647 updated strings (RED indicates old description, GREEN indicates new description):

ID: 2^1
Innate Strength
Innate Eminence

ID: 2^4
This passive ability raises your base strength by 2 points.
This passive ability increases your 7 base statistics by 2 points per rank.

ID: 37^1
Innate Fire Protection
Innate Spell Resistance

ID: 37^4
This passive ability raises your base resistance to fire-based spells by 2 points per rank.
This passive ability improves your base resistances.
Ranks 1-15 increase your cold, disease, fire, magic, and poison resistances by 2 points per rank.
Ranks 16-20 increase your corruption resistance by 2 points per rank.


ID: 62^4
This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
This passive ability increases your base run speed by 8, 14, 21, 28, and 35%.
This modification does not stack with movement rate spell effects.


ID: 74^4
This ability increases the maximum that you can bind wound by 10% for each ability level.
This passive ability increases the maximum health you can bind wound to 80%.

ID: 77^4
The first 3 ranks of this passive ability increase the maximum effectiveness of your healing spells by 2, 5, and 10%. Additional ranks increase the maximum effectiveness of your healing by an additional 3% per rank.
This passive ability increases the effectiveness of your instant-healing spells by 2, 5, and 10%.
Ranks 4-23 by an additional 3% per rank.


ID: 80^4
The first 3 ranks of this passive ability grant your instant-healing spells a chance to score an exceptional heal at 3, 6, and 10%. Ranks 4-15 further increase the chance by 2% per rank. Additional ranks further increase this chance by 1% per rank. An exceptional heal doubles the healing value of the spell.
This passive ability grants your instant-healing spells a 3, 6, and 10% chance to score an exceptional heal.
Ranks 4-15 by an additional 2% per rank. Ranks 16-33 by 1% per rank.
An exceptional heal doubles the healing value of the spell.


ID: 92^4
This passive ability grants you a 2, 4, and 7% chance to land critical hits with your direct damage spells and increases the damage of your critical hits by 40, 60, and 100%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 2%.

ID: 107^4
This ability increases your maximum hitpoints by 2, 5, and 10% for the first three ranks, then by an additional 1% for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
This passive ability increases your maximum base health by 2, 5, and 10% for the first three ranks, then by an additional 1% for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)

ID: 113^4
Each rank of this passive ability increases the chance your melee attacks will deal critical damage.
This passive ability increases your chance of performing a critical melee hit with all skills by 15, 40, 75, 100, 125, and 150%.

ID: 129^4
This ability, when activated, allows you to provide a resurrection that restores 100% experience, hit points, mana, endurance and leaves your target with no adverse resurrection effects.
This ability, when activated, allows you to provide a resurrection that restores 100% experience, hit points, mana, endurance and leaves your target with no adverse resurrection effects.
Ranks 2-7 reduce the reuse time of this ability by 1.8 hours per rank.


ID: 136^4
This ability, when activated, cures 72 poison, disease and curse counters and has a 95% chance to remove up to 6 total detrimental effects from your target if they are within 100 feet of you.
This ability, when activated, cures 72 poison, disease and curse counters and has a 95% chance to remove up to 6 total detrimental effects from your target if they are within 100 feet of you.
Ranks 2-8 reduce the reuse time of this ability by 3 minutes per rank.


ID: 137^4
This passive ability reduces the casting time of your evacuation and succor spells by 10, 25, and 50%.
This passive ability reduces the casting time of your evacuation and succor spells and abilities by 10, 25, and 50%.

ID: 184^4
This ability allows you to cast an AE low resist mesmerization spell effective against the undead.
This ability, when activated, attempts to mesmerize any level 55 or lower undead creatures around and including your target for 36 seconds.
Ranks 2-4 reduce the reuse time of this ability by 5.2 minutes per rank.


ID: 196^1
2 Hand Bash
Two-Handed Bash

ID: 258^4
This ability, when activated, allows you to strike everything in a 40 foot radius with a single primary hand combat round.
This ability, when activated, allows you to strike everything in a 40 foot radius with a single primary hand combat round.
Ranks 2-8 reduce the reuse time of this ability by 1 minute per rank.


ID: 259^4
This ability allows you to taunt all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred over their previously most hated target.
This ability allows you to taunt all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred over their previously most hated target.
Ranks 2-7 reduce the reuse time of this ability by 1.5 minutes per rank.


ID: 260^4
This ability, when activated, will allow you to make your entire group immune to fear for 10 seconds per rank.
This ability, when activated, grants your group immunity to fear spells for 10 seconds.

ID: 263^4
This passive ability increases the amount of healing provided by a single bandage by 10%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 10%.

ID: 264^4
This passive ability increases the amount of healing provided by a single bandage by 25%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 25%.

ID: 265^4
This passive ability increases the amount of healing provided by a single bandage by 50%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 50%.

ID: 267^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 2%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 9%.

ID: 268^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 4%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 11%.

ID: 269^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 6%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 13%.

ID: 273^1
Dragon Punch
Dragon Force

ID: 273^3
Punch
Force

ID: 273^4
This passive ability augments Dragon Punch for human and drakkin monks and Tail Rake for iksars with the chance to automatically perform a Knockback.
This ability allows you to pressure your opponent, causing them to stumble away from you.

ID: 279^4
This passive ability increases your base maximum health by 2%, your avoidance by 2%, and your armor class soft cap by 2%.
This passive ability increases your avoidance by 2% and your armor class soft cap by 2%.

ID: 302^4
This passive ability raises your base stamina by 12 points.
This passive ability increases the maximum health you can bind wound to 80%.

ID: 303^4
This passive ability raises your base stamina by 14 points.
This passive ability increases the maximum health you can bind wound to 90%.

ID: 304^4
This passive ability raises your base stamina by 16 points.
This passive ability increases the maximum health you can bind wound to 100%.

ID: 305^4
This passive ability raises your base stamina by 18 points.
This passive ability increases your base run speed by 8, 14, 21, 28, 35, 40, 45, and 50%.
This modification does not stack with movement rate spell effects.


ID: 310^4
This passive ability raises your base stamina by 28 points.
This passive ability increases your base run speed by 8, 14, 21, 28, 35, 40, 45, and 50%.
This modification does not stack with movement rate spell effects.


