206 updated strings (RED indicates old description, GREEN indicates new description):

ID: 37^4
This passive ability improves your base resistances.
Ranks 1-15 increase your cold, disease, fire, magic, and poison resistances by 2 points per rank.
Ranks 16-20 increase your corruption resistance by 2 points per rank.^0

This passive ability improves your base resistances.
Ranks 1-15 increase your cold, disease, fire, magic, and poison resistances by 2 points per rank.
Ranks 16-30 increase your corruption resistance by 2 points per rank.^0


ID: 107^4
This passive ability increases your maximum base health by 2, 5, and 10% for the first three ranks, then by an additional 1% for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)^0
This passive ability increases your maximum base health by 2, 5, and 10%.
Ranks 4-11 by an additional 1% per rank
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0


ID: 132^4
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack for 18 seconds.^0
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack for 18 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.^0


ID: 158^4
This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.^0
This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.
Rank 2 allows these illusions to persist through death.^0


ID: 188^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 70 and lower NPCs for 2 seconds.^0
This ability provides an enhanced, fast-casting spell that has the chance to stun level 70 and lower NPCs for 2 seconds.
Ranks 2-4 reduce the reuse time of this ability by 7 seconds per rank.^0


ID: 199^4
This passive ability increases the base damage of your archery attacks by 30, 60, 100, and 120%.^0
This passive ability increases the base damage of your archery attacks by 30, 60, 100, and 120%.
Ranks 5-8 by an additional 10% per rank.^0


ID: 208^4
This ability, when activated, strikes your target with a powerful lifetap that deals 900 damage.^0
This ability, when activated, strikes your target with a powerful lifetap that deals 900 damage.
Rank 2 reduces the reuse time of this ability by 12 minutes.^0


ID: 225^4
This passive ability increases the effective casting level of your songs by 1, 3, and 5 levels. This bonus improves:
Songs that get stronger or last longer based on your level.
Song stacking priority on targets.
The likelihood that songs that dispel effects will succeed.
The likelihood that songs that cure blindness will succeed.
The likelihood that songs that sense, disarm, or pick locked traps will succeed.^0

This passive ability increases the effective casting level of your songs by 1, 3, 5, 6, and 7 levels. This bonus improves:
Songs that get stronger or last longer based on your level.
Song stacking priority on targets.
The likelihood that songs that dispel effects will succeed.
The likelihood that songs that cure blindness will succeed.
The likelihood that songs that sense, disarm, or pick locked traps will succeed.^0


ID: 423^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.5% per rank.
Ranks 8-10 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.5% per rank.
Ranks 8-10 and 12-16 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0


ID: 548^4
For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. Additional ranks increase the power of this effect.^0
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 100 points, provides a 25 point damage shield, and heals 200 points of health every 6 seconds for 30 seconds.^0

ID: 577^4
The most devout find that their calls are answered with much greater frequency. This passive ability grants your Divine Intervention (Death Pact) spells a second chance to heal their target for a lesser amount of health if the first chance failed.
Each rank increases the amount of health healed by the second chance by 20%.^0

The most devout find that their calls are answered with much greater frequency.
This passive ability grants your Divine Intervention (Death Pact) spells a second chance to heal their target for a lesser amount of health if the first chance failed.
Ranks 1-3 increase the amount of health healed by the second chance by 20% per rank.
Ranks 4-6 by 5% per rank.^0


ID: 589^4
This ability, when activated, strikes your target with a powerful lifetap that deals 1400 damage.^0
This ability, when activated, strikes your target with a powerful lifetap that deals 1400 damage.
Rank 4 reduces the reuse time of this ability by 12 minutes.^0


ID: 590^4
This ability, when activated, strikes your target with a powerful lifetap that deals 1900 damage.^0
This ability, when activated, strikes your target with a powerful lifetap that deals 1900 damage.
Rank 6 reduces the reuse time of this ability by 12 minutes.^0


ID: 611^4
This passive ability allows you to channel the spirit of Master Wu, granting your special attack skills a chance to strike your opponent multiple times, with each successive attack after the second being 1/4th as likely to trigger as the previous attack.
Ranks 1-15 and 21-23 increase the chance to chain attacks by 20% per rank
Ranks 16-20 increase the chance by 40% per rank.^0

This passive ability allows you to channel the spirit of Master Wu, granting your special attack skills a chance to strike your opponent multiple times, with each successive attack after the second being 1/4th as likely to trigger as the previous attack.
Ranks 1-15 and 21-23 increase the chance to chain attacks by 20% per rank
Ranks 16-20 by 40% per rank.
Ranks 21-22 by 120% per rank.^0


ID: 625^4
This passive ability grants you a chance to land critical hits with the direct damage spells from your items and abilities.
Ranks 1-3 by 3% per rank. Ranks 4-9 by 2% per rank.^0

This passive ability grants you a chance to land critical hits with the direct damage spells from your items and abilities.
Ranks 1-3 by 3% per rank. Ranks 4-12 by 2% per rank.^0


ID: 645^4
This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent. Additional ranks reduce the ability of your enemy to resist the effects.^0
This ability, when activated, ensares your target for up to 14 minutes.^0

ID: 665^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances. Rank 1 increases the range of these songs by 10%.^0
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 1 increases the range of these songs by 10%.^0


ID: 666^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances. Rank 2 increases the range of these songs by 15%.^0
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 2 increases the range of these songs by 15%.^0


ID: 667^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances. Rank 3 increases the range of these songs by 25%.^0
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 3 increases the range of these songs by 25%.^0


ID: 668^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances. Rank 4 increases the range of these songs by 55%.^0
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 4 increases the range of these songs by 55%.^0


ID: 669^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances. Rank 5 increases the range of these songs by 60%.^0
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 5 increases the range of these songs by 60%.^0


ID: 670^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances. Rank 6 increases the range of these songs by 65%.^0
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 6 increases the range of these songs by 65%.^0


ID: 686^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 10% per rank.^0
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat.
Ranks 1-7 by 10% per rank.
Ranks 8-10 by 5% per rank.^0


ID: 757^4
This ability, when activated, summons a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.^0
This ability, when activated, summons a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.^0

ID: 828^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 12 seconds at 25% of your standard melee damage.^0
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 12 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.^0


ID: 829^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 18 seconds at 25% of your standard melee damage.^0
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 18 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.^0


ID: 830^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 24 seconds at 25% of your standard melee damage.^0
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 24 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.
Ranks 4-12 reduce the reuse time of this ability by 5 minutes per rank.^0


ID: 852^4
This passive ability improves the chance that your bash attacks will stun your enemy.
Ranks 1-3 and 13-18 by 1% per rank. Ranks 4-12 by 2% per rank.^0

This passive ability improves the chance that your bash attacks will stun your enemy.
Ranks 1-3 and 13-21 by 1% per rank. Ranks 4-12 by 2% per rank.^0


ID: 863^4
A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from themselves.^0
A paladin is pure not just in mind, but in body as well. This ability, when activated, allows you to remove harmful maladies from yourself.
Ranks 2-9 reduce the reuse time of this ability by 7.2 minutes per rank.^0


ID: 864^4
This passive ability increases the accuracy of your melee attacks.
Ranks 1-6 increase your melee accuracy by 10 points per rank.
Ranks 7-9 and 11-15 by an additional 5 points per rank.
Rank 10 by 20 points.^0

This passive ability increases the accuracy of your melee attacks by 10 points.^0

ID: 888^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round.
Ranks 1-5 increase your chance by 10% per rank. Ranks 6-10 by 2% per rank. Ranks 11-13 by 1% per rank.^0

This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 10%.^0

ID: 915^4
This passive ability increases the minimum damage of your kick and bash (or slam) attacks by 5 points per rank.^0
This passive ability increases the minimum damage of your kick and bash (or slam) attacks.
Ranks 1-5 by 5 points per rank.
Ranks 6-16 by 100 points per rank.^0


ID: 952^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.25% per rank.
Ranks 8-10 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.25% per rank.
Ranks 8-10 and 12-16 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0


ID: 970^4
This ability, when activated, summons a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.^0
This ability, when activated, summons a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.^0

ID: 1026^4
This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank up to rank 30, and 100 hit points for ranks 31 and up. You will still fall unconscious when you reach zero hit points.^0
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health.
Ranks 1-30 by 50 points per rank.
Ranks 31-35 and 41-50 by 100 points per rank.
Ranks 36-40 by 1000 points per rank.^0


ID: 1044^4
Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.^0
This passive ability increases the base damage of your critical melee attacks by 25%.
This bonus applies to the 7 standard weapon skills.^0


ID: 1208^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 205 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.^0

This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 205 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.
Ranks 9-13 reduce the reuse time of this ability by 2 minutes per rank.^0


ID: 1209^4
This ability, when activated, draws the attention of hostile opponents away from you for 3 minutes.
While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.^0

This ability, when activated, draws the attention of hostile opponents away from you for 3 minutes.
While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.
Ranks 2-4 reduce the reuse time of this ability by 12 minutes per rank.
Ranks 5-7 by 6 minutes per rank.^0


ID: 1287^4
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-21 by an additional 1% per rank.^0

This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-23 by an additional 1% per rank.^0


ID: 1495^4
This ability gives you an alternate form of Spirit of the Wood that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns. Additional ranks increase the damage reflected, as well as the level of healing granted.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1000 points of health, then increases their armor class by 180 points, provides a 60 point damage shield, and heals 500 points of health every 6 seconds for 18 seconds.^0

ID: 1608^4
This passive ability grants you a chance to perform a double archery attack.
Ranks 1-12 increase your chance by 2% per rank.
Ranks 13-21 by an additional 1% per rank.^0

This passive ability grants you a 2% chance to perform a double archery attack.^0

ID: 1823^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 24 seconds.^0
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 24 seconds.
Ranks 4-12 reduce the reuse time of this ability by 5 minutes per rank.^0


ID: 2435^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
Rank 12 by an additional 2.05%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 and 13-17 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
Rank 12 by an additional 2.05%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0


ID: 4739^4
This passive ability grants you a 10% chance per rank when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants you a 10% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 5002^4
This passive ability increases your max double attack skill cap by 75 points.
Ranks 2-6 increase your skill by an additional 25 points per rank.^0

This passive ability increases your max double attack skill cap by 75 points.
Ranks 2-10 increase your skill by an additional 25 points per rank.^0


ID: 5085^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing a killing blow on a non-trivial enemy which will increase your armor class and allow you to heal yourself for a percentage of your melee damage for 96 seconds.
When blessed with Mortal Coil there is an 8% chance you will inherit Mortal Residue which will prevent Mortal Coil from reapplying for 168 seconds.
Additional ranks increase the armor class and percentage of health drained by your melee attacks granted by Mortal Coil.^0

This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 200 points and returns 40% of your melee damage as health for 1.6 minutes or until you are struck 1320 times in melee combat.

When blessed with Mortal Coil there is an 8% chance you will inherit Mortal Residue which will prevent Mortal Coil from reapplying for 2.8 minutes.^0


ID: 5105^4
Through this ability you are able to assume the form of a white spirit wolf. While in this form, your beneficial spells will require less mana and you will be resistant to cold based attacks. Additionally you will have an increased chance to perform critical heals while this effect is active. Additional ranks further reduce the mana used for beneficial spells, increases the resistance to cold based attacks, as well as the critical chance for beneficial spells.^0
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of your level 75 and lower beneficial spells by 3 to 15%, increases your cold resist by 80 points, increases your mana regeneration by 40 points, and increases the chance that your instant-duration heal spells will land critically by 4% for 2 minutes.^0

ID: 5240^6
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for %z.^0
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for %z.

