3103 updated strings (RED indicates old description, GREEN indicates new description):

ID: 2^4
This passive ability increases your 7 base statistics by 2 points per rank.
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 2 points.

ID: 3^4
This passive ability raises your base strength by 4 points.
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 4 points.

ID: 4^4
This passive ability raises your base strength by 6 points.
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 6 points.

ID: 5^4
This passive ability raises your base strength by 8 points.
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 8 points.

ID: 6^4
This passive ability raises your base strength by 10 points.
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points.

ID: 15^4
This passive ability increases your regeneration.
Ranks 1-33 by 1 point per rank.
Ranks 34-38 by 5 points per rank.
Ranks 39-43 by 10 points per rank.

This passive ability increases your health regeneration by 1 point.

ID: 16^4
This passive ability raises your base agility by 10 points.
This passive ability increases your health regeneration by 2 points.

ID: 17^4
This passive ability raises your base dexterity by 2 points.
This passive ability increases your health regeneration by 3 points.

ID: 27^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. This storm will dissipate after damaging %T creatures or after %i seconds.

ID: 28^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. This storm will dissipate after damaging %T creatures or after %i seconds.

ID: 37^4
This passive ability improves your base resistances.
Ranks 1-15 increase your cold, disease, fire, magic, and poison resistances by 2 points per rank.
Ranks 16-35 increase your corruption resistance by 2 points per rank.

This passive ability improves your cold, disease, fire, magic, and poison resistances by 2 points.

ID: 42^4
This passive ability increases your natural mana regeneration by 1 point per rank.
This passive ability increases your mana regeneration by 1 point.

ID: 68^4
This ability decreases your food and drink consumption by 10, 25 and 50%.
This passive ability reduces your food and drink consumption by 110%.

ID: 71^4
This ability increases the amount of air you can hold in your lungs by 10, 25, 50, 75, and 100%. Rank 6 grants you the permanent ability to breathe underwater and in airless environments.
This passive ability increases the amount of air you can hold in your lungs by 10%.

ID: 73^6
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage.
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage to up to %T entities.

ID: 77^4
This passive ability increases the effectiveness of your instant-healing spells by 2, 5, and 10%.
Ranks 4-23 by an additional 3% per rank.

This passive ability increases the effectiveness of your instant-healing spells by 2%.

ID: 80^4
This passive ability grants your instant-healing spells a 3, 6, and 10% chance to score an exceptional heal.
Ranks 4-15 by an additional 2% per rank. Ranks 16-33 by 1% per rank.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-healing spells a 3% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 83^4
This passive ability lowers the mana cost of all spells by 2, 5, 10, and 15%.
This passive ability reduces the mana cost of all spells by 2%.

ID: 83^6
Conjures a rain of fire that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of fire over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 85^6
Calls down a firestorm in three waves, causing #1 damage to all creatures in the vicinity of your target.
Calls down a firestorm over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 86^4
This passive ability increases the duration of beneficial spells and skills that you cast by 5%.
Spells that grant invulnerability and combat abilities are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 5%.
Spells that grant invulnerability and combat abilities are exempt from this extension.


ID: 87^4
This passive ability increases the duration of beneficial spells and skills that you cast by 15%.
Spells that grant invulnerability and combat abilities are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 15%.
Spells that grant invulnerability and combat abilities are exempt from this extension.


ID: 88^4
This passive ability increases the duration of beneficial spells and skills that you cast by 30%.
Spells that grant invulnerability and combat abilities are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 30%.
Spells that grant invulnerability and combat abilities are exempt from this extension.


ID: 101^38
This passive ability increases your mercenary's maximum hit points by 125 points.
This passive ability increases your mercenary's maximum health by 125 points.

ID: 102^38
This passive ability increases your mercenary's maximum hit points by 150 points.
This passive ability increases your mercenary's maximum health by 150 points.

ID: 103^38
This passive ability increases your mercenary's maximum hit points by 225 points.
This passive ability increases your mercenary's maximum health by 225 points.

ID: 104^4
This passive ability reduces the cast time of beneficial spells that have a duration of at least 6 seconds and a cast time greater than 3 seconds by 10, 25, and 50%.
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 10%.

ID: 104^38
This passive ability increases your mercenary's maximum hit points by 325 points.
This passive ability increases your mercenary's maximum health by 325 points.

ID: 105^38
This passive ability increases your mercenary's maximum hit points by 435 points.
This passive ability increases your mercenary's maximum health by 435 points.

ID: 106^38
This passive ability increases your mercenary's maximum hit points by 550 points.
This passive ability increases your mercenary's maximum health by 550 points.

ID: 107^4
This passive ability increases your maximum base health by 2, 5, and 10%.
Ranks 4-16 by an additional 1% per rank
The percentages are based off of your base hitpoints, which include stamina and stamina effects.

This passive ability increases your maximum base health (derived from your stamina) by 2%.

ID: 107^38
This passive ability increases your mercenary's maximum hit points by 725 points.
This passive ability increases your mercenary's maximum health by 725 points.

ID: 108^38
This passive ability increases your mercenary's maximum hit points by 860 points.
This passive ability increases your mercenary's maximum health by 860 points.

ID: 109^38
This passive ability increases your mercenary's maximum hit points by 1000 points.
This passive ability increases your mercenary's maximum health by 1000 points.

ID: 110^4
This passive ability increases your natural regeneration by 1 point per rank.
This passive ability increases your health regeneration by 4 points.

ID: 110^38
This passive ability increases your mercenary's maximum hit points by 1175 points.
This passive ability increases your mercenary's maximum health by 1175 points.

ID: 111^38
This passive ability increases your mercenary's maximum hit points by 1350 points.
This passive ability increases your mercenary's maximum health by 1350 points.

ID: 112^38
This passive ability increases your mercenary's maximum hit points by 1550 points.
This passive ability increases your mercenary's maximum health by 1550 points.

ID: 113^38
This passive ability increases your mercenary's maximum hit points by 1800 points.
This passive ability increases your mercenary's maximum health by 1800 points.

ID: 114^38
This passive ability increases your mercenary's maximum hit points by 2400 points.
This passive ability increases your mercenary's maximum health by 2400 points.

ID: 115^38
This passive ability increases your mercenary's maximum hit points by 3050 points.
This passive ability increases your mercenary's maximum health by 3050 points.

ID: 116^4
This passive ability grants you a 5, 10, and 25% chance to resist fear spells. It also increases the chance of breaking fear earlier.
This passive ability grants you an additional 5% chance to resist most fear spells and increases the chance of breaking fear earlier.

ID: 116^38
This passive ability increases your mercenary's maximum hit points by 3675 points.
This passive ability increases your mercenary's maximum health by 3675 points.

ID: 117^38
This passive ability increases your mercenary's maximum hit points by 4475 points.
This passive ability increases your mercenary's maximum health by 4475 points.

ID: 118^38
This passive ability increases your mercenary's maximum hit points by 9650 points.
This passive ability increases your mercenary's maximum health by 9650 points.

ID: 119^4
This passive ability gives your critical melee attacks a 50% chance to deal 16000 damage to level 50 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 50% chance to deal 16000 damage to level 50 and lower NPC targets with 10% or less health.

ID: 119^38
This passive ability increases your mercenary's maximum hit points by 14800 points.
This passive ability increases your mercenary's maximum health by 14800 points.

ID: 120^4
This passive ability gives your critical melee attacks a 51% chance to deal 17102 damage to level 52 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 51% chance to deal 17102 damage to level 52 and lower NPC targets with 10% or less health.

ID: 120^38
This passive ability increases your mercenary's maximum hit points by 20000 points.
This passive ability increases your mercenary's maximum health by 20000 points.

ID: 121^4
This passive ability gives your critical melee attacks a 52% chance to deal 19635 damage to level 54 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 52% chance to deal 19635 damage to level 54 and lower NPC targets with 10% or less health.

ID: 121^6
Conjures a rain of lava that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of lava over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 121^38
This passive ability increases your mercenary's maximum hit points by 23500 points.
This passive ability increases your mercenary's maximum health by 23500 points.

ID: 122^38
This passive ability increases your mercenary's maximum hit points by 27000 points.
This passive ability increases your mercenary's maximum health by 27000 points.

ID: 123^38
This passive ability increases your mercenary's maximum hit points by 30000 points.
This passive ability increases your mercenary's maximum health by 30000 points.

ID: 137^4
This passive ability reduces the casting time of your evacuation and succor spells and abilities by 10, 25, and 50%.
This passive ability reduces the cast time of your evacuation and succor spells and abilities by 10%.

ID: 141^4
This passive ability reduces the casting time of your direct damage spells.
Ranks 1-5 for spells that have a casting time of at least 3 seconds by 2, 5, 10, 15, and 20%.
Ranks 6-10 for spells that have a casting time of less than 3 seconds by 2, 5, 10, 15, and 20%.

This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 2%.

ID: 144^4
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50, 62, 75, and 90%.
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50%.

ID: 147^4
This passive ability reduces the casting time of beneficial spells that have a duration and a cast time of at least 3 seconds by 10, 25, and 50%.
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 10%.

ID: 150^4
This passive ability improves your Alchemy skill.
Ranks 1-3 reduce the chance of failing Alchemy combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability reduces the chance of failing Alchemy recipes by 10%.

ID: 158^4
This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.
Rank 2 allows these illusions to persist through death.

This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.

ID: 159^4
This passive ability improves your Jewelcrafting skill.
Ranks 1-3 reduce the chance of failing Jewelcrafting combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability reduces the chance of failing Jewelcrafting recipes by 10%.

ID: 195^4
This passive ability grants you immunity to all fear spells that can be resisted.
This passive ability grants you immunity to most fear spells.

ID: 196^4
This passive ability allows you to use your Bash skill while wielding any 2-handed weapon.
This passive ability allows you to use your bash skill while wielding a two-handed weapon.

ID: 198^4
This passive ability improves the effectiveness of your offhand attacks.
Rank 1 increases your chance to successfully dual wield by 9%.
Rank 2 increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 20%.
Ranks 13-18 by an additional 5% per rank.
Ranks 3-7 reduce the chance your opponent will riposte your offhand attacks by 20% per rank.
Ranks 8-12 reduce the damage you take when your offhand attacks encounter a damage shield by 20% per rank.

This passive ability increases your chance to successfully dual wield by 9%.

ID: 201^38
This passive ability increases your mercenary's mana pool by 115 points.
This passive ability increases your mercenary's maximum mana by 115 points.

ID: 202^38
This passive ability increases your mercenary's mana pool by 195 points.
This passive ability increases your mercenary's maximum mana by 195 points.

ID: 203^38
This passive ability increases your mercenary's mana pool by 265 points.
This passive ability increases your mercenary's maximum mana by 265 points.

ID: 204^38
This passive ability increases your mercenary's mana pool by 350 points.
This passive ability increases your mercenary's maximum mana by 350 points.

ID: 205^38
This passive ability increases your mercenary's mana pool by 445 points.
This passive ability increases your mercenary's maximum mana by 445 points.

ID: 206^38
This passive ability increases your mercenary's mana pool by 530 points.
This passive ability increases your mercenary's maximum mana by 530 points.

ID: 207^38
This passive ability increases your mercenary's mana pool by 620 points.
This passive ability increases your mercenary's maximum mana by 620 points.

ID: 208^38
This passive ability increases your mercenary's mana pool by 715 points.
This passive ability increases your mercenary's maximum mana by 715 points.

ID: 209^38
This passive ability increases your mercenary's mana pool by 800 points.
This passive ability increases your mercenary's maximum mana by 800 points.

ID: 210^38
This passive ability increases your mercenary's mana pool by 895 points.
This passive ability increases your mercenary's maximum mana by 895 points.

ID: 211^38
This passive ability increases your mercenary's mana pool by 995 points.
This passive ability increases your mercenary's maximum mana by 995 points.

ID: 212^38
This passive ability increases your mercenary's mana pool by 1095 points.
This passive ability increases your mercenary's maximum mana by 1095 points.

ID: 213^38
This passive ability increases your mercenary's mana pool by 1195 points.
This passive ability increases your mercenary's maximum mana by 1195 points.

ID: 214^38
This passive ability increases your mercenary's mana pool by 1365 points.
This passive ability increases your mercenary's maximum mana by 1365 points.

ID: 215^38
This passive ability increases your mercenary's mana pool by 2050 points.
This passive ability increases your mercenary's maximum mana by 2050 points.

ID: 216^38
This passive ability increases your mercenary's mana pool by 2600 points.
This passive ability increases your mercenary's maximum mana by 2600 points.

ID: 217^38
This passive ability increases your mercenary's mana pool by 3685 points.
This passive ability increases your mercenary's maximum mana by 3685 points.

ID: 218^38
This passive ability increases your mercenary's mana pool by 7460 points.
This passive ability increases your mercenary's maximum mana by 7460 points.

ID: 219^38
This passive ability increases your mercenary's mana pool by 11250 points.
This passive ability increases your mercenary's maximum mana by 11250 points.

ID: 220^38
This passive ability increases your mercenary's mana pool by 15000 points.
This passive ability increases your mercenary's maximum mana by 15000 points.

ID: 221^38
This passive ability increases your mercenary's mana pool by 15800 points.
This passive ability increases your mercenary's maximum mana by 15800 points.

ID: 222^38
This passive ability increases your mercenary's mana pool by 16600 points.
This passive ability increases your mercenary's maximum mana by 16600 points.

ID: 223^38
This passive ability increases your mercenary's mana pool by 17500 points.
This passive ability increases your mercenary's maximum mana by 17500 points.

ID: 225^4
This passive ability increases the effective casting level of your songs by 1, 3, 5, 6, and 7 levels. This bonus improves:
Songs that get stronger or last longer based on your level.
Song stacking priority on targets.
The likelihood that songs that dispel effects will succeed.
The likelihood that songs that cure blindness will succeed.
The likelihood that songs that sense, disarm, or pick locked traps will succeed.

This passive ability increases the effective casting level of your songs by 1 level. This bonus improves:
Songs that get stronger or last longer based on your level.
Song stacking priority on targets.
The likelihood that songs that dispel effects will succeed.
The likelihood that songs that cure blindness will succeed.
The likelihood that songs that sense, disarm, or pick locked traps will succeed.


ID: 237^4
This passive ability reduces the reuse time of your Feign Death skill by 1, 3, and 5 seconds.
This passive ability reduces the reuse time of your Feign Death skill by 1 second.

ID: 240^4
This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50% of the time.
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to unleash a flying kick when performing a riposte.

ID: 244^4
This passive ability improves your Poisoncrafting skill.
Ranks 1-4 reduce the chance of failing Poisoncrafting combinations by 10, 25, 50, and 75%.
Ranks 1-3 reduce the time to apply poison by 2.5 seconds per rank. Rank 4 by an additional 1.5 seconds.
Ranks 5-14 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability reduces the chance of failing Tinkering recipes by 10% and reduces the time it takes to apply poisons by 2.5 seconds.

ID: 247^4
This passive ability increases your chance to execute a double riposte 15, 35, 50, 110, 120, and 130% of the time.
This passive ability grants you a 5% chance to perform a double riposte.

ID: 252^6
Calls down lightning from the sky, causing between #1 and @1 damage to all those in a small area around your target. This spell can only be cast outdoors.
Calls down lightning from the sky over your target, causing between #1 and @1 damage to up to %T creatures in the area. This spell can only be cast outdoors.

ID: 262^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. This storm will dissipate after damaging %T creatures or after %i seconds.

ID: 266^4
This passive ability increases the duration of beneficial spells and skills that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.


ID: 278^4
This passive ability grants you 1 additional point of mana and hit point regeneration.
This passive ability increases your mana regeneration by 4 points.

ID: 283^4
This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 10% per rank.
This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 10%.

ID: 292^4
This passive ability raises your base strength by 12 points.
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 12 points.

ID: 293^4
This passive ability raises your base strength by 14 points.
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 14 points.

ID: 294^4
This passive ability raises your base strength by 16 points.
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 16 points.

ID: 295^4
This passive ability raises your base strength by 18 points.
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 18 points.

ID: 296^4
This passive ability raises your base strength by 20 points.
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 20 points.

ID: 297^4
This passive ability raises your base strength by 22 points.
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 22 points.

ID: 298^4
This passive ability raises your base strength by 24 points.
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 24 points.

ID: 299^4
This passive ability raises your base strength by 26 points.
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 26 points.

ID: 299^6
Creates a watchful aura that will alert you when penetrated.
Creates a watchful ward at a location you choose, which will alert you to movement in the area every 2 seconds for up to %i seconds.

ID: 300^4
This passive ability raises your base strength by 28 points.
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 28 points.

ID: 301^4
This passive ability raises your base strength by 30 points.
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 30 points.

ID: 301^38
This passive ability increases your mercenary's armor class by 10 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 10 points.

ID: 302^38
This passive ability increases your mercenary's armor class by 20 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 20 points.

ID: 303^38
This passive ability increases your mercenary's armor class by 30 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 30 points.

ID: 304^38
This passive ability increases your mercenary's armor class by 40 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 40 points.

ID: 305^38
This passive ability increases your mercenary's armor class by 50 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 50 points.

ID: 306^38
This passive ability increases your mercenary's armor class by 60 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 60 points.

ID: 307^38
This passive ability increases your mercenary's armor class by 70 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 70 points.

ID: 308^38
This passive ability increases your mercenary's armor class by 80 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 80 points.

ID: 309^38
This passive ability increases your mercenary's armor class by 90 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 90 points.

ID: 310^38
This passive ability increases your mercenary's armor class by 100 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 100 points.

ID: 311^38
This passive ability increases your mercenary's armor class by 110 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 110 points.

ID: 312^38
This passive ability increases your mercenary's armor class by 120 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 120 points.

ID: 313^38
This passive ability increases your mercenary's armor class by 130 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 130 points.

ID: 314^38
This passive ability increases your mercenary's armor class by 140 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 140 points.

ID: 315^38
This passive ability increases your mercenary's armor class by 150 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 150 points.

ID: 316^38
This passive ability increases your mercenary's armor class by 165 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 165 points.

ID: 317^38
This passive ability increases your mercenary's armor class by 180 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 180 points.

ID: 318^38
This passive ability increases your mercenary's armor class by 200 points.
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 200 points.

ID: 328^6
Conjures a column of fire that burns several creatures in the vicinity of your target, causing between #1 and @1 damage.
Conjures a column of fire that burns up to %T creatures in the vicinity of your target, causing between #1 and @1 damage.

ID: 330^6
Conjures a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of blades over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 365^6
Creates an infectious cloud, causing #3 damage initially and #2 damage every six seconds for %z to all beings in a small area around your target.
Creates an infectious cloud, causing #3 damage initially and #2 damage every six seconds for %z to up to %T beings in a small area around your target.

ID: 377^6
Calls down a cascade of sleet that falls in three waves, causing #1 damage to all creatures in the vicinity of your target.
Calls down a cascade of sleet over your target, causing #1 damage every 3 seconds to creatures in the area. This storm will dissipate after damaging %T creatures or after %i seconds.

ID: 380^6
Creates a column of frost, causing between #1 and @1 damage to several creatures in the vicinity of your target.
Conjures a column of frost on your target, causing between #1 and @1 damage to up to %T creatures.

ID: 382^6
Creates a frost spiral that causes between #1 and @1 damage to several creatures in a small area around your target.
Creates a frost spiral that causes between #1 and @1 damage to up to %T creatures in a small area around your target.

ID: 386^6
Creates a pillar of fire, causing between #1 and @1 damage to several creatures in the vicinity of your target.
Creates a pillar of fire, causing between #1 and @1 damage to up to %T creatures in the vicinity of your target every 3 seconds for %i seconds.

ID: 401^38
This passive ability improves your mercenary's base resistances (cold, disease, fire, magic, and poison) by 10 points per rank.
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 10 points.

ID: 409^6
Conjures a rain of spikes that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of spikes over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 410^6
Conjures a rain of swords that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of swords over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 412^4
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.
This passive ability allows you to raise 1 additional standard tradeskill (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 250.


ID: 418^4
This passive ability increases the cap on your 7 base statistics by 5 points per rank.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 5 points.

ID: 418^6
Calls down lightning from the sky, causing between #1 and @1 damage to all those in the vicinity of your target. This spell can only be cast outdoors.
Calls down lightning from the sky over your target, causing between #1 and @1 damage to up to %T creatures in the area. This spell can only be cast outdoors.

ID: 420^6
Calls down lightning from the sky, causing between #1 and @1 damage to all those in the vicinity of your target. This spell can only be cast outdoors.
Calls down lightning from the sky over your target, causing between #1 and @1 damage to up to %T creatures in the area. This spell can only be cast outdoors.

ID: 423^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.5% per rank.
Ranks 8-10 and 12-16 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.

This passive ability increases your maximum base health (derived from your stamina) by 13.5%.

ID: 426^4
This passive ability expands your capacity for both Intelligence and Wisdom by 10 points per rank.
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 10 points.


ID: 433^6
Ignites your target's skin, doing #1 damage, and lowering their ice resistance for %z.
Ignites the skin of up to %T targets, doing #1 damage, and lowering their ice resistance for %z.

ID: 437^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 438^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 440^4
This passive ability gives your critical melee attacks a 53% chance to deal 21210 damage to level 56 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 53% chance to deal 21210 damage to level 56 and lower NPC targets with 10% or less health.

ID: 441^4
This passive ability gives your critical melee attacks a 54% chance to deal 23160 damage to level 58 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 54% chance to deal 23160 damage to level 58 and lower NPC targets with 10% or less health.

ID: 442^4
This passive ability gives your critical melee attacks a 55% chance to deal 25230 damage to level 60 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 55% chance to deal 25230 damage to level 60 and lower NPC targets with 10% or less health.

ID: 458^6
Creates a fire spiral that causes between #1 and @1 damage to all creatures in the vicinity of your target.
Creates a fire spiral that causes between #1 and @1 damage to up to %T creatures in a small area around your target.

ID: 459^6
Creates an energy spiral that causes between #1 and @1 damage to all creatures in the vicinity of your target.
Creates an energy spiral that causes between #1 and @1 damage to up to %T creatures in a small area around your target.

ID: 460^6
Creates an energy spiral that causes between #1 and @1 damage to all creatures in the vicinity of your target.
Creates an energy spiral that causes between #1 and @1 damage to up to %T creatures in a small area around your target.

ID: 462^6
Creates a column of lightning, causing between #1 and @1 damage to several creatures in the vicinity of your target.
Creates a column of lightning that causes between #1 and @1 damage to up to %T creatures in a small area around your target.

ID: 463^6
Creates a circle of force, causing between #1 and @1 damage to several creatures in the vicinity of your target.
Creates a circle of force that causes between #1 and @1 damage to up to %T creatures in a small area around your target.

ID: 467^6
Calls down a lightning storm that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target.
Calls down a lightning storm over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 468^6
Calls down an energy storm that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target.
Calls down a lightning storm over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 469^6
Calls down a storm of lava that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target.
Calls down a storm of lava over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 526^4
This ability, when activated, allows you to suspend and recall your summoned pet at will, provided you remain in your current zone. Rank 1 suspends your pet at its current health only, it will lose its beneficial effects and any weapons or armor given to it.
You may summon a second pet while your first pet is suspended.

This ability, when activated, allows you to suspend and recall your summoned pet at will, provided you remain in your current zone.
Suspends your pet at its current health only, it will lose its beneficial effects and any equipment given to it.
You may summon a second pet while your first pet is suspended.


ID: 527^4
This ability, when activated, allows you to suspend and recall your summoned pet at will, provided you remain in your current zone. Rank 2 suspends your pet at its current health and preserves its beneficial effects and any weapons or armor given to it.
You may summon a second pet while your first pet is suspended.

This ability, when activated, allows you to suspend and recall your summoned pet at will, provided you remain in your current zone.
Suspends your pet at its current health, preserves its beneficial effects, and any equipment given to it.
You may summon a second pet while your first pet is suspended.


ID: 567^4
Each rank of this ability reduces the chance that a rooted NPC will be freed by your damaging spells. The first rank provides a 12% increases of the protection provided by Enhanced Root, the second increases the protection by 13% and the third rank by 15%.
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 62%.

ID: 577^1
Unfailing Divinity
Improved Divine Intervention

ID: 577^4
The most devout find that their calls are answered with much greater frequency.
This passive ability grants your Divine Intervention (Death Pact) spells a second chance to heal their target for a lesser amount of health if the first chance failed.
Ranks 1-3 increase the amount of health healed by the second chance by 20% per rank.
Ranks 4-6 by 5% per rank.

This passive ability grants your Divine Intervention line of spells a 20% chance to heal their target for a lesser amount of health if the first chance failed.

ID: 586^4
This passive ability extends your capacity to act as a living shield adding 12 seconds per rank to the duration of your /shield.
This passive ability extends the duration of your /shield ability by 12 seconds.

ID: 605^4
This passive ability provides you a previously unheard of level of stealth that allows your Hide skill to shadow you from creatures that normally see through standard invisibility.
This passive ability provides you a previously unheard of level of stealth that increases the invisibility offered by your Hide skill to tier 2, shadowing you from creatures that normally see through standard invisibility.

ID: 606^4
This passive ability increases the chance that your Hide skill (Evade during combat) will succeed while moving by 20% per rank.
This passive ability grants a 20% chance that your Hide skill (Evade during combat) will succeed while moving.

ID: 622^4
This passive ability reduces the reuse time time of your Hide and Sneak skills by 1 second per rank.
This passive ability reduces the reuse time of your Hide and Sneak skills by 1 second.

ID: 625^4
This passive ability grants you a chance to land critical hits with the direct damage spells from your items and abilities.
Ranks 1-3 by 3% per rank.
Ranks 4-12 by 2% per rank.
Ranks 13-20 by 1% per rank.

This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 3%.

ID: 628^4
This passive ability increases the maximum amount that songs, spells, and abilities can increase your run speed by 5% per rank.
This passive ability increases the maximum amount that songs, spells, and abilities can increase your run speed by 5%.

ID: 634^4
This passive ability increases the chance that your healing spells and the healing effect of your lifetaps will provide an exceptional heal by 3, 6, and 10%.
Ranks 4-22 by an additional 2% per rank.
Ranks 23-25 by an additional 1% per rank.

This passive ability grants your instant-healing and lifetap spells a 3% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 644^4
This passive ability gives your archery attacks a chance to deal 22000 damage to your NPC target if they are humanoid and level 59 or lower.
This passive ability grants your archery attacks a chance to deal 22000 damage to your NPC target if they are humanoid and level 59 or lower.

ID: 649^4
This passive ability reduces the likelihood that victims of your charm spells will break out of their charm early by 15, 25, and 35%.
Ranks 4-6 further reduce the chance by 5% per rank.

This passive ability makes it 15% less likely that your charm spells will break early.

ID: 652^4
This passive ability grants you a 25% chance per rank to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
This passive ability grants you a 25% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 655^4
This passive ability prevents components used in the summoning of pets from being expended, reduces the casting time of your summon item, summon pet and summon target spells by 10% and of your summon swarm pet spells and abilities by 2%.
This passive ability prevents components used in the summoning of pets from being expended, reduces the cast time of your summon item, summon pet and summon target spells by 10% and of your summon swarm pet spells and abilities by 2%.

ID: 656^4
This passive ability prevents components used in the summoning of pets from being expended, reduces the casting time of your summon item, summon pet and summon target spells by 25% and of your summon swarm pet spells and abilities by 5%.
This passive ability prevents components used in the summoning of pets from being expended, reduces the cast time of your summon item, summon pet and summon target spells by 25% and of your summon swarm pet spells and abilities by 5%.

ID: 657^4
This passive ability prevents components used in the summoning of pets from being expended, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.
This passive ability prevents components used in the summoning of pets from being expended, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.

ID: 658^4
This passive ability increases your natural mana regeneration by 1 point per rank.
This passive ability increases your mana regeneration by 1 point.

ID: 660^6
Calls down a frost storm that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target.
Calls down a frost storm over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 661^4
This passive ability increases your regeneration.
Ranks 1-30 by 1 point per rank.
Ranks 31-35 by 5 points per rank.
Ranks 36-40 by 10 points per rank.

This passive ability increases your health regeneration by 1 point.

ID: 671^4
This passive ability prevents components used in the summoning of pets from being expended, allows Reclaim Energy to return 95% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.
This passive ability prevents components used in the summoning of pets from being expended, allows Reclaim Energy to return 95% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.

ID: 678^4
Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
This passive ability reduces the weight of your inventory by 3%.

ID: 683^4
This passive ability increases your natural endurance regeneration.
Ranks 1-25 by 1 point per rank.
Ranks 26-35 by 2 points per rank.

This passive ability increases your endurance regeneration by 1 point.

ID: 686^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat.
Ranks 1-7 by 10% per rank.
Ranks 8-10 by 5% per rank.
Ranks 11-15 by 1% per rank.

This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 10%.

ID: 691^4
This passive ability allows you to advance a second arcane specialization by 50 points. After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.
This passive ability allows you to advance a second arcane specialization by 50 points.
After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.


ID: 692^4
Your highly developed concentration creates the possibility of continuing to cast spells while stunned.
Ranks 1-12 of this passive ability increase your chance to channel through a stun by 5% per rank, ranks 13-15 by an additional 2% per rank.

This passive ability grants you a 5% chance to regain your concentration and complete a spell cast when stunned.

ID: 695^4
This passive ability increases your tracking skill cap by 10 points per rank.
This passive ability increases your tracking skill cap by 10 points.

ID: 731^6
Creates a freezing ice storm that causes #1 damage to several creatures in the vicinity of your target.
Creates a freezing ice storm that causes #1 damage to up to %T creatures in a small area around your target.

ID: 762^4
This passive ability increases your tracking skill cap by 10 points per rank.
This passive ability increases your tracking skill cap by 10 points.

ID: 776^4
This passive ability increases the chance that you'll be successful with blurring the memories of your enemies by 10% per rank.
This passive ability increases the chance that your spells and abilities that cause your target to forget their attackers will succeed by 10%.

ID: 781^4
This passive ability increases the duration of your single-target mesmerization spells by 6 seconds per rank.
This passive ability extends the duration of your single target mesmerization spells and abilities by 6 seconds

ID: 800^4
This passive ability increases the base health of your summoned pets by 2% and its avoidance by 2%.
This passive ability increases the base health of your summoned pets by 2% and avoidance by 2%.

ID: 801^4
This passive ability increases the base health of your summoned pets by 5% and its avoidance by 5%.
This passive ability increases the base health of your summoned pets by 5% and avoidance by 5%.

ID: 802^4
This passive ability increases the base health of your summoned pets by 10% and its avoidance by 10%.
This passive ability increases the base health of your summoned pets by 10% and avoidance by 10%.

ID: 804^4
This passive ability increases the base health of your summoned pets by 5% and its avoidance by 2%.
This passive ability increases the base health of your summoned pets by 5% and avoidance by 2%.

ID: 805^4
This passive ability increases the base health of your summoned pets by 10% and its avoidance by 5%.
This passive ability increases the base health of your summoned pets by 10% and avoidance by 5%.

ID: 806^4
This passive ability increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 20%.
This passive ability increases your chance to successfully dual wield by 9% and allows your offhand weapon to utilize 20% of its minimum damage bonus.

ID: 810^4
This passive ability increases the likelihood that your feigned deaths will not be broken by spells that successfully land on you.
Ranks 1-5 by 10% per rank, additional ranks by 2% per rank.
At rank 5, resisted spells will no longer break feigned deaths.

This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 10%.

ID: 823^4
This passive ability increases your chance to block attacks from opponents you are not facing by 20% per rank.
This passive ability grants a 20% chance for your block skill to function when not facing your opponent.

ID: 844^4
This ability increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing.
This passive ability grants your instant-healing and lifetap spells a 12% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 846^4
This passive ability grants you a chance to attempt a third backstab attack after successfully performing a double backstab. Ranks 1-9 and 13-15 increase your chance by 5% per rank. Ranks 10-12 by 3% per rank. Ranks 16-24 by 1% per rank.
This passive ability grants you a 5% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 852^4
This passive ability improves the chance that your bash attacks will stun your enemy.
Ranks 1-3 and 13-21 by 1% per rank. Ranks 4-12 by 2% per rank.

This passive ability increases the chance your bash attacks will stun your target by 1%.

ID: 881^4
This passive ability reduces your chance of setting off a trapped object by 10% per rank.
This passive ability reduces your chance of setting off a trapped object by 10%.

ID: 888^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 10%.
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 10%.

ID: 889^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 20%.
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 20%.

ID: 890^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 30%.
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.

ID: 891^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 40%.
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 40%.

ID: 892^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 50%.
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 50%.

ID: 907^4
This passive ability increases your maximum health.
Ranks 1-10 by 100 points per rank.
Ranks 11-13 by 3000 points per rank.

This passive ability increases your maximum health by 100 points.

ID: 918^4
This passive ability increases the range of your /shield ability by 2 feet per rank.
This passive ability extends the range of your /shield ability by 2 feet.

ID: 952^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.25% per rank.
Ranks 8-10 and 12-16 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.

This passive ability increases your maximum base health (derived from your stamina) by 13.25%.

ID: 955^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
Each rank of this passive ability raises the maximum that you may raise your Intelligence and Wisdom by 10 points.

Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 10 points.


ID: 962^4
Sometimes when the masters of the divine pass on, they are returned to Norrath to continue their holy work.
This passive ability increases your chance to return to life with the blessing 'Touch of the Divine' when you would otherwise die by 1% per rank.

This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 1%.

ID: 979^4
This passive ability improves your Blacksmithing skill.
Ranks 1-3 reduce the chance of failing Blacksmithing combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability reduces the chance of failing Blacksmithing recipes by 10%.

ID: 982^4
This passive ability improves your Baking skill.
Ranks 1-3 reduce the chance of failing Baking combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability reduces the chance of failing Baking recipes by 10%.

ID: 985^4
This passive ability improves your Brewing skill.
Ranks 1-3 reduce the chance of failing Brewing combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability reduces the chance of failing Brewing recipes by 10%.

ID: 988^4
This passive ability improves your Fletching skill.
Ranks 1-3 reduce the chance of failing Fletching combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability reduces the chance of failing Fletching recipes by 10%.

ID: 991^4
This passive ability improves your Pottery skill.
Ranks 1-3 reduce the chance of failing Pottery combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability reduces the chance of failing Pottery recipes by 10%.

ID: 994^4
This passive ability improves your Tailoring skill.
Ranks 1-3 reduce the chance of failing Tailoring combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability reduces the chance of failing Tailoring recipes by 10%.

ID: 997^4
This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
This passive ability grants you a 5% chance to recover an item that would otherwise be lost on a failed tradeskill combine.

ID: 1000^4
This ability, when activated, will transport you back to your starting city.
This ability, when activated, transports you back to your starting city.
You can check your origin location using the command /charinfo.


ID: 1000^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 2% per rank.
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 2%.

ID: 1001^38
This passive ability increases your tank mercenary's ability to mitigate incoming damage slightly. Each rank increases the mitigation level of your tank.
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 4%.

ID: 1004^4
Reduces the casting time of Encroaching Darkness. Rank 1 reduces the cast time by 10%. Rank 2 reduces the cast time by 25%. Rank 3 reduces the cast time by 50%.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 45 points.

ID: 1006^4
This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 5 points.

ID: 1007^4
This passive ability decreases the amount of time required between uses of Mass Group Buff by 10% per rank.
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 10 points.

ID: 1021^4
This ability increases the number of mystical effects that can affect you at once by 1 per rank.
This passive ability increases the number of mystical effects that can affect you at once by 1.

ID: 1026^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health.
Ranks 1-30 by 50 points per rank.
Ranks 31-35 and 41-60 by 100 points per rank.
Ranks 36-40 by 1000 points per rank.

This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 50 points.

ID: 1037^4
This Ability grants you several layers of protection from harm. As you take damage each layer will absorb ten strikes before failing. As your armor fails you will take more and more damage.
This passive ability increases your endurance regeneration by 5 points.

ID: 1053^4
This passive ability gives your critical melee attacks a 56% chance to deal 27200 damage to level 61 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 56% chance to deal 27200 damage to level 61 and lower NPC targets with 10% or less health.

ID: 1054^4
This passive ability gives your critical melee attacks a 58% chance to deal 30135 damage to level 63 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 58% chance to deal 30135 damage to level 63 and lower NPC targets with 10% or less health.

ID: 1055^4
This passive ability gives your critical melee attacks a 60% chance to deal 32780 damage to level 65 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 60% chance to deal 32780 damage to level 65 and lower NPC targets with 10% or less health.

ID: 1056^4
Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
This passive ability increases the maximum that your health regeneration can be raised with items by 1 point.

ID: 1057^4
This ability grants you a 5 percent chance to completely resist any spell.
This passive ability increases the maximum that your health regeneration can be raised with items by 2 points.

ID: 1071^4
This passive ability grants you 1 additional spell slot so you can memorize an additional spell per rank.
This passive ability increases the capacity of your spell casting window allowing you to memorize 1 additional spell.

ID: 1072^4
This passive ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
This passive ability increases the maximum that your mana regeneration can be raised with items by 1 point.

ID: 1089^4
This passive ability improves your Research skill.
Ranks 1-3 reduce the chance of failing Research combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability reduces the chance of failing Research recipes by 10%.

ID: 1093^4
This passive ability reduces the chance your opponent will riposte your offhand attacks by 20% per rank.
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and reduces the chance your offhand attacks will be riposted by 20%.

ID: 1100^38
This passive ability reduces incoming melee damage for your tank mercenary by 1% per rank.
This passive ability reduces incoming melee damage for your tank mercenary by 1%.

ID: 1122^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Rank 4 allows your suspended pet to persist as you change zones or camp.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.

This ability, when activated, allows you to suspend and recall your summoned pet at will.
Allows your suspended pet to persist as you change zones or camp.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.


ID: 1137^4
This passive ability improves your War Cry (Battle Cry, War Cry, Battle Cry of Dravel, War Cry of Dravel, Battle Cry of the Mastruq, and Ancient: Cry of Chaos) combat abilities.
Ranks 1-3 and 7-8 reduce the reuse time of these combat abilities by 3 minutes per rank.
Ranks 4-6 extend the duration of these combat abilities by 25, 50, and 100%.

This passive ability reduces the reuse time of your War Cry line of combat abilities by 3 minutes.

ID: 1155^4
This passive ability increases the duration of your War Cry disciplines by by 25%.
This passive ability reduces the reuse time of your War Cry line of combat abilities by 9 minutes and extends its duration by 25%.

ID: 1156^4
This passive ability increases the duration of your War Cry disciplines by by 50%.
This passive ability reduces the reuse time of your War Cry line of combat abilities by 9 minutes and extends its duration by 50%.

ID: 1157^4
This passive ability increases the duration of your War Cry disciplines by by 100%.
This passive ability reduces the reuse time of your War Cry line of combat abilities by 9 minutes and extends its duration by 100%.

ID: 1166^4
This passive ability grants you a chance to frenzy your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a frenzy.
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to frenzy when performing a riposte.

ID: 1169^4
This passive ability grants you a 5, 10, 25, and 100% chance to resist fear spells. It also increases the chance of breaking fear earlier.
This passive ability grants you an additional 5% chance to resist most fear spells and increases the chance of breaking fear earlier.

ID: 1175^4
This passive ability grants you a 5, 10, 25, and 100% chance to resist fear spells. It also increases the chance of breaking fear earlier.
This passive ability grants you an additional 5% chance to resist most fear spells and increases the chance of breaking fear earlier.

ID: 1181^4
This passive ability reduces the damage you take when your offhand attacks encounter a damage shield by 20% per rank.
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, reduces the potency of damage shields against your offhand attacks by 20%, and makes your offhand attacks immune to riposte.

ID: 1196^4
This passive ability increases the minimum damage you deal with archery attacks by 20 points.
This passive ability increases the minimum damage you deal with archery attacks by 15 points (scaled to the delay of your weapon).

ID: 1197^4
This passive ability increases the minimum damage you deal with archery attacks by 40 points.
This passive ability increases the minimum damage you deal with archery attacks by 30 points (scaled to the delay of your weapon).

ID: 1198^4
This passive ability increases the minimum damage you deal with archery attacks by 60 points.
This passive ability increases the minimum damage you deal with archery attacks by 45 points (scaled to the delay of your weapon).

ID: 1199^4
This passive ability increases the minimum damage you deal with archery attacks by 80 points.
This passive ability increases the minimum damage you deal with archery attacks by 60 points (scaled to the delay of your weapon).

ID: 1200^4
This passive ability increases the minimum damage you deal with archery attacks by 100 points.
This passive ability increases the minimum damage you deal with archery attacks by 80 points (scaled to the delay of your weapon).

ID: 1216^4
This passive ability lowers the mana cost of all spells by 2, 5, 10, and 15%.
This passive ability reduces the mana cost of all spells by 2%.

ID: 1219^4
This passive ability grants a 3% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).

This passive ability grants your healing and damaging spells a 3% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).


ID: 1220^4
This passive ability grants a 6% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).

This passive ability grants your healing and damaging spells a 6% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).


ID: 1221^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).


ID: 1230^4
This passive ability grants you a 25, 50, 75, 80, 90 and 100% chance to forage a second time when using your forage skill.
This passive ability grants a 25% chance to forage a second time when using your forage skill.

ID: 1236^4
This passive ability grants you a 5, 10, 25, and 100% chance to resist fear spells. It also increases the chance of breaking fear earlier.
This passive ability grants you an additional 5% chance to resist most fear spells and increases the chance of breaking fear earlier.

ID: 1239^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 73 and lower creatures that attack you with melee combat.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 5% bonus) to trigger Color Shock Stun I on attackers when struck in melee combat, which stuns targets up to level 73 for 4 seconds.


ID: 1272^4
This ability provides you an alternate method to cast your Death Peace spell.
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.

ID: 1281^4
This passive ability grants you a 5, 10, 25, and 100% chance to resist fear spells. It also increases the chance of breaking fear earlier.
This passive ability grants you an additional 5% chance to resist most fear spells and increases the chance of breaking fear earlier.

ID: 1287^4
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-23 by an additional 1% per rank.

This passive ability grants you a 1% chance to block incoming melee attacks with your shield.

ID: 1296^4
This passive ability increases your tracking skill cap by 20 points per rank.
This passive ability increases your tracking skill cap by 20 points.

ID: 1300^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 1% per rank.
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 1%.

ID: 1304^4
This passive ability increases the accuracy of your backstab attacks. Ranks 1-11 increase your accuracy by 50 points per rank. Ranks 12-25 by an additional 100 points per rank.
This passive ability increases the accuracy of your backstab attacks by 50 points.

ID: 1307^4
This passive ability grants you a chance to remain hidden when hit by an Area-of-Effect spell that is not targeting you directly. Ranks 1-5 increase your chance to remain hidden by 10% per rank. Ranks 6-11 by 5% per rank.
At rank 5 a resisted AoE spell (that you are not the direct target of) will never break your invisibility.

This passive ability grants you a 10% chance to remain hidden if you are hit by an area of effect spell that you are not the initial target of.

ID: 1319^4
This ability further increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing.
This passive ability grants your instant-healing and lifetap spells a 16% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 1361^4
Your devotion to Dark Reign grants you increased statistics.
Your devotion to the Dark Reign increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points.

ID: 1362^4
Your devotion to Dark Reign grants you increased statistics, hit points, mana, and endurance.
Your devotion to the Dark Reign increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, and your maximum mana and endurance by 200 points.

ID: 1363^4
Your devotion to Dark Reign grants you increased statistics, hit points, mana, endurance and increases the number of mystical effects that can affect you at once.
Your devotion to the Dark Reign increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, and the number of mystical effects that can affect you by 1.

ID: 1364^4
Your devotion to Dark Reign grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once and increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.
Your devotion to the Dark Reign increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, the number of mystical effects that can affect you by 1, your chance of performing a critical melee hit with all skills by 40%, and the chance your spells will apply critically by 1%.

ID: 1365^4
Your devotion to Dark Reign grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once, increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect and provides you with an innate chance to completely resist the effects of most detrimental spells.
Your devotion to the Dark Reign increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, the number of mystical effects that can affect you by 1, your chance of performing a critical melee hit with all skills by 40%, the chance your spells will apply critically by 1%, and grants a 1% chance to completely resist incoming detrimental spells.

ID: 1366^4
Your devotion to Norrath's Keepers grants you increased statistics.
Your devotion to Norrath's Keepers increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points.

ID: 1367^4
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, and endurance.
Your devotion to Norrath's Keepers increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, and your maximum mana and endurance by 200 points.

ID: 1368^4
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, endurance and increases the number of mystical effects that can affect you at once.
Your devotion to Norrath's Keepers increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, and the number of mystical effects that can affect you by 1.

ID: 1369^4
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once and increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.
Your devotion to Norrath's Keepers increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, the number of mystical effects that can affect you by 1, your chance of performing a critical melee hit with all skills by 40%, and the chance your spells will apply critically by 1%.

ID: 1370^4
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once, increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect and provides you with an innate chance to completely resist the effects of most detrimental spells.
Your devotion to Norrath's Keepers increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, the number of mystical effects that can affect you by 1, your chance of performing a critical melee hit with all skills by 40%, the chance your spells will apply critically by 1%, and grants a 1% chance to completely resist incoming detrimental spells.

ID: 1371^4
This ability doubles the amount of experience you gain when killing NPCs for the next half an hour.
This ability, when activated, increases the amount of experience you gain by 100% for 30 minutes.

ID: 1372^4
This ability infuses you with raw power, greatly increasing all of your statistics, resists vs. fire, cold, poison, disease, and magic, and increasing your run speed.
This ability, when activated, increases your strength, stamina, agility, dexterity, wisdom, intelligence, charisma, your resistance to magic, cold, fire, disease and poison by 1000 points and your movement rate by 65% for 15 minutes.

ID: 1394^6
Conjures a maelstrom of electricity that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a maelstrom of electricity around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.

ID: 1400^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 1% per rank.
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 1%.

ID: 1408^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Ranks 6-13 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.

ID: 1435^4
This passive ability grants a 3% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).

This passive ability grants your healing and damaging spells a 3% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).


ID: 1436^4
This passive ability grants a 6% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).

This passive ability grants your healing and damaging spells a 6% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).


ID: 1437^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).


ID: 1453^4
This passive ability provides a 10% chance per rank to not use a component when summoning axes.
This passive ability provides a 10% chance to not consume reagents when summoning axes.

ID: 1486^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 1% chance to bestow your target with Abundant Healing, which heals 50 health every 6 seconds for 30 seconds.
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 1% chance to bestow your target with Abundant Healing I, which heals 50 health every 6 seconds for 30 seconds.

ID: 1487^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 3% chance to bestow your target with Abundant Healing, which heals 100 health every 6 seconds for 30 seconds.
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 3% chance to bestow your target with Abundant Healing II, which heals 100 health every 6 seconds for 30 seconds.

ID: 1488^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 5% chance to bestow your target with Abundant Healing, which heals 150 health every 6 seconds for 30 seconds.
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 5% chance to bestow your target with Abundant Healing III, which heals 150 health every 6 seconds for 30 seconds.

ID: 1489^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 7% chance to bestow your target with Abundant Healing, which heals 200 health every 6 seconds for 30 seconds.
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 7% chance to bestow your target with Abundant Healing IV, which heals 200 health every 6 seconds for 30 seconds.

ID: 1490^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing, which heals 250 health every 6 seconds for 30 seconds.
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing V, which heals 250 health every 6 seconds for 30 seconds.

ID: 1495^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1000 points of health, then increases their armor class by 180 points, provides a 60 point damage shield, and heals 500 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1000 health, then increases their base armor class (prior to soft cap multipliers) by 180 points, provides a 60 point damage shield, and heals 500 health every 6 seconds for 18 seconds.

ID: 1496^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1500 points of health, then increases their armor class by 200 points, provides a 65 point damage shield, and heals 750 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1500 health, then increases their base armor class (prior to soft cap multipliers) by 200 points, provides a 65 point damage shield, and heals 750 health every 6 seconds for 18 seconds.

ID: 1497^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2000 points of health, then increases their armor class by 220 points, provides a 70 point damage shield, and heals 1000 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2000 health, then increases their base armor class (prior to soft cap multipliers) by 220 points, provides a 70 point damage shield, and heals 1000 health every 6 seconds for 18 seconds.

ID: 1500^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 1% per rank.
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 1%.

ID: 1528^4
Each rank in this ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you. At the highest rank, you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you.
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 30%.


ID: 1549^4
This passive ability grants you a 25% chance per rank to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
This passive ability grants you a 25% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 1572^4
This passive ability guarantees any target you afflict with a crippling spell will suffer a debilitating somnolence that will lower their accuracy for 2 minutes.

Additionally, this passive ability imparts a chance for creatures that you mesmerize to suffer the effects of a deep sleep which will lower their accuracy for 2 minutes and starting at rank 6 slow their attack speed.

Additional ranks increase the effectiveness of Somnolence and Deep Sleep and improve the chance for Deep Sleep to occur.

This passive ability grants your mesmerization spells a 2% chance to trigger Deep Sleep I and your crippling spells a 100% chance to trigger Somnolence I.
Deep Sleep I reduces your target's melee accuracy by 3% for 2 minutes.

Somnolence I reduces your target's melee accuracy by 3% for 2 minutes.


ID: 1587^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 1588^4
This passive ability increases the chance you will not be interrupted by taking melee damage when activating spells from items by 12%.
This passive ability reduces the chance that taking melee damage will interrupt your spell casting when activating items by 12%.

ID: 1589^4
This passive ability increases the chance you will not be interrupted by taking melee damage when activating spells from items by 24%.
This passive ability reduces the chance that taking melee damage will interrupt your spell casting when activating items by 24%.

ID: 1590^4
This passive ability increases the chance you will not be interrupted by taking melee damage when activating spells from items by 36%.
This passive ability reduces the chance that taking melee damage will interrupt your spell casting when activating items by 36%.

ID: 1591^4
This ability increases your stalwart endurance, making you always able to endure what would otherwise be a stunning blow, from any angle, without being stunned.
This passive ability grants you a 100% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 1592^4
This passive ability increases the maximum amount of attack you can gain from items by 10 points per rank.
This passive ability increases the maximum amount of attack you can gain from items by 10 points.

ID: 1601^4
This passive ability gives your archery attacks a chance to deal 25000 damage to your NPC target if they are humanoid and level 60 or lower.
This passive ability grants your archery attacks a chance to deal 25000 damage to your NPC target if they are humanoid and level 60 or lower.

ID: 1602^4
This passive ability gives your archery attacks a chance to deal 28000 damage to your NPC target if they are humanoid and level 62 or lower.
This passive ability grants your archery attacks a chance to deal 28000 damage to your NPC target if they are humanoid and level 62 or lower.

ID: 1602^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 1603^4
This passive ability gives your archery attacks a chance to deal 32000 damage to your NPC target if they are humanoid and level 64 or lower.
This passive ability grants your archery attacks a chance to deal 32000 damage to your NPC target if they are humanoid and level 64 or lower.

ID: 1604^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 32000 damage to your NPC target if they are humanoid and level 59 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 32000 damage to your NPC target if they are humanoid and level 59 or lower.

ID: 1605^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 35200 damage to your NPC target if they are humanoid and level 60 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 35200 damage to your NPC target if they are humanoid and level 60 or lower.

ID: 1606^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 42440 damage to your NPC target if they are humanoid and level 61 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 42440 damage to your NPC target if they are humanoid and level 61 or lower.

ID: 1606^6
Calls down lightning from the sky, causing between #1 and @1 damage to all those in the vicinity of your target. This spell can only be cast outdoors.
Calls down lightning from the sky over your target, causing between #1 and @1 damage to up to %T creatures in the area. This spell can only be cast outdoors.

ID: 1636^6
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 initial damage and causing them to fly high into the air.
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage to up to %T entities, pushing them upwards and backwards.

ID: 1644^6
Creates a pillar of flame, causing between #1 and @1 damage to several creatures in the vicinity of your target.
Creates a pillar of flame that causes between #1 and @1 damage to up to %T creatures in a small area around your target.

ID: 1645^6
Creates a pillar of lightning, causing between #1 and @1 damage to several creatures in the vicinity of your target.
Creates a pillar of lightning that causes between #1 and @1 damage to up to %T creatures in a small area around your target.

ID: 1646^6
Creates a pillar of frost, causing between #1 and @1 damage to several creatures in the vicinity of your target.
Creates a pillar of frost that causes #1 damage to up to %T creatures in a small area around your target.

ID: 1647^4
Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
This ability, when activated, transports you to the Theater of Blood.

ID: 1647^6
Tears of searing ice fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Tears of searing ice fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.

ID: 1648^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).


ID: 1648^6
Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Tears of searing flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.

ID: 1649^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).


ID: 1649^6
Tears of searing magic fall in three waves, causing #1 damage to all creatures in the vicinity of your target.
Tears of searing magic fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.

ID: 1650^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).


ID: 1650^6
Creates an inferno that causes #1 damage to all creatures in the vicinity of your target.
Creates an inferno that causes between #1 and @1 damage to up to %T creatures in a small area around your target.

ID: 1651^6
Creates a freezing wind that causes between #1 and @1 damage to several creatures in the vicinity of your target.
Creates a freezing wind that causes between #1 and @1 damage to up to %T creatures in a small area around your target.

ID: 1652^6
Creates a maelstrom of energy that causes between #1 and @1 damage to several creatures in the vicinity of your target.
Creates a maelstrom of energy that causes between #1 and @1 damage to up to %T creatures in a small area around your target.

ID: 1662^4
This ability raises your base resistance to corruption-based spells by 2 point per rank. You may train in this ability twice each level, beginning at level 65.
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 2 points.

ID: 1662^6
Conjures a blistering wind that assaults several creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a blistering wind around your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The wind will dissipate after damaging %T creatures or after %i seconds.

ID: 1665^6
Creates a storm of mana around you, causing #1 damage to several creatures near your target, and draining their mana.
Creates a storm of mana around your target, causing #1 damage and consuming #2 mana every 3 seconds. The storm will dissipate after %i seconds or dealing damage %L times.

ID: 1700^38
This passive increases the damage dealt by your damage caster mercenary's spells by 1% per rank.
This passive increases the damage dealt by your damage caster mercenary's spells by 1%.

ID: 2037^4
This passive ability increases the base damage of your critical melee attacks by 213%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.

This passive ability increases the base damage of your critical melee attacks by 215%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2344^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin I, which increases your target's hatred toward you by 7650 points.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin I, which increases your target's hatred toward you by 7650 points.


ID: 2345^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin II, which increases your target's hatred toward you by 8733 points.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin II, which increases your target's hatred toward you by 8733 points.


ID: 2346^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin III, which increases your target's hatred toward you by 9127 points.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin III, which increases your target's hatred toward you by 9127 points.


ID: 2403^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.5% per rank.
Ranks 8-10 and 12-21 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.

This passive ability increases your maximum base health (derived from your stamina) by 2%.

ID: 2411^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.25% per rank.
Ranks 8-10 and 12-21 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.

This passive ability increases your maximum base health (derived from your stamina) by 2%.

ID: 2419^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 and 12-21 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.

This passive ability increases your maximum base health (derived from your stamina) by 2%.

ID: 2427^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 and 12-21 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.

This passive ability increases your maximum base health (derived from your stamina) by 2%.

ID: 2435^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10, 13-17, and 18-22 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
Rank 12 by an additional 2.05%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.

This passive ability increases your maximum base health (derived from your stamina) by 2%.

ID: 2449^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 575 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare I for 575 health.


ID: 2450^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 1250 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare II for 1250 health.


ID: 2451^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 2250 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare III for 2250 health.


ID: 2452^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 3500 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare IV for 3500 health.


ID: 2453^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 5100 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare V for 5100 health.


ID: 2454^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 80 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 6850 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 80 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VI for 6850 health.


ID: 2455^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 85 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 7850 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VII for 7850 health.


ID: 2456^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 85 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 8850 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VIII for 8850 health.


ID: 2457^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 9850 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare IX for 9850 health.


ID: 2458^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 10800 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare X for 10800 health.


ID: 2459^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 13000 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XI for 13000 health.


ID: 2460^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 15250 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XII for 15250 health.


ID: 2461^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to restore 230 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to restore 230 mana for your group.


ID: 2462^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to restore 280 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to restore 280 mana for your group.


ID: 2463^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 330 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 330 mana for your group.


ID: 2464^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 360 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 360 mana for your group.


ID: 2465^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to restore 380 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to restore 380 mana for your group.


ID: 2466^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 400 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 400 mana for your group.


ID: 2467^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 430 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 430 mana for your group.


ID: 2468^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 500 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 500 mana for your group.


ID: 2469^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 575 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 575 mana for your group.


ID: 2470^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 30 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 30 points for 12 seconds.

ID: 2471^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 60 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 60 points for 12 seconds.

ID: 2472^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 90 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 90 points for 12 seconds.

ID: 2473^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 92 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 92 points for 12 seconds.

ID: 2474^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 94 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 94 points for 12 seconds.

ID: 2475^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 96 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 96 points for 12 seconds.

ID: 2476^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 98 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 98 points for 12 seconds.

ID: 2477^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 100 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 100 points for 12 seconds.

ID: 2478^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 102 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 102 points for 12 seconds.

ID: 2479^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 104 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 104 points for 12 seconds.

ID: 2480^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 106 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 106 points for 12 seconds.

ID: 2481^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 108 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 108 points for 12 seconds.

ID: 2482^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 110 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 110 points for 12 seconds.

ID: 2483^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 112 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 112 points for 12 seconds.

ID: 2484^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 114 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 114 points for 12 seconds.

ID: 2485^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 116 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 116 points for 12 seconds.

ID: 2486^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 118 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 118 points for 12 seconds.

ID: 2487^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 120 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 120 points for 12 seconds.

ID: 2488^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 122 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 122 points for 12 seconds.

ID: 2489^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 124 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 124 points for 12 seconds.

ID: 2490^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 126 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 126 points for 12 seconds.

ID: 2491^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 150 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 150 points for 12 seconds.

ID: 2501^6
Creates a watchful aura that alerts you when penetrated.
Creates a watchful ward at a location you choose, which will alert you to movement in the area every 2 seconds for up to %i seconds.

ID: 3189^6
Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Tears of searing flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.

ID: 3255^6
Deals #6 damage to a melee attacker.
Deals #7 damage to a melee attacker.

ID: 3319^6
Conjures a storm of solar energy that assaults several creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of solar energy over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 3323^6
Conjures a maelstrom of thunder that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.

ID: 3327^6
Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Tears of searing flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.

ID: 3332^6
Tears of searing ice fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Tears of searing ice fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.

ID: 3385^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 3436^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 3438^6
Calls down lightning from the sky, causing @1 damage to all those in the vicinity of your target. This spell can only be cast outdoors.
Calls down lightning from the sky over your target, causing between #1 and @1 damage to up to %T creatures in the area. This spell can only be cast outdoors.

ID: 4621^6
You invoke the power of your diety, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.
You invoke the power of your deity, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.

ID: 4623^6
You invoke the power of your diety, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.
You invoke the power of your deity, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.

ID: 4625^6
You invoke the power of your diety, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.
You invoke the power of your deity, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.

ID: 4627^6
You invoke the power of your diety, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.
You invoke the power of your deity, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.

ID: 4665^4
This ability enables you to teleport to the Throne of Heroes in the Guild Lobby.
This ability, when activated, transports you to the Throne of Heroes in the Guild Lobby.

ID: 4666^4
This passive ability increases the base damage of weapons that you wield by 40%.
Ranks 2-6 by an additional 5% per rank.

This passive ability increases the base damage of weapons that you wield by 40%.

ID: 4672^4
This passive ability improves your Tinkering skill.
Ranks 1-3 reduce the chance of failing Tinkering combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability reduces the chance of failing Tinkering recipes by 10%.

ID: 4675^4
This passive ability improves your Jewelcrafting skill.
Ranks 1-3 reduce the chance of failing Jewelcrafting combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability reduces the chance of failing Jewelcrafting recipes by 10%.

ID: 4699^4
Battle Ready expands the bandolier by one additional save slot per rank.
This passive ability increases the number of available save slots in your bandolier window by 1.

ID: 4722^4
This passive ability gives your critical melee attacks a 62% chance to deal 35216 damage to level 66 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 62% chance to deal 35216 damage to level 66 and lower NPC targets with 10% or less health.

ID: 4723^4
This passive ability gives your critical melee attacks a 65% chance to deal 38310 damage to level 68 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 65% chance to deal 38310 damage to level 68 and lower NPC targets with 10% or less health.

ID: 4724^4
This passive ability gives your critical melee attacks a 67% chance to deal 41300 damage to level 70 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 67% chance to deal 41300 damage to level 70 and lower NPC targets with 10% or less health.

ID: 4739^4
This passive ability grants you a 10% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.
This passive ability grants your killing blows against non-trivial enemies a 10% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.

ID: 4740^4
This passive ability grants you a 20% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.
This passive ability grants your killing blows against non-trivial enemies a 20% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.

ID: 4741^4
This passive ability grants you a 30% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.

ID: 4773^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).


ID: 4811^6
Consumes *%R#1 mana to deal #1 damage initially and #2 damage every 6 seconds for %z.
Consumes *%R#1 mana to deal #1 damage initially and #2 damage every 6 seconds for %z.
This spell cannot be twincast.


ID: 4814^6
Consumes *%R#1 mana to deal #1 damage and stun targets up to level @2 for #2 second.
Consumes *%R#1 mana to deal #1 damage and stun targets up to level @2 for #2 second.
This spell cannot be twincast.


ID: 4819^4
This passive ability increases the likelihood that your feigned deaths will not be broken by spells that successfully land on you by 30%.
Ranks 2-5 by an additional 5% per rank.
Ranks 6-15 by an additional 2% per rank.
At rank 5, resisted spells will no longer break feigned deaths.

This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 52% and prevents resisted spells from breaking your feigned deaths.


ID: 4844^4
This passive ability increases the base damage of weapons that you wield by 5% per rank.
This passive ability increases the base damage of weapons that you wield by 5%.

ID: 4928^4
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack.
Rank 1 reduces the chance by 25%.
Ranks 2-3 by an additional 15% per rank.
Rank 4 by an additional 10%.
Ranks 5-9 by an additional 5% per rank.

This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 25%.

ID: 4986^4
This passive ability gives your archery attacks a chance to deal 35000 damage to your NPC target if they are humanoid and level 66 or lower.
This passive ability grants your archery attacks a chance to deal 35000 damage to your NPC target if they are humanoid and level 66 or lower.

ID: 4987^4
This passive ability gives your archery attacks a chance to deal 38000 damage to your NPC target if they are humanoid and level 68 or lower.
This passive ability grants your archery attacks a chance to deal 38000 damage to your NPC target if they are humanoid and level 68 or lower.

ID: 4988^4
This passive ability gives your archery attacks a chance to deal 41000 damage to your NPC target if they are humanoid and level 70 or lower.
This passive ability grants your archery attacks a chance to deal 41000 damage to your NPC target if they are humanoid and level 70 or lower.

ID: 5000^4
Survivalist increases the odds of foraging 2 items on a successful forage attempt.
This passive ability grants an 80% chance to forage a second time when using your forage skill.

ID: 5001^4
This ability places an ancestral Guardian Spirit on an ally that will heal them over time when their health drops below 50%. Each rank will increase the amount of healing. Only ONE Guardian Spirit may be active on a person at any time.
This passive ability grants a 90% chance to forage a second time when using your forage skill.

ID: 5002^4
This passive ability increases your max double attack skill cap by 75 points.
Ranks 2-10 increase your skill by an additional 25 points per rank.

This passive ability grants a 100% chance to forage a second time when using your forage skill.

ID: 5015^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and the minimum damage done per hit by 20% for 30 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy I when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the lower bound of its melee hits to be 20 for 30 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy I when you land a killing blow.


ID: 5032^4
This ability further increases the likelihood that your lifetaps will deliver critical heals.
This passive ability grants your instant-healing and lifetap spells a 22% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 5037^4
This passive ability grants you a 80% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
This passive ability grants you an 80% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 5055^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 260 points, provides a 80 point damage shield, and heals 444 points of health every 6 seconds for 30 seconds.
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 260 points, provides an 80 point damage shield, and heals 444 points of health every 6 seconds for 30 seconds.

ID: 5056^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 280 points, provides a 85 point damage shield, and heals 499 points of health every 6 seconds for 30 seconds.
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 280 points, provides an 85 point damage shield, and heals 499 points of health every 6 seconds for 30 seconds.

ID: 5061^4
This ability reduces the chance that a rooted NPC will be freed by your damage spells by an additional 13 percent.
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 75%.

ID: 5085^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 200 points and returns 40% of your melee damage as health for 1.6 minutes.

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil I which increases your base armor class (prior to soft cap multipliers) by 200 points and returns 40% of your melee damage as health for 1 minute 36 seconds.

ID: 5086^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 225 points and returns 43% of your melee damage as health for 1.6 minutes.

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil II which increases your base armor class (prior to soft cap multipliers) by 225 points and returns 43% of your melee damage as health for 1 minute 36 seconds.

ID: 5087^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 250 points and returns 46% of your melee damage as health for 1.6 minutes.

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil III which increases your base armor class (prior to soft cap multipliers) by 250 points and returns 46% of your melee damage as health for 1 minute 36 seconds.

ID: 5248^4
This passive ability grants you a 10% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 200 endurance and increases your melee damage by 30% for 30 seconds.
This passive ability grants your killing blows against non-trivial enemies a 10% chance to trigger Hunter's Fury I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.

ID: 5249^4
This passive ability grants you a 20% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 200 endurance and increases your melee damage by 30% for 30 seconds.
This passive ability grants your killing blows against non-trivial enemies a 20% chance to trigger Hunter's Fury I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.

ID: 5250^4
This passive ability grants you a 30% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 200 endurance and increases your melee damage by 30% for 30 seconds.
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Hunter's Fury I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.

ID: 5269^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 125% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 125% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.

ID: 5283^4
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-18 by an additional 1% per rank.

This passive ability grants you a 1% chance to block incoming melee attacks with your shield.

ID: 5290^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 46480 damage to your NPC target if they are humanoid and level 62 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 46480 damage to your NPC target if they are humanoid and level 62 or lower.

ID: 5291^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 52960 damage to your NPC target if they are humanoid and level 63 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 52960 damage to your NPC target if they are humanoid and level 63 or lower.

ID: 5292^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 55400 damage to your NPC target if they are humanoid and level 64 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 55400 damage to your NPC target if they are humanoid and level 64 or lower.

ID: 5293^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 60280 damage to your NPC target if they are humanoid and level 65 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 60280 damage to your NPC target if they are humanoid and level 65 or lower.

ID: 5294^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 65440 damage to your NPC target if they are humanoid and level 66 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 65440 damage to your NPC target if they are humanoid and level 66 or lower.

ID: 5311^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2333 points of health, then increases their armor class by 240 points, provides a 75 point damage shield, and heals 1166 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2333 health, then increases their base armor class (prior to soft cap multipliers) by 240 points, provides a 75 point damage shield, and heals 1166 health every 6 seconds for 18 seconds.

ID: 5312^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2666 points of health, then increases their armor class by 260 points, provides a 80 point damage shield, and heals 1333 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2666 health, then increases their base armor class (prior to soft cap multipliers) by 260 points, provides an 80 point damage shield, and heals 1333 health every 6 seconds for 18 seconds.

ID: 5313^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3000 points of health, then increases their armor class by 280 points, provides a 85 point damage shield, and heals 1500 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3000 health, then increases their base armor class (prior to soft cap multipliers) by 280 points, provides an 85 point damage shield, and heals 1500 health every 6 seconds for 18 seconds.

ID: 5339^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 35%, avoidance by 34%, and its base armor class by 900 points.

Companion's Fortification protects against 52% of damage shield damage for off-hand hits, increases avoidance by 52%, absorbs 16% melee or spell damage up to 100000 points, and increases armor class by 160.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3600, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification IX and Companion's Blessing XII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 35%, avoidance by 34%, and base armor class (prior to soft cap multipliers) by 900 points.

Companion's Fortification IX reduces the potency of damage shields against your pets' offhand attacks by 52%, increases avoidance by 52%, absorbs 16% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 160 points.

Companion's Blessing XII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3600 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 5340^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 37%, avoidance by 36%, and its base armor class by 1000 points.

Companion's Fortification protects against 54% of damage shield damage for off-hand hits, increases avoidance by 54%, absorbs 17% melee or spell damage up to 120000 points, and increases armor class by 180.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3900, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification X and Companion's Blessing XIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 37%, avoidance by 36%, and base armor class (prior to soft cap multipliers) by 1000 points.

Companion's Fortification X reduces the potency of damage shields against your pets' offhand attacks by 54%, increases avoidance by 54%, absorbs 17% melee and spell damage up to 120000 total damage, and increases base armor class (prior to soft cap multipliers) by 180 points.

Companion's Blessing XIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 5341^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 39%, avoidance by 38%, and its base armor class by 1100 points.

Companion's Fortification protects against 56% of damage shield damage for off-hand hits, increases avoidance by 56%, absorbs 18% melee or spell damage up to 140000 points, and increases armor class by 200.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4200, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XI and Companion's Blessing XIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 39%, avoidance by 38%, and base armor class (prior to soft cap multipliers) by 1100 points.

Companion's Fortification XI reduces the potency of damage shields against your pets' offhand attacks by 56%, increases avoidance by 56%, absorbs 18% melee and spell damage up to 140000 total damage, and increases base armor class (prior to soft cap multipliers) by 200 points.

Companion's Blessing XIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 5345^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 5353^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.3 minutes.
Languid Bite Bleed deals 655 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed VII for 3.3 minutes.
Languid Bite Bleed VII deals 655 damage every 6 seconds for 30 seconds.


ID: 5354^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.3 minutes.
Languid Bite Bleed deals 690 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed VIII for 3.3 minutes.
Languid Bite Bleed VIII deals 690 damage every 6 seconds for 30 seconds.


ID: 5355^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.3 minutes.
Languid Bite Bleed deals 730 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed IX for 3.3 minutes.
Languid Bite Bleed IX deals 730 damage every 6 seconds for 30 seconds.


ID: 5360^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 35%, avoidance by 34%, and its base armor class by 1000 points.

Companion's Fortification protects against 52% of damage shield damage for off-hand hits, increases avoidance by 52%, absorbs 16% melee or spell damage up to 100000 points, and increases armor class by 160.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3600, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification IX and Companion's Blessing XII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 35%, avoidance by 34%, and base armor class (prior to soft cap multipliers) by 1000 points.

Companion's Fortification IX reduces the potency of damage shields against your pets' offhand attacks by 52%, increases avoidance by 52%, absorbs 16% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 160 points.

Companion's Blessing XII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3600 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 5361^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 37%, avoidance by 36%, and its base armor class by 1100 points.

Companion's Fortification protects against 54% of damage shield damage for off-hand hits, increases avoidance by 54%, absorbs 17% melee or spell damage up to 120000 points, and increases armor class by 180.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3900, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification X and Companion's Blessing XIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 37%, avoidance by 36%, and base armor class (prior to soft cap multipliers) by 1100 points.

Companion's Fortification X reduces the potency of damage shields against your pets' offhand attacks by 54%, increases avoidance by 54%, absorbs 17% melee and spell damage up to 120000 total damage, and increases base armor class (prior to soft cap multipliers) by 180 points.

Companion's Blessing XIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 5362^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 39%, avoidance by 38%, and its base armor class by 1200 points.

Companion's Fortification protects against 56% of damage shield damage for off-hand hits, increases avoidance by 56%, absorbs 18% melee or spell damage up to 140000 points, and increases armor class by 200.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4200, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XI and Companion's Blessing XIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 39%, avoidance by 38%, and base armor class (prior to soft cap multipliers) by 1200 points.

Companion's Fortification XI reduces the potency of damage shields against your pets' offhand attacks by 56%, increases avoidance by 56%, absorbs 18% melee and spell damage up to 140000 total damage, and increases base armor class (prior to soft cap multipliers) by 200 points.

Companion's Blessing XIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 5369^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 7600 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 7600 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.


ID: 5370^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8200 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8200 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.


ID: 5371^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8700 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8700 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.


ID: 5401^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 5444^6
Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Tears of searing flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.

ID: 5454^6
A storm of meteors falls around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Calls down a storm of meteors around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The storm will fade after damaging %T creatures or after %i seconds.

ID: 5461^6
Tears of ice fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Tears of searing ice fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.

ID: 5479^6
Conjures a storm of solar energy that assaults several creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of solar energy over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 5493^6
Conjures a maelstrom of thunder that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.

ID: 5529^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 11% chance to bestow your target with Abundant Healing, which heals 275 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 11% chance to bestow your target with Abundant Healing VII, which heals 275 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.

ID: 5530^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 13% chance to bestow your target with Abundant Healing, which heals 300 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 13% chance to bestow your target with Abundant Healing VIII, which heals 300 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.

ID: 5531^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 15% chance to bestow your target with Abundant Healing, which heals 325 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 15% chance to bestow your target with Abundant Healing IX, which heals 325 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.

ID: 5532^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 17% chance to bestow your target with Abundant Healing, which heals 350 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 17% chance to bestow your target with Abundant Healing X, which heals 350 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.

ID: 5533^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing XI, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.

ID: 5554^4
This passive ability gives your critical melee attacks a 70% chance to deal 44340 damage to level 71 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 70% chance to deal 44340 damage to level 71 and lower NPC targets with 10% or less health.

ID: 5555^4
This passive ability gives your critical melee attacks a 72% chance to deal 47230 damage to level 73 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 72% chance to deal 47230 damage to level 73 and lower NPC targets with 10% or less health.

ID: 5556^4
This passive ability gives your critical melee attacks a 75% chance to deal 51057 damage to level 75 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 75% chance to deal 51057 damage to level 75 and lower NPC targets with 10% or less health.

ID: 5562^4
This passive ability grants you a 40% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.
This passive ability grants your killing blows against non-trivial enemies a 40% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.

ID: 5563^4
This passive ability grants you a 50% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.
This passive ability grants your killing blows against non-trivial enemies a 50% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.

ID: 5564^4
This passive ability grants you a 60% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.
This passive ability grants your killing blows against non-trivial enemies a 60% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.

ID: 5631^4
This passive ability increases your regeneration.
Ranks 1-34 by 1 point per rank.
Ranks 35-39 by 5 points per rank.
Ranks 40-44 by 10 points per rank.

This passive ability increases your health regeneration by 1 point.

ID: 5717^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage over time, healing, and healing over time spells will critical by 10% for 60 seconds.
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 60 seconds.

ID: 5741^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and the minimum damage done per hit by 40% for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy II when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the lower bound of its melee hits to be 40 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy II when you land a killing blow.


ID: 5770^4
This ability, when activated, grants a 150% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 150% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 5771^4
This ability, when activated, grants a 190% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 190% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 5772^4
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank. Ranks 10-17 by 5 minutes per rank. Rank 18 by 1 minute.

This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank. Ranks 10-17 by 5 minutes per rank. Rank 18 by 1 minute.


ID: 5826^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3334 points of health, then increases their armor class by 320 points, provides a 95 point damage shield, and heals 1800 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3334 health, then increases their base armor class (prior to soft cap multipliers) by 320 points, provides a 95 point damage shield, and heals 1800 health every 6 seconds for 18 seconds.

ID: 5827^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3670 points of health, then increases their armor class by 360 points, provides a 100 point damage shield, and heals 2100 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3670 health, then increases their base armor class (prior to soft cap multipliers) by 360 points, provides a 100 point damage shield, and heals 2100 health every 6 seconds for 18 seconds.

ID: 5828^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3980 points of health, then increases their armor class by 400 points, provides a 105 point damage shield, and heals 2400 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3980 health, then increases their base armor class (prior to soft cap multipliers) by 400 points, provides a 105 point damage shield, and heals 2400 health every 6 seconds for 18 seconds.

ID: 5868^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 83 and lower creatures that attack you with melee combat.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 10% bonus) to trigger Color Shock Stun II on attackers when struck in melee combat, which stuns targets up to level 83 for 4 seconds.


ID: 5870^4
This ability, when activated, has a chance to forcibly move your target backwards and cause them to forget that you exist.
Ranks 2-7 improve the resist check of this ability by 5 points per rank.

This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.

ID: 6014^4
This passive ability grants you a 40% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 300 endurance and increases your melee damage by 33% for 48 seconds.
This passive ability grants your killing blows against non-trivial enemies a 40% chance to trigger Hunter's Fury II which instantly restores 300 endurance and increases your base melee damage by 33% for 48 seconds.

ID: 6015^4
This passive ability grants you a 50% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 300 endurance and increases your melee damage by 33% for 48 seconds.
This passive ability grants your killing blows against non-trivial enemies a 50% chance to trigger Hunter's Fury II which instantly restores 300 endurance and increases your base melee damage by 33% for 48 seconds.

ID: 6016^4
This passive ability grants you a 60% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 300 endurance and increases your melee damage by 33% for 48 seconds.
This passive ability grants your killing blows against non-trivial enemies a 60% chance to trigger Hunter's Fury II which instantly restores 300 endurance and increases your base melee damage by 33% for 48 seconds.

ID: 6017^4
This passive ability gives your archery attacks a chance to deal 45000 damage to your NPC target if they are humanoid and level 72 or lower.
This passive ability grants your archery attacks a chance to deal 45000 damage to your NPC target if they are humanoid and level 72 or lower.

ID: 6018^4
This passive ability gives your archery attacks a chance to deal 49000 damage to your NPC target if they are humanoid and level 74 or lower.
This passive ability grants your archery attacks a chance to deal 49000 damage to your NPC target if they are humanoid and level 74 or lower.

ID: 6019^4
This passive ability gives your archery attacks a chance to deal 53000 damage to your NPC target if they are humanoid and level 76 or lower.
This passive ability grants your archery attacks a chance to deal 53000 damage to your NPC target if they are humanoid and level 76 or lower.

ID: 6023^4
This passive ability gives your critical melee attacks a 90% chance to deal 66950 damage to level 82 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 66950 damage to level 82 and lower NPC targets with 10% or less health.

ID: 6024^4
This passive ability gives your critical melee attacks a 90% chance to deal 70230 damage to level 84 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 70230 damage to level 84 and lower NPC targets with 10% or less health.

ID: 6025^4
This passive ability gives your critical melee attacks a 90% chance to deal 74935 damage to level 86 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 74935 damage to level 86 and lower NPC targets with 10% or less health.

ID: 6032^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 70880 damage to your NPC target if they are humanoid and level 68 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 70880 damage to your NPC target if they are humanoid and level 68 or lower.

ID: 6033^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 76600 damage to your NPC target if they are humanoid and level 70 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 76600 damage to your NPC target if they are humanoid and level 70 or lower.

ID: 6034^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 82600 damage to your NPC target if they are humanoid and level 72 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 82600 damage to your NPC target if they are humanoid and level 72 or lower.

ID: 6051^4
This ability, when activated, imbues your pet with Companion's Fortification for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 11% and its avoidance by 20%.

Companion's Fortification protects against 30% of damage shield damage for off-hand hits, increases avoidance by 30%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 75.

This ability, when activated, imbues your pet with Companion's Fortification II for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 11% and avoidance by 20%.

Companion's Fortification II reduces the potency of damage shields against your pets' offhand attacks by 30%, increases avoidance by 30%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 75 points.


ID: 6052^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 13% and its avoidance by 20%.

Companion's Fortification protects against 40% of damage shield damage for off-hand hits, increases avoidance by 40%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 100.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 13% and avoidance by 20%.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 40%, increases avoidance by 40%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 100 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.


ID: 6053^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 15% and its avoidance by 20%.
Ranks 20-22 reduce the reuse time of this ability by 2 minutes per rank.

Companion's Fortification protects against 40% of damage shield damage for off-hand hits, increases avoidance by 40%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 100.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 40%, increases avoidance by 40%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 100 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.


ID: 6112^4
This passive ability provides a 10, 25, 50, 60, 65, and 70% chance to not consume a reagent when casting spells which require them.
This passive ability provides a 10% chance to not consume spell reagents.
This excludes spells that summon items.


ID: 6119^4
This passive ability increases your maximum hit points.
Ranks 1-20 by 100 points per rank.
Ranks 21-55 by 200 points per rank.

This passive ability increases your maximum health by 100 points.

ID: 6124^4
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-13 by an additional 1% per rank.

This passive ability grants you a 1% chance to block incoming melee attacks with your shield.

ID: 6128^4
Allows you to transform yourself into a Werewolf and grants additional mana, hitpoints, runspeed and accuracy. Additional ranks increase the mana, hitpoints and mana regeneration from this effect.
This passive ability grants you a 7% chance to block incoming melee attacks with your shield.

ID: 6202^4
This passive ability increases your pick lock skill cap by 10, 20 and 60 points.
This passive ability increases your pick lock skill cap by 10 points.

ID: 6206^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 11% and its avoidance by 20%.

Companion's Fortification protects against 30% of damage shield damage for off-hand hits, increases avoidance by 30%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 75.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 10% of incoming melee damage up to 1000 in phase 1, then 20% up to 2000 in phases 2-4 and heals 1200, 1400, 1600, then 1800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification II and Companion's Blessing I for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 11% and avoidance by 20%.

Companion's Fortification II reduces the potency of damage shields against your pets' offhand attacks by 30%, increases avoidance by 30%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 75 points.

Companion's Blessing I activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 10% melee damage up to 1000 total damage and heals 1200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 1400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 1600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.


ID: 6207^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 11% and its avoidance by 20%.

Companion's Fortification protects against 40% of damage shield damage for off-hand hits, increases avoidance by 40%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 100.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 15% of incoming melee damage up to 1500 in phase 1, then 20% up to 2000 in phases 2-4 and heals 1500, 1700, 1900, then 2100 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing II for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 11% and avoidance by 20%.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 40%, increases avoidance by 40%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 100 points.

Companion's Blessing II activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 15% melee damage up to 1500 total damage and heals 1500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 1700 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 1900 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2100 health every 6 seconds.


ID: 6208^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 11% and its avoidance by 20%.

Companion's Fortification protects against 40% of damage shield damage for off-hand hits, increases avoidance by 40%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 100.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 11% and avoidance by 20%.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 40%, increases avoidance by 40%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 100 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.


ID: 6212^4
This ability, when activated, imbues your pet with Companion's Fortification for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 10% and its avoidance by 20%.

Companion's Fortification protects against 20% of damage shield damage for off-hand hits, increases avoidance by 20%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 50.

This ability, when activated, imbues your pet with Companion's Fortification I for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 10% and avoidance by 20%.

Companion's Fortification I reduces the potency of damage shields against your pets' offhand attacks by 20%, increases avoidance by 20%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 50 points.


ID: 6213^4
This ability, when activated, imbues your pet with Companion's Fortification for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 10% and its avoidance by 20%.

Companion's Fortification protects against 30% of damage shield damage for off-hand hits, increases avoidance by 30%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 75.

This ability, when activated, imbues your pet with Companion's Fortification II for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 10% and avoidance by 20%.

Companion's Fortification II reduces the potency of damage shields against your pets' offhand attacks by 30%, increases avoidance by 30%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 75 points.


ID: 6214^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 11% and its avoidance by 20%.

Companion's Fortification protects against 40% of damage shield damage for off-hand hits, increases avoidance by 40%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 100.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 10% of incoming melee damage up to 1000 in phase 1, then 20% up to 2000 in phases 2-4 and heals 1200, 1400, 1600, then 1800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing I for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 11% and avoidance by 20%.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 40%, increases avoidance by 40%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 100 points.

Companion's Blessing I activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 10% melee damage up to 1000 total damage and heals 1200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 1400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 1600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.


ID: 6222^4
This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.
Ranks 2-4 reduce the reuse time of this ability by 2 seconds per rank.
Ranks 5-8 reduce the cast time of this ability by 8, 16, 24, and 40%.

This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.

ID: 6236^4
This passive ability extends the duration of your root spells and abilities by 6 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 50%.
This passive ability extends the duration of your root spells and abilities by 6 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50%.

ID: 6237^4
This passive ability extends the duration of your root spells and abilities by 12 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 62%.
This passive ability extends the duration of your root spells and abilities by 12 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 62%.

ID: 6238^4
This passive ability extends the duration of your root spells and abilities by 18 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 75%.
This passive ability extends the duration of your root spells and abilities by 18 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 75%.

ID: 6249^4
This passive ability reduces the reuse time of your Mana Flare spells (Mana Flare, Recursion, Resurgence, Reiterate, Reiteration, Repercussion, Reverberation, Reciprocation, and Repetition) by 1 second per rank.
This passive ability reduces the reuse time of your Mana Flare line of spells by 1 second.

ID: 6266^4
This passive ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash.
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to bash when performing a riposte.

ID: 6269^4
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to kick when performing a riposte.

ID: 6275^4
This passive gives you the chance to automatically perform a bonus backstab on ripostes 25, 35, and 50% of the time.
Each rank increases your chance to riposte incoming attacks by 1%.

This passive ability increases your chance to riposte incoming attacks by 1% and grants a 25% chance to backstab when performing a riposte.

ID: 6283^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 500 points.
Ranks 2-3 increase the frequency that Infusion of Rage will trigger.

This passive ability grants your melee attacks a chance to trigger Infusion of Rage I, which increases your target's hatred for you by 500 points.

ID: 6287^4
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to kick when performing a riposte.

ID: 6299^4
This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.
Ranks 2-4 reduce the reuse time of this ability by 1 second per rank.
Ranks 5-7 reduce the cast time of this ability by 15, 30, and 50%.

This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.

ID: 6349^4
This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.


ID: 6355^4
This passive ability improves your Trueshot line of Disciplines (Trueshot, Aimshot, Sureshot, Bullseye, and Pureshot Discipline.)
Ranks 1-8 reduce the reuse time of these Disciplines by 6 minutes per rank.
Ranks 9-12 extend the duration of these Disciplines by 30 seconds per rank.

This passive ability reduces the reuse time of your Trueshot line of disciplines by 6 minutes.

ID: 6362^4
This passive ability reduces the reuse time of your Reckless Discipline by 2 minutes per rank.
This passive ability reduces the reuse time of your Reckless discipline by 2 minutes.

ID: 6378^4
This ability provides you an alternate method to cast your Death Peace spell with the casting time lowered to 0.5 seconds.
This ability, when activated, allows you to Feign Death with a 0.5 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 60% and prevents resisted spells from breaking your feigned deaths.


ID: 6383^4
This passive ability increases the base health of your summoned pets by 10% and its avoidance by 15%.
This passive ability increases the base health of your summoned pets by 10% and avoidance by 15%.

ID: 6384^4
This passive ability increases the base health of your summoned pets by 10% and its avoidance by 17%.
This passive ability increases the base health of your summoned pets by 10% and avoidance by 17%.

ID: 6385^4
This passive ability increases the base health of your summoned pets by 10% and its avoidance by 20%.
This passive ability increases the base health of your summoned pets by 10% and avoidance by 20%.

ID: 6386^4
This passive ability grants you a 5% chance per rank to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
This passive ability grants you a 5% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 6395^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 120 health.
This passive ability grants your melee attacks a chance to trigger Blessing of Life I which heals you for 120 health.

ID: 6396^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 180 health.
This passive ability grants your melee attacks a chance to trigger Blessing of Life II which heals you for 180 health.

ID: 6397^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 240 health.
This passive ability grants your melee attacks a chance to trigger Blessing of Life III which heals you for 240 health.

ID: 6406^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 275 points and returns 49% of your melee damage as health for 1.6 minutes.

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil IV which increases your base armor class (prior to soft cap multipliers) by 275 points and returns 49% of your melee damage as health for 1 minute 36 seconds.

ID: 6407^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 300 points and returns 52% of your melee damage as health for 1.6 minutes.

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil V which increases your base armor class (prior to soft cap multipliers) by 300 points and returns 52% of your melee damage as health for 1 minute 36 seconds.

ID: 6408^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 325 points and returns 55% of your melee damage as health for 1.6 minutes.

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VI which increases your base armor class (prior to soft cap multipliers) by 325 points and returns 55% of your melee damage as health for 1 minute 36 seconds.

ID: 6422^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 and 12-16 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.

This passive ability increases your maximum base health (derived from your stamina) by 13%.

ID: 6428^4
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-18 by an additional 1% per rank.

This passive ability grants you a 1% chance to block incoming melee attacks with your shield.

ID: 6436^4
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack.
Rank 1 reduces the chance by 30%, additional ranks further reduce the chance by 10% per rank.

This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 30%.

ID: 6437^4
Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack.
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 40%.

ID: 6445^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Ranks 5-7 reduce the cast time of this ability by 15, 30 and 50%.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.

This ability, when activated, allows you to suspend and recall your summoned pet at will.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.
Reduces the base cast time of this ability by 15%.


ID: 6446^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Ranks 4-6 reduce the cast time of this ability by 15, 30 and 50%.
You may summon a second pet while your first pet is suspended.

This ability, when activated, allows you to suspend and recall your summoned pet at will.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.
Reduces the base cast time of this ability by 30%.


ID: 6447^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Ranks 4-6 reduce the cast time of this ability by 15, 30 and 50%.
You may summon a second pet while your first pet is suspended.

This ability, when activated, allows you to suspend and recall your summoned pet at will.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.
Reduces the base cast time of this ability by 50%.


ID: 6452^4
This passive ability reduces the reuse time of your summon axe combat abilities by 1 second per rank.
This passive ability reduces the reuse time of your axe summoning combat abilities by 1 second.

ID: 6455^4
This ability, when activated, flings a member of your group into the air, propelling them towards you.
Ranks 2-3 increase the range that you can fling a party member.
Ranks 4-5 reduce the cast time of this ability by 1 second per rank.

This ability, when activated, flings your targeted group member into the air, propelling them towards you from up to 500 feet away.

ID: 6458^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 15% and the reuse time by 30 seconds.

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 15% and the reuse time of these spells by 30 seconds.

ID: 6459^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 30% and the reuse time by 60 seconds.

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 30% and the reuse time of these spells by 1 minute.

ID: 6460^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 50% and the reuse time by 90 seconds.

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 50% and the reuse time of these spells by 1 minute 30 seconds.

ID: 6461^4
This passive ability improves your Ancestral Intervention line of spells (Ancestral, Antecedent's, Ascendant's, Progenitor's, Antecessor's, Historian's, and Prehistoric Intervention.)
Reduces the cast time of these spells by 15% and reduces their reuse time by 30 seconds.

This passive ability reduces the cast time of your Ancestral Intervention line of spells by 15% and reduces its reuse time by 30 seconds.

ID: 6462^4
This passive ability improves your Ancestral Intervention line of spells (Ancestral, Antecedent's, Ascendant's, Progenitor's, Antecessor's, Historian's, and Prehistoric Intervention.)
Reduces the cast time of these spells by 30% and reduces their reuse time by 1 minute.

This passive ability reduces the cast time of your Ancestral Intervention line of spells by 30% and reduces its reuse time by 1 minute.

ID: 6463^4
This passive ability improves your Ancestral Intervention line of spells (Ancestral, Antecedent's, Ascendant's, Progenitor's, Antecessor's, Historian's, and Prehistoric Intervention.)
Reduces the cast time of these spells by 50% and reduces their reuse time by 90 seconds.

This passive ability reduces the cast time of your Ancestral Intervention line of spells by 50% and reduces its reuse time by 1 minute 30 seconds.

ID: 6467^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 and 12-16 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.

This passive ability increases your maximum base health (derived from your stamina) by 13%.

ID: 6478^4
This passive ability reduces the reuse time of your Blessing of Resurrection ability by 1 second per rank.
This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.
Reduces the reuse time of this ability by 1 second.


ID: 6489^4
This passive ability reduces the reuse time of your Holyforge Discipline by 10 minutes per rank.
This passive ability reduces the reuse time of your Holyforge discipline by 10 minutes.

ID: 6511^4
This passive ability increases the accuracy of your archery attacks by 5, 15, and 25 points.
Ranks 4-14 by an additional 25 points per rank.

This passive ability increases the accuracy of your archery attacks by 5 points.

ID: 6517^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).


ID: 6540^4
Each rank will increase your max skill cap for triple attack by 5 points.
This passive ability increases the number of available save slots in your bandolier window by 2.

ID: 6546^4
This passive ability increases your attack power by 4 points per rank and is automatically granted each level starting at 55.
This passive ability increases your attack power by 4 points.

ID: 6548^4
This passive ability extends the duration of your root and snare spells and abilities by 6 seconds per rank.
This ability also reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 50, 72, and 75%.
Ranks 4-5 by an additional 5% per rank.
Ranks 6-8 by 3% per rank.
Ranks 9-11 by 1% per rank.

This passive ability increases your attack power by 12 points.

ID: 6549^4
Provides a self only reliable invisibility.
This passive ability increases your attack power by 16 points.

ID: 6552^4
This passive ability reduces the reuse time of your Mana Flare spells (Mana Flare, Recursion, Resurgence, Reiterate, Reiteration, Repercussion, Reverberation, and Reciprocation) by 1 second per rank.
This passive ability increases your attack power by 28 points.

ID: 6555^4
Decreases the reuse time of the Ability Purify Body. Each Rank reduces the reuse timer by 2 minutes.
This passive ability increases your attack power by 40 points.

ID: 6556^4
This ability will deal damage to your foe and cause them to stumble backwards. It will have an additional effect if the target is undead. Each rank will increase the strength of this ability.
This passive ability increases your attack power by 44 points.

ID: 6557^4
This passive ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash.
This passive ability increases your attack power by 48 points.

ID: 6558^4
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
This passive ability increases your attack power by 52 points.

ID: 6559^4
This ability reduces the reuse on Ligament slice. Each rank reduces the timer by 15 seconds.
This passive ability increases your attack power by 56 points.

ID: 6560^4
This passive gives you the chance to automatically perform a bonus backstab on ripostes 25, 35, and 50% of the time.
Each rank increases your chance to riposte incoming attacks by 1%.

This passive ability increases your attack power by 60 points.

ID: 6561^4
This ability will deal damage to your foe directly and will do additional damage if your foe is relatively full health. Additional ranks increase the strength of this effect.
Ranks 13-18 and 25 reduce the reuse time of this ability by 2 seconds per rank.

This passive ability increases your attack power by 64 points.

ID: 6562^4
This ability will allow you to become invisible for a period of time.
This passive ability increases your attack power by 68 points.

ID: 6563^4
This ability, when activated, slows your target's melee attack speed for 8 minutes.
Rank 2 reduces the likelihood that the slow will be resisted.
Ranks 3-5 reduce the reuse time of this ability by 1 second per rank.
Ranks 6-9 add an increasingly powerful crippling component to the slow and reduce casting time of the spell by 10% per rank.
Rank 8 improves the effectiveness of the slow by 5%.

This passive ability increases your attack power by 72 points.

ID: 6564^4
This passive ability grants your melee attacks a chance to infuse your foe with intense hatred towards you. The first three ranks increase the frequency of this effect and subsequent ranks increase the potency of the effect.
This passive ability increases your attack power by 76 points.

ID: 6565^4
A blow to your opponent's sensitive areas, this will do damage and cause your foe to be slightly less accurate while recovering from your blow. Humanoids will be especially damaged by this attack. Additional ranks increase the damage inflicted. Beginning with rank 4, additional hate is generated and increased per rank.
This passive ability increases your attack power by 80 points.