ID: 315^4
This passive ability raises your base agility by 18 points.
This passive ability increases your base run speed by 8, 14, 21, 28, 35, 40, 45, and 50%.
This modification does not stack with movement rate spell effects.


ID: 320^4
This passive ability raises your base agility by 28 points.
This passive ability increases your base run speed by 8, 14, 21, 28, 35, and 40%.
This modification does not stack with movement rate spell effects.


ID: 325^4
This passive ability raises your base dexterity by 18 points.
This passive ability increases your chance to land a critical hit with your direct damage spells by 2%.

ID: 326^4
This passive ability raises your base dexterity by 20 points.
This passive ability increases your chance to land a critical hit with your direct damage spells by 4%.

ID: 327^4
This passive ability raises your base dexterity by 22 points.
This passive ability increases your chance to land a critical hit with your direct damage spells by 7%.

ID: 328^4
This passive ability raises your base dexterity by 24 points.
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 30% more damage.

ID: 329^4
This passive ability raises your base dexterity by 26 points.
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 60% more damage.

ID: 330^4
This passive ability raises your base dexterity by 28 points.
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 100% more damage.

ID: 331^4
This passive ability raises your base dexterity by 30 points.
This passive ability increases your chance to land a critical hit with your direct damage spells by 2%.

ID: 332^4
This passive ability raises your base intelligence by 12 points.
This passive ability increases your chance to land a critical hit with your direct damage spells by 4%.

ID: 333^4
This passive ability raises your base intelligence by 14 points.
This passive ability increases your chance to land a critical hit with your direct damage spells by 7%.

ID: 334^4
This passive ability raises your base intelligence by 16 points.
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 30% more damage.

ID: 335^4
This passive ability raises your base intelligence by 18 points.
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 60% more damage.

ID: 336^4
This passive ability raises your base intelligence by 20 points.
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 100% more damage.

ID: 337^4
This passive ability raises your base intelligence by 22 points.
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 30% more damage.

ID: 338^4
This passive ability raises your base intelligence by 24 points.
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 60% more damage.

ID: 339^4
This passive ability raises your base intelligence by 26 points.
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 100% more damage.

ID: 418^4
This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
This passive ability increases the cap on your 7 base statistics by 5 points per rank.

ID: 423^1
Planar Durability
Natural Durability

ID: 423^4
The planes demand a certain hardiness of those who adventure within. This passive ability increases your maximum base hit points by 1.5% per rank.
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.5% per rank.
Ranks 8-10 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.


ID: 461^4
This ability, when activated, cures 16 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures 16 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Ranks 4-6 reduce the reuse time of this ability by 18 seconds per rank.


ID: 534^4
This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points. Additional ranks increase the healing power of this ability. Beginning with rank 22, the healing energy lingers healing your party members over time.
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 1125 points of health.

ID: 537^4
This passive ability increases the amount of healing provided by a single bandage by 110%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 110%.

ID: 538^4
This passive ability increases the amount of healing provided by a single bandage by 125%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 125%.

ID: 545^4
This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. Additional ranks increase your offensive capabilities and cause the transition into the wolf to heal many of your wounds.
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 5% and attack rating by 100 points for 48 seconds.

ID: 583^1
Hastened Divine Stun
Hastened Divine Stuns

ID: 593^4
This passive ability decreases the reuse time of your Lay on Hands and Gift of Life abilities. Ranks 1-4 by 12 minutes per rank. Rank 5 by an additional 4 minutes.
This passive ability decreases the reuse time of your Lay on Hands and Gift of Life abilities.
Ranks 1-4 by 12 minutes per rank.
Rank 5 by an additional 4 minutes.


ID: 634^4
This passive ability increases the chance that your healing spells and the healing effect of your lifetaps will provide an exceptional heal. Ranks 1-3 by 3, 6, and 10%. Ranks 4-22 by an additional 2% per rank. Ranks 23-25 by an additional 1% per rank.
This passive ability increases the chance that your healing spells and the healing effect of your lifetaps will provide an exceptional heal by 3, 6, and 10%.
Ranks 4-22 by an additional 2% per rank.
Ranks 23-25 by an additional 1% per rank.


ID: 637^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 2%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 9%.

ID: 638^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 4%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 11%.

ID: 639^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 6%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 13%.

ID: 640^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 7%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 14%.

ID: 641^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 8%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 15%.

ID: 642^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 9%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 16%.

ID: 644^4
This passive ability allows your archery attacks to strike your target in the head inflicting massive damage. Each rank increases the damage of a successful headshot and allows the ability to trigger on enemies 1 level below the required level to purchase that rank.
This passive ability gives your archery attacks a chance to deal 32000 damage to your NPC target if they are humanoid and level 59 or lower.

ID: 724^1
Warder's Fury
Companion's Fury

ID: 729^1
Warder's Alacrity
Companion's Alacrity

ID: 729^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 4%.
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Ranks 1-5 increase the chance by 4% per rank.
Ranks 6-8 by 7% per rank.
Ranks 9-11 and 24-26 by 5% per rank.
Rank 12 by 6%.
Ranks 13-14 and 19-23 by 1% per rank.
Ranks 15-17 by 2% per rank.
Rank 18 by 7%.


ID: 770^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 7%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 14%.

ID: 771^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 8%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 15%.

ID: 772^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 9%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 16%.

ID: 790^1
Elemental Fury
Companion's Fury

ID: 795^4
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 1 increases your elemental's chance to unleash a flurry of attacks by 4%.

This passive ability increases the chance that your companion will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Ranks 1-5 increase the chance by 4% per rank.
Ranks 6-8 by 7% per rank.
Ranks 9-11 by 3% per rank.
Ranks 12-14 and 18-37 by 1% per rank.
Ranks 15-17 by 2% per rank.


ID: 800^1
Elemental Agility
Companion's Agility

ID: 800^4
This passive ability increases your elemental's ability to avoid melee damage by 2, 5, and 10%.
This passive ability increases your summoned pet's ability to avoid melee damage by 2, 5, and 10%.
Ranks 4-6 increase its avoidance by an additional 5, 2 and 3%.
Ranks 7-24 by an additional 2% per rank.


