193 updated strings (RED indicates old description, GREEN indicates new description):

ID: 73^6
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage to up to %T entities.
Causes a sudden reversal in the gravity around your target, doing #1 damage to up to %T entities.

ID: 200^6
Mends minor wounds, healing between #1 and @1 hit points.
Mends minor wounds, healing #1 hit points.

ID: 386^6
Creates a pillar of fire, causing between #1 and @1 damage to up to %T creatures in the vicinity of your target every 3 seconds for %i seconds.
Creates a pillar of fire, causing between #1 and @1 damage to up to %T creatures in the vicinity of your target.

ID: 503^6
Strikes your target with energy, stunning them briefly and causing between #2 and @2 damage.
Strikes your target with energy, stunning them briefly and causing #2 damage.

ID: 692^6
Drains your target of life energy, siphoning between #1 and @1 hit points.
Drains your target of life energy, siphoning #1 hit points.

ID: 1024^31
Marcia Attamilgad is more active for the day. Arrrr!
Marcia Attamilgad is more active for the day. She will offer more items and move around more often. Arrrr!

ID: 2540^6
Conjures a shock of fiery blades that assaults your target, causing between #1 and @1 damage.
Conjures a shock of fiery blades that assaults your target, causing #1 damage.

ID: 5041^30
Living Legacy Raids 2
Anniversary: Overseer Quests

ID: 5041^31
The Living Legacy Endurance and Battle Prowess raids are now available! Speak to Dougan Merule in South Ro to tackle the Endurance event. Speak to Denlin Merodon in Plane of Knowledge to tackle the Battle Prowess event.
Celebrate EverQuest's rich history by participating in the Overseer anniversary quest. Help a poor lonely iksar find ways to make connections with others.

ID: 5041^33
LL2
ANV

ID: 5097^6
Activating this item will unlock a passive alternate advancement ability that will increase your hit-point regeneration by #4 while lowering your mana regeneration by #10 and endurance regeneration by #6.
Activating this item will unlock a passive alternate advancement ability that will increase your hit-point regeneration by #4 while lowering your mana regeneration by #11 and endurance regeneration by #6.

ID: 5103^6
Strikes your opponent with the power of flame, causing @1 damage.
Strikes your opponent with the power of flame, causing #1 damage.

ID: 5104^6
Strikes your opponent with the power of frost, causing @1 damage.
Strikes your opponent with the power of frost, causing #1 damage.

ID: 5222^6
Consumes your target in a dark spirit, causing @3 damage every six seconds for up to %z. This effect will also heal you for the same amount.
Consumes your target in a dark spirit,causing #3 damage every 6 seconds for up to %Z. This effect will also heal you for the same amount.

ID: 5360^6
Commands roots to take hold of your target, doing #1 damage, and preventing their movement for %z.
Commands roots to take hold of your target, preventing their movement for %Z.

ID: 5372^6
A great scream of torment that does between #1 and @1 damage to your opponent and potentially interrupts casting.
A great scream of torment that does #1 damage to your opponent, increasing by 1 damage per level, and potentially interrupts casting.

ID: 6971^1
Attack of the Warders
Attack of the Warder

ID: 6971^3
Warders
Warder

ID: 6971^4
*@%N, when activated, summons a pack of *@#1 level *@#2 warders to attack your target for up to *@@1 seconds.
*@%N, when activated, summons a level *@#2 warder to attack your target for up to *@@1 seconds.

ID: 7108^6
Causes you to panic with fear, reducing your intelligenge by #2 and your attack power by #3 for %z
Mists rise around you, causing #1 damage to all nearby creatures.

ID: 7483^6
Lesions cover your target's body, causing @1 damage every six seconds for %z.
Causes your target to bleed for #1 damage every 6 seconds for %Z.

ID: 8018^6
Spews a deluge of acid in a cone in front of you, causing up to @1 damage to any creatures caught in the spray.
Spews a deluge of acid in a cone in front of you, causing #1 damage to any creatures caught in the spray.

ID: 8027^6
Squelches the darkness in an undead creature, causing @1 damage and potentially slowing their movement speed and lowering their armor class for a short time.
Squelches the darkness in an undead creature, causing #1 damage and potentially slowing their movement speed by *$2#5% and lowering their armor class by *$2#11 for *$2%Y.

ID: 8511^6
Encases your target's feet in solid ice, causing #1 damage and preventing them from moving for a short time.
Encases your target's feet in solid ice preventing them from moving for a short time.

ID: 9230^6
Mends your wounds, healing between #1 and @1 hit points.
Mends your wounds, healing #1 hit points.

ID: 10407^6
A great bellow that causes between #1 and @1 damage to your opponent and potentially interrupts their casting.
A great bellow that causes #1 damage to your opponent and potentially interrupts their casting.

ID: 10408^6
A great bellow that causes between #1 and @1 damage to your opponent and potentially interrupts their casting.
A great bellow that causes #1 damage to your opponent and potentially interrupts their casting.

ID: 10409^6
A great bellow that causes between #1 and @1 damage to your opponent and potentially interrupts their casting.
A great bellow that causes #1 damage to your opponent and potentially interrupts their casting.

ID: 10467^6
A dark dirge that causes between #1 and @1 damage to %T enemies in an area around your target.
A dark dirge that causes #1 damage to %T enemies in an area around your target.

ID: 10468^6
A dark dirge that causes between #1 and @1 damage to %T enemies in an area around your target.
A dark dirge that causes #1 damage to %T enemies in an area around your target.

ID: 10469^6
A dark dirge that causes between #1 and @1 damage to %T enemies in an area around your target.
A dark dirge that causes #1 damage to %T enemies in an area around your target.

ID: 10503^1
Spirits of Nature
Spirit of Nature

ID: 10503^2
Sprits
Spirit

ID: 10503^4
*@%N, when activated, summons *@#1 level *@#2 nature spirits to attack your target for *@@1 seconds.
*@%N, when activated, summons a level *@#2 nature spirit to attack your target for *@@1 seconds.

ID: 13629^6
Allows a Berserker to throw caution to the wind and enter into a heightened state of combat at the risk of suffering terrible wounds when the burst of fury has run its course.
Causes #4 hit point and #1 mana damage every 6 seconds. Also causes silence and amnesia for %Z.

ID: 13630^6
The target's rebirth is restricted to the truth. As a side effect, the target will heal #1 each tick for %Z seconds.
The target's rebirth is restricted to the truth. As a side effect, the target will heal #14 each tick for %Z.

ID: 14045^6
A dark dirge that causes between #1 and @1 damage to %T enemies in an area around your target.
A dark dirge that causes #1 damage to %T enemies in an area around your target.

ID: 14046^6
A dark dirge that causes between #1 and @1 damage to %T enemies in an area around your target.
A dark dirge that causes #1 damage to %T enemies in an area around your target.

ID: 14047^6
A dark dirge that causes between #1 and @1 damage to %T enemies in an area around your target.
A dark dirge that causes #1 damage to %T enemies in an area around your target.

ID: 14490^6
Channels the power of the dawn to strike your target for @1 damage. While channeling this power you will sometimes gain the blessing of the dawn, which will greatly increase your next direct damage spell. However, there is also a small chance that the e
Decreases the damage of instant detrimental damage spells for %Z.

ID: 14575^6
Absorbs #6 incoming melee damage.
Stuns targets in a small area.

