks 6-9 reduce the reuse time by 1 second per rank.
Passively grants you finer control over your animations. Command hotkeys can be created via the pet window.
Rank 1 - Guard, Follow - /pet guard, /pet follow

Rank 2 - Attack, Queue Attack - /pet attack, /pet qattack

Rank 3 - Back Off, Toggle Taunt, Toggle Sit, Toggle Stop, Who Leader, Report Health, Target Pet - /pet back off, /pet taunt (on/off), /pet sit (on/off), /pet stop (on/off), /pet who leader, /pet report health, /pet target

Rank 4 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 9 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 10 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack your current target.^0

This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you.^0


ID: 11665^4
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 2 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 3 - Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Ranks 5-7 - Feign Death - /pet feign
Allows your pet to feign death with 25, 50, and 75% success once every 9 seconds.

Rank 11 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.^0

This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.^0


ID: 11668^4
This ability, when activated, moves your companion forward in the direction you are facing.
Ranks 8-10 reduce the reuse time by 1 second per rank.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 2 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 3 - Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Ranks 5-7 - Feign Death - /pet feign
Allows your pet to feign death with 25, 50, and 75% success once every 9 seconds.

Rank 11 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.^0

This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.^0


ID: 11821^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 12%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 12% and performing one additional hit with a 2-handed weapon when double attacking by 2%.^0


ID: 11822^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 15% and performing one additional hit with a 2-handed weapon when double attacking by 5%.^0


ID: 11823^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 18%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 18% and performing one additional hit with a 2-handed weapon when double attacking by 8%.^0


ID: 11824^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 21%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 21% and performing one additional hit with a 2-handed weapon when double attacking by 10%.^0


ID: 11825^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24% and performing one additional hit with a 2-handed weapon when double attacking by 11%.^0


ID: 11826^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 27%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 27% and performing one additional hit with a 2-handed weapon when double attacking by 14%.^0


ID: 11827^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and performing one additional hit with a 2-handed weapon when double attacking by 17%.^0


ID: 11828^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 5 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 18%, and your triple attack skill cap by 5 points.^0


ID: 11829^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 10 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 19%, and your triple attack skill cap by 10 points.^0


ID: 11830^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 15 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 20%, and your triple attack skill cap by 15 points.^0


ID: 11831^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 20 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 22%, and your triple attack skill cap by 20 points.^0


ID: 11832^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 25 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 23%, and your triple attack skill cap by 25 points.^0


ID: 11833^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 30 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 25%, and your triple attack skill cap by 30 points.^0


ID: 11834^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 33% and your triple attack skill cap by 30 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 33%, performing one additional hit with a 2-handed weapon when double attacking by 25%, and your triple attack skill cap by 30 points.^0


ID: 11835^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 36% and your triple attack skill cap by 30 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 36%, performing one additional hit with a 2-handed weapon when double attacking by 25%, and your triple attack skill cap by 30 points.^0


ID: 11836^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 39% and your triple attack skill cap by 30 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 39%, performing one additional hit with a 2-handed weapon when double attacking by 25%, and your triple attack skill cap by 30 points.^0


ID: 11837^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 42% and your triple attack skill cap by 30 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 42%, performing one additional hit with a 2-handed weapon when double attacking by 26%, and your triple attack skill cap by 30 points.^0


ID: 11838^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45% and your triple attack skill cap by 30 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, performing one additional hit with a 2-handed weapon when double attacking by 26%, and your triple attack skill cap by 30 points.^0


ID: 11839^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48% and your triple attack skill cap by 30 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 27%, and your triple attack skill cap by 30 points.^0


ID: 11840^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48% and your triple attack skill cap by 35 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 27%, and your triple attack skill cap by 35 points.^0


ID: 11841^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48% and your triple attack skill cap by 40 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 28%, and your triple attack skill cap by 40 points.^0


ID: 11842^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48% and your triple attack skill cap by 45 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 28%, and your triple attack skill cap by 45 points.^0


ID: 11843^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48% and your triple attack skill cap by 50 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 29%, and your triple attack skill cap by 50 points.^0


ID: 11844^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 3%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 29%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 3%.^0


ID: 11845^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 6%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 29%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 6%.^0


ID: 11846^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 9%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 30%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 9%.^0


ID: 11847^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 12%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 30%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 12%.^0


ID: 11848^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 30%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0


ID: 11849^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 55 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 30%, your triple attack skill cap by 55 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0


ID: 11850^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 60 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 31%, your triple attack skill cap by 60 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0


ID: 11851^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 65 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 31%, your triple attack skill cap by 65 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0


ID: 11852^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 70 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 32%, your triple attack skill cap by 70 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0


ID: 11853^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 32%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0


ID: 11854^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 18%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 33%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 18%.^0


ID: 11855^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 21%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 33%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 21%.^0


ID: 11856^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 34%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11857^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 51%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 51%, performing one additional hit with a 2-handed weapon when double attacking by 34%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11858^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 55%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 55%, performing one additional hit with a 2-handed weapon when double attacking by 35%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11859^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 60%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 60%, performing one additional hit with a 2-handed weapon when double attacking by 36%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11860^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 70%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 70%, performing one additional hit with a 2-handed weapon when double attacking by 36%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11861^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 80%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 80%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11862^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11863^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 80 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 80 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11864^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 85 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 85 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11865^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11866^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 27%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 27%.^0


ID: 11867^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 30%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 30%.^0


ID: 11868^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11869^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 95 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 95 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11870^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 100 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 100 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11871^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 110 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 110 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11872^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 120 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 120 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11873^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 130 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 130 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11874^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 140 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 140 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11875^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 150 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 150 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11876^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 160 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 39%, your triple attack skill cap by 160 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11877^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 170 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 41%, your triple attack skill cap by 170 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11878^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 180 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 43%, your triple attack skill cap by 180 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11879^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 190 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 45%, your triple attack skill cap by 190 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 12416^4
This passive ability increases your chance to perform a twinproc each time you trigger a detrimental weapon based spell.
Ranks 1-6 by 3% per rank.
Ranks 7-8 by an additional 1% per rank.^0

This passive ability grants a 3% chance to twincast your weapon's detrimental combat-activated spells.^0

ID: 12460^4