ID: 803^1
Elemental Durability
Companion's Durability

ID: 803^4
This passive ability increases the base hit points of your summoned pets by 2, 5, and 10%.
This passive ability increases the base health of your summoned pets by 2, 5, and 10%.
Rank 4 by an additional 1%.
Ranks 5-27 by an additional 2% per rank.


ID: 828^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 12 seconds.
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 12 seconds at 25% of your standard melee damage.

ID: 829^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 18 seconds.
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 18 seconds at 25% of your standard melee damage.

ID: 830^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 24 seconds.
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 24 seconds at 25% of your standard melee damage.

ID: 834^1
Death's Fury
Companion's Fury

ID: 839^1
Quickening of Death
Companion's Alacrity

ID: 839^4
This passive ability increases the chance that your companion will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Ranks 1-5 increase the chance by 4% per rank. Ranks 6-8 by 7%. Ranks 9-15 by 3%.

This passive ability increases the chance that your companion will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Ranks 1-5 increase the chance by 4% per rank.
Ranks 6-8 by 7% per rank.
Ranks 9-10 and 15-18 by 3% per rank.
Ranks 11-13 by 2% per rank.
Ranks 19-23 by 1% per rank.


ID: 852^4
This passive ability improves the chance that your bash attacks will stun your enemy. Ranks 1-3 and 13-18 improve your chance by 1% per rank, ranks 4-12 by 2% per rank.
This passive ability improves the chance that your bash attacks will stun your enemy.
Ranks 1-3 and 13-18 by 1% per rank. Ranks 4-12 by 2% per rank.


ID: 860^4
This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. Additional ranks increase the curing properties of this ability.
This ability, when activated, cures 9 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.

ID: 864^4
This passive ability increases the accuracy of your melee attacks. Ranks 1-6 increase your melee accuracy by 10 points per rank. Ranks 7-9 and 11-15 by an additional 5 points per rank. Rank 10 by 20 points.
This passive ability increases the accuracy of your melee attacks.
Ranks 1-6 increase your melee accuracy by 10 points per rank.
Ranks 7-9 and 11-15 by an additional 5 points per rank.
Rank 10 by 20 points.


ID: 895^4
This passive ability intensifies the overall effect of damage shields that are cast on you. Ranks 1-18 by 3 points per rank. Ranks 19-20 by 5 points per rank. Rank 21 by 6 points. Ranks 21-27 by 20 points per rank.
This passive ability intensifies the overall effect of damage shields that are cast on you by 3 points.

ID: 907^4
This passive ability increases your maximum hit points by 100 per rank.
This passive ability increases your maximum health.
Ranks 1-10 by 100 points per rank.
Ranks 11-13 by 3000 points per rank.


ID: 924^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 10%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 17%.

ID: 925^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 11%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 18%.

ID: 926^4
Use of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward.
This ability, when activated, creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward.

ID: 937^4
Each rank of this passive ability increases the chance your melee attacks will deal critical damage.
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 15, 40, 75, 175, 200, and 225%.

ID: 940^4
Each rank of this passive ability increases the chance your melee attacks will deal critical damage.
This passive ability increases your chance of performing a critical melee (or archery) hit with all skills by 15, 40, 75, 175, 200, and 225%.

ID: 952^1
Planar Durability
Natural Durability

ID: 952^4
The planes demand a certain hardiness of those who adventure within. This passive ability increases your maximum base hit points by 1.25% per rank.
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-7 by an additional 1.25% per rank.
Ranks 8-10 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.


ID: 1041^4
Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
This passive ability increases the base damage of your critical melee attacks by 25%.
This bonus applies to the 7 standard weapon skills.


ID: 1047^4
Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
This passive ability increases the base damage of your critical melee attacks by 25%.
This bonus applies to the 7 standard weapon skills.


ID: 1107^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 2%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 9%.

ID: 1108^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 4%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 11%.

ID: 1109^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 6%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 13%.

ID: 1116^4
When this ability is activated, your music forms a physical barrier about you, decreasing the damage you take from spells and melee attacks. Increased ranks improve the maximum amount of damage it can absorb before it fails.
This ability, when activated, forms a barrier of music around you that absorbs 25% of incoming spell and melee damage for 1 minute or until 4000 points of spell or melee damage has been absorbed.

ID: 1140^1
Dead Aim
Deadly Aim

ID: 1140^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks.
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 10 points per rank.

ID: 1175^1
Furious Rage
Fear Resistance

ID: 1175^4
Using this ability causes the berserker to fall into a rage, attacking their opponent with no thought of their own safety. With each rank, the damage is increased, but the berserker's defenses suffer. This ability functions as a discipline and does not stack with other disciplines.
This passive ability grants you a 5, 10, 25, and 100% chance to resist fear spells. It also increases the chance of breaking fear earlier.

ID: 1196^4
This passive ability increases the damage you deal with archery attacks. Ranks 1-5 add 20 points of damage per rank, further ranks increase the damage by 35 points per rank.
This passive ability increases the minimum damage you deal with archery attacks.
Ranks 1-5 by 20 points per rank.
Ranks 6-19 by 35 points per rank.


ID: 1210^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do more damage.
Ranks 1-3 increase the damage by 7, 15, and 25%.
Ranks 4-5 increase the damage by 8% per rank.
Rank 6 increases the damage by 9%.
Ranks 7-22 increase the damage by 5% per rank.
Ranks 23-24 increase the damage by 10% per rank.
Ranks 26-27 increase the damage by 2% per rank.

This passive ability increases the strength of your critical direct damage spell hits, causing them to do 107% more damage.

ID: 1213^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do more damage.
Ranks 1-3 increase the damage by 7, 15, and 25%.
Ranks 4-22 and 25-30 increase the damage by 5% per rank.
Ranks 23-24 increase the damage by 10% per rank.

This passive ability increases the strength of your critical direct damage spell hits, causing them to do 107% more damage.

ID: 1245^4
Through use of this ability, you can soothe an angry creature, greatly reducing how angry it is with its current target. This ability will only function if the person the creature is most angry with is in your group or raid.
This ability, when activated, attempts to reduce your target's hatred for their current target by 1000 points if that creature's target is a member of your group or raid.