ID: 14576^6
Absorbs #6 incoming melee damage.
Stuns targets in a small area.

ID: 14577^6
Absorbs #6 incoming melee damage.
Stuns targets in a small area.

ID: 14578^6
Destroys a portion of your target's mana, draining #1 to @1 points. This spell only works on dragons.
Destroys a portion of your target's mana, draining #1 points and dealing damage with that mana.

ID: 14579^6
Destroys a portion of your target's mana, draining #1 to @1 points. This spell only works on dragons.
Destroys a portion of your target's mana, draining #1 points and dealing damage with that mana.

ID: 14580^6
Destroys a portion of your target's mana, draining #1 to @1 points. This spell only works on dragons.
Destroys a portion of your target's mana, draining #1 points and dealing damage with that mana.

ID: 16121^6
Grants your slow spells a #1% chance to trigger *#2%N which deals *#2#1 damage every 6 seconds for *#2%Z.
Grants your slow spells a #1% chance to trigger *$1%N which deals *$1#1 damage every 6 seconds for *$1%Z.

ID: 16168^6
Summons a pack of #1 level #2 warders to attack your target for up to @1 seconds.
Summons a level #2 warder to attack your target for up to @1 seconds.

ID: 16227^6
An invisibility that will not fade over time than you can share with your group.
An invisibility that will not fade over time that you can share with your group.

ID: 16816^6
Summons #1 level #2 nature spirits to attack your target for @1 seconds.
Summons a level #2 nature spirit to attack your target for @1 seconds.

ID: 17042^6
Channels the power of corruption through your hands, causing between #1 and @1 damage. Additionally the corruption will continue to afflict your target for #2 damage.
Channels the power of corruption through your hands, causing #1 damage. Additionally the corruption will continue to afflict your target for #2 damage per tick for %Z.

ID: 17046^6
Inflicts #2 damage to attackers.
Inflicts #1 damage to your target.

ID: 17288^6
Creates a swirling wind that causes between #1 and @1 damage to up to %T creatures in a small area around your target, stunning them for up to @2 seconds.
Creates a swirling wind that causes between #1 and @1 damage to up to %T creatures in a small area around your target, stunning them for up to #2 seconds.

ID: 17508^6
Inflicts #9 damage and drains #4 mana every six seconds.
Inflicts #2 damage and drains #4 mana every 6 seconds.

ID: 17802^6
Inflicts #2 damage if struck by a spell.
Inflicts #1 damage if struck by a spell.

ID: 18036^6
A dark dirge that causes between #1 and @1 damage to %T enemies in an area around your target.
A dark dirge that causes #1 damage to %T enemies in an area around your target.

ID: 18037^6
A dark dirge that causes between #1 and @1 damage to %T enemies in an area around your target.
A dark dirge that causes #1 damage to %T enemies in an area around your target.

ID: 18038^6
A dark dirge that causes between #1 and @1 damage to %T enemies in an area around your target.
A dark dirge that causes #1 damage to %T enemies in an area around your target.

ID: 19397^6
Hastens your target's natural healing, regenerating up to @1 hit points every 6 seconds for %z.
Hastens your target's natural healing, regenerating #1 hit points every 6 seconds for %Z.

ID: 19398^6
Hastens your target's natural healing, regenerating up to @1 hit points every 6 seconds for %z.
Hastens your target's natural healing, regenerating #1 hit points every 6 seconds for %Z.

ID: 19399^6
Hastens your target's natural healing, regenerating up to @1 hit points every 6 seconds for %z.
Hastens your target's natural healing, regenerating #1 hit points every 6 seconds for %Z.

ID: 19723^6
Word can hurt. These words hurt for $1 damage to the targeted creature.
Words can hurt. These words hurt for #1 damage to the targeted creature.

ID: 19724^6
Word can hurt. These words hurt for $1 damage to the targeted creature.
Words can hurt. These words hurt for #1 damage to the targeted creature.

ID: 19725^6
Word can hurt. These words hurt for $1 damage to the targeted creature.
Words can hurt. These words hurt for #1 damage to the targeted creature.

ID: 19765^6
Mends severe wounds, healing between #1 and @1 hit points.
Mends severe wounds, healing #1 hit points.

ID: 19766^6
Mends severe wounds, healing between #1 and @1 hit points.
Mends severe wounds, healing #1 hit points.

ID: 19767^6
Mends severe wounds, healing between #1 and @1 hit points.
Mends severe wounds, healing #1 hit points.

ID: 21401^6
Increases the potency of healing spells by #1 to $1%. This bonus will decay on spells over level #2.
Increases the potency of healing spells by #1 to $1%. This bonus will decay on spells over level #2.

ID: 21591^6
Heals the target of your target for #1 hit point.
Mends the wounds of your target's target, healing #1 hit points.

ID: 21596^6
Heals the user for #1 mana.
Grants you #1 mana.

ID: 22486^6
A frigid bolt.
Decreases magic resistance of the target by #7 to @7 points for %Z.

ID: 22528^6
Calls a short-lived group of skeleton pets to fight for the caster. {39}@3
Calls a skeleton minion to fight your target for @1 seconds. {39}@3

ID: 23136^6
Summons pain from your target's soul, causing @2 damage and draining some of their mana.
Summons pain from your target's soul, causing #2 damage and draining #3 mana.

ID: 26058^6
A dark dirge that causes between #1 and @1 damage to %T enemies in an area around your target.
A dark dirge that causes #1 damage to %T enemies in an area around your target.

ID: 26059^6
A dark dirge that causes between #1 and @1 damage to %T enemies in an area around your target.
A dark dirge that causes #1 damage to %T enemies in an area around your target.

ID: 26060^6
A dark dirge that causes between #1 and @1 damage to %T enemies in an area around your target.
A dark dirge that causes #1 damage to %T enemies in an area around your target.

ID: 26324^6
Heals you for #1 points of damage.
Heals you for #1 points.

ID: 26325^6
Heals you for #1 points of damage.
Heals you for #1 points.

ID: 26326^6
Heals you for #1 points of damage.
Heals you for #1 points.

ID: 27402^6
Causes all NPCs that are @1 or fewer levels higher than you to completely forget about your pet and makes your pet the last possible target of any rampage attack from any current attacker.
Calls your pet to your side if it is out of combat.

Causes all NPCs that are not higher level than you to completely forget about your pet and makes your pet the last possible target of any rampage attack from any current attacker.
Calls your pet to your side if it is out of combat.


ID: 31667^6
Deals #1 damage.
Deals #2 damage.

ID: 31738^6
#1-$1% base spell damage.
#6-$6% instant-duration healing effectiveness.
#8-$8% mana preservation.
#10% spell haste (for spells with an initial cast time of at least 3 seconds).
#13% increased spell duration (non-invulnerability spells with a base duration of at least 24 seconds).
#18-$18% increase damage spell crit chance
#22 pet crit chance
Up to @23% critical melee chance.
Up to @24% double attack chance and melee accuracy.
Up to @26% increase to dodge and parry skill chance.
Up to #30% decrease in melee delay
Up to @29 maximum base stats.
Up to @31 total and maximum resistances.
35% base health, mana, and endurance.
#42 health regen.
#43 mana and endurance regen.
Up to 45% melee haste.
Up to @46 attack power.
#47 base weapon damage.

