1671 updated strings (RED indicates old description, GREEN indicates new description):

ID: 2^4
This passive ability increases your 7 base statistics by 2 points per rank.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 2 points.^0

ID: 3^4
This passive ability raises your base strength by 4 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 4 points.^0

ID: 4^4
This passive ability raises your base strength by 6 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 6 points.^0

ID: 5^4
This passive ability raises your base strength by 8 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 8 points.^0

ID: 6^4
This passive ability raises your base strength by 10 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points.^0

ID: 15^4
This passive ability increases your regeneration.
Ranks 1-33 by 1 point per rank.
Ranks 34-38 by 5 points per rank.
Ranks 39-43 by 10 points per rank.^0

This passive ability increases your health regeneration by 1 point.^0

ID: 16^4
This passive ability raises your base agility by 10 points.^0
This passive ability increases your health regeneration by 2 points.^0

ID: 17^4
This passive ability raises your base dexterity by 2 points.^0
This passive ability increases your health regeneration by 3 points.^0

ID: 27^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. This storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 28^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. This storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 37^4
This passive ability improves your base resistances.
Ranks 1-15 increase your cold, disease, fire, magic, and poison resistances by 2 points per rank.
Ranks 16-35 increase your corruption resistance by 2 points per rank.^0

This passive ability improves your cold, disease, fire, magic, and poison resistances by 2 points.^0

ID: 42^4
This passive ability increases your natural mana regeneration by 1 point per rank.^0
This passive ability increases your mana regeneration by 1 point.^0

ID: 68^4
This ability decreases your food and drink consumption by 10, 25 and 50%.^0
This passive ability reduces your food and drink consumption by 110%.^0

ID: 71^4
This ability increases the amount of air you can hold in your lungs by 10, 25, 50, 75, and 100%. Rank 6 grants you the permanent ability to breathe underwater and in airless environments.^0
This passive ability increases the amount of air you can hold in your lungs by 10%.^0

ID: 73^6
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage.^0
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage to up to %T entities.^0

ID: 77^4
This passive ability increases the effectiveness of your instant-healing spells by 2, 5, and 10%.
Ranks 4-23 by an additional 3% per rank.^0

This passive ability increases the effectiveness of your instant-healing spells by 2%.^0

ID: 80^4
This passive ability grants your instant-healing spells a 3, 6, and 10% chance to score an exceptional heal.
Ranks 4-15 by an additional 2% per rank. Ranks 16-33 by 1% per rank.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-healing spells a 3% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 83^4
This passive ability lowers the mana cost of all spells by 2, 5, 10, and 15%.^0
This passive ability reduces the mana cost of all spells by 2%.^0

ID: 83^6
Conjures a rain of fire that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of fire over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 85^6
Calls down a firestorm in three waves, causing #1 damage to all creatures in the vicinity of your target.^0
Calls down a firestorm over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 86^4
This passive ability increases the duration of beneficial spells and skills that you cast by 5%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 5%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 87^4
This passive ability increases the duration of beneficial spells and skills that you cast by 15%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 15%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 88^4
This passive ability increases the duration of beneficial spells and skills that you cast by 30%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 30%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 104^4
This passive ability reduces the cast time of beneficial spells that have a duration of at least 6 seconds and a cast time greater than 3 seconds by 10, 25, and 50%.^0
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 10%.^0

ID: 107^4
This passive ability increases your maximum base health by 2, 5, and 10%.
Ranks 4-16 by an additional 1% per rank
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 2%.^0

ID: 110^4
This passive ability increases your natural regeneration by 1 point per rank.^0
This passive ability increases your health regeneration by 4 points.^0

ID: 116^4
This passive ability grants you a 5, 10, and 25% chance to resist fear spells. It also increases the chance of breaking fear earlier.^0
This passive ability grants you an additional 5% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 119^4
This passive ability gives your critical melee attacks a 50% chance to deal 16000 damage to level 50 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 50% chance to deal 16000 damage to level 50 and lower NPC targets with 10% or less health.^0

ID: 120^4
This passive ability gives your critical melee attacks a 51% chance to deal 17102 damage to level 52 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 51% chance to deal 17102 damage to level 52 and lower NPC targets with 10% or less health.^0

ID: 121^4
This passive ability gives your critical melee attacks a 52% chance to deal 19635 damage to level 54 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 52% chance to deal 19635 damage to level 54 and lower NPC targets with 10% or less health.^0

ID: 121^6
Conjures a rain of lava that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of lava over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 137^4
This passive ability reduces the casting time of your evacuation and succor spells and abilities by 10, 25, and 50%.^0
This passive ability reduces the cast time of your evacuation and succor spells and abilities by 10%.^0

ID: 141^4
This passive ability reduces the casting time of your direct damage spells.
Ranks 1-5 for spells that have a casting time of at least 3 seconds by 2, 5, 10, 15, and 20%.
Ranks 6-10 for spells that have a casting time of less than 3 seconds by 2, 5, 10, 15, and 20%.^0

This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 2%.^0

ID: 144^4
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50, 62, 75, and 90%.^0
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50%.^0

ID: 147^4
This passive ability reduces the casting time of beneficial spells that have a duration and a cast time of at least 3 seconds by 10, 25, and 50%.^0
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 10%.^0

ID: 150^4
This passive ability improves your Alchemy skill.
Ranks 1-3 reduce the chance of failing Alchemy combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Alchemy recipes by 10%.^0

ID: 158^4
This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.
Rank 2 allows these illusions to persist through death.^0

This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.^0

ID: 159^4
This passive ability improves your Jewelcrafting skill.
Ranks 1-3 reduce the chance of failing Jewelcrafting combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Jewelcrafting recipes by 10%.^0

ID: 195^4
This passive ability grants you immunity to all fear spells that can be resisted.^0
This passive ability grants you immunity to most fear spells.^0

ID: 196^4
This passive ability allows you to use your Bash skill while wielding any 2-handed weapon.^0
This passive ability allows you to use your bash skill while wielding a two-handed weapon.^0

ID: 198^4
This passive ability improves the effectiveness of your offhand attacks.
Rank 1 increases your chance to successfully dual wield by 9%.
Rank 2 increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 20%.
Ranks 13-18 by an additional 5% per rank.
Ranks 3-7 reduce the chance your opponent will riposte your offhand attacks by 20% per rank.
Ranks 8-12 reduce the damage you take when your offhand attacks encounter a damage shield by 20% per rank.^0

This passive ability increases your chance to successfully dual wield by 9%.^0

ID: 244^4
This passive ability improves your Poisoncrafting skill.
Ranks 1-4 reduce the chance of failing Poisoncrafting combinations by 10, 25, 50, and 75%.
Ranks 1-3 reduce the time to apply poison by 2.5 seconds per rank. Rank 4 by an additional 1.5 seconds.
Ranks 5-14 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Tinkering recipes by 10% and reduces the time it takes to apply poisons by 2.5 seconds.^0

ID: 247^4
This passive ability increases your chance to execute a double riposte 15, 35, 50, 110, 120, and 130% of the time.^0
This passive ability grants you a 15% chance to perform a double riposte.^0

ID: 252^6
Calls down lightning from the sky, causing between #1 and @1 damage to all those in a small area around your target. This spell can only be cast outdoors.^0
Calls down lightning from the sky over your target, causing between #1 and @1 damage to up to %T creatures in the area. This spell can only be cast outdoors.^0

ID: 262^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. This storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 266^4
This passive ability increases the duration of beneficial spells and skills that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 278^4
This passive ability grants you 1 additional point of mana and hit point regeneration.^0
This passive ability increases your mana regeneration by 4 points.^0

ID: 292^4
This passive ability raises your base strength by 12 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 12 points.^0

ID: 293^4
This passive ability raises your base strength by 14 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 14 points.^0

ID: 294^4
This passive ability raises your base strength by 16 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 16 points.^0

ID: 295^4
This passive ability raises your base strength by 18 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 18 points.^0

ID: 296^4
This passive ability raises your base strength by 20 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 20 points.^0

ID: 297^4
This passive ability raises your base strength by 22 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 22 points.^0

ID: 298^4
This passive ability raises your base strength by 24 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 24 points.^0

ID: 299^4
This passive ability raises your base strength by 26 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 26 points.^0

ID: 299^6
Creates a watchful aura that will alert you when penetrated.^0
Creates a watchful ward at a location you choose, which will alert you to movement in the area every 2 seconds for up to %i seconds.^0

ID: 300^4
This passive ability raises your base strength by 28 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 28 points.^0

ID: 301^4
This passive ability raises your base strength by 30 points.^0
This passive ability increases your your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 30 points.^0

ID: 328^6
Conjures a column of fire that burns several creatures in the vicinity of your target, causing between #1 and @1 damage.^0
Conjures a column of fire that burns up to %T creatures in the vicinity of your target, causing between #1 and @1 damage.^0

ID: 330^6
Conjures a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of blades over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 365^6
Creates an infectious cloud, causing #3 damage initially and #2 damage every six seconds for %z to all beings in a small area around your target.^0
Creates an infectious cloud, causing #3 damage initially and #2 damage every six seconds for %z to up to %T beings in a small area around your target.^0

ID: 377^6
Calls down a cascade of sleet that falls in three waves, causing #1 damage to all creatures in the vicinity of your target.^0
Calls down a cascade of sleet over your target, causing #1 damage every 3 seconds to creatures in the area. This storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 380^6
Creates a column of frost, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0
Conjures a column of frost on your target, causing between #1 and @1 damage to up to %T creatures.^0

ID: 382^6
Creates a frost spiral that causes between #1 and @1 damage to several creatures in a small area around your target.^0
Creates a frost spiral that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 386^6
Creates a pillar of fire, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0
Creates a pillar of fire, causing between #1 and @1 damage to up to %T creatures in the vicinity of your target every 3 seconds for %i seconds.^0

ID: 409^6
Conjures a rain of spikes that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of spikes over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 410^6
Conjures a rain of swords that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of swords over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 412^4
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)^0
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.
This passive ability allows you to raise 1 additional standard tradeskill (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 250.^0


ID: 418^4
This passive ability increases the cap on your 7 base statistics by 5 points per rank.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 5 points.^0

ID: 418^6
Calls down lightning from the sky, causing between #1 and @1 damage to all those in the vicinity of your target. This spell can only be cast outdoors.^0
Calls down lightning from the sky over your target, causing between #1 and @1 damage to up to %T creatures in the area. This spell can only be cast outdoors.^0

ID: 420^6
Calls down lightning from the sky, causing between #1 and @1 damage to all those in the vicinity of your target. This spell can only be cast outdoors.^0
Calls down lightning from the sky over your target, causing between #1 and @1 damage to up to %T creatures in the area. This spell can only be cast outdoors.^0

ID: 423^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.5% per rank.
Ranks 8-10 and 12-16 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 13.5%.^0

ID: 426^4
This passive ability expands your capacity for both Intelligence and Wisdom by 10 points per rank.^0
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 10 points.^0


ID: 433^6
Ignites your target's skin, doing #1 damage, and lowering their ice resistance for %z.^0
Ignites the skin of up to %T targets, doing #1 damage, and lowering their ice resistance for %z.^0

ID: 437^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 438^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 440^4
This passive ability gives your critical melee attacks a 53% chance to deal 21210 damage to level 56 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 53% chance to deal 21210 damage to level 56 and lower NPC targets with 10% or less health.^0

ID: 441^4
This passive ability gives your critical melee attacks a 54% chance to deal 23160 damage to level 58 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 54% chance to deal 23160 damage to level 58 and lower NPC targets with 10% or less health.^0

ID: 442^4
This passive ability gives your critical melee attacks a 55% chance to deal 25230 damage to level 60 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 55% chance to deal 25230 damage to level 60 and lower NPC targets with 10% or less health.^0

ID: 458^6
Creates a fire spiral that causes between #1 and @1 damage to all creatures in the vicinity of your target.^0
Creates a fire spiral that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 459^6
Creates an energy spiral that causes between #1 and @1 damage to all creatures in the vicinity of your target.^0
Creates an energy spiral that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 460^6
Creates an energy spiral that causes between #1 and @1 damage to all creatures in the vicinity of your target.^0
Creates an energy spiral that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 462^6
Creates a column of lightning, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0
Creates a column of lightning that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 463^6
Creates a circle of force, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0
Creates a circle of force that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 467^6
Calls down a lightning storm that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target.^0
Calls down a lightning storm over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 468^6
Calls down an energy storm that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target.^0
Calls down a lightning storm over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 469^6
Calls down a storm of lava that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target.^0
Calls down a storm of lava over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 526^4
This ability, when activated, allows you to suspend and recall your summoned pet at will, provided you remain in your current zone. Rank 1 suspends your pet at its current health only, it will lose its beneficial effects and any weapons or armor given to it.
You may summon a second pet while your first pet is suspended.^0

This ability, when activated, allows you to suspend and recall your summoned pet at will, provided you remain in your current zone.
Suspends your pet at its current health only, it will lose its beneficial effects and any equipment given to it.
You may summon a second pet while your first pet is suspended.^0


ID: 527^4
This ability, when activated, allows you to suspend and recall your summoned pet at will, provided you remain in your current zone. Rank 2 suspends your pet at its current health and preserves its beneficial effects and any weapons or armor given to it.
You may summon a second pet while your first pet is suspended.^0

This ability, when activated, allows you to suspend and recall your summoned pet at will, provided you remain in your current zone.
Suspends your pet at its current health, preserves its beneficial effects, and any equipment given to it.
You may summon a second pet while your first pet is suspended.^0


ID: 567^4
Each rank of this ability reduces the chance that a rooted NPC will be freed by your damaging spells. The first rank provides a 12% increases of the protection provided by Enhanced Root, the second increases the protection by 13% and the third rank by 15%.^0
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 62%.^0

ID: 577^1
Unfailing Divinity^0
Improved Divine Intervention^0

ID: 577^4
The most devout find that their calls are answered with much greater frequency.
This passive ability grants your Divine Intervention (Death Pact) spells a second chance to heal their target for a lesser amount of health if the first chance failed.
Ranks 1-3 increase the amount of health healed by the second chance by 20% per rank.
Ranks 4-6 by 5% per rank.^0

This passive ability grants your Divine Intervention line of spells a 20% chance to heal their target for a lesser amount of health if the first chance failed.^0

ID: 586^4
This passive ability extends your capacity to act as a living shield adding 12 seconds per rank to the duration of your /shield.^0
This passive ability extends the duration of your /shield ability by 12 seconds.^0

ID: 625^4
This passive ability grants you a chance to land critical hits with the direct damage spells from your items and abilities.
Ranks 1-3 by 3% per rank.
Ranks 4-12 by 2% per rank.
Ranks 13-20 by 1% per rank.^0

This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 3%.^0

ID: 634^4
This passive ability increases the chance that your healing spells and the healing effect of your lifetaps will provide an exceptional heal by 3, 6, and 10%.
Ranks 4-22 by an additional 2% per rank.
Ranks 23-25 by an additional 1% per rank.^0

This passive ability grants your instant-healing and lifetap spells a 3% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 652^4
This passive ability grants you a 25% chance per rank to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0
This passive ability grants you a 25% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0

ID: 658^4
This passive ability increases your natural mana regeneration by 1 point per rank.^0
This passive ability increases your mana regeneration by 1 point.^0

ID: 660^6
Calls down a frost storm that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target.^0
Calls down a frost storm over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 661^4
This passive ability increases your regeneration.
Ranks 1-30 by 1 point per rank.
Ranks 31-35 by 5 points per rank.
Ranks 36-40 by 10 points per rank.^0

This passive ability increases your health regeneration by 1 point.^0

ID: 678^4
Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.^0
This passive ability reduces the weight of your inventory by 3%.^0

ID: 683^4
This passive ability increases your natural endurance regeneration.
Ranks 1-25 by 1 point per rank.
Ranks 26-35 by 2 points per rank.^0

This passive ability increases your endurance regeneration by 1 point.^0

ID: 686^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat.
Ranks 1-7 by 10% per rank.
Ranks 8-10 by 5% per rank.
Ranks 11-15 by 1% per rank.^0

This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 10%.^0

ID: 691^4
This passive ability allows you to advance a second arcane specialization by 50 points. After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.^0
This passive ability allows you to advance a second arcane specialization by 50 points.
After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.^0


ID: 692^4
Your highly developed concentration creates the possibility of continuing to cast spells while stunned.
Ranks 1-12 of this passive ability increase your chance to channel through a stun by 5% per rank, ranks 13-15 by an additional 2% per rank.^0

This passive ability grants you a 5% chance to regain your concentration and complete a spell cast when stunned.^0

ID: 731^6
Creates a freezing ice storm that causes #1 damage to several creatures in the vicinity of your target.^0
Creates a freezing ice storm that causes #1 damage to up to %T creatures in a small area around your target.^0

ID: 762^4
This passive ability increases your tracking skill cap by 10 points per rank.^0
This passive ability increases your tracking skill cap by 10 points.^0

ID: 800^4
This passive ability increases the base health of your summoned pets by 2% and its avoidance by 2%.^0
This passive ability increases the base health of your summoned pets by 2% and avoidance by 2%.^0

ID: 801^4
This passive ability increases the base health of your summoned pets by 5% and its avoidance by 5%.^0
This passive ability increases the base health of your summoned pets by 5% and avoidance by 5%.^0

ID: 802^4
This passive ability increases the base health of your summoned pets by 10% and its avoidance by 10%.^0
This passive ability increases the base health of your summoned pets by 10% and avoidance by 10%.^0

ID: 804^4
This passive ability increases the base health of your summoned pets by 5% and its avoidance by 2%.^0
This passive ability increases the base health of your summoned pets by 5% and avoidance by 2%.^0

ID: 805^4
This passive ability increases the base health of your summoned pets by 10% and its avoidance by 5%.^0
This passive ability increases the base health of your summoned pets by 10% and avoidance by 5%.^0

ID: 806^4
This passive ability increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 20%.^0
This passive ability increases your chance to successfully dual wield by 9% and allows your offhand weapon to utilize 20% of its minimum damage bonus.^0

ID: 844^4
This ability increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing.^0
This passive ability grants your instant-healing and lifetap spells a 12% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 852^4
This passive ability improves the chance that your bash attacks will stun your enemy.
Ranks 1-3 and 13-21 by 1% per rank. Ranks 4-12 by 2% per rank.^0

This passive ability increases the chance your bash attacks will stun your target by 1%.^0

ID: 907^4
This passive ability increases your maximum health.
Ranks 1-10 by 100 points per rank.
Ranks 11-13 by 3000 points per rank.^0

This passive ability increases your maximum health by 100 points.^0

ID: 918^4
This passive ability increases the range of your /shield ability by 2 feet per rank.^0
This passive ability extends the range of your /shield ability by 2 feet.^0

ID: 952^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.25% per rank.
Ranks 8-10 and 12-16 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 13.25%.^0

ID: 955^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
Each rank of this passive ability raises the maximum that you may raise your Intelligence and Wisdom by 10 points.^0

Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 10 points.^0


ID: 962^4
Sometimes when the masters of the divine pass on, they are returned to Norrath to continue their holy work.
This passive ability increases your chance to return to life with the blessing 'Touch of the Divine' when you would otherwise die by 1% per rank.^0

This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 1%.^0

ID: 979^4
This passive ability improves your Blacksmithing skill.
Ranks 1-3 reduce the chance of failing Blacksmithing combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Blacksmithing recipes by 10%.^0

ID: 982^4
This passive ability improves your Baking skill.
Ranks 1-3 reduce the chance of failing Baking combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Baking recipes by 10%.^0

ID: 985^4
This passive ability improves your Brewing skill.
Ranks 1-3 reduce the chance of failing Brewing combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Brewing recipes by 10%.^0

ID: 988^4
This passive ability improves your Fletching skill.
Ranks 1-3 reduce the chance of failing Fletching combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Fletching recipes by 10%.^0

ID: 991^4
This passive ability improves your Pottery skill.
Ranks 1-3 reduce the chance of failing Pottery combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Pottery recipes by 10%.^0

ID: 994^4
This passive ability improves your Tailoring skill.
Ranks 1-3 reduce the chance of failing Tailoring combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Tailoring recipes by 10%.^0

ID: 997^4
This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.^0
This passive ability grants you a 5% chance to recover an item that would otherwise be lost on a failed tradeskill combine.^0

ID: 1004^4
Reduces the casting time of Encroaching Darkness. Rank 1 reduces the cast time by 10%. Rank 2 reduces the cast time by 25%. Rank 3 reduces the cast time by 50%.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 45 points.^0

ID: 1006^4
This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.^0
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 5 points.^0

ID: 1007^4
This passive ability decreases the amount of time required between uses of Mass Group Buff by 10% per rank.^0
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 10 points.^0

ID: 1021^4
This ability increases the number of mystical effects that can affect you at once by 1 per rank.^0
This passive ability increases the number of mystical effects that can affect you at once by 1.^0

ID: 1026^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health.
Ranks 1-30 by 50 points per rank.
Ranks 31-35 and 41-60 by 100 points per rank.
Ranks 36-40 by 1000 points per rank.^0

This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 50 points.^0

ID: 1037^4
This Ability grants you several layers of protection from harm. As you take damage each layer will absorb ten strikes before failing. As your armor fails you will take more and more damage.^0
This passive ability increases your endurance regeneration by 5 points.^0

ID: 1053^4
This passive ability gives your critical melee attacks a 56% chance to deal 27200 damage to level 61 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 56% chance to deal 27200 damage to level 61 and lower NPC targets with 10% or less health.^0

ID: 1054^4
This passive ability gives your critical melee attacks a 58% chance to deal 30135 damage to level 63 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 58% chance to deal 30135 damage to level 63 and lower NPC targets with 10% or less health.^0

ID: 1055^4
This passive ability gives your critical melee attacks a 60% chance to deal 32780 damage to level 65 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 60% chance to deal 32780 damage to level 65 and lower NPC targets with 10% or less health.^0

ID: 1056^4
Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.^0
This passive ability increases the maximum that your health regeneration can be raised with items by 1 point.^0

ID: 1057^4
This ability grants you a 5 percent chance to completely resist any spell.^0
This passive ability increases the maximum that your health regeneration can be raised with items by 2 points.^0

ID: 1071^4
This passive ability grants you 1 additional spell slot so you can memorize an additional spell per rank.^0
This passive ability increases the capacity of your spell casting window allowing you to memorize 1 additional spell.^0

ID: 1072^4
This passive ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.^0
This passive ability increases the maximum that your mana regeneration can be raised with items by 1 point.^0

ID: 1089^4
This passive ability improves your Research skill.
Ranks 1-3 reduce the chance of failing Research combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Research recipes by 10%.^0

ID: 1093^4
This passive ability reduces the chance your opponent will riposte your offhand attacks by 20% per rank.^0
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and reduces the chance your offhand attacks will be riposted by 20%.^0

ID: 1122^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Rank 4 allows your suspended pet to persist as you change zones or camp.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.^0

This ability, when activated, allows you to suspend and recall your summoned pet at will.
Allows your suspended pet to persist as you change zones or camp.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.^0


ID: 1169^4
This passive ability grants you a 5, 10, 25, and 100% chance to resist fear spells. It also increases the chance of breaking fear earlier.^0
This passive ability grants you an additional 5% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 1175^4
This passive ability grants you a 5, 10, 25, and 100% chance to resist fear spells. It also increases the chance of breaking fear earlier.^0
This passive ability grants you an additional 5% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 1181^4
This passive ability reduces the damage you take when your offhand attacks encounter a damage shield by 20% per rank.^0
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, reduces the potency of damage shields against your offhand attacks by 20%, and makes your offhand attacks immune to riposte.^0

ID: 1196^4
This passive ability increases the minimum damage you deal with archery attacks by 20 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 15 points (scaled to the delay of your weapon).^0

ID: 1197^4
This passive ability increases the minimum damage you deal with archery attacks by 40 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 30 points (scaled to the delay of your weapon).^0

ID: 1198^4
This passive ability increases the minimum damage you deal with archery attacks by 60 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 45 points (scaled to the delay of your weapon).^0

ID: 1199^4
This passive ability increases the minimum damage you deal with archery attacks by 80 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 60 points (scaled to the delay of your weapon).^0

ID: 1200^4
This passive ability increases the minimum damage you deal with archery attacks by 100 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 80 points (scaled to the delay of your weapon).^0

ID: 1216^4
This passive ability lowers the mana cost of all spells by 2, 5, 10, and 15%.^0
This passive ability reduces the mana cost of all spells by 2%.^0

ID: 1219^4
This passive ability grants a 3% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0

This passive ability grants your healing and damaging spells a 3% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0


ID: 1220^4
This passive ability grants a 6% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0

This passive ability grants your healing and damaging spells a 6% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0


ID: 1221^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0


ID: 1230^4
This passive ability grants you a 25, 50, 75, 80, 90 and 100% chance to forage a second time when using your forage skill.^0
This passive ability grants a 25% chance to forage a second time when using your forage skill.^0

ID: 1272^4
This ability provides you an alternate method to cast your Death Peace spell.^0
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.^0

ID: 1287^4
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-23 by an additional 1% per rank.^0

This passive ability grants you a 1% chance to block incoming melee attacks with your shield.^0

ID: 1296^4
This passive ability increases your tracking skill cap by 20 points per rank.^0
This passive ability increases your tracking skill cap by 20 points.^0

ID: 1319^4
This ability further increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing.^0
This passive ability grants your instant-healing and lifetap spells a 16% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 1361^4
Your devotion to Dark Reign grants you increased statistics.^0
Your devotion to the Dark Reign increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points.^0

ID: 1362^4
Your devotion to Dark Reign grants you increased statistics, hit points, mana, and endurance.^0
Your devotion to the Dark Reign increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, and your maximum mana and endurance by 200 points.^0

ID: 1363^4
Your devotion to Dark Reign grants you increased statistics, hit points, mana, endurance and increases the number of mystical effects that can affect you at once.^0
Your devotion to the Dark Reign increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, and the number of mystical effects that can affect you by 1.^0

ID: 1364^4
Your devotion to Dark Reign grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once and increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.^0
Your devotion to the Dark Reign increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, the number of mystical effects that can affect you by 1, your chance of performing a critical melee hit with all skills by 40%, and the chance your spells will apply critically by 1%.^0

ID: 1365^4
Your devotion to Dark Reign grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once, increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect and provides you with an innate chance to completely resist the effects of most detrimental spells.^0
Your devotion to the Dark Reign increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, the number of mystical effects that can affect you by 1, your chance of performing a critical melee hit with all skills by 40%, the chance your spells will apply critically by 1%, and grants a 1% chance to completely resist incoming detrimental spells.^0

ID: 1366^4
Your devotion to Norrath's Keepers grants you increased statistics.^0
Your devotion to Norrath's Keepers increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points.^0

ID: 1367^4
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, and endurance.^0
Your devotion to Norrath's Keepers increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, and your maximum mana and endurance by 200 points.^0

ID: 1368^4
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, endurance and increases the number of mystical effects that can affect you at once.^0
Your devotion to Norrath's Keepers increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, and the number of mystical effects that can affect you by 1.^0

ID: 1369^4
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once and increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.^0
Your devotion to Norrath's Keepers increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, the number of mystical effects that can affect you by 1, your chance of performing a critical melee hit with all skills by 40%, and the chance your spells will apply critically by 1%.^0

ID: 1370^4
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once, increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect and provides you with an innate chance to completely resist the effects of most detrimental spells.^0
Your devotion to Norrath's Keepers increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points, your maximum base health (derived from your stamina) by 3%, your maximum mana and endurance by 200 points, the number of mystical effects that can affect you by 1, your chance of performing a critical melee hit with all skills by 40%, the chance your spells will apply critically by 1%, and grants a 1% chance to completely resist incoming detrimental spells.^0

ID: 1394^6
Conjures a maelstrom of electricity that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a maelstrom of electricity around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.^0

ID: 1435^4
This passive ability grants a 3% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0

This passive ability grants your healing and damaging spells a 3% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0


ID: 1436^4
This passive ability grants a 6% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0

This passive ability grants your healing and damaging spells a 6% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0


ID: 1437^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).^0


ID: 1486^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 1% chance to bestow your target with Abundant Healing, which heals 50 health every 6 seconds for 30 seconds.^0
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 1% chance to bestow your target with Abundant Healing I, which heals 50 health every 6 seconds for 30 seconds.^0

ID: 1487^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 3% chance to bestow your target with Abundant Healing, which heals 100 health every 6 seconds for 30 seconds.^0
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 3% chance to bestow your target with Abundant Healing II, which heals 100 health every 6 seconds for 30 seconds.^0

ID: 1488^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 5% chance to bestow your target with Abundant Healing, which heals 150 health every 6 seconds for 30 seconds.^0
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 5% chance to bestow your target with Abundant Healing III, which heals 150 health every 6 seconds for 30 seconds.^0

ID: 1489^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 7% chance to bestow your target with Abundant Healing, which heals 200 health every 6 seconds for 30 seconds.^0
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 7% chance to bestow your target with Abundant Healing IV, which heals 200 health every 6 seconds for 30 seconds.^0

ID: 1490^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing, which heals 250 health every 6 seconds for 30 seconds.^0
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing V, which heals 250 health every 6 seconds for 30 seconds.^0

ID: 1495^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1000 points of health, then increases their armor class by 180 points, provides a 60 point damage shield, and heals 500 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1000 health, then increases their base armor class (prior to soft cap multipliers) by 180 points, provides a 60 point damage shield, and heals 500 health every 6 seconds for 18 seconds.^0

ID: 1496^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1500 points of health, then increases their armor class by 200 points, provides a 65 point damage shield, and heals 750 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1500 health, then increases their base armor class (prior to soft cap multipliers) by 200 points, provides a 65 point damage shield, and heals 750 health every 6 seconds for 18 seconds.^0

ID: 1497^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2000 points of health, then increases their armor class by 220 points, provides a 70 point damage shield, and heals 1000 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2000 health, then increases their base armor class (prior to soft cap multipliers) by 220 points, provides a 70 point damage shield, and heals 1000 health every 6 seconds for 18 seconds.^0

ID: 1528^4
Each rank in this ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you. At the highest rank, you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you.^0
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 30%.^0


ID: 1587^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 1588^4
This passive ability increases the chance you will not be interrupted by taking melee damage when activating spells from items by 12%.^0
This passive ability reduces the chance that taking melee damage will interrupt your spell casting when activating items by 12%.^0

ID: 1589^4
This passive ability increases the chance you will not be interrupted by taking melee damage when activating spells from items by 24%.^0
This passive ability reduces the chance that taking melee damage will interrupt your spell casting when activating items by 24%.^0

ID: 1590^4
This passive ability increases the chance you will not be interrupted by taking melee damage when activating spells from items by 36%.^0
This passive ability reduces the chance that taking melee damage will interrupt your spell casting when activating items by 36%.^0

ID: 1591^4
This ability increases your stalwart endurance, making you always able to endure what would otherwise be a stunning blow, from any angle, without being stunned.^0
This passive ability grants you a 100% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0

ID: 1592^4
This passive ability increases the maximum amount of attack you can gain from items by 10 points per rank.^0
This passive ability increases the maximum amount of attack you can gain from items by 10 points.^0

ID: 1602^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 1606^6
Calls down lightning from the sky, causing between #1 and @1 damage to all those in the vicinity of your target. This spell can only be cast outdoors.^0
Calls down lightning from the sky over your target, causing between #1 and @1 damage to up to %T creatures in the area. This spell can only be cast outdoors.^0

ID: 1636^6
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 initial damage and causing them to fly high into the air.^0
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage to up to %T entities, pushing them upwards and backwards.^0

ID: 1644^6
Creates a pillar of flame, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0
Creates a pillar of flame that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 1645^6
Creates a pillar of lightning, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0
Creates a pillar of lightning that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 1646^6
Creates a pillar of frost, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0
Creates a pillar of frost that causes #1 damage to up to %T creatures in a small area around your target.^0

ID: 1647^6
Tears of searing ice fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Tears of searing ice fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.^0

ID: 1648^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).^0


ID: 1648^6
Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Tears of searing flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.^0

ID: 1649^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).^0


ID: 1649^6
Tears of searing magic fall in three waves, causing #1 damage to all creatures in the vicinity of your target.^0
Tears of searing magic fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.^0

ID: 1650^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).^0


ID: 1650^6
Creates an inferno that causes #1 damage to all creatures in the vicinity of your target.^0
Creates an inferno that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 1651^6
Creates a freezing wind that causes between #1 and @1 damage to several creatures in the vicinity of your target.^0
Creates a freezing wind that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 1652^6
Creates a maelstrom of energy that causes between #1 and @1 damage to several creatures in the vicinity of your target.^0
Creates a maelstrom of energy that causes between #1 and @1 damage to up to %T creatures in a small area around your target.^0

ID: 1662^4
This ability raises your base resistance to corruption-based spells by 2 point per rank. You may train in this ability twice each level, beginning at level 65.^0
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 2 points.^0

ID: 1662^6
Conjures a blistering wind that assaults several creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a blistering wind around your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The wind will dissipate after damaging %T creatures or after %i seconds.^0

ID: 1665^6
Creates a storm of mana around you, causing #1 damage to several creatures near your target, and draining their mana.^0
Creates a storm of mana around your target, causing #1 damage and consuming #2 mana every 3 seconds. The storm will dissipate after %i seconds or dealing damage %L times.^0

ID: 2344^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin I, which increases your target's hatred toward you by 7650 points.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin I, which increases your target's hatred toward you by 7650 points.^0


ID: 2345^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin II, which increases your target's hatred toward you by 8733 points.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin II, which increases your target's hatred toward you by 8733 points.^0


ID: 2346^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin III, which increases your target's hatred toward you by 9127 points.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin III, which increases your target's hatred toward you by 9127 points.^0


ID: 2403^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.5% per rank.
Ranks 8-10 and 12-21 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 2%.^0

ID: 2411^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.25% per rank.
Ranks 8-10 and 12-21 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 2%.^0

ID: 2419^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 and 12-21 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 2%.^0

ID: 2427^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 and 12-21 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 2%.^0

ID: 2435^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10, 13-17, and 18-22 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
Rank 12 by an additional 2.05%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 2%.^0

ID: 2461^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to restore 230 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to restore 230 mana for your group.^0


ID: 2462^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to restore 280 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to restore 280 mana for your group.^0


ID: 2463^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 330 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 330 mana for your group.^0


ID: 2464^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 360 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 360 mana for your group.^0


ID: 2465^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to restore 380 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to restore 380 mana for your group.^0


ID: 2466^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 400 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 400 mana for your group.^0


ID: 2467^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 430 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 430 mana for your group.^0


ID: 2468^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 500 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 500 mana for your group.^0


ID: 2469^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 575 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 575 mana for your group.^0


ID: 2501^6
Creates a watchful aura that alerts you when penetrated.^0
Creates a watchful ward at a location you choose, which will alert you to movement in the area every 2 seconds for up to %i seconds.^0

ID: 3189^6
Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Tears of searing flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.^0

ID: 3255^6
Deals #6 damage to a melee attacker.^0
Deals #7 damage to a melee attacker.^0

ID: 3319^6
Conjures a storm of solar energy that assaults several creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of solar energy over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 3323^6
Conjures a maelstrom of thunder that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.^0

ID: 3327^6
Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Tears of searing flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.^0

ID: 3332^6
Tears of searing ice fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Tears of searing ice fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.^0

ID: 3385^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 3436^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 3438^6
Calls down lightning from the sky, causing @1 damage to all those in the vicinity of your target. This spell can only be cast outdoors.^0
Calls down lightning from the sky over your target, causing between #1 and @1 damage to up to %T creatures in the area. This spell can only be cast outdoors.^0