ID: 1287^4
This passive ability grants you a chance to block incoming melee attacks with your shield. Ranks 1-3 by 1, 3, and 5%. Additional ranks further increase your chance by 1% per rank.
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-21 by an additional 1% per rank.


ID: 1332^4
This ability, when activated, focuses your strength, healing you for 5680 and increasing your maximum health by 5000 for 1.1 minutes. However, this exertion takes a toll and you will take 680 damage every 6 seconds for the duration of the effect.
This ability, when activated, focuses your strength, healing you for 5680 and increasing your maximum health by 5000 for 1.1 minutes. However, this exertion takes a toll and you will take 680 damage every 6 seconds for the duration of the effect.
Ranks 7-11 reduce the reuse time of this ability by 6 minutes per rank.


ID: 1345^4
This ability allows you to share your natural affinity for the hunt with your party in the form of greater accuracy, more critical hits, and increased offensive power. Additional ranks further improve this effect.
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 15 points, their attack rating by 25 points, their critical melee chance by 30%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 4%.

ID: 1413^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Ranks 6-11 reduce the reuse time of this ability by 3 minutes per rank.


ID: 1420^4
This passive ability increases the amount of healing provided by a single bandage by 20%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 20%.

ID: 1421^4
This passive ability increases the amount of healing provided by a single bandage by 40%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 40%.

ID: 1422^4
This passive ability increases the amount of healing provided by a single bandage by 60%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 60%.

ID: 1423^4
This passive ability increases the amount of healing provided by a single bandage by 80%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 80%.

ID: 1424^4
This passive ability increases the amount of healing provided by a single bandage by 100%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 100%.

ID: 1486^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 1% chance to bestow your target with Copious Healing, which heals 50 health every 6 seconds for 30 seconds.
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 1% chance to bestow your target with Abundant Healing, which heals 50 health every 6 seconds for 30 seconds.

ID: 1487^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 3% chance to bestow your target with Copious Healing, which heals 100 health every 6 seconds for 30 seconds.
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 3% chance to bestow your target with Abundant Healing, which heals 100 health every 6 seconds for 30 seconds.

ID: 1488^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 5% chance to bestow your target with Copious Healing, which heals 150 health every 6 seconds for 30 seconds.
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 5% chance to bestow your target with Abundant Healing, which heals 150 health every 6 seconds for 30 seconds.

ID: 1489^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 7% chance to bestow your target with Copious Healing, which heals 200 health every 6 seconds for 30 seconds.
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 7% chance to bestow your target with Abundant Healing, which heals 200 health every 6 seconds for 30 seconds.

ID: 1490^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Copious Healing, which heals 250 health every 6 seconds for 30 seconds.
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing, which heals 250 health every 6 seconds for 30 seconds.

ID: 1514^1
Affliction Mastery
Critical Affliction

ID: 1514^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active.
Ranks 1-4 and 10-15 increase your chance by 2% per rank.
Ranks 5-9 and 16-18 by 1% per rank.

This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 20%.

ID: 1601^4
This ability increases the maximum level of humanoid that can be affected by your headshot by 2 levels per rank.
This passive ability gives your archery attacks a chance to deal 35200 damage to your NPC target if they are humanoid and level 60 or lower.

ID: 1608^4
This passive ability grants you a chance to perform a double archery attack. Ranks 1-12 increase your chance by 2% per rank. Additional ranks further increase your chance by 1% per rank.
This passive ability grants you a chance to perform a double archery attack.
Ranks 1-12 increase your chance by 2% per rank.
Ranks 13-21 by an additional 1% per rank.


ID: 1611^4
This passive ability increases the amount of healing provided by a single bandage by 145%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 145%.

ID: 1612^4
This passive ability increases the amount of healing provided by a single bandage by 165%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 165%.

ID: 1613^4
This passive ability increases the amount of healing provided by a single bandage by 185%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 185%.

ID: 1614^4
This passive ability increases the amount of healing provided by a single bandage by 205%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 205%.

ID: 1615^4
This passive ability increases the amount of healing provided by a single bandage by 225%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 225%.

ID: 2347^4
This passive ability reduces incoming melee damage by 5%.
This passive ability reduces incoming melee damage by 4%.

ID: 4504^6
Heals you for #1% of the damage done by your melee attacks while increasing your accuracy. Fades after %z or after you withstand 350 hits.
Heals you for 100% of the damage done by your melee attacks while increasing your accuracy. Fades after %z or after you withstand 350 hits.

ID: 4688^4
This passive ability increases the amount of healing provided by a single bandage by 120%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 120%.

ID: 4689^4
This passive ability increases the amount of healing provided by a single bandage by 140%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 140%.

ID: 4690^4
This passive ability increases the amount of healing provided by a single bandage by 160%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 160%.

ID: 4691^4
This passive ability increases the amount of healing provided by a single bandage by 180%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 180%.

ID: 4692^4
This passive ability increases the amount of healing provided by a single bandage by 200%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 200%.

ID: 4739^4
This passive ability grants a 10% chance per rank for you to enter a battle frenzy after slaying a non-trivial con enemy that instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.
This passive ability grants you a 10% chance per rank when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.

ID: 4749^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 11%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 18%.

ID: 4750^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 13%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 20%.

ID: 4751^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 15%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 22%.

ID: 4761^4
Each rank of this passive ability further increases your chance to get a critical hit with your damage-over-time spells.
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 26%.

ID: 4809^4
This passive ability increases your accuracy with frenzy attacks. Each rank further increases this accuracy bonus.
This passive ability increases your accuracy with frenzy attacks.
Ranks 1-12 by 40 points per rank.
Ranks 13-15 by 50 points per rank.


ID: 4819^4
This passive ability increases the likelihood that your feigned deaths will not be broken by spells that successfully land on you.
Rank 1 by 30%, ranks 2-5 by an additional 5% per rank, ranks 6-15 by an additional 2% per rank.
At rank 5, resisted spells will no longer break feigned deaths.

This passive ability increases the likelihood that your feigned deaths will not be broken by spells that successfully land on you by 30%.
Ranks 2-5 by an additional 5% per rank.
Ranks 6-15 by an additional 2% per rank.
At rank 5, resisted spells will no longer break feigned deaths.