Targets other than your primary target will be hit for $1% of your standard melee damage.^0


ID: 5263^4
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-17 by an additional 1% per rank.^0

This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-18 by an additional 1% per rank.^0


ID: 5272^4
This ability, when activated, strikes your target with a powerful lifetap that deals 4900 damage.^0
This ability, when activated, strikes your target with a powerful lifetap that deals 4900 damage.
Rank 13 reduces the reuse time of this ability by 12 minutes.^0


ID: 6060^4
This passive ability increases your max skill cap for triple attack by 5 points per rank.^0
This passive ability increases your max skill cap for triple attack.
Ranks 1-20 by 5 points per rank.
Ranks 21-29 by 10 points per rank.^0


ID: 6124^4
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-12 by an additional 1% per rank.^0

This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-13 by an additional 1% per rank.^0


ID: 6215^4
This passive ability increases your max skill cap for triple attack by 5 points per rank.^0
This passive ability increases your max skill cap for triple attack.
Ranks 1-15 by 5 points per rank.
Ranks 16-20 by 10 points per rank.^0


ID: 6322^4
This passive ability increases the accuracy of your throwing attacks by 5 points per rank.^0
This passive ability increases the accuracy of your throwing attacks by 5 points.^0

ID: 6334^4
This passive ability increases the base damage of your throwing attacks by 5% per rank.^0
This passive ability increases the base damage of your throwing attacks by 5%.^0

ID: 6355^1
Hastened Trueshot Disciplines^0
Improved Trueshot Disciplines^0

ID: 6355^4
This passive ability reduces the reuse time of your Trueshot line of Disciplines (Trueshot, Aimshot, Sureshot, Bullseye, and Pureshot Discipline) by 6 minutes per rank.^0
This passive ability improves your Trueshot line of Disciplines (Trueshot, Aimshot, Sureshot, Bullseye, and Pureshot Discipline.)
Ranks 1-8 reduce the reuse time of these Disciplines by 6 minutes per rank.
Ranks 9-12 extend the duration of these Disciplines by 30 seconds per rank.^0


ID: 6375^4
This passive ability increases the damage dealt by your critical damage-over-time spells.
Ranks 1-3 by 107, 115, and 125%.
Ranks 4-5, 15-25, 30, 32, and 34 by 5% per rank.
Ranks 7, 12-14 by 10% per rank.
Ranks 8-9 by 25% per rank.
Ranks 10-11 by 15% per rank.
Ranks 26-27 by 3% per rank.
Ranks 28-29, 31, and 33 by 4% per rank.^0

This passive ability increases the damage dealt by your critical damage-over-time spells by 107%.^0

ID: 6395^4
This passive ability grants your melee attacks a chance to heal you with the Blessing of Life. Rank 1 heals you for 120 health. Ranks 2-9 increase the healing by 60 per rank. Ranks 10-11 by 150 per rank. Ranks 12-18 by 200 per rank.
Additionally, ranks 13-15 increase your chance to trigger the Blessing of Life by 5, 7, and 10%.^0

This passive ability grants your melee attacks a chance to heal you with the Blessing of Life. Rank 1 heals you for 120 health. Ranks 2-9 increase the healing by 60 per rank. Ranks 10-11 by 150 per rank. Ranks 12-19 by 200 per rank.
Additionally, ranks 13-15 increase your chance to trigger the Blessing of Life by 5, 7, and 10%.^0


ID: 6422^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 and 12-16 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0


ID: 6428^4
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-17 by an additional 1% per rank.^0

This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-18 by an additional 1% per rank.^0


ID: 6458^1
Fortified Survival^0
Improved Survival of the Fittest^0

ID: 6458^4
This ability reduces the cast time of your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, and Serendipitous) by 15%, 30% and 50%. It will also reduce the reuse time of these spells by 30 seconds per rank.^0
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, and Serendipitous.)
Ranks 1-3 reduce the cast time of these spells by 15%, 30% and 50% and reduce the reuse time of these spells by 30 seconds per rank.
Ranks 4-7 improve the base healing of these spells by 2% per rank.^0


ID: 6467^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 and 12-16 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0


ID: 6511^4
This passive ability increases the accuracy of your archery attacks by 5, 15, and 25 points.^0
This passive ability increases the accuracy of your archery attacks by 5, 15, and 25 points.
Ranks 4-14 by an additional 25 points per rank.^0


ID: 6561^4
This ability will deal damage to your foe directly and will do additional damage if your foe is relatively full health. Additional ranks increase the strength of this effect.^0
This ability will deal damage to your foe directly and will do additional damage if your foe is relatively full health. Additional ranks increase the strength of this effect.
Ranks 13-18 and 25 reduce the reuse time of this ability by 2 seconds per rank.^0


ID: 6614^4
This passive ability reduces the reuse time of your Furious Discipline by 2 minutes per rank.^0
This passive ability reduces the reuse time of your Furious Discipline by 2 minutes.^0

ID: 6666^4
This passive ability improves your Thief's Eyes and Thief's Vision combat abilities.
Ranks 1-2 increase the duration of these combat abilities by 6 seconds per rank.
Rank 3 increases the effectiveness of these combat abilities by 10%.^0

This passive ability improves your Thief's Eyes and Thief's Vision combat abilities.
Ranks 1-2 extend the duration of these combat abilities by 6 seconds per rank.
Rank 3 increases the effectiveness of these combat abilities by 10%.
Ranks 4-6 extend the duration of these combat abilities by 2.2 minutes per rank.
Rank 7 extends the duration of these combat abilities by 2 minutes.^0


ID: 6765^4
This passive ability increases the damage of your critical archery attacks.
Ranks 1-3 by 15, 30, and 50%.
Ranks 4-9 by an additional 5% per rank.
Ranks 10-17 by an additional 3% per rank.^0

This passive ability increases the base damage of your critical archery attacks by 15%.^0

ID: 6876^4
This passive ability increases the damage dealt by your critical damage-over-time spells.
Ranks 1-3 by 107, 115, and 125%.
Ranks 4-14 by 5% per rank
Rank 15 by 10%
Ranks 16-17 by 3% per rank
Rank 18 by 4%.^0

This passive ability increases the damage dealt by your critical damage-over-time spells by 107%.^0

ID: 7031^4
This ability, when activated, increases the hatred generated by your spells and combat abilities by 30% for 10 minutes.^0
This ability, when activated, increases the minimum melee damage done by your pet in three steps by 10, 15, and then 20% for 1 minute per step.^0

ID: 7032^4
This ability increases the hate you generate by 30%.^0
This ability, when activated, increases the hatred generated by your spells and combat abilities by 30% for 10 minutes.^0

ID: 7062^4
This passive ability increases your max skill cap in foraging by 50 points.^0
This passive ability increases your max skill cap in foraging by 50 points.
Ranks 2-6 by an additional 10 points per rank.
Ranks 7-11 reduce the reuse time of your forage skill by 10 seconds per rank.^0


ID: 7312^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing XII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 12 poison and disease counters.
This ability shares a timer with Exquisite Benediction.^0

This ability, when activated, summons a stationary ward that will emit Aura of Cleansing XII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 12 poison and disease counters.
This ability shares a timer with Exquisite Benediction.
Ranks 13-17 reduce the reuse time of this ability by 2 minutes per rank.^0


ID: 7612^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances. Rank 7 increases the range of these songs by 70%.^0
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 7 increases the range of these songs by 70%.^0


ID: 7613^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances. Rank 8 increases the range of these songs by 75%.^0
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 8 increases the range of these songs by 75%.^0


ID: 7614^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances. Rank 9 increases the range of these songs by 80%.^0
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 9 increases the range of these songs by 80%.^0


ID: 7800^4
Grants the Shadow Knight a powerful destructive ability that inflicts terrible pain and damage on their target.^0
Grants the Shadow Knight a powerful destructive ability that inflicts terrible pain and damage on their target.
Ranks 14-16 and 22 reduce the reuse time of this ability by 12 minutes per rank.
Rank 25 by 4 minutes.^0


ID: 7850^4
Grants the Paladin a Divine heal. Additional ranks increase the power of this ability by increasing the amount healed.^0
Grants the Paladin a Divine heal. Additional ranks increase the power of this ability by increasing the amount healed.
Ranks 14-16 and 20 reduce the reuse time of this ability by 12 minutes per rank.
Rank 25 by an additional 4 minutes.^0


ID: 7884^1
Extended Speed Focus Discipline^0
Improved Speed Focus Discipline^0

ID: 7884^4
This passive ability extends the duration of your Speed Focus discipline by 6 seconds per rank.^0
This passive ability improves your Speed Focus discipline.
Ranks 1-2 and 9 extend the duration of your discipline by 6 seconds per rank.
Ranks 3-8 reduce the reuse time of your discipline by 90 seconds per rank.^0


ID: 7986^4
Through this ability you are able to assume the form of a black spirit wolf. While in this form, your direct damage spells will have a higher chance to score a critical hit and you will be resistant to fire based attacks. Additionally your detrimental spell casting will consume less mana for the duration of this effect. Additional ranks increases your resistance to fire, reduces the amount of mana for this effect, and increases the critical chance for direct damage attacks.^0
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of your level 75 and lower detrimental spells by 3 to 15%, increases your fire resist by 80 points, increases your mana regeneration by 40 points, and increases the chance that your direct-damage spells will land critically by 4% for 2 minutes.^0

ID: 7993^4
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack and healing them for 3000 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack and healing them for 3000 points of health every 6 seconds for 18 seconds.
Ranks 3-4 reduce the reuse time of this ability by 14.4 minutes per rank.^0


ID: 8210^4
This passive ability increases your mana total.
Ranks 1-15 by 50 points per rank. Ranks 16-31 by 100 points per rank.^0

This passive ability increases your mana total.
Ranks 1-15 by 50 points per rank. Ranks 16-33 by 100 points per rank.
Ranks 34-40 by 350 points per rank.^0


ID: 8215^4
This passive ability increases your maximum endurance by 50 points per rank.^0
This passive ability increases your maximum endurance.
Ranks 1-20 by 50 points per rank.
Ranks 21-30 by 250 points per rank.^0


ID: 8463^4
This passive ability increases your melee avoidance by 50%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 60%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 8464^4
This passive ability increases your melee avoidance by 51%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 61%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 8465^4
This passive ability increases your melee avoidance by 52%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 62%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 8466^4
This passive ability increases your melee avoidance by 53%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 63%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 8467^4
This passive ability increases your melee avoidance by 54%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 64%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 8468^4
This passive ability increases your melee avoidance by 55%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 65%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 8469^4
This passive ability increases your melee avoidance by 56%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 66%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 10354^4
This ability, when activated, bestows a divine heal upon whatever target your current enemy is fighting. Additional ranks increase the amount of healing delivered.^0
This ability, when activated, bestows a divine heal upon whatever target your current enemy is fighting. Additional ranks increase the amount of healing delivered.
Rank 2 reduces the reuse time of this ability by 4 minutes.^0


ID: 10396^4
Through this ability your group is able to assume the form of a white spirit wolf. While in this form, beneficial spells will require less mana and you will be resistant to cold based attacks. Additionally you will have an increased chance to perform critical heals while this effect is active. Additional ranks further reduce the mana used for beneficial spells, increases the resistance to cold based attacks, as well as the critical chance for beneficial spells.^0
This ability, when activated, transforms your party into a white spirit wolves which reduces the mana cost of their level 85 and lower beneficial spells by 3 to 8%, increases their cold resist by 80 points, increases their mana regeneration by 40 points, and increases the chance that their instant-duration heal spells will land critically by 4% for 2 minutes.^0

ID: 10397^4
Through this ability your group is able to assume the form of a black spirit wolf. While in this form, your direct damage spells will have a higher chance to score a critical hit and you will be resistant to fire based attacks. Additionally your detrimental spell casting will consume less mana for the duration of this effect. Additional ranks increases your resistance to fire, reduces the amount of mana for this effect, and increases the critical chance for direct damage attacks.^0
This ability, when activated, transforms your party into a black spirit wolves which reduces the mana cost of their level 85 and lower detrimental spells by 3 to 8%, increases their fire resist by 80 points, increases their mana regeneration by 40 points, and increases the chance that their direct-damage spells will land critically by 4% for 2 minutes.^0

ID: 10426^4
For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor. Additional ranks increase the power of this effect^0
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points and heals 1225 points of health every 6 seconds for 30 seconds.
Ranks 19-24 reduce the reuse time of this ability by 1 minute per rank.^0


ID: 10427^4
This ability gives you an alternate form of Peaceful Spirit of the Wood that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective armor. Additional ranks increase the healing and armor class granted to your target.^0
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 5310 points of health, then increases their armor class by 550 points and heals 3600 points of health every 6 seconds for 18 seconds.
Rank 22 extends the duration of this ability by 6 seconds.^0


ID: 10462^4
This ability, when activated, draws the attention of hostile opponents away from you with an instant cast time for 3 minutes.
While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.^0

This ability, when activated, draws the attention of hostile opponents away from you with an instant cast time for 3 minutes.
While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.
Rank 9 reduces the reuse time of this ability by 3 minutes.^0


ID: 10463^4
This ability, when activated, draws the attention of hostile opponents away from your target for 3 minutes.
While your target is under the effects of this ability, creatures will always choose to attack someone else before they attack your target. Your target may cast spells upon themselves, but the sanctuary effect immediately ends if they take any hostile action or cast spells on another player.^0

This ability, when activated, draws the attention of hostile opponents away from your target for 3 minutes.
While your target is under the effects of this ability, creatures will always choose to attack someone else before they attack your target. Your target may cast spells upon themselves, but the sanctuary effect immediately ends if they take any hostile action or cast spells on another player.
Rank 2 reduces the reuse time of this ability by 3 minutes.^0


ID: 10733^4
This passive ability reduces the reuse time of your Entrap ability by 1 second per rank.^0
This ability, when activated, ensares your target for up to 14 minutes.
Ranks 3-5 reduce the reuse time of this ability by 1 second per rank.^0


ID: 10815^4
This passive ability increases the damage you deal with 1-handed and 2-handed slashing weapons.
Ranks 1-15 increase your damage by 2% per rank.
Ranks 16-18 by an additional 1% per rank.^0

This passive ability increases the damage you deal with 1-handed and 2-handed piercing weapons.
Ranks 1-15 increase your damage by 2% per rank.
Ranks 16-20 by an additional 1% per rank.^0


ID: 10821^4
This passive ability increases the damage you deal with 1-handed and 2-handed blunt weapons.
Ranks 1-15 increase your damage by 2% per rank.
Ranks 16-18 by an additional 1% per rank.^0

This passive ability increases the damage you deal with 1-handed and 2-handed blunt weapons.
Ranks 1-15 increase your damage by 2% per rank.
Ranks 16-20 by an additional 1% per rank.^0


ID: 10853^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte.
Ranks 1-9 increase your strikethrough chance by 5% per rank, additional ranks by 1% per rank.^0

This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 5%.^0

ID: 10918^4
This passive ability increases the damage you deal with 1-handed slashing weapons.
Ranks 1-12 increase your base damage by 2% per rank. Ranks 13-15 by 1% per rank.^0

This passive ability increases the damage you deal with 1-handed slashing weapons.
Ranks 1-12 increase your base damage by 2% per rank. Ranks 13-18 by 1% per rank.^0


ID: 10933^4
This passive ability increases the damage you deal with 1-handed blunt weapons.
Ranks 1-12 increase your base damage by 2% per rank. Ranks 13-15 by 1% per rank.^0

This passive ability increases the damage you deal with 1-handed blunt weapons.
Ranks 1-12 increase your base damage by 2% per rank. Ranks 13-18 by 1% per rank.^0


ID: 11004^4
This passive ability extends the duration of your Commanding Voice combat ability by 6 seconds per rank.^0
This passive ability extends the duration of your Commanding Voice combat ability by 6 seconds.^0

ID: 11297^6
Heals you for 40% of the damage done by your melee attacks. Fades after %z or after you withstand 1320 hits.^0
Returns 40% of your melee damage as health and increases your armor class by #5 points.
Fades after you are hit by %L melee attacks or after %z.