ID: 4621^6
You invoke the power of your diety, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0
You invoke the power of your deity, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0

ID: 4623^6
You invoke the power of your diety, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0
You invoke the power of your deity, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0

ID: 4625^6
You invoke the power of your diety, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0
You invoke the power of your deity, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0

ID: 4627^6
You invoke the power of your diety, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0
You invoke the power of your deity, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0

ID: 4666^4
This passive ability increases the base damage of weapons that you wield by 40%.
Ranks 2-6 by an additional 5% per rank.^0

This passive ability increases the base damage of weapons that you wield by 40%.^0

ID: 4672^4
This passive ability improves your Tinkering skill.
Ranks 1-3 reduce the chance of failing Tinkering combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Tinkering recipes by 10%.^0

ID: 4675^4
This passive ability improves your Jewelcrafting skill.
Ranks 1-3 reduce the chance of failing Jewelcrafting combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Jewelcrafting recipes by 10%.^0

ID: 4699^4
Battle Ready expands the bandolier by one additional save slot per rank.^0
This passive ability increases the number of available save slots in your bandolier window by 1.^0

ID: 4722^4
This passive ability gives your critical melee attacks a 62% chance to deal 35216 damage to level 66 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 62% chance to deal 35216 damage to level 66 and lower NPC targets with 10% or less health.^0

ID: 4723^4
This passive ability gives your critical melee attacks a 65% chance to deal 38310 damage to level 68 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 65% chance to deal 38310 damage to level 68 and lower NPC targets with 10% or less health.^0

ID: 4724^4
This passive ability gives your critical melee attacks a 67% chance to deal 41300 damage to level 70 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 67% chance to deal 41300 damage to level 70 and lower NPC targets with 10% or less health.^0

ID: 4739^4
This passive ability grants you a 10% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 10% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 4740^4
This passive ability grants you a 20% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 20% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 4741^4
This passive ability grants you a 30% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 4773^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).^0


ID: 4811^6
Consumes *%R#1 mana to deal #1 damage initially and #2 damage every 6 seconds for %z.^0
Consumes *%R#1 mana to deal #1 damage initially and #2 damage every 6 seconds for %z.
This spell cannot be twincast.^0


ID: 4814^6
Consumes *%R#1 mana to deal #1 damage and stun targets up to level @2 for #2 second.^0
Consumes *%R#1 mana to deal #1 damage and stun targets up to level @2 for #2 second.
This spell cannot be twincast.^0


ID: 4819^4
This passive ability increases the likelihood that your feigned deaths will not be broken by spells that successfully land on you by 30%.
Ranks 2-5 by an additional 5% per rank.
Ranks 6-15 by an additional 2% per rank.
At rank 5, resisted spells will no longer break feigned deaths.^0

This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 52% and prevents resisted spells from breaking your feigned deaths.^0


ID: 4844^4
This passive ability increases the base damage of weapons that you wield by 5% per rank.^0
This passive ability increases the base damage of weapons that you wield by 5%.^0

ID: 5000^4
Survivalist increases the odds of foraging 2 items on a successful forage attempt.^0
This passive ability grants a 80% chance to forage a second time when using your forage skill.^0

ID: 5001^4
This ability places an ancestral Guardian Spirit on an ally that will heal them over time when their health drops below 50%. Each rank will increase the amount of healing. Only ONE Guardian Spirit may be active on a person at any time.^0
This passive ability grants a 90% chance to forage a second time when using your forage skill.^0

ID: 5002^4
This passive ability increases your max double attack skill cap by 75 points.
Ranks 2-10 increase your skill by an additional 25 points per rank.^0

This passive ability grants a 100% chance to forage a second time when using your forage skill.^0

ID: 5032^4
This ability further increases the likelihood that your lifetaps will deliver critical heals.^0
This passive ability grants your instant-healing and lifetap spells a 22% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 5061^4
This ability reduces the chance that a rooted NPC will be freed by your damage spells by an additional 13 percent.^0
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 75%.^0

ID: 5085^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 200 points and returns 40% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil I which increases your base armor class (prior to soft cap multipliers) by 200 points and returns 40% of your melee damage as health for 1 minute 36 seconds.^0

ID: 5086^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 225 points and returns 43% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil II which increases your base armor class (prior to soft cap multipliers) by 225 points and returns 43% of your melee damage as health for 1 minute 36 seconds.^0

ID: 5087^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 250 points and returns 46% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil III which increases your base armor class (prior to soft cap multipliers) by 250 points and returns 46% of your melee damage as health for 1 minute 36 seconds.^0

ID: 5248^4
This passive ability grants you a 10% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 200 endurance and increases your melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 10% chance to trigger Hunter's Fury I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 5249^4
This passive ability grants you a 20% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 200 endurance and increases your melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 20% chance to trigger Hunter's Fury I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 5250^4
This passive ability grants you a 30% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 200 endurance and increases your melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Hunter's Fury I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 5283^4
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-18 by an additional 1% per rank.^0

This passive ability grants you a 1% chance to block incoming melee attacks with your shield.^0

ID: 5311^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2333 points of health, then increases their armor class by 240 points, provides a 75 point damage shield, and heals 1166 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2333 health, then increases their base armor class (prior to soft cap multipliers) by 240 points, provides a 75 point damage shield, and heals 1166 health every 6 seconds for 18 seconds.^0

ID: 5312^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2666 points of health, then increases their armor class by 260 points, provides a 80 point damage shield, and heals 1333 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2666 health, then increases their base armor class (prior to soft cap multipliers) by 260 points, provides a 80 point damage shield, and heals 1333 health every 6 seconds for 18 seconds.^0

ID: 5313^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3000 points of health, then increases their armor class by 280 points, provides a 85 point damage shield, and heals 1500 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3000 health, then increases their base armor class (prior to soft cap multipliers) by 280 points, provides a 85 point damage shield, and heals 1500 health every 6 seconds for 18 seconds.^0

ID: 5339^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 35%, avoidance by 34%, and its base armor class by 900 points.

Companion's Fortification protects against 52% of damage shield damage for off-hand hits, increases avoidance by 52%, absorbs 16% melee or spell damage up to 100000 points, and increases armor class by 160.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3600, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification IX and Companion's Blessing XII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 35%, avoidance by 34%, and base armor class (prior to soft cap multipliers) by 900 points.

Companion's Fortification IX reduces the potency of damage shields against your pets' offhand attacks by 52%, increases avoidance by 52%, absorbs 16% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 160 points.

Companion's Blessing XII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3600 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 5340^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 37%, avoidance by 36%, and its base armor class by 1000 points.

Companion's Fortification protects against 54% of damage shield damage for off-hand hits, increases avoidance by 54%, absorbs 17% melee or spell damage up to 120000 points, and increases armor class by 180.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3900, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification X and Companion's Blessing XIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 37%, avoidance by 36%, and base armor class (prior to soft cap multipliers) by 1000 points.

Companion's Fortification X reduces the potency of damage shields against your pets' offhand attacks by 54%, increases avoidance by 54%, absorbs 17% melee and spell damage up to 120000 total damage, and increases base armor class (prior to soft cap multipliers) by 180 points.

Companion's Blessing XIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 5341^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 39%, avoidance by 38%, and its base armor class by 1100 points.

Companion's Fortification protects against 56% of damage shield damage for off-hand hits, increases avoidance by 56%, absorbs 18% melee or spell damage up to 140000 points, and increases armor class by 200.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4200, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XI and Companion's Blessing XIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 39%, avoidance by 38%, and base armor class (prior to soft cap multipliers) by 1100 points.

Companion's Fortification XI reduces the potency of damage shields against your pets' offhand attacks by 56%, increases avoidance by 56%, absorbs 18% melee and spell damage up to 140000 total damage, and increases base armor class (prior to soft cap multipliers) by 200 points.

Companion's Blessing XIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 5345^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 5360^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 35%, avoidance by 34%, and its base armor class by 1000 points.

Companion's Fortification protects against 52% of damage shield damage for off-hand hits, increases avoidance by 52%, absorbs 16% melee or spell damage up to 100000 points, and increases armor class by 160.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3600, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification IX and Companion's Blessing XII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 35%, avoidance by 34%, and base armor class (prior to soft cap multipliers) by 1000 points.

Companion's Fortification IX reduces the potency of damage shields against your pets' offhand attacks by 52%, increases avoidance by 52%, absorbs 16% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 160 points.

Companion's Blessing XII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3600 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 5361^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 37%, avoidance by 36%, and its base armor class by 1100 points.

Companion's Fortification protects against 54% of damage shield damage for off-hand hits, increases avoidance by 54%, absorbs 17% melee or spell damage up to 120000 points, and increases armor class by 180.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3900, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification X and Companion's Blessing XIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 37%, avoidance by 36%, and base armor class (prior to soft cap multipliers) by 1100 points.

Companion's Fortification X reduces the potency of damage shields against your pets' offhand attacks by 54%, increases avoidance by 54%, absorbs 17% melee and spell damage up to 120000 total damage, and increases base armor class (prior to soft cap multipliers) by 180 points.

Companion's Blessing XIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 5362^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 39%, avoidance by 38%, and its base armor class by 1200 points.

Companion's Fortification protects against 56% of damage shield damage for off-hand hits, increases avoidance by 56%, absorbs 18% melee or spell damage up to 140000 points, and increases armor class by 200.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4200, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XI and Companion's Blessing XIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 39%, avoidance by 38%, and base armor class (prior to soft cap multipliers) by 1200 points.

Companion's Fortification XI reduces the potency of damage shields against your pets' offhand attacks by 56%, increases avoidance by 56%, absorbs 18% melee and spell damage up to 140000 total damage, and increases base armor class (prior to soft cap multipliers) by 200 points.

Companion's Blessing XIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 5369^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 7600 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 7600 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0


ID: 5370^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8200 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8200 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0


ID: 5371^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8700 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8700 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0


ID: 5401^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 5444^6
Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Tears of searing flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.^0

ID: 5454^6
A storm of meteors falls around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Calls down a storm of meteors around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The storm will fade after damaging %T creatures or after %i seconds.^0

ID: 5461^6
Tears of ice fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Tears of searing ice fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The tears will fade after damaging %T creatures or after %i seconds.^0

ID: 5479^6
Conjures a storm of solar energy that assaults several creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of solar energy over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 5493^6
Conjures a maelstrom of thunder that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.^0

ID: 5529^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 11% chance to bestow your target with Abundant Healing, which heals 275 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 11% chance to bestow your target with Abundant Healing VII, which heals 275 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 5530^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 13% chance to bestow your target with Abundant Healing, which heals 300 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 13% chance to bestow your target with Abundant Healing VIII, which heals 300 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 5531^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 15% chance to bestow your target with Abundant Healing, which heals 325 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 15% chance to bestow your target with Abundant Healing IX, which heals 325 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 5532^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 17% chance to bestow your target with Abundant Healing, which heals 350 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 17% chance to bestow your target with Abundant Healing X, which heals 350 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 5533^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing XI, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 5554^4
This passive ability gives your critical melee attacks a 70% chance to deal 44340 damage to level 71 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 70% chance to deal 44340 damage to level 71 and lower NPC targets with 10% or less health.^0

ID: 5555^4
This passive ability gives your critical melee attacks a 72% chance to deal 47230 damage to level 73 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 72% chance to deal 47230 damage to level 73 and lower NPC targets with 10% or less health.^0

ID: 5556^4
This passive ability gives your critical melee attacks a 75% chance to deal 51057 damage to level 75 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 75% chance to deal 51057 damage to level 75 and lower NPC targets with 10% or less health.^0

ID: 5562^4
This passive ability grants you a 40% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 40% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 5563^4
This passive ability grants you a 50% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 50% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 5564^4
This passive ability grants you a 60% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 60% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 5631^4
This passive ability increases your regeneration.
Ranks 1-34 by 1 point per rank.
Ranks 35-39 by 5 points per rank.
Ranks 40-44 by 10 points per rank.^0

This passive ability increases your health regeneration by 1 point.^0

ID: 5826^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3334 points of health, then increases their armor class by 320 points, provides a 95 point damage shield, and heals 1800 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3334 health, then increases their base armor class (prior to soft cap multipliers) by 320 points, provides a 95 point damage shield, and heals 1800 health every 6 seconds for 18 seconds.^0

ID: 5827^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3670 points of health, then increases their armor class by 360 points, provides a 100 point damage shield, and heals 2100 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3670 health, then increases their base armor class (prior to soft cap multipliers) by 360 points, provides a 100 point damage shield, and heals 2100 health every 6 seconds for 18 seconds.^0

ID: 5828^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3980 points of health, then increases their armor class by 400 points, provides a 105 point damage shield, and heals 2400 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3980 health, then increases their base armor class (prior to soft cap multipliers) by 400 points, provides a 105 point damage shield, and heals 2400 health every 6 seconds for 18 seconds.^0

ID: 6014^4
This passive ability grants you a 40% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 300 endurance and increases your melee damage by 33% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 40% chance to trigger Hunter's Fury II which instantly restores 300 endurance and increases your base melee damage by 33% for 48 seconds.^0

ID: 6015^4
This passive ability grants you a 50% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 300 endurance and increases your melee damage by 33% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 50% chance to trigger Hunter's Fury II which instantly restores 300 endurance and increases your base melee damage by 33% for 48 seconds.^0

ID: 6016^4
This passive ability grants you a 60% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 300 endurance and increases your melee damage by 33% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 60% chance to trigger Hunter's Fury II which instantly restores 300 endurance and increases your base melee damage by 33% for 48 seconds.^0

ID: 6023^4
This passive ability gives your critical melee attacks a 90% chance to deal 66950 damage to level 82 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 80% chance to deal 54510 damage to level 76 and lower NPC targets with 10% or less health.^0

ID: 6024^4
This passive ability gives your critical melee attacks a 90% chance to deal 70230 damage to level 84 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 85% chance to deal 58400 damage to level 78 and lower NPC targets with 10% or less health.^0

ID: 6025^4
This passive ability gives your critical melee attacks a 90% chance to deal 74935 damage to level 86 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 62680 damage to level 80 and lower NPC targets with 10% or less health.^0

ID: 6051^4
This ability, when activated, imbues your pet with Companion's Fortification for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 11% and its avoidance by 20%.

Companion's Fortification protects against 30% of damage shield damage for off-hand hits, increases avoidance by 30%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 75.^0

This ability, when activated, imbues your pet with Companion's Fortification II for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 11% and avoidance by 20%.

Companion's Fortification II reduces the potency of damage shields against your pets' offhand attacks by 30%, increases avoidance by 30%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 75 points.^0


ID: 6052^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 13% and its avoidance by 20%.

Companion's Fortification protects against 40% of damage shield damage for off-hand hits, increases avoidance by 40%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 100.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 13% and avoidance by 20%.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 40%, increases avoidance by 40%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 100 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.^0


ID: 6053^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 15% and its avoidance by 20%.
Ranks 20-22 reduce the reuse time of this ability by 2 minutes per rank.

Companion's Fortification protects against 40% of damage shield damage for off-hand hits, increases avoidance by 40%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 100.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 40%, increases avoidance by 40%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 100 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.^0


ID: 6112^4
This passive ability provides a 10, 25, 50, 60, 65, and 70% chance to not consume a reagent when casting spells which require them.^0
This passive ability provides a 10% chance to not consume spell reagents.
This excludes spells that summon items.^0


ID: 6119^4
This passive ability increases your maximum hit points.
Ranks 1-20 by 100 points per rank.
Ranks 21-55 by 200 points per rank.^0

This passive ability increases your maximum health by 100 points.^0

ID: 6124^4
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-13 by an additional 1% per rank.^0

This passive ability grants you a 1% chance to block incoming melee attacks with your shield.^0

ID: 6128^4
Allows you to transform yourself into a Werewolf and grants additional mana, hitpoints, runspeed and accuracy. Additional ranks increase the mana, hitpoints and mana regeneration from this effect.^0
This passive ability grants you a 7% chance to block incoming melee attacks with your shield.^0

ID: 6206^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 11% and its avoidance by 20%.

Companion's Fortification protects against 30% of damage shield damage for off-hand hits, increases avoidance by 30%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 75.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 10% of incoming melee damage up to 1000 in phase 1, then 20% up to 2000 in phases 2-4 and heals 1200, 1400, 1600, then 1800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification II and Companion's Blessing I for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 11% and avoidance by 20%.

Companion's Fortification II reduces the potency of damage shields against your pets' offhand attacks by 30%, increases avoidance by 30%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 75 points.

Companion's Blessing I activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 10% melee damage up to 1000 total damage and heals 1200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 1400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 1600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.^0


ID: 6207^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 11% and its avoidance by 20%.

Companion's Fortification protects against 40% of damage shield damage for off-hand hits, increases avoidance by 40%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 100.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 15% of incoming melee damage up to 1500 in phase 1, then 20% up to 2000 in phases 2-4 and heals 1500, 1700, 1900, then 2100 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing II for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 11% and avoidance by 20%.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 40%, increases avoidance by 40%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 100 points.

Companion's Blessing II activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 15% melee damage up to 1500 total damage and heals 1500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 1700 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 1900 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2100 health every 6 seconds.^0


ID: 6208^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 11% and its avoidance by 20%.

Companion's Fortification protects against 40% of damage shield damage for off-hand hits, increases avoidance by 40%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 100.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 11% and avoidance by 20%.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 40%, increases avoidance by 40%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 100 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.^0


ID: 6212^4
This ability, when activated, imbues your pet with Companion's Fortification for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 10% and its avoidance by 20%.

Companion's Fortification protects against 20% of damage shield damage for off-hand hits, increases avoidance by 20%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 50.^0

This ability, when activated, imbues your pet with Companion's Fortification I for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 10% and avoidance by 20%.

Companion's Fortification I reduces the potency of damage shields against your pets' offhand attacks by 20%, increases avoidance by 20%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 50 points.^0


ID: 6213^4
This ability, when activated, imbues your pet with Companion's Fortification for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 10% and its avoidance by 20%.

Companion's Fortification protects against 30% of damage shield damage for off-hand hits, increases avoidance by 30%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 75.^0

This ability, when activated, imbues your pet with Companion's Fortification II for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 10% and avoidance by 20%.

Companion's Fortification II reduces the potency of damage shields against your pets' offhand attacks by 30%, increases avoidance by 30%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 75 points.^0


ID: 6214^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 11% and its avoidance by 20%.

Companion's Fortification protects against 40% of damage shield damage for off-hand hits, increases avoidance by 40%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 100.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 10% of incoming melee damage up to 1000 in phase 1, then 20% up to 2000 in phases 2-4 and heals 1200, 1400, 1600, then 1800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing I for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 11% and avoidance by 20%.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 40%, increases avoidance by 40%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 100 points.

Companion's Blessing I activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 10% melee damage up to 1000 total damage and heals 1200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 1400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 1600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.^0


ID: 6222^4
This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.
Ranks 2-4 reduce the reuse time of this ability by 2 seconds per rank.
Ranks 5-8 reduce the cast time of this ability by 8, 16, 24, and 40%.^0

This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.^0

ID: 6266^4
This passive ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash.^0
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to bash when performing a riposte.^0

ID: 6269^4
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.^0
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to kick when performing a riposte.^0

ID: 6283^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 500 points.
Ranks 2-3 increase the frequency that Infusion of Rage will trigger.^0

This passive ability grants your melee attacks a chance to trigger Infusion of Rage I, which increases your target's hatred for you by 500 points.^0

ID: 6287^4
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.^0
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to kick when performing a riposte.^0

ID: 6299^4
This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.
Ranks 2-4 reduce the reuse time of this ability by 1 second per rank.
Ranks 5-7 reduce the cast time of this ability by 15, 30, and 50%.^0

This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.^0

ID: 6355^4
This passive ability improves your Trueshot line of Disciplines (Trueshot, Aimshot, Sureshot, Bullseye, and Pureshot Discipline.)
Ranks 1-8 reduce the reuse time of these Disciplines by 6 minutes per rank.
Ranks 9-12 extend the duration of these Disciplines by 30 seconds per rank.^0

This passive ability reduces the reuse time of your Trueshot line of disciplines by 6 minutes.^0

ID: 6378^4
This ability provides you an alternate method to cast your Death Peace spell with the casting time lowered to 0.5 seconds.^0
This ability, when activated, allows you to Feign Death with a 0.5 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 60% and prevents resisted spells from breaking your feigned deaths.^0


ID: 6383^4
This passive ability increases the base health of your summoned pets by 10% and its avoidance by 15%.^0
This passive ability increases the base health of your summoned pets by 10% and avoidance by 15%.^0

ID: 6384^4
This passive ability increases the base health of your summoned pets by 10% and its avoidance by 17%.^0
This passive ability increases the base health of your summoned pets by 10% and avoidance by 17%.^0

ID: 6385^4
This passive ability increases the base health of your summoned pets by 10% and its avoidance by 20%.^0
This passive ability increases the base health of your summoned pets by 10% and avoidance by 20%.^0

ID: 6395^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 120 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life I which heals you for 120 health.^0

ID: 6396^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 180 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life II which heals you for 180 health.^0

ID: 6397^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 240 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life III which heals you for 240 health.^0

ID: 6406^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 275 points and returns 49% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil IV which increases your base armor class (prior to soft cap multipliers) by 275 points and returns 49% of your melee damage as health for 1 minute 36 seconds.^0

ID: 6407^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 300 points and returns 52% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil V which increases your base armor class (prior to soft cap multipliers) by 300 points and returns 52% of your melee damage as health for 1 minute 36 seconds.^0

ID: 6408^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 325 points and returns 55% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VI which increases your base armor class (prior to soft cap multipliers) by 325 points and returns 55% of your melee damage as health for 1 minute 36 seconds.^0

ID: 6422^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 and 12-16 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 13%.^0

ID: 6436^4
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack.
Rank 1 reduces the chance by 30%, additional ranks further reduce the chance by 10% per rank.^0

This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 30%.^0

ID: 6437^4
Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack.^0
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 40%.^0

ID: 6445^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Ranks 5-7 reduce the cast time of this ability by 15, 30 and 50%.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.^0

This ability, when activated, allows you to suspend and recall your summoned pet at will.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.
Reduces the base cast time of this ability by 15%.^0


ID: 6446^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Ranks 4-6 reduce the cast time of this ability by 15, 30 and 50%.
You may summon a second pet while your first pet is suspended.^0

This ability, when activated, allows you to suspend and recall your summoned pet at will.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.
Reduces the base cast time of this ability by 30%.^0


ID: 6447^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Ranks 4-6 reduce the cast time of this ability by 15, 30 and 50%.
You may summon a second pet while your first pet is suspended.^0

This ability, when activated, allows you to suspend and recall your summoned pet at will.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.
Reduces the base cast time of this ability by 50%.^0


ID: 6458^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 15% and the reuse time by 30 seconds.^0

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 15% and the reuse time of these spells by 30 seconds.^0

ID: 6459^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 30% and the reuse time by 60 seconds.^0

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 30% and the reuse time of these spells by 1 minute.^0

ID: 6460^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 50% and the reuse time by 90 seconds.^0

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 50% and the reuse time of these spells by 1 minute 30 seconds.^0

ID: 6467^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 and 12-16 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.^0

This passive ability increases your maximum base health (derived from your stamina) by 13%.^0

ID: 6478^4
This passive ability reduces the reuse time of your Blessing of Resurrection ability by 1 second per rank.^0
This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.
Reduces the reuse time of this ability by 1 second.^0


ID: 6489^4
This passive ability reduces the reuse time of your Holyforge Discipline by 10 minutes per rank.^0
This passive ability reduces the reuse time of your Holyforge discipline by 10 minutes.^0

ID: 6511^4
This passive ability increases the accuracy of your archery attacks by 5, 15, and 25 points.
Ranks 4-14 by an additional 25 points per rank.^0

This passive ability increases the accuracy of your archery attacks by 5 points.^0

ID: 6517^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).^0


ID: 6540^4
This passive ability increases your max skill cap for triple attack by 5 points per rank.^0
This passive ability increases the number of available save slots in your bandolier window by 2.^0

ID: 6546^4
This passive ability increases your attack power by 4 points per rank and is automatically granted each level starting at 55.^0
This passive ability increases your attack power by 4 points.^0

ID: 6548^4
This passive ability extends the duration of your root and snare spells and abilities by 6 seconds per rank.
This ability also reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 50, 72, and 75%.
Ranks 4-5 by an additional 5% per rank.
Ranks 6-8 by 3% per rank.
Ranks 9-11 by 1% per rank.^0

This passive ability increases your attack power by 12 points.^0

ID: 6549^4
Provides a self only reliable invisibility.^0
This passive ability increases your attack power by 16 points.^0

ID: 6552^4
This passive ability reduces the reuse time of your Mana Flare spells (Mana Flare, Recursion, Resurgence, Reiterate, Reiteration, Repercussion, Reverberation, and Reciprocation) by 1 second per rank.^0
This passive ability increases your attack power by 28 points.^0

ID: 6555^4
Decreases the reuse time of the Ability Purify Body. Each Rank reduces the reuse timer by 2 minutes.^0
This passive ability increases your attack power by 40 points.^0

ID: 6556^4
This ability will deal damage to your foe and cause them to stumble backwards. It will have an additional effect if the target is undead. Each rank will increase the strength of this ability.^0
This passive ability increases your attack power by 44 points.^0

ID: 6557^4
This passive ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash.^0
This passive ability increases your attack power by 48 points.^0

ID: 6558^4
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.^0
This passive ability increases your attack power by 52 points.^0

ID: 6559^4
This ability reduces the reuse on Ligament slice. Each rank reduces the timer by 15 seconds.^0
This passive ability increases your attack power by 56 points.^0

ID: 6560^4
This passive gives you the chance to automatically perform a bonus backstab on ripostes 25, 35, and 50% of the time.
Each rank increases your chance to riposte incoming attacks by 1%.^0

This passive ability increases your attack power by 60 points.^0

ID: 6561^4
This ability will deal damage to your foe directly and will do additional damage if your foe is relatively full health. Additional ranks increase the strength of this effect.
Ranks 13-18 and 25 reduce the reuse time of this ability by 2 seconds per rank.^0

This passive ability increases your attack power by 64 points.^0

ID: 6562^4
This ability will allow you to become invisible for a period of time.^0
This passive ability increases your attack power by 68 points.^0

ID: 6563^4
This ability, when activated, slows your target's melee attack speed for 8 minutes.
Rank 2 reduces the likelihood that the slow will be resisted.
Ranks 3-5 reduce the reuse time of this ability by 1 second per rank.
Ranks 6-9 add an increasingly powerful crippling component to the slow and reduce casting time of the spell by 10% per rank.
Rank 8 improves the effectiveness of the slow by 5%.^0

This passive ability increases your attack power by 72 points.^0

ID: 6564^4
This passive ability grants your melee attacks a chance to infuse your foe with intense hatred towards you. The first three ranks increase the frequency of this effect and subsequent ranks increase the potency of the effect.^0
This passive ability increases your attack power by 76 points.^0

ID: 6565^4
A blow to your opponent's sensitive areas, this will do damage and cause your foe to be slightly less accurate while recovering from your blow. Humanoids will be especially damaged by this attack. Additional ranks increase the damage inflicted. Beginning with rank 4, additional hate is generated and increased per rank.^0
This passive ability increases your attack power by 80 points.^0

ID: 6566^4
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.^0
This passive ability increases your attack power by 84 points.^0

ID: 6567^4
While active, the wizard focuses his mastery over arcanum to cause any magic-based direct damage spell they cast to have a chance to proc a spell that will allow their target to take additional damage from spells that are cast on them, regardless of who cast the spell on the wizard's target. The first three ranks will increase the power of spells between level 60 and 75. The second three ranks will increase the power of spells between level 65 and 80.^0
This passive ability increases your attack power by 88 points.^0

ID: 6601^4
This passive ability gives your stun spells that cost at least 10 mana a 5% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 5% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0

ID: 6602^4
This passive ability gives your stun spells that cost at least 10 mana a 10% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 10% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0

ID: 6603^4
This passive ability gives your stun spells that cost at least 10 mana a 15% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 15% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0

ID: 6604^4
This passive ability gives your stun spells that cost at least 10 mana a 20% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 20% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0

ID: 6605^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0

ID: 6611^4
This passive ability reduces the reuse time of your Fortitude Discipline by 2 minutes per rank.^0
This passive ability reduces the reuse time of your Fortitude Discipline by 2 minutes.^0

ID: 6641^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 125 points of melee damage per hit up to a total of 625 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense I which absorbs up to 125 points of melee damage per hit up to a total of 625 damage for 1 minute.^0

ID: 6642^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 150 points of melee damage per hit up to a total of 750 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense II which absorbs up to 150 points of melee damage per hit up to a total of 750 damage for 1 minute.^0

ID: 6643^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 175 points of melee damage per hit up to a total of 875 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense III which absorbs up to 175 points of melee damage per hit up to a total of 875 damage for 1 minute.^0

ID: 6717^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 15 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 15 points (scaled to the delay of your weapon).^0

ID: 6718^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 25 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 25 points (scaled to the delay of your weapon).^0

ID: 6719^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 35 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 35 points (scaled to the delay of your weapon).^0

ID: 6720^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 45 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 45 points (scaled to the delay of your weapon).^0

ID: 6721^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 55 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 55 points (scaled to the delay of your weapon).^0

ID: 6722^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 65 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 65 points (scaled to the delay of your weapon).^0

ID: 6723^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 75 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 80 points (scaled to the delay of your weapon).^0

ID: 6724^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 85 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 90 points (scaled to the delay of your weapon).^0

ID: 6725^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 95 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 100 points (scaled to the delay of your weapon).^0

ID: 6726^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 105 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 110 points (scaled to the delay of your weapon).^0

ID: 6727^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 115 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 120 points (scaled to the delay of your weapon).^0

ID: 6728^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 125 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 130 points (scaled to the delay of your weapon).^0

ID: 6729^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 135 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 140 points (scaled to the delay of your weapon).^0

ID: 6730^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 145 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 150 points (scaled to the delay of your weapon).^0

ID: 6731^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 155 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 160 points (scaled to the delay of your weapon).^0

ID: 6732^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 165 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 170 points (scaled to the delay of your weapon).^0

ID: 6733^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 175 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 180 points (scaled to the delay of your weapon).^0

ID: 6734^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 185 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 190 points (scaled to the delay of your weapon).^0

ID: 6735^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 260 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 270 points (scaled to the delay of your weapon).^0

ID: 6736^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 275 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 285 points (scaled to the delay of your weapon).^0

ID: 6737^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 320 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 330 points (scaled to the delay of your weapon).^0

ID: 6738^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 340 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 350 points (scaled to the delay of your weapon).^0

ID: 6739^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 390 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 400 points (scaled to the delay of your weapon).^0

ID: 6740^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 445 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 460 points (scaled to the delay of your weapon).^0

ID: 6741^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 510 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 525 points (scaled to the delay of your weapon).^0

ID: 6742^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 585 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 600 points (scaled to the delay of your weapon).^0

ID: 6743^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 640 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 660 points (scaled to the delay of your weapon).^0

ID: 6744^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 695 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 715 points (scaled to the delay of your weapon).^0

ID: 6745^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 750 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 770 points (scaled to the delay of your weapon).^0

ID: 6751^4
This passive ability reduces the reuse time of your Weapon Shield Discipline by 4 minutes per rank.^0
This passive ability reduces the reuse time of your Weapon Shield discipline by 4 minutes.^0

ID: 6754^4
This ability, when activated, increases your attack rating by 200 points, your melee accuracy with all skills by 20%, your chance to perform a critical melee hit with all skills by 10%, and the minimum damage you deal with all melee attacks by 80 for 30 seconds.^0
This ability, when activated, increases your attack power by 200 points, melee accuracy with all skills by 20%, chance to perform a critical melee hit with all skills by 10%, and the minimum damage you deal with all melee attacks by 80 points for 30 seconds.^0

ID: 6791^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 300 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light I, which heals them for 300 health.^0

ID: 6792^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 400 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light II, which heals them for 400 health.^0

ID: 6793^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 500 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light III, which heals them for 500 health.^0

ID: 7062^4
This passive ability increases your max skill cap in foraging by 50 points.
Ranks 2-6 by an additional 10 points per rank.
Ranks 7-11 reduce the reuse time of your forage skill by 10 seconds per rank.^0

This passive ability increases your Forage skill cap by 50 points.^0

ID: 7112^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 600 points.^0
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage II, which increases your target's hatred for you by 600 points.^0

ID: 7113^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 700 points.^0
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage III, which increases your target's hatred for you by 700 points.^0

ID: 7114^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 800 points.^0
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage IV, which increases your target's hatred for you by 800 points.^0

ID: 7318^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 240 and protects them against 10% of incoming melee damage up to 1100 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life II, which instantly heals them for 240 and protects them against 10% of incoming melee damage up to 1100 total damage for 1 minute.^0

ID: 7319^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 260 and protects them against 10% of incoming melee damage up to 1200 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life III, which instantly heals them for 260 and protects them against 10% of incoming melee damage up to 1200 total damage for 1 minute.^0

ID: 7320^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 280 and protects them against 10% of incoming melee damage up to 1300 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life IV, which instantly heals them for 280 and protects them against 10% of incoming melee damage up to 1300 total damage for 1 minute.^0

ID: 7321^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 300 and protects them against 10% of incoming melee damage up to 1400 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life V, which instantly heals them for 300 and protects them against 10% of incoming melee damage up to 1400 total damage for 1 minute.^0

ID: 7322^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 320 and protects them against 10% of incoming melee damage up to 1500 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life VI, which instantly heals them for 320 and protects them against 10% of incoming melee damage up to 1500 total damage for 1 minute.^0

ID: 7336^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 300 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life IV which heals you for 300 health.^0

ID: 7337^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 360 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life V which heals you for 360 health.^0

ID: 7338^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 420 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life VI which heals you for 420 health.^0

ID: 7356^4
This passive ability grants you a 60% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 330 endurance and increases your melee damage by 36% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 60% chance to trigger Hunter's Fury III which instantly restores 330 endurance and increases your base melee damage by 36% for 48 seconds.^0

ID: 7357^4
This passive ability grants you a 60% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 360 endurance and increases your melee damage by 39% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 60% chance to trigger Hunter's Fury IV which instantly restores 360 endurance and increases your base melee damage by 39% for 48 seconds.^0

ID: 7358^4
This passive ability grants you a 60% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 390 endurance and increases your melee damage by 42% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 60% chance to trigger Hunter's Fury V which instantly restores 390 endurance and increases your base melee damage by 42% for 48 seconds.^0

ID: 7384^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 350 points and returns 58% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VII which increases your base armor class (prior to soft cap multipliers) by 350 points and returns 58% of your melee damage as health for 1 minute 36 seconds.^0

ID: 7385^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 375 points and returns 61% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VIII which increases your base armor class (prior to soft cap multipliers) by 375 points and returns 61% of your melee damage as health for 1 minute 36 seconds.^0

ID: 7386^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 400 points and returns 63% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil IX which increases your base armor class (prior to soft cap multipliers) by 400 points and returns 63% of your melee damage as health for 1 minute 36 seconds.^0

ID: 7414^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4290 points of health, then increases their armor class by 440 points, provides a 110 point damage shield, and heals 2700 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4290 health, then increases their base armor class (prior to soft cap multipliers) by 440 points, provides a 110 point damage shield, and heals 2700 health every 6 seconds for 18 seconds.^0

ID: 7415^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4600 points of health, then increases their armor class by 480 points, provides a 115 point damage shield, and heals 3000 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4600 health, then increases their base armor class (prior to soft cap multipliers) by 480 points, provides a 115 point damage shield, and heals 3000 health every 6 seconds for 18 seconds.^0

ID: 7416^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 points of health, then increases their armor class by 520 points, provides a 120 point damage shield, and heals 3300 points of health every 6 seconds for 18 seconds.
Ranks 13-18 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.^0

ID: 7554^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 20% chance to bestow your target with Abundant Healing, which heals 450 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.^0
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 20% chance to bestow your target with Abundant Healing XIII, which heals 450 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0

ID: 7555^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 21% chance to bestow your target with Abundant Healing, which heals 500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.^0
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 21% chance to bestow your target with Abundant Healing XIV, which heals 500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0

ID: 7556^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 22% chance to bestow your target with Abundant Healing, which heals 550 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.^0
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 22% chance to bestow your target with Abundant Healing XV, which heals 550 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0

ID: 7557^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 23% chance to bestow your target with Abundant Healing, which heals 600 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.^0
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 23% chance to bestow your target with Abundant Healing XVI, which heals 600 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0

ID: 7558^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.^0
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing XVII, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0

ID: 7565^4
This passive ability gives your critical melee attacks a 80% chance to deal 54510 damage to level 76 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 66950 damage to level 82 and lower NPC targets with 10% or less health.^0

ID: 7566^4
This passive ability gives your critical melee attacks a 85% chance to deal 58400 damage to level 78 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 70230 damage to level 84 and lower NPC targets with 10% or less health.^0

ID: 7567^4
This passive ability gives your critical melee attacks a 90% chance to deal 62680 damage to level 80 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 74935 damage to level 86 and lower NPC targets with 10% or less health.^0

ID: 7573^4
This passive ability grants you a 70% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 70% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 7574^4
This passive ability grants you a 80% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 80% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 7575^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 90% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0

ID: 7601^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 17% and its avoidance by 20%.