ID: 4844^1
Shield Specialist
Warlord's Weapon Mastery

ID: 4844^4
As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand.
This passive ability increases the base damage of weapons that you wield by 5% per rank.

ID: 4849^4
When activated, Mark of the Mage Hunter reduces the damage of incoming spells by 25% up to 1000 damage per spell for 3 minutes or until 5000 total damage has been absorbed.
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 1000 damage per spell for 3 minutes or until 5000 total damage has been absorbed.

ID: 4924^1
Greater Blood Tithe
Critical Affliction

ID: 4924^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 1% per rank.
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 29%.

ID: 4938^4
Arcane Whisper reduces hate on a single target slightly over time. Additional ranks further reduce hate on your target.
This ability, when activated, instantly reduces your target's hatred for you by 10000 points then continues to reduce their hatred for you by 2500 points and 1% of their total hatred for you every 6 seconds for 24 seconds.

ID: 5007^4
When activated, Protection of the Spirit Wolf summons a spirit wolf which will protect you from danger. Each rank in this ability increases the amount of damage that can be averted by the spirit wolf.
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 20 points and absorbs 25% of incoming melee and spell damage for 1 minute or until 2000 points of melee or spell damage has been absorbed.

ID: 5051^30
Labor Day Bonus
Labor Day Weekend

ID: 5051^31
Happy Labor Day weekend! You'll gain an additional 100 percent experience during the three day holiday weekend from Saturday through Monday!
You'll see double experience during the Labor Day weekend! In addition, members will receive a 40% membership discount from items purchased in the Marketplace.

ID: 5051^33
2X!
LDW

ID: 5064^4
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Ranks 13-15 reduce the reuse time of this ability by 18 seconds per rank.


ID: 5095^4
Armor of the Inquisitor grants the paladin an improvement to his armor class and increases the benefit he gains from healing spells that land on him. Additional ranks of the ability increase the effects and the duration of the ethereal armor.
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 15% and increases your armor class by 75 points for 36 seconds.

ID: 5118^4
This passive ability reduces the time reuse time of your Sanctuary and Blessing of Sanctuary abilities. Ranks 1-3 by 12 minutes per rank, ranks 4-6 by 6 minutes per rank, and rank 7 by an additional 3 minutes.
This passive ability reduces the time reuse time of your Sanctuary and Blessing of Sanctuary abilities.
Ranks 1-3 by 12 minutes per rank.
Ranks 4-6 by 6 minutes per rank.
Rank 7 by an additional 3 minutes.


ID: 5133^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 13%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 20%.

ID: 5134^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 15%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 22%.

ID: 5135^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 17%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 24%.

ID: 5136^4
This passive ability increases the amount of healing provided by a single bandage by 245%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 245%.

ID: 5137^4
This passive ability increases the amount of healing provided by a single bandage by 265%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 265%.

ID: 5138^4
This passive ability increases the amount of healing provided by a single bandage by 285%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 285%.

ID: 5139^4
This passive ability increases the amount of healing provided by a single bandage by 305%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 305%.

ID: 5140^4
This passive ability increases the amount of healing provided by a single bandage by 325%.
This passive ability increases the maximum health you can bind wound to 100% and increases the amount of healing provided by a single bandage by 325%.

ID: 5263^4
This passive ability grants you a chance to block incoming melee attacks with your shield. Ranks 1-3 by 1, 3, and 5%. Additional ranks further increase your chance by 1% per rank.
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-17 by an additional 1% per rank.


ID: 5286^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 7%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 14%.

ID: 5287^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 8%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 15%.

ID: 5288^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 9%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 16%.

ID: 5529^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 11% chance to bestow your target with Copious Healing, which heals 275 health every 6 seconds for 30 seconds.
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 11% chance to bestow your target with Abundant Healing, which heals 275 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.

ID: 5530^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 13% chance to bestow your target with Copious Healing, which heals 300 health every 6 seconds for 30 seconds.
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 13% chance to bestow your target with Abundant Healing, which heals 300 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.

ID: 5531^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 15% chance to bestow your target with Copious Healing, which heals 325 health every 6 seconds for 30 seconds.
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 15% chance to bestow your target with Abundant Healing, which heals 325 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.

ID: 5532^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 17% chance to bestow your target with Copious Healing, which heals 350 health every 6 seconds for 30 seconds.
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 17% chance to bestow your target with Abundant Healing, which heals 350 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.

ID: 5533^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Copious Healing, which heals 400 health every 6 seconds for 30 seconds.
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 250 health.

ID: 5571^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 16%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 23%.

ID: 5572^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 17%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 24%.

ID: 5573^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 18%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 25%.

ID: 5617^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 18%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 25%.

ID: 5618^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 19%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 26%.

ID: 5619^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 20%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 27%.

ID: 5776^1
Precise Blows
Combat Fury

ID: 5776^4
This passive ability further increases your chance to perform a critical melee hit with all skills by 5%.
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 203%.

ID: 5777^4
This passive ability further increases your chance to perform a critical melee hit with all skills by 10%.
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 208%.

ID: 5778^4
This passive ability further increases your chance to perform a critical melee hit with all skills by 15%.
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 213%.

ID: 5802^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 375%, increasing your chance to trigger your weapon's combat effects by 190%, increasing the damage you deal with critical spells by 15%, and healing you for 500 health every 6 seconds for 3 minutes.

This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 375%, increasing your chance to trigger your weapon's combat effects by 190%, increasing the damage you deal with critical spells by 15%, and healing you for 500 health every 6 seconds for 3 minutes.
Ranks 10-15 reduce the reuse time of this ability by 3 minutes per rank.


ID: 5833^1
Divine Companion Aura
Companion's Divine Aura

ID: 5924^6

Stuns creatures up to level @1 for 2 seconds.

ID: 6084^4
This passive ability increases the cap of your double-attack skill. Rank 1 increases your cap by 50 points, with each additional rank adding 25 points.
This passive ability increases your max double attack skill cap by 50 points.
Ranks 2-12 by an additional 25 points per rank.


ID: 6134^4
When activated, Mark of the Mage Hunter reduces the damage of incoming spells by 25% up to 1250 damage per spell for 3 minutes or until 6250 total damage has been absorbed.
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 1250 damage per spell for 3 minutes or until 6250 total damage has been absorbed.