#1-$1% additional base spell damage.
#6-$6% increased instant-duration healing effectiveness.
#8-$8% additional mana preservation.
#10% spell haste (for spells with an initial cast time of at least 3 seconds).
#13% increased spell duration (non-invulnerability spells with a base duration of at least 24 seconds).
#18-$18% increase to damage spell crit chance.
#22% increased pet crit chance
Up to @23% additional critical melee chance.
Up to @24% additional double attack chance and melee accuracy.
Up to @26% increase to dodge and parry skill chance.
Up to #30% decrease in melee delay.
Up to @29 additional maximum base stats.
Up to @31 additional total and maximum resistances.
35% additional base health, mana, and endurance.
#42 additional health regen.
#43 additional mana and endurance regen.
Up to 36% melee haste.
Up to @46 additional attack power.
#47 increased base weapon damage.


ID: 36846^6
Deals @1 damage.
This spell will not break root.

Deals #1 damage.
This spell will not break root.


ID: 37711^6
A thrown dagger has struck you in the throat dealing between #1 and @1 damage and has left you unable to cast spells or use melee skills for %z.
A thrown dagger has struck you in the throat dealing #1 damage and has left you unable to cast spells or use melee skills for %Z.

ID: 37720^6
A heavy axe blow has dealt between #1 and @1 damage and has greatly reduced your Armor Class. Your armor is so damaged that your remaining AC is now less effective for %z.
A heavy axe blow has dealt #1 damage and has greatly reduced your Armor Class. Your armor is so damaged that your remaining AC is now less effective for %Z.

ID: 37736^6
A thrown dagger has struck you in the throat dealing between #1 and @1 damage and has left you unable to cast spells or use melee skills for %z.
A thrown dagger has struck you in the throat dealing #1 damage and has left you unable to cast spells or use melee skills for %Z.

ID: 37830^6
A heavy axe blow has dealt between #1 and @1 damage and has greatly reduced your Armor Class. Your armor is so damaged that your remaining AC is now less effective for %z.
A heavy axe blow has dealt #1 damage and has greatly reduced your Armor Class. Your armor is so damaged that your remaining AC is now less effective for %Z.

ID: 40039^6
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.
Heals you for #1 hit points, or #2 hit points if you are below 20% health.

ID: 40040^6
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.
Heals you for #1 hit points, or #2 hit points if you are below 20% health.

ID: 40041^6
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.
Heals you for #1 hit points, or #2 hit points if you are below 20% health.

ID: 40327^6
Spews a deluge of acid in a cone in front of you, causing up to @1 damage to up to 16 creatures caught in the spray.
Spews a deluge of acid in a cone in front of you, causing #1 damage to up to %T creatures caught in the spray.

ID: 40328^6
Spews a deluge of acid in a cone in front of you, causing up to @1 damage to up to 16 creatures caught in the spray.
Spews a deluge of acid in a cone in front of you, causing #1 damage to up to %T creatures caught in the spray.

ID: 40329^6
Spews a deluge of acid in a cone in front of you, causing up to @1 damage to up to 16 creatures caught in the spray.
Spews a deluge of acid in a cone in front of you, causing #1 damage to up to %T creatures caught in the spray.

ID: 40336^0
Note: You may only place this banner in instances. You may only place this banner if six months have passed since the launch of the expansion of this zone. On progression servers, this limit is one month.
This banner will rally your guildmates, blessing them with Superior Standard of Power.
This banner requires Guild Banner Materials to create.

Superior Standard of Power offers the following benefits (which increase in effectiveness as levels increase):
Increases spell base damage by 11-30%.
Increases effectiveness of instant-duration healing spells by 11-30%.
Reduces the mana cost of spells by 11-30%.
Reduces the cast time of spells with 3 second or greater cast time by 15%.
Increases the duration of spells with duration of at least 24 seconds by 15%. Spells that grant invulnerability and combat abilities are exempt from this extension.
Increased the chance to crit damaging spells by 5-10%
Increases the crit chance of pets.
Increases critical melee chance with all skills by up to 100%.
Increases double attack chance by up to 30%.
Increases accuracy of melee and skill attacks by up to 30%.
Increases the chance of dodging by up to 20%.
Increases the chance of parrying by up to 20%.
reduces base weapon delay by 7.5%
Increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by up to 500 points.
Improves your total and maximum cold, corruption, disease, fire, magic, and poison resistances by up to 150 points.
Increases your maximum base health and base endurance (derived from your stamina) and base mana (derived from your intelligence/wisdom) by 25%.
Increases your health regeneration by up to 30 points per level.
Increases your mana and endurance regeneration by up to 9 points per level.
Increases your melee attack speed by up to 36%.
Increases your base weapon damage by 1% every level.

Note: You may only place this banner in instances. You may only place this banner if six months have passed since the launch of the expansion of this zone. On progression servers, this limit is one month.
This banner will rally your guildmates, blessing them with Superior Standard of Power.
This banner requires Guild Banner Materials to create.

Superior Standard of Power offers the following benefits (which increase in effectiveness as levels increase):
Increases spell base damage by 16-35%.
Increases effectiveness of instant-duration healing spells by 11-30%.
Reduces the mana cost of spells by 6-15%.
Reduces the cast time of spells with 3 second or greater cast time by 15%.
Increases the duration of spells with duration of at least 24 seconds by 15%. Spells that grant invulnerability and combat abilities are exempt from this extension.
Increases the chance to crit damaging spells by 5-15%.
Increases the crit chance of pets by 10%.
Increases critical melee chance with all skills by up to 100%.
Increases double attack chance by up to 30%.
Increases accuracy of melee and skill attacks by up to 30%.
Increases the chance of dodging by up to 20%.
Increases the chance of parrying by up to 20%.
Reduces base weapon delay by 7.5%.
Increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by up to 500 points.
Improves your total and maximum cold, corruption, disease, fire, magic, and poison resistances by up to 150 points.
Increases your maximum base health and base endurance (derived from your stamina) and base mana (derived from your intelligence/wisdom) by 35%.
Increases your health regeneration by up to 30 points per level.
Increases your mana and endurance regeneration by up to 9 points per level.
Increases your melee attack speed by up to 36%.
Increases your base weapon damage by 1% every level.


ID: 41034^6
Inflicts #3 damage per tick for up to %z. The caster gains that damage as health.
Inflicts #1 damage per tick for up to %Z. The caster gains that damage as health.

ID: 41197^6
Increases movement speed by #1% for %z.
Increases movement speed by #2% for %Z.

ID: 41968^6
Increases base damage of melee attacks by #1% for all melee attacks.
Increases base damage of melee attacks by #2% for all melee attacks.

ID: 42012^6
Increases your maximum mana by #10, maximum health by #11, and armor class by #12.
Deals #1 damage in a cone with a #2% chance to interrupt spell casting.

ID: 42013^6
Increases your maximum endurance by #9, maximum mana by #10, maximum health by #11, and armor class by #12.
Deals #1 damage in a cone with a #2% chance to interrupt spell casting.

ID: 42014^6
Increases your fire resistance by #8, maximum endurance by #9, maximum mana by #10, and maximum health by #11.
Deals #1 damage in a cone with a #2% chance to interrupt spell casting.

ID: 42015^6
Increases your maximum mana by #10, maximum health by #11, and armor class by #12.
Deals #1 damage in a cone with a #2% chance to interrupt spell casting.