ID: 6566^4
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
This passive ability increases your attack power by 84 points.

ID: 6567^4
While active, the wizard focuses his mastery over arcanum to cause any magic-based direct damage spell they cast to have a chance to proc a spell that will allow their target to take additional damage from spells that are cast on them, regardless of who cast the spell on the wizard's target. The first three ranks will increase the power of spells between level 60 and 75. The second three ranks will increase the power of spells between level 65 and 80.
This passive ability increases your attack power by 88 points.

ID: 6601^4
This passive ability gives your stun spells that cost at least 10 mana a 5% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 5% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.

ID: 6602^4
This passive ability gives your stun spells that cost at least 10 mana a 10% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 10% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.

ID: 6603^4
This passive ability gives your stun spells that cost at least 10 mana a 15% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 15% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.

ID: 6604^4
This passive ability gives your stun spells that cost at least 10 mana a 20% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 20% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.

ID: 6605^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.

ID: 6611^4
This passive ability reduces the reuse time of your Fortitude Discipline by 2 minutes per rank.
This passive ability reduces the reuse time of your Fortitude Discipline by 2 minutes.

ID: 6641^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 125 points of melee damage per hit up to a total of 625 damage for 1 minute or up to 5 hits.
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense I which absorbs up to 125 points of melee damage per hit up to a total of 625 damage for 1 minute.

ID: 6642^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 150 points of melee damage per hit up to a total of 750 damage for 1 minute or up to 5 hits.
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense II which absorbs up to 150 points of melee damage per hit up to a total of 750 damage for 1 minute.

ID: 6643^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 175 points of melee damage per hit up to a total of 875 damage for 1 minute or up to 5 hits.
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense III which absorbs up to 175 points of melee damage per hit up to a total of 875 damage for 1 minute.

ID: 6666^1
Enhanced Thief's Eyes
Improved Thief's Eyes

ID: 6666^4
This passive ability improves your Thief's Eyes and Thief's Vision combat abilities.
Ranks 1-2 extend the duration of these combat abilities by 6 seconds per rank.
Rank 3 increases the effectiveness of these combat abilities by 10%.
Ranks 4-6 extend the duration of these combat abilities by 2.2 minutes per rank.
Rank 7 extends the duration of these combat abilities by 2 minutes.

This passive ability extends the duration of your Thief's Eyes and Thief's Vision combat abilities by 12 seconds.

ID: 6706^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3 minutes.
Languid Bite Bleed deals 320 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed I for 3 minutes.
Languid Bite Bleed I deals 320 damage every 6 seconds for 30 seconds.


ID: 6707^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3 minutes.
Languid Bite Bleed deals 380 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed II for 3 minutes.
Languid Bite Bleed II deals 380 damage every 6 seconds for 30 seconds.


ID: 6708^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3 minutes.
Languid Bite Bleed deals 540 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed III for 3 minutes.
Languid Bite Bleed III deals 540 damage every 6 seconds for 30 seconds.


ID: 6709^4
This passive ability reduces the cast time of your Blood of Nadox spell by 5, 10, and 15%.
This passive ability reduces the cast time of your Blood of Nadox spell by 5%.

ID: 6717^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 15 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 15 points (scaled to the delay of your weapon).

ID: 6718^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 25 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 25 points (scaled to the delay of your weapon).

ID: 6719^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 35 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 35 points (scaled to the delay of your weapon).

ID: 6720^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 45 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 45 points (scaled to the delay of your weapon).

ID: 6721^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 55 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 55 points (scaled to the delay of your weapon).

ID: 6722^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 65 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 65 points (scaled to the delay of your weapon).

ID: 6723^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 75 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 80 points (scaled to the delay of your weapon).

ID: 6724^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 85 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 90 points (scaled to the delay of your weapon).

ID: 6725^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 95 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 100 points (scaled to the delay of your weapon).

ID: 6726^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 105 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 110 points (scaled to the delay of your weapon).

ID: 6727^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 115 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 120 points (scaled to the delay of your weapon).

ID: 6728^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 125 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 130 points (scaled to the delay of your weapon).

ID: 6729^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 135 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 140 points (scaled to the delay of your weapon).

ID: 6730^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 145 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 150 points (scaled to the delay of your weapon).

ID: 6731^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 155 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 160 points (scaled to the delay of your weapon).

ID: 6732^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 165 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 170 points (scaled to the delay of your weapon).

ID: 6733^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 175 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 180 points (scaled to the delay of your weapon).

ID: 6734^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 185 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 190 points (scaled to the delay of your weapon).

ID: 6735^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 260 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 270 points (scaled to the delay of your weapon).

ID: 6736^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 275 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 285 points (scaled to the delay of your weapon).

ID: 6737^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 320 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 330 points (scaled to the delay of your weapon).

ID: 6738^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 340 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 350 points (scaled to the delay of your weapon).

ID: 6739^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 390 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 400 points (scaled to the delay of your weapon).

ID: 6740^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 445 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 460 points (scaled to the delay of your weapon).

ID: 6741^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 510 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 525 points (scaled to the delay of your weapon).

ID: 6742^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 585 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 600 points (scaled to the delay of your weapon).

ID: 6743^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 640 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 660 points (scaled to the delay of your weapon).

ID: 6744^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 695 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 715 points (scaled to the delay of your weapon).

ID: 6745^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 750 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 770 points (scaled to the delay of your weapon).

ID: 6751^4
This passive ability reduces the reuse time of your Weapon Shield Discipline by 4 minutes per rank.
This passive ability reduces the reuse time of your Weapon Shield discipline by 4 minutes.

ID: 6754^4
This ability, when activated, increases your attack rating by 200 points, your melee accuracy with all skills by 20%, your chance to perform a critical melee hit with all skills by 10%, and the minimum damage you deal with all melee attacks by 80 for 30 seconds.
This ability, when activated, increases your attack power by 200 points, melee accuracy with all skills by 20%, chance to perform a critical melee hit with all skills by 10%, and the minimum damage you deal with all melee attacks by 80 points for 30 seconds.

ID: 6791^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 300 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light I, which heals them for 300 health.

ID: 6792^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 400 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light II, which heals them for 400 health.

ID: 6793^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 500 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light III, which heals them for 500 health.

ID: 6882^4
This passive ability increases the chance that you'll be successful with blurring the memories of your enemies by 5% per rank.
This passive ability increases the chance that your songs and abilities that cause your target to forget their attackers will succeed by 5%.

ID: 6938^4
This passive ability increases your chance to return to life with the blessing 'Touch of the Divine' when you would otherwise die by 2% per rank.
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 2%.

ID: 6939^4
This passive ability grants you a 75% chance to unleash a final attack when you die to a non-trivial opponent. This final attack deals 165900 damage to your opponent if they are within 50 feet of you.
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 4%.

ID: 6940^4
This passive ability grants you a 85% chance to unleash a final attack when you die to a non-trivial opponent. This final attack deals 181515 damage to your opponent if they are within 50 feet of you.
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 6%.

ID: 6984^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 150 and deals 600 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp I which reduces your target's hatred for you by 150 points and deals 600 damage every 6 seconds for 12 seconds.

ID: 6985^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 3, reduces your target's hatred for you by 150, and reduces their attack power by 100 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw I which performs an additional Tiger Claw skill attack with a base damage of 3, reduces your target's hatred for you by 150 points, and reduces their attack power by 100 points for 12 seconds.

ID: 6986^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 3, reduces your target's hatred for you by 150, and stuns level 85 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash I which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 3, reduces your target's hatred for you by 150 points, and stuns level 85 or lower targets for 1 second.

ID: 6987^4
This passive ability allows you to have 1 additional Aura active at a time, per rank.
This passive ability allows you to have an additional active Aura.

ID: 6991^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 155 and deals 610 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp II which reduces your target's hatred for you by 155 points and deals 610 damage every 6 seconds for 12 seconds.

ID: 6992^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 160 and deals 620 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp III which reduces your target's hatred for you by 160 points and deals 620 damage every 6 seconds for 12 seconds.

ID: 6993^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 165 and deals 630 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp IV which reduces your target's hatred for you by 165 points and deals 630 damage every 6 seconds for 12 seconds.

ID: 6994^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 175 and deals 640 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp V which reduces your target's hatred for you by 175 points and deals 640 damage every 6 seconds for 12 seconds.

ID: 6995^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 180 and deals 650 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp VI which reduces your target's hatred for you by 180 points and deals 650 damage every 6 seconds for 12 seconds.

ID: 6996^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 190 and deals 660 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp VII which reduces your target's hatred for you by 190 points and deals 660 damage every 6 seconds for 12 seconds.

ID: 7008^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 109400 damage to your NPC target if they are humanoid and level 80 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 109400 damage to your NPC target if they are humanoid and level 80 or lower.

ID: 7009^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 116800 damage to your NPC target if they are humanoid and level 82 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 116800 damage to your NPC target if they are humanoid and level 82 or lower.

ID: 7010^4
This passive ability grants you an additional 1% chance per rank to resist silencing spells.
This passive ability grants you an additional 1% chance to resist silence spells.

ID: 7039^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 4, reduces your target's hatred for you by 155, and reduces their attack power by 100 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw II which performs an additional Tiger Claw skill attack with a base damage of 4, reduces your target's hatred for you by 155 points, and reduces their attack power by 100 points for 12 seconds.

ID: 7040^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 5, reduces your target's hatred for you by 160, and reduces their attack power by 100 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw III which performs an additional Tiger Claw skill attack with a base damage of 5, reduces your target's hatred for you by 160 points, and reduces their attack power by 100 points for 12 seconds.

ID: 7041^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 6, reduces your target's hatred for you by 165, and reduces their attack power by 100 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw IV which performs an additional Tiger Claw skill attack with a base damage of 6, reduces your target's hatred for you by 165 points, and reduces their attack power by 100 points for 12 seconds.

ID: 7042^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 7, reduces your target's hatred for you by 175, and reduces their attack power by 100 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw V which performs an additional Tiger Claw skill attack with a base damage of 7, reduces your target's hatred for you by 175 points, and reduces their attack power by 100 points for 12 seconds.

ID: 7043^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 8, reduces your target's hatred for you by 180, and reduces their attack power by 100 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw VI which performs an additional Tiger Claw skill attack with a base damage of 8, reduces your target's hatred for you by 180 points, and reduces their attack power by 100 points for 12 seconds.

ID: 7044^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 9, reduces your target's hatred for you by 190, and reduces their attack power by 100 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw VII which performs an additional Tiger Claw skill attack with a base damage of 9, reduces your target's hatred for you by 190 points, and reduces their attack power by 100 points for 12 seconds.

ID: 7062^4
This passive ability increases your max skill cap in foraging by 50 points.
Ranks 2-6 by an additional 10 points per rank.
Ranks 7-11 reduce the reuse time of your forage skill by 10 seconds per rank.

This passive ability increases your Forage skill cap by 50 points.

ID: 7089^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 4, reduces your target's hatred for you by 155, and stuns level 85 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash II which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 4, reduces your target's hatred for you by 155 points, and stuns level 85 or lower targets for 1 second.

ID: 7090^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 5, reduces your target's hatred for you by 160, and stuns level 85 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash III which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 5, reduces your target's hatred for you by 160 points, and stuns level 85 or lower targets for 1 second.

ID: 7091^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 6, reduces your target's hatred for you by 165, and stuns level 85 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash IV which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 6, reduces your target's hatred for you by 165 points, and stuns level 85 or lower targets for 1 second.

ID: 7092^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 7, reduces your target's hatred for you by 175, and stuns level 85 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash V which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 7, reduces your target's hatred for you by 175 points, and stuns level 85 or lower targets for 1 second.

ID: 7093^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 8, reduces your target's hatred for you by 180, and stuns level 85 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash VI which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 8, reduces your target's hatred for you by 180 points, and stuns level 85 or lower targets for 1 second.

ID: 7094^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 9, reduces your target's hatred for you by 190, and stuns level 85 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash VII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 9, reduces your target's hatred for you by 190 points, and stuns level 85 or lower targets for 1 second.

ID: 7106^4
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to kick when performing a riposte.

ID: 7112^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 600 points.
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage II, which increases your target's hatred for you by 600 points.

ID: 7113^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 700 points.
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage III, which increases your target's hatred for you by 700 points.

ID: 7114^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 800 points.
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage IV, which increases your target's hatred for you by 800 points.

ID: 7131^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 88880 damage to your NPC target if they are humanoid and level 74 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 88880 damage to your NPC target if they are humanoid and level 74 or lower.

ID: 7132^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 95440 damage to your NPC target if they are humanoid and level 76 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 95440 damage to your NPC target if they are humanoid and level 76 or lower.

ID: 7133^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 102280 damage to your NPC target if they are humanoid and level 78 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 102280 damage to your NPC target if they are humanoid and level 78 or lower.

ID: 7146^4
This passive ability provides a 80% chance for your backstab attacks to deal full damage if you are not behind your target and a 56% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.

This passive ability provides an 80% chance for your backstab attacks to deal full damage if you are not behind your target and a 56% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 7147^4
This passive ability provides a 85% chance for your backstab attacks to deal full damage if you are not behind your target and a 58% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.

This passive ability provides an 85% chance for your backstab attacks to deal full damage if you are not behind your target and a 58% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 7184^4
This ability, when activated, grants a 250% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 250% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 7185^4
This ability, when activated, grants a 255% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 255% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 7186^4
This ability, when activated, grants a 260% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 260% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 7263^4
This passive ability grants your instant-healing spells a 18% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-healing spells an 18% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 7275^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 88 and lower creatures that attack you with melee combat.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 15% bonus) to trigger Color Shock Stun III on attackers when struck in melee combat, which stuns targets up to level 88 for 4 seconds.


ID: 7299^4
This ability, when activated, infuses an undead target with holy energy causing it to take 2200 damage every 6 seconds for 24 seconds and has a 8% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.
Ranks 9-17 reduce the reuse time of this ability by 15 seconds per rank.

This ability, when activated, infuses an undead target with holy energy causing it to take 2200 damage every 6 seconds for 24 seconds and has an 8% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.
Ranks 9-17 reduce the reuse time of this ability by 15 seconds per rank.


ID: 7318^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 240 and protects them against 10% of incoming melee damage up to 1100 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life II, which instantly heals them for 240 and protects them against 10% of incoming melee damage up to 1100 total damage for 1 minute.

ID: 7319^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 260 and protects them against 10% of incoming melee damage up to 1200 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life III, which instantly heals them for 260 and protects them against 10% of incoming melee damage up to 1200 total damage for 1 minute.

ID: 7320^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 280 and protects them against 10% of incoming melee damage up to 1300 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life IV, which instantly heals them for 280 and protects them against 10% of incoming melee damage up to 1300 total damage for 1 minute.

ID: 7321^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 300 and protects them against 10% of incoming melee damage up to 1400 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life V, which instantly heals them for 300 and protects them against 10% of incoming melee damage up to 1400 total damage for 1 minute.

ID: 7322^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 320 and protects them against 10% of incoming melee damage up to 1500 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life VI, which instantly heals them for 320 and protects them against 10% of incoming melee damage up to 1500 total damage for 1 minute.

ID: 7336^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 300 health.
This passive ability grants your melee attacks a chance to trigger Blessing of Life IV which heals you for 300 health.

ID: 7337^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 360 health.
This passive ability grants your melee attacks a chance to trigger Blessing of Life V which heals you for 360 health.

ID: 7338^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 420 health.
This passive ability grants your melee attacks a chance to trigger Blessing of Life VI which heals you for 420 health.

ID: 7356^4
This passive ability grants you a 60% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 330 endurance and increases your melee damage by 36% for 48 seconds.
This passive ability grants your killing blows against non-trivial enemies a 60% chance to trigger Hunter's Fury III which instantly restores 330 endurance and increases your base melee damage by 36% for 48 seconds.

ID: 7357^4
This passive ability grants you a 60% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 360 endurance and increases your melee damage by 39% for 48 seconds.
This passive ability grants your killing blows against non-trivial enemies a 60% chance to trigger Hunter's Fury IV which instantly restores 360 endurance and increases your base melee damage by 39% for 48 seconds.

ID: 7358^4
This passive ability grants you a 60% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 390 endurance and increases your melee damage by 42% for 48 seconds.
This passive ability grants your killing blows against non-trivial enemies a 60% chance to trigger Hunter's Fury V which instantly restores 390 endurance and increases your base melee damage by 42% for 48 seconds.

ID: 7359^4
This passive ability gives your archery attacks a chance to deal 57000 damage to your NPC target if they are humanoid and level 78 or lower.
This passive ability grants your archery attacks a chance to deal 57000 damage to your NPC target if they are humanoid and level 78 or lower.

ID: 7360^4
This passive ability gives your archery attacks a chance to deal 61000 damage to your NPC target if they are humanoid and level 80 or lower.
This passive ability grants your archery attacks a chance to deal 61000 damage to your NPC target if they are humanoid and level 80 or lower.

ID: 7361^4
This passive ability gives your archery attacks a chance to deal 65000 damage to your NPC target if they are humanoid and level 82 or lower.
This passive ability grants your archery attacks a chance to deal 65000 damage to your NPC target if they are humanoid and level 82 or lower.

ID: 7384^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 350 points and returns 58% of your melee damage as health for 1.6 minutes.

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VII which increases your base armor class (prior to soft cap multipliers) by 350 points and returns 58% of your melee damage as health for 1 minute 36 seconds.

ID: 7385^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 375 points and returns 61% of your melee damage as health for 1.6 minutes.

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VIII which increases your base armor class (prior to soft cap multipliers) by 375 points and returns 61% of your melee damage as health for 1 minute 36 seconds.

ID: 7386^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 400 points and returns 63% of your melee damage as health for 1.6 minutes.

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil IX which increases your base armor class (prior to soft cap multipliers) by 400 points and returns 63% of your melee damage as health for 1 minute 36 seconds.

ID: 7407^4
This passive ability grants you immunity from most fear spells. You thrive upon injury to set yourself into furious rage. What could possibly scare you?
This passive ability grants you immunity to most fear spells.

ID: 7414^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4290 points of health, then increases their armor class by 440 points, provides a 110 point damage shield, and heals 2700 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4290 health, then increases their base armor class (prior to soft cap multipliers) by 440 points, provides a 110 point damage shield, and heals 2700 health every 6 seconds for 18 seconds.

ID: 7415^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4600 points of health, then increases their armor class by 480 points, provides a 115 point damage shield, and heals 3000 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4600 health, then increases their base armor class (prior to soft cap multipliers) by 480 points, provides a 115 point damage shield, and heals 3000 health every 6 seconds for 18 seconds.

ID: 7416^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 points of health, then increases their armor class by 520 points, provides a 120 point damage shield, and heals 3300 points of health every 6 seconds for 18 seconds.
Ranks 13-18 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.

ID: 7425^4
This ability, when activated, shields your target with a 800 point damage shield that lasts for 36 minutes or 5 hits.
This ability, when activated, shields your target with an 800 point damage shield that lasts for 36 minutes or 5 hits.

ID: 7483^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and the minimum damage done per hit by 44% for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy III when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the lower bound of its melee hits to be 44 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy III when you land a killing blow.


ID: 7554^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 20% chance to bestow your target with Abundant Healing, which heals 450 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 20% chance to bestow your target with Abundant Healing XIII, which heals 450 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.

ID: 7555^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 21% chance to bestow your target with Abundant Healing, which heals 500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 21% chance to bestow your target with Abundant Healing XIV, which heals 500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.

ID: 7556^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 22% chance to bestow your target with Abundant Healing, which heals 550 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 22% chance to bestow your target with Abundant Healing XV, which heals 550 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.

ID: 7557^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 23% chance to bestow your target with Abundant Healing, which heals 600 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 23% chance to bestow your target with Abundant Healing XVI, which heals 600 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.

ID: 7558^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing XVII, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.

ID: 7565^4
This passive ability gives your critical melee attacks a 80% chance to deal 54510 damage to level 76 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks an 80% chance to deal 54510 damage to level 76 and lower NPC targets with 10% or less health.

ID: 7566^4
This passive ability gives your critical melee attacks a 85% chance to deal 58400 damage to level 78 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks an 85% chance to deal 58400 damage to level 78 and lower NPC targets with 10% or less health.

ID: 7567^4
This passive ability gives your critical melee attacks a 90% chance to deal 62680 damage to level 80 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 62680 damage to level 80 and lower NPC targets with 10% or less health.

ID: 7573^4
This passive ability grants you a 70% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.
This passive ability grants your killing blows against non-trivial enemies a 70% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.

ID: 7574^4
This passive ability grants you a 80% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.
This passive ability grants your killing blows against non-trivial enemies an 80% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.

ID: 7575^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.
This passive ability grants your killing blows against non-trivial enemies a 90% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.

ID: 7601^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 17% and its avoidance by 20%.

Companion's Fortification protects against 44% of damage shield damage for off-hand hits, increases avoidance by 44%, absorbs 12% melee or spell damage up to 100000 points, and increases armor class by 120.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2000, 2200, 2400, then 2600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification V and Companion's Blessing IV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 17% and avoidance by 20%.

Companion's Fortification V reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing IV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.


ID: 7602^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 19% and its avoidance by 20%.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 19% and avoidance by 20%.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.


ID: 7603^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 20%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 20%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.


ID: 7606^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 15% and its avoidance by 20%.

Companion's Fortification protects against 44% of damage shield damage for off-hand hits, increases avoidance by 44%, absorbs 12% melee or spell damage up to 100000 points, and increases armor class by 120.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2000, 2200, 2400, then 2600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification V and Companion's Blessing IV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.

Companion's Fortification V reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing IV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.


ID: 7607^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 17% and its avoidance by 20%.

Companion's Fortification protects against 44% of damage shield damage for off-hand hits, increases avoidance by 44%, absorbs 12% melee or spell damage up to 100000 points, and increases armor class by 120.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2200, 2400, 2600, then 2800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification V and Companion's Blessing V for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 17% and avoidance by 20%.

Companion's Fortification V reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing V activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.


ID: 7608^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 17% and its avoidance by 20%.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 17% and avoidance by 20%.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.


ID: 7609^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 15% and its avoidance by 20%.

Companion's Fortification protects against 42% of damage shield damage for off-hand hits, increases avoidance by 42%, absorbs 11% melee or spell damage up to 100000 points, and increases armor class by 110.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification IV and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.

Companion's Fortification IV reduces the potency of damage shields against your pets' offhand attacks by 42%, increases avoidance by 42%, absorbs 11% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 110 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.


ID: 7610^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 15% and its avoidance by 20%.

Companion's Fortification protects against 44% of damage shield damage for off-hand hits, increases avoidance by 44%, absorbs 12% melee or spell damage up to 100000 points, and increases armor class by 120.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification V and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.

Companion's Fortification V reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.


ID: 7611^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 17% and its avoidance by 20%.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2200, 2400, 2600, then 2800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing V for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 17% and avoidance by 20%.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing V activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.


ID: 7621^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).


ID: 7695^4
This passive ability reduces the cast time of your Blood of Avoling spell by 5, 10, and 15% as well as the cast time of your Blood of Nadox spell by 15%.
This passive ability reduces the cast time of your Blood of Avoling spell by 5, 10, and 15% and the cast time of your Blood of Nadox spell by 5%.

ID: 7699^4
This passive ability grants you immunity to all fear spells that can be resisted.
This passive ability grants you immunity to most fear spells.

ID: 7704^4
This ability reduces the reuse timer on your Fortify Companion ability by 3 minutes per rank.
This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.
Reduces the reuse time of this ability by 2 minutes.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.


ID: 7722^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 25% chance to bestow your target with Abundant Healing, which heals 700 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 25% chance to bestow your target with Abundant Healing XIX, which heals 700 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.

ID: 7723^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 26% chance to bestow your target with Abundant Healing, which heals 750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 26% chance to bestow your target with Abundant Healing XX, which heals 750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.

ID: 7724^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 27% chance to bestow your target with Abundant Healing, which heals 800 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 27% chance to bestow your target with Abundant Healing XXI, which heals 800 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.

ID: 7725^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 28% chance to bestow your target with Abundant Healing, which heals 850 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 28% chance to bestow your target with Abundant Healing XXII, which heals 850 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.

ID: 7726^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing XXIII, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.

ID: 7746^4
This passive ability reduces the reuse time of your Flusterbolt and Blusterbolt spells by 2 seconds per rank.
This passive ability reduces the reuse time of your Flusterbolt and Blusterbolt spells by 2 seconds.

ID: 7818^4
This passive ability gives you a 20% chance to strike your opponent with a 5th and 5% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 2% chance to strike your opponent with an additional frenzied axe.

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 20% and another 5% chance and your throwing attacks a 2% chance to strike your opponent with Frenzied Volley I, an additional throwing skill attack with a base damage of 77.

ID: 7828^4
This passive ability reduces the reuse time of your Raging Servant spells (Raging, Rampaging, Rancorous, Rumbling, Ruinous, Ruthless, Relentless and Remote Relentless, Remorseless and Remote Remorseless, Reckless and Remote Reckless Servant) by 2 seconds per rank.
This passive ability reduces the reuse time of your Raging Servant line of spells by 2 seconds.

ID: 7842^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 30% chance to bestow your target with Abundant Healing, which heals 1000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 30% chance to bestow your target with Abundant Healing XXV, which heals 1000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 7843^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 31% chance to bestow your target with Abundant Healing, which heals 1250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 31% chance to bestow your target with Abundant Healing XXVI, which heals 1250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 7844^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 32% chance to bestow your target with Abundant Healing, which heals 1500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 32% chance to bestow your target with Abundant Healing XXVII, which heals 1500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 7845^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 33% chance to bestow your target with Abundant Healing, which heals 1750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 33% chance to bestow your target with Abundant Healing XXVIII, which heals 1750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 7846^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing, which heals 2000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing XXIX, which heals 2000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 7884^4
This passive ability improves your Speed Focus discipline.
Ranks 1-2 and 9 extend the duration of your discipline by 6 seconds per rank.
Ranks 3-8 reduce the reuse time of your discipline by 90 seconds per rank.

This passive ability extends the duration of your Speed Focus discipline by 6 seconds.

ID: 7885^4
This passive ability extends the duration of your Crystalpalm line of disciplines (Crystalpalm, Diamondpalm, and Terrorpalm Discipline) by 6 seconds per rank.
This passive ability extends the duration of your Crystalpalm line of disciplines (Crystalpalm, Diamondpalm, and Terrorpalm Discipline) by 6 seconds.

ID: 7900^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 10%, max health by 2000 points, and attack rating by 50 points for 2 minutes.
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence I, increasing its evasion by 10%, maximum health by 2000 points, and attack power by 50 points for 2 minutes.

ID: 7901^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 15%, max health by 2500 points, and attack rating by 75 points for 2 minutes.
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence II, increasing its evasion by 15%, maximum health by 2500 points, and attack power by 75 points for 2 minutes.

ID: 7902^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 20%, max health by 3000 points, and attack rating by 100 points for 2 minutes.
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence III, increasing its evasion by 20%, maximum health by 3000 points, and attack power by 100 points for 2 minutes.

ID: 7945^4
This passive ability reduces the reuse time of your Desperate Renewal line of spells (Desperate, Frantic, Frenetic, Frenzied, Fervent, Fraught, Fervid, and Furial Renewal) by 2 seconds per rank.
This passive ability reduces the reuse time of your Desperate Renewal line of spells (Desperate, Frantic, Frenetic, Frenzied, Fervent, Fraught, Fervid, and Furial Renewal) by 2 seconds.

ID: 7948^4
This passive ability gives your level 60-75 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1000 health.
This passive ability grants your level 60-75 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1000 health.

ID: 7949^4
This passive ability gives your level 60-80 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1250 health.
This passive ability grants your level 60-80 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1250 health.

ID: 7950^4
This passive ability gives your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1500 health.
This passive ability grants your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1500 health.

ID: 8000^4
This ability replaces those originally gained from Leadership AA abilities granting increased health, mana, health regeneration and attack power.
This passive ability increases your maximum health and mana by 250 points, your attack power by 75 points, and the maximum that your mana regeneration can be increased with items by 8 points.

ID: 8069^4
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack.
Rank 1 reduces the chance by 25%.
Ranks 2-3 by an additional 15% per rank.
Rank 4 by an additional 10%.
Ranks 5-9 by an additional 5% per rank.

This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 65%.

ID: 8195^4
This passive ability reduces the reuse time of your Fortify Companion ability. Ranks 1-3 reduce the reuse time by 2 minutes per rank. Ranks 4-6 further reduce this time by 3 minutes per rank.
This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.
Reduces the reuse time of this ability by 2 minutes.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.


ID: 8198^4
This passive ability increases the damage of your direct-damage critical spell hits from items and abilities by 10% per rank.
This passive ability increases the damage dealt by your critical direct damage and damage-over-time spells by 10%.

ID: 8210^4
This passive ability increases your mana total.
Ranks 1-15 by 50 points per rank. Ranks 16-33 by 100 points per rank.
Ranks 34-43 by 350 points per rank.

This passive ability increases your maximum mana by 50 points.

ID: 8215^4
This passive ability increases your maximum endurance.
Ranks 1-20 by 50 points per rank.
Ranks 21-36 by 250 points per rank.

This passive ability increases your maximum endurance by 50 points.

ID: 8224^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing, which heals 250 health every 6 seconds for 30 seconds as well as a 9% chance to trigger Cascade of Life which instantly heals your target for 250 health.
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing VI, which heals 250 health every 6 seconds for 30 seconds as well as a 9% chance to trigger Cascade of Life I which instantly heals your target for 250 health.

ID: 8225^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing XII, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 500 health.

ID: 8226^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing XVIII, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 750 health.

ID: 8228^4
This passive ability grants you an additional 1% chance per rank to resist charm spells.
This passive ability grants you an additional 1% chance to resist charm spells.

ID: 8235^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
This passive ability increases your base armor class (prior to soft cap multipliers) by 29 points.

ID: 8240^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
This passive ability increases your base armor class (prior to soft cap multipliers) by 31 points.

ID: 8245^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
This passive ability increases your base armor class (prior to soft cap multipliers) by 33 points.

ID: 8250^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
This passive ability increases your base armor class (prior to soft cap multipliers) by 40 points.

ID: 8255^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
This passive ability increases your base armor class (prior to soft cap multipliers) by 50 points.

ID: 8263^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 5 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 105 points.

ID: 8264^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 10 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 110 points.

ID: 8265^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 15 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 115 points.

ID: 8266^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 20 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 120 points.

ID: 8267^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 25 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 125 points.

ID: 8314^4
This passive ability grants you an additional 1% chance per rank to resist snare spells.
This passive ability grants you an additional 1% chance to resist snare spells.

ID: 8322^4
This passive ability grants you an additional 1% chance per rank to resist mesmerization spells.
This passive ability grants you an additional 1% chance to resist mesmerization spells.

ID: 8331^4
This passive ability increases the effectiveness of your Thief's Eyes and Thief's Vision combat abilities by 10%.
This passive ability extends the duration of your Thief's Eyes and Thief's Vision combat abilities by 24 seconds and increases its effectiveness by 10%.

ID: 8332^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.1 minutes.
Languid Bite Bleed deals 540 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed III for 3.1 minutes.
Languid Bite Bleed III deals 540 damage every 6 seconds for 30 seconds.


ID: 8333^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.2 minutes.
Languid Bite Bleed deals 590 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed IV for 3.2 minutes.
Languid Bite Bleed IV deals 590 damage every 6 seconds for 30 seconds.


ID: 8334^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.3 minutes.
Languid Bite Bleed deals 610 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed V for 3.3 minutes.
Languid Bite Bleed V deals 610 damage every 6 seconds for 30 seconds.


ID: 8350^4
This passive ability reduces the reuse time of your level 80 through level 110 mesmerization spells by 10%.
This passive ability reduces the reuse time of your level 110 and lower mesmerization spells by 10%.

ID: 8351^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 30 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 130 points.

ID: 8352^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 35 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 135 points.

ID: 8353^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 40 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 140 points.

ID: 8354^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 45 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 145 points.

ID: 8355^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 50 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 150 points.

ID: 8356^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 55 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 155 points.

ID: 8357^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 60 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 160 points.

ID: 8358^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 65 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 165 points.

ID: 8359^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 70 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 170 points.

ID: 8360^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 75 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 175 points.

ID: 8421^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing XXIV, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 1250 health.

ID: 8422^4
Raises the maximum that your charisma can be increased to with items and spells by 5 points per rank.
This passive ability increases your base armor class (prior to soft cap multipliers) by 198 points.

ID: 8424^4
Clears your target's thoughts, increasing their mana regeneration rate.
This passive ability increases your base armor class (prior to soft cap multipliers) by 264 points.

ID: 8425^4
Rains poison down on your target and those around it.
This passive ability increases your base armor class (prior to soft cap multipliers) by 297 points.

ID: 8426^4
Drains the life force of your target
This passive ability increases your base armor class (prior to soft cap multipliers) by 330 points.

ID: 9001^4
This passive ability improves your Research skill.
Ranks 1-10 increase your max skill cap by 10 points per rank.
Ranks 11-13 reduce the chance of failing Research combinations by 10, 25, and 50%.
Ranks 14-23 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability increases your Research Specialization cap by 10 points.

ID: 9002^4
Drains the flesh from your bones while infusing your body with mana.
This passive ability increases your Research Specialization cap by 20 points.

ID: 9003^4
Summons forth a servant of fear to serve you.
This passive ability increases your Research Specialization cap by 30 points.

ID: 9004^4
Drains the life from your target, and slowly siphons it to you.
This passive ability increases your Research Specialization cap by 40 points.

ID: 9005^4
Enables you to deliver a frenzied attack against your opponents.
This passive ability increases your Research Specialization cap by 50 points.

ID: 9011^4
This passive ability improves your Research skill.
Ranks 1-10 increase your max skill cap by 10 points per rank.
Ranks 11-13 reduce the chance of failing Research combinations by 10, 25, and 50%.
Ranks 14-23 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability increases your Research Specialization cap by 10 points.

ID: 9015^4
Heals your target's wounds
This passive ability increases your Research Specialization cap by 50 points.

ID: 9021^4
This passive ability improves your Research skill.
Ranks 1-10 increase your max skill cap by 10 points per rank.
Ranks 11-13 reduce the chance of failing Research combinations by 10, 25, and 50%.
Ranks 14-23 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability increases your Research Specialization cap by 10 points.

ID: 9300^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 10% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, increases the chance that your direct damage spells will land critically by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9301^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 12% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, increases the chance that your direct damage spells will land critically by 12% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9302^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 14% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9303^4
This ability, when activated, increases the damage of your direct-damage critical spell hits by 110% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, increases the damage dealt by your critical direct damage spells by 110% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9304^4
This ability, when activated, increases the damage of your direct-damage critical spell hits by 130% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, increases the damage dealt by your critical direct damage spells by 130% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9305^4
This ability, when activated, increases the damage of your direct-damage critical spell hits by 150% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9306^4
This ability, when activated, reduces the mana cost of your level 65 to 75 detrimental spells by 10% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, reduces the mana cost of your level 65 to 75 detrimental spells by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9307^4
This ability, when activated, reduces the mana cost of your level 70 to 80 detrimental spells by 15% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, reduces the mana cost of your level 70 to 80 detrimental spells by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9308^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9309^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 20%, increases the chance that any spells you trigger will land critically by 5%, increases the damage of your critical spells by 10%, and gives you a chance to trigger a guard when struck by melee combat that absorbs 5% of incoming melee damage up to 1000 points of damage per hit for a total of 2000 points of damage for 6 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 10%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard I on attackers when struck in melee combat, which absorbs 5% of incoming melee damage (up to 1000 points per hit) up to 2000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9310^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 24%, increases the chance that any spells you trigger will land critically by 5%, increases the damage of your critical spells by 20%, and gives you a chance to trigger a guard when struck by melee combat that absorbs 7% of incoming melee damage up to 1500 points of damage per hit for a total of 4000 points of damage for 6 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 24%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 20%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard II on attackers when struck in melee combat, which absorbs 7% of incoming melee damage (up to 1500 points per hit) up to 4000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9311^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 28%, increases the chance that any spells you trigger will land critically by 5%, increases the damage of your critical spells by 30%, and gives you a chance to trigger a guard when struck by melee combat that absorbs 9% of incoming melee damage up to 2000 points of damage per hit for a total of 6000 points of damage for 6 seconds for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on attackers when struck in melee combat, which absorbs 9% of incoming melee damage (up to 2000 points per hit) up to 6000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9312^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 18 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 18 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9313^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 28 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 28 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9314^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 37 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9315^4
This ability, when activated, allows you to trigger a guard when you are struck in melee combat for 1.5 minutes. The guard will increase your avoidance, melee accuracy, attack rating, and the minimum amount of damage you deal with all melee skills for 12 seconds and will increase in power if you continue to be hit.
Ranks 2-3 increase the likelihood that this guard will trigger.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, grants you a chance to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.


ID: 9317^4
This ability, when activated, allows you to trigger a guard when you are struck in melee combat for 1.5 minutes. The guard will increase your avoidance, melee accuracy, attack rating, and the minimum amount of damage you deal with all melee skills for 12 seconds and will increase in power if you continue to be hit.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.


ID: 9318^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9319^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9320^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9321^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 500 (+15 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike I which deals 2000 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9322^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 750 (+15 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike II which deals 2250 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9323^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 1000 (+15 damage per level) points of damage for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9324^4
This ability, when activated, surrounds your party in a 150 point damage shield, increases their fire resistance by 50 points, and imbues their melee attacks with the chance to strike their target for -200 (+5 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, grants your group a 150 point damage shield, increases their fire resistance by 50 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike I which deals 700 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9325^4
This ability, when activated, surrounds your party in a 175 point damage shield, increases their fire resistance by 55 points, and imbues their melee attacks with the chance to strike their target for -300 (+5 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, grants your group a 175 point damage shield, increases their fire resistance by 55 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike II which deals 800 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9326^4
This ability, when activated, surrounds your party in a 200 point damage shield, increases their fire resistance by 60 points, and imbues their melee attacks with the chance to strike their target for -400 (+5 damage per level) points of damage for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9327^4
This ability, when activated, imbues you with the chance to call your Doppelganger into existence to distract your opponent for 6 seconds when you are struck in melee combat for 1.5 minutes.
Ranks 2-3 increase the strength of your Doppelganger.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger First Spire of Enchantment Effect I on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect I summons a level 85 Doppelganger with 30000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 50% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9329^4
This ability, when activated, imbues you with the chance to call your Doppelganger into existence to distract your opponent for 6 seconds when you are struck in melee combat for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9330^4
This ability, when activated, increases your group's maximum mana by 500 points and restores 200 mana every 6 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

This ability, when activated, increases your group's maximum mana by 500 points and restores 200 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9331^4
This ability, when activated, increases your group's maximum mana by 750 points and restores 250 mana every 6 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

This ability, when activated, increases your group's maximum mana by 750 points and restores 250 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9332^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9333^4
This ability, when activated, increases the chance that your group's direct-damage spells will land critically by 5% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9334^4
This ability, when activated, increases the chance that your group's direct-damage spells will land critically by 6% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 6% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9335^4
This ability, when activated, increases the chance that your group's direct-damage spells will land critically by 7% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9336^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9337^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9338^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9339^4
This ability, when activated, imbues your summoned companion with the ability to trigger a damage-over-time spell on its target during melee combat that deals 500 (+15 damage per level) points of damage every 6 seconds for 18 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed I which deals 2000 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9340^4
This ability, when activated, imbues your summoned companion with the ability to trigger a damage-over-time spell on its target during melee combat that deals 750 (+15 damage per level) points of damage every 6 seconds for 18 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed II which deals 2250 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9341^4
This ability, when activated, imbues your summoned companion with the ability to trigger a damage-over-time spell on its target during melee combat that deals 1000 (+15 damage per level) points of damage every 6 seconds for 18 seconds for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9342^4
This ability, when activated, increases the damage of your damage-over-time critical hits by 155% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 155% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9343^4
This ability, when activated, increases the damage of your damage-over-time critical hits by 165% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 165% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9344^4
This ability, when activated, increases the damage of your damage-over-time critical hits by 175% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9345^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 10%, strength by 25 points and attack rating by 10 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack by 10 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9346^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect II' which reduces their accuracy by 15%, strength by 30 points and attack rating by 15 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect II on attackers when struck in melee combat, which reduces their accuracy by 15%, strength by 30 points, and attack by 15 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9347^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 20%, strength by 35 points and attack rating by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9348^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 23 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 23 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9349^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 36 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 36 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9350^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 47 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9351^4
This ability, when activated, increases your total avoidance by 5% and chance to parry incoming attacks by 5% and your armor class by 58 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9352^4
This ability, when activated, increases your total avoidance by 5% and chance to parry incoming attacks by 5% and your armor class by 116 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9353^4
This ability, when activated, increases your total avoidance by 5% and chance to parry incoming attacks by 5% and your armor class by 174 for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9354^4
This ability, when activated imbues your melee attacks with the chance to trigger a debuff that reduces your target's melee accuracy by 10%, attack rating by 10 points, and strength by 25 points for 18 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect I which reduces your target's melee accuracy by 10%, attack power by 10 points, and strength by 25 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9355^4
This ability, when activated imbues your melee attacks with the chance to trigger a debuff that reduces your target's melee accuracy by 15%, attack rating by 15 points, and strength by 30 points for 18 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect II which reduces your target's melee accuracy by 15%, attack power by 15 points, and strength by 30 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9356^4
This ability, when activated imbues your melee attacks with the chance to trigger a debuff that reduces your target's melee accuracy by 20%, attack rating by 20 points, and strength by 35 points for 18 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect III which reduces your target's melee accuracy by 20%, attack power by 20 points, and strength by 35 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9357^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 23 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 23 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9358^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 35 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 35 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9359^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 46 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 46 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9360^4
This ability, when activated, increases your chance of scoring a critical hit with your melee attacks and the damage dealt by your critical melee attacks by 20% for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9361^4
This ability, when activated, increases your chance of scoring a critical hit with your melee attacks and the damage dealt by your critical melee attacks by 30% for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9362^4
This ability, when activated, increases your chance of scoring a critical hit with your melee attacks and the damage dealt by your critical melee attacks by 40% for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 40% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9363^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 3% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9364^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 4% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9365^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9366^4
This ability, when activated, increases the damage your group deals with direct-damage and damage-over-time spells and songs that cost at least 10 mana by 250 points as well as half that value for songs without a mana cost for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 250 points (or by 125 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9367^4
This ability, when activated, increases the damage your group deals with direct-damage and damage-over-time spells and songs that cost at least 10 mana by 375 points as well as half that value for songs without a mana cost for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 375 points (or by 187 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9368^4
This ability, when activated, increases the damage your group deals with direct-damage and damage-over-time spells and songs that cost at least 10 mana by 500 points as well as half that value for songs without a mana cost for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9369^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 9 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your group's melee hits by 9 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9370^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 14 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your group's melee hits by 14 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9371^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 19 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9372^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 21 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 21 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9373^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 33 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 33 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9374^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 42 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9375^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 500 (+15 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike I which deals 2000 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9376^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 750 (+15 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike II which deals 2250 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9377^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 1000 (+15 damage per level) points of damage for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9378^4
This ability, when activated, increases your group's melee accuracy by 5%, attack rating by 55 points, and raises the lower bound of thir melee attacks to 10 for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

This ability, when activated, increases your group's melee accuracy by 5%, attack power by 55 points, and raises the lower bound of their melee attacks to 10 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9379^4
This ability, when activated, increases your group's melee accuracy by 6%, attack rating by 60 points, and raises the lower bound of thir melee attacks to 20 for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

This ability, when activated, increases your group's melee accuracy by 6%, attack power by 60 points, and raises the lower bound of their melee attacks to 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9380^4
This ability, when activated, increases your group's melee accuracy by 7%, attack rating by 70 points, and raises the lower bound of thir melee attacks to 30 for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9381^4
This ability, when activated, increases the base effectiveness of instant-duration heals that land on your party by 20% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9382^4
This ability, when activated, increases the base effectiveness of instant-duration heals that land on your party by 25% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 25% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9383^4
This ability, when activated, increases the base effectiveness of instant-duration heals that land on your party by 30% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9384^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 32 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 32 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9385^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 49 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 49 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9386^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 64 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9387^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 58 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9388^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 116 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9389^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 174 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9390^4
This ability, when activated, increases the chance that your direct-damage and damage-over-time spells will land critically by 20%, the damage of your direct-damage critical hits by 50%, and the damage of your damage-over-time critical hits by 150% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 50%, and the damage dealt by your critical damage-over-time spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9391^4
This ability, when activated, increases the chance that your direct-damage and damage-over-time spells will land critically by 20%, the damage of your direct-damage critical hits by 75%, and the damage of your damage-over-time critical hits by 175% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 75%, and the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9392^4
This ability, when activated, increases the chance that your direct-damage and damage-over-time spells will land critically by 20%, the damage of your direct-damage critical hits by 100%, and the damage of your damage-over-time critical hits by 200% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9393^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 64 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9394^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 98 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 98 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9395^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 128 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9396^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 58 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9397^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 116 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9398^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 174 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9399^4
This ability, when activated, increases the damage of your weapons' triggered spell effects by 35-55%, the chance for your weapons to trigger their combat activated spells by 20%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, increases the damage of these effects by 35-55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9400^4
This ability, when activated, increases the damage of your weapons' triggered spell effects by 45-55%, the chance for your weapons to trigger their combat activated spells by 24%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 24%, increases the damage of these effects by 45-55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9401^4
This ability, when activated, increases the damage of your weapons' triggered spell effects by 55%, the chance for your weapons to trigger their combat activated spells by 28%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, increases the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9402^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 23 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 23 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9403^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 35 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 35 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9404^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 45 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9405^4
This ability, when activated, reduces the damage your group takes from melee attacks by 1%, protects against 1% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 10%, and increases the damage of their critical direct-damage spell hits by 10% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 1%, absorbs 1% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 10%, and the damage of their critical direct-damage spells by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9406^4
This ability, when activated, reduces the damage your group takes from melee attacks by 2%, protects against 2% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 15%, and increases the damage of their critical direct-damage spell hits by 20% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 2%, absorbs 2% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 15%, and the damage of their critical direct-damage spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9407^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, protects against 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and increases the damage of their critical direct-damage spell hits by 30% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9408^4
This ability, when activated, reduces the damage you take from melee attacks by 2%, increases your armor class by 58 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 10%, and increases the chance you will land a critical hit with your direct-damage spells by 2% and the damage of your direct-damage spell critical hits by 10% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, reduces the damage you take from melee attacks by 2%, increases your base armor class (prior to soft cap multipliers) by 58 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 10%, and increases the chance you will land a critical hit with your direct-damage spells by 2% and the damage of your direct-damage spell critical hits by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9409^4
This ability, when activated, reduces the damage you take from melee attacks by 3%, increases your armor class by 116 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 20%, and increases the chance you will land a critical hit with your direct-damage spells by 4% and the damage of your direct-damage spell critical hits by 20% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, reduces the damage you take from melee attacks by 3%, increases your base armor class (prior to soft cap multipliers) by 116 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 20%, and increases the chance you will land a critical hit with your direct-damage spells by 4% and the damage of your direct-damage spell critical hits by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9410^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your armor class by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9411^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9412^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1500 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9413^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 2000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9414^4
This ability, when activated, reduces the damage your group takes from melee attacks by 2%, increases their armor class by 73 points, and protects against 1% of incoming melee attacks and direct-damage spells for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 2%, increases their base armor class (prior to soft cap multipliers) by 73 points, and absorbs 1% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9415^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, increases their armor class by 145 points, and protects against 2% of incoming melee attacks and direct-damage spells for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 3%, increases their base armor class (prior to soft cap multipliers) by 145 points, and absorbs 2% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9416^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their armor class by 218 points, and protects against 3% of incoming melee attacks and direct-damage spells for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9417^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9418^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9419^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9420^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 1000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9421^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1500 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 1500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9422^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 2000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9423^4
This ability, when activated, surrounds your party in a 50 point damage shield, increases their armor class by 300 points, and their maximum health by 2000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, grants your group a 50 point damage shield, increases their base armor class (prior to soft cap multipliers) by 300 points, and their maximum health by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9424^4
This ability, when activated, surrounds your party in a 75 point damage shield, increases their armor class by 350 points, and their maximum health by 2500 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, grants your group a 75 point damage shield, increases their base armor class (prior to soft cap multipliers) by 350 points, and their maximum health by 2500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9425^4
This ability, when activated, surrounds your party in a 100 point damage shield, increases their armor class by 400 points, and their maximum health by 3000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9426^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9427^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9428^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9429^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1000 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9430^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1500 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9431^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 2000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9432^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 10%, increases your melee accuracy by 25 points, and raises the lower bound of your melee attacks to 10 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 10%, your melee accuracy by 25 points, and the lower bound of your melee hits to be 10 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9433^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 15%, increases your melee accuracy by 30 points, and raises the lower bound of your melee attacks to 20 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 15%, your melee accuracy by 30 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9434^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 20%, increases your melee accuracy by 35 points, and raises the lower bound of your melee attacks to 30 for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9435^4
This ability, when activated, imbues you with the chance to trigger a debuff that reduces your target's melee accuracy by 10%, attack rating by 10 points, and strength by 25 points for 30 seconds when you are struck in melee combat for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack power by 10 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9436^4
This ability, when activated, imbues you with the chance to trigger a debuff that reduces your target's melee accuracy by 15%, attack rating by 15 points, and strength by 30 points for 30 seconds when you are struck in melee combat for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect II on attackers when struck in melee combat, which reduces their accuracy by 15%, strength by 30 points, and attack power by 15 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9437^4
This ability, when activated, imbues you with the chance to trigger a debuff that reduces your target's melee accuracy by 20%, attack rating by 20 points, and strength by 35 points for 30 seconds when you are struck in melee combat for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9438^4
This ability, when activated, increases your throwing accuracy by 20%, raises the lower bound of your throwing attacks to 20, and increases the amount of damage you deal with every throwing attack by 60 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your throwing attacks by 60 points, their accuracy by 20%, and the lower bound of these attacks to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9439^4
This ability, when activated, increases your throwing accuracy by 30%, raises the lower bound of your throwing attacks to 30, and increases the amount of damage you deal with every throwing attack by 70 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your throwing attacks by 70 points, their accuracy by 30%, and the lower bound of these attacks to be 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9440^4
This ability, when activated, increases your throwing accuracy by 40%, raises the lower bound of your throwing attacks to 40, and increases the amount of damage you deal with every throwing attack by 80 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9441^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 45 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9442^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 69 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 69 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9443^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 90 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9503^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 19%, avoidance by 20%, and its base armor class by 100 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 19%, avoidance by 20%, and base armor class (prior to soft cap multipliers) by 100 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.


ID: 9504^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 19%, avoidance by 20%, and its base armor class by 200 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 19%, avoidance by 20%, and base armor class (prior to soft cap multipliers) by 200 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.


ID: 9505^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 19%, avoidance by 20%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 19%, avoidance by 20%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.


ID: 9509^4
This passive ability grants a 1% chance per rank to perform a twincast each time you cast a direct damage spell.
This passive ability grants a 1% chance to twincast direct damage spells and abilities that cost at least 10 mana.

ID: 9512^4
This passive ability grants you a 1% chance per rank to block incoming melee attacks while wielding a 2-hand blunt weapon.
This passive ability grants you a 1% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 9833^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 9834^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 9835^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 10007^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 900 points.
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage V, which increases your target's hatred for you by 900 points.

ID: 10008^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1000 points.
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage VI, which increases your target's hatred for you by 1000 points.

ID: 10009^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1100 points.
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage VII, which increases your target's hatred for you by 1100 points.

ID: 10025^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 340 and protects them against 10% of incoming melee damage up to 1600 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life VII, which instantly heals them for 340 and protects them against 10% of incoming melee damage up to 1600 total damage for 1 minute.

ID: 10026^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 360 and protects them against 10% of incoming melee damage up to 1700 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life VIII, which instantly heals them for 360 and protects them against 10% of incoming melee damage up to 1700 total damage for 1 minute.

ID: 10027^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 380 and protects them against 10% of incoming melee damage up to 1800 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life IX, which instantly heals them for 380 and protects them against 10% of incoming melee damage up to 1800 total damage for 1 minute.

ID: 10028^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 400 and protects them against 10% of incoming melee damage up to 1900 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life X, which instantly heals them for 400 and protects them against 10% of incoming melee damage up to 1900 total damage for 1 minute.

ID: 10029^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 450 and protects them against 10% of incoming melee damage up to 2000 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XI, which instantly heals them for 450 and protects them against 10% of incoming melee damage up to 2000 total damage for 1 minute.

ID: 10035^4
This passive ability gives your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1600 health.
This passive ability grants your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1600 health.

ID: 10036^4
This passive ability gives your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1700 health.
This passive ability grants your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1700 health.

ID: 10037^4
This passive ability gives your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1800 health.
This passive ability grants your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1800 health.

ID: 10044^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 600 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light IV, which heals them for 600 health.

ID: 10045^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 700 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light V, which heals them for 700 health.

ID: 10046^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 800 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light VI, which heals them for 800 health.

ID: 10050^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 480 health.
This passive ability grants your melee attacks a chance to trigger Blessing of Life VII which heals you for 480 health.

ID: 10051^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 540 health.
This passive ability grants your melee attacks a chance to trigger Blessing of Life VIII which heals you for 540 health.

ID: 10052^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 600 health.
This passive ability grants your melee attacks a chance to trigger Blessing of Life IX which heals you for 600 health.

ID: 10053^4
This ability, when activated, increases your attack rating by 200 points, your melee accuracy with all skills by 30%, your chance to perform a critical melee hit with all skills by 20%, and the minimum damage you deal with all melee attacks by 120 for 30 seconds.
Ranks 3-8 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, increases your attack power by 200 points, melee accuracy with all skills by 30%, chance to perform a critical melee hit with all skills by 20%, and the minimum damage you deal with all melee attacks by 120 points for 30 seconds.

ID: 10075^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 200 points of melee damage per hit up to a total of 1000 damage for 1 minute or up to 5 hits.
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense IV which absorbs up to 200 points of melee damage per hit up to a total of 1000 damage for 1 minute.

ID: 10076^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 225 points of melee damage per hit up to a total of 1125 damage for 1 minute or up to 5 hits.
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense V which absorbs up to 225 points of melee damage per hit up to a total of 1125 damage for 1 minute.

ID: 10077^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 250 points of melee damage per hit up to a total of 1250 damage for 1 minute or up to 5 hits.
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense VI which absorbs up to 250 points of melee damage per hit up to a total of 1250 damage for 1 minute.

ID: 10087^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 27%, avoidance by 26%, and its base armor class by 400 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 400 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.


ID: 10088^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 27%, avoidance by 26%, and its base armor class by 500 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 500 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.


ID: 10089^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 27%, avoidance by 26%, and its base armor class by 600 points.
Rank 53 reduces the reuse time of this ability by 1 minute.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 600 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.


ID: 10093^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5010 points of health, then increases their armor class by 530 points, provides a 130 point damage shield, and heals 3400 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5010 health, then increases their base armor class (prior to soft cap multipliers) by 530 points, provides a 130 point damage shield, and heals 3400 health every 6 seconds for 18 seconds.

ID: 10094^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5110 points of health, then increases their armor class by 540 points, provides a 140 point damage shield, and heals 3500 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5110 health, then increases their base armor class (prior to soft cap multipliers) by 540 points, provides a 140 point damage shield, and heals 3500 health every 6 seconds for 18 seconds.

ID: 10095^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 points of health, then increases their armor class by 550 points, provides a 150 point damage shield, and heals 3600 points of health every 6 seconds for 18 seconds.
Rank 22 extends the duration of this ability by 6 seconds.

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 health, then increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 3600 health every 6 seconds for 18 seconds.

ID: 10173^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 10174^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 10175^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 10179^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.1 minutes.
Languid Bite Bleed deals 590 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed IV for 3.1 minutes.
Languid Bite Bleed IV deals 590 damage every 6 seconds for 30 seconds.


ID: 10180^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.2 minutes.
Languid Bite Bleed deals 610 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed V for 3.2 minutes.
Languid Bite Bleed V deals 610 damage every 6 seconds for 30 seconds.


ID: 10181^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.3 minutes.
Languid Bite Bleed deals 630 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed VI for 3.3 minutes.
Languid Bite Bleed VI deals 630 damage every 6 seconds for 30 seconds.


ID: 10260^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 10261^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 10262^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 10268^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 22%, max health by 3500 points, and attack rating by 110 points for 2 minutes.
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence IV, increasing its evasion by 22%, maximum health by 3500 points, and attack power by 110 points for 2 minutes.

ID: 10269^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 24%, max health by 4000 points, and attack rating by 120 points for 2 minutes.
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence V, increasing its evasion by 24%, maximum health by 4000 points, and attack power by 120 points for 2 minutes.

ID: 10270^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 26%, max health by 4500 points, and attack rating by 130 points for 2 minutes.
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence VI, increasing its evasion by 26%, maximum health by 4500 points, and attack power by 130 points for 2 minutes.

ID: 10294^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 220 and deals 700 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp VIII which reduces your target's hatred for you by 220 points and deals 700 damage every 6 seconds for 12 seconds.

ID: 10295^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 10, reduces your target's hatred for you by 220, and reduces their attack power by 110 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw VIII which performs an additional Tiger Claw skill attack with a base damage of 10, reduces your target's hatred for you by 220 points, and reduces their attack power by 110 points for 12 seconds.

ID: 10296^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 11, reduces your target's hatred for you by 275, and stuns level 85 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash IX which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 11, reduces your target's hatred for you by 275 points, and stuns level 85 or lower targets for 1 second.

ID: 10301^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and the minimum damage done per hit by 48% for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy IV when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and raises the lower bound of its melee hits to be 48 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy IV when you land a killing blow.


ID: 10348^4
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack.
Rank 1 reduces the chance by 40%. Ranks 2-4 by an additional 10% per rank. Ranks 5-6 by an additional 5% per rank.

This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 40%.

ID: 10358^4
This passive ability reduces the reuse time of your Divine Intervention line of spells (Divine Intervention, Intercession, Invocation, Interposition, Indemnification, and Imposition) by 10 seconds per rank.
This passive ability reduces the reuse time of your your Divine Intervention line of spells by 10 seconds and grants a 60% chance to heal their target for a lesser amount of health if the first chance failed.

ID: 10364^4
This passive ability increases the chance that you'll be successful with blurring the memories of your enemies by 3% per rank.
This passive ability reduces the reuse time of your Atone line of spells (Atone, Exonerate, Amnesty, Acquittal, and Absolution) by 10 seconds and increases their chance to succeed by 3%.

ID: 10383^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 450 points and returns 65% of your melee damage as health for 1.6 minutes.

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil X which increases your base armor class (prior to soft cap multipliers) by 450 points and returns 65% of your melee damage as health for 1 minute 36 seconds.

ID: 10384^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 500 points and returns 67% of your melee damage as health for 1.6 minutes.

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil XI which increases your base armor class (prior to soft cap multipliers) by 500 points and returns 67% of your melee damage as health for 1 minute 36 seconds.

ID: 10385^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 600 points and returns 70% of your melee damage as health for 1.6 minutes.

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil XII which increases your base armor class (prior to soft cap multipliers) by 600 points and returns 70% of your melee damage as health for 1 minute 36 seconds.

ID: 10388^4
This passive ability grants you a chance to trigger Nature's Reprieve when struck by melee attacks if your health is below 20%.
Rank 1 of Nature's Reprieve instantly heals you for 5000 health, improves your chance to dodge by 20%, and heals you for 2500 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.

This passive ability grants you a chance to trigger Nature's Reprieve I when struck in melee attacks if your health is below 20% which instantly heals you for 5000 health, improves your chance to dodge by 20%, and heals you for 2500 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.


ID: 10401^4
This passive ability reduces the reuse time of your Battle Frenzy combat abilities (Battle, Combat, Fighting, Steel, Fearless, Stormwild, and Torrid Frenzy) by 30 seconds per rank.
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 30 seconds.

ID: 10405^4
This passive ability reduces the reuse time of your Deflection Discipline by 2 minutes per rank.
This passive ability reduces the reuse time of your Deflection discipline by 2 minutes.

ID: 10427^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 points of health, then increases their armor class by 550 points and heals 3600 points of health every 6 seconds for 18 seconds.
Rank 22 extends the duration of this ability by 6 seconds.

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 health, then increases their base armor class (prior to soft cap multipliers) by 550 points and heals 3600 health every 6 seconds for 18 seconds.

ID: 10437^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 500 and protects them against 10% of incoming melee damage up to 2200 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XII, which instantly heals them for 500 and protects them against 10% of incoming melee damage up to 2200 total damage for 1 minute.

ID: 10438^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 550 and protects them against 10% of incoming melee damage up to 2400 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XIII, which instantly heals them for 550 and protects them against 10% of incoming melee damage up to 2400 total damage for 1 minute.

ID: 10439^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 600 and protects them against 10% of incoming melee damage up to 2600 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XIV, which instantly heals them for 600 and protects them against 10% of incoming melee damage up to 2600 total damage for 1 minute.

ID: 10440^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 650 and protects them against 10% of incoming melee damage up to 2800 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XV, which instantly heals them for 650 and protects them against 10% of incoming melee damage up to 2800 total damage for 1 minute.

ID: 10441^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 700 and protects them against 10% of incoming melee damage up to 3000 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XVI, which instantly heals them for 700 and protects them against 10% of incoming melee damage up to 3000 total damage for 1 minute.

ID: 10453^4
This passive ability improves the resist check of your stun spells by 1 point per rank and improves the chance that your bash attacks will stun your enemy by 1% per rank.
This passive ability improves the resist modifier of your stun spells by 1 point and increases the chance your bash attacks will stun your target by 1%.

ID: 10456^4
This passive ability reduces the cast time of your Blessing of Resurrection ability by 0.5 seconds per rank.
This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.
Reduces the base cast time of this ability by 15%.


ID: 10459^1
Hastened Atonement
Improved Atonement

ID: 10459^4
This passive ability reduces the recast time of your Atone line of spells (Atone, Exonerate, Amnesty, Acquittal, and Absolution) by 3, 6 and 10 seconds.
This passive ability reduces the reuse time of your Atone line of spells (Atone, Exonerate, Amnesty, Acquittal, and Absolution) by 3 seconds.

ID: 10467^4
This passive ability increases the duration of beneficial spells and skills that you cast by 70%.
Spells that grant invulnerability and combat abilities are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 70%.
Spells that grant invulnerability and combat abilities are exempt from this extension.


ID: 10482^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 25 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 15 points (scaled to the delay of your weapon).

ID: 10483^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 35 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 20 points (scaled to the delay of your weapon).

ID: 10484^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 50 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 30 points (scaled to the delay of your weapon).

ID: 10485^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 75 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 45 points (scaled to the delay of your weapon).

ID: 10486^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 100 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 60 points (scaled to the delay of your weapon).

ID: 10487^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 125 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 80 points (scaled to the delay of your weapon).

ID: 10488^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 150 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 95 points (scaled to the delay of your weapon).

ID: 10489^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 175 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 110 points (scaled to the delay of your weapon).

ID: 10490^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 200 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 125 points (scaled to the delay of your weapon).

ID: 10491^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 225 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 140 points (scaled to the delay of your weapon).

ID: 10492^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 250 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 155 points (scaled to the delay of your weapon).

ID: 10494^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 175 for 2 minutes.
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 300 for 2 minutes.

ID: 10495^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 200 for 2 minutes.
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 375 for 2 minutes.

ID: 10496^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 225 for 2 minutes.
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 450 for 2 minutes.

ID: 10497^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 250 for 2 minutes.
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 500 for 2 minutes.

ID: 10514^4
This passive ability reduces the reuse time of your Convergence of Spirits and Peaceful Convergence of Spirits abilities by 1 minute per rank.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 10527^4
This passive ability reduces the reuse time of your First Spire of the Warlord ability by 30 seconds per rank.
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10532^4
This passive ability reduces the reuse time of your Second Spire of the Warlord ability by 30 seconds per rank.
This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10537^4
This passive ability reduces the reuse time of your Third Spire of the Warlord ability by 30 seconds per rank.
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10548^4
As long as a shield is equipped, each rank of Improved Shield Specialist confers a bonus to the amount of hate you generate as well as an increased proc rate for attacks made by a weapon held in the primary hand. Requires maximum rank in Shield Specialist.
This passive ability increases the base damage of weapons that you wield by 70%.

ID: 10551^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 1000 points of damage per hit) up to a total of 6000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex I which absorbs 100% of incoming melee damage (up to 1000 points of damage per hit) up to a total of 6000 points of damage for 24 seconds.

ID: 10552^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 2000 points of damage per hit) up to a total of 9000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex II which absorbs 100% of incoming melee damage (up to 2000 points of damage per hit) up to a total of 9000 points of damage for 24 seconds.

ID: 10553^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 3500 points of damage per hit) up to a total of 12000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex III which absorbs 100% of incoming melee damage (up to 3500 points of damage per hit) up to a total of 12000 points of damage for 24 seconds.

ID: 10561^4
This passive ability improves the resist check of your Beguiler's Banishment and Beguiler's Directed Banishment abilities by 5 points per rank.
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 5 points.


ID: 10568^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1300 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage VIII, which increases your target's hatred for you by 1300 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 20% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.


ID: 10569^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1500 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage IX, which increases your target's hatred for you by 1500 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 30% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.


ID: 10570^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1800 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage X, which increases your target's hatred for you by 1800 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.


ID: 10604^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 23%, avoidance by 26%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 23%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.


ID: 10605^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 25%, avoidance by 26%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 25%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.


ID: 10606^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 27%, avoidance by 26%, and its base armor class by 300 points.
Rank 47 reduces the reuse time of this ability by 2 minutes.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.


ID: 10607^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 22%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 22%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.


ID: 10608^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 24%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 24%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.


ID: 10609^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 26%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.


ID: 10627^4
This passive ability gives you the chance to kick on successful ripostes 25, 35, and 50% of the time.
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to kick when performing a riposte.

ID: 10650^4
This passive ability grants you an additional 1% chance per rank to resist snare spells.
This passive ability grants you an additional 1% chance to resist snare spells.

ID: 10653^4
This passive ability reduces the reuse times of your Whirlwind and Voiddance Disciplines by 2 minutes per rank.
This passive ability reduces the reuse time of your Whirlwind and Voiddance disciplines by 2 minutes.

ID: 10656^4
This passive ability increases the duration of your Impenetrable line of disciplines (Earthwalk, Impenetrable, and Earthforce Discipline) by 6 seconds per rank.
This passive ability extends the duration of your Impenetrable line of disciplines by 6 seconds.

ID: 10676^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1000 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light VII, which heals them for 1000 health.

ID: 10677^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1200 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light VIII, which heals them for 1200 health.

ID: 10678^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1400 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light IX, which heals them for 1400 health.

ID: 10700^4
This ability, when activated, teleports you through the shadow realm, placing you at the safe point of the zone.
Ranks 2-6 reduce the cast time of this ability by 10% per rank.

This ability, when activated, teleports you through the shadow realm, placing you at the safe point of the zone.

ID: 10701^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 575 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare I for 575 health.


ID: 10702^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 1250 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare II for 1250 health.


ID: 10703^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 2250 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare III for 2250 health.


ID: 10705^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 750 health.
This passive ability grants your melee attacks a chance to trigger Blessing of Life X which heals you for 750 health.

ID: 10705^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 10706^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 900 health.
This passive ability grants your melee attacks a chance to trigger Blessing of Life XI which heals you for 900 health.

ID: 10706^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 10707^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 1100 health.
This passive ability grants your melee attacks a chance to trigger Blessing of Life XII which heals you for 1100 health.

ID: 10707^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 10719^4
This passive ability reduces the reuse time of your Outrider's Attack ability by 2 minutes per rank.
This ability, when activated, increases your attack power by 200 points, melee accuracy with all skills by 30%, chance to perform a critical melee hit with all skills by 20%, and the minimum damage you deal with all melee attacks by 120 points for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 10743^4
This passive ability increases the minimum damage you deal with archery attacks by 135 points.
This passive ability increases the minimum damage you deal with archery attacks by 105 points (scaled to the delay of your weapon).

ID: 10744^4
This passive ability increases the minimum damage you deal with archery attacks by 170 points.
This passive ability increases the minimum damage you deal with archery attacks by 130 points (scaled to the delay of your weapon).

ID: 10745^4
This passive ability increases the minimum damage you deal with archery attacks by 205 points.
This passive ability increases the minimum damage you deal with archery attacks by 160 points (scaled to the delay of your weapon).

ID: 10746^4
This passive ability increases the minimum damage you deal with archery attacks by 240 points.
This passive ability increases the minimum damage you deal with archery attacks by 185 points (scaled to the delay of your weapon).

ID: 10747^4
This passive ability increases the minimum damage you deal with archery attacks by 275 points.
This passive ability increases the minimum damage you deal with archery attacks by 210 points (scaled to the delay of your weapon).

ID: 10750^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.

ID: 10751^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.

ID: 10752^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.

ID: 10776^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of boiling lava fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.

ID: 10777^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of boiling lava fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.

ID: 10778^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of boiling lava fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.

ID: 10789^4
This ability, when activated, casts the highest rank of Grip of Ro that you have scribed.
This ability, when activated, casts the highest rank of Grip of Ro that you have scribed.
Reduces the base cast time of this ability by 50%.


ID: 10792^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 6 seconds per rank.
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 6 seconds.

ID: 10803^4
This passive ability grants you a 25% chance per rank to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
This passive ability grants you a 25% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 10831^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.

ID: 10832^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.

ID: 10833^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.

ID: 10850^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 400 point base damage backstab skill attack on your opponent.
This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike I on your opponent.
Massive Strike I is a 400 point base damage backstab skill attack.


ID: 10851^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 500 point base damage backstab skill attack on your opponent.
This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike II on your opponent.
Massive Strike II is a 500 point base damage backstab skill attack.


ID: 10852^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 600 point base damage backstab skill attack on your opponent.
This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike III on your opponent.
Massive Strike III is a 600 point base damage backstab skill attack.


ID: 10856^6
A storm of icicles rainss down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.

ID: 10857^6
A storm of icicles rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.

ID: 10858^6
A storm of icicles rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.

ID: 10915^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 500 health.
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to bestow your group with Cascading Theft of Life I which heals them for 500 health.

ID: 10916^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 600 health.
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to bestow your group with Cascading Theft of Life II which heals them for 600 health.

ID: 10917^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 700 health.
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to bestow your group with Cascading Theft of Life III which heals them for 700 health.

ID: 10950^4
This passive ability extends the duration of your slow spells by 6 seconds per rank.
This passive ability extends the duration of your slow spells by 6 seconds.

ID: 10959^4
This passive ability extends the duration of your damage over time spells (that have a mana cost) by 6 seconds per rank.
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 6 seconds.

ID: 10963^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 90 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 95 points (scaled to the delay of your weapon).

ID: 10964^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 135 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 140 points (scaled to the delay of your weapon).

ID: 10965^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 180 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 185 points (scaled to the delay of your weapon).

ID: 10966^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 225 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 230 points (scaled to the delay of your weapon).

ID: 10967^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 270 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 280 points (scaled to the delay of your weapon).

ID: 10968^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 315 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 325 points (scaled to the delay of your weapon).

ID: 10969^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 360 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 370 points (scaled to the delay of your weapon).

ID: 10970^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 405 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 415 points (scaled to the delay of your weapon).

ID: 10971^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 450 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 465 points (scaled to the delay of your weapon).

ID: 10972^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 495 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 510 points (scaled to the delay of your weapon).

ID: 10973^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 540 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 555 points (scaled to the delay of your weapon).

ID: 10974^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 585 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 600 points (scaled to the delay of your weapon).

ID: 11000^4
This passive ability reduces the reuse timer of your taunt skill by 1 second per rank.
This passive ability reduces the reuse time of your taunt skill by 1 second.

ID: 11003^4
This passive ability extends the duration of your Shield Reflect combat ability by 6 seconds per rank.
This passive ability extends the duration of your Shield Reflect combat ability by 6 seconds.

ID: 11025^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 5 points.
This passive ability improves the resist modifier of your cold, disease, and poison spells by 5 points.

ID: 11026^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 10 points.
This passive ability improves the resist modifier of your cold, disease, and poison spells by 10 points.

ID: 11027^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 15 points.
This passive ability improves the resist modifier of your cold, disease, and poison spells by 15 points.

ID: 11028^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 20 points.
This passive ability improves the resist modifier of your cold, disease, and poison spells by 20 points.

ID: 11029^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 25 points.
This passive ability improves the resist modifier of your cold, disease, and poison spells by 25 points.

ID: 11030^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 30 points.
This passive ability improves the resist modifier of your cold, disease, and poison spells by 30 points.

ID: 11031^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 35 points.
This passive ability improves the resist modifier of your cold, disease, and poison spells by 35 points.

ID: 11032^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 40 points.
This passive ability improves the resist modifier of your cold, disease, and poison spells by 40 points.

ID: 11033^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 45 points.
This passive ability improves the resist modifier of your cold, disease, and poison spells by 45 points.

ID: 11034^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 50 points.
This passive ability improves the resist modifier of your cold, disease, and poison spells by 50 points.

ID: 11035^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 55 points.
This passive ability improves the resist modifier of your cold, disease, and poison spells by 55 points.

ID: 11036^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 60 points.
This passive ability improves the resist modifier of your cold, disease, and poison spells by 60 points.

ID: 11037^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 100 points and improves their resistance check by 65 points.
This passive ability increases the damage done by your cold, disease, and poison spells by 100 points and improves their resist modifier by 65 points.

ID: 11038^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 250 points and improves their resistance check by 70 points.
This passive ability increases the damage done by your cold, disease, and poison spells by 250 points and improves their resist modifier by 70 points.

ID: 11039^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 500 points and improves their resistance check by 75 points.
This passive ability increases the damage done by your cold, disease, and poison spells by 500 points and improves their resist modifier by 75 points.

ID: 11040^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 800 points and improves their resistance check by 75 points.
This passive ability increases the damage done by your cold, disease, and poison spells by 800 points and improves their resist modifier by 75 points.

ID: 11041^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 1000 points and improves their resistance check by 75 points.
This passive ability increases the damage done by your cold, disease, and poison spells by 1000 points and improves their resist modifier by 75 points.

ID: 11042^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 1200 points and improves their resistance check by 75 points.
This passive ability increases the damage done by your cold, disease, and poison spells by 1200 points and improves their resist modifier by 75 points.

ID: 11074^4
This passive ability increases your max skill cap for safe fall by 100, 150, and 200 points.
This passive ability increases your safe fall skill cap by 100 points.

ID: 11077^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 275 and deals 800 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp IX which reduces your target's hatred for you by 275 points and deals 800 damage every 6 seconds for 12 seconds.

ID: 11078^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 10, reduces your target's hatred for you by 220, and stuns level 85 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash VIII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 10, reduces your target's hatred for you by 220 points, and stuns level 85 or lower targets for 1 second.

ID: 11079^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 11, reduces your target's hatred for you by 275, and reduces their attack power by 110 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw IX which performs an additional Tiger Claw skill attack with a base damage of 11, reduces your target's hatred for you by 275 points, and reduces their attack power by 110 points for 12 seconds.

ID: 11085^4
This passive ability increases your max skill cap for 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing weapons.
Ranks 1-11 by 20 points per rank. Ranks 12-14 by 10 points per rank.

This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 20 points.

ID: 11086^4
This passive ability increases your skill cap for all 2-handed weapons by 40 points as well as the minimum damage you deal with 2-handed attacks by 35 points.
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 40 points.

ID: 11087^4
This passive ability increases your skill cap for all 2-handed weapons by 60 points as well as the minimum damage you deal with 2-handed attacks by 50 points.
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 60 points.

ID: 11309^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage I for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage I increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11310^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage I for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage I increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11311^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage I for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage I increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11312^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 25%, its accuracy by 20%, its chance to flurry by 1%, its base melee damage by 150%, reduces the amount of hatred that it generates by 42%, but drains 900 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage II for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage II increases your warder's attack speed by 25%, its accuracy by 20%, its chance to flurry by 1%, its base melee damage by 150%, reduces the amount of hatred that it generates by 42%, but drains 900 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11313^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 25%, its accuracy by 20%, its chance to flurry by 1%, its base melee damage by 150%, reduces the amount of hatred that it generates by 42%, but drains 900 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage II for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage II increases your warder's attack speed by 25%, its accuracy by 20%, its chance to flurry by 1%, its base melee damage by 150%, reduces the amount of hatred that it generates by 42%, but drains 900 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11314^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11315^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11316^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11317^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11318^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11319^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11320^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11321^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11322^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11323^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.2 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.2 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11324^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.4 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.4 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11325^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.4 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.4 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11326^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11327^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11328^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.8 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.8 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11329^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11330^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11331^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11332^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11333^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11334^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11335^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11336^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11337^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11338^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11339^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11339^6
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, and the minimum damage done per hit by #2%.
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, and raises the lower bound of your melee hits to be #2.

ID: 11340^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11341^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11342^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11343^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11344^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11345^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11346^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11347^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11348^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11349^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11350^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11351^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11352^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 11431^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11432^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11433^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11434^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11435^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11436^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11437^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11438^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11439^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11440^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11441^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11442^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11443^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 41%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 41%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11444^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11445^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11446^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11447^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11448^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11449^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11450^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11451^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11452^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11453^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11454^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11455^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11456^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11457^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11458^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11459^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11460^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11461^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11462^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11463^4
This ability, when activated, imbues your pet with Frenzy of the Dead.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead II.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead II increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.


ID: 11464^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares allows your pet to trigger a 16000 point lifetap on bash attacks up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead III and Lingering Nightmares I.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead III increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares I allows your pet to trigger a 16000 point lifetap on bash attacks up to 10 times for 10 minutes.


ID: 11465^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares allows your pet to trigger a 16000 point lifetap on bash attacks up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead III and Lingering Nightmares I.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead III increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares I allows your pet to trigger a 16000 point lifetap on bash attacks up to 12 times for 10 minutes.


ID: 11466^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead IV and Lingering Nightmares II.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IV increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares II allows your pet to trigger a 19000 point lifetap on bash attacks up to 12 times for 10 minutes.


ID: 11467^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 14 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead IV and Lingering Nightmares II.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IV increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares II allows your pet to trigger a 19000 point lifetap on bash attacks up to 14 times for 10 minutes.


ID: 11468^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead IV and Lingering Nightmares II.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IV increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares II allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 11469^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 48 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead V and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead V increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 48 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 11470^4
This ability, when activated, imbues your pet with Frenzied Burnout.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.


ID: 11471^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 1%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 1%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.


ID: 11472^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 2%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 2%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.


ID: 11473^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 3%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 3%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.


ID: 11474^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 4%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 4%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.


ID: 11475^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.


ID: 11476^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 4%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 4%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.


ID: 11477^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 8%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 8%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.


ID: 11478^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 12%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 12%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.


ID: 11479^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 16%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 16%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.


ID: 11480^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.


ID: 11481^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 13%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 13%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.


ID: 11482^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 26%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 26%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.


ID: 11483^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.


ID: 11484^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 48 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 48 seconds.


ID: 11485^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1 minute.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1 minute.


ID: 11486^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11487^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 27%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 27%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11488^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 34%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 34%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11489^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 41%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 41%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11490^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 41%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 41%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11491^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11492^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11493^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 7%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 7%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11494^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11495^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11496^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11497^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 9%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 9%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11498^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11499^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11500^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11501^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11502^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.


ID: 11503^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.


ID: 11504^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.


ID: 11505^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 12%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 12%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.


ID: 11506^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.


ID: 11507^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.


ID: 11508^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.


ID: 11509^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.


ID: 11510^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 14%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 14%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.


ID: 11511^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.


ID: 11512^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.


ID: 11513^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.8 minutes.


ID: 11514^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.


ID: 11515^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 16%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 16%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.


ID: 11516^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 17%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 17%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.


ID: 11517^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.


ID: 11518^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 55%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 55%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.


ID: 11519^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 57%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 57%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.


ID: 11520^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.


ID: 11521^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.


ID: 11522^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.


ID: 11523^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.


ID: 11524^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2 minutes.


ID: 11525^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2 minutes.


ID: 11526^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.


ID: 11527^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 20%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 20%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.


ID: 11528^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.


ID: 11529^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.


ID: 11530^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.4 minutes.


ID: 11531^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.4 minutes.


ID: 11532^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.


ID: 11533^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 22%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 22%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.


ID: 11534^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.


ID: 11535^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 62%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 62%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.


ID: 11536^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 63%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 63%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.


ID: 11537^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 64%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 64%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.


ID: 11538^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.


ID: 11539^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.


ID: 11540^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.


ID: 11541^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.


ID: 11542^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.


ID: 11543^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.


ID: 11544^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.


ID: 11545^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.


ID: 11546^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.


ID: 11547^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.


ID: 11548^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.


ID: 11549^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.


ID: 11550^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.


ID: 11551^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.


ID: 11552^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.


ID: 11553^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 68%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 68%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.


ID: 11554^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 68%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 68%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.


ID: 11555^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.


ID: 11556^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.


ID: 11557^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.


ID: 11558^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.


ID: 11559^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.


ID: 11560^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.


ID: 11561^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.


ID: 11562^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.


ID: 11563^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.


ID: 11564^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.


ID: 11565^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.


ID: 11566^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.


ID: 11567^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 30%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 30%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.


ID: 11568^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.


ID: 11569^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.


ID: 11570^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.


ID: 11571^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.


ID: 11572^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.


ID: 11573^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.


ID: 11574^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.


ID: 11575^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VII.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout VII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.


ID: 11576^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VII.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout VII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.


ID: 11577^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11578^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 110 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 110 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11579^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 110 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 110 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11580^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 112 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 112 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11581^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 112 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 112 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11582^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11583^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11584^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11585^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 117 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 117 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11586^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 117 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 117 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11587^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 119 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 119 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11588^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 119 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 119 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11589^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11590^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11591^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IX and Virulent Talon II.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout IX increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon II allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11592^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11593^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 8 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 8 times for 10 minutes.


ID: 11594^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 9 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 9 times for 10 minutes.


ID: 11595^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11596^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 74%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 74%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11597^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 75%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 75%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11598^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11599^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11600^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11601^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11602^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11603^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11604^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11605^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11606^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11607^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11608^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 41%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 41%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11609^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11610^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11611^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.


ID: 11612^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.


ID: 11613^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.


ID: 11614^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.


ID: 11615^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.


ID: 11616^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.


ID: 11617^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11618^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11619^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11620^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11621^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11622^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11623^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11624^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11625^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11626^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11627^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11628^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11629^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11630^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11631^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11632^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 13 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 13 times for 10 minutes.


ID: 11633^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XI and Virulent Talon IV.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XI increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon IV allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.


ID: 11634^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 187%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XII and Virulent Talon V.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XII increases your pet's melee damage by 187%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon V allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.


ID: 11635^4
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 2 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 3 - Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Rank 8 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.

This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.


ID: 11638^4
This ability, when activated, moves your companion forward in the direction you are facing.
Ranks 4-7 reduce the reuse time by 1 second per rank.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 2 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 3 - Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Rank 8 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.

This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.


ID: 11643^4
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Ranks 2-4, 8 - Feign Death - /pet feign
Allows your pet to feign death with 25, 50, 75, and 90% success once every 9 seconds.

Rank 5 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 6 - Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Rank 12 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.

This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.


ID: 11649^4
This ability, when activated, moves your companion forward in the direction you are facing.
Ranks 9-11 reduce the reuse time by 1 second per rank.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Ranks 2-4, 8 - Feign Death - /pet feign
Allows your pet to feign death with 25, 50, 75, and 90% success once every 9 seconds.

Rank 5 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 6 - Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Rank 12 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.

This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Feign Death - /pet feign
Allows your pet to feign death with 75% chance of success once every 9 seconds.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.


ID: 11655^4
This passive ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Rank 1 - Guard - /pet guard and Follow - /pet follow

Rank 2 - Attack - /pet attack and Queue Attack - /pet qattack

Rank 3 - Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Rank 4 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 9 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 10 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack your current target.

This passive ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow.


ID: 11659^4
This ability, when activated, moves your companion forward in the direction you are facing.
Ranks 6-9 reduce the reuse time by 1 second per rank.
Passively grants you finer control over your animations. Command hotkeys can be created via the pet window.
Rank 1 - Guard, Follow - /pet guard, /pet follow

Rank 2 - Attack, Queue Attack - /pet attack, /pet qattack

Rank 3 - Back Off, Toggle Taunt, Toggle Sit, Toggle Stop, Who Leader, Report Health, Target Pet - /pet back off, /pet taunt (on/off), /pet sit (on/off), /pet stop (on/off), /pet who leader, /pet report health, /pet target

Rank 4 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 9 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 10 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack your current target.

This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you.


ID: 11665^4
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 2 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 3 - Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Ranks 5-7 - Feign Death - /pet feign
Allows your pet to feign death with 25, 50, and 75% success once every 9 seconds.

Rank 11 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.

This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.


ID: 11668^4
This ability, when activated, moves your companion forward in the direction you are facing.
Ranks 8-10 reduce the reuse time by 1 second per rank.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 2 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 3 - Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Ranks 5-7 - Feign Death - /pet feign
Allows your pet to feign death with 25, 50, and 75% success once every 9 seconds.

Rank 11 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.

This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.


ID: 11821^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 12%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 12% and performing one additional hit with a 2-handed weapon when double attacking by 2%.


ID: 11822^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 15%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 15% and performing one additional hit with a 2-handed weapon when double attacking by 5%.


ID: 11823^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 18%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 18% and performing one additional hit with a 2-handed weapon when double attacking by 8%.


ID: 11824^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 21%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 21% and performing one additional hit with a 2-handed weapon when double attacking by 10%.


ID: 11825^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24% and performing one additional hit with a 2-handed weapon when double attacking by 11%.


ID: 11826^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 27%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 27% and performing one additional hit with a 2-handed weapon when double attacking by 14%.


ID: 11827^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and performing one additional hit with a 2-handed weapon when double attacking by 17%.


ID: 11828^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 5 points.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 18%, and your triple attack skill cap by 5 points.


ID: 11829^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 10 points.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 19%, and your triple attack skill cap by 10 points.


ID: 11830^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 15 points.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 20%, and your triple attack skill cap by 15 points.


ID: 11831^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 20 points.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 22%, and your triple attack skill cap by 20 points.


ID: 11832^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 25 points.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 23%, and your triple attack skill cap by 25 points.


ID: 11833^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 30 points.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 25%, and your triple attack skill cap by 30 points.


ID: 11834^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 33% and your triple attack skill cap by 30 points.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 33%, performing one additional hit with a 2-handed weapon when double attacking by 25%, and your triple attack skill cap by 30 points.


ID: 11835^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 36% and your triple attack skill cap by 30 points.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 36%, performing one additional hit with a 2-handed weapon when double attacking by 25%, and your triple attack skill cap by 30 points.


ID: 11836^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 39% and your triple attack skill cap by 30 points.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 39%, performing one additional hit with a 2-handed weapon when double attacking by 25%, and your triple attack skill cap by 30 points.


ID: 11837^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 42% and your triple attack skill cap by 30 points.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 42%, performing one additional hit with a 2-handed weapon when double attacking by 26%, and your triple attack skill cap by 30 points.


ID: 11838^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45% and your triple attack skill cap by 30 points.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, performing one additional hit with a 2-handed weapon when double attacking by 26%, and your triple attack skill cap by 30 points.


ID: 11839^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48% and your triple attack skill cap by 30 points.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 27%, and your triple attack skill cap by 30 points.


ID: 11840^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48% and your triple attack skill cap by 35 points.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 27%, and your triple attack skill cap by 35 points.


ID: 11841^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48% and your triple attack skill cap by 40 points.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 28%, and your triple attack skill cap by 40 points.


ID: 11842^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48% and your triple attack skill cap by 45 points.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 28%, and your triple attack skill cap by 45 points.


ID: 11843^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48% and your triple attack skill cap by 50 points.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 29%, and your triple attack skill cap by 50 points.


ID: 11844^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 3%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 29%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 3%.


ID: 11845^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 6%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 29%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 6%.


ID: 11846^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 9%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 30%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 9%.


ID: 11847^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 12%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 30%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 12%.


ID: 11848^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 30%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.


ID: 11849^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 55 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 30%, your triple attack skill cap by 55 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.


ID: 11850^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 60 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 31%, your triple attack skill cap by 60 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.


ID: 11851^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 65 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 31%, your triple attack skill cap by 65 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.


ID: 11852^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 70 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 32%, your triple attack skill cap by 70 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.


ID: 11853^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 32%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.


ID: 11854^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 18%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 33%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 18%.


ID: 11855^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 21%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 33%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 21%.


ID: 11856^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 34%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.


ID: 11857^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 51%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 51%, performing one additional hit with a 2-handed weapon when double attacking by 34%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.


ID: 11858^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 55%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 55%, performing one additional hit with a 2-handed weapon when double attacking by 35%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.


ID: 11859^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 60%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 60%, performing one additional hit with a 2-handed weapon when double attacking by 36%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.


ID: 11860^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 70%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 70%, performing one additional hit with a 2-handed weapon when double attacking by 36%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.


ID: 11861^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 80%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 80%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.


ID: 11862^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.


ID: 11863^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 80 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 80 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.


ID: 11864^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 85 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 85 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.


ID: 11865^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.


ID: 11866^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 27%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 27%.


ID: 11867^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 30%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 30%.


ID: 11868^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.


ID: 11869^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 95 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 95 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.


ID: 11870^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 100 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 100 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.


ID: 11871^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 110 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 110 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.


ID: 11872^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 120 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 120 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.


ID: 11873^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 130 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 130 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.


ID: 11874^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 140 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 140 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.


ID: 11875^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 150 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 150 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.


ID: 11876^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 160 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 39%, your triple attack skill cap by 160 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.


ID: 11877^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 170 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 41%, your triple attack skill cap by 170 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.


ID: 11878^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 180 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 43%, your triple attack skill cap by 180 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.


ID: 11879^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 190 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 45%, your triple attack skill cap by 190 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.


ID: 12416^4
This passive ability increases your chance to perform a twinproc each time you trigger a detrimental weapon based spell.
Ranks 1-6 by 3% per rank.
Ranks 7-8 by an additional 1% per rank.

This passive ability grants a 3% chance to twincast your weapon's detrimental combat-activated spells.

ID: 12460^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 26%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2600, 3200, 3400, then 3600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 3200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 3400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3600 health every 6 seconds.


ID: 12461^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 26%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2800, 3800, 4000, then 4200 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 3800 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4000 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4200 health every 6 seconds.


ID: 12462^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 26%, and its base armor class by 300 points.
Ranks 42-43 reduce the reuse time of this ability by 2 minutes per rank.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.


ID: 12478^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 27%, avoidance by 26%, and its base armor class by 300 points.
Ranks 48-49 reduce the reuse time of this ability by 1 minute per rank.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.
Reduces the reuse time of this ability by 1 minute.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.


ID: 12500^4
This passive ability reduces the reuse time of your Jolting Kick line of combat abilities (Jolting Kicks, Frontkicks, Hook, Crescent, Heel, Cut, and Wheel Kicks) by 1 second per rank.
This passive ability reduces the reuse time of your Jolting Kick line of combat abilities (Jolting Kicks, Frontkicks, Hook, Crescent, Heel, Cut, and Wheel Kicks) by 1 second.

ID: 12520^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 29%, avoidance by 28%, and its base armor class by 700 points.

Companion's Fortification protects against 48% of damage shield damage for off-hand hits, increases avoidance by 48%, absorbs 14% melee or spell damage up to 100000 points, and increases armor class by 140.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3200, 5000, 5200, then 5400 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VII and Companion's Blessing X for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 29%, avoidance by 28%, and base armor class (prior to soft cap multipliers) by 700 points.

Companion's Fortification VII reduces the potency of damage shields against your pets' offhand attacks by 48%, increases avoidance by 48%, absorbs 14% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 140 points.

Companion's Blessing X activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 5400 health every 6 seconds.


ID: 12521^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 31%, avoidance by 30%, and its base armor class by 800 points.

Companion's Fortification protects against 50% of damage shield damage for off-hand hits, increases avoidance by 50%, absorbs 15% melee or spell damage up to 100000 points, and increases armor class by 150.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3400, 5600, 5800, then 6000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VIII and Companion's Blessing XI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 31%, avoidance by 30%, and base armor class (prior to soft cap multipliers) by 800 points.

Companion's Fortification VIII reduces the potency of damage shields against your pets' offhand attacks by 50%, increases avoidance by 50%, absorbs 15% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 150 points.

Companion's Blessing XI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6000 health every 6 seconds.


ID: 12522^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 33%, avoidance by 32%, and its base armor class by 900 points.

Companion's Fortification protects against 52% of damage shield damage for off-hand hits, increases avoidance by 52%, absorbs 16% melee or spell damage up to 100000 points, and increases armor class by 160.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3600, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification IX and Companion's Blessing XII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 33%, avoidance by 32%, and base armor class (prior to soft cap multipliers) by 900 points.

Companion's Fortification IX reduces the potency of damage shields against your pets' offhand attacks by 52%, increases avoidance by 52%, absorbs 16% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 160 points.

Companion's Blessing XII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3600 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 12548^4
This passive ability gives your critical melee attacks a 90% chance to deal 79230 damage to level 87 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 79230 damage to level 87 and lower NPC targets with 10% or less health.

ID: 12549^4
This passive ability gives your critical melee attacks a 90% chance to deal 86260 damage to level 88 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 86260 damage to level 88 and lower NPC targets with 10% or less health.

ID: 12550^4
This passive ability gives your critical melee attacks a 90% chance to deal 88260 damage to level 89 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 88260 damage to level 89 and lower NPC targets with 10% or less health.

ID: 12551^4
This passive ability gives your critical melee attacks a 90% chance to deal 91510 damage to level 90 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 91510 damage to level 90 and lower NPC targets with 10% or less health.

ID: 12552^4
This passive ability gives your critical melee attacks a 90% chance to deal 96305 damage to level 91 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 96305 damage to level 91 and lower NPC targets with 10% or less health.

ID: 12580^4
This passive ability grants your melee attack rounds a chance to trigger a 800 point lifetap on your opponent.
This passive ability grants your melee attack rounds a chance to trigger an 800 point lifetap on your opponent.

ID: 12581^4
This passive ability grants your melee attack rounds a chance to trigger a 850 point lifetap on your opponent.
This passive ability grants your melee attack rounds a chance to trigger an 850 point lifetap on your opponent.

ID: 12600^4
This passive ability reduces the reuse time of your Frenzied Stabbing Discipline by 1 minute per rank.
This passive ability extends the duration of your Frenzied Stabbing discipline by 6 seconds and reduces its reuse time by 1 minute.

ID: 12603^4
This passive ability improves your Frenzied Stabbing Discipline.
Ranks 1 and 7 extend the duration of your discipline by 6 seconds per rank.
Ranks 2-6 reduce the reuse time of your discipline by 1 minute per rank.