ID: 6232^4
Provides an upgraded version of Direwood Guard to Druids.
This ability, when activated, consumes 382 mana and protects you against of 75% of incoming melee damage up to 8125 total points of damage for 30 seconds.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 702 points.


ID: 6236^6
Empowers your group with the reaper's strike, increasing their accuracy and granting them the ability to siphon life with their melee attacks. Fades after 800 successful attacks.
Empowers your group with the reaper's strike, increasing their accuracy and granting them the ability to siphon 35% of their melee damage as health. Fades after 800 successful attacks.

ID: 6268^6
Devours the lifeforce of your opponent, damaging them and granting you dark power to siphon the life of those they attack as well as increasing your accuracy. Fades after 800 successful attacks.
Grants you the dark power to siphon the 50% of your melee damage as health and increases your accuracy. Fades after 800 successful attacks.

ID: 6299^4
Provides an alternate version of Reviviscence.
This ability, when activated, consumes 600 mana to revive a slain ally, restoring 96% of their lost experience.
Ranks 2-4 reduce the reuse time of this ability by 1 second per rank.
Ranks 5-7 reduce the cast time of this ability by 15, 30, and 50%.


ID: 6299^6
Increases your accuracy and empowers your weapons with dark magic that returns #11% of the damage you do to others as health. Fades after 800 successful attacks.
Increases your accuracy and empowers your weapons with dark magic that returns 55% of your melee damage as health. Fades after 800 successful attacks.

ID: 6311^6
Increases your accuracy and empowers your weapons with dark magic that returns #11% of the damage you do to others as health. Fades after 800 successful attacks.
Increases your accuracy and empowers your weapons with dark magic that returns 80% of your melee damage as health. Fades after 800 successful attacks.

ID: 6370^4
This ability, when activated, increases the accuracy, damage, and minimum damage of your melee attacks for 30 seconds. Additional ranks increase the bonuses offered by this ability.
This ability, when activated, increases your base melee damage by 20%, melee accuracy with all skills by 100%, and raises the minimum base damage of each hit to be 10 for 36 seconds.

ID: 6378^6
Heals you for #1% of the damage done by your melee attacks. Fades after %z or after 180 successful attacks.
Heals you for 15% of the damage done by your melee attacks. Fades after %z or after 180 successful attacks.

ID: 6394^6
Heals you for #1% of the damage done by your melee attacks. Fades after %z or after 360 successful attacks.
Heals you for 15% of the damage done by your melee attacks. Fades after %z or after 360 successful attacks.

ID: 6403^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 11%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 18%.

ID: 6404^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 13%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 20%.

ID: 6405^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 15%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 22%.

ID: 6422^1
Planar Durability
Natural Durability

ID: 6422^4
The planes demand a certain hardiness of those who adventure within. This passive ability increases your maximum base hit points by 1% per rank.
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.


ID: 6428^4
This passive ability grants you a chance to block incoming melee attacks with your shield. Ranks 1-3 by 1, 3, and 5%. Additional ranks further increase your chance by 1% per rank.
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-17 by an additional 1% per rank.


ID: 6452^4
This passive ability decreases the amount of time between uses of your summon axe abilities by 1 second per rank.
This passive ability reduces the reuse time of your summon axe combat abilities by 1 second per rank.

ID: 6467^1
Planar Durability
Natural Durability

ID: 6467^4
The planes demand a certain hardiness of those who adventure within. This passive ability increases your maximum base hit points by 1% per rank.
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.


ID: 6487^4
This ability, when activated, infuses an undead target with holy energy causing it to take 16500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.
This ability, when activated, infuses an undead target with holy energy causing it to take 16500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.
Ranks 20-22 reduce the cast time of this ability by 10% per rank.


ID: 6535^4
This passive ability increases your pick lock skill cap by 10, 20 and 60 points.
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 34%.

ID: 6536^4
This ability, when activated, increases your party's run speed for 2.5 minutes.
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 37%.

ID: 6537^4
This ability, when activated, blesses your pet with shield that protects against a portion of incoming melee damage and offers them healing every 6 seconds in 4 increasingly powerful 18 second phases.
Ranks 2-9 and 13-27 increase the potency of the melee absorption and the healing offered by each phase of the blessing. Ranks 10-12 reduce the reuse time of this ability by 1 minute per rank.

This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 40%.

ID: 6543^4
Provides a version of Resurrection.
This ability, when activated, consumes 700 mana to revive a slain ally, restoring 90% of their lost experience.
Ranks 2-4 reduce the reuse time of this ability by 2 seconds per rank.
Ranks 5-8 reduce the cast time of this ability by 8, 16, 24, and 40%.


ID: 6609^4
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 30 points while reducing the effectiveness of incoming instant duration healing spells by 25% for 36 seconds.
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 30 points while reducing the effectiveness of incoming instant duration healing spells by 25% for 36 seconds.
Ranks 4-6 reduce the reuse time of this ability by 1 minute per rank.


ID: 6617^4
This ability, when activated, reduces incoming melee damage by 5% for 24 seconds or for up to 15 hits.
This ability, when activated, reduces incoming melee damage by 5% for 24 seconds or for up to 15 hits.
Ranks 2-4 increase the number of hits by 5 per rank.


ID: 6636^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do more damage.
Ranks 1-3 increase the damage by 7, 15, and 25%.
Ranks 4-12 increase the damage by 10% per rank.
Ranks 13-15 increase the damage by 5% per rank.

This passive ability increases the strength of your critical direct damage spell hits, causing them to do 107% more damage.

ID: 6644^4
A short distance shadow step that will propel you forward.
This ability, when activated, causes you to leap forward, hatefully.
Ranks 2-4 reduce the reuse time of this ability by 2 seconds per rank.


ID: 6666^1
Extended Thief's Eyes
Enhanced Thief's Eyes

ID: 6666^4
This passive ability extends the duration of your Thief's Eyes and Thief's Vision combat abilities by 6 seconds per rank.
This passive ability improves your Thief's Eyes and Thief's Vision combat abilities.
Ranks 1-2 increase the duration of these combat abilities by 6 seconds per rank.
Rank 3 increases the effectiveness of these combat abilities by 10%.