ID: 42250^6
Increases your minimum damage by #4% and overall damage by #3%. Damages #2 damage to melee attackers every time they strike you. This enchantment will break if two mark spells are cast upon you.
Damages attackers for #2, modifies skill damage by #3%, and modifies base damage by #4%.

ID: 42790^6
Deals #2 damage and will deal an additional 89000 damage to you and all targets around you if are healed to 100% health.
Additionally blocks the spell lines #4+G, #5+G, #6+G, and #7+G from healing you.

Deals #2 damage and will deal an additional 89000 damage to you and all targets around you if are healed to 100% health.
Additionally blocks the spell lines *#4+G, *#5+G, *#6+G, and *#7+G from healing you.


ID: 42915^6
Inflicts #2 damage every 6 seconds for %z.
Inflicts #1 damage.

ID: 42927^6
Inflicts #2 damage every 6 seconds for %z.
Inflicts #1 damage.

ID: 43634^6
Drains #x life from your target.
Drains #1 life from your target.

ID: 43635^6
Drains #x life from your target.
Drains #1 life from your target.

ID: 43636^6
Drains #x life from your target.
Drains #1 life from your target.

ID: 45369^6
Increases your maximum endurance by #11 to @11 and armor by #12 to @12. Seeds of Destruction must be unlocked in order to receive this benefit.
Increases your maximum endurance by #11 and armor by #12. Seeds of Destruction must be unlocked in order to receive this benefit.

ID: 45505^6
A slap to the side of the head causes # damage instantly and prevents spell casting for %z.
A slap to the side of the head causes #1 damage instantly and prevents spell casting for %Z.

ID: 45513^6
Injected poison causes unbearable itching. Attack power is lowered by #1, stats are all lowered by #3 and striking a foe will cause #2 damage. Lasts for %z.
Injected poison causes unbearable itching. Attack power is lowered by #4, stats are all lowered by #6 and striking a foe will cause #5 damage. Lasts for %Z.

ID: 45519^6
Absorbs #1 damage over time, up to $1 per hit. Will block @3 total damage.
Absorbs #1 damage over time, up to $1 per hit. Will block @1 total damage.

ID: 45547^6
Causes loss of #1 mana, burning it to do #1*#2/10 damage.
Causes loss of #1 mana, burning it to do half of that as damage.

ID: 45555^6
Causes loss of #1 mana, burning it to do #1*#2/10 damage.
Causes loss of #1 mana, burning it to do 45% as damage.

ID: 46740^6
Flames burn you for up to @1 damage.
Flames burn you for #1 damage.

ID: 46742^6
Negates damage from melee attacks and direct damage spells. The bond will fail after %z. If it absorbs more than @1 damage during that time, it will explode, casting *#2%N.
Negates damage from melee attacks and direct damage spells. The bond will fail after %Z. If it absorbs more than #1 damage during that time, it will explode, casting *#2%N.

ID: 46743^6
Negates damage from melee attacks and direct damage spells. The bond will fail after %z. If it absorbs more than @1 damage during that time, it will explode, casting *#2%N.
Negates damage from melee attacks and direct damage spells. The bond will fail after %Z. If it absorbs more than #1 damage during that time, it will explode, casting *#2%N.

ID: 46744^6
Negates damage from melee attacks and direct damage spells. The bond will fail after %z. If it absorbs more than @1 damage during that time, it will explode, casting *#2%N.
Negates damage from melee attacks and direct damage spells. The bond will fail after %Z. If it absorbs more than #1 damage during that time, it will explode, casting *#2%N.

ID: 46745^6
Negates damage from melee attacks and direct damage spells. The bond will fail after %z. If it absorbs more than @1 damage during that time, it will explode, casting *#2%N.
Negates damage from melee attacks and direct damage spells. The bond will fail after %Z. If it absorbs more than #1 damage during that time, it will explode, casting *#2%N.

ID: 46746^6
Deals @1 fire damage to all targets in a large radius. Has unusual effects on animated armors and phoenixes.
Deals #1 fire damage to all targets in a large radius. Has unusual effects on animated armors and phoenixes.

ID: 46747^6
Deals @1 fire damage to all targets in a large radius. Has unusual effects on animated armors and phoenixes.
Deals #1 fire damage to all targets in a large radius. Has unusual effects on animated armors and phoenixes.

ID: 46751^6
Heals all targets in a small radius for @1 hit points.
Heals all targets in a small radius for #1 hit points.

ID: 46752^6
Deals @1 fire damage each time someone strikes you in melee.
Deals #1 fire damage each time someone strikes you in melee.

ID: 47366^6
Stuns for #1 seconds. Knocks back. Inflicts #2 damage, #3 endurance loss, #4 mana loss.
Stuns for #1 seconds and Inflicts #2 damage.

ID: 47385^6
Increases damage taken by fire-based spells by between #1 and $2 percent.
Increases damage taken by fire-based spells by between #1 and $1 percent.

ID: 47386^6
Increases damage taken by cold-based spells by between #1 and $2 percent.
Increases damage taken by cold-based spells by between #1 and $1 percent.

ID: 47983^6
Surrounds your body in a coat of spikes that inflicts # damage on attackers.
Surrounds your body in a coat of spikes that inflicts *#12#1 damage on attackers.

ID: 49032^6
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.
Heals you for #1 hit points, or #2 hit points if you are below 20% health.

ID: 49033^6
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.
Heals you for #1 hit points, or #2 hit points if you are below 20% health.

ID: 49034^6
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.
Heals you for #1 hit points, or #2 hit points if you are below 20% health.

ID: 49658^6
The Sword of Xuzl has increased survivability against rampage attacks and Area of Effect damage but quickly falls when targeted by opponents.
Triggers *#1%N when struck in melee combat.

The Sword of Xuzl has increased survivability against rampage attacks and Area of Effect damage but quickly falls when targeted by opponents.
Triggers *#5%N when struck in melee combat.


ID: 50012^6
Causes you to cast the spell $1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.
Causes you to cast the spell *$1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %Z or until it has cast %L spells.

ID: 50013^6
Causes you to cast the spell $1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.
Causes you to cast the spell *$1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %Z or until it has cast %L spells.

ID: 50014^6
Causes you to cast the spell $1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.
Causes you to cast the spell *$1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %Z or until it has cast %L spells.

ID: 50040^6
Heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.
Heals allies in a medium radius around your target for up to #1 points every 3 seconds for a total of %I seconds.

ID: 50041^6
Heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.
Heals allies in a medium radius around your target for up to #1 points every 3 seconds for a total of %I seconds.

ID: 50042^6
Heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.
Heals allies in a medium radius around your target for up to #1 points every 3 seconds for a total of %I seconds.

ID: 50144^6
Forms a natural alliance over your target, placing a localized healing rain over them that heals *$1#1 hit points to all nearby allies when other Druid, Cleric, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target once every $12 seconds.
If %L heals are received in that time, it will trigger *#13%N which heals *#13#1 hit points to all nearby allies and blesses them with *50153%N which grants a *50153#13 point damage shield for *50153%z.

Forms a natural alliance over your target, placing a localized healing rain over them that heals *$1#1 hit points to all nearby allies when other Druid, Cleric, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target once every $12

ID: 50145^6
Forms a natural alliance over your target, placing a localized healing rain over them that heals *$1#1 hit points to all nearby allies when other Druid, Cleric, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target once every $12 seconds.
If %L heals are received in that time, it will trigger *#13%N which heals *#13#1 hit points to all nearby allies and blesses them with *50154%N which grants a *50154#13 point damage shield for *50154%z.