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.^0


ID: 12396^4
This passive ability increases your melee avoidance by 57%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 50%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 12397^4
This passive ability increases your melee avoidance by 58%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 51%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 12398^4
This passive ability increases your melee avoidance by 59%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 52%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 12399^4
This passive ability increases your melee avoidance by 60%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 53%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 12400^4
This passive ability increases your melee avoidance by 61%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 54%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 12416^4
This passive ability increases your chance to perform a twinproc each time you trigger a detrimental weapon based spell by 3% per rank.^0
This passive ability increases your chance to perform a twinproc each time you trigger a detrimental weapon based spell.
Ranks 1-6 by 3% per rank.
Rank 7 by an additional 1%.^0


ID: 12585^4
This ability will fill up to 8 creatures around your target with 5000 points of hatred towards you.^0
This ability will fill up to 8 creatures around your target with 5000 points of hatred towards you.
Ranks 3-5 reduce the reuse time of this ability by 5 seconds per rank.^0


ID: 12603^1
Extended Frenzied Stabbing Discipline^0
Improved Frenzied Stabbing Discipline^0

ID: 12603^4
This passive ability extends the duration of your Frenzied Stabbing Discipline ability by 6 seconds per rank.^0
This passive ability improves your Frenzied Stabbing Discipline.
Ranks 1 and 7 extend the duration of your discipline by 6 seconds per rank.
Ranks 2-6 reduce the reuse time of your discipline by 1 minute per rank.^0


ID: 12615^1
Hastened Twisted Chance Discipline^0
Improved Twisted Chance Discipline^0

ID: 12615^4
This passive ability reduces the reuse time of your Twisted Chance Discipline by 2 minutes per rank.^0
This passive ability improves your Twisted Chance Discipline.
Ranks 1-7 reduce the reuse time of discipline by 2 minutes per rank.
Ranks 8-10 extend the duration of your discipline by 6 seconds per rank.^0


ID: 12691^1
Extended Scaledfist Discipline^0
Improved Scaledfist Discipline^0

ID: 12691^4
This passive ability extends the duration of your Scaledfist line of disciplines (Scaledfist and Ironfist Discipline) by 6 seconds per rank.^0
This passive ability improves your Scaledfist line of disciplines (Scaledfist and Ironfist Discipline.)
Ranks 1 and 7 extend the duration of these discplines by 6 seconds per rank.
Ranks 2-6 reduce the reuse time of these disciplines by 3 minutes per rank.^0


ID: 12709^1
Extended Deftdance Discipline^0
Improved Deftdance Discipline^0

ID: 12709^4
This passive ability extends the duration of your Deftdance Discipline by 6 seconds per rank.^0
This passive ability improves your Deftdance Discipline.
Rank 1 extends the duration of your discipline by 6 seconds.
Ranks 2-7 reduce the reuse time of your discipline by 6 minutes per rank.
Rank 8 reduces the reuse time of your discipline by 1 minute.^0


ID: 12816^4
This passive ability extends the duration of your Growl of the Leopard line of spells and the lifespan of companions summoned by your Bark at the Moon line of spells by 6 seconds per rank. These benefies also apply to the effects of your Feralgia line of spells.^0
This passive ability extends the duration of your Growl of the Leopard line of spells and the lifespan of companions summoned by your Bark at the Moon line of spells by 6 seconds per rank. These benefits also apply to the effects of your Feralgia line of spells.^0

ID: 13017^4
This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage. Requires Destructive Cascade rank 10.^0
This passive ability increases the damage dealt by your critical damage-over-time spells by 230%.^0

ID: 13080^4
This passive ability increases your melee avoidance by 62%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 55%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 13081^4
This passive ability increases your melee avoidance by 63%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 56%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 13082^4
This passive ability increases your melee avoidance by 64%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 57%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 13083^4
This passive ability increases your melee avoidance by 65%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 58%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 13084^4
This passive ability increases your melee avoidance by 66%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by 59%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 13106^4
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.^0
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.
Rank 26 reduces the reuse time of this ability by 4 minutes.^0


ID: 13165^4
This ability will fill up to 8 creatures closely around you with 5000 points of hatred towards you.^0
This ability will fill up to 8 creatures closely around you with 5000 points of hatred towards you.
Ranks 2-4 reduce the reuse time of this ability by 5 seconds per rank.^0


ID: 13519^6
Instantly increases HP by #1, while protecting you for #5 per hit up to a maximum of @5, for up to %z.^0
Instantly heals #1 points of damage, then protects you against #5% of incoming melee damage up to @5 total damage or for %z.^0

ID: 13905^4
This passive ability reduces the reuse time of your Flash of Anger combat ability by 24 seconds per rank.^0
This passive ability reduces the reuse time of your Flash of Anger combat ability by 24 seconds.^0

ID: 13908^4
This passive ability reduces the reuse time of your Bazu Roar line of combat abilities (Bazu, Grendlaen, Krondal's, and Cyclone Roar) by 3 seconds per rank.^0
This passive ability reduces the reuse time of your Bazu Roar line of combat abilities (Bazu, Grendlaen, Krondal's, and Cyclone Roar) by 3 seconds.^0

ID: 14046^4
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage. Rank 22 reduces the base reuse time of this ability by 1.5 minutes.^0
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.
Ranks 27-34 reduce the reuse time of this ability by 1.5 minutes per rank.^0


ID: 14056^4
This passive ability reduces the reuse time of your Leechcurse Discipline by 6 minutes per rank.^0
This passive ability reduces the reuse time of your Leechcurse Discipline.
Ranks 1-8 by 6 minutes per rank.
Rank 9 by 4.5 minutes.^0


ID: 14076^1
Hastened Sanctification Discipline^0
Improved Sanctification Discipline^0

ID: 14076^4
This passive ability reduces the reuse time of your Sanctification Discipline by 8 minutes per rank.^0
This passive ability improves your Sanctification Discipline.
Ranks 1-5 reduce the reuse time of this Discipline by 8 minutes per rank.
Rank 6 extends the duration of this Discipline by 6 seconds.
Ranks 7-11 reduce the reuse time of this Discipline by 1.1 minutes per rank.^0


ID: 14100^1
Quickened Stuns^0
Improved Stuns^0

ID: 14100^4
This passive ability reduces the cast time of your stun spells by 50%.^0
This passive ability improves your stun spells.
Rank 1 reduces the cast time of your stun spells by 50%.
Ranks 2-3 reduce the recast time of most of your stun spells by 1 second per rank.^0


ID: 14141^4
This passive ability increases the damage you deal with 1-handed piercing weapons.
Ranks 1-12 increase your base damage by 2% per rank. Ranks 13-15 by 1% per rank.^0

This passive ability increases the damage you deal with 1-handed piercing weapons.
Ranks 1-12 increase your base damage by 2% per rank. Ranks 13-18 by 1% per rank.^0


ID: 14169^1
Hastened Thousand Blades Discipline^0
Improved Thousand Blades Discipline^0

ID: 14169^4
This passive ability reduces the reuse time of your Thousand Blades discipline by 10% per rank.^0
This passive ability improves your Thousand Blades discipline.
Ranks 1-4 reduce the reuse time of your discipline by 10% per rank.
Ranks 5-6 extend the duration of your discipline by 6 seconds per rank.^0


ID: 14244^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 100 points per rank.^0
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 100 points.^0

ID: 15126^1
Hastened Shield Topple^0
Improved Shield Topple^0

ID: 15126^4
This passive ability reduces the reuse time of your Shield Topple combat ability by 1 second per rank.^0
This passive ability improves your Shield Topple combat ability.
Ranks 1-3 reduce the reuse time by 1 second per rank.
Ranks 4-6 increase the base damage of the attack by 10, 30, and 50%.^0


ID: 15132^4
This passive ability reduces the time required between uses of your Divine Call ability by 10 seconds.^0
This passive ability reduces the reuse time of your Divine Call ability. Ranks 1-6 by 10 seconds per rank. Rank 7 by an additional 15 seconds.^0

ID: 15150^1
Quickened Demand For Honor^0
Improved Demand For Honor^0

ID: 15150^4
This passive ability reduces the casting time of your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, and Impose for Honor) by 10% per rank.^0
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, and Impose for Honor.)
Ranks 1-5 reduce the cast time of these spells by 10% per rank.
Ranks 6-7 extend the duration of these spells by 6 seconds per rank.^0


ID: 15194^1
Extended Provocation for Power^0
Improved Demand for Power^0

ID: 15194^4
This passive ability extends the duration of your Provocation for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, and Impose for Power) by 6 seconds per rank.^0
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, and Impose for Power.)
Ranks 1 and 7 extend the duration of these spells by 6 seconds per rank.
Ranks 2-6 reduce the cast time of these spells by 10% per rank.^0


ID: 15374^4
This passive ability grants you a 20% chance to resist the stun component of spell or melee attacks which would otherwise stun you.
Ranks 2-3 increase this chance by 2% per rank.^0

This passive ability grants you a 20% chance to resist the stun component of spell or melee attacks which would otherwise stun you.
Ranks 2-6 increase this chance by 2% per rank.^0


ID: 15383^1
Hastened Lunar Healing^0
Improved Lunar Healing^0

ID: 15383^4
This passive ability reduces the time required between uses of your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, and Lunasoothe) by 1 second per rank.^0
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, and Lunasoothe.)
Ranks 1-6 reduce the reuse time of these spells by 1 second per rank.
Ranks 7-10 improve the base healing of these spells by 2% per rank.^0


ID: 15446^4
This passive ability grants your flying kick attacks a 10% chance to unleash an additional flying kick attack with a base damage of 3000.^0
This passive ability grants your flying kick attacks a 12% chance to unleash an additional flying kick attack with a base damage of 3000.^0

ID: 15450^1
Hastened Synergy^0
Improved Synergy^0

ID: 15450^4
This passive ability reduces the reuse time of your Synergy line of combat abilities (Calanin's, Dreamwalker's, Veilwalker's, Shadewalker's, and Doomwalker's Synergy) by 3 seconds per rank.^0
This passive ability improves your Synergy line of combat abilities (Calanin's, Dreamwalker's, Veilwalker's, Shadewalker's, and Doomwalker's Synergy.)
Ranks 1-5 reduce the reuse time of these combat abilities by 3 seconds per rank.
Ranks 6-9 improve the base damage of these combat abilities by 2% per rank.^0


ID: 15509^1
Hastened Onslaught^0
Improved Onslaught^0

ID: 15509^4
This passive ability reduces the reuse time of your Onslaught line of combat abilities (Battery, Onslaught, Incursion, and Barrage) by 3 seconds per rank.^0
This passive ability improves your Onslaught line of combat abilities (Battery, Onslaught, Incursion, and Barrage.)
Ranks 1-3 reduce the reuse time these combat abilities by 3 seconds per rank.
Rank 4 reduces the reuse time of these combat abilities by 1 second.
Ranks 5-7 increase the base damage of these combat abilities by 5% per rank.^0


ID: 15517^1
Quickened Requiem of Time^0
Improved Requiem of Time^0

ID: 15517^4
This passive ability reduces the cast time of your Requiem of Time song by 0.5 seconds per rank.^0
This passive ability improves your Requiem of Time song.
Ranks 1-3 reduce the cast time of your song by 0.5 seconds per rank.
Ranks 4-6 improve the resist check of your song by 20, 35, and 50 points.
Ranks 7-8 reduce the reuse time of your song by 2 seconds per rank.^0


ID: 15567^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 42 seconds at 15% of your standard melee damage.^0
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 42 seconds.
Targets other than your primary target will be hit for 15% of your standard melee damage.^0


ID: 15568^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 48 seconds at 15% of your standard melee damage.^0
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 48 seconds.
Targets other than your primary target will be hit for 15% of your standard melee damage.^0


ID: 15625^4
This passive ability increases the base damage of your critical backstab attacks.
Ranks 1-6 increase your base damage by 10% per rank. Ranks 7-9 by 2% per rank.^0

This passive ability increases the base damage of your critical backstab attacks.
Ranks 1-6 increase your base damage by 10% per rank. Ranks 7-11 by 2% per rank.^0