ID: 6750^4
This ability provides you with a magical arrow that will be able to draw a single target from a group of enemies. This ability works on targets that are level 85 or lower. Rank 2 increases the maximum level of effectiveness to 95. Each rank thereafter increases the effective level by 5.
This ability, when activated, fires an arrow that attempts to draw the attention of a single foe from a group of enemies by applying harmony to the level 90 and lower creatures around your target.
Ranks 2-4 reduce the reuse time of this ability by 10 seconds per rank.


ID: 6754^4
This ability, when activated, increases your attack rating, accuracy, critical hit chance, and the damage bonus of your melee attacks for 30 seconds. Additional ranks increase the bonuses granted by this ability.
This ability, when activated, increases your attack rating by 200 points, your melee accuracy with all skills by 20%, your chance to perform a critical melee hit with all skills by 10%, and the minimum damage you deal with all melee attacks by 80 for 30 seconds.

ID: 6755^4
This ability provides a group version of your Guardian of the Forest ability. Additional ranks increase the power of the effect on your group members.
This ability, when activated, transforms your party into wolves, increasing their melee speed by 5%, attack rating by 128 points, the damage they deal with melee attacks by 22%, and heals 475 points of health every 6 seconds for 1 minute.

ID: 6761^4
This passive ability grants an increasing chance of bypassing your opponent's special defenses, such as dodge, block, parry, and riposte. Ranks 1-3 increase your strikethrough chance by 5% per rank. Additional ranks further increase this chance by 10% per rank.
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte.
Ranks 1-4 increase your strikethrough chance by 5% per rank.
Ranks 5-9 by 10% per rank.


ID: 6764^4
This activated ability provides you with a short term large boost to your defense.
This ability, when activated, increases your avoidance by 50%, your movement rate by 100%, and protects against 5% of incoming melee damage up to 500 points per hit but reduces your melee accuracy with all skills by 100 points for 30 seconds.

ID: 6765^4
This passive ability increases the damage of your critical archery attacks. Ranks 1-3 by 15, 30, and 50%. Ranks 4-9 by an additional 5% per rank. Ranks 10-17 by an additional 3% per rank.
This passive ability increases the damage of your critical archery attacks.
Ranks 1-3 by 15, 30, and 50%.
Ranks 4-9 by an additional 5% per rank.
Ranks 10-17 by an additional 3% per rank.


ID: 7062^4
Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
This passive ability increases your max skill cap in foraging by 50 points.

ID: 7110^4
When activated, Mark of the Mage Hunter reduces the damage of incoming spells by 25% up to 1500 damage per spell for 3 minutes or until 7500 total damage has been absorbed.
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 1500 damage per spell for 3 minutes or until 7500 total damage has been absorbed.

ID: 7196^4
This passive ability further increases your chance to perform a critical melee hit with all skills by 20%.
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 218%.

ID: 7197^4
This passive ability further increases your chance to perform a critical melee hit with all skills by 25%.
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 223%.

ID: 7198^4
This passive ability further increases your chance to perform a critical melee hit with all skills by 30%.
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 228%.

ID: 7299^4
This ability, when activated, infuses an undead target with holy energy causing it to take 2200 damage every 6 seconds for 24 seconds and has a 8% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.
This ability, when activated, infuses an undead target with holy energy causing it to take 2200 damage every 6 seconds for 24 seconds and has a 8% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.
Ranks 9-17 reduce the reuse time of this ability by 15 seconds per rank.


ID: 7554^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 20% chance to bestow your target with Copious Healing, which heals 450 health every 6 seconds for 30 seconds.
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 20% chance to bestow your target with Abundant Healing, which heals 450 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.

ID: 7555^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 21% chance to bestow your target with Copious Healing, which heals 500 health every 6 seconds for 30 seconds.
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 21% chance to bestow your target with Abundant Healing, which heals 500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.

ID: 7556^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 22% chance to bestow your target with Copious Healing, which heals 550 health every 6 seconds for 30 seconds.
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 22% chance to bestow your target with Abundant Healing, which heals 550 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.

ID: 7557^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 23% chance to bestow your target with Copious Healing, which heals 600 health every 6 seconds for 30 seconds.
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 23% chance to bestow your target with Abundant Healing, which heals 600 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.

ID: 7558^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Copious Healing, which heals 650 health every 6 seconds for 30 seconds.
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.

ID: 7722^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 25% chance to bestow your target with Copious Healing, which heals 700 health every 6 seconds for 30 seconds.
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 25% chance to bestow your target with Abundant Healing, which heals 700 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.

ID: 7723^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 26% chance to bestow your target with Copious Healing, which heals 750 health every 6 seconds for 30 seconds.
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 26% chance to bestow your target with Abundant Healing, which heals 750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.

ID: 7724^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 27% chance to bestow your target with Copious Healing, which heals 800 health every 6 seconds for 30 seconds.
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 27% chance to bestow your target with Abundant Healing, which heals 800 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.

ID: 7725^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 28% chance to bestow your target with Copious Healing, which heals 850 health every 6 seconds for 30 seconds.
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 28% chance to bestow your target with Abundant Healing, which heals 850 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.

ID: 7726^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Copious Healing, which heals 900 health every 6 seconds for 30 seconds.
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.

ID: 7738^1
Greater Mass Enchant Palladium
Mass Enchant Palladium (Greater)

ID: 7842^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 30% chance to bestow your target with Copious Healing, which heals 1000 health every 6 seconds for 30 seconds.
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 30% chance to bestow your target with Abundant Healing, which heals 1000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 7843^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 31% chance to bestow your target with Copious Healing, which heals 1250 health every 6 seconds for 30 seconds.
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 31% chance to bestow your target with Abundant Healing, which heals 1250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 7844^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 32% chance to bestow your target with Copious Healing, which heals 1500 health every 6 seconds for 30 seconds.
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 32% chance to bestow your target with Abundant Healing, which heals 1500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 7845^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 33% chance to bestow your target with Copious Healing, which heals 1750 health every 6 seconds for 30 seconds.
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 33% chance to bestow your target with Abundant Healing, which heals 1750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 7846^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Copious Healing, which heals 2000 health every 6 seconds for 30 seconds.
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing, which heals 2000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 7944^4
This ability, when activated, cures 72 poison, disease and curse counters and has a 95% chance to remove up to 6 total detrimental effects from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures 72 poison, disease and curse counters and has a 95% chance to remove up to 6 total detrimental effects from you and all members of your group standing within 100 feet of you.
Ranks 2-6 reduce the reuse time of this ability by 3 minutes per rank.