This passive ability extends the duration of your Frenzied Stabbing discipline by 6 seconds.

ID: 12607^4
This passive ability reduces the reuse time of your Pinpoint line of combat abilities (Pinpoint Vulnerability, Weaknesses, Vitals, Flaws, Liabilities, Deficiencies, and Shortcomings) by 10% per rank.
This passive ability reduces the reuse time of your Pinpoint line of combat abilities by 12 seconds.

ID: 12612^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 124480 damage to your NPC target if they are humanoid and level 84 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 124480 damage to your NPC target if they are humanoid and level 84 or lower.

ID: 12613^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 132440 damage to your NPC target if they are humanoid and level 86 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 132440 damage to your NPC target if they are humanoid and level 86 or lower.

ID: 12615^4
This passive ability improves your Twisted Chance Discipline.
Reduces the reuse time of this discipline by 2 minutes.

This passive ability reduces the reuse time of your Twisted Chance discipline by 2 minutes.

ID: 12616^4
This passive ability improves your Twisted Chance Discipline.
Reduces the reuse time of this discipline by 4 minutes.

This passive ability reduces the reuse time of your Twisted Chance discipline by 4 minutes.

ID: 12617^4
This passive ability improves your Twisted Chance Discipline.
Reduces the reuse time of this discipline by 6 minutes.

This passive ability reduces the reuse time of your Twisted Chance discipline by 6 minutes.

ID: 12626^4
This ability, when activated imbues your melee attacks with the chance to trigger a debuff that reduces your target's melee accuracy by 25%, attack rating by 25 points, and strength by 40 points for 18 seconds for 1.5 minutes.
Ranks 5-9 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 12629^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 56 points for 1.5 minutes.
Ranks 5-9 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 12632^4
This ability, when activated, increases your chance of scoring a critical hit with your melee attacks and the damage dealt by your critical melee attacks by 50% for 1.5 minutes.
Ranks 5-9 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 12635^4
This ability provides you an alternate method to cast your Death Peace spell with an instant cast time.
This ability, when activated, allows you to instantly Feign Death.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 60% and prevents resisted spells from breaking your feigned deaths.


ID: 12636^4
This passive ability increases the capacity of your extended target window by 1 slot per rank.
This passive ability increases the capacity of your extended target window by 1 slot.

ID: 12645^4
This passive ability extends the duration of your Convergence of Spirits and Peaceful Convergence of Spirits abilities by 6 seconds per rank.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 health, then increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 3600 health every 6 seconds for 24 seconds.

ID: 12652^4
This passive ability increases your chance to twincast instant-duration healing spells by 1% per rank.
This passive ability grants a 1% chance to twincast instant-duration healing spells.

ID: 12655^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 100% for 12 seconds.
Ranks 2-6 reduce the mana penalty by 10% per rank.
Ranks 7-9 extend the duration of the blessing by 6 seconds per rank.
Ranks 10-14 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 100% for 12 seconds.

ID: 12678^4
This passive ability extends the duration of your Impenetrable Discipline by 6 seconds per rank.
This passive ability extends the duration of your Impenetrable line of disciplines by 12 seconds.

ID: 12688^4
This passive ability increases the duration of your Heel of Kanji line of disciplines (Heel of Kanji, Kai, Kojai, and Zagali) by 6 seconds per rank.
This passive ability increases the duration of your Heel of Kanji line of disciplines (Heel of Kanji, Kai, Kojai, and Zagali) by 6 seconds.

ID: 12691^4
This passive ability improves your Scaledfist line of disciplines (Scaledfist and Ironfist Discipline.)
Ranks 1 and 7 extend the duration of these discplines by 6 seconds per rank.
Ranks 2-6 reduce the reuse time of these disciplines by 3 minutes per rank.

This passive ability extends the duration of your Scaledfist line of disciplines by 6 seconds.

ID: 12706^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks chance to trigger Fists of Fury, which reduces your base weapon delay by 33.8% for 12 seconds.
Additional ranks increase the likelihood that you will trigger Fists of Fury.

This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a 3% bonus) to trigger Fists of Fury I, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 12707^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a 5% bonus) to trigger Fists of Fury I, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 12708^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a 7% bonus) to trigger Fists of Fury I, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 12709^4
This passive ability improves your Deftdance Discipline.
Rank 1 extends the duration of your discipline by 6 seconds.
Ranks 2-7 reduce the reuse time of your discipline by 6 minutes per rank.
Rank 8 reduces the reuse time of your discipline by 1 minute.

This passive ability extends the duration of your Deftdance discipline by 6 seconds.

ID: 12710^4
This passive ability reduces the reuse time of your Deftdance Discipline by 6 minutes per rank.
This passive ability extends the duration of your Deftdance discipline by 6 seconds and reduces its reuse time by 6 minutes.

ID: 12720^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage over time, healing, and healing over time spells will critical by 10% for 66 seconds.
Ranks 3-9 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.

ID: 12721^4
This passive ability reduces the reuse time of your Fierce Eye ability by 1 minute per rank.
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 12754^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 3500 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare IV for 3500 health.


ID: 12755^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 5100 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare V for 5100 health.


ID: 12756^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 80 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 6850 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 80 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VI for 6850 health.


ID: 12792^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 29%, avoidance by 28%, and its base armor class by 700 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 29%, avoidance by 28%, and base armor class (prior to soft cap multipliers) by 700 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.


ID: 12793^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 31%, avoidance by 30%, and its base armor class by 800 points.

Companion's Fortification protects against 48% of damage shield damage for off-hand hits, increases avoidance by 48%, absorbs 14% melee or spell damage up to 100000 points, and increases armor class by 140.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3200, 5000, 5200, then 5400 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VII and Companion's Blessing X for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 31%, avoidance by 30%, and base armor class (prior to soft cap multipliers) by 800 points.

Companion's Fortification VII reduces the potency of damage shields against your pets' offhand attacks by 48%, increases avoidance by 48%, absorbs 14% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 140 points.

Companion's Blessing X activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 5400 health every 6 seconds.


ID: 12794^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 33%, avoidance by 32%, and its base armor class by 900 points.

Companion's Fortification protects against 50% of damage shield damage for off-hand hits, increases avoidance by 50%, absorbs 15% melee or spell damage up to 100000 points, and increases armor class by 150.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3400, 5600, 5800, then 6000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VIII and Companion's Blessing XI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 33%, avoidance by 32%, and base armor class (prior to soft cap multipliers) by 900 points.

Companion's Fortification VIII reduces the potency of damage shields against your pets' offhand attacks by 50%, increases avoidance by 50%, absorbs 15% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 150 points.

Companion's Blessing XI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6000 health every 6 seconds.


ID: 12795^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 29%, avoidance by 26%, and its base armor class by 600 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 29%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 600 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.


ID: 12796^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 31%, avoidance by 28%, and its base armor class by 700 points.

Companion's Fortification protects against 48% of damage shield damage for off-hand hits, increases avoidance by 48%, absorbs 14% melee or spell damage up to 100000 points, and increases armor class by 140.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3200, 5000, 5200, then 5400 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VII and Companion's Blessing X for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 31%, avoidance by 28%, and base armor class (prior to soft cap multipliers) by 700 points.

Companion's Fortification VII reduces the potency of damage shields against your pets' offhand attacks by 48%, increases avoidance by 48%, absorbs 14% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 140 points.

Companion's Blessing X activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 5400 health every 6 seconds.


ID: 12797^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 33%, avoidance by 30%, and its base armor class by 800 points.

Companion's Fortification protects against 50% of damage shield damage for off-hand hits, increases avoidance by 50%, absorbs 15% melee or spell damage up to 100000 points, and increases armor class by 150.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3400, 5600, 5800, then 6000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VIII and Companion's Blessing XI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 33%, avoidance by 30%, and base armor class (prior to soft cap multipliers) by 800 points.

Companion's Fortification VIII reduces the potency of damage shields against your pets' offhand attacks by 50%, increases avoidance by 50%, absorbs 15% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 150 points.

Companion's Blessing XI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6000 health every 6 seconds.


ID: 12801^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 29%, avoidance by 28%, and its base armor class by 600 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 29%, avoidance by 28%, and base armor class (prior to soft cap multipliers) by 600 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.


ID: 12802^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 31%, avoidance by 30%, and its base armor class by 700 points.

Companion's Fortification protects against 48% of damage shield damage for off-hand hits, increases avoidance by 48%, absorbs 14% melee or spell damage up to 100000 points, and increases armor class by 140.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3200, 5000, 5200, then 5400 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VII and Companion's Blessing X for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 31%, avoidance by 30%, and base armor class (prior to soft cap multipliers) by 700 points.

Companion's Fortification VII reduces the potency of damage shields against your pets' offhand attacks by 48%, increases avoidance by 48%, absorbs 14% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 140 points.

Companion's Blessing X activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 5400 health every 6 seconds.


ID: 12803^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 33%, avoidance by 32%, and its base armor class by 800 points.

Companion's Fortification protects against 50% of damage shield damage for off-hand hits, increases avoidance by 50%, absorbs 15% melee or spell damage up to 100000 points, and increases armor class by 150.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3400, 5600, 5800, then 6000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VIII and Companion's Blessing XI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 33%, avoidance by 32%, and base armor class (prior to soft cap multipliers) by 800 points.

Companion's Fortification VIII reduces the potency of damage shields against your pets' offhand attacks by 50%, increases avoidance by 50%, absorbs 15% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 150 points.

Companion's Blessing XI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6000 health every 6 seconds.


ID: 12813^4
This passive ability grants you a 2% chance per rank to block incoming melee attacks with your shield.
This passive ability grants you a 2% chance to block incoming melee attacks with your shield.

ID: 12816^4
This passive ability extends the duration of your Growl of the Leopard line of spells and the lifespan of companions summoned by your Bark at the Moon line of spells by 6 seconds per rank. These benefits also apply to the effects of your Feralgia line of spells.
This passive ability extends the duration of your Growl of the Leopard and Feralgia line of spells and the duration of your swarm pets by 6 seconds.

ID: 12819^4
This passive ability improves your Protective Spirit Discipline.
Ranks 1-5 reduce the reuse time of your discipline by 10% per rank.
Rank 6 extends the duration of your discipline by 6 seconds.

This passive ability reduces the reuse time of your Protective Spirit discipline by 23 seconds.

ID: 12822^4
This passive ability reduces the reuse time of your Empathic Fury disciplines (Empathic, Savage Fury, Savage Rage, and Savage Rancor) by 10% per rank.
This passive ability reduces the reuse time of your Empathic Fury line of disciplines by 2 minutes 33 seconds.

ID: 12846^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks a 2% chance to strike your target with Gelid Claw, dealing 300 damage and decreasing their attack power by 75 points for 1 minute.
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks a 2% chance to strike your target with Gelid Claw I which deals 300 damage and reduces their attack power by 75 points for 1 minute.

ID: 12847^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks a 5% chance to strike your target with Gelid Claw, dealing 300 damage and decreasing their attack power by 75 points for 1 minute.
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks a 5% chance to strike your target with Gelid Claw I which deals 300 damage and reduces their attack power by 75 points for 1 minute.

ID: 12848^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 300 damage and decreasing their attack power by 75 points for 1 minute.
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw I which deals 300 damage and reduces their attack power by 75 points for 1 minute.

ID: 12863^4
This passive ability reduces the casting time of your direct damage spells that have a casting time of at least 3 seconds by 2, 5, 10, 15, and 20%.
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 15%.

ID: 12880^4
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute.
Ranks 15-17 reduce the cast time of this ability by 0.3 seconds per rank.
Ranks 18-22 extend the duration of this ability by 6 seconds per rank.

This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute.

ID: 12902^4
This passive ability reduces the reuse time of your First Spire of Enchantment ability by 30 seconds per rank.
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12907^4
This passive ability reduces the reuse time of your Second Spire of Enchantment ability by 30 seconds per rank.
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12912^4
This passive ability reduces the reuse time of your Third Spire of Enchantment ability by 30 seconds per rank.
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12920^4
This passive ability improves your Haunting, Horrifying, Calming, and Glamorous Visage spells.
Ranks 1-6 increase the effectiveness of these spells by 20% per rank.
Ranks 7-8 reduce the reuse time of these spells by 8 seconds per rank.
Ranks 9-11 extend the duration of these spells by 1.2 minutes per rank.

This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 20%.

ID: 12929^4
This passive ability extends the duration of your root spells and abilities by 24 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 80%.
This passive ability extends the duration of your root spells and abilities by 24 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 80%.

ID: 12930^4
This passive ability extends the duration of your root spells and abilities by 30 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 85%.
This passive ability extends the duration of your root spells and abilities by 30 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 85%.

ID: 12942^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 29%, avoidance by 28%, and its base armor class by 700 points.

Companion's Fortification protects against 48% of damage shield damage for off-hand hits, increases avoidance by 48%, absorbs 14% melee or spell damage up to 100000 points, and increases armor class by 140.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VII and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 29%, avoidance by 28%, and base armor class (prior to soft cap multipliers) by 700 points.

Companion's Fortification VII reduces the potency of damage shields against your pets' offhand attacks by 48%, increases avoidance by 48%, absorbs 14% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 140 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.


ID: 12943^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 31%, avoidance by 30%, and its base armor class by 800 points.

Companion's Fortification protects against 50% of damage shield damage for off-hand hits, increases avoidance by 50%, absorbs 15% melee or spell damage up to 100000 points, and increases armor class by 150.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3200, 5000, 5200, then 5400 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VIII and Companion's Blessing X for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 31%, avoidance by 30%, and base armor class (prior to soft cap multipliers) by 800 points.

Companion's Fortification VIII reduces the potency of damage shields against your pets' offhand attacks by 50%, increases avoidance by 50%, absorbs 15% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 150 points.

Companion's Blessing X activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 5400 health every 6 seconds.


ID: 12944^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 33%, avoidance by 32%, and its base armor class by 900 points.

Companion's Fortification protects against 52% of damage shield damage for off-hand hits, increases avoidance by 52%, absorbs 16% melee or spell damage up to 100000 points, and increases armor class by 160.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3400, 5600, 5800, then 6000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification IX and Companion's Blessing XI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 33%, avoidance by 32%, and base armor class (prior to soft cap multipliers) by 900 points.

Companion's Fortification IX reduces the potency of damage shields against your pets' offhand attacks by 52%, increases avoidance by 52%, absorbs 16% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 160 points.

Companion's Blessing XI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6000 health every 6 seconds.


ID: 12988^4
This ability, when activated, will add 6 seconds to all the damage over time spells you cast for each rank of this ability that you purchase. At rank four, this benefit converts to passive and no longer needs to be activated.
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 24 seconds.

ID: 13021^4
This passive ability increases your skill cap for all 2-handed weapons by 80 points as well as the minimum damage you deal with 2-handed attacks by 75 points.
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 80 points.

ID: 13022^4
This passive ability increases your skill cap for all 2-handed weapons by 100 points as well as the minimum damage you deal with 2-handed attacks by 100 points.
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 100 points.

ID: 13029^4
This passive ability gives you a 25% chance to strike your opponent with a 5th and 6% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 2.5% chance to strike your opponent with an additional frenzied axe.

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 25% and another 6% chance and your throwing attacks a 2.5% chance to strike your opponent with Frenzied Volley II, an additional throwing skill attack with a base damage of 78.

ID: 13030^4
This passive ability gives you a 29% chance to strike your opponent with a 5th and 7% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 2.9% chance to strike your opponent with an additional frenzied axe.

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 29% and another 7% chance and your throwing attacks a 2.9% chance to strike your opponent with Frenzied Volley III, an additional throwing skill attack with a base damage of 79.

ID: 13031^4
This passive ability gives you a 31% chance to strike your opponent with a 5th and 8% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 3.1% chance to strike your opponent with an additional frenzied axe.

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 31% and another 8% chance and your throwing attacks a 3.1% chance to strike your opponent with Frenzied Volley IV, an additional throwing skill attack with a base damage of 80.

ID: 13090^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).


ID: 13091^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).


ID: 13092^4
This passive ability gives your archery attacks a chance to deal 70000 damage to your NPC target if they are humanoid and level 84 or lower.
This passive ability grants your archery attacks a chance to deal 70000 damage to your NPC target if they are humanoid and level 84 or lower.

ID: 13093^4
This passive ability gives your archery attacks a chance to deal 75000 damage to your NPC target if they are humanoid and level 86 or lower.
This passive ability grants your archery attacks a chance to deal 75000 damage to your NPC target if they are humanoid and level 86 or lower.

ID: 13094^4
This passive ability gives your archery attacks a chance to deal 80000 damage to your NPC target if they are humanoid and level 88 or lower.
This passive ability grants your archery attacks a chance to deal 80000 damage to your NPC target if they are humanoid and level 88 or lower.

ID: 13095^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 140680 damage to your NPC target if they are humanoid and level 88 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 140680 damage to your NPC target if they are humanoid and level 88 or lower.

ID: 13096^4
This passive ability improves your damage over time spells that have a minimum duration of 18 seconds.
Ranks 1-3 extend the duration of these spells by 6 seconds per rank.
Ranks 4-6 increase the base damage of these spells by 6 seconds worth of damage per rank.

This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 6 seconds.

ID: 13101^4
This passive ability grants you a 25% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 50 and base melee damage by 25% for 36 seconds.
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Blessing of the Faithful I which increases your base melee damage by 25% and base armor class (prior to soft cap multipliers) by 50 points for 36 seconds.

ID: 13102^4
This passive ability grants you a 25% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 75 and base melee damage by 35% for 48 seconds.
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Blessing of the Faithful II which increases your base melee damage by 35% and base armor class (prior to soft cap multipliers) by 75 points for 48 seconds.

ID: 13103^4
This passive ability grants you a 25% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 100 and base melee damage by 50% for 60 seconds.
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Blessing of the Faithful III which increases your base melee damage by 50% and base armor class (prior to soft cap multipliers) by 100 points for 1 minute.

ID: 13129^4
This passive ability reduces the time required between uses of Forceful Rejuvenation by 5 minutes per rank.
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 18 seconds and increases the base damage of these spells by 18 seconds worth of damage.

ID: 13143^4
This passive ability reduces the cast time of Silent Casting. Each rank improves the cast time by .3 seconds.
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute.
Reduces the cast time of this ability by 0.3 seconds.


ID: 13177^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 335 and deals 900 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp X which reduces your target's hatred for you by 335 points and deals 900 damage every 6 seconds for 12 seconds.

ID: 13178^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 12, reduces your target's hatred for you by 335, and stuns level 90 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash X which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 12, reduces your target's hatred for you by 335 points, and stuns level 90 or lower targets for 1 second.

ID: 13179^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 12, reduces your target's hatred for you by 335, and reduces their attack power by 120 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw X which performs an additional Tiger Claw skill attack with a base damage of 12, reduces your target's hatred for you by 335 points, and reduces their attack power by 120 points for 12 seconds.

ID: 13207^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 700 point base damage backstab skill attack on your opponent.
This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike IV on your opponent.
Massive Strike IV is a 700 point base damage backstab skill attack.


ID: 13208^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 800 point base damage backstab skill attack on your opponent.
This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike V on your opponent.
Massive Strike V is an 800 point base damage backstab skill attack.


ID: 13209^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 900 point base damage backstab skill attack on your opponent.
This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike VI on your opponent.
Massive Strike VI is a 900 point base damage backstab skill attack.


ID: 13251^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 93 and lower creatures that attack you with melee combat.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 20% bonus) to trigger Color Shock Stun IV on attackers when struck in melee combat, which stuns targets up to level 93 for 4 seconds.


ID: 13252^4
This ability, when activated, slows your target's attack speed by 70% for 1.5 minutes.
Ranks 2-4 extend the duration of this ability by 6 seconds per rank.

This ability, when activated, reduces your target's attack speed by 70% for 1 minute 30 seconds.

ID: 13265^4
This passive ability gives your archery attacks a chance to deal 85000 damage to your NPC target if they are humanoid and level 89 or lower.
This passive ability grants your archery attacks a chance to deal 85000 damage to your NPC target if they are humanoid and level 89 or lower.

ID: 13266^4
This passive ability gives your archery attacks a chance to deal 91000 damage to your NPC target if they are humanoid and level 89 or lower.
This passive ability grants your archery attacks a chance to deal 91000 damage to your NPC target if they are humanoid and level 89 or lower.

ID: 13267^4
This passive ability gives your archery attacks a chance to deal 97000 damage to your NPC target if they are humanoid and level 89 or lower.
This passive ability grants your archery attacks a chance to deal 97000 damage to your NPC target if they are humanoid and level 89 or lower.

ID: 13275^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 35%, avoidance by 34%, and its base armor class by 1000 points.

Companion's Fortification protects against 54% of damage shield damage for off-hand hits, increases avoidance by 54%, absorbs 17% melee or spell damage up to 120000 points, and increases armor class by 180.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3900, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification X and Companion's Blessing XIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 35%, avoidance by 34%, and base armor class (prior to soft cap multipliers) by 1000 points.

Companion's Fortification X reduces the potency of damage shields against your pets' offhand attacks by 54%, increases avoidance by 54%, absorbs 17% melee and spell damage up to 120000 total damage, and increases base armor class (prior to soft cap multipliers) by 180 points.

Companion's Blessing XIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 13276^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 37%, avoidance by 36%, and its base armor class by 1100 points.

Companion's Fortification protects against 56% of damage shield damage for off-hand hits, increases avoidance by 56%, absorbs 18% melee or spell damage up to 140000 points, and increases armor class by 200.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4200, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XI and Companion's Blessing XIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 37%, avoidance by 36%, and base armor class (prior to soft cap multipliers) by 1100 points.

Companion's Fortification XI reduces the potency of damage shields against your pets' offhand attacks by 56%, increases avoidance by 56%, absorbs 18% melee and spell damage up to 140000 total damage, and increases base armor class (prior to soft cap multipliers) by 200 points.

Companion's Blessing XIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 13277^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 39%, avoidance by 38%, and its base armor class by 1200 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4500, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 39%, avoidance by 38%, and base armor class (prior to soft cap multipliers) by 1200 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 13278^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 35%, avoidance by 32%, and its base armor class by 900 points.

Companion's Fortification protects against 52% of damage shield damage for off-hand hits, increases avoidance by 52%, absorbs 16% melee or spell damage up to 100000 points, and increases armor class by 160.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3600, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification IX and Companion's Blessing XII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 35%, avoidance by 32%, and base armor class (prior to soft cap multipliers) by 900 points.

Companion's Fortification IX reduces the potency of damage shields against your pets' offhand attacks by 52%, increases avoidance by 52%, absorbs 16% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 160 points.

Companion's Blessing XII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3600 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 13279^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 37%, avoidance by 34%, and its base armor class by 1000 points.

Companion's Fortification protects against 54% of damage shield damage for off-hand hits, increases avoidance by 54%, absorbs 17% melee or spell damage up to 120000 points, and increases armor class by 180.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3900, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification X and Companion's Blessing XIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 37%, avoidance by 34%, and base armor class (prior to soft cap multipliers) by 1000 points.

Companion's Fortification X reduces the potency of damage shields against your pets' offhand attacks by 54%, increases avoidance by 54%, absorbs 17% melee and spell damage up to 120000 total damage, and increases base armor class (prior to soft cap multipliers) by 180 points.

Companion's Blessing XIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 13280^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 39%, avoidance by 36%, and its base armor class by 1100 points.

Companion's Fortification protects against 56% of damage shield damage for off-hand hits, increases avoidance by 56%, absorbs 18% melee or spell damage up to 140000 points, and increases armor class by 200.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4200, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XI and Companion's Blessing XIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 39%, avoidance by 36%, and base armor class (prior to soft cap multipliers) by 1100 points.

Companion's Fortification XI reduces the potency of damage shields against your pets' offhand attacks by 56%, increases avoidance by 56%, absorbs 18% melee and spell damage up to 140000 total damage, and increases base armor class (prior to soft cap multipliers) by 200 points.

Companion's Blessing XIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 13286^4
This passive ability gives your critical melee attacks a 90% chance to deal 102200 damage to level 92 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 102200 damage to level 92 and lower NPC targets with 10% or less health.

ID: 13287^4
This passive ability gives your critical melee attacks a 90% chance to deal 102200 damage to level 93 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 102200 damage to level 93 and lower NPC targets with 10% or less health.

ID: 13288^4
This passive ability gives your critical melee attacks a 90% chance to deal 105440 damage to level 94 and lower NPC targets with 10% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 105440 damage to level 94 and lower NPC targets with 10% or less health.

ID: 13291^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 35%, avoidance by 34%, and its base armor class by 1000 points.

Companion's Fortification protects against 54% of damage shield damage for off-hand hits, increases avoidance by 54%, absorbs 17% melee or spell damage up to 120000 points, and increases armor class by 180.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3600, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification X and Companion's Blessing XII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 35%, avoidance by 34%, and base armor class (prior to soft cap multipliers) by 1000 points.

Companion's Fortification X reduces the potency of damage shields against your pets' offhand attacks by 54%, increases avoidance by 54%, absorbs 17% melee and spell damage up to 120000 total damage, and increases base armor class (prior to soft cap multipliers) by 180 points.

Companion's Blessing XII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3600 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 13292^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 37%, avoidance by 36%, and its base armor class by 1100 points.

Companion's Fortification protects against 56% of damage shield damage for off-hand hits, increases avoidance by 56%, absorbs 18% melee or spell damage up to 140000 points, and increases armor class by 200.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3900, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XI and Companion's Blessing XIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 37%, avoidance by 36%, and base armor class (prior to soft cap multipliers) by 1100 points.

Companion's Fortification XI reduces the potency of damage shields against your pets' offhand attacks by 56%, increases avoidance by 56%, absorbs 18% melee and spell damage up to 140000 total damage, and increases base armor class (prior to soft cap multipliers) by 200 points.

Companion's Blessing XIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 13293^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 39%, avoidance by 38%, and its base armor class by 1200 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4200, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 39%, avoidance by 38%, and base armor class (prior to soft cap multipliers) by 1200 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 13294^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).


ID: 13295^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).


ID: 13392^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 580 points, provides a 180 point damage shield, and heals 3250 points of health every 6 seconds for 36 seconds.
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 580 points, provides an 180 point damage shield, and heals 3250 points of health every 6 seconds for 36 seconds.

ID: 13466^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 415 and deals 1200 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XI which reduces your target's hatred for you by 415 points and deals 1200 damage every 6 seconds for 12 seconds.

ID: 13467^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 13, reduces your target's hatred for you by 415, and reduces their attack power by 130 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XI which performs an additional Tiger Claw skill attack with a base damage of 13, reduces your target's hatred for you by 415 points, and reduces their attack power by 130 points for 12 seconds.

ID: 13468^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 13, reduces your target's hatred for you by 415, and stuns level 95 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XI which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 13, reduces your target's hatred for you by 415 points, and stuns level 95 or lower targets for 1 second.

ID: 13469^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 515 and deals 1500 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XII which reduces your target's hatred for you by 515 points and deals 1500 damage every 6 seconds for 12 seconds.

ID: 13470^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 14, reduces your target's hatred for you by 515, and reduces their attack power by 140 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XII which performs an additional Tiger Claw skill attack with a base damage of 14, reduces your target's hatred for you by 515 points, and reduces their attack power by 140 points for 12 seconds.

ID: 13471^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 14, reduces your target's hatred for you by 515, and stuns level 95 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 14, reduces your target's hatred for you by 515 points, and stuns level 95 or lower targets for 1 second.

ID: 13539^4
This passive ability increases the minimum damage you deal with archery attacks by 310 points.
This passive ability increases the minimum damage you deal with archery attacks by 240 points (scaled to the delay of your weapon).

ID: 13540^4
This passive ability increases the minimum damage you deal with archery attacks by 345 points.
This passive ability increases the minimum damage you deal with archery attacks by 265 points (scaled to the delay of your weapon).

ID: 13541^4
This passive ability increases the minimum damage you deal with archery attacks by 380 points.
This passive ability increases the minimum damage you deal with archery attacks by 295 points (scaled to the delay of your weapon).

ID: 13545^4
This passive ability grants you a chance to trigger Nature's Reprieve when struck by melee attacks if your health is below 20%.
Rank 2 of Nature's Reprieve instantly heals you for 10000 health, improves your chance to dodge by 30%, and heals you for 5000 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.

This passive ability grants you a chance to trigger Nature's Reprieve II when struck in melee attacks if your health is below 20% which instantly heals you for 10000 health, improves your chance to dodge by 30%, and heals you for 5000 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.


ID: 13572^4
This passive ability gives your archery attacks a chance to deal 103000 damage to your NPC target if they are humanoid and level 90 or lower.
This passive ability grants your archery attacks a chance to deal 103000 damage to your NPC target if they are humanoid and level 90 or lower.

ID: 13573^4
This passive ability gives your archery attacks a chance to deal 112000 damage to your NPC target if they are humanoid and level 92 or lower.
This passive ability grants your archery attacks a chance to deal 112000 damage to your NPC target if they are humanoid and level 92 or lower.

ID: 13574^4
This passive ability gives your archery attacks a chance to deal 121000 damage to your NPC target if they are humanoid and level 94 or lower.
This passive ability grants your archery attacks a chance to deal 121000 damage to your NPC target if they are humanoid and level 94 or lower.

ID: 13581^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5610 points of health, then increases their armor class by 560 points, provides a 160 point damage shield, and heals 3700 points of health every 6 seconds for 24 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5610 health, then increases their base armor class (prior to soft cap multipliers) by 560 points, provides a 160 point damage shield, and heals 3700 health every 6 seconds for 24 seconds.

ID: 13582^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5910 points of health, then increases their armor class by 570 points, provides a 170 point damage shield, and heals 3800 points of health every 6 seconds for 24 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5910 health, then increases their base armor class (prior to soft cap multipliers) by 570 points, provides a 170 point damage shield, and heals 3800 health every 6 seconds for 24 seconds.

ID: 13583^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6210 points of health, then increases their armor class by 580 points, provides a 180 point damage shield, and heals 3900 points of health every 6 seconds for 24 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6210 health, then increases their base armor class (prior to soft cap multipliers) by 580 points, provides an 180 point damage shield, and heals 3900 health every 6 seconds for 24 seconds.

ID: 13598^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1600 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light X, which heals them for 1600 health.

ID: 13599^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1800 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XI, which heals them for 1800 health.

ID: 13600^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 2000 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XII, which heals them for 2000 health.

ID: 13616^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 150.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 75 points (scaled to the delay of your weapon).

ID: 13617^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 375.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 190 points (scaled to the delay of your weapon).

ID: 13618^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 500.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 250 points (scaled to the delay of your weapon).

ID: 13645^4
This ability, when activated, imbues your level 86 to 95 fire-based direct damage spells with a 18% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2200, and then deals 5400 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 86 to 95 fire-based direct damage spells with an 18% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2200, and then deals 5400 damage every 6 seconds for 30 seconds.

ID: 13667^4
This passive ability increases the duration of Silent Casting by 6 seconds per rank.
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute 6 seconds.

ID: 13684^4
This passive ability increases your chance to twincast your damage-over-time spells, doubling their base damage.
Rank 1 increases your chance by 2%.
Ranks 2-6 by an additional 1% per rank.

This passive ability grants a 2% chance to twincast damage-over-time spells that cost at least 10 mana, doubling their base damage.

ID: 13732^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 98 and lower creatures that attack you with melee combat.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 25% bonus) to trigger Color Shock Stun V on attackers when struck in melee combat, which stuns targets up to level 98 for 4 seconds.


ID: 13767^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 149872 damage to your NPC target if they are humanoid and level 90 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 149872 damage to your NPC target if they are humanoid and level 90 or lower.

ID: 13768^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 163800 damage to your NPC target if they are humanoid and level 92 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 163800 damage to your NPC target if they are humanoid and level 92 or lower.

ID: 13769^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 176240 damage to your NPC target if they are humanoid and level 94 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 176240 damage to your NPC target if they are humanoid and level 94 or lower.

ID: 13779^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 950 point base damage backstab skill attack on your opponent with a 10% chance to hit twice and a 10% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.

This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike VII on your opponent, with a 10% chance of hitting twice.
Massive Strike VII is a 950 point base damage backstab skill attack that has a 10% chance to trigger Flurry of Daggers I.

Flurry of Daggers I improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.


ID: 13780^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 1000 point base damage backstab skill attack on your opponent with a 10% chance to hit twice and a 10% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.

This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike VIII on your opponent, with a 10% chance of hitting twice.
Massive Strike VIII is a 1000 point base damage backstab skill attack that has a 10% chance to trigger Flurry of Daggers I.

Flurry of Daggers I improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.


ID: 13781^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 1050 point base damage backstab skill attack on your opponent with a 10% chance to hit twice and a 10% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.

This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike IX on your opponent, with a 10% chance of hitting twice.
Massive Strike IX is a 1050 point base damage backstab skill attack that has a 10% chance to trigger Flurry of Daggers I.

Flurry of Daggers I improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.


ID: 13788^4
You expend your energy to unleash a magnificent shower of light. You're so cool!
This ability, when activated, expends your energy to unleash a magnificent shower of light. You're so cool!

ID: 13813^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a 9% bonus) to trigger Fists of Fury I, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 13814^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a 12% bonus) to trigger Fists of Fury I, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 13815^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a 15% bonus) to trigger Fists of Fury I, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 13854^4
This passive ability gives you a 35% chance to strike your opponent with a 5th and 9% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 3.5% chance to strike your opponent with an additional frenzied axe.

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 35% and another 9% chance and your throwing attacks a 3.5% chance to strike your opponent with Frenzied Volley V, an additional throwing skill attack with a base damage of 81.

ID: 13855^4
This passive ability gives you a 37% chance to strike your opponent with a 5th and 10% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 3.7% chance to strike your opponent with an additional frenzied axe.

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 37% and another 10% chance and your throwing attacks a 3.7% chance to strike your opponent with Frenzied Volley VI, an additional throwing skill attack with a base damage of 82.

ID: 13856^4
This passive ability gives you a 40% chance to strike your opponent with a 5th and 11% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 4% chance to strike your opponent with an additional frenzied axe.

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 40% and another 11% chance and your throwing attacks a 4% chance to strike your opponent with Frenzied Volley VII, an additional throwing skill attack with a base damage of 83.

ID: 13866^4
This passive ability increases your skill cap for all 2-handed weapons by 120 points as well as the minimum damage you deal with 2-handed attacks by 125 points.
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 120 points.

ID: 13867^4
This passive ability increases your skill cap for all 2-handed weapons by 140 points as well as the minimum damage you deal with 2-handed attacks by 150 points.
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 140 points.

ID: 13868^4
This passive ability increases your skill cap for all 2-handed weapons by 160 points as well as the minimum damage you deal with 2-handed attacks by 175 points.
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 160 points.

ID: 13911^4
This passive ability reduces the reuse time of your Scowl line of combat abilities (Mock, Scowl, Sneer, Jeer, Scoff, Scorn, Ridicule, Insult, and Slander) by 3 seconds per rank.
This passive ability reduces the reuse time of your Scowl line of combat abilities (Mock, Scowl, Sneer, Jeer, Scoff, Scorn, Ridicule, Insult, and Slander) by 3 seconds.

ID: 13912^4
This passive ability reduces the time required between uses of your Scowl line of abilities by 6 seconds.
This passive ability reduces the reuse time of your Scowl line of combat abilities (Mock, Scowl, Sneer, Jeer, Scoff, Scorn, Ridicule, Insult, and Slander) by 6 seconds.

ID: 13913^4
This passive ability reduces the time required between uses of your Scowl line of abilities by 9 seconds.
This passive ability reduces the reuse time of your Scowl line of combat abilities (Mock, Scowl, Sneer, Jeer, Scoff, Scorn, Ridicule, Insult, and Slander) by 9 seconds.

ID: 13933^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 80 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 180 points.

ID: 13934^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 85 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 185 points.

ID: 13935^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 90 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 190 points.

ID: 13936^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 95 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 195 points.

ID: 13937^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 100 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 200 points.

ID: 13938^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 105 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 205 points.

ID: 13939^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 110 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 210 points.

ID: 13940^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 115 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 215 points.

ID: 13941^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 120 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 220 points.

ID: 13942^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 125 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 225 points.

ID: 13955^4
This passive ability raises the maximum that your agility can be increased to with items and spells by 90 points as well as your base agility by 30 points.
This ability, when activated, casts the highest rank of Survival of the Fittest that you have scribed.

ID: 13956^4
This passive ability raises the maximum that your agility can be increased to with items and spells by 95 points as well as your base agility by 30 points.
This ability, when activated, casts the highest rank of Survival of the Felicitous that you have scribed.

ID: 13957^4
This passive ability raises the maximum that your agility can be increased to with items and spells by 100 points as well as your base agility by 30 points.
This ability, when activated, casts the highest rank of Survival of the Propitious that you have scribed.

ID: 13958^4
This passive ability raises the maximum that your agility can be increased to with items and spells by 105 points as well as your base agility by 30 points.
This ability, when activated, casts the highest rank of Survival of the Propitious that you have scribed.
Reduces the reuse time of this ability by 24 seconds.


ID: 13959^4
This passive ability raises the maximum that your agility can be increased to with items and spells by 110 points as well as your base agility by 30 points.
This ability, when activated, casts the highest rank of Survival of the Propitious that you have scribed.
Reduces the reuse time of this ability by 24 seconds.


ID: 13960^4
This passive ability raises the maximum that your agility can be increased to with items and spells by 115 points as well as your base agility by 30 points.
This ability, when activated, casts the highest rank of Survival of the Propitious that you have scribed.
Reduces the reuse time of this ability by 24 seconds.


ID: 13961^4
This passive ability raises the maximum that your agility can be increased to with items and spells by 120 points as well as your base agility by 30 points.
This ability, when activated, casts the highest rank of Survival of the Propitious that you have scribed.
Reduces the reuse time of this ability by 24 seconds.


ID: 14026^4
This passive ability increases the total damage you deal with 2-handed weapons by 3% as well as the minimum damage you deal per hit with these weapons by 50.
This passive ability increases the total damage you deal with 2-handed weapons by 3% and the minimum damage you deal per hit with these weapons by 30 points (scaled to the delay of your weapon).

ID: 14027^4
This passive ability increases the total damage you deal with 2-handed weapons by 6% as well as the minimum damage you deal per hit with these weapons by 100.
This passive ability increases the total damage you deal with 2-handed weapons by 6% and the minimum damage you deal per hit with these weapons by 60 points (scaled to the delay of your weapon).

ID: 14028^4
This passive ability increases the total damage you deal with 2-handed weapons by 9% as well as the minimum damage you deal per hit with these weapons by 150.
This passive ability increases the total damage you deal with 2-handed weapons by 9% and the minimum damage you deal per hit with these weapons by 95 points (scaled to the delay of your weapon).

ID: 14032^4
This passive ability grants you immunity from most fear-based spells.
This passive ability grants you immunity to most fear spells.

ID: 14033^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 2100 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XI, which increases your target's hatred for you by 2100 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.


ID: 14034^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 2400 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XII, which increases your target's hatred for you by 2400 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.


ID: 14035^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 2700 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XIII, which increases your target's hatred for you by 2700 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.


ID: 14056^4
This passive ability reduces the reuse time of your Leechcurse Discipline.
Ranks 1-8 by 6 minutes per rank.
Rank 9 by 4.5 minutes.

This passive ability reduces the reuse time of your Leechcurse discipline by 6 minutes.

ID: 14059^4
This passive ability reduces the reuse time of your Unholy Aura Discipline by 3 minutes per rank.
This passive ability reduces the reuse time of your Unholy Aura discipline by 3 minutes.

ID: 14074^4
This ability, when activated, grants you a 80% chance to reflect incoming spells at their caster for 50% of the spell's base power for 12 seconds.
This ability, when activated, grants you an 80% chance to reflect incoming spells at their caster for 50% of the spell's base power for 12 seconds.

ID: 14076^4
This passive ability improves your Sanctification Discipline.
Ranks 1-5 reduce the reuse time of this Discipline by 8 minutes per rank.
Rank 6 extends the duration of this Discipline by 6 seconds.
Ranks 7-11 reduce the reuse time of this Discipline by 1.1 minutes per rank.

This passive ability reduces the reuse time of your Sanctification discipline by 8 minutes.

ID: 14080^4
This ability, when activated, increases your movement rate by 115% for 18 seconds.
This ability, when activated, increases your movement speed by 115% for 18 seconds.

ID: 14082^4
This passive ability grants you a 26% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 125 and base melee damage by 60% for 60 seconds.
This passive ability grants your killing blows against non-trivial enemies a 26% chance to trigger Blessing of the Faithful IV which increases your base melee damage by 60% and base armor class (prior to soft cap multipliers) by 125 points for 1 minute.

ID: 14083^4
This passive ability grants you a 28% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 150 and base melee damage by 70% for 60 seconds.
This passive ability grants your killing blows against non-trivial enemies a 28% chance to trigger Blessing of the Faithful V which increases your base melee damage by 70% and base armor class (prior to soft cap multipliers) by 150 points for 1 minute.

ID: 14084^4
This passive ability grants you a 30% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 175 and base melee damage by 80% for 60 seconds.
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Blessing of the Faithful VI which increases your base melee damage by 80% and base armor class (prior to soft cap multipliers) by 175 points for 1 minute.

ID: 14097^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 1300 health.
This passive ability grants your melee attacks a chance (with a 5% bonus) to trigger Blessing of Life XIII which heals you for 1300 health.

ID: 14098^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 1500 health.
This passive ability grants your melee attacks a chance (with a 7% bonus) to trigger Blessing of Life XIV which heals you for 1500 health.

ID: 14099^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 1700 health.
This passive ability grants your melee attacks a chance (with a 10% bonus) to trigger Blessing of Life XV which heals you for 1700 health.

ID: 14100^4
This passive ability improves your stun spells.
Rank 1 reduces the cast time of your stun spells by 50%.
Ranks 2-3 reduce the recast time of most of your stun spells by 1 second per rank.

This passive ability reduces the cast time of your stun spells by 50%.

ID: 14111^4
This ability, when activated, increases your attack rating by 250 points, your melee accuracy with all skills by 40%, your chance to perform a critical melee hit with all skills by 30%, and the minimum damage you deal with all melee attacks by 130 for 30 seconds.
Ranks 10-12 extend the duration of this ability by 6 seconds per rank.

This ability, when activated, increases your attack power by 250 points, melee accuracy with all skills by 40%, chance to perform a critical melee hit with all skills by 30%, and the minimum damage you deal with all melee attacks by 130 points for 30 seconds.

ID: 14115^4
This passive ability increases the duration of your Outrider's Attack ability by 6 seconds per rank.
This ability, when activated, increases your attack power by 250 points, melee accuracy with all skills by 40%, chance to perform a critical melee hit with all skills by 30%, and the minimum damage you deal with all melee attacks by 130 points for 36 seconds.

ID: 14129^4
This passive ability grants your 1-handed melee attacks chance to trigger Strike Fury, which reduces your base weapon delay by 33.8% for 12 seconds.
Additional ranks increase the likelihood that you will trigger Strike Fury.

This passive ability grants your 1-handed melee attacks a chance (with a 3% bonus) to trigger Strike Fury I which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 14135^4
This passive ability reduces the reuse time of your Duelist line of disciplines (Duelist, Assassin, Eradicator's, and Executioner Discipline) by 10% per rank.
This passive ability reduces the reuse time of your Duelist line of disciplines by 2 minutes 12 seconds.

ID: 14138^4
This passive ability improves your Twisted Chance Discipline.
Reduces the reuse time of this discipline by 8 minutes.

This passive ability reduces the reuse time of your Twisted Chance discipline by 8 minutes.

ID: 14148^4
This passive ability reduces the reuse time of your Speed Focus Discipline by 90 seconds per rank.
This passive ability extends the duration of your Speed Focus discipline by 12 seconds and reduces its reuse time by 1 minute 30 seconds.

ID: 14151^4
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your special attacks by 2% per rank.
This ability impacts Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake).

This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 2%.

ID: 14157^4
This passive ability increases the accuracy of your special attacks by 150 points.
This ability impacts Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake).

This passive ability increases the accuracy of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 150 points.

ID: 14158^4
This passive ability increases the accuracy of your special attacks by 300 points.
This ability impacts Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake).

This passive ability increases the accuracy of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 300 points.

ID: 14159^4
This passive ability increases the accuracy of your special attacks by 450 points.
This ability impacts Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake).

This passive ability increases the accuracy of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 450 points.

ID: 14169^4
This passive ability improves your Thousand Blades discipline.
Ranks 1-4 reduce the reuse time of your discipline by 10% per rank.
Ranks 5-6 extend the duration of your discipline by 6 seconds per rank.

This passive ability reduces the reuse time of your Thousand Blades discipline by 3 minutes 22 seconds.

ID: 14180^4
This passive ability extends of the duration of your Thousand Blades Discipline by 6 seconds per rank.
This passive ability reduces the reuse time of your Thousand Blades discipline by 13 minutes 30 seconds and extends its duration by 6 seconds.

ID: 14203^4
This passive ability improves your Berserking Disciplines (Blind Rage, Berserking, Sundering, and Brutal Discipline.)
Ranks 1-3 reduce the reuse time of these disciplines by 2.5 minutes per rank.
Ranks 4-6 extend the duration of these disciplines by 6 seconds per rank.

This passive ability reduces the reuse time of your Berserking line of disciplines by 2 minutes 30 seconds.

ID: 14234^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 100% for 12 seconds.
Ranks 2-4 reduce the mana penalty by 20% per rank. Ranks 5-6 by 10% per rank. Ranks 8-10 by 2% per rank.
Ranks 7, 16, and 17 extend the duration of the Blessing by 6 seconds per rank.
Ranks 11-15 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 100% for 12 seconds.

ID: 14244^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 100 points.
This passive ability increases the damage done by your spells and abilities by 100 points.

ID: 14245^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 200 points.
This passive ability increases the damage done by your spells and abilities by 200 points.

ID: 14246^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 300 points.
This passive ability increases the damage done by your spells and abilities by 300 points.

ID: 14247^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 400 points.
This passive ability increases the damage done by your spells and abilities by 400 points.

ID: 14248^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 500 points.
This passive ability increases the damage done by your spells and abilities by 500 points.

ID: 14249^4
This passive ability increases the total healing of your instant duration spells and abilities that cost at least 1 mana by 200 points per rank.
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 200 points.

ID: 14254^4
This passive ability extends the duration of the root component of your Vinelash Cascade line of spells (Vinelash Cascade and Assault) by 6 seconds per rank.
This passive ability extends the duration of the root component of your Vinelash Cascade line of spells (Vinelash Cascade and Assault) by 6 seconds.

ID: 14275^4
This passive ability increases the likelihood that your feigned deaths will not be broken by spells that successfully land on you by 20%. Additional ranks increase your chance by 10% per rank.
At rank 4, resisted spells will no longer break feigned deaths.

This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 20%.

ID: 14286^4
This passive ability extends the duration of your Dreary Deeds ability by 6 seconds per rank.
This ability, when activated, reduces your target's attack speed by 70% for 1 minute 36 seconds.

ID: 14301^4
This passive ability grants you a 1% chance per rank to block incoming melee attacks while wielding a 2-hand blunt weapon.
This passive ability grants you a 1% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 14361^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 14362^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 14363^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 14398^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 130 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 230 points.

ID: 14399^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 135 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 235 points.

ID: 14400^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 140 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 240 points.

ID: 14401^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 145 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 245 points.

ID: 14402^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 150 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 250 points.

ID: 14403^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 155 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 255 points.

ID: 14404^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 160 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 260 points.

ID: 14405^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 165 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 265 points.

ID: 14406^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 170 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 270 points.

ID: 14407^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 175 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 275 points.

ID: 14468^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing, which heals 2250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing XXX, which heals 2250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 14469^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 35% chance to bestow your target with Abundant Healing, which heals 2500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 35% chance to bestow your target with Abundant Healing XXXI, which heals 2500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 14470^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 36% chance to bestow your target with Abundant Healing, which heals 2750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 36% chance to bestow your target with Abundant Healing XXXII, which heals 2750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 14471^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 37% chance to bestow your target with Abundant Healing, which heals 3000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 37% chance to bestow your target with Abundant Healing XXXIII, which heals 3000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 14472^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 3500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXIV, which heals 3500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 14479^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 41%, avoidance by 40%, and its base armor class by 1300 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4800, 6400, 6600, then 6800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 41%, avoidance by 40%, and base armor class (prior to soft cap multipliers) by 1300 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6800 health every 6 seconds.


ID: 14480^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 43%, avoidance by 42%, and its base armor class by 1400 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5100, 7000, 7200, then 7400 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 43%, avoidance by 42%, and base armor class (prior to soft cap multipliers) by 1400 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5100 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 7000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 7200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 7400 health every 6 seconds.


ID: 14481^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 45%, avoidance by 44%, and its base armor class by 1500 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5300, 7600, 7800, then 8000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 45%, avoidance by 44%, and base armor class (prior to soft cap multipliers) by 1500 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5300 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 7600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 7800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 8000 health every 6 seconds.


ID: 14482^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 41%, avoidance by 38%, and its base armor class by 1200 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4500, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 41%, avoidance by 38%, and base armor class (prior to soft cap multipliers) by 1200 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 14483^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 43%, avoidance by 40%, and its base armor class by 1300 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4800, 6400, 6600, then 6800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 43%, avoidance by 40%, and base armor class (prior to soft cap multipliers) by 1300 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6800 health every 6 seconds.


ID: 14484^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 45%, avoidance by 42%, and its base armor class by 1400 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5100, 7000, 7200, then 7400 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 45%, avoidance by 42%, and base armor class (prior to soft cap multipliers) by 1400 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5100 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 7000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 7200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 7400 health every 6 seconds.


ID: 14490^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).


ID: 14491^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).


ID: 14586^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6510 points of health, then increases their armor class by 590 points, provides a 190 point damage shield, and heals 4000 points of health every 6 seconds for 24 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6510 health, then increases their base armor class (prior to soft cap multipliers) by 590 points, provides a 190 point damage shield, and heals 4000 health every 6 seconds for 24 seconds.

ID: 14587^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6810 points of health, then increases their armor class by 600 points, provides a 200 point damage shield, and heals 4100 points of health every 6 seconds for 24 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6810 health, then increases their base armor class (prior to soft cap multipliers) by 600 points, provides a 200 point damage shield, and heals 4100 health every 6 seconds for 24 seconds.

ID: 14588^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 points of health, then increases their armor class by 610 points, provides a 210 point damage shield, and heals 4200 points of health every 6 seconds for 24 seconds.
Rank 29 reduces the reuse time of this ability by 1 minute.
Rank 30 extends the duration of this ability by 6 seconds.

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 health, then increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4200 health every 6 seconds for 24 seconds.

ID: 14625^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 3000 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XIV, which increases your target's hatred for you by 3000 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.


ID: 14626^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 3300 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XV, which increases your target's hatred for you by 3300 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.


ID: 14627^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 3600 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XVI, which increases your target's hatred for you by 3600 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.


ID: 14668^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 41%, avoidance by 40%, and its base armor class by 1200 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4500, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 41%, avoidance by 40%, and base armor class (prior to soft cap multipliers) by 1200 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 14669^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 43%, avoidance by 42%, and its base armor class by 1300 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4800, 6400, 6600, then 6800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 43%, avoidance by 42%, and base armor class (prior to soft cap multipliers) by 1300 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6800 health every 6 seconds.


ID: 14670^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 45%, avoidance by 44%, and its base armor class by 1400 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5100, 7000, 7200, then 7400 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 45%, avoidance by 44%, and base armor class (prior to soft cap multipliers) by 1400 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5100 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 7000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 7200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 7400 health every 6 seconds.


ID: 14671^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 41%, avoidance by 40%, and its base armor class by 1300 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4500, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 41%, avoidance by 40%, and base armor class (prior to soft cap multipliers) by 1300 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 14672^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 43%, avoidance by 42%, and its base armor class by 1400 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4800, 6400, 6600, then 6800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 43%, avoidance by 42%, and base armor class (prior to soft cap multipliers) by 1400 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6800 health every 6 seconds.


ID: 14673^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 45%, avoidance by 44%, and its base armor class by 1500 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5100, 7000, 7200, then 7400 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 45%, avoidance by 44%, and base armor class (prior to soft cap multipliers) by 1500 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5100 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 7000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 7200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 7400 health every 6 seconds.


ID: 14681^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 14682^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 14683^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 14718^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.

ID: 14719^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.

ID: 14720^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.

ID: 14745^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 103 and lower creatures that attack you with melee combat.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VI on attackers when struck in melee combat, which stuns targets up to level 103 for 4 seconds.


ID: 14764^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 8000 points of damage per hit) up to a total of 24000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex IV which absorbs 100% of incoming melee damage (up to 8000 points of damage per hit) up to a total of 24000 points of damage for 24 seconds.

ID: 14765^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 11000 points of damage per hit) up to a total of 33000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex V which absorbs 100% of incoming melee damage (up to 11000 points of damage per hit) up to a total of 33000 points of damage for 24 seconds.

ID: 14766^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 45000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex VI which absorbs 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 45000 points of damage for 24 seconds.

ID: 14786^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 600.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 300 points (scaled to the delay of your weapon).

ID: 14787^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 700.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 350 points (scaled to the delay of your weapon).

ID: 14788^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 800.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 400 points (scaled to the delay of your weapon).

ID: 14825^4
This passive ability increases the minimum damage you deal with archery attacks by 415 points.
This passive ability increases the minimum damage you deal with archery attacks by 320 points (scaled to the delay of your weapon).

ID: 14826^4
This passive ability increases the minimum damage you deal with archery attacks by 450 points.
This passive ability increases the minimum damage you deal with archery attacks by 345 points (scaled to the delay of your weapon).

ID: 14827^4
This passive ability increases the minimum damage you deal with archery attacks by 485 points.
This passive ability increases the minimum damage you deal with archery attacks by 375 points (scaled to the delay of your weapon).

ID: 14839^4
This ability, when activated, increases your attack rating by 250 points, your melee accuracy with all skills by 50%, your chance to perform a critical melee hit with all skills by 40%, and the minimum damage you deal with all melee attacks by 140 for 48 seconds.
This ability, when activated, increases your attack power by 250 points, melee accuracy with all skills by 50%, chance to perform a critical melee hit with all skills by 40%, and the minimum damage you deal with all melee attacks by 140 points for 48 seconds.

ID: 14860^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 590 and deals 2000 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XIII which reduces your target's hatred for you by 590 points and deals 2000 damage every 6 seconds for 12 seconds.

ID: 14861^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 670 and deals 2500 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XIV which reduces your target's hatred for you by 670 points and deals 2500 damage every 6 seconds for 12 seconds.

ID: 14862^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 15, reduces your target's hatred for you by 610, and reduces their attack power by 150 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XIII which performs an additional Tiger Claw skill attack with a base damage of 15, reduces your target's hatred for you by 610 points, and reduces their attack power by 150 points for 12 seconds.

ID: 14863^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 16, reduces your target's hatred for you by 710, and reduces their attack power by 160 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XIV which performs an additional Tiger Claw skill attack with a base damage of 16, reduces your target's hatred for you by 710 points, and reduces their attack power by 160 points for 12 seconds.

ID: 14864^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 15, reduces your target's hatred for you by 610, and stuns level 101 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XIII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 15, reduces your target's hatred for you by 610 points, and stuns level 101 or lower targets for 1 second.

ID: 14865^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 16, reduces your target's hatred for you by 710, and stuns level 103 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XIV which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 16, reduces your target's hatred for you by 710 points, and stuns level 103 or lower targets for 1 second.

ID: 14890^4
This passive ability grants your backstab attacks a 21% chance to unleash an additional 1100 point base damage backstab skill attack on your opponent with a 15% chance to hit twice and a 15% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.

This passive ability grants your backstab attacks a 21% chance to trigger Massive Strike X on your opponent, with a 15% chance of hitting twice.
Massive Strike X is a 1100 point base damage backstab skill attack that has a 15% chance to trigger Flurry of Daggers II.

Flurry of Daggers II improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.


ID: 14891^4
This passive ability grants your backstab attacks a 24% chance to unleash an additional 1150 point base damage backstab skill attack on your opponent with a 15% chance to hit twice and a 15% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.

This passive ability grants your backstab attacks a 24% chance to trigger Massive Strike XI on your opponent, with a 15% chance of hitting twice.
Massive Strike XI is a 1150 point base damage backstab skill attack that has a 15% chance to trigger Flurry of Daggers II.

Flurry of Daggers II improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.


ID: 14892^4
This passive ability grants your backstab attacks a 27% chance to unleash an additional 1200 point base damage backstab skill attack on your opponent with a 15% chance to hit twice and a 15% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.

This passive ability grants your backstab attacks a 27% chance to trigger Massive Strike XII on your opponent, with a 15% chance of hitting twice.
Massive Strike XII is a 1200 point base damage backstab skill attack that has a 15% chance to trigger Flurry of Daggers II.

Flurry of Daggers II improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.


ID: 14911^4
This passive ability increases the accuracy of your special attacks by 600 points.
This ability impacts Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake).

This passive ability increases the accuracy of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 600 points.

ID: 14912^4
This passive ability increases the accuracy of your special attacks by 750 points.
This ability impacts Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake).

This passive ability increases the accuracy of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 750 points.

ID: 14913^4
This passive ability increases the accuracy of your special attacks by 900 points.
This ability impacts Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake).

This passive ability increases the accuracy of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 900 points.

ID: 14920^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with an 18% bonus) to trigger Fists of Fury I, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 14921^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a 21% bonus) to trigger Fists of Fury I, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 14922^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a 22% bonus) to trigger Fists of Fury I, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 14950^4
This ability, when activated, grants a 265% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 265% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 14951^4
This ability, when activated, grants a 270% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 270% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 14952^4
This ability, when activated, grants a 275% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 275% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 14954^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 14955^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 14956^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 14962^4
This passive ability gives you a 43% chance to strike your opponent with a 5th and 12% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 4.3% chance to strike your opponent with an additional frenzied axe.

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 43% and another 12% chance and your throwing attacks a 4.3% chance to strike your opponent with Frenzied Volley VIII, an additional throwing skill attack with a base damage of 84.

ID: 14963^4
This passive ability gives you a 46% chance to strike your opponent with a 5th and 13% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 4.6% chance to strike your opponent with an additional frenzied axe.

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 46% and another 13% chance and your throwing attacks a 4.6% chance to strike your opponent with Frenzied Volley IX, an additional throwing skill attack with a base damage of 85.

ID: 14964^4
This passive ability gives you a 49% chance to strike your opponent with a 5th and 14% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 4.9% chance to strike your opponent with an additional frenzied axe.

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 49% and another 14% chance and your throwing attacks a 4.9% chance to strike your opponent with Frenzied Volley X, an additional throwing skill attack with a base damage of 86.

ID: 14971^4
This passive ability increases your skill cap for all 2-handed weapons by 180 points as well as the minimum damage you deal with 2-handed attacks by 200 points.
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 180 points.

ID: 14972^4
This passive ability increases your skill cap for all 2-handed weapons by 200 points as well as the minimum damage you deal with 2-handed attacks by 225 points.
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 200 points.

ID: 14973^4
This passive ability increases your skill cap for all 2-handed weapons by 220 points as well as the minimum damage you deal with 2-handed attacks by 250 points.
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 220 points.

ID: 14989^4
This ability, when activated, reduces your weapon's delay by 19%, reduces your armor class, and grants a 180% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This ability, when activated, reduces your weapon's delay by 19%, reduces your armor class, and grants an 180% non-cumulative increase to the damage of your critical melee attacks for 1 minute.

ID: 14996^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 192810 damage to your NPC target if they are humanoid and level 95 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 192810 damage to your NPC target if they are humanoid and level 95 or lower.

ID: 14997^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 206330 damage to your NPC target if they are humanoid and level 97 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 206330 damage to your NPC target if they are humanoid and level 97 or lower.

ID: 14998^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 221020 damage to your NPC target if they are humanoid and level 99 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 221020 damage to your NPC target if they are humanoid and level 99 or lower.

ID: 15096^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your taunt skill to trigger Sneering Grin I, which increases your target's hatred toward you by 7650 points.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your taunt skill to trigger Sneering Grin I, which increases your target's hatred toward you by 7650 points.


ID: 15097^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your taunt skill to trigger Sneering Grin II, which increases your target's hatred toward you by 8733 points.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your taunt skill to trigger Sneering Grin II, which increases your target's hatred toward you by 8733 points.


ID: 15098^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your taunt skill to trigger Sneering Grin III, which increases your target's hatred toward you by 9127 points.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your taunt skill to trigger Sneering Grin III, which increases your target's hatred toward you by 9127 points.


ID: 15123^4
This passive ability reduces the reuse time of your Barbed Tongue and Biting Tongue combat abilities by 2 minute per rank.
This passive ability reduces the reuse time of your Barbed Tongue and Biting Tongue combat abilities by 2 minutes.

ID: 15126^4
This passive ability improves your Shield Topple and Shield Break combat abilities.
Ranks 1-3 reduce the reuse time by 1 second per rank.
Ranks 4-6 increase the base damage of the attack by 10, 30, and 50%.

This passive ability reduces the reuse time of your Shield Topple and Shield Break combat abilities by 1 second.

ID: 15143^4
This passive ability grants you a 32% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 200 and base melee damage by 90% for 1.5 minutes.
This passive ability grants your killing blows against non-trivial enemies a 32% chance to trigger Blessing of the Faithful VII which increases your base melee damage by 90% and base armor class (prior to soft cap multipliers) by 200 points for 1 minute 30 seconds.

ID: 15144^4
This passive ability grants you a 34% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 250 and base melee damage by 100% for 1.5 minutes.
This passive ability grants your killing blows against non-trivial enemies a 34% chance to trigger Blessing of the Faithful VIII which increases your base melee damage by 100% and base armor class (prior to soft cap multipliers) by 250 points for 1 minute 30 seconds.

ID: 15145^4
This passive ability grants you a 36% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 300 and base melee damage by 110% for 1.5 minutes.
This passive ability grants your killing blows against non-trivial enemies a 36% chance to trigger Blessing of the Faithful IX which increases your base melee damage by 110% and base armor class (prior to soft cap multipliers) by 300 points for 1 minute 30 seconds.

ID: 15146^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 30% and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 50%, reducing their strength, dexterity, and agility by 163 points, reducing their chance to dual wield by 9%, and their armor class by 226 points for 3 minutes.

This passive ability reduces the cast time of your Trial For Honor line of spells by 30% and triggers Helix of the Undying I on undead targets.
Helix of the Undying I reduces an undead target's attack speed by 50%, strength, dexterity, and agility by 163 points, chance to dual wield by 9%, and armor class by 226 points for 3 minutes.


ID: 15150^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 10%.

This passive ability reduces the cast time of your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor) by 10%.

ID: 15151^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 20%.

This passive ability reduces the cast time of your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor) by 20%.

ID: 15152^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 30%.

This passive ability reduces the cast time of your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor) by 30%.

ID: 15153^4
This passive ability extends the duration of your Sanctification Discipline by 6 seconds per rank.
This passive ability reduces the reuse time of your Sanctification discipline by 40 minutes and extends its duration by 6 seconds.

ID: 15154^4
This ability, when activated, increases your movement rate by 115% for 24 seconds.
Ranks 3-6 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, increases your movement speed by 115% for 24 seconds.

ID: 15159^4
This passive ability grants you a 30% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 175 and base melee damage by 80% for 1.1 minutes.
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Blessing of the Faithful VI which increases your base melee damage by 80% and base armor class (prior to soft cap multipliers) by 175 points for 1 minute 6 seconds.

ID: 15160^4
This passive ability grants you a 30% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 175 and base melee damage by 80% for 1.2 minutes.
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Blessing of the Faithful VI which increases your base melee damage by 80% and base armor class (prior to soft cap multipliers) by 175 points for 1 minute 12 seconds.

ID: 15161^4
This passive ability grants you a 30% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 175 and base melee damage by 80% for 1.3 minutes.
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Blessing of the Faithful VI which increases your base melee damage by 80% and base armor class (prior to soft cap multipliers) by 175 points for 1 minute 18 seconds.

ID: 15162^4
This passive ability reduces the reuse time of your Speed of the Savior ability by 2 minutes per rank.
This ability, when activated, increases your movement speed by 115% for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 15163^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 15164^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 15165^4
This passive ability gives your archery attacks a chance to deal 130000 damage to your NPC target if they are humanoid and level 95 or lower.
This passive ability grants your archery attacks a chance to deal 130000 damage to your NPC target if they are humanoid and level 95 or lower.

ID: 15165^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 15166^4
This passive ability gives your archery attacks a chance to deal 140000 damage to your NPC target if they are humanoid and level 97 or lower.
This passive ability grants your archery attacks a chance to deal 140000 damage to your NPC target if they are humanoid and level 97 or lower.

ID: 15167^4
This passive ability gives your archery attacks a chance to deal 150000 damage to your NPC target if they are humanoid and level 99 or lower.
This passive ability grants your archery attacks a chance to deal 150000 damage to your NPC target if they are humanoid and level 99 or lower.

ID: 15194^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Extends the duration of these spells by 6 seconds.

This passive ability extends the duration of your Demand for Power line of spells by 6 seconds.

ID: 15217^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 10% chance to trigger Steel Vengeance I, which strikes your target for 20000 damage.
This passive ability grants your Shock of Silvered line of spells a 10% chance to trigger Steel Vengeance I, which deals an additional 20000 damage to your target.

ID: 15218^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 12% chance to trigger Steel Vengeance II, which strikes your target for 21500 damage.
This passive ability grants your Shock of Silvered line of spells a 12% chance to trigger Steel Vengeance II, which deals an additional 21500 damage to your target.

ID: 15219^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 14% chance to trigger Steel Vengeance III, which strikes your target for 23000 damage.
This passive ability grants your Shock of Silvered line of spells a 14% chance to trigger Steel Vengeance III, which deals an additional 23000 damage to your target.

ID: 15232^4
This passive ability gives your Fickle spells (Fickle Fire, Inferno, Pyroclasm, Blaze, Flare, Flames, Magma, and Conflagration) a second 27% chance to trigger their recourse effects offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.
This passive ability grants your Fickle Fire line of spells an additional 27% chance to trigger its recourse, offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.

ID: 15233^4
This passive ability gives your Fickle spells (Fickle Fire, Inferno, Pyroclasm, Blaze, Flare, Flames, Magma, and Conflagration) a second 30% chance to trigger their recourse effects offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.
This passive ability grants your Fickle Fire line of spells an additional 30% chance to trigger its recourse, offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.

ID: 15234^4
This passive ability gives your Fickle spells (Fickle Fire, Inferno, Pyroclasm, Blaze, Flare, Flames, Magma, and Conflagration) a second 34% chance to trigger their recourse effects offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.
This passive ability grants your Fickle Fire line of spells an additional 34% chance to trigger its recourse, offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.

ID: 15242^4
This ability, when activated, allows you to transform into a fire elemental which provides a 8% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames on your party.
Elemental Flames increases the damage dealt by your next direct damage spell by 25 to 100%.

This ability, when activated, allows you to transform into a fire elemental which provides an 8% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames on your party.
Elemental Flames increases the damage dealt by your next direct damage spell by 25 to 100%.


ID: 15248^4
This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides a 8% chance that your level 85 and higher detrimental spells will trigger Elemental Earth on your group.
Elemental Earth blocks up to 3000 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.

This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides an 8% chance that your level 85 and higher detrimental spells will trigger Elemental Earth on your group.
Elemental Earth blocks up to 3000 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.


ID: 15251^4
This ability, when activated, allows you to transform into an air elemental which provides a 8% chance that your level 85 and higher detrimental spells will trigger Elemental Air on your target.
Elemental Air stuns level 100 and lower targets for 1 second.

This ability, when activated, allows you to transform into an air elemental which provides an 8% chance that your level 85 and higher detrimental spells will trigger Elemental Air on your target.
Elemental Air stuns level 100 and lower targets for 1 second.


ID: 15261^4
This ability, when activated, increases your attack rating by 250 points, your melee accuracy with all skills by 40%, your chance to perform a critical melee hit with all skills by 30%, and the minimum damage you deal with all melee attacks by 130 for 48 seconds.
Ranks 13 reduces the reuse time of this ability by 2 minutes.

This ability, when activated, increases your attack power by 250 points, melee accuracy with all skills by 40%, chance to perform a critical melee hit with all skills by 30%, and the minimum damage you deal with all melee attacks by 130 points for 48 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 15283^4
This passive ability reduces the reuse time of your Enraging Kick line of combat abilities (Enraging Crescent, Heel, Cut, and Wheel Kicks) by 1 second per rank.
This passive ability reduces the reuse time of your Enraging Kick line of combat abilities (Enraging Crescent, Heel, Cut, and Wheel Kicks) by 1 second.

ID: 15288^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 50 points and with 2-handed melee attacks by 100 points.
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 40 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 60 points (scaled to the delay of your weapon).

ID: 15289^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 80 points and with 2-handed melee attacks by 160 points.
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 60 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 100 points (scaled to the delay of your weapon).

ID: 15290^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 110 points and with 2-handed melee attacks by 220 points.
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 85 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 135 points (scaled to the delay of your weapon).

ID: 15291^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 140 points and with 2-handed melee attacks by 280 points.
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 110 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 175 points (scaled to the delay of your weapon).

ID: 15292^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 170 points and with 2-handed melee attacks by 340 points.
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 130 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 210 points (scaled to the delay of your weapon).

ID: 15293^4
This passive ability grants you a chance to trigger Nature's Reprieve when struck by melee attacks if your health is below 20%.
Rank 3 of Nature's Reprieve instantly heals you for 20000 health, improves your chance to dodge by 40%, and heals you for 10000 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.

This passive ability grants you a chance to trigger Nature's Reprieve III when struck in melee attacks if your health is below 20% which instantly heals you for 20000 health, improves your chance to dodge by 40%, and heals you for 10000 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.


ID: 15328^4
This passive ability gives your level 65-90 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 3000 health.
This passive ability grants your level 65-90 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 3000 health.

ID: 15329^4
This passive ability gives your level 70-95 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 5000 health.
This passive ability grants your level 70-95 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 5000 health.

ID: 15330^4
This passive ability gives your level 75-100 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 7000 health.
This passive ability grants your level 75-100 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 7000 health.

ID: 15331^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 750 and protects them against 10% of incoming melee damage up to 3400 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XVII, which instantly heals them for 750 and protects them against 10% of incoming melee damage up to 3400 total damage for 1 minute.

ID: 15332^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 800 and protects them against 10% of incoming melee damage up to 3800 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XVIII, which instantly heals them for 800 and protects them against 10% of incoming melee damage up to 3800 total damage for 1 minute.

ID: 15333^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 850 and protects them against 10% of incoming melee damage up to 4200 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XIX, which instantly heals them for 850 and protects them against 10% of incoming melee damage up to 4200 total damage for 1 minute.

ID: 15356^4
This passive ability increases your chance to return to life with the blessing 'Touch of the Divine' when you would otherwise die by 8% per rank.
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 8%.

ID: 15358^4
This passive ability extends the duration of Spiritual Blessing by 6 seconds per rank.
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 20% for 18 seconds.

ID: 15365^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 10700 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 10700 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.


ID: 15366^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 14500 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 14500 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.


ID: 15367^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 18250 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.
Ranks 8-12 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 18250 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.


ID: 15374^4
This passive ability grants you a 20% chance to resist the stun component of spell or melee attacks which would otherwise stun you.
Ranks 2-6 increase this chance by 2% per rank.

This passive ability grants a 20% chance to resist the stun component of spell or melee attacks which would otherwise stun you.

ID: 15378^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 600 points.
This passive ability increases the damage done by your spells and abilities by 600 points.

ID: 15379^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 700 points.
This passive ability increases the damage done by your spells and abilities by 700 points.

ID: 15380^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 800 points.
This passive ability increases the damage done by your spells and abilities by 800 points.

ID: 15381^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 900 points.
This passive ability increases the damage done by your spells and abilities by 900 points.

ID: 15382^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 1000 points.
This passive ability increases the damage done by your spells and abilities by 1000 points.

ID: 15383^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 1 second.

This passive ability reduces the reuse time of your Lunarlight line of spells by 1 second.

ID: 15384^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 2 seconds.

This passive ability reduces the reuse time of your Lunarlight line of spells by 2 seconds.

ID: 15385^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 3 seconds.

This passive ability reduces the reuse time of your Lunarlight line of spells by 3 seconds.

ID: 15389^4
This passive ability reduces the cast time of your Blessing of Ro and Vortex of Ro abilities by 16, 32, and 50%.
This ability, when activated, casts the highest rank of Survival of the Propitious that you have scribed.
Reduces the reuse time of this ability by 24 seconds.


ID: 15390^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of boiling lava fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.

ID: 15391^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of boiling lava fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.

ID: 15392^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of boiling lava fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.

ID: 15400^4
This ability, when activated, shields your target with a 8500 point damage shield that lasts for 36 minutes or 5 hits.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 148 for 2 minutes.

This ability, when activated, shields your target with an 8500 point damage shield that lasts for 36 minutes or 5 hits.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 148 for 2 minutes.


ID: 15429^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 135 points.
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 110 points (scaled to the delay of your weapon).

ID: 15430^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 270 points.
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 220 points (scaled to the delay of your weapon).

ID: 15431^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 405 points.
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 325 points (scaled to the delay of your weapon).

ID: 15432^4
This passive ability increases the accuracy of your melee attacks and skill attacks.
Ranks 1-3 by 5% per rank. Ranks 4-6 by 3% per rank. Ranks 7-9 by 2% per rank.

This passive ability increases the accuracy of your melee and skill attacks by 5%.

ID: 15438^4
This passive ability reduces the reuse time of your Scaledfist line of disciplines (Scaledfist and Ironfist Discipline) by 3 minutes per rank.
This passive ability extends the duration of your Scaledfist line of disciplines by 6 seconds and reduces their reuse time by 3 minutes.

ID: 15442^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.

ID: 15443^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.

ID: 15444^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.

ID: 15450^4
This passive ability improves your Synergy line of combat abilities (Calanin's, Dreamwalker's, Veilwalker's, Shadewalker's, Doomwalker's, and Firewalker's Synergy.)
Reduces the reuse time of these combat abilities by 3 seconds.

This passive ability reduces the reuse time of your Calanin's Synergy line of combat abilities by 3 seconds.

ID: 15451^4
This passive ability improves your Synergy line of combat abilities (Calanin's, Dreamwalker's, Veilwalker's, Shadewalker's, Doomwalker's, and Firewalker's Synergy.)
Reduces the reuse time of these combat abilities by 6 seconds.

This passive ability reduces the reuse time of your Calanin's Synergy line of combat abilities by 6 seconds.

ID: 15452^4
This passive ability improves your Synergy line of combat abilities (Calanin's, Dreamwalker's, Veilwalker's, Shadewalker's, Doomwalker's, and Firewalker's Synergy.)
Reduces the reuse time of these combat abilities by 9 seconds.

This passive ability reduces the reuse time of your Calanin's Synergy line of combat abilities by 9 seconds.

ID: 15453^4
This passive ability reduces the reuse time of your Crane Stance combat ability by 1 minute per rank.
This passive ability reduces the reuse time of your Crane Stance combat ability by 1 minute.

ID: 15463^4
This passive ability extends the duration of your root spells and abilities by 36 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 88%.
This passive ability extends the duration of your root spells and abilities by 36 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 88%.

ID: 15464^4
This passive ability extends the duration of your root spells and abilities by 42 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 91%.
This passive ability extends the duration of your root spells and abilities by 42 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 91%.

ID: 15465^4
This passive ability extends the duration of your root spells and abilities by 48 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 94%.
This passive ability extends the duration of your root spells and abilities by 48 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 94%.

ID: 15465^6
A storm of icicles rain down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.

ID: 15466^6
A storm of icicles rain down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.

ID: 15467^6
A storm of icicles rain down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.

ID: 15485^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gracious Gift of Mana for each memeber of your group, which reduces the mana cost of their next spell to 1 point for 18 seconds.
Level 96-105 spells trigger Gracious Gift of Mana (105).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gracious Gift of Mana on your group which reduces the mana cost of their next spell to 1 point for 18 seconds.
Level 96-105 spells trigger Gracious Gift of Mana (105).


ID: 15489^4
This ability grants you an additional version of your Blanket of Forgetfulness spell.
Rank 2 reduces the cast time of the ability by 25%.

This ability, when activated, clouds the minds of all enemies within 60 feet of your target, granting a 40% chance for them to forget their attackers.

ID: 15490^4
This passive ability augments your single target Tashan spells to inflict Tashan's Lingering Cry which increases the damage the target takes from level 110 and lower direct-damage and damage-over-time spells that cost at least 10 mana by 1 to 8% for 14 minutes.
This passive ability grants your single target Tashan line of spells a 100% chance to trigger Tashan's Lingering Cry I which increases the damage your target takes from spells (that have a mana cost) by 1 to 8% for 14 minutes.

ID: 15491^4
This passive ability augments your single target Tashan spells to inflict Tashan's Lingering Cry which increases the damage the target takes from level 110 and lower direct-damage and damage-over-time spells that cost at least 10 mana by 2 to 10% for 14 minutes.
This passive ability grants your single target Tashan line of spells a 100% chance to trigger Tashan's Lingering Cry II which increases the damage your target takes from spells (that have a mana cost) by 2 to 10% for 14 minutes.

ID: 15492^4
This passive ability augments your single target Tashan spells to inflict Tashan's Lingering Cry which increases the damage the target takes from level 110 and lower direct-damage and damage-over-time spells that cost at least 10 mana by 3 to 12% for 14 minutes.
This passive ability grants your single target Tashan line of spells a 100% chance to trigger Tashan's Lingering Cry III which increases the damage your target takes from spells (that have a mana cost) by 3 to 12% for 14 minutes.

ID: 15493^4
This passive ability decreases the cast time of your mesmerize spells and abilities by 10% per rank.
This passive ability reduces the cast time of your mesmerization spells and abilities by 10%.

ID: 15499^4
This passive ability improves your Twisted Chance Discipline.
Reduces the reuse time of this discipline by 10 minutes.

This passive ability reduces the reuse time of your Twisted Chance discipline by 10 minutes.

ID: 15500^4
This passive ability improves your Twisted Chance Discipline.
Reduces the reuse time of this discipline by 12 minutes.

This passive ability reduces the reuse time of your Twisted Chance discipline by 12 minutes.

ID: 15501^4
This passive ability improves your Twisted Chance Discipline.
Reduces the reuse time of this discipline by 14 minutes.

This passive ability reduces the reuse time of your Twisted Chance discipline by 14 minutes.

ID: 15502^4
This passive ability reduces the reuse time of your your Counterattack Discipline by 4 minutes per rank.
This passive ability reduces the reuse time of your your Counterattack discipline by 4 minutes.

ID: 15509^4
This passive ability improves your Onslaught line of combat abilities (Battery, Onslaught, Incursion, Barrage, and Fellstrike.)
Reduces the reuse time these combat abilities by 3 seconds.

This passive ability reduces the reuse time of your Onslaught line of combat abilities by 3 seconds.

ID: 15510^4
This passive ability improves your Onslaught line of combat abilities (Battery, Onslaught, Incursion, Barrage, and Fellstrike.)
Reduces the reuse time these combat abilities by 6 seconds.

This passive ability reduces the reuse time of your Onslaught line of combat abilities by 6 seconds.

ID: 15511^4
This passive ability improves your Onslaught line of combat abilities (Battery, Onslaught, Incursion, Barrage, and Fellstrike.)
Reduces the reuse time these combat abilities by 9 seconds.

This passive ability reduces the reuse time of your Onslaught line of combat abilities by 9 seconds.

ID: 15512^4
This passive ability grants your backstab attacks a 5% chance to imbue you with Lethality, increasing the melee damage you deal with all skills by 8% for 12 seconds.
This passive ability grants your backstab attacks a 5% chance to trigger Lethality I which increases your melee damage with all skills by 8% for 12 seconds.

ID: 15513^4
This passive ability grants your backstab attacks a 10% chance to imbue you with Lethality, increasing the melee damage you deal with all skills by 16% for 12 seconds.
This passive ability grants your backstab attacks a 10% chance to trigger Lethality II which increases your melee damage with all skills by 16% for 12 seconds.

ID: 15514^4
This passive ability grants your backstab attacks a 15% chance to imbue you with Lethality, increasing the melee damage you deal with all skills by 24% for 12 seconds.
This passive ability grants your backstab attacks a 15% chance to trigger Lethality III which increases your melee damage with all skills by 24% for 12 seconds.

ID: 15516^4
This passive ability improves the resist check of your Requiem of Time song by 20, 35, and 50 points.
This passive ability reduces the cast time of your Requiem of Time song by 1.5 seconds and improves its resist modifier by 20 points.

ID: 15517^4
This passive ability improves your Requiem of Time song.
Ranks 1-3 reduce the cast time of your song by 0.5 seconds per rank.
Ranks 4-6 improve the resist check of your song by 20, 35, and 50 points.
Ranks 7-8 reduce the reuse time of your song by 2 seconds per rank.

This passive ability reduces the cast time of your Requiem of Time song by 0.5 seconds.

ID: 15555^4
This passive ability gives you a 5% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.
This passive ability grants your Axe of Rallos line of combat abilities a 5% chance to trigger Frenzied Axe I, an additional 2-hand slash skill attack with a base damage of 379.

ID: 15556^4
This passive ability gives you a 10% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.
This passive ability grants your Axe of Rallos line of combat abilities a 10% chance to trigger Frenzied Axe I, an additional 2-hand slash skill attack with a base damage of 379.

ID: 15557^4
This passive ability gives you a 15% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.
This passive ability grants your Axe of Rallos line of combat abilities a 15% chance to trigger Frenzied Axe I, an additional 2-hand slash skill attack with a base damage of 379.

ID: 15564^4
This passive ability increases the minimum damage you deal with throwing attacks by 68 points.
This passive ability increases the minimum damage you deal with throwing attacks by 65 points (scaled to the delay of your weapon).

ID: 15565^4
This passive ability increases the minimum damage you deal with throwing attacks by 136 points.
This passive ability increases the minimum damage you deal with throwing attacks by 125 points (scaled to the delay of your weapon).

ID: 15566^4
This passive ability increases the minimum damage you deal with throwing attacks by 204 points.
This passive ability increases the minimum damage you deal with throwing attacks by 190 points (scaled to the delay of your weapon).

ID: 15588^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 85 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 7850 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VII for 7850 health.


ID: 15589^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 85 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 8850 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VIII for 8850 health.


ID: 15590^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 9850 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare IX for 9850 health.


ID: 15591^4
This passive ability reduces the cast time of your Levant ability by 10% per rank.
This ability, when activated, teleports you through the shadow realm, placing you at the safe point of the zone.
Reduces the base cast time of this ability by 10%.


ID: 15594^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 1690 damage every 6 seconds for 18 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot I which deals 1690 damage every 6 seconds for 18 seconds.


ID: 15595^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 1845 damage every 6 seconds for 18 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot II which deals 1845 damage every 6 seconds for 18 seconds.


ID: 15596^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 2000 damage every 6 seconds for 18 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot III which deals 2000 damage every 6 seconds for 18 seconds.


ID: 15602^4
This passive ability increases the damage dealt by your direct damage spells with a mana cost of at least 10 by 1% per rank.
This passive ability increases the base damage of your spells that have a mana cost by 1%.

ID: 15609^4
This passive ability imbues your level 85 or higher direct damage spells with a cast time of at least 3 seconds and a mana cost of at least 10 with a chance to trigger Arcane Fusion which deals 73450 damage.
This passive ability grants your level 85 or higher direct damage spells that have a cast time of at least 3 seconds and a mana cost of at least 10 with a chance to trigger Arcane Fusion I, which deals an additional 73450 damage to your target.

ID: 15622^4
This passive ability reduces the casting time of your direct damage spells.
Ranks 1-4 for spells that have a casting time of at least 3 seconds by 5% per rank.
Ranks 5-9 for spells that have a casting time of less than 3 seconds by 2, 5, 10, 15, and 20%.

This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 5%.

ID: 15634^4
This passive ability reduces the reuse time of your Swiftblade line of combat abilities (Sneak Attack, Thief's Vengeance, Assassin's Strike, Kyv Strike, Ancient: Chaos Strike, Daggerfall, Razorarc, Swiftblade, Daggerlunge, Daggerswipe, Daggerstrike, Daggerthrust, Daggergash, and Daggerslice) by 1.5 seconds.
This passive ability reduces the reuse time of your Swiftblade line of combat abilities by 1.5 seconds.

ID: 15635^4
This passive ability reduces the reuse time of your Swiftblade line of combat abilities (Sneak Attack, Thief's Vengeance, Assassin's Strike, Kyv Strike, Ancient: Chaos Strike, Daggerfall, Razorarc, Swiftblade, Daggerlunge, Daggerswipe, Daggerstrike, Daggerthrust, Daggergash, and Daggerslice) by 3 seconds.
This passive ability reduces the reuse time of your Swiftblade line of combat abilities by 3 seconds.

ID: 15636^4
This passive ability reduces the reuse time of your Swiftblade line of combat abilities (Sneak Attack, Thief's Vengeance, Assassin's Strike, Kyv Strike, Ancient: Chaos Strike, Daggerfall, Razorarc, Swiftblade, Daggerlunge, Daggerswipe, Daggerstrike, Daggerthrust, Daggergash, and Daggerslice) by 4.5 seconds.
This passive ability reduces the reuse time of your Swiftblade line of combat abilities by 4.5 seconds.

ID: 15637^4
This passive ability reduces the reuse time of your Swiftblade line of combat abilities (Sneak Attack, Thief's Vengeance, Assassin's Strike, Kyv Strike, Ancient: Chaos Strike, Daggerfall, Razorarc, Swiftblade, Daggerlunge, Daggerswipe, Daggerstrike, Daggerthrust, Daggergash, and Daggerslice) by 6 seconds.
This passive ability reduces the reuse time of your Swiftblade line of combat abilities by 6 seconds.

ID: 15638^4
This passive ability reduces the reuse time of your Swiftblade line of combat abilities (Sneak Attack, Thief's Vengeance, Assassin's Strike, Kyv Strike, Ancient: Chaos Strike, Daggerfall, Razorarc, Swiftblade, Daggerlunge, Daggerswipe, Daggerstrike, Daggerthrust, Daggergash, and Daggerslice) by 7.5 seconds.
This passive ability reduces the reuse time of your Swiftblade line of combat abilities by 7.5 seconds.

ID: 15643^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to restore 230 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to restore 230 mana for your group.


ID: 15644^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to restore 280 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to restore 280 mana for your group.


ID: 15645^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 330 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 330 mana for your group.


ID: 15646^4
This passive ability augments your bite spells and your Vicious Bite of Chaos ability with an additional strike that deals 9685 damage and returns 10% of that damage as mana.
This passive ability allows your Bite line of spells and your Vicious Bite of Chaos ability to trigger Ragged Bite of Agony I which deals 9685 damage and returns 10% of that damage to you as mana.

ID: 15648^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 3%.
This passive ability increases the base damage of your frenzy attacks by 3%.

ID: 15649^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 6%.
This passive ability increases the base damage of your frenzy attacks by 6%.

ID: 15650^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 9%.
This passive ability increases the base damage of your frenzy attacks by 9%.

ID: 15655^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 180 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 280 points.

ID: 15656^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 185 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 285 points.

ID: 15657^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 190 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 290 points.

ID: 15658^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 195 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 295 points.

ID: 15659^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 200 points as well as your base strength by 30 points.
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 300 points.

ID: 15660^4
This passive ability raises the maximum that your stamina can be increased to with items and spells by 180 points as well as your base stamina by 30 points.
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 2%.

ID: 15661^4
This passive ability raises the maximum that your stamina can be increased to with items and spells by 185 points as well as your base stamina by 30 points.
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 5%.

ID: 15662^4
This passive ability raises the maximum that your stamina can be increased to with items and spells by 190 points as well as your base stamina by 30 points.
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 10%.

ID: 15663^4
This passive ability raises the maximum that your stamina can be increased to with items and spells by 195 points as well as your base stamina by 30 points.
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 15%.

ID: 15664^4
This passive ability raises the maximum that your stamina can be increased to with items and spells by 200 points as well as your base stamina by 30 points.
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 20%.

ID: 15681^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, a 10% chance to not consume reagents for any spell, allows Reclaim Energy to return 200% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, a 10% chance to not consume reagents for any spell, allows Reclaim Energy to return 200% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.

ID: 15682^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, a 25% chance to not consume reagents for any spell, allows Reclaim Energy to return 200% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, a 25% chance to not consume reagents for any spell, allows Reclaim Energy to return 200% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.

ID: 15683^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume reagents for any spell, allows Reclaim Energy to return 200% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume reagents for any spell, allows Reclaim Energy to return 200% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.

ID: 15684^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 60% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 60% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.

ID: 15685^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 65% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 65% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.

ID: 15686^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 70% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 70% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.

ID: 15724^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 47%, avoidance by 46%, and its base armor class by 1550 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5500, 8200, 8400, then 8600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XIX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 47%, avoidance by 46%, and base armor class (prior to soft cap multipliers) by 1550 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XIX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 8200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 8400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 8600 health every 6 seconds.


ID: 15725^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 49%, avoidance by 48%, and its base armor class by 1600 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5700, 8800, 9000, then 9200 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 49%, avoidance by 48%, and base armor class (prior to soft cap multipliers) by 1600 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5700 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 8800 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9000 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9200 health every 6 seconds.


ID: 15726^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 51%, avoidance by 50%, and its base armor class by 1650 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 51%, avoidance by 50%, and base armor class (prior to soft cap multipliers) by 1650 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.


ID: 15727^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 47%, avoidance by 44%, and its base armor class by 1500 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5300, 7600, 7800, then 8000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 47%, avoidance by 44%, and base armor class (prior to soft cap multipliers) by 1500 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5300 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 7600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 7800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 8000 health every 6 seconds.


ID: 15728^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 49%, avoidance by 46%, and its base armor class by 1550 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5500, 8200, 8400, then 8600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XIX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 49%, avoidance by 46%, and base armor class (prior to soft cap multipliers) by 1550 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XIX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 8200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 8400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 8600 health every 6 seconds.


ID: 15729^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 51%, avoidance by 48%, and its base armor class by 1600 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5700, 8800, 9000, then 9200 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 51%, avoidance by 48%, and base armor class (prior to soft cap multipliers) by 1600 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5700 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 8800 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9000 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9200 health every 6 seconds.


ID: 15758^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 30% and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.

This passive ability reduces the cast time of your Trial For Honor line of spells by 30% and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.


ID: 15763^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 40% and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.

This passive ability reduces the cast time of your Trial For Honor line of spells by 40% and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.


ID: 15764^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 50% and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.

This passive ability reduces the cast time of your Trial For Honor line of spells by 50% and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.


ID: 15771^4
This ability gives you an alternate version of the Identify spell.
This ability, when activated, provides magical information about the item that your target is holding.

ID: 15783^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 360 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 360 mana for your group.


ID: 15784^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to restore 380 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to restore 380 mana for your group.


ID: 15785^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 400 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 400 mana for your group.


ID: 15792^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 240 points and with 2-handed melee attacks by 520 points.
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 185 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 320 points (scaled to the delay of your weapon).

ID: 15793^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 310 points and with 2-handed melee attacks by 620 points.
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 240 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 385 points (scaled to the delay of your weapon).

ID: 15794^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 380 points and with 2-handed melee attacks by 740 points.
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 295 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 455 points (scaled to the delay of your weapon).

ID: 15798^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 3750 damage and has a 2% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

This passive ability allows your kick attacks to trigger Ferocious Kick I which deals 3750 damage and has a 2% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.

ID: 15799^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 4500 damage and has a 3% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

This passive ability allows your kick attacks to trigger Ferocious Kick II which deals 4500 damage and has a 3% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.

ID: 15800^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 5100 damage and has a 4% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

This passive ability allows your kick attacks to trigger Ferocious Kick III which deals 5100 damage and has a 4% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.

ID: 15856^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.


ID: 15874^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 4 seconds.

This passive ability reduces the reuse time of your Lunarlight line of spells by 4 seconds.

ID: 15875^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 5 seconds.

This passive ability reduces the reuse time of your Lunarlight line of spells by 5 seconds.

ID: 15881^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 1585 and deals 3000 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XVII which reduces your target's hatred for you by 1585 points and deals 3000 damage every 6 seconds for 12 seconds.

ID: 15882^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 1750 and deals 3500 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XVIII which reduces your target's hatred for you by 1750 points and deals 3500 damage every 6 seconds for 12 seconds.

ID: 15883^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 1915 and deals 4000 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XIX which reduces your target's hatred for you by 1915 points and deals 4000 damage every 6 seconds for 12 seconds.

ID: 15891^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 20, reduces your target's hatred for you by 965, and stuns level 103 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XV which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 20, reduces your target's hatred for you by 965 points, and stuns level 103 or lower targets for 1 second.

ID: 15892^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 25, reduces your target's hatred for you by 1500, and stuns level 103 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XVI which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 25, reduces your target's hatred for you by 1500 points, and stuns level 103 or lower targets for 1 second.

ID: 15893^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 20, reduces your target's hatred for you by 965, and reduces their attack power by 160 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XV which performs an additional Tiger Claw skill attack with a base damage of 20, reduces your target's hatred for you by 965 points, and reduces their attack power by 160 points for 12 seconds.

ID: 15894^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 25, reduces your target's hatred for you by 1500, and reduces their attack power by 160 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XVI which performs an additional Tiger Claw skill attack with a base damage of 25, reduces your target's hatred for you by 1500 points, and reduces their attack power by 160 points for 12 seconds.

ID: 15895^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 910 and deals 2700 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XV which reduces your target's hatred for you by 910 points and deals 2700 damage every 6 seconds for 12 seconds.

ID: 15896^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 1415 and deals 2900 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XVI which reduces your target's hatred for you by 1415 points and deals 2900 damage every 6 seconds for 12 seconds.

ID: 15897^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 28, reduces your target's hatred for you by 1710, and stuns level 105 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XVII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 28, reduces your target's hatred for you by 1710 points, and stuns level 105 or lower targets for 1 second.

ID: 15898^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 31, reduces your target's hatred for you by 1915, and stuns level 105 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XVIII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 31, reduces your target's hatred for you by 1915 points, and stuns level 105 or lower targets for 1 second.

ID: 15899^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 34, reduces your target's hatred for you by 2125, and stuns level 105 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XIX which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 34, reduces your target's hatred for you by 2125 points, and stuns level 105 or lower targets for 1 second.

ID: 15900^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 28, reduces your target's hatred for you by 1710, and reduces their attack power by 170 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XVII which performs an additional Tiger Claw skill attack with a base damage of 28, reduces your target's hatred for you by 1710 points, and reduces their attack power by 170 points for 12 seconds.

ID: 15901^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 31, reduces your target's hatred for you by 1915, and reduces their attack power by 180 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XVIII which performs an additional Tiger Claw skill attack with a base damage of 31, reduces your target's hatred for you by 1915 points, and reduces their attack power by 180 points for 12 seconds.