Companion's Fortification protects against 44% of damage shield damage for off-hand hits, increases avoidance by 44%, absorbs 12% melee or spell damage up to 100000 points, and increases armor class by 120.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2000, 2200, 2400, then 2600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification V and Companion's Blessing IV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 17% and avoidance by 20%.

Companion's Fortification V reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing IV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.^0


ID: 7602^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 19% and its avoidance by 20%.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 19% and avoidance by 20%.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 7603^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 20%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 20%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 7606^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 15% and its avoidance by 20%.

Companion's Fortification protects against 44% of damage shield damage for off-hand hits, increases avoidance by 44%, absorbs 12% melee or spell damage up to 100000 points, and increases armor class by 120.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2000, 2200, 2400, then 2600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification V and Companion's Blessing IV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.

Companion's Fortification V reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing IV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.^0


ID: 7607^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 17% and its avoidance by 20%.

Companion's Fortification protects against 44% of damage shield damage for off-hand hits, increases avoidance by 44%, absorbs 12% melee or spell damage up to 100000 points, and increases armor class by 120.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2200, 2400, 2600, then 2800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification V and Companion's Blessing V for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 17% and avoidance by 20%.

Companion's Fortification V reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing V activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.^0


ID: 7608^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 17% and its avoidance by 20%.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 17% and avoidance by 20%.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 7609^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 15% and its avoidance by 20%.

Companion's Fortification protects against 42% of damage shield damage for off-hand hits, increases avoidance by 42%, absorbs 11% melee or spell damage up to 100000 points, and increases armor class by 110.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification IV and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.

Companion's Fortification IV reduces the potency of damage shields against your pets' offhand attacks by 42%, increases avoidance by 42%, absorbs 11% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 110 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.^0


ID: 7610^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 15% and its avoidance by 20%.

Companion's Fortification protects against 44% of damage shield damage for off-hand hits, increases avoidance by 44%, absorbs 12% melee or spell damage up to 100000 points, and increases armor class by 120.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification V and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.

Companion's Fortification V reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.^0


ID: 7611^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 17% and its avoidance by 20%.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2200, 2400, 2600, then 2800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing V for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 17% and avoidance by 20%.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing V activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.^0


ID: 7621^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).^0


ID: 7704^4
This ability reduces the reuse timer on your Fortify Companion ability by 3 minutes per rank.^0
This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.
Reduces the reuse time of this ability by 2 minutes.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 7722^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 25% chance to bestow your target with Abundant Healing, which heals 700 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.^0
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 25% chance to bestow your target with Abundant Healing XIX, which heals 700 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0

ID: 7723^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 26% chance to bestow your target with Abundant Healing, which heals 750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.^0
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 26% chance to bestow your target with Abundant Healing XX, which heals 750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0

ID: 7724^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 27% chance to bestow your target with Abundant Healing, which heals 800 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.^0
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 27% chance to bestow your target with Abundant Healing XXI, which heals 800 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0

ID: 7725^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 28% chance to bestow your target with Abundant Healing, which heals 850 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.^0
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 28% chance to bestow your target with Abundant Healing XXII, which heals 850 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0

ID: 7726^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.^0
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing XXIII, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0

ID: 7746^4
This passive ability reduces the reuse time of your Flusterbolt and Blusterbolt spells by 2 seconds per rank.^0
This passive ability reduces the reuse time of your Flusterbolt and Blusterbolt spells by 2 seconds.^0

ID: 7842^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 30% chance to bestow your target with Abundant Healing, which heals 1000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 30% chance to bestow your target with Abundant Healing XXV, which heals 1000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 7843^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 31% chance to bestow your target with Abundant Healing, which heals 1250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 31% chance to bestow your target with Abundant Healing XXVI, which heals 1250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 7844^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 32% chance to bestow your target with Abundant Healing, which heals 1500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 32% chance to bestow your target with Abundant Healing XXVII, which heals 1500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 7845^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 33% chance to bestow your target with Abundant Healing, which heals 1750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 33% chance to bestow your target with Abundant Healing XXVIII, which heals 1750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 7846^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing, which heals 2000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing XXIX, which heals 2000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 7945^4
This passive ability reduces the reuse time of your Desperate Renewal line of spells (Desperate, Frantic, Frenetic, Frenzied, Fervent, Fraught, Fervid, and Furial Renewal) by 2 seconds per rank.^0
This passive ability reduces the reuse time of your Desperate Renewal line of spells (Desperate, Frantic, Frenetic, Frenzied, Fervent, Fraught, Fervid, and Furial Renewal) by 2 seconds.^0

ID: 7948^4
This passive ability gives your level 60-75 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1000 health.^0
This passive ability grants your level 60-75 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1000 health.^0

ID: 7949^4
This passive ability gives your level 60-80 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1250 health.^0
This passive ability grants your level 60-80 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1250 health.^0

ID: 7950^4
This passive ability gives your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1500 health.^0
This passive ability grants your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1500 health.^0

ID: 8000^4
This ability replaces those originally gained from Leadership AA abilities granting increased health, mana, health regeneration and attack power.^0
This passive ability increases your maximum health and mana by 250 points, your attack power by 75 points, and the maximum that your mana regeneration can be increased with items by 8 points.^0

ID: 8195^4
This passive ability reduces the reuse time of your Fortify Companion ability. Ranks 1-3 reduce the reuse time by 2 minutes per rank. Ranks 4-6 further reduce this time by 3 minutes per rank.^0
This ability, when activated, imbues your pet with Companion's Fortification III and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.
Reduces the reuse time of this ability by 2 minutes.

Companion's Fortification III reduces the potency of damage shields against your pets' offhand attacks by 44%, increases avoidance by 44%, absorbs 12% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 120 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.^0


ID: 8198^4
This passive ability increases the damage of your direct-damage critical spell hits from items and abilities by 10% per rank.^0
This passive ability increases the damage dealt by your critical direct damage and damage-over-time spells by 10%.^0

ID: 8210^4
This passive ability increases your mana total.
Ranks 1-15 by 50 points per rank. Ranks 16-33 by 100 points per rank.
Ranks 34-43 by 350 points per rank.^0

This passive ability increases your maximum mana by 50 points.^0

ID: 8215^4
This passive ability increases your maximum endurance.
Ranks 1-20 by 50 points per rank.
Ranks 21-36 by 250 points per rank.^0

This passive ability increases your maximum endurance by 50 points.^0

ID: 8224^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing, which heals 250 health every 6 seconds for 30 seconds as well as a 9% chance to trigger Cascade of Life which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing VI, which heals 250 health every 6 seconds for 30 seconds as well as a 9% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 8225^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.^0
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing XII, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 500 health.^0

ID: 8226^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.^0
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing XVIII, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 750 health.^0

ID: 8228^4
This passive ability grants you an additional 1% chance per rank to resist charm spells.^0
This passive ability grants you an additional 1% chance to resist charm spells.^0

ID: 8235^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 29 points.^0

ID: 8240^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 31 points.^0

ID: 8245^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 33 points.^0

ID: 8250^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 40 points.^0

ID: 8255^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 50 points.^0

ID: 8263^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 5 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 105 points.^0

ID: 8264^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 10 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 110 points.^0

ID: 8265^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 15 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 115 points.^0

ID: 8266^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 20 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 120 points.^0

ID: 8267^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 25 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 125 points.^0

ID: 8351^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 30 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 130 points.^0

ID: 8352^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 35 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 135 points.^0

ID: 8353^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 40 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 140 points.^0

ID: 8354^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 45 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 145 points.^0

ID: 8355^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 50 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 150 points.^0

ID: 8356^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 55 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 155 points.^0

ID: 8357^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 60 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 160 points.^0

ID: 8358^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 65 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 165 points.^0

ID: 8359^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 70 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 170 points.^0

ID: 8360^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 75 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 175 points.^0

ID: 8421^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing XXIV, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 1250 health.^0

ID: 8422^4
Raises the maximum that your charisma can be increased to with items and spells by 5 points per rank.^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 198 points.^0

ID: 8424^4
Clears your target's thoughts, increasing their mana regeneration rate.^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 264 points.^0

ID: 8425^4
Rains poison down on your target and those around it.^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 297 points.^0

ID: 8426^4
Drains the life force of your target^0
This passive ability increases your base armor class (prior to soft cap multipliers) by 330 points.^0

ID: 9001^4
This passive ability improves your Research skill.
Ranks 1-10 increase your max skill cap by 10 points per rank.
Ranks 11-13 reduce the chance of failing Research combinations by 10, 25, and 50%.
Ranks 14-23 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability increases your Research Specialization cap by 10 points.^0

ID: 9002^4
Drains the flesh from your bones while infusing your body with mana.^0
This passive ability increases your Research Specialization cap by 20 points.^0

ID: 9003^4
Summons forth a servant of fear to serve you.^0
This passive ability increases your Research Specialization cap by 30 points.^0

ID: 9004^4
Drains the life from your target, and slowly siphons it to you.^0
This passive ability increases your Research Specialization cap by 40 points.^0

ID: 9005^4
Enables you to deliver a frenzied attack against your opponents.^0
This passive ability increases your Research Specialization cap by 50 points.^0

ID: 9011^4
This passive ability improves your Research skill.
Ranks 1-10 increase your max skill cap by 10 points per rank.
Ranks 11-13 reduce the chance of failing Research combinations by 10, 25, and 50%.
Ranks 14-23 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability increases your Research Specialization cap by 10 points.^0

ID: 9015^4
Heals your target's wounds^0
This passive ability increases your Research Specialization cap by 50 points.^0

ID: 9021^4
This passive ability improves your Research skill.
Ranks 1-10 increase your max skill cap by 10 points per rank.
Ranks 11-13 reduce the chance of failing Research combinations by 10, 25, and 50%.
Ranks 14-23 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability increases your Research Specialization cap by 10 points.^0

ID: 9345^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 10%, strength by 25 points and attack rating by 10 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack by 10 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9346^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect II' which reduces their accuracy by 15%, strength by 30 points and attack rating by 15 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect II on attackers when struck in melee combat, which reduces their accuracy by 15%, strength by 30 points, and attack by 15 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9347^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 20%, strength by 35 points and attack rating by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9348^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 23 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 23 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9349^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 36 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 36 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9350^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 47 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9351^4
This ability, when activated, increases your total avoidance by 5% and chance to parry incoming attacks by 5% and your armor class by 58 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9352^4
This ability, when activated, increases your total avoidance by 5% and chance to parry incoming attacks by 5% and your armor class by 116 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9353^4
This ability, when activated, increases your total avoidance by 5% and chance to parry incoming attacks by 5% and your armor class by 174 for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9381^4
This ability, when activated, increases the base effectiveness of instant-duration heals that land on your party by 20% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9382^4
This ability, when activated, increases the base effectiveness of instant-duration heals that land on your party by 25% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 25% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9383^4
This ability, when activated, increases the base effectiveness of instant-duration heals that land on your party by 30% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9384^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 32 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 32 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9385^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 49 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 49 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9386^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 64 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9387^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 58 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9388^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 116 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9389^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 174 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9390^4
This ability, when activated, increases the chance that your direct-damage and damage-over-time spells will land critically by 20%, the damage of your direct-damage critical hits by 50%, and the damage of your damage-over-time critical hits by 150% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 50%, and the damage dealt by your critical damage-over-time spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9391^4
This ability, when activated, increases the chance that your direct-damage and damage-over-time spells will land critically by 20%, the damage of your direct-damage critical hits by 75%, and the damage of your damage-over-time critical hits by 175% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 75%, and the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9392^4
This ability, when activated, increases the chance that your direct-damage and damage-over-time spells will land critically by 20%, the damage of your direct-damage critical hits by 100%, and the damage of your damage-over-time critical hits by 200% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9393^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 64 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9394^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 98 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 98 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9395^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 128 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9396^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 58 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9397^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 116 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9398^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 174 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9399^4
This ability, when activated, increases the damage of your weapons' triggered spell effects by 35-55%, the chance for your weapons to trigger their combat activated spells by 20%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, increases the damage of these effects by 35-55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9400^4
This ability, when activated, increases the damage of your weapons' triggered spell effects by 45-55%, the chance for your weapons to trigger their combat activated spells by 24%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 24%, increases the damage of these effects by 45-55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9401^4
This ability, when activated, increases the damage of your weapons' triggered spell effects by 55%, the chance for your weapons to trigger their combat activated spells by 28%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, increases the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9402^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 23 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 23 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9403^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 35 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 35 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9404^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 45 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9405^4
This ability, when activated, reduces the damage your group takes from melee attacks by 1%, protects against 1% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 10%, and increases the damage of their critical direct-damage spell hits by 10% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 1%, absorbs 1% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 10%, and the damage of their critical direct-damage spells by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9406^4
This ability, when activated, reduces the damage your group takes from melee attacks by 2%, protects against 2% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 15%, and increases the damage of their critical direct-damage spell hits by 20% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 2%, absorbs 2% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 15%, and the damage of their critical direct-damage spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9407^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, protects against 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and increases the damage of their critical direct-damage spell hits by 30% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9408^4
This ability, when activated, reduces the damage you take from melee attacks by 2%, increases your armor class by 58 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 10%, and increases the chance you will land a critical hit with your direct-damage spells by 2% and the damage of your direct-damage spell critical hits by 10% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, reduces the damage you take from melee attacks by 2%, increases your base armor class (prior to soft cap multipliers) by 58 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 10%, and increases the chance you will land a critical hit with your direct-damage spells by 2% and the damage of your direct-damage spell critical hits by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9409^4
This ability, when activated, reduces the damage you take from melee attacks by 3%, increases your armor class by 116 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 20%, and increases the chance you will land a critical hit with your direct-damage spells by 4% and the damage of your direct-damage spell critical hits by 20% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, reduces the damage you take from melee attacks by 3%, increases your base armor class (prior to soft cap multipliers) by 116 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 20%, and increases the chance you will land a critical hit with your direct-damage spells by 4% and the damage of your direct-damage spell critical hits by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9410^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your armor class by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9411^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9412^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1500 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9413^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 2000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9414^4
This ability, when activated, reduces the damage your group takes from melee attacks by 2%, increases their armor class by 73 points, and protects against 1% of incoming melee attacks and direct-damage spells for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 2%, increases their base armor class (prior to soft cap multipliers) by 73 points, and absorbs 1% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9415^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, increases their armor class by 145 points, and protects against 2% of incoming melee attacks and direct-damage spells for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 3%, increases their base armor class (prior to soft cap multipliers) by 145 points, and absorbs 2% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9416^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their armor class by 218 points, and protects against 3% of incoming melee attacks and direct-damage spells for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9417^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9418^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9419^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9420^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 1000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9421^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1500 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 1500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9422^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 2000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9423^4
This ability, when activated, surrounds your party in a 50 point damage shield, increases their armor class by 300 points, and their maximum health by 2000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, grants your group a 50 point damage shield, increases their base armor class (prior to soft cap multipliers) by 300 points, and their maximum health by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9424^4
This ability, when activated, surrounds your party in a 75 point damage shield, increases their armor class by 350 points, and their maximum health by 2500 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, grants your group a 75 point damage shield, increases their base armor class (prior to soft cap multipliers) by 350 points, and their maximum health by 2500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9425^4
This ability, when activated, surrounds your party in a 100 point damage shield, increases their armor class by 400 points, and their maximum health by 3000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9503^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 19%, avoidance by 20%, and its base armor class by 100 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 19%, avoidance by 20%, and base armor class (prior to soft cap multipliers) by 100 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 9504^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 19%, avoidance by 20%, and its base armor class by 200 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 19%, avoidance by 20%, and base armor class (prior to soft cap multipliers) by 200 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 9505^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 19%, avoidance by 20%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 19%, avoidance by 20%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 9509^4
This passive ability grants a 1% chance per rank to perform a twincast each time you cast a direct damage spell.^0
This passive ability grants a 1% chance to twincast direct damage spells and abilities that cost at least 10 mana.^0

ID: 9833^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 9834^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 9835^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 10007^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 900 points.^0
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage V, which increases your target's hatred for you by 900 points.^0

ID: 10008^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1000 points.^0
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage VI, which increases your target's hatred for you by 1000 points.^0

ID: 10009^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1100 points.^0
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage VII, which increases your target's hatred for you by 1100 points.^0

ID: 10025^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 340 and protects them against 10% of incoming melee damage up to 1600 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life VII, which instantly heals them for 340 and protects them against 10% of incoming melee damage up to 1600 total damage for 1 minute.^0

ID: 10026^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 360 and protects them against 10% of incoming melee damage up to 1700 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life VIII, which instantly heals them for 360 and protects them against 10% of incoming melee damage up to 1700 total damage for 1 minute.^0

ID: 10027^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 380 and protects them against 10% of incoming melee damage up to 1800 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life IX, which instantly heals them for 380 and protects them against 10% of incoming melee damage up to 1800 total damage for 1 minute.^0

ID: 10028^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 400 and protects them against 10% of incoming melee damage up to 1900 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life X, which instantly heals them for 400 and protects them against 10% of incoming melee damage up to 1900 total damage for 1 minute.^0

ID: 10029^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 450 and protects them against 10% of incoming melee damage up to 2000 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XI, which instantly heals them for 450 and protects them against 10% of incoming melee damage up to 2000 total damage for 1 minute.^0

ID: 10035^4
This passive ability gives your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1600 health.^0
This passive ability grants your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1600 health.^0

ID: 10036^4
This passive ability gives your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1700 health.^0
This passive ability grants your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1700 health.^0

ID: 10037^4
This passive ability gives your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1800 health.^0
This passive ability grants your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1800 health.^0

ID: 10044^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 600 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light IV, which heals them for 600 health.^0

ID: 10045^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 700 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light V, which heals them for 700 health.^0

ID: 10046^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 800 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light VI, which heals them for 800 health.^0

ID: 10050^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 480 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life VII which heals you for 480 health.^0

ID: 10051^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 540 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life VIII which heals you for 540 health.^0

ID: 10052^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 600 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life IX which heals you for 600 health.^0

ID: 10053^4
This ability, when activated, increases your attack rating by 200 points, your melee accuracy with all skills by 30%, your chance to perform a critical melee hit with all skills by 20%, and the minimum damage you deal with all melee attacks by 120 for 30 seconds.
Ranks 3-8 reduce the reuse time of this ability by 2 minutes per rank.^0

This ability, when activated, increases your attack power by 200 points, melee accuracy with all skills by 30%, chance to perform a critical melee hit with all skills by 20%, and the minimum damage you deal with all melee attacks by 120 points for 30 seconds.^0

ID: 10075^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 200 points of melee damage per hit up to a total of 1000 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense IV which absorbs up to 200 points of melee damage per hit up to a total of 1000 damage for 1 minute.^0

ID: 10076^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 225 points of melee damage per hit up to a total of 1125 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense V which absorbs up to 225 points of melee damage per hit up to a total of 1125 damage for 1 minute.^0

ID: 10077^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 250 points of melee damage per hit up to a total of 1250 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense VI which absorbs up to 250 points of melee damage per hit up to a total of 1250 damage for 1 minute.^0

ID: 10087^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 27%, avoidance by 26%, and its base armor class by 400 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 400 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 10088^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 27%, avoidance by 26%, and its base armor class by 500 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 500 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 10089^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 27%, avoidance by 26%, and its base armor class by 600 points.
Rank 53 reduces the reuse time of this ability by 1 minute.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 600 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 10093^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5010 points of health, then increases their armor class by 530 points, provides a 130 point damage shield, and heals 3400 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5010 health, then increases their base armor class (prior to soft cap multipliers) by 530 points, provides a 130 point damage shield, and heals 3400 health every 6 seconds for 18 seconds.^0

ID: 10094^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5110 points of health, then increases their armor class by 540 points, provides a 140 point damage shield, and heals 3500 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5110 health, then increases their base armor class (prior to soft cap multipliers) by 540 points, provides a 140 point damage shield, and heals 3500 health every 6 seconds for 18 seconds.^0

ID: 10095^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 points of health, then increases their armor class by 550 points, provides a 150 point damage shield, and heals 3600 points of health every 6 seconds for 18 seconds.
Rank 22 extends the duration of this ability by 6 seconds.^0

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 health, then increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 3600 health every 6 seconds for 18 seconds.^0

ID: 10173^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 10174^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 10175^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 10260^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 10261^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 10262^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 10348^4
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack.
Rank 1 reduces the chance by 40%. Ranks 2-4 by an additional 10% per rank. Ranks 5-6 by an additional 5% per rank.^0

This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 40%.^0

ID: 10358^4
This passive ability reduces the reuse time of your Divine Intervention line of spells (Divine Intervention, Intercession, Invocation, Interposition, Indemnification, and Imposition) by 10 seconds per rank.^0
This passive ability reduces the reuse time of your your Divine Intervention line of spells by 10 seconds and grants a 60% chance to heal their target for a lesser amount of health if the first chance failed.^0

ID: 10364^4
This passive ability increases the chance that you'll be successful with blurring the memories of your enemies by 3% per rank.^0
This passive ability reduces the reuse time of your Atone line of spells (Atone, Exonerate, Amnesty, Acquittal, and Absolution) by 10 seconds and increases their chance to succeed by 3%.^0

ID: 10383^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 450 points and returns 65% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil X which increases your base armor class (prior to soft cap multipliers) by 450 points and returns 65% of your melee damage as health for 1 minute 36 seconds.^0

ID: 10384^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 500 points and returns 67% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil XI which increases your base armor class (prior to soft cap multipliers) by 500 points and returns 67% of your melee damage as health for 1 minute 36 seconds.^0

ID: 10385^4
This passive ability grants you as 25% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 600 points and returns 70% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil XII which increases your base armor class (prior to soft cap multipliers) by 600 points and returns 70% of your melee damage as health for 1 minute 36 seconds.^0

ID: 10388^4
This passive ability grants you a chance to trigger Nature's Reprieve when struck by melee attacks if your health is below 20%.
Rank 1 of Nature's Reprieve instantly heals you for 5000 health, improves your chance to dodge by 20%, and heals you for 2500 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.^0

This passive ability grants you a chance to trigger Nature's Reprieve I when struck in melee attacks if your health is below 20% which instantly heals you for 5000 health, improves your chance to dodge by 20%, and heals you for 2500 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.^0


ID: 10405^4
This passive ability reduces the reuse time of your Deflection Discipline by 2 minutes per rank.^0
This passive ability reduces the reuse time of your Deflection discipline by 2 minutes.^0

ID: 10427^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 points of health, then increases their armor class by 550 points and heals 3600 points of health every 6 seconds for 18 seconds.
Rank 22 extends the duration of this ability by 6 seconds.^0

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 health, then increases their base armor class (prior to soft cap multipliers) by 550 points and heals 3600 health every 6 seconds for 18 seconds.^0

ID: 10437^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 500 and protects them against 10% of incoming melee damage up to 2200 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XII, which instantly heals them for 500 and protects them against 10% of incoming melee damage up to 2200 total damage for 1 minute.^0

ID: 10438^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 550 and protects them against 10% of incoming melee damage up to 2400 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XIII, which instantly heals them for 550 and protects them against 10% of incoming melee damage up to 2400 total damage for 1 minute.^0

ID: 10439^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 600 and protects them against 10% of incoming melee damage up to 2600 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XIV, which instantly heals them for 600 and protects them against 10% of incoming melee damage up to 2600 total damage for 1 minute.^0

ID: 10440^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 650 and protects them against 10% of incoming melee damage up to 2800 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XV, which instantly heals them for 650 and protects them against 10% of incoming melee damage up to 2800 total damage for 1 minute.^0

ID: 10441^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 700 and protects them against 10% of incoming melee damage up to 3000 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XVI, which instantly heals them for 700 and protects them against 10% of incoming melee damage up to 3000 total damage for 1 minute.^0

ID: 10453^4
This passive ability improves the resist check of your stun spells by 1 point per rank and improves the chance that your bash attacks will stun your enemy by 1% per rank.^0
This passive ability improves the resist modifier of your stun spells by 1 point and increases the chance your bash attacks will stun your target by 1%.^0

ID: 10456^4
This passive ability reduces the cast time of your Blessing of Resurrection ability by 0.5 seconds per rank.^0
This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.
Reduces the base cast time of this ability by 15%.^0


ID: 10459^1
Hastened Atonement^0
Improved Atonement^0

ID: 10459^4
This passive ability reduces the recast time of your Atone line of spells (Atone, Exonerate, Amnesty, Acquittal, and Absolution) by 3, 6 and 10 seconds.^0
This passive ability reduces the reuse time of your Atone line of spells (Atone, Exonerate, Amnesty, Acquittal, and Absolution) by 3 seconds.^0

ID: 10467^4
This passive ability increases the duration of beneficial spells and skills that you cast by 70%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 70%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 10482^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 25 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 15 points (scaled to the delay of your weapon).^0

ID: 10483^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 35 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 20 points (scaled to the delay of your weapon).^0

ID: 10484^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 50 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 30 points (scaled to the delay of your weapon).^0

ID: 10485^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 75 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 45 points (scaled to the delay of your weapon).^0

ID: 10486^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 100 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 60 points (scaled to the delay of your weapon).^0

ID: 10487^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 125 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 80 points (scaled to the delay of your weapon).^0

ID: 10488^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 150 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 95 points (scaled to the delay of your weapon).^0

ID: 10489^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 175 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 110 points (scaled to the delay of your weapon).^0

ID: 10490^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 200 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 125 points (scaled to the delay of your weapon).^0

ID: 10491^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 225 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 140 points (scaled to the delay of your weapon).^0

ID: 10492^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 250 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 155 points (scaled to the delay of your weapon).^0

ID: 10494^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 175 for 2 minutes.^0
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 300 for 2 minutes.^0

ID: 10495^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 200 for 2 minutes.^0
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 375 for 2 minutes.^0

ID: 10496^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 225 for 2 minutes.^0
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 450 for 2 minutes.^0

ID: 10497^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 250 for 2 minutes.^0
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 500 for 2 minutes.^0

ID: 10514^4
This passive ability reduces the reuse time of your Convergence of Spirits and Peaceful Convergence of Spirits abilities by 1 minute per rank.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.^0


ID: 10527^4
This passive ability reduces the reuse time of your First Spire of the Warlord ability by 30 seconds per rank.^0
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 10532^4
This passive ability reduces the reuse time of your Second Spire of the Warlord ability by 30 seconds per rank.^0
This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 10537^4
This passive ability reduces the reuse time of your Third Spire of the Warlord ability by 30 seconds per rank.^0
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 10548^4
As long as a shield is equipped, each rank of Improved Shield Specialist confers a bonus to the amount of hate you generate as well as an increased proc rate for attacks made by a weapon held in the primary hand. Requires maximum rank in Shield Specialist.^0
This passive ability increases the base damage of weapons that you wield by 70%.^0

ID: 10568^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1300 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.^0

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage VIII, which increases your target's hatred for you by 1300 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 20% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.^0


ID: 10569^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1500 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.^0

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage IX, which increases your target's hatred for you by 1500 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 30% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.^0


ID: 10570^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1800 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.^0

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage X, which increases your target's hatred for you by 1800 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.^0


ID: 10604^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 23%, avoidance by 26%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 23%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 10605^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 25%, avoidance by 26%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 25%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 10606^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 27%, avoidance by 26%, and its base armor class by 300 points.
Rank 47 reduces the reuse time of this ability by 2 minutes.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 10607^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 22%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 22%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 10608^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 24%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 24%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 10609^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 26%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2400, 2600, 2800, then 3000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0


ID: 10676^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1000 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light VII, which heals them for 1000 health.^0

ID: 10677^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1200 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light VIII, which heals them for 1200 health.^0

ID: 10678^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1400 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light IX, which heals them for 1400 health.^0

ID: 10705^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 750 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life X which heals you for 750 health.^0

ID: 10705^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 10706^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 900 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life XI which heals you for 900 health.^0

ID: 10706^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 10707^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 1100 health.^0
This passive ability grants your melee attacks a chance to trigger Blessing of Life XII which heals you for 1100 health.^0

ID: 10707^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 10719^4
This passive ability reduces the reuse time of your Outrider's Attack ability by 2 minutes per rank.^0
This ability, when activated, increases your attack power by 200 points, melee accuracy with all skills by 30%, chance to perform a critical melee hit with all skills by 20%, and the minimum damage you deal with all melee attacks by 120 points for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 10743^4
This passive ability increases the minimum damage you deal with archery attacks by 135 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 105 points (scaled to the delay of your weapon).^0

ID: 10744^4
This passive ability increases the minimum damage you deal with archery attacks by 170 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 130 points (scaled to the delay of your weapon).^0

ID: 10745^4
This passive ability increases the minimum damage you deal with archery attacks by 205 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 160 points (scaled to the delay of your weapon).^0

ID: 10746^4
This passive ability increases the minimum damage you deal with archery attacks by 240 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 185 points (scaled to the delay of your weapon).^0

ID: 10747^4
This passive ability increases the minimum damage you deal with archery attacks by 275 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 210 points (scaled to the delay of your weapon).^0

ID: 10750^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.^0

ID: 10751^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.^0

ID: 10752^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.^0

ID: 10776^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of boiling lava fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.^0

ID: 10777^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of boiling lava fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.^0

ID: 10778^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of boiling lava fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.^0

ID: 10789^4
This ability, when activated, casts the highest rank of Grip of Ro that you have scribed.^0
This ability, when activated, casts the highest rank of Grip of Ro that you have scribed.
Reduces the base cast time of this ability by 50%.^0


ID: 10792^4
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 6 seconds per rank.^0
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, Ferocious, and Savage Growth) by 6 seconds.^0

ID: 10803^4
This passive ability grants you a 25% chance per rank to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0
This passive ability grants you a 25% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0

ID: 10831^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 10832^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 10833^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 10856^6
A storm of icicles rainss down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.^0

ID: 10857^6
A storm of icicles rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.^0

ID: 10858^6
A storm of icicles rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.^0

ID: 10915^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 500 health.^0
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to bestow your group with Cascading Theft of Life I which heals them for 500 health.^0

ID: 10916^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 600 health.^0
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to bestow your group with Cascading Theft of Life II which heals them for 600 health.^0

ID: 10917^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 700 health.^0
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to bestow your group with Cascading Theft of Life III which heals them for 700 health.^0

ID: 10963^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 90 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 95 points (scaled to the delay of your weapon).^0

ID: 10964^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 135 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 140 points (scaled to the delay of your weapon).^0

ID: 10965^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 180 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 185 points (scaled to the delay of your weapon).^0

ID: 10966^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 225 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 230 points (scaled to the delay of your weapon).^0

ID: 10967^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 270 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 280 points (scaled to the delay of your weapon).^0

ID: 10968^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 315 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 325 points (scaled to the delay of your weapon).^0

ID: 10969^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 360 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 370 points (scaled to the delay of your weapon).^0

ID: 10970^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 405 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 415 points (scaled to the delay of your weapon).^0

ID: 10971^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 450 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 465 points (scaled to the delay of your weapon).^0

ID: 10972^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 495 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 510 points (scaled to the delay of your weapon).^0

ID: 10973^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 540 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 555 points (scaled to the delay of your weapon).^0

ID: 10974^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 585 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 600 points (scaled to the delay of your weapon).^0

ID: 11000^4
This passive ability reduces the reuse timer of your taunt skill by 1 second per rank.^0
This passive ability reduces the reuse time of your taunt skill by 1 second.^0

ID: 11665^4
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 2 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 3 - Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Ranks 5-7 - Feign Death - /pet feign
Allows your pet to feign death with 25, 50, and 75% success once every 9 seconds.

Rank 11 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.^0

This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.^0


ID: 11668^4
This ability, when activated, moves your companion forward in the direction you are facing.
Ranks 8-10 reduce the reuse time by 1 second per rank.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 2 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 3 - Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Ranks 5-7 - Feign Death - /pet feign
Allows your pet to feign death with 25, 50, and 75% success once every 9 seconds.

Rank 11 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.^0

This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.^0


ID: 12416^4
This passive ability increases your chance to perform a twinproc each time you trigger a detrimental weapon based spell.
Ranks 1-6 by 3% per rank.
Ranks 7-8 by an additional 1% per rank.^0

This passive ability grants a 3% chance to twincast your weapon's detrimental combat-activated spells.^0

ID: 12460^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 26%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2600, 3200, 3400, then 3600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 3200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 3400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3600 health every 6 seconds.^0


ID: 12461^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 26%, and its base armor class by 300 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 2800, 3800, 4000, then 4200 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 3800 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4000 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4200 health every 6 seconds.^0


ID: 12462^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 21%, avoidance by 26%, and its base armor class by 300 points.
Ranks 42-43 reduce the reuse time of this ability by 2 minutes per rank.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 21%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 12478^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 27%, avoidance by 26%, and its base armor class by 300 points.
Ranks 48-49 reduce the reuse time of this ability by 1 minute per rank.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 300 points.
Reduces the reuse time of this ability by 1 minute.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 12500^4
This passive ability reduces the reuse time of your Jolting Kick line of combat abilities (Jolting Kicks, Frontkicks, Hook, Crescent, Heel, Cut, and Wheel Kicks) by 1 second per rank.^0
This passive ability reduces the reuse time of your Jolting Kick line of combat abilities (Jolting Kicks, Frontkicks, Hook, Crescent, Heel, Cut, and Wheel Kicks) by 1 second.^0

ID: 12520^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 29%, avoidance by 28%, and its base armor class by 700 points.

Companion's Fortification protects against 48% of damage shield damage for off-hand hits, increases avoidance by 48%, absorbs 14% melee or spell damage up to 100000 points, and increases armor class by 140.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3200, 5000, 5200, then 5400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VII and Companion's Blessing X for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 29%, avoidance by 28%, and base armor class (prior to soft cap multipliers) by 700 points.