ID: 15634^4
This passive ability reduces the reuse time of your Swiftblade line of combat abilities (Sneak Attack, Thief's Vengeance, Assassin's Strike, Kyv Strike, Ancient: Chaos Strike, Daggerfall, Razorarc, Swiftblade, Daggerlunge, Daggerswipe, Daggerstrike, Daggerthrust, and Daggergash) by 1.5 seconds per rank.^0
This passive ability reduces the reuse time of your Swiftblade line of combat abilities (Sneak Attack, Thief's Vengeance, Assassin's Strike, Kyv Strike, Ancient: Chaos Strike, Daggerfall, Razorarc, Swiftblade, Daggerlunge, Daggerswipe, Daggerstrike, Daggerthrust, and Daggergash.)
Ranks 1-6 by 1.5 seconds per rank.
Rank 7 by 1 second.^0


ID: 16117^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow.
Ranks 1-3 by 2% per rank. Ranks 4-6 by 1% per rank.^0

This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 2%.^0

ID: 16124^6
Inflicts #1 damage per tick for up to %z.^0
Deals #1 damage every 6 seconds for %z.^0

ID: 16208^4
This passive ability increases your max skill cap in foraging by 50 points.
Ranks 2-4 by an additional 5 points per rank.^0

This passive ability increases your max skill cap in foraging by 50 points.
Ranks 2-4 by an additional 5 points per rank.
Ranks 5-10 reduce the reuse time of your forage skill by 10 seconds per rank.^0


ID: 16250^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 36 seconds at 25% of your standard melee damage.^0
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 36 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.^0


ID: 16263^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 30 seconds at 25% of your standard melee damage.^0
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 30 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.^0


ID: 16264^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 36 seconds at 25% of your standard melee damage.^0
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 36 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.^0


ID: 16265^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 48 seconds at 25% of your standard melee damage.^0
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 48 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.^0


ID: 16379^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 1 minute 30 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 2 minutes 50 seconds.^0

ID: 16380^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 1 minute 50 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 1 minute 30 seconds.^0

ID: 16381^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 2 minutes 10 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 1 minute 50 seconds.^0

ID: 16382^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 2 minutes 30 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 2 minutes 10 seconds.^0

ID: 16383^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 2 minutes 50 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 2 minutes 30 seconds.^0

ID: 16636^4
This ability, when activated, strikes your target with a powerful lifetap that deals 55900 damage.^0
This ability, when activated, strikes your target with a powerful lifetap that deals 55900 damage.
Rank 41 reduces the reuse time of this ability by 13 minutes.^0


ID: 17445^4
This passive ability reduces the time required between uses of your Cleaving Acrimony Discipline by 1 minute per rank.^0
This passive ability reduces the reuse time of your Cleaving Acrimony Discipline by 1 minute per rank.^0

ID: 17510^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 3 minutes 30 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 4 minutes 10 seconds.^0

ID: 17511^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 3 minutes 50 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 3 minutes 30 seconds.^0

ID: 17512^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 4 minutes 10 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 3 minutes 50 seconds.^0

ID: 17717^4
A paladin is pure not just in mind, but in body as well. This ability allows you to remove harmful maladies from yourself and bestows a lingering purity for 30 seconds that protects against a single detrimental spell.^0
A paladin is pure not just in mind, but in body as well. This ability, when activated, allows you to remove harmful maladies from yourself and bestows a lingering purity for 30 seconds that protects against a single detrimental spell.^0

ID: 18579^1
Hastened Contravention^0
Improved Contravention^0

ID: 18579^4
This passive ability reduces the reuse time of your Contravention spells (Holy, Celestial, Elysian, Virtuous, and Ardent Contravention) by 2 seconds per rank.^0
This passive ability improves your Contravention spells (Holy, Celestial, Elysian, Virtuous, and Ardent Contravention.)
Ranks 1-5 reduce the reuse time of these spells by 2 seconds per rank.
Ranks 6-9 increase the base damage and healing of these spells by 2% per rank.^0


ID: 18629^1
Hastened Remote Fire^0
Improved Remote Fire^0

ID: 18629^4
This passive ability reduces the reuse time of your Remote spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, and Moonflame) by 1 second per rank.^0
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, and Moonflame.)
Ranks 1-8 reduce the reuse time of these spells by 1 second per rank.
Ranks 9-12 improve the base damage and healing of these spells by 2% per rank.^0


ID: 18717^1
Hastened Intervention^0
Improved Intervention^0

ID: 18717^4
This passive ability reduces the reuse time of your Intervention spells (Holy, Celestial, Elysian, Virtuous, and Mystical Intervention) by 2 seconds per rank.^0
This passive ability improves your Intervention spells (Holy, Celestial, Elysian, Virtuous, and Mystical Intervention.)
Ranks 1-5 reduce the reuse time of these spells by 2 seconds per rank.
Ranks 6-9 increase the base damage and healing of these spells by 2% per rank.^0


ID: 32348^6
Reduces disease resistance by #5 for up to %z.^0
Reduces disease resistance by #9 for up to %z.^0

ID: 34479^6
You assume the fighting style of a holy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional healing.^0
You assume the fighting style of a holy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your defensive skills to grant you additional healing.^0

ID: 34480^6
You assume the fighting style of a holy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional healing.^0
You assume the fighting style of a holy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your defensive skills to grant you additional healing.^0

ID: 34481^6
You assume the fighting style of a holy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional healing.^0
You assume the fighting style of a holy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your defensive skills to grant you additional healing.^0

ID: 34482^6
Holy power imbues your shield, allowing you to heal yourself when you block or bash for the next %z.^0
Holy power imbues your shield, allowing you to heal yourself when you block, riposte, or bash for the next %z.^0

ID: 34483^6
Holy power imbues your shield, allowing you to heal yourself when you block or bash for the next %z.^0
Holy power imbues your shield, allowing you to heal yourself when you block, riposte, or bash for the next %z.^0

ID: 34484^6
Holy power imbues your shield, allowing you to heal yourself when you block or bash for the next %z.^0
Holy power imbues your shield, allowing you to heal yourself when you block, riposte, or bash for the next %z.^0

ID: 34816^6
You assume the fighting style of an unholy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional lifetaps.^0
You assume the fighting style of an unholy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your defensive skills to grant you additional lifetaps.^0

ID: 34817^6
You assume the fighting style of an unholy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional lifetaps.^0
You assume the fighting style of an unholy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your defensive skills to grant you additional lifetaps.^0

ID: 34818^6
You assume the fighting style of an unholy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional lifetaps.^0
You assume the fighting style of an unholy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your defensive skills to grant you additional lifetaps.^0

ID: 34819^6
Unholy power imbues your shield, striking out with a lifetap when you block or bash for the next %z.^0
Unholy power imbues your shield, striking out with a lifetap when you block, riposte, or bash for the next %z.^0

ID: 34820^6
Unholy power imbues your shield, striking out with a lifetap when you block or bash for the next %z.^0
Unholy power imbues your shield, striking out with a lifetap when you block, riposte, or bash for the next %z.^0

ID: 34821^6
Unholy power imbues your shield, striking out with a lifetap when you block or bash for the next %z.^0
Unholy power imbues your shield, striking out with a lifetap when you block, riposte, or bash for the next %z.^0

ID: 40426^6
Adds #1 damage to quick casting spells. If all 4 charges are used before %z passes, a large amount of mana will be returned to you. If this spell wears off naturally, you will be damaged and receive a smaller amount of damage.^0
Adds #1 damage to quick casting spells. If all 4 charges are used before %z passes, a large amount of mana will be returned to you. If this spell wears off naturally, you will be damaged and receive a smaller amount of mana.^0

ID: 40427^6
Adds #1 damage to quick casting spells. If all 4 charges are used before %z passes, a large amount of mana will be returned to you. If this spell wears off naturally, you will be damaged and receive a smaller amount of damage.^0
Adds #1 damage to quick casting spells. If all 4 charges are used before %z passes, a large amount of mana will be returned to you. If this spell wears off naturally, you will be damaged and receive a smaller amount of mana.^0

ID: 40428^6
Adds #1 damage to quick casting spells. If all 4 charges are used before %z passes, a large amount of mana will be returned to you. If this spell wears off naturally, you will be damaged and receive a smaller amount of damage.^0
Adds #1 damage to quick casting spells. If all 4 charges are used before %z passes, a large amount of mana will be returned to you. If this spell wears off naturally, you will be damaged and receive a smaller amount of mana.^0

ID: 49699^6
You are inspired by the majesty of the Pridewing, which increases your mana regeneration by #1, total mana by #10, total endurance by #9, and armor class by #12. This spell triggers Mount Blessing Rena Fortitude which will increase your total health by 1500.^0
The presence of your mount increases your mana regeneration by #1, total mana by #10, total endurance by #9, and armor class by #12. This spell triggers Mount Blessing Rena Fortitude which will increase your total health by 1500.^0







519 new strings found:

ID: 70^40
Tashan's Lingering Cry^0

ID: 167^5
Incoming^0

ID: 549^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 130 points, provides a 40 point damage shield, and heals 225 points of health every 6 seconds for 30 seconds.^0

ID: 550^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 160 points, provides a 55 point damage shield, and heals 250 points of health every 6 seconds for 30 seconds.^0

ID: 847^11
Dragon^0

ID: 847^12
Dragons^0

ID: 865^4
This passive ability increases the accuracy of your melee attacks by 20 points.^0

ID: 866^4
This passive ability increases the accuracy of your melee attacks by 30 points.^0

ID: 889^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 20%.^0

ID: 890^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 30%.^0

ID: 891^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 40%.^0

ID: 892^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 50%.^0

ID: 1045^4
This passive ability increases the base damage of your critical melee attacks by 50%.
This bonus applies to the 7 standard weapon skills.^0

ID: 1046^4
This passive ability increases the base damage of your critical melee attacks by 75%.
This bonus applies to the 7 standard weapon skills.^0

ID: 1088^6
Infuse with ancient power that boosts combat prowess^0

ID: 1089^6
Cauterize the wounds of an injured giant.^0

ID: 1090^6
Capture a weakened highweb spitter for Di'aak to retrieve later.^0

ID: 1091^6
Wrap up the resources requested by the Konikor giants into a huge bundle that you can deliver to them.^0

ID: 1225^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 180 points, provides a 60 point damage shield, and heals 278 points of health every 6 seconds for 30 seconds.^0

ID: 1226^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 200 points, provides a 65 point damage shield, and heals 305 points of health every 6 seconds for 30 seconds.^0

ID: 1227^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 220 points, provides a 70 point damage shield, and heals 333 points of health every 6 seconds for 30 seconds.^0

ID: 1290^4
This passive ability increases the accuracy of your melee attacks by 40 points.^0

ID: 1291^4
This passive ability increases the accuracy of your melee attacks by 50 points.^0

ID: 1292^4
This passive ability increases the accuracy of your melee attacks by 60 points.^0

ID: 1496^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1500 points of health, then increases their armor class by 200 points, provides a 65 point damage shield, and heals 750 points of health every 6 seconds for 18 seconds.^0

ID: 1497^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2000 points of health, then increases their armor class by 220 points, provides a 70 point damage shield, and heals 1000 points of health every 6 seconds for 18 seconds.^0

ID: 1609^4
This passive ability grants you a 4% chance to perform a double archery attack.^0

ID: 1610^4
This passive ability grants you a 6% chance to perform a double archery attack.^0

ID: 4710^4
This passive ability increases the base damage of your critical melee attacks by 85%.
This bonus applies to the 7 standard weapon skills.^0

ID: 4711^4
This passive ability increases the base damage of your critical melee attacks by 95%.
This bonus applies to the 7 standard weapon skills.^0

ID: 4712^4
This passive ability increases the base damage of your critical melee attacks by 105%.
This bonus applies to the 7 standard weapon skills.^0

ID: 4740^4
This passive ability grants you a 20% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 4741^4
This passive ability grants you a 30% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 4983^4
This passive ability increases the accuracy of your melee attacks by 65 points.^0

ID: 4984^4
This passive ability increases the accuracy of your melee attacks by 70 points.^0

ID: 4985^4
This passive ability increases the accuracy of your melee attacks by 75 points.^0

ID: 4989^4
This passive ability grants you an 8% chance to perform a double archery attack.^0

ID: 4990^4
This passive ability grants you a 10% chance to perform a double archery attack.^0

ID: 4991^4
This passive ability grants you a 12% chance to perform a double archery attack.^0

ID: 5054^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 240 points, provides a 75 point damage shield, and heals 388 points of health every 6 seconds for 30 seconds.^0

ID: 5055^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 260 points, provides a 80 point damage shield, and heals 444 points of health every 6 seconds for 30 seconds.^0

ID: 5056^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 280 points, provides a 85 point damage shield, and heals 499 points of health every 6 seconds for 30 seconds.^0

ID: 5085^30
Changes of Fall^0

ID: 5085^31
The nights grow ever longer, giving foul creatures the courage to crawl from their darkest dungeons. You'll see more rare monsters and gain additional faction during this time.^0

ID: 5085^33
R&F^0

ID: 5086^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 225 points and returns 43% of your melee damage as health for 1.6 minutes or until you are struck 1320 times in melee combat.

When blessed with Mortal Coil there is an 8% chance you will inherit Mortal Residue which will prevent Mortal Coil from reapplying for 2.8 minutes.^0

ID: 5086^30
Changes of Fall^0

ID: 5086^31
The nights grow longer still, and Norrath's most terrible foes grow bold. You'll see lockout reductions during this time.^0

ID: 5086^33
L!^0

ID: 5087^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 250 points and returns 46% of your melee damage as health for 1.6 minutes or until you are struck 1320 times in melee combat.