ID: 15902^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 34, reduces your target's hatred for you by 2125, and reduces their attack power by 190 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XIX which performs an additional Tiger Claw skill attack with a base damage of 34, reduces your target's hatred for you by 2125 points, and reduces their attack power by 190 points for 12 seconds.

ID: 15908^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 905 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 930 points (scaled to the delay of your weapon).

ID: 15909^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 965 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 990 points (scaled to the delay of your weapon).

ID: 15910^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1025 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1050 points (scaled to the delay of your weapon).

ID: 15911^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1115 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1150 points (scaled to the delay of your weapon).

ID: 15912^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1185 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1250 points (scaled to the delay of your weapon).

ID: 15913^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1200 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1235 points (scaled to the delay of your weapon).

ID: 15927^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1205 points.
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 970 points (scaled to the delay of your weapon).

ID: 15928^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1470 points.
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1185 points (scaled to the delay of your weapon).

ID: 15945^4
This passive ability grants your backstab attacks a 20% chance to imbue you with Lethality, increasing the melee damage you deal with all skills by 30% for 12 seconds.
This passive ability grants your backstab attacks a 20% chance to trigger Lethality IV which increases your melee damage with all skills by 30% for 12 seconds.

ID: 15946^4
This passive ability grants your backstab attacks a 25% chance to imbue you with Lethality, increasing the melee damage you deal with all skills by 36% for 12 seconds.
This passive ability grants your backstab attacks a 25% chance to trigger Lethality V which increases your melee damage with all skills by 36% for 12 seconds.

ID: 15947^4
This passive ability grants your backstab attacks a 30% chance to imbue you with Lethality, increasing the melee damage you deal with all skills by 42% for 12 seconds.
This passive ability grants your backstab attacks a 30% chance to trigger Lethality VI which increases your melee damage with all skills by 42% for 12 seconds.

ID: 15996^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 12%.
This passive ability increases the base damage of your frenzy attacks by 12%.

ID: 15997^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 15%.
This passive ability increases the base damage of your frenzy attacks by 15%.

ID: 15998^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 18%.
This passive ability increases the base damage of your frenzy attacks by 18%.

ID: 15999^4
This passive ability increases the minimum damage you deal with throwing attacks by 302 points.
This passive ability increases the minimum damage you deal with throwing attacks by 280 points (scaled to the delay of your weapon).

ID: 16000^4
This passive ability increases the minimum damage you deal with throwing attacks by 400 points.
This passive ability increases the minimum damage you deal with throwing attacks by 370 points (scaled to the delay of your weapon).

ID: 16001^4
This passive ability increases the minimum damage you deal with throwing attacks by 498 points.
This passive ability increases the minimum damage you deal with throwing attacks by 460 points (scaled to the delay of your weapon).

ID: 16010^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 2050 damage every 6 seconds for 18 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot IV which deals 2050 damage every 6 seconds for 18 seconds.


ID: 16011^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 2100 damage every 6 seconds for 18 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot V which deals 2100 damage every 6 seconds for 18 seconds.


ID: 16012^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 2150 damage every 6 seconds for 18 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot VI which deals 2150 damage every 6 seconds for 18 seconds.


ID: 16013^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 47%, avoidance by 46%, and its base armor class by 1500 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5300, 7600, 7800, then 8000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 47%, avoidance by 46%, and base armor class (prior to soft cap multipliers) by 1500 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5300 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 7600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 7800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 8000 health every 6 seconds.


ID: 16014^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 49%, avoidance by 48%, and its base armor class by 1550 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5500, 8200, 8400, then 8600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XIX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 49%, avoidance by 48%, and base armor class (prior to soft cap multipliers) by 1550 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XIX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 8200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 8400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 8600 health every 6 seconds.


ID: 16015^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 51%, avoidance by 50%, and its base armor class by 1600 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5700, 8800, 9000, then 9200 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 51%, avoidance by 50%, and base armor class (prior to soft cap multipliers) by 1600 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5700 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 8800 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9000 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9200 health every 6 seconds.


ID: 16028^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 47%, avoidance by 46%, and its base armor class by 1550 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5300, 7600, 7800, then 8000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 47%, avoidance by 46%, and base armor class (prior to soft cap multipliers) by 1550 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5300 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 7600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 7800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 8000 health every 6 seconds.


ID: 16029^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 49%, avoidance by 48%, and its base armor class by 1600 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5500, 8200, 8400, then 8600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XIX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 49%, avoidance by 48%, and base armor class (prior to soft cap multipliers) by 1600 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XIX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 8200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 8400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 8600 health every 6 seconds.


ID: 16030^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 51%, avoidance by 50%, and its base armor class by 1650 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5700, 8800, 9000, then 9200 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 51%, avoidance by 50%, and base armor class (prior to soft cap multipliers) by 1650 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5700 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 8800 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9000 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9200 health every 6 seconds.


ID: 16051^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 15% chance to trigger Steel Vengeance IV, which strikes your target for 24500 damage.
This passive ability grants your Shock of Silvered line of spells a 15% chance to trigger Steel Vengeance IV, which deals an additional 24500 damage to your target.

ID: 16052^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 16% chance to trigger Steel Vengeance V, which strikes your target for 26000 damage.
This passive ability grants your Shock of Silvered line of spells a 16% chance to trigger Steel Vengeance V, which deals an additional 26000 damage to your target.

ID: 16053^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 17% chance to trigger Steel Vengeance VI, which strikes your target for 27500 damage.
This passive ability grants your Shock of Silvered line of spells a 17% chance to trigger Steel Vengeance VI, which deals an additional 27500 damage to your target.

ID: 16065^4
This ability, when activated, slows your target's attack speed by 73% for 1.8 minutes.
Ranks 6-7 extend the duration of this ability by 6 seconds per rank.

This ability, when activated, reduces your target's attack speed by 73% for 1 minute 48 seconds.

ID: 16074^6
Deals #6 damage to a melee attacker and has a chance to trigger *#8%n.
Deals #7 damage to a melee attacker and has a chance to trigger *#8%n.

ID: 16084^4
This passive ability grants a 1% chance per rank to reflect any reflectible spell back at their caster.
This passive ability grants a 1% chance to reflect any reflectible spell back at their caster.

ID: 16101^6
Reduces incoming melee damage by #8% up to $8 points of damage per hit for %L hits.
Reduces incoming melee damage by #8% up to $8 points of damage per hit up to @8 total damage.

ID: 16109^4
This passive ability increases your maximum health by 3000 points per rank.
This passive ability increases your maximum health by 4000 points.

ID: 16124^4
This passive ability reduces the reuse time of your Gift of Resurrection ability by 2 seconds per rank.
This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.
Reduces the reuse time of this ability by 2 seconds.


ID: 16128^4
This passive ability reduces the casting time of your Gift of Resurrection ability by 8%.
This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.
Reduces the base cast time of this ability by 8%.


ID: 16129^4
This passive ability reduces the casting time of your Gift of Resurrection ability by 16%.
This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.
Reduces the base cast time of this ability by 16%.


ID: 16130^4
This passive ability reduces the casting time of your Gift of Resurrection ability by 24%.
This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.
Reduces the base cast time of this ability by 24%.


ID: 16141^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 4000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXV, which heals 4000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16142^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 4500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXVI, which heals 4500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16143^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 5000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXVII, which heals 5000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16144^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 5500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXVIII, which heals 5500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16145^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 6000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXIX, which heals 6000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16146^4
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana a 2% chance to bestow your group with Tunare's Grace, which heals them for 14210 health.
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 2% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.

ID: 16147^4
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana a 3% chance to bestow your group with Tunare's Grace, which heals them for 14210 health.
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 3% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.

ID: 16148^4
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana a 4% chance to bestow your group with Tunare's Grace, which heals them for 14210 health.
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 4% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.

ID: 16149^4
This passive ability increases the casting range of your Divine Intervention line of spells by 20% per rank.
This passive ability reduces the reuse time of your your Divine Intervention line of spells by 1 minute, increases their range by 20%, and grants a 60% chance to heal their target for a lesser amount of health if the first chance failed.

ID: 16152^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 3% chance to bestow your group with Soothing Feedback, which heals them for 9475 health.
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 3% chance to bestow your group with Soothing Feedback I, which heals them for 9475 health.

ID: 16153^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 6% chance to bestow your group with Soothing Feedback, which heals them for 9475 health.
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 6% chance to bestow your group with Soothing Feedback I, which heals them for 9475 health.

ID: 16154^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 9% chance to bestow your group with Soothing Feedback, which heals them for 9475 health.
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 9% chance to bestow your group with Soothing Feedback I, which heals them for 9475 health.

ID: 16170^4
This passive ability grants you a 70% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 420 endurance and increases your melee damage by 44% for 48 seconds.
This passive ability grants your killing blows against non-trivial enemies a 70% chance to trigger Hunter's Fury VI which instantly restores 420 endurance and increases your base melee damage by 44% for 48 seconds.

ID: 16171^4
This passive ability grants you a 75% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 450 endurance and increases your melee damage by 46% for 48 seconds.
This passive ability grants your killing blows against non-trivial enemies a 75% chance to trigger Hunter's Fury VII which instantly restores 450 endurance and increases your base melee damage by 46% for 48 seconds.

ID: 16172^4
This passive ability grants you an 80% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 480 endurance and increases your melee damage by 48% for 48 seconds.
This passive ability grants your killing blows against non-trivial enemies an 80% chance to trigger Hunter's Fury VIII which instantly restores 480 endurance and increases your base melee damage by 48% for 48 seconds.

ID: 16176^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 5750 damage and has a 5% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

This passive ability allows your kick attacks to trigger Ferocious Kick IV which deals 5750 damage and has a 5% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.

ID: 16177^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 6550 damage and has a 6% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

This passive ability allows your kick attacks to trigger Ferocious Kick V which deals 6550 damage and has a 6% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.

ID: 16178^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 7750 damage and has a 7% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

This passive ability allows your kick attacks to trigger Ferocious Kick VI which deals 7750 damage and has a 7% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.

ID: 16179^4
This passive ability imbues your archery attacks with a 0.8% chance to strike your enemy with a 1150 point base damage Archery skill attack.
This passive ability grants your archery attacks a 0.8% chance to strike your enemy a 1150 point base damage Archery skill attack.

ID: 16185^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 600 for 2 minutes.
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 900 for 2 minutes.

ID: 16186^4
This passive ability grants your kick attacks a 10% chance to strike your enemy with a stunning blow. This effect can stun targets up to level 103 for 1.0 seconds.
This passive ability grants your kick attacks a 10% chance to stun targets up to level 103 for 1.0 seconds.

ID: 16189^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 12% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 7000 health.
This passive ability grants your level 70 and higher instant-duration detrimental spells a 12% chance to bestow your group with Cascading Theft of Life IV which heals them for 7000 health.

ID: 16189^6
Increases your pet's avoidance by #5%, attack power by #10 points, maximum health by #9 points and heals your elemental for #8 points when this spell lands.
Empowers all pets in a 60 foot radius by increasing their avoidance by *@1#5%, attack speed by *@1#11%, attack power by *@1#10 (*$1#10 for swarm pets) points, maximum health by *@1#9 points and heals *@1#8 health when this spell lands.

ID: 16190^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 14% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 7500 health.
This passive ability grants your level 70 and higher instant-duration detrimental spells a 14% chance to bestow your group with Cascading Theft of Life V which heals them for 7500 health.

ID: 16191^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 8000 health.
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to bestow your group with Cascading Theft of Life VI which heals them for 8000 health.

ID: 16192^4
This passive ability grants your level 70 and higher Terror line of spells a 12% chance to trigger a Cascading Theft of Defense which absorbs up to 2000 points of melee damage per hit up to a total of 10000 damage for 1 minute or up to 5 hits.
This passive ability grants your level 70 and higher Terror line of spells a 12% chance to bestow you with Cascading Theft of Defense VII which absorbs up to 2000 points of melee damage per hit up to a total of 10000 damage for 1 minute.

ID: 16193^4
This passive ability grants your level 70 and higher Terror line of spells a 14% chance to trigger a Cascading Theft of Defense which absorbs up to 2400 points of melee damage per hit up to a total of 12000 damage for 1 minute or up to 5 hits.
This passive ability grants your level 70 and higher Terror line of spells a 14% chance to bestow you with Cascading Theft of Defense VIII which absorbs up to 2400 points of melee damage per hit up to a total of 12000 damage for 1 minute.

ID: 16194^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 2800 points of melee damage per hit up to a total of 14000 damage for 1 minute or up to 5 hits.
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense IX which absorbs up to 2800 points of melee damage per hit up to a total of 14000 damage for 1 minute.

ID: 16208^4
This passive ability increases your max skill cap in foraging by 50 points.
Ranks 2-4 by an additional 5 points per rank.
Ranks 5-10 reduce the reuse time of your forage skill by 10 seconds per rank.

This passive ability increases your Forage skill cap by 55 points.

ID: 16221^4
This passive ability increases the duration of your Nature's Blessing ability by 6 seconds per rank.
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 18 seconds.

ID: 16230^4
This passive ability improves your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, Tempest, and Storm of Claws.)
Reduces reuse time of these combat abilities by 1 second.

This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 1 second.

ID: 16231^4
This passive ability improves your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, Tempest, and Storm of Claws.)
Reduces reuse time of these combat abilities by 2 second.

This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 2 seconds.

ID: 16232^4
This passive ability improves your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, Tempest, and Storm of Claws.)
Reduces reuse time of these combat abilities by 3 second.

This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 3 seconds.

ID: 16233^4
This passive ability improves your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, Tempest, and Storm of Claws.)
Reduces reuse time of these combat abilities by 4 second.

This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 4 seconds.

ID: 16234^4
This passive ability improves your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, Tempest, and Storm of Claws.)
Reduces reuse time of these combat abilities by 5 second.

This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 5 seconds.

ID: 16254^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a 23% bonus) to trigger Fists of Fury I, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16255^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a 24% bonus) to trigger Fists of Fury I, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16255^6
You summon an innate chance to respond to violence against you by increasing your evasion and powers of attack. As you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal.
Grants you a chance to trigger *#1%N when struck in melee combat.

ID: 16256^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a 25% bonus) to trigger Fists of Fury I, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16256^6
You summon an innate chance to respond to violence against you by increasing your evasion and powers of attack. As you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal.
Grants you a chance (with a $2% bonus) to trigger *#1%N when struck in melee combat.

ID: 16257^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 130 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 130 points for 12 seconds.

ID: 16258^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 134 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 134 points for 12 seconds.

ID: 16259^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 138 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 138 points for 12 seconds.

ID: 16260^4
This passive ability grants your Eagle Strike skill attacks a chance to trigger a Divine Surge of Battle, which instantly restores 125 endurance as well as 125 endurance every 6 seconds for 12 seconds.
Ranks 2-6 increase your chance to trigger this effect.

This passive ability grants your Eagle Strike skill attacks a 3% chance to trigger Divine Surge of Battle I which instantly restores 125 endurance as well as 125 endurance every 6 seconds for 12 seconds.

ID: 16267^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 52%.
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 52%.

ID: 16268^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 54%.
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 54%.

ID: 16269^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 56%.
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 56%.

ID: 16270^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 58%.
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 58%.

ID: 16271^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 60%.
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 60%.

ID: 16272^4
This passive ability increases the chance that your parry skill will succeed by 5% per rank.
This passive ability increases the chance that your parry skill will succeed by 5%.

ID: 16275^4
This passive ability grants your backstab attacks a 30% chance to unleash an additional 1300 point base damage backstab skill attack on your opponent with a 15% chance to hit twice and a 15% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.

This passive ability grants your backstab attacks a 30% chance to trigger Massive Strike XIII on your opponent, with a 15% chance of hitting twice.
Massive Strike XIII is a 1300 point base damage backstab skill attack that has a 15% chance to trigger Flurry of Daggers II.

Flurry of Daggers II improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.


ID: 16276^4
This passive ability increases the cap of your 1-handed piercing, 1-handed slashing, and 1-handed blunt skills by 10 points per rank.
This passive ability increases your 1-hand blunt, piercing, and slashing skill caps by 10 points.

ID: 16317^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 360 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 225 points (scaled to the delay of your weapon).

ID: 16318^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 470 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 290 points (scaled to the delay of your weapon).

ID: 16319^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 580 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 360 points (scaled to the delay of your weapon).

ID: 16366^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 200 points.
This passive ability increases the damage done by your spells and abilities by 200 points.

ID: 16367^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 400 points.
This passive ability increases the damage done by your spells and abilities by 400 points.

ID: 16368^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 600 points.
This passive ability increases the damage done by your spells and abilities by 600 points.

ID: 16396^4
This passive ability reduces the casting time of your direct damage spells.
Ranks 1-4 for spells that have a casting time of at least 3 seconds by 5% per rank.
Ranks 5-9 for spells that have a casting time of less than 3 seconds by 2, 5, 10, 15, and 20%.

This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 5%.

ID: 16413^6
Removes #1 hit points from your pet's target each tick for %z.
Deals #1 damage every 6 seconds for %z.

ID: 16467^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 6500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 80 to 105 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XL, which heals 6500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16468^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 7000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 80 to 105 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XLI, which heals 7000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16469^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Abundant Healing, which heals 7500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 80 to 105 instant duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Abundant Healing XLII, which heals 7500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16470^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Abundant Healing, which heals 8000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 80 to 105 instant duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Abundant Healing XLIII, which heals 8000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16471^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing, which heals 8500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.
This passive ability grants your level 80 to 105 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLIV, which heals 8500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16472^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 53%, avoidance by 50%, and its base armor class by 1650 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 53%, avoidance by 50%, and base armor class (prior to soft cap multipliers) by 1650 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.


ID: 16473^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 55%, avoidance by 52%, and its base armor class by 1700 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 55%, avoidance by 52%, and base armor class (prior to soft cap multipliers) by 1700 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.


ID: 16474^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 54%, and its base armor class by 1750 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 54%, and base armor class (prior to soft cap multipliers) by 1750 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.


ID: 16484^4
This passive ability gives your critical melee attacks a 90% chance to deal 114650 damage to level 95 and lower NPC targets with 10.1% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 114650 damage to level 95 and lower NPC targets with 10.1% or less health.

ID: 16485^4
This passive ability gives your critical melee attacks a 90% chance to deal 123370 damage to level 96 and lower NPC targets with 10.3% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 123370 damage to level 96 and lower NPC targets with 10.3% or less health.

ID: 16486^4
This passive ability gives your critical melee attacks a 90% chance to deal 132840 damage to level 97 and lower NPC targets with 10.5% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 132840 damage to level 97 and lower NPC targets with 10.5% or less health.

ID: 16492^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).


ID: 16493^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).


ID: 16536^4
This passive ability grants you a 3% per rank chance to block incoming melee attacks when wielding a 2-hand blunt weapon.
This passive ability grants you a 3% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 16557^4
This passive ability reduces the time required between uses of your Scowl line of abilities by 12 seconds.
This passive ability reduces the reuse time of your Scowl line of combat abilities (Mock, Scowl, Sneer, Jeer, Scoff, Scorn, Ridicule, Insult, and Slander) by 12 seconds.

ID: 16558^4
This passive ability reduces the time required between uses of your Scowl line of abilities by 15 seconds.
This passive ability reduces the reuse time of your Scowl line of combat abilities (Mock, Scowl, Sneer, Jeer, Scoff, Scorn, Ridicule, Insult, and Slander) by 15 seconds.

ID: 16560^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 4000 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XVII, which increases your target's hatred for you by 4000 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.


ID: 16561^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 4400 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XVIII, which increases your target's hatred for you by 4400 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.


ID: 16562^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 4800 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XIX, which increases your target's hatred for you by 4800 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.


ID: 16570^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 1900 health.
This passive ability grants your melee attacks a chance (with a 10% bonus) to trigger Blessing of Life XVI which heals you for 1900 health.

ID: 16571^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 2100 health.
This passive ability grants your melee attacks a chance (with a 10% bonus) to trigger Blessing of Life XVII which heals you for 2100 health.

ID: 16572^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 2300 health.
This passive ability grants your melee attacks a chance (with a 10% bonus) to trigger Blessing of Life XVIII which heals you for 2300 health.

ID: 16576^4
This passive ability grants you a 38% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 325 and base melee damage by 120% for 1.5 minutes.
This passive ability grants your killing blows against non-trivial enemies a 38% chance to trigger Blessing of the Faithful X which increases your base melee damage by 120% and base armor class (prior to soft cap multipliers) by 325 points for 1 minute 30 seconds.

ID: 16577^4
This passive ability grants you a 40% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 350 and base melee damage by 130% for 1.5 minutes.
This passive ability grants your killing blows against non-trivial enemies a 40% chance to trigger Blessing of the Faithful XI which increases your base melee damage by 130% and base armor class (prior to soft cap multipliers) by 350 points for 1 minute 30 seconds.

ID: 16578^4
This passive ability grants you a 42% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 375 and base melee damage by 140% for 1.5 minutes.
This passive ability grants your killing blows against non-trivial enemies a 42% chance to trigger Blessing of the Faithful XII which increases your base melee damage by 140% and base armor class (prior to soft cap multipliers) by 375 points for 1 minute 30 seconds.

ID: 16608^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 2200 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XIII, which heals them for 2200 health.

ID: 16609^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 2400 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XIV, which heals them for 2400 health.

ID: 16610^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 2600 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XV, which heals them for 2600 health.

ID: 16625^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 900.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 450 points (scaled to the delay of your weapon).

ID: 16626^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1000.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 500 points (scaled to the delay of your weapon).

ID: 16627^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1100.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 550 points (scaled to the delay of your weapon).

ID: 16631^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 53%, avoidance by 52%, and its base armor class by 1650 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 53%, avoidance by 52%, and base armor class (prior to soft cap multipliers) by 1650 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.


ID: 16632^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 55%, avoidance by 54%, and its base armor class by 1700 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 55%, avoidance by 54%, and base armor class (prior to soft cap multipliers) by 1700 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.


ID: 16633^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1750 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1750 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.


ID: 16659^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 430 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 430 mana for your group.


ID: 16660^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 500 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 500 mana for your group.


ID: 16661^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 575 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 575 mana for your group.


ID: 16662^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 53%, avoidance by 52%, and its base armor class by 1700 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 53%, avoidance by 52%, and base armor class (prior to soft cap multipliers) by 1700 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.


ID: 16663^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 55%, avoidance by 54%, and its base armor class by 1750 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 55%, avoidance by 54%, and base armor class (prior to soft cap multipliers) by 1750 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.


ID: 16664^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.


ID: 16679^4
This passive ability increases the minimum damage you deal with archery attacks by 520 points.
This passive ability increases the minimum damage you deal with archery attacks by 400 points (scaled to the delay of your weapon).

ID: 16680^4
This passive ability increases the minimum damage you deal with archery attacks by 555 points.
This passive ability increases the minimum damage you deal with archery attacks by 430 points (scaled to the delay of your weapon).

ID: 16681^4
This passive ability increases the minimum damage you deal with archery attacks by 590 points.
This passive ability increases the minimum damage you deal with archery attacks by 455 points (scaled to the delay of your weapon).

ID: 16682^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 450 points and with 2-handed melee attacks by 860 points.
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 345 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 530 points (scaled to the delay of your weapon).

ID: 16683^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 520 points and with 2-handed melee attacks by 980 points.
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 400 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 605 points (scaled to the delay of your weapon).

ID: 16684^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 590 points and with 2-handed melee attacks by 1100 points.
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 455 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 680 points (scaled to the delay of your weapon).

ID: 16694^4
This ability, when activated, increases your attack rating by 250 points, your melee accuracy with all skills by 60%, your chance to perform a critical melee hit with all skills by 50%, and the minimum damage you deal with all melee attacks by 150 for 54 seconds.
This ability, when activated, increases your attack power by 250 points, melee accuracy with all skills by 60%, chance to perform a critical melee hit with all skills by 50%, and the minimum damage you deal with all melee attacks by 150 points for 54 seconds.

ID: 16706^4
This passive ability gives your archery attacks a chance to deal 160000 damage to your NPC target if they are humanoid and level 100 or lower.
This passive ability grants your archery attacks a chance to deal 160000 damage to your NPC target if they are humanoid and level 100 or lower.

ID: 16707^4
This passive ability gives your archery attacks a chance to deal 172000 damage to your NPC target if they are humanoid and level 102 or lower.
This passive ability grants your archery attacks a chance to deal 172000 damage to your NPC target if they are humanoid and level 102 or lower.

ID: 16708^4
This passive ability gives your archery attacks a chance to deal 184000 damage to your NPC target if they are humanoid and level 104 or lower.
This passive ability grants your archery attacks a chance to deal 184000 damage to your NPC target if they are humanoid and level 104 or lower.

ID: 16709^4
This passive ability grants you an 82% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 510 endurance, 950 mana, and increases your melee damage by 50% for 48 seconds.
This passive ability grants your killing blows against non-trivial enemies an 82% chance to trigger Hunter's Fury IX which instantly restores 510 endurance, 950 mana, and increases your base melee damage by 50% for 48 seconds.

ID: 16710^4
This passive ability grants you an 84% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 540 endurance, 1025 mana, and increases your melee damage by 52% for 48 seconds.
This passive ability grants your killing blows against non-trivial enemies an 84% chance to trigger Hunter's Fury X which instantly restores 540 endurance, 1025 mana, and increases your base melee damage by 52% for 48 seconds.

ID: 16711^4
This passive ability grants you an 86% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 570 endurance, 1100 mana, and increases your melee damage by 54% for 48 seconds.
This passive ability grants your killing blows against non-trivial enemies an 86% chance to trigger Hunter's Fury XI which instantly restores 570 endurance, 1100 mana, and increases your base melee damage by 54% for 48 seconds.

ID: 16715^4
This ability, when activated, increases your attack rating by 250 points, your melee accuracy with all skills by 60%, your chance to perform a critical melee hit with all skills by 50%, and the minimum damage you deal with all melee attacks by 150 for 48 seconds.
This ability, when activated, increases your attack power by 250 points, melee accuracy with all skills by 60%, chance to perform a critical melee hit with all skills by 50%, and the minimum damage you deal with all melee attacks by 150 points for 48 seconds.

ID: 16729^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 900 for 2 minutes.
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 1200 for 2 minutes.

ID: 16757^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 900 and protects them against 10% of incoming melee damage up to 4600 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XX, which instantly heals them for 900 and protects them against 10% of incoming melee damage up to 4600 total damage for 1 minute.

ID: 16758^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 950 and protects them against 10% of incoming melee damage up to 5000 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XXI, which instantly heals them for 950 and protects them against 10% of incoming melee damage up to 5000 total damage for 1 minute.

ID: 16759^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 1000 and protects them against 10% of incoming melee damage up to 5400 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XXII, which instantly heals them for 1000 and protects them against 10% of incoming melee damage up to 5400 total damage for 1 minute.

ID: 16763^4
This passive ability gives your level 75-101 spells that cure disease, poison, curse, or corruption a 28% chance to heal your target for 8000 health.
This passive ability grants your level 75-101 spells that cure disease, poison, curse, or corruption a 28% chance to heal your target for 8000 health.

ID: 16764^4
This passive ability gives your level 75-103 spells that cure disease, poison, curse, or corruption a 31% chance to heal your target for 9000 health.
This passive ability grants your level 75-103 spells that cure disease, poison, curse, or corruption a 31% chance to heal your target for 9000 health.

ID: 16765^4
This passive ability gives your level 75-105 spells that cure disease, poison, curse, or corruption a 35% chance to heal your target for 10000 health.
This passive ability grants your level 75-105 spells that cure disease, poison, curse, or corruption a 35% chance to heal your target for 10000 health.

ID: 16769^4
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana a 5% chance to bestow your group with Tunare's Grace, which heals them for 14210 health.
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 5% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.

ID: 16770^4
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana a 6% chance to bestow your group with Tunare's Grace, which heals them for 14210 health.
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 6% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.

ID: 16771^4
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana a 7% chance to bestow your group with Tunare's Grace, which heals them for 14210 health.
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 7% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.

ID: 16775^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 10% chance to bestow your group with Soothing Feedback, which heals them for 9475 health.
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 10% chance to bestow your group with Soothing Feedback I, which heals them for 9475 health.

ID: 16776^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 11% chance to bestow your group with Soothing Feedback, which heals them for 9475 health.
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 11% chance to bestow your group with Soothing Feedback I, which heals them for 9475 health.

ID: 16777^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 12% chance to bestow your group with Soothing Feedback, which heals them for 9475 health.
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 12% chance to bestow your group with Soothing Feedback I, which heals them for 9475 health.

ID: 16803^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.6 minutes.
Languid Bite Bleed deals 770 damage every 6 seconds for 36 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed X for 3.6 minutes.
Languid Bite Bleed X deals 770 damage every 6 seconds for 36 seconds.


ID: 16804^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 3.9 minutes.
Languid Bite Bleed deals 810 damage every 6 seconds for 42 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed XI for 3.9 minutes.
Languid Bite Bleed XI deals 810 damage every 6 seconds for 42 seconds.


ID: 16805^4
This ability, when activated, gives your slow spells a 75% chance to trigger Languid Bite Bleed for 4.3 minutes.
Languid Bite Bleed deals 850 damage every 6 seconds for 48 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed XII for 4.3 minutes.
Languid Bite Bleed XII deals 850 damage every 6 seconds for 48 seconds.


ID: 16814^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 9350 points of health, then increases their armor class by 620 points, provides a 220 point damage shield, and heals 6700 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 9350 health, then increases their base armor class (prior to soft cap multipliers) by 620 points, provides a 220 point damage shield, and heals 6700 health every 6 seconds for 30 seconds.

ID: 16815^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 11550 points of health, then increases their armor class by 630 points, provides a 230 point damage shield, and heals 9200 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 11550 health, then increases their base armor class (prior to soft cap multipliers) by 630 points, provides a 230 point damage shield, and heals 9200 health every 6 seconds for 30 seconds.

ID: 16816^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 14050 points of health, then increases their armor class by 640 points, provides a 240 point damage shield, and heals 11700 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 14050 health, then increases their base armor class (prior to soft cap multipliers) by 640 points, provides a 240 point damage shield, and heals 11700 health every 6 seconds for 30 seconds.

ID: 16839^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 1100 points.
This passive ability increases the damage done by your spells and abilities by 1100 points.

ID: 16840^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 1200 points.
This passive ability increases the damage done by your spells and abilities by 1200 points.

ID: 16841^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 1300 points.
This passive ability increases the damage done by your spells and abilities by 1300 points.

ID: 16849^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2085 and deals 4500 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XX which reduces your target's hatred for you by 2085 points and deals 4500 damage every 6 seconds for 12 seconds.

ID: 16850^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2250 and deals 5000 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XXI which reduces your target's hatred for you by 2250 points and deals 5000 damage every 6 seconds for 12 seconds.

ID: 16851^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2415 and deals 5500 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XXII which reduces your target's hatred for you by 2415 points and deals 5500 damage every 6 seconds for 12 seconds.

ID: 16868^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 37, reduces your target's hatred for you by 2335, and stuns level 108 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XX which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 37, reduces your target's hatred for you by 2335 points, and stuns level 108 or lower targets for 1 second.

ID: 16869^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 40, reduces your target's hatred for you by 2540, and stuns level 108 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XXI which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 40, reduces your target's hatred for you by 2540 points, and stuns level 108 or lower targets for 1 second.

ID: 16870^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 45, reduces your target's hatred for you by 2750, and stuns level 108 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XXII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 45, reduces your target's hatred for you by 2750 points, and stuns level 108 or lower targets for 1 second.

ID: 16877^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 37, reduces your target's hatred for you by 2335, and reduces their attack power by 200 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XX which performs an additional Tiger Claw skill attack with a base damage of 37, reduces your target's hatred for you by 2335 points, and reduces their attack power by 200 points for 12 seconds.

ID: 16878^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 40, reduces your target's hatred for you by 2540, and reduces their attack power by 210 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XXI which performs an additional Tiger Claw skill attack with a base damage of 40, reduces your target's hatred for you by 2540 points, and reduces their attack power by 210 points for 12 seconds.

ID: 16879^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 45, reduces your target's hatred for you by 2750, and reduces their attack power by 220 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XXII which performs an additional Tiger Claw skill attack with a base damage of 45, reduces your target's hatred for you by 2750 points, and reduces their attack power by 220 points for 12 seconds.

ID: 16899^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1250 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1285 points (scaled to the delay of your weapon).

ID: 16900^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1300 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1340 points (scaled to the delay of your weapon).

ID: 16901^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1350 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1390 points (scaled to the delay of your weapon).

ID: 16908^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a 26% bonus) to trigger Fists of Fury I, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16909^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a 27% bonus) to trigger Fists of Fury I, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16910^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a 28% bonus) to trigger Fists of Fury I, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16914^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 142 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 142 points for 12 seconds.

ID: 16915^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 146 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 146 points for 12 seconds.

ID: 16916^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 400 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 400 points for 12 seconds.

ID: 16922^4
This passive ability improves your Synergy line of combat abilities (Calanin's, Dreamwalker's, Veilwalker's, Shadewalker's, Doomwalker's, and Firewalker's Synergy.)
Reduces the reuse time of these combat abilities by 12 seconds.

This passive ability reduces the reuse time of your Calanin's Synergy line of combat abilities by 12 seconds.

ID: 16923^4
This passive ability improves your Synergy line of combat abilities (Calanin's, Dreamwalker's, Veilwalker's, Shadewalker's, Doomwalker's, and Firewalker's Synergy.)
Reduces the reuse time of these combat abilities by 15 seconds.

This passive ability reduces the reuse time of your Calanin's Synergy line of combat abilities by 15 seconds.

ID: 16934^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 236850 damage to your NPC target if they are humanoid and level 100 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 236850 damage to your NPC target if they are humanoid and level 100 or lower.

ID: 16935^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 252335 damage to your NPC target if they are humanoid and level 102 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 252335 damage to your NPC target if they are humanoid and level 102 or lower.

ID: 16936^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 267910 damage to your NPC target if they are humanoid and level 104 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 267910 damage to your NPC target if they are humanoid and level 104 or lower.

ID: 16973^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 61%.
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 61%.

ID: 16974^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 62%.
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 62%.

ID: 16975^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 63%.
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 63%.

ID: 17043^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 20%.
This passive ability increases the base damage of your frenzy attacks by 20%.

ID: 17044^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 22%.
This passive ability increases the base damage of your frenzy attacks by 22%.

ID: 17045^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 24%.
This passive ability increases the base damage of your frenzy attacks by 24%.

ID: 17046^4
This passive ability gives you a 16% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.
This passive ability grants your Axe of Rallos line of combat abilities a 16% chance to trigger Frenzied Axe I, an additional 2-hand slash skill attack with a base damage of 379.

ID: 17047^4
This passive ability gives you a 18% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.
This passive ability grants your Axe of Rallos line of combat abilities an 18% chance to trigger Frenzied Axe I, an additional 2-hand slash skill attack with a base damage of 379.

ID: 17048^4
This passive ability gives you a 20% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.
This passive ability grants your Axe of Rallos line of combat abilities a 20% chance to trigger Frenzied Axe I, an additional 2-hand slash skill attack with a base damage of 379.

ID: 17049^4
This passive ability gives you a 51% chance to strike your opponent with a 5th and 15% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 5.1% chance to strike your opponent with an additional frenzied axe.

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 51% and another 15% chance and your throwing attacks a 5.1% chance to strike your opponent with Frenzied Volley XI, an additional throwing skill attack with a base damage of 87.

ID: 17050^4
This passive ability gives you a 53% chance to strike your opponent with a 5th and 16% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 5.3% chance to strike your opponent with an additional frenzied axe.

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 53% and another 16% chance and your throwing attacks a 5.3% chance to strike your opponent with Frenzied Volley XII, an additional throwing skill attack with a base damage of 88.

ID: 17051^4
This passive ability gives you a 55% chance to strike your opponent with a 5th and 17% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 5.5% chance to strike your opponent with an additional frenzied axe.

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 55% and another 17% chance and your throwing attacks a 5.5% chance to strike your opponent with Frenzied Volley XIII, an additional throwing skill attack with a base damage of 89.

ID: 17059^4
This passive ability increases the minimum damage you deal with throwing attacks by 600 points.
This passive ability increases the minimum damage you deal with throwing attacks by 555 points (scaled to the delay of your weapon).

ID: 17060^4
This passive ability increases the minimum damage you deal with throwing attacks by 700 points.
This passive ability increases the minimum damage you deal with throwing attacks by 650 points (scaled to the delay of your weapon).

ID: 17061^4
This passive ability increases the minimum damage you deal with throwing attacks by 800 points.
This passive ability increases the minimum damage you deal with throwing attacks by 740 points (scaled to the delay of your weapon).

ID: 17062^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 630 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 390 points (scaled to the delay of your weapon).

ID: 17063^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 680 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 420 points (scaled to the delay of your weapon).

ID: 17064^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 730 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 450 points (scaled to the delay of your weapon).

ID: 17074^4
This passive ability increases your skill cap for all 2-handed weapons by 230 points as well as the minimum damage you deal with 2-handed attacks by 260 points.
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 230 points.

ID: 17075^4
This passive ability increases your skill cap for all 2-handed weapons by 240 points as well as the minimum damage you deal with 2-handed attacks by 270 points.
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 240 points.

ID: 17076^4
This passive ability increases your skill cap for all 2-handed weapons by 250 points as well as the minimum damage you deal with 2-handed attacks by 280 points.
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 250 points.

ID: 17090^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 10800 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare X for 10800 health.


ID: 17091^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 13000 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XI for 13000 health.


ID: 17092^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 15250 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XII for 15250 health.


ID: 17128^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 700 points.
This passive ability increases the damage done by your spells and abilities by 700 points.

ID: 17129^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 800 points.
This passive ability increases the damage done by your spells and abilities by 800 points.

ID: 17130^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 900 points.
This passive ability increases the damage done by your spells and abilities by 900 points.

ID: 17158^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 18% chance to trigger Steel Vengeance VII, which strikes your target for 29000 damage.
This passive ability grants your Shock of Silvered line of spells an 18% chance to trigger Steel Vengeance VII, which deals an additional 29000 damage to your target.

ID: 17159^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 19% chance to trigger Steel Vengeance VIII, which strikes your target for 30500 damage.
This passive ability grants your Shock of Silvered line of spells a 19% chance to trigger Steel Vengeance VIII, which deals an additional 30500 damage to your target.

ID: 17160^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 20% chance to trigger Steel Vengeance IX, which strikes your target for 32000 damage.
This passive ability grants your Shock of Silvered line of spells a 20% chance to trigger Steel Vengeance IX, which deals an additional 32000 damage to your target.

ID: 17174^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 108 and lower creatures that attack you with melee combat.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VII on attackers when struck in melee combat, which stuns targets up to level 108 for 4 seconds.


ID: 17190^4
This passive ability grants your level 110 and lower mesmerization and stun spells a 12% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 55000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization and stun spells a 12% chance to trigger Phantasmic Reflex VII which absorbs 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 55000 points of damage for 24 seconds.

ID: 17191^4
This passive ability grants your level 110 and lower mesmerization and stun spells a 14% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 65000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization and stun spells a 14% chance to trigger Phantasmic Reflex VIII which absorbs 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 65000 points of damage for 24 seconds.

ID: 17192^4
This passive ability grants your level 110 and lower mesmerization and stun spells a 16% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 75000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization and stun spells a 16% chance to trigger Phantasmic Reflex IX which absorbs 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 75000 points of damage for 24 seconds.

ID: 17199^4
You expend your energy to unleash a magnificent shower of light. You're the best!
This ability, when activated, expends your energy to unleash a magnificent shower of light. You're the best!

ID: 17215^4
This passive ability grants you a 1% chance per rank to resist blind, charm, mesmerization, and snare spells.
This passive ability grants you an additional 1% chance to resist blind, charm, mesmerization, and snare spells.

ID: 17229^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 900 points.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 450 points (scaled to the delay of your weapon).

ID: 17230^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1000 points.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 500 points (scaled to the delay of your weapon).

ID: 17231^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1100 points.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 550 points (scaled to the delay of your weapon).

ID: 17242^4
This passive ability grants you an additional 1% chance per rank to resist blind, charm, mesmerization, and snare spells.
This passive ability grants you an additional 1% chance to resist blind, charm, mesmerization, and snare spells.

ID: 17245^4
This passive ability grants you an additional 1% chance per rank to resist blind, charm, mesmerization, and snare spells.
This passive ability grants you an additional 1% chance to resist blind, charm, mesmerization, and snare spells.

ID: 17252^4
This passive ability reduces the reuse time of your Gouging Blade line of combat abilities (Gouging, Gashing, Lacerating, and Wounding Blade) by 3 seconds per rank.
This passive ability reduces the reuse time of your Gouging Blade line of combat abilities (Gouging, Gashing, Lacerating, and Wounding Blade) by 3 seconds.

ID: 17255^4
This passive ability augments your bite spells and your Vicious Bite of Chaos ability with an additional strike that deals 12685 damage and returns 10% of that damage as mana.
This passive ability allows your Bite line of spells and your Vicious Bite of Chaos ability to trigger Ragged Bite of Agony II which deals 12685 damage and returns 10% of that damage to you as mana.

ID: 17257^1
Presence of Fear
Presence of Fear: Disabled

ID: 17257^2
Presence
Pres Fear

ID: 17257^3
of Fear
Disabled

ID: 17257^4
This ability, when activated, wraps you in pure fear for 30 seconds. Any enemy coming in contact with you may either freeze or flee in terror for 6 seconds.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 90% penalty) to trigger Presence of Fear I on attackers when struck in melee combat, which seizes targets up to 3 levels higher than you with fear, leaving them unable to react for 1 second.


ID: 17258^4
This passive ability increases your chance to twincast level 100 and higher lifetap spells by 2%.
This passive ability grants a 2% chance to twincast level 100 and higher lifetap spells.

ID: 17259^4
This passive ability increases your chance to twincast level 100 and higher lifetap spells by 4%.
This passive ability grants a 4% chance to twincast level 100 and higher lifetap spells.

ID: 17260^4
This passive ability increases your chance to twincast level 100 and higher lifetap spells by 6%.
This passive ability grants a 6% chance to twincast level 100 and higher lifetap spells.

ID: 17261^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 9000 health.
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to bestow your group with Cascading Theft of Life VII which heals them for 9000 health.

ID: 17262^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 10000 health.
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to bestow your group with Cascading Theft of Life VIII which heals them for 10000 health.

ID: 17263^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 11000 health.
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to bestow your group with Cascading Theft of Life IX which heals them for 11000 health.

ID: 17264^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 4000 points of melee damage per hit up to a total of 20000 damage for 1 minute or up to 5 hits.
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense X which absorbs up to 4000 points of melee damage per hit up to a total of 20000 damage for 1 minute.

ID: 17265^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 5200 points of melee damage per hit up to a total of 26000 damage for 1 minute or up to 5 hits.
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XI which absorbs up to 5200 points of melee damage per hit up to a total of 26000 damage for 1 minute.

ID: 17266^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 6800 points of melee damage per hit up to a total of 34000 damage for 1 minute or up to 5 hits.
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XII which absorbs up to 6800 points of melee damage per hit up to a total of 34000 damage for 1 minute.

ID: 17267^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Reduces the cast time of these spells by 10%, extends their by 6 seconds, and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.

This passive ability reduces the cast time of your Demand for Power line of spells by 10%, extends its duration by 6 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.


ID: 17268^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Reduces the cast time of these spells by 20%, extends their by 6 seconds, and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.

This passive ability reduces the cast time of your Demand for Power line of spells by 20%, extends its duration by 6 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.


ID: 17269^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Reduces the cast time of these spells by 30%, extends their by 6 seconds, and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.

This passive ability reduces the cast time of your Demand for Power line of spells by 30%, extends its duration by 6 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.


ID: 17288^6
Instant Duration.
Creates a swirling wind that causes between #1 and @1 damage to up to %T creatures in a small area around your target, stunning them for up to @2 seconds.

ID: 17289^6
Instant Duration.
Creates a blazing fire that causes #1 damage to up to %T creatures in a small area around your target.

ID: 17330^4
This passive ability extends the duration of your root spells and abilities by 54 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 95%.
This passive ability extends the duration of your root spells and abilities by 54 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 95%.

ID: 17331^4
This passive ability extends the duration of your root spells and abilities by 60 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 96%.
This passive ability extends the duration of your root spells and abilities by 60 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 96%.

ID: 17332^4
This passive ability extends the duration of your root spells and abilities by 66 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 97%.
This passive ability extends the duration of your root spells and abilities by 66 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 97%.

ID: 17357^4
This passive ability extends the duration of your heal-over-time spells that cost at least 10 mana by 6 seconds per rank.
This passive ability extends the duration of your heal-over-time spells that cost at least 10 mana by 6 seconds.

ID: 17370^4
This passive ability extends the duration of your focusable damage-over-time spells that have a mana cost by 6 seconds per rank.
This passive ability extends the duration of your damage-over-time spells that have a mana cost by 6 seconds.

ID: 17382^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and the minimum damage done per hit by 52% for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy V when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and raises the lower bound of its melee hits to be 52 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy V when you land a killing blow.


ID: 17392^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1730 points.
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1390 points (scaled to the delay of your weapon).

ID: 17393^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1990 points.
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1600 points (scaled to the delay of your weapon).

ID: 17394^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 2250 points.
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1810 points (scaled to the delay of your weapon).

ID: 17418^4
This passive ability raises your Frenzy skill cap by 10 points per rank.
This passive ability increases your frenzy skill cap by 10 points.

ID: 17428^4
This passive ability gives your throwing axes a 0.5% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 10% for 18 seconds.
This blow will imbue you with Screaming Fury which reduces your weapon delay by 12.5% for 18 seconds.

This passive ability grants your throwing attacks a 0.5% chance to strike your target with Screaming Axes I which increases the damage that they take from throwing attacks by 10% for 18 seconds and imbues you with Screaming Fury I, which reduces your base weapon delay by 12.5% for 18 seconds.

ID: 17429^4
This passive ability gives your throwing axes a 1% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 10% for 18 seconds.
This blow will imbue you with Screaming Fury which reduces your weapon delay by 12.5% for 18 seconds.

This passive ability grants your throwing attacks a 1% chance to strike your target with Screaming Axes I which increases the damage that they take from throwing attacks by 10% for 18 seconds and imbues you with Screaming Fury I, which reduces your base weapon delay by 12.5% for 18 seconds.

ID: 17430^4
This passive ability gives your throwing axes a 1.5% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 10% for 18 seconds.
This blow will imbue you with Screaming Fury which reduces your weapon delay by 12.5% for 18 seconds.

This passive ability grants your throwing attacks a 1.5% chance to strike your target with Screaming Axes I which increases the damage that they take from throwing attacks by 10% for 18 seconds and imbues you with Screaming Fury I, which reduces your base weapon delay by 12.5% for 18 seconds.

ID: 17445^4
This passive ability improves your Cleaving Acrimony Discipline.
Ranks 1-3 reduce the reuse time of this discipline by 1 minute per rank.
Ranks 4-5 extend the duration of this discipline by 6 seconds per rank.

This passive ability reduces the reuse time of your Cleaving Acrimony discipline by 1 minute.

ID: 17448^4
This passive ability extends the duration of your Berserking line of Disciplines (Blind Rage, Berserking, Sundering, and Brutal Discipline) by 6 seconds per rank.
This passive ability reduces the reuse time of your Berserking line of disciplines by 7 minutes 30 seconds and extends its duration by 6 seconds.

ID: 17473^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 8650 damage and has an 8% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

This passive ability allows your kick attacks to trigger Ferocious Kick VII which deals 8650 damage and has an 8% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.

ID: 17474^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 9650 damage and has a 9% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

This passive ability allows your kick attacks to trigger Ferocious Kick VIII which deals 9650 damage and has a 9% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.

ID: 17475^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 10750 damage and has a 10% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

This passive ability allows your kick attacks to trigger Ferocious Kick IX which deals 10750 damage and has a 10% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.

ID: 17515^4
This passive ability reduces the cast time of Call Hither by 1 second per rank.
This ability, when activated, flings your targeted group member into the air, propelling them towards you from up to 600 feet away.
Reduces the base cast time of this ability by 25%.


ID: 17547^4
This passive ability extends the duration of your damage-over-time spells with a duration of 12 seconds or longer and a mana cost of at least 10 points by 6 seconds per rank.
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 12 seconds) by 6 seconds.

ID: 17553^4
This passive ability gives you an 8% chance to trigger Gift of Chromatic Haze when you cast level 85 or higher direct-damage, damage-over-time or stun spell.
Gift of Chromatic Haze increases the base damage of each of your group member's next direct-damage spell by 40% and grants a 100% chance that the spell will cast critically.

This passive ability grants your level 85 and higher direct damage or stun spells an 8% chance to trigger Gift of Chromatic Haze I on your group.
Gift of Chromatic Haze I increases the base damage of their next direct damage spell by 40% and increases the chance their next direct damage spell will land critically by 100%.


ID: 17639^4
This passive ability grants you a chance to trigger Phalanx of Fury on attackers when struck in melee combat, which increases their hatred for you by 4500 points.
Ranks 2-3 increase the chance that Phalanx of Fury will trigger by 100% per rank.

This passive ability grants you a chance (with a 100% bonus) to trigger Phalanx of Fury I on attackers when struck in melee combat, which increases their hatred for you by 4500 points.

ID: 17671^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect VI' which reduces their accuracy by 25%, strength by 80 points and attack rating by 100 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect IV on attackers when struck in melee combat, which reduces their accuracy by 25%, strength by 80 points, and attack by 100 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17672^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 70 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 70 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17673^4
This ability, when activated, increases your total avoidance by 8% and chance to parry incoming attacks by 15% and your armor class by 350 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases your avoidance by 8%, chance to parry by 15%, and base armor class (prior to soft cap multipliers) by 350 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17700^4
This ability, when activated, reduces the damage you take from melee attacks by 8%, increases your armor class by 300 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 35%, and increases the chance you will land a critical hit with your direct-damage spells by 8% and the damage of your direct-damage spell critical hits by 35% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, reduces the damage you take from melee attacks by 8%, increases your base armor class (prior to soft cap multipliers) by 300 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 35%, and increases the chance you will land a critical hit with your direct-damage spells by 8% and the damage of your direct-damage spell critical hits by 35% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 17701^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 4000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 4000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 17702^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5%, increases their armor class by 400 points, and protects against 4% of incoming melee attacks and direct-damage spells for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 5%, increases their base armor class (prior to soft cap multipliers) by 400 points, and absorbs 4% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 17732^4
This ability, when activated, increases the base effectiveness of instant-duration heals that land on your party by 32% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 32% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17733^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 95 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 95 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17734^4
This ability, when activated, increases your total avoidance by 8%, chance to parry incoming attacks by 15%, and your armor class by 350 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases your total avoidance by 8%, chance to parry by 15%, and base armor class (prior to soft cap multipliers) by 350 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17771^4
This ability, when activated, increases the damage of your weapons' triggered spell effects by 66%, the chance for your weapons to trigger their combat activated spells by 35%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 35%, increases the damage of these effects by 66%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 17772^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 67 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 67 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 17773^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5%, protects against 5% of incoming melee damage up to 250000 points, increases the damage of their critical melee attacks by 25%, and increases the damage of their critical direct-damage spell hits by 40% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 5%, absorbs 5% of incoming melee damage up to 250000 points, increases the damage of their critical melee attacks by 25%, and the damage of their critical direct-damage spells by 40% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 17774^4
This ability, when activated, increases your attack rating by 450 points, your melee accuracy with all skills by 60%, your chance to perform a critical melee hit with all skills by 50%, and the minimum damage you deal with all melee attacks by 160 for 54 seconds.
This ability, when activated, increases your attack power by 450 points, melee accuracy with all skills by 60%, chance to perform a critical melee hit with all skills by 50%, and the minimum damage you deal with all melee attacks by 160 points for 54 seconds.

ID: 17781^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 1000 for 2 minutes.
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 1400 for 2 minutes.

ID: 17799^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 59% of damage shield damage for off-hand hits, increases avoidance by 59%, absorbs 20% melee or spell damage up to 170000 points, and increases armor class by 225.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XIII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XIII reduces the potency of damage shields against your pets' offhand attacks by 59%, increases avoidance by 59%, absorbs 20% melee and spell damage up to 170000 total damage, and increases base armor class (prior to soft cap multipliers) by 225 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.


ID: 17800^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 21% melee or spell damage up to 180000 points, and increases armor class by 230.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XIV and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XIV reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 21% melee and spell damage up to 180000 total damage, and increases base armor class (prior to soft cap multipliers) by 230 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.


ID: 17801^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 22% melee or spell damage up to 190000 points, and increases armor class by 235.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XV and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XV reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 22% melee and spell damage up to 190000 total damage, and increases base armor class (prior to soft cap multipliers) by 235 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.


ID: 17802^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 23% melee or spell damage up to 195000 points, and increases armor class by 240.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 6000 points and heals 6500, 10000, 11000, then 12000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVI and Companion's Blessing XXII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVI reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 23% melee and spell damage up to 195000 total damage, and increases base armor class (prior to soft cap multipliers) by 240 points.

Companion's Blessing XXII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 6000 total damage and heals 6500 health every 6 seconds.
Beza absorbs 25% melee damage up to 6000 total damage and heals 10000 health every 6 seconds.
Caza absorbs 25% melee damage up to 6000 total damage and heals 11000 health every 6 seconds.
Dena absorbs 25% melee damage up to 6000 total damage and heals 12000 health every 6 seconds.


ID: 17803^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 24% melee or spell damage up to 200000 points, and increases armor class by 245.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 6000 points and heals 6500, 10000, 11000, then 12000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVII and Companion's Blessing XXII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 24% melee and spell damage up to 200000 total damage, and increases base armor class (prior to soft cap multipliers) by 245 points.

Companion's Blessing XXII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 6000 total damage and heals 6500 health every 6 seconds.
Beza absorbs 25% melee damage up to 6000 total damage and heals 10000 health every 6 seconds.
Caza absorbs 25% melee damage up to 6000 total damage and heals 11000 health every 6 seconds.
Dena absorbs 25% melee damage up to 6000 total damage and heals 12000 health every 6 seconds.


ID: 17804^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 6500 points and heals 7000, 10500, 11500, then 12500 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 6500 total damage and heals 7000 health every 6 seconds.
Beza absorbs 25% melee damage up to 6500 total damage and heals 10500 health every 6 seconds.
Caza absorbs 25% melee damage up to 6500 total damage and heals 11500 health every 6 seconds.
Dena absorbs 25% melee damage up to 6500 total damage and heals 12500 health every 6 seconds.


ID: 17805^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 22% melee or spell damage up to 190000 points, and increases armor class by 235.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 6000 points and heals 6500, 10000, 11000, then 12000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XV and Companion's Blessing XXII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XV reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 22% melee and spell damage up to 190000 total damage, and increases base armor class (prior to soft cap multipliers) by 235 points.

Companion's Blessing XXII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 6000 total damage and heals 6500 health every 6 seconds.
Beza absorbs 25% melee damage up to 6000 total damage and heals 10000 health every 6 seconds.
Caza absorbs 25% melee damage up to 6000 total damage and heals 11000 health every 6 seconds.
Dena absorbs 25% melee damage up to 6000 total damage and heals 12000 health every 6 seconds.


ID: 17806^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 24% melee or spell damage up to 200000 points, and increases armor class by 245.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 6500 points and heals 7000, 10500, 11500, then 12500 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVII and Companion's Blessing XXIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 24% melee and spell damage up to 200000 total damage, and increases base armor class (prior to soft cap multipliers) by 245 points.

Companion's Blessing XXIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 6500 total damage and heals 7000 health every 6 seconds.
Beza absorbs 25% melee damage up to 6500 total damage and heals 10500 health every 6 seconds.
Caza absorbs 25% melee damage up to 6500 total damage and heals 11500 health every 6 seconds.
Dena absorbs 25% melee damage up to 6500 total damage and heals 12500 health every 6 seconds.


ID: 17807^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 17809^4
This ability, when activated, increases the chance that your direct-damage and damage-over-time spells will land critically by 25%, the damage of your direct-damage critical hits by 125%, and the damage of your damage-over-time critical hits by 225% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the chance that your damage spells will land critically by 25%, the damage dealt by your critical direct damage spells by 125%, and the damage dealt by your critical damage-over-time spells by 225% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17810^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 190 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 190 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17811^4
This ability, when activated, increases your total avoidance by 8%, chance to parry incoming attacks by 15%, and your armor class by 350 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases your total avoidance by 8%, chance to parry by 15%, and base armor class (prior to soft cap multipliers) by 350 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17850^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 16500 points of health, then increases their armor class by 650 points, provides a 250 point damage shield, and heals 12500 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 16500 health, then increases their base armor class (prior to soft cap multipliers) by 650 points, provides a 250 point damage shield, and heals 12500 health every 6 seconds for 30 seconds.

ID: 17853^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 24% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, increases the chance that your direct-damage spells will land critically by 24% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 17854^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 4000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 4000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 17855^4
This ability, when activated, surrounds your party in a 140 point damage shield, increases their armor class by 600 points, and their maximum health by 6000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

This ability, when activated, grants your group a 140 point damage shield, increases their base armor class (prior to soft cap multipliers) by 600 points, and their maximum health by 6000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 17862^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 35%, increases the chance that any spells you trigger will land critically by 25%, increases the damage of your critical spells by 50%, and gives you a chance to trigger a guard when struck by melee combat that absorbs 10% of incoming melee damage up to 6500 points of damage per hit for a total of 20000 points of damage for 6 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 35%, the chance your direct damage spells will deal critical damage by 25%, the damage dealt by your critical direct damage spells by 50%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard IV on attackers when struck in melee combat, which absorbs 10% of incoming melee damage (up to 6500 points per hit) up to 20000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 17863^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 55 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 55 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 17864^4
This ability, when activated, allows you to trigger a guard when you are struck in melee combat for 1.5 minutes. The guard will increase your avoidance, melee accuracy, attack rating, and the minimum amount of damage you deal with all melee skills for 12 seconds and will increase in power if you continue to be hit.
Rank 9 increases the likelihood that this guard will trigger as well as the potency of the guard effect.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Master's Rising Focus I when struck in melee combat or (without a bonus) when attacking. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Master's Rising Focus I increases your evasion by 60%, melee accuracy by 20%, attack power by 40 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Master's Rising Focus II if you are struck 5 times or Master's Waning Focus I after 12 seconds.

Master's Waning Focus I increases your evasion by 50%, melee accuracy by 15%, attack power by 20 points, and the lower bound of your melee hits to be 60 for 12 seconds.

Master's Rising Focus II increases your evasion by 70%, melee accuracy by 30%, attack power by 60 points, and the lower bound of your melee hits to be 100 for 12 seconds.
Triggers Master's Rising Focus III if you are struck 5 times or Master's Waning Focus II after 12 seconds.

Master's Waning Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 40 points, and the lower bound of your melee hits to be 80.
Triggers Master's Waning Focus I after 12 seconds.

Master's Rising Focus III increases your evasion by 80%, melee accuracy by 40%, attack power by 80 points, and the lower bound of your melee hits to be 110.
Triggers Master's Waning Focus III after 12 seconds.

Master's Waning Focus III increases your evasion by 65%, melee accuracy by 25%, attack power by 50 points, and the lower bound of your melee hits to be 100.
Triggers Master's Waning Focus II after 12 seconds.


ID: 17890^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 11%, critical melee damage by 11%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage over time, healing, and healing over time spells will critical by 11% for 66 seconds.
This ability, when activated, imbues your group with fierceness which increases base melee damage by 11%, critical melee damage by 11%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 11% for 66 seconds.

ID: 17891^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 12%, critical melee damage by 12%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage over time, healing, and healing over time spells will critical by 12% for 66 seconds.
This ability, when activated, imbues your group with fierceness which increases base melee damage by 12%, critical melee damage by 12%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 12% for 66 seconds.

ID: 17894^4
This ability, when activated, reduces the damage your group takes from melee attacks by 7% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17895^4
This ability, when activated, increases the damage your group deals with direct-damage and damage-over-time spells and songs that cost at least 10 mana by 2000 points as well as half that value for songs without a mana cost for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 2000 points (or by 1000 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17896^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 75 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your group's melee hits by 75 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17915^4
This ability, when activated imbues your melee attacks with the chance to trigger a debuff that reduces your target's melee accuracy by 25%, attack rating by 100 points, and strength by 80 points for 18 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect V which reduces your target's melee accuracy by 25%, attack power by 100 points, and strength by 80 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 17916^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 68 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 68 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 17917^4
This ability, when activated, increases your chance of scoring a critical hit with your melee attacks and the damage dealt by your critical melee attacks by 55% for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 55% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 17943^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 26000 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 26000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.


ID: 17944^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 30000 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 30000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.


ID: 17945^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 30% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 17946^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 4000 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 4000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 17947^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 25%, increases your melee accuracy by 60 points, and raises the lower bound of your melee attacks to 45 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 25%, your melee accuracy by 60 points, and the lower bound of your melee hits to be 45 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 17967^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 25% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 25% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 17968^4
This ability, when activated, imbues your summoned companion with the ability to trigger a damage-over-time spell on its target during melee combat that deals 16000 points of damage every 6 seconds for 18 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed IV which deals 16000 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 17969^4
This ability, when activated, increases the damage of your damage-over-time critical hits by 180% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 180% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 17986^6
Instant Duration.
Freezing winds buffet the area surrounding your target, dealing #1 damage every three seconds for up to %i seconds.

ID: 17998^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 16% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, increases the chance that your direct damage spells will land critically by 16% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 17999^4
This ability, when activated, increases the damage of your direct-damage critical spell hits by 160% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, increases the damage dealt by your critical direct damage spells by 160% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 18000^4
This ability, when activated, reduces the mana cost of your level 75 to 110 detrimental spells by 30% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, reduces the mana cost of your level 75 to 110 detrimental spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 18023^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 24% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, increases the chance that your direct-damage spells will land critically by 24% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 18024^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 37500 points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike IV which deals 37500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 18025^4
This ability, when activated, surrounds your party in a 280 point damage shield, increases their fire resistance by 75 points, and imbues their melee attacks with the chance to strike their target for -1850 points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

This ability, when activated, grants your group a 280 point damage shield, increases their fire resistance by 75 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike IV which deals 1850 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 18034^4
This ability, when activated, imbues you with the chance to call your Doppelganger into existence to distract your opponent for 10 seconds when you are struck in melee combat for 1.5 minutes.
Rank 9 increases the strength of your Doppelganger.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect IV on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect IV summons a level 105 Doppelganger with 250000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 10 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights II, which mesmerizes a target up to level 108 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 18035^4
This ability, when activated, increases your group's maximum mana by 8000 points and restores 400 mana every 6 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

This ability, when activated, increases your group's maximum mana by 8000 points and restores 400 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 18036^4
This ability, when activated, increases the chance that your group's direct-damage spells will land critically by 9% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 9% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 18053^4
This ability, when activated, grants your pet an 80% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and the minimum damage done per hit by 56% for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.

This ability, when activated, grants your pet an 80% chance to trigger Blood Frenzy VI when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and raises the lower bound of its melee hits to be 56 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy VI when you land a killing blow.


ID: 18059^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 62 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 62 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 18060^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 37500 points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike IV which deals 37500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 18061^4
This ability, when activated, increases your group's melee accuracy by 10%, attack rating by 100 points, and raises the lower bound of thir melee attacks to 60 for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

This ability, when activated, increases your group's melee accuracy by 10%, attack power by 100 points, and raises the lower bound of their melee attacks to 60 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 18084^4
This ability, when activated, grants a 280% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 280% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 18088^4
This ability, when activated, imbues you with the chance to trigger a debuff that reduces your target's melee accuracy by 25%, attack rating by 100 points, and strength by 80 points for 30 seconds when you are struck in melee combat for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect IV on attackers when struck in melee combat, which reduces their accuracy by 25%, strength by 80 points, and attack power by 100 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 18089^4
This ability, when activated, increases your throwing accuracy by 50%, raises the lower bound of your throwing attacks to 60, and increases the amount of damage you deal with every throwing attack by 120 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your throwing attacks by 120 points, their accuracy by 50%, and the lower bound of these attacks to be 60 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 18090^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 135 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

This ability, when activated, increases the damage of your melee hits by 135 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 18145^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Divinity by 30 seconds per rank.
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18160^4
This ability, when activated, increases the power of your instant healing spells by 35% for 1 minute and 30 seconds.
This ability, when activated, increases the power of your instant healing spells by 35% for 1 minute 30 seconds.

ID: 18173^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Holiness by 30 seconds per rank.
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18181^4
This passive ability reduces the casting time of your Gift of Resurrection ability by 40%.
This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.
Reduces the base cast time of this ability by 40%.


ID: 18182^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Extends the duration of these spells by 6 seconds and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 50%, reducing their strength, dexterity, and agility by 163 points, reducing their chance to dual wield by 9%, and their armor class by 226 points for 3 minutes.

This passive ability extends the duration of your Demand for Power line of spells by 6 seconds and triggers Helix of the Undying I on undead targets.
Helix of the Undying I reduces an undead target's attack speed by 50%, strength, dexterity, and agility by 163 points, chance to dual wield by 9%, and armor class by 226 points for 3 minutes.


ID: 18183^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Extends the duration of these spells by 6 seconds and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.

This passive ability extends the duration of your Demand for Power line of spells by 6 seconds and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.


ID: 18187^4
This ability, when activated, increases your movement rate by 115% for 30 seconds.
This ability, when activated, increases your movement speed by 115% for 30 seconds.

ID: 18190^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of the Pathfinders by 30 seconds per rank.
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, increases the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18207^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of the Reavers by 30 seconds per rank.
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18216^4
This ability, when activated, imbues your pet with Companion's Fortification for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 10% and its avoidance by 20%.
Rank 12 reduces the casting time of this ability by 10%.

Companion's Fortification protects against 30% of damage shield damage for off-hand hits, increases avoidance by 30%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 75.

This ability, when activated, imbues your pet with Companion's Fortification II for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 10% and avoidance by 20%.
Reduces the base casting time of this ability by 10%.

Companion's Fortification II reduces the potency of damage shields against your pets' offhand attacks by 30%, increases avoidance by 30%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 75 points.


ID: 18217^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 15% and its avoidance by 20%.
Rank 25 reduces the casting time of this ability by 10%.

Companion's Fortification protects against 44% of damage shield damage for off-hand hits, increases avoidance by 44%, absorbs 12% melee or spell damage up to 100000 points, and increases armor class by 120.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification V and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.
Reduces the base casting time of this ability by 20%.

Companion's Fortification V reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.


ID: 18218^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 27%, avoidance by 26%, and its base armor class by 600 points.
Rank 54 reduces the casting time of this ability by 10%.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 600 points.
Reduces the base casting time of this ability by 30%.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.


ID: 18219^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 33%, avoidance by 32%, and its base armor class by 900 points.
Rank 70 reduces the casting time of this ability by 10%.

Companion's Fortification protects against 52% of damage shield damage for off-hand hits, increases avoidance by 52%, absorbs 16% melee or spell damage up to 100000 points, and increases armor class by 160.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3600, 6200, 6400, then 6600 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification IX and Companion's Blessing XII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 33%, avoidance by 32%, and base armor class (prior to soft cap multipliers) by 900 points.
Reduces the base casting time of this ability by 40%.

Companion's Fortification IX reduces the potency of damage shields against your pets' offhand attacks by 52%, increases avoidance by 52%, absorbs 16% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 160 points.

Companion's Blessing XII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3600 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.


ID: 18220^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.
Rank 119 reduces the casting time of this ability by 10%.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.
Reduces the base casting time of this ability by 50%.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.


ID: 18233^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Nature by 30 seconds per rank.
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18246^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of the Sensei by 30 seconds per rank.
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on attackers when struck in melee combat, which absorbs 9% of incoming melee damage (up to 2000 points per hit) up to 6000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18263^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of the Minstrels by 30 seconds per rank.
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18272^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of the Rake by 30 seconds per rank.
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18289^4
This passive ability decreases the amount of time required between uses of your Spirit Guardian ability by 1 minute per rank.
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.


ID: 18294^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Ancestors by 30 seconds per rank.
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18324^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Necromancy by 30 seconds per rank.
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18365^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Arcanum by 30 seconds per rank.
This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18377^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Elements by 30 seconds per rank.
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18401^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 18402^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 18403^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 18423^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of the Savage Lord by 30 seconds per rank.
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18442^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Savagery by 30 seconds per rank.
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18450^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 12500 damage and has an 11% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

This passive ability allows your kick attacks to trigger Ferocious Kick X which deals 12500 damage and has an 11% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.

ID: 18454^4
This passive ability extends the duration of your damage over time spells that have a minimum duration of 18 seconds by 6 seconds per rank.
This passive ability extends the duration of your damage-over-time spells that have a mana cost and a base duration of at least 18 seconds by 6 seconds.

ID: 18460^4
This ability, when activated, wraps you in pure fear for 42 seconds. Any enemy coming in contact with you may either freeze or flee in terror for 6 seconds.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with an 85% penalty) to trigger Presence of Fear II on attackers when struck in melee combat, which seizes targets up to 3 levels higher than you with fear, leaving them unable to react for 1.5 seconds.


ID: 18461^4
This ability, when activated, wraps you in pure fear for 1 minute. Any enemy coming in contact with you may either freeze or flee in terror for 6 seconds.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with an 80% penalty) to trigger Presence of Fear III on attackers when struck in melee combat, which seizes targets up to 3 levels higher than you with fear, leaving them unable to react for 2 seconds.


ID: 18492^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1000 points of health, then increases their armor class by 180 points and heals 500 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1000 health, then increases their base armor class (prior to soft cap multipliers) by 180 points and heals 500 health every 6 seconds for 18 seconds.

ID: 18493^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1500 points of health, then increases their armor class by 200 points and heals 750 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1500 health, then increases their base armor class (prior to soft cap multipliers) by 200 points and heals 750 health every 6 seconds for 18 seconds.

ID: 18494^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2000 points of health, then increases their armor class by 220 points and heals 1000 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2000 health, then increases their base armor class (prior to soft cap multipliers) by 220 points and heals 1000 health every 6 seconds for 18 seconds.

ID: 18495^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2333 points of health, then increases their armor class by 240 points and heals 1166 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2333 health, then increases their base armor class (prior to soft cap multipliers) by 240 points and heals 1166 health every 6 seconds for 18 seconds.

ID: 18496^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2666 points of health, then increases their armor class by 260 points and heals 1333 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2666 health, then increases their base armor class (prior to soft cap multipliers) by 260 points and heals 1333 health every 6 seconds for 18 seconds.

ID: 18497^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3000 points of health, then increases their armor class by 280 points and heals 1500 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3000 health, then increases their base armor class (prior to soft cap multipliers) by 280 points and heals 1500 health every 6 seconds for 18 seconds.

ID: 18498^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3334 points of health, then increases their armor class by 320 points and heals 1800 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3334 health, then increases their base armor class (prior to soft cap multipliers) by 320 points and heals 1800 health every 6 seconds for 18 seconds.

ID: 18499^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3670 points of health, then increases their armor class by 360 points and heals 2100 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3670 health, then increases their base armor class (prior to soft cap multipliers) by 360 points and heals 2100 health every 6 seconds for 18 seconds.

ID: 18500^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3980 points of health, then increases their armor class by 400 points and heals 2400 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3980 health, then increases their base armor class (prior to soft cap multipliers) by 400 points and heals 2400 health every 6 seconds for 18 seconds.

ID: 18501^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4290 points of health, then increases their armor class by 440 points and heals 2700 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4290 health, then increases their base armor class (prior to soft cap multipliers) by 440 points and heals 2700 health every 6 seconds for 18 seconds.

ID: 18502^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4600 points of health, then increases their armor class by 480 points and heals 3000 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4600 health, then increases their base armor class (prior to soft cap multipliers) by 480 points and heals 3000 health every 6 seconds for 18 seconds.

ID: 18503^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 points of health, then increases their armor class by 520 points and heals 3300 points of health every 6 seconds for 18 seconds.
Ranks 13-18 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.

ID: 18504^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5010 points of health, then increases their armor class by 530 points and heals 3400 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5010 health, then increases their base armor class (prior to soft cap multipliers) by 530 points and heals 3400 health every 6 seconds for 18 seconds.

ID: 18505^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5110 points of health, then increases their armor class by 540 points and heals 3500 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5110 health, then increases their base armor class (prior to soft cap multipliers) by 540 points and heals 3500 health every 6 seconds for 18 seconds.

ID: 18506^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5610 points of health, then increases their armor class by 560 points and heals 3700 points of health every 6 seconds for 24 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5610 health, then increases their base armor class (prior to soft cap multipliers) by 560 points and heals 3700 health every 6 seconds for 24 seconds.

ID: 18507^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5910 points of health, then increases their armor class by 570 points and heals 3800 points of health every 6 seconds for 24 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5910 health, then increases their base armor class (prior to soft cap multipliers) by 570 points and heals 3800 health every 6 seconds for 24 seconds.

ID: 18508^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6210 points of health, then increases their armor class by 580 points and heals 3900 points of health every 6 seconds for 24 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6210 health, then increases their base armor class (prior to soft cap multipliers) by 580 points and heals 3900 health every 6 seconds for 24 seconds.

ID: 18509^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6510 points of health, then increases their armor class by 590 points and heals 4000 points of health every 6 seconds for 24 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6510 health, then increases their base armor class (prior to soft cap multipliers) by 590 points and heals 4000 health every 6 seconds for 24 seconds.

ID: 18510^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6810 points of health, then increases their armor class by 600 points and heals 4100 points of health every 6 seconds for 24 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6810 health, then increases their base armor class (prior to soft cap multipliers) by 600 points and heals 4100 health every 6 seconds for 24 seconds.

ID: 18511^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 points of health, then increases their armor class by 610 points and heals 4200 points of health every 6 seconds for 24 seconds.
Rank 29 reduces the reuse time of this ability by 1 minute.
Rank 30 extends the duration of this ability by 6 seconds.

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 health, then increases their base armor class (prior to soft cap multipliers) by 610 points and heals 4200 health every 6 seconds for 24 seconds.

ID: 18512^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 9350 points of health, then increases their armor class by 620 points and heals 6700 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 9350 health, then increases their base armor class (prior to soft cap multipliers) by 620 points and heals 6700 health every 6 seconds for 30 seconds.

ID: 18513^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 11550 points of health, then increases their armor class by 630 points and heals 9200 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 11550 health, then increases their base armor class (prior to soft cap multipliers) by 630 points and heals 9200 health every 6 seconds for 30 seconds.

ID: 18514^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 14050 points of health, then increases their armor class by 640 points and heals 11700 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 14050 health, then increases their base armor class (prior to soft cap multipliers) by 640 points and heals 11700 health every 6 seconds for 30 seconds.

ID: 18515^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 16500 points of health, then increases their armor class by 650 points and heals 12500 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 16500 health, then increases their base armor class (prior to soft cap multipliers) by 650 points and heals 12500 health every 6 seconds for 30 seconds.

ID: 18522^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 1500 damage every 6 seconds for 48 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your slow spells a 75% chance trigger Languid Bite Bleed XIII which deals 1500 damage every 6 seconds for 48 seconds.


ID: 18523^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 1500 damage every 6 seconds for 48 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your slow spells a 75% chance trigger Languid Bite Bleed XIII which deals 1500 damage every 6 seconds for 48 seconds.


ID: 18524^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 2500 damage every 6 seconds for 48 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your slow spells a 75% chance trigger Languid Bite Bleed XIV which deals 2500 damage every 6 seconds for 48 seconds.


ID: 18525^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 2500 damage every 6 seconds for 48 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your slow spells a 75% chance trigger Languid Bite Bleed XIV which deals 2500 damage every 6 seconds for 48 seconds.


ID: 18526^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 3200 damage every 6 seconds for 48 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your slow spells a 75% chance trigger Languid Bite Bleed XV which deals 3200 damage every 6 seconds for 48 seconds.


ID: 18527^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 3200 damage every 6 seconds for 48 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your slow spells a 75% chance trigger Languid Bite Bleed XV which deals 3200 damage every 6 seconds for 48 seconds.


ID: 18528^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 1690 damage every 6 seconds for 18 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot I which deals 1690 damage every 6 seconds for 18 seconds.


ID: 18529^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 1845 damage every 6 seconds for 18 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot II which deals 1845 damage every 6 seconds for 18 seconds.


ID: 18530^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 2000 damage every 6 seconds for 18 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot III which deals 2000 damage every 6 seconds for 18 seconds.


ID: 18531^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 2050 damage every 6 seconds for 18 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot IV which deals 2050 damage every 6 seconds for 18 seconds.


ID: 18532^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 2100 damage every 6 seconds for 18 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot V which deals 2100 damage every 6 seconds for 18 seconds.


ID: 18533^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 2150 damage every 6 seconds for 18 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot VI which deals 2150 damage every 6 seconds for 18 seconds.


ID: 18534^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 2500 damage every 6 seconds for 18 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot VII which deals 2500 damage every 6 seconds for 18 seconds.


ID: 18535^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 2500 damage every 6 seconds for 18 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot VII which deals 2500 damage every 6 seconds for 18 seconds.


ID: 18540^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 73 and lower creatures that attack you with melee combat.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 5% bonus) to trigger Color Shock Stun I on attackers when struck in melee combat, which stuns targets up to level 73 for 4 seconds.


ID: 18541^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 83 and lower creatures that attack you with melee combat.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 10% bonus) to trigger Color Shock Stun II on attackers when struck in melee combat, which stuns targets up to level 83 for 4 seconds.


ID: 18542^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 88 and lower creatures that attack you with melee combat.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 15% bonus) to trigger Color Shock Stun III on attackers when struck in melee combat, which stuns targets up to level 88 for 4 seconds.


ID: 18543^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 93 and lower creatures that attack you with melee combat.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 20% bonus) to trigger Color Shock Stun IV on attackers when struck in melee combat, which stuns targets up to level 93 for 4 seconds.


ID: 18544^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 98 and lower creatures that attack you with melee combat.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 25% bonus) to trigger Color Shock Stun V on attackers when struck in melee combat, which stuns targets up to level 98 for 4 seconds.


ID: 18545^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 103 and lower creatures that attack you with melee combat.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VI on attackers when struck in melee combat, which stuns targets up to level 103 for 4 seconds.


ID: 18546^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 108 and lower creatures that attack you with melee combat.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VII on attackers when struck in melee combat, which stuns targets up to level 108 for 4 seconds.


ID: 18547^4
This passive ability augments your single target Tashan spells to inflict Tashan's Lingering Cry which increases the damage the target takes from level 110 and lower direct-damage and damage-over-time spells that cost at least 10 mana by 4 to 12% for 14 minutes.
This passive ability grants your single target Tashan line of spells a 100% chance to trigger Tashan's Lingering Cry IV which increases the damage your target takes from spells (that have a mana cost) by 4 to 12% for 14 minutes.

ID: 18570^4
This passive ability increases your chance to score an exceptional heal by 3% per rank.
An exceptional heal doubles the healing value of the spell.

This passive ability increases your chance to score an exceptional heal by 3%.
An exceptional heal doubles the healing value of the spell.


ID: 18575^4
This passive ability increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 25%.
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 25% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.

ID: 18576^4
This passive ability increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 30%.
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 30% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.

ID: 18577^4
This passive ability increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 35%.
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 35% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.

ID: 18578^4
This passive ability increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 40%.
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 40% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.

ID: 18579^4
This passive ability improves your Contravention spells (Holy, Celestial, Elysian, Virtuous, Ardent, and Merciful Contravention.)
Ranks 1-5 reduce the reuse time of these spells by 2 seconds per rank.
Ranks 6-9 increase the base damage and healing of these spells by 2% per rank.

This passive ability reduces the reuse time of your Contravention spells by 2 seconds.

ID: 18584^4
This passive ability imbues your Promised line of spells with the ability to trigger Promised Interposition I, which will heal your target for 5000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.
This passive ability allows your Promised line of spells to trigger Promised Interposition I, which will heal your target for 5000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.

ID: 18585^4
This passive ability imbues your Promised line of spells with the ability to trigger Promised Interposition II, which will heal your target for 8000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.
This passive ability allows your Promised line of spells to trigger Promised Interposition II, which will heal your target for 8000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.

ID: 18586^4
This passive ability imbues your Promised line of spells with the ability to trigger Promised Interposition III, which will heal your target for 10000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.
This passive ability allows your Promised line of spells to trigger Promised Interposition III, which will heal your target for 10000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.

ID: 18587^4
This passive ability reduces the casting time of your direct damage spells.
Ranks 1-4 for spells that have a casting time of at least 3 seconds by 5% per rank.
Ranks 5-9 for spells that have a casting time of less than 3 seconds by 2, 5, 10, 15, and 20%.

This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 5%.

ID: 18591^4
This passive ability reduces the casting time of your direct damage spells that have a casting time of less than 3 seconds by 2, 5, 10, 15, and 20%.
This passive ability reduces the cast time of direct damage spells with an initial cast time of less than 3 seconds by 2%.

ID: 18615^4
This passive ability allows you to absorb 1% of the melee damage you deal as health.
This passive ability allows you to absorb 1% of the melee damage you deal to your current target as health.

ID: 18616^4
This passive ability extends the duration of the Gift buffs that result from your Touch line of spells by 1 minute per rank.
This passive ability extends the duration of the Gift recourse from your Touch line of spells by 1 minute.

ID: 18624^4
This passive ability increases the number of hits that your Withstand line of spells can defend against by 1 per rank.
This passive ability increases the number of hits that your Withstand line of combat abilities can defend against by 1.

ID: 18626^4
This passive ability increases the number of hits that your Withstand line of spells can defend against by 1 per rank.
Rank 3 extends the duration of your Withstand line of spells by 6 seconds.

This passive ability extends the duration of your Withstand line of combat abilities by 6 seconds and increases the number of hits they can defend against by 3.

ID: 18629^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 1 second.

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 1 second.

ID: 18630^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 2 seconds.

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 2 seconds.

ID: 18631^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 3 seconds.

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 3 seconds.

ID: 18632^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 4 seconds.

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 4 seconds.

ID: 18633^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 5 seconds.

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 5 seconds.

ID: 18634^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 6 seconds.

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 6 seconds.

ID: 18660^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 900 point base damage backstab skill attack on your opponent with a 10% chance to hit twice.
This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike VI on your opponent, with a 10% chance of hitting twice.
Massive Strike VI is a 900 point base damage backstab skill attack.


ID: 18661^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 1050 point base damage backstab skill attack on your opponent with a 15% chance to hit twice and a 10% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.

This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike IX on your opponent, with a 15% chance of hitting twice.
Massive Strike IX is a 1050 point base damage backstab skill attack that has a 10% chance to trigger Flurry of Daggers I.

Flurry of Daggers I improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.


ID: 18662^4
This passive ability grants your backstab attacks a 30% chance to unleash an additional 1300 point base damage backstab skill attack on your opponent with a 20% chance to hit twice and a 15% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.

This passive ability grants your backstab attacks a 30% chance to trigger Massive Strike XIII on your opponent, with a 20% chance of hitting twice.
Massive Strike XIII is a 1300 point base damage backstab skill attack that has a 15% chance to trigger Flurry of Daggers II.

Flurry of Daggers II improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.


ID: 18663^4
This passive ability grants your backstab attacks a 30% chance to unleash an additional 1300 point base damage backstab skill attack on your opponent with a 25% chance to hit twice and a 15% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.

This passive ability grants your backstab attacks a 30% chance to trigger Massive Strike XIII on your opponent, with a 25% chance of hitting twice.
Massive Strike XIII is a 1300 point base damage backstab skill attack that has a 15% chance to trigger Flurry of Daggers II.

Flurry of Daggers II improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.


ID: 18664^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 900 point base damage backstab skill attack on your opponent with a 10% chance to hit twice and a 10% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.

This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike VI on your opponent, with a 10% chance of hitting twice.
Massive Strike VI is a 900 point base damage backstab skill attack that has a 10% chance to trigger Flurry of Daggers I.

Flurry of Daggers I improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.


ID: 18665^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 1050 point base damage backstab skill attack on your opponent with a 15% chance to hit twice and a 15% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.

This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike IX on your opponent, with a 15% chance of hitting twice.
Massive Strike IX is a 1050 point base damage backstab skill attack that has a 15% chance to trigger Flurry of Daggers II.

Flurry of Daggers II improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.


ID: 18666^4
This passive ability grants your backstab attacks a 30% chance to unleash an additional 1300 point base damage backstab skill attack on your opponent with a 25% chance to hit twice and a 20% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 4% and the chance that you will perform a triple backstab by 10% for 12 seconds.

This passive ability grants your backstab attacks a 30% chance to trigger Massive Strike XIII on your opponent, with a 25% chance of hitting twice.
Massive Strike XIII is a 1300 point base damage backstab skill attack that has a 20% chance to trigger Flurry of Daggers III.

Flurry of Daggers III improves the chance that your backstab attacks will deal full damage from any angle by 4% and the chance that you will perform a triple backstab by 10% for 12 seconds.


ID: 18667^4
This passive ability grants your backstab attacks a 30% chance to unleash an additional 1300 point base damage backstab skill attack on your opponent with a 25% chance to hit twice and a 20% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 5% and the chance that you will perform a triple backstab by 12% for 12 seconds.

This passive ability grants your backstab attacks a 30% chance to trigger Massive Strike XIII on your opponent, with a 25% chance of hitting twice.
Massive Strike XIII is a 1300 point base damage backstab skill attack that has a 20% chance to trigger Flurry of Daggers IV.

Flurry of Daggers IV improves the chance that your backstab attacks will deal full damage from any angle by 5% and the chance that you will perform a triple backstab by 12% for 12 seconds.


ID: 18676^4
This passive ability increases the duration of your Spirit of the Puma line of spells by 1 minute and 6 seconds.
This passive ability increases the duration of your Spirit of the Puma line of spells by 1 minute 6 seconds.

ID: 18677^4
This passive ability increases the duration of your Spirit of the Puma line of spells by 1 minute and 18 seconds.
This passive ability increases the duration of your Spirit of the Puma line of spells by 1 minute 18 seconds.

ID: 18678^4
This passive ability increases the duration of your Spirit of the Puma line of spells by 1 minute and 30 seconds.
This passive ability increases the duration of your Spirit of the Puma line of spells by 1 minute 30 seconds.

ID: 18679^4
This passive ability improves your Ghost of Renewal line of spells (Ghost, Specter, Shade, Shadow, Penumbra, Phantom, Wisp, Shear, and Cloud of Renewal.)
Reduces the reuse time of these spells by 0.5 seconds.

This passive ability reduces the reuse time of your Ghost of Renewal line of spells by 0.5 seconds.

ID: 18680^4
This passive ability improves your Ghost of Renewal line of spells (Ghost, Specter, Shade, Shadow, Penumbra, Phantom, Wisp, Shear, and Cloud of Renewal.)
Reduces the reuse time of these spells by 1 second.

This passive ability reduces the reuse time of your Ghost of Renewal line of spells by 1 second.

ID: 18681^4
This passive ability improves your Ghost of Renewal line of spells (Ghost, Specter, Shade, Shadow, Penumbra, Phantom, Wisp, Shear, and Cloud of Renewal.)
Reduces the reuse time of these spells by 1.5 seconds.

This passive ability reduces the reuse time of your Ghost of Renewal line of spells by 1.5 seconds.

ID: 18682^4
This passive ability improves your Ghost of Renewal line of spells (Ghost, Specter, Shade, Shadow, Penumbra, Phantom, Wisp, Shear, and Cloud of Renewal.)
Reduces the reuse time of these spells by 2 seconds.

This passive ability reduces the reuse time of your Ghost of Renewal line of spells by 2 seconds.

ID: 18683^4
This passive ability improves your Ghost of Renewal line of spells (Ghost, Specter, Shade, Shadow, Penumbra, Phantom, Wisp, Shear, and Cloud of Renewal.)
Reduces the reuse time of these spells by 2.5 seconds.

This passive ability reduces the reuse time of your Ghost of Renewal line of spells by 2.5 seconds.

ID: 18684^4
This passive ability improves your Ghost of Renewal line of spells (Ghost, Specter, Shade, Shadow, Penumbra, Phantom, Wisp, Shear, and Cloud of Renewal.)
Reduces the reuse time of these spells by 3 seconds.

This passive ability reduces the reuse time of your Ghost of Renewal line of spells by 3 seconds.

ID: 18685^4
This passive ability improves your Ghost of Renewal line of spells (Ghost, Specter, Shade, Shadow, Penumbra, Phantom, Wisp, Shear, and Cloud of Renewal.)
Reduces the reuse time of these spells by 3.5 seconds.

This passive ability reduces the reuse time of your Ghost of Renewal line of spells by 3.5 seconds.

ID: 18686^4
This passive ability improves your Ghost of Renewal line of spells (Ghost, Specter, Shade, Shadow, Penumbra, Phantom, Wisp, Shear, and Cloud of Renewal.)
Reduces the reuse time of these spells by 4 seconds.

This passive ability reduces the reuse time of your Ghost of Renewal line of spells by 4 seconds.

ID: 18687^4
This passive ability reduces the reuse time of your damage-over-time spells that have a duration of 6 to 12 seconds by 1 second per rank.
This passive ability reduces the reuse time of your damage-over-time spells that have a duration of 6 to 12 seconds by 1 second.

ID: 18689^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability increases the mana cost of your rain spells by 15% and provides an 8% chance that they will be twincast.

This passive ability reduces the reuse time of your damage-over-time spells that have a duration of 6 to 12 seconds by 3 seconds.

ID: 18690^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability increases the mana cost of your rain spells by 15% and provides an 8% chance that they will be twincast.

This passive ability reduces the reuse time of your damage-over-time spells that have a duration of 6 to 12 seconds by 4 seconds.

ID: 18691^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability increases the mana cost of your rain spells by 18% and provides a 10% chance that they will be twincast.

This passive ability reduces the reuse time of your damage-over-time spells that have a duration of 6 to 12 seconds by 5 seconds.

ID: 18692^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability increases the mana cost of your rain spells by 18% and provides a 10% chance that they will be twincast.

This passive ability reduces the reuse time of your damage-over-time spells that have a duration of 6 to 12 seconds by 6 seconds.

ID: 18706^4
This passive ability allows you to absorb 1% of the melee damage you deal as health.
This passive ability allows you to absorb 1% of the melee damage you deal to your current target as health.

ID: 18717^4
This passive ability improves your Intervention spells (Holy, Celestial, Elysian, Virtuous, Mystical, and Merciful Intervention.)
Ranks 1-5 reduce the reuse time of these spells by 2 seconds per rank.
Ranks 6-9 increase the base damage and healing of these spells by 2% per rank.

This passive ability reduces the reuse time of your Intervention spells by 2 seconds.

ID: 18748^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 18749^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 18750^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 18785^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of metal over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 18786^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of metal over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 18787^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of metal over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 18916^4
This passive ability reduces the reuse time of your damage-over-time spells that have a duration of 12 seconds by 1 second per rank.
This passive ability reduces the reuse time of your damage-over-time spells that have a duration of exactly 12 seconds by 1 second.

ID: 18973^4
This ability, when activated, invokes the Way of Fist and Tail which allows your special attacks to perform additional damage if performed in a specific series. The attack series sustains a focus that increases the damage you deal with your weapons. Failing to sustain this focus without completing the attack series will result in penance. Additional ranks increase the damage dealt by each special attack.

'Kick, Claw, now focus your mind! If you aim to best them then you will find, the path to victory is in delivery. Now steel your body and start from the beginning!'

This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 12 points.

ID: 19068^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 19069^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 19070^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 19131^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.

ID: 19132^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.

ID: 19133^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.

ID: 19134^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 19135^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 19136^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 19164^4
This passive ability increases the duration of beneficial spells and skills that you cast by 85%.
Spells that grant invulnerability and combat abilities are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 85%.
Spells that grant invulnerability and combat abilities are exempt from this extension.


ID: 19165^4
This passive ability increases the duration of beneficial spells and skills that you cast by 100%.
Spells that grant invulnerability and combat abilities are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 100%.
Spells that grant invulnerability and combat abilities are exempt from this extension.


ID: 19261^4
This passive ability increases your chance to twincast level 100 and higher lifetap spells by 8%.
This passive ability grants an 8% chance to twincast level 100 and higher lifetap spells.

ID: 19263^4
This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.
Rank 2 allows these illusions to persist through death.

This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning or through death.

ID: 19265^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 300 endurance and increases your base melee damage by 40% as well as your endurance regeneration by 100 points every 6 seconds for 30 seconds.
This passive ability grants your killing blows against non-trivial enemies a 90% chance to trigger Killing Spree II which instantly restores 300 endurance, increases your base melee damage by 40%, and your endurance regeneration by 100 points every 6 seconds for 30 seconds.

ID: 19266^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 400 endurance and increases your base melee damage by 45% as well as your endurance regeneration by 200 points every 6 seconds for 30 seconds.
This passive ability grants your killing blows against non-trivial enemies a 90% chance to trigger Killing Spree III which instantly restores 400 endurance, increases your base melee damage by 45%, and your endurance regeneration by 200 points every 6 seconds for 30 seconds.

ID: 19267^4
This passive ability grants your kick attacks a 10% chance to strike your enemy with a stunning blow. This effect can stun targets up to level 108 for 1.0 seconds.
This passive ability grants your kick attacks a 10% chance to stun targets up to level 108 for 1.0 seconds.

ID: 19278^4
This passive ability increases the total damage you deal with 2-handed weapons by 10% as well as the minimum damage you deal per hit with these weapons by 300.
This passive ability increases the total damage you deal with 2-handed weapons by 10% and the minimum damage you deal per hit with these weapons by 185 points (scaled to the delay of your weapon).

ID: 19316^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 19317^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 19318^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 19327^4
This passive ability reduces the reuse time of your Charge, Mighty Strike, Precision, Fellstrike, and Aggressive Disciplines by 1 minute per rank.
This passive ability reduces the reuse time of your Charge, Mighty Strike, Precision, Fellstrike, and Aggressive Disciplines by 1 minute.

ID: 19341^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 5000 and protects them against 10% of incoming melee damage up to 10000 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XXIII, which instantly heals them for 5000 and protects them against 10% of incoming melee damage up to 10000 total damage for 1 minute.

ID: 19342^4
This passive ability extends the duration of your root spells and abilities that cost at least 10 mana and last at least 1 minute by 6 seconds per rank.
This passive ability extends the duration of your root spells and abilities that cost at least 10 mana with a base duration of 1 minute or more by 6 seconds.

ID: 19409^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1300 points.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 650 points (scaled to the delay of your weapon).

ID: 19410^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1500 points.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 750 points (scaled to the delay of your weapon).

ID: 19411^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 3000 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XVI, which heals them for 3000 health.

ID: 19412^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 3500 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XVII, which heals them for 3500 health.

ID: 19413^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 50%, extends their duration by 6 seconds, and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.

This passive ability reduces the cast time of your Trial For Honor line of spells by 50%, extends its duration by 6 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.


ID: 19414^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 50%, extends their duration by 12 seconds, and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.

This passive ability reduces the cast time of your Trial For Honor line of spells by 50%, extends its duration by 12 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.


ID: 19418^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 2500 health.
This passive ability grants your melee attacks a chance (with a 10% bonus) to trigger Blessing of Life XIX which heals you for 2500 health.