Companion's Fortification VII reduces the potency of damage shields against your pets' offhand attacks by 48%, increases avoidance by 48%, absorbs 14% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 140 points.

Companion's Blessing X activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 5400 health every 6 seconds.^0


ID: 12521^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 31%, avoidance by 30%, and its base armor class by 800 points.

Companion's Fortification protects against 50% of damage shield damage for off-hand hits, increases avoidance by 50%, absorbs 15% melee or spell damage up to 100000 points, and increases armor class by 150.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3400, 5600, 5800, then 6000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VIII and Companion's Blessing XI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 31%, avoidance by 30%, and base armor class (prior to soft cap multipliers) by 800 points.

Companion's Fortification VIII reduces the potency of damage shields against your pets' offhand attacks by 50%, increases avoidance by 50%, absorbs 15% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 150 points.

Companion's Blessing XI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6000 health every 6 seconds.^0


ID: 12522^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 33%, avoidance by 32%, and its base armor class by 900 points.

Companion's Fortification protects against 52% of damage shield damage for off-hand hits, increases avoidance by 52%, absorbs 16% melee or spell damage up to 100000 points, and increases armor class by 160.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3600, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification IX and Companion's Blessing XII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 33%, avoidance by 32%, and base armor class (prior to soft cap multipliers) by 900 points.

Companion's Fortification IX reduces the potency of damage shields against your pets' offhand attacks by 52%, increases avoidance by 52%, absorbs 16% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 160 points.

Companion's Blessing XII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3600 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 12548^4
This passive ability gives your critical melee attacks a 90% chance to deal 79230 damage to level 87 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 79230 damage to level 87 and lower NPC targets with 10% or less health.^0

ID: 12549^4
This passive ability gives your critical melee attacks a 90% chance to deal 86260 damage to level 88 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 86260 damage to level 88 and lower NPC targets with 10% or less health.^0

ID: 12550^4
This passive ability gives your critical melee attacks a 90% chance to deal 88260 damage to level 89 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 88260 damage to level 89 and lower NPC targets with 10% or less health.^0

ID: 12551^4
This passive ability gives your critical melee attacks a 90% chance to deal 91510 damage to level 90 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 91510 damage to level 90 and lower NPC targets with 10% or less health.^0

ID: 12552^4
This passive ability gives your critical melee attacks a 90% chance to deal 96305 damage to level 91 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 96305 damage to level 91 and lower NPC targets with 10% or less health.^0

ID: 12635^4
This ability provides you an alternate method to cast your Death Peace spell with an instant cast time.^0
This ability, when activated, allows you to instantly Feign Death.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 60% and prevents resisted spells from breaking your feigned deaths.^0


ID: 12636^4
This passive ability increases the capacity of your extended target window by 1 slot per rank.^0
This passive ability increases the capacity of your extended target window by 1 slot.^0

ID: 12645^4
This passive ability extends the duration of your Convergence of Spirits and Peaceful Convergence of Spirits abilities by 6 seconds per rank.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 health, then increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 3600 health every 6 seconds for 24 seconds.^0

ID: 12652^4
This passive ability increases your chance to twincast instant-duration healing spells by 1% per rank.^0
This passive ability grants a 1% chance to twincast instant-duration healing spells.^0

ID: 12655^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 100% for 12 seconds.
Ranks 2-6 reduce the mana penalty by 10% per rank.
Ranks 7-9 extend the duration of the blessing by 6 seconds per rank.
Ranks 10-14 reduce the reuse time of this ability by 2 minutes per rank.^0

This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 100% for 12 seconds.^0

ID: 12792^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 29%, avoidance by 28%, and its base armor class by 700 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 29%, avoidance by 28%, and base armor class (prior to soft cap multipliers) by 700 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 12793^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 31%, avoidance by 30%, and its base armor class by 800 points.

Companion's Fortification protects against 48% of damage shield damage for off-hand hits, increases avoidance by 48%, absorbs 14% melee or spell damage up to 100000 points, and increases armor class by 140.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3200, 5000, 5200, then 5400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VII and Companion's Blessing X for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 31%, avoidance by 30%, and base armor class (prior to soft cap multipliers) by 800 points.

Companion's Fortification VII reduces the potency of damage shields against your pets' offhand attacks by 48%, increases avoidance by 48%, absorbs 14% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 140 points.

Companion's Blessing X activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 5400 health every 6 seconds.^0


ID: 12794^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 33%, avoidance by 32%, and its base armor class by 900 points.

Companion's Fortification protects against 50% of damage shield damage for off-hand hits, increases avoidance by 50%, absorbs 15% melee or spell damage up to 100000 points, and increases armor class by 150.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3400, 5600, 5800, then 6000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VIII and Companion's Blessing XI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 33%, avoidance by 32%, and base armor class (prior to soft cap multipliers) by 900 points.

Companion's Fortification VIII reduces the potency of damage shields against your pets' offhand attacks by 50%, increases avoidance by 50%, absorbs 15% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 150 points.

Companion's Blessing XI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6000 health every 6 seconds.^0


ID: 12795^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 29%, avoidance by 26%, and its base armor class by 600 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 29%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 600 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 12796^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 31%, avoidance by 28%, and its base armor class by 700 points.

Companion's Fortification protects against 48% of damage shield damage for off-hand hits, increases avoidance by 48%, absorbs 14% melee or spell damage up to 100000 points, and increases armor class by 140.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3200, 5000, 5200, then 5400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VII and Companion's Blessing X for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 31%, avoidance by 28%, and base armor class (prior to soft cap multipliers) by 700 points.

Companion's Fortification VII reduces the potency of damage shields against your pets' offhand attacks by 48%, increases avoidance by 48%, absorbs 14% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 140 points.

Companion's Blessing X activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 5400 health every 6 seconds.^0


ID: 12797^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 33%, avoidance by 30%, and its base armor class by 800 points.

Companion's Fortification protects against 50% of damage shield damage for off-hand hits, increases avoidance by 50%, absorbs 15% melee or spell damage up to 100000 points, and increases armor class by 150.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3400, 5600, 5800, then 6000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VIII and Companion's Blessing XI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 33%, avoidance by 30%, and base armor class (prior to soft cap multipliers) by 800 points.

Companion's Fortification VIII reduces the potency of damage shields against your pets' offhand attacks by 50%, increases avoidance by 50%, absorbs 15% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 150 points.

Companion's Blessing XI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6000 health every 6 seconds.^0


ID: 12801^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 29%, avoidance by 28%, and its base armor class by 600 points.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 29%, avoidance by 28%, and base armor class (prior to soft cap multipliers) by 600 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 12802^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 31%, avoidance by 30%, and its base armor class by 700 points.

Companion's Fortification protects against 48% of damage shield damage for off-hand hits, increases avoidance by 48%, absorbs 14% melee or spell damage up to 100000 points, and increases armor class by 140.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3200, 5000, 5200, then 5400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VII and Companion's Blessing X for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 31%, avoidance by 30%, and base armor class (prior to soft cap multipliers) by 700 points.

Companion's Fortification VII reduces the potency of damage shields against your pets' offhand attacks by 48%, increases avoidance by 48%, absorbs 14% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 140 points.

Companion's Blessing X activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 5400 health every 6 seconds.^0


ID: 12803^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 33%, avoidance by 32%, and its base armor class by 800 points.

Companion's Fortification protects against 50% of damage shield damage for off-hand hits, increases avoidance by 50%, absorbs 15% melee or spell damage up to 100000 points, and increases armor class by 150.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3400, 5600, 5800, then 6000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VIII and Companion's Blessing XI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 33%, avoidance by 32%, and base armor class (prior to soft cap multipliers) by 800 points.

Companion's Fortification VIII reduces the potency of damage shields against your pets' offhand attacks by 50%, increases avoidance by 50%, absorbs 15% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 150 points.

Companion's Blessing XI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6000 health every 6 seconds.^0


ID: 12863^4
This passive ability reduces the casting time of your direct damage spells that have a casting time of at least 3 seconds by 2, 5, 10, 15, and 20%.^0
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 15%.^0

ID: 12942^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 29%, avoidance by 28%, and its base armor class by 700 points.

Companion's Fortification protects against 48% of damage shield damage for off-hand hits, increases avoidance by 48%, absorbs 14% melee or spell damage up to 100000 points, and increases armor class by 140.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VII and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 29%, avoidance by 28%, and base armor class (prior to soft cap multipliers) by 700 points.

Companion's Fortification VII reduces the potency of damage shields against your pets' offhand attacks by 48%, increases avoidance by 48%, absorbs 14% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 140 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 12943^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 31%, avoidance by 30%, and its base armor class by 800 points.

Companion's Fortification protects against 50% of damage shield damage for off-hand hits, increases avoidance by 50%, absorbs 15% melee or spell damage up to 100000 points, and increases armor class by 150.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3200, 5000, 5200, then 5400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VIII and Companion's Blessing X for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 31%, avoidance by 30%, and base armor class (prior to soft cap multipliers) by 800 points.

Companion's Fortification VIII reduces the potency of damage shields against your pets' offhand attacks by 50%, increases avoidance by 50%, absorbs 15% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 150 points.

Companion's Blessing X activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 5400 health every 6 seconds.^0


ID: 12944^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 33%, avoidance by 32%, and its base armor class by 900 points.

Companion's Fortification protects against 52% of damage shield damage for off-hand hits, increases avoidance by 52%, absorbs 16% melee or spell damage up to 100000 points, and increases armor class by 160.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3400, 5600, 5800, then 6000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification IX and Companion's Blessing XI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 33%, avoidance by 32%, and base armor class (prior to soft cap multipliers) by 900 points.

Companion's Fortification IX reduces the potency of damage shields against your pets' offhand attacks by 52%, increases avoidance by 52%, absorbs 16% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 160 points.

Companion's Blessing XI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 5600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 5800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6000 health every 6 seconds.^0


ID: 13090^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).^0


ID: 13091^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).^0


ID: 13101^4
This passive ability grants you a 25% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 50 and base melee damage by 25% for 36 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Blessing of the Faithful I which increases your base melee damage by 25% and base armor class (prior to soft cap multipliers) by 50 points for 36 seconds.^0

ID: 13102^4
This passive ability grants you a 25% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 75 and base melee damage by 35% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Blessing of the Faithful II which increases your base melee damage by 35% and base armor class (prior to soft cap multipliers) by 75 points for 48 seconds.^0

ID: 13103^4
This passive ability grants you a 25% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 100 and base melee damage by 50% for 60 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Blessing of the Faithful III which increases your base melee damage by 50% and base armor class (prior to soft cap multipliers) by 100 points for 1 minute.^0

ID: 13275^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 35%, avoidance by 34%, and its base armor class by 1000 points.

Companion's Fortification protects against 54% of damage shield damage for off-hand hits, increases avoidance by 54%, absorbs 17% melee or spell damage up to 120000 points, and increases armor class by 180.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3900, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification X and Companion's Blessing XIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 35%, avoidance by 34%, and base armor class (prior to soft cap multipliers) by 1000 points.

Companion's Fortification X reduces the potency of damage shields against your pets' offhand attacks by 54%, increases avoidance by 54%, absorbs 17% melee and spell damage up to 120000 total damage, and increases base armor class (prior to soft cap multipliers) by 180 points.

Companion's Blessing XIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 13276^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 37%, avoidance by 36%, and its base armor class by 1100 points.

Companion's Fortification protects against 56% of damage shield damage for off-hand hits, increases avoidance by 56%, absorbs 18% melee or spell damage up to 140000 points, and increases armor class by 200.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4200, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XI and Companion's Blessing XIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 37%, avoidance by 36%, and base armor class (prior to soft cap multipliers) by 1100 points.

Companion's Fortification XI reduces the potency of damage shields against your pets' offhand attacks by 56%, increases avoidance by 56%, absorbs 18% melee and spell damage up to 140000 total damage, and increases base armor class (prior to soft cap multipliers) by 200 points.

Companion's Blessing XIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 13277^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 39%, avoidance by 38%, and its base armor class by 1200 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4500, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 39%, avoidance by 38%, and base armor class (prior to soft cap multipliers) by 1200 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 13278^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 35%, avoidance by 32%, and its base armor class by 900 points.

Companion's Fortification protects against 52% of damage shield damage for off-hand hits, increases avoidance by 52%, absorbs 16% melee or spell damage up to 100000 points, and increases armor class by 160.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3600, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification IX and Companion's Blessing XII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 35%, avoidance by 32%, and base armor class (prior to soft cap multipliers) by 900 points.

Companion's Fortification IX reduces the potency of damage shields against your pets' offhand attacks by 52%, increases avoidance by 52%, absorbs 16% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 160 points.

Companion's Blessing XII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3600 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 13279^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 37%, avoidance by 34%, and its base armor class by 1000 points.

Companion's Fortification protects against 54% of damage shield damage for off-hand hits, increases avoidance by 54%, absorbs 17% melee or spell damage up to 120000 points, and increases armor class by 180.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3900, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification X and Companion's Blessing XIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 37%, avoidance by 34%, and base armor class (prior to soft cap multipliers) by 1000 points.

Companion's Fortification X reduces the potency of damage shields against your pets' offhand attacks by 54%, increases avoidance by 54%, absorbs 17% melee and spell damage up to 120000 total damage, and increases base armor class (prior to soft cap multipliers) by 180 points.

Companion's Blessing XIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 13280^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 39%, avoidance by 36%, and its base armor class by 1100 points.

Companion's Fortification protects against 56% of damage shield damage for off-hand hits, increases avoidance by 56%, absorbs 18% melee or spell damage up to 140000 points, and increases armor class by 200.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4200, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XI and Companion's Blessing XIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 39%, avoidance by 36%, and base armor class (prior to soft cap multipliers) by 1100 points.

Companion's Fortification XI reduces the potency of damage shields against your pets' offhand attacks by 56%, increases avoidance by 56%, absorbs 18% melee and spell damage up to 140000 total damage, and increases base armor class (prior to soft cap multipliers) by 200 points.

Companion's Blessing XIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 13286^4
This passive ability gives your critical melee attacks a 90% chance to deal 102200 damage to level 92 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 102200 damage to level 92 and lower NPC targets with 10% or less health.^0

ID: 13287^4
This passive ability gives your critical melee attacks a 90% chance to deal 102200 damage to level 93 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 102200 damage to level 93 and lower NPC targets with 10% or less health.^0

ID: 13288^4
This passive ability gives your critical melee attacks a 90% chance to deal 105440 damage to level 94 and lower NPC targets with 10% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 105440 damage to level 94 and lower NPC targets with 10% or less health.^0

ID: 13291^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 35%, avoidance by 34%, and its base armor class by 1000 points.

Companion's Fortification protects against 54% of damage shield damage for off-hand hits, increases avoidance by 54%, absorbs 17% melee or spell damage up to 120000 points, and increases armor class by 180.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3600, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification X and Companion's Blessing XII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 35%, avoidance by 34%, and base armor class (prior to soft cap multipliers) by 1000 points.

Companion's Fortification X reduces the potency of damage shields against your pets' offhand attacks by 54%, increases avoidance by 54%, absorbs 17% melee and spell damage up to 120000 total damage, and increases base armor class (prior to soft cap multipliers) by 180 points.

Companion's Blessing XII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3600 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 13292^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 37%, avoidance by 36%, and its base armor class by 1100 points.

Companion's Fortification protects against 56% of damage shield damage for off-hand hits, increases avoidance by 56%, absorbs 18% melee or spell damage up to 140000 points, and increases armor class by 200.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3900, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XI and Companion's Blessing XIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 37%, avoidance by 36%, and base armor class (prior to soft cap multipliers) by 1100 points.

Companion's Fortification XI reduces the potency of damage shields against your pets' offhand attacks by 56%, increases avoidance by 56%, absorbs 18% melee and spell damage up to 140000 total damage, and increases base armor class (prior to soft cap multipliers) by 200 points.

Companion's Blessing XIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 13293^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 39%, avoidance by 38%, and its base armor class by 1200 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4200, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 39%, avoidance by 38%, and base armor class (prior to soft cap multipliers) by 1200 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 13294^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).^0


ID: 13295^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).^0


ID: 13539^4
This passive ability increases the minimum damage you deal with archery attacks by 310 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 240 points (scaled to the delay of your weapon).^0

ID: 13540^4
This passive ability increases the minimum damage you deal with archery attacks by 345 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 265 points (scaled to the delay of your weapon).^0

ID: 13541^4
This passive ability increases the minimum damage you deal with archery attacks by 380 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 295 points (scaled to the delay of your weapon).^0

ID: 13545^4
This passive ability grants you a chance to trigger Nature's Reprieve when struck by melee attacks if your health is below 20%.
Rank 2 of Nature's Reprieve instantly heals you for 10000 health, improves your chance to dodge by 30%, and heals you for 5000 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.^0

This passive ability grants you a chance to trigger Nature's Reprieve II when struck in melee attacks if your health is below 20% which instantly heals you for 10000 health, improves your chance to dodge by 30%, and heals you for 5000 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.^0


ID: 13581^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5610 points of health, then increases their armor class by 560 points, provides a 160 point damage shield, and heals 3700 points of health every 6 seconds for 24 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5610 health, then increases their base armor class (prior to soft cap multipliers) by 560 points, provides a 160 point damage shield, and heals 3700 health every 6 seconds for 24 seconds.^0

ID: 13582^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5910 points of health, then increases their armor class by 570 points, provides a 170 point damage shield, and heals 3800 points of health every 6 seconds for 24 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5910 health, then increases their base armor class (prior to soft cap multipliers) by 570 points, provides a 170 point damage shield, and heals 3800 health every 6 seconds for 24 seconds.^0

ID: 13583^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6210 points of health, then increases their armor class by 580 points, provides a 180 point damage shield, and heals 3900 points of health every 6 seconds for 24 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6210 health, then increases their base armor class (prior to soft cap multipliers) by 580 points, provides a 180 point damage shield, and heals 3900 health every 6 seconds for 24 seconds.^0

ID: 13598^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1600 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light X, which heals them for 1600 health.^0

ID: 13599^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1800 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XI, which heals them for 1800 health.^0

ID: 13600^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 2000 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XII, which heals them for 2000 health.^0

ID: 13616^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 150.^0
This passive ability increases the minimum damage of your 2-handed weapon attacks by 75 points (scaled to the delay of your weapon).^0

ID: 13617^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 375.^0
This passive ability increases the minimum damage of your 2-handed weapon attacks by 190 points (scaled to the delay of your weapon).^0

ID: 13618^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 500.^0
This passive ability increases the minimum damage of your 2-handed weapon attacks by 250 points (scaled to the delay of your weapon).^0

ID: 13684^4
This passive ability increases your chance to twincast your damage-over-time spells, doubling their base damage.
Rank 1 increases your chance by 2%.
Ranks 2-6 by an additional 1% per rank.^0

This passive ability grants a 2% chance to twincast damage-over-time spells that cost at least 10 mana, doubling their base damage.^0

ID: 13911^4
This passive ability reduces the reuse time of your Scowl line of combat abilities (Mock, Scowl, Sneer, Jeer, Scoff, Scorn, Ridicule, Insult, and Slander) by 3 seconds per rank.^0
This passive ability reduces the reuse time of your Scowl line of combat abilities (Mock, Scowl, Sneer, Jeer, Scoff, Scorn, Ridicule, Insult, and Slander) by 3 seconds.^0

ID: 13912^4
This passive ability reduces the time required between uses of your Scowl line of abilities by 6 seconds.^0
This passive ability reduces the reuse time of your Scowl line of combat abilities (Mock, Scowl, Sneer, Jeer, Scoff, Scorn, Ridicule, Insult, and Slander) by 6 seconds.^0

ID: 13913^4
This passive ability reduces the time required between uses of your Scowl line of abilities by 9 seconds.^0
This passive ability reduces the reuse time of your Scowl line of combat abilities (Mock, Scowl, Sneer, Jeer, Scoff, Scorn, Ridicule, Insult, and Slander) by 9 seconds.^0

ID: 13933^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 80 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 180 points.^0

ID: 13934^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 85 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 185 points.^0

ID: 13935^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 90 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 190 points.^0

ID: 13936^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 95 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 195 points.^0

ID: 13937^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 100 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 200 points.^0

ID: 13938^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 105 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 205 points.^0

ID: 13939^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 110 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 210 points.^0

ID: 13940^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 115 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 215 points.^0

ID: 13941^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 120 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 220 points.^0

ID: 13942^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 125 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 225 points.^0

ID: 13955^4
This passive ability raises the maximum that your agility can be increased to with items and spells by 90 points as well as your base agility by 30 points.^0
This ability, when activated, casts the highest rank of Survival of the Fittest that you have scribed.^0

ID: 13956^4
This passive ability raises the maximum that your agility can be increased to with items and spells by 95 points as well as your base agility by 30 points.^0
This ability, when activated, casts the highest rank of Survival of the Felicitous that you have scribed.^0

ID: 13957^4
This passive ability raises the maximum that your agility can be increased to with items and spells by 100 points as well as your base agility by 30 points.^0
This ability, when activated, casts the highest rank of Survival of the Propitious that you have scribed.^0

ID: 13958^4
This passive ability raises the maximum that your agility can be increased to with items and spells by 105 points as well as your base agility by 30 points.^0
This ability, when activated, casts the highest rank of Survival of the Propitious that you have scribed.
Reduces the reuse time of this ability by 24 seconds.^0


ID: 13959^4
This passive ability raises the maximum that your agility can be increased to with items and spells by 110 points as well as your base agility by 30 points.^0
This ability, when activated, casts the highest rank of Survival of the Propitious that you have scribed.
Reduces the reuse time of this ability by 24 seconds.^0


ID: 13960^4
This passive ability raises the maximum that your agility can be increased to with items and spells by 115 points as well as your base agility by 30 points.^0
This ability, when activated, casts the highest rank of Survival of the Propitious that you have scribed.
Reduces the reuse time of this ability by 24 seconds.^0


ID: 13961^4
This passive ability raises the maximum that your agility can be increased to with items and spells by 120 points as well as your base agility by 30 points.^0
This ability, when activated, casts the highest rank of Survival of the Propitious that you have scribed.
Reduces the reuse time of this ability by 24 seconds.^0


ID: 14026^4
This passive ability increases the total damage you deal with 2-handed weapons by 3% as well as the minimum damage you deal per hit with these weapons by 50.^0
This passive ability increases the total damage you deal with 2-handed weapons by 3% and the minimum damage you deal per hit with these weapons by 30 points (scaled to the delay of your weapon).^0

ID: 14027^4
This passive ability increases the total damage you deal with 2-handed weapons by 6% as well as the minimum damage you deal per hit with these weapons by 100.^0
This passive ability increases the total damage you deal with 2-handed weapons by 6% and the minimum damage you deal per hit with these weapons by 60 points (scaled to the delay of your weapon).^0

ID: 14028^4
This passive ability increases the total damage you deal with 2-handed weapons by 9% as well as the minimum damage you deal per hit with these weapons by 150.^0
This passive ability increases the total damage you deal with 2-handed weapons by 9% and the minimum damage you deal per hit with these weapons by 95 points (scaled to the delay of your weapon).^0

ID: 14032^4
This passive ability grants you immunity from most fear-based spells.^0
This passive ability grants you immunity to most fear spells.^0

ID: 14033^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 2100 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.^0

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XI, which increases your target's hatred for you by 2100 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.^0


ID: 14034^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 2400 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.^0

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XII, which increases your target's hatred for you by 2400 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.^0


ID: 14035^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 2700 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.^0

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XIII, which increases your target's hatred for you by 2700 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.^0


ID: 14056^4
This passive ability reduces the reuse time of your Leechcurse Discipline.
Ranks 1-8 by 6 minutes per rank.
Rank 9 by 4.5 minutes.^0

This passive ability reduces the reuse time of your Leechcurse discipline by 6 minutes.^0

ID: 14059^4
This passive ability reduces the reuse time of your Unholy Aura Discipline by 3 minutes per rank.^0
This passive ability reduces the reuse time of your Unholy Aura discipline by 3 minutes.^0

ID: 14076^4
This passive ability improves your Sanctification Discipline.
Ranks 1-5 reduce the reuse time of this Discipline by 8 minutes per rank.
Rank 6 extends the duration of this Discipline by 6 seconds.
Ranks 7-11 reduce the reuse time of this Discipline by 1.1 minutes per rank.^0

This passive ability reduces the reuse time of your Sanctification discipline by 8 minutes.^0

ID: 14080^4
This ability, when activated, increases your movement rate by 115% for 18 seconds.^0
This ability, when activated, increases your movement speed by 115% for 18 seconds.^0

ID: 14082^4
This passive ability grants you a 26% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 125 and base melee damage by 60% for 60 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 26% chance to trigger Blessing of the Faithful IV which increases your base melee damage by 60% and base armor class (prior to soft cap multipliers) by 125 points for 1 minute.^0

ID: 14083^4
This passive ability grants you a 28% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 150 and base melee damage by 70% for 60 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 28% chance to trigger Blessing of the Faithful V which increases your base melee damage by 70% and base armor class (prior to soft cap multipliers) by 150 points for 1 minute.^0

ID: 14084^4
This passive ability grants you a 30% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 175 and base melee damage by 80% for 60 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Blessing of the Faithful VI which increases your base melee damage by 80% and base armor class (prior to soft cap multipliers) by 175 points for 1 minute.^0

ID: 14097^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 1300 health.^0
This passive ability grants your melee attacks a chance (with a 5% bonus) to trigger Blessing of Life XIII which heals you for 1300 health.^0

ID: 14098^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 1500 health.^0
This passive ability grants your melee attacks a chance (with a 7% bonus) to trigger Blessing of Life XIV which heals you for 1500 health.^0

ID: 14099^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 1700 health.^0
This passive ability grants your melee attacks a chance (with a 10% bonus) to trigger Blessing of Life XV which heals you for 1700 health.^0

ID: 14100^4
This passive ability improves your stun spells.
Rank 1 reduces the cast time of your stun spells by 50%.
Ranks 2-3 reduce the recast time of most of your stun spells by 1 second per rank.^0

This passive ability reduces the cast time of your stun spells by 50%.^0

ID: 14111^4
This ability, when activated, increases your attack rating by 250 points, your melee accuracy with all skills by 40%, your chance to perform a critical melee hit with all skills by 30%, and the minimum damage you deal with all melee attacks by 130 for 30 seconds.
Ranks 10-12 extend the duration of this ability by 6 seconds per rank.^0

This ability, when activated, increases your attack power by 250 points, melee accuracy with all skills by 40%, chance to perform a critical melee hit with all skills by 30%, and the minimum damage you deal with all melee attacks by 130 points for 30 seconds.^0

ID: 14115^4
This passive ability increases the duration of your Outrider's Attack ability by 6 seconds per rank.^0
This ability, when activated, increases your attack power by 250 points, melee accuracy with all skills by 40%, chance to perform a critical melee hit with all skills by 30%, and the minimum damage you deal with all melee attacks by 130 points for 36 seconds.^0

ID: 14244^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 100 points.^0
This passive ability increases the damage done by your spells and abilities by 100 points.^0

ID: 14245^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 200 points.^0
This passive ability increases the damage done by your spells and abilities by 200 points.^0

ID: 14246^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 300 points.^0
This passive ability increases the damage done by your spells and abilities by 300 points.^0

ID: 14247^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 400 points.^0
This passive ability increases the damage done by your spells and abilities by 400 points.^0

ID: 14248^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 500 points.^0
This passive ability increases the damage done by your spells and abilities by 500 points.^0

ID: 14249^4
This passive ability increases the total healing of your instant duration spells and abilities that cost at least 1 mana by 200 points per rank.^0
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 200 points.^0

ID: 14254^4
This passive ability extends the duration of the root component of your Vinelash Cascade line of spells (Vinelash Cascade and Assault) by 6 seconds per rank.^0
This passive ability extends the duration of the root component of your Vinelash Cascade line of spells (Vinelash Cascade and Assault) by 6 seconds.^0

ID: 14361^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 14362^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 14363^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 14398^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 130 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 230 points.^0

ID: 14399^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 135 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 235 points.^0

ID: 14400^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 140 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 240 points.^0

ID: 14401^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 145 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 245 points.^0

ID: 14402^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 150 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 250 points.^0

ID: 14403^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 155 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 255 points.^0

ID: 14404^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 160 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 260 points.^0

ID: 14405^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 165 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 265 points.^0

ID: 14406^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 170 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 270 points.^0

ID: 14407^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 175 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 275 points.^0

ID: 14468^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing, which heals 2250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing XXX, which heals 2250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 14469^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 35% chance to bestow your target with Abundant Healing, which heals 2500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 35% chance to bestow your target with Abundant Healing XXXI, which heals 2500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 14470^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 36% chance to bestow your target with Abundant Healing, which heals 2750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 36% chance to bestow your target with Abundant Healing XXXII, which heals 2750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 14471^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 37% chance to bestow your target with Abundant Healing, which heals 3000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 37% chance to bestow your target with Abundant Healing XXXIII, which heals 3000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 14472^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 3500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXIV, which heals 3500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 14479^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 41%, avoidance by 40%, and its base armor class by 1300 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4800, 6400, 6600, then 6800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 41%, avoidance by 40%, and base armor class (prior to soft cap multipliers) by 1300 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6800 health every 6 seconds.^0


ID: 14480^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 43%, avoidance by 42%, and its base armor class by 1400 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5100, 7000, 7200, then 7400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 43%, avoidance by 42%, and base armor class (prior to soft cap multipliers) by 1400 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5100 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 7000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 7200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 7400 health every 6 seconds.^0


ID: 14481^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 45%, avoidance by 44%, and its base armor class by 1500 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5300, 7600, 7800, then 8000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 45%, avoidance by 44%, and base armor class (prior to soft cap multipliers) by 1500 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5300 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 7600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 7800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 8000 health every 6 seconds.^0


ID: 14482^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 41%, avoidance by 38%, and its base armor class by 1200 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4500, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 41%, avoidance by 38%, and base armor class (prior to soft cap multipliers) by 1200 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 14483^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 43%, avoidance by 40%, and its base armor class by 1300 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4800, 6400, 6600, then 6800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 43%, avoidance by 40%, and base armor class (prior to soft cap multipliers) by 1300 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6800 health every 6 seconds.^0


ID: 14484^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 45%, avoidance by 42%, and its base armor class by 1400 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5100, 7000, 7200, then 7400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 45%, avoidance by 42%, and base armor class (prior to soft cap multipliers) by 1400 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5100 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 7000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 7200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 7400 health every 6 seconds.^0


ID: 14490^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).^0


ID: 14491^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).^0


ID: 14586^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6510 points of health, then increases their armor class by 590 points, provides a 190 point damage shield, and heals 4000 points of health every 6 seconds for 24 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6510 health, then increases their base armor class (prior to soft cap multipliers) by 590 points, provides a 190 point damage shield, and heals 4000 health every 6 seconds for 24 seconds.^0

ID: 14587^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6810 points of health, then increases their armor class by 600 points, provides a 200 point damage shield, and heals 4100 points of health every 6 seconds for 24 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6810 health, then increases their base armor class (prior to soft cap multipliers) by 600 points, provides a 200 point damage shield, and heals 4100 health every 6 seconds for 24 seconds.^0

ID: 14588^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 points of health, then increases their armor class by 610 points, provides a 210 point damage shield, and heals 4200 points of health every 6 seconds for 24 seconds.
Rank 29 reduces the reuse time of this ability by 1 minute.
Rank 30 extends the duration of this ability by 6 seconds.^0

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 health, then increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4200 health every 6 seconds for 24 seconds.^0

ID: 14625^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 3000 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.^0

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XIV, which increases your target's hatred for you by 3000 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.^0


ID: 14626^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 3300 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.^0

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XV, which increases your target's hatred for you by 3300 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.^0


ID: 14627^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 3600 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.^0

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XVI, which increases your target's hatred for you by 3600 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.^0


ID: 14668^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 41%, avoidance by 40%, and its base armor class by 1200 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4500, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 41%, avoidance by 40%, and base armor class (prior to soft cap multipliers) by 1200 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 14669^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 43%, avoidance by 42%, and its base armor class by 1300 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4800, 6400, 6600, then 6800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 43%, avoidance by 42%, and base armor class (prior to soft cap multipliers) by 1300 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6800 health every 6 seconds.^0


ID: 14670^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 45%, avoidance by 44%, and its base armor class by 1400 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5100, 7000, 7200, then 7400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 45%, avoidance by 44%, and base armor class (prior to soft cap multipliers) by 1400 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5100 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 7000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 7200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 7400 health every 6 seconds.^0


ID: 14671^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 41%, avoidance by 40%, and its base armor class by 1300 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4500, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 41%, avoidance by 40%, and base armor class (prior to soft cap multipliers) by 1300 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 14672^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 43%, avoidance by 42%, and its base armor class by 1400 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 4800, 6400, 6600, then 6800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 43%, avoidance by 42%, and base armor class (prior to soft cap multipliers) by 1400 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6800 health every 6 seconds.^0


ID: 14673^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 45%, avoidance by 44%, and its base armor class by 1500 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5100, 7000, 7200, then 7400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 45%, avoidance by 44%, and base armor class (prior to soft cap multipliers) by 1500 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5100 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 7000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 7200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 7400 health every 6 seconds.^0


ID: 14681^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 14682^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 14683^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 14718^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.^0

ID: 14719^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.^0

ID: 14720^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a maelstrom of thunder around your target, causing #1 damage every 3 seconds to creatures in the area. The maelstrom will dissipate after damaging %T creatures or after %i seconds.^0

ID: 14786^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 600.^0
This passive ability increases the minimum damage of your 2-handed weapon attacks by 300 points (scaled to the delay of your weapon).^0

ID: 14787^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 700.^0
This passive ability increases the minimum damage of your 2-handed weapon attacks by 350 points (scaled to the delay of your weapon).^0

ID: 14788^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 800.^0
This passive ability increases the minimum damage of your 2-handed weapon attacks by 400 points (scaled to the delay of your weapon).^0

ID: 14825^4
This passive ability increases the minimum damage you deal with archery attacks by 415 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 320 points (scaled to the delay of your weapon).^0

ID: 14826^4
This passive ability increases the minimum damage you deal with archery attacks by 450 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 345 points (scaled to the delay of your weapon).^0

ID: 14827^4
This passive ability increases the minimum damage you deal with archery attacks by 485 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 375 points (scaled to the delay of your weapon).^0

ID: 14839^4
This ability, when activated, increases your attack rating by 250 points, your melee accuracy with all skills by 50%, your chance to perform a critical melee hit with all skills by 40%, and the minimum damage you deal with all melee attacks by 140 for 48 seconds.^0
This ability, when activated, increases your attack power by 250 points, melee accuracy with all skills by 50%, chance to perform a critical melee hit with all skills by 40%, and the minimum damage you deal with all melee attacks by 140 points for 48 seconds.^0

ID: 14954^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 14955^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 14956^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 15096^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your taunt skill to trigger Sneering Grin I, which increases your target's hatred toward you by 7650 points.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your taunt skill to trigger Sneering Grin I, which increases your target's hatred toward you by 7650 points.^0


ID: 15097^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your taunt skill to trigger Sneering Grin II, which increases your target's hatred toward you by 8733 points.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your taunt skill to trigger Sneering Grin II, which increases your target's hatred toward you by 8733 points.^0


ID: 15098^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your taunt skill to trigger Sneering Grin III, which increases your target's hatred toward you by 9127 points.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your taunt skill to trigger Sneering Grin III, which increases your target's hatred toward you by 9127 points.^0


ID: 15123^4
This passive ability reduces the reuse time of your Barbed Tongue and Biting Tongue combat abilities by 2 minute per rank.^0
This passive ability reduces the reuse time of your Barbed Tongue and Biting Tongue combat abilities by 2 minutes.^0