Forms a natural alliance over your target, placing a localized healing rain over them that heals *$1#1 hit points to all nearby allies when other Druid, Cleric, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target once every $12

ID: 50146^6
Forms a natural alliance over your target, placing a localized healing rain over them that heals *$1#1 hit points to all nearby allies when other Druid, Cleric, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target once every $12 seconds.
If %L heals are received in that time, it will trigger *#13%N which heals *#13#1 hit points to all nearby allies and blesses them with *50155%N which grants a *50155#13 point damage shield for *50155%z.

Forms a natural alliance over your target, placing a localized healing rain over them that heals *$1#1 hit points to all nearby allies when other Druid, Cleric, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target once every $12

ID: 50150^6
Applies a large damage shield and heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.
Applies a large damage shield and heals allies in a medium radius around your target for up to #1 points every 3 seconds for a total of %I seconds.

ID: 50151^6
Applies a large damage shield and heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.
Applies a large damage shield and heals allies in a medium radius around your target for up to #1 points every 3 seconds for a total of %I seconds.

ID: 50152^6
Applies a large damage shield and heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.
Applies a large damage shield and heals allies in a medium radius around your target for up to #1 points every 3 seconds for a total of %I seconds.

ID: 50153^6
Deals #1 damage to any attacker who hits you. Fades after %z or after you have been hit %L times.
Deals #14 damage to any attacker who hits you. Fades after %Z or after you have been hit %L times.

ID: 50154^6
Deals #1 damage to any attacker who hits you. Fades after %z or after you have been hit %L times.
Deals #14 damage to any attacker who hits you. Fades after %Z or after you have been hit %L times.

ID: 50155^6
Deals #1 damage to any attacker who hits you. Fades after %z or after you have been hit %L times.
Deals #14 damage to any attacker who hits you. Fades after %Z or after you have been hit %L times.

ID: 50718^6
Causes #1 damage instantly, #2 damage every 6 seconds, and lowers movement speed by #3 for %z.
Causes #1 damage instantly and #2 damage every 6 seconds for %Z.

ID: 50732^6
Causes #1 damage instantly, #2 damage every 6 seconds, and lowers movement speed by #3 for %z.
Causes #1 damage instantly and #2 damage every 6 seconds for %Z.

ID: 50740^6
Causes #5 damage instantly. Increases casting time by #1 percent, slows melee attack speed by #4, and causes #2 damage every 6 seconds for %z.
Causes #5 damage instantly. Increases casting time by #1 percent, slows melee attack speed by #4, and causes #3 damage every 6 seconds for %Z.

ID: 50741^6
Causes #5 damage instantly. Increases casting time by #1 percent, slows melee attack speed by #4, and causes #2 damage every 6 seconds for %z.
Causes #5 damage instantly. Increases casting time by #1 percent, slows melee attack speed by #4, and causes #3 damage every 6 seconds for %Z.

ID: 50762^6
Causes #1 damage every 6 seconds, slows movement by #4, reduces casting skill by #5, silence, and amnesia for %z.
Causes #1 damage every 6 seconds, slows movement by #4, silence, and amnesia for %Z.

ID: 50783^6
Causes #1 damage instantly and #2 damage every 6 seconds and lowers movement rate by #3 for %z.
Causes #1 damage instantly and #2 damage every 6 seconds for %Z.

ID: 50809^6
Causes #1 mana damage instantly, lowers strength by #2, dexterity by #4, armor class by #3, and attack power by #5 for %z.
Causes #11 mana damage instantly, lowers strength by #12, dexterity by #14, armor class by #13, and attack power by #15 for %Z.

ID: 51232^6
Triggers *$1%N which seizes targets that are *$1@1 or fewer levels higher than the caster with fear, leaving them unable to react for *$#1 seconds.
Increases damage taken from Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by #2%.

Triggers *$1%N which seizes targets that are *$1@1 or fewer levels higher than the caster with fear, leaving them unable to react for *$1#1 seconds.
Increases damage taken from Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by #2%.


ID: 51250^6
Triggers *$1%N which seizes targets that are *$1@1 or fewer levels higher than the caster with fear, leaving them unable to react for *$#1 seconds.
Increases damage taken from Backstab attacks by #2%.

Triggers *$1%N which seizes targets that are *$1@1 or fewer levels higher than the caster with fear, leaving them unable to react for *$1#1 seconds.
Increases damage taken from Backstab attacks by #2%.


ID: 51259^6
Triggers *$1%N which seizes targets that are *$1@1 or fewer levels higher than the caster with fear, leaving them unable to react for *$#1 seconds.
Increases damage taken from Frenzy attacks by #2%.

Triggers *$1%N which seizes targets that are *$1@1 or fewer levels higher than the caster with fear, leaving them unable to react for *$1#1 seconds.
Increases damage taken from Frenzy attacks by #2%.


ID: 51456^6
Seizes up to %T creatures @1 level below your current level within a %J foot radius around your target, leaving them unable to react for #1 seconds.
Seizes up to %T creatures within a %J foot radius around your target, leaving them unable to react for #1 seconds.

ID: 52462^6
Causes #21 hit point and #23 mana damage. Has a #22% chance to cast $22%N.
Causes #21 hit point and #23 mana damage. Has a #22% chance to cast *$22%N.

ID: 52463^6
Causes #21 hit point and #23 mana damage. Has a #22% chance to cast $22%N.
Causes #21 hit point and #23 mana damage. Has a #22% chance to cast *$22%N.

ID: 52464^6
Causes #21 hit point and #22 mana damage. Has a #23% chance to cast $23%N.
Causes #21 hit point and #22 mana damage. Has a #23% chance to cast *$23%N.

ID: 52476^6
Causes #21 hit point and #22 mana damage. Has a #23% chance to cast $23%N.
Causes #21 hit point and #22 mana damage. Has a #23% chance to cast *$23%N.

ID: 52479^6
Increases casting time by #21 for spells with cast times #22 and under. Also slows movement by #24 and attack speed by #23.
Slows movement by #22 and attack speed by #21 and reduces all statistics by #23.

ID: 52498^6
Dooms #21%N when its duration expires.
Dooms *#21%N when its duration expires.

ID: 52499^6
Dooms #21%N when its duration expires.
Dooms *#21%N when its duration expires.

ID: 52500^6
Dooms #21%N when its duration expires.
Dooms *#21%N when its duration expires.

ID: 52501^6
Dooms #21%N when its duration expires.
Dooms *#21%N when its duration expires.

ID: 52503^6
Causes #21 hit point and #23 mana damage. Has a #22 chance to cast $22%N.
Causes #21 hit point and #23 mana damage. Has a #22% chance to cast *$22%N.

ID: 52504^6
Causes #21 hit point and #22 mana damage. Has a #23 chance to cast $23%N.
Causes #21 hit point and #23 mana damage. Has a #22% chance to cast *$22%N.

ID: 52505^6
Causes #21 hit point and #22 mana damage. Has a #23 chance to cast $23%N.
Causes #21 hit point and #23 mana damage. Has a #22% chance to cast *$22%N.

ID: 52506^6
Causes #21 hit point and #23 mana damage. Has a #22 chance to cast $22%N.
Causes #21 hit point and #23 mana damage. Has a #22% chance to cast *$22%N.