ID: 19419^4
This passive ability extends the duration of your Steely Stance line of spells (Steely, Stubborn, Stoic, Steadfast, Staunch, and Defiant Stance) by 30 seconds per rank.
This passive ability extends the duration of your Steely Stance line of spells (Steely, Stubborn, Stoic, Steadfast, Staunch, and Defiant Stance) by 30 seconds.

ID: 19472^4
This passive ability increases the base damage of the strikes that occur from your Blunted Blade Discipline by 10% per rank.
This passive ability increases the base damage of the strikes that occur from your Blunted Blade discipline by 10%.

ID: 19488^4
This passive ability imbues your archery attacks with a 1% chance to strike your enemy with a 1200 point base damage Archery skill attack.
This passive ability grants your archery attacks a 1% chance to strike your enemy a 1200 point base damage Archery skill attack.

ID: 19489^4
This passive ability imbues your archery attacks with a 1.2% chance to strike your enemy with a 1250 point base damage Archery skill attack.
This passive ability grants your archery attacks a 1.2% chance to strike your enemy a 1250 point base damage Archery skill attack.

ID: 19490^4
This passive ability imbues your archery attacks with a 1.4% chance to strike your enemy with a 1300 point base damage Archery skill attack.
This passive ability grants your archery attacks a 1.4% chance to strike your enemy a 1300 point base damage Archery skill attack.

ID: 19509^4
This passive ability increases the base damage dealt by the procs triggered from your Thundering and Devastating Blades lines of spells by 20% per rank.
This passive ability increases the base damage of the strikes that occur from your Thundering and Devastating Blades lines of spells by 20%.

ID: 19512^4
This passive ability improves your Called Shots line of spells (Called, Announced, Forecasted, Anticipated, and Foreseen Shots.)
Ranks 1-4 reduce the reuse time of these spells by 2 seconds per rank.
Ranks 5-6 extend the duration of Called Shots Effect by 6 seconds per rank.

This passive ability reduces the reuse time of your Called Shots line of spells by 2 seconds.

ID: 19554^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1300.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 650 points (scaled to the delay of your weapon).

ID: 19555^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1500.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 750 points (scaled to the delay of your weapon).

ID: 19556^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Reduces the cast time of these spells by 40%, extends their by 6 seconds, and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.

This passive ability reduces the cast time of your Demand for Power line of spells by 40%, extends its duration by 6 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.


ID: 19557^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Reduces the cast time of these spells by 50%, extends their by 6 seconds, and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.

This passive ability reduces the cast time of your Demand for Power line of spells by 50%, extends its duration by 6 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.


ID: 19558^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Reduces the cast time of these spells by 50%, extends their by 12 seconds, and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.

This passive ability reduces the cast time of your Demand for Power line of spells by 50%, extends its duration by 12 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.


ID: 19565^4
This passive ability reduces the recast time of most of your single target instant-duration lifetap spells by 1 second per rank.
This passive ability reduces the reuse time of your instant-duration lifetap spells by 1 second.

ID: 19570^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of boiling lava fall around your target, causing waves of #1 damage every three seconds. These waves will cease after damaging %T targets or after %i seconds.

ID: 19571^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of boiling lava fall around your target, causing waves of #1 damage every three seconds. These waves will cease after damaging %T targets or after %i seconds.

ID: 19572^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of boiling lava fall around your target, causing waves of #1 damage every three seconds. These waves will cease after damaging %T targets or after %i seconds.

ID: 19615^4
This passive ability increases the base damage of the strikes that occur from your Spite of Ronak and Spite of Kra`Du Disciplines by 10% per rank.
This passive ability increases the base damage of the strikes that occur from your Spite of Ronak and Spite of Kra`Du Disciplines by 10%.

ID: 19618^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 1600 points.
This passive ability increases the damage done by your spells and abilities by 1500 points.

ID: 19619^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 2000 points.
This passive ability increases the damage done by your spells and abilities by 2000 points.

ID: 19625^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 7 seconds.

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 7 seconds.

ID: 19626^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 8 seconds.

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 8 seconds.

ID: 19626^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.

ID: 19627^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 6 seconds.

This passive ability reduces the reuse time of your Lunarlight line of spells by 6 seconds.

ID: 19627^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.

ID: 19628^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.

ID: 19653^6
A storm of icicles rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.

ID: 19654^6
A storm of icicles rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.

ID: 19655^6
A storm of icicles rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.

ID: 19704^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 50%, the reuse time by 90 seconds, and improves the base healing of these spells by 2%.

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 50%, the reuse time of these spells by 1 minute 30 seconds, and their base healing by 2%.

ID: 19705^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 50%, the reuse time by 90 seconds, and improves the base healing of these spells by 4%.

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 50%, the reuse time of these spells by 1 minute 30 seconds, and their base healing by 4%.

ID: 19706^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 50%, the reuse time by 90 seconds, and improves the base healing of these spells by 6%.

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 50%, the reuse time of these spells by 1 minute 30 seconds, and their base healing by 6%.

ID: 19707^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 50%, the reuse time by 90 seconds, and improves the base healing of these spells by 8%.

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 50%, the reuse time of these spells by 1 minute 30 seconds, and their base healing by 8%.

ID: 19708^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 6 seconds and improves the base healing of these spells by 2%.

This passive ability reduces the reuse time of your Lunarlight line of spells by 6 seconds and increases their base healing by 2%.

ID: 19709^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 6 seconds and improves the base healing of these spells by 4%.

This passive ability reduces the reuse time of your Lunarlight line of spells by 6 seconds and increases their base healing by 4%.

ID: 19710^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 6 seconds and improves the base healing of these spells by 6%.

This passive ability reduces the reuse time of your Lunarlight line of spells by 6 seconds and increases their base healing by 6%.

ID: 19711^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 6 seconds and improves the base healing of these spells by 8%.

This passive ability reduces the reuse time of your Lunarlight line of spells by 6 seconds and increases their base healing by 8%.

ID: 19712^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 8 seconds and improves the base damage and healing of these spells by 2%.

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 8 seconds and increases their base damage and healing by 2%.

ID: 19713^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 8 seconds and improves the base damage and healing of these spells by 4%.

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 8 seconds and increases their base damage and healing by 4%.

ID: 19714^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 8 seconds and improves the base damage and healing of these spells by 6%.

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 8 seconds and increases their base damage and healing by 6%.

ID: 19715^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 8 seconds and improves the base damage and healing of these spells by 8%.

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 8 seconds and increases their base damage and healing by 8%.

ID: 19730^4
This passive ability grants your Eagle Strike skill attacks a chance to trigger a Divine Surge of Battle, which instantly restores 175 endurance as well as 175 endurance every 6 seconds for 12 seconds.
This passive ability grants your Eagle Strike skill attacks a 15% chance to trigger Divine Surge of Battle II which instantly restores 175 endurance as well as 175 endurance every 6 seconds for 12 seconds.

ID: 19732^4
This passive ability grants your flying kick attacks a 18% chance to unleash an additional flying kick attack with a base damage of 3200 with a 5% chance to strike twice.
This passive ability grants your flying kick attacks an 18% chance to unleash an additional flying kick attack with a base damage of 3200 with a 5% chance to strike twice.

ID: 19741^4
This passive ability increases the base damage the strikes that result from your Technique of the Crimson Fist combat ability by 10%.
This passive ability increases the base damage of the strikes that occur from your Technique of the Crimson Fist combat ability by 10%.

ID: 19742^4
This passive ability increases the base damage the strikes that result from your Technique of the Crimson Fist combat ability by 20%.
This passive ability increases the base damage of the strikes that occur from your Technique of the Crimson Fist combat ability by 20%.

ID: 19743^4
This passive ability increases the base damage the strikes that result from your Technique of the Crimson Fist combat ability by 30%.
This passive ability increases the base damage of the strikes that occur from your Technique of the Crimson Fist combat ability by 30%.

ID: 19747^4
This passive ability improves your Sting of the Wasp and Sting of the Scorpikis combat abilities.
Reduces the reuse time of these combat abilities by 15 seconds and improves the base damage by 25%.

This passive ability reduces the reuse time of your Sting of the Wasp and Sting of the Scorpikis combat abilities by 15 seconds and increases the base damage of these abilities by 25%.

ID: 19748^4
This passive ability improves your Sting of the Wasp and Sting of the Scorpikis combat abilities.
Reduces the reuse time of these combat abilities by 15 seconds and improves the base damage by 50%.

This passive ability reduces the reuse time of your Sting of the Wasp and Sting of the Scorpikis combat abilities by 15 seconds and increases the base damage of these abilities by 50%.

ID: 19749^4
This passive ability improves your Sting of the Wasp and Sting of the Scorpikis combat abilities.
Reduces the reuse time of these combat abilities by 15 seconds and improves the base damage by 75%.

This passive ability reduces the reuse time of your Sting of the Wasp and Sting of the Scorpikis combat abilities by 15 seconds and increases the base damage of these abilities by 75%.

ID: 19750^4
This passive ability improves your Six-Step Pattern line of combat abilities (Six, Seven, and Eight-Step Pattern.)
Reduces the reuse time of these combat abilities by 15 seconds and improves the base damage of these combat abilities by 10%.

This passive ability reduces the reuse time of your Six-Step Pattern line of combat abilities by 15 seconds and increases the base damage of these abilities by 10%.

ID: 19751^4
This passive ability improves your Six-Step Pattern line of combat abilities (Six, Seven, and Eight-Step Pattern.)
Reduces the reuse time of these combat abilities by 15 seconds and improves the base damage of these combat abilities by 20%.

This passive ability reduces the reuse time of your Six-Step Pattern line of combat abilities by 15 seconds and increases the base damage of these abilities by 20%.

ID: 19752^4
This passive ability improves your Six-Step Pattern line of combat abilities (Six, Seven, and Eight-Step Pattern.)
Reduces the reuse time of these combat abilities by 15 seconds and improves the base damage of these combat abilities by 30%.

This passive ability reduces the reuse time of your Six-Step Pattern line of combat abilities by 15 seconds and increases the base damage of these abilities by 30%.

ID: 19753^4
This passive ability improves your Synergy line of combat abilities (Calanin's, Dreamwalker's, Veilwalker's, Shadewalker's, Doomwalker's, and Firewalker's Synergy.)
Reduces the reuse time of these combat abilities by 15 seconds and improves the base damage by 2%.

This passive ability reduces the reuse time of your Calanin's Synergy line of combat abilities by 15 seconds and increases the base damage of these abilities by 2%.

ID: 19754^4
This passive ability improves your Synergy line of combat abilities (Calanin's, Dreamwalker's, Veilwalker's, Shadewalker's, Doomwalker's, and Firewalker's Synergy.)
Reduces the reuse time of these combat abilities by 15 seconds and improves the base damage by 4%.

This passive ability reduces the reuse time of your Calanin's Synergy line of combat abilities by 15 seconds and increases the base damage of these abilities by 4%.

ID: 19755^4
This passive ability improves your Synergy line of combat abilities (Calanin's, Dreamwalker's, Veilwalker's, Shadewalker's, Doomwalker's, and Firewalker's Synergy.)
Reduces the reuse time of these combat abilities by 15 seconds and improves the base damage by 6%.

This passive ability reduces the reuse time of your Calanin's Synergy line of combat abilities by 15 seconds and increases the base damage of these abilities by 6%.

ID: 19756^4
This passive ability improves your Synergy line of combat abilities (Calanin's, Dreamwalker's, Veilwalker's, Shadewalker's, Doomwalker's, and Firewalker's Synergy.)
Reduces the reuse time of these combat abilities by 15 seconds and improves the base damage by 8%.

This passive ability reduces the reuse time of your Calanin's Synergy line of combat abilities by 15 seconds and increases the base damage of these abilities by 8%.

ID: 19764^4
This passive ability increases the base damage of the strikes that result from your Dragon's Balance combat ability by 10%.
This passive ability increases the base damage of the strikes that occur from your Dragon's Balance combat ability by 10%.

ID: 19765^4
This passive ability increases the base damage of the strikes that result from your Dragon's Balance combat ability by 20%.
This passive ability increases the base damage of the strikes that occur from your Dragon's Balance combat ability by 20%.

ID: 19766^4
This passive ability increases the base damage of the strikes that result from your Dragon's Balance combat ability by 30%.
This passive ability increases the base damage of the strikes that occur from your Dragon's Balance combat ability by 30%.

ID: 19767^4
This passive ability improves your Six-Step Pattern line of combat abilities (Six, Seven, and Eight-Step Pattern.)
Reduces the reuse time of these combat abilities by 3 seconds.

This passive ability reduces the reuse time of your Six-Step Pattern line of combat abilities by 3 seconds.

ID: 19768^4
This passive ability improves your Six-Step Pattern line of combat abilities (Six, Seven, and Eight-Step Pattern.)
Reduces the reuse time of these combat abilities by 6 seconds.

This passive ability reduces the reuse time of your Six-Step Pattern line of combat abilities by 6 seconds.

ID: 19769^4
This passive ability improves your Six-Step Pattern line of combat abilities (Six, Seven, and Eight-Step Pattern.)
Reduces the reuse time of these combat abilities by 9 seconds.

This passive ability reduces the reuse time of your Six-Step Pattern line of combat abilities by 9 seconds.

ID: 19770^4
This passive ability improves your Six-Step Pattern line of combat abilities (Six, Seven, and Eight-Step Pattern.)
Reduces the reuse time of these combat abilities by 12 seconds.

This passive ability reduces the reuse time of your Six-Step Pattern line of combat abilities by 12 seconds.

ID: 19771^4
This passive ability improves your Six-Step Pattern line of combat abilities (Six, Seven, and Eight-Step Pattern.)
Reduces the reuse time of these combat abilities by 15 seconds.

This passive ability reduces the reuse time of your Six-Step Pattern line of combat abilities by 15 seconds.

ID: 19772^4
This passive ability improves your Sting of the Wasp and Sting of the Scorpikis combat abilities.
Reduces the reuse time of these combat abilities by 3 seconds.

This passive ability reduces the reuse time of your Sting of the Wasp and Sting of the Scorpikis combat abilities by 3 seconds.

ID: 19773^4
This passive ability improves your Sting of the Wasp and Sting of the Scorpikis combat abilities.
Reduces the reuse time of these combat abilities by 6 seconds.

This passive ability reduces the reuse time of your Sting of the Wasp and Sting of the Scorpikis combat abilities by 6 seconds.

ID: 19774^4
This passive ability improves your Sting of the Wasp and Sting of the Scorpikis combat abilities.
Reduces the reuse time of these combat abilities by 9 seconds.

This passive ability reduces the reuse time of your Sting of the Wasp and Sting of the Scorpikis combat abilities by 9 seconds.

ID: 19775^4
This passive ability improves your Sting of the Wasp and Sting of the Scorpikis combat abilities.
Reduces the reuse time of these combat abilities by 12 seconds.

This passive ability reduces the reuse time of your Sting of the Wasp and Sting of the Scorpikis combat abilities by 12 seconds.

ID: 19776^4
This passive ability improves your Sting of the Wasp and Sting of the Scorpikis combat abilities.
Reduces the reuse time of these combat abilities by 15 seconds.

This passive ability reduces the reuse time of your Sting of the Wasp and Sting of the Scorpikis combat abilities by 15 seconds.

ID: 19796^4
This passive ability reduces the casting time of your songs by 5%.
This passive ability reduces the cast time of your songs by 5%.

ID: 19797^4
This passive ability extends the duration of your snare songs by 6 seconds per rank.
This passive ability extends the duration of your snare songs by 6 seconds.

ID: 19804^4
This passive ability increases the base damage of your Chant damage-over-time songs by 10% per rank.
This passive ability increases the base damage of your damage-over-time songs by 10%.

ID: 19823^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 65%.
This passive ability increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 65%.

ID: 19833^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 620 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 640 points (scaled to the delay of your weapon).

ID: 19834^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 655 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 675 points (scaled to the delay of your weapon).

ID: 19835^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 700 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 720 points (scaled to the delay of your weapon).

ID: 19856^4
This passive ability improves your Onslaught line of combat abilities (Battery, Onslaught, Incursion, Barrage, and Fellstrike.)
Reduces the reuse time these combat abilities by 10 seconds.

This passive ability reduces the reuse time of your Onslaught line of combat abilities by 10 seconds.

ID: 19859^4
This passive ability reduces the reuse time of your Swiftblade line of combat abilities (Sneak Attack, Thief's Vengeance, Assassin's Strike, Kyv Strike, Ancient: Chaos Strike, Daggerfall, Razorarc, Swiftblade, Daggerlunge, Daggerswipe, Daggerstrike, Daggerthrust, Daggergash, and Daggerslice) by 9 seconds.
This passive ability reduces the reuse time of your Swiftblade line of combat abilities by 9 seconds.

ID: 19860^4
This passive ability reduces the reuse time of your Swiftblade line of combat abilities (Sneak Attack, Thief's Vengeance, Assassin's Strike, Kyv Strike, Ancient: Chaos Strike, Daggerfall, Razorarc, Swiftblade, Daggerlunge, Daggerswipe, Daggerstrike, Daggerthrust, Daggergash, and Daggerslice) by 10 seconds.
This passive ability reduces the reuse time of your Swiftblade line of combat abilities by 10 seconds.

ID: 19891^4
This passive ability improves your Twisted Chance Discipline.
Reduces the reuse time of this discipline by 14 minutes and extends its duration by 6 seconds.

This passive ability reduces the reuse time of your Twisted Chance discipline by 14 minutes and extends its duration by 6 seconds.

ID: 19892^4
This passive ability improves your Twisted Chance Discipline.
Reduces the reuse time of this discipline by 14 minutes and extends its duration by 12 seconds.

This passive ability reduces the reuse time of your Twisted Chance discipline by 14 minutes and extends its duration by 12 seconds.

ID: 19893^4
This passive ability improves your Twisted Chance Discipline.
Reduces the reuse time of this discipline by 14 minutes and extends its duration by 18 seconds.

This passive ability reduces the reuse time of your Twisted Chance discipline by 14 minutes and extends its duration by 18 seconds.

ID: 19894^4
This passive ability reduces the reuse time of your Nimble Discipline by 3 minutes per rank.
This passive ability reduces the reuse time of your Nimble discipline by 3 minutes.

ID: 19896^4
This passive ability extends the duration of your Aspbleeder line of disciplines (Aspbleeder, Arcwork, and Aculeus Discipline) by 6 seconds per rank.
This passive ability extends the duration of your Aspbleeder line of disciplines by 6 seconds.

ID: 19901^4
This passive ability extends the duration of your Easy Mark line of combat abilities (Easy, Simple, Gullible, Wide-Eyed, and Dim-Witted Mark) by 6 seconds per rank.
This passive ability extends the duration of your Easy Mark line of combat abilities by 6 seconds.

ID: 19902^4
This passive ability improves your Fatal Aim and Lethal Aim disciplines.
Reduces the reuse time of these disciplines by 7 minutes.

This passive ability reduces the reuse time of your Fatal Aim and Lethal Aim disciplines by 7 minutes.

ID: 19903^4
This passive ability improves your Fatal Aim and Lethal Aim disciplines.
Reduces the reuse time of these disciplines by 14 minutes.

This passive ability reduces the reuse time of your Fatal Aim and Lethal Aim disciplines by 14 minutes.

ID: 19904^4
This passive ability improves your Fatal Aim and Lethal Aim disciplines.
Reduces the reuse time of these disciplines by 14 minutes and extends their duration by 30 seconds.

This passive ability reduces the reuse time of your Fatal Aim and Lethal Aim disciplines by 14 minutes and extends its duration by 30 seconds.

ID: 19905^4
This passive ability improves your Fatal Aim and Lethal Aim disciplines.
Reduces the reuse time of these disciplines by 14 minutes and extends their duration by 1 minute.

This passive ability reduces the reuse time of your Fatal Aim and Lethal Aim disciplines by 14 minutes and extends its duration by 1 minute.

ID: 19906^4
This passive ability improves your Fatal Aim and Lethal Aim disciplines.
Reduces the reuse time of these disciplines by 14 minutes and extends their duration by 90 seconds.

This passive ability reduces the reuse time of your Fatal Aim and Lethal Aim disciplines by 14 minutes and extends its duration by 1 minute 30 seconds.

ID: 19907^4
This passive ability improves your Fatal Aim and Lethal Aim disciplines.
Reduces the reuse time of these disciplines by 14 minutes, extends their duration by 90 seconds, and increases the base damage of Fatal Aim and Lethal Aim Effect by 10%.

This passive ability reduces the reuse time of your Fatal Aim and Lethal Aim disciplines by 14 minutes, extends its duration by 1 minute 30 seconds, and increases the base damage of its poisonous strike by 10%.

ID: 19908^4
This passive ability improves your Fatal Aim and Lethal Aim disciplines.
Reduces the reuse time of these disciplines by 14 minutes, extends their duration by 90 seconds, and increases the base damage of Fatal Aim and Lethal Aim Effect by 20%.

This passive ability reduces the reuse time of your Fatal Aim and Lethal Aim disciplines by 14 minutes, extends its duration by 1 minute 30 seconds, and increases the base damage of its poisonous strike by 20%.

ID: 19909^4
This passive ability improves your Fatal Aim and Lethal Aim disciplines.
Reduces the reuse time of these disciplines by 14 minutes, extends their duration by 90 seconds, and increases the base damage of Fatal Aim and Lethal Aim Effect by 30%.

This passive ability reduces the reuse time of your Fatal Aim and Lethal Aim disciplines by 14 minutes, extends its duration by 1 minute 30 seconds, and increases the base damage of its poisonous strike by 30%.

ID: 19910^4
This passive ability improves your Onslaught line of combat abilities (Battery, Onslaught, Incursion, Barrage, and Fellstrike.)
Reduces the reuse time these combat abilities by 10 seconds and increases the base damage by 5%.

This passive ability reduces the reuse time of your Onslaught line of combat abilities by 10 seconds and increases its base damage by 15%.

ID: 19911^4
This passive ability improves your Onslaught line of combat abilities (Battery, Onslaught, Incursion, Barrage, and Fellstrike.)
Reduces the reuse time these combat abilities by 10 seconds and increases the base damage by 10%.

This passive ability reduces the reuse time of your Onslaught line of combat abilities by 10 seconds and increases its base damage by 20%.

ID: 19912^4
This passive ability improves your Onslaught line of combat abilities (Battery, Onslaught, Incursion, Barrage, and Fellstrike.)
Reduces the reuse time these combat abilities by 10 seconds and increases the base damage by 15%.

This passive ability reduces the reuse time of your Onslaught line of combat abilities by 10 seconds and increases its base damage by 25%.

ID: 19913^4
This passive ability increases the base damage of your Hack combat abilities by 10%.
This passive ability increases the base damage of your Hack combat ability by 10%.

ID: 19914^4
This passive ability increases the base damage of your Hack combat abilities by 20%.
This passive ability increases the base damage of your Hack combat ability by 20%.

ID: 19915^4
This passive ability increases the base damage of your Hack combat abilities by 30%.
This passive ability increases the base damage of your Hack combat ability by 30%.

ID: 19916^4
This passive ability increases the base damage of the strikes that result from your Reefcrawler Blade combat ability by 5%.
This passive ability increases the base damage of the strikes that occur from your Reefcrawler Blade combat ability by 5%.

ID: 19917^4
This passive ability increases the base damage of the strikes that result from your Reefcrawler Blade combat ability by 10%.
This passive ability increases the base damage of the strikes that occur from your Reefcrawler Blade combat ability by 10%.

ID: 19918^4
This passive ability increases the base damage of the strikes that result from your Reefcrawler Blade combat ability by 15%.
This passive ability increases the base damage of the strikes that occur from your Reefcrawler Blade combat ability by 15%.

ID: 19919^4
This passive ability increases the base damage of your Exuberant Dagger-Throw combat abilities by 20%.
This passive ability increases the base damage of your Exuberant Dagger-Throw combat ability by 20%.

ID: 19920^4
This passive ability increases the base damage of your Exuberant Dagger-Throw combat abilities by 40%.
This passive ability increases the base damage of your Exuberant Dagger-Throw combat ability by 40%.

ID: 19921^4
This passive ability increases the base damage of your Exuberant Dagger-Throw combat abilities by 60%.
This passive ability increases the base damage of your Exuberant Dagger-Throw combat ability by 60%.

ID: 19922^4
This passive ability increases the base damage of your Jugular Hack combat abilities by 10%.
This passive ability increases the base damage of your Jugular Hack combat ability by 10%.

ID: 19923^4
This passive ability increases the base damage of your Jugular Hack combat abilities by 20%.
This passive ability increases the base damage of your Jugular Hack combat ability by 20%.

ID: 19924^4
This passive ability increases the base damage of your Jugular Hack combat abilities by 30%.
This passive ability increases the base damage of your Jugular Hack combat ability by 30%.

ID: 19926^6
A spell which allows the caster to grow a field of crystals to impede the movement of nearby enemies.
Grows a field of crystals at the location you select, which will ensnare enemies every three seconds until it has ensnared %T enemies or until %i seconds have passed.

ID: 19927^6
A spell which allows the caster to grow a field of crystals to impede the movement of nearby enemies.
Grows a field of crystals at the location you select, which will ensnare enemies every three seconds until it has ensnared %T enemies or until %i seconds have passed.

ID: 19928^6
A spell which allows the caster to grow a field of crystals to impede the movement of nearby enemies.
Grows a field of crystals at the location you select, which will ensnare enemies every three seconds until it has ensnared %T enemies or until %i seconds have passed.

ID: 19929^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 9000 damage every 6 seconds for 48 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your slow spells a 75% chance trigger Languid Bite Bleed XVI which deals 9000 damage every 6 seconds for 48 seconds.


ID: 19930^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 9000 damage every 6 seconds for 48 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your slow spells a 75% chance trigger Languid Bite Bleed XVI which deals 9000 damage every 6 seconds for 48 seconds.


ID: 19931^4
This passive ability improves your Ghost of Renewal line of spells (Ghost, Specter, Shade, Shadow, Penumbra, Phantom, Wisp, Shear, and Cloud of Renewal.)
Reduces the reuse time of these spells by 4.5 seconds.

This passive ability reduces the reuse time of your Ghost of Renewal line of spells by 4.5 seconds.

ID: 19932^4
This passive ability improves your Ghost of Renewal line of spells (Ghost, Specter, Shade, Shadow, Penumbra, Phantom, Wisp, Shear, and Cloud of Renewal.)
Reduces the reuse time of these spells by 5 seconds.

This passive ability reduces the reuse time of your Ghost of Renewal line of spells by 5 seconds.

ID: 19935^4
This passive ability improves your Pure Spirit spell.
Ranks 1-3 reduce the casting time by 10, 25, and 50%.
Ranks 4-5 reduce the reuse time of this spell by 3 seconds per rank.
Ranks 6-10 increase your chance to twincast this spell by 10% per rank.

This passive ability reduces the cast time of your Pure Spirit spell by 10%.

ID: 19945^4
This passive ability improves your Ancestral Intervention line of spells (Ancestral, Antecedent's, Ascendant's, Progenitor's, Antecessor's, Historian's, and Prehistoric Intervention.)
Reduces the cast time of these spells by 50%, their reuse time by 90 seconds, and improve the base healing by 2%.

This passive ability reduces the cast time of your Ancestral Intervention line of spells by 50%, reduces its reuse time by 1 minute 30 seconds, and increases its base healing by 2%.

ID: 19946^4
This passive ability improves your Ancestral Intervention line of spells (Ancestral, Antecedent's, Ascendant's, Progenitor's, Antecessor's, Historian's, and Prehistoric Intervention.)
Reduces the cast time of these spells by 50%, their reuse time by 90 seconds, and improve the base healing by 4%.

This passive ability reduces the cast time of your Ancestral Intervention line of spells by 50%, reduces its reuse time by 1 minute 30 seconds, and increases its base healing by 4%.

ID: 19947^4
This passive ability improves your Ancestral Intervention line of spells (Ancestral, Antecedent's, Ascendant's, Progenitor's, Antecessor's, Historian's, and Prehistoric Intervention.)
Reduces the cast time of these spells by 50%, their reuse time by 90 seconds, and improve the base healing by 6%.

This passive ability reduces the cast time of your Ancestral Intervention line of spells by 50%, reduces its reuse time by 1 minute 30 seconds, and increases its base healing by 6%.

ID: 19948^4
This passive ability improves your Ancestral Intervention line of spells (Ancestral, Antecedent's, Ascendant's, Progenitor's, Antecessor's, Historian's, and Prehistoric Intervention.)
Reduces the cast time of these spells by 50%, their reuse time by 90 seconds, and improve the base healing by 8%.

This passive ability reduces the cast time of your Ancestral Intervention line of spells by 50%, reduces its reuse time by 1 minute 30 seconds, and increases its base healing by 8%.

ID: 19965^4
This passive ability grants your frenzy attacks a 8% chance to unleash an additional frenzy attack with a base damage of 500.
This passive ability grants your frenzy attacks an 8% chance to trigger an additional frenzy skill attack with a base damage of 500.

ID: 19966^4
This passive ability grants your frenzy attacks a 9% chance to unleash an additional frenzy attack with a base damage of 750.
This passive ability grants your frenzy attacks a 9% chance to trigger an additional frenzy skill attack with a base damage of 750.

ID: 19967^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1000.
This passive ability grants your frenzy attacks a 15% chance to trigger an additional frenzy skill attack with a base damage of 1000.

ID: 19968^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200.
This passive ability grants your frenzy attacks a 15% chance to trigger an additional frenzy skill attack with a base damage of 1200.

ID: 19969^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200 with a 5% chance for this strike to hit twice.
This passive ability grants your frenzy attacks a 15% chance to trigger an additional frenzy skill attack with a base damage of 1200 with a 5% chance for this strike to hit twice.

ID: 19970^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200 with a 10% chance for this strike to hit twice.
This passive ability grants your frenzy attacks a 15% chance to trigger an additional frenzy skill attack with a base damage of 1200 with a 10% chance for this strike to hit twice.

ID: 19971^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200 with a 15% chance for this strike to hit twice.
This passive ability grants your frenzy attacks a 15% chance to trigger an additional frenzy skill attack with a base damage of 1200 with a 15% chance for this strike to hit twice.

ID: 19972^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200 with a 20% chance for this strike to hit twice.
This passive ability grants your frenzy attacks a 15% chance to trigger an additional frenzy skill attack with a base damage of 1200 with a 20% chance for this strike to hit twice.

ID: 19992^4
This passive ability prevents components used in the summoning of pets from being expended and provides a 10% chance to not consume reagents for any spells.
This passive ability prevents components used in the summoning of pets from being expended and provides a 10% chance to not consume spell reagents.
This excludes spells that summon items.


ID: 19993^4
This passive ability prevents components used in the summoning of pets from being expended and provides a 25% chance to not consume reagents for any spells.
This passive ability prevents components used in the summoning of pets from being expended and provides a 25% chance to not consume spell reagents.
This excludes spells that summon items.


ID: 19994^4
This passive ability prevents components used in the summoning of pets from being expended and provides a 50% chance to not consume reagents for any spells.
This passive ability prevents components used in the summoning of pets from being expended and provides a 50% chance to not consume spell reagents.
This excludes spells that summon items.


ID: 19995^4
This passive ability prevents components used in the summoning of pets from being expended and provides a 60% chance to not consume reagents for any spells.
This passive ability prevents components used in the summoning of pets from being expended and provides a 60% chance to not consume spell reagents.
This excludes spells that summon items.


ID: 19996^4
This passive ability prevents components used in the summoning of pets from being expended and provides a 65% chance to not consume reagents for any spells.
This passive ability prevents components used in the summoning of pets from being expended and provides a 65% chance to not consume spell reagents.
This excludes spells that summon items.


ID: 19997^4
This passive ability prevents components used in the summoning of pets from being expended and provides a 70% chance to not consume reagents for any spells.
This passive ability prevents components used in the summoning of pets from being expended and provides a 70% chance to not consume spell reagents.
This excludes spells that summon items.


ID: 20000^4
This ability, when activated, will remove all 'Item Effect' abilities you currently possess.
This ability, when activated, removes all Item Effect abilities you currently possess.

ID: 20001^4
Fixation of Ro TEST
This passive ability increases the base damage of your damage-over-time songs by 130%.

ID: 20002^4
Blessing of Ro TEST
This passive ability increases the base damage of your damage-over-time songs by 140%.

ID: 20003^4
Blessing of Ro TEST
This passive ability increases the base damage of your damage-over-time songs by 150%.

ID: 21441^4
This passive ability improves your Reckless Regeneration and Reckless Rejuvenation spells.
Reduces the reuse time of these spells by 0.5 seconds.

This passive ability reduces the reuse time of your Reckless Regeneration and Reckless Rejuvenation spells by 0.5 seconds.

ID: 21442^4
This passive ability improves your Reckless Regeneration and Reckless Rejuvenation spells.
Reduces the reuse time of these spells by 1 second.

This passive ability reduces the reuse time of your Reckless Regeneration and Reckless Rejuvenation spells by 1 second.

ID: 21443^4
This passive ability improves your Reckless Regeneration and Reckless Rejuvenation spells.
Reduces the reuse time of these spells by 1.5 seconds.

This passive ability reduces the reuse time of your Reckless Regeneration and Reckless Rejuvenation spells by 1.5 seconds.

ID: 21444^4
This passive ability improves your Reckless Regeneration and Reckless Rejuvenation spells.
Reduces the reuse time of these spells by 2 seconds.

This passive ability reduces the reuse time of your Reckless Regeneration and Reckless Rejuvenation spells by 2 seconds.

ID: 21485^4
This passive ability improves your Ghost of Renewal line of spells (Ghost, Specter, Shade, Shadow, Penumbra, Phantom, Wisp, Shear, and Cloud of Renewal.)
Reduces the reuse time of these spells by 5 seconds and improves the base healing of these spells by 2%.

This passive ability reduces the reuse time of your Ghost of Renewal line of spells by 5 seconds and increases its base healing by 2%.

ID: 21486^4
This passive ability improves your Ghost of Renewal line of spells (Ghost, Specter, Shade, Shadow, Penumbra, Phantom, Wisp, Shear, and Cloud of Renewal.)
Reduces the reuse time of these spells by 5 seconds and improves the base healing of these spells by 4%.

This passive ability reduces the reuse time of your Ghost of Renewal line of spells by 5 seconds and increases its base healing by 4%.

ID: 21487^4
This passive ability improves your Ghost of Renewal line of spells (Ghost, Specter, Shade, Shadow, Penumbra, Phantom, Wisp, Shear, and Cloud of Renewal.)
Reduces the reuse time of these spells by 5 seconds and improves the base healing of these spells by 6%.

This passive ability reduces the reuse time of your Ghost of Renewal line of spells by 5 seconds and increases its base healing by 6%.

ID: 21488^4
This passive ability improves your Ghost of Renewal line of spells (Ghost, Specter, Shade, Shadow, Penumbra, Phantom, Wisp, Shear, and Cloud of Renewal.)
Reduces the reuse time of these spells by 5 seconds and improves the base healing of these spells by 8%.

This passive ability reduces the reuse time of your Ghost of Renewal line of spells by 5 seconds and increases its base healing by 8%.

ID: 21489^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 7000 damage every 6 seconds for 36 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot VIII which deals 7000 damage every 6 seconds for 36 seconds.


ID: 21490^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 7000 damage every 6 seconds for 36 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot VIII which deals 7000 damage every 6 seconds for 36 seconds.


ID: 21662^4
This passive ability improves your Combust and Burn Bones spells.
Rank 1 extends the duration of Smoldering Bones by 6 seconds.
Ranks 2-9 increase the base damage of these spells by 2% per rank.

This passive ability extends the duration of your Combust Bones spell by 6 seconds.

ID: 21677^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 1000 points.
This passive ability increases the damage done by your spells and abilities by 1000 points.

ID: 21678^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 1100 points.
This passive ability increases the damage done by your spells and abilities by 1100 points.

ID: 21679^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 1200 points.
This passive ability increases the damage done by your spells and abilities by 1200 points.

ID: 21683^4
This passive ability imbues your level 95 or higher direct damage spells with a cast time of at least 3 seconds and a mana cost of at least 10 with a chance to trigger Arcane Fusion which deals 100000 damage.
This passive ability imbues your level 95 or higher direct damage spells that have a cast time of at least 3 seconds and a mana cost of at least 10 with a chance to trigger Arcane Fusion II, which deals an additional 100000 damage to your target.

ID: 21871^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 125% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 125% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.

ID: 21872^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.

ID: 21873^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 70% chance to not consume reagents for any spell, allows Reclaim Energy to return 275% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 25%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 70% chance to not consume reagents for any spell, allows Reclaim Energy to return 275% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 25%.

ID: 21874^4
This passive ability prevents components used in the summoning of pets from being expended, allows Reclaim Energy to return 110% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.
This passive ability prevents components used in the summoning of pets from being expended, allows Reclaim Energy to return 110% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.

ID: 21875^4
This passive ability prevents components used in the summoning of pets from being expended, allows Reclaim Energy to return 125% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.
This passive ability prevents components used in the summoning of pets from being expended, allows Reclaim Energy to return 125% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.

ID: 21876^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 150% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 150% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.

ID: 21877^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 175% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 175% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.

ID: 21878^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 200% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 200% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.

ID: 21879^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume reagents for any spell, allows Reclaim Energy to return 225% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume reagents for any spell, allows Reclaim Energy to return 225% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.

ID: 21880^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.

ID: 21881^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 70% chance to not consume reagents for any spell, allows Reclaim Energy to return 275% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 70% chance to not consume reagents for any spell, allows Reclaim Energy to return 275% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.

ID: 21882^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 70% chance to not consume reagents for any spell, allows Reclaim Energy to return 300% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 25%.
This passive ability prevents components used in the summoning of pets from being expended, provides a 70% chance to not consume reagents for any spell, allows Reclaim Energy to return 300% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 25%.

ID: 21886^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet and nearby pets with a Theft of Essence, increasing their evasion by 26%, max health by 6000 points, and attack rating by 300 (1800 for swarm pets) points for 4 minutes.
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet and nearby pets with Theft of Essence VII, increasing their evasion by 26%, maximum health by 6000 points, attack speed by 15%, and attack power by 300 (1800 for swarm pets) points for 4 minutes.

ID: 21887^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet and nearby pets with a Theft of Essence, increasing their evasion by 26%, max health by 8000 points, and attack rating by 500 (2250 for swarm pets) points for 4 minutes.
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet and nearby pets with Theft of Essence VIII, increasing their evasion by 26%, maximum health by 8000 points, attack speed by 20%, and attack power by 500 (2250 for swarm pets) points for 4 minutes.

ID: 21888^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet and nearby pets with a Theft of Essence, increasing their evasion by 26%, max health by 10000 points, and attack rating by 750 (2750 for swarm pets) points for 4 minutes.
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet and nearby pets with Theft of Essence IX, increasing their evasion by 26%, maximum health by 10000 points, attack speed by 25%, and attack power by 750 (2750 for swarm pets) points for 4 minutes.

ID: 21889^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 25% chance to trigger Steel Vengeance X, which strikes your target for 40000 damage.
This passive ability grants your Shock of Silvered line of spells a 25% chance to trigger Steel Vengeance X, which deals an additional 40000 damage to your target.

ID: 22005^4
This passive ability gives your Fickle spells (Fickle Fire, Inferno, Pyroclasm, Blaze, Flare, Flames, Magma, and Conflagration) a second 34% chance to trigger their recourse effects offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.
Rank 4 improves your Flames of Power effect allowing it to increase the damage of 2 spells.

This passive ability grants your Fickle Fire line of spells an additional 34% chance to trigger its recourse, offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.
As a passive effect, this ability allows Flames of Power to increase the damage of 2 spells.


ID: 22017^4
This passive ability reduces the reuse time of your Night's Endless Terror spell by 5 seconds per rank.
This passive ability reduces the reuse time of your Night's Endless Terror spell by 5 seconds.

ID: 22075^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 600 damage and decreasing their attack power by 100 points for 1 minute.
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw II which deals 600 damage and reduces their attack power by 100 points for 1 minute.

ID: 22076^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 900 damage and decreasing their attack power by 150 points for 1 minute.
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw III which deals 900 damage and reduces their attack power by 150 points for 1 minute.

ID: 22077^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 1200 damage and decreasing their attack power by 200 points for 1 minute.
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw IV which deals 1200 damage and reduces their attack power by 200 points for 1 minute.

ID: 22084^4
This passive ability reduces the reuse time of your Ferocity spells (Ruthless, Vicious, Savage, Callous, Brutal, Shared Brutal, Merciless, and Shared Merciless Ferocity) by 6 seconds per rank.
This passive ability reduces the reuse time of your Ferocity line of spells by 6 seconds.

ID: 22136^4
This passive ability improves your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, Tempest, and Storm of Claws.)
Reduces reuse time of these combat abilities by 5 second and increases their base damage by 5%.

This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 5 seconds and increases its base damage by 5%.

ID: 22137^4
This passive ability improves your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, Tempest, and Storm of Claws.)
Reduces reuse time of these combat abilities by 5 second and increases their base damage by 10%.

This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 5 seconds and increases its base damage by 10%.

ID: 22138^4
This passive ability improves your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, Tempest, and Storm of Claws.)
Reduces reuse time of these combat abilities by 5 second and increases their base damage by 15%.

This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 5 seconds and increases its base damage by 15%.

ID: 22141^4
This passive ability allows you to give your temporary pet commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.

This passive ability allows you to give commands to your temporary pets. Hotkeys for these commands can be created using the pet control window.
Swarm and Qswarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.


ID: 22178^4
This passive ability gives your throwing axes a 2% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 20% for 18 seconds.
This blow will imbue you with Screaming Fury which reduces your weapon delay by 12.5% for 18 seconds.

This passive ability grants your throwing attacks a 2% chance to strike your target with Screaming Axes II which increases the damage that they take from throwing attacks by 20% for 18 seconds and imbues you with Screaming Fury I, which reduces your base weapon delay by 12.5% for 18 seconds.

ID: 22181^4
This passive ability gives you a 25% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.
This passive ability grants your Axe of Rallos line of combat abilities a 25% chance to trigger Frenzied Axe II, an additional 2-hand slash skill attack with a base damage of 491.

ID: 22182^4
This passive ability gives you a 30% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.
This passive ability grants your Axe of Rallos line of combat abilities a 30% chance to trigger Frenzied Axe II, an additional 2-hand slash skill attack with a base damage of 491.

ID: 22183^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 27%.
This passive ability increases the base damage of your frenzy attacks by 27%.

ID: 22184^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 31%.
This passive ability increases the base damage of your frenzy attacks by 31%.

ID: 22185^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 35%.
This passive ability increases the base damage of your frenzy attacks by 35%.

ID: 22186^4
This passive ability gives you a 60% chance to strike your opponent with a 5th and 20% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 6% chance to strike your opponent with an additional frenzied axe.

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 60% and another 20% chance and your throwing attacks a 6% chance to strike your opponent with Frenzied Volley XIV, an additional throwing skill attack with a base damage of 111.

ID: 22204^4
This passive ability reduces the reuse time of your Battle Focus Discipline by 2.5 minutes per rank.
This passive ability reduces the reuse time of your Battle Focus discipline by 2 minutes 30 seconds.

ID: 22256^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Rank 8 allows you to swap your current pet with your suspended pet.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.

This ability, when activated, allows you to suspend and recall your summoned pet at will, and allows you to swap your current pet with your suspended pet.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.


ID: 22257^4
This passive ability reduces how much incoming melee attacks push you back by 10% per rank.
This passive ability reduces how far incoming melee attacks push you backward by 10%.

ID: 22262^4
This passive ability reduces how much incoming melee attacks push you back by 10% per rank.
This passive ability reduces how far incoming melee attacks push you backward by 10%.

ID: 22267^4
This passive ability reduces how much incoming melee attacks push you back by 10% per rank.
This passive ability reduces how far incoming melee attacks push you backward by 10%.

ID: 22272^4
This passive ability reduces how much incoming melee attacks push you back by 10% per rank.
This passive ability reduces how far incoming melee attacks push you backward by 10%.

ID: 22275^4
This passive ability reduces how much incoming melee attacks push you back by 10% per rank.
This passive ability reduces how far incoming melee attacks push you backward by 10%.

ID: 22278^4
This passive ability raises the maximum that your endurance regeneration can be increased with items by 1 point per rank.
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 1 point.

ID: 22322^4
This passive ability grants a 1% chance per rank to perform a twincast each time you activate a skill attack combat ability.
This passive ability grants a 1% chance to twincast skill attack combat abilities that cost at least 10 endurance.

ID: 22327^4
This passive ability improves your Reckless Regeneration and Reckless Rejuvenation spells.
Reduces the reuse time of these spells by 2.5 seconds.

This passive ability reduces the reuse time of your Reckless Regeneration and Reckless Rejuvenation spells by 2.5 seconds.

ID: 22328^4
This passive ability improves your Reckless Regeneration and Reckless Rejuvenation spells.
Reduces the reuse time of these spells by 3 seconds.

This passive ability reduces the reuse time of your Reckless Regeneration and Reckless Rejuvenation spells by 3 seconds.

ID: 22329^4
This passive ability improves your Reckless Regeneration and Reckless Rejuvenation spells.
Reduces the reuse time of these spells by 3.5 seconds.

This passive ability reduces the reuse time of your Reckless Regeneration and Reckless Rejuvenation spells by 3.5 seconds.

ID: 22330^4
This passive ability improves your Reckless Regeneration and Reckless Rejuvenation spells.
Reduces the reuse time of these spells by 4 seconds.

This passive ability reduces the reuse time of your Reckless Regeneration and Reckless Rejuvenation spells by 4 seconds.

ID: 22331^4
This passive ability improves your Reckless Regeneration and Reckless Rejuvenation spells.
Reduces the reuse time of these spells by 4.5 seconds.

This passive ability reduces the reuse time of your Reckless Regeneration and Reckless Rejuvenation spells by 4.5 seconds.

ID: 22332^4
This passive ability improves your Reckless Regeneration and Reckless Rejuvenation spells.
Reduces the reuse time of these spells by 5 seconds.

This passive ability reduces the reuse time of your Reckless Regeneration and Reckless Rejuvenation spells by 5 seconds.

ID: 22333^4
This passive ability improves your Reckless Regeneration and Reckless Rejuvenation spells.
Reduces the reuse time of these spells by 5 seconds and improves the base healing of these spells by 2%.

This passive ability reduces the reuse time of your Reckless Regeneration and Reckless Rejuvenation spells by 5 seconds and increases its base healing by 2%.

ID: 22334^4
This passive ability improves your Reckless Regeneration and Reckless Rejuvenation spells.
Reduces the reuse time of these spells by 5 seconds and improves the base healing of these spells by 4%.

This passive ability reduces the reuse time of your Reckless Regeneration and Reckless Rejuvenation spells by 5 seconds and increases its base healing by 4%.

ID: 22335^4
This passive ability improves your Reckless Regeneration and Reckless Rejuvenation spells.
Reduces the reuse time of these spells by 5 seconds and improves the base healing of these spells by 6%.

This passive ability reduces the reuse time of your Reckless Regeneration and Reckless Rejuvenation spells by 5 seconds and increases its base healing by 6%.

ID: 22336^4
This passive ability improves your Reckless Regeneration and Reckless Rejuvenation spells.
Reduces the reuse time of these spells by 5 seconds and improves the base healing of these spells by 8%.

This passive ability reduces the reuse time of your Reckless Regeneration and Reckless Rejuvenation spells by 5 seconds and increases its base healing by 8%.

ID: 22553^6
A magical splash of runedust which temporarily reduces a target's melee attack speed, movement rate, OR armor protection.
A magical splash of runedust which has a #3% chance to inflict *$3%N, a #4% chance to inflict *$4%N, or a #5% chance to inflict *$5%N on up to %T targets surrounding the location you select.

ID: 22554^6
A magical splash of runedust which temporarily reduces a target's melee attack speed, movement rate, OR armor protection.
A magical splash of runedust which has a #3% chance to inflict *$3%N, a #4% chance to inflict *$4%N, or a #5% chance to inflict *$5%N on up to %T targets surrounding the location you select.

ID: 22555^6
A magical splash of runedust which temporarily reduces a target's melee attack speed, movement rate, OR armor protection.
A magical splash of runedust which has a #3% chance to inflict *$3%N, a #4% chance to inflict *$4%N, or a #5% chance to inflict *$5%N on up to %T targets surrounding the location you select.

ID: 22559^6
A free-target area damage ability which damages up to five targets within a 30' radius.
Calls down a splash of brimstone which will deal up to @1 damage every three seconds in the area surrounding the location you select. The brimstone splashes will end after %i seconds or after damaging %T targets.

ID: 22560^6
A free-target area damage ability which damages up to five targets within a 30' radius.
Calls down a splash of brimstone which will deal up to @1 damage every three seconds in the area surrounding the location you select. The brimstone splashes will end after %i seconds or after damaging %T targets.

ID: 22561^6
A free-target area damage ability which damages up to five targets within a 30' radius.
Calls down a splash of brimstone which will deal up to @1 damage every three seconds in the area surrounding the location you select. The brimstone splashes will end after %i seconds or after damaging %T targets.

ID: 23129^4
This passive ability improves your Research skill.
Ranks 1-3 reduce the chance of failing Research combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability reduces the chance of failing Research recipes by 10%.

ID: 23172^4
This passive ability improves your Fishing skill.
Ranks 1-3 reduce the chance of failing Fishing combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

This passive ability reduces the chance of failing Fishing recipes by 10%.

ID: 23185^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 63%, avoidance by 58%, and its base armor class by 1850 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 63%, avoidance by 58%, and base armor class (prior to soft cap multipliers) by 1850 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 23186^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 65%, avoidance by 60%, and its base armor class by 1900 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 65%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 1900 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 23187^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 69%, avoidance by 60%, and its base armor class by 1950 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 69%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 1950 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 23188^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2000 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2000 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 23189^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 59%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 59%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 23190^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 61%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 61%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 23191^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 63%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 63%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 23192^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 65%, avoidance by 58%, and its base armor class by 1850 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 65%, avoidance by 58%, and base armor class (prior to soft cap multipliers) by 1850 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 23193^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 67%, avoidance by 60%, and its base armor class by 1900 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 67%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 1900 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 23194^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 69%, avoidance by 60%, and its base armor class by 1900 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 69%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 1900 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 23195^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 1950 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 1950 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 23196^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 63%, avoidance by 58%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 63%, avoidance by 58%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 23197^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 65%, avoidance by 60%, and its base armor class by 1850 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 65%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 1850 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 23635^6
Consumes *%R#1 mana to deal #1 damage initially and #2 damage every 6 seconds for %z.
Consumes *%R#1 mana to deal #1 damage initially and #2 damage every 6 seconds for %z.
This spell cannot be twincast.


ID: 25264^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.

ID: 25265^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.

ID: 25266^6
Braces your body to withstand the next three incoming melee attacks, reducing damage done.
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.

ID: 25267^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 25268^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 25269^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or three attacks.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 25297^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 25298^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 25299^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 25586^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 25587^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 25588^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 25722^6
Calls a cyclone of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 25723^6
Calls a cyclone of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 25724^6
Calls a cyclone of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 26546^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.

ID: 26547^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.

ID: 26548^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.

ID: 26566^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 26567^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 26568^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 26616^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 26617^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 26618^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 26662^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.

ID: 26663^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.

ID: 26664^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.

ID: 26671^6
A hailstorm rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
A hailstorm rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The storm will fade after damaging %T creatures or after %i seconds.

ID: 26672^6
A hailstorm rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
A hailstorm rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The storm will fade after damaging %T creatures or after %i seconds.

ID: 26673^6
A hailstorm rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
A hailstorm rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The storm will fade after damaging %T creatures or after %i seconds.

ID: 26763^6
Conjures melted rhyolite to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 26764^6
Conjures melted rhyolite to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 26765^6
Conjures melted rhyolite to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 26829^6
Creates a rain of daggers that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 26830^6
Creates a rain of daggers that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 26831^6
Creates a rain of daggers that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 28308^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.

ID: 28309^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.

ID: 28310^6
Braces your body to withstand the next three incoming melee attacks, reducing damage done.
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.

ID: 28311^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 28312^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 28313^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or three attacks.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 28347^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 28348^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 28349^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 28663^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 28664^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 28665^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 28815^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 28816^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 28817^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 29376^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 29377^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 29378^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 29669^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.

ID: 29670^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.

ID: 29671^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.

ID: 29690^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 29691^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 29692^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 29741^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 29742^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 29743^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 29787^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.

ID: 29788^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.

ID: 29789^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.

ID: 29796^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.

ID: 29797^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.

ID: 29798^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.

ID: 29885^6
Conjures molten steel to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 29886^6
Conjures molten steel to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 29887^6
Conjures molten steel to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

ID: 29955^6
Creates a rain of razors that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 29956^6
Creates a rain of razors that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 29957^6
Creates a rain of razors that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

ID: 30050^4
Increases your maximum hit points, mana, endurance as well as how far below zero your hit points can fall before you die by 25 points per rank.

Complete special achievements to progress this ability.

This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 25 points.

Complete special achievements to progress this ability.


ID: 30100^4
Increases your armor class, attack power and the maximum amount of attack you can gain from items by 10 points per rank.

Complete special achievements to progress this ability.

This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 10 points.

Complete special achievements to progress this ability.


ID: 30150^4
Increases your base statistics and the maximum that your base statistics can be increased by items and spells by 5 points per rank. Additionally this ability increases your natural hit point, mana and endurance regeneration and the maximum that your hit point and mana regeneration can be increased by items by 2 points per rank.

Complete special achievements to progress this ability.

This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 5 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 2 points.

Complete special achievements to progress this ability.


ID: 31103^4
This passive ability gives your critical melee attacks a 90% chance to deal 146200 damage to level 98 and lower NPC targets with 10.5% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 146200 damage to level 98 and lower NPC targets with 10.5% or less health.

ID: 31104^4
This passive ability gives your critical melee attacks a 90% chance to deal 160750 damage to level 100 and lower NPC targets with 10.5% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 160750 damage to level 100 and lower NPC targets with 10.5% or less health.

ID: 31105^4
This passive ability gives your critical melee attacks a 90% chance to deal 176800 damage to level 102 and lower NPC targets with 10.5% or less health.
This passive ability grants your critical melee attacks a 90% chance to deal 176800 damage to level 102 and lower NPC targets with 10.5% or less health.

ID: 31195^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 200 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 45%, your triple attack skill cap by 200 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.


ID: 31196^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 210 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 46%, your triple attack skill cap by 210 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.


ID: 31197^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 220 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 46%, your triple attack skill cap by 220 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.


ID: 31198^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 230 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 47%, your triple attack skill cap by 230 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.


ID: 31199^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 240 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 47%, your triple attack skill cap by 240 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.


ID: 31200^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 250 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 48%, your triple attack skill cap by 250 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.


ID: 31201^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 260 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 48%, your triple attack skill cap by 260 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.


ID: 31202^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 270 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 49%, your triple attack skill cap by 270 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.


ID: 31203^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 280 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 49%, your triple attack skill cap by 280 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.


ID: 31204^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 300 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 50%, your triple attack skill cap by 300 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.


ID: 31218^4
This passive ability increases the chance you will not be interrupted by taking melee damage when activating spells from items by 40%.
This passive ability reduces the chance that taking melee damage will interrupt your spell casting when activating items by 40%.

ID: 31219^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 400 endurance and increases your base melee damage by 45% as well as your endurance regeneration by 200 points every 6 seconds for 36 seconds.
This passive ability grants your killing blows against non-trivial enemies a 90% chance to trigger Killing Spree IV which instantly restores 400 endurance, increases your base melee damage by 45%, and your endurance regeneration by 200 points every 6 seconds for 36 seconds.

ID: 31220^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 400 endurance and increases your base melee damage by 45% as well as your endurance regeneration by 200 points every 6 seconds for 42 seconds.
This passive ability grants your killing blows against non-trivial enemies a 90% chance to trigger Killing Spree V which instantly restores 400 endurance, increases your base melee damage by 45%, and your endurance regeneration by 200 points every 6 seconds for 42 seconds.

ID: 31235^4
This passive ability grants your kick attacks a 10% chance to strike your enemy with a stunning blow. This effect can stun targets up to level 113 for 1.0 seconds.
This passive ability grants your kick attacks a 10% chance to stun targets up to level 113 for 1.0 seconds.

ID: 31239^4
This passive ability increases the base damage of your critical melee attacks by 213%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 215%.
This bonus applies to the 7 standard weapon skills.


ID: 31254^4
This passive ability grants you a chance to trigger Phalanx of Fury on attackers when struck in melee combat, which increases their hatred for you by 5000 points.
This passive ability grants you a chance (with a 300% bonus) to trigger Phalanx of Fury II on attackers when struck in melee combat, which increases their hatred for you by 5000 points.

ID: 31267^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).
Level 106-110 spells trigger Gift of Mana (110).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).
Level 106-110 spells trigger Gift of Mana (110).


ID: 31268^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).
Level 106-110 spells trigger Gift of Mana (110).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).
Level 106-110 spells trigger Gift of Mana (110).


ID: 31269^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gracious Gift of Mana for each memeber of your group, which reduces the mana cost of their next spell to 1 point for 18 seconds.
Level 96-105 spells trigger Gracious Gift of Mana (105).
Level 106-110 spells trigger Gracious Gift of Mana (110).

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gracious Gift of Mana on your group which reduces the mana cost of their next spell to 1 point for 18 seconds.
Level 96-105 spells trigger Gracious Gift of Mana (105).
Level 106-110 spells trigger Gracious Gift of Mana (110).


ID: 31298^4
This passive ability gives your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing, which heals 9000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 2000 health.
This passive ability grants your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLV, which heals 9000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life V which instantly heals your target for 2000 health.

ID: 31299^4
This passive ability gives your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing, which heals 9500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 2500 health.
This passive ability grants your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLVI, which heals 9500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life VI which instantly heals your target for 2500 health.

ID: 31300^4
This passive ability gives your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing, which heals 10000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 3000 health.
This passive ability grants your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLVII, which heals 10000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life VII which instantly heals your target for 3000 health.

ID: 31305^4
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana an 8% chance to bestow your group with Tunare's Grace, which heals them for 15000 health.
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana an 8% chance to bestow your group with Tunare's Grace II, which heals them for 15000 health.

ID: 31306^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 13% chance to bestow your group with Soothing Feedback, which heals them for 10000 health.
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 13% chance to bestow your group with Soothing Feedback II, which heals them for 10000 health.

ID: 31307^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 14% chance to bestow your group with Soothing Feedback, which heals them for 10000 health.
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 14% chance to bestow your group with Soothing Feedback II, which heals them for 10000 health.

ID: 31308^4
This passive ability gives your level 80-110 spells that cure disease, poison, curse, or corruption a 35% chance to heal your target for 11000 health.
This passive ability grants your level 80-110 spells that cure disease, poison, curse, or corruption a 35% chance to heal your target for 11000 health.

ID: 31309^4
This passive ability gives your level 80-110 spells that cure disease, poison, curse, or corruption a 35% chance to heal your target for 12000 health.
This passive ability grants your level 80-110 spells that cure disease, poison, curse, or corruption a 35% chance to heal your target for 12000 health.

ID: 31310^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 6000 and protects them against 15% of incoming melee damage up to 11000 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XXIV, which instantly heals them for 6000 and protects them against 15% of incoming melee damage up to 11000 total damage for 1 minute.

ID: 31311^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 7000 and protects them against 18% of incoming melee damage up to 11500 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XXV, which instantly heals them for 7000 and protects them against 18% of incoming melee damage up to 11500 total damage for 1 minute.

ID: 31312^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 8000 and protects them against 20% of incoming melee damage up to 12000 total damage for 1 minute.
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XXVI, which instantly heals them for 8000 and protects them against 20% of incoming melee damage up to 12000 total damage for 1 minute.

ID: 31320^4
This passive ability grants you a 44% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 500 and base melee damage by 145% for 1.5 minutes.
This passive ability grants your killing blows against non-trivial enemies a 44% chance to trigger Blessing of the Faithful XIII which increases your base melee damage by 145% and base armor class (prior to soft cap multipliers) by 500 points for 1 minute 30 seconds.

ID: 31321^4
This passive ability grants you a 45% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 700 and base melee damage by 150% for 1.5 minutes.
This passive ability grants your killing blows against non-trivial enemies a 45% chance to trigger Blessing of the Faithful XIV which increases your base melee damage by 150% and base armor class (prior to soft cap multipliers) by 700 points for 1 minute 30 seconds.

ID: 31322^4
This passive ability grants you as 28% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 700 points and returns 70% of your melee damage as health for 1.6 minutes.

This passive ability grants your killing blows against non-trivial enemies a 28% chance to trigger Mortal Coil XIII which increases your base armor class (prior to soft cap multipliers) by 700 points and returns 70% of your melee damage as health for 1 minute 36 seconds.

ID: 31323^4
This passive ability grants you as 30% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 800 points and returns 70% of your melee damage as health for 1.6 minutes.

This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XIV which increases your base armor class (prior to soft cap multipliers) by 800 points and returns 70% of your melee damage as health for 1 minute 36 seconds.

ID: 31324^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 4000 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XVIII, which heals them for 4000 health.

ID: 31325^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 4500 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XIX, which heals them for 4500 health.

ID: 31326^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 5000 health.
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XX, which heals them for 5000 health.

ID: 31327^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 2750 health.
This passive ability grants your melee attacks a chance (with a 10% bonus) to trigger Blessing of Life XX which heals you for 2750 health.

ID: 31330^4
This passive ability gives your archery attacks a chance to deal 196000 damage to your NPC target if they are humanoid and level 105 or lower.
This passive ability grants your archery attacks a chance to deal 196000 damage to your NPC target if they are humanoid and level 105 or lower.

ID: 31331^4
This passive ability gives your archery attacks a chance to deal 208000 damage to your NPC target if they are humanoid and level 107 or lower.
This passive ability grants your archery attacks a chance to deal 208000 damage to your NPC target if they are humanoid and level 107 or lower.

ID: 31332^4
This passive ability gives your archery attacks a chance to deal 220000 damage to your NPC target if they are humanoid and level 109 or lower.
This passive ability grants your archery attacks a chance to deal 220000 damage to your NPC target if they are humanoid and level 109 or lower.

ID: 31339^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 14000 damage and has an 11% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

This passive ability allows your kick attacks to trigger Ferocious Kick XI which deals 14000 damage and has an 11% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.

ID: 31340^4
This passive ability imbues your archery attacks with a 1.5% chance to strike your enemy with a 1350 point base damage Archery skill attack.
This passive ability grants your archery attacks a 1.5% chance to strike your enemy a 1350 point base damage Archery skill attack.

ID: 31343^4
This passive ability grants you an 86% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 600 endurance, 1200 mana, and increases your melee damage by 55% for 48 seconds.
This passive ability grants your killing blows against non-trivial enemies an 86% chance to trigger Hunter's Fury XII which instantly restores 600 endurance, 1200 mana, and increases your base melee damage by 55% for 48 seconds.

ID: 31346^4
This passive ability increases the minimum damage you deal with archery attacks by 650 points.
This passive ability increases the minimum damage you deal with archery attacks by 500 points (scaled to the delay of your weapon).

ID: 31347^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 600 points and with 2-handed melee attacks by 1150 points.
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 465 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 710 points (scaled to the delay of your weapon).

ID: 31354^4
This passive ability increases your chance to twincast level 100 and higher lifetap spells by 9%.
This passive ability grants a 9% chance to twincast level 100 and higher lifetap spells.

ID: 31360^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 7200 points of melee damage per hit up to a total of 36000 damage for 1 minute or up to 5 hits.
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XIII which absorbs up to 7200 points of melee damage per hit up to a total of 36000 damage for 1 minute.

ID: 31361^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 7600 points of melee damage per hit up to a total of 38000 damage for 1 minute or up to 5 hits.
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XIV which absorbs up to 7600 points of melee damage per hit up to a total of 38000 damage for 1 minute.

ID: 31362^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 8000 points of melee damage per hit up to a total of 40000 damage for 1 minute or up to 5 hits.
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XV which absorbs up to 8000 points of melee damage per hit up to a total of 40000 damage for 1 minute.

ID: 31363^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 600 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 600 mana for your group.


ID: 31364^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 600 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 600 mana for your group.


ID: 31365^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 100 and higher lifetap spells that cost at least 100 mana a 34% chance to restore 600 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 34% chance to restore 600 mana for your group.


ID: 31366^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 100 and higher lifetap spells that cost at least 100 mana a 34% chance to restore 600 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 34% chance to restore 600 mana for your group.


ID: 31367^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 100 and higher lifetap spells that cost at least 100 mana a 35% chance to restore 625 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 35% chance to restore 625 mana for your group.


ID: 31368^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 100 and higher lifetap spells that cost at least 100 mana a 35% chance to restore 625 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 35% chance to restore 625 mana for your group.


ID: 31371^4
This passive ability grants your level 75 and higher instant-duration detrimental spells a 16% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 12000 health.
This passive ability grants your level 75 and higher instant-duration detrimental spells a 16% chance to bestow your group with Cascading Theft of Life X which heals them for 12000 health.

ID: 31372^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 2200 points.
This passive ability increases the damage done by your spells and abilities by 2200 points.

ID: 31373^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 2400 points.
This passive ability increases the damage done by your spells and abilities by 2400 points.

ID: 31374^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 2600 points.
This passive ability increases the damage done by your spells and abilities by 2600 points.

ID: 31375^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 2800 points.
This passive ability increases the damage done by your spells and abilities by 2800 points.

ID: 31376^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 3000 points.
This passive ability increases the damage done by your spells and abilities by 3000 points.

ID: 31390^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks chance to trigger Fists of Fury, which reduces your base weapon delay by 34% for 12 seconds.
This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a 29% bonus) to trigger Fists of Fury II, which reduces your base weapon delay by 34% for 12 seconds.

ID: 31391^4
This passive ability grants your 1-handed melee attacks chance to trigger Strike Fury, which reduces your base weapon delay by 34% for 12 seconds.
This passive ability grants your 1-handed melee attacks a chance (with a 29% bonus) to trigger Strike Fury II which reduces your base weapon delay by 24% for 12 seconds.

ID: 31392^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1400 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1440 points (scaled to the delay of your weapon).

ID: 31393^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1450 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1490 points (scaled to the delay of your weapon).

ID: 31394^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1500 points.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1550 points (scaled to the delay of your weapon).

ID: 31402^4
This passive ability increases the accuracy of your special attacks by 950 points.
This ability impacts Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake).

This passive ability increases the accuracy of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 950 points.

ID: 31403^4
This passive ability increases the accuracy of your special attacks by 1000 points.
This ability impacts Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake).

This passive ability increases the accuracy of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 1000 points.

ID: 31404^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 425 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 425 points for 12 seconds.

ID: 31405^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 450 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 450 points for 12 seconds.

ID: 31406^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 475 points for 12 seconds.
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 475 points for 12 seconds.

ID: 31407^4
This passive ability grants your Eagle Strike skill attacks a chance to trigger a Divine Surge of Battle, which instantly restores 200 endurance as well as 200 endurance every 6 seconds for 12 seconds.
This passive ability grants your Eagle Strike skill attacks an 18% chance to trigger Divine Surge of Battle III which instantly restores 200 endurance as well as 200 endurance every 6 seconds for 12 seconds.

ID: 31408^4
This passive ability grants your Eagle Strike skill attacks a chance to trigger a Divine Surge of Battle, which instantly restores 250 endurance as well as 250 endurance every 6 seconds for 12 seconds.
This passive ability grants your Eagle Strike skill attacks a 20% chance to trigger Divine Surge of Battle IV which instantly restores 250 endurance as well as 250 endurance every 6 seconds for 12 seconds.

ID: 31409^4
This passive ability grants your Eagle Strike skill attacks a chance to trigger a Divine Surge of Battle, which instantly restores 300 endurance as well as 300 endurance every 6 seconds for 12 seconds.
This passive ability grants your Eagle Strike skill attacks a 25% chance to trigger Divine Surge of Battle V which instantly restores 300 endurance as well as 300 endurance every 6 seconds for 12 seconds.

ID: 31410^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 2300 points.
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1850 points (scaled to the delay of your weapon).

ID: 31411^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 2350 points.
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1890 points (scaled to the delay of your weapon).

ID: 31412^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 2400 points.
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1930 points (scaled to the delay of your weapon).

ID: 31456^4
This passive ability increases your chance to twincast your healing and damaging songs by 1% per rank.
This passive ability grants a 1% chance to twincast healing and damaging songs.

ID: 31471^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 285000 damage to your NPC target if they are humanoid and level 105 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 285000 damage to your NPC target if they are humanoid and level 105 or lower.

ID: 31472^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 300000 damage to your NPC target if they are humanoid and level 107 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 300000 damage to your NPC target if they are humanoid and level 107 or lower.

ID: 31473^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 320000 damage to your NPC target if they are humanoid and level 109 or lower.
This passive ability grants your backstab and throwing attacks (if attacking from behind) a chance to deal 320000 damage to your NPC target if they are humanoid and level 109 or lower.

ID: 31474^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 725 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 745 points (scaled to the delay of your weapon).

ID: 31475^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 750 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 770 points (scaled to the delay of your weapon).

ID: 31476^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 775 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 795 points (scaled to the delay of your weapon).

ID: 31477^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 800 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 825 points (scaled to the delay of your weapon).

ID: 31478^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 825 points.
This passive ability increases the minimum damage of your 1-handed melee attacks by 850 points (scaled to the delay of your weapon).

ID: 31489^4
This passive ability grants your backstab attacks a 30% chance to unleash an additional 1350 point base damage backstab skill attack on your opponent with a 25% chance to hit twice and a 20% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 5% and the chance that you will perform a triple backstab by 12% for 12 seconds.

This passive ability grants your backstab attacks a 30% chance to trigger Massive Strike XIV on your opponent, with a 25% chance of hitting twice.
Massive Strike XIV is a 1350 point base damage backstab skill attack that has a 20% chance to trigger Flurry of Daggers IV.

Flurry of Daggers IV improves the chance that your backstab attacks will deal full damage from any angle by 5% and the chance that you will perform a triple backstab by 12% for 12 seconds.


ID: 31490^4
This passive ability grants your backstab attacks a 30% chance to unleash an additional 1400 point base damage backstab skill attack on your opponent with a 25% chance to hit twice and a 20% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 5% and the chance that you will perform a triple backstab by 12% for 12 seconds.

This passive ability grants your backstab attacks a 30% chance to trigger Massive Strike XV on your opponent, with a 25% chance of hitting twice.
Massive Strike XV is a 1400 point base damage backstab skill attack that has a 20% chance to trigger Flurry of Daggers IV.

Flurry of Daggers IV improves the chance that your backstab attacks will deal full damage from any angle by 5% and the chance that you will perform a triple backstab by 12% for 12 seconds.


ID: 31491^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 10000 damage every 6 seconds for 48 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your slow spells a 75% chance trigger Languid Bite Bleed XVII which deals 10000 damage every 6 seconds for 48 seconds.


ID: 31492^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 10000 damage every 6 seconds for 48 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your slow spells a 75% chance trigger Languid Bite Bleed XVII which deals 10000 damage every 6 seconds for 48 seconds.


ID: 31493^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 11000 damage every 6 seconds for 48 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your slow spells a 75% chance trigger Languid Bite Bleed XVIII which deals 11000 damage every 6 seconds for 48 seconds.


ID: 31494^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 11000 damage every 6 seconds for 48 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your slow spells a 75% chance trigger Languid Bite Bleed XVIII which deals 11000 damage every 6 seconds for 48 seconds.


ID: 31495^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 12000 damage every 6 seconds for 48 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your slow spells a 75% chance trigger Languid Bite Bleed XIX which deals 12000 damage every 6 seconds for 48 seconds.


ID: 31496^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 12000 damage every 6 seconds for 48 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your slow spells a 75% chance trigger Languid Bite Bleed XIX which deals 12000 damage every 6 seconds for 48 seconds.


ID: 31497^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 8000 damage every 6 seconds for 36 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot IX which deals 8000 damage every 6 seconds for 36 seconds.


ID: 31498^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 8000 damage every 6 seconds for 36 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot IX which deals 8000 damage every 6 seconds for 36 seconds.


ID: 31499^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 9000 damage every 6 seconds for 36 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot X which deals 9000 damage every 6 seconds for 36 seconds.


ID: 31500^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 9000 damage every 6 seconds for 36 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot X which deals 9000 damage every 6 seconds for 36 seconds.


ID: 31501^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 10000 damage every 6 seconds for 36 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot XI which deals 10000 damage every 6 seconds for 36 seconds.


ID: 31502^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 10000 damage every 6 seconds for 36 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot XI which deals 10000 damage every 6 seconds for 36 seconds.


ID: 31503^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 16500 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XIII for 16500 health.


ID: 31504^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 16500 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XIII for 16500 health.


ID: 31505^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 17500 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XIV for 17500 health.


ID: 31506^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 17500 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XIV for 17500 health.


ID: 31512^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 1400 points.
This passive ability increases the damage done by your spells and abilities by 1400 points.

ID: 31513^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 1600 points.
This passive ability increases the damage done by your spells and abilities by 1600 points.

ID: 31514^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 1800 points.
This passive ability increases the damage done by your spells and abilities by 1800 points.

ID: 31515^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 2000 points.
This passive ability increases the damage done by your spells and abilities by 2000 points.

ID: 31518^4
This passive ability imbues your level 100 or higher direct damage spells with a cast time of at least 3 seconds and a mana cost of at least 10 with a chance to trigger Arcane Fusion which deals 150000 damage.
This passive ability imbues your level 100 or higher direct damage spells that have a cast time of at least 3 seconds and a mana cost of at least 10 with a chance to trigger Arcane Fusion III, which deals an additional 150000 damage to your target.

ID: 31522^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 113 and lower creatures that attack you with melee combat.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VIII on attackers when struck in melee combat, which stuns targets up to level 113 for 4 seconds.


ID: 31523^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 113 and lower creatures that attack you with melee combat.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VIII on attackers when struck in melee combat, which stuns targets up to level 113 for 4 seconds.


ID: 31524^4
This passive ability augments your single target Tashan spells to inflict Tashan's Lingering Cry which increases the damage the target takes from level 110 and lower direct-damage and damage-over-time spells that cost at least 10 mana by 5 to 13% for 14 minutes.
This passive ability grants your single target Tashan line of spells a 100% chance to trigger Tashan's Lingering Cry V which increases the damage your target takes from spells (that have a mana cost) by 5 to 13% for 14 minutes.

ID: 31525^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 2000 damage and decreasing their attack power by 200 points for 1 minute.
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw V which deals 2000 damage and reduces their attack power by 200 points for 1 minute.

ID: 31526^4
This ability, when activated, grants your pet an 80% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, its minimum damage per hit by 60%, and total damage done per hit by 200 for 1 minute.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.

This ability, when activated, grants your pet an 80% chance to trigger Blood Frenzy VII when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, the total damage done per hit by 200 points, and raises the lower bound of its melee hits to be 60 for 1 minute.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy VII when you land a killing blow.


ID: 31527^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 1400 points and improves their resistance check by 75 points.
This passive ability increases the damage done by your cold, disease, and poison spells by 1400 points and improves their resist modifier by 75 points.

ID: 31528^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 1600 points and improves their resistance check by 75 points.
This passive ability increases the damage done by your cold, disease, and poison spells by 1600 points and improves their resist modifier by 75 points.

ID: 31529^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 1800 points and improves their resistance check by 75 points.
This passive ability increases the damage done by your cold, disease, and poison spells by 1800 points and improves their resist modifier by 75 points.

ID: 31530^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 2000 points and improves their resistance check by 75 points.
This passive ability increases the damage done by your cold, disease, and poison spells by 2000 points and improves their resist modifier by 75 points.

ID: 31539^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 745 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 460 points (scaled to the delay of your weapon).

ID: 31540^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 760 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 470 points (scaled to the delay of your weapon).

ID: 31541^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 775 points.
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 480 points (scaled to the delay of your weapon).

ID: 31544^4
This passive ability gives your throwing axes a 2% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 20% for 18 seconds.
This blow will imbue you with Screaming Fury which reduces your weapon delay by 13% for 18 seconds.

This passive ability grants your throwing attacks a 2% chance to strike your target with Screaming Axes III which increases the damage that they take from throwing attacks by 20% for 18 seconds and imbues you with Screaming Fury II, which reduces your base weapon delay by 13% for 18 seconds.

ID: 31545^4
This passive ability grants your frenzy attacks a 16% chance to unleash an additional frenzy attack with a base damage of 1230 with a 20% chance for this strike to hit twice.
This passive ability grants your frenzy attacks a 16% chance to trigger an additional frenzy skill attack with a base damage of 1230 with a 20% chance for this strike to hit twice.

ID: 31546^4
This passive ability grants your frenzy attacks a 17% chance to unleash an additional frenzy attack with a base damage of 1260 with a 20% chance for this strike to hit twice.
This passive ability grants your frenzy attacks a 17% chance to trigger an additional frenzy skill attack with a base damage of 1260 with a 20% chance for this strike to hit twice.

ID: 31547^4
This passive ability grants your frenzy attacks a 18% chance to unleash an additional frenzy attack with a base damage of 1300 with a 20% chance for this strike to hit twice.
This passive ability grants your frenzy attacks an 18% chance to trigger an additional frenzy skill attack with a base damage of 1300 with a 20% chance for this strike to hit twice.

ID: 31548^4
This passive ability gives you a 60% chance to strike your opponent with a 5th and 20% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 6% chance to strike your opponent with an additional frenzied axe.
Ranks 15-17 increase the damage of this extra strike.

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 60% and another 20% chance and your throwing attacks a 6% chance to strike your opponent with Frenzied Volley XV, an additional throwing skill attack with a base damage of 119.

ID: 31582^4
This passive ability imbues your Promised line of spells with the ability to trigger Promised Interposition IV, which will heal your target for 13000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.
This passive ability allows your Promised line of spells to trigger Promised Interposition IV, which will heal your target for 13000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.

ID: 31614^4
This passive ability augments your bite spells and your Vicious Bite of Chaos ability with an additional strike that deals 15000 damage and returns 10% of that damage as mana.
This passive ability allows your Bite line of spells and your Vicious Bite of Chaos ability to trigger Ragged Bite of Agony III which deals 15000 damage and returns 10% of that damage to you as mana.

ID: 31649^4
This passive ability increases the base damage the strikes that result from your Technique of the Crimson Fist and Technique of the Celestial Fist Strike combat abilities by 30%.
This passive ability increases the base damage of the strikes that occur from your Technique of the Crimson Fist and Technique of the Celestial Fist Strike combat abilities by 30%.

ID: 31651^4
This passive ability increases the base damage of the strikes that result from your Dragon's Balance and Tiger's Balance combat abilities by 30%.
This passive ability increases the base damage of the strikes that occur from your Dragon's Balance and Tiger's Balance combat abilities by 30%.

ID: 31656^4
This passive ability improves your Twisted Chance Discipline.
Reduces the reuse time of this discipline by 14 minutes and extends its duration by 24 seconds.

This passive ability reduces the reuse time of your Twisted Chance discipline by 14 minutes and extends its duration by 24 seconds.

ID: 31657^4
This passive ability improves your Twisted Chance Discipline.
Reduces the reuse time of this discipline by 14 minutes and extends its duration by 30 seconds.

This passive ability reduces the reuse time of your Twisted Chance discipline by 14 minutes and extends its duration by 30 seconds.

ID: 31659^4
This passive ability increases the base damage of the strikes that result from your Reefcrawler Blade and Skorpikis Blade combat abilities by 15%.
This passive ability increases the base damage of the strikes that occur from your Reefcrawler Blade and Skorpikis Blade combat abilities by 15%.

ID: 31662^4
This passive ability improves your Ghost of Renewal line of spells (Ghost, Specter, Shade, Shadow, Penumbra, Phantom, Wisp, Shear, and Cloud of Renewal.)
Reduces the reuse time of these spells by 6 seconds and improves the base healing of these spells by 8%.

This passive ability reduces the reuse time of your Ghost of Renewal line of spells by 6 seconds and increases its base healing by 8%.

ID: 31727^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 25% chance to trigger Steel Vengeance XI, which strikes your target for 50000 damage.
This passive ability grants your Shock of Silvered line of spells a 25% chance to trigger Steel Vengeance XI, which deals an additional 50000 damage to your target.

ID: 31761^4
This passive ability gives you a 30% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.
Rank 9 increases the damage of this extra attack.

This passive ability grants your Axe of Rallos line of combat abilities a 30% chance to trigger Frenzied Axe III, an additional 2-hand slash skill attack with a base damage of 525.

ID: 31769^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2050 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2050 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 31770^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2050 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 250000 points, and increases armor class by 275.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XIX and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2050 points.

Companion's Fortification XIX reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 250000 total damage, and increases base armor class (prior to soft cap multipliers) by 275 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 31771^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2100 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 250000 points, and increases armor class by 275.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XIX and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2100 points.

Companion's Fortification XIX reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 250000 total damage, and increases base armor class (prior to soft cap multipliers) by 275 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.


ID: 31772^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2100 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 250000 points, and increases armor class by 275.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 15000 points and heals 9000, 12000, 13000, then 14000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XIX and Companion's Blessing XXV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2100 points.

Companion's Fortification XIX reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 250000 total damage, and increases base armor class (prior to soft cap multipliers) by 275 points.

Companion's Blessing XXV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 15000 total damage and heals 9000 health every 6 seconds.
Beza absorbs 25% melee damage up to 15000 total damage and heals 12000 health every 6 seconds.
Caza absorbs 25% melee damage up to 15000 total damage and heals 13000 health every 6 seconds.
Dena absorbs 25% melee damage up to 15000 total damage and heals 14000 health every 6 seconds.


ID: 31773^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2150 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 250000 points, and increases armor class by 275.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 15000 points and heals 9000, 12000, 13000, then 14000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XIX and Companion's Blessing XXV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2150 points.

Companion's Fortification XIX reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 250000 total damage, and increases base armor class (prior to soft cap multipliers) by 275 points.

Companion's Blessing XXV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 15000 total damage and heals 9000 health every 6 seconds.
Beza absorbs 25% melee damage up to 15000 total damage and heals 12000 health every 6 seconds.
Caza absorbs 25% melee damage up to 15000 total damage and heals 13000 health every 6 seconds.
Dena absorbs 25% melee damage up to 15000 total damage and heals 14000 health every 6 seconds.


ID: 31774^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2150 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 275000 points, and increases armor class by 300.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 15000 points and heals 9000, 12000, 13000, then 14000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XX and Companion's Blessing XXV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2150 points.

Companion's Fortification XX reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 275000 total damage, and increases base armor class (prior to soft cap multipliers) by 300 points.

Companion's Blessing XXV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 15000 total damage and heals 9000 health every 6 seconds.
Beza absorbs 25% melee damage up to 15000 total damage and heals 12000 health every 6 seconds.
Caza absorbs 25% melee damage up to 15000 total damage and heals 13000 health every 6 seconds.
Dena absorbs 25% melee damage up to 15000 total damage and heals 14000 health every 6 seconds.


ID: 31775^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2200 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 275000 points, and increases armor class by 300.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 15000 points and heals 9000, 12000, 13000, then 14000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XX and Companion's Blessing XXV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2200 points.

Companion's Fortification XX reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 275000 total damage, and increases base armor class (prior to soft cap multipliers) by 300 points.

Companion's Blessing XXV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 15000 total damage and heals 9000 health every 6 seconds.
Beza absorbs 25% melee damage up to 15000 total damage and heals 12000 health every 6 seconds.
Caza absorbs 25% melee damage up to 15000 total damage and heals 13000 health every 6 seconds.
Dena absorbs 25% melee damage up to 15000 total damage and heals 14000 health every 6 seconds.


ID: 31776^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2200 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 275000 points, and increases armor class by 300.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 20000 points and heals 10000, 13000, 14000, then 15000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XX and Companion's Blessing XXVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2200 points.

Companion's Fortification XX reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 275000 total damage, and increases base armor class (prior to soft cap multipliers) by 300 points.

Companion's Blessing XXVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 20000 total damage and heals 10000 health every 6 seconds.
Beza absorbs 25% melee damage up to 20000 total damage and heals 13000 health every 6 seconds.
Caza absorbs 25% melee damage up to 20000 total damage and heals 14000 health every 6 seconds.
Dena absorbs 25% melee damage up to 20000 total damage and heals 15000 health every 6 seconds.


ID: 31777^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2250 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 275000 points, and increases armor class by 300.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 20000 points and heals 10000, 13000, 14000, then 15000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XX and Companion's Blessing XXVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2250 points.

Companion's Fortification XX reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 275000 total damage, and increases base armor class (prior to soft cap multipliers) by 300 points.

Companion's Blessing XXVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 20000 total damage and heals 10000 health every 6 seconds.
Beza absorbs 25% melee damage up to 20000 total damage and heals 13000 health every 6 seconds.
Caza absorbs 25% melee damage up to 20000 total damage and heals 14000 health every 6 seconds.
Dena absorbs 25% melee damage up to 20000 total damage and heals 15000 health every 6 seconds.


ID: 31778^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2250 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 300000 points, and increases armor class by 350.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 20000 points and heals 10000, 13000, 14000, then 15000 health every 6 seconds.

This ability, when activated, imbues your pet with Companion's Fortification XXI and Companion's Blessing XXVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2250 points.

Companion's Fortification XXI reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 300000 total damage, and increases base armor class (prior to soft cap multipliers) by 350 points.

Companion's Blessing XXVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 20000 total damage and heals 10000 health every 6 seconds.
Beza absorbs 25% melee damage up to 20000 total damage and heals 13000 health every 6 seconds.
Caza absorbs 25% melee damage up to 20000 total damage and heals 14000 health every 6 seconds.
Dena absorbs 25% melee damage up to 20000 total damage and heals 15000 health every 6 seconds.


ID: 31813^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 48 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead V and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead V increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 48 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31814^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VI and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VI increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31815^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VI and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VI increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31816^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VI and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VI increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31817^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VII increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31818^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VII increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31819^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VII increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31820^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VII increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31821^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VIII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VIII increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31822^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VIII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VIII increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31823^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VIII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VIII increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31824^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead IX and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IX increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31825^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead IX and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IX increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31826^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead IX and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IX increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31827^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead IX and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IX increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31828^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares allows your pet to trigger a 22000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead X and Lingering Nightmares IV.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead X increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares IV allows your pet to trigger a 22000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31829^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 187%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XII and Virulent Talon V.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XII increases your pet's melee damage by 187%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon V allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31830^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31831^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31832^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31833^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31834^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31835^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31836^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31837^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31838^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31839^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31840^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31841^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31842^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 110000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XV and Virulent Talon VIII.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VIII allows your pet to trigger a 110000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31843^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 31844^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 31845^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 31846^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 31847^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 31848^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 31849^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 31850^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 31851^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 31852^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 31853^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 31854^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 31855^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its overhaste by 10%, its accuracy by 40%, its attack power by 100 points, its chance to flurry by 2%, its base melee damage by 375%, reduces the amount of hatred that it generates by 46%, but drains 4500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

This ability, when activated, imbues your pet with Bestial Bloodrage VII for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VII increases your warder's attack speed by 45%, its overhaste by 10%, its accuracy by 40%, its attack power by 100 points, its chance to flurry by 2%, its base melee damage by 375%, reduces the amount of hatred that it generates by 46%, but drains 4500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.


ID: 31994^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 18000 points of health, then increases their armor class by 660 points, provides a 260 point damage shield, and heals 13000 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 18000 health, then increases their base armor class (prior to soft cap multipliers) by 660 points, provides a 260 point damage shield, and heals 13000 health every 6 seconds for 30 seconds.

ID: 31995^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 20000 points of health, then increases their armor class by 670 points, provides a 270 point damage shield, and heals 13500 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 20000 health, then increases their base armor class (prior to soft cap multipliers) by 670 points, provides a 270 point damage shield, and heals 13500 health every 6 seconds for 30 seconds.

ID: 31996^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 22000 points of health, then increases their armor class by 680 points, provides a 280 point damage shield, and heals 14500 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 22000 health, then increases their base armor class (prior to soft cap multipliers) by 680 points, provides a 280 point damage shield, and heals 14500 health every 6 seconds for 30 seconds.

ID: 31997^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 18000 points of health, then increases their armor class by 660 points, and heals 13000 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 18000 health, then increases their base armor class (prior to soft cap multipliers) by 660 points, and heals 13000 health every 6 seconds for 30 seconds.

ID: 31998^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 20000 points of health, then increases their armor class by 670 points, and heals 13500 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 20000 health, then increases their base armor class (prior to soft cap multipliers) by 670 points, and heals 13500 health every 6 seconds for 30 seconds.

ID: 31999^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 22000 points of health, then increases their armor class by 680 points, and heals 14500 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 22000 health, then increases their base armor class (prior to soft cap multipliers) by 680 points, and heals 14500 health every 6 seconds for 30 seconds.

ID: 32119^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 13%, critical melee damage by 13%, the chance to trigger their weapon's magical effects by 300%, the damage or healing of their level 110 or lower spells and songs by 13%, and the chance their direct damage, damage over time, healing, and healing over time spells will critical by 13% for 66 seconds.
This ability, when activated, imbues your group with fierceness which increases base melee damage by 13%, critical melee damage by 13%, the chance to trigger their weapon's magical effects by 300%, the damage or healing of their level 110 or lower spells and songs by 13%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 13% for 66 seconds.

ID: 32297^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2450 and deals 6000 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XXIII which reduces your target's hatred for you by 2450 points and deals 6000 damage every 6 seconds for 12 seconds.

ID: 32298^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2485 and deals 6500 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XXIV which reduces your target's hatred for you by 2485 points and deals 6500 damage every 6 seconds for 12 seconds.

ID: 32299^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2500 and deals 7000 damage every 6 seconds for 12 seconds.
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XXV which reduces your target's hatred for you by 2500 points and deals 7000 damage every 6 seconds for 12 seconds.

ID: 32300^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 50, reduces your target's hatred for you by 2785, and reduces their attack power by 225 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XXIII which performs an additional Tiger Claw skill attack with a base damage of 50, reduces your target's hatred for you by 2785 points, and reduces their attack power by 225 points for 12 seconds.

ID: 32301^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 60, reduces your target's hatred for you by 2815, and reduces their attack power by 230 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XXIV which performs an additional Tiger Claw skill attack with a base damage of 60, reduces your target's hatred for you by 2815 points, and reduces their attack power by 230 points for 12 seconds.

ID: 32302^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 70, reduces your target's hatred for you by 2835, and reduces their attack power by 235 points for 12 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XXV which performs an additional Tiger Claw skill attack with a base damage of 70, reduces your target's hatred for you by 2835 points, and reduces their attack power by 235 points for 12 seconds.

ID: 32303^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 50, reduces your target's hatred for you by 2785, and stuns level 109 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XXIII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 50, reduces your target's hatred for you by 2785 points, and stuns level 109 or lower targets for 1 second.

ID: 32304^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 50, reduces your target's hatred for you by 2815, and stuns level 111 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XXIV which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 50, reduces your target's hatred for you by 2815 points, and stuns level 111 or lower targets for 1 second.

ID: 32305^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 60, reduces your target's hatred for you by 2835, and stuns level 113 or lower targets for 1 second.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XXV which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 60, reduces your target's hatred for you by 2835 points, and stuns level 113 or lower targets for 1 second.

ID: 32345^4
This ability, when activated, grants a 285% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 285% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 34314^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.

ID: 34315^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.

ID: 34316^6
Braces your body to withstand the next three incoming melee attacks, reducing damage done.
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.

ID: 34317^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 34318^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 34319^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or three attacks.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 34350^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 34351^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 34352^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 34693^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 34694^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 34695^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 34853^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 34854^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 34855^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 35415^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 35416^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 35417^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 35755^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 35756^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 35757^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 35771^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 35772^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 35773^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 35812^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 35813^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 35814^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 35839^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 35840^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 35841^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 35848^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 35849^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 35850^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 36003^6
Creates a rain of scythes that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 36004^6
Creates a rain of scythes that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 36005^6
Creates a rain of scythes that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 36055^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 36056^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 36057^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 37302^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will deal 240 damage (720 to undead) and heal you for 960 health.
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will deal 240 damage (720 to undead) and heal you for 960 health.

ID: 37305^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will deal 270 damage (810 to undead) and heal you for 1080 health.
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will deal 270 damage (810 to undead) and heal you for 1080 health.

ID: 37308^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will deal 300 damage (900 to undead) and heal you for 1200 health.
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will deal 300 damage (900 to undead) and heal you for 1200 health.

ID: 37311^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will deal 320 damage (960 to undead) and heal you for 1280 health.
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will deal 320 damage (960 to undead) and heal you for 1280 health.

ID: 37314^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will deal 360 damage (1080 to undead) and heal you for 1440 health.
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will deal 360 damage (1080 to undead) and heal you for 1440 health.

ID: 37317^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will deal 400 damage (1200 to undead) and heal you for 1600 health.
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will deal 400 damage (1200 to undead) and heal you for 1600 health.

ID: 39324^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will heal you for 1215 health.
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will heal you for 1215 health.

ID: 39326^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will heal you for 1350 health.
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will heal you for 1350 health.

ID: 39328^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will heal you for 1620 health.
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will heal you for 1620 health.

ID: 39330^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will heal you for 1800 health.
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will heal you for 1800 health.

ID: 40333^6
Heals allies around your target with as many as three waves of up to @1 hit points.
Heals allies around your target for up to @1 hit points every three seconds for %i.

ID: 40334^6
Heals allies around your target with as many as three waves of up to @1 hit points.
Heals allies around your target for up to @1 hit points every three seconds for %i.

ID: 40335^6
Heals allies around your target with as many as three waves of up to @1 hit points.
Heals allies around your target for up to @1 hit points every three seconds for %i.

ID: 43283^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.

ID: 43284^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.

ID: 43285^6
Braces your body to withstand the next three incoming melee attacks, reducing damage done.
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.

ID: 43286^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 43287^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 43288^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or three attacks.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 43322^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 43323^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 43324^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 43619^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 43620^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 43621^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 43759^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 43760^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 43761^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 44564^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 44565^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 44566^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 44580^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 44581^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 44582^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 44635^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 44636^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 44637^6
Inflicts #1 damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 44659^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 44660^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 44661^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 44671^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 44672^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 44673^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 44792^6
Creates a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 44793^6
Creates a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 44794^6
Creates a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 44841^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 44842^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 44843^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 45778^6
This technique focuses your chi into your feet, causing your next your next %L uses of *#5+S to trigger *#4%N.
This technique focuses your chi into your feet, causing your next %L uses of *#5+S to trigger *#4%N.

ID: 49199^6
Heals all allies in a small area around your target for three waves of #1 hit points.
Heals allies around your target for up to @1 hit points every three seconds for %i.

ID: 49200^6
Heals all allies in a small area around your target for three waves of #1 hit points.
Heals allies around your target for up to @1 hit points every three seconds for %i.

ID: 49201^6
Heals all allies in a small area around your target for three waves of #1 hit points.
Heals allies around your target for up to @1 hit points every three seconds for %i.