When blessed with Mortal Coil there is an 8% chance you will inherit Mortal Residue which will prevent Mortal Coil from reapplying for 2.8 minutes.^0

ID: 5087^30
Changes of Fall^0

ID: 5087^31
The leaves change their color, and their multihued foliage gives you pause to reflect. You'll gain additional experience during this time.^0

ID: 5087^33
XP^0

ID: 5088^30
Whispers of Kunark^0

ID: 5088^31
You hear whispers, rumors of the rising of a new Empire of Kunark. All Access members can receive a unique illusion for each character that enters the game during this event.^0

ID: 5088^33
WB^0

ID: 5311^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2333 points of health, then increases their armor class by 240 points, provides a 75 point damage shield, and heals 1166 points of health every 6 seconds for 18 seconds.^0

ID: 5312^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2666 points of health, then increases their armor class by 260 points, provides a 80 point damage shield, and heals 1333 points of health every 6 seconds for 18 seconds.^0

ID: 5313^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3000 points of health, then increases their armor class by 280 points, provides a 85 point damage shield, and heals 1500 points of health every 6 seconds for 18 seconds.^0

ID: 5347^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 260%.^0

ID: 5348^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 275%.^0

ID: 5349^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 285%.^0

ID: 5545^4
This passive ability increases the base damage of your critical melee attacks by 110%.
This bonus applies to the 7 standard weapon skills.^0

ID: 5546^4
This passive ability increases the base damage of your critical melee attacks by 115%.
This bonus applies to the 7 standard weapon skills.^0

ID: 5547^4
This passive ability increases the base damage of your critical melee attacks by 120%.
This bonus applies to the 7 standard weapon skills.^0

ID: 5562^4
This passive ability grants you a 40% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 5563^4
This passive ability grants you a 50% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 5564^4
This passive ability grants you a 60% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 5826^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3334 points of health, then increases their armor class by 320 points, provides a 95 point damage shield, and heals 1800 points of health every 6 seconds for 18 seconds.^0

ID: 5827^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3670 points of health, then increases their armor class by 360 points, provides a 100 point damage shield, and heals 2100 points of health every 6 seconds for 18 seconds.^0

ID: 5828^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3980 points of health, then increases their armor class by 400 points, provides a 105 point damage shield, and heals 2400 points of health every 6 seconds for 18 seconds.^0

ID: 5829^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 300 points, provides a 95 point damage shield, and heals 545 points of health every 6 seconds for 30 seconds.^0

ID: 5830^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 320 points, provides a 100 point damage shield, and heals 590 points of health every 6 seconds for 30 seconds.^0

ID: 5831^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 340 points, provides a 105 point damage shield, and heals 635 points of health every 6 seconds for 30 seconds.^0

ID: 5832^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of your level 80 and lower beneficial spells by 3 to 18%, increases your cold resist by 100 points, increases your mana regeneration by 50 points, and increases the chance that your instant-duration heal spells will land critically by 5% for 2 minutes.
Ranks 3-6 reduce the reuse time of this ability by 30 seconds per rank.^0

ID: 5999^4
This ability, when activated, ensares your target for up to 14 minutes.
Rank 2 improves the resist check of this ability by 50 points.^0

ID: 6011^4
This passive ability increases the accuracy of your melee attacks by 95 points.^0

ID: 6012^4
This passive ability increases the accuracy of your melee attacks by 100 points.^0

ID: 6013^4
This passive ability increases the accuracy of your melee attacks by 105 points.^0

ID: 6323^4
This passive ability increases the accuracy of your throwing attacks by 15 points.^0

ID: 6324^4
This passive ability increases the accuracy of your throwing attacks by 25 points.^0

ID: 6335^4
This passive ability increases the base damage of your throwing attacks by 10%.^0

ID: 6336^4
This passive ability increases the base damage of your throwing attacks by 15%.^0

ID: 6376^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 115%.^0

ID: 6377^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 125%.^0

ID: 6406^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 275 points and returns 49% of your melee damage as health for 1.6 minutes or until you are struck 1320 times in melee combat.

When blessed with Mortal Coil there is an 8% chance you will inherit Mortal Residue which will prevent Mortal Coil from reapplying for 2.8 minutes.^0

ID: 6407^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 300 points and returns 52% of your melee damage as health for 1.6 minutes or until you are struck 1320 times in melee combat.

When blessed with Mortal Coil there is an 8% chance you will inherit Mortal Residue which will prevent Mortal Coil from reapplying for 2.8 minutes.^0

ID: 6408^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 325 points and returns 55% of your melee damage as health for 1.6 minutes or until you are struck 1320 times in melee combat.

When blessed with Mortal Coil there is an 8% chance you will inherit Mortal Residue which will prevent Mortal Coil from reapplying for 2.8 minutes.^0

ID: 6615^4
This passive ability reduces the reuse time of your Furious Discipline by 4 minutes.^0

ID: 6616^4
This passive ability reduces the reuse time of your Furious Discipline by 6 minutes.^0

ID: 6766^4
This passive ability increases the base damage of your critical archery attacks by 30%.^0

ID: 6767^4
This passive ability increases the base damage of your critical archery attacks by 50%.^0

ID: 6877^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 115%.^0

ID: 6878^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 125%.^0

ID: 6879^1
Total Domination^0

ID: 6879^4
This passive ability reduces the likelihood that victims of your charm spells will break out of their charm early by 15, 25, and 35%.^0

ID: 7353^4
This passive ability increases the accuracy of your melee attacks by 115 points.^0

ID: 7354^4
This passive ability increases the accuracy of your melee attacks by 120 points.^0

ID: 7355^4
This passive ability increases the accuracy of your melee attacks by 125 points.^0

ID: 7378^4
This passive ability grants you a 14% chance to perform a double archery attack.^0

ID: 7379^4
This passive ability grants you a 16% chance to perform a double archery attack.^0

ID: 7380^4
This passive ability grants you an 18% chance to perform a double archery attack.^0

ID: 7381^4
This passive ability grants you a 20% chance to perform a double archery attack.^0

ID: 7382^4
This passive ability grants you a 22% chance to perform a double archery attack.^0

ID: 7383^4
This passive ability grants you a 24% chance to perform a double archery attack.^0

ID: 7384^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 350 points and returns 58% of your melee damage as health for 1.6 minutes or until you are struck 1320 times in melee combat.

When blessed with Mortal Coil there is an 8% chance you will inherit Mortal Residue which will prevent Mortal Coil from reapplying for 2.8 minutes.^0

ID: 7385^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 375 points and returns 61% of your melee damage as health for 1.6 minutes or until you are struck 1320 times in melee combat.

When blessed with Mortal Coil there is an 8% chance you will inherit Mortal Residue which will prevent Mortal Coil from reapplying for 2.8 minutes.^0

ID: 7386^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 400 points and returns 63% of your melee damage as health for 1.6 minutes or until you are struck 1320 times in melee combat.

When blessed with Mortal Coil there is an 8% chance you will inherit Mortal Residue which will prevent Mortal Coil from reapplying for 2.8 minutes.^0

ID: 7414^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4290 points of health, then increases their armor class by 440 points, provides a 110 point damage shield, and heals 2700 points of health every 6 seconds for 18 seconds.^0

ID: 7415^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4600 points of health, then increases their armor class by 480 points, provides a 115 point damage shield, and heals 3000 points of health every 6 seconds for 18 seconds.^0

ID: 7416^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 points of health, then increases their armor class by 520 points, provides a 120 point damage shield, and heals 3300 points of health every 6 seconds for 18 seconds.
Ranks 13-18 reduce the reuse time of this ability by 1 minute per rank.^0

ID: 7417^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 440 points, provides a 110 point damage shield, and heals 680 points of health every 6 seconds for 30 seconds.^0

ID: 7418^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 480 points, provides a 115 point damage shield, and heals 725 points of health every 6 seconds for 30 seconds.^0

ID: 7419^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 520 points, provides a 120 point damage shield, and heals 770 points of health every 6 seconds for 30 seconds.^0

ID: 7420^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of your level 85 and lower beneficial spells by 3 to 20%, increases your cold resist by 110 points, increases your mana regeneration by 60 points, and increases the chance that your instant-duration heal spells will land critically by 6% for 2 minutes.^0

ID: 7573^4
This passive ability grants you a 70% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 7574^4
This passive ability grants you a 80% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 7575^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 7644^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 130%.^0

ID: 7645^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 135%.^0

ID: 7646^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 140%.^0

ID: 7650^4
This passive ability increases the base damage of your critical melee attacks by 125%.
This bonus applies to the 7 standard weapon skills.^0

ID: 7651^4
This passive ability increases the base damage of your critical melee attacks by 130%.
This bonus applies to the 7 standard weapon skills.^0

ID: 7652^4
This passive ability increases the base damage of your critical melee attacks by 135%.
This bonus applies to the 7 standard weapon skills.^0

ID: 7663^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 150%.^0

ID: 7987^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of your level 80 and lower detrimental spells by 3 to 18%, increases your fire resist by 100 points, increases your mana regeneration by 50 points, and increases the chance that your direct-damage spells will land critically by 5% for 2 minutes.
Ranks 3-6 reduce the reuse time of this ability by 30 seconds per rank.^0

ID: 7988^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of your level 85 and lower detrimental spells by 3 to 20%, increases your fire resist by 110 points, increases your mana regeneration by 60 points, and increases the chance that your direct-damage spells will land critically by 6% for 2 minutes.^0

ID: 8001^42
Decal1^0

ID: 8002^42
Decal2^0

ID: 10004^4
This passive ability reduces the reuse time of your Furious Discipline by 8 minutes.^0

ID: 10005^4
This passive ability reduces the reuse time of your Furious Discipline by 10 minutes.^0

ID: 10058^4
This passive ability increases the base damage of your critical archery attacks by 55%.^0

ID: 10059^4
This passive ability increases the base damage of your critical archery attacks by 60%.^0

ID: 10060^4
This passive ability increases the base damage of your critical archery attacks by 65%.^0

ID: 10064^4
This passive ability grants you a 25% chance to perform a double archery attack.^0

ID: 10065^4
This passive ability grants you a 26% chance to perform a double archery attack.^0

ID: 10066^4
This passive ability grants you a 27% chance to perform a double archery attack.^0

ID: 10067^4
This passive ability grants you a 28% chance to perform a double archery attack.^0

ID: 10068^4
This passive ability grants you a 29% chance to perform a double archery attack.^0

ID: 10069^4
This passive ability grants you a 30% chance to perform a double archery attack.^0

ID: 10084^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 175%.^0

ID: 10085^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 200%.^0

ID: 10086^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 215%.^0

ID: 10093^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5010 points of health, then increases their armor class by 530 points, provides a 130 point damage shield, and heals 3400 points of health every 6 seconds for 18 seconds.^0

ID: 10094^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5110 points of health, then increases their armor class by 540 points, provides a 140 point damage shield, and heals 3500 points of health every 6 seconds for 18 seconds.^0

ID: 10095^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 points of health, then increases their armor class by 550 points, provides a 150 point damage shield, and heals 3600 points of health every 6 seconds for 18 seconds.
Rank 22 extends the duration of this ability by 6 seconds.^0

ID: 10096^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 530 points, provides a 130 point damage shield, and heals 900 points of health every 6 seconds for 30 seconds.^0

ID: 10097^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 540 points, provides a 140 point damage shield, and heals 1050 points of health every 6 seconds for 30 seconds.^0

ID: 10098^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points, provides a 150 point damage shield, and heals 1225 points of health every 6 seconds for 30 seconds.
Ranks 19-24 reduce the reuse time of this ability by 1 minute per rank.^0

ID: 10136^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 130%.^0

ID: 10137^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 135%.^0

ID: 10138^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 140%.^0

ID: 10383^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 450 points and returns 65% of your melee damage as health for 1.6 minutes or until you are struck 1320 times in melee combat.

When blessed with Mortal Coil there is an 8% chance you will inherit Mortal Residue which will prevent Mortal Coil from reapplying for 2.8 minutes.^0

ID: 10384^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 500 points and returns 67% of your melee damage as health for 1.6 minutes or until you are struck 1320 times in melee combat.

When blessed with Mortal Coil there is an 8% chance you will inherit Mortal Residue which will prevent Mortal Coil from reapplying for 2.8 minutes.^0

ID: 10385^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 600 points and returns 70% of your melee damage as health for 1.6 minutes or until you are struck 1320 times in melee combat.