ID: 15126^4
This passive ability improves your Shield Topple and Shield Break combat abilities.
Ranks 1-3 reduce the reuse time by 1 second per rank.
Ranks 4-6 increase the base damage of the attack by 10, 30, and 50%.^0

This passive ability reduces the reuse time of your Shield Topple and Shield Break combat abilities by 1 second.^0

ID: 15143^4
This passive ability grants you a 32% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 200 and base melee damage by 90% for 1.5 minutes.^0
This passive ability grants your killing blows against non-trivial enemies a 32% chance to trigger Blessing of the Faithful VII which increases your base melee damage by 90% and base armor class (prior to soft cap multipliers) by 200 points for 1 minute 30 seconds.^0

ID: 15144^4
This passive ability grants you a 34% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 250 and base melee damage by 100% for 1.5 minutes.^0
This passive ability grants your killing blows against non-trivial enemies a 34% chance to trigger Blessing of the Faithful VIII which increases your base melee damage by 100% and base armor class (prior to soft cap multipliers) by 250 points for 1 minute 30 seconds.^0

ID: 15145^4
This passive ability grants you a 36% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 300 and base melee damage by 110% for 1.5 minutes.^0
This passive ability grants your killing blows against non-trivial enemies a 36% chance to trigger Blessing of the Faithful IX which increases your base melee damage by 110% and base armor class (prior to soft cap multipliers) by 300 points for 1 minute 30 seconds.^0

ID: 15146^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 30% and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 50%, reducing their strength, dexterity, and agility by 163 points, reducing their chance to dual wield by 9%, and their armor class by 226 points for 3 minutes.^0

This passive ability reduces the cast time of your Trial For Honor line of spells by 30% and triggers Helix of the Undying I on undead targets.
Helix of the Undying I reduces an undead target's attack speed by 50%, strength, dexterity, and agility by 163 points, chance to dual wield by 9%, and armor class by 226 points for 3 minutes.^0


ID: 15150^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 10%.^0

This passive ability reduces the cast time of your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor) by 10%.^0

ID: 15151^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 20%.^0

This passive ability reduces the cast time of your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor) by 20%.^0

ID: 15152^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 30%.^0

This passive ability reduces the cast time of your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor) by 30%.^0

ID: 15153^4
This passive ability extends the duration of your Sanctification Discipline by 6 seconds per rank.^0
This passive ability reduces the reuse time of your Sanctification discipline by 40 minutes and extends its duration by 6 seconds.^0

ID: 15154^4
This ability, when activated, increases your movement rate by 115% for 24 seconds.
Ranks 3-6 reduce the reuse time of this ability by 2 minutes per rank.^0

This ability, when activated, increases your movement speed by 115% for 24 seconds.^0

ID: 15159^4
This passive ability grants you a 30% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 175 and base melee damage by 80% for 1.1 minutes.^0
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Blessing of the Faithful VI which increases your base melee damage by 80% and base armor class (prior to soft cap multipliers) by 175 points for 1 minute 6 seconds.^0

ID: 15160^4
This passive ability grants you a 30% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 175 and base melee damage by 80% for 1.2 minutes.^0
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Blessing of the Faithful VI which increases your base melee damage by 80% and base armor class (prior to soft cap multipliers) by 175 points for 1 minute 12 seconds.^0

ID: 15161^4
This passive ability grants you a 30% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 175 and base melee damage by 80% for 1.3 minutes.^0
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Blessing of the Faithful VI which increases your base melee damage by 80% and base armor class (prior to soft cap multipliers) by 175 points for 1 minute 18 seconds.^0

ID: 15162^4
This passive ability reduces the reuse time of your Speed of the Savior ability by 2 minutes per rank.^0
This ability, when activated, increases your movement speed by 115% for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 15163^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 15164^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 15165^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 15194^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Extends the duration of these spells by 6 seconds.^0

This passive ability extends the duration of your Demand for Power line of spells by 6 seconds.^0

ID: 15261^4
This ability, when activated, increases your attack rating by 250 points, your melee accuracy with all skills by 40%, your chance to perform a critical melee hit with all skills by 30%, and the minimum damage you deal with all melee attacks by 130 for 48 seconds.
Ranks 13 reduces the reuse time of this ability by 2 minutes.^0

This ability, when activated, increases your attack power by 250 points, melee accuracy with all skills by 40%, chance to perform a critical melee hit with all skills by 30%, and the minimum damage you deal with all melee attacks by 130 points for 48 seconds.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 15283^4
This passive ability reduces the reuse time of your Enraging Kick line of combat abilities (Enraging Crescent, Heel, Cut, and Wheel Kicks) by 1 second per rank.^0
This passive ability reduces the reuse time of your Enraging Kick line of combat abilities (Enraging Crescent, Heel, Cut, and Wheel Kicks) by 1 second.^0

ID: 15288^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 50 points and with 2-handed melee attacks by 100 points.^0
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 40 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 60 points (scaled to the delay of your weapon).^0

ID: 15289^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 80 points and with 2-handed melee attacks by 160 points.^0
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 60 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 100 points (scaled to the delay of your weapon).^0

ID: 15290^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 110 points and with 2-handed melee attacks by 220 points.^0
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 85 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 135 points (scaled to the delay of your weapon).^0

ID: 15291^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 140 points and with 2-handed melee attacks by 280 points.^0
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 110 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 175 points (scaled to the delay of your weapon).^0

ID: 15292^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 170 points and with 2-handed melee attacks by 340 points.^0
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 130 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 210 points (scaled to the delay of your weapon).^0

ID: 15293^4
This passive ability grants you a chance to trigger Nature's Reprieve when struck by melee attacks if your health is below 20%.
Rank 3 of Nature's Reprieve instantly heals you for 20000 health, improves your chance to dodge by 40%, and heals you for 10000 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.^0

This passive ability grants you a chance to trigger Nature's Reprieve III when struck in melee attacks if your health is below 20% which instantly heals you for 20000 health, improves your chance to dodge by 40%, and heals you for 10000 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.^0


ID: 15328^4
This passive ability gives your level 65-90 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 3000 health.^0
This passive ability grants your level 65-90 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 3000 health.^0

ID: 15329^4
This passive ability gives your level 70-95 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 5000 health.^0
This passive ability grants your level 70-95 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 5000 health.^0

ID: 15330^4
This passive ability gives your level 75-100 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 7000 health.^0
This passive ability grants your level 75-100 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 7000 health.^0

ID: 15331^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 750 and protects them against 10% of incoming melee damage up to 3400 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XVII, which instantly heals them for 750 and protects them against 10% of incoming melee damage up to 3400 total damage for 1 minute.^0

ID: 15332^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 800 and protects them against 10% of incoming melee damage up to 3800 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XVIII, which instantly heals them for 800 and protects them against 10% of incoming melee damage up to 3800 total damage for 1 minute.^0

ID: 15333^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 850 and protects them against 10% of incoming melee damage up to 4200 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XIX, which instantly heals them for 850 and protects them against 10% of incoming melee damage up to 4200 total damage for 1 minute.^0

ID: 15356^4
This passive ability increases your chance to return to life with the blessing 'Touch of the Divine' when you would otherwise die by 8% per rank.^0
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 8%.^0

ID: 15365^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 10700 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 10700 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0


ID: 15366^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 14500 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 14500 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0


ID: 15367^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 18250 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.
Ranks 8-12 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 18250 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0


ID: 15374^4
This passive ability grants you a 20% chance to resist the stun component of spell or melee attacks which would otherwise stun you.
Ranks 2-6 increase this chance by 2% per rank.^0

This passive ability grants a 20% chance to resist the stun component of spell or melee attacks which would otherwise stun you.^0

ID: 15378^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 600 points.^0
This passive ability increases the damage done by your spells and abilities by 600 points.^0

ID: 15379^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 700 points.^0
This passive ability increases the damage done by your spells and abilities by 700 points.^0

ID: 15380^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 800 points.^0
This passive ability increases the damage done by your spells and abilities by 800 points.^0

ID: 15381^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 900 points.^0
This passive ability increases the damage done by your spells and abilities by 900 points.^0

ID: 15382^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 1000 points.^0
This passive ability increases the damage done by your spells and abilities by 1000 points.^0

ID: 15383^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 1 second.^0

This passive ability reduces the reuse time of your Lunarlight line of spells by 1 second.^0

ID: 15384^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 2 seconds.^0

This passive ability reduces the reuse time of your Lunarlight line of spells by 2 seconds.^0

ID: 15385^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 3 seconds.^0

This passive ability reduces the reuse time of your Lunarlight line of spells by 3 seconds.^0

ID: 15389^4
This passive ability reduces the cast time of your Blessing of Ro and Vortex of Ro abilities by 16, 32, and 50%.^0
This ability, when activated, casts the highest rank of Survival of the Propitious that you have scribed.
Reduces the reuse time of this ability by 24 seconds.^0


ID: 15390^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of boiling lava fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.^0

ID: 15391^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of boiling lava fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.^0

ID: 15392^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of boiling lava fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.^0

ID: 15429^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 135 points.^0
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 110 points (scaled to the delay of your weapon).^0

ID: 15430^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 270 points.^0
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 220 points (scaled to the delay of your weapon).^0

ID: 15431^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 405 points.^0
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 325 points (scaled to the delay of your weapon).^0

ID: 15442^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 15443^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 15444^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 15465^6
A storm of icicles rain down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.^0

ID: 15466^6
A storm of icicles rain down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.^0

ID: 15467^6
A storm of icicles rain down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.^0

ID: 15564^4
This passive ability increases the minimum damage you deal with throwing attacks by 68 points.^0
This passive ability increases the minimum damage you deal with throwing attacks by 65 points (scaled to the delay of your weapon).^0

ID: 15565^4
This passive ability increases the minimum damage you deal with throwing attacks by 136 points.^0
This passive ability increases the minimum damage you deal with throwing attacks by 125 points (scaled to the delay of your weapon).^0

ID: 15566^4
This passive ability increases the minimum damage you deal with throwing attacks by 204 points.^0
This passive ability increases the minimum damage you deal with throwing attacks by 190 points (scaled to the delay of your weapon).^0

ID: 15643^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to restore 230 mana for your group.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to restore 230 mana for your group.^0


ID: 15644^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to restore 280 mana for your group.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to restore 280 mana for your group.^0


ID: 15645^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 330 mana for your group.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 330 mana for your group.^0


ID: 15646^4
This passive ability augments your bite spells and your Vicious Bite of Chaos ability with an additional strike that deals 9685 damage and returns 10% of that damage as mana.^0
This passive ability allows your Bite line of spells and your Vicious Bite of Chaos ability to trigger Ragged Bite of Agony I which deals 9685 damage and returns 10% of that damage to you as mana.^0

ID: 15655^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 180 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 280 points.^0

ID: 15656^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 185 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 285 points.^0

ID: 15657^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 190 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 290 points.^0

ID: 15658^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 195 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 295 points.^0

ID: 15659^4
This passive ability raises the maximum that your strength can be increased to with items and spells by 200 points as well as your base strength by 30 points.^0
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 300 points.^0

ID: 15660^4
This passive ability raises the maximum that your stamina can be increased to with items and spells by 180 points as well as your base stamina by 30 points.^0
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 2%.^0

ID: 15661^4
This passive ability raises the maximum that your stamina can be increased to with items and spells by 185 points as well as your base stamina by 30 points.^0
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 5%.^0

ID: 15662^4
This passive ability raises the maximum that your stamina can be increased to with items and spells by 190 points as well as your base stamina by 30 points.^0
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 10%.^0

ID: 15663^4
This passive ability raises the maximum that your stamina can be increased to with items and spells by 195 points as well as your base stamina by 30 points.^0
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 15%.^0

ID: 15664^4
This passive ability raises the maximum that your stamina can be increased to with items and spells by 200 points as well as your base stamina by 30 points.^0
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 20%.^0

ID: 15724^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 47%, avoidance by 46%, and its base armor class by 1550 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5500, 8200, 8400, then 8600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XIX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 47%, avoidance by 46%, and base armor class (prior to soft cap multipliers) by 1550 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XIX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 8200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 8400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 8600 health every 6 seconds.^0


ID: 15725^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 49%, avoidance by 48%, and its base armor class by 1600 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5700, 8800, 9000, then 9200 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 49%, avoidance by 48%, and base armor class (prior to soft cap multipliers) by 1600 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5700 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 8800 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9000 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9200 health every 6 seconds.^0


ID: 15726^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 51%, avoidance by 50%, and its base armor class by 1650 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 51%, avoidance by 50%, and base armor class (prior to soft cap multipliers) by 1650 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.^0


ID: 15727^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 47%, avoidance by 44%, and its base armor class by 1500 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5300, 7600, 7800, then 8000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 47%, avoidance by 44%, and base armor class (prior to soft cap multipliers) by 1500 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5300 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 7600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 7800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 8000 health every 6 seconds.^0


ID: 15728^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 49%, avoidance by 46%, and its base armor class by 1550 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5500, 8200, 8400, then 8600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XIX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 49%, avoidance by 46%, and base armor class (prior to soft cap multipliers) by 1550 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XIX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 8200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 8400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 8600 health every 6 seconds.^0


ID: 15729^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 51%, avoidance by 48%, and its base armor class by 1600 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5700, 8800, 9000, then 9200 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 51%, avoidance by 48%, and base armor class (prior to soft cap multipliers) by 1600 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5700 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 8800 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9000 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9200 health every 6 seconds.^0


ID: 15758^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 30% and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.^0

This passive ability reduces the cast time of your Trial For Honor line of spells by 30% and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.^0


ID: 15763^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 40% and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.^0

This passive ability reduces the cast time of your Trial For Honor line of spells by 40% and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.^0


ID: 15764^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 50% and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.^0

This passive ability reduces the cast time of your Trial For Honor line of spells by 50% and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.^0


ID: 15783^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 360 mana for your group.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 360 mana for your group.^0


ID: 15784^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to restore 380 mana for your group.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to restore 380 mana for your group.^0


ID: 15785^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 400 mana for your group.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 400 mana for your group.^0


ID: 15792^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 240 points and with 2-handed melee attacks by 520 points.^0
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 185 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 320 points (scaled to the delay of your weapon).^0

ID: 15793^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 310 points and with 2-handed melee attacks by 620 points.^0
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 240 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 385 points (scaled to the delay of your weapon).^0

ID: 15794^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 380 points and with 2-handed melee attacks by 740 points.^0
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 295 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 455 points (scaled to the delay of your weapon).^0

ID: 15798^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 3750 damage and has a 2% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.^0

This passive ability allows your kick attacks to trigger Ferocious Kick I which deals 3750 damage and has a 2% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.^0

ID: 15799^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 4500 damage and has a 3% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.^0

This passive ability allows your kick attacks to trigger Ferocious Kick II which deals 4500 damage and has a 3% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.^0

ID: 15800^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 5100 damage and has a 4% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.^0

This passive ability allows your kick attacks to trigger Ferocious Kick III which deals 5100 damage and has a 4% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.^0

ID: 15856^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0


ID: 15874^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 4 seconds.^0

This passive ability reduces the reuse time of your Lunarlight line of spells by 4 seconds.^0

ID: 15875^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 5 seconds.^0

This passive ability reduces the reuse time of your Lunarlight line of spells by 5 seconds.^0

ID: 15908^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 905 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 930 points (scaled to the delay of your weapon).^0

ID: 15909^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 965 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 990 points (scaled to the delay of your weapon).^0

ID: 15910^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1025 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1050 points (scaled to the delay of your weapon).^0

ID: 15911^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1115 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1150 points (scaled to the delay of your weapon).^0

ID: 15912^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1185 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1250 points (scaled to the delay of your weapon).^0

ID: 15913^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1200 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1235 points (scaled to the delay of your weapon).^0

ID: 15927^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1205 points.^0
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 970 points (scaled to the delay of your weapon).^0

ID: 15928^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1470 points.^0
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1185 points (scaled to the delay of your weapon).^0

ID: 15999^4
This passive ability increases the minimum damage you deal with throwing attacks by 302 points.^0
This passive ability increases the minimum damage you deal with throwing attacks by 280 points (scaled to the delay of your weapon).^0

ID: 16000^4
This passive ability increases the minimum damage you deal with throwing attacks by 400 points.^0
This passive ability increases the minimum damage you deal with throwing attacks by 370 points (scaled to the delay of your weapon).^0

ID: 16001^4
This passive ability increases the minimum damage you deal with throwing attacks by 498 points.^0
This passive ability increases the minimum damage you deal with throwing attacks by 460 points (scaled to the delay of your weapon).^0

ID: 16013^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 47%, avoidance by 46%, and its base armor class by 1500 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5300, 7600, 7800, then 8000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 47%, avoidance by 46%, and base armor class (prior to soft cap multipliers) by 1500 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5300 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 7600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 7800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 8000 health every 6 seconds.^0


ID: 16014^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 49%, avoidance by 48%, and its base armor class by 1550 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5500, 8200, 8400, then 8600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XIX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 49%, avoidance by 48%, and base armor class (prior to soft cap multipliers) by 1550 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XIX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 8200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 8400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 8600 health every 6 seconds.^0


ID: 16015^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 51%, avoidance by 50%, and its base armor class by 1600 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5700, 8800, 9000, then 9200 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 51%, avoidance by 50%, and base armor class (prior to soft cap multipliers) by 1600 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5700 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 8800 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9000 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9200 health every 6 seconds.^0


ID: 16028^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 47%, avoidance by 46%, and its base armor class by 1550 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5300, 7600, 7800, then 8000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XVIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 47%, avoidance by 46%, and base armor class (prior to soft cap multipliers) by 1550 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XVIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5300 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 7600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 7800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 8000 health every 6 seconds.^0


ID: 16029^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 49%, avoidance by 48%, and its base armor class by 1600 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5500, 8200, 8400, then 8600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XIX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 49%, avoidance by 48%, and base armor class (prior to soft cap multipliers) by 1600 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XIX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5500 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 8200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 8400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 8600 health every 6 seconds.^0


ID: 16030^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 51%, avoidance by 50%, and its base armor class by 1650 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5700, 8800, 9000, then 9200 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 51%, avoidance by 50%, and base armor class (prior to soft cap multipliers) by 1650 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5700 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 8800 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9000 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9200 health every 6 seconds.^0


ID: 16074^6
Deals #6 damage to a melee attacker and has a chance to trigger *#8%n.^0
Deals #7 damage to a melee attacker and has a chance to trigger *#8%n.^0

ID: 16101^6
Reduces incoming melee damage by #8% up to $8 points of damage per hit for %L hits.^0
Reduces incoming melee damage by #8% up to $8 points of damage per hit up to @8 total damage.^0

ID: 16109^4
This passive ability increases your maximum health by 3000 points per rank.^0
This passive ability increases your maximum health by 4000 points.^0

ID: 16124^4
This passive ability reduces the reuse time of your Gift of Resurrection ability by 2 seconds per rank.^0
This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.
Reduces the reuse time of this ability by 2 seconds.^0


ID: 16128^4
This passive ability reduces the casting time of your Gift of Resurrection ability by 8%.^0
This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.
Reduces the base cast time of this ability by 8%.^0


ID: 16129^4
This passive ability reduces the casting time of your Gift of Resurrection ability by 16%.^0
This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.
Reduces the base cast time of this ability by 16%.^0


ID: 16130^4
This passive ability reduces the casting time of your Gift of Resurrection ability by 24%.^0
This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.
Reduces the base cast time of this ability by 24%.^0


ID: 16141^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 4000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXV, which heals 4000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 16142^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 4500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXVI, which heals 4500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 16143^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 5000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXVII, which heals 5000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 16144^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 5500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXVIII, which heals 5500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 16145^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 6000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXIX, which heals 6000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 16146^4
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana a 2% chance to bestow your group with Tunare's Grace, which heals them for 14210 health.^0
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 2% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.^0

ID: 16147^4
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana a 3% chance to bestow your group with Tunare's Grace, which heals them for 14210 health.^0
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 3% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.^0

ID: 16148^4
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana a 4% chance to bestow your group with Tunare's Grace, which heals them for 14210 health.^0
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 4% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.^0

ID: 16149^4
This passive ability increases the casting range of your Divine Intervention line of spells by 20% per rank.^0
This passive ability reduces the reuse time of your your Divine Intervention line of spells by 1 minute, increases their range by 20%, and grants a 60% chance to heal their target for a lesser amount of health if the first chance failed.^0

ID: 16152^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 3% chance to bestow your group with Soothing Feedback, which heals them for 9475 health.^0
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 3% chance to bestow your group with Soothing Feedback I, which heals them for 9475 health.^0

ID: 16153^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 6% chance to bestow your group with Soothing Feedback, which heals them for 9475 health.^0
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 6% chance to bestow your group with Soothing Feedback I, which heals them for 9475 health.^0

ID: 16154^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 9% chance to bestow your group with Soothing Feedback, which heals them for 9475 health.^0
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 9% chance to bestow your group with Soothing Feedback I, which heals them for 9475 health.^0

ID: 16170^4
This passive ability grants you a 70% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 420 endurance and increases your melee damage by 44% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 70% chance to trigger Hunter's Fury VI which instantly restores 420 endurance and increases your base melee damage by 44% for 48 seconds.^0

ID: 16171^4
This passive ability grants you a 75% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 450 endurance and increases your melee damage by 46% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 75% chance to trigger Hunter's Fury VII which instantly restores 450 endurance and increases your base melee damage by 46% for 48 seconds.^0

ID: 16172^4
This passive ability grants you an 80% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 480 endurance and increases your melee damage by 48% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies an 80% chance to trigger Hunter's Fury VIII which instantly restores 480 endurance and increases your base melee damage by 48% for 48 seconds.^0

ID: 16176^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 5750 damage and has a 5% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.^0

This passive ability allows your kick attacks to trigger Ferocious Kick IV which deals 5750 damage and has a 5% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.^0

ID: 16177^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 6550 damage and has a 6% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.^0

This passive ability allows your kick attacks to trigger Ferocious Kick V which deals 6550 damage and has a 6% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.^0

ID: 16178^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 7750 damage and has a 7% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.^0

This passive ability allows your kick attacks to trigger Ferocious Kick VI which deals 7750 damage and has a 7% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.^0

ID: 16179^4
This passive ability imbues your archery attacks with a 0.8% chance to strike your enemy with a 1150 point base damage Archery skill attack.^0
This passive ability grants your archery attacks a 0.8% chance to strike your enemy a 1150 point base damage Archery skill attack.^0

ID: 16185^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 600 for 2 minutes.^0
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 900 for 2 minutes.^0

ID: 16186^4
This passive ability grants your kick attacks a 10% chance to strike your enemy with a stunning blow. This effect can stun targets up to level 103 for 1.0 seconds.^0
This passive ability grants your kick attacks a 10% chance to stun targets up to level 103 for 1.0 seconds.^0

ID: 16189^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 12% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 7000 health.^0
This passive ability grants your level 70 and higher instant-duration detrimental spells a 12% chance to bestow your group with Cascading Theft of Life IV which heals them for 7000 health.^0

ID: 16190^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 14% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 7500 health.^0
This passive ability grants your level 70 and higher instant-duration detrimental spells a 14% chance to bestow your group with Cascading Theft of Life V which heals them for 7500 health.^0

ID: 16191^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 8000 health.^0
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to bestow your group with Cascading Theft of Life VI which heals them for 8000 health.^0

ID: 16192^4
This passive ability grants your level 70 and higher Terror line of spells a 12% chance to trigger a Cascading Theft of Defense which absorbs up to 2000 points of melee damage per hit up to a total of 10000 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 12% chance to bestow you with Cascading Theft of Defense VII which absorbs up to 2000 points of melee damage per hit up to a total of 10000 damage for 1 minute.^0

ID: 16193^4
This passive ability grants your level 70 and higher Terror line of spells a 14% chance to trigger a Cascading Theft of Defense which absorbs up to 2400 points of melee damage per hit up to a total of 12000 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 14% chance to bestow you with Cascading Theft of Defense VIII which absorbs up to 2400 points of melee damage per hit up to a total of 12000 damage for 1 minute.^0

ID: 16194^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 2800 points of melee damage per hit up to a total of 14000 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense IX which absorbs up to 2800 points of melee damage per hit up to a total of 14000 damage for 1 minute.^0

ID: 16208^4
This passive ability increases your max skill cap in foraging by 50 points.
Ranks 2-4 by an additional 5 points per rank.
Ranks 5-10 reduce the reuse time of your forage skill by 10 seconds per rank.^0

This passive ability increases your Forage skill cap by 55 points.^0

ID: 16221^4
This passive ability increases the duration of your Nature's Blessing ability by 6 seconds per rank.^0
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 18 seconds.^0

ID: 16317^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 360 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 225 points (scaled to the delay of your weapon).^0

ID: 16318^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 470 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 290 points (scaled to the delay of your weapon).^0

ID: 16319^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 580 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 360 points (scaled to the delay of your weapon).^0

ID: 16467^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 6500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 80 to 105 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XL, which heals 6500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 16468^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 7000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 80 to 105 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XLI, which heals 7000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 16469^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Abundant Healing, which heals 7500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 80 to 105 instant duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Abundant Healing XLII, which heals 7500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 16470^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Abundant Healing, which heals 8000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 80 to 105 instant duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Abundant Healing XLIII, which heals 8000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 16471^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing, which heals 8500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.^0
This passive ability grants your level 80 to 105 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLIV, which heals 8500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 16472^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 53%, avoidance by 50%, and its base armor class by 1650 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 53%, avoidance by 50%, and base armor class (prior to soft cap multipliers) by 1650 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.^0


ID: 16473^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 55%, avoidance by 52%, and its base armor class by 1700 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 55%, avoidance by 52%, and base armor class (prior to soft cap multipliers) by 1700 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.^0


ID: 16474^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 54%, and its base armor class by 1750 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 54%, and base armor class (prior to soft cap multipliers) by 1750 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.^0


ID: 16484^4
This passive ability gives your critical melee attacks a 90% chance to deal 114650 damage to level 95 and lower NPC targets with 10.1% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 114650 damage to level 95 and lower NPC targets with 10.1% or less health.^0

ID: 16485^4
This passive ability gives your critical melee attacks a 90% chance to deal 123370 damage to level 96 and lower NPC targets with 10.3% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 123370 damage to level 96 and lower NPC targets with 10.3% or less health.^0

ID: 16486^4
This passive ability gives your critical melee attacks a 90% chance to deal 132840 damage to level 97 and lower NPC targets with 10.5% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 132840 damage to level 97 and lower NPC targets with 10.5% or less health.^0

ID: 16492^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).^0


ID: 16493^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).^0


ID: 16536^4
This passive ability grants you a 3% per rank chance to block incoming melee attacks when wielding a 2-hand blunt weapon.^0
This passive ability grants you a 3% chance to block incoming melee attacks with a 2-hand blunt weapon.^0

ID: 16557^4
This passive ability reduces the time required between uses of your Scowl line of abilities by 12 seconds.^0
This passive ability reduces the reuse time of your Scowl line of combat abilities (Mock, Scowl, Sneer, Jeer, Scoff, Scorn, Ridicule, Insult, and Slander) by 12 seconds.^0

ID: 16558^4
This passive ability reduces the time required between uses of your Scowl line of abilities by 15 seconds.^0
This passive ability reduces the reuse time of your Scowl line of combat abilities (Mock, Scowl, Sneer, Jeer, Scoff, Scorn, Ridicule, Insult, and Slander) by 15 seconds.^0

ID: 16560^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 4000 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.^0

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XVII, which increases your target's hatred for you by 4000 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.^0


ID: 16561^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 4400 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.^0

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XVIII, which increases your target's hatred for you by 4400 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.^0


ID: 16562^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 4800 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.^0

This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage XIX, which increases your target's hatred for you by 4800 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 40% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.^0


ID: 16570^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 1900 health.^0
This passive ability grants your melee attacks a chance (with a 10% bonus) to trigger Blessing of Life XVI which heals you for 1900 health.^0

ID: 16571^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 2100 health.^0
This passive ability grants your melee attacks a chance (with a 10% bonus) to trigger Blessing of Life XVII which heals you for 2100 health.^0

ID: 16572^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 2300 health.^0
This passive ability grants your melee attacks a chance (with a 10% bonus) to trigger Blessing of Life XVIII which heals you for 2300 health.^0

ID: 16576^4
This passive ability grants you a 38% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 325 and base melee damage by 120% for 1.5 minutes.^0
This passive ability grants your killing blows against non-trivial enemies a 38% chance to trigger Blessing of the Faithful X which increases your base melee damage by 120% and base armor class (prior to soft cap multipliers) by 325 points for 1 minute 30 seconds.^0

ID: 16577^4
This passive ability grants you a 40% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 350 and base melee damage by 130% for 1.5 minutes.^0
This passive ability grants your killing blows against non-trivial enemies a 40% chance to trigger Blessing of the Faithful XI which increases your base melee damage by 130% and base armor class (prior to soft cap multipliers) by 350 points for 1 minute 30 seconds.^0

ID: 16578^4
This passive ability grants you a 42% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 375 and base melee damage by 140% for 1.5 minutes.^0
This passive ability grants your killing blows against non-trivial enemies a 42% chance to trigger Blessing of the Faithful XII which increases your base melee damage by 140% and base armor class (prior to soft cap multipliers) by 375 points for 1 minute 30 seconds.^0

ID: 16608^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 2200 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XIII, which heals them for 2200 health.^0

ID: 16609^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 2400 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XIV, which heals them for 2400 health.^0

ID: 16610^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 2600 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XV, which heals them for 2600 health.^0

ID: 16625^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 900.^0
This passive ability increases the minimum damage of your 2-handed weapon attacks by 450 points (scaled to the delay of your weapon).^0

ID: 16626^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1000.^0
This passive ability increases the minimum damage of your 2-handed weapon attacks by 500 points (scaled to the delay of your weapon).^0

ID: 16627^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1100.^0
This passive ability increases the minimum damage of your 2-handed weapon attacks by 550 points (scaled to the delay of your weapon).^0

ID: 16631^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 53%, avoidance by 52%, and its base armor class by 1650 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 53%, avoidance by 52%, and base armor class (prior to soft cap multipliers) by 1650 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.^0


ID: 16632^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 55%, avoidance by 54%, and its base armor class by 1700 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 55%, avoidance by 54%, and base armor class (prior to soft cap multipliers) by 1700 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.^0


ID: 16633^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1750 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1750 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.^0


ID: 16659^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 430 mana for your group.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 430 mana for your group.^0


ID: 16660^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 500 mana for your group.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 500 mana for your group.^0


ID: 16661^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 575 mana for your group.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 575 mana for your group.^0


ID: 16662^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 53%, avoidance by 52%, and its base armor class by 1700 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 53%, avoidance by 52%, and base armor class (prior to soft cap multipliers) by 1700 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.^0


ID: 16663^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 55%, avoidance by 54%, and its base armor class by 1750 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 55%, avoidance by 54%, and base armor class (prior to soft cap multipliers) by 1750 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.^0


ID: 16664^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.^0


ID: 16679^4
This passive ability increases the minimum damage you deal with archery attacks by 520 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 400 points (scaled to the delay of your weapon).^0

ID: 16680^4
This passive ability increases the minimum damage you deal with archery attacks by 555 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 430 points (scaled to the delay of your weapon).^0

ID: 16681^4
This passive ability increases the minimum damage you deal with archery attacks by 590 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 455 points (scaled to the delay of your weapon).^0

ID: 16682^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 450 points and with 2-handed melee attacks by 860 points.^0
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 345 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 530 points (scaled to the delay of your weapon).^0

ID: 16683^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 520 points and with 2-handed melee attacks by 980 points.^0
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 400 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 605 points (scaled to the delay of your weapon).^0

ID: 16684^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 590 points and with 2-handed melee attacks by 1100 points.^0
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 455 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 680 points (scaled to the delay of your weapon).^0

ID: 16694^4
This ability, when activated, increases your attack rating by 250 points, your melee accuracy with all skills by 60%, your chance to perform a critical melee hit with all skills by 50%, and the minimum damage you deal with all melee attacks by 150 for 54 seconds.^0
This ability, when activated, increases your attack power by 250 points, melee accuracy with all skills by 60%, chance to perform a critical melee hit with all skills by 50%, and the minimum damage you deal with all melee attacks by 150 points for 54 seconds.^0

ID: 16709^4
This passive ability grants you an 82% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 510 endurance, 950 mana, and increases your melee damage by 50% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies an 82% chance to trigger Hunter's Fury IX which instantly restores 510 endurance, 950 mana, and increases your base melee damage by 50% for 48 seconds.^0

ID: 16710^4
This passive ability grants you an 84% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 540 endurance, 1025 mana, and increases your melee damage by 52% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies an 84% chance to trigger Hunter's Fury X which instantly restores 540 endurance, 1025 mana, and increases your base melee damage by 52% for 48 seconds.^0

ID: 16711^4
This passive ability grants you an 86% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 570 endurance, 1100 mana, and increases your melee damage by 54% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies an 86% chance to trigger Hunter's Fury XI which instantly restores 570 endurance, 1100 mana, and increases your base melee damage by 54% for 48 seconds.^0

ID: 16715^4
This ability, when activated, increases your attack rating by 250 points, your melee accuracy with all skills by 60%, your chance to perform a critical melee hit with all skills by 50%, and the minimum damage you deal with all melee attacks by 150 for 48 seconds.^0
This ability, when activated, increases your attack power by 250 points, melee accuracy with all skills by 60%, chance to perform a critical melee hit with all skills by 50%, and the minimum damage you deal with all melee attacks by 150 points for 48 seconds.^0

ID: 16729^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 900 for 2 minutes.^0
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 1200 for 2 minutes.^0

ID: 16757^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 900 and protects them against 10% of incoming melee damage up to 4600 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XX, which instantly heals them for 900 and protects them against 10% of incoming melee damage up to 4600 total damage for 1 minute.^0

ID: 16758^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 950 and protects them against 10% of incoming melee damage up to 5000 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XXI, which instantly heals them for 950 and protects them against 10% of incoming melee damage up to 5000 total damage for 1 minute.^0

ID: 16759^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 1000 and protects them against 10% of incoming melee damage up to 5400 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XXII, which instantly heals them for 1000 and protects them against 10% of incoming melee damage up to 5400 total damage for 1 minute.^0

ID: 16763^4
This passive ability gives your level 75-101 spells that cure disease, poison, curse, or corruption a 28% chance to heal your target for 8000 health.^0
This passive ability grants your level 75-101 spells that cure disease, poison, curse, or corruption a 28% chance to heal your target for 8000 health.^0

ID: 16764^4
This passive ability gives your level 75-103 spells that cure disease, poison, curse, or corruption a 31% chance to heal your target for 9000 health.^0
This passive ability grants your level 75-103 spells that cure disease, poison, curse, or corruption a 31% chance to heal your target for 9000 health.^0

ID: 16765^4
This passive ability gives your level 75-105 spells that cure disease, poison, curse, or corruption a 35% chance to heal your target for 10000 health.^0
This passive ability grants your level 75-105 spells that cure disease, poison, curse, or corruption a 35% chance to heal your target for 10000 health.^0

ID: 16769^4
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana a 5% chance to bestow your group with Tunare's Grace, which heals them for 14210 health.^0
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 5% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.^0

ID: 16770^4
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana a 6% chance to bestow your group with Tunare's Grace, which heals them for 14210 health.^0
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 6% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.^0

ID: 16771^4
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana a 7% chance to bestow your group with Tunare's Grace, which heals them for 14210 health.^0
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 7% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.^0