ID: 49284^6
Twists gravity around your target, dealing up to #1 magical damage to them, flinging them into the air and pushing them back slightly.
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage to up to %T entities, pushing them upwards and backwards.

ID: 49285^6
Twists gravity around your target, dealing up to #1 magical damage to them, flinging them into the air and pushing them back slightly.
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage to up to %T entities, pushing them upwards and backwards.

ID: 49286^6
Twists gravity around your target, dealing up to #1 magical damage to them, flinging them into the air and pushing them back slightly.
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage to up to %T entities, pushing them upwards and backwards.

ID: 50028^6
Mends the wounds of everyone in your group, healing up to @2 hit points.
Mends the wounds of everyone in your group, healing up to #1 hit points.

ID: 50029^6
Mends the wounds of everyone in your group, healing up to @2 hit points.
Mends the wounds of everyone in your group, healing up to #1 hit points.

ID: 50030^6
Mends the wounds of everyone in your group, healing up to @2 hit points.
Mends the wounds of everyone in your group, healing up to #1 hit points.

ID: 50037^6
Heals everyone in a medium radius around your target for up to @1 points.
Heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.

ID: 50038^6
Heals everyone in a medium radius around your target for up to @1 points.
Heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.

ID: 50039^6
Heals everyone in a medium radius around your target for up to @1 points.
Heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.

ID: 50040^6
Heals everyone in a medium radius around your target for up to @1 points.
Heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.

ID: 50041^6
Heals everyone in a medium radius around your target for up to @1 points.
Heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.

ID: 50042^6
Heals everyone in a medium radius around your target for up to @1 points.
Heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.

ID: 50138^6
Heals you for #2 points of damage.
Heals your group for #1 points of damage.

ID: 50139^6
Heals you for #2 points of damage.
Heals your group for #1 points of damage.

ID: 50140^6
Heals you for #2 points of damage.
Heals your group for #1 points of damage.

ID: 50147^6
Heals everyone in a small radius around your target for up to @1 points.
Heals allies in a small radius around your target for up to @1 points every three seconds for a total of %i seconds.

ID: 50148^6
Heals everyone in a small radius around your target for up to @1 points.
Heals allies in a small radius around your target for up to @1 points every three seconds for a total of %i seconds.

ID: 50149^6
Heals everyone in a small radius around your target for up to @1 points.
Heals allies in a small radius around your target for up to @1 points every three seconds for a total of %i seconds.

ID: 50150^6
Heals everyone in a medium radius around your target for up to @1 points and applies a large damage shield.
Applies a large damage shield and heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.

ID: 50151^6
Heals everyone in a medium radius around your target for up to @1 points and applies a large damage shield.
Applies a large damage shield and heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.

ID: 50152^6
Heals everyone in a medium radius around your target for up to @1 points and applies a large damage shield.
Applies a large damage shield and heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.

ID: 50232^6
Heals you for #2 points of damage and triggers Spiritual Cleansing, which cures minor diseases.
Heals your group for #1 points of damage.

ID: 50233^6
Heals you for #2 points of damage and triggers Spiritual Cleansing, which cures minor diseases.
Heals your group for #1 points of damage.

ID: 50234^6
Heals you for #2 points of damage and triggers Spiritual Cleansing, which cures minor diseases.
Heals your group for #1 points of damage.

ID: 50250^6
A healing rain coats you, healing up to @1 hit points.
A healing rain coats you, healing up to @1 hit points every three seconds for %i seconds.

ID: 50251^6
A healing rain coats you, healing up to @1 hit points.
A healing rain coats you, healing up to @1 hit points every three seconds for %i seconds.

ID: 50252^6
A healing rain coats you, healing up to @1 hit points.
A healing rain coats you, healing up to @1 hit points every three seconds for %i seconds.

ID: 50253^6
A healing rain drenches you, healing everyone in the area for up to @1 hit points.
A healing rain drenches you, healing allies in the area for up to @1 hit points every three seconds for %i seconds.

ID: 50254^6
A healing rain drenches you, healing everyone in the area for up to @1 hit points.
A healing rain drenches you, healing allies in the area for up to @1 hit points every three seconds for %i seconds.

ID: 50255^6
A healing rain drenches you, healing everyone in the area for up to @1 hit points.
A healing rain drenches you, healing allies in the area for up to @1 hit points every three seconds for %i seconds.

ID: 50977^6
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, the minimum damage done per hit by #2%, and the total damage done per hit by #3.
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, the total damage done per hit by #3, and raises the lower bound of your melee hits to be #2.

ID: 55317^6
Braces your body to withstand the next %L incoming melee attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 55318^6
Braces your body to withstand the next %L incoming melee attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 55319^6
Braces your body to withstand the next %L incoming melee attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 55353^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 55354^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 55355^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.


ID: 55713^6
Challenges your target for proof of might, causing them #2 anger that continues to grow by #1 every six seconds for %z, while also increasing your armor class by *%R#7.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 55714^6
Challenges your target for proof of might, causing them #2 anger that continues to grow by #1 every six seconds for %z, while also increasing your armor class by *%R#7.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 55715^6
Challenges your target for proof of might, causing them #2 anger that continues to grow by #1 every six seconds for %z, while also increasing your armor class by *%R#7.
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.


ID: 55865^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target. This spell has a %O% modifier to its crit chance.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 55866^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target. This spell has a %O% modifier to its crit chance.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 55867^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target. This spell has a %O% modifier to its crit chance.
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 56458^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target. This spell has a %O% modifier to its crit chance.
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 56459^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target. This spell has a %O% modifier to its crit chance.
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 56460^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target. This spell has a %O% modifier to its crit chance.
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 56766^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target. Each wave is only %O% as likely to hit for critical damage as a standard spell.
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 56767^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target. Each wave is only %O% as likely to hit for critical damage as a standard spell.
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 56768^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target. Each wave is only %O% as likely to hit for critical damage as a standard spell.
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 56782^6
Inflicts #1 cold damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 56783^6
Inflicts #1 cold damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 56784^6
Inflicts #1 cold damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 56840^6
Inflicts #1 fire damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 56841^6
Inflicts #1 fire damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 56842^6
Inflicts #1 fire damage on all creatures surrounding your target.
Inflicts #1 damage on up to %T creatures surrounding your target.

ID: 56867^6
An eruption of magma rains around your target, causing three waves of #1 fire damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 56868^6
An eruption of magma rains around your target, causing three waves of #1 fire damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 56869^6
An eruption of magma rains around your target, causing three waves of #1 fire damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 56879^6
Ice rains down around your target, causing three waves of #1 cold damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 56880^6
Ice rains down around your target, causing three waves of #1 cold damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 56881^6
Ice rains down around your target, causing three waves of #1 cold damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 56961^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of @1 fire damage. These waves will deal critical damage %O% as often as normal damage spells.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 56962^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of @1 fire damage. These waves will deal critical damage %O% as often as normal damage spells.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 56963^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of @1 fire damage. These waves will deal critical damage %O% as often as normal damage spells.
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 57021^6
Creates a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of @1 magic damage. These waves are only %O% as likely to hit for critical damage as normal spells.
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 57022^6
Creates a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of @1 magic damage. These waves are only %O% as likely to hit for critical damage as normal spells.
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.

ID: 57023^6
Creates a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of @1 magic damage. These waves are only %O% as likely to hit for critical damage as normal spells.
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.







4112 new strings found:

ID: 38^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 4 points.

ID: 39^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 6 points.

ID: 40^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 8 points.

ID: 41^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 10 points.

ID: 43^4
This passive ability increases your mana regeneration by 2 points.

ID: 44^4
This passive ability increases your mana regeneration by 3 points.

ID: 47^17
Crystalized Luck

ID: 47^18
Crystalized Luck

ID: 69^4
This passive ability reduces your food and drink consumption by 125%.

ID: 70^4
This passive ability reduces your food and drink consumption by 150%.

ID: 72^4
This passive ability increases the amount of air you can hold in your lungs by 25%.

ID: 73^4
This passive ability increases the amount of air you can hold in your lungs by 50%.

ID: 78^4
This passive ability increases the effectiveness of your instant-healing spells by 5%.

ID: 79^4
This passive ability increases the effectiveness of your instant-healing spells by 10%.

ID: 81^4
This passive ability grants your instant-healing spells a 6% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 82^4
This passive ability grants your instant-healing spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 84^4
This passive ability reduces the mana cost of all spells by 5%.

ID: 85^4
This passive ability reduces the mana cost of all spells by 10%.

ID: 105^4
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 25%.

ID: 106^4
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%.

ID: 108^4
This passive ability increases your maximum base health (derived from your stamina) by 5%.

ID: 109^4
This passive ability increases your maximum base health (derived from your stamina) by 10%.

ID: 111^4
This passive ability increases your health regeneration by 5 points.

ID: 112^4
This passive ability increases your health regeneration by 6 points.

ID: 117^4
This passive ability grants you an additional 10% chance to resist most fear spells and increases the chance of breaking fear earlier.

ID: 118^4
This passive ability grants you an additional 25% chance to resist most fear spells and increases the chance of breaking fear earlier.

ID: 127^40
Gift of Chromatic Haze

ID: 138^4
This passive ability reduces the cast time of your evacuation and succor spells and abilities by 25%.

ID: 139^4
This passive ability reduces the cast time of your evacuation and succor spells and abilities by 50%.

ID: 142^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 5%.

ID: 143^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 10%.

ID: 148^4
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 25%.

ID: 149^4
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%.

ID: 151^4
This passive ability reduces the chance of failing Alchemy recipes by 25%.

ID: 152^4
This passive ability reduces the chance of failing Alchemy recipes by 50%.

ID: 160^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 25%.

ID: 161^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50%.

ID: 226^4
This passive ability increases the effective casting level of your songs by 3 levels. This bonus improves:
Songs that get stronger or last longer based on your level.
Song stacking priority on targets.
The likelihood that songs that dispel effects will succeed.
The likelihood that songs that cure blindness will succeed.
The likelihood that songs that sense, disarm, or pick locked traps will succeed.

ID: 227^4
This passive ability increases the effective casting level of your songs by 5 levels. This bonus improves:
Songs that get stronger or last longer based on your level.
Song stacking priority on targets.
The likelihood that songs that dispel effects will succeed.
The likelihood that songs that cure blindness will succeed.
The likelihood that songs that sense, disarm, or pick locked traps will succeed.

ID: 238^4
This passive ability reduces the reuse time of your Feign Death skill by 3 seconds.

ID: 239^4
This passive ability reduces the reuse time of your Feign Death skill by 5 seconds.

ID: 241^4
This passive ability increases your chance to riposte incoming attacks by 2% and grants a 35% chance to unleash a flying kick when performing a riposte.

ID: 242^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 50% chance to unleash a flying kick when performing a riposte.

ID: 245^4
This passive ability reduces the chance of failing Tinkering recipes by 25% and reduces the time it takes to apply poisons by 5 seconds.

ID: 246^4
This passive ability reduces the chance of failing Tinkering recipes by 50% and reduces the time it takes to apply poisons by 7.5 seconds.

ID: 248^4
This passive ability grants you a 10% chance to perform a double riposte.

ID: 249^4
This passive ability grants you a 15% chance to perform a double riposte.

ID: 284^4
This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 20%.

ID: 285^4
This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 30%.

ID: 362^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 12 points.

ID: 363^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 14 points.

ID: 364^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 16 points.

ID: 365^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 18 points.

ID: 366^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 20 points.

ID: 367^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 22 points.

ID: 368^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 24 points.

ID: 369^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 26 points.

ID: 370^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 28 points.

ID: 371^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points.

ID: 402^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 20 points.

ID: 403^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 30 points.

ID: 404^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 40 points.

ID: 405^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 50 points.

ID: 406^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 60 points.

ID: 407^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 70 points.

ID: 408^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 80 points.

ID: 409^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 90 points.

ID: 410^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 100 points.

ID: 411^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 110 points.

ID: 412^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 120 points.

ID: 413^4
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.
This passive ability allows you to raise 2 additional standard tradeskills (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 250.

ID: 413^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 130 points.

ID: 414^4
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.
This passive ability allows you to raise 3 additional standard tradeskills (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 250.

ID: 414^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 140 points.

ID: 415^4
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.
This passive ability allows you to raise 4 additional standard tradeskills (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 250.

ID: 415^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 150 points.

ID: 416^4
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.
This passive ability allows you to raise 5 additional standard tradeskills (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 250.

ID: 416^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 160 points.

ID: 417^4
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.
This passive ability allows you to raise 6 additional standard tradeskills (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 250.

ID: 419^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 10 points.

ID: 420^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 15 points.

ID: 421^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 20 points.

ID: 422^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 25 points.

ID: 424^4
This passive ability increases your maximum base health (derived from your stamina) by 15%.

ID: 425^4
This passive ability increases your maximum base health (derived from your stamina) by 16.5%.

ID: 427^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 20 points.

ID: 428^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 30 points.

ID: 429^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 40 points.

ID: 430^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 50 points.

ID: 434^4
This passive ability increases the effectiveness of your instant-healing spells by 13%.

ID: 435^4
This passive ability increases the effectiveness of your instant-healing spells by 16%.

ID: 436^4
This passive ability increases the effectiveness of your instant-healing spells by 19%.

ID: 437^4
This passive ability grants your instant-healing spells a 12% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 438^4
This passive ability grants your instant-healing spells a 14% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 439^4
This passive ability grants your instant-healing spells a 16% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 504^4
This passive ability grants you a 20% chance to perform a double riposte.

ID: 505^4
This passive ability grants you a 25% chance to perform a double riposte.

ID: 506^4
This passive ability grants you a 30% chance to perform a double riposte.

ID: 578^4
This passive ability grants your Divine Intervention line of spells a 40% chance to heal their target for a lesser amount of health if the first chance failed.

ID: 579^4
This passive ability grants your Divine Intervention line of spells a 60% chance to heal their target for a lesser amount of health if the first chance failed.

ID: 587^4
This passive ability extends the duration of your /shield ability by 24 seconds.

ID: 588^4
This passive ability extends the duration of your /shield ability by 36 seconds.

ID: 607^4
This passive ability grants a 40% chance that your Hide skill (Evade during combat) will succeed while moving.

ID: 608^4
This passive ability grants a 60% chance that your Hide skill (Evade during combat) will succeed while moving.

ID: 609^4
This passive ability grants an 80% chance that your Hide skill (Evade during combat) will succeed while moving.

ID: 610^4
This passive ability grants a 100% chance that your Hide skill (Evade during combat) will succeed while moving.

ID: 623^4
This passive ability reduces the reuse time of your Hide and Sneak skills by 2 seconds.

ID: 624^4
This passive ability reduces the reuse time of your Hide and Sneak skills by 3 seconds.

ID: 626^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 6%.

ID: 627^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 9%.

ID: 629^4
This passive ability increases the maximum amount that songs, spells, and abilities can increase your run speed by 10%.

ID: 635^4
This passive ability grants your instant-healing and lifetap spells a 6% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 636^4
This passive ability grants your instant-healing and lifetap spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 650^4
This passive ability makes it 25% less likely that your charm spells will break early.

ID: 651^4
This passive ability makes it 35% less likely that your charm spells will break early.

ID: 653^4
This passive ability grants you a 50% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 654^4
This passive ability grants you a 75% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 659^4
This passive ability increases your mana regeneration by 2 points.

ID: 660^4
This passive ability increases your mana regeneration by 3 points.

ID: 662^4
This passive ability increases your health regeneration by 2 points.

ID: 663^4
This passive ability increases your health regeneration by 3 points.

ID: 674^4
This passive ability increases your health regeneration by 4 points.

ID: 675^4
This passive ability increases your health regeneration by 5 points.

ID: 676^4
This passive ability increases the amount of air you can hold in your lungs by 75%.

ID: 677^4
This passive ability increases the amount of air you can hold in your lungs by 100%.

ID: 679^4
This passive ability reduces the weight of your inventory by 6%.

ID: 680^4
This passive ability reduces the weight of your inventory by 9%.

ID: 681^4
This passive ability reduces the weight of your inventory by 12%.

ID: 682^4
This passive ability reduces the weight of your inventory by 15%.

ID: 684^4
This passive ability increases your endurance regeneration by 2 points.

ID: 685^4
This passive ability increases your endurance regeneration by 3 points.

ID: 687^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 20%.

ID: 688^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 30%.

ID: 689^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 40%.

ID: 690^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 50%.

ID: 693^4
This passive ability grants you a 10% chance to regain your concentration and complete a spell cast when stunned.

ID: 694^4
This passive ability grants you a 15% chance to regain your concentration and complete a spell cast when stunned.

ID: 696^4
This passive ability increases your tracking skill cap by 20 points.

ID: 697^4
This passive ability increases your tracking skill cap by 30 points.

ID: 698^4
This passive ability increases your tracking skill cap by 40 points.

ID: 699^4
This passive ability increases your tracking skill cap by 50 points.

ID: 763^4
This passive ability increases your tracking skill cap by 20 points.

ID: 764^4
This passive ability increases your tracking skill cap by 30 points.

ID: 765^4
This passive ability increases your tracking skill cap by 40 points.

ID: 766^4
This passive ability increases your tracking skill cap by 50 points.

ID: 777^4
This passive ability increases the chance that your spells and abilities that cause your target to forget their attackers will succeed by 20%.

ID: 778^4
This passive ability increases the chance that your spells and abilities that cause your target to forget their attackers will succeed by 30%.

ID: 779^4
This passive ability increases the chance that your spells and abilities that cause your target to forget their attackers will succeed by 40%.

ID: 780^4
This passive ability increases the chance that your spells and abilities that cause your target to forget their attackers will succeed by 50%.

ID: 811^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 20%.

ID: 812^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 30%.

ID: 813^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 40%.

ID: 814^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 50% and prevents resisted spells from breaking your feigned deaths.

ID: 824^4
This passive ability grants a 40% chance for your block skill to function when not facing your opponent.

ID: 825^4
This passive ability grants a 60% chance for your block skill to function when not facing your opponent.

ID: 826^4
This passive ability grants an 80% chance for your block skill to function when not facing your opponent.

ID: 827^4
This passive ability grants a 100% chance for your block skill to function when not facing your opponent.

ID: 845^4
This passive ability grants your instant-healing and lifetap spells a 14% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 847^4
This passive ability grants you a 10% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 848^4
This passive ability grants you a 15% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 853^4
This passive ability increases the chance your bash attacks will stun your target by 2%.

ID: 854^4
This passive ability increases the chance your bash attacks will stun your target by 3%.

ID: 882^4
This passive ability reduces your chance of setting off a trapped object by 20%.

ID: 883^4
This passive ability reduces your chance of setting off a trapped object by 30%.

ID: 884^4
This passive ability reduces your chance of setting off a trapped object by 40%.

ID: 885^4
This passive ability reduces your chance of setting off a trapped object by 50%.

ID: 908^4
This passive ability increases your maximum health by 200 points.

ID: 909^4
This passive ability increases your maximum health by 300 points.

ID: 910^4
This passive ability increases your maximum health by 400 points.

ID: 911^4
This passive ability increases your maximum health by 500 points.

ID: 919^4
This passive ability extends the range of your /shield ability by 4 feet.

ID: 920^4
This passive ability extends the range of your /shield ability by 6 feet.

ID: 953^4
This passive ability increases your maximum base health (derived from your stamina) by 14.5%.

ID: 954^4
This passive ability increases your maximum base health (derived from your stamina) by 15.75%.

ID: 956^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 20 points.

ID: 957^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 30 points.

ID: 958^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 40 points.

ID: 959^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 50 points.

ID: 963^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 2%.

ID: 964^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 3%.

ID: 965^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 4%.

ID: 966^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 5%.

ID: 978^4
This passive ability allows you to breathe underwater and in airless environments.

ID: 980^4
This passive ability reduces the chance of failing Blacksmithing recipes by 25%.

ID: 981^4
This passive ability reduces the chance of failing Blacksmithing recipes by 50%.

ID: 983^4
This passive ability reduces the chance of failing Baking recipes by 25%.

ID: 984^4
This passive ability reduces the chance of failing Baking recipes by 50%.

ID: 986^4
This passive ability reduces the chance of failing Brewing recipes by 25%.

ID: 987^4
This passive ability reduces the chance of failing Brewing recipes by 50%.

ID: 989^4
This passive ability reduces the chance of failing Fletching recipes by 25%.

ID: 990^4
This passive ability reduces the chance of failing Fletching recipes by 50%.

ID: 992^4
This passive ability reduces the chance of failing Pottery recipes by 25%.

ID: 993^4
This passive ability reduces the chance of failing Pottery recipes by 50%.

ID: 995^4
This passive ability reduces the chance of failing Tailoring recipes by 25%.

ID: 996^4
This passive ability reduces the chance of failing Tailoring recipes by 50%.

ID: 998^4
This passive ability grants you a 15% chance to recover an item that would otherwise be lost on a failed tradeskill combine.

ID: 999^4
This passive ability grants you a 25% chance to recover an item that would otherwise be lost on a failed tradeskill combine.

ID: 1001^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 30 points.

ID: 1002^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 35 points.

ID: 1002^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 6%.

ID: 1003^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 40 points.

ID: 1003^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 8%.

ID: 1004^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 10%.

ID: 1005^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 50 points.

ID: 1005^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 12%.

ID: 1006^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 14%.

ID: 1007^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 16%.

ID: 1008^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 15 points.

ID: 1008^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 18%.

ID: 1009^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 20 points.

ID: 1009^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 20%.

ID: 1010^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 25 points.

ID: 1010^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 22%.

ID: 1011^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 24%.

ID: 1022^4
This passive ability increases the number of mystical effects that can affect you at once by 2.

ID: 1023^4
This passive ability increases the number of mystical effects that can affect you at once by 3.

ID: 1024^4
This passive ability increases the number of mystical effects that can affect you at once by 4.

ID: 1025^4
This passive ability increases the number of mystical effects that can affect you at once by 5.

ID: 1027^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 100 points.

ID: 1028^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 150 points.

ID: 1029^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 200 points.

ID: 1030^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 250 points.

ID: 1031^4
This passive ability increases your health regeneration by 6 points.

ID: 1032^4
This passive ability increases your health regeneration by 7 points.

ID: 1033^4
This passive ability increases your health regeneration by 8 points.

ID: 1034^4
This passive ability increases your health regeneration by 9 points.

ID: 1035^4
This passive ability increases your health regeneration by 10 points.

ID: 1036^4
This passive ability increases your endurance regeneration by 4 points.

ID: 1038^4
This passive ability increases your endurance regeneration by 6 points.

ID: 1058^4
This passive ability increases the maximum that your health regeneration can be raised with items by 3 points.

ID: 1059^4
This passive ability increases the maximum that your health regeneration can be raised with items by 4 points.

ID: 1060^4
This passive ability increases the maximum that your health regeneration can be raised with items by 5 points.

ID: 1073^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 2 points.

ID: 1074^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 3 points.

ID: 1075^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 4 points.

ID: 1076^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 5 points.

ID: 1083^4
This passive ability increases the effectiveness of your instant-healing spells by 22%.

ID: 1084^4
This passive ability increases the effectiveness of your instant-healing spells by 25%.

ID: 1085^4
This passive ability increases the effectiveness of your instant-healing spells by 28%.

ID: 1086^4
This passive ability grants your instant-healing spells an 18% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 1087^4
This passive ability grants your instant-healing spells a 20% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 1088^4
This passive ability grants your instant-healing spells a 22% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 1090^4
This passive ability reduces the chance of failing Research recipes by 25%.

ID: 1091^4
This passive ability reduces the chance of failing Research recipes by 50%.

ID: 1094^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and reduces the chance your offhand attacks will be riposted by 40%.

ID: 1095^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and reduces the chance your offhand attacks will be riposted by 60%.

ID: 1096^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and reduces the chance your offhand attacks will be riposted by 80%.

ID: 1097^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and makes your offhand attacks immune to riposte.

ID: 1101^38
This passive ability reduces incoming melee damage for your tank mercenary by 2%.

ID: 1102^38
This passive ability reduces incoming melee damage for your tank mercenary by 3%.

ID: 1103^38
This passive ability reduces incoming melee damage for your tank mercenary by 4%.

ID: 1104^38
This passive ability reduces incoming melee damage for your tank mercenary by 5%.

ID: 1105^38
This passive ability reduces incoming melee damage for your tank mercenary by 6%.

ID: 1106^38
This passive ability reduces incoming melee damage for your tank mercenary by 7%.

ID: 1107^38
This passive ability reduces incoming melee damage for your tank mercenary by 8%.

ID: 1108^38
This passive ability reduces incoming melee damage for your tank mercenary by 9%.

ID: 1109^38
This passive ability reduces incoming melee damage for your tank mercenary by 10%.

ID: 1110^38
This passive ability reduces incoming melee damage for your tank mercenary by 11%.

ID: 1111^38
This passive ability reduces incoming melee damage for your tank mercenary by 12%.

ID: 1113^4
This passive ability grants you a 30% chance to recover an item that would otherwise be lost on a failed tradeskill combine.

ID: 1114^4
This passive ability grants you a 35% chance to recover an item that would otherwise be lost on a failed tradeskill combine.

ID: 1115^4
This passive ability grants you a 40% chance to recover an item that would otherwise be lost on a failed tradeskill combine.

ID: 1132^44
Tinker Wrench

ID: 1138^4
This passive ability reduces the reuse time of your War Cry line of combat abilities by 6 minutes.

ID: 1139^4
This passive ability reduces the reuse time of your War Cry line of combat abilities by 9 minutes.

ID: 1167^4
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 35% chance to frenzy when performing a riposte.

ID: 1168^4
This passive ability increases your chance to riposte incoming attacks by 2% and grants a 50% chance to frenzy when performing a riposte.

ID: 1170^4
This passive ability grants you an additional 10% chance to resist most fear spells and increases the chance of breaking fear earlier.

ID: 1171^4
This passive ability grants you an additional 25% chance to resist most fear spells and increases the chance of breaking fear earlier.

ID: 1176^4
This passive ability grants you an additional 10% chance to resist most fear spells and increases the chance of breaking fear earlier.

ID: 1177^4
This passive ability grants you an additional 25% chance to resist most fear spells and increases the chance of breaking fear earlier.

ID: 1182^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, reduces the potency of damage shields against your offhand attacks by 40%, and makes your offhand attacks immune to riposte.

ID: 1183^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, reduces the potency of damage shields against your offhand attacks by 60%, and makes your offhand attacks immune to riposte.

ID: 1184^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, reduces the potency of damage shields against your offhand attacks by 80%, and makes your offhand attacks immune to riposte.

ID: 1185^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.

ID: 1217^4
This passive ability reduces the mana cost of all spells by 5%.

ID: 1218^4
This passive ability reduces the mana cost of all spells by 10%.

ID: 1231^4
This passive ability grants a 50% chance to forage a second time when using your forage skill.

ID: 1232^4
This passive ability grants a 75% chance to forage a second time when using your forage skill.

ID: 1237^4
This passive ability grants you an additional 10% chance to resist most fear spells and increases the chance of breaking fear earlier.

ID: 1238^4
This passive ability grants you an additional 25% chance to resist most fear spells and increases the chance of breaking fear earlier.

ID: 1282^4
This passive ability grants you an additional 10% chance to resist most fear spells and increases the chance of breaking fear earlier.

ID: 1283^4
This passive ability grants you an additional 25% chance to resist most fear spells and increases the chance of breaking fear earlier.

ID: 1288^4
This passive ability grants you a 3% chance to block incoming melee attacks with your shield.

ID: 1289^4
This passive ability grants you a 5% chance to block incoming melee attacks with your shield.

ID: 1297^4
This passive ability increases your tracking skill cap by 40 points.

ID: 1298^4
This passive ability increases your tracking skill cap by 60 points.

ID: 1299^4
This passive ability increases your tracking skill cap by 80 points.

ID: 1300^4
This passive ability increases your tracking skill cap by 100 points.

ID: 1301^4
This passive ability grants you a 20% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 1301^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 2%.

ID: 1302^4
This passive ability grants you a 25% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 1302^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 3%.

ID: 1303^4
This passive ability grants you a 30% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 1303^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 4%.

ID: 1304^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 5%.

ID: 1305^4
This passive ability increases the accuracy of your backstab attacks by 100 points.

ID: 1305^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 6%.

ID: 1306^4
This passive ability increases the accuracy of your backstab attacks by 150 points.

ID: 1306^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 7%.

ID: 1307^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 8%.

ID: 1308^4
This passive ability grants you a 20% chance to remain hidden if you are hit by an area of effect spell that you are not the initial target of.

ID: 1308^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 9%.

ID: 1309^4
This passive ability grants you a 30% chance to remain hidden if you are hit by an area of effect spell that you are not the initial target of.

ID: 1309^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 10%.

ID: 1310^4
This passive ability grants you a 40% chance to remain hidden if you are hit by an area of effect spell that you are not the initial target of.

ID: 1310^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 11%.

ID: 1311^4
This passive ability grants you a 50% chance to remain hidden if you are hit by an area of effect spell that you are not the initial target of and prevents resisted spells (that you are not the initial target of) from breaking invisibility.

ID: 1311^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 12%.

ID: 1320^4
This passive ability grants your instant-healing and lifetap spells an 18% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 1321^4
This passive ability grants your instant-healing and lifetap spells a 20% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 1348^44
Summoned: Muzzle of Mardu

ID: 1389^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 300 points.

ID: 1390^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 350 points.

ID: 1391^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 400 points.

ID: 1392^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 450 points.

ID: 1393^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 500 points.

ID: 1401^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 2%.

ID: 1402^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 3%.

ID: 1403^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 4%.

ID: 1404^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 5%.

ID: 1405^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 6%.

ID: 1406^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 7%.

ID: 1407^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 8%.

ID: 1408^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 9%.

ID: 1409^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 10%.

ID: 1410^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 11%.

ID: 1411^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 12%.

ID: 1454^4
This passive ability provides a 20% chance to not consume reagents when summoning axes.

ID: 1455^4
This passive ability provides a 30% chance to not consume reagents when summoning axes.

ID: 1456^4
This passive ability provides a 40% chance to not consume reagents when summoning axes.

ID: 1457^4
This passive ability provides a 50% chance to not consume reagents when summoning axes.

ID: 1501^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 2%.

ID: 1502^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 3%.

ID: 1503^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 4%.

ID: 1504^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 5%.

ID: 1505^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 6%.

ID: 1506^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 7%.

ID: 1507^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 8%.

ID: 1508^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 9%.

ID: 1509^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 10%.

ID: 1510^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 11%.

ID: 1511^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 12%.

ID: 1529^4
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 35%.

ID: 1530^4
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 40%.

ID: 1531^4
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 45%.

ID: 1532^4
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 50% and prevents resisted spells from breaking your feigned deaths.

ID: 1550^4
This passive ability grants you a 50% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 1551^4
This passive ability grants you a 75% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 1573^4
This passive ability grants your mesmerization spells a 4% chance to trigger Deep Sleep II and your crippling spells a 100% chance to trigger Somnolence II.
Deep Sleep II reduces your target's melee accuracy by 6% for 2 minutes.

Somnolence II reduces your target's melee accuracy by 6% for 2 minutes.

ID: 1574^4
This passive ability grants your mesmerization spells a 6% chance to trigger Deep Sleep III and your crippling spells a 100% chance to trigger Somnolence III.
Deep Sleep III reduces your target's melee accuracy by 9% for 2 minutes.

Somnolence III reduces your target's melee accuracy by 9% for 2 minutes.

ID: 1575^4
This passive ability grants your mesmerization spells an 8% chance to trigger Deep Sleep IV and your crippling spells a 100% chance to trigger Somnolence IV.
Deep Sleep IV reduces your target's melee accuracy by 12% for 2 minutes.

Somnolence IV reduces your target's melee accuracy by 12% for 2 minutes.

ID: 1576^4
This passive ability grants your mesmerization spells a 10% chance to trigger Deep Sleep V and your crippling spells a 100% chance to trigger Somnolence V.
Deep Sleep V reduces your target's melee accuracy by 15% for 2 minutes.

Somnolence V reduces your target's melee accuracy by 15% for 2 minutes.

ID: 1593^4
This passive ability increases the maximum amount of attack you can gain from items by 20 points.

ID: 1594^4
This passive ability increases the maximum amount of attack you can gain from items by 30 points.

ID: 1595^4
This passive ability increases the maximum amount of attack you can gain from items by 40 points.

ID: 1596^4
This passive ability increases the maximum amount of attack you can gain from items by 50 points.

ID: 1651^4
This passive ability increases your maximum mana by 300 points.

ID: 1652^4
This passive ability increases your maximum mana by 350 points.

ID: 1653^4
This passive ability increases your maximum mana by 400 points.

ID: 1654^4
This passive ability increases your maximum mana by 450 points.

ID: 1655^4
This passive ability increases your maximum mana by 500 points.

ID: 1663^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 4 points.

ID: 1664^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 6 points.

ID: 1665^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 8 points.

ID: 1666^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 10 points.

ID: 1701^38
This passive increases the damage dealt by your damage caster mercenary's spells by 2%.

ID: 1702^38
This passive increases the damage dealt by your damage caster mercenary's spells by 3%.

ID: 1703^38
This passive increases the damage dealt by your damage caster mercenary's spells by 4%.

ID: 1704^38
This passive increases the damage dealt by your damage caster mercenary's spells by 5%.

ID: 1705^38
This passive increases the damage dealt by your damage caster mercenary's spells by 6%.

ID: 1706^38
This passive increases the damage dealt by your damage caster mercenary's spells by 7%.

ID: 1707^38
This passive increases the damage dealt by your damage caster mercenary's spells by 8%.

ID: 1708^38
This passive increases the damage dealt by your damage caster mercenary's spells by 9%.

ID: 1709^38
This passive increases the damage dealt by your damage caster mercenary's spells by 10%.

ID: 1710^38
This passive increases the damage dealt by your damage caster mercenary's spells by 11%.

ID: 1711^38
This passive increases the damage dealt by your damage caster mercenary's spells by 12%.

ID: 1726^44
Shattering Hammer

ID: 2093^44
Small Portal Fragments

ID: 2404^4
This passive ability increases your maximum base health (derived from your stamina) by 5%.

ID: 2405^4
This passive ability increases your maximum base health (derived from your stamina) by 10%.

ID: 2406^4
This passive ability increases your maximum base health (derived from your stamina) by 12%.

ID: 2407^4
This passive ability increases your maximum base health (derived from your stamina) by 17.5%.

ID: 2408^4
This passive ability increases your maximum base health (derived from your stamina) by 18.5%.

ID: 2409^4
This passive ability increases your maximum base health (derived from your stamina) by 19.5%.

ID: 2410^4
This passive ability increases your maximum base health (derived from your stamina) by 19.6%.

ID: 2412^4
This passive ability increases your maximum base health (derived from your stamina) by 5%.

ID: 2413^4
This passive ability increases your maximum base health (derived from your stamina) by 10%.

ID: 2414^4
This passive ability increases your maximum base health (derived from your stamina) by 12%.

ID: 2415^4
This passive ability increases your maximum base health (derived from your stamina) by 16.75%.

ID: 2416^4
This passive ability increases your maximum base health (derived from your stamina) by 17.75%.

ID: 2417^4
This passive ability increases your maximum base health (derived from your stamina) by 18.75%.

ID: 2418^4
This passive ability increases your maximum base health (derived from your stamina) by 18.85%.

ID: 2420^4
This passive ability increases your maximum base health (derived from your stamina) by 5%.

ID: 2421^4
This passive ability increases your maximum base health (derived from your stamina) by 10%.

ID: 2422^4
This passive ability increases your maximum base health (derived from your stamina) by 12%.

ID: 2423^4
This passive ability increases your maximum base health (derived from your stamina) by 16%.

ID: 2424^4
This passive ability increases your maximum base health (derived from your stamina) by 17%.

ID: 2425^4
This passive ability increases your maximum base health (derived from your stamina) by 18%.

ID: 2426^4
This passive ability increases your maximum base health (derived from your stamina) by 18.1%.

ID: 2428^4
This passive ability increases your maximum base health (derived from your stamina) by 5%.

ID: 2429^4
This passive ability increases your maximum base health (derived from your stamina) by 10%.

ID: 2430^4
This passive ability increases your maximum base health (derived from your stamina) by 12%.

ID: 2431^4
This passive ability increases your maximum base health (derived from your stamina) by 16%.

ID: 2432^4
This passive ability increases your maximum base health (derived from your stamina) by 17%.

ID: 2433^4
This passive ability increases your maximum base health (derived from your stamina) by 18%.

ID: 2434^4
This passive ability increases your maximum base health (derived from your stamina) by 18.1%.

ID: 2436^4
This passive ability increases your maximum base health (derived from your stamina) by 5%.

ID: 2437^4
This passive ability increases your maximum base health (derived from your stamina) by 10%.

ID: 2438^4
This passive ability increases your maximum base health (derived from your stamina) by 12%.

ID: 2439^4
This passive ability increases your maximum base health (derived from your stamina) by 13%.

ID: 2440^4
This passive ability increases your maximum base health (derived from your stamina) by 14%.

ID: 2441^4
This passive ability increases your maximum base health (derived from your stamina) by 15%.

ID: 2441^44
Brell's Blessed Stout

ID: 2442^4
This passive ability increases your maximum base health (derived from your stamina) by 16%.

ID: 2443^4
This passive ability increases your maximum base health (derived from your stamina) by 17%.

ID: 2444^4
This passive ability increases your maximum base health (derived from your stamina) by 18%.

ID: 2445^4
This passive ability increases your maximum base health (derived from your stamina) by 18.1%.

ID: 2446^4
This passive ability increases your maximum base health (derived from your stamina) by 20.15%.

ID: 2671^44
Withered Manisi Leaf

ID: 3405^44
Phantom Leather Skullcap

ID: 3406^44
Phantom Leather Tunic

ID: 3407^44
Phantom Leather Sleeves

ID: 3408^44
Phantom Leather Bracer

ID: 3409^44
Phantom Leather Gloves

ID: 3410^44
Phantom Leather Leggings

ID: 3411^44
Phantom Leather Boots

ID: 3412^44
Phantom Chain Coif

ID: 3413^44
Phantom Chain Coat

ID: 3414^44
Phantom Chain Sleeves

ID: 3415^44
Phantom Chain Bracer

ID: 3416^44
Phantom Chain Gloves

ID: 3417^44
Phantom Chain Greaves

ID: 3418^44
Phantom Chain Boots

ID: 3419^44
Phantom Plate Helm

ID: 3420^44
Phantom Breastplate

ID: 3421^44
Phantom Plate Vambraces

ID: 3422^44
Phantom Plate Bracers

ID: 3423^44
Phantom Plate Gauntlets

ID: 3424^44
Phantom Plate Greaves

ID: 3425^44
Phantom Plate Boots

ID: 3426^44
Rod of Mystical Transvergence

ID: 3427^44
Elemental Defender

ID: 4537^6
Casts the highest rank you know of *$1+G.

ID: 4667^4
This passive ability increases the base damage of weapons that you wield by 45%.

ID: 4668^4
This passive ability increases the base damage of weapons that you wield by 50%.

ID: 4669^4
This passive ability increases the base damage of weapons that you wield by 55%.

ID: 4670^4
This passive ability increases the base damage of weapons that you wield by 60%.

ID: 4671^4
This passive ability increases the base damage of weapons that you wield by 65%.

ID: 4673^4
This passive ability reduces the chance of failing Tinkering recipes by 25%.

ID: 4674^4
This passive ability reduces the chance of failing Tinkering recipes by 50%.

ID: 4676^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 25%.

ID: 4677^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50%.

ID: 4678^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 55 points.

ID: 4679^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 60 points.

ID: 4680^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 65 points.

ID: 4681^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 70 points.

ID: 4682^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 75 points.

ID: 4683^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 550 points.

ID: 4684^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 600 points.

ID: 4685^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 650 points.

ID: 4686^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 700 points.

ID: 4687^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 750 points.

ID: 4693^4
This passive ability increases your health regeneration by 11 points.

ID: 4694^4
This passive ability increases your health regeneration by 12 points.

ID: 4695^4
This passive ability increases your health regeneration by 13 points.

ID: 4696^4
This passive ability increases your health regeneration by 14 points.

ID: 4697^4
This passive ability increases your health regeneration by 15 points.

ID: 4725^4
This passive ability increases the maximum amount of attack you can gain from items by 60 points.

ID: 4726^4
This passive ability increases the maximum amount of attack you can gain from items by 70 points.

ID: 4727^4
This passive ability increases the maximum amount of attack you can gain from items by 80 points.

ID: 4728^4
This passive ability increases the maximum amount of attack you can gain from items by 90 points.

ID: 4729^4
This passive ability increases the maximum amount of attack you can gain from items by 100 points.

ID: 4733^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 11%.

ID: 4734^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 13%.

ID: 4735^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 15%.

ID: 4744^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 6 points.

ID: 4745^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 7 points.

ID: 4746^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 8 points.

ID: 4747^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 9 points.

ID: 4748^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 10 points.

ID: 4764^4
This passive ability increases the capacity of your spell casting window allowing you to memorize 2 additional spells.

ID: 4779^4
This passive ability grants your instant-healing spells a 24% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 4780^4
This passive ability grants your instant-healing spells a 26% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 4781^4
This passive ability grants your instant-healing spells a 28% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 4820^4
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 54% and prevents resisted spells from breaking your feigned deaths.

ID: 4821^4
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 56% and prevents resisted spells from breaking your feigned deaths.

ID: 4822^4
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 58% and prevents resisted spells from breaking your feigned deaths.

ID: 4823^4
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 60% and prevents resisted spells from breaking your feigned deaths.

ID: 4824^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 52% and prevents resisted spells from breaking your feigned deaths.

ID: 4825^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 54% and prevents resisted spells from breaking your feigned deaths.

ID: 4826^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 56% and prevents resisted spells from breaking your feigned deaths.

ID: 4827^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 58% and prevents resisted spells from breaking your feigned deaths.

ID: 4828^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 60% and prevents resisted spells from breaking your feigned deaths.

ID: 4845^4
This passive ability increases the base damage of weapons that you wield by 10%.

ID: 4846^4
This passive ability increases the base damage of weapons that you wield by 15%.

ID: 4847^4
This passive ability increases the base damage of weapons that you wield by 20%.

ID: 4848^4
This passive ability increases the base damage of weapons that you wield by 25%.

ID: 4929^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 40%.

ID: 4930^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 55%.

ID: 4948^4
This passive ability grants you a 35% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 4949^4
This passive ability grants you a 40% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 4950^4
This passive ability grants you a 45% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 5033^4
This passive ability grants your instant-healing and lifetap spells a 24% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 5034^4
This passive ability grants your instant-healing and lifetap spells a 26% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 5243^4
This passive ability increases your maximum health by 600 points.

ID: 5244^4
This passive ability increases your maximum health by 700 points.

ID: 5245^4
This passive ability increases your maximum health by 800 points.

ID: 5246^4
This passive ability increases your maximum health by 900 points.

ID: 5247^4
This passive ability increases your maximum health by 1000 points.

ID: 5284^4
This passive ability grants you a 3% chance to block incoming melee attacks with your shield.

ID: 5285^4
This passive ability grants you a 5% chance to block incoming melee attacks with your shield.

ID: 5301^4
This passive ability increases your endurance regeneration by 7 points.

ID: 5302^4
This passive ability increases your endurance regeneration by 8 points.

ID: 5303^4
This passive ability increases your endurance regeneration by 9 points.

ID: 5304^4
This passive ability increases your endurance regeneration by 10 points.

ID: 5305^4
This passive ability increases your endurance regeneration by 11 points.

ID: 5306^4
This passive ability increases your mana regeneration by 4 points.

ID: 5307^4
This passive ability increases your mana regeneration by 5 points.

ID: 5308^4
This passive ability increases your mana regeneration by 6 points.

ID: 5309^4
This passive ability increases your mana regeneration by 7 points.

ID: 5310^4
This passive ability increases your mana regeneration by 8 points.

ID: 5319^44
Summoned: Sword of Runes

ID: 5411^4
This passive ability increases your mana regeneration by 5 points.

ID: 5412^4
This passive ability increases your mana regeneration by 6 points.

ID: 5413^4
This passive ability increases your mana regeneration by 7 points.

ID: 5414^4
This passive ability increases your mana regeneration by 8 points.

ID: 5415^4
This passive ability increases your mana regeneration by 9 points.

ID: 5416^4
This passive ability increases your mana regeneration by 10 points.

ID: 5417^4
This passive ability increases your mana regeneration by 11 points.

ID: 5418^4
This passive ability increases your mana regeneration by 12 points.

ID: 5419^4
This passive ability increases your mana regeneration by 13 points.

ID: 5420^4
This passive ability increases your mana regeneration by 14 points.

ID: 5421^4
This passive ability increases your mana regeneration by 15 points.

ID: 5422^4
This passive ability increases your mana regeneration by 16 points.

ID: 5423^4
This passive ability increases your mana regeneration by 17 points.

ID: 5424^4
This passive ability increases your mana regeneration by 18 points.

ID: 5425^4
This passive ability increases your mana regeneration by 19 points.

ID: 5426^4
This passive ability increases your mana regeneration by 20 points.

ID: 5427^4
This passive ability increases your mana regeneration by 21 points.

ID: 5428^4
This passive ability increases your mana regeneration by 22 points.

ID: 5429^4
This passive ability increases your mana regeneration by 23 points.

ID: 5430^4
This passive ability increases your mana regeneration by 24 points.

ID: 5431^4
This passive ability increases your mana regeneration by 25 points.

ID: 5432^4
This passive ability increases your mana regeneration by 26 points.

ID: 5433^4
This passive ability increases your mana regeneration by 27 points.

ID: 5434^4
This passive ability increases your mana regeneration by 28 points.

ID: 5435^4
This passive ability increases your mana regeneration by 29 points.

ID: 5436^4
This passive ability increases your mana regeneration by 30 points.

ID: 5437^4
This passive ability increases your mana regeneration by 31 points.

ID: 5438^4
This passive ability increases your mana regeneration by 32 points.

ID: 5439^4
This passive ability increases your mana regeneration by 33 points.

ID: 5440^4
This passive ability increases your mana regeneration by 34 points.

ID: 5441^4
This passive ability increases your mana regeneration by 35 points.

ID: 5442^4
This passive ability increases your mana regeneration by 36 points.

ID: 5443^4
This passive ability increases your mana regeneration by 37 points.

ID: 5444^4
This passive ability increases your mana regeneration by 38 points.

ID: 5445^4
This passive ability increases your mana regeneration by 39 points.

ID: 5446^4
This passive ability increases your mana regeneration by 40 points.

ID: 5447^4
This passive ability increases your mana regeneration by 41 points.

ID: 5448^4
This passive ability increases your mana regeneration by 42 points.

ID: 5449^4
This passive ability increases your mana regeneration by 43 points.

ID: 5450^4
This passive ability increases your mana regeneration by 44 points.

ID: 5451^4
This passive ability increases your mana regeneration by 45 points.

ID: 5452^4
This passive ability increases your health regeneration by 7 points.

ID: 5453^4
This passive ability increases your health regeneration by 8 points.

ID: 5454^4
This passive ability increases your health regeneration by 9 points.

ID: 5455^4
This passive ability increases your health regeneration by 10 points.

ID: 5456^4
This passive ability increases your health regeneration by 11 points.

ID: 5457^4
This passive ability increases your health regeneration by 12 points.

ID: 5458^4
This passive ability increases your health regeneration by 13 points.

ID: 5459^4
This passive ability increases your health regeneration by 14 points.

ID: 5460^4
This passive ability increases your health regeneration by 15 points.

ID: 5461^4
This passive ability increases your health regeneration by 16 points.

ID: 5462^4
This passive ability increases your health regeneration by 17 points.

ID: 5463^4
This passive ability increases your health regeneration by 18 points.

ID: 5464^4
This passive ability increases your health regeneration by 19 points.

ID: 5465^4
This passive ability increases your health regeneration by 20 points.

ID: 5466^4
This passive ability increases your health regeneration by 21 points.

ID: 5467^4
This passive ability increases your health regeneration by 22 points.

ID: 5468^4
This passive ability increases your health regeneration by 23 points.

ID: 5469^4
This passive ability increases your health regeneration by 24 points.

ID: 5470^4
This passive ability increases your health regeneration by 25 points.

ID: 5471^4
This passive ability increases your health regeneration by 26 points.

ID: 5472^4
This passive ability increases your health regeneration by 27 points.

ID: 5473^4
This passive ability increases your health regeneration by 28 points.

ID: 5474^4
This passive ability increases your health regeneration by 29 points.

ID: 5475^4
This passive ability increases your health regeneration by 30 points.

ID: 5476^4
This passive ability increases your health regeneration by 31 points.

ID: 5477^4
This passive ability increases your health regeneration by 32 points.

ID: 5478^4
This passive ability increases your health regeneration by 33 points.

ID: 5479^4
This passive ability increases your health regeneration by 38 points.

ID: 5480^4
This passive ability increases your health regeneration by 43 points.

ID: 5481^4
This passive ability increases your health regeneration by 48 points.

ID: 5482^4
This passive ability increases your health regeneration by 53 points.

ID: 5483^4
This passive ability increases your health regeneration by 58 points.

ID: 5484^4
This passive ability increases your health regeneration by 68 points.

ID: 5485^4
This passive ability increases your health regeneration by 78 points.

ID: 5486^4
This passive ability increases your health regeneration by 88 points.

ID: 5487^4
This passive ability increases your health regeneration by 98 points.

ID: 5488^4
This passive ability increases your health regeneration by 108 points.

ID: 5500^4
This passive ability increases the chance your bash attacks will stun your target by 5%.

ID: 5501^4
This passive ability increases the chance your bash attacks will stun your target by 7%.

ID: 5502^4
This passive ability increases the chance your bash attacks will stun your target by 9%.

ID: 5516^4
This passive ability grants you a 6% chance to block incoming melee attacks with your shield.

ID: 5517^4
This passive ability grants you a 7% chance to block incoming melee attacks with your shield.

ID: 5518^4
This passive ability grants you an 8% chance to block incoming melee attacks with your shield.

ID: 5557^4
This passive ability increases the maximum amount of attack you can gain from items by 110 points.

ID: 5558^4
This passive ability increases the maximum amount of attack you can gain from items by 120 points.

ID: 5559^4
This passive ability increases the maximum amount of attack you can gain from items by 130 points.

ID: 5560^4
This passive ability increases the maximum amount of attack you can gain from items by 140 points.

ID: 5561^4
This passive ability increases the maximum amount of attack you can gain from items by 150 points.

ID: 5566^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 11 points.

ID: 5567^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 12 points.

ID: 5568^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 13 points.

ID: 5569^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 14 points.

ID: 5570^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 15 points.

ID: 5592^4
This passive ability grants your instant-healing spells a 30% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 5593^4
This passive ability grants your instant-healing spells a 32% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 5594^4
This passive ability grants your instant-healing spells a 34% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 5611^4
This passive ability grants your instant-healing and lifetap spells a 28% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 5612^4
This passive ability grants your instant-healing and lifetap spells a 30% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 5613^4
This passive ability grants your instant-healing and lifetap spells a 32% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 5620^4
This passive ability grants you a 6% chance to block incoming melee attacks with your shield.

ID: 5621^4
This passive ability grants you a 7% chance to block incoming melee attacks with your shield.

ID: 5622^4
This passive ability grants you an 8% chance to block incoming melee attacks with your shield.

ID: 5623^4
This passive ability increases your mana regeneration by 9 points.

ID: 5624^4
This passive ability increases your mana regeneration by 10 points.

ID: 5625^4
This passive ability increases your mana regeneration by 11 points.

ID: 5626^4
This passive ability increases your mana regeneration by 12 points.

ID: 5627^4
This passive ability increases your mana regeneration by 13 points.

ID: 5632^4
This passive ability increases your health regeneration by 2 points.

ID: 5633^4
This passive ability increases your health regeneration by 3 points.

ID: 5634^4
This passive ability increases your health regeneration by 4 points.

ID: 5635^4
This passive ability increases your health regeneration by 5 points.

ID: 5636^4
This passive ability increases your health regeneration by 6 points.

ID: 5637^4
This passive ability increases your health regeneration by 7 points.

ID: 5638^4
This passive ability increases your health regeneration by 8 points.

ID: 5639^4
This passive ability increases your health regeneration by 9 points.

ID: 5639^44
Heartsbane

ID: 5640^4
This passive ability increases your health regeneration by 10 points.

ID: 5640^44
Soul's Eye

ID: 5641^4
This passive ability increases your health regeneration by 11 points.

ID: 5642^4
This passive ability increases your health regeneration by 12 points.

ID: 5643^4
This passive ability increases your health regeneration by 13 points.

ID: 5644^4
This passive ability increases your health regeneration by 14 points.

ID: 5645^4
This passive ability increases your health regeneration by 15 points.

ID: 5646^4
This passive ability increases your health regeneration by 16 points.

ID: 5647^4
This passive ability increases your health regeneration by 17 points.

ID: 5648^4
This passive ability increases your health regeneration by 18 points.

ID: 5649^4
This passive ability increases your health regeneration by 19 points.

ID: 5650^4
This passive ability increases your health regeneration by 20 points.

ID: 5651^4
This passive ability increases your health regeneration by 21 points.

ID: 5652^4
This passive ability increases your health regeneration by 22 points.

ID: 5653^4
This passive ability increases your health regeneration by 23 points.

ID: 5654^4
This passive ability increases your health regeneration by 24 points.

ID: 5655^4
This passive ability increases your health regeneration by 25 points.

ID: 5656^4
This passive ability increases your health regeneration by 26 points.

ID: 5657^4
This passive ability increases your health regeneration by 27 points.

ID: 5658^4
This passive ability increases your health regeneration by 28 points.

ID: 5659^4
This passive ability increases your health regeneration by 29 points.

ID: 5660^4
This passive ability increases your health regeneration by 30 points.

ID: 5661^4
This passive ability increases your health regeneration by 31 points.

ID: 5662^4
This passive ability increases your health regeneration by 32 points.

ID: 5663^4
This passive ability increases your health regeneration by 33 points.

ID: 5664^4
This passive ability increases your health regeneration by 34 points.

ID: 5665^4
This passive ability increases your health regeneration by 39 points.

ID: 5666^4
This passive ability increases your health regeneration by 44 points.

ID: 5667^4
This passive ability increases your health regeneration by 49 points.

ID: 5668^4
This passive ability increases your health regeneration by 54 points.

ID: 5669^4
This passive ability increases your health regeneration by 59 points.

ID: 5670^4
This passive ability increases your health regeneration by 69 points.

ID: 5671^4
This passive ability increases your health regeneration by 79 points.

ID: 5672^4
This passive ability increases your health regeneration by 89 points.

ID: 5673^4
This passive ability increases your health regeneration by 99 points.

ID: 5674^4
This passive ability increases your health regeneration by 109 points.

ID: 5798^44
Hammer of Souls

ID: 5800^44
Hammer of Judgment

ID: 5825^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 90%.

ID: 5850^4
This passive ability extends the duration of your single target mesmerization spells and abilities by 12 seconds

ID: 5860^4
This passive ability makes it 40% less likely that your charm spells will break early.

ID: 5861^4
This passive ability makes it 45% less likely that your charm spells will break early.

ID: 5862^4
This passive ability makes it 50% less likely that your charm spells will break early.

ID: 6029^4
This passive ability increases the accuracy of your backstab attacks by 200 points.

ID: 6030^4
This passive ability increases the accuracy of your backstab attacks by 250 points.

ID: 6031^4
This passive ability increases the accuracy of your backstab attacks by 300 points.

ID: 6035^4
This passive ability grants you a 48% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 6036^4
This passive ability grants you a 51% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 6037^4
This passive ability grants you a 54% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 6080^4
This passive ability increases your endurance regeneration by 12 points.

ID: 6081^4
This passive ability increases your endurance regeneration by 13 points.

ID: 6120^4
This passive ability increases your maximum health by 200 points.

ID: 6121^4
This passive ability increases your maximum health by 300 points.

ID: 6122^4
This passive ability increases your maximum health by 400 points.

ID: 6123^4
This passive ability increases your maximum health by 500 points.

ID: 6125^4
This passive ability grants you a 3% chance to block incoming melee attacks with your shield.

ID: 6126^4
This passive ability grants you a 5% chance to block incoming melee attacks with your shield.

ID: 6127^4
This passive ability grants you a 6% chance to block incoming melee attacks with your shield.

ID: 6129^4
This passive ability grants you an 8% chance to block incoming melee attacks with your shield.

ID: 6130^4
This passive ability extends the duration of your /shield ability by 48 seconds.

ID: 6131^4
This passive ability extends the duration of your /shield ability by 1 minute.

ID: 6132^4
This passive ability extends the duration of your /shield ability by 72 seconds.

ID: 6203^4
This passive ability increases your pick lock skill cap by 20 points.

ID: 6204^4
This passive ability increases your pick lock skill cap by 60 points.

ID: 6223^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 6%.

ID: 6224^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 7%.

ID: 6225^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 8%.

ID: 6226^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 9%.

ID: 6227^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 10%.

ID: 6250^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 2 seconds.

ID: 6251^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 3 seconds.

ID: 6252^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 4 seconds.

ID: 6253^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 5 seconds.

ID: 6267^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 35% chance to bash when performing a riposte.

ID: 6268^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 50% chance to bash when performing a riposte.

ID: 6270^4
This passive ability increases your chance to riposte incoming attacks by 2% and grants a 35% chance to kick when performing a riposte.

ID: 6271^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 50% chance to kick when performing a riposte.

ID: 6276^4
This passive ability increases your chance to riposte incoming attacks by 2% and grants a 35% chance to backstab when performing a riposte.

ID: 6277^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 50% chance to backstab when performing a riposte.

ID: 6284^4
This passive ability grants your melee attacks a chance (with a 25% bonus) to trigger Infusion of Rage I, which increases your target's hatred for you by 500 points.

ID: 6285^4
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage I, which increases your target's hatred for you by 500 points.

ID: 6288^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 35% chance to kick when performing a riposte.

ID: 6289^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 50% chance to kick when performing a riposte.

ID: 6307^44
Summoned: Hammer of Wrath

ID: 6309^44
Summoned: Hammer of Striking

ID: 6313^44
Summoned: Hammer of Requital

ID: 6330^44
Summoned: Staff of Tracing

ID: 6331^44
Summoned: Staff of Warding

ID: 6332^44
Summoned: Staff of Runes

ID: 6333^44
Summoned: Staff of Symbols

ID: 6346^44
Summoned: Modulating Rod

ID: 6350^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 6351^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 6356^4
This passive ability reduces the reuse time of your Trueshot line of disciplines by 12 minutes.

ID: 6357^4
This passive ability reduces the reuse time of your Trueshot line of disciplines by 18 minutes.

ID: 6358^4
This passive ability reduces the reuse time of your Trueshot line of disciplines by 24 minutes.

ID: 6359^4
This passive ability reduces the reuse time of your Trueshot line of disciplines by 30 minutes.

ID: 6360^4
This passive ability reduces the reuse time of your Trueshot line of disciplines by 36 minutes.

ID: 6360^44
Broom of Trilon

ID: 6361^44
Shovel of Ponz

ID: 6362^44
Torch of Alna

ID: 6363^4
This passive ability reduces the reuse time of your Reckless discipline by 4 minutes.

ID: 6363^44
Stein of Ulissa

ID: 6364^4
This passive ability reduces the reuse time of your Reckless discipline by 6 minutes.

ID: 6365^4
This passive ability reduces the reuse time of your Reckless discipline by 8 minutes.

ID: 6366^4
This passive ability reduces the reuse time of your Reckless discipline by 10 minutes.

ID: 6387^4
This passive ability grants you a 10% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 6388^4
This passive ability grants you a 15% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 6389^4
This passive ability grants you a 20% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 6390^4
This passive ability increases your health regeneration by 16 points.

ID: 6391^4
This passive ability increases your health regeneration by 17 points.

ID: 6392^4
This passive ability increases your health regeneration by 18 points.

ID: 6393^4
This passive ability increases your health regeneration by 19 points.

ID: 6394^4
This passive ability increases your health regeneration by 20 points.

ID: 6423^4
This passive ability increases your maximum base health (derived from your stamina) by 14%.

ID: 6424^4
This passive ability increases your maximum base health (derived from your stamina) by 15%.

ID: 6429^4
This passive ability grants you a 3% chance to block incoming melee attacks with your shield.

ID: 6430^4
This passive ability grants you a 5% chance to block incoming melee attacks with your shield.

ID: 6431^4
This passive ability increases the maximum that your health regeneration can be raised with items by 6 points.

ID: 6432^4
This passive ability increases the maximum that your health regeneration can be raised with items by 7 points.

ID: 6433^4
This passive ability increases the maximum that your health regeneration can be raised with items by 8 points.

ID: 6434^4
This passive ability increases the maximum that your health regeneration can be raised with items by 9 points.

ID: 6435^4
This passive ability increases the maximum that your health regeneration can be raised with items by 10 points.

ID: 6438^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50%.

ID: 6453^4
This passive ability reduces the reuse time of your axe summoning combat abilities by 2 seconds.

ID: 6454^4
This passive ability reduces the reuse time of your axe summoning combat abilities by 3 seconds.

ID: 6456^4
This ability, when activated, flings your targeted group member into the air, propelling them towards you from up to 550 feet away.

ID: 6457^4
This ability, when activated, flings your targeted group member into the air, propelling them towards you from up to 600 feet away.

ID: 6468^4
This passive ability increases your maximum base health (derived from your stamina) by 14%.

ID: 6469^4
This passive ability increases your maximum base health (derived from your stamina) by 15%.

ID: 6479^4
This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.
Reduces the reuse time of this ability by 1 second.

ID: 6480^4
This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.
Reduces the reuse time of this ability by 1 second.

ID: 6490^4
This passive ability reduces the reuse time of your Holyforge discipline by 20 minutes.

ID: 6491^4
This passive ability reduces the reuse time of your Holyforge discipline by 30 minutes.

ID: 6512^4
This passive ability increases the accuracy of your archery attacks by 15 points.

ID: 6513^4
This passive ability increases the accuracy of your archery attacks by 25 points.

ID: 6518^4
This passive ability reduces the weight of your inventory by 18%.

ID: 6519^4
This passive ability reduces the weight of your inventory by 21%.

ID: 6520^4
This passive ability reduces the weight of your inventory by 24%.

ID: 6521^4
This passive ability increases the number of mystical effects that can affect you at once by 6.

ID: 6522^4
This passive ability increases the number of mystical effects that can affect you at once by 7.

ID: 6523^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 800 points.

ID: 6524^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 850 points.

ID: 6525^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 900 points.

ID: 6526^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 950 points.

ID: 6527^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 1000 points.

ID: 6547^4
This passive ability increases your attack power by 8 points.

ID: 6550^4
This passive ability increases your attack power by 20 points.

ID: 6551^4
This passive ability increases your attack power by 24 points.

ID: 6553^4
This passive ability increases your attack power by 32 points.

ID: 6554^4
This passive ability increases your attack power by 36 points.

ID: 6568^4
This passive ability increases your attack power by 92 points.

ID: 6569^4
This passive ability increases your attack power by 96 points.

ID: 6570^4
This passive ability increases your attack power by 100 points.

ID: 6571^4
This passive ability increases your attack power by 104 points.

ID: 6612^4
This passive ability reduces the reuse time of your Fortitude Discipline by 4 minutes.

ID: 6613^4
This passive ability reduces the reuse time of your Fortitude Discipline by 6 minutes.

ID: 6618^4
This passive ability reduces the reuse time of your Fortitude Discipline by 8 minutes.

ID: 6619^4
This passive ability reduces the reuse time of your Fortitude Discipline by 10 minutes.

ID: 6660^4
This passive ability grants you a 55% chance to remain hidden if you are hit by an area of effect spell that you are not the initial target of and prevents resisted spells (that you are not the initial target of) from breaking invisibility.

ID: 6661^4
This passive ability grants you a 60% chance to remain hidden if you are hit by an area of effect spell that you are not the initial target of and prevents resisted spells (that you are not the initial target of) from breaking invisibility.

ID: 6662^4
This passive ability grants you a 65% chance to remain hidden if you are hit by an area of effect spell that you are not the initial target of and prevents resisted spells (that you are not the initial target of) from breaking invisibility.

ID: 6667^4
This passive ability extends the duration of your Thief's Eyes and Thief's Vision combat abilities by 24 seconds.

ID: 6710^4
This passive ability reduces the cast time of your Blood of Nadox spell by 10%.

ID: 6711^4
This passive ability reduces the cast time of your Blood of Nadox spell by 15%.

ID: 6752^4
This passive ability reduces the reuse time of your Weapon Shield discipline by 8 minutes.

ID: 6753^4
This passive ability reduces the reuse time of your Weapon Shield discipline by 12 minutes.

ID: 6768^4
This passive ability reduces the reuse time of your Weapon Shield discipline by 16 minutes.

ID: 6769^4
This passive ability reduces the reuse time of your Weapon Shield discipline by 20 minutes.

ID: 6800^44
Tasty Candy

ID: 6882^44
Super Sweet Fishing Grubs

ID: 6883^4
This passive ability increases the chance that your songs and abilities that cause your target to forget their attackers will succeed by 10%.

ID: 6884^4
This passive ability increases the chance that your songs and abilities that cause your target to forget their attackers will succeed by 15%.

ID: 6911^4
This passive ability increases your chance to riposte incoming attacks by 2% and grants a 60% chance to frenzy when performing a riposte.

ID: 6912^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 70% chance to frenzy when performing a riposte.

ID: 6913^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants an 80% chance to frenzy when performing a riposte.

ID: 7011^4
This passive ability grants you an additional 2% chance to resist silence spells.

ID: 7012^4
This passive ability grants you an additional 3% chance to resist silence spells.

ID: 7013^4
This passive ability grants you an additional 4% chance to resist silence spells.

ID: 7014^4
This passive ability grants you an additional 5% chance to resist silence spells.

ID: 7015^4
This passive ability grants you an additional 6% chance to resist silence spells.

ID: 7070^4
This passive ability increases your Forage skill cap by 50 points.

ID: 7107^4
This passive ability increases your chance to riposte incoming attacks by 2% and grants a 35% chance to kick when performing a riposte.

ID: 7108^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 50% chance to kick when performing a riposte.

ID: 7122^4
This passive ability increases the base damage of weapons that you wield by 30%.

ID: 7123^4
This passive ability increases the base damage of weapons that you wield by 35%.

ID: 7124^4
This passive ability increases the base damage of weapons that you wield by 40%.

ID: 7125^4
This passive ability increases the base damage of weapons that you wield by 45%.

ID: 7126^4
This passive ability increases the base damage of weapons that you wield by 50%.

ID: 7148^4
This passive ability increases the accuracy of your backstab attacks by 350 points.

ID: 7149^4
This passive ability increases the accuracy of your backstab attacks by 400 points.

ID: 7150^4
This passive ability increases the accuracy of your backstab attacks by 450 points.

ID: 7151^4
This passive ability grants you a 59% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 7152^4
This passive ability grants you a 64% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 7153^4
This passive ability grants you a 69% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 7279^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 6 seconds.

ID: 7280^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 7 seconds.

ID: 7281^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 8 seconds.

ID: 7282^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 9 seconds.

ID: 7283^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 10 seconds.

ID: 7284^4
This passive ability extends the duration of your single target mesmerization spells and abilities by 18 seconds

ID: 7305^44
Summoned: Dagger

ID: 7309^44
Summoned: Spear of Warding

ID: 7310^44
Summoned: Dagger of Symbols

ID: 7313^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 60%.

ID: 7313^44
Summoned: Snake Fang

ID: 7314^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 70%.

ID: 7315^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 80%.

ID: 7373^4
This passive ability increases your attack power by 108 points.

ID: 7374^4
This passive ability increases your attack power by 112 points.

ID: 7375^4
This passive ability increases your attack power by 116 points.

ID: 7376^4
This passive ability increases your attack power by 120 points.

ID: 7377^4
This passive ability increases your attack power by 124 points.

ID: 7488^44
Chunk of Flesh

ID: 7500^4
This passive ability increases the number of available save slots in your bandolier window by 3.

ID: 7511^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 1050 points.

ID: 7512^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 1100 points.

ID: 7513^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 1150 points.

ID: 7514^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 1200 points.

ID: 7515^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 1250 points.

ID: 7516^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 30 points.

ID: 7517^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 35 points.

ID: 7518^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 40 points.

ID: 7519^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 45 points.

ID: 7520^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 50 points.

ID: 7521^4
This passive ability increases the maximum that your health regeneration can be raised with items by 11 points.

ID: 7522^4
This passive ability increases the maximum that your health regeneration can be raised with items by 12 points.

ID: 7523^4
This passive ability increases the maximum that your health regeneration can be raised with items by 13 points.

ID: 7524^4
This passive ability increases the maximum that your health regeneration can be raised with items by 14 points.

ID: 7525^4
This passive ability increases the maximum that your health regeneration can be raised with items by 15 points.

ID: 7526^4
This passive ability increases your maximum health by 600 points.

ID: 7527^4
This passive ability increases your maximum health by 700 points.

ID: 7528^4
This passive ability increases your maximum health by 800 points.

ID: 7529^4
This passive ability increases your maximum health by 900 points.

ID: 7530^4
This passive ability increases your maximum health by 1000 points.

ID: 7534^4
This passive ability increases your health regeneration by 21 points.

ID: 7535^4
This passive ability increases your health regeneration by 22 points.

ID: 7536^4
This passive ability increases your health regeneration by 23 points.

ID: 7537^4
This passive ability increases your health regeneration by 24 points.

ID: 7538^4
This passive ability increases your health regeneration by 25 points.

ID: 7539^4
This passive ability increases the number of mystical effects that can affect you at once by 8.

ID: 7540^4
This passive ability increases the number of mystical effects that can affect you at once by 9.

ID: 7541^4
This passive ability increases your maximum base health (derived from your stamina) by 11%.

ID: 7542^4
This passive ability increases your maximum base health (derived from your stamina) by 12%.

ID: 7543^4
This passive ability increases your maximum base health (derived from your stamina) by 13%.

ID: 7544^4
This passive ability reduces the weight of your inventory by 27%.

ID: 7545^4
This passive ability reduces the weight of your inventory by 30%.

ID: 7546^4
This passive ability reduces the weight of your inventory by 33%.

ID: 7547^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 80 points.

ID: 7548^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 85 points.

ID: 7549^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 90 points.

ID: 7550^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 95 points.

ID: 7551^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 100 points.

ID: 7553^4
This passive ability increases the capacity of your spell casting window allowing you to memorize 3 additional spells.

ID: 7568^4
This passive ability increases the maximum amount of attack you can gain from items by 160 points.

ID: 7569^4
This passive ability increases the maximum amount of attack you can gain from items by 170 points.

ID: 7570^4
This passive ability increases the maximum amount of attack you can gain from items by 180 points.

ID: 7571^4
This passive ability increases the maximum amount of attack you can gain from items by 190 points.

ID: 7572^4
This passive ability increases the maximum amount of attack you can gain from items by 200 points.

ID: 7576^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 16 points.

ID: 7577^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 17 points.

ID: 7578^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 18 points.

ID: 7579^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 19 points.

ID: 7580^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 20 points.

ID: 7590^4
This passive ability grants your instant-healing spells a 35% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 7591^4
This passive ability grants your instant-healing spells a 36% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 7592^4
This passive ability grants your instant-healing spells a 37% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 7593^4
This passive ability increases your mana regeneration by 14 points.

ID: 7594^4
This passive ability increases your mana regeneration by 15 points.

ID: 7595^4
This passive ability increases your mana regeneration by 16 points.

ID: 7596^4
This passive ability increases your mana regeneration by 17 points.

ID: 7597^4
This passive ability increases your mana regeneration by 18 points.

ID: 7604^4
This passive ability increases your endurance regeneration by 14 points.

ID: 7605^4
This passive ability increases your endurance regeneration by 15 points.

ID: 7618^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 7619^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 7620^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 7640^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 60%.

ID: 7641^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 17%.

ID: 7642^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 19%.

ID: 7643^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 21%.

ID: 7647^4
This passive ability grants you a 20% chance to regain your concentration and complete a spell cast when stunned.

ID: 7648^4
This passive ability grants you a 25% chance to regain your concentration and complete a spell cast when stunned.

ID: 7649^4
This passive ability grants you a 30% chance to regain your concentration and complete a spell cast when stunned.

ID: 7670^4
This passive ability grants you a 35% chance to regain your concentration and complete a spell cast when stunned.

ID: 7671^4
This passive ability grants you a 40% chance to regain your concentration and complete a spell cast when stunned.

ID: 7672^4
This passive ability grants you a 45% chance to regain your concentration and complete a spell cast when stunned.

ID: 7678^4
This passive ability increases the chance your bash attacks will stun your target by 11%.

ID: 7679^4
This passive ability increases the chance your bash attacks will stun your target by 13%.

ID: 7680^4
This passive ability increases the chance your bash attacks will stun your target by 15%.

ID: 7681^4
This passive ability increases the capacity of your spell casting window allowing you to memorize 4 additional spells.

ID: 7683^4
This passive ability increases the number of mystical effects that can affect you at once by 10.

ID: 7684^4
This passive ability increases the number of mystical effects that can affect you at once by 11.

ID: 7685^4
This passive ability increases the number of mystical effects that can affect you at once by 12.

ID: 7686^4
This passive ability increases the base damage of weapons that you wield by 55%.

ID: 7687^4
This passive ability increases the base damage of weapons that you wield by 60%.

ID: 7688^4
This passive ability increases the base damage of weapons that you wield by 65%.

ID: 7696^4
This passive ability reduces the cast time of your Blood of Avoling spell by 5, 10, and 15% and the cast time of your Blood of Nadox spell by 10%.

ID: 7697^4
This passive ability reduces the cast time of your Blood of Avoling and Blood of Nadox spells by 15%.

ID: 7705^4
This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.
Reduces the reuse time of this ability by 2 minutes.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.

ID: 7706^4
This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.
Reduces the reuse time of this ability by 2 minutes.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.

ID: 7713^4
This passive ability grants your instant-healing and lifetap spells a 34% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 7714^4
This passive ability grants your instant-healing and lifetap spells a 36% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 7763^4
This passive ability reduces the reuse time of your Flusterbolt and Blusterbolt spells by 4 seconds.

ID: 7764^4
This passive ability reduces the reuse time of your Flusterbolt and Blusterbolt spells by 6 seconds.

ID: 7819^4
This passive ability grants you a 4% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 7820^4
This passive ability grants you a 5% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 7821^4
This passive ability grants you a 6% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 7829^4
This passive ability reduces the reuse time of your Raging Servant line of spells by 4 seconds.

ID: 7830^4
This passive ability reduces the reuse time of your Raging Servant line of spells by 6 seconds.

ID: 7837^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 55 points.

ID: 7838^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 60 points.

ID: 7839^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 65 points.

ID: 7840^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 70 points.

ID: 7841^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 75 points.

ID: 7881^4
This passive ability grants you a 7% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 7882^4
This passive ability grants you an 8% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 7883^4
This passive ability grants you a 9% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 7886^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 1300 points.

ID: 7887^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 1350 points.

ID: 7888^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 1400 points.

ID: 7889^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 1450 points.

ID: 7890^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 1500 points.

ID: 7904^4
This passive ability increases your health regeneration by 26 points.

ID: 7905^4
This passive ability increases your health regeneration by 27 points.

ID: 7906^4
This passive ability increases your health regeneration by 28 points.

ID: 7907^4
This passive ability increases your health regeneration by 29 points.

ID: 7908^4
This passive ability increases your health regeneration by 30 points.

ID: 7946^4
This passive ability reduces the reuse time of your Desperate Renewal line of spells (Desperate, Frantic, Frenetic, Frenzied, Fervent, Fraught, Fervid, and Furial Renewal) by 4 seconds.

ID: 7947^4
This passive ability reduces the reuse time of your Desperate Renewal line of spells (Desperate, Frantic, Frenetic, Frenzied, Fervent, Fraught, Fervid, and Furial Renewal) by 6 seconds.

ID: 8001^44
Throwing Knife

ID: 8070^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 70%.

ID: 8071^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 75%.

ID: 8196^4
This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.
Reduces the reuse time of this ability by 2 minutes.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.

ID: 8197^4
This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.
Reduces the reuse time of this ability by 2 minutes.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.

ID: 8199^4
This passive ability increases the damage dealt by your critical direct damage and damage-over-time spells by 20%.

ID: 8200^4
This passive ability increases the damage dealt by your critical direct damage and damage-over-time spells by 30%.

ID: 8211^4
This passive ability increases your maximum mana by 100 points.

ID: 8212^4
This passive ability increases your maximum mana by 150 points.

ID: 8213^4
This passive ability increases your maximum mana by 200 points.

ID: 8214^4
This passive ability increases your maximum mana by 250 points.

ID: 8216^4
This passive ability increases your maximum endurance by 100 points.

ID: 8217^4
This passive ability increases your maximum endurance by 150 points.

ID: 8218^4
This passive ability increases your maximum endurance by 200 points.

ID: 8219^4
This passive ability increases your maximum endurance by 250 points.

ID: 8229^4
This passive ability grants you an additional 2% chance to resist charm spells.

ID: 8230^4
This passive ability grants you an additional 3% chance to resist charm spells.

ID: 8236^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 58 points.

ID: 8237^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 87 points.

ID: 8238^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 116 points.

ID: 8239^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 145 points.

ID: 8241^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 62 points.

ID: 8242^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 93 points.

ID: 8243^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 124 points.

ID: 8244^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 155 points.

ID: 8246^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 66 points.

ID: 8247^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 99 points.

ID: 8248^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 132 points.

ID: 8249^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 165 points.

ID: 8251^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 80 points.

ID: 8252^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 120 points.

ID: 8253^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 160 points.

ID: 8254^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 200 points.

ID: 8256^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 100 points.

ID: 8257^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 150 points.

ID: 8258^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 200 points.

ID: 8259^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 250 points.

ID: 8304^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 174 points.

ID: 8305^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 203 points.

ID: 8306^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 232 points.

ID: 8307^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 261 points.

ID: 8308^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 290 points.

ID: 8315^4
This passive ability grants you an additional 2% chance to resist snare spells.

ID: 8316^4
This passive ability grants you an additional 3% chance to resist snare spells.

ID: 8316^44
Summoned: Arrow

ID: 8317^44
Summoned: Throwing Dagger

ID: 8318^44
Summoned: Arrow of Marr

ID: 8319^44
Summoned: Knife of Luclin

ID: 8323^4
This passive ability grants you an additional 2% chance to resist mesmerization spells.

ID: 8324^4
This passive ability grants you an additional 3% chance to resist mesmerization spells.

ID: 8328^4
This passive ability reduces the chance of failing Tinkering recipes by 75% and reduces the time it takes to apply poisons by 9 seconds.

ID: 8329^4
This passive ability reduces the reuse time of your Hide and Sneak skills by 4 seconds.

ID: 8333^44
Summoned: Shuriken of Quellious

ID: 8423^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 231 points.

ID: 8430^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 1600 points.

ID: 8431^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 1700 points.

ID: 8432^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 1800 points.

ID: 8433^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 1900 points.

ID: 8434^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 2000 points.

ID: 8435^4
This passive ability increases your health regeneration by 35 points.

ID: 8436^4
This passive ability increases your health regeneration by 40 points.

ID: 8437^4
This passive ability increases your health regeneration by 45 points.

ID: 8438^4
This passive ability increases your health regeneration by 50 points.

ID: 8439^4
This passive ability increases your health regeneration by 55 points.

ID: 8445^4
This passive ability increases the capacity of your extended target window by 3 slots.

ID: 8446^4
This passive ability increases the capacity of your extended target window by 4 slots.

ID: 8447^4
This passive ability increases the capacity of your extended target window by 5 slots.

ID: 8448^4
This passive ability increases your maximum health by 2200 points.

ID: 8449^4
This passive ability increases your maximum health by 2400 points.

ID: 8450^4
This passive ability increases your maximum health by 2600 points.

ID: 8451^4
This passive ability increases your maximum health by 2800 points.

ID: 8452^4
This passive ability increases your maximum health by 3000 points.

ID: 8470^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 80 points.

ID: 8471^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 85 points.

ID: 8472^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 90 points.

ID: 8473^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 95 points.

ID: 8474^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 100 points.

ID: 8658^44
CLASS 3 Wood Silver Tip Arrow (50 Range)

ID: 8990^44
Summoned: A Firework

ID: 8991^44
Summoned: Ale

ID: 8992^44
Summoned: Cake

ID: 8993^44
Summoned: Spinning Bottle

ID: 9006^4
This passive ability increases your Research Specialization cap by 60 points.

ID: 9007^4
This passive ability increases your Research Specialization cap by 70 points.

ID: 9008^4
This passive ability increases your Research Specialization cap by 80 points.

ID: 9009^4
This passive ability increases your Research Specialization cap by 90 points.

ID: 9010^4
This passive ability increases your Research Specialization cap by 100 points.

ID: 9012^4
This passive ability increases your Research Specialization cap by 20 points.

ID: 9013^4
This passive ability increases your Research Specialization cap by 30 points.

ID: 9014^4
This passive ability increases your Research Specialization cap by 40 points.

ID: 9016^4
This passive ability increases your Research Specialization cap by 60 points.

ID: 9017^4
This passive ability increases your Research Specialization cap by 70 points.

ID: 9018^4
This passive ability increases your Research Specialization cap by 80 points.

ID: 9019^4
This passive ability increases your Research Specialization cap by 90 points.

ID: 9020^4
This passive ability increases your Research Specialization cap by 100 points.

ID: 9022^4
This passive ability increases your Research Specialization cap by 20 points.

ID: 9023^4
This passive ability increases your Research Specialization cap by 30 points.

ID: 9024^4
This passive ability increases your Research Specialization cap by 40 points.

ID: 9025^4
This passive ability increases your Research Specialization cap by 50 points.

ID: 9026^4
This passive ability increases your Research Specialization cap by 60 points.

ID: 9027^4
This passive ability increases your Research Specialization cap by 70 points.

ID: 9028^4
This passive ability increases your Research Specialization cap by 80 points.

ID: 9029^4
This passive ability increases your Research Specialization cap by 90 points.

ID: 9030^4
This passive ability increases your Research Specialization cap by 100 points.

ID: 9227^44
Ethereal Rift

ID: 9316^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.

ID: 9328^4
This ability, when activated, grants you a chance (with a 400% bonus) to trigger First Spire of Enchantment Effect II on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect II summons a level 85 Doppelganger with 60000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 75% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.

ID: 9444^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9445^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9446^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9447^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9448^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9449^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9450^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9451^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9452^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9453^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9454^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9455^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9456^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9457^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9458^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9459^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9460^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9461^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9462^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9463^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9464^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9465^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9466^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9467^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9468^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9469^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9470^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9471^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9472^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9473^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9474^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9475^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9476^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9477^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9478^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9479^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9480^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9481^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9482^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9483^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9484^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9485^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9486^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9487^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9488^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9489^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9490^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9491^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9492^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9493^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9510^4
This passive ability grants a 2% chance to twincast direct damage spells and abilities that cost at least 10 mana.

ID: 9511^4
This passive ability grants a 3% chance to twincast direct damage spells and abilities that cost at least 10 mana.

ID: 9513^4
This passive ability grants you a 2% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 9514^4
This passive ability grants you a 3% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 9515^4
This passive ability grants a 4% chance to twincast direct damage spells and abilities that cost at least 10 mana.

ID: 9516^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9517^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9518^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9519^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9520^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9521^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.

ID: 9522^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.

ID: 9523^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.

ID: 9524^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.

ID: 9525^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.

ID: 9526^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9527^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9528^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9529^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9530^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9531^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9532^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9533^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9534^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9535^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9536^4
This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9537^4
This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9538^4
This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9539^4
This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9540^4
This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9541^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9542^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9543^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9544^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9545^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9546^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9547^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9548^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9549^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9550^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9551^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9552^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9553^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9554^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9555^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9556^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9557^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9558^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9559^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9560^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9561^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9562^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9563^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9564^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9565^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9566^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9567^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9568^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9569^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9570^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9571^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9572^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9573^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9574^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9575^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9576^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9577^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9578^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9579^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9580^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9581^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9582^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9583^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9584^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9585^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9586^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9587^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9588^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9589^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9590^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9591^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9592^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9593^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9594^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9595^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9596^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9597^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9598^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9599^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9600^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9601^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9602^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9603^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9604^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9605^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 9962^44
Tiny Jade Inlaid Coffin

ID: 9963^44
Essence Emerald

ID: 10012^44
Black Pearl

ID: 10015^44
Malachite

ID: 10019^44
Bloodstone

ID: 10020^44
Jasper

ID: 10021^44
Star Rose Quartz

ID: 10022^44
Amber

ID: 10023^44
Jade

ID: 10024^44
Pearl

ID: 10025^44
Topaz

ID: 10026^44
Cat's Eye Agate

ID: 10028^44
Peridot

ID: 10029^44
Emerald

ID: 10030^44
Opal

ID: 10031^44
Fire Opal

ID: 10032^44
Star Ruby

ID: 10033^4
This passive ability reduces the reuse time of your Desperate Renewal line of spells (Desperate, Frantic, Frenetic, Frenzied, Fervent, Fraught, Fervid, and Furial Renewal) by 8 seconds.

ID: 10033^44
Fire Emerald

ID: 10034^4
This passive ability reduces the reuse time of your Desperate Renewal line of spells (Desperate, Frantic, Frenetic, Frenzied, Fervent, Fraught, Fervid, and Furial Renewal) by 10 seconds.

ID: 10034^44
Sapphire

ID: 10035^44
Ruby

ID: 10036^44
Black Sapphire

ID: 10037^44
Diamond

ID: 10092^44
Fuligan Soulstone of Innoruuk

ID: 10094^44
Cloudy Stone of Veeshan

ID: 10173^4
This passive ability grants you a 70% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 10174^4
This passive ability grants you a 71% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 10175^4
This passive ability grants you a 72% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 10198^44
Lava Diamond

ID: 10250^44
Vial of Viscous Mana

ID: 10251^44
Vial of Cloudy Mana

ID: 10252^44
Vial of Clear Mana

ID: 10253^44
Vial of Distilled Mana

ID: 10254^44
Vial of Purified Mana

ID: 10290^44
Summoned: Halo of Light

ID: 10291^44
Summoned: Coldlight

ID: 10292^44
Summoned: Light Globe

ID: 10293^44
Summoned: Globe of Stars

ID: 10294^44
Summoned: Wisp Stone

ID: 10295^44
Summoned: Firefly Globe

ID: 10307^44
Fire Beetle Eye

ID: 10310^44
Summoned: Heatstone

ID: 10323^44
Summoned: Coldstone

ID: 10342^44
Summoned: Waterstone

ID: 10347^4
This passive ability reduces the reuse time of your Desperate Renewal line of spells (Desperate, Frantic, Frenetic, Frenzied, Fervent, Fraught, Fervid, and Furial Renewal) by 12 seconds.

ID: 10349^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50%.

ID: 10350^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 60%.

ID: 10359^4
This passive ability reduces the reuse time of your your Divine Intervention line of spells by 20 seconds and grants a 60% chance to heal their target for a lesser amount of health if the first chance failed.

ID: 10360^4
This passive ability reduces the reuse time of your your Divine Intervention line of spells by 30 seconds and grants a 60% chance to heal their target for a lesser amount of health if the first chance failed.

ID: 10361^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 11%.

ID: 10362^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 12%.

ID: 10363^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 13%.

ID: 10365^4
This passive ability reduces the reuse time of your Atone line of spells (Atone, Exonerate, Amnesty, Acquittal, and Absolution) by 10 seconds and increases their chance to succeed by 6%.

ID: 10366^4
This passive ability reduces the reuse time of your Atone line of spells (Atone, Exonerate, Amnesty, Acquittal, and Absolution) by 10 seconds and increases their chance to succeed by 9%.

ID: 10402^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 1 minute.

ID: 10403^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 1 minute 30 seconds.

ID: 10405^44
Summoned: Ring of Flight

ID: 10406^4
This passive ability reduces the reuse time of your Deflection discipline by 4 minutes.

ID: 10407^4
This passive ability reduces the reuse time of your Deflection discipline by 6 minutes.

ID: 10408^4
This passive ability reduces the reuse time of your Deflection discipline by 8 minutes.

ID: 10409^4
This passive ability reduces the reuse time of your Deflection discipline by 10 minutes.

ID: 10434^44
Enchanted Lrg. Brick of Brellium

ID: 10440^44
Large Brick of Enchanted Ore

ID: 10442^4
This passive ability reduces the reuse time of your Atone line of spells (Atone, Exonerate, Amnesty, Acquittal, and Absolution) by 10 seconds and increases their chance to succeed by 12%.

ID: 10443^4
This passive ability reduces the reuse time of your Atone line of spells (Atone, Exonerate, Amnesty, Acquittal, and Absolution) by 10 seconds and increases their chance to succeed by 15%.

ID: 10449^44
Enchanted Lrg. Brick of Adamantite

ID: 10454^4
This passive ability improves the resist modifier of your stun spells by 2 points and increases the chance your bash attacks will stun your target by 2%.

ID: 10455^4
This passive ability improves the resist modifier of your stun spells by 3 points and increases the chance your bash attacks will stun your target by 3%.

ID: 10455^44
Enchanted Lrg. Brick of Mithril

ID: 10457^4
This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.
Reduces the base cast time of this ability by 30%.

ID: 10458^4
This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.
Reduces the base cast time of this ability by 50%.

ID: 10460^4
This passive ability reduces the reuse time of your Atone line of spells (Atone, Exonerate, Amnesty, Acquittal, and Absolution) by 6 seconds.

ID: 10461^4
This passive ability reduces the reuse time of your Atone line of spells (Atone, Exonerate, Amnesty, Acquittal, and Absolution) by 10 seconds.

ID: 10469^44
Large Brick of High Quality Ore

ID: 10474^44
Large Brick of Brellium

ID: 10475^44
Large Brick of Adamantite

ID: 10476^44
Large Brick of Mithril

ID: 10515^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 10516^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 10528^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 10529^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 10530^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 10531^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 10533^4
This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 10534^4
This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 10535^4
This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 10536^4
This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 10538^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 10539^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 10540^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 10541^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 10549^4
This passive ability increases the base damage of weapons that you wield by 75%.

ID: 10554^4
This passive ability grants your mesmerization spells a 12% chance to trigger Deep Sleep V and your crippling spells a 100% chance to trigger Somnolence V.
Deep Sleep V reduces your target's melee accuracy by 15% for 2 minutes.

Somnolence V reduces your target's melee accuracy by 15% for 2 minutes.

ID: 10555^4
This passive ability grants your mesmerization spells a 14% chance to trigger Deep Sleep V and your crippling spells a 100% chance to trigger Somnolence V.
Deep Sleep V reduces your target's melee accuracy by 15% for 2 minutes.

Somnolence V reduces your target's melee accuracy by 15% for 2 minutes.

ID: 10556^4
This passive ability grants your mesmerization spells a 16% chance to trigger Deep Sleep V and your crippling spells a 100% chance to trigger Somnolence V.
Deep Sleep V reduces your target's melee accuracy by 15% for 2 minutes.

Somnolence V reduces your target's melee accuracy by 15% for 2 minutes.

ID: 10562^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 10 points.

ID: 10563^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 15 points.

ID: 10567^4
This passive ability increases the base damage of weapons that you wield by 80%.

ID: 10574^4
This passive ability reduces the reuse time of your Fortitude Discipline by 12 minutes.

ID: 10628^4
This passive ability increases your chance to riposte incoming attacks by 2% and grants a 35% chance to kick when performing a riposte.

ID: 10629^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 50% chance to kick when performing a riposte.

ID: 10637^4
This passive ability grants you a 12% chance to block incoming melee attacks with your shield.

ID: 10638^4
This passive ability grants you a 13% chance to block incoming melee attacks with your shield.

ID: 10639^4
This passive ability grants you a 14% chance to block incoming melee attacks with your shield.

ID: 10651^4
This passive ability grants you an additional 2% chance to resist snare spells.

ID: 10652^4
This passive ability grants you an additional 3% chance to resist snare spells.

ID: 10654^4
This passive ability reduces the reuse time of your Whirlwind and Voiddance disciplines by 4 minutes.

ID: 10655^4
This passive ability reduces the reuse time of your Whirlwind and Voiddance disciplines by 6 minutes.

ID: 10671^4
This passive ability reduces the reuse time of your Deflection discipline by 12 minutes.

ID: 10672^4
This passive ability reduces the reuse time of your Deflection discipline by 14 minutes.

ID: 10673^4
This passive ability reduces the reuse time of your Deflection discipline by 16 minutes.

ID: 10674^4
This passive ability reduces the reuse time of your Deflection discipline by 18 minutes.

ID: 10675^4
This passive ability reduces the reuse time of your Deflection discipline by 20 minutes.

ID: 10720^4
This ability, when activated, increases your attack power by 200 points, melee accuracy with all skills by 30%, chance to perform a critical melee hit with all skills by 20%, and the minimum damage you deal with all melee attacks by 120 points for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 10721^4
This ability, when activated, increases your attack power by 200 points, melee accuracy with all skills by 30%, chance to perform a critical melee hit with all skills by 20%, and the minimum damage you deal with all melee attacks by 120 points for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 10769^4
This passive ability reduces the reuse time of your Weapon Shield discipline by 24 minutes.

ID: 10770^4
This passive ability reduces the reuse time of your Weapon Shield discipline by 28 minutes.

ID: 10771^4
This passive ability reduces the reuse time of your Weapon Shield discipline by 32 minutes.

ID: 10778^4
This passive ability grants your instant-healing and lifetap spells a 38% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 10779^4
This passive ability grants your instant-healing and lifetap spells a 40% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 10780^4
This passive ability grants your instant-healing and lifetap spells a 42% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 10781^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 186 points.

ID: 10782^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 217 points.

ID: 10783^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 248 points.

ID: 10784^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 279 points.

ID: 10785^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 310 points.

ID: 10788^4
This passive ability increases the number of available save slots in your bandolier window by 4.

ID: 10793^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 12 seconds.

ID: 10794^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 18 seconds.

ID: 10795^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 24 seconds.

ID: 10796^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 30 seconds.

ID: 10804^4
This passive ability grants you a 50% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 10805^4
This passive ability grants you a 75% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 10865^4
This passive ability increases the accuracy of your backstab attacks by 500 points.

ID: 10866^4
This passive ability increases the accuracy of your backstab attacks by 550 points.

ID: 10867^4
This passive ability increases the accuracy of your backstab attacks by 650 points.

ID: 10961^4
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 12 seconds.

ID: 10962^4
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 18 seconds.

ID: 11001^4
This passive ability reduces the reuse time of your taunt skill by 2 seconds.

ID: 11002^4
This passive ability reduces the reuse time of your taunt skill by 3 seconds.

ID: 11051^44
Swirling Blue Potion

ID: 11053^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 11054^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 11075^4
This passive ability increases your safe fall skill cap by 150 points.

ID: 11076^4
This passive ability increases your safe fall skill cap by 200 points.

ID: 11301^44
Issued Water

ID: 11566^44
Staff of Elemental Mastery: Fire

ID: 11567^44
Staff of Elemental Mastery: Earth

ID: 11568^44
Staff of Elemental Mastery: Air

ID: 11569^44
Staff of Elemental Mastery: Water

ID: 11571^44
Encyclopedia Necrotheurgia

ID: 11636^4
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

ID: 11637^4
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

ID: 11639^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.
Reduces the reuse time of this ability by 1 second.