When blessed with Mortal Coil there is an 8% chance you will inherit Mortal Residue which will prevent Mortal Coil from reapplying for 2.8 minutes.^0

ID: 10509^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of your level 85 and lower beneficial spells by 4 to 20%, increases your cold resist by 115 points, increases your mana regeneration by 70 points, and increases the chance that your instant-duration heal spells will land critically by 7% for 2 minutes.^0

ID: 10510^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of your level 85 and lower detrimental spells by 4 to 20%, increases your fire resist by 115 points, increases your mana regeneration by 70 points, and increases the chance that your direct-damage spells will land critically by 7% for 2 minutes.^0

ID: 10575^4
This passive ability reduces the reuse time of your Furious Discipline by 12 minutes.^0

ID: 10739^4
This ability, when activated, ensares your target for up to 14 minutes.
Rank 6 reduces the cast time of this ability by 1.25 seconds.^0

ID: 10766^4
This passive ability increases the base damage of your critical archery attacks by 70%.^0

ID: 10767^4
This passive ability increases the base damage of your critical archery attacks by 75%.^0

ID: 10768^4
This passive ability increases the base damage of your critical archery attacks by 80%.^0

ID: 10790^4
This ability, when activated, transforms your party into a white spirit wolves which reduces the mana cost of their level 90 and lower beneficial spells by 5 to 10%, increases their cold resist by 90 points, increases their mana regeneration by 45 points, and increases the chance that their instant-duration heal spells will land critically by 6% for 2 minutes.^0

ID: 10791^4
This ability, when activated, transforms your party into a black spirit wolves which reduces the mana cost of their level 90 and lower detrimental spells by 5 to 10%, increases their fire resist by 90 points, increases their mana regeneration by 45 points, and increases the chance that their direct-damage spells will land critically by 6% for 2 minutes.^0

ID: 10854^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 10%.^0

ID: 10855^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 15%.^0

ID: 10856^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 20%.^0

ID: 10857^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 25%.^0

ID: 10858^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 30%.^0

ID: 10859^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 35%.^0

ID: 10860^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 40%.^0

ID: 10861^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 45%.^0

ID: 10862^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 46%.^0

ID: 10863^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 47%.^0

ID: 10864^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 48%.^0

ID: 11005^4
This passive ability extends the duration of your Commanding Voice combat ability by 12 seconds.^0

ID: 11006^4
This passive ability extends the duration of your Commanding Voice combat ability by 18 seconds.^0

ID: 11023^6
Instantly restores #2 endurance and increases your base melee-damage by #9% for %z.^0

ID: 11298^6
Returns 43% of your melee damage as health and increases your armor class by #5 points.
Fades after you are hit by %L melee attacks or after %z.

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.^0

ID: 11299^6
Returns 46% of your melee damage as health and increases your armor class by #5 points.
Fades after you are hit by %L melee attacks or after %z.

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.^0

ID: 12734^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 145%.^0

ID: 12735^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 150%.^0

ID: 12736^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 155%.^0

ID: 13018^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 240%.^0

ID: 13019^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 250%.^0

ID: 13074^4
This passive ability increases the base damage of your critical melee attacks by 140%.
This bonus applies to the 7 standard weapon skills.^0

ID: 13075^4
This passive ability increases the base damage of your critical melee attacks by 145%.
This bonus applies to the 7 standard weapon skills.^0

ID: 13076^4
This passive ability increases the base damage of your critical melee attacks by 150%.
This bonus applies to the 7 standard weapon skills.^0

ID: 13154^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of your level 90 and lower beneficial spells by 4 to 20%, increases your cold resist by 125 points, increases your mana regeneration by 80 points, and increases the chance that your instant-duration heal spells will land critically by 8% for 2 minutes.
Rank 10 reduces the reuse time of this ability by 30 seconds.^0

ID: 13155^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of your level 90 and lower detrimental spells by 4 to 20%, increases your fire resist by 125 points, increases your mana regeneration by 80 points, and increases the chance that your direct-damage spells will land critically by 8% for 2 minutes.
Rank 10 reduces the reuse time of this ability by 30 seconds.^0

ID: 13158^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points, provides a 150 point damage shield, and heals 1425 points of health every 6 seconds for 30 seconds.^0

ID: 13159^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points, provides a 150 point damage shield, and heals 1650 points of health every 6 seconds for 30 seconds.^0

ID: 13160^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points, provides a 150 point damage shield, and heals 1900 points of health every 6 seconds for 30 seconds.^0

ID: 13201^6
Returns 49% of your melee damage as health and increases your armor class by #5 points.
Fades after you are hit by %L melee attacks or after %z.

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.^0

ID: 13202^6
Returns 52% of your melee damage as health and increases your armor class by #5 points.
Fades after you are hit by %L melee attacks or after %z.

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.^0

ID: 13203^6
Returns 55% of your melee damage as health and increases your armor class by #5 points.
Fades after you are hit by %L melee attacks or after %z.

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.^0

ID: 13326^4
This passive ability increases the base damage of your critical melee attacks by 155%.
This bonus applies to the 7 standard weapon skills.^0

ID: 13327^4
This passive ability increases the base damage of your critical melee attacks by 160%.
This bonus applies to the 7 standard weapon skills.^0

ID: 13328^4
This passive ability increases the base damage of your critical melee attacks by 165%.
This bonus applies to the 7 standard weapon skills.^0

ID: 13390^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 560 points, provides a 160 point damage shield, and heals 2300 points of health every 6 seconds for 30 seconds.
Rank 29 extends the duration of this ability by 6 seconds.^0

ID: 13391^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 570 points, provides a 170 point damage shield, and heals 2750 points of health every 6 seconds for 36 seconds.^0

ID: 13392^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 580 points, provides a 180 point damage shield, and heals 3250 points of health every 6 seconds for 36 seconds.^0

ID: 13396^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 265%.^0

ID: 13397^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 270%.^0

ID: 13398^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 280%.^0

ID: 13410^4
This ability, when activated, ensares your target for up to 14 minutes.
Rank 7 reduces the cast time of this ability by 0.25 seconds and improves the resist check by 35 points..^0

ID: 13502^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 160%.^0

ID: 13503^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 165%.^0

ID: 13504^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 170%.^0

ID: 13553^4
This passive ability increases the base damage of your critical archery attacks by 83%.^0

ID: 13554^4
This passive ability increases the base damage of your critical archery attacks by 86%.^0

ID: 13555^4
This passive ability increases the base damage of your critical archery attacks by 89%.^0

ID: 13581^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5610 points of health, then increases their armor class by 560 points, provides a 160 point damage shield, and heals 3700 points of health every 6 seconds for 24 seconds.^0

ID: 13582^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5910 points of health, then increases their armor class by 570 points, provides a 170 point damage shield, and heals 3800 points of health every 6 seconds for 24 seconds.^0

ID: 13583^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6210 points of health, then increases their armor class by 580 points, provides a 180 point damage shield, and heals 3900 points of health every 6 seconds for 24 seconds.^0

ID: 13906^4
This passive ability reduces the reuse time of your Flash of Anger combat ability by 48 seconds.^0

ID: 13907^4
This passive ability reduces the reuse time of your Flash of Anger combat ability by 1 minute 12 seconds.^0

ID: 13909^4
This passive ability reduces the reuse time of your Bazu Roar line of combat abilities (Bazu, Grendlaen, Krondal's, and Cyclone Roar) by 6 seconds.^0

ID: 13910^4
This passive ability reduces the reuse time of your Bazu Roar line of combat abilities (Bazu, Grendlaen, Krondal's, and Cyclone Roar) by 9 seconds.^0

ID: 14022^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of your level 95 and lower detrimental spells by 4 to 20%, increases your fire resist by 135 points, increases your mana regeneration by 90 points, increases the chance that your direct-damage spells will land critically by 9%, and increases the damage of your critical direct-damage spells by 100% for 2 minutes.^0

ID: 14023^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of your level 95 and lower beneficial spells by 4 to 20%, increases your cold resist by 135 points, increases your mana regeneration by 85 points, and increases the chance that your instant-duration heal spells will land critically by 9% for 2 minutes.^0

ID: 14024^4
This ability, when activated, transforms your party into a white spirit wolves which reduces the mana cost of their level 95 and lower beneficial spells by 7 to 13%, increases their cold resist by 100 points, increases their mana regeneration by 50 points, and increases the chance that their instant-duration heal spells will land critically by 6% for 2 minutes.^0

ID: 14025^4
This ability, when activated, transforms your party into a black spirit wolves which reduces the mana cost of their level 95 and lower detrimental spells by 7 to 13%, increases their fire resist by 100 points, increases their mana regeneration by 50 points, increases the chance that their direct-damage spells will land critically by 7%, and increases the damage of their critical direct-damage spells by 100% for 2 minutes.^0

ID: 14245^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 200 points.^0

ID: 14246^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 300 points.^0

ID: 14247^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 400 points.^0

ID: 14248^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 500 points.^0

ID: 14586^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6510 points of health, then increases their armor class by 590 points, provides a 190 point damage shield, and heals 4000 points of health every 6 seconds for 24 seconds.^0

ID: 14587^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6810 points of health, then increases their armor class by 600 points, provides a 200 point damage shield, and heals 4100 points of health every 6 seconds for 24 seconds.^0

ID: 14588^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 points of health, then increases their armor class by 610 points, provides a 210 point damage shield, and heals 4200 points of health every 6 seconds for 24 seconds.
Rank 29 reduces the reuse time of this ability by 1 minute.
Rank 30 extends the duration of this ability by 6 seconds.^0

ID: 14589^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 290%.^0

ID: 14590^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 300%.^0

ID: 14591^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 310%.^0

ID: 14601^4
This ability, when activated, transforms your party into a black spirit wolves which reduces the mana cost of their level 100 and lower detrimental spells by 9 to 15%, increases their fire resist by 125 points, increases their mana regeneration by 50 points, increases the chance that their direct-damage spells will land critically by 9%, and increases the damage of their critical direct-damage spells by 100% for 2 minutes.^0

ID: 14602^4
This ability, when activated, transforms your party into a white spirit wolves which reduces the mana cost of their level 100 and lower beneficial spells by 9 to 15%, increases their cold resist by 125 points, increases their mana regeneration by 50 points, and increases the chance that their instant-duration heal spells will land critically by 8% for 2 minutes.^0

ID: 14603^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of your level 100 and lower detrimental spells by 7 to 25%, increases your fire resist by 170 points, increases your mana regeneration by 90 points, increases the chance that your direct-damage spells will land critically by 12%, and increases the damage of your critical direct-damage spells by 100% for 2 minutes.^0

ID: 14604^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of your level 100 and lower beneficial spells by 7 to 25%, increases your cold resist by 170 points, increases your mana regeneration by 90 points, and increases the chance that your instant-duration heal spells will land critically by 12% for 2 minutes.^0

ID: 14605^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 590 points, provides a 190 point damage shield, and heals 3750 points of health every 6 seconds for 36 seconds.^0

ID: 14606^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 600 points, provides a 200 point damage shield, and heals 4250 points of health every 6 seconds for 36 seconds.^0

ID: 14607^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 610 points, provides a 210 point damage shield, and heals 4750 points of health every 6 seconds for 36 seconds.
Rank 35 extends the duration of this ability by 6 seconds.^0

ID: 14611^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 295%.^0

ID: 14612^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 305%.^0

ID: 14613^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 315%.^0

ID: 14619^4
This passive ability reduces the reuse time of your Bazu Roar line of combat abilities (Bazu, Grendlaen, Krondal's, and Cyclone Roar) by 12 seconds.^0

ID: 14620^4
This passive ability reduces the reuse time of your Bazu Roar line of combat abilities (Bazu, Grendlaen, Krondal's, and Cyclone Roar) by 15 seconds.^0

ID: 14621^4
This passive ability reduces the reuse time of your Bazu Roar line of combat abilities (Bazu, Grendlaen, Krondal's, and Cyclone Roar) by 18 seconds.^0

ID: 14622^4
This passive ability reduces the reuse time of your Flash of Anger combat ability by 1 minute 36 seconds.^0

ID: 14623^4
This passive ability reduces the reuse time of your Flash of Anger combat ability by 2 minutes.^0

ID: 14624^4
This passive ability reduces the reuse time of your Flash of Anger combat ability by 2 minutes 24 seconds.^0

ID: 14807^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 175%.^0

ID: 14808^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 180%.^0

ID: 14809^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 190%.^0

ID: 14828^4
This passive ability increases the base damage of your critical archery attacks by 92%.^0

ID: 14829^4
This passive ability increases the base damage of your critical archery attacks by 95%.^0

ID: 14830^4
This passive ability increases the base damage of your critical archery attacks by 98%.^0

ID: 14879^4
This passive ability increases the base damage of your critical melee attacks by 170%.
This bonus applies to the 7 standard weapon skills.^0

ID: 14880^4
This passive ability increases the base damage of your critical melee attacks by 175%.
This bonus applies to the 7 standard weapon skills.^0

ID: 14881^4
This passive ability increases the base damage of your critical melee attacks by 180%.
This bonus applies to the 7 standard weapon skills.^0

ID: 15378^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 600 points.^0

ID: 15379^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 700 points.^0

ID: 15380^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 800 points.^0

ID: 15381^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 900 points.^0

ID: 15382^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 1000 points.^0

ID: 15954^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 49%.^0

ID: 15955^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 50%.^0

ID: 15956^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 51%.^0

ID: 16063^6
Returns 58% of your melee damage as health and increases your armor class by #5 points.
Fades after you are hit by %L melee attacks or after %z.

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.^0

ID: 16064^6
Returns 61% of your melee damage as health and increases your armor class by #5 points.
Fades after you are hit by %L melee attacks or after %z.

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.^0

ID: 16065^6
Returns 63% of your melee damage as health and increases your armor class by #5 points.
Fades after you are hit by %L melee attacks or after %z.