ID: 52533^6
Dooms #21%N when its duration expires.
Dooms *#21%N when its duration expires.

ID: 52535^6
Dooms #21%N when its duration expires.
Dooms *#21%N when its duration expires.

ID: 52700^6
Causes #21 hit point, #22 mana, and #23 endurance damage.
Causes #21 hit point and #22 mana damage in a %J radius around the caster.

ID: 52701^6
Causes #21 hit point and #22 mana damage in a %J radius around the caster.
Prevents all damage on your target for %Z.

ID: 52766^6
Charms target and causes #23 damage.
Charms target.

ID: 52770^6
Causes #22 hit point and #21 mana damage. Lowers strength by #23. Increases incoming damage by #24% from *#25%N.
Causes #22 hit point and #21 mana damage. Increases incoming damage by #23% from *#24%N.

ID: 52782^6
Causes #22 hit point and #21 mana damage. Lowers strength by #23. Increases incoming damage by #24% from *#25%N.
Causes #22 hit point and #21 mana damage. Increases incoming damage by #23% from *#24%N.

ID: 55527^6
You strike in a flash of blades, making 4 +S skill attacks of base damage #1. These attacks will strike up to %T targets in a cone in front of you.
You strike in a flash of blades, making 4 %S skill attacks of base damage #1. These attacks will strike up to %T targets in a cone in front of you.

ID: 55528^6
You strike in a flash of blades, making 4 +S skill attacks of base damage #1. These attacks will strike up to %T targets in a cone in front of you.
You strike in a flash of blades, making 4 %S skill attacks of base damage #1. These attacks will strike up to %T targets in a cone in front of you.

ID: 55529^6
You strike in a flash of blades, making 4 +S skill attacks of base damage #1. These attacks will strike up to %T targets in a cone in front of you.
You strike in a flash of blades, making 4 %S skill attacks of base damage #1. These attacks will strike up to %T targets in a cone in front of you.

ID: 56138^6
A quiet lullaby that causes your target to lose #5 resistance to magic and fall into an enchanted sleep. Those put to sleep in this manner have a $2% chance to forget their enemies. Affects creatures up to level @1.
A quiet lullaby that casuses your target to lose #5 resistance to magic and fall into an enchanted sleep. Those put to sleep in this manner have an additional #2% chance to forget their enemies. Affects creatures up to level @1

ID: 56139^6
A quiet lullaby that causes your target to lose #5 resistance to magic and fall into an enchanted sleep. Those put to sleep in this manner have a $2% chance to forget their enemies. Affects creatures up to level @1.
A quiet lullaby that casuses your target to lose #5 resistance to magic and fall into an enchanted sleep. Those put to sleep in this manner have an additional #2% chance to forget their enemies. Affects creatures up to level @1

ID: 56140^6
A quiet lullaby that causes your target to lose #5 resistance to magic and fall into an enchanted sleep. Those put to sleep in this manner have a $2% chance to forget their enemies. Affects creatures up to level @1.
A quiet lullaby that casuses your target to lose #5 resistance to magic and fall into an enchanted sleep. Those put to sleep in this manner have an additional #2% chance to forget their enemies. Affects creatures up to level @1

ID: 56705^6
Drains #1 damage from your target and triggers a protective rune that absorbs the next *#2#3 melee or spell attacks.
Drains #1 damage from your target and triggers a protective rune that absorbs the next *$2#3 melee or spell attacks.

ID: 56797^6
Has a #1% chance to cast $1%N.
Has a #1% chance to cast *$1%N.

ID: 56805^6
Has a #1% chance to cast $1%N.
Has a #1% chance to cast *$1%N.

ID: 57083^6
Sinks your target's feet into the ground, causing #1 magic damage, increasing hatred by %M, and preventing movement for up to %z. Reflects *%R%N onto the caster.
Sinks your target's feet into the ground, causing #1 magic damage, increasing hatred by %M, and preventing movement for up to %Z. Reflects *$3%N onto the caster.

ID: 57567^6
Aims an axe at your opponent's head, stunning targets up to level @1 for up to #1 seconds. This ability will only incite %H hatred in your enemy.
Aims an axe at your opponent's head, stunning targets up to level @1 for up to #1 seconds.

ID: 57568^6
Aims an axe at your opponent's head, stunning targets up to level @1 for up to #1 seconds. This ability will only incite %H hatred in your enemy.
Aims an axe at your opponent's head, stunning targets up to level @1 for up to #1 seconds.

ID: 57569^6
Aims an axe at your opponent's head, stunning targets up to level @1 for up to #1 seconds. This ability will only incite %H hatred in your enemy.
Aims an axe at your opponent's head, stunning targets up to level @1 for up to #1 seconds.

ID: 60049^6
Calls forth a beam of solar energy that extends in front of you, inflicting #1 damage to up to %T enemies within its area of effect. Each target hit by this wild magic has a *%R#1% chance to feedback *%R$1%N on you.
Calls forth a beam of solar energy that extends in front of you, inflicting #1 damage to up to %T enemies within its area of effect. Each target hit by this wild magic has a *%R#1% chance to feedback *%R*$1%N on you.

ID: 60050^6
Calls forth a beam of solar energy that extends in front of you, inflicting #1 damage to up to %T enemies within its area of effect. Each target hit by this wild magic has a *%R#1% chance to feedback *%R$1%N on you.
Calls forth a beam of solar energy that extends in front of you, inflicting #1 damage to up to %T enemies within its area of effect. Each target hit by this wild magic has a *%R#1% chance to feedback *%R*$1%N on you.

ID: 60051^6
Calls forth a beam of solar energy that extends in front of you, inflicting #1 damage to up to %T enemies within its area of effect. Each target hit by this wild magic has a *%R#1% chance to feedback *%R$1%N on you.
Calls forth a beam of solar energy that extends in front of you, inflicting #1 damage to up to %T enemies within its area of effect. Each target hit by this wild magic has a *%R#1% chance to feedback *%R*$1%N on you.







179 new strings found:

ID: 1^6
This is a very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very long string.

ID: 105^54
Griffin

ID: 105^55
Agent Traits can modify an Overseer Quest's success chance. This Trait indicates an Agent's Race.

ID: 108^54
Mosquito

ID: 108^55
Agent Traits can modify an Overseer Quest's success chance. This Trait indicates an Agent's Race.

ID: 163^40
Standards

ID: 271^52
Karana

ID: 271^53
Avatar of Karana

ID: 271^61
The Rainkeeper's avatar on Norrath. This nomadic avatar often spends time cleansing the plains of the Karanas of disease and imbuing them with life.

ID: 272^52
Rosalind

ID: 272^53
Rosalind Mischeva

ID: 272^61
'A roaming human who holds the values of Karana dearly. Rosalind can be found preaching the honesty of a clear day after a storm. "Take a moment and bask in the rain."'

ID: 273^52
Ralph

ID: 273^53
Ralph Mischeva

ID: 273^61
'Ralph is an intrepid human hunter and follower of the Tempest. He can be coaxed to share his violent views of the Storm Lord. "The Tempest is no gentle storm, he is a righteous squalling force."'

ID: 274^52
Griffawn

ID: 274^53
Timber Griffawn

ID: 274^61
A young and wild griffin from the Jaggedpine Forest. It is as unpredictable as it is ferocious.

ID: 275^52
Potamide

ID: 275^53
Potamide Wildling

ID: 275^61
An alluringly wild potamide from deep in the forest. She would rather spend her time among the plant life than with strangers.