ID: 11640^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.
Reduces the reuse time of this ability by 1 second.

ID: 11641^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.
Reduces the reuse time of this ability by 1 second.

ID: 11642^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.

ID: 11644^4
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Feign Death - /pet feign
Allows your pet to feign death with 25% chance of success once every 9 seconds.

ID: 11645^4
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Feign Death - /pet feign
Allows your pet to feign death with 50% chance of success once every 9 seconds.

ID: 11646^4
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Feign Death - /pet feign
Allows your pet to feign death with 75% chance of success once every 9 seconds.

ID: 11647^4
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Feign Death - /pet feign
Allows your pet to feign death with 75% chance of success once every 9 seconds.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

ID: 11648^4
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Feign Death - /pet feign
Allows your pet to feign death with 75% chance of success once every 9 seconds.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

ID: 11650^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Feign Death - /pet feign
Allows your pet to feign death with 90% chance of success once every 9 seconds.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

ID: 11651^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Feign Death - /pet feign
Allows your pet to feign death with 90% chance of success once every 9 seconds.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.
Reduces the reuse time of this ability by 1 second.

ID: 11652^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Feign Death - /pet feign
Allows your pet to feign death with 90% chance of success once every 9 seconds.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.
Reduces the reuse time of this ability by 1 second.

ID: 11653^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Feign Death - /pet feign
Allows your pet to feign death with 90% chance of success once every 9 seconds.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.
Reduces the reuse time of this ability by 1 second.

ID: 11654^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Feign Death - /pet feign
Allows your pet to feign death with 90% chance of success once every 9 seconds.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.

ID: 11656^4
This passive ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack.

ID: 11657^4
This passive ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

ID: 11658^4
This passive ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you.

ID: 11660^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you.
Reduces the reuse time of this ability by 1 second.

ID: 11661^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you.
Reduces the reuse time of this ability by 1 second.

ID: 11662^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you.
Reduces the reuse time of this ability by 1 second.

ID: 11663^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

ID: 11664^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack your current target.

ID: 11666^4
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

ID: 11667^4
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

ID: 11669^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Feign Death - /pet feign
Allows your pet to feign death with 25% chance of success once every 9 seconds.

ID: 11670^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Feign Death - /pet feign
Allows your pet to feign death with 50% chance of success once every 9 seconds.

ID: 11671^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Feign Death - /pet feign
Allows your pet to feign death with 75% chance of success once every 9 seconds.

ID: 11672^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Feign Death - /pet feign
Allows your pet to feign death with 75% chance of success once every 9 seconds.
Reduces the reuse time of this ability by 1 second.

ID: 11673^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Feign Death - /pet feign
Allows your pet to feign death with 75% chance of success once every 9 seconds.
Reduces the reuse time of this ability by 1 second.

ID: 11674^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Feign Death - /pet feign
Allows your pet to feign death with 75% chance of success once every 9 seconds.
Reduces the reuse time of this ability by 1 second.

ID: 11675^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Feign Death - /pet feign
Allows your pet to feign death with 75% chance of success once every 9 seconds.

Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.

ID: 12003^44
Sheet Metal

ID: 12406^4
This passive ability increases your maximum health by 1100 points.

ID: 12407^4
This passive ability increases your maximum health by 1200 points.

ID: 12408^4
This passive ability increases your maximum health by 1300 points.

ID: 12409^4
This passive ability increases your maximum health by 1400 points.

ID: 12410^4
This passive ability increases your maximum health by 1500 points.

ID: 12411^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 300 points.

ID: 12412^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 350 points.

ID: 12413^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 400 points.

ID: 12414^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 450 points.

ID: 12415^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 500 points.

ID: 12417^4
This passive ability grants a 6% chance to twincast your weapon's detrimental combat-activated spells.

ID: 12418^4
This passive ability grants a 9% chance to twincast your weapon's detrimental combat-activated spells.

ID: 12438^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 70%.

ID: 12439^4
This passive ability increases the maximum amount of attack you can gain from items by 210 points.

ID: 12440^4
This passive ability increases the maximum amount of attack you can gain from items by 220 points.

ID: 12441^4
This passive ability increases the maximum amount of attack you can gain from items by 230 points.

ID: 12442^4
This passive ability increases the maximum amount of attack you can gain from items by 240 points.

ID: 12443^4
This passive ability increases the maximum amount of attack you can gain from items by 250 points.

ID: 12444^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 21 points.

ID: 12445^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 22 points.

ID: 12446^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 23 points.

ID: 12447^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 24 points.

ID: 12448^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 25 points.

ID: 12449^4
This passive ability increases the effectiveness of your instant-healing spells by 31%.

ID: 12450^4
This passive ability increases the effectiveness of your instant-healing spells by 34%.

ID: 12451^4
This passive ability increases the effectiveness of your instant-healing spells by 37%.

ID: 12452^4
This passive ability grants your instant-healing spells a 38% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 12453^4
This passive ability grants your instant-healing spells a 39% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 12454^4
This passive ability grants your instant-healing spells a 40% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 12455^4
This passive ability increases your mana regeneration by 19 points.

ID: 12456^4
This passive ability increases your mana regeneration by 20 points.

ID: 12457^4
This passive ability increases your mana regeneration by 21 points.

ID: 12458^4
This passive ability increases your mana regeneration by 22 points.

ID: 12459^4
This passive ability increases your mana regeneration by 23 points.

ID: 12463^4
This passive ability grants you a 9% chance to block incoming melee attacks with your shield.

ID: 12464^4
This passive ability grants you a 10% chance to block incoming melee attacks with your shield.

ID: 12465^4
This passive ability grants you a 11% chance to block incoming melee attacks with your shield.

ID: 12466^4
This passive ability grants you a 9% chance to block incoming melee attacks with your shield.

ID: 12467^4
This passive ability grants you a 10% chance to block incoming melee attacks with your shield.

ID: 12468^4
This passive ability grants you a 11% chance to block incoming melee attacks with your shield.

ID: 12469^4
This passive ability grants you a 9% chance to block incoming melee attacks with your shield.

ID: 12470^4
This passive ability grants you a 10% chance to block incoming melee attacks with your shield.

ID: 12471^4
This passive ability grants you a 11% chance to block incoming melee attacks with your shield.

ID: 12472^4
This passive ability grants you a 6% chance to block incoming melee attacks with your shield.

ID: 12473^4
This passive ability grants you a 7% chance to block incoming melee attacks with your shield.

ID: 12474^4
This passive ability grants you an 8% chance to block incoming melee attacks with your shield.

ID: 12479^4
This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.
Reduces the reuse time of this ability by 1 minute.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.

ID: 12480^4
This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 600 points.
Reduces the reuse time of this ability by 1 minute.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.

ID: 12492^4
This passive ability increases your maximum health by 1600 points.

ID: 12493^4
This passive ability increases your maximum health by 1700 points.

ID: 12494^4
This passive ability increases your maximum health by 1800 points.

ID: 12495^4
This passive ability increases your maximum health by 1900 points.

ID: 12496^4
This passive ability increases your maximum health by 2000 points.

ID: 12497^4
This passive ability increases the effectiveness of your instant-healing spells by 40%.

ID: 12498^4
This passive ability increases the effectiveness of your instant-healing spells by 43%.

ID: 12499^4
This passive ability increases the effectiveness of your instant-healing spells by 46%.

ID: 12501^4
This passive ability reduces the reuse time of your Jolting Kick line of combat abilities (Jolting Kicks, Frontkicks, Hook, Crescent, Heel, Cut, and Wheel Kicks) by 2 seconds.

ID: 12502^4
This passive ability reduces the reuse time of your Jolting Kick line of combat abilities (Jolting Kicks, Frontkicks, Hook, Crescent, Heel, Cut, and Wheel Kicks) by 3 seconds.

ID: 12505^4
This passive ability reduces the reuse time of your Jolting Kick line of combat abilities (Jolting Kicks, Frontkicks, Hook, Crescent, Heel, Cut, and Wheel Kicks) by 4 seconds.

ID: 12506^4
This passive ability reduces the reuse time of your Jolting Kick line of combat abilities (Jolting Kicks, Frontkicks, Hook, Crescent, Heel, Cut, and Wheel Kicks) by 5 seconds.

ID: 12532^4
This passive ability increases the maximum amount of attack you can gain from items by 260 points.

ID: 12533^4
This passive ability increases the maximum amount of attack you can gain from items by 270 points.

ID: 12534^4
This passive ability increases the maximum amount of attack you can gain from items by 280 points.

ID: 12535^4
This passive ability increases the maximum amount of attack you can gain from items by 290 points.

ID: 12536^4
This passive ability increases the maximum amount of attack you can gain from items by 300 points.

ID: 12537^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 26 points.

ID: 12538^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 27 points.

ID: 12539^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 28 points.

ID: 12540^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 29 points.

ID: 12541^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 30 points.

ID: 12559^4
This passive ability increases your maximum endurance by 300 points.

ID: 12560^4
This passive ability increases your maximum endurance by 350 points.

ID: 12561^4
This passive ability increases your maximum endurance by 400 points.

ID: 12562^4
This passive ability increases your maximum endurance by 450 points.

ID: 12563^4
This passive ability increases your maximum endurance by 500 points.

ID: 12567^4
This passive ability grants your instant-healing spells a 41% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 12568^4
This passive ability grants your instant-healing spells a 42% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 12569^4
This passive ability grants your instant-healing spells a 43% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 12570^4
This passive ability increases your mana regeneration by 24 points.

ID: 12571^4
This passive ability increases your mana regeneration by 25 points.

ID: 12572^4
This passive ability increases your mana regeneration by 26 points.

ID: 12573^4
This passive ability increases your mana regeneration by 27 points.

ID: 12574^4
This passive ability increases your mana regeneration by 28 points.

ID: 12576^4
This passive ability increases the chance your bash attacks will stun your target by 17%.

ID: 12577^4
This passive ability increases the chance your bash attacks will stun your target by 19%.

ID: 12578^4
This passive ability increases the chance your bash attacks will stun your target by 21%.

ID: 12637^4
This passive ability increases the capacity of your extended target window by 2 slots.

ID: 12639^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 12640^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 12641^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 12653^4
This passive ability grants a 2% chance to twincast instant-duration healing spells.

ID: 12654^4
This passive ability grants a 3% chance to twincast instant-duration healing spells.

ID: 12656^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 90% for 12 seconds.

ID: 12657^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 80% for 12 seconds.

ID: 12689^4
This passive ability extends the duration of your Speed Focus discipline by 12 seconds.

ID: 12690^4
This passive ability extends the duration of your Crystalpalm line of disciplines (Crystalpalm, Diamondpalm, and Terrorpalm Discipline) by 12 seconds.

ID: 12694^4
This passive ability increases your endurance regeneration by 16 points.

ID: 12695^4
This passive ability increases your endurance regeneration by 17 points.

ID: 12696^4
This passive ability increases your endurance regeneration by 18 points.

ID: 12711^4
This passive ability extends the duration of your Deftdance discipline by 6 seconds and reduces its reuse time by 12 minutes.

ID: 12712^4
This passive ability extends the duration of your Deftdance discipline by 6 seconds and reduces its reuse time by 18 minutes.

ID: 12722^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 12723^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 12767^4
This passive ability grants you a 50% chance to regain your concentration and complete a spell cast when stunned.

ID: 12768^4
This passive ability grants you a 55% chance to regain your concentration and complete a spell cast when stunned.

ID: 12769^4
This passive ability grants you a 60% chance to regain your concentration and complete a spell cast when stunned.

ID: 12814^4
This passive ability grants you a 4% chance to block incoming melee attacks with your shield.

ID: 12815^4
This passive ability grants you a 6% chance to block incoming melee attacks with your shield.

ID: 12817^4
This passive ability extends the duration of your Growl of the Leopard and Feralgia line of spells and the duration of your swarm pets by 12 seconds.

ID: 12818^4
This passive ability extends the duration of your Growl of the Leopard and Feralgia line of spells and the duration of your swarm pets by 18 seconds.

ID: 12820^4
This passive ability reduces the reuse time of your Protective Spirit discipline by 46 seconds.

ID: 12821^4
This passive ability reduces the reuse time of your Protective Spirit discipline by 1 minute 10 seconds.

ID: 12823^4
This passive ability reduces the reuse time of your Empathic Fury line of disciplines by 5 minutes 6 seconds.

ID: 12824^4
This passive ability reduces the reuse time of your Empathic Fury line of disciplines by 7 minutes 39 seconds.

ID: 12832^44
Plains Pebble

ID: 12903^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 12904^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 12905^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 12906^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 12908^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 12909^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 12910^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 12911^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 12913^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 12914^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 12915^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 12916^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 12921^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 40%.

ID: 12922^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 60%.

ID: 12966^4
This passive ability provides a 25% chance to not consume spell reagents.
This excludes spells that summon items.

ID: 12967^4
This passive ability provides a 50% chance to not consume spell reagents.
This excludes spells that summon items.

ID: 13000^44
Hand Drum

ID: 13001^44
Wooden Flute

ID: 13006^44
Water Flask

ID: 13007^44
Ration

ID: 13011^44
Lute

ID: 13012^44
Horn

ID: 13035^44
Elven Wine

ID: 13046^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 240 points.

ID: 13047^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 280 points.

ID: 13048^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 320 points.

ID: 13049^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 360 points.

ID: 13050^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 400 points.

ID: 13052^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 2 minutes.

ID: 13053^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 2 minutes 30 seconds.

ID: 13054^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 3 minutes.

ID: 13068^44
Bat Wing

ID: 13070^44
Snake Scales

ID: 13072^4
This passive ability extends the duration of your Frenzied Stabbing discipline by 6 seconds and reduces its reuse time by 2 minutes.

ID: 13073^4
This passive ability extends the duration of your Frenzied Stabbing discipline by 6 seconds and reduces its reuse time by 3 minutes.

ID: 13073^44
Bone Chips

ID: 13076^44
Fish Scales

ID: 13078^44
Summoned: Black Bread

ID: 13079^44
Summoned: Globe of Water

ID: 13080^44
Tiny Dagger

ID: 13081^44
Summoned: Bandages

ID: 13097^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 12 seconds.

ID: 13098^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 18 seconds.

ID: 13099^4
This passive ability reduces the mana cost of all spells by 15%.

ID: 13122^4
This passive ability increases your attack power by 128 points.

ID: 13123^4
This passive ability increases your attack power by 132 points.

ID: 13124^4
This passive ability increases your attack power by 136 points.

ID: 13125^4
This passive ability increases your attack power by 140 points.

ID: 13126^4
This passive ability increases your attack power by 144 points.

ID: 13127^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 18 seconds and increases the base damage of these spells by 6 seconds worth of damage.

ID: 13128^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 18 seconds and increases the base damage of these spells by 12 seconds worth of damage.

ID: 13144^4
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute.
Reduces the cast time of this ability by 0.3 seconds.

ID: 13145^4
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute.
Reduces the cast time of this ability by 0.3 seconds.

ID: 13149^4
This passive ability increases your maximum mana by 550 points.

ID: 13150^4
This passive ability increases your maximum mana by 600 points.

ID: 13151^4
This passive ability increases your maximum mana by 650 points.

ID: 13152^4
This passive ability increases your maximum mana by 700 points.

ID: 13153^4
This passive ability increases your maximum mana by 750 points.

ID: 13187^4
This passive ability grants you a 10% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 13188^4
This passive ability grants you a 11% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 13189^4
This passive ability grants you a 12% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 13199^4
This passive ability grants you an additional 4% chance to resist mesmerization spells.

ID: 13200^4
This passive ability grants you an additional 5% chance to resist mesmerization spells.

ID: 13201^4
This passive ability grants you an additional 6% chance to resist mesmerization spells.

ID: 13210^4
This passive ability grants you a 70% chance to remain hidden if you are hit by an area of effect spell that you are not the initial target of and prevents resisted spells (that you are not the initial target of) from breaking invisibility.

ID: 13211^4
This passive ability grants you a 75% chance to remain hidden if you are hit by an area of effect spell that you are not the initial target of and prevents resisted spells (that you are not the initial target of) from breaking invisibility.

ID: 13212^4
This passive ability grants you an 80% chance to remain hidden if you are hit by an area of effect spell that you are not the initial target of and prevents resisted spells (that you are not the initial target of) from breaking invisibility.

ID: 13218^4
This passive ability increases the accuracy of your backstab attacks by 750 points.

ID: 13222^4
This passive ability extends the duration of your Frenzied Stabbing discipline by 6 seconds and reduces its reuse time by 4 minutes.

ID: 13223^4
This passive ability extends the duration of your Frenzied Stabbing discipline by 6 seconds and reduces its reuse time by 5 minutes.

ID: 13238^4
This passive ability grants you a 9% chance to block incoming melee attacks with your shield.

ID: 13239^4
This passive ability grants you a 10% chance to block incoming melee attacks with your shield.

ID: 13240^4
This passive ability grants you a 11% chance to block incoming melee attacks with your shield.

ID: 13281^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 31 points.

ID: 13282^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 32 points.

ID: 13283^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 33 points.

ID: 13284^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 34 points.

ID: 13285^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 35 points.

ID: 13296^4
This passive ability increases the effectiveness of your instant-healing spells by 49%.

ID: 13297^4
This passive ability increases the effectiveness of your instant-healing spells by 52%.

ID: 13298^4
This passive ability increases the effectiveness of your instant-healing spells by 55%.

ID: 13302^4
This passive ability grants your instant-healing spells a 44% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 13303^4
This passive ability grants your instant-healing spells a 45% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 13304^4
This passive ability grants your instant-healing spells a 46% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 13305^4
This passive ability increases your endurance regeneration by 19 points.

ID: 13306^4
This passive ability increases your endurance regeneration by 20 points.

ID: 13307^4
This passive ability increases your endurance regeneration by 21 points.

ID: 13313^4
This passive ability increases your mana regeneration by 29 points.

ID: 13314^4
This passive ability increases your mana regeneration by 30 points.

ID: 13315^4
This passive ability increases your mana regeneration by 31 points.

ID: 13316^4
This passive ability increases your mana regeneration by 32 points.

ID: 13317^4
This passive ability increases your mana regeneration by 33 points.

ID: 13318^4
This passive ability increases your maximum mana by 850 points.

ID: 13319^4
This passive ability increases your maximum mana by 950 points.

ID: 13320^4
This passive ability increases your maximum mana by 1050 points.

ID: 13321^4
This passive ability increases your maximum mana by 1150 points.

ID: 13322^4
This passive ability increases your maximum mana by 1250 points.

ID: 13323^4
This passive ability grants you a 15% chance to block incoming melee attacks with your shield.

ID: 13324^4
This passive ability grants you a 16% chance to block incoming melee attacks with your shield.

ID: 13325^4
This passive ability grants you a 17% chance to block incoming melee attacks with your shield.

ID: 13338^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 370 points.

ID: 13339^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 410 points.

ID: 13340^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 450 points.

ID: 13341^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 490 points.

ID: 13342^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 530 points.

ID: 13343^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 340 points.

ID: 13344^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 380 points.

ID: 13345^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 420 points.

ID: 13346^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 460 points.

ID: 13347^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 500 points.

ID: 13348^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 440 points.

ID: 13349^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 480 points.

ID: 13350^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 520 points.

ID: 13351^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 560 points.

ID: 13352^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 600 points.

ID: 13353^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 330 points.

ID: 13354^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 370 points.

ID: 13355^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 410 points.

ID: 13356^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 450 points.

ID: 13357^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 490 points.

ID: 13358^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 540 points.

ID: 13359^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 600 points.

ID: 13360^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 640 points.

ID: 13361^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 680 points.

ID: 13362^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 720 points.

ID: 13411^4
This passive ability grants a 4% chance to twincast instant-duration healing spells.

ID: 13412^4
This passive ability grants a 5% chance to twincast instant-duration healing spells.

ID: 13413^4
This passive ability grants a 12% chance to twincast your weapon's detrimental combat-activated spells.

ID: 13414^4
This passive ability grants a 15% chance to twincast your weapon's detrimental combat-activated spells.

ID: 13458^4
This passive ability reduces the reuse time of your Protective Spirit discipline by 1 minute 33 seconds.

ID: 13459^4
This passive ability reduces the reuse time of your Protective Spirit discipline by 1 minute 57 seconds.

ID: 13508^4
This passive ability grants you an additional 4% chance to resist snare spells.

ID: 13509^4
This passive ability grants you an additional 5% chance to resist snare spells.

ID: 13510^4
This passive ability grants you an additional 6% chance to resist snare spells.

ID: 13521^4
This passive ability grants you a 25% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 13522^4
This passive ability grants you a 30% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 13523^4
This passive ability grants you a 35% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 13533^4
This passive ability grants you an additional 7% chance to resist silence spells.

ID: 13534^4
This passive ability grants you an additional 8% chance to resist silence spells.

ID: 13535^4
This passive ability grants you an additional 9% chance to resist silence spells.

ID: 13562^4
This ability, when activated, increases your attack power by 200 points, melee accuracy with all skills by 30%, chance to perform a critical melee hit with all skills by 20%, and the minimum damage you deal with all melee attacks by 120 points for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 13563^4
This ability, when activated, increases your attack power by 200 points, melee accuracy with all skills by 30%, chance to perform a critical melee hit with all skills by 20%, and the minimum damage you deal with all melee attacks by 120 points for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 13564^4
This ability, when activated, increases your attack power by 200 points, melee accuracy with all skills by 30%, chance to perform a critical melee hit with all skills by 20%, and the minimum damage you deal with all melee attacks by 120 points for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 13578^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 70%.

ID: 13579^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 75%.

ID: 13580^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 80%.

ID: 13601^4
This passive ability increases the chance your bash attacks will stun your target by 22%.

ID: 13602^4
This passive ability increases the chance your bash attacks will stun your target by 23%.

ID: 13603^4
This passive ability increases the chance your bash attacks will stun your target by 24%.

ID: 13607^4
This passive ability improves the resist modifier of your stun spells by 4 points and increases the chance your bash attacks will stun your target by 4%.

ID: 13608^4
This passive ability improves the resist modifier of your stun spells by 5 points and increases the chance your bash attacks will stun your target by 5%.

ID: 13609^4
This passive ability improves the resist modifier of your stun spells by 6 points and increases the chance your bash attacks will stun your target by 6%.

ID: 13668^4
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute 12 seconds.

ID: 13669^4
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute 18 seconds.

ID: 13685^4
This passive ability grants a 3% chance to twincast damage-over-time spells that cost at least 10 mana, doubling their base damage.

ID: 13686^4
This passive ability grants a 4% chance to twincast damage-over-time spells that cost at least 10 mana, doubling their base damage.

ID: 13763^4
This passive ability extends the duration of your single target mesmerization spells and abilities by 24 seconds

ID: 13789^4
This passive ability increases the accuracy of your backstab attacks by 850 points.

ID: 13790^4
This passive ability increases the accuracy of your backstab attacks by 950 points.

ID: 13791^4
This passive ability increases the accuracy of your backstab attacks by 1050 points.

ID: 13795^4
This passive ability grants you a 73% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 13796^4
This passive ability grants you a 74% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 13797^4
This passive ability grants you a 75% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 13804^4
This passive ability grants you an additional 4% chance to resist snare spells.

ID: 13805^4
This passive ability grants you an additional 5% chance to resist snare spells.

ID: 13806^4
This passive ability grants you an additional 6% chance to resist snare spells.

ID: 13826^4
This passive ability grants you a 13% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 13827^4
This passive ability grants you a 14% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 13828^4
This passive ability grants you a 15% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 13894^4
This passive ability increases the number of mystical effects that can affect you at once by 13.

ID: 13895^4
This passive ability increases the number of mystical effects that can affect you at once by 14.

ID: 13896^4
This passive ability increases the number of mystical effects that can affect you at once by 15.

ID: 13897^4
This passive ability increases the number of mystical effects that can affect you at once by 16.

ID: 13898^4
This passive ability increases the number of mystical effects that can affect you at once by 17.

ID: 13930^4
This passive ability increases the maximum amount of attack you can gain from items by 310 points.

ID: 13931^4
This passive ability increases the maximum amount of attack you can gain from items by 320 points.

ID: 13932^4
This passive ability increases the maximum amount of attack you can gain from items by 330 points.

ID: 13955^1
Wildtender's Survival

ID: 13955^2
Wildtender's

ID: 13955^3
Survival

ID: 14057^4
This passive ability reduces the reuse time of your Leechcurse discipline by 12 minutes.

ID: 14058^4
This passive ability reduces the reuse time of your Leechcurse discipline by 18 minutes.

ID: 14060^4
This passive ability reduces the reuse time of your Unholy Aura discipline by 6 minutes.

ID: 14061^4
This passive ability reduces the reuse time of your Unholy Aura discipline by 9 minutes.

ID: 14077^4
This passive ability reduces the reuse time of your Sanctification discipline by 16 minutes.

ID: 14078^4
This passive ability reduces the reuse time of your Sanctification discipline by 24 minutes.

ID: 14079^4
This passive ability reduces the reuse time of your Sanctification discipline by 32 minutes.

ID: 14101^4
This passive ability reduces the reuse time of your Trueshot line of disciplines by 42 minutes.

ID: 14102^4
This passive ability reduces the reuse time of your Weapon Shield discipline by 36 minutes.

ID: 14103^4
This passive ability reduces the reuse time of your Weapon Shield discipline by 40 minutes.

ID: 14104^4
This passive ability reduces the reuse time of your Weapon Shield discipline by 44 minutes.

ID: 14116^4
This ability, when activated, increases your attack power by 250 points, melee accuracy with all skills by 40%, chance to perform a critical melee hit with all skills by 30%, and the minimum damage you deal with all melee attacks by 130 points for 42 seconds.

ID: 14130^4
This passive ability grants your 1-handed melee attacks a chance (with a 5% bonus) to trigger Strike Fury I which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 14131^4
This passive ability grants your 1-handed melee attacks a chance (with a 7% bonus) to trigger Strike Fury I which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 14136^4
This passive ability reduces the reuse time of your Duelist line of disciplines by 4 minutes 24 seconds.

ID: 14137^4
This passive ability reduces the reuse time of your Duelist line of disciplines by 6 minutes 36 seconds.

ID: 14140^4
This passive ability reduces the reuse time of your Pinpoint line of combat abilities by 24 seconds.

ID: 14147^4
This passive ability reduces the reuse time of your Sanctification discipline by 40 minutes.

ID: 14149^4
This passive ability extends the duration of your Speed Focus discipline by 12 seconds and reduces its reuse time by 3 minutes.

ID: 14150^4
This passive ability extends the duration of your Speed Focus discipline by 12 seconds and reduces its reuse time by 4 minutes 30 seconds.

ID: 14152^4
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 4%.

ID: 14153^4
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 6%.

ID: 14170^4
This passive ability reduces the reuse time of your Thousand Blades discipline by 6 minutes 45 seconds.

ID: 14171^4
This passive ability reduces the reuse time of your Thousand Blades discipline by 10 minutes 7 seconds.

ID: 14172^4
This passive ability reduces the reuse time of your Thousand Blades discipline by 13 minutes 30 seconds.

ID: 14173^4
This passive ability extends the duration of your Deftdance discipline by 6 seconds and reduces its reuse time by 24 minutes.

ID: 14174^4
This passive ability extends the duration of your Deftdance discipline by 6 seconds and reduces its reuse time by 30 minutes.

ID: 14175^4
This passive ability extends the duration of your Deftdance discipline by 6 seconds and reduces its reuse time by 36 minutes.

ID: 14204^4
This passive ability reduces the reuse time of your Berserking line of disciplines by 5 minutes.

ID: 14205^4
This passive ability reduces the reuse time of your Berserking line of disciplines by 7 minutes 30 seconds.

ID: 14210^4
This passive ability reduces the reuse time of your your Divine Intervention line of spells by 40 seconds and grants a 60% chance to heal their target for a lesser amount of health if the first chance failed.

ID: 14211^4
This passive ability reduces the reuse time of your your Divine Intervention line of spells by 50 seconds and grants a 60% chance to heal their target for a lesser amount of health if the first chance failed.

ID: 14212^4
This passive ability reduces the reuse time of your your Divine Intervention line of spells by 1 minute and grants a 60% chance to heal their target for a lesser amount of health if the first chance failed.

ID: 14218^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 14%.

ID: 14219^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 15%.

ID: 14220^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 16%.

ID: 14235^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 80% for 12 seconds.

ID: 14236^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 60% for 12 seconds.

ID: 14250^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 400 points.

ID: 14251^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 600 points.

ID: 14252^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 800 points.

ID: 14253^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 1000 points.

ID: 14255^4
This passive ability extends the duration of the root component of your Vinelash Cascade line of spells (Vinelash Cascade and Assault) by 12 seconds.

ID: 14263^4
This passive ability reduces the reuse time of your Trueshot line of disciplines by 48 minutes.

ID: 14276^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 30%.

ID: 14277^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 40%.

ID: 14279^4
This passive ability grants you an 8% chance to block incoming melee attacks with your shield.

ID: 14287^4
This ability, when activated, reduces your target's attack speed by 70% for 1 minute 42 seconds.

ID: 14288^4
This ability, when activated, reduces your target's attack speed by 70% for 1 minute 48 seconds.

ID: 14302^4
This passive ability grants you a 2% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 14303^4
This passive ability grants you a 3% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 14375^4
This passive ability increases your maximum health by 3200 points.

ID: 14376^4
This passive ability increases your maximum health by 3400 points.

ID: 14377^4
This passive ability increases your maximum health by 3600 points.

ID: 14378^4
This passive ability increases your maximum health by 3800 points.

ID: 14379^4
This passive ability increases your maximum health by 4000 points.

ID: 14380^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 3000 points.

ID: 14381^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 4000 points.

ID: 14382^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 5000 points.

ID: 14383^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 6000 points.

ID: 14384^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 7000 points.

ID: 14395^4
This passive ability increases the number of mystical effects that can affect you at once by 18.

ID: 14396^4
This passive ability increases the number of mystical effects that can affect you at once by 19.

ID: 14397^4
This passive ability increases the number of mystical effects that can affect you at once by 20.

ID: 14485^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 36 points.

ID: 14486^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 37 points.

ID: 14487^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 38 points.

ID: 14492^4
This passive ability increases the effectiveness of your instant-healing spells by 58%.

ID: 14493^4
This passive ability increases the effectiveness of your instant-healing spells by 61%.

ID: 14494^4
This passive ability increases the effectiveness of your instant-healing spells by 64%.

ID: 14498^4
This passive ability grants your instant-healing spells a 47% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 14499^4
This passive ability grants your instant-healing spells a 48% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 14500^4
This passive ability grants your instant-healing spells a 49% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 14501^4
This passive ability increases your endurance regeneration by 22 points.

ID: 14502^4
This passive ability increases your endurance regeneration by 23 points.

ID: 14503^4
This passive ability increases your endurance regeneration by 24 points.

ID: 14509^4
This passive ability increases your mana regeneration by 34 points.

ID: 14510^4
This passive ability increases your mana regeneration by 35 points.

ID: 14511^4
This passive ability increases your mana regeneration by 36 points.

ID: 14512^4
This passive ability increases your mana regeneration by 37 points.

ID: 14513^4
This passive ability increases your mana regeneration by 38 points.

ID: 14514^4
This passive ability increases your maximum mana by 1350 points.

ID: 14515^4
This passive ability increases your maximum mana by 1450 points.

ID: 14516^4
This passive ability increases your maximum mana by 1550 points.

ID: 14517^4
This passive ability increases your maximum mana by 1650 points.

ID: 14518^4
This passive ability increases your maximum mana by 1750 points.

ID: 14519^4
This passive ability grants you an 18% chance to block incoming melee attacks with your shield.

ID: 14520^4
This passive ability grants you a 19% chance to block incoming melee attacks with your shield.

ID: 14521^4
This passive ability grants you a 20% chance to block incoming melee attacks with your shield.

ID: 14525^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 570 points.

ID: 14526^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 610 points.

ID: 14527^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 650 points.

ID: 14528^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 540 points.

ID: 14529^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 580 points.

ID: 14530^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 620 points.

ID: 14531^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 640 points.

ID: 14532^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 680 points.

ID: 14533^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 720 points.

ID: 14534^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 530 points.

ID: 14535^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 570 points.

ID: 14536^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 610 points.

ID: 14537^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 760 points.

ID: 14538^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 800 points.

ID: 14539^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 840 points.

ID: 14540^4
This passive ability grants a 6% chance to twincast instant-duration healing spells.

ID: 14541^4
This passive ability grants a 7% chance to twincast instant-duration healing spells.

ID: 14550^4
This passive ability increases the maximum amount of attack you can gain from items by 340 points.

ID: 14551^4
This passive ability increases the maximum amount of attack you can gain from items by 350 points.

ID: 14552^4
This passive ability increases the maximum amount of attack you can gain from items by 360 points.

ID: 14553^4
This passive ability grants you a 4% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 14554^4
This passive ability grants you a 5% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 14555^4
This passive ability grants you a 6% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 14578^4
This passive ability improves the resist modifier of your stun spells by 7 points and increases the chance your bash attacks will stun your target by 7%.

ID: 14579^4
This passive ability improves the resist modifier of your stun spells by 8 points and increases the chance your bash attacks will stun your target by 8%.

ID: 14580^4
This passive ability improves the resist modifier of your stun spells by 9 points and increases the chance your bash attacks will stun your target by 9%.

ID: 14592^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 1200 points.

ID: 14593^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 1400 points.

ID: 14594^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 1600 points.

ID: 14595^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 1800 points.

ID: 14596^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 2000 points.

ID: 14648^4
This passive ability increases the chance your bash attacks will stun your target by 25%.

ID: 14649^4
This passive ability increases the chance your bash attacks will stun your target by 26%.

ID: 14650^4
This passive ability increases the chance your bash attacks will stun your target by 27%.

ID: 14675^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 40% for 12 seconds.

ID: 14676^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 30% for 12 seconds.

ID: 14677^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 20% for 12 seconds.

ID: 14733^44
Shuriken of Eternity

ID: 14843^4
This ability, when activated, increases your attack power by 250 points, melee accuracy with all skills by 40%, chance to perform a critical melee hit with all skills by 30%, and the minimum damage you deal with all melee attacks by 130 points for 48 seconds.

ID: 14899^4
This passive ability grants you a 76% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 14900^4
This passive ability grants you a 77% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 14901^4
This passive ability grants you a 78% chance to attempt a third backstab attack after successfully performing a double backstab.

ID: 14905^4
This passive ability grants your 1-handed melee attacks a chance (with a 9% bonus) to trigger Strike Fury I which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 14906^4
This passive ability grants your 1-handed melee attacks a chance (with a 12% bonus) to trigger Strike Fury I which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 14907^4
This passive ability grants your 1-handed melee attacks a chance (with a 15% bonus) to trigger Strike Fury I which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 14932^4
This passive ability grants you a 16% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 14933^4
This passive ability grants you a 17% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 14934^4
This passive ability grants you an 18% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 14947^4
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 8%.

ID: 14948^4
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 10%.

ID: 14949^4
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 12%.

ID: 15061^4
This passive ability increases your maximum health by 4200 points.

ID: 15062^4
This passive ability increases your maximum health by 4400 points.

ID: 15063^4
This passive ability increases the number of mystical effects that can affect you at once by 21.

ID: 15064^4
This passive ability increases the number of mystical effects that can affect you at once by 22.

ID: 15069^4
This passive ability increases your maximum health by 4600 points.

ID: 15070^4
This passive ability increases your maximum health by 4800 points.

ID: 15071^4
This passive ability increases your maximum health by 5000 points.

ID: 15089^4
This passive ability increases the accuracy of your backstab attacks by 1150 points.

ID: 15090^4
This passive ability increases the accuracy of your backstab attacks by 1250 points.

ID: 15091^4
This passive ability increases the accuracy of your backstab attacks by 1350 points.

ID: 15092^4
This passive ability extends the duration of your Speed Focus discipline by 12 seconds and reduces its reuse time by 6 minutes.

ID: 15093^4
This passive ability extends the duration of your Speed Focus discipline by 12 seconds and reduces its reuse time by 7 minutes 30 seconds.

ID: 15094^4
This passive ability extends the duration of your Speed Focus discipline by 12 seconds and reduces its reuse time by 9 minutes.

ID: 15124^4
This passive ability reduces the reuse time of your Barbed Tongue and Biting Tongue combat abilities by 4 minutes.

ID: 15125^4
This passive ability reduces the reuse time of your Barbed Tongue and Biting Tongue combat abilities by 6 minutes.

ID: 15127^4
This passive ability reduces the reuse time of your Shield Topple and Shield Break combat abilities by 2 seconds.

ID: 15128^4
This passive ability reduces the reuse time of your Shield Topple and Shield Break combat abilities by 3 seconds.

ID: 15163^4
This ability, when activated, increases your movement speed by 115% for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 15164^4
This ability, when activated, increases your movement speed by 115% for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 15188^4
This ability, when activated, allows you to instantly Feign Death.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 62% and prevents resisted spells from breaking your feigned deaths.

ID: 15189^4
This ability, when activated, allows you to instantly Feign Death.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 64% and prevents resisted spells from breaking your feigned deaths.

ID: 15190^4
This ability, when activated, allows you to instantly Feign Death.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 66% and prevents resisted spells from breaking your feigned deaths.

ID: 15191^4
This ability, when activated, allows you to instantly Feign Death.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 68% and prevents resisted spells from breaking your feigned deaths.

ID: 15192^4
This ability, when activated, allows you to instantly Feign Death.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 70% and prevents resisted spells from breaking your feigned deaths.

ID: 15284^4
This passive ability reduces the reuse time of your Enraging Kick line of combat abilities (Enraging Crescent, Heel, Cut, and Wheel Kicks) by 2 seconds.

ID: 15285^4
This passive ability reduces the reuse time of your Enraging Kick line of combat abilities (Enraging Crescent, Heel, Cut, and Wheel Kicks) by 3 seconds.

ID: 15286^4
This passive ability reduces the reuse time of your Enraging Kick line of combat abilities (Enraging Crescent, Heel, Cut, and Wheel Kicks) by 4 seconds.

ID: 15287^4
This passive ability reduces the reuse time of your Enraging Kick line of combat abilities (Enraging Crescent, Heel, Cut, and Wheel Kicks) by 5 seconds.

ID: 15311^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 17%.

ID: 15312^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 18%.

ID: 15313^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 19%.

ID: 15375^4
This passive ability grants a 22% chance to resist the stun component of spell or melee attacks which would otherwise stun you.

ID: 15376^4
This passive ability grants a 24% chance to resist the stun component of spell or melee attacks which would otherwise stun you.

ID: 15386^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 health, then increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4200 health every 6 seconds for 30 seconds.

ID: 15387^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 health, then increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4200 health every 6 seconds for 24 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 15390^4
This ability, when activated, casts the highest rank of Survival of the Prosperous that you have scribed.

ID: 15391^4
This ability, when activated, casts the highest rank of Survival of the Fortuitous that you have scribed.

ID: 15396^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20%.

ID: 15409^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 50% and prevents resisted spells from breaking your feigned deaths.

ID: 15410^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 60% and prevents resisted spells from breaking your feigned deaths.

ID: 15411^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 70% and prevents resisted spells from breaking your feigned deaths.

ID: 15418^4
This passive ability reduces the reuse time of your Empathic Fury line of disciplines by 10 minutes 12 seconds.

ID: 15419^4
This passive ability reduces the reuse time of your Empathic Fury line of disciplines by 12 minutes 45 seconds.

ID: 15420^4
This passive ability reduces the reuse time of your Empathic Fury line of disciplines by 15 minutes 18 seconds.

ID: 15422^4
This passive ability reduces the mana cost of all spells by 15%.

ID: 15426^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 62% and prevents resisted spells from breaking your feigned deaths.

ID: 15427^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 64% and prevents resisted spells from breaking your feigned deaths.

ID: 15428^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 66% and prevents resisted spells from breaking your feigned deaths.

ID: 15433^4
This passive ability increases the accuracy of your melee and skill attacks by 10%.

ID: 15434^4
This passive ability increases the accuracy of your melee and skill attacks by 15%.

ID: 15439^4
This passive ability extends the duration of your Scaledfist line of disciplines by 6 seconds and reduces their reuse time by 6 minutes.

ID: 15440^4
This passive ability extends the duration of your Scaledfist line of disciplines by 6 seconds and reduces their reuse time by 9 minutes.

ID: 15454^4
This passive ability reduces the reuse time of your Crane Stance combat ability by 2 minutes.

ID: 15455^4
This passive ability reduces the reuse time of your Crane Stance combat ability by 3 minutes.

ID: 15466^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 20 points.

ID: 15467^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 25 points.

ID: 15468^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 30 points.

ID: 15494^4
This passive ability reduces the cast time of your mesmerization spells and abilities by 20%.

ID: 15495^4
This passive ability reduces the cast time of your mesmerization spells and abilities by 30%.

ID: 15503^4
This passive ability reduces the reuse time of your your Counterattack discipline by 8 minutes.

ID: 15504^4
This passive ability reduces the reuse time of your your Counterattack discipline by 12 minutes.

ID: 15505^4
This passive ability reduces the reuse time of your your Counterattack discipline by 16 minutes.

ID: 15518^4
This passive ability reduces the cast time of your Requiem of Time song by 1 second.

ID: 15519^4
This passive ability reduces the cast time of your Requiem of Time song by 1.5 seconds.

ID: 15520^4
This passive ability extends the duration of your Deftdance discipline by 6 seconds and reduces its reuse time by 42 minutes.

ID: 15529^4
This passive ability increases your tracking skill cap by 60 points.

ID: 15530^4
This passive ability increases your tracking skill cap by 70 points.

ID: 15531^4
This passive ability increases your tracking skill cap by 80 points.

ID: 15532^4
This passive ability increases your tracking skill cap by 90 points.

ID: 15533^4
This passive ability increases your tracking skill cap by 100 points.

ID: 15537^4
This passive ability grants you an additional 7% chance to resist snare spells.

ID: 15538^4
This passive ability grants you an additional 8% chance to resist snare spells.

ID: 15539^4
This passive ability grants you an additional 9% chance to resist snare spells.

ID: 15563^4
This passive ability grants an 18% chance to twincast your weapon's detrimental combat-activated spells.

ID: 15585^4
This passive ability grants your instant-healing and lifetap spells a 44% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 15586^4
This passive ability grants your instant-healing and lifetap spells a 46% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 15587^4
This passive ability grants your instant-healing and lifetap spells a 48% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 15592^4
This ability, when activated, teleports you through the shadow realm, placing you at the safe point of the zone.
Reduces the base cast time of this ability by 20%.

ID: 15593^4
This ability, when activated, teleports you through the shadow realm, placing you at the safe point of the zone.
Reduces the base cast time of this ability by 30%.

ID: 15603^4
This passive ability increases the base damage of your spells that have a mana cost by 2%.

ID: 15604^4
This passive ability increases the base damage of your spells that have a mana cost by 3%.

ID: 15606^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 80%.

ID: 15607^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 85%.

ID: 15608^4
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 90%.

ID: 15623^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 10%.

ID: 15624^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 15%.

ID: 15631^4
This passive ability reduces the reuse time of your Pinpoint line of combat abilities by 36 seconds.

ID: 15690^4
This passive ability increases the maximum amount of attack you can gain from items by 370 points.

ID: 15691^4
This passive ability increases the maximum amount of attack you can gain from items by 380 points.

ID: 15692^4
This passive ability increases the maximum amount of attack you can gain from items by 390 points.

ID: 15693^4
This passive ability increases the maximum amount of attack you can gain from items by 400 points.

ID: 15694^4
This passive ability increases your maximum endurance by 550 points.

ID: 15695^4
This passive ability increases your maximum endurance by 600 points.

ID: 15696^4
This passive ability increases your maximum endurance by 650 points.

ID: 15697^4
This passive ability increases your maximum endurance by 700 points.

ID: 15698^4
This passive ability increases your maximum endurance by 750 points.

ID: 15699^4
This passive ability increases your endurance regeneration by 25 points.

ID: 15700^4
This passive ability increases your endurance regeneration by 27 points.

ID: 15701^4
This passive ability increases your endurance regeneration by 29 points.

ID: 15702^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 39 points.

ID: 15703^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 40 points.

ID: 15704^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 41 points.

ID: 15705^4
This passive ability increases your mana regeneration by 39 points.

ID: 15706^4
This passive ability increases your mana regeneration by 40 points.

ID: 15707^4
This passive ability increases your mana regeneration by 41 points.

ID: 15708^4
This passive ability increases your maximum mana by 1850 points.

ID: 15709^4
This passive ability increases your maximum mana by 1950 points.

ID: 15710^4
This passive ability increases your maximum mana by 2050 points.

ID: 15714^4
This passive ability grants you a 12% chance to block incoming melee attacks with your shield.

ID: 15715^4
This passive ability grants you a 13% chance to block incoming melee attacks with your shield.

ID: 15716^4
This passive ability grants you a 14% chance to block incoming melee attacks with your shield.

ID: 15717^4
This passive ability grants you a 15% chance to block incoming melee attacks with your shield.

ID: 15718^4
This passive ability grants you a 16% chance to block incoming melee attacks with your shield.

ID: 15719^4
This passive ability grants you a 12% chance to block incoming melee attacks with your shield.

ID: 15720^4
This passive ability grants you a 13% chance to block incoming melee attacks with your shield.

ID: 15721^4
This passive ability grants you a 14% chance to block incoming melee attacks with your shield.

ID: 15722^4
This passive ability grants you a 15% chance to block incoming melee attacks with your shield.

ID: 15723^4
This passive ability grants you a 16% chance to block incoming melee attacks with your shield.

ID: 15730^4
This passive ability grants you a 7% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 15731^4
This passive ability grants you an 8% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 15732^4
This passive ability grants you a 9% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 15851^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 16%.

ID: 15857^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 18% for 18 seconds.

ID: 15858^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 16% for 18 seconds.

ID: 15859^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.

ID: 15862^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 70% for 12 seconds.

ID: 15863^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 60% for 12 seconds.

ID: 15864^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 12 seconds.

ID: 15914^4
This passive ability increases the accuracy of your melee and skill attacks by 18%.

ID: 15915^4
This passive ability increases the accuracy of your melee and skill attacks by 21%.

ID: 15916^4
This passive ability increases the accuracy of your melee and skill attacks by 24%.

ID: 15917^4
This passive ability reduces the reuse time of your Crane Stance combat ability by 4 minutes.

ID: 15918^4
This passive ability reduces the reuse time of your Crane Stance combat ability by 5 minutes.

ID: 15921^4
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 14%.

ID: 15922^4
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 16%.

ID: 15923^4
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 18%.

ID: 15935^4
This passive ability grants your 1-handed melee attacks a chance (with an 18% bonus) to trigger Strike Fury I which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 15936^4
This passive ability grants your 1-handed melee attacks a chance (with a 20% bonus) to trigger Strike Fury I which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 15937^4
This passive ability grants your 1-handed melee attacks a chance (with a 22% bonus) to trigger Strike Fury I which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 15941^4
This passive ability reduces the reuse time of your Pinpoint line of combat abilities by 48 seconds.

ID: 15942^4
This passive ability reduces the reuse time of your Pinpoint line of combat abilities by 1 minute.

ID: 15948^4
This passive ability increases the accuracy of your backstab attacks by 1450 points.

ID: 15949^4
This passive ability increases the accuracy of your backstab attacks by 1550 points.

ID: 15950^4
This passive ability increases the accuracy of your backstab attacks by 1650 points.

ID: 15960^4
This passive ability reduces the cast time of your Requiem of Time song by 1.5 seconds and improves its resist modifier by 35 points.

ID: 15977^4
This passive ability grants you a 40% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 15978^4
This passive ability grants you a 45% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 15979^4
This passive ability grants you a 50% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 15981^44
Raw Diamond

ID: 15996^44
Hammer of Divinity

ID: 16062^4
This passive ability grants your mesmerization spells a 20% chance to trigger Deep Sleep VI and your crippling spells a 100% chance to trigger Somnolence VI.
Deep Sleep VI reduces your target's melee accuracy by 18% for 2 minutes and has a 100% chance to trigger Deep Sleep's Malaise I.

Deep Sleep's Malaise I reduces your target's attack speed by 70% for 2 minutes.

Somnolence VI reduces your target's melee accuracy by 18% for 2 minutes.

ID: 16063^4
This passive ability grants your mesmerization spells a 25% chance to trigger Deep Sleep VII and your crippling spells a 100% chance to trigger Somnolence VII.
Deep Sleep VII reduces your target's melee accuracy by 21% for 2 minutes and has a 100% chance to trigger Deep Sleep's Malaise.

Deep Sleep's Malaise reduces your target's attack speed by 70% for 2 minutes.

Somnolence VII reduces your target's melee accuracy by 21% for 2 minutes.

ID: 16064^4
This passive ability grants your mesmerization spells a 30% chance to trigger Deep Sleep VIII and your crippling spells a 100% chance to trigger Somnolence VIII.
Deep Sleep VIII reduces your target's melee accuracy by 24% for 2 minutes and has a 100% chance to trigger Deep Sleep's Malaise.

Deep Sleep's Malaise reduces your target's attack speed by 70% for 2 minutes.

Somnolence VIII reduces your target's melee accuracy by 24% for 2 minutes.

ID: 16068^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 80%.

ID: 16069^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 100%.

ID: 16070^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 120%.

ID: 16085^4
This passive ability grants a 2% chance to reflect any reflectible spell back at their caster.

ID: 16086^4
This passive ability grants a 3% chance to reflect any reflectible spell back at their caster.

ID: 16110^4
This passive ability increases your maximum health by 7000 points.

ID: 16111^4
This passive ability increases your maximum health by 10000 points.

ID: 16121^4
This passive ability reduces the reuse time of your Fortitude Discipline by 14 minutes.

ID: 16122^4
This passive ability reduces the reuse time of your Fortitude Discipline by 16 minutes.

ID: 16123^4
This passive ability reduces the reuse time of your Fortitude Discipline by 18 minutes.

ID: 16125^4
This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.
Reduces the reuse time of this ability by 2 seconds.

ID: 16126^4
This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.
Reduces the reuse time of this ability by 2 seconds.

ID: 16150^4
This passive ability reduces the reuse time of your your Divine Intervention line of spells by 1 minute, increases their range by 40%, and grants a 60% chance to heal their target for a lesser amount of health if the first chance failed.

ID: 16151^4
This passive ability reduces the reuse time of your your Divine Intervention line of spells by 1 minute, increases their range by 60%, and grants a 60% chance to heal their target for a lesser amount of health if the first chance failed.

ID: 16161^4
This passive ability grants an 8% chance to twincast instant-duration healing spells.

ID: 16173^4
This passive ability grants you a 12% chance to block incoming melee attacks with your shield.

ID: 16174^4
This passive ability grants you a 13% chance to block incoming melee attacks with your shield.

ID: 16175^4
This passive ability grants you a 14% chance to block incoming melee attacks with your shield.

ID: 16209^4
This passive ability increases your Forage skill cap by 60 points.

ID: 16210^4
This passive ability increases your Forage skill cap by 65 points.

ID: 16223^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 24 seconds.

ID: 16224^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.

ID: 16261^4
This passive ability grants your Eagle Strike skill attacks a 5% chance to trigger Divine Surge of Battle I which instantly restores 125 endurance as well as 125 endurance every 6 seconds for 12 seconds.

ID: 16262^4
This passive ability grants your Eagle Strike skill attacks a 7% chance to trigger Divine Surge of Battle I which instantly restores 125 endurance as well as 125 endurance every 6 seconds for 12 seconds.

ID: 16266^4
This passive ability increases your chance to riposte incoming attacks by 4% and grants a 50% chance to backstab when performing a riposte.

ID: 16273^4
This passive ability increases the chance that your parry skill will succeed by 10%.

ID: 16274^4
This passive ability increases the chance that your parry skill will succeed by 15%.

ID: 16277^4
This passive ability increases your 1-hand blunt, piercing, and slashing skill caps by 20 points.

ID: 16278^4
This passive ability increases your 1-hand blunt, piercing, and slashing skill caps by 30 points.

ID: 16279^4
This passive ability increases your 1-hand blunt, piercing, and slashing skill caps by 40 points.

ID: 16280^4
This passive ability increases your 1-hand blunt, piercing, and slashing skill caps by 50 points.

ID: 16303^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 16304^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 16305^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 16327^4
This passive ability reduces the reuse time of your Reckless discipline by 12 minutes.

ID: 16328^4
This passive ability reduces the reuse time of your Reckless discipline by 14 minutes.

ID: 16329^4
This passive ability reduces the reuse time of your Reckless discipline by 16 minutes.

ID: 16333^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20%.

ID: 16361^4
This passive ability grants a 5% chance to twincast direct damage spells and abilities that cost at least 10 mana.

ID: 16397^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 10%.

ID: 16398^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 15%.

ID: 16402^4
This passive ability provides a 60% chance to not consume spell reagents.
This excludes spells that summon items.

ID: 16403^4
This passive ability provides a 65% chance to not consume spell reagents.
This excludes spells that summon items.

ID: 16404^4
This passive ability provides a 70% chance to not consume spell reagents.
This excludes spells that summon items.

ID: 16405^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 105 points.

ID: 16406^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 110 points.

ID: 16407^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 115 points.

ID: 16408^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 120 points.

ID: 16414^4
This passive ability increases the maximum that your health regeneration can be raised with items by 16 points.

ID: 16415^4
This passive ability increases the maximum that your health regeneration can be raised with items by 17 points.

ID: 16416^4
This passive ability increases the maximum that your health regeneration can be raised with items by 18 points.

ID: 16417^4
This passive ability increases the maximum that your health regeneration can be raised with items by 19 points.

ID: 16418^4
This passive ability increases the maximum that your health regeneration can be raised with items by 20 points.

ID: 16419^4
This passive ability increases the capacity of your extended target window by 6 slots.

ID: 16420^4
This passive ability increases the capacity of your extended target window by 7 slots.

ID: 16421^4
This passive ability increases the capacity of your extended target window by 8 slots.

ID: 16422^4
This passive ability increases your maximum health by 5200 points.

ID: 16423^4
This passive ability increases your maximum health by 5400 points.

ID: 16424^4
This passive ability increases your maximum health by 5600 points.

ID: 16425^4
This passive ability increases your maximum health by 5800 points.

ID: 16426^4
This passive ability increases your maximum health by 6000 points.

ID: 16427^4
This passive ability increases your maximum health by 6200 points.

ID: 16428^4
This passive ability increases your maximum health by 6400 points.

ID: 16429^4
This passive ability increases your maximum health by 6600 points.

ID: 16430^4
This passive ability increases your maximum health by 6800 points.

ID: 16431^4
This passive ability increases your maximum health by 7000 points.

ID: 16432^4
This passive ability increases your health regeneration by 65 points.

ID: 16433^4
This passive ability increases your health regeneration by 75 points.

ID: 16434^4
This passive ability increases your health regeneration by 85 points.

ID: 16435^4
This passive ability increases your health regeneration by 95 points.

ID: 16436^4
This passive ability increases your health regeneration by 105 points.

ID: 16437^4
This passive ability increases the number of mystical effects that can affect you at once by 23.

ID: 16438^4
This passive ability increases the number of mystical effects that can affect you at once by 24.

ID: 16452^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 650 points.

ID: 16453^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 690 points.

ID: 16454^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 730 points.

ID: 16455^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 660 points.

ID: 16456^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 700 points.

ID: 16457^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 740 points.

ID: 16458^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 690 points.

ID: 16459^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 730 points.

ID: 16460^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 770 points.

ID: 16461^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 760 points.

ID: 16462^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 800 points.

ID: 16463^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 840 points.

ID: 16464^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 880 points.

ID: 16465^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 920 points.

ID: 16466^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 960 points.

ID: 16478^4
This passive ability increases the maximum amount of attack you can gain from items by 410 points.

ID: 16479^4
This passive ability increases the maximum amount of attack you can gain from items by 420 points.

ID: 16480^4
This passive ability increases the maximum amount of attack you can gain from items by 430 points.

ID: 16481^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 42 points.

ID: 16482^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 43 points.

ID: 16483^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 44 points.

ID: 16494^4
This passive ability increases your maximum endurance by 800 points.

ID: 16495^4
This passive ability increases your maximum endurance by 850 points.

ID: 16496^4
This passive ability increases your maximum endurance by 900 points.

ID: 16497^4
This passive ability increases your maximum endurance by 950 points.

ID: 16498^4
This passive ability increases your maximum endurance by 1000 points.

ID: 16499^4
This passive ability increases the effectiveness of your instant-healing spells by 67%.

ID: 16500^4
This passive ability increases the effectiveness of your instant-healing spells by 70%.

ID: 16500^44
Silver Bar

ID: 16501^44
Electrum Bar

ID: 16502^44
Gold Bar

ID: 16503^44
Platinum Bar

ID: 16504^4
This passive ability increases your endurance regeneration by 31 points.

ID: 16504^44
Enchanted Silver Bar

ID: 16505^4
This passive ability increases your endurance regeneration by 33 points.

ID: 16505^44
Enchanted Electrum Bar

ID: 16506^4
This passive ability increases your endurance regeneration by 35 points.

ID: 16506^44
Enchanted Gold Bar

ID: 16507^44
Enchanted Platinum Bar

ID: 16517^4
This passive ability increases your mana regeneration by 42 points.

ID: 16518^4
This passive ability increases your mana regeneration by 43 points.

ID: 16519^4
This passive ability increases your mana regeneration by 44 points.

ID: 16520^4
This passive ability increases your maximum mana by 2150 points.

ID: 16521^4
This passive ability increases your maximum mana by 2250 points.

ID: 16522^4
This passive ability increases your maximum mana by 2350 points.

ID: 16525^6
Increases your avoidance by #2%, melee accuracy by #3%, attack power by #6 points, and the lower bound of your melee hits to be #5.
Triggers *#4%N if you are struck in melee combat %L times or *#7%N after %z.

ID: 16526^4
This passive ability grants you a 21% chance to block incoming melee attacks with your shield.

ID: 16527^4
This passive ability grants you a 22% chance to block incoming melee attacks with your shield.

ID: 16527^6
Increases your avoidance by #2%, melee accuracy by #3%, attack power by #6 points, and the lower bound of your melee hits to be #5.
Triggers *#7%N after %z.

ID: 16528^4
This passive ability grants you a 23% chance to block incoming melee attacks with your shield.

ID: 16528^6
Increases your avoidance by #2%, melee accuracy by #3%, attack power by #6 points, and the lower bound of your melee hits to be #5 for %z.

ID: 16529^4
This passive ability grants you a 10% chance to block incoming melee attacks with your shield.

ID: 16530^4
This passive ability grants you a 17% chance to block incoming melee attacks with your shield.

ID: 16531^4
This passive ability grants you an 18% chance to block incoming melee attacks with your shield.

ID: 16532^4
This passive ability grants you a 19% chance to block incoming melee attacks with your shield.

ID: 16533^4
This passive ability grants you a 17% chance to block incoming melee attacks with your shield.

ID: 16534^4
This passive ability grants you an 18% chance to block incoming melee attacks with your shield.

ID: 16535^4
This passive ability grants you a 19% chance to block incoming melee attacks with your shield.

ID: 16537^4
This passive ability grants you a 6% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 16538^4
This passive ability grants you a 9% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 16539^4
This passive ability grants you a 12% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 16540^4
This passive ability grants you a 15% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 16607^4
This ability, when activated, increases your movement speed by 115% for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 16615^4
This passive ability improves the resist modifier of your stun spells by 10 points and increases the chance your bash attacks will stun your target by 10%.

ID: 16616^4
This passive ability improves the resist modifier of your stun spells by 11 points and increases the chance your bash attacks will stun your target by 11%.

ID: 16617^4
This passive ability improves the resist modifier of your stun spells by 12 points and increases the chance your bash attacks will stun your target by 12%.

ID: 16653^4
This passive ability grants a 5% chance to twincast damage-over-time spells that cost at least 10 mana, doubling their base damage.

ID: 16654^4
This passive ability grants a 6% chance to twincast damage-over-time spells that cost at least 10 mana, doubling their base damage.

ID: 16655^4
This passive ability grants a 7% chance to twincast damage-over-time spells that cost at least 10 mana, doubling their base damage.

ID: 16669^4
This passive ability grants your instant-healing and lifetap spells a 49% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 16670^4
This passive ability grants your instant-healing and lifetap spells a 50% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 16671^4
This passive ability grants your instant-healing and lifetap spells a 51% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 16766^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 20%.

ID: 16767^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 21%.

ID: 16768^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 22%.

ID: 16817^4
This passive ability extends the duration of the root component of your Vinelash Cascade line of spells (Vinelash Cascade and Assault) by 18 seconds.

ID: 16818^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 2200 points.

ID: 16819^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 2400 points.

ID: 16820^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 2600 points.

ID: 16821^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 2800 points.

ID: 16822^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 3000 points.

ID: 16896^44
Large Block of Magic Clay

ID: 16902^4
This passive ability grants your Eagle Strike skill attacks a 9% chance to trigger Divine Surge of Battle I which instantly restores 125 endurance as well as 125 endurance every 6 seconds for 12 seconds.

ID: 16902^44
Large Block of Clay

ID: 16903^4
This passive ability grants your Eagle Strike skill attacks a 11% chance to trigger Divine Surge of Battle I which instantly restores 125 endurance as well as 125 endurance every 6 seconds for 12 seconds.

ID: 16904^4
This passive ability grants your Eagle Strike skill attacks a 13% chance to trigger Divine Surge of Battle I which instantly restores 125 endurance as well as 125 endurance every 6 seconds for 12 seconds.

ID: 16917^4
This passive ability increases the accuracy of your melee and skill attacks by 26%.

ID: 16918^4
This passive ability increases the accuracy of your melee and skill attacks by 28%.

ID: 16919^4
This passive ability increases the accuracy of your melee and skill attacks by 30%.

ID: 16920^4
This passive ability extends the duration of your Scaledfist line of disciplines by 6 seconds and reduces their reuse time by 12 minutes.

ID: 16921^4
This passive ability extends the duration of your Scaledfist line of disciplines by 6 seconds and reduces their reuse time by 15 minutes.

ID: 16925^4
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 20%.

ID: 16926^4
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 22%.

ID: 16927^4
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 24%.

ID: 16946^4
This passive ability grants your 1-handed melee attacks a chance (with a 24% bonus) to trigger Strike Fury I which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16947^4
This passive ability grants your 1-handed melee attacks a chance (with a 26% bonus) to trigger Strike Fury I which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16948^4
This passive ability grants your 1-handed melee attacks a chance (with a 28% bonus) to trigger Strike Fury I which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16952^4
This passive ability increases your 1-hand blunt, piercing, and slashing skill caps by 60 points.

ID: 16953^4
This passive ability increases your 1-hand blunt, piercing, and slashing skill caps by 70 points.

ID: 16954^4
This passive ability increases your 1-hand blunt, piercing, and slashing skill caps by 80 points.

ID: 16958^4
This passive ability increases the accuracy of your backstab attacks by 1750 points.

ID: 16959^4
This passive ability increases the accuracy of your backstab attacks by 1850 points.

ID: 16960^4
This passive ability increases the accuracy of your backstab attacks by 1950 points.

ID: 16965^44
Poison Vial

ID: 16976^44
Crystallized Sulfur

ID: 16997^4
This passive ability grants you an additional 10% chance to resist snare spells.

ID: 16998^4
This passive ability grants you an additional 11% chance to resist snare spells.

ID: 16999^4
This passive ability grants you an additional 12% chance to resist snare spells.

ID: 17010^4
This passive ability reduces the cast time of your Requiem of Time song by 1.5 seconds and improves its resist modifier by 50 points.

ID: 17054^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 3 minutes 30 seconds.

ID: 17055^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 4 minutes.

ID: 17126^4
This passive ability grants a 4% chance to reflect any reflectible spell back at their caster.

ID: 17127^4
This passive ability grants a 5% chance to reflect any reflectible spell back at their caster.

ID: 17149^44
Coffin Poison Bottle

ID: 17155^44
Hat Pocket

ID: 17162^44
Collapsible Mixing Bowl

ID: 17163^44
Collapsible Tackle Box

ID: 17164^44
Collapsible Spit

ID: 17165^44
Collapsible Sewing Kit

ID: 17187^44
Collapsible Jeweler's Kit

ID: 17189^44
Collapsible Fletching Kit

ID: 17190^44
Collapsible Mortar and Pestle

ID: 17216^4
This passive ability grants you an additional 2% chance to resist blind, charm, mesmerization, and snare spells.

ID: 17217^4
This passive ability grants you an additional 3% chance to resist blind, charm, mesmerization, and snare spells.

ID: 17232^4
This passive ability grants your instant-healing spells a 50% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 17233^4
This passive ability grants your instant-healing spells a 51% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 17234^4
This passive ability grants your instant-healing spells a 52% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

ID: 17239^4
This passive ability reduces the reuse time of your Holyforge discipline by 40 minutes.

ID: 17243^4
This passive ability grants you an additional 2% chance to resist blind, charm, mesmerization, and snare spells.

ID: 17244^4
This passive ability grants you an additional 3% chance to resist blind, charm, mesmerization, and snare spells.

ID: 17246^4
This passive ability grants you an additional 2% chance to resist blind, charm, mesmerization, and snare spells.

ID: 17247^4
This passive ability grants you an additional 3% chance to resist blind, charm, mesmerization, and snare spells.

ID: 17253^4
This passive ability reduces the reuse time of your Gouging Blade line of combat abilities (Gouging, Gashing, Lacerating, and Wounding Blade) by 6 seconds.

ID: 17254^4
This passive ability reduces the reuse time of your Gouging Blade line of combat abilities (Gouging, Gashing, Lacerating, and Wounding Blade) by 9 seconds.

ID: 17276^44
Collapsible Toolbox

ID: 17279^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 17280^44
Sanguine Mind Crystal II

ID: 17281^44
Azure Mind Crystal II

ID: 17295^4
This passive ability grants you a 62% chance to regain your concentration and complete a spell cast when stunned.

ID: 17296^4
This passive ability grants you a 64% chance to regain your concentration and complete a spell cast when stunned.

ID: 17297^4
This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned.

ID: 17303^44
Spirit Pouch

ID: 17304^44
Dimensional Pocket

ID: 17305^44
Dimensional Hole

ID: 17306^44
Glowing Backpack

ID: 17307^44
Quiver of Marr

ID: 17308^44
Bandolier of Luclin

ID: 17309^44
Pouch of Quellious

ID: 17310^4
This passive ability reduces the reuse time of your Desperate Renewal line of spells (Desperate, Frantic, Frenetic, Frenzied, Fervent, Fraught, Fervid, and Furial Renewal) by 14 seconds.

ID: 17310^44
Phantom Satchel

ID: 17355^44
Jade Inlaid Coffin

ID: 17358^4
This passive ability extends the duration of your heal-over-time spells that cost at least 10 mana by 12 seconds.

ID: 17359^4
This passive ability extends the duration of your heal-over-time spells that cost at least 10 mana by 18 seconds.

ID: 17360^4
This passive ability extends the duration of your heal-over-time spells that cost at least 10 mana by 24 seconds.

ID: 17365^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 36 seconds.

ID: 17366^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 42 seconds.

ID: 17367^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 48 seconds.

ID: 17368^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 54 seconds.

ID: 17369^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 1 minute.

ID: 17371^4
This passive ability extends the duration of your damage-over-time spells that have a mana cost by 12 seconds.

ID: 17403^4
This passive ability grants you an additional 7% chance to resist snare spells.

ID: 17404^4
This passive ability grants you an additional 8% chance to resist snare spells.

ID: 17405^4
This passive ability grants you an additional 9% chance to resist snare spells.

ID: 17406^4
This passive ability reduces the reuse time of your Whirlwind and Voiddance disciplines by 8 minutes.

ID: 17413^4
This passive ability reduces the reuse time of your your Counterattack discipline by 20 minutes.

ID: 17419^4
This passive ability increases your frenzy skill cap by 20 points.

ID: 17420^4
This passive ability increases your frenzy skill cap by 30 points.

ID: 17421^4
This passive ability increases your frenzy skill cap by 40 points.

ID: 17422^4
This passive ability increases your frenzy skill cap by 50 points.

ID: 17446^4
This passive ability reduces the reuse time of your Cleaving Acrimony discipline by 2 minutes.

ID: 17447^4
This passive ability reduces the reuse time of your Cleaving Acrimony discipline by 3 minutes.

ID: 17449^4
This passive ability reduces the reuse time of your Berserking line of disciplines by 7 minutes 30 seconds and extends its duration by 12 seconds.

ID: 17458^4
This passive ability increases your attack power by 148 points.

ID: 17459^4
This passive ability increases your attack power by 152 points.

ID: 17460^4
This passive ability increases your attack power by 156 points.

ID: 17461^4
This passive ability increases your attack power by 160 points.

ID: 17462^4
This passive ability increases your attack power by 164 points.

ID: 17463^4
This passive ability increases your attack power by 168 points.

ID: 17464^4
This passive ability increases your attack power by 172 points.

ID: 17465^4
This passive ability increases your attack power by 176 points.

ID: 17466^4
This passive ability increases your attack power by 180 points.

ID: 17467^4
This passive ability increases your attack power by 184 points.

ID: 17468^4
This passive ability increases your attack power by 188 points.

ID: 17469^4
This passive ability increases your attack power by 192 points.

ID: 17470^4
This passive ability increases your attack power by 196 points.

ID: 17471^4
This passive ability increases your attack power by 200 points.

ID: 17472^4
This passive ability increases your attack power by 204 points.

ID: 17502^4
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute 24 seconds.

ID: 17503^4
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute 30 seconds.

ID: 17516^4
This ability, when activated, flings your targeted group member into the air, propelling them towards you from up to 600 feet away.
Reduces the base cast time of this ability by 50%.

ID: 17521^44
Collapsible Distillery

ID: 17548^4
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 12 seconds) by 12 seconds.

ID: 17571^44
Bat on a String

ID: 17573^44
Prank-O-Lantern

ID: 17574^44
Azure Mind Crystal III

ID: 17575^44
Sanguine Mind Crystal III

ID: 17640^4
This passive ability grants you a chance (with a 200% bonus) to trigger Phalanx of Fury I on attackers when struck in melee combat, which increases their hatred for you by 4500 points.

ID: 17641^4
This passive ability grants you a chance (with a 300% bonus) to trigger Phalanx of Fury I on attackers when struck in melee combat, which increases their hatred for you by 4500 points.

ID: 17770^44
Foldable Medicine Bag

ID: 17771^44
Foldable Reinforced Medicine Bag

ID: 17900^44
Grandmaster's Satchel

ID: 18146^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18147^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18148^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18149^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18174^4
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18175^4
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18176^4
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18177^4
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18184^1
Presence of Fear: Enabled

ID: 18184^2
Disable

ID: 18184^3
Pres Fear

ID: 18184^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 90% penalty) to trigger Presence of Fear I on attackers when struck in melee combat, which seizes targets up to 3 levels higher than you with fear, leaving them unable to react for 1 second.

ID: 18185^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with an 85% penalty) to trigger Presence of Fear II on attackers when struck in melee combat, which seizes targets up to 3 levels higher than you with fear, leaving them unable to react for 1.5 seconds.

ID: 18186^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with an 80% penalty) to trigger Presence of Fear III on attackers when struck in melee combat, which seizes targets up to 3 levels higher than you with fear, leaving them unable to react for 2 seconds.

ID: 18191^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, increases the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18192^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, increases the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18193^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, increases the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18194^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, increases the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18208^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18209^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18210^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18211^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18234^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18235^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18236^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18237^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18239^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18240^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18241^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18242^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18243^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18247^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on attackers when struck in melee combat, which absorbs 9% of incoming melee damage (up to 2000 points per hit) up to 6000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18248^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on attackers when struck in melee combat, which absorbs 9% of incoming melee damage (up to 2000 points per hit) up to 6000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18249^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on attackers when struck in melee combat, which absorbs 9% of incoming melee damage (up to 2000 points per hit) up to 6000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18250^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on attackers when struck in melee combat, which absorbs 9% of incoming melee damage (up to 2000 points per hit) up to 6000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18264^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18265^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18266^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18267^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18273^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18274^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18275^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18276^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18290^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

ID: 18291^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

ID: 18292^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

ID: 18293^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

ID: 18295^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18296^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18297^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18298^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18299^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18300^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18301^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18302^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18303^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18310^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 24 seconds.

ID: 18311^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 30 seconds.

ID: 18325^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18326^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18327^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18328^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18340^4
This ability, when activated, teleports you through the shadow realm, placing you at the safe point of the zone.
Reduces the base cast time of this ability by 40%.

ID: 18341^4
This ability, when activated, teleports you through the shadow realm, placing you at the safe point of the zone.
Reduces the base cast time of this ability by 50%.

ID: 18366^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18367^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18368^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18369^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18378^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18379^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18380^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18381^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18419^4
This ability, when activated, clouds the minds of all enemies within 60 feet of your target, granting a 40% chance for them to forget their attackers.
Reduces the base cast time of this ability by 25%.

ID: 18420^4
This ability, when activated, reduces your target's attack speed by 73% for 1 minute 54 seconds.

ID: 18421^4
This ability, when activated, reduces your target's attack speed by 73% for 2 minutes.

ID: 18424^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18425^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18426^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18427^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18443^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18444^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18445^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18446^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

ID: 18455^4
This passive ability extends the duration of your damage-over-time spells that have a mana cost and a base duration of at least 18 seconds by 12 seconds.

ID: 18456^4
This passive ability extends the duration of your damage-over-time spells that have a mana cost and a base duration of at least 18 seconds by 18 seconds.

ID: 18457^4
This passive ability extends the duration of your damage-over-time spells that have a mana cost and a base duration of at least 18 seconds by 24 seconds.

ID: 18571^4
This passive ability increases your chance to score an exceptional heal by 6%.
An exceptional heal doubles the healing value of the spell.

ID: 18572^4
This passive ability increases your chance to score an exceptional heal by 9%.
An exceptional heal doubles the healing value of the spell.

ID: 18573^4
This passive ability increases your chance to score an exceptional heal by 12%.
An exceptional heal doubles the healing value of the spell.

ID: 18574^4
This passive ability increases your chance to score an exceptional heal by 15%.
An exceptional heal doubles the healing value of the spell.

ID: 18580^4
This passive ability reduces the reuse time of your Contravention spells by 4 seconds.

ID: 18581^4
This passive ability reduces the reuse time of your Contravention spells by 6 seconds.

ID: 18582^4
This passive ability reduces the reuse time of your Contravention spells by 8 seconds.

ID: 18583^4
This passive ability reduces the reuse time of your Contravention spells by 10 seconds.

ID: 18588^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 10%.

ID: 18589^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 15%.

ID: 18590^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20%.

ID: 18592^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of less than 3 seconds by 5%.

ID: 18593^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of less than 3 seconds by 10%.

ID: 18594^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of less than 3 seconds by 15%.

ID: 18595^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of less than 3 seconds by 20%.

ID: 18617^4
This passive ability extends the duration of the Gift recourse from your Touch line of spells by 2 minutes.

ID: 18618^4
This passive ability extends the duration of the Gift recourse from your Touch line of spells by 3 minutes.

ID: 18619^4
This passive ability extends the duration of the Gift recourse from your Touch line of spells by 4 minutes.

ID: 18620^4
This passive ability extends the duration of the Gift recourse from your Touch line of spells by 5 minutes.

ID: 18621^4
This passive ability extends the duration of the Gift recourse from your Touch line of spells by 6 minutes.

ID: 18622^4
This passive ability extends the duration of the Gift recourse from your Touch line of spells by 7 minutes.

ID: 18625^4
This passive ability increases the number of hits that your Withstand line of combat abilities can defend against by 2.

ID: 18688^4
This passive ability reduces the reuse time of your damage-over-time spells that have a duration of 6 to 12 seconds by 2 seconds.

ID: 18695^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20%.

ID: 18718^4
This passive ability reduces the reuse time of your Intervention spells by 4 seconds.

ID: 18719^4
This passive ability reduces the reuse time of your Intervention spells by 6 seconds.

ID: 18720^4
This passive ability reduces the reuse time of your Intervention spells by 8 seconds.

ID: 18721^4
This passive ability reduces the reuse time of your Intervention spells by 10 seconds.

ID: 18763^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18763^44
Sanguine Mind Crystal IV

ID: 18764^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18764^44
Azure Mind Crystal IV

ID: 18765^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18766^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18767^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18768^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18769^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 health, then increases their base armor class (prior to soft cap multipliers) by 550 points and heals 3600 health every 6 seconds for 4 seconds.

ID: 18770^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 health, then increases their base armor class (prior to soft cap multipliers) by 610 points and heals 4200 health every 6 seconds for 24 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18771^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 health, then increases their base armor class (prior to soft cap multipliers) by 610 points and heals 4200 health every 6 seconds for 30 seconds.

ID: 18917^4
This passive ability reduces the reuse time of your damage-over-time spells that have a duration of exactly 12 seconds by 2 seconds.

ID: 18918^4
This passive ability reduces the reuse time of your damage-over-time spells that have a duration of exactly 12 seconds by 3 seconds.

ID: 18919^4
This passive ability reduces the reuse time of your damage-over-time spells that have a duration of exactly 12 seconds by 4 seconds.

ID: 18920^4
This passive ability reduces the reuse time of your damage-over-time spells that have a duration of exactly 12 seconds by 5 seconds.

ID: 18921^4
This passive ability reduces the reuse time of your damage-over-time spells that have a duration of exactly 12 seconds by 6 seconds.

ID: 18933^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 2%.

ID: 18934^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 5%.

ID: 18935^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 10%.

ID: 18936^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 15%.

ID: 18937^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 20%.

ID: 18938^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 2%.

ID: 18939^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 5%.

ID: 18940^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 10%.

ID: 18941^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 15%.

ID: 18942^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 20%.

ID: 18943^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 2%.

ID: 18944^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 5%.

ID: 18945^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 10%.

ID: 18946^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 15%.

ID: 18947^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 20%.

ID: 18974^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 14 points.

ID: 18975^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 16 points.

ID: 18976^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 18 points.

ID: 18977^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 20 points.

ID: 18978^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 22 points.

ID: 18979^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 24 points.

ID: 18980^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 26 points.

ID: 18981^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 28 points.

ID: 18982^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 30 points.

ID: 18983^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 305 points.

ID: 18984^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 310 points.

ID: 18985^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 315 points.

ID: 18986^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 320 points.

ID: 18987^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 325 points.

ID: 18988^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 330 points.

ID: 18989^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 335 points.

ID: 18990^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 340 points.

ID: 18991^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 345 points.

ID: 18992^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 350 points.

ID: 18993^4
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 32 points.

ID: 18994^4
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 34 points.

ID: 18995^4
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 36 points.

ID: 18996^4
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 38 points.

ID: 18997^4
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 40 points.

ID: 18998^4
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 42 points.

ID: 18999^4
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 44 points.

ID: 19000^4
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 46 points.

ID: 19001^4
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 48 points.

ID: 19002^4
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 50 points.

ID: 19016^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 830 points.

ID: 19017^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 930 points.

ID: 19018^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1030 points.

ID: 19019^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1130 points.

ID: 19020^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 830 points.

ID: 19021^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 920 points.

ID: 19022^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1010 points.

ID: 19023^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1100 points.

ID: 19024^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 835 points.

ID: 19025^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 900 points.

ID: 19026^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 965 points.

ID: 19027^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1030 points.

ID: 19028^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 885 points.

ID: 19029^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 930 points.

ID: 19030^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 975 points.

ID: 19031^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1020 points.

ID: 19032^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 980 points.

ID: 19033^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1000 points.

ID: 19034^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1020 points.

ID: 19035^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1040 points.

ID: 19036^4
This passive ability grants a 19% chance to twincast your weapon's detrimental combat-activated spells.

ID: 19037^4
This passive ability increases the maximum that your health regeneration can be raised with items by 21 points.

ID: 19038^4
This passive ability increases the maximum that your health regeneration can be raised with items by 22 points.

ID: 19039^4
This passive ability increases the maximum that your health regeneration can be raised with items by 23 points.

ID: 19040^4
This passive ability increases the maximum that your health regeneration can be raised with items by 24 points.

ID: 19041^4
This passive ability increases the maximum that your health regeneration can be raised with items by 25 points.

ID: 19042^4
This passive ability increases your maximum base health (derived from your stamina) by 14%.

ID: 19043^4
This passive ability increases your maximum base health (derived from your stamina) by 15%.

ID: 19044^4
This passive ability increases your maximum base health (derived from your stamina) by 16%.

ID: 19045^4
This passive ability increases your maximum base health (derived from your stamina) by 17%.

ID: 19046^4
This passive ability increases your maximum base health (derived from your stamina) by 18%.

ID: 19047^4
This passive ability increases your maximum base health (derived from your stamina) by 20.6%.

ID: 19048^4
This passive ability increases your maximum base health (derived from your stamina) by 21.6%.

ID: 19049^4
This passive ability increases your maximum base health (derived from your stamina) by 22.6%.

ID: 19050^4
This passive ability increases your maximum base health (derived from your stamina) by 23.6%.

ID: 19051^4
This passive ability increases your maximum base health (derived from your stamina) by 24.6%.

ID: 19052^4
This passive ability increases your maximum base health (derived from your stamina) by 19.85%.

ID: 19053^4
This passive ability increases your maximum base health (derived from your stamina) by 20.85%.

ID: 19054^4
This passive ability increases your maximum base health (derived from your stamina) by 21.85%.

ID: 19055^4
This passive ability increases your maximum base health (derived from your stamina) by 22.85%.

ID: 19056^4
This passive ability increases your maximum base health (derived from your stamina) by 23.85%.

ID: 19057^4
This passive ability increases your maximum base health (derived from your stamina) by 19.1%.

ID: 19058^4
This passive ability increases your maximum base health (derived from your stamina) by 20.1%.

ID: 19059^4
This passive ability increases your maximum base health (derived from your stamina) by 21.1%.

ID: 19060^4
This passive ability increases your maximum base health (derived from your stamina) by 22.1%.

ID: 19061^4
This passive ability increases your maximum base health (derived from your stamina) by 23.1%.

ID: 19062^4
This passive ability increases your maximum base health (derived from your stamina) by 19.1%.

ID: 19063^4
This passive ability increases your maximum base health (derived from your stamina) by 20.1%.

ID: 19064^4
This passive ability increases your maximum base health (derived from your stamina) by 21.1%.

ID: 19065^4
This passive ability increases your maximum base health (derived from your stamina) by 22.1%.

ID: 19066^4
This passive ability increases your maximum base health (derived from your stamina) by 23.1%.

ID: 19067^4
This passive ability increases your maximum base health (derived from your stamina) by 21.15%.

ID: 19068^4
This passive ability increases your maximum base health (derived from your stamina) by 22.15%.

ID: 19069^4
This passive ability increases your maximum base health (derived from your stamina) by 23.15%.

ID: 19070^4
This passive ability increases your maximum base health (derived from your stamina) by 24.15%.

ID: 19071^4
This passive ability increases your maximum base health (derived from your stamina) by 25.15%.

ID: 19072^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 7100 points.

ID: 19073^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 7200 points.

ID: 19074^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 7300 points.

ID: 19075^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 7400 points.

ID: 19076^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 7500 points.

ID: 19077^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 7600 points.

ID: 19078^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 7700 points.

ID: 19079^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 7800 points.

ID: 19080^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 7900 points.

ID: 19081^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 8000 points.

ID: 19082^4
This passive ability increases your maximum health by 7200 points.

ID: 19083^4
This passive ability increases your maximum health by 7400 points.

ID: 19084^4
This passive ability increases your maximum health by 7600 points.

ID: 19085^4
This passive ability increases your maximum health by 7800 points.

ID: 19086^4
This passive ability increases your maximum health by 8000 points.

ID: 19087^4
This passive ability increases your Forage skill cap by 60 points.

ID: 19088^4
This passive ability increases your Forage skill cap by 70 points.

ID: 19089^4
This passive ability increases your Forage skill cap by 80 points.

ID: 19090^4
This passive ability increases your Forage skill cap by 90 points.

ID: 19091^4
This passive ability increases your Forage skill cap by 100 points.

ID: 19092^4
This passive ability increases your Forage skill cap by 100 points and reduces the reuse time of your Forage skill by 10 seconds.

ID: 19093^4
This passive ability increases your Forage skill cap by 100 points and reduces the reuse time of your Forage skill by 20 seconds.

ID: 19094^4
This passive ability increases your Forage skill cap by 100 points and reduces the reuse time of your Forage skill by 30 seconds.

ID: 19095^4
This passive ability increases your Forage skill cap by 100 points and reduces the reuse time of your Forage skill by 40 seconds.

ID: 19096^4
This passive ability increases your Forage skill cap by 100 points and reduces the reuse time of your Forage skill by 50 seconds.

ID: 19097^4
This passive ability increases your Forage skill cap by 65 points and reduces the reuse time of your Forage skill by 10 seconds.

ID: 19098^4
This passive ability increases your Forage skill cap by 65 points and reduces the reuse time of your Forage skill by 20 seconds.

ID: 19099^4
This passive ability increases your Forage skill cap by 65 points and reduces the reuse time of your Forage skill by 30 seconds.

ID: 19100^4
This passive ability increases your Forage skill cap by 65 points and reduces the reuse time of your Forage skill by 40 seconds.

ID: 19101^4
This passive ability increases your Forage skill cap by 65 points and reduces the reuse time of your Forage skill by 50 seconds.

ID: 19102^4
This passive ability increases your Forage skill cap by 65 points and reduces the reuse time of your Forage skill by 1 minute.

ID: 19114^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 75%.

ID: 19115^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 80%.

ID: 19116^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 85%.

ID: 19121^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 23%.

ID: 19122^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 25%.

ID: 19123^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 27%.

ID: 19124^4
This passive ability increases the damage dealt by your critical direct damage and damage-over-time spells by 40%.

ID: 19125^4
This passive ability increases the damage dealt by your critical direct damage and damage-over-time spells by 50%.

ID: 19126^4
This passive ability increases the damage dealt by your critical direct damage and damage-over-time spells by 60%.

ID: 19127^4
This passive ability increases your maximum endurance by 1250 points.

ID: 19128^4
This passive ability increases your maximum endurance by 1500 points.

ID: 19129^4
This passive ability increases your maximum endurance by 1750 points.

ID: 19130^4
This passive ability increases your maximum endurance by 2000 points.

ID: 19131^4
This passive ability increases your maximum endurance by 2250 points.

ID: 19132^4
This passive ability increases your maximum endurance by 2500 points.

ID: 19133^4
This passive ability increases your maximum endurance by 2750 points.

ID: 19134^4
This passive ability increases your maximum endurance by 3000 points.

ID: 19135^4
This passive ability increases your maximum endurance by 3250 points.

ID: 19136^4
This passive ability increases your maximum endurance by 3500 points.

ID: 19155^4
This passive ability increases your maximum mana by 2450 points.

ID: 19156^4
This passive ability increases your maximum mana by 2550 points.

ID: 19157^4
This passive ability increases your maximum mana by 2900 points.

ID: 19158^4
This passive ability increases your maximum mana by 3250 points.

ID: 19159^4
This passive ability increases your maximum mana by 3600 points.

ID: 19160^4
This passive ability increases your maximum mana by 3950 points.

ID: 19161^4
This passive ability increases your maximum mana by 4300 points.

ID: 19162^4
This passive ability increases your maximum mana by 4650 points.

ID: 19163^4
This passive ability increases your maximum mana by 5000 points.

ID: 19169^4
This passive ability grants a 26% chance to resist the stun component of spell or melee attacks which would otherwise stun you.

ID: 19170^4
This passive ability grants a 28% chance to resist the stun component of spell or melee attacks which would otherwise stun you.

ID: 19171^4
This passive ability grants a 30% chance to resist the stun component of spell or melee attacks which would otherwise stun you.

ID: 19175^4
This passive ability grants you a 20% chance to block incoming melee attacks with your shield.

ID: 19176^4
This passive ability improves the resist modifier of your stun spells by 13 points and increases the chance your bash attacks will stun your target by 13%.

ID: 19177^4
This passive ability improves the resist modifier of your stun spells by 14 points and increases the chance your bash attacks will stun your target by 14%.

ID: 19178^4
This passive ability improves the resist modifier of your stun spells by 15 points and increases the chance your bash attacks will stun your target by 15%.

ID: 19179^4
This passive ability improves the resist modifier of your stun spells by 16 points and increases the chance your bash attacks will stun your target by 16%.

ID: 19187^4
This passive ability grants you a 24% chance to block incoming melee attacks with your shield.

ID: 19188^4
This passive ability grants you a 25% chance to block incoming melee attacks with your shield.

ID: 19192^4
This passive ability increases the chance your bash attacks will stun your target by 28%.

ID: 19193^4
This passive ability increases the chance your bash attacks will stun your target by 29%.

ID: 19194^4
This passive ability increases the chance your bash attacks will stun your target by 30%.

ID: 19205^4
This passive ability grants you a 15% chance to block incoming melee attacks with your shield.

ID: 19230^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 1 minute 6 seconds.

ID: 19231^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 1 minute 12 seconds.

ID: 19257^4
This passive ability grants you a 10% chance to block incoming melee attacks with a 2-hand blunt weapon.

ID: 19258^4
This passive ability grants you a 20% chance to block incoming melee attacks with your shield.

ID: 19262^4
This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning or through death.

ID: 19268^4
This passive ability increases the base damage of weapons that you wield by 85%.

ID: 19275^4
This passive ability reduces the reuse time of your Fortitude Discipline by 20 minutes.

ID: 19280^4
This passive ability increases your chance to score an exceptional heal by 18%.
An exceptional heal doubles the healing value of the spell.

ID: 19281^4
This passive ability increases your chance to score an exceptional heal by 21%.
An exceptional heal doubles the healing value of the spell.

ID: 19282^4
This passive ability increases your chance to score an exceptional heal by 24%.
An exceptional heal doubles the healing value of the spell.

ID: 19285^4
This passive ability increases the accuracy of your archery attacks by 50 points.

ID: 19286^4
This passive ability increases the accuracy of your archery attacks by 75 points.

ID: 19287^4
This passive ability increases the accuracy of your archery attacks by 100 points.

ID: 19288^4
This passive ability increases the accuracy of your archery attacks by 125 points.

ID: 19289^4
This passive ability increases the accuracy of your archery attacks by 150 points.

ID: 19290^4
This passive ability increases the accuracy of your archery attacks by 175 points.

ID: 19291^4
This passive ability increases the accuracy of your archery attacks by 200 points.

ID: 19292^4
This passive ability increases the accuracy of your archery attacks by 225 points.

ID: 19293^4
This passive ability increases the accuracy of your archery attacks by 250 points.

ID: 19294^4
This passive ability increases the accuracy of your archery attacks by 275 points.

ID: 19295^4
This passive ability increases the accuracy of your archery attacks by 300 points.

ID: 19328^4
This passive ability reduces the reuse time of your Charge, Mighty Strike, Precision, Fellstrike, and Aggressive Disciplines by 2 minutes.

ID: 19329^4
This passive ability reduces the reuse time of your Charge, Mighty Strike, Precision, Fellstrike, and Aggressive Disciplines by 3 minutes.

ID: 19330^4
This passive ability reduces the reuse time of your Charge, Mighty Strike, Precision, Fellstrike, and Aggressive Disciplines by 4 minutes.

ID: 19331^4
This passive ability reduces the reuse time of your Charge, Mighty Strike, Precision, Fellstrike, and Aggressive Disciplines by 5 minutes.

ID: 19332^4
This passive ability reduces the reuse time of your Shield Topple and Shield Break combat abilities by 3 seconds and increases the base damage of these abilities by 10%.

ID: 19333^4
This passive ability reduces the reuse time of your Shield Topple and Shield Break combat abilities by 3 seconds and increases the base damage of these abilities by 30%.

ID: 19334^4
This passive ability reduces the reuse time of your Shield Topple and Shield Break combat abilities by 3 seconds and increases the base damage of these abilities by 50%.

ID: 19338^4
This passive ability reduces the reuse time of your your Divine Intervention line of spells by 1 minute, increases their range by 60%, and grants a 65% chance to heal their target for a lesser amount of health if the first chance failed.

ID: 19339^4
This passive ability reduces the reuse time of your your Divine Intervention line of spells by 1 minute, increases their range by 60%, and grants a 70% chance to heal their target for a lesser amount of health if the first chance failed.

ID: 19340^4
This passive ability reduces the reuse time of your your Divine Intervention line of spells by 1 minute, increases their range by 60%, and grants a 75% chance to heal their target for a lesser amount of health if the first chance failed.

ID: 19343^4
This passive ability extends the duration of your root spells and abilities that cost at least 10 mana with a base duration of 1 minute or more by 12 seconds.

ID: 19368^4
This passive ability reduces the reuse time of your Intervention spells by 10 seconds and increases the base damage and healing of these spells by 2%.

ID: 19369^4
This passive ability reduces the reuse time of your Intervention spells by 10 seconds and increases the base damage and healing of these spells by 4%.

ID: 19370^4
This passive ability reduces the reuse time of your Intervention spells by 10 seconds and increases the base damage and healing of these spells by 6%.

ID: 19371^4
This passive ability reduces the reuse time of your Intervention spells by 10 seconds and increases the base damage and healing of these spells by 8%.

ID: 19380^4
This passive ability reduces the reuse time of your Contravention spells by 10 seconds and increases the base damage and healing of these spells by 2%.

ID: 19381^4
This passive ability reduces the reuse time of your Contravention spells by 10 seconds and increases the base damage and healing of these spells by 4%.

ID: 19382^4
This passive ability reduces the reuse time of your Contravention spells by 10 seconds and increases the base damage and healing of these spells by 6%.

ID: 19383^4
This passive ability reduces the reuse time of your Contravention spells by 10 seconds and increases the base damage and healing of these spells by 8%.

ID: 19402^4
This passive ability reduces the reuse time of your Sanctification discipline by 41 minutes 6 seconds and extends its duration by 6 seconds.

ID: 19403^4
This passive ability reduces the reuse time of your Sanctification discipline by 42 minutes 12 seconds and extends its duration by 6 seconds.

ID: 19404^4
This passive ability reduces the reuse time of your Sanctification discipline by 43 minutes 18 seconds and extends its duration by 6 seconds.

ID: 19405^4
This passive ability reduces the reuse time of your Sanctification discipline by 44 minutes 24 seconds and extends its duration by 6 seconds.

ID: 19406^4
This passive ability reduces the reuse time of your Sanctification discipline by 45 minutes 30 seconds and extends its duration by 6 seconds.

ID: 19407^4
This passive ability reduces the cast time of your stun spells by 50% and the reuse time of these spells by 1 second.

ID: 19408^4
This passive ability reduces the cast time of your stun spells by 50% and the reuse time of these spells by 2 seconds.

ID: 19420^4
This passive ability extends the duration of your Steely Stance line of spells (Steely, Stubborn, Stoic, Steadfast, Staunch, and Defiant Stance) by 1 minute.