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.^0

ID: 16118^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 4%.^0

ID: 16119^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 6%.^0

ID: 16267^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 52%.^0

ID: 16268^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 54%.^0

ID: 16269^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 56%.^0

ID: 16270^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 58%.^0

ID: 16271^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 60%.^0

ID: 16541^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 318%.^0

ID: 16542^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 321%.^0

ID: 16543^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 325%.^0

ID: 16551^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 7%.^0

ID: 16552^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 8%.^0

ID: 16553^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 9%.^0

ID: 16640^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 329%.^0

ID: 16641^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 338%.^0

ID: 16642^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 347%.^0

ID: 16672^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 334%.^0

ID: 16673^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 343%.^0

ID: 16674^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 352%.^0

ID: 16730^4
This passive ability grants you a 31% chance to perform a double archery attack.^0

ID: 16731^4
This passive ability grants you a 32% chance to perform a double archery attack.^0

ID: 16732^4
This passive ability grants you a 33% chance to perform a double archery attack.^0

ID: 16814^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 9350 points of health, then increases their armor class by 620 points, provides a 220 point damage shield, and heals 6700 points of health every 6 seconds for 30 seconds.^0

ID: 16815^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 11550 points of health, then increases their armor class by 630 points, provides a 230 point damage shield, and heals 9200 points of health every 6 seconds for 30 seconds.^0

ID: 16816^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 14050 points of health, then increases their armor class by 640 points, provides a 240 point damage shield, and heals 11700 points of health every 6 seconds for 30 seconds.^0

ID: 16823^4
This ability, when activated, transforms your party into a black spirit wolves which reduces the mana cost of their level 105 and lower detrimental spells by 9 to 15%, increases their fire resist by 150 points, increases their mana regeneration by 60 points, increases the chance that their direct-damage spells will land critically by 10%, and increases the damage of their critical direct-damage spells by 100% for 2 minutes.^0

ID: 16824^4
This ability, when activated, transforms your party into a white spirit wolves which reduces the mana cost of their level 105 and lower beneficial spells by 9 to 15%, increases their cold resist by 125 points, increases their mana regeneration by 50 points, and increases the chance that their instant-duration heal spells will land critically by 8% for 2 minutes.^0

ID: 16825^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of your level 105 and lower detrimental spells by 7 to 25%, increases your fire resist by 205 points, increases your mana regeneration by 95 points, increases the chance that your direct-damage spells will land critically by 15%, and increases the damage of your critical direct-damage spells by 100% for 2 minutes.^0

ID: 16826^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of your level 105 and lower beneficial spells by 7 to 25%, increases your cold resist by 205 points, increases your mana regeneration by 95 points, and increases the chance that your instant-duration heal spells will land critically by 15% for 2 minutes.^0

ID: 16833^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 620 points, provides a 220 point damage shield, and heals 5750 points of health every 6 seconds for 42 seconds.^0

ID: 16834^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 630 points, provides a 230 point damage shield, and heals 6750 points of health every 6 seconds for 42 seconds.^0

ID: 16835^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 640 points, provides a 240 point damage shield, and heals 7750 points of health every 6 seconds for 42 seconds.^0

ID: 16839^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 1100 points.^0

ID: 16840^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 1200 points.^0

ID: 16841^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 1300 points.^0

ID: 16970^4
This passive ability increases the base damage of your critical melee attacks by 182%.
This bonus applies to the 7 standard weapon skills.^0

ID: 16971^4
This passive ability increases the base damage of your critical melee attacks by 186%.
This bonus applies to the 7 standard weapon skills.^0

ID: 16972^4
This passive ability increases the base damage of your critical melee attacks by 190%.
This bonus applies to the 7 standard weapon skills.^0

ID: 16973^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 61%.^0

ID: 16974^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 62%.^0

ID: 16975^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 63%.^0

ID: 16991^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 193%.^0

ID: 16992^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 196%.^0

ID: 16993^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 200%.^0

ID: 17456^4
This passive ability increases the base damage of your critical archery attacks by 101%.^0

ID: 17457^4
This passive ability increases the base damage of your critical archery attacks by 104%.^0

ID: 17831^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 650 points, provides a 250 point damage shield, and heals 8250 points of health every 6 seconds for 42 seconds.^0

ID: 17835^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of your level 105 and lower beneficial spells by 8 to 25%, increases your cold resist by 210 points, increases your mana regeneration by 110 points, and increases the chance that your instant-duration heal spells will land critically by 15% for 2 minutes.^0

ID: 17836^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of your level 105 and lower beneficial spells by 9 to 25%, increases your cold resist by 215 points, increases your mana regeneration by 120 points, and increases the chance that your instant-duration heal spells will land critically by 15% for 2 minutes.^0

ID: 17837^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of your level 105 and lower beneficial spells by 9 to 25%, increases your cold resist by 220 points, increases your mana regeneration by 125 points, and increases the chance that your instant-duration heal spells will land critically by 16% for 2 minutes.^0

ID: 17838^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of your level 105 and lower detrimental spells by 8 to 25%, increases your fire resist by 210 points, increases your mana regeneration by 110 points, increases the chance that your direct-damage spells will land critically by 15%, and increases the damage of your critical direct-damage spells by 100% for 2 minutes.^0

ID: 17839^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of your level 105 and lower detrimental spells by 9 to 25%, increases your fire resist by 215 points, increases your mana regeneration by 120 points, increases the chance that your direct-damage spells will land critically by 15%, and increases the damage of your critical direct-damage spells by 100% for 2 minutes.^0

ID: 17840^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of your level 105 and lower detrimental spells by 9 to 25%, increases your fire resist by 220 points, increases your mana regeneration by 125 points, increases the chance that your direct-damage spells will land critically by 16%, and increases the damage of your critical direct-damage spells by 100% for 2 minutes.^0

ID: 17844^4
This ability, when activated, transforms your party into a white spirit wolves which reduces the mana cost of their level 105 and lower beneficial spells by 10 to 15%, increases their cold resist by 130 points, increases their mana regeneration by 65 points, and increases the chance that their instant-duration heal spells will land critically by 9% for 2 minutes.^0

ID: 17845^4
This ability, when activated, transforms your party into a black spirit wolves which reduces the mana cost of their level 105 and lower detrimental spells by 10 to 15%, increases their fire resist by 150 points, increases their mana regeneration by 65 points, increases the chance that their direct-damage spells will land critically by 10%, and increases the damage of their critical direct-damage spells by 100% for 2 minutes.^0

ID: 17850^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 16500 points of health, then increases their armor class by 650 points, provides a 250 point damage shield, and heals 12500 points of health every 6 seconds for 30 seconds.^0

ID: 18462^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 100 points and heals 200 points of health every 6 seconds for 30 seconds.^0

ID: 18463^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 130 points and heals 225 points of health every 6 seconds for 30 seconds.^0

ID: 18464^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 160 points and heals 250 points of health every 6 seconds for 30 seconds.^0

ID: 18465^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 180 points and heals 278 points of health every 6 seconds for 30 seconds.^0

ID: 18466^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 200 points and heals 305 points of health every 6 seconds for 30 seconds.^0

ID: 18467^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 220 points and heals 333 points of health every 6 seconds for 30 seconds.^0

ID: 18468^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 240 points and heals 388 points of health every 6 seconds for 30 seconds.^0

ID: 18469^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 260 points and heals 444 points of health every 6 seconds for 30 seconds.^0

ID: 18470^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 280 points and heals 499 points of health every 6 seconds for 30 seconds.^0

ID: 18471^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 300 points and heals 545 points of health every 6 seconds for 30 seconds.^0

ID: 18472^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 320 points and heals 590 points of health every 6 seconds for 30 seconds.^0

ID: 18473^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 340 points and heals 635 points of health every 6 seconds for 30 seconds.^0

ID: 18474^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 440 points and heals 680 points of health every 6 seconds for 30 seconds.^0

ID: 18475^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 480 points and heals 725 points of health every 6 seconds for 30 seconds.^0

ID: 18476^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 520 points and heals 770 points of health every 6 seconds for 30 seconds.^0

ID: 18477^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 530 points and heals 900 points of health every 6 seconds for 30 seconds.^0

ID: 18478^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 540 points and heals 1050 points of health every 6 seconds for 30 seconds.^0

ID: 18479^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points and heals 1425 points of health every 6 seconds for 30 seconds.^0

ID: 18480^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points and heals 1650 points of health every 6 seconds for 30 seconds.^0

ID: 18481^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points and heals 1900 points of health every 6 seconds for 30 seconds.^0

ID: 18482^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 560 points and heals 2300 points of health every 6 seconds for 30 seconds.
Rank 29 extends the duration of this ability by 6 seconds.^0

ID: 18483^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 570 points and heals 2750 points of health every 6 seconds for 36 seconds.^0

ID: 18484^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 580 points and heals 3250 points of health every 6 seconds for 36 seconds.^0

ID: 18485^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 590 points and heals 3750 points of health every 6 seconds for 36 seconds.^0

ID: 18486^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 600 points and heals 4250 points of health every 6 seconds for 36 seconds.^0

ID: 18487^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 610 points and heals 4750 points of health every 6 seconds for 36 seconds.
Rank 35 extends the duration of this ability by 6 seconds.^0

ID: 18488^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 620 points and heals 5750 points of health every 6 seconds for 42 seconds.^0

ID: 18489^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 630 points and heals 6750 points of health every 6 seconds for 42 seconds.^0

ID: 18490^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 640 points and heals 7750 points of health every 6 seconds for 42 seconds.^0

ID: 18491^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 650 points and heals 8250 points of health every 6 seconds for 42 seconds.^0

ID: 18492^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 1000 points of health, then increases their armor class by 180 points and heals 500 points of health every 6 seconds for 18 seconds.^0

ID: 18493^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 1500 points of health, then increases their armor class by 200 points and heals 750 points of health every 6 seconds for 18 seconds.^0

ID: 18494^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 2000 points of health, then increases their armor class by 220 points and heals 1000 points of health every 6 seconds for 18 seconds.^0

ID: 18495^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 2333 points of health, then increases their armor class by 240 points and heals 1166 points of health every 6 seconds for 18 seconds.^0

ID: 18496^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 2666 points of health, then increases their armor class by 260 points and heals 1333 points of health every 6 seconds for 18 seconds.^0

ID: 18497^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 3000 points of health, then increases their armor class by 280 points and heals 1500 points of health every 6 seconds for 18 seconds.^0

ID: 18498^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 3334 points of health, then increases their armor class by 320 points and heals 1800 points of health every 6 seconds for 18 seconds.^0

ID: 18499^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 3670 points of health, then increases their armor class by 360 points and heals 2100 points of health every 6 seconds for 18 seconds.^0

ID: 18500^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 3980 points of health, then increases their armor class by 400 points and heals 2400 points of health every 6 seconds for 18 seconds.^0

ID: 18501^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 4290 points of health, then increases their armor class by 440 points and heals 2700 points of health every 6 seconds for 18 seconds.^0

ID: 18502^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 4600 points of health, then increases their armor class by 480 points and heals 3000 points of health every 6 seconds for 18 seconds.^0

ID: 18503^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 4910 points of health, then increases their armor class by 520 points and heals 3300 points of health every 6 seconds for 18 seconds.
Ranks 13-18 reduce the reuse time of this ability by 1 minute per rank.^0

ID: 18504^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 5010 points of health, then increases their armor class by 530 points and heals 3400 points of health every 6 seconds for 18 seconds.^0

ID: 18505^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 5110 points of health, then increases their armor class by 540 points and heals 3500 points of health every 6 seconds for 18 seconds.^0

ID: 18506^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 5610 points of health, then increases their armor class by 560 points and heals 3700 points of health every 6 seconds for 24 seconds.^0

ID: 18507^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 5910 points of health, then increases their armor class by 570 points and heals 3800 points of health every 6 seconds for 24 seconds.^0

ID: 18508^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 6210 points of health, then increases their armor class by 580 points and heals 3900 points of health every 6 seconds for 24 seconds.^0

ID: 18509^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 6510 points of health, then increases their armor class by 590 points and heals 4000 points of health every 6 seconds for 24 seconds.^0

ID: 18510^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 6810 points of health, then increases their armor class by 600 points and heals 4100 points of health every 6 seconds for 24 seconds.^0

ID: 18511^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 7110 points of health, then increases their armor class by 610 points and heals 4200 points of health every 6 seconds for 24 seconds.
Rank 29 reduces the reuse time of this ability by 1 minute.
Rank 30 extends the duration of this ability by 6 seconds.^0

ID: 18512^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 9350 points of health, then increases their armor class by 620 points and heals 6700 points of health every 6 seconds for 30 seconds.^0

ID: 18513^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 11550 points of health, then increases their armor class by 630 points and heals 9200 points of health every 6 seconds for 30 seconds.^0

ID: 18514^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 14050 points of health, then increases their armor class by 640 points and heals 11700 points of health every 6 seconds for 30 seconds.^0

ID: 18515^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 16500 points of health, then increases their armor class by 650 points and heals 12500 points of health every 6 seconds for 30 seconds.^0

ID: 19747^1
Improved Sting of the Wasp^0

ID: 19747^4
This passive ability improves your Sting of the Wasp combat ability.
Ranks 1-5 reduce the reuse time of this combat ability by 3 seconds per rank.
Ranks 6-8 improve the base damage of this combat ability by 25% per rank.^0

ID: 19750^1
Improved Step Pattern^0

ID: 19750^4
This passive ability improves your Six-Step Pattern line of combat abilities (Six, Seven, and Eight-Step Pattern.)
Ranks 1-5 reduce the reuse time of these combat abilities by 3 seconds per rank.
Ranks 6-8 improve the base damage of these combat abilities by 10% per rank.^0

ID: 20339^41
A Heroic Pack for Employees Only.^0

ID: 21770^6
Returns 65% of your melee damage as health and increases your armor class by #5 points.
Fades after you are hit by %L melee attacks or after %z.