ID: 276^52
Kodiak

ID: 276^53
Dire Kodiak

ID: 276^61
This dire kodiak doesn't need a reason to smash things. Just get in its way.

ID: 277^52
Chanda

ID: 277^53
Chanda Miller

ID: 277^61
Chanda is a half-elf tanner and a master craftworker. She can craft useful armor from low-quality leather.

ID: 278^52
Baobob

ID: 278^53
Baobob Miller

ID: 278^61
Baobob is a half-elf merchant who has been known to broker deals and not to ask too many questions.

ID: 279^52
Bixby

ID: 279^53
Guard Bixby

ID: 279^61
A dedicated human guard who works very hard to follow orders to the letter.

ID: 280^52
Watcher

ID: 280^53
Storm Watcher

ID: 280^61
Storms have eyes, and you can see a pair watching you from the clouds.

ID: 281^52
Vind

ID: 281^53
Vind Militis

ID: 281^61
This storm soldier can be found wandering the halls of Torden, the Bastion of Thunder. He knows more about the history of the plane than any other.

ID: 282^52
Sirocco

ID: 282^53
Unstable Sirocco

ID: 282^61
Known for taking place in the Jaggedpine Forest, this warm wind blows through the storms of Karana, but is starting to lose its shape. This only makes it angrier.

ID: 295^52
Rodcet

ID: 295^53
Avatar of Rodcet Nife

ID: 295^61
May Rodcet Nife breathe upon your body and soul and banish the evil from within.

ID: 296^52
Glooria

ID: 296^53
Zok Glooria

ID: 296^61
Glooria puts a little love into all her cooking, even the bits with wings.

ID: 297^52
Asnod

ID: 297^53
Asnod Marnoc

ID: 297^61
Asnod strives to keep a clean shop and to outfit all recruits with tools to cleanse the lands of disease.

ID: 298^52
Bleeder

ID: 298^53
Guktan Bleeder

ID: 298^61
This mosquito has been domesticated by the Guktans of Rathe Mountains. All it needs is a quick meal and an affectionate pat on the head.

ID: 299^52
Trawler

ID: 299^53
Guktan Trawler

ID: 299^61
A tranquil fisherman that enjoys spending his days gathering food to provide for his family.

ID: 300^52
Pugilist

ID: 300^53
Guktan Pugilist

ID: 300^61
This Guktan chooses the path of peace and has no problem doing what is necessary to cleanse Norrath of diseases' influence.

ID: 301^52
Reveler

ID: 301^53
Rapacious Reveler

ID: 301^61
'"Where's the food? I was promised enough to eat my fill."'

ID: 302^52
Marauder

ID: 302^53
Sullen Marauder

ID: 302^61
'"I don't like parties, but I will stomp those who try to wreck the festivities."'

ID: 303^52
Citizen

ID: 303^53
Cherished Citizen

ID: 303^61
'"It feels so good to be in my bones. I encourage everyone to experience the transition."'

ID: 304^52
Sentinel

ID: 304^53
Friendly Sentinel

ID: 304^61
"All transitions should be by choice. None should be forced into accepting Anashti Sul."'

ID: 305^52
Adventurer

ID: 305^53
Boisterous Adventurer

ID: 305^61
'"I'm here. The party can start."'

ID: 306^52
Devotee

ID: 306^53
Tranquil Devotee

ID: 306^61
Though they are an individual who strives to be peaceful, you do not want to inspire them to show you otherwise.

ID: 1826^56
Contamination Quandary

ID: 1826^57
The wildlife of the Jaggedpine Forest has been falling sick, and locals are worried that it's not natural. They fear the followers of Bertoxxulous are trying to invade this land again. Perhaps a Herald of Karana could assist with cleansing their fears.

ID: 1826^68
It took quite a bit of convincing, as Ralph was certain the last time he tangled with the followers of Bertoxxulous that they had been eliminated from these lands. He will start looking into the locals' claims.

ID: 1826^69
The pleas of your agents have fallen on deaf ears. Ralph has more pressing matters to attend to.

ID: 1827^56
Origin of the Spread

ID: 1827^57
Following a trail of decaying and cadaverine wildlife remains, Ralph investigates the source of the fetid outbreak. He continues west toward the source of the contagion.

ID: 1827^68
Diseased gnolls have been overflowing from the gates of Blackburrow. Ralph has seen evidence of the presence of Bertoxxulous, once again in Jaggedpine Forest. Realizing the severity of the situation, Ralph has decided that he needs help to fight the spread.

ID: 1827^69
Ralph has not found enough evidence to convince himself that further investigation is warranted. He has returned to his previous concerns.

ID: 1828^56
Calm Before the Squall

ID: 1828^57
Evidence of Bertoxxulous's presence in Jaggedpine Forest has convinced Ralph that something serious has infected the protected glade. He has decided to seek the guidance of his older sister and fellow Herald of Karana, Rosalind Mischeva.

ID: 1828^68
With the evidence Ralph managed to gather and present to Rosalind, she is convinced that Bertoxxulous's presence has returned to the world. Rosalind believes that they will need more help.

ID: 1828^69
Rosalind is unconvinced of Ralph's findings. She has decided to remain in the Plane of Knowledge and continue to preach the word of Karana.

ID: 1829^56
United Front

ID: 1829^57
All evidence leads to the presence of Bertoxxulous within Jaggedpine Forest. Rosalind has traveled to the City of Qeynos, to convince the guard in assisting her with the purging of Blackburrow.

ID: 1829^68
Guard Captain Tillin is greatly concerned with the evidence provided. He will send aid to the Jaggedpine outpost.

ID: 1829^69
The captain of the guard, Tillin, is far too busy with daily concerns about crime and safety within the city of Qeynos. He will not provide soldiers for the mission.

ID: 1830^56
Recruit Avatar of Karana

ID: 1830^57
In the storm-battered castle of Torden, the Bastion of Thunder, the Avatar of Karana's power rages in silence. Can he be convinced to aid in the conflict, and more importantly, are the Mischevas prepared to unleash the storm?

ID: 1830^68
Karana is eager to strike the fetid followers of Bertoxxulous. He will join in cleansing their disease.

ID: 1830^69
Karana is unconvinced that the situation is as dire as the Mischevas profess. He will not aid them in the coming battle.

ID: 1831^56
Unleash the Storm

ID: 1831^57
The time has come to storm the gates of Blackburrow and root out the herald of Bertoxxulous. Karana's allies are prepared for the battle to come.

ID: 1831^68
With the impressive might of Karana's allies, the herald of Bertoxxulous has been defeated and the Jaggedpine Forest has been cleansed.

ID: 1831^69
The presence of Bertoxxulous was greater than anticipated. Many of Karana's allies fell in the effort to cleanse the fetid presence from Blackburrow. They were unsuccessful in the siege.

ID: 1838^56
Feast For No One

ID: 1838^57
The preparations for the Feast of Giving are getting underway across the land. The citizens of Freeport have been busy cooking and decorating. The merchants can't keep the food on the shelves. It's almost like someone has been coming in after hours and helping themselves to additional supplies. The merchants approached the Ashen Order to help source more supplies.

ID: 1838^68
Asnod Marnoc normally deals in weapons, however he has volunteered to assist in investigating what happened to the supplies and aid in their return.