ID: 19421^4
This passive ability extends the duration of your Steely Stance line of spells (Steely, Stubborn, Stoic, Steadfast, Staunch, and Defiant Stance) by 1 minute 30 seconds.

ID: 19422^4
This passive ability extends the duration of your Steely Stance line of spells (Steely, Stubborn, Stoic, Steadfast, Staunch, and Defiant Stance) by 2 minutes.

ID: 19423^4
This passive ability extends the duration of your Steely Stance line of spells (Steely, Stubborn, Stoic, Steadfast, Staunch, and Defiant Stance) by 2 minutes 30 seconds.

ID: 19473^4
This passive ability increases the base damage of the strikes that occur from your Blunted Blade discipline by 20%.

ID: 19474^4
This passive ability increases the base damage of the strikes that occur from your Blunted Blade discipline by 30%.

ID: 19498^4
This passive ability reduces the reuse time of your Trueshot line of disciplines by 48 minutes and extends its duration by 30 seconds.

ID: 19499^4
This passive ability reduces the reuse time of your Trueshot line of disciplines by 48 minutes and extends its duration by 1 minute.

ID: 19500^4
This passive ability reduces the reuse time of your Trueshot line of disciplines by 48 minutes and extends its duration by 1 minute 30 seconds.

ID: 19501^4
This passive ability reduces the reuse time of your Trueshot line of disciplines by 48 minutes and extends its duration by 2 minutes.

ID: 19502^4
This passive ability reduces the reuse time of your Flusterbolt and Blusterbolt spells by 8 seconds.

ID: 19510^4
This passive ability increases the base damage of the strikes that occur from your Thundering and Devastating Blades lines of spells by 40%.

ID: 19511^4
This passive ability increases the base damage of the strikes that occur from your Thundering and Devastating Blades lines of spells by 60%.

ID: 19513^4
This passive ability reduces the reuse time of your Called Shots line of spells by 4 seconds.

ID: 19514^4
This passive ability reduces the reuse time of your Called Shots line of spells by 6 seconds.

ID: 19515^4
This passive ability reduces the reuse time of your Called Shots line of spells by 8 seconds.

ID: 19516^4
This passive ability reduces the reuse time of your Called Shots line of spells by 8 seconds and extends the duration of Called Shots Effect by 6 seconds.

ID: 19517^4
This passive ability reduces the reuse time of your Called Shots line of spells by 8 seconds and extends the duration of Called Shots Effect by 12 seconds.

ID: 19559^4
This passive ability reduces the reuse time of your Leechcurse discipline by 24 minutes.

ID: 19560^4
This passive ability reduces the reuse time of your Leechcurse discipline by 30 minutes.

ID: 19561^4
This passive ability reduces the reuse time of your Leechcurse discipline by 36 minutes.

ID: 19562^4
This passive ability reduces the reuse time of your Leechcurse discipline by 42 minutes.

ID: 19563^4
This passive ability reduces the reuse time of your Leechcurse discipline by 48 minutes.

ID: 19564^4
This passive ability reduces the reuse time of your Leechcurse discipline by 52 minutes 30 seconds.

ID: 19566^4
This passive ability reduces the reuse time of your instant-duration lifetap spells by 2 seconds.

ID: 19616^4
This passive ability increases the base damage of the strikes that occur from your Spite of Ronak and Spite of Kra`Du Disciplines by 20%.

ID: 19617^4
This passive ability increases the base damage of the strikes that occur from your Spite of Ronak and Spite of Kra`Du Disciplines by 30%.

ID: 19620^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 3200 points.

ID: 19621^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 3400 points.

ID: 19622^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 3600 points.

ID: 19623^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 3800 points.

ID: 19624^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 4000 points.

ID: 19718^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 68% and prevents resisted spells from breaking your feigned deaths.

ID: 19719^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 70% and prevents resisted spells from breaking your feigned deaths.

ID: 19724^4
This passive ability increases the duration of your Heel of Kanji line of disciplines (Heel of Kanji, Kai, Kojai, and Zagali) by 12 seconds.

ID: 19725^4
This passive ability increases the duration of your Heel of Kanji line of disciplines (Heel of Kanji, Kai, Kojai, and Zagali) by 18 seconds.

ID: 19726^4
This passive ability extends the duration of your Scaledfist line of disciplines by 12 seconds and reduces their reuse time by 15 minutes.

ID: 19727^4
This passive ability extends the duration of your Speed Focus discipline by 18 seconds and reduces its reuse time by 9 minutes.

ID: 19728^4
This passive ability extends the duration of your Crystalpalm line of disciplines (Crystalpalm, Diamondpalm, and Terrorpalm Discipline) by 18 seconds.

ID: 19729^4
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 26%.

ID: 19740^4
This passive ability reduces the reuse time of your Whirlwind and Voiddance disciplines by 10 minutes.

ID: 19777^4
This passive ability increases the effective casting level of your songs by 6 levels. This bonus improves:
Songs that get stronger or last longer based on your level.
Song stacking priority on targets.
The likelihood that songs that dispel effects will succeed.
The likelihood that songs that cure blindness will succeed.
The likelihood that songs that sense, disarm, or pick locked traps will succeed.

ID: 19778^4
This passive ability increases the effective casting level of your songs by 7 levels. This bonus improves:
Songs that get stronger or last longer based on your level.
Song stacking priority on targets.
The likelihood that songs that dispel effects will succeed.
The likelihood that songs that cure blindness will succeed.
The likelihood that songs that sense, disarm, or pick locked traps will succeed.

ID: 19780^4
This passive ability extends the duration of your Deftdance discipline by 6 seconds and reduces its reuse time by 43 minutes.

ID: 19781^4
This passive ability reduces the reuse time of your Thousand Blades discipline by 13 minutes 30 seconds and extends its duration by 12 seconds.

ID: 19782^4
This passive ability reduces the cast time of your Requiem of Time song by 1.5 seconds, improves its resist modifier by 50 points, and reduces its reuse time by 2 seconds.

ID: 19783^4
This passive ability reduces the cast time of your Requiem of Time song by 1.5 seconds, improves its resist modifier by 50 points, and reduces its reuse time by 4 seconds.

ID: 19805^4
This passive ability increases the base damage of your damage-over-time songs by 20%.

ID: 19806^4
This passive ability increases the base damage of your damage-over-time songs by 30%.

ID: 19807^4
This passive ability increases the base damage of your damage-over-time songs by 40%.

ID: 19808^4
This passive ability increases the base damage of your damage-over-time songs by 50%.

ID: 19809^4
This passive ability increases the base damage of your damage-over-time songs by 60%.

ID: 19810^4
This passive ability increases the base damage of your damage-over-time songs by 70%.

ID: 19811^4
This passive ability increases the base damage of your damage-over-time songs by 80%.

ID: 19812^4
This passive ability increases the base damage of your damage-over-time songs by 90%.

ID: 19813^4
This passive ability increases the base damage of your damage-over-time songs by 100%.

ID: 19814^4
This passive ability increases the base damage of your damage-over-time songs by 110%.

ID: 19815^4
This passive ability increases the base damage of your damage-over-time songs by 120%.

ID: 19822^4
This passive ability provides you a previously unheard of level of stealth that increases the invisibility offered by your Hide skill to tier 3, shadowing you from creatures that normally see through standard and enhanced invisibility.

ID: 19845^4
This passive ability increases the chance that your parry skill will succeed by 20%.

ID: 19846^4
This passive ability increases the chance that your parry skill will succeed by 25%.

ID: 19847^4
This passive ability increases the chance that your parry skill will succeed by 30%.

ID: 19848^4
This passive ability increases the chance that your parry skill will succeed by 35%.

ID: 19849^4
This passive ability increases the chance that your parry skill will succeed by 40%.

ID: 19850^4
This passive ability increases the chance that your parry skill will succeed by 45%.

ID: 19851^4
This passive ability increases the chance that your parry skill will succeed by 50%.

ID: 19852^4
This passive ability extends the duration of your Thief's Eyes and Thief's Vision combat abilities by 2 minutes 36 seconds and increases its effectiveness by 10%.

ID: 19853^4
This passive ability extends the duration of your Thief's Eyes and Thief's Vision combat abilities by 4 minutes 48 seconds and increases its effectiveness by 10%.

ID: 19854^4
This passive ability extends the duration of your Thief's Eyes and Thief's Vision combat abilities by 7 minutes and increases its effectiveness by 10%.

ID: 19855^4
This passive ability extends the duration of your Thief's Eyes and Thief's Vision combat abilities by 9 minutes and increases its effectiveness by 10%.

ID: 19890^4
This passive ability extends the duration of your Frenzied Stabbing discipline by 12 seconds and reduces its reuse time by 5 minutes.

ID: 19895^4
This passive ability reduces the reuse time of your Nimble discipline by 6 minutes.

ID: 19897^4
This passive ability extends the duration of your Aspbleeder line of disciplines by 12 seconds.

ID: 19898^4
This passive ability extends the duration of your Aspbleeder line of disciplines by 18 seconds.

ID: 19899^4
This passive ability extends the duration of your Aspbleeder line of disciplines by 24 seconds.

ID: 19900^4
This passive ability extends the duration of your Aspbleeder line of disciplines by 30 seconds.

ID: 19933^4
This passive ability extends the duration of your slow spells by 12 seconds.

ID: 19934^4
This passive ability extends the duration of your slow spells by 18 seconds.

ID: 19936^4
This passive ability reduces the cast time of your Pure Spirit spell by 25%.

ID: 19937^4
This passive ability reduces the cast time of your Pure Spirit spell by 50%.

ID: 19938^4
This passive ability reduces the cast time of your Pure Spirit spell by 50% and reduces its reuse time by 3 seconds.

ID: 19939^4
This passive ability reduces the cast time of your Pure Spirit spell by 50% and reduces its reuse time by 6 seconds.

ID: 19940^4
This passive ability grants a 10% chance to twincast your Pure Spirit spell, reduces its cast time by 50%, and reduces its reuse time by 6 seconds.

ID: 19941^4
This passive ability grants a 20% chance to twincast your Pure Spirit spell, reduces its cast time by 50%, and reduces its reuse time by 6 seconds.

ID: 19942^4
This passive ability grants a 30% chance to twincast your Pure Spirit spell, reduces its cast time by 50%, and reduces its reuse time by 6 seconds.

ID: 19943^4
This passive ability grants a 40% chance to twincast your Pure Spirit spell, reduces its cast time by 50%, and reduces its reuse time by 6 seconds.

ID: 19944^4
This passive ability grants a 50% chance to twincast your Pure Spirit spell, reduces its cast time by 50%, and reduces its reuse time by 6 seconds.

ID: 20004^4
This passive ability increases the base damage of your damage-over-time songs by 160%.

ID: 20005^4
This passive ability increases the base damage of your damage-over-time songs by 170%.

ID: 20006^4
This passive ability increases the base damage of your damage-over-time songs by 180%.

ID: 20007^4
This passive ability increases the base damage of your damage-over-time songs by 190%.

ID: 20008^4
This passive ability increases the base damage of your damage-over-time songs by 200%.

ID: 20009^4
This passive ability increases the base damage of your damage-over-time songs by 210%.

ID: 20010^4
This passive ability increases the base damage of your damage-over-time songs by 220%.

ID: 20011^4
This passive ability increases the base damage of your damage-over-time songs by 230%.

ID: 20012^4
This passive ability increases the base damage of your damage-over-time songs by 240%.

ID: 20013^4
This passive ability increases the base damage of your damage-over-time songs by 250%.

ID: 20014^4
This passive ability increases the base damage of your damage-over-time songs by 260%.

ID: 20015^4
This passive ability increases the base damage of your damage-over-time songs by 270%.

ID: 20016^4
This passive ability increases the base damage of your damage-over-time songs by 280%.

ID: 20017^4
This passive ability increases the base damage of your damage-over-time songs by 290%.

ID: 20018^4
This passive ability increases the base damage of your damage-over-time songs by 300%.

ID: 20075^44
Elemental Blanket

ID: 20347^4
This ability, when activated, casts the highest rank of Survival of the Fortuitous that you have scribed.
Reduces the cast time of this ability by 50%.

ID: 20348^4
This ability, when activated, instantly casts the highest rank of Survival of the Fortuitous that you have scribed.

ID: 20349^4
This ability, when activated, instantly casts the highest rank of Survival of the Serendipitous that you have scribed.

ID: 20350^4
This ability, when activated, instantly casts the highest rank of Survival of the Auspicious that you have scribed.

ID: 20508^44
Symbol of Ancient Summoning

ID: 21601^44
Deeppocket Traveling Staff

ID: 21602^44
Deeppocket Rapier

ID: 21603^44
Deeppocket Hollow Staff

ID: 21604^44
Deeppocket Traveling Staff

ID: 21605^44
Deeppocket Rapier

ID: 21606^44
Deeppocket Hollow Staff

ID: 21607^44
Imbued Deeppocket Traveling Staff

ID: 21608^44
Imbued Deeppocket Rapier

ID: 21609^44
Imbued Deeppocket Hollow Staff

ID: 21663^4
This passive ability extends the duration of your Combust Bones spell by 6 seconds and increases its base damage by 2%.

ID: 21664^4
This passive ability extends the duration of your Combust Bones spell by 6 seconds and increases its base damage by 4%.

ID: 21665^4
This passive ability extends the duration of your Combust Bones spell by 6 seconds and increases its base damage by 6%.

ID: 21666^4
This passive ability extends the duration of your Combust Bones spell by 6 seconds and increases its base damage by 8%.

ID: 21667^4
This passive ability extends the duration of your Combust Bones spell by 6 seconds and increases its base damage by 10%.

ID: 21668^4
This passive ability extends the duration of your Combust Bones spell by 6 seconds and increases its base damage by 12%.

ID: 21669^4
This passive ability extends the duration of your Combust Bones spell by 6 seconds and increases its base damage by 14%.

ID: 21670^4
This passive ability extends the duration of your Combust Bones spell by 6 seconds and increases its base damage by 16%.

ID: 21680^4
This passive ability increases the base damage of your spells that have a mana cost by 4%.

ID: 21681^4
This passive ability increases the base damage of your spells that have a mana cost by 5%.

ID: 21682^4
This passive ability increases the base damage of your spells that have a mana cost by 6%.

ID: 21682^44
Summoned: Wasted Flesh

ID: 21683^44
Summoned: Scoriae Bite

ID: 21954^44
Alkaline Etched Stone

ID: 22007^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 120% and reduces its reuse time by 8 seconds.

ID: 22008^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 120% and reduces its reuse time by 16 seconds.

ID: 22009^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 120%, reduces its reuse time by 16 seconds, and extends its duration by 1 minute 12 seconds.

ID: 22010^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 120%, reduces its reuse time by 16 seconds, and extends its duration by 2 minutes 24 seconds.

ID: 22011^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 120%, reduces its reuse time by 16 seconds, and extends its duration by 3 minutes 36 seconds.

ID: 22012^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 11 seconds.

ID: 22013^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 12 seconds.

ID: 22014^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 13 seconds.

ID: 22015^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 14 seconds.

ID: 22016^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 15 seconds.

ID: 22018^4
This passive ability reduces the reuse time of your Night's Endless Terror spell by 10 seconds.

ID: 22019^4
This passive ability reduces the reuse time of your Night's Endless Terror spell by 15 seconds.

ID: 22074^4
This passive ability reduces the reuse time of your Protective Spirit discipline by 1 minute 57 seconds and extends its duration by 6 seconds.

ID: 22085^4
This passive ability reduces the reuse time of your Ferocity line of spells by 12 seconds.

ID: 22086^4
This passive ability reduces the reuse time of your Ferocity line of spells by 18 seconds.

ID: 22087^4
This passive ability reduces the reuse time of your Ferocity line of spells by 24 seconds.

ID: 22098^44
Velium Bar

ID: 22099^44
Enchanted Velium Bar

ID: 22145^4
This passive ability reduces the reuse time of your Berserking line of disciplines by 7 minutes 30 seconds and extends its duration by 18 seconds.

ID: 22158^4
This passive ability reduces the reuse time of your War Cry line of combat abilities by 12 minutes and extends its duration by 100%.

ID: 22159^4
This passive ability reduces the reuse time of your War Cry line of combat abilities by 15 minutes and extends its duration by 100%.

ID: 22179^4
This passive ability reduces the reuse time of your Cleaving Acrimony discipline by 3 minutes and extends its duration by 6 seconds.

ID: 22180^4
This passive ability reduces the reuse time of your Cleaving Acrimony discipline by 3 minutes and extends its duration by 12 seconds.

ID: 22187^4
This passive ability reduces the reuse time of your Reckless discipline by 18 minutes.

ID: 22188^4
This passive ability reduces the reuse time of your Reckless discipline by 20 minutes.

ID: 22192^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 4 minutes 30 seconds.

ID: 22193^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 5 minutes.

ID: 22195^44
Celestial Rift

ID: 22205^4
This passive ability reduces the reuse time of your Battle Focus discipline by 5 minutes.

ID: 22206^4
This passive ability reduces the reuse time of your Battle Focus discipline by 7 minutes 30 seconds.

ID: 22207^4
This passive ability reduces the reuse time of your Battle Focus discipline by 10 minutes.

ID: 22208^4
This passive ability reduces the reuse time of your Battle Focus discipline by 12 minutes 30 seconds.

ID: 22209^4
This passive ability reduces the reuse time of your Battle Focus discipline by 15 minutes.

ID: 22210^4
This passive ability reduces the reuse time of your Battle Focus discipline by 17 minutes 30 seconds.

ID: 22211^4
This passive ability reduces the reuse time of your Battle Focus discipline by 20 minutes.

ID: 22212^4
This passive ability reduces the reuse time of your Battle Focus discipline by 22 minutes 30 seconds.

ID: 22213^4
This passive ability reduces the reuse time of your Battle Focus discipline by 25 minutes.

ID: 22258^4
This passive ability reduces how far incoming melee attacks push you backward by 20%.

ID: 22259^4
This passive ability reduces how far incoming melee attacks push you backward by 30%.

ID: 22260^4
This passive ability reduces how far incoming melee attacks push you backward by 40%.

ID: 22261^4
This passive ability reduces how far incoming melee attacks push you backward by 50%.

ID: 22263^4
This passive ability reduces how far incoming melee attacks push you backward by 20%.

ID: 22264^4
This passive ability reduces how far incoming melee attacks push you backward by 30%.

ID: 22265^4
This passive ability reduces how far incoming melee attacks push you backward by 40%.

ID: 22266^4
This passive ability reduces how far incoming melee attacks push you backward by 50%.

ID: 22268^4
This passive ability reduces how far incoming melee attacks push you backward by 20%.

ID: 22269^4
This passive ability reduces how far incoming melee attacks push you backward by 30%.

ID: 22270^4
This passive ability reduces how far incoming melee attacks push you backward by 40%.

ID: 22271^4
This passive ability reduces how far incoming melee attacks push you backward by 50%.

ID: 22273^4
This passive ability reduces how far incoming melee attacks push you backward by 20%.

ID: 22274^4
This passive ability reduces how far incoming melee attacks push you backward by 30%.

ID: 22276^4
This passive ability reduces how far incoming melee attacks push you backward by 20%.

ID: 22277^4
This passive ability reduces how far incoming melee attacks push you backward by 30%.

ID: 22279^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 2 points.

ID: 22280^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 3 points.

ID: 22281^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 4 points.

ID: 22282^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 5 points.

ID: 22283^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 6 points.

ID: 22284^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 7 points.

ID: 22285^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 8 points.

ID: 22286^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 9 points.

ID: 22287^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 10 points.

ID: 22288^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 11 points.

ID: 22289^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 12 points.

ID: 22290^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 13 points.

ID: 22291^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 14 points.

ID: 22292^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 15 points.

ID: 22293^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 16 points.

ID: 22294^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 17 points.

ID: 22295^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 18 points.

ID: 22296^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 19 points.

ID: 22297^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 20 points.

ID: 22298^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 21 points.

ID: 22299^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 22 points.

ID: 22300^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 23 points.

ID: 22301^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 24 points.

ID: 22302^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 25 points.

ID: 22303^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 26 points.

ID: 22304^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 27 points.

ID: 22305^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 28 points.

ID: 22306^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 29 points.

ID: 22307^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 30 points.

ID: 22308^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 31 points.

ID: 22309^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 32 points.

ID: 22310^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 33 points.

ID: 22311^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 34 points.

ID: 22312^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 35 points.

ID: 22313^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 36 points.

ID: 22314^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 37 points.

ID: 22315^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 38 points.

ID: 22316^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 39 points.

ID: 22317^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 40 points.

ID: 22318^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 41 points.

ID: 22319^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 42 points.

ID: 22320^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 43 points.

ID: 22321^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 44 points.

ID: 22323^4
This passive ability grants a 2% chance to twincast skill attack combat abilities that cost at least 10 endurance.

ID: 22324^4
This passive ability grants a 3% chance to twincast skill attack combat abilities that cost at least 10 endurance.

ID: 22325^4
This passive ability grants a 4% chance to twincast skill attack combat abilities that cost at least 10 endurance.

ID: 22326^4
This passive ability grants a 5% chance to twincast skill attack combat abilities that cost at least 10 endurance.

ID: 22500^44
Imbued Jade

ID: 22501^44
Imbued Ivory

ID: 22502^44
Imbued Amber

ID: 22504^44
Ivory

ID: 22506^44
Imbued Ruby

ID: 22507^44
Imbued Emerald

ID: 22508^44
Imbued Sapphire

ID: 22548^44
Imbued Black Pearl

ID: 22549^44
Imbued Diamond

ID: 22550^44
Imbued Rose Quartz

ID: 22551^44
Imbued Black Sapphire

ID: 22552^44
Imbued Fire Opal

ID: 22553^44
Imbued Plains Pebble

ID: 22554^44
Imbued Peridot

ID: 22555^44
Imbued Topaz

ID: 22560^44
Imbued Opal

ID: 23000^4
This passive ability reduces the chance of failing Blacksmithing recipes by 50% and allows you to increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23001^4
This passive ability reduces the chance of failing Blacksmithing recipes by 50% and allows you to increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23002^4
This passive ability reduces the chance of failing Blacksmithing recipes by 50% and allows you to increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23003^4
This passive ability reduces the chance of failing Blacksmithing recipes by 50% and allows you to increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23004^4
This passive ability reduces the chance of failing Blacksmithing recipes by 50% and allows you to increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23005^4
This passive ability reduces the chance of failing Blacksmithing recipes by 50% and allows you to increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23006^4
This passive ability reduces the chance of failing Blacksmithing recipes by 50% and allows you to increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23007^4
This passive ability reduces the chance of failing Blacksmithing recipes by 50% and allows you to increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23008^4
This passive ability reduces the chance of failing Blacksmithing recipes by 50% and allows you to increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23009^4
This passive ability reduces the chance of failing Blacksmithing recipes by 50% and allows you to increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23010^4
This passive ability reduces the chance of failing Baking recipes by 50% and allows you to increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23011^4
This passive ability reduces the chance of failing Baking recipes by 50% and allows you to increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23012^4
This passive ability reduces the chance of failing Baking recipes by 50% and allows you to increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23013^4
This passive ability reduces the chance of failing Baking recipes by 50% and allows you to increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23014^4
This passive ability reduces the chance of failing Baking recipes by 50% and allows you to increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23015^4
This passive ability reduces the chance of failing Baking recipes by 50% and allows you to increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23016^4
This passive ability reduces the chance of failing Baking recipes by 50% and allows you to increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23017^4
This passive ability reduces the chance of failing Baking recipes by 50% and allows you to increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23018^4
This passive ability reduces the chance of failing Baking recipes by 50% and allows you to increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23019^4
This passive ability reduces the chance of failing Baking recipes by 50% and allows you to increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23020^4
This passive ability reduces the chance of failing Brewing recipes by 50% and allows you to increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23021^4
This passive ability reduces the chance of failing Brewing recipes by 50% and allows you to increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23022^4
This passive ability reduces the chance of failing Brewing recipes by 50% and allows you to increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23023^4
This passive ability reduces the chance of failing Brewing recipes by 50% and allows you to increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23024^4
This passive ability reduces the chance of failing Brewing recipes by 50% and allows you to increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23025^4
This passive ability reduces the chance of failing Brewing recipes by 50% and allows you to increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23026^4
This passive ability reduces the chance of failing Brewing recipes by 50% and allows you to increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23027^4
This passive ability reduces the chance of failing Brewing recipes by 50% and allows you to increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23028^4
This passive ability reduces the chance of failing Brewing recipes by 50% and allows you to increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23029^4
This passive ability reduces the chance of failing Brewing recipes by 50% and allows you to increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23030^4
This passive ability reduces the chance of failing Fletching recipes by 50% and allows you to increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23031^4
This passive ability reduces the chance of failing Fletching recipes by 50% and allows you to increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23032^4
This passive ability reduces the chance of failing Fletching recipes by 50% and allows you to increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23033^4
This passive ability reduces the chance of failing Fletching recipes by 50% and allows you to increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23034^4
This passive ability reduces the chance of failing Fletching recipes by 50% and allows you to increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23035^4
This passive ability reduces the chance of failing Fletching recipes by 50% and allows you to increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23036^4
This passive ability reduces the chance of failing Fletching recipes by 50% and allows you to increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23037^4
This passive ability reduces the chance of failing Fletching recipes by 50% and allows you to increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23038^4
This passive ability reduces the chance of failing Fletching recipes by 50% and allows you to increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23039^4
This passive ability reduces the chance of failing Fletching recipes by 50% and allows you to increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23040^4
This passive ability reduces the chance of failing Pottery recipes by 50% and allows you to increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23041^4
This passive ability reduces the chance of failing Pottery recipes by 50% and allows you to increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23042^4
This passive ability reduces the chance of failing Pottery recipes by 50% and allows you to increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23043^4
This passive ability reduces the chance of failing Pottery recipes by 50% and allows you to increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23044^4
This passive ability reduces the chance of failing Pottery recipes by 50% and allows you to increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23045^4
This passive ability reduces the chance of failing Pottery recipes by 50% and allows you to increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23046^4
This passive ability reduces the chance of failing Pottery recipes by 50% and allows you to increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23047^4
This passive ability reduces the chance of failing Pottery recipes by 50% and allows you to increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23048^4
This passive ability reduces the chance of failing Pottery recipes by 50% and allows you to increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23049^4
This passive ability reduces the chance of failing Pottery recipes by 50% and allows you to increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23050^4
This passive ability reduces the chance of failing Tailoring recipes by 50% and allows you to increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23051^4
This passive ability reduces the chance of failing Tailoring recipes by 50% and allows you to increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23052^4
This passive ability reduces the chance of failing Tailoring recipes by 50% and allows you to increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23053^4
This passive ability reduces the chance of failing Tailoring recipes by 50% and allows you to increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23054^4
This passive ability reduces the chance of failing Tailoring recipes by 50% and allows you to increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23055^4
This passive ability reduces the chance of failing Tailoring recipes by 50% and allows you to increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23056^4
This passive ability reduces the chance of failing Tailoring recipes by 50% and allows you to increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23057^4
This passive ability reduces the chance of failing Tailoring recipes by 50% and allows you to increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23058^4
This passive ability reduces the chance of failing Tailoring recipes by 50% and allows you to increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23059^4
This passive ability reduces the chance of failing Tailoring recipes by 50% and allows you to increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23060^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23061^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23062^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23063^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23064^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23065^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23066^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23067^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23068^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23069^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23070^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23071^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23072^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23073^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23074^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23075^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23076^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23077^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23078^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23079^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50% and allows you to increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23080^4
This passive ability reduces the chance of failing Research recipes by 10% and increases your Specialization cap by 100 points.

ID: 23081^4
This passive ability reduces the chance of failing Research recipes by 25% and increases your Specialization cap by 100 points.

ID: 23082^4
This passive ability reduces the chance of failing Research recipes by 50% and increases your Specialization cap by 100 points.

ID: 23083^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23084^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23085^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23086^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23087^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23088^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23089^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23090^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23091^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23092^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23093^4
This passive ability reduces the chance of failing Research recipes by 10% and increases your Specialization cap by 100 points.

ID: 23094^4
This passive ability reduces the chance of failing Research recipes by 25% and increases your Specialization cap by 100 points.

ID: 23095^4
This passive ability reduces the chance of failing Research recipes by 50% and increases your Specialization cap by 100 points.

ID: 23096^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23097^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23098^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23099^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23100^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23101^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23102^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23103^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23104^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23105^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23106^4
This passive ability reduces the chance of failing Research recipes by 10% and increases your Specialization cap by 100 points.

ID: 23107^4
This passive ability reduces the chance of failing Research recipes by 25% and increases your Specialization cap by 100 points.

ID: 23108^4
This passive ability reduces the chance of failing Research recipes by 50% and increases your Specialization cap by 100 points.

ID: 23109^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23110^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23111^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23112^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23113^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23114^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23115^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23116^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23117^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23118^4
This passive ability reduces the chance of failing Research recipes by 50%, increases your Specialization cap by 100 points, and allows you to further increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23119^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23120^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23121^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23122^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23123^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23124^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23125^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23126^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23127^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23128^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23130^4
This passive ability reduces the chance of failing Research recipes by 25%.

ID: 23131^4
This passive ability reduces the chance of failing Research recipes by 50%.

ID: 23132^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23133^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23134^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23135^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23136^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23137^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23138^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23139^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23140^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23141^4
This passive ability reduces the chance of failing Research recipes by 50% and allows you to increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23142^4
This passive ability reduces the chance of failing Tinkering recipes by 75%, reduces the time it takes to apply poisons by 9 seconds, and allows you to increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23143^4
This passive ability reduces the chance of failing Tinkering recipes by 75%, reduces the time it takes to apply poisons by 9 seconds, and allows you to increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23144^4
This passive ability reduces the chance of failing Tinkering recipes by 75%, reduces the time it takes to apply poisons by 9 seconds, and allows you to increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23145^4
This passive ability reduces the chance of failing Tinkering recipes by 75%, reduces the time it takes to apply poisons by 9 seconds, and allows you to increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23146^4
This passive ability reduces the chance of failing Tinkering recipes by 75%, reduces the time it takes to apply poisons by 9 seconds, and allows you to increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23147^4
This passive ability reduces the chance of failing Tinkering recipes by 75%, reduces the time it takes to apply poisons by 9 seconds, and allows you to increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23148^4
This passive ability reduces the chance of failing Tinkering recipes by 75%, reduces the time it takes to apply poisons by 9 seconds, and allows you to increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23149^4
This passive ability reduces the chance of failing Tinkering recipes by 75%, reduces the time it takes to apply poisons by 9 seconds, and allows you to increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23150^4
This passive ability reduces the chance of failing Tinkering recipes by 75%, reduces the time it takes to apply poisons by 9 seconds, and allows you to increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23151^4
This passive ability reduces the chance of failing Tinkering recipes by 75%, reduces the time it takes to apply poisons by 9 seconds, and allows you to increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23152^4
This passive ability reduces the chance of failing Alchemy recipes by 50% and allows you to increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23153^4
This passive ability reduces the chance of failing Alchemy recipes by 50% and allows you to increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23154^4
This passive ability reduces the chance of failing Alchemy recipes by 50% and allows you to increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23155^4
This passive ability reduces the chance of failing Alchemy recipes by 50% and allows you to increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23156^4
This passive ability reduces the chance of failing Alchemy recipes by 50% and allows you to increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23157^4
This passive ability reduces the chance of failing Alchemy recipes by 50% and allows you to increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23158^4
This passive ability reduces the chance of failing Alchemy recipes by 50% and allows you to increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23159^4
This passive ability reduces the chance of failing Alchemy recipes by 50% and allows you to increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23160^4
This passive ability reduces the chance of failing Alchemy recipes by 50% and allows you to increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23161^4
This passive ability reduces the chance of failing Alchemy recipes by 50% and allows you to increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23162^4
This passive ability reduces the chance of failing Tinkering recipes by 50% and allows you to increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23163^4
This passive ability reduces the chance of failing Tinkering recipes by 50% and allows you to increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23164^4
This passive ability reduces the chance of failing Tinkering recipes by 50% and allows you to increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23165^4
This passive ability reduces the chance of failing Tinkering recipes by 50% and allows you to increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23166^4
This passive ability reduces the chance of failing Tinkering recipes by 50% and allows you to increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23167^4
This passive ability reduces the chance of failing Tinkering recipes by 50% and allows you to increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23168^4
This passive ability reduces the chance of failing Tinkering recipes by 50% and allows you to increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23169^4
This passive ability reduces the chance of failing Tinkering recipes by 50% and allows you to increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23170^4
This passive ability reduces the chance of failing Tinkering recipes by 50% and allows you to increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23171^4
This passive ability reduces the chance of failing Tinkering recipes by 50% and allows you to increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23173^4
This passive ability reduces the chance of failing Fishing recipes by 25%.

ID: 23174^4
This passive ability reduces the chance of failing Fishing recipes by 50%.

ID: 23175^4
This passive ability reduces the chance of failing Fishing recipes by 50% and allows you to increase your skill past its Specialization cap by 5 points by learning more recipes.

ID: 23176^4
This passive ability reduces the chance of failing Fishing recipes by 50% and allows you to increase your skill past its Specialization cap by 10 points by learning more recipes.

ID: 23177^4
This passive ability reduces the chance of failing Fishing recipes by 50% and allows you to increase your skill past its Specialization cap by 15 points by learning more recipes.

ID: 23178^4
This passive ability reduces the chance of failing Fishing recipes by 50% and allows you to increase your skill past its Specialization cap by 20 points by learning more recipes.

ID: 23179^4
This passive ability reduces the chance of failing Fishing recipes by 50% and allows you to increase your skill past its Specialization cap by 25 points by learning more recipes.

ID: 23180^4
This passive ability reduces the chance of failing Fishing recipes by 50% and allows you to increase your skill past its Specialization cap by 30 points by learning more recipes.

ID: 23181^4
This passive ability reduces the chance of failing Fishing recipes by 50% and allows you to increase your skill past its Specialization cap by 35 points by learning more recipes.

ID: 23182^4
This passive ability reduces the chance of failing Fishing recipes by 50% and allows you to increase your skill past its Specialization cap by 40 points by learning more recipes.

ID: 23183^4
This passive ability reduces the chance of failing Fishing recipes by 50% and allows you to increase your skill past its Specialization cap by 45 points by learning more recipes.

ID: 23184^4
This passive ability reduces the chance of failing Fishing recipes by 50% and allows you to increase your skill past its Specialization cap by 50 points by learning more recipes.

ID: 23488^44
Jarsath Tribal Fetish

ID: 23500^44
Jedah's Brass Choker

ID: 23501^44
Jedah's Silver Choker

ID: 23502^44
Jedah's Golden Choker

ID: 23503^44
Tavee's Linen Mantle

ID: 23504^44
Tavee's Leather Mantle

ID: 23505^44
Tavee's Silken Mantle

ID: 23506^44
Gallenite's Jade Bracelet

ID: 23507^44
Gallenite's Opal Bracelet

ID: 23508^44
Gallenite's Ruby Bracelet

ID: 23509^44
Naki's Tiny Ring

ID: 23510^44
Naki's Twisted Ring

ID: 23511^44
Naki's Studded Ring

ID: 23512^44
Jolum's Tarnished Bauble

ID: 23513^44
Jolum's Shiny Bauble

ID: 23514^44
Jolum's Brilliant Bauble

ID: 24768^44
Bone Fragment

ID: 25188^44
Vox Tail Ale

ID: 25759^44
Chocolate

ID: 26635^44
Putrescent Blood

ID: 28034^44
Orb of Mastery

ID: 28144^44
Gloves of Dark Summoning

ID: 28594^44
Summoned: Belt of Magi`Kot

ID: 28595^44
Summoned: Blade of Walnan

ID: 28596^44
Summoned: Hand of Ixiblat

ID: 28597^44
Summoned: Blade of the Kedge

ID: 28598^44
Summoned: Girdle of Magi`Kot

ID: 28599^44
Summoned: Talisman of Return

ID: 28880^44
Black Ceremonial Coffin

ID: 29066^44
Boysenberry Pie

ID: 29193^44
Brell's Fishin' Pole

ID: 29326^44
Dagger of Assassination

ID: 29346^44
Bubonian Blood

ID: 29356^44
Quintessence of Knowledge

ID: 29365^44
Hammer of Damnation

ID: 29419^44
War Wraith Blood

ID: 29494^44
White Diamond of Justice

ID: 29521^44
Fire Mephit Blood

ID: 29522^44
Water Mephit Blood

ID: 29523^44
Earth Mephit Blood

ID: 29524^44
Air Mephit Blood

ID: 29525^44
Nightmare Mephit Blood

ID: 29526^44
Storm Rider Blood

ID: 29651^44
Holy Water

ID: 29652^44
Wily Warlock Doll

ID: 29653^44
Sly Summoner Doll

ID: 29654^44
Maleficent Necromancer Doll

ID: 29655^44
Twisted Druid Doll

ID: 29656^44
Mischievous Dazzler Doll

ID: 29657^44
Crazy Cleric Doll

ID: 29658^44
Shamanistic Shenanigan Doll

ID: 29659^44
Robe of Immaculate Air

ID: 29660^44
Robe of Haunted Dreams

ID: 29661^44
Mad Monkey Doll

ID: 29662^44
Firestrand Sleeves

ID: 29663^44
Firestrand Pantaloons

ID: 29664^44
Firestrand Gloves

ID: 29665^44
Banner Dye Kit: Shiny Elaborate Dye

ID: 29796^44
Jedah's Platinum Choker

ID: 29797^44
Tavee's Runed Mantle

ID: 29798^44
Gallenite's Sapphire Bracelet

ID: 29799^44
Naki's Spiked Ring

ID: 29800^44
Jolum's Glowing Bauble

ID: 29875^44
Purple Diamond of Torment

ID: 29956^44
Metallic Liquid

ID: 29986^44
Red Diamond of Fire

ID: 29987^44
Aqua Diamond of Water

ID: 29988^44
Brown Diamond of Earth

ID: 29989^44
Cloudy Diamond of Air

ID: 29990^44
Black Diamond of Nightmares

ID: 29991^44
Gray Diamond of Storms

ID: 30051^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 50 points.

Complete special achievements to progress this ability.

ID: 30052^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 75 points.

Complete special achievements to progress this ability.

ID: 30053^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 100 points.

Complete special achievements to progress this ability.

ID: 30054^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 125 points.

Complete special achievements to progress this ability.

ID: 30055^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 150 points.

Complete special achievements to progress this ability.

ID: 30056^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 175 points.

Complete special achievements to progress this ability.

ID: 30057^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 200 points.

Complete special achievements to progress this ability.

ID: 30058^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 225 points.

Complete special achievements to progress this ability.

ID: 30059^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 250 points.

Complete special achievements to progress this ability.

ID: 30060^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 275 points.

Complete special achievements to progress this ability.

ID: 30061^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 300 points.

Complete special achievements to progress this ability.

ID: 30062^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 325 points.

Complete special achievements to progress this ability.

ID: 30063^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 350 points.

Complete special achievements to progress this ability.

ID: 30064^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 375 points.

Complete special achievements to progress this ability.

ID: 30065^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 400 points.

Complete special achievements to progress this ability.

ID: 30066^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 425 points.

Complete special achievements to progress this ability.

ID: 30067^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 450 points.

Complete special achievements to progress this ability.

ID: 30068^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 475 points.

Complete special achievements to progress this ability.

ID: 30069^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 500 points.

Complete special achievements to progress this ability.

ID: 30070^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 525 points.

Complete special achievements to progress this ability.

ID: 30071^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 550 points.

Complete special achievements to progress this ability.

ID: 30072^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 575 points.

Complete special achievements to progress this ability.

ID: 30073^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 600 points.

Complete special achievements to progress this ability.

ID: 30074^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 625 points.

Complete special achievements to progress this ability.

ID: 30075^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 650 points.

Complete special achievements to progress this ability.

ID: 30076^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 675 points.

Complete special achievements to progress this ability.

ID: 30077^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 700 points.

Complete special achievements to progress this ability.

ID: 30078^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 725 points.

Complete special achievements to progress this ability.

ID: 30079^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 750 points.

Complete special achievements to progress this ability.

ID: 30080^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 775 points.

Complete special achievements to progress this ability.

ID: 30081^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 800 points.

Complete special achievements to progress this ability.

ID: 30082^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 825 points.

Complete special achievements to progress this ability.

ID: 30083^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 850 points.

Complete special achievements to progress this ability.

ID: 30084^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 875 points.

Complete special achievements to progress this ability.

ID: 30085^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 900 points.

Complete special achievements to progress this ability.

ID: 30086^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 925 points.

Complete special achievements to progress this ability.

ID: 30087^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 950 points.

Complete special achievements to progress this ability.

ID: 30088^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 975 points.

Complete special achievements to progress this ability.

ID: 30089^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1000 points.

Complete special achievements to progress this ability.

ID: 30090^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1025 points.

Complete special achievements to progress this ability.

ID: 30091^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1050 points.

Complete special achievements to progress this ability.

ID: 30092^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1075 points.

Complete special achievements to progress this ability.

ID: 30093^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1100 points.

Complete special achievements to progress this ability.

ID: 30094^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1125 points.

Complete special achievements to progress this ability.

ID: 30095^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1150 points.

Complete special achievements to progress this ability.

ID: 30096^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1175 points.

Complete special achievements to progress this ability.

ID: 30097^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1200 points.

Complete special achievements to progress this ability.

ID: 30098^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1225 points.

Complete special achievements to progress this ability.

ID: 30099^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1250 points.

Complete special achievements to progress this ability.

ID: 30101^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 20 points.

Complete special achievements to progress this ability.

ID: 30102^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 30 points.

Complete special achievements to progress this ability.

ID: 30103^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 40 points.

Complete special achievements to progress this ability.

ID: 30104^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 50 points.

Complete special achievements to progress this ability.

ID: 30105^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 60 points.

Complete special achievements to progress this ability.

ID: 30106^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 70 points.

Complete special achievements to progress this ability.

ID: 30107^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 80 points.

Complete special achievements to progress this ability.

ID: 30108^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 90 points.

Complete special achievements to progress this ability.

ID: 30109^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 100 points.

Complete special achievements to progress this ability.

ID: 30110^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 110 points.

Complete special achievements to progress this ability.

ID: 30111^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 120 points.

Complete special achievements to progress this ability.

ID: 30112^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 130 points.

Complete special achievements to progress this ability.

ID: 30113^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 140 points.

Complete special achievements to progress this ability.

ID: 30114^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 150 points.

Complete special achievements to progress this ability.

ID: 30115^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 160 points.

Complete special achievements to progress this ability.

ID: 30116^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 170 points.

Complete special achievements to progress this ability.

ID: 30117^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 180 points.

Complete special achievements to progress this ability.

ID: 30118^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 190 points.

Complete special achievements to progress this ability.

ID: 30118^44
Green Diamond of Disease

ID: 30119^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 200 points.

Complete special achievements to progress this ability.

ID: 30120^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 210 points.

Complete special achievements to progress this ability.

ID: 30121^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 220 points.

Complete special achievements to progress this ability.

ID: 30122^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 230 points.

Complete special achievements to progress this ability.

ID: 30123^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 240 points.

Complete special achievements to progress this ability.

ID: 30124^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 250 points.

Complete special achievements to progress this ability.

ID: 30125^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 260 points.

Complete special achievements to progress this ability.

ID: 30126^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 270 points.

Complete special achievements to progress this ability.

ID: 30127^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 280 points.

Complete special achievements to progress this ability.

ID: 30128^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 290 points.

Complete special achievements to progress this ability.

ID: 30129^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 300 points.

Complete special achievements to progress this ability.

ID: 30130^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 310 points.

Complete special achievements to progress this ability.

ID: 30131^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 320 points.

Complete special achievements to progress this ability.

ID: 30132^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 330 points.

Complete special achievements to progress this ability.

ID: 30133^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 340 points.

Complete special achievements to progress this ability.

ID: 30134^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 350 points.

Complete special achievements to progress this ability.

ID: 30135^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 360 points.

Complete special achievements to progress this ability.

ID: 30136^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 370 points.

Complete special achievements to progress this ability.

ID: 30137^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 380 points.

Complete special achievements to progress this ability.

ID: 30138^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 390 points.

Complete special achievements to progress this ability.

ID: 30139^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 400 points.

Complete special achievements to progress this ability.

ID: 30140^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 410 points.

Complete special achievements to progress this ability.

ID: 30141^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 420 points.

Complete special achievements to progress this ability.

ID: 30142^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 430 points.

Complete special achievements to progress this ability.

ID: 30143^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 440 points.

Complete special achievements to progress this ability.

ID: 30144^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 450 points.

Complete special achievements to progress this ability.

ID: 30145^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 460 points.

Complete special achievements to progress this ability.

ID: 30146^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 470 points.

Complete special achievements to progress this ability.

ID: 30147^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 480 points.

Complete special achievements to progress this ability.

ID: 30148^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 490 points.

Complete special achievements to progress this ability.

ID: 30149^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 500 points.

Complete special achievements to progress this ability.

ID: 30151^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 4 points.

Complete special achievements to progress this ability.

ID: 30152^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 15 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 6 points.

Complete special achievements to progress this ability.

ID: 30153^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 20 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 8 points.

Complete special achievements to progress this ability.

ID: 30154^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 25 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 10 points.

Complete special achievements to progress this ability.

ID: 30155^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 30 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 12 points.

Complete special achievements to progress this ability.

ID: 30156^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 35 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 14 points.

Complete special achievements to progress this ability.

ID: 30157^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 40 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 16 points.

Complete special achievements to progress this ability.

ID: 30158^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 45 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 18 points.

Complete special achievements to progress this ability.

ID: 30159^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 50 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 20 points.

Complete special achievements to progress this ability.

ID: 30160^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 55 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 22 points.

Complete special achievements to progress this ability.

ID: 30161^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 60 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 24 points.

Complete special achievements to progress this ability.

ID: 30162^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 65 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 26 points.

Complete special achievements to progress this ability.

ID: 30163^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 70 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 28 points.

Complete special achievements to progress this ability.

ID: 30164^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 75 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 30 points.

Complete special achievements to progress this ability.

ID: 30165^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 80 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 32 points.

Complete special achievements to progress this ability.

ID: 30166^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 85 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 34 points.

Complete special achievements to progress this ability.

ID: 30167^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 90 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 36 points.

Complete special achievements to progress this ability.

ID: 30168^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 95 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 38 points.

Complete special achievements to progress this ability.

ID: 30169^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 100 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 40 points.

Complete special achievements to progress this ability.

ID: 30170^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 105 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 42 points.

Complete special achievements to progress this ability.

ID: 30171^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 110 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 44 points.

Complete special achievements to progress this ability.

ID: 30172^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 115 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 46 points.

Complete special achievements to progress this ability.

ID: 30173^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 120 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 48 points.

Complete special achievements to progress this ability.

ID: 30174^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 125 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 50 points.

Complete special achievements to progress this ability.

ID: 30275^44
Summoned: Shard of the Core

ID: 30489^44
Yellow Diamond of Valor

ID: 31000^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 32 points.

ID: 31001^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 34 points.

ID: 31002^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 36 points.

ID: 31003^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 38 points.

ID: 31004^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 40 points.

ID: 31005^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 125 points.

ID: 31006^4
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 52 points.

ID: 31007^4
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 54 points.

ID: 31008^4
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 56 points.

ID: 31009^4
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 58 points.

ID: 31010^4
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 60 points.

ID: 31023^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1230 points.

ID: 31024^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1330 points.

ID: 31025^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1430 points.

ID: 31026^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1530 points.

ID: 31027^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1630 points.

ID: 31028^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1190 points.

ID: 31029^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1280 points.

ID: 31030^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1370 points.

ID: 31031^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1460 points.

ID: 31032^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1550 points.

ID: 31033^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1095 points.

ID: 31034^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1160 points.

ID: 31035^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1225 points.

ID: 31036^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1290 points.

ID: 31037^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1355 points.

ID: 31038^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1065 points.

ID: 31039^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1110 points.

ID: 31040^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1155 points.

ID: 31041^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1200 points.

ID: 31042^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1245 points.

ID: 31043^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1060 points.

ID: 31044^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1080 points.

ID: 31045^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1100 points.

ID: 31046^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1120 points.

ID: 31047^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1140 points.

ID: 31048^4
This passive ability grants a 20% chance to twincast your weapon's detrimental combat-activated spells.

ID: 31049^4
This passive ability increases your maximum base health (derived from your stamina) by 19%.

ID: 31050^4
This passive ability increases your maximum base health (derived from your stamina) by 20%.

ID: 31051^4
This passive ability increases your maximum base health (derived from your stamina) by 21%.

ID: 31052^4
This passive ability increases your maximum base health (derived from your stamina) by 22%.

ID: 31053^4
This passive ability increases your maximum base health (derived from your stamina) by 23%.

ID: 31054^4
This passive ability increases your maximum base health (derived from your stamina) by 25.6%.

ID: 31055^4
This passive ability increases your maximum base health (derived from your stamina) by 26.6%.

ID: 31056^4
This passive ability increases your maximum base health (derived from your stamina) by 27.6%.

ID: 31057^4
This passive ability increases your maximum base health (derived from your stamina) by 28.6%.

ID: 31058^4
This passive ability increases your maximum base health (derived from your stamina) by 29.6%.

ID: 31059^4
This passive ability increases your maximum base health (derived from your stamina) by 24.85%.

ID: 31060^4
This passive ability increases your maximum base health (derived from your stamina) by 25.85%.

ID: 31061^4
This passive ability increases your maximum base health (derived from your stamina) by 26.85%.

ID: 31062^4
This passive ability increases your maximum base health (derived from your stamina) by 27.85%.

ID: 31063^4
This passive ability increases your maximum base health (derived from your stamina) by 28.85%.

ID: 31064^4
This passive ability increases your maximum base health (derived from your stamina) by 24.1%.

ID: 31065^4
This passive ability increases your maximum base health (derived from your stamina) by 25.1%.

ID: 31066^4
This passive ability increases your maximum base health (derived from your stamina) by 26.1%.

ID: 31067^4
This passive ability increases your maximum base health (derived from your stamina) by 27.1%.

ID: 31068^4
This passive ability increases your maximum base health (derived from your stamina) by 28.1%.

ID: 31069^4
This passive ability increases your maximum base health (derived from your stamina) by 24.1%.

ID: 31070^4
This passive ability increases your maximum base health (derived from your stamina) by 25.1%.

ID: 31071^4
This passive ability increases your maximum base health (derived from your stamina) by 26.1%.

ID: 31072^4
This passive ability increases your maximum base health (derived from your stamina) by 27.1%.

ID: 31073^4
This passive ability increases your maximum base health (derived from your stamina) by 28.1%.

ID: 31074^4
This passive ability increases your maximum base health (derived from your stamina) by 26.15%.

ID: 31075^4
This passive ability increases your maximum base health (derived from your stamina) by 27.15%.

ID: 31076^4
This passive ability increases your maximum base health (derived from your stamina) by 28.15%.

ID: 31077^4
This passive ability increases your maximum base health (derived from your stamina) by 29.15%.

ID: 31078^4
This passive ability increases your maximum base health (derived from your stamina) by 30.15%.

ID: 31079^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 8100 points.

ID: 31080^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 8200 points.

ID: 31081^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 8300 points.

ID: 31082^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 8400 points.

ID: 31083^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 8500 points.

ID: 31084^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 8600 points.

ID: 31085^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 8700 points.

ID: 31086^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 8800 points.

ID: 31087^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 8900 points.

ID: 31088^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 9000 points.

ID: 31089^4
This passive ability increases your maximum health by 8200 points.

ID: 31090^4
This passive ability increases your maximum health by 8400 points.

ID: 31091^4
This passive ability increases your maximum health by 8600 points.

ID: 31092^4
This passive ability increases your maximum health by 8800 points.

ID: 31093^4
This passive ability increases your maximum health by 9000 points.

ID: 31116^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 86%.

ID: 31117^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 87%.

ID: 31118^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 88%.

ID: 31119^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 89%.

ID: 31120^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 90%.

ID: 31121^4
This passive ability increases the maximum amount of attack you can gain from items by 440 points.

ID: 31122^4
This passive ability increases the maximum amount of attack you can gain from items by 450 points.

ID: 31123^4
This passive ability increases the maximum amount of attack you can gain from items by 460 points.

ID: 31124^4
This passive ability increases the maximum amount of attack you can gain from items by 470 points.

ID: 31125^4
This passive ability increases the maximum amount of attack you can gain from items by 480 points.

ID: 31126^4
This passive ability increases the maximum amount of attack you can gain from items by 490 points.

ID: 31127^4
This passive ability increases the maximum amount of attack you can gain from items by 500 points.

ID: 31128^4
This passive ability increases the maximum amount of attack you can gain from items by 510 points.

ID: 31129^4
This passive ability increases the maximum amount of attack you can gain from items by 520 points.

ID: 31130^4
This passive ability increases the maximum amount of attack you can gain from items by 530 points.

ID: 31131^4
This passive ability increases the maximum amount of attack you can gain from items by 540 points.

ID: 31132^4
This passive ability increases the maximum amount of attack you can gain from items by 550 points.

ID: 31133^4
This passive ability increases the maximum amount of attack you can gain from items by 560 points.

ID: 31134^4
This passive ability increases the maximum amount of attack you can gain from items by 570 points.

ID: 31135^4
This passive ability increases the maximum amount of attack you can gain from items by 580 points.

ID: 31136^4
This passive ability increases the maximum amount of attack you can gain from items by 590 points.

ID: 31137^4
This passive ability increases the maximum amount of attack you can gain from items by 600 points.

ID: 31138^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 45% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.

ID: 31139^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 50% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.

ID: 31205^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 28%.

ID: 31206^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 29%.

ID: 31207^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 30%.

ID: 31208^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 31%.

ID: 31209^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 32%.

ID: 31210^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 33%.

ID: 31211^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 34%.

ID: 31212^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 35%.

ID: 31213^4
This passive ability increases your endurance regeneration by 37 points.

ID: 31214^4
This passive ability increases your endurance regeneration by 39 points.

ID: 31215^4
This passive ability increases your endurance regeneration by 41 points.

ID: 31216^4
This passive ability increases your endurance regeneration by 43 points.

ID: 31217^4
This passive ability increases your endurance regeneration by 45 points.

ID: 31221^4
This passive ability increases the damage dealt by your critical direct damage and damage-over-time spells by 70%.

ID: 31222^4
This passive ability increases the damage dealt by your critical direct damage and damage-over-time spells by 80%.

ID: 31223^4
This passive ability increases the damage dealt by your critical direct damage and damage-over-time spells by 90%.

ID: 31224^4
This passive ability increases the damage dealt by your critical direct damage and damage-over-time spells by 100%.

ID: 31225^4
This passive ability increases your maximum endurance by 3750 points.

ID: 31226^4
This passive ability increases your maximum endurance by 4000 points.

ID: 31227^4
This passive ability increases your maximum endurance by 4250 points.

ID: 31228^4
This passive ability increases your maximum endurance by 4500 points.

ID: 31229^4
This passive ability increases your maximum endurance by 4750 points.

ID: 31230^4
This passive ability increases your maximum endurance by 5000 points.

ID: 31257^4
This passive ability increases your chance to score an exceptional heal by 27%.
An exceptional heal doubles the healing value of the spell.

ID: 31258^4
This passive ability increases your chance to score an exceptional heal by 30%.
An exceptional heal doubles the healing value of the spell.

ID: 31259^4
This passive ability increases your mana regeneration by 45 points.

ID: 31260^4
This passive ability increases the capacity of your spell casting window allowing you to memorize 5 additional spells.

ID: 31261^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 45 points.

ID: 31262^4
This passive ability increases your maximum mana by 5350 points.

ID: 31263^4
This passive ability increases your maximum mana by 5700 points.

ID: 31264^4
This passive ability increases your maximum mana by 6050 points.

ID: 31265^4
This passive ability increases your mana regeneration by 46 points.

ID: 31280^4
This passive ability grants a 9% chance to twincast instant-duration healing spells.

ID: 31293^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 60 points.

ID: 31294^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 70 points.

ID: 31295^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 80 points.

ID: 31296^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 90 points.

ID: 31297^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 100 points.

ID: 31301^4
This passive ability improves the resist modifier of your stun spells by 17 points and increases the chance your bash attacks will stun your target by 17%.

ID: 31302^4
This passive ability improves the resist modifier of your stun spells by 18 points and increases the chance your bash attacks will stun your target by 18%.

ID: 31303^4
This passive ability improves the resist modifier of your stun spells by 19 points and increases the chance your bash attacks will stun your target by 19%.

ID: 31304^4
This passive ability improves the resist modifier of your stun spells by 20 points and increases the chance your bash attacks will stun your target by 20%.

ID: 31348^4
This passive ability increases the base damage of the strikes that occur from your Thundering and Devastating Blades lines of spells by 80%.

ID: 31349^4
This passive ability increases your attack power by 208 points.

ID: 31350^4
This passive ability increases your attack power by 212 points.

ID: 31351^4
This passive ability increases your attack power by 216 points.

ID: 31352^4
This passive ability increases your attack power by 220 points.

ID: 31353^4
This passive ability increases your attack power by 224 points.

ID: 31369^4
This passive ability reduces the reuse time of your instant-duration lifetap spells by 3 seconds.

ID: 31370^4
This passive ability reduces the reuse time of your instant-duration lifetap spells by 4 seconds.

ID: 31377^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 4200 points.

ID: 31378^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 4400 points.

ID: 31379^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 4600 points.

ID: 31380^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 4800 points.

ID: 31381^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 5000 points.

ID: 31401^4
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 28%.

ID: 31451^4
This passive ability increases the base damage of your damage-over-time songs by 310%.

ID: 31452^4
This passive ability increases the base damage of your damage-over-time songs by 320%.

ID: 31453^4
This passive ability increases the base damage of your damage-over-time songs by 330%.

ID: 31454^4
This passive ability increases the base damage of your damage-over-time songs by 340%.

ID: 31455^4
This passive ability increases the base damage of your damage-over-time songs by 350%.

ID: 31457^4
This passive ability grants a 2% chance to twincast healing and damaging songs.

ID: 31458^4
This passive ability grants a 3% chance to twincast healing and damaging songs.

ID: 31459^4
This passive ability grants a 4% chance to twincast healing and damaging songs.

ID: 31460^4
This passive ability grants a 5% chance to twincast healing and damaging songs.

ID: 31479^4
This passive ability increases the chance that your parry skill will succeed by 55%.

ID: 31480^4
This passive ability increases the chance that your parry skill will succeed by 60%.

ID: 31481^4
This passive ability increases the chance that your parry skill will succeed by 65%.

ID: 31482^4
This passive ability increases the chance that your parry skill will succeed by 70%.

ID: 31483^4
This passive ability increases the chance that your parry skill will succeed by 75%.

ID: 31516^4
This passive ability increases the base damage of your spells that have a mana cost by 7%.

ID: 31517^4
This passive ability increases the base damage of your spells that have a mana cost by 8%.

ID: 31549^4
This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 60% and another 20% chance and your throwing attacks a 6% chance to strike your opponent with Frenzied Volley XVI, an additional throwing skill attack with a base damage of 127.

ID: 31550^4
This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 60% and another 20% chance and your throwing attacks a 6% chance to strike your opponent with Frenzied Volley XVII, an additional throwing skill attack with a base damage of 135.

ID: 31598^44
Orange Diamond of War

ID: 31627^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 1 minute 18 seconds.

ID: 31628^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 1 minute 24 seconds.

ID: 31629^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 1 minute 30 seconds.

ID: 32451^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 60 points.

ID: 32452^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 70 points.

ID: 32453^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 80 points.

ID: 32454^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 90 points.

ID: 32455^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 100 points.

ID: 32531^44
Shissar Fangs

ID: 32544^44
Essence of Elements

ID: 32549^44
Gauze

ID: 33121^4
This passive ability grants your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLVIII, which heals 10000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life VIII which instantly heals your target for 4000 health.

ID: 33122^4
This passive ability grants your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLIX, which heals 10000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IX which instantly heals your target for 5000 health.

ID: 33480^44
Smoked Darkhollow Basilisk Pie

ID: 34031^44
Collapsible Gnomish Recharging Kit

ID: 36251^44
Primitive Spellcaster's Empowering Essence

ID: 36252^44
Rudimentary Spellcaster's Empowering Essence

ID: 36253^44
Crude Spellcaster's Empowering Essence

ID: 36254^44
Makeshift Spellcaster's Empowering Essence

ID: 36255^44
Elementary Spellcaster's Empowering Essence

ID: 36256^44
Modest Spellcaster's Empowering Essence

ID: 36257^44
Simple Spellcaster's Empowering Essence

ID: 36258^44
Spellcaster's Empowering Essence

ID: 36259^44
Refined Spellcaster's Empowering Essence

ID: 36260^44
Intricate Spellcaster's Empowering Essence

ID: 36261^44
Elaborate Spellcaster's Empowering Essence

ID: 36262^44
Ornate Spellcaster's Empowering Essence

ID: 36263^44
Runed Spellcaster's Empowering Essence

ID: 36452^44
Undead Essence

ID: 36481^44
Micro-Cog

ID: 36576^44
Structural Support Bolt

ID: 37601^44
Dwerium Bar

ID: 37602^44
Enchanted Palladium Bar

ID: 37821^44
Enchanted Dwerium Bar

ID: 39722^44
Temporite Bar

ID: 39723^44
Enchanted Temporite Bar

ID: 39878^44
Light Wedding Certificate

ID: 39879^44
Dark Wedding Certificate

ID: 41129^44
Hammer of Repudiation

ID: 41130^44
Hammer of Repudiation II

ID: 41131^44
Hammer of Repudiation III

ID: 41817^6
Seizes the target with fear leaving them unable to react for #1 seconds.

ID: 41962^44
Bottle of Adventure II

ID: 42299^44
Character Transfer Token

ID: 42934^44
Bottle of Ultravision

ID: 42935^44
Bottle of See Invisible

ID: 42999^44
Black Wolf Figurine

ID: 43000^44
Everburning Ember

ID: 43494^44
Bottle of Adventure III

ID: 43495^44
Bottle of Speed

ID: 43497^44
Bottle of Health Pack

ID: 43498^44
Bottle of Clarity Pack

ID: 43511^44
Bottle of Alacrity Pack

ID: 43523^44
Bottle of Buoyancy

ID: 43524^44
Bottle of Endless Air

ID: 43590^44
Army of Light Blade Ornamentation

ID: 43592^44
Army of Light Dagger Ornamentation

ID: 43595^44
Army of Light Shield Ornamentation

ID: 43832^44
Light Wedding Pack

ID: 43833^44
Dark Wedding Pack

ID: 43834^44
Wedding Band

ID: 43835^44
Wedding Band

ID: 43836^44
White Vase

ID: 43837^44
White Vase with White Callas

ID: 43838^44
White Vase with Pink Rose

ID: 43839^44
White Vase with Yellow Rose

ID: 43840^44
Black Vase

ID: 43841^44
Black Vase with Purple Callas

ID: 43842^44
Black Vase with Purple Rose

ID: 43843^44
Black Vase with Black Rose

ID: 43844^44
White Arbor

ID: 43845^44
Black Arbor

ID: 43846^44
White Lectern

ID: 43847^44
Black Lectern

ID: 43848^44
Wedding Cake

ID: 43896^44
Bottle of Spirits Pack

ID: 43911^44
Bottle of Replenishment Pack

ID: 43926^44
Innoruuk Shower Firework Caster

ID: 43927^44
Erollisi Starburst Firework Caster

ID: 43928^44
Fennin Fireburst Firework Caster

ID: 43929^44
Prexus Shower Firework Caster

ID: 43930^44
Rodcet Fireburst Firework Caster

ID: 43931^44
Bristlebane Party Popper

ID: 43932^44
Tunare Party Popper

ID: 43933^44
Title of the Timeless

ID: 43935^44
Dried Frog Leg

ID: 43998^44
Light Wedding Chapel Pack

ID: 43999^44
Dark Wedding Chapel Pack

ID: 44472^44
Bottle of the Ursine Pack

ID: 44488^44
Fun Ball

ID: 44490^44
Daring Knife

ID: 44493^44
Ball of Fluffy Cotton

ID: 44494^44
Title of the Light Army

ID: 44495^44
Title of the Obliteration Army

ID: 44560^44
Consigned Bite of the Shissar XV

ID: 45195^44
Potion of Amnesia

ID: 45196^44
Potion of Disgenderment

ID: 45197^44
Witness Protection Pack

ID: 45374^44
Child's Play Anklebiter Doll

ID: 45892^44
Prismatic Palladium Bar

ID: 45952^44
Cosgrite Bar

ID: 45953^44
Enchanted Cosgrite Bar

ID: 46135^44
Summoned: Party Mug

ID: 46971^44
Guardian Blade

ID: 46972^44
Frozen Tears

ID: 46980^44
Eidolon Plate Helm

ID: 46981^44
Eidolon Plate Vambraces

ID: 46982^44
Eidolon Plate Gauntlets

ID: 46983^44
Eidolon Plate Boots

ID: 46984^44
Eidolon Plate Bracers

ID: 46985^44
Eidolon Plate Breastplate

ID: 46986^44
Eidolon Plate Greaves

ID: 46987^44
Summoned: Muzzle of Mowcha

ID: 46988^44
Summoned: Lucid Belt

ID: 47083^44
Rowdy Rock

ID: 47196^44
New Year's Party Box

ID: 47641^44
Nimbus of Lava

ID: 47765^44
Bottle of the Avian Pack

ID: 47780^44
Bottle of the Cetacean Pack

ID: 47797^44
Hand of Stone

ID: 47913^44
Golem Clay Sample

ID: 47932^44
Glacial Slush Water

ID: 48088^44
Tread of the Mountain Walker

ID: 48096^44
Chronal Transmutation Device

ID: 48981^44
Potted Daisy

ID: 48993^44
Pancake

ID: 48994^44
Brell Day Ale

ID: 49166^44
Utility Pack

ID: 49182^44
Pack of the Earthen Nimbi

ID: 49184^44
Pack of Recognition

ID: 49700^6
Increases avoidance by #5%, attack speed by #11%, attack power by #10 points, maximum health by #9 points and heals #8 health when this spell lands.

ID: 50495^44
Flower Bouquet

ID: 50497^44
Bait Worm

ID: 50887^44
Haiti Relief Plush Bear

ID: 50888^44
Anklebiter Doll

ID: 50891^44
Plush Bear

ID: 51756^44
Mushroom Spores

ID: 51757^44
Crystalline Water

ID: 51758^44
Fungal Antidote Potion

ID: 51781^44
Bottle of Adventure II

ID: 51783^44
Bottle of Adventure III

ID: 51971^44
Special Potion of Amnesia

ID: 51972^44
Special Potion of Disgenderment

ID: 52199^44
Warm Milk

ID: 52621^44
Blank Canvas

ID: 52622^44
Sketch of the Reliquary

ID: 52623^44
Sketch of the Scale of Veeshan

ID: 52657^44
Summoned: Elemental Ice Sliver

ID: 52658^44
Summoned: Elemental Ice Fragment

ID: 52659^44
Summoned: Elemental Ice Shard

ID: 52660^44
Lifeshard

ID: 52661^44
Summoned: Sphere of Mist

ID: 52662^44
Summoned: Windwoven Dreamcatcher

ID: 52663^44
Summoned: Searing Torch

ID: 52664^44
Summoned: Icefall Icicle

ID: 52666^44
Aenda's Satin Choker

ID: 52667^44
Aenda's Woven Shawl

ID: 52668^44
Aenda's Linked Bracelet

ID: 52669^44
Aenda's Gold Ring

ID: 52670^44
Aenda's Ridged Earhoop

ID: 52671^44
Aenda's Jade Bracelet

ID: 52672^44
Summoned: Jagged Ragesword

ID: 52673^44
Axe of the Annihilator

ID: 52674^44
Wand of Elemental Transvergence

ID: 52701^44
Umbra Orb

ID: 52702^44
Wishka's Favor Trinket

ID: 52703^44
Wishka's Favor Trinket II

ID: 52704^44
Wishka's Favor Trinket III

ID: 52705^44
Fulkitcher Weave

ID: 52706^44
Fulkitcher Weave II

ID: 52707^44
Fulkitcher Weave III

ID: 52708^44
Axe of the Decimator

ID: 52709^44
Rod of Prime Transvergence

ID: 52710^44
Shade Orb

ID: 52711^44
Summoned: Elemental Ice Sliver

ID: 52712^44
Summoned: Elemental Ice Fragment

ID: 52713^44
Summoned: Elemental Ice Shard

ID: 52714^44
Prime Plate Helm

ID: 52715^44
Prime Plate Vambraces

ID: 52716^44
Prime Plate Gauntlets

ID: 52717^44
Prime Plate Boots

ID: 52718^44
Prime Plate Bracers

ID: 52719^44
Prime Plate Breastplate

ID: 52720^44
Prime Plate Greaves

ID: 52721^44
Summoned: Binding of Brazaz

ID: 52722^44
Summoned: Prime Belt

ID: 52723^44
Summoned: Tonfa of the North Wind

ID: 52724^44
Summoned: Blazing Brand

ID: 52725^44
Summoned: Winterbane

ID: 52727^44
Nastel's Satin Choker

ID: 52728^44
Nastel's Woven Shawl

ID: 52729^44
Nastel's Linked Bracelet

ID: 52730^44
Nastel's Gold Ring

ID: 52731^44
Nastel's Ridged Earhoop

ID: 52732^44
Nastel's Jade Bracelet

ID: 52733^44
Summoned: Jagged Ragesword

ID: 52734^44
Wishka's Favor Trinket

ID: 52735^44
Wishka's Favor Trinket II

ID: 52736^44
Wishka's Favor Trinket III

ID: 52795^44
Cauldron of Many Things

ID: 52796^44
Mardu's Maniacal Mask

ID: 52797^44
Tideslasher

ID: 52798^44
Flamekin-Baked Rolls

ID: 52799^44
Diffused Green Tonic

ID: 52800^44
Elemental Shard

ID: 52801^44
Worlu's Windcloak

ID: 52802^44
Worlu's Prying Eyes

ID: 52803^44
Rod of Mechamagical Mastery

ID: 52804^44
Bulwark of Many Portals

ID: 52805^44
Shard of the First Minion

ID: 52806^44
Regal Tonic of Greater Healing

ID: 52807^44
Pail of Slop

ID: 52816^44
Axe of the Eradicator

ID: 52817^44
Rod of Ethereal Transvergence

ID: 52818^44
Shade Orb

ID: 52819^44
Summoned: Elemental Ice Sliver

ID: 52820^44
Summoned: Elemental Ice Fragment

ID: 52821^44
Summoned: Elemental Ice Shard

ID: 52822^44
Ethereal Plate Helm

ID: 52823^44
Ethereal Plate Vambraces

ID: 52824^44
Ethereal Plate Gauntlets

ID: 52825^44
Ethereal Plate Boots

ID: 52826^44
Ethereal Plate Bracers

ID: 52827^44
Ethereal Plate Breastplate

ID: 52828^44
Ethereal Plate Greaves

ID: 52829^44
Summoned: Binding of Brazaz

ID: 52830^44
Summoned: Prime Belt

ID: 52831^44
Summoned: Tonfa of the North Wind

ID: 52832^44
Summoned: Blazing Brand

ID: 52833^44
Summoned: Winterbane

ID: 52835^44
Zabella's Satin Choker

ID: 52836^44
Zabella's Woven Shawl

ID: 52837^44
Zabella's Linked Bracelet

ID: 52838^44
Zabella's Gold Ring

ID: 52839^44
Zabella's Ridged Earhoop

ID: 52840^44
Zabella's Jade Bracelet

ID: 52841^44
Summoned: Jagged Ragesword

ID: 52842^44
Wishka's Favor Trinket

ID: 52843^44
Wishka's Favor Trinket II

ID: 52844^44
Wishka's Favor Trinket III

ID: 52845^44
Blessed Aquifer

ID: 52846^44
Blessed Aquifer II

ID: 52847^44
Blessed Aquifer III

ID: 52848^44
Wooden Whistle

ID: 52849^44
Wooden Whistle II

ID: 52850^44
Wooden Whistle III

ID: 52851^44
Mugger's Sap

ID: 52852^44
Mugger's Sap II

ID: 52853^44
Mugger's Sap III

ID: 52854^44
Elemental Ore

ID: 52855^44
Windblown Sliver

ID: 52856^44
Windblown Shard

ID: 52857^44
Windblown Fragment

ID: 52858^44
Windblown Stone

ID: 52859^44
Windblown Gemstone

ID: 52860^44
Flamesealed Shieldstone

ID: 52861^44
Earthground Shieldstone

ID: 52862^44
Modulating Crystal

ID: 52863^44
Seascoured Sliver

ID: 52864^44
Seascoured Shard

ID: 52865^44
Seascoured Fragment

ID: 52866^44
Seascoured Stone

ID: 52867^44
Seascoured Gemstone

ID: 52868^44
Earthground Sliver

ID: 52869^44
Earthground Shard

ID: 52870^44
Earthground Fragment

ID: 52871^44
Earthground Stone

ID: 52872^44
Earthground Gemstone

ID: 52873^44
Flamesealed Sliver

ID: 52874^44
Flamesealed Shard

ID: 52875^44
Flamesealed Fragment

ID: 52876^44
Flamesealed Stone

ID: 52877^44
Flamesealed Gemstone

ID: 52880^44
Cauldron of Endless Goods

ID: 52881^44
Mardu's Mercurial Visor

ID: 52882^44
Wavethrasher

ID: 52883^44
Airkin-Baked Croissant

ID: 52884^44
Murky Energy Tonic

ID: 52885^44
Void Shard

ID: 52886^44
Worlu's Windcloak

ID: 52887^44
Worlu's Prying Eyes

ID: 52888^44
Wand of Temporal Mastery

ID: 52889^44
Bulwark of Many Portals

ID: 52890^44
Skull of the Spire Servant

ID: 52891^44
Majestic Tonic of Healing

ID: 52892^44
Pail of Slop

ID: 53357^44
Steadfast Cherry Tree

ID: 53358^44
Cherry Blossom Nimbus

ID: 53757^44
Throwing Pillow

ID: 55447^44
String of Bones

ID: 55448^44
String of Bones

ID: 56064^44
Cooked Turkey

ID: 56907^44
Consigned Bite of the Shissar XVI

ID: 57260^44
Glowing Backpack

ID: 57261^44
Pouch of Quellious

ID: 57262^44
Phantom Satchel

ID: 57263^44
Axe of the Savage

ID: 57264^44
Rod of Spectral Transvergence

ID: 57265^44
Night Orb

ID: 57266^44
Summoned: Spectral Ice Sliver

ID: 57267^44
Summoned: Spectral Ice Fragment

ID: 57268^44
Summoned: Spectral Ice Shard

ID: 57269^44
Spectral Plate Helm

ID: 57270^44
Spectral Plate Vambraces

ID: 57271^44
Spectral Plate Gauntlets

ID: 57272^44
Spectral Plate Boots

ID: 57273^44
Spectral Plate Bracers

ID: 57274^44
Spectral Plate Breastplate

ID: 57275^44
Spectral Plate Greaves

ID: 57276^44
Summoned: Visor of Vabtik

ID: 57277^44
Summoned: Spectral Belt

ID: 57278^44
Summoned: Spectral Shortsword

ID: 57279^44
Summoned: Spectral Fireblade

ID: 57280^44
Summoned: Spectral Iceblade

ID: 57282^44
Enibik's Satin Choker

ID: 57283^44
Enibik's Woven Shawl

ID: 57284^44
Enibik's Linked Bracelet

ID: 57285^44
Enibik's Gold Ring

ID: 57286^44
Enibik's Ridged Earhoop

ID: 57287^44
Enibik's Jade Bracelet

ID: 57288^44
Summoned: Spectral Ragesword

ID: 57293^44
Folded Pack of Spectral Plate

ID: 57294^44
Folded Pack of Enibik's Heirlooms

ID: 57295^44
Folded Pack of Spectral Armaments

ID: 57296^44
Summoned: Jolting Mindblade

ID: 57297^44
Summoned: Ring of Levitation

ID: 57390^44
Fruitcake

ID: 57697^44
Adventure Pack

ID: 57698^44
Greater Adventure Pack

ID: 57699^44
Greater Gadget Pack

ID: 58153^44
Taelosian Tea Leaves

ID: 59005^44
Spell: Comatose

ID: 59476^44
Cardboard Tube Ornamentation

ID: 59561^44
Rallican's Wooden Bracelet

ID: 59562^44
Rallican's Stone Bracelet

ID: 59563^44
Rallican's Iron Bracelet

ID: 59564^44
Rallican's Steel Bracelet

ID: 59569^44
Summoned: Orb of Exploration

ID: 59654^44
Lesser Scrying Stone

ID: 59655^44
Scrying Stone

ID: 59656^44
Greater Scrying Stone

ID: 59740^44
Purified Crystal

ID: 59741^44
Hunter's Dirk

ID: 59742^44
Hunter's Barbs

ID: 59743^44
Wayfarer's Bread

ID: 59744^44
Wayfarer's Tonic

ID: 59745^44
Wayfarer's Bandage

ID: 59746^44
Wayfarer's Wine

ID: 59933^44
Basic Axe Components

ID: 59934^44
Axe Components

ID: 59935^44
Balanced Axe Components

ID: 59936^44
Crafted Axe Components

ID: 59937^44
Masterwork Axe Components

ID: 59998^44
Axe of the Destroyer

ID: 60294^44
Generic Coffee Beans

ID: 60496^44
Prank-O-Lantern

ID: 60751^44
Compendiums on Advanced Weapon Creation Pt. I

ID: 60752^44
Compendiums on Advanced Weapon Creation Pt. II

ID: 60753^44
Compendiums on Advanced Weapon Creation Pt. III

ID: 60754^44
Compendiums on Advanced Weapon Creation Pt. IV

ID: 60938^44
Compendiums on Advanced Weapon Creation Pt. V

ID: 64341^44
Stomples Basket

ID: 64342^44
Toothed Kinder Egg

ID: 64343^44
Striped Kinder Egg

ID: 64344^44
Wavy Kinder Egg

ID: 64345^44
Dotted Kinder Egg

ID: 64346^44
Crosshatch Kinder Egg

ID: 64347^44
Tiled Kinder Egg

ID: 64348^44
Sunburst Kinder Egg

ID: 64349^44
Patterned Kinder Egg

ID: 64351^44
Sugar Jelly Seeds

ID: 64352^44
Rock Candy

ID: 64353^44
Chocolate Bunny

ID: 64355^44
Stomples Package

ID: 64356^44
Bunny-Thumper Mead

ID: 64357^44
Egg Fortified Juice

ID: 64358^44
Caramel Apple

ID: 64360^44
Decorative Egg Package

ID: 64361^44
Toothed Decorative Egg

ID: 64362^44
Striped Decorative Egg

ID: 64363^44
Wavy Decorative Egg

ID: 64364^44
Dotted Decorative Egg

ID: 64365^44
Crosshatch Decorative Egg

ID: 64366^44
Tiled Decorative Egg

ID: 64367^44
Sunburst Decorative Egg

ID: 64368^44
Patterned Decorative Egg

ID: 64524^44
Alaran Metal Bar

ID: 64545^44
Enchanted Alaran Metal Bar

ID: 64658^44
Infused Leaves of Dragonwart

ID: 64659^44
Infused Pollen of Dragonwart

ID: 64663^44
Metallic Potion Vial

ID: 64683^44
Gnomish Handcannon Ammunition

ID: 64686^44
Alaran Throwing Blade

ID: 64950^44
Axe of the Sunderer

ID: 64951^44
Rod of Arcane Transvergence

ID: 64952^44
Shadowy Orb

ID: 64953^44
Summoned: Frostrift Sliver

ID: 64954^44
Summoned: Frostrift Fragment

ID: 64955^44
Summoned: Frostrift Shard

ID: 64956^44
Manaforged Plate Helm

ID: 64957^44
Manaforged Plate Vambraces

ID: 64958^44
Manaforged Plate Gauntlets

ID: 64959^44
Manaforged Plate Boots

ID: 64960^44
Manaforged Plate Bracers

ID: 64961^44
Manaforged Plate Breastplate

ID: 64962^44
Manaforged Plate Greaves

ID: 64963^44
Summoned: Manaforged Belt

ID: 64964^44
Summoned: Manaforged Shortsword

ID: 64965^44
Summoned: Manaforged Fireblade

ID: 64966^44
Summoned: Manaforged Iceblade

ID: 64967^44
Summoned: Manaforged Ragesword

ID: 64968^44
Summoned: Manaforged Mindblade

ID: 64969^44
Atleris' Satin Choker

ID: 64970^44
Atleris' Woven Shawl

ID: 64971^44
Atleris' Linked Bracelet

ID: 64972^44
Atleris' Gold Ring

ID: 64973^44
Atleris' Ridged Earhoop

ID: 64974^44
Atleris' Jade Bracelet

ID: 64975^44
Folded Pack of Manaforged Plate

ID: 64976^44
Folded Pack of Atleris' Heirlooms

ID: 64977^44
Folded Pack of Manaforged Armaments

ID: 64978^44
Blazing Orb

ID: 64979^44
Summoned: Exigent Servant

ID: 64980^44
Summoned: Exigent Servant II

ID: 64981^44
Summoned: Exigent Servant III

ID: 64982^44
Summoned: Exigent Minion

ID: 64983^44
Summoned: Exigent Minion II

ID: 64984^44
Summoned: Exigent Minion III

ID: 64985^44
Folded Quiver of Kalkek

ID: 64986^44
Quiver of Kalkek

ID: 64987^44
Summoned: Wind Tamer Arrow

ID: 64988^44
Summoned: Exigent Servant XXII

ID: 64989^44
Summoned: Exigent Servant XXII II

ID: 64990^44
Summoned: Exigent Servant XXII III

ID: 64991^44
Summoned: Exigent Minion XXII

ID: 64992^44
Summoned: Exigent Minion XXII II

ID: 64993^44
Summoned: Exigent Minion XXII III

ID: 66963^44
Dwarf Milk

ID: 66964^44
Dance Token

ID: 66965^44
Token of Leaping

ID: 66966^44
Token of Fanfare

ID: 67015^44
Tarnished Pommel

ID: 68809^44
Tainted Axe of Hatred

ID: 69010^44
Corroded Axe

ID: 69011^44
Blunt Axe

ID: 69012^44
Steel Axe

ID: 69013^44
Bearded Axe

ID: 69014^44
Mithril Axe

ID: 69015^44
Balanced War Axe

ID: 69016^44
Bonesplicer Axe

ID: 69017^44
Fleshtear Axe

ID: 69018^44
Cold Steel Cleaving Axe

ID: 69019^44
Mithril Bloodaxe

ID: 69020^44
Rage Axe

ID: 69021^44
Bloodseeker's Axe

ID: 69022^44
Battlerage Axe

ID: 69023^44
Deathfury Axe

ID: 69173^44
Summoned: Burning Shank

ID: 69174^44
Summoned: Frozen Mace

ID: 69349^44
Magma Diamond

ID: 70995^44
Vial of Thickened Liquid

ID: 71980^44
Fresh Cookie

ID: 75018^44
Chocolate Walnut Ice Cream

ID: 76299^44
Planar Alloy

ID: 76300^44
Enchanted Planar Alloy

ID: 76336^44
Planar Goo

ID: 76436^44
Goo Gun Ammunition

ID: 76500^44
Axe of the Brute

ID: 76501^44
Dusky Orb

ID: 76502^44
Wand of Phantasmal Modulation

ID: 76503^44
Wand of Phantasmal Transvergence

ID: 76505^44
Summoned: Icebound Fragment

ID: 76506^44
Summoned: Icebound Shard

ID: 76507^44
Summoned: Visor of Gobeker

ID: 76508^44
Frightforged Plate Helm

ID: 76509^44
Frightforged Plate Vambraces

ID: 76510^44
Frightforged Plate Gauntlets

ID: 76511^44
Frightforged Plate Boots

ID: 76512^44
Frightforged Plate Bracers

ID: 76513^44
Frightforged Plate Breastplate

ID: 76514^44
Frightforged Plate Greaves

ID: 76515^44
Summoned: Frightforged Belt

ID: 76516^44
Summoned: Frightforged Shortsword

ID: 76517^44
Summoned: Frightforged Fireblade

ID: 76518^44
Summoned: Frightforged Iceblade

ID: 76519^44
Summoned: Frightforged Ragesword

ID: 76520^44
Summoned: Frightforged Mindblade

ID: 76521^44
Nint's Satin Choker

ID: 76522^44
Nint's Woven Shawl

ID: 76523^44
Nint's Linked Bracelet

ID: 76524^44
Nint's Gold Ring

ID: 76525^44
Nint's Ridged Earhoop

ID: 76526^44
Nint's Jade Bracelet

ID: 76527^44
Folded Pack of Frightforged Plate

ID: 76528^44
Folded Pack of Nint's Heirlooms

ID: 76529^44
Folded Pack of Frightforged Armaments

ID: 76530^44
Summoned: Imperious Servant

ID: 76531^44
Summoned: Imperious Servant II

ID: 76532^44
Summoned: Imperious Servant III

ID: 76533^44
Summoned: Imperious Minion

ID: 76534^44
Summoned: Imperious Minion II

ID: 76535^44
Summoned: Imperious Minion III

ID: 76541^44
Magmaforged Plate Helm

ID: 76542^44
Magmaforged Plate Vambraces

ID: 76543^44
Magmaforged Plate Gauntlets

ID: 76544^44
Magmaforged Plate Boots

ID: 76545^44
Magmaforged Plate Bracers

ID: 76546^44
Magmaforged Plate Breastplate

ID: 76547^44
Magmaforged Plate Greaves

ID: 76548^44
Summoned: Magmaforged Belt

ID: 76549^44
Folded Pack of Wirn's Plate

ID: 76890^44
Consigned Bite of the Shissar XVIII

ID: 77442^44
Holy Steed

ID: 77443^44
Unholy Steed

ID: 77444^44
Valiant Steed

ID: 77445^44
Abyssal Steed

ID: 77446^44
Divine Steed

ID: 77447^44
Steed of Souls

ID: 77448^44
Hallowed Steed

ID: 77449^44
Wicked Steed

ID: 77507^44
Summoned: Staff of the North Wind

ID: 77508^44
Summoned: Fireblade

ID: 77509^44
Summoned: Dagger of the Deep

ID: 77510^44
Summoned: Crystal Belt

ID: 77511^44
Calliav's Platinum Choker

ID: 77512^44
Calliav's Runed Mantle

ID: 77513^44
Calliav's Jeweled Bracelet

ID: 77514^44
Calliav's Spiked Ring

ID: 77515^44
Calliav's Glowing Bauble

ID: 77516^44
Calliav's Steel Bracelet

ID: 77517^44
Hammer of Reproach

ID: 77593^44
Holy Warhorse

ID: 77594^44
Unholy Warhorse

ID: 77653^44
Summoned: Sphere of Air

ID: 77678^44
Molten Orb

ID: 77679^44
Shadow Orb

ID: 77681^44
Lava Orb

ID: 77682^44
Soul Orb

ID: 79320^44
Summoned: Small Modulation Shard

ID: 79321^44
Summoned: Medium Modulation Shard

ID: 79322^44
Summoned: Large Modulation Shard

ID: 79497^44
Summoned: Giant Modulation Shard

ID: 79498^44
Summoned: Glowing Modulation Shard

ID: 79596^44
Discus of Ord

ID: 79668^44
Zatozia's Chocolate Ice Cream Cone

ID: 79691^44
Bowl of Zatozia's Rainbow Sherbet

ID: 79912^44
Phosphene

ID: 80042^44
Firework: Nagafen Fire

ID: 81120^44
Repeating Crossbow Bolts

ID: 81138^44
Feymetal Bar

ID: 81139^44
Enchanted Feymetal Bar

ID: 81205^44
Sanguine Mind Crystal V

ID: 81206^44
Azure Mind Crystal V

ID: 81820^44
Fortified Water

ID: 81821^44
Blessed Water of Rallos Zek

ID: 81822^44
Blessed Water of The Tribunal

ID: 81823^44
Blessed Water of Cazic-Thule

ID: 81824^44
Blessed Water of Brell Serilis

ID: 81825^44
Blessed Water of Tunare

ID: 81826^44
Blessed Water of Innoruuk

ID: 81827^44
Blessed Water of Prexus

ID: 81828^44
Blessed Water of Mithaniel Marr

ID: 81829^44
Blessed Water of Erollisi Marr

ID: 81830^44
Blessed Water of Bertoxxulous

ID: 81831^44
Blessed Water of Solusek Ro

ID: 81832^44
Blessed Water of Karana

ID: 81833^44
Blessed Water of Bristlebane

ID: 81834^44
Blessed Water of Quellious

ID: 81835^44
Blessed Water of Rodcet Nife

ID: 81836^44
Blessed Water of Veeshan

ID: 81837^44
Water of the Skeptic

ID: 83439^44
Starfish Stones

ID: 83440^44
Dreadstone

ID: 83666^44
Frozen Heart Shard

ID: 84098^44
Halfling Brain

ID: 85480^44
Cauldron of Countless Goods

ID: 85481^44
Cauldron of Countless Goods II

ID: 85482^44
Cauldron of Countless Goods III

ID: 85483^44
Tavon's Polished Gemstone

ID: 85484^44
Brightedge

ID: 85485^44
Aircrisp Apple

ID: 85486^44
Ether-Fused Tea

ID: 85487^44
Ether-Fused Shard

ID: 85490^44
Tavon's Burnished Gemstone

ID: 85491^44
Bulwark of Many Portals

ID: 85492^44
Imprint of the Enhanced Minion

ID: 85493^44
Exalted Tonic of Healing

ID: 85798^44
Soul Knife

ID: 85799^44
Sanguine Mind Crystal I

ID: 85800^44
Azure Mind Crystal I

ID: 85803^44
Arcane Darts

ID: 85804^44
Concordant Shield

ID: 85829^44
Murky Globe of Water

ID: 85830^44
Burned Black Bread

ID: 87020^44
Alluring Flute of the Piper

ID: 87555^44
Eggnog

ID: 87577^44
Hargar's Special Bait

ID: 87972^44
Vest Throwing Knife

ID: 88111^44
Silkfang Pack

ID: 90491^44
Hammer of Reverence

ID: 90492^44
Hammer of Reverence II

ID: 90493^44
Hammer of Reverence III

ID: 93692^44
Arcronite Satin Choker

ID: 93693^44
Arcronite Woven Shawl

ID: 93694^44
Arcronite Linked Bracelet

ID: 93695^44
Arcronite Gold Ring

ID: 93696^44
Arcronite Ridged Earhoop

ID: 93697^44
Arcronite Jade Bracelet

ID: 93698^44
Folded Pack of Ioulin's Heirlooms

ID: 93699^44
Folded Pack of Wirn's Armaments

ID: 93700^44
Axe of the Mangler

ID: 95199^44
Beginner Artisan Satchel

ID: 95200^44
Apprentice Artisan Satchel

ID: 95201^44
Freshman Artisan Satchel

ID: 95202^44
Journeyman Artisan Satchel

ID: 95203^44
Expert Artisan Satchel

ID: 95204^44
Master Artisan Satchel

ID: 96960^44
Artisan Satchel

ID: 96987^44
Saltwater Cannon Keg

ID: 99780^44
Axe of the Demolisher

ID: 99782^44
Wand of Pelagic Modulation

ID: 99783^44
Wand of Pelagic Transvergence

ID: 99788^44
Thalassic Plate Helm

ID: 99789^44
Thalassic Plate Vambraces

ID: 99790^44
Thalassic Plate Gauntlets

ID: 99791^44
Thalassic Plate Boots

ID: 99792^44
Thalassic Plate Bracers

ID: 99793^44
Thalassic Plate Breastplate

ID: 99794^44
Thalassic Plate Greaves

ID: 99795^44
Summoned: Thalassic Belt

ID: 99796^44
Summoned: Thalassic Shortsword

ID: 99797^44
Summoned: Thalassic Fireblade

ID: 99798^44
Summoned: Thalassic Iceblade

ID: 99799^44
Summoned: Thalassic Ragesword

ID: 99800^44
Summoned: Thalassic Mindblade

ID: 99801^44
Antius' Satin Choker

ID: 99802^44
Antius' Woven Shawl

ID: 99803^44
Antius' Linked Bracelet

ID: 99804^44
Antius' Gold Ring

ID: 99805^44
Antius' Ridged Earhoop

ID: 99806^44
Antius' Jade Bracelet

ID: 99807^44
Folded Pack of Thalassic Plate

ID: 99808^44
Folded Pack of Antius' Heirlooms

ID: 99809^44
Folded Pack of Thalassic Armaments

ID: 99810^44
Summoned: Exigent Servant XXI

ID: 99811^44
Summoned: Exigent Servant XXI II

ID: 99812^44
Summoned: Exigent Servant XXI III

ID: 99813^44
Summoned: Exigent Minion XXI

ID: 99814^44
Summoned: Exigent Minion XXI II

ID: 99815^44
Summoned: Exigent Minion XXI III

ID: 99816^44
Summoned: Gorstruck Shortsword

ID: 99817^44
Summoned: Gorstruck Fireblade

ID: 99818^44
Summoned: Gorstruck Iceblade

ID: 99819^44
Summoned: Gorstruck Ragesword

ID: 99820^44
Summoned: Gorstruck Mindblade

ID: 99831^44
Coronal Orb

ID: 99838^44
Wand of Arcronite Modulation

ID: 99839^44
Wand of Arcronite Transvergence

ID: 107807^44
Spiced Iced Tea

ID: 109811^44
Clay-Bladed Dagger

ID: 116879^43
Use the flame.

ID: 116880^43
Use the dust.

ID: 116895^43
Use the sandstone

ID: 121336^44
Ethereal Arrow

ID: 124669^44
Consigned Bite of the Shissar XVII

ID: 128538^44
Well Balanced Throwing Knife

ID: 129596^44
Compendiums on Glorious Weapon Creation Pt. I

ID: 129597^44
Compendiums on Glorious Weapon Creation Pt. II

ID: 129598^44
Compendiums on Glorious Weapon Creation Pt. III

ID: 129599^44
Compendiums on Glorious Weapon Creation Pt. IV

ID: 129781^44
Compendiums on Glorious Weapon Creation Pt. V

ID: 135322^44
Terror Crossbow Bolts

ID: 135399^44
Compendiums on Regal Weapon Creation Pt. I

ID: 135400^44
Compendiums on Regal Weapon Creation Pt. II

ID: 135401^44
Compendiums on Regal Weapon Creation Pt. III

ID: 135402^44
Compendiums on Regal Weapon Creation Pt. IV

ID: 135403^44
Compendiums on Regal Weapon Creation Pt. V

ID: 135921^44
Manashot Crossbow Bolts

ID: 150420^44
Firebound Orb

ID: 150421^44
Firebound Orb II

ID: 150422^44
Firebound Orb III

ID: 151923^44
Transiting Worker Sledgemallet

ID: 152384^44
Consigned Bite of the Shissar XIX

ID: 152449^44
Conflagrant Platinum

ID: 152491^44
Enchanted Conflagrant Platinum