ID: 16775^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 10% chance to bestow your group with Soothing Feedback, which heals them for 9475 health.^0
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 10% chance to bestow your group with Soothing Feedback I, which heals them for 9475 health.^0

ID: 16776^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 11% chance to bestow your group with Soothing Feedback, which heals them for 9475 health.^0
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 11% chance to bestow your group with Soothing Feedback I, which heals them for 9475 health.^0

ID: 16777^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 12% chance to bestow your group with Soothing Feedback, which heals them for 9475 health.^0
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 12% chance to bestow your group with Soothing Feedback I, which heals them for 9475 health.^0

ID: 16814^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 9350 points of health, then increases their armor class by 620 points, provides a 220 point damage shield, and heals 6700 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 9350 health, then increases their base armor class (prior to soft cap multipliers) by 620 points, provides a 220 point damage shield, and heals 6700 health every 6 seconds for 30 seconds.^0

ID: 16815^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 11550 points of health, then increases their armor class by 630 points, provides a 230 point damage shield, and heals 9200 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 11550 health, then increases their base armor class (prior to soft cap multipliers) by 630 points, provides a 230 point damage shield, and heals 9200 health every 6 seconds for 30 seconds.^0

ID: 16816^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 14050 points of health, then increases their armor class by 640 points, provides a 240 point damage shield, and heals 11700 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 14050 health, then increases their base armor class (prior to soft cap multipliers) by 640 points, provides a 240 point damage shield, and heals 11700 health every 6 seconds for 30 seconds.^0

ID: 16839^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 1100 points.^0
This passive ability increases the damage done by your spells and abilities by 1100 points.^0

ID: 16840^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 1200 points.^0
This passive ability increases the damage done by your spells and abilities by 1200 points.^0

ID: 16841^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 1300 points.^0
This passive ability increases the damage done by your spells and abilities by 1300 points.^0

ID: 16899^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1250 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1285 points (scaled to the delay of your weapon).^0

ID: 16900^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1300 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1340 points (scaled to the delay of your weapon).^0

ID: 16901^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1350 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1390 points (scaled to the delay of your weapon).^0

ID: 17059^4
This passive ability increases the minimum damage you deal with throwing attacks by 600 points.^0
This passive ability increases the minimum damage you deal with throwing attacks by 555 points (scaled to the delay of your weapon).^0

ID: 17060^4
This passive ability increases the minimum damage you deal with throwing attacks by 700 points.^0
This passive ability increases the minimum damage you deal with throwing attacks by 650 points (scaled to the delay of your weapon).^0

ID: 17061^4
This passive ability increases the minimum damage you deal with throwing attacks by 800 points.^0
This passive ability increases the minimum damage you deal with throwing attacks by 740 points (scaled to the delay of your weapon).^0

ID: 17062^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 630 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 390 points (scaled to the delay of your weapon).^0

ID: 17063^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 680 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 420 points (scaled to the delay of your weapon).^0

ID: 17064^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 730 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 450 points (scaled to the delay of your weapon).^0

ID: 17215^4
This passive ability grants you a 1% chance per rank to resist blind, charm, mesmerization, and snare spells.^0
This passive ability grants you an additional 1% chance to resist blind, charm, mesmerization, and snare spells.^0

ID: 17229^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 900 points.^0
This passive ability increases the minimum damage of your 2-handed weapon attacks by 450 points (scaled to the delay of your weapon).^0

ID: 17230^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1000 points.^0
This passive ability increases the minimum damage of your 2-handed weapon attacks by 500 points (scaled to the delay of your weapon).^0

ID: 17231^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1100 points.^0
This passive ability increases the minimum damage of your 2-handed weapon attacks by 550 points (scaled to the delay of your weapon).^0

ID: 17242^4
This passive ability grants you an additional 1% chance per rank to resist blind, charm, mesmerization, and snare spells.^0
This passive ability grants you an additional 1% chance to resist blind, charm, mesmerization, and snare spells.^0

ID: 17245^4
This passive ability grants you an additional 1% chance per rank to resist blind, charm, mesmerization, and snare spells.^0
This passive ability grants you an additional 1% chance to resist blind, charm, mesmerization, and snare spells.^0

ID: 17252^4
This passive ability reduces the reuse time of your Gouging Blade line of combat abilities (Gouging, Gashing, Lacerating, and Wounding Blade) by 3 seconds per rank.^0
This passive ability reduces the reuse time of your Gouging Blade line of combat abilities (Gouging, Gashing, Lacerating, and Wounding Blade) by 3 seconds.^0

ID: 17255^4
This passive ability augments your bite spells and your Vicious Bite of Chaos ability with an additional strike that deals 12685 damage and returns 10% of that damage as mana.^0
This passive ability allows your Bite line of spells and your Vicious Bite of Chaos ability to trigger Ragged Bite of Agony II which deals 12685 damage and returns 10% of that damage to you as mana.^0

ID: 17257^1
Presence of Fear^0
Presence of Fear: Disabled^0

ID: 17257^2
Presence^0
Pres Fear^0

ID: 17257^3
of Fear^0
Disabled^0

ID: 17257^4
This ability, when activated, wraps you in pure fear for 30 seconds. Any enemy coming in contact with you may either freeze or flee in terror for 6 seconds.^0
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 90% penalty) to trigger Presence of Fear I on attackers when struck in melee combat, which seizes targets up to 3 levels higher than you with fear, leaving them unable to react for 1 second.^0


ID: 17258^4
This passive ability increases your chance to twincast level 100 and higher lifetap spells by 2%.^0
This passive ability grants a 2% chance to twincast level 100 and higher lifetap spells.^0

ID: 17259^4
This passive ability increases your chance to twincast level 100 and higher lifetap spells by 4%.^0
This passive ability grants a 4% chance to twincast level 100 and higher lifetap spells.^0

ID: 17260^4
This passive ability increases your chance to twincast level 100 and higher lifetap spells by 6%.^0
This passive ability grants a 6% chance to twincast level 100 and higher lifetap spells.^0

ID: 17261^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 9000 health.^0
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to bestow your group with Cascading Theft of Life VII which heals them for 9000 health.^0

ID: 17262^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 10000 health.^0
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to bestow your group with Cascading Theft of Life VIII which heals them for 10000 health.^0

ID: 17263^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 11000 health.^0
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to bestow your group with Cascading Theft of Life IX which heals them for 11000 health.^0

ID: 17264^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 4000 points of melee damage per hit up to a total of 20000 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense X which absorbs up to 4000 points of melee damage per hit up to a total of 20000 damage for 1 minute.^0

ID: 17265^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 5200 points of melee damage per hit up to a total of 26000 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XI which absorbs up to 5200 points of melee damage per hit up to a total of 26000 damage for 1 minute.^0

ID: 17266^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 6800 points of melee damage per hit up to a total of 34000 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XII which absorbs up to 6800 points of melee damage per hit up to a total of 34000 damage for 1 minute.^0

ID: 17267^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Reduces the cast time of these spells by 10%, extends their by 6 seconds, and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.^0

This passive ability reduces the cast time of your Demand for Power line of spells by 10%, extends its duration by 6 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.^0


ID: 17268^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Reduces the cast time of these spells by 20%, extends their by 6 seconds, and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.^0

This passive ability reduces the cast time of your Demand for Power line of spells by 20%, extends its duration by 6 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.^0


ID: 17269^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Reduces the cast time of these spells by 30%, extends their by 6 seconds, and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.^0

This passive ability reduces the cast time of your Demand for Power line of spells by 30%, extends its duration by 6 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.^0


ID: 17288^6
Instant Duration.^0
Creates a swirling wind that causes between #1 and @1 damage to up to %T creatures in a small area around your target, stunning them for up to @2 seconds.^0

ID: 17289^6
Instant Duration.^0
Creates a blazing fire that causes #1 damage to up to %T creatures in a small area around your target.^0

ID: 17357^4
This passive ability extends the duration of your heal-over-time spells that cost at least 10 mana by 6 seconds per rank.^0
This passive ability extends the duration of your heal-over-time spells that cost at least 10 mana by 6 seconds.^0

ID: 17370^4
This passive ability extends the duration of your focusable damage-over-time spells that have a mana cost by 6 seconds per rank.^0
This passive ability extends the duration of your damage-over-time spells that have a mana cost by 6 seconds.^0

ID: 17392^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1730 points.^0
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1390 points (scaled to the delay of your weapon).^0

ID: 17393^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1990 points.^0
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1600 points (scaled to the delay of your weapon).^0

ID: 17394^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 2250 points.^0
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1810 points (scaled to the delay of your weapon).^0

ID: 17473^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 8650 damage and has an 8% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.^0

This passive ability allows your kick attacks to trigger Ferocious Kick VII which deals 8650 damage and has an 8% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.^0

ID: 17474^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 9650 damage and has a 9% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.^0

This passive ability allows your kick attacks to trigger Ferocious Kick VIII which deals 9650 damage and has a 9% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.^0

ID: 17475^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 10750 damage and has a 10% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.^0

This passive ability allows your kick attacks to trigger Ferocious Kick IX which deals 10750 damage and has a 10% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.^0

ID: 17639^4
This passive ability grants you a chance to trigger Phalanx of Fury on attackers when struck in melee combat, which increases their hatred for you by 4500 points.
Ranks 2-3 increase the chance that Phalanx of Fury will trigger by 100% per rank.^0

This passive ability grants you a chance (with a 100% bonus) to trigger Phalanx of Fury I on attackers when struck in melee combat, which increases their hatred for you by 4500 points.^0

ID: 17671^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect VI' which reduces their accuracy by 25%, strength by 80 points and attack rating by 100 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect IV on attackers when struck in melee combat, which reduces their accuracy by 25%, strength by 80 points, and attack by 100 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 17672^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 70 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 70 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 17673^4
This ability, when activated, increases your total avoidance by 8% and chance to parry incoming attacks by 15% and your armor class by 350 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your avoidance by 8%, chance to parry by 15%, and base armor class (prior to soft cap multipliers) by 350 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 17700^4
This ability, when activated, reduces the damage you take from melee attacks by 8%, increases your armor class by 300 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 35%, and increases the chance you will land a critical hit with your direct-damage spells by 8% and the damage of your direct-damage spell critical hits by 35% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, reduces the damage you take from melee attacks by 8%, increases your base armor class (prior to soft cap multipliers) by 300 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 35%, and increases the chance you will land a critical hit with your direct-damage spells by 8% and the damage of your direct-damage spell critical hits by 35% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 17701^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 4000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 4000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 17702^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5%, increases their armor class by 400 points, and protects against 4% of incoming melee attacks and direct-damage spells for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 5%, increases their base armor class (prior to soft cap multipliers) by 400 points, and absorbs 4% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 17732^4
This ability, when activated, increases the base effectiveness of instant-duration heals that land on your party by 32% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 32% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 17733^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 95 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 95 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 17734^4
This ability, when activated, increases your total avoidance by 8%, chance to parry incoming attacks by 15%, and your armor class by 350 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your total avoidance by 8%, chance to parry by 15%, and base armor class (prior to soft cap multipliers) by 350 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 17771^4
This ability, when activated, increases the damage of your weapons' triggered spell effects by 66%, the chance for your weapons to trigger their combat activated spells by 35%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 35%, increases the damage of these effects by 66%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 17772^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 67 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 67 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 17773^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5%, protects against 5% of incoming melee damage up to 250000 points, increases the damage of their critical melee attacks by 25%, and increases the damage of their critical direct-damage spell hits by 40% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 5%, absorbs 5% of incoming melee damage up to 250000 points, increases the damage of their critical melee attacks by 25%, and the damage of their critical direct-damage spells by 40% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 17774^4
This ability, when activated, increases your attack rating by 450 points, your melee accuracy with all skills by 60%, your chance to perform a critical melee hit with all skills by 50%, and the minimum damage you deal with all melee attacks by 160 for 54 seconds.^0
This ability, when activated, increases your attack power by 450 points, melee accuracy with all skills by 60%, chance to perform a critical melee hit with all skills by 50%, and the minimum damage you deal with all melee attacks by 160 points for 54 seconds.^0

ID: 17781^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 1000 for 2 minutes.^0
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 1400 for 2 minutes.^0

ID: 17799^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 59% of damage shield damage for off-hand hits, increases avoidance by 59%, absorbs 20% melee or spell damage up to 170000 points, and increases armor class by 225.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XIII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XIII reduces the potency of damage shields against your pets' offhand attacks by 59%, increases avoidance by 59%, absorbs 20% melee and spell damage up to 170000 total damage, and increases base armor class (prior to soft cap multipliers) by 225 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.^0


ID: 17800^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 21% melee or spell damage up to 180000 points, and increases armor class by 230.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XIV and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XIV reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 21% melee and spell damage up to 180000 total damage, and increases base armor class (prior to soft cap multipliers) by 230 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.^0


ID: 17801^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 22% melee or spell damage up to 190000 points, and increases armor class by 235.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XV and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XV reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 22% melee and spell damage up to 190000 total damage, and increases base armor class (prior to soft cap multipliers) by 235 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.^0


ID: 17802^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 23% melee or spell damage up to 195000 points, and increases armor class by 240.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 6000 points and heals 6500, 10000, 11000, then 12000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVI and Companion's Blessing XXII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVI reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 23% melee and spell damage up to 195000 total damage, and increases base armor class (prior to soft cap multipliers) by 240 points.

Companion's Blessing XXII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 6000 total damage and heals 6500 health every 6 seconds.
Beza absorbs 25% melee damage up to 6000 total damage and heals 10000 health every 6 seconds.
Caza absorbs 25% melee damage up to 6000 total damage and heals 11000 health every 6 seconds.
Dena absorbs 25% melee damage up to 6000 total damage and heals 12000 health every 6 seconds.^0


ID: 17803^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 24% melee or spell damage up to 200000 points, and increases armor class by 245.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 6000 points and heals 6500, 10000, 11000, then 12000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVII and Companion's Blessing XXII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 24% melee and spell damage up to 200000 total damage, and increases base armor class (prior to soft cap multipliers) by 245 points.

Companion's Blessing XXII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 6000 total damage and heals 6500 health every 6 seconds.
Beza absorbs 25% melee damage up to 6000 total damage and heals 10000 health every 6 seconds.
Caza absorbs 25% melee damage up to 6000 total damage and heals 11000 health every 6 seconds.
Dena absorbs 25% melee damage up to 6000 total damage and heals 12000 health every 6 seconds.^0


ID: 17804^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 6500 points and heals 7000, 10500, 11500, then 12500 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 6500 total damage and heals 7000 health every 6 seconds.
Beza absorbs 25% melee damage up to 6500 total damage and heals 10500 health every 6 seconds.
Caza absorbs 25% melee damage up to 6500 total damage and heals 11500 health every 6 seconds.
Dena absorbs 25% melee damage up to 6500 total damage and heals 12500 health every 6 seconds.^0


ID: 17805^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 22% melee or spell damage up to 190000 points, and increases armor class by 235.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 6000 points and heals 6500, 10000, 11000, then 12000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XV and Companion's Blessing XXII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XV reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 22% melee and spell damage up to 190000 total damage, and increases base armor class (prior to soft cap multipliers) by 235 points.

Companion's Blessing XXII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 6000 total damage and heals 6500 health every 6 seconds.
Beza absorbs 25% melee damage up to 6000 total damage and heals 10000 health every 6 seconds.
Caza absorbs 25% melee damage up to 6000 total damage and heals 11000 health every 6 seconds.
Dena absorbs 25% melee damage up to 6000 total damage and heals 12000 health every 6 seconds.^0


ID: 17806^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 24% melee or spell damage up to 200000 points, and increases armor class by 245.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 6500 points and heals 7000, 10500, 11500, then 12500 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVII and Companion's Blessing XXIII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 24% melee and spell damage up to 200000 total damage, and increases base armor class (prior to soft cap multipliers) by 245 points.

Companion's Blessing XXIII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 6500 total damage and heals 7000 health every 6 seconds.
Beza absorbs 25% melee damage up to 6500 total damage and heals 10500 health every 6 seconds.
Caza absorbs 25% melee damage up to 6500 total damage and heals 11500 health every 6 seconds.
Dena absorbs 25% melee damage up to 6500 total damage and heals 12500 health every 6 seconds.^0


ID: 17807^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 17809^4
This ability, when activated, increases the chance that your direct-damage and damage-over-time spells will land critically by 25%, the damage of your direct-damage critical hits by 125%, and the damage of your damage-over-time critical hits by 225% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the chance that your damage spells will land critically by 25%, the damage dealt by your critical direct damage spells by 125%, and the damage dealt by your critical damage-over-time spells by 225% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 17810^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 190 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 190 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 17811^4
This ability, when activated, increases your total avoidance by 8%, chance to parry incoming attacks by 15%, and your armor class by 350 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases your total avoidance by 8%, chance to parry by 15%, and base armor class (prior to soft cap multipliers) by 350 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 17850^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 16500 points of health, then increases their armor class by 650 points, provides a 250 point damage shield, and heals 12500 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 16500 health, then increases their base armor class (prior to soft cap multipliers) by 650 points, provides a 250 point damage shield, and heals 12500 health every 6 seconds for 30 seconds.^0

ID: 17853^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 24% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the chance that your direct-damage spells will land critically by 24% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 17854^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 4000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 4000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 17855^4
This ability, when activated, surrounds your party in a 140 point damage shield, increases their armor class by 600 points, and their maximum health by 6000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.^0

This ability, when activated, grants your group a 140 point damage shield, increases their base armor class (prior to soft cap multipliers) by 600 points, and their maximum health by 6000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 17943^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 26000 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 26000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0


ID: 17944^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 30000 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0

This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 30000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0


ID: 17986^6
Instant Duration.^0
Freezing winds buffet the area surrounding your target, dealing #1 damage every three seconds for up to %i seconds.^0

ID: 18145^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Divinity by 30 seconds per rank.^0
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 18173^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Holiness by 30 seconds per rank.^0
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 18181^4
This passive ability reduces the casting time of your Gift of Resurrection ability by 40%.^0
This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.
Reduces the base cast time of this ability by 40%.^0


ID: 18182^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Extends the duration of these spells by 6 seconds and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 50%, reducing their strength, dexterity, and agility by 163 points, reducing their chance to dual wield by 9%, and their armor class by 226 points for 3 minutes.^0

This passive ability extends the duration of your Demand for Power line of spells by 6 seconds and triggers Helix of the Undying I on undead targets.
Helix of the Undying I reduces an undead target's attack speed by 50%, strength, dexterity, and agility by 163 points, chance to dual wield by 9%, and armor class by 226 points for 3 minutes.^0


ID: 18183^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Extends the duration of these spells by 6 seconds and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.^0

This passive ability extends the duration of your Demand for Power line of spells by 6 seconds and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.^0


ID: 18187^4
This ability, when activated, increases your movement rate by 115% for 30 seconds.^0
This ability, when activated, increases your movement speed by 115% for 30 seconds.^0

ID: 18190^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of the Pathfinders by 30 seconds per rank.^0
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, increases the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 18207^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of the Reavers by 30 seconds per rank.^0
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 18216^4
This ability, when activated, imbues your pet with Companion's Fortification for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 10% and its avoidance by 20%.
Rank 12 reduces the casting time of this ability by 10%.

Companion's Fortification protects against 30% of damage shield damage for off-hand hits, increases avoidance by 30%, absorbs 10% melee or spell damage up to 100000 points, and increases armor class by 75.^0

This ability, when activated, imbues your pet with Companion's Fortification II for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 10% and avoidance by 20%.
Reduces the base casting time of this ability by 10%.

Companion's Fortification II reduces the potency of damage shields against your pets' offhand attacks by 30%, increases avoidance by 30%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 75 points.^0


ID: 18217^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 15% and its avoidance by 20%.
Rank 25 reduces the casting time of this ability by 10%.

Companion's Fortification protects against 44% of damage shield damage for off-hand hits, increases avoidance by 44%, absorbs 12% melee or spell damage up to 100000 points, and increases armor class by 120.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 1800, 2000, 2200, then 2400 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification V and Companion's Blessing III for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 15% and avoidance by 20%.
Reduces the base casting time of this ability by 20%.

Companion's Fortification V reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing III activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2000 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2200 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.^0


ID: 18218^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 27%, avoidance by 26%, and its base armor class by 600 points.
Rank 54 reduces the casting time of this ability by 10%.

Companion's Fortification protects against 46% of damage shield damage for off-hand hits, increases avoidance by 46%, absorbs 13% melee or spell damage up to 100000 points, and increases armor class by 130.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3000, 4400, 4600, then 4800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing IX for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 27%, avoidance by 26%, and base armor class (prior to soft cap multipliers) by 600 points.
Reduces the base casting time of this ability by 30%.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing IX activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 4400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 4600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 4800 health every 6 seconds.^0


ID: 18219^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 33%, avoidance by 32%, and its base armor class by 900 points.
Rank 70 reduces the casting time of this ability by 10%.

Companion's Fortification protects against 52% of damage shield damage for off-hand hits, increases avoidance by 52%, absorbs 16% melee or spell damage up to 100000 points, and increases armor class by 160.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 3600, 6200, 6400, then 6600 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification IX and Companion's Blessing XII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 33%, avoidance by 32%, and base armor class (prior to soft cap multipliers) by 900 points.
Reduces the base casting time of this ability by 40%.

Companion's Fortification IX reduces the potency of damage shields against your pets' offhand attacks by 52%, increases avoidance by 52%, absorbs 16% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 160 points.

Companion's Blessing XII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 3600 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 6200 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 6400 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 6600 health every 6 seconds.^0


ID: 18220^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 57%, avoidance by 56%, and its base armor class by 1800 points.
Rank 119 reduces the casting time of this ability by 10%.

Companion's Fortification protects against 58% of damage shield damage for off-hand hits, increases avoidance by 58%, absorbs 19% melee or spell damage up to 160000 points, and increases armor class by 220.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 20% of incoming melee damage up to 2000 points and heals 5900, 9400, 9600, then 9800 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XII and Companion's Blessing XXI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 57%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.
Reduces the base casting time of this ability by 50%.

Companion's Fortification XII reduces the potency of damage shields against your pets' offhand attacks by 58%, increases avoidance by 58%, absorbs 19% melee and spell damage up to 160000 total damage, and increases base armor class (prior to soft cap multipliers) by 220 points.

Companion's Blessing XXI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 5900 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 9400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 9600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 9800 health every 6 seconds.^0


ID: 18233^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Nature by 30 seconds per rank.^0
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 18289^4
This passive ability decreases the amount of time required between uses of your Spirit Guardian ability by 1 minute per rank.^0
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.^0


ID: 18401^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 18402^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 18403^6
Calls a burst of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 18450^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 12500 damage and has an 11% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.^0

This passive ability allows your kick attacks to trigger Ferocious Kick X which deals 12500 damage and has an 11% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.^0

ID: 18454^4
This passive ability extends the duration of your damage over time spells that have a minimum duration of 18 seconds by 6 seconds per rank.^0
This passive ability extends the duration of your damage-over-time spells that have a mana cost and a base duration of at least 18 seconds by 6 seconds.^0

ID: 18460^4
This ability, when activated, wraps you in pure fear for 42 seconds. Any enemy coming in contact with you may either freeze or flee in terror for 6 seconds.^0
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with an 85% penalty) to trigger Presence of Fear II on attackers when struck in melee combat, which seizes targets up to 3 levels higher than you with fear, leaving them unable to react for 1.5 seconds.^0


ID: 18461^4
This ability, when activated, wraps you in pure fear for 1 minute. Any enemy coming in contact with you may either freeze or flee in terror for 6 seconds.^0
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with an 80% penalty) to trigger Presence of Fear III on attackers when struck in melee combat, which seizes targets up to 3 levels higher than you with fear, leaving them unable to react for 2 seconds.^0


ID: 18492^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1000 points of health, then increases their armor class by 180 points and heals 500 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1000 health, then increases their base armor class (prior to soft cap multipliers) by 180 points and heals 500 health every 6 seconds for 18 seconds.^0

ID: 18493^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1500 points of health, then increases their armor class by 200 points and heals 750 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1500 health, then increases their base armor class (prior to soft cap multipliers) by 200 points and heals 750 health every 6 seconds for 18 seconds.^0

ID: 18494^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2000 points of health, then increases their armor class by 220 points and heals 1000 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2000 health, then increases their base armor class (prior to soft cap multipliers) by 220 points and heals 1000 health every 6 seconds for 18 seconds.^0

ID: 18495^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2333 points of health, then increases their armor class by 240 points and heals 1166 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2333 health, then increases their base armor class (prior to soft cap multipliers) by 240 points and heals 1166 health every 6 seconds for 18 seconds.^0

ID: 18496^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2666 points of health, then increases their armor class by 260 points and heals 1333 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2666 health, then increases their base armor class (prior to soft cap multipliers) by 260 points and heals 1333 health every 6 seconds for 18 seconds.^0

ID: 18497^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3000 points of health, then increases their armor class by 280 points and heals 1500 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3000 health, then increases their base armor class (prior to soft cap multipliers) by 280 points and heals 1500 health every 6 seconds for 18 seconds.^0

ID: 18498^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3334 points of health, then increases their armor class by 320 points and heals 1800 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3334 health, then increases their base armor class (prior to soft cap multipliers) by 320 points and heals 1800 health every 6 seconds for 18 seconds.^0

ID: 18499^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3670 points of health, then increases their armor class by 360 points and heals 2100 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3670 health, then increases their base armor class (prior to soft cap multipliers) by 360 points and heals 2100 health every 6 seconds for 18 seconds.^0

ID: 18500^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3980 points of health, then increases their armor class by 400 points and heals 2400 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3980 health, then increases their base armor class (prior to soft cap multipliers) by 400 points and heals 2400 health every 6 seconds for 18 seconds.^0

ID: 18501^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4290 points of health, then increases their armor class by 440 points and heals 2700 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4290 health, then increases their base armor class (prior to soft cap multipliers) by 440 points and heals 2700 health every 6 seconds for 18 seconds.^0

ID: 18502^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4600 points of health, then increases their armor class by 480 points and heals 3000 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4600 health, then increases their base armor class (prior to soft cap multipliers) by 480 points and heals 3000 health every 6 seconds for 18 seconds.^0

ID: 18503^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 points of health, then increases their armor class by 520 points and heals 3300 points of health every 6 seconds for 18 seconds.
Ranks 13-18 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.^0

ID: 18504^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5010 points of health, then increases their armor class by 530 points and heals 3400 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5010 health, then increases their base armor class (prior to soft cap multipliers) by 530 points and heals 3400 health every 6 seconds for 18 seconds.^0

ID: 18505^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5110 points of health, then increases their armor class by 540 points and heals 3500 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5110 health, then increases their base armor class (prior to soft cap multipliers) by 540 points and heals 3500 health every 6 seconds for 18 seconds.^0

ID: 18506^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5610 points of health, then increases their armor class by 560 points and heals 3700 points of health every 6 seconds for 24 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5610 health, then increases their base armor class (prior to soft cap multipliers) by 560 points and heals 3700 health every 6 seconds for 24 seconds.^0

ID: 18507^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5910 points of health, then increases their armor class by 570 points and heals 3800 points of health every 6 seconds for 24 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5910 health, then increases their base armor class (prior to soft cap multipliers) by 570 points and heals 3800 health every 6 seconds for 24 seconds.^0

ID: 18508^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6210 points of health, then increases their armor class by 580 points and heals 3900 points of health every 6 seconds for 24 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6210 health, then increases their base armor class (prior to soft cap multipliers) by 580 points and heals 3900 health every 6 seconds for 24 seconds.^0

ID: 18509^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6510 points of health, then increases their armor class by 590 points and heals 4000 points of health every 6 seconds for 24 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6510 health, then increases their base armor class (prior to soft cap multipliers) by 590 points and heals 4000 health every 6 seconds for 24 seconds.^0

ID: 18510^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6810 points of health, then increases their armor class by 600 points and heals 4100 points of health every 6 seconds for 24 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6810 health, then increases their base armor class (prior to soft cap multipliers) by 600 points and heals 4100 health every 6 seconds for 24 seconds.^0

ID: 18511^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 points of health, then increases their armor class by 610 points and heals 4200 points of health every 6 seconds for 24 seconds.
Rank 29 reduces the reuse time of this ability by 1 minute.
Rank 30 extends the duration of this ability by 6 seconds.^0

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 health, then increases their base armor class (prior to soft cap multipliers) by 610 points and heals 4200 health every 6 seconds for 24 seconds.^0

ID: 18512^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 9350 points of health, then increases their armor class by 620 points and heals 6700 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 9350 health, then increases their base armor class (prior to soft cap multipliers) by 620 points and heals 6700 health every 6 seconds for 30 seconds.^0

ID: 18513^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 11550 points of health, then increases their armor class by 630 points and heals 9200 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 11550 health, then increases their base armor class (prior to soft cap multipliers) by 630 points and heals 9200 health every 6 seconds for 30 seconds.^0

ID: 18514^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 14050 points of health, then increases their armor class by 640 points and heals 11700 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 14050 health, then increases their base armor class (prior to soft cap multipliers) by 640 points and heals 11700 health every 6 seconds for 30 seconds.^0

ID: 18515^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 16500 points of health, then increases their armor class by 650 points and heals 12500 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 16500 health, then increases their base armor class (prior to soft cap multipliers) by 650 points and heals 12500 health every 6 seconds for 30 seconds.^0

ID: 18570^4
This passive ability increases your chance to score an exceptional heal by 3% per rank.
An exceptional heal doubles the healing value of the spell.^0

This passive ability increases your chance to score an exceptional heal by 3%.
An exceptional heal doubles the healing value of the spell.^0


ID: 18575^4
This passive ability increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 25%.^0
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 25% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.^0

ID: 18576^4
This passive ability increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 30%.^0
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 30% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.^0

ID: 18577^4
This passive ability increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 35%.^0
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 35% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.^0

ID: 18578^4
This passive ability increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 40%.^0
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 40% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.^0

ID: 18579^4
This passive ability improves your Contravention spells (Holy, Celestial, Elysian, Virtuous, Ardent, and Merciful Contravention.)
Ranks 1-5 reduce the reuse time of these spells by 2 seconds per rank.
Ranks 6-9 increase the base damage and healing of these spells by 2% per rank.^0

This passive ability reduces the reuse time of your Contravention spells by 2 seconds.^0

ID: 18584^4
This passive ability imbues your Promised line of spells with the ability to trigger Promised Interposition I, which will heal your target for 5000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.^0
This passive ability allows your Promised line of spells to trigger Promised Interposition I, which will heal your target for 5000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.^0

ID: 18585^4
This passive ability imbues your Promised line of spells with the ability to trigger Promised Interposition II, which will heal your target for 8000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.^0
This passive ability allows your Promised line of spells to trigger Promised Interposition II, which will heal your target for 8000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.^0

ID: 18586^4
This passive ability imbues your Promised line of spells with the ability to trigger Promised Interposition III, which will heal your target for 10000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.^0
This passive ability allows your Promised line of spells to trigger Promised Interposition III, which will heal your target for 10000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.^0

ID: 18587^4
This passive ability reduces the casting time of your direct damage spells.
Ranks 1-4 for spells that have a casting time of at least 3 seconds by 5% per rank.
Ranks 5-9 for spells that have a casting time of less than 3 seconds by 2, 5, 10, 15, and 20%.^0

This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 5%.^0

ID: 18591^4
This passive ability reduces the casting time of your direct damage spells that have a casting time of less than 3 seconds by 2, 5, 10, 15, and 20%.^0
This passive ability reduces the cast time of direct damage spells with an initial cast time of less than 3 seconds by 2%.^0

ID: 18616^4
This passive ability extends the duration of the Gift buffs that result from your Touch line of spells by 1 minute per rank.^0
This passive ability extends the duration of the Gift recourse from your Touch line of spells by 1 minute.^0

ID: 18624^4
This passive ability increases the number of hits that your Withstand line of spells can defend against by 1 per rank.^0
This passive ability increases the number of hits that your Withstand line of combat abilities can defend against by 1.^0

ID: 18626^4
This passive ability increases the number of hits that your Withstand line of spells can defend against by 1 per rank.
Rank 3 extends the duration of your Withstand line of spells by 6 seconds.^0

This passive ability extends the duration of your Withstand line of combat abilities by 6 seconds and increases the number of hits they can defend against by 3.^0

ID: 18629^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 1 second.^0

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 1 second.^0

ID: 18630^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 2 seconds.^0

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 2 seconds.^0

ID: 18631^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 3 seconds.^0

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 3 seconds.^0

ID: 18632^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 4 seconds.^0

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 4 seconds.^0

ID: 18633^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 5 seconds.^0

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 5 seconds.^0

ID: 18634^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 6 seconds.^0

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 6 seconds.^0

ID: 18717^4
This passive ability improves your Intervention spells (Holy, Celestial, Elysian, Virtuous, Mystical, and Merciful Intervention.)
Ranks 1-5 reduce the reuse time of these spells by 2 seconds per rank.
Ranks 6-9 increase the base damage and healing of these spells by 2% per rank.^0

This passive ability reduces the reuse time of your Intervention spells by 2 seconds.^0

ID: 18748^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 18749^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 18750^6
Conjures melted iron and magma to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 18785^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of metal over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 18786^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of metal over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 18787^6
Calls a flurry of thunder and lightning that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of metal over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 18973^4
This ability, when activated, invokes the Way of Fist and Tail which allows your special attacks to perform additional damage if performed in a specific series. The attack series sustains a focus that increases the damage you deal with your weapons. Failing to sustain this focus without completing the attack series will result in penance. Additional ranks increase the damage dealt by each special attack.