ID: 1838^69
The members of the Ashen Order are too busy with the training and outfitting of new members right now to assist with the festival.

ID: 1839^56
These Walls Have Ears

ID: 1839^57
The Freeport sewers are a hive of secrets and lost goods. The residents have little respect for outsiders, so it will take some convincing and strong will to earn their respect. Asnod will have to ask the right questions and spend the right amount of coin to learn what they know.

ID: 1839^68
Asnod Marnoc has learned that there has been an uptick in animated skeleton sightings in the sewers, and strangely they seem to have dropped food and decorations during their travels.

ID: 1839^69
The denizens of the sewers flee at the sight of the intruders and keep their secrets.

ID: 1840^56
Feast Fit For A Festival

ID: 1840^57
The Guktans of Rathe Mountains' festivity preparations are in full swing. Though the cooking is almost done, most of it has seemed to go missing. Sometime during the night something or someone looted the camp, taking much of the food and decorations. The Elders are worried and are looking for volunteers to start replacing the lost fare.

ID: 1840^68
Zok Glooria is an expert at putting together a feast at the last minute. She has stepped up in the past to contribute to the festivities and will do all she can to help. Strangely, she found some lovely colored flowers and petals spread near where the feast was kept.

ID: 1840^69
The artisans were discouraged by the missing feast and decorations and retreated to their tents.

ID: 1841^56
Need For A Feast

ID: 1841^57
Zok Glooria needs to work on creating a new feast out of what can be scrounged up. She needs new supplies and new ways to motivate the tired cooks to recreate what was lost. Meanwhile, the others are working on figuring out the mystery of the missing feast.

ID: 1841^68
Glooria has successfully managed the preparations of a new feast and placement of colorful flowers around the camp to help with the decorations. While she has also been busy cleaning up, she has noticed stray rat hairs around the cooking site.

ID: 1841^69
Glooria was unsuccessful in finding new supplies. There seems to be a dearth of food and decorations within reach of the camp's location.

ID: 1842^56
Recruit the Avatar of Rodcet Nife

ID: 1842^57
Your agents have reported back sightings of walking skeletons making off with the colorful flowers and other festival supplies. Visit the Avatar of Rodcet Nife in the Plane of Tranquility and seek his guidance in solving the mystery of the missing traveling feast.

ID: 1842^68
The Avatar of the Prime Healer smells the corruption coming from the flowers your agents brought to him. His interest has been piqued, and he will root out the source of the contamination.

ID: 1842^69
The Avatar of Rodcet Nife is too busy dealing with an increase of foodborne illness to assist your agents with their concerns.

ID: 1843^56
Feast For the Deceased

ID: 1843^57
The Avatar of Rodcet Nife has had an epiphany as to what happened to the stolen feast. He must do some research to know for sure and to determine what needs to be done about it. He has decided to talk to both Mayors of Sul Vius to see if they know about this debacle.

ID: 1843^68
The rat has been found! Mayor Soltiman Wex wanted his neglected citizens to experience the festival. He has been sending out his most loyal followers to collect the festival supplies and bring them back to Sul Vius: Demiplane of Decay.

ID: 1843^69
The Avatar of Rodcet Nife was unable to get the undead occupants of Sul Vius to open up to him.

ID: 5182^6
Wurm Breath, causing #1 frost damage.

ID: 5183^6
Wurm Breath, causing #1 fire damage.

ID: 6651^6
Creates an inferno that causes #1 damage to up to %T creatures in a small area.

ID: 6899^6
Evokes a number of thin flames to rise around you, causing #1 damage to all nearby creatures.

ID: 7496^6
Causes your target to freeze for #1 frost damage every 6 seconds for %Z.

ID: 7545^6
Causes #1 magic damage to your target every 6 seconds for %Z.

ID: 7555^6
Fills your target's blood with poison, causing #1 damage every 6 seconds for %Z.

ID: 7641^6
Creates a circle of static energy around you, causing #1 damage to all nearby creatures.

ID: 7856^6
Decreases hate of spells you cast by #1%. This effect will lose $2% of its power per level on spells above level #2.

ID: 8535^6
Causes the earth to tremble around you, causing #1 damage to all nearby enemies.

ID: 8538^6
Strikes an area for #1 damage and knocks all targets in the area off their feet.

ID: 8539^6
Strikes an area for #1 damage in the area.

ID: 8540^6
Strikes an area for #1 damage in the area.

ID: 8569^6
Bathes your target in holy light, healing #1 hit points.

ID: 8741^6
Mends major wounds, healing #1 hit points.

ID: 9053^6
Knocks back your target.

ID: 9057^6
Knocks back and damages all targets in an area for #2.

ID: 9141^6
Damages a target for #1 damage and has a chance to knock the target down.

ID: 9188^6
Damages all in an area for #1 damage.

ID: 9193^6
Damages all in a cone for #1 damage.

ID: 9194^6
Damages a target for #1 damage.

ID: 9195^6
Damages all in a targeted area for #1 damage.

ID: 9196^6
Damages a target for #1 damage.

ID: 9208^6
Damages a target for #1 damage and #2 mana.

ID: 9210^6
Damages and stuns all in an area for #1 damage.

ID: 9220^6
Damages all in a cone for #1 damage.

ID: 9221^6
Damages a target for #1 damage.

ID: 9225^6
Damages all in an area for #1 damage.

ID: 12055^6
Burns your target's skin with a bolt of lava, causing #1 damage.

ID: 12362^6
Drains #1 health every 6 seconds for %Y.

ID: 12485^6
Makes the bufee immune to certain spell types.

ID: 12690^6
Damages all in an area for #1 damage.

ID: 12691^6
Deals #1 damage and slows movement by #2 for %Y.

ID: 12806^6
Deals #1 damage.
This spell will not break root.

ID: 12857^6
Summons a mistwalker to attack your target.

ID: 12972^6
Fills your target's blood with poison, causing #1 damage.

ID: 13257^6
Strikes your target with an arch of lightning, causing #1 damage.

ID: 13280^6
Knock back your target and does #2 damage.

ID: 13400^6
Shoots a missile that does #1 damage.

ID: 13401^6
Blasts an area for #1 damage and interrupts spells on all struck.

ID: 21960^6
John Troy's Buff
Increases maximum health by #12 points, restores #11 HP, #9 Mana, and #10 Endurance every 6 seconds.

ID: 23005^6
Decreases intelligence by #1 and attack power by #2 for %T targets in the area for %Z.

ID: 23499^6
Calls down a storm of lava over your target, causing #1 damage.

ID: 24017^6
This potion will overwrite and block similar buffs
Restores #2 mana every 6 seconds for up to %Z. This effect persists through death.

ID: 24094^6
Causes a sudden reversal in the gravity around your target, doing #1 damage to up to %T entities.

ID: 24628^6
Supresses water breathing on %T targets within the area for %Z.

ID: 30675^6
Grants a #7 point damage shield for up to %L hits.

ID: 38162^6
Fills your target's blood with poison, causing #1 damage every 6 seconds for %Z.

ID: 40591^6
Grants a #2 damage shield.

ID: 40595^6
Grants enduring breath, haste, and increases your strength by #6.

ID: 40611^6
Increases your maximum endurance by #11 and armor by #12.

ID: 45376^6
Causes #1 damage every 6 seconds, slows movement by #4, and inflicts silence and amnesia for %Z.

ID: 2018581^41
2023 Extra Life Reward