2 updated strings (RED indicates old description, GREEN indicates new description):

ID: 1071^4
This passive ability increases the capacity of your spell casting window allowing you to memorize 1 additional spell.
This passive ability increases the capacity of your spell casting window allowing you to memorize #1 additional spell.

ID: 2068389^41
Granted as a reward for participating in one of the Year of Darkpaw: An EverQuest Celebration activities.
Granted as a reward for participating in one of the Year of Darkpaw: An EverQuest Celebration activities or as a 2024 Extra Life Reward.







80 new strings found:

ID: 1178^30
Extra Life Bonuses Week

ID: 1178^31
Based on the tier that the group reaches, different bonuses will activate.

ID: 1178^33
EL

ID: 54570^6
Causes blindness and #22 mana damage and silences.

ID: 54571^6
Causes #21 hit points damage. Will trigger $23%n if bearer is hit with #22%n.

ID: 54572^6
If bearer dies with this curse their essence will be used to form a new danger.

ID: 54573^6
Bearer will see only what the caster sees.

ID: 54574^6
Causes #21 hit points damage, knocks the target back, and stuns them for #23 seconds.

ID: 54575^6
Grant bearer the ability to trigger #21%n in melee combat.

ID: 54576^6
Grant bearer the ability to trigger #21%n in melee combat.

ID: 54577^6
Causes #21 hit points damage.

ID: 54578^6
Causes #21 hit points damage.

ID: 54579^6
Causes #21 hit points damage and stuns for #22 seconds.

ID: 54580^6
Causes #21 hit points damage and stuns for #22 seconds.

ID: 54581^6
Causes #21 hit points damage.

ID: 54582^6
Will trigger $22%n if bearer is hit with #21%n.

ID: 54583^6
Will trigger $22%n if bearer is hit with #21%n.

ID: 54584^6
Causes #21 hit points damage, slows movement by #22 and melee by #23. Silences and gives amnesia.

ID: 54585^6
Causes #21 hit point and #24 mana damage, slows movement by #22 and melee by #24.

ID: 54586^6
Causes targets vision to blurr. Indicates target has stepped into a poisonous clowd.

ID: 54587^6
Stuns target for #21 seconds.

ID: 54588^6
Causes #21 hit point and #23 mana damage. Slows movement by #22. Reduces attack power by #24.

ID: 54589^6
Charms the target.

ID: 54590^6
Causes #21 hit point and #22 mana damage.

ID: 54591^6
Charms the target.

ID: 54592^6
Causes #21 hit point damage.

ID: 54593^6
Causes #21 mana damage.

ID: 54594^6
Causes #21 hit point damage. Casts *#23%n on bearer when duration expires.

ID: 54595^6
Grants immunity to *#24.

ID: 54596^6
Heals #31 hit points and caues #22 mana damage.

ID: 54597^6
Suppresses mana regeneration.

ID: 54598^6
Increases damage from *#22%n.

ID: 54599^6
Causes #22 mana damage and blindness. Has a chance it interrupt spell casting.

ID: 54600^6
Causes #21 hit point damage.

ID: 54601^6
Causes #21 hit point damage and stuns for #22 seconds.

ID: 54602^6
Reduces incoming healing by #21 percent.

ID: 54603^6
Causes #21 hit point and #22 mana damage.

ID: 54604^6
Stuns for #21 seconds.

ID: 54605^6
Causes #21 hit point damage.

ID: 54606^6
Causes #21 hit point damage.

ID: 54607^6
Causes #21 hit point damage and roots the target.

ID: 54608^6
Causes #21 hit point damage.

ID: 69084^6
Summons a Putrid Rotdog familiar.

ID: 69085^6
Changes your pet to look like a Putrid Rotdog.

ID: 69086^6
Summons a Menacing Samhain familiar.

ID: 69087^6
Changes your pet to look like a Menacing Samhain.

ID: 69088^6
Cloaks you in a shimmering illusion that makes you appear to be a Sarnak Skeleton.

ID: 69089^6
Cloaks you in a shimmering illusion that makes you appear to be a Sarnak Skeleton.

ID: 69090^6
Summons a Glacial Wolf Pup familiar.

ID: 69091^6
Changes your pet to look like a Glacial Wolf Pup.

ID: 69092^6
Summons a Crystalline Spider familiar.

ID: 69093^6
Changes your pet to look like a Crystalline Spider.

ID: 69094^6
Cloaks you in a shimmering illusion that makes you appear to be a Warmly Clad Coldain.

ID: 69095^6
Cloaks you in a shimmering illusion that makes you appear to be a Warmly Clad Coldain.

ID: 69096^6
Summons an Othmir Puppet familiar.

ID: 69097^6
Changes your pet to look like an Othmir Puppet.

ID: 69098^6
Summons a Lustrous Flying Carpet for you to ride.

ID: 69144^6
Drains energy by tearing #21 mana and #22 endurance from your mind.

ID: 69145^6
Causes the target become clumsy and slow in combat.

ID: 161926^43
You notice a tiny inscription on the broken key. As you rub your finger over the carvings you feel a surge of power.

ID: 161954^43
You notice a tiny inscription on the repaired key. As you rub your finger over the carvings you feel a surge of power.

ID: 300305^22
Apprentice

ID: 300305^23
Race: Gelatinous Cube
Type: Melee Damage
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice assassin who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 2076923^41
2024 Extra Life Reward

ID: 3000010^21
Apprentice Mercenaries (Gelatinous Cube)

ID: 3000020^21
Journeyman Mercenaries (Gelatinous Cube)

ID: 3001015^22
Apprentice

ID: 3001015^23
Race: Gelatinous Cube
Type: Tank
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice tank who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 3001025^22
Journeyman

ID: 3001025^23
Race: Gelatinous Cube
Type: Tank
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman tank who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 3002015^22
Apprentice

ID: 3002015^23
Race: Gelatinous Cube
Type: Healer
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice healer who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 3002025^22
Journeyman

ID: 3002025^23
Race: Gelatinous Cube
Type: Healer
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman healer who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 3009025^22
Journeyman

ID: 3009025^23
Race: Gelatinous Cube
Type: Melee Damage
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman assassin who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 3012015^22
Apprentice

ID: 3012015^23
Race: Gelatinous Cube
Type: Damage Caster
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice caster who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 3012025^22
Journeyman

ID: 3012025^23
Race: Gelatinous Cube
Type: Damage Caster
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman caster who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.