'Kick, Claw, now focus your mind! If you aim to best them then you will find, the path to victory is in delivery. Now steel your body and start from the beginning!'^0

This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 12 points.^0

ID: 19068^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 19069^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 19070^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 19131^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.^0
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.^0

ID: 19132^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.^0
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.^0

ID: 19133^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.^0
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.^0

ID: 19134^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 19135^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 19136^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 19164^4
This passive ability increases the duration of beneficial spells and skills that you cast by 85%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 85%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 19165^4
This passive ability increases the duration of beneficial spells and skills that you cast by 100%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 100%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 19261^4
This passive ability increases your chance to twincast level 100 and higher lifetap spells by 8%.^0
This passive ability grants a 8% chance to twincast level 100 and higher lifetap spells.^0

ID: 19263^4
This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.
Rank 2 allows these illusions to persist through death.^0

This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning or through death.^0

ID: 19265^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 300 endurance and increases your base melee damage by 40% as well as your endurance regeneration by 100 points every 6 seconds for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 90% chance to trigger Killing Spree II which instantly restores 300 endurance, increases your base melee damage by 40%, and your endurance regeneration by 100 points every 6 seconds for 30 seconds.^0

ID: 19266^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 400 endurance and increases your base melee damage by 45% as well as your endurance regeneration by 200 points every 6 seconds for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 90% chance to trigger Killing Spree III which instantly restores 400 endurance, increases your base melee damage by 45%, and your endurance regeneration by 200 points every 6 seconds for 30 seconds.^0

ID: 19267^4
This passive ability grants your kick attacks a 10% chance to strike your enemy with a stunning blow. This effect can stun targets up to level 108 for 1.0 seconds.^0
This passive ability grants your kick attacks a 10% chance to stun targets up to level 108 for 1.0 seconds.^0

ID: 19278^4
This passive ability increases the total damage you deal with 2-handed weapons by 10% as well as the minimum damage you deal per hit with these weapons by 300.^0
This passive ability increases the total damage you deal with 2-handed weapons by 10% and the minimum damage you deal per hit with these weapons by 185 points (scaled to the delay of your weapon).^0

ID: 19316^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 19317^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 19318^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 19327^4
This passive ability reduces the reuse time of your Charge, Mighty Strike, Precision, Fellstrike, and Aggressive Disciplines by 1 minute per rank.^0
This passive ability reduces the reuse time of your Charge, Mighty Strike, Precision, Fellstrike, and Aggressive Disciplines by 1 minute.^0

ID: 19341^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 5000 and protects them against 10% of incoming melee damage up to 10000 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XXIII, which instantly heals them for 5000 and protects them against 10% of incoming melee damage up to 10000 total damage for 1 minute.^0

ID: 19342^4
This passive ability extends the duration of your root spells and abilities that cost at least 10 mana and last at least 1 minute by 6 seconds per rank.^0
This passive ability extends the duration of your root spells and abilities that cost at least 10 mana with a base duration of 1 minute or more by 6 seconds.^0

ID: 19409^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1300 points.^0
This passive ability increases the minimum damage of your 2-handed weapon attacks by 650 points (scaled to the delay of your weapon).^0

ID: 19410^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1500 points.^0
This passive ability increases the minimum damage of your 2-handed weapon attacks by 750 points (scaled to the delay of your weapon).^0

ID: 19411^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 3000 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XVI, which heals them for 3000 health.^0

ID: 19412^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 3500 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XVII, which heals them for 3500 health.^0

ID: 19413^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 50%, extends their duration by 6 seconds, and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.^0

This passive ability reduces the cast time of your Trial For Honor line of spells by 50%, extends its duration by 6 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.^0


ID: 19414^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Honor.)
Reduces the cast time of these spells by 50%, extends their duration by 12 seconds, and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.^0

This passive ability reduces the cast time of your Trial For Honor line of spells by 50%, extends its duration by 12 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.^0


ID: 19418^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 2500 health.^0
This passive ability grants your melee attacks a chance (with a 10% bonus) to trigger Blessing of Life XIX which heals you for 2500 health.^0

ID: 19419^4
This passive ability extends the duration of your Steely Stance line of spells (Steely, Stubborn, Stoic, Steadfast, Staunch, and Defiant Stance) by 30 seconds per rank.^0
This passive ability extends the duration of your Steely Stance line of spells (Steely, Stubborn, Stoic, Steadfast, Staunch, and Defiant Stance) by 30 seconds.^0

ID: 19472^4
This passive ability increases the base damage of the strikes that occur from your Blunted Blade Discipline by 10% per rank.^0
This passive ability increases the base damage of the strikes that occur from your Blunted Blade discipline by 10%.^0

ID: 19488^4
This passive ability imbues your archery attacks with a 1% chance to strike your enemy with a 1200 point base damage Archery skill attack.^0
This passive ability grants your archery attacks a 1% chance to strike your enemy a 1200 point base damage Archery skill attack.^0

ID: 19489^4
This passive ability imbues your archery attacks with a 1.2% chance to strike your enemy with a 1250 point base damage Archery skill attack.^0
This passive ability grants your archery attacks a 1.2% chance to strike your enemy a 1250 point base damage Archery skill attack.^0

ID: 19490^4
This passive ability imbues your archery attacks with a 1.4% chance to strike your enemy with a 1300 point base damage Archery skill attack.^0
This passive ability grants your archery attacks a 1.4% chance to strike your enemy a 1300 point base damage Archery skill attack.^0

ID: 19509^4
This passive ability increases the base damage dealt by the procs triggered from your Thundering and Devastating Blades lines of spells by 20% per rank.^0
This passive ability increases the base damage of the strikes that occur from your Thundering and Devastating Blades lines of spells by 20%.^0

ID: 19512^4
This passive ability improves your Called Shots line of spells (Called, Announced, Forecasted, Anticipated, and Foreseen Shots.)
Ranks 1-4 reduce the reuse time of these spells by 2 seconds per rank.
Ranks 5-6 extend the duration of Called Shots Effect by 6 seconds per rank.^0

This passive ability reduces the reuse time of your Called Shots line of spells by 2 seconds.^0

ID: 19554^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1300.^0
This passive ability increases the minimum damage of your 2-handed weapon attacks by 650 points (scaled to the delay of your weapon).^0

ID: 19555^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1500.^0
This passive ability increases the minimum damage of your 2-handed weapon attacks by 750 points (scaled to the delay of your weapon).^0

ID: 19556^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Reduces the cast time of these spells by 40%, extends their by 6 seconds, and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.^0

This passive ability reduces the cast time of your Demand for Power line of spells by 40%, extends its duration by 6 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.^0


ID: 19557^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Reduces the cast time of these spells by 50%, extends their by 6 seconds, and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.^0

This passive ability reduces the cast time of your Demand for Power line of spells by 50%, extends its duration by 6 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.^0


ID: 19558^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose, and Refute for Power.)
Reduces the cast time of these spells by 50%, extends their by 12 seconds, and triggers Helix of the Undying when cast which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.^0

This passive ability reduces the cast time of your Demand for Power line of spells by 50%, extends its duration by 12 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.^0


ID: 19565^4
This passive ability reduces the recast time of most of your single target instant-duration lifetap spells by 1 second per rank.^0
This passive ability reduces the reuse time of your instant-duration lifetap spells by 1 second.^0

ID: 19570^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of boiling lava fall around your target, causing waves of #1 damage every three seconds. These waves will cease after damaging %T targets or after %i seconds.^0

ID: 19571^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of boiling lava fall around your target, causing waves of #1 damage every three seconds. These waves will cease after damaging %T targets or after %i seconds.^0

ID: 19572^6
Huge drops of boiling lava fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of boiling lava fall around your target, causing waves of #1 damage every three seconds. These waves will cease after damaging %T targets or after %i seconds.^0

ID: 19615^4
This passive ability increases the base damage of the strikes that occur from your Spite of Ronak and Spite of Kra`Du Disciplines by 10% per rank.^0
This passive ability increases the base damage of the strikes that occur from your Spite of Ronak and Spite of Kra`Du Disciplines by 10%.^0

ID: 19618^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 1600 points.^0
This passive ability increases the damage done by your spells and abilities by 1500 points.^0

ID: 19619^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 2000 points.^0
This passive ability increases the damage done by your spells and abilities by 2000 points.^0

ID: 19625^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 7 seconds.^0

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 7 seconds.^0

ID: 19626^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 8 seconds.^0

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 8 seconds.^0

ID: 19626^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 19627^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 6 seconds.^0

This passive ability reduces the reuse time of your Lunarlight line of spells by 6 seconds.^0

ID: 19627^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 19628^6
An eruption of lava bursts around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of lava around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 19653^6
A storm of icicles rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.^0

ID: 19654^6
A storm of icicles rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.^0

ID: 19655^6
A storm of icicles rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
A storm of icicles rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.^0

ID: 19704^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 50%, the reuse time by 90 seconds, and improves the base healing of these spells by 2%.^0

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 50%, the reuse time of these spells by 1 minute 30 seconds, and their base healing by 2%.^0

ID: 19705^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 50%, the reuse time by 90 seconds, and improves the base healing of these spells by 4%.^0

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 50%, the reuse time of these spells by 1 minute 30 seconds, and their base healing by 4%.^0

ID: 19706^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 50%, the reuse time by 90 seconds, and improves the base healing of these spells by 6%.^0

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 50%, the reuse time of these spells by 1 minute 30 seconds, and their base healing by 6%.^0

ID: 19707^4
This ability improves your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, Serendipitous, and Auspicious.)
Reduces the cast time of these spells by 50%, the reuse time by 90 seconds, and improves the base healing of these spells by 8%.^0

This passive ability reduces the cast time of your Survival of the Fittest line of spells by 50%, the reuse time of these spells by 1 minute 30 seconds, and their base healing by 8%.^0

ID: 19708^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 6 seconds and improves the base healing of these spells by 2%.^0

This passive ability reduces the reuse time of your Lunarlight line of spells by 6 seconds and increases their base healing by 2%.^0

ID: 19709^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 6 seconds and improves the base healing of these spells by 4%.^0

This passive ability reduces the reuse time of your Lunarlight line of spells by 6 seconds and increases their base healing by 4%.^0

ID: 19710^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 6 seconds and improves the base healing of these spells by 6%.^0

This passive ability reduces the reuse time of your Lunarlight line of spells by 6 seconds and increases their base healing by 6%.^0

ID: 19711^4
This passive ability improves your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, Lunasoothe, and Lunasalve.)
Reduces the reuse time of these spells by 6 seconds and improves the base healing of these spells by 8%.^0

This passive ability reduces the reuse time of your Lunarlight line of spells by 6 seconds and increases their base healing by 8%.^0

ID: 19712^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 8 seconds and improves the base damage and healing of these spells by 2%.^0

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 8 seconds and increases their base damage and healing by 2%.^0

ID: 19713^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 8 seconds and improves the base damage and healing of these spells by 4%.^0

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 8 seconds and increases their base damage and healing by 4%.^0

ID: 19714^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 8 seconds and improves the base damage and healing of these spells by 6%.^0

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 8 seconds and increases their base damage and healing by 6%.^0

ID: 19715^4
This passive ability improves your Remote Manaflux line of spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, Moonflame, Sunblaze, and Moonflash.)
Reduces the reuse time of these spells by 8 seconds and improves the base damage and healing of these spells by 8%.^0

This passive ability reduces the reuse time of your Remote Manaflux line of spells by 8 seconds and increases their base damage and healing by 8%.^0

ID: 19833^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 620 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 640 points (scaled to the delay of your weapon).^0

ID: 19834^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 655 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 675 points (scaled to the delay of your weapon).^0

ID: 19835^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 700 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 720 points (scaled to the delay of your weapon).^0

ID: 19926^6
A spell which allows the caster to grow a field of crystals to impede the movement of nearby enemies.^0
Grows a field of crystals at the location you select, which will ensnare enemies every three seconds until it has ensnared %T enemies or until %i seconds have passed.^0

ID: 19927^6
A spell which allows the caster to grow a field of crystals to impede the movement of nearby enemies.^0
Grows a field of crystals at the location you select, which will ensnare enemies every three seconds until it has ensnared %T enemies or until %i seconds have passed.^0

ID: 19928^6
A spell which allows the caster to grow a field of crystals to impede the movement of nearby enemies.^0
Grows a field of crystals at the location you select, which will ensnare enemies every three seconds until it has ensnared %T enemies or until %i seconds have passed.^0

ID: 19992^4
This passive ability prevents components used in the summoning of pets from being expended and provides a 10% chance to not consume reagents for any spells.^0
This passive ability prevents components used in the summoning of pets from being expended and provides a 10% chance to not consume spell reagents.
This excludes spells that summon items.^0


ID: 19993^4
This passive ability prevents components used in the summoning of pets from being expended and provides a 25% chance to not consume reagents for any spells.^0
This passive ability prevents components used in the summoning of pets from being expended and provides a 25% chance to not consume spell reagents.
This excludes spells that summon items.^0


ID: 19994^4
This passive ability prevents components used in the summoning of pets from being expended and provides a 50% chance to not consume reagents for any spells.^0
This passive ability prevents components used in the summoning of pets from being expended and provides a 50% chance to not consume spell reagents.
This excludes spells that summon items.^0


ID: 19995^4
This passive ability prevents components used in the summoning of pets from being expended and provides a 60% chance to not consume reagents for any spells.^0
This passive ability prevents components used in the summoning of pets from being expended and provides a 60% chance to not consume spell reagents.
This excludes spells that summon items.^0


ID: 19996^4
This passive ability prevents components used in the summoning of pets from being expended and provides a 65% chance to not consume reagents for any spells.^0
This passive ability prevents components used in the summoning of pets from being expended and provides a 65% chance to not consume spell reagents.
This excludes spells that summon items.^0


ID: 19997^4
This passive ability prevents components used in the summoning of pets from being expended and provides a 70% chance to not consume reagents for any spells.^0
This passive ability prevents components used in the summoning of pets from being expended and provides a 70% chance to not consume spell reagents.
This excludes spells that summon items.^0


ID: 22141^4
This passive ability allows you to give your temporary pet commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.^0

This passive ability allows you to give commands to your temporary pets. Hotkeys for these commands can be created using the pet control window.
Swarm and Qswarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.^0


ID: 22256^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Rank 8 allows you to swap your current pet with your suspended pet.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.^0

This ability, when activated, allows you to suspend and recall your summoned pet at will, and allows you to swap your current pet with your suspended pet.
You may summon a second pet while your first pet is suspended.
As a passive effect, this ability makes your summoned pet a valid target for beneficial group spells.^0


ID: 22257^4
This passive ability reduces how much incoming melee attacks push you back by 10% per rank.^0
This passive ability reduces how far incoming melee attacks push you backward by 10%.^0

ID: 22262^4
This passive ability reduces how much incoming melee attacks push you back by 10% per rank.^0
This passive ability reduces how far incoming melee attacks push you backward by 10%.^0

ID: 22272^4
This passive ability reduces how much incoming melee attacks push you back by 10% per rank.^0
This passive ability reduces how far incoming melee attacks push you backward by 10%.^0

ID: 22278^4
This passive ability raises the maximum that your endurance regeneration can be increased with items by 1 point per rank.^0
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 1 point.^0

ID: 22322^4
This passive ability grants a 1% chance per rank to perform a twincast each time you activate a skill attack combat ability.^0
This passive ability grants a 1% chance to twincast skill attack combat abilities that cost at least 10 endurance.^0

ID: 22553^6
A magical splash of runedust which temporarily reduces a target's melee attack speed, movement rate, OR armor protection.^0
A magical splash of runedust which has a #3% chance to inflict *$3%N, a #4% chance to inflict *$4%N, or a #5% chance to inflict *$5%N on up to %T targets surrounding the location you select.^0

ID: 22554^6
A magical splash of runedust which temporarily reduces a target's melee attack speed, movement rate, OR armor protection.^0
A magical splash of runedust which has a #3% chance to inflict *$3%N, a #4% chance to inflict *$4%N, or a #5% chance to inflict *$5%N on up to %T targets surrounding the location you select.^0

ID: 22555^6
A magical splash of runedust which temporarily reduces a target's melee attack speed, movement rate, OR armor protection.^0
A magical splash of runedust which has a #3% chance to inflict *$3%N, a #4% chance to inflict *$4%N, or a #5% chance to inflict *$5%N on up to %T targets surrounding the location you select.^0

ID: 22559^6
A free-target area damage ability which damages up to five targets within a 30' radius.^0
Calls down a splash of brimstone which will deal up to @1 damage every three seconds in the area surrounding the location you select. The brimstone splashes will end after %i seconds or after damaging %T targets.^0

ID: 22560^6
A free-target area damage ability which damages up to five targets within a 30' radius.^0
Calls down a splash of brimstone which will deal up to @1 damage every three seconds in the area surrounding the location you select. The brimstone splashes will end after %i seconds or after damaging %T targets.^0

ID: 22561^6
A free-target area damage ability which damages up to five targets within a 30' radius.^0
Calls down a splash of brimstone which will deal up to @1 damage every three seconds in the area surrounding the location you select. The brimstone splashes will end after %i seconds or after damaging %T targets.^0

ID: 23129^4
This passive ability improves your Research skill.
Ranks 1-3 reduce the chance of failing Research combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Research recipes by 10%.^0

ID: 23172^4
This passive ability improves your Fishing skill.
Ranks 1-3 reduce the chance of failing Fishing combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.^0

This passive ability reduces the chance of failing Fishing recipes by 10%.^0

ID: 23185^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 63%, avoidance by 58%, and its base armor class by 1850 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 63%, avoidance by 58%, and base armor class (prior to soft cap multipliers) by 1850 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 23186^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 65%, avoidance by 60%, and its base armor class by 1900 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 65%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 1900 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 23187^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 69%, avoidance by 60%, and its base armor class by 1950 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 69%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 1950 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 23188^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2000 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2000 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 23189^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 59%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 59%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 23190^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 61%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 61%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 23191^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 63%, avoidance by 56%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 63%, avoidance by 56%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 23192^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 65%, avoidance by 58%, and its base armor class by 1850 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 65%, avoidance by 58%, and base armor class (prior to soft cap multipliers) by 1850 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 23193^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 67%, avoidance by 60%, and its base armor class by 1900 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 67%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 1900 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 23194^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 69%, avoidance by 60%, and its base armor class by 1900 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 69%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 1900 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 23195^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 1950 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 1950 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 23196^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 63%, avoidance by 58%, and its base armor class by 1800 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 63%, avoidance by 58%, and base armor class (prior to soft cap multipliers) by 1800 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 23197^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 65%, avoidance by 60%, and its base armor class by 1850 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 65%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 1850 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 23635^6
Consumes *%R#1 mana to deal #1 damage initially and #2 damage every 6 seconds for %z.^0
Consumes *%R#1 mana to deal #1 damage initially and #2 damage every 6 seconds for %z.
This spell cannot be twincast.^0


ID: 25264^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.^0
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.^0

ID: 25265^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.^0
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.^0

ID: 25266^6
Braces your body to withstand the next three incoming melee attacks, reducing damage done.^0
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.^0

ID: 25267^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 25268^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 25269^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or three attacks.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 25297^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 25298^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 25299^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 25586^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 25587^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 25588^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 25722^6
Calls a cyclone of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 25723^6
Calls a cyclone of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 25724^6
Calls a cyclone of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 26546^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.^0

ID: 26547^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.^0

ID: 26548^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.^0

ID: 26566^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 26567^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 26568^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 26616^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 26617^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 26618^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 26662^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 26663^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 26664^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 26671^6
A hailstorm rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
A hailstorm rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The storm will fade after damaging %T creatures or after %i seconds.^0

ID: 26672^6
A hailstorm rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
A hailstorm rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The storm will fade after damaging %T creatures or after %i seconds.^0

ID: 26673^6
A hailstorm rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
A hailstorm rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The storm will fade after damaging %T creatures or after %i seconds.^0

ID: 26763^6
Conjures melted rhyolite to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 26764^6
Conjures melted rhyolite to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 26765^6
Conjures melted rhyolite to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 26829^6
Creates a rain of daggers that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 26830^6
Creates a rain of daggers that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 26831^6
Creates a rain of daggers that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 28308^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.^0
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.^0

ID: 28309^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.^0
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.^0

ID: 28310^6
Braces your body to withstand the next three incoming melee attacks, reducing damage done.^0
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.^0

ID: 28311^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 28312^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 28313^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or three attacks.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 28347^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 28348^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 28349^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 28663^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 28664^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 28665^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 28815^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 28816^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 28817^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 29376^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 29377^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 29378^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 29669^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.^0

ID: 29670^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.^0

ID: 29671^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds.^0

ID: 29690^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 29691^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 29692^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 29741^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 29742^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 29743^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 29787^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 29788^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 29789^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds.^0

ID: 29796^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.^0

ID: 29797^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.^0

ID: 29798^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds.^0

ID: 29885^6
Conjures molten steel to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 29886^6
Conjures molten steel to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 29887^6
Conjures molten steel to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.^0

ID: 29955^6
Creates a rain of razors that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 29956^6
Creates a rain of razors that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 29957^6
Creates a rain of razors that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.^0

ID: 30050^4
Increases your maximum hit points, mana, endurance as well as how far below zero your hit points can fall before you die by 25 points per rank.

Complete special achievements to progress this ability.^0

This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 25 points.

Complete special achievements to progress this ability.^0


ID: 30100^4
Increases your armor class, attack power and the maximum amount of attack you can gain from items by 10 points per rank.

Complete special achievements to progress this ability.^0

This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 10 points.

Complete special achievements to progress this ability.^0


ID: 30150^4
Increases your base statistics and the maximum that your base statistics can be increased by items and spells by 5 points per rank. Additionally this ability increases your natural hit point, mana and endurance regeneration and the maximum that your hit point and mana regeneration can be increased by items by 2 points per rank.

Complete special achievements to progress this ability.^0

This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 5 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 2 points.

Complete special achievements to progress this ability.^0


ID: 31103^4
This passive ability gives your critical melee attacks a 90% chance to deal 146200 damage to level 98 and lower NPC targets with 10.5% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 146200 damage to level 98 and lower NPC targets with 10.5% or less health.^0

ID: 31104^4
This passive ability gives your critical melee attacks a 90% chance to deal 160750 damage to level 100 and lower NPC targets with 10.5% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 160750 damage to level 100 and lower NPC targets with 10.5% or less health.^0

ID: 31105^4
This passive ability gives your critical melee attacks a 90% chance to deal 176800 damage to level 102 and lower NPC targets with 10.5% or less health.^0
This passive ability grants your critical melee attacks a 90% chance to deal 176800 damage to level 102 and lower NPC targets with 10.5% or less health.^0

ID: 31218^4
This passive ability increases the chance you will not be interrupted by taking melee damage when activating spells from items by 40%.^0
This passive ability reduces the chance that taking melee damage will interrupt your spell casting when activating items by 40%.^0

ID: 31219^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 400 endurance and increases your base melee damage by 45% as well as your endurance regeneration by 200 points every 6 seconds for 36 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 90% chance to trigger Killing Spree IV which instantly restores 400 endurance, increases your base melee damage by 45%, and your endurance regeneration by 200 points every 6 seconds for 36 seconds.^0

ID: 31220^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 400 endurance and increases your base melee damage by 45% as well as your endurance regeneration by 200 points every 6 seconds for 42 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a 90% chance to trigger Killing Spree V which instantly restores 400 endurance, increases your base melee damage by 45%, and your endurance regeneration by 200 points every 6 seconds for 42 seconds.^0

ID: 31235^4
This passive ability grants your kick attacks a 10% chance to strike your enemy with a stunning blow. This effect can stun targets up to level 113 for 1.0 seconds.^0
This passive ability grants your kick attacks a 10% chance to stun targets up to level 113 for 1.0 seconds.^0

ID: 31239^4
This passive ability increases the base damage of your critical melee attacks by 213%.
This bonus applies to the 7 standard weapon skills.^0

This passive ability increases the base damage of your critical melee attacks by 215%.
This bonus applies to the 7 standard weapon skills.^0


ID: 31254^4
This passive ability grants you a chance to trigger Phalanx of Fury on attackers when struck in melee combat, which increases their hatred for you by 5000 points.^0
This passive ability grants you a chance (with a 300% bonus) to trigger Phalanx of Fury II on attackers when struck in melee combat, which increases their hatred for you by 5000 points.^0

ID: 31267^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).
Level 106-110 spells trigger Gift of Mana (110).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).
Level 106-110 spells trigger Gift of Mana (110).^0


ID: 31268^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).
Level 106-110 spells trigger Gift of Mana (110).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gift of Mana that reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).
Level 106-110 spells trigger Gift of Mana (110).^0


ID: 31298^4
This passive ability gives your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing, which heals 9000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 2000 health.^0
This passive ability grants your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLV, which heals 9000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life V which instantly heals your target for 2000 health.^0

ID: 31299^4
This passive ability gives your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing, which heals 9500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 2500 health.^0
This passive ability grants your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLVI, which heals 9500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life VI which instantly heals your target for 2500 health.^0

ID: 31300^4
This passive ability gives your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing, which heals 10000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 3000 health.^0
This passive ability grants your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLVII, which heals 10000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life VII which instantly heals your target for 3000 health.^0

ID: 31305^4
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana an 8% chance to bestow your group with Tunare's Grace, which heals them for 15000 health.^0
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana an 8% chance to bestow your group with Tunare's Grace II, which heals them for 15000 health.^0

ID: 31306^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 13% chance to bestow your group with Soothing Feedback, which heals them for 10000 health.^0
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 13% chance to bestow your group with Soothing Feedback II, which heals them for 10000 health.^0

ID: 31307^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 14% chance to bestow your group with Soothing Feedback, which heals them for 10000 health.^0
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 14% chance to bestow your group with Soothing Feedback II, which heals them for 10000 health.^0

ID: 31308^4
This passive ability gives your level 80-110 spells that cure disease, poison, curse, or corruption a 35% chance to heal your target for 11000 health.^0
This passive ability grants your level 80-110 spells that cure disease, poison, curse, or corruption a 35% chance to heal your target for 11000 health.^0

ID: 31309^4
This passive ability gives your level 80-110 spells that cure disease, poison, curse, or corruption a 35% chance to heal your target for 12000 health.^0
This passive ability grants your level 80-110 spells that cure disease, poison, curse, or corruption a 35% chance to heal your target for 12000 health.^0

ID: 31310^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 6000 and protects them against 15% of incoming melee damage up to 11000 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XXIV, which instantly heals them for 6000 and protects them against 15% of incoming melee damage up to 11000 total damage for 1 minute.^0

ID: 31311^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 7000 and protects them against 18% of incoming melee damage up to 11500 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XXV, which instantly heals them for 7000 and protects them against 18% of incoming melee damage up to 11500 total damage for 1 minute.^0

ID: 31312^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 8000 and protects them against 20% of incoming melee damage up to 12000 total damage for 1 minute.^0
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XXVI, which instantly heals them for 8000 and protects them against 20% of incoming melee damage up to 12000 total damage for 1 minute.^0

ID: 31320^4
This passive ability grants you a 44% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 500 and base melee damage by 145% for 1.5 minutes.^0
This passive ability grants your killing blows against non-trivial enemies a 44% chance to trigger Blessing of the Faithful XIII which increases your base melee damage by 145% and base armor class (prior to soft cap multipliers) by 500 points for 1 minute 30 seconds.^0

ID: 31321^4
This passive ability grants you a 45% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 700 and base melee damage by 150% for 1.5 minutes.^0
This passive ability grants your killing blows against non-trivial enemies a 45% chance to trigger Blessing of the Faithful XIV which increases your base melee damage by 150% and base armor class (prior to soft cap multipliers) by 700 points for 1 minute 30 seconds.^0

ID: 31322^4
This passive ability grants you as 28% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 700 points and returns 70% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 28% chance to trigger Mortal Coil XIII which increases your base armor class (prior to soft cap multipliers) by 700 points and returns 70% of your melee damage as health for 1 minute 36 seconds.^0

ID: 31323^4
This passive ability grants you as 30% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 800 points and returns 70% of your melee damage as health for 1.6 minutes.^0

This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XIV which increases your base armor class (prior to soft cap multipliers) by 800 points and returns 70% of your melee damage as health for 1 minute 36 seconds.^0

ID: 31324^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 4000 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XVIII, which heals them for 4000 health.^0

ID: 31325^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 4500 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XIX, which heals them for 4500 health.^0

ID: 31326^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 5000 health.^0
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XX, which heals them for 5000 health.^0

ID: 31327^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 2750 health.^0
This passive ability grants your melee attacks a chance (with a 10% bonus) to trigger Blessing of Life XX which heals you for 2750 health.^0

ID: 31339^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 14000 damage and has an 11% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.^0

This passive ability allows your kick attacks to trigger Ferocious Kick XI which deals 14000 damage and has an 11% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.^0

ID: 31340^4
This passive ability imbues your archery attacks with a 1.5% chance to strike your enemy with a 1350 point base damage Archery skill attack.^0
This passive ability grants your archery attacks a 1.5% chance to strike your enemy a 1350 point base damage Archery skill attack.^0

ID: 31343^4
This passive ability grants you an 86% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 600 endurance, 1200 mana, and increases your melee damage by 55% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies an 86% chance to trigger Hunter's Fury XII which instantly restores 600 endurance, 1200 mana, and increases your base melee damage by 55% for 48 seconds.^0

ID: 31346^4
This passive ability increases the minimum damage you deal with archery attacks by 650 points.^0
This passive ability increases the minimum damage you deal with archery attacks by 500 points (scaled to the delay of your weapon).^0

ID: 31347^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 600 points and with 2-handed melee attacks by 1150 points.^0
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 465 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 710 points (scaled to the delay of your weapon).^0

ID: 31354^4
This passive ability increases your chance to twincast level 100 and higher lifetap spells by 9%.^0
This passive ability grants a 9% chance to twincast level 100 and higher lifetap spells.^0

ID: 31360^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 7200 points of melee damage per hit up to a total of 36000 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XIII which absorbs up to 7200 points of melee damage per hit up to a total of 36000 damage for 1 minute.^0

ID: 31361^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 7600 points of melee damage per hit up to a total of 38000 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XIV which absorbs up to 7600 points of melee damage per hit up to a total of 38000 damage for 1 minute.^0

ID: 31362^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 8000 points of melee damage per hit up to a total of 40000 damage for 1 minute or up to 5 hits.^0
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XV which absorbs up to 8000 points of melee damage per hit up to a total of 40000 damage for 1 minute.^0

ID: 31363^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 600 mana for your group.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 600 mana for your group.^0


ID: 31364^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 600 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 600 mana for your group.^0


ID: 31365^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 100 and higher lifetap spells that cost at least 100 mana a 34% chance to restore 600 mana for your group.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 34% chance to restore 600 mana for your group.^0


ID: 31366^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 100 and higher lifetap spells that cost at least 100 mana a 34% chance to restore 600 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 34% chance to restore 600 mana for your group.^0


ID: 31367^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 100 and higher lifetap spells that cost at least 100 mana a 35% chance to restore 625 mana for your group.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 35% chance to restore 625 mana for your group.^0


ID: 31368^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 100 and higher lifetap spells that cost at least 100 mana a 35% chance to restore 625 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 35% chance to restore 625 mana for your group.^0


ID: 31371^4
This passive ability grants your level 75 and higher instant-duration detrimental spells a 16% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 12000 health.^0
This passive ability grants your level 75 and higher instant-duration detrimental spells a 16% chance to bestow your group with Cascading Theft of Life X which heals them for 12000 health.^0

ID: 31372^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 2200 points.^0
This passive ability increases the damage done by your spells and abilities by 2200 points.^0

ID: 31373^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 2400 points.^0
This passive ability increases the damage done by your spells and abilities by 2400 points.^0

ID: 31374^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 2600 points.^0
This passive ability increases the damage done by your spells and abilities by 2600 points.^0

ID: 31375^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 2800 points.^0
This passive ability increases the damage done by your spells and abilities by 2800 points.^0

ID: 31376^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 3000 points.^0
This passive ability increases the damage done by your spells and abilities by 3000 points.^0

ID: 31392^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1400 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1440 points (scaled to the delay of your weapon).^0

ID: 31393^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1450 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1490 points (scaled to the delay of your weapon).^0

ID: 31394^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1500 points.^0
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1550 points (scaled to the delay of your weapon).^0

ID: 31410^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 2300 points.^0
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1850 points (scaled to the delay of your weapon).^0

ID: 31411^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 2350 points.^0
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1890 points (scaled to the delay of your weapon).^0

ID: 31412^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 2400 points.^0
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1930 points (scaled to the delay of your weapon).^0

ID: 31474^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 725 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 745 points (scaled to the delay of your weapon).^0

ID: 31475^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 750 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 770 points (scaled to the delay of your weapon).^0

ID: 31476^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 775 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 795 points (scaled to the delay of your weapon).^0

ID: 31477^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 800 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 825 points (scaled to the delay of your weapon).^0

ID: 31478^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 825 points.^0
This passive ability increases the minimum damage of your 1-handed melee attacks by 850 points (scaled to the delay of your weapon).^0

ID: 31539^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 745 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 460 points (scaled to the delay of your weapon).^0

ID: 31540^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 760 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 470 points (scaled to the delay of your weapon).^0

ID: 31541^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 775 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 480 points (scaled to the delay of your weapon).^0

ID: 31582^4
This passive ability imbues your Promised line of spells with the ability to trigger Promised Interposition IV, which will heal your target for 13000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.^0
This passive ability allows your Promised line of spells to trigger Promised Interposition IV, which will heal your target for 13000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.^0

ID: 31614^4
This passive ability augments your bite spells and your Vicious Bite of Chaos ability with an additional strike that deals 15000 damage and returns 10% of that damage as mana.^0
This passive ability allows your Bite line of spells and your Vicious Bite of Chaos ability to trigger Ragged Bite of Agony III which deals 15000 damage and returns 10% of that damage to you as mana.^0

ID: 31769^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2050 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XVIII and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2050 points.

Companion's Fortification XVIII reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 215000 total damage, and increases base armor class (prior to soft cap multipliers) by 250 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 31770^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2050 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 250000 points, and increases armor class by 275.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XIX and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2050 points.

Companion's Fortification XIX reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 250000 total damage, and increases base armor class (prior to soft cap multipliers) by 275 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 31771^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2100 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 250000 points, and increases armor class by 275.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XIX and Companion's Blessing XXIV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2100 points.

Companion's Fortification XIX reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 250000 total damage, and increases base armor class (prior to soft cap multipliers) by 275 points.

Companion's Blessing XXIV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 10000 total damage and heals 8000 health every 6 seconds.
Beza absorbs 25% melee damage up to 10000 total damage and heals 11000 health every 6 seconds.
Caza absorbs 25% melee damage up to 10000 total damage and heals 12000 health every 6 seconds.
Dena absorbs 25% melee damage up to 10000 total damage and heals 13000 health every 6 seconds.^0


ID: 31772^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2100 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 250000 points, and increases armor class by 275.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 15000 points and heals 9000, 12000, 13000, then 14000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XIX and Companion's Blessing XXV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2100 points.

Companion's Fortification XIX reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 250000 total damage, and increases base armor class (prior to soft cap multipliers) by 275 points.

Companion's Blessing XXV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 15000 total damage and heals 9000 health every 6 seconds.
Beza absorbs 25% melee damage up to 15000 total damage and heals 12000 health every 6 seconds.
Caza absorbs 25% melee damage up to 15000 total damage and heals 13000 health every 6 seconds.
Dena absorbs 25% melee damage up to 15000 total damage and heals 14000 health every 6 seconds.^0


ID: 31773^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2150 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 250000 points, and increases armor class by 275.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 15000 points and heals 9000, 12000, 13000, then 14000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XIX and Companion's Blessing XXV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2150 points.

Companion's Fortification XIX reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 250000 total damage, and increases base armor class (prior to soft cap multipliers) by 275 points.

Companion's Blessing XXV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 15000 total damage and heals 9000 health every 6 seconds.
Beza absorbs 25% melee damage up to 15000 total damage and heals 12000 health every 6 seconds.
Caza absorbs 25% melee damage up to 15000 total damage and heals 13000 health every 6 seconds.
Dena absorbs 25% melee damage up to 15000 total damage and heals 14000 health every 6 seconds.^0


ID: 31774^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2150 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 275000 points, and increases armor class by 300.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 15000 points and heals 9000, 12000, 13000, then 14000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XX and Companion's Blessing XXV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2150 points.

Companion's Fortification XX reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 275000 total damage, and increases base armor class (prior to soft cap multipliers) by 300 points.

Companion's Blessing XXV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 15000 total damage and heals 9000 health every 6 seconds.
Beza absorbs 25% melee damage up to 15000 total damage and heals 12000 health every 6 seconds.
Caza absorbs 25% melee damage up to 15000 total damage and heals 13000 health every 6 seconds.
Dena absorbs 25% melee damage up to 15000 total damage and heals 14000 health every 6 seconds.^0


ID: 31775^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2200 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 275000 points, and increases armor class by 300.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 15000 points and heals 9000, 12000, 13000, then 14000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XX and Companion's Blessing XXV for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2200 points.

Companion's Fortification XX reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 275000 total damage, and increases base armor class (prior to soft cap multipliers) by 300 points.

Companion's Blessing XXV activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 15000 total damage and heals 9000 health every 6 seconds.
Beza absorbs 25% melee damage up to 15000 total damage and heals 12000 health every 6 seconds.
Caza absorbs 25% melee damage up to 15000 total damage and heals 13000 health every 6 seconds.
Dena absorbs 25% melee damage up to 15000 total damage and heals 14000 health every 6 seconds.^0


ID: 31776^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2200 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 275000 points, and increases armor class by 300.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 20000 points and heals 10000, 13000, 14000, then 15000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XX and Companion's Blessing XXVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2200 points.