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.^0

ID: 21771^6
Returns 67% of your melee damage as health and increases your armor class by #5 points.
Fades after you are hit by %L melee attacks or after %z.

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.^0

ID: 21772^6
Returns 70% of your melee damage as health and increases your armor class by #5 points.
Fades after you are hit by %L melee attacks or after %z.

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.^0

ID: 30001^4
This ability increases your melee damage avoidance by 20%.^0

ID: 47285^6
Cloaks you in a shimmering illusion that makes you appear to be an armored Kunark goblin.^0

ID: 47286^6
Cloaks you in a shimmering illusion that makes you appear to be Lord Gorelik.^0

ID: 47287^6
Cloaks you in a shimmering illusion that makes you appear to be a drolvarg.^0

ID: 47288^6
Cloaks you in a shimmering illusion that makes you appear to be a Combine orator.^0

ID: 47289^6
Cloaks you in a shimmering illusion that makes you appear to be a Combine tactician.^0

ID: 48279^6
Let the big cat out of the bag! RIGHT MEOW!^0

ID: 48280^6
Summons a Chelsith Bengal familiar.^0

ID: 48281^6
Summons an Alarian Grey Bobtail familiar.^0

ID: 48282^6
Summons a Phase Puma familiar.^0

ID: 48283^6
Summons a Karanas Lion familiar.^0

ID: 48284^6
Summons an Overthere Tigress familiar.^0

ID: 48285^6
Summons an Antonican Albino Lynx familiar.^0

ID: 48286^6
Summons an Onyx Stone Tiger familiar.^0

ID: 48287^6
Summons a Ruishi familiar.^0

ID: 48288^6
Summons a Schrodinger familiar.^0

ID: 48289^6
Summons The Jade Tiger familiar.^0

ID: 48290^6
Adopt the big cat and make it your own.^0

ID: 50501^6
Ancient Pinepeak's Blessing helps you move quickly, recover from injuries, and kill sarnak.^0

ID: 84300010^21
Apprentice Mercenaries (Drolvarg)^0

ID: 84300020^21
Journeyman Mercenaries (Drolvarg)^0

ID: 84300030^21
Master Mercenaries Drolvarg^0

ID: 84301011^22
Tier I^0

ID: 84301011^23
Race: Drolvarg
Type: Tank
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice tank of the first tier who exhibits a basic proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess no formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84301012^22
Tier II^0

ID: 84301012^23
Race: Drolvarg
Type: Tank
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice tank of the second tier who exhibits a basic proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess limited formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an extension of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84301013^22
Tier III^0

ID: 84301013^23
Race: Drolvarg
Type: Tank
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice tank of the third tier who exhibits a basic proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess basic formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84301014^22
Tier IV^0

ID: 84301014^23
Race: Drolvarg
Type: Tank
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice tank of the fourth tier who exhibits a basic proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess intermediate formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84301015^22
Tier V^0

ID: 84301015^23
Race: Drolvarg
Type: Tank
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice tank of the fifth tier who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84301021^22
Tier I^0

ID: 84301021^23
Race: Drolvarg
Type: Tank
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman tank of the first tier who exhibits an intermediate proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess no formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84301022^22
Tier II^0

ID: 84301022^23
Race: Drolvarg
Type: Tank
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman tank of the second tier who exhibits an intermediate proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess limited formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an extension of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84301023^22
Tier III^0

ID: 84301023^23
Race: Drolvarg
Type: Tank
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman tank of the third tier who exhibits an intermediate proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess basic formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84301024^22
Tier IV^0

ID: 84301024^23
Race: Drolvarg
Type: Tank
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman tank of the fourth tier who exhibits an intermediate proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess intermediate formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84301025^22
Tier V^0

ID: 84301025^23
Race: Drolvarg
Type: Tank
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman tank of the fifth tier who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84301031^22
Tier I^0

ID: 84301031^23
Race: Drolvarg
Type: Tank
Confidence: Low
Proficiency: Master, Tier I

Description: The mercenary you will be assigned is a master tank of the first tier who exhibits an advanced proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess no formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84301032^22
Tier II^0

ID: 84301032^23
Race: Drolvarg
Type: Tank
Confidence: Medium
Proficiency: Master, Tier II

Description: The mercenary you will be assigned is a master tank of the second tier who exhibits an advanced proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess limited formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an extension of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84301033^22
Tier III^0

ID: 84301033^23
Race: Drolvarg
Type: Tank
Confidence: Medium
Proficiency: Master, Tier III

Description: The mercenary you will be assigned is a master tank of the third tier who exhibits an advanced proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess basic formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84301034^22
Tier IV^0

ID: 84301034^23
Race: Drolvarg
Type: Tank
Confidence: Medium
Proficiency: Master, Tier IV

Description: The mercenary you will be assigned is a master tank of the fourth tier who exhibits an advanced proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess intermediate formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84301035^22
Tier V^0

ID: 84301035^23
Race: Drolvarg
Type: Tank
Confidence: High
Proficiency: Master, Tier V

Description: The mercenary you will be assigned is a master tank of the fifth tier who exhibits an advanced proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess advanced formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84302011^22
Tier I^0

ID: 84302011^23
Race: Drolvarg
Type: Healer
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice healer of the first tier who exhibits a basic proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess no formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84302012^22
Tier II^0

ID: 84302012^23
Race: Drolvarg
Type: Healer
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice healer of the second tier who exhibits a basic proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess limited formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an extension of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84302013^22
Tier III^0

ID: 84302013^23
Race: Drolvarg
Type: Healer
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice healer of the third tier who exhibits a basic proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess basic formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84302014^22
Tier IV^0

ID: 84302014^23
Race: Drolvarg
Type: Healer
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice healer of the fourth tier who exhibits a basic proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess intermediate formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84302015^22
Tier V^0

ID: 84302015^23
Race: Drolvarg
Type: Healer
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice healer of the fifth tier who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84302021^22
Tier I^0

ID: 84302021^23
Race: Drolvarg
Type: Healer
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman healer of the first tier who exhibits an intermediate proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess no formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84302022^22
Tier II^0

ID: 84302022^23
Race: Drolvarg
Type: Healer
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman healer of the second tier who exhibits an intermediate proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess limited formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an extension of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84302023^22
Tier III^0

ID: 84302023^23
Race: Drolvarg
Type: Healer
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman healer of the third tier who exhibits an intermediate proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess basic formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84302024^22
Tier IV^0

ID: 84302024^23
Race: Drolvarg
Type: Healer
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman healer of the fourth tier who exhibits an intermediate proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess intermediate formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84302025^22
Tier V^0

ID: 84302025^23
Race: Drolvarg
Type: Healer
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman healer of the fifth tier who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84302031^22
Tier I^0

ID: 84302031^23
Race: Drolvarg
Type: Healer
Confidence: Low
Proficiency: Master, Tier I

Description: The mercenary you will be assigned is a master healer of the first tier who exhibits an advanced proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess no formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84302032^22
Tier II^0

ID: 84302032^23
Race: Drolvarg
Type: Healer
Confidence: Medium
Proficiency: Master, Tier II

Description: The mercenary you will be assigned is a master healer of the second tier who exhibits an advanced proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess limited formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an extension of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84302033^22
Tier III^0

ID: 84302033^23
Race: Drolvarg
Type: Healer
Confidence: Medium
Proficiency: Master, Tier III

Description: The mercenary you will be assigned is a master healer of the third tier who exhibits an advanced proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess basic formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84302034^22
Tier IV^0

ID: 84302034^23
Race: Drolvarg
Type: Healer
Confidence: Medium
Proficiency: Master, Tier IV

Description: The mercenary you will be assigned is a master healer of the fourth tier who exhibits an advanced proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess intermediate formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84302035^22
Tier V^0

ID: 84302035^23
Race: Drolvarg
Type: Healer
Confidence: High
Proficiency: Master, Tier V

Description: The mercenary you will be assigned is a master healer of the fifth tier who exhibits an advanced proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess advanced formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84309011^22
Tier I^0

ID: 84309011^23
Race: Drolvarg
Type: Melee Damage
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice assassin of the first tier who exhibits a basic proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess no formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84309012^22
Tier II^0

ID: 84309012^23
Race: Drolvarg
Type: Melee Damage
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice assassin of the second tier who exhibits a basic proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess limited formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an extension of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84309013^22
Tier III^0

ID: 84309013^23
Race: Drolvarg
Type: Melee Damage
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice assassin of the third tier who exhibits a basic proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess basic formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84309014^22
Tier IV^0

ID: 84309014^23
Race: Drolvarg
Type: Melee Damage
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice assassin of the fourth tier who exhibits a basic proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess intermediate formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84309015^22
Tier V^0

ID: 84309015^23
Race: Drolvarg
Type: Melee Damage
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice assassin of the fifth tier who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84309021^22
Tier I^0

ID: 84309021^23
Race: Drolvarg
Type: Melee Damage
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman assassin of the first tier who exhibits an intermediate proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess no formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84309022^22
Tier II^0

ID: 84309022^23
Race: Drolvarg
Type: Melee Damage
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman assassin of the second tier who exhibits an intermediate proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess limited formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an extension of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84309023^22
Tier III^0

ID: 84309023^23
Race: Drolvarg
Type: Melee Damage
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman assassin of the third tier who exhibits an intermediate proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess basic formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84309024^22
Tier IV^0

ID: 84309024^23
Race: Drolvarg
Type: Melee Damage
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman assassin of the fourth tier who exhibits an intermediate proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess intermediate formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84309025^22
Tier V^0

ID: 84309025^23
Race: Drolvarg
Type: Melee Damage
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman assassin of the fifth tier who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84309031^22
Tier I^0

ID: 84309031^23
Race: Drolvarg
Type: Melee Damage
Confidence: Low
Proficiency: Master, Tier I

Description: The mercenary you will be assigned is a master assassin of the first tier who exhibits an advanced proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess no formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84309032^22
Tier II^0

ID: 84309032^23
Race: Drolvarg
Type: Melee Damage
Confidence: Medium
Proficiency: Master, Tier II

Description: The mercenary you will be assigned is a master assassin of the second tier who exhibits an advanced proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess limited formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an extension of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84309033^22
Tier III^0

ID: 84309033^23
Race: Drolvarg
Type: Melee Damage
Confidence: Medium
Proficiency: Master, Tier III

Description: The mercenary you will be assigned is a master assassin of the third tier who exhibits an advanced proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess basic formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84309034^22
Tier IV^0

ID: 84309034^23
Race: Drolvarg
Type: Melee Damage
Confidence: Medium
Proficiency: Master, Tier IV

Description: The mercenary you will be assigned is a master assassin of the fourth tier who exhibits an advanced proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess intermediate formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84309035^22
Tier V^0

ID: 84309035^23
Race: Drolvarg
Type: Melee Damage
Confidence: High
Proficiency: Master, Tier V

Description: The mercenary you will be assigned is a master assassin of the fifth tier who exhibits an advanced proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess advanced formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84312011^22
Tier I^0

ID: 84312011^23
Race: Drolvarg
Type: Damage Caster
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice caster of the first tier who exhibits a basic proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess no formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84312012^22
Tier II^0

ID: 84312012^23
Race: Drolvarg
Type: Damage Caster
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice caster of the second tier who exhibits a basic proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess limited formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an extension of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84312013^22
Tier III^0

ID: 84312013^23
Race: Drolvarg
Type: Damage Caster
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice caster of the third tier who exhibits a basic proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess basic formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84312014^22
Tier IV^0

ID: 84312014^23
Race: Drolvarg
Type: Damage Caster
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice caster of the fourth tier who exhibits a basic proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess intermediate formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84312015^22
Tier V^0

ID: 84312015^23
Race: Drolvarg
Type: Damage Caster
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice caster of the fifth tier who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84312021^22
Tier I^0

ID: 84312021^23
Race: Drolvarg
Type: Damage Caster
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman caster of the first tier who exhibits an intermediate proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess no formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84312022^22
Tier II^0

ID: 84312022^23
Race: Drolvarg
Type: Damage Caster
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman caster of the second tier who exhibits an intermediate proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess limited formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an extension of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84312023^22
Tier III^0

ID: 84312023^23
Race: Drolvarg
Type: Damage Caster
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman caster of the third tier who exhibits an intermediate proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess basic formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84312024^22
Tier IV^0

ID: 84312024^23
Race: Drolvarg
Type: Damage Caster
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman caster of the fourth tier who exhibits an intermediate proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess intermediate formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 84312025^22
Tier V^0

ID: 84312025^23
Race: Drolvarg
Type: Damage Caster
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman caster of the fifth tier who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0