Companion's Fortification XX reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 275000 total damage, and increases base armor class (prior to soft cap multipliers) by 300 points.

Companion's Blessing XXVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 20000 total damage and heals 10000 health every 6 seconds.
Beza absorbs 25% melee damage up to 20000 total damage and heals 13000 health every 6 seconds.
Caza absorbs 25% melee damage up to 20000 total damage and heals 14000 health every 6 seconds.
Dena absorbs 25% melee damage up to 20000 total damage and heals 15000 health every 6 seconds.^0


ID: 31777^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2250 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 275000 points, and increases armor class by 300.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 20000 points and heals 10000, 13000, 14000, then 15000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XX and Companion's Blessing XXVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2250 points.

Companion's Fortification XX reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 275000 total damage, and increases base armor class (prior to soft cap multipliers) by 300 points.

Companion's Blessing XXVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 20000 total damage and heals 10000 health every 6 seconds.
Beza absorbs 25% melee damage up to 20000 total damage and heals 13000 health every 6 seconds.
Caza absorbs 25% melee damage up to 20000 total damage and heals 14000 health every 6 seconds.
Dena absorbs 25% melee damage up to 20000 total damage and heals 15000 health every 6 seconds.^0


ID: 31778^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2250 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 300000 points, and increases armor class by 350.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 20000 points and heals 10000, 13000, 14000, then 15000 health every 6 seconds.^0

This ability, when activated, imbues your pet with Companion's Fortification XXI and Companion's Blessing XXVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 70%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2250 points.

Companion's Fortification XXI reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 300000 total damage, and increases base armor class (prior to soft cap multipliers) by 350 points.

Companion's Blessing XXVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 20000 total damage and heals 10000 health every 6 seconds.
Beza absorbs 25% melee damage up to 20000 total damage and heals 13000 health every 6 seconds.
Caza absorbs 25% melee damage up to 20000 total damage and heals 14000 health every 6 seconds.
Dena absorbs 25% melee damage up to 20000 total damage and heals 15000 health every 6 seconds.^0


ID: 31994^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 18000 points of health, then increases their armor class by 660 points, provides a 260 point damage shield, and heals 13000 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 18000 health, then increases their base armor class (prior to soft cap multipliers) by 660 points, provides a 260 point damage shield, and heals 13000 health every 6 seconds for 30 seconds.^0

ID: 31995^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 20000 points of health, then increases their armor class by 670 points, provides a 270 point damage shield, and heals 13500 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 20000 health, then increases their base armor class (prior to soft cap multipliers) by 670 points, provides a 270 point damage shield, and heals 13500 health every 6 seconds for 30 seconds.^0

ID: 31996^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 22000 points of health, then increases their armor class by 680 points, provides a 280 point damage shield, and heals 14500 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 22000 health, then increases their base armor class (prior to soft cap multipliers) by 680 points, provides a 280 point damage shield, and heals 14500 health every 6 seconds for 30 seconds.^0

ID: 31997^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 18000 points of health, then increases their armor class by 660 points, and heals 13000 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 18000 health, then increases their base armor class (prior to soft cap multipliers) by 660 points, and heals 13000 health every 6 seconds for 30 seconds.^0

ID: 31998^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 20000 points of health, then increases their armor class by 670 points, and heals 13500 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 20000 health, then increases their base armor class (prior to soft cap multipliers) by 670 points, and heals 13500 health every 6 seconds for 30 seconds.^0

ID: 31999^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 22000 points of health, then increases their armor class by 680 points, and heals 14500 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 22000 health, then increases their base armor class (prior to soft cap multipliers) by 680 points, and heals 14500 health every 6 seconds for 30 seconds.^0

ID: 34314^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.^0
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.^0

ID: 34315^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.^0
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.^0

ID: 34316^6
Braces your body to withstand the next three incoming melee attacks, reducing damage done.^0
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.^0

ID: 34317^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 34318^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 34319^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or three attacks.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 34350^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 34351^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 34352^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 34693^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 34694^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 34695^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 34853^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 34854^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 34855^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 35415^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 35416^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 35417^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 35755^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 35756^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 35757^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 35771^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 35772^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 35773^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 35812^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 35813^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 35814^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 35839^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 35840^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 35841^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 35848^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 35849^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 35850^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 36003^6
Creates a rain of scythes that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 36004^6
Creates a rain of scythes that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 36005^6
Creates a rain of scythes that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 36055^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 36056^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 36057^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 37302^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will deal 240 damage (720 to undead) and heal you for 960 health.^0
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will deal 240 damage (720 to undead) and heal you for 960 health.^0

ID: 37305^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will deal 270 damage (810 to undead) and heal you for 1080 health.^0
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will deal 270 damage (810 to undead) and heal you for 1080 health.^0

ID: 37308^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will deal 300 damage (900 to undead) and heal you for 1200 health.^0
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will deal 300 damage (900 to undead) and heal you for 1200 health.^0

ID: 37311^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will deal 320 damage (960 to undead) and heal you for 1280 health.^0
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will deal 320 damage (960 to undead) and heal you for 1280 health.^0

ID: 37314^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will deal 360 damage (1080 to undead) and heal you for 1440 health.^0
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will deal 360 damage (1080 to undead) and heal you for 1440 health.^0

ID: 37317^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will deal 400 damage (1200 to undead) and heal you for 1600 health.^0
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will deal 400 damage (1200 to undead) and heal you for 1600 health.^0

ID: 39324^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will heal you for 1215 health.^0
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will heal you for 1215 health.^0

ID: 39326^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will heal you for 1350 health.^0
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will heal you for 1350 health.^0

ID: 39328^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will heal you for 1620 health.^0
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will heal you for 1620 health.^0

ID: 39330^6
You invoke the power of your diety, creating a defensive aura around you. When enemies strike you, this aura will heal you for 1800 health.^0
You invoke the power of your deity, creating a defensive aura around you. When enemies strike you, this aura will heal you for 1800 health.^0

ID: 40333^6
Heals allies around your target with as many as three waves of up to @1 hit points.^0
Heals allies around your target for up to @1 hit points every three seconds for %i.^0

ID: 40334^6
Heals allies around your target with as many as three waves of up to @1 hit points.^0
Heals allies around your target for up to @1 hit points every three seconds for %i.^0

ID: 40335^6
Heals allies around your target with as many as three waves of up to @1 hit points.^0
Heals allies around your target for up to @1 hit points every three seconds for %i.^0

ID: 43283^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.^0
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.^0

ID: 43284^6
Braces your body to withstand the next two incoming melee attacks, reducing damage done.^0
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.^0

ID: 43285^6
Braces your body to withstand the next three incoming melee attacks, reducing damage done.^0
Applies *$1%N, which will absorb damage from the next *$1%L melee or spell attacks that strike you.^0

ID: 43286^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 43287^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 43288^6
Absorbs #9% of incoming melee damage up to a maximum of @9, or three attacks.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 43322^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 43323^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 43324^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 43619^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 43620^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 43621^6
Challenges your target for proof of might, causing them anger that continues to grow for %z, while also increasing your armor class.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 43759^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 43760^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 43761^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 44564^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 44565^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 44566^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 44580^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 44581^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 44582^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 44635^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 44636^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 44637^6
Inflicts #1 damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 44659^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 44660^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 44661^6
An eruption of magma rains around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 44671^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 44672^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 44673^6
Ice rains down around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 44792^6
Creates a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 44793^6
Creates a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 44794^6
Creates a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 44841^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 44842^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 44843^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 49199^6
Heals all allies in a small area around your target for three waves of #1 hit points.^0
Heals allies around your target for up to @1 hit points every three seconds for %i.^0

ID: 49200^6
Heals all allies in a small area around your target for three waves of #1 hit points.^0
Heals allies around your target for up to @1 hit points every three seconds for %i.^0

ID: 49201^6
Heals all allies in a small area around your target for three waves of #1 hit points.^0
Heals allies around your target for up to @1 hit points every three seconds for %i.^0

ID: 49284^6
Twists gravity around your target, dealing up to #1 magical damage to them, flinging them into the air and pushing them back slightly.^0
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage to up to %T entities, pushing them upwards and backwards.^0

ID: 49285^6
Twists gravity around your target, dealing up to #1 magical damage to them, flinging them into the air and pushing them back slightly.^0
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage to up to %T entities, pushing them upwards and backwards.^0

ID: 49286^6
Twists gravity around your target, dealing up to #1 magical damage to them, flinging them into the air and pushing them back slightly.^0
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage to up to %T entities, pushing them upwards and backwards.^0

ID: 50028^6
Mends the wounds of everyone in your group, healing up to @2 hit points.^0
Mends the wounds of everyone in your group, healing up to #1 hit points.^0

ID: 50029^6
Mends the wounds of everyone in your group, healing up to @2 hit points.^0
Mends the wounds of everyone in your group, healing up to #1 hit points.^0

ID: 50030^6
Mends the wounds of everyone in your group, healing up to @2 hit points.^0
Mends the wounds of everyone in your group, healing up to #1 hit points.^0

ID: 50037^6
Heals everyone in a medium radius around your target for up to @1 points.^0
Heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.^0

ID: 50038^6
Heals everyone in a medium radius around your target for up to @1 points.^0
Heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.^0

ID: 50039^6
Heals everyone in a medium radius around your target for up to @1 points.^0
Heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.^0

ID: 50040^6
Heals everyone in a medium radius around your target for up to @1 points.^0
Heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.^0

ID: 50041^6
Heals everyone in a medium radius around your target for up to @1 points.^0
Heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.^0

ID: 50042^6
Heals everyone in a medium radius around your target for up to @1 points.^0
Heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.^0

ID: 50138^6
Heals you for #2 points of damage.^0
Heals your group for #1 points of damage.^0

ID: 50139^6
Heals you for #2 points of damage.^0
Heals your group for #1 points of damage.^0

ID: 50140^6
Heals you for #2 points of damage.^0
Heals your group for #1 points of damage.^0

ID: 50147^6
Heals everyone in a small radius around your target for up to @1 points.^0
Heals allies in a small radius around your target for up to @1 points every three seconds for a total of %i seconds.^0

ID: 50148^6
Heals everyone in a small radius around your target for up to @1 points.^0
Heals allies in a small radius around your target for up to @1 points every three seconds for a total of %i seconds.^0

ID: 50149^6
Heals everyone in a small radius around your target for up to @1 points.^0
Heals allies in a small radius around your target for up to @1 points every three seconds for a total of %i seconds.^0

ID: 50150^6
Heals everyone in a medium radius around your target for up to @1 points and applies a large damage shield.^0
Applies a large damage shield and heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.^0

ID: 50151^6
Heals everyone in a medium radius around your target for up to @1 points and applies a large damage shield.^0
Applies a large damage shield and heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.^0

ID: 50152^6
Heals everyone in a medium radius around your target for up to @1 points and applies a large damage shield.^0
Applies a large damage shield and heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.^0

ID: 50232^6
Heals you for #2 points of damage and triggers Spiritual Cleansing, which cures minor diseases.^0
Heals your group for #1 points of damage.^0

ID: 50233^6
Heals you for #2 points of damage and triggers Spiritual Cleansing, which cures minor diseases.^0
Heals your group for #1 points of damage.^0

ID: 50234^6
Heals you for #2 points of damage and triggers Spiritual Cleansing, which cures minor diseases.^0
Heals your group for #1 points of damage.^0

ID: 50250^6
A healing rain coats you, healing up to @1 hit points.^0
A healing rain coats you, healing up to @1 hit points every three seconds for %i seconds.^0

ID: 50251^6
A healing rain coats you, healing up to @1 hit points.^0
A healing rain coats you, healing up to @1 hit points every three seconds for %i seconds.^0

ID: 50252^6
A healing rain coats you, healing up to @1 hit points.^0
A healing rain coats you, healing up to @1 hit points every three seconds for %i seconds.^0

ID: 50253^6
A healing rain drenches you, healing everyone in the area for up to @1 hit points.^0
A healing rain drenches you, healing allies in the area for up to @1 hit points every three seconds for %i seconds.^0

ID: 50254^6
A healing rain drenches you, healing everyone in the area for up to @1 hit points.^0
A healing rain drenches you, healing allies in the area for up to @1 hit points every three seconds for %i seconds.^0

ID: 50255^6
A healing rain drenches you, healing everyone in the area for up to @1 hit points.^0
A healing rain drenches you, healing allies in the area for up to @1 hit points every three seconds for %i seconds.^0

ID: 55317^6
Braces your body to withstand the next %L incoming melee attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 55318^6
Braces your body to withstand the next %L incoming melee attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 55319^6
Braces your body to withstand the next %L incoming melee attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0
Braces your body to withstand the next %L incoming melee or spell attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.^0

ID: 55353^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 55354^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 55355^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.^0
Confronts your target for an honorable purpose, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which reduces incoming melee damage by *%R#5% for *%R%Z or until *%R@5 damage has been absorbed.^0


ID: 55713^6
Challenges your target for proof of might, causing them #2 anger that continues to grow by #1 every six seconds for %z, while also increasing your armor class by *%R#7.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 55714^6
Challenges your target for proof of might, causing them #2 anger that continues to grow by #1 every six seconds for %z, while also increasing your armor class by *%R#7.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 55715^6
Challenges your target for proof of might, causing them #2 anger that continues to grow by #1 every six seconds for %z, while also increasing your armor class by *%R#7.^0
Challenges your target for proof of might, instantly increasing their hatred for you by #2 points then by #1 points every 6 seconds for %z.
Triggers *%R%N which increases your armor class by *%R#7 for *%R%Z.^0


ID: 55865^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target. This spell has a %O% modifier to its crit chance.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 55866^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target. This spell has a %O% modifier to its crit chance.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 55867^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target. This spell has a %O% modifier to its crit chance.^0
Calls down a hailstorm over your target, causing #1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 56458^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target. This spell has a %O% modifier to its crit chance.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 56459^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target. This spell has a %O% modifier to its crit chance.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 56460^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target. This spell has a %O% modifier to its crit chance.^0
Conjures a rain of poison over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 56766^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target. Each wave is only %O% as likely to hit for critical damage as a standard spell.^0
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 56767^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target. Each wave is only %O% as likely to hit for critical damage as a standard spell.^0
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 56768^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target. Each wave is only %O% as likely to hit for critical damage as a standard spell.^0
Huge drops of burning flame fall around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The waves will subside after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 56782^6
Inflicts #1 cold damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 56783^6
Inflicts #1 cold damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 56784^6
Inflicts #1 cold damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 56840^6
Inflicts #1 fire damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 56841^6
Inflicts #1 fire damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 56842^6
Inflicts #1 fire damage on all creatures surrounding your target.^0
Inflicts #1 damage on up to %T creatures surrounding your target.^0

ID: 56867^6
An eruption of magma rains around your target, causing three waves of #1 fire damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.^0
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 56868^6
An eruption of magma rains around your target, causing three waves of #1 fire damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.^0
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 56869^6
An eruption of magma rains around your target, causing three waves of #1 fire damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.^0
Causes an eruption of magma around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The eruption will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 56879^6
Ice rains down around your target, causing three waves of #1 cold damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.^0
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 56880^6
Ice rains down around your target, causing three waves of #1 cold damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.^0
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 56881^6
Ice rains down around your target, causing three waves of #1 cold damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.^0
Ice rains down around your target, causing waves of #1 damage to creatures in the vicinity of your target every 3 seconds. The rain will fade after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 56961^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of @1 fire damage. These waves will deal critical damage %O% as often as normal damage spells.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 56962^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of @1 fire damage. These waves will deal critical damage %O% as often as normal damage spells.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 56963^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of @1 fire damage. These waves will deal critical damage %O% as often as normal damage spells.^0
Conjures a storm of molten metal over your target, causing between #1 and @1 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 57021^6
Creates a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of @1 magic damage. These waves are only %O% as likely to hit for critical damage as normal spells.^0
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 57022^6
Creates a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of @1 magic damage. These waves are only %O% as likely to hit for critical damage as normal spells.^0
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0

ID: 57023^6
Creates a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of @1 magic damage. These waves are only %O% as likely to hit for critical damage as normal spells.^0
Conjures a rain of blades over your target, causing #1 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds. This spell is %O% as likely to deal critical damage.^0







3233 new strings found:

ID: 38^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 4 points.^0

ID: 39^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 6 points.^0

ID: 40^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 8 points.^0

ID: 41^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 10 points.^0

ID: 43^4
This passive ability increases your mana regeneration by 2 points.^0

ID: 44^4
This passive ability increases your mana regeneration by 3 points.^0

ID: 69^4
This passive ability reduces your food and drink consumption by 125%.^0

ID: 70^4
This passive ability reduces your food and drink consumption by 150%.^0

ID: 72^4
This passive ability increases the amount of air you can hold in your lungs by 25%.^0

ID: 73^4
This passive ability increases the amount of air you can hold in your lungs by 50%.^0

ID: 78^4
This passive ability increases the effectiveness of your instant-healing spells by 5%.^0

ID: 79^4
This passive ability increases the effectiveness of your instant-healing spells by 10%.^0

ID: 81^4
This passive ability grants your instant-healing spells a 6% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 82^4
This passive ability grants your instant-healing spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 84^4
This passive ability reduces the mana cost of all spells by 5%.^0

ID: 85^4
This passive ability reduces the mana cost of all spells by 10%.^0

ID: 105^4
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 25%.^0

ID: 106^4
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%.^0

ID: 108^4
This passive ability increases your maximum base health (derived from your stamina) by 5%.^0

ID: 109^4
This passive ability increases your maximum base health (derived from your stamina) by 10%.^0

ID: 111^4
This passive ability increases your health regeneration by 5 points.^0

ID: 112^4
This passive ability increases your health regeneration by 6 points.^0

ID: 117^4
This passive ability grants you an additional 10% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 118^4
This passive ability grants you an additional 25% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 138^4
This passive ability reduces the cast time of your evacuation and succor spells and abilities by 25%.^0

ID: 139^4
This passive ability reduces the cast time of your evacuation and succor spells and abilities by 50%.^0

ID: 142^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 5%.^0

ID: 143^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 10%.^0

ID: 148^4
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 25%.^0

ID: 149^4
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%.^0

ID: 151^4
This passive ability reduces the chance of failing Alchemy recipes by 25%.^0

ID: 152^4
This passive ability reduces the chance of failing Alchemy recipes by 50%.^0

ID: 160^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 25%.^0

ID: 161^4
This passive ability reduces the chance of failing Jewelcrafting recipes by 50%.^0

ID: 245^4
This passive ability reduces the chance of failing Tinkering recipes by 25% and reduces the time it takes to apply poisons by 5 seconds.^0

ID: 246^4
This passive ability reduces the chance of failing Tinkering recipes by 50% and reduces the time it takes to apply poisons by 7.5 seconds.^0

ID: 248^4
This passive ability grants you a 30% chance to perform a double riposte.^0

ID: 249^4
This passive ability grants you a 50% chance to perform a double riposte.^0

ID: 362^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 12 points.^0

ID: 363^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 14 points.^0

ID: 364^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 16 points.^0

ID: 365^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 18 points.^0

ID: 366^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 20 points.^0

ID: 367^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 22 points.^0

ID: 368^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 24 points.^0

ID: 369^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 26 points.^0

ID: 370^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 28 points.^0

ID: 371^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points.^0

ID: 413^4
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.
This passive ability allows you to raise 2 additional standard tradeskills (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 250.^0

ID: 414^4
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.
This passive ability allows you to raise 3 additional standard tradeskills (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 250.^0

ID: 415^4
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.
This passive ability allows you to raise 4 additional standard tradeskills (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 250.^0

ID: 416^4
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.
This passive ability allows you to raise 5 additional standard tradeskills (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 250.^0

ID: 417^4
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.
This passive ability allows you to raise 6 additional standard tradeskills (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 250.^0

ID: 419^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 10 points.^0

ID: 420^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 15 points.^0

ID: 421^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 20 points.^0

ID: 422^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 25 points.^0

ID: 424^4
This passive ability increases your maximum base health (derived from your stamina) by 15%.^0

ID: 425^4
This passive ability increases your maximum base health (derived from your stamina) by 16.5%.^0

ID: 427^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 20 points.^0

ID: 428^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 30 points.^0

ID: 429^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 40 points.^0

ID: 430^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 50 points.^0

ID: 434^4
This passive ability increases the effectiveness of your instant-healing spells by 13%.^0

ID: 435^4
This passive ability increases the effectiveness of your instant-healing spells by 16%.^0

ID: 436^4
This passive ability increases the effectiveness of your instant-healing spells by 19%.^0

ID: 437^4
This passive ability grants your instant-healing spells a 12% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 438^4
This passive ability grants your instant-healing spells a 14% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 439^4
This passive ability grants your instant-healing spells a 16% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 504^4
This passive ability grants you a 110% chance to perform a double riposte.^0

ID: 505^4
This passive ability grants you a 120% chance to perform a double riposte.^0

ID: 506^4
This passive ability grants you a 130% chance to perform a double riposte.^0

ID: 578^4
This passive ability grants your Divine Intervention line of spells a 40% chance to heal their target for a lesser amount of health if the first chance failed.^0

ID: 579^4
This passive ability grants your Divine Intervention line of spells a 60% chance to heal their target for a lesser amount of health if the first chance failed.^0

ID: 587^4
This passive ability extends the duration of your /shield ability by 24 seconds.^0

ID: 588^4
This passive ability extends the duration of your /shield ability by 36 seconds.^0

ID: 626^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 6%.^0

ID: 627^4
This passive ability increases the chance your direct damage and damage-over-time spells will deal critical damage by 9%.^0

ID: 635^4
This passive ability grants your instant-healing and lifetap spells a 6% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 636^4
This passive ability grants your instant-healing and lifetap spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 653^4
This passive ability grants you a 50% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0

ID: 654^4
This passive ability grants you a 75% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0

ID: 659^4
This passive ability increases your mana regeneration by 2 points.^0

ID: 660^4
This passive ability increases your mana regeneration by 3 points.^0

ID: 662^4
This passive ability increases your health regeneration by 2 points.^0

ID: 663^4
This passive ability increases your health regeneration by 3 points.^0

ID: 674^4
This passive ability increases your health regeneration by 4 points.^0

ID: 675^4
This passive ability increases your health regeneration by 5 points.^0

ID: 676^4
This passive ability increases the amount of air you can hold in your lungs by 75%.^0

ID: 677^4
This passive ability increases the amount of air you can hold in your lungs by 100%.^0

ID: 679^4
This passive ability reduces the weight of your inventory by 6%.^0

ID: 680^4
This passive ability reduces the weight of your inventory by 9%.^0

ID: 681^4
This passive ability reduces the weight of your inventory by 12%.^0

ID: 682^4
This passive ability reduces the weight of your inventory by 15%.^0

ID: 684^4
This passive ability increases your endurance regeneration by 2 points.^0

ID: 685^4
This passive ability increases your endurance regeneration by 3 points.^0

ID: 687^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 20%.^0

ID: 688^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 30%.^0

ID: 689^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 40%.^0

ID: 690^4
This passive ability increases the chance that your weapon's magical effects will trigger during melee combat by 50%.^0

ID: 693^4
This passive ability grants you a 10% chance to regain your concentration and complete a spell cast when stunned.^0

ID: 694^4
This passive ability grants you a 15% chance to regain your concentration and complete a spell cast when stunned.^0

ID: 763^4
This passive ability increases your tracking skill cap by 20 points.^0

ID: 764^4
This passive ability increases your tracking skill cap by 30 points.^0

ID: 765^4
This passive ability increases your tracking skill cap by 40 points.^0

ID: 766^4
This passive ability increases your tracking skill cap by 50 points.^0

ID: 845^4
This passive ability grants your instant-healing and lifetap spells a 14% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 853^4
This passive ability increases the chance your bash attacks will stun your target by 2%.^0

ID: 854^4
This passive ability increases the chance your bash attacks will stun your target by 3%.^0

ID: 908^4
This passive ability increases your maximum health by 200 points.^0

ID: 909^4
This passive ability increases your maximum health by 300 points.^0

ID: 910^4
This passive ability increases your maximum health by 400 points.^0

ID: 911^4
This passive ability increases your maximum health by 500 points.^0

ID: 919^4
This passive ability extends the range of your /shield ability by 4 feet.^0

ID: 920^4
This passive ability extends the range of your /shield ability by 6 feet.^0

ID: 953^4
This passive ability increases your maximum base health (derived from your stamina) by 14.5%.^0

ID: 954^4
This passive ability increases your maximum base health (derived from your stamina) by 15.75%.^0

ID: 956^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 20 points.^0

ID: 957^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 30 points.^0

ID: 958^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 40 points.^0

ID: 959^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
This passive ability increases the maximum that your wisdom and intelligence can be raised to by 50 points.^0

ID: 963^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 2%.^0

ID: 964^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 3%.^0

ID: 965^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 4%.^0

ID: 966^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 5%.^0

ID: 978^4
This passive ability allows you to breathe underwater and in airless environments.^0

ID: 980^4
This passive ability reduces the chance of failing Blacksmithing recipes by 25%.^0

ID: 981^4
This passive ability reduces the chance of failing Blacksmithing recipes by 50%.^0

ID: 983^4
This passive ability reduces the chance of failing Baking recipes by 25%.^0

ID: 984^4
This passive ability reduces the chance of failing Baking recipes by 50%.^0

ID: 986^4
This passive ability reduces the chance of failing Brewing recipes by 25%.^0

ID: 987^4
This passive ability reduces the chance of failing Brewing recipes by 50%.^0

ID: 989^4
This passive ability reduces the chance of failing Fletching recipes by 25%.^0

ID: 990^4
This passive ability reduces the chance of failing Fletching recipes by 50%.^0

ID: 992^4
This passive ability reduces the chance of failing Pottery recipes by 25%.^0

ID: 993^4
This passive ability reduces the chance of failing Pottery recipes by 50%.^0

ID: 995^4
This passive ability reduces the chance of failing Tailoring recipes by 25%.^0

ID: 996^4
This passive ability reduces the chance of failing Tailoring recipes by 50%.^0

ID: 998^4
This passive ability grants you a 15% chance to recover an item that would otherwise be lost on a failed tradeskill combine.^0

ID: 999^4
This passive ability grants you a 25% chance to recover an item that would otherwise be lost on a failed tradeskill combine.^0

ID: 1001^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 30 points.^0

ID: 1002^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 35 points.^0

ID: 1003^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 40 points.^0

ID: 1005^4
This passive ability increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 50 points.^0

ID: 1008^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 15 points.^0

ID: 1009^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 20 points.^0

ID: 1010^4
This passive ability raises the maximum that your cold, disease, fire, magic, and poison resistances can be increased to with items and spells by 25 points.^0

ID: 1022^4
This passive ability increases the number of mystical effects that can affect you at once by 2.^0

ID: 1023^4
This passive ability increases the number of mystical effects that can affect you at once by 3.^0

ID: 1024^4
This passive ability increases the number of mystical effects that can affect you at once by 4.^0

ID: 1025^4
This passive ability increases the number of mystical effects that can affect you at once by 5.^0

ID: 1027^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 100 points.^0

ID: 1028^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 150 points.^0

ID: 1029^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 200 points.^0

ID: 1030^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 250 points.^0

ID: 1031^4
This passive ability increases your health regeneration by 6 points.^0

ID: 1032^4
This passive ability increases your health regeneration by 7 points.^0

ID: 1033^4
This passive ability increases your health regeneration by 8 points.^0

ID: 1034^4
This passive ability increases your health regeneration by 9 points.^0

ID: 1035^4
This passive ability increases your health regeneration by 10 points.^0

ID: 1036^4
This passive ability increases your endurance regeneration by 4 points.^0

ID: 1038^4
This passive ability increases your endurance regeneration by 6 points.^0

ID: 1058^4
This passive ability increases the maximum that your health regeneration can be raised with items by 3 points.^0

ID: 1059^4
This passive ability increases the maximum that your health regeneration can be raised with items by 4 points.^0

ID: 1060^4
This passive ability increases the maximum that your health regeneration can be raised with items by 5 points.^0

ID: 1073^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 2 points.^0

ID: 1074^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 3 points.^0

ID: 1075^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 4 points.^0

ID: 1076^4
This passive ability increases the maximum that your mana regeneration can be raised with items by 5 points.^0

ID: 1083^4
This passive ability increases the effectiveness of your instant-healing spells by 22%.^0

ID: 1084^4
This passive ability increases the effectiveness of your instant-healing spells by 25%.^0

ID: 1085^4
This passive ability increases the effectiveness of your instant-healing spells by 28%.^0

ID: 1086^4
This passive ability grants your instant-healing spells a 18% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 1087^4
This passive ability grants your instant-healing spells a 20% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 1088^4
This passive ability grants your instant-healing spells a 22% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 1090^4
This passive ability reduces the chance of failing Research recipes by 25%.^0

ID: 1091^4
This passive ability reduces the chance of failing Research recipes by 50%.^0

ID: 1094^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and reduces the chance your offhand attacks will be riposted by 40%.^0

ID: 1095^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and reduces the chance your offhand attacks will be riposted by 60%.^0

ID: 1096^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and reduces the chance your offhand attacks will be riposted by 80%.^0

ID: 1097^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and makes your offhand attacks immune to riposte.^0

ID: 1113^4
This passive ability grants you a 30% chance to recover an item that would otherwise be lost on a failed tradeskill combine.^0

ID: 1114^4
This passive ability grants you a 35% chance to recover an item that would otherwise be lost on a failed tradeskill combine.^0

ID: 1115^4
This passive ability grants you a 40% chance to recover an item that would otherwise be lost on a failed tradeskill combine.^0

ID: 1132^44
Tinker Wrench^0

ID: 1170^4
This passive ability grants you an additional 10% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 1171^4
This passive ability grants you an additional 25% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 1176^4
This passive ability grants you an additional 10% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 1177^4
This passive ability grants you an additional 25% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 1182^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, reduces the potency of damage shields against your offhand attacks by 40%, and makes your offhand attacks immune to riposte.^0

ID: 1183^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, reduces the potency of damage shields against your offhand attacks by 60%, and makes your offhand attacks immune to riposte.^0

ID: 1184^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, reduces the potency of damage shields against your offhand attacks by 80%, and makes your offhand attacks immune to riposte.^0

ID: 1185^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.^0

ID: 1217^4
This passive ability reduces the mana cost of all spells by 5%.^0

ID: 1218^4
This passive ability reduces the mana cost of all spells by 10%.^0

ID: 1231^4
This passive ability grants a 50% chance to forage a second time when using your forage skill.^0

ID: 1232^4
This passive ability grants a 75% chance to forage a second time when using your forage skill.^0

ID: 1288^4
This passive ability grants you a 3% chance to block incoming melee attacks with your shield.^0

ID: 1289^4
This passive ability grants you a 5% chance to block incoming melee attacks with your shield.^0

ID: 1297^4
This passive ability increases your tracking skill cap by 40 points.^0

ID: 1298^4
This passive ability increases your tracking skill cap by 60 points.^0

ID: 1299^4
This passive ability increases your tracking skill cap by 80 points.^0

ID: 1300^4
This passive ability increases your tracking skill cap by 100 points.^0

ID: 1320^4
This passive ability grants your instant-healing and lifetap spells a 18% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 1321^4
This passive ability grants your instant-healing and lifetap spells a 20% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 1348^44
Summoned: Muzzle of Mardu^0

ID: 1389^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 300 points.^0

ID: 1390^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 350 points.^0

ID: 1391^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 400 points.^0

ID: 1392^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 450 points.^0

ID: 1393^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 500 points.^0

ID: 1529^4
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 35%.^0

ID: 1530^4
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 40%.^0

ID: 1531^4
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 45%.^0

ID: 1532^4
This ability, when activated, allows you to Feign Death with a 1.0 second cast time.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 50% and prevents resisted spells from breaking your feigned deaths.^0

ID: 1593^4
This passive ability increases the maximum amount of attack you can gain from items by 20 points.^0

ID: 1594^4
This passive ability increases the maximum amount of attack you can gain from items by 30 points.^0

ID: 1595^4
This passive ability increases the maximum amount of attack you can gain from items by 40 points.^0

ID: 1596^4
This passive ability increases the maximum amount of attack you can gain from items by 50 points.^0

ID: 1651^4
This passive ability increases your maximum mana by 300 points.^0

ID: 1652^4
This passive ability increases your maximum mana by 350 points.^0

ID: 1653^4
This passive ability increases your maximum mana by 400 points.^0

ID: 1654^4
This passive ability increases your maximum mana by 450 points.^0

ID: 1655^4
This passive ability increases your maximum mana by 500 points.^0

ID: 1663^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 4 points.^0

ID: 1664^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 6 points.^0

ID: 1665^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 8 points.^0

ID: 1666^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 10 points.^0

ID: 1726^44
Shattering Hammer^0

ID: 2093^44
Small Portal Fragments^0

ID: 2404^4
This passive ability increases your maximum base health (derived from your stamina) by 5%.^0

ID: 2405^4
This passive ability increases your maximum base health (derived from your stamina) by 10%.^0

ID: 2406^4
This passive ability increases your maximum base health (derived from your stamina) by 12%.^0

ID: 2407^4
This passive ability increases your maximum base health (derived from your stamina) by 17.5%.^0

ID: 2408^4
This passive ability increases your maximum base health (derived from your stamina) by 18.5%.^0

ID: 2409^4
This passive ability increases your maximum base health (derived from your stamina) by 19.5%.^0

ID: 2410^4
This passive ability increases your maximum base health (derived from your stamina) by 19.6%.^0

ID: 2412^4
This passive ability increases your maximum base health (derived from your stamina) by 5%.^0

ID: 2413^4
This passive ability increases your maximum base health (derived from your stamina) by 10%.^0

ID: 2414^4
This passive ability increases your maximum base health (derived from your stamina) by 12%.^0

ID: 2415^4
This passive ability increases your maximum base health (derived from your stamina) by 16.75%.^0

ID: 2416^4
This passive ability increases your maximum base health (derived from your stamina) by 17.75%.^0

ID: 2417^4
This passive ability increases your maximum base health (derived from your stamina) by 18.75%.^0

ID: 2418^4
This passive ability increases your maximum base health (derived from your stamina) by 18.85%.^0

ID: 2420^4
This passive ability increases your maximum base health (derived from your stamina) by 5%.^0

ID: 2421^4
This passive ability increases your maximum base health (derived from your stamina) by 10%.^0

ID: 2422^4
This passive ability increases your maximum base health (derived from your stamina) by 12%.^0

ID: 2423^4
This passive ability increases your maximum base health (derived from your stamina) by 16%.^0

ID: 2424^4
This passive ability increases your maximum base health (derived from your stamina) by 17%.^0

ID: 2425^4
This passive ability increases your maximum base health (derived from your stamina) by 18%.^0

ID: 2426^4
This passive ability increases your maximum base health (derived from your stamina) by 18.1%.^0

ID: 2428^4
This passive ability increases your maximum base health (derived from your stamina) by 5%.^0

ID: 2429^4
This passive ability increases your maximum base health (derived from your stamina) by 10%.^0

ID: 2430^4
This passive ability increases your maximum base health (derived from your stamina) by 12%.^0

ID: 2431^4
This passive ability increases your maximum base health (derived from your stamina) by 16%.^0

ID: 2432^4
This passive ability increases your maximum base health (derived from your stamina) by 17%.^0

ID: 2433^4
This passive ability increases your maximum base health (derived from your stamina) by 18%.^0

ID: 2434^4
This passive ability increases your maximum