ID: 8204^4
This passive ability decreases the cast time of your Radiant Cure ability by 10% per rank.
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Ranks 16-20 reduce the cast time of this ability by 10% per rank.


ID: 8224^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 10% chance to bestow your target with a Cascade of Life, which heals them for an additional 250 health.
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing, which heals 250 health every 6 seconds for 30 seconds as well as a 9% chance to trigger Cascade of Life which instantly heals your target for 250 health.

ID: 8225^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 10% chance to bestow your target with a Cascade of Life, which heals them for an additional 500 health.
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 500 health.

ID: 8226^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 10% chance to bestow your target with a Cascade of Life, which heals them for an additional 750 health.
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 750 health.

ID: 8303^4
This ability, when activated, allows your weapon's combat activated spells to trigger on every combat round for 12 seconds.
This ability, when activated, allows your weapon's combat activated spells to trigger on every combat round for 12 seconds.
Ranks 2-5 reduce the reuse time of this ability by 2 minutes per rank.


ID: 8312^4
This ability allows you to taunt all creatures within a 40 foot radius with 100% effectiveness, putting you 6000 points of hatred over their previously most hated target.
This ability allows you to taunt all creatures within a 40 foot radius with 100% effectiveness, putting you 6000 points of hatred over their previously most hated target.
Rank 9 reduces the reuse time of this ability by 1 minute.


ID: 8421^4
This passive ability gives your level 75 to 95 instant duration healing spells that cost at least 10 mana a 10% chance to bestow your target with a Cascade of Life, which heals them for an additional 1250 health.
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 9300^4
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
This ability, when activated, increases the chance that your direct-damage spells will land critically by 10% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.


ID: 9303^4
This ability, when activated, will increase the damage done by your critical spell strikes. Additional ranks will increase the damage done by your critical strikes.
This ability, when activated, increases the damage of your direct-damage critical spell hits by 110% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.


ID: 9306^4
This ability, when activated, will decrease the mana cost of your detrimental spell casting. Additional ranks further reduce the mana cost of your detrimental spells.
This ability, when activated, reduces the mana cost of your level 65 to 75 detrimental spells by 10% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.


ID: 9309^4
You gather your strength and focus your mind which grants you the dexterity you need to use your weapon's magical effects with greater skill. Your focus also provides you with a chance for a small amount of protection from harm. Additional ranks increase the rate that your weapon procs will fire as well as the strength of the guard placed on you.
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 20%, increases the chance that any spells you trigger will land critically by 5%, increases the damage of your critical spells by 10%, and gives you a chance to trigger a guard when struck by melee combat that absorbs 5% of incoming melee damage up to 1000 points of damage per hit for a total of 2000 points of damage for 6 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.


ID: 9312^4
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
This ability, when activated, increases the amount of damage you deal with every melee attack by 18 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.


ID: 9315^4
Provides you a chance to increase your evasion and powers of attack when striking or being struck in melee combat. If you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal.
This ability, when activated, allows you to trigger a guard when you are struck in melee combat for 1.5 minutes. The guard will increase your avoidance, melee accuracy, attack rating, and the minimum amount of damage you deal with all melee skills for 12 seconds and will increase in power if you continue to be hit.
Ranks 2-3 increase the likelihood that this guard will trigger.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.


ID: 9318^4
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.


ID: 9321^4
This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 500 (+15 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.


ID: 9324^4
This ability, when active, will place a powerful damage shield on your entire group and increase your group's resistance to fire. Additional ranks increase the power of the damage shield and resistance.
This ability, when activated, surrounds your party in a 150 point damage shield, increases their fire resistance by 50 points, and imbues their melee attacks with the chance to strike their target for -200 (+5 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.


ID: 9327^4
This ability, when activated, will give you a defensive proc that will call your Doppelganger into existence. For a short time your Doppelganger will attempt to protect you from your attacker. Additional ranks make it more likely that you will be protected.
This ability, when activated, imbues you with the chance to call your Doppelganger into existence to distract your opponent for 6 seconds when you are struck in melee combat for 1.5 minutes.
Ranks 2-3 increase the strength of your Doppelganger.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.


ID: 9330^4
This ability, when activated, will provide a boost to your group's overall mana pool as well as provide additional mana regeneration. Additional ranks increase the amount of mana added to your group's pool.
This ability, when activated, increases your group's maximum mana by 500 points and restores 200 mana every 6 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.


ID: 9333^4
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
This ability, when activated, increases the chance that your group's direct-damage spells will land critically by 5% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.


ID: 9336^4
This ability, when active, will increase your chance to perform a critical strike with your damage over time spells. Additional ranks increase your chance.
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.


ID: 9339^4
This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.
This ability, when activated, imbues your summoned companion with the ability to trigger a damage-over-time spell on its target during melee combat that deals 500 (+15 damage per level) points of damage every 6 seconds for 18 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.


ID: 9342^4
This ability, when active, will increase the power of your critical damage over time spell's strikes. Additional ranks increase the power of this effect.
This ability, when activated, increases the damage of your damage-over-time critical hits by 155% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.


ID: 9345^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 10%, strength by 25 points and attack rating by 10 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability shares a timer with second and third spires.

This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 10%, strength by 25 points and attack rating by 10 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9346^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect II' which reduces their accuracy by 15%, strength by 30 points and attack rating by 15 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability shares a timer with second and third spires.

This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect II' which reduces their accuracy by 15%, strength by 30 points and attack rating by 15 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9347^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 20%, strength by 35 points and attack rating by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability shares a timer with second and third spires.

This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 20%, strength by 35 points and attack rating by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9348^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 23 points for 1.5 minutes.
This ability shares a timer with first and third spires.

This ability, when activated, increases the amount of damage you deal with every melee attack by 23 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9349^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 36 points for 1.5 minutes.
This ability shares a timer with first and third spires.

This ability, when activated, increases the amount of damage you deal with every melee attack by 36 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9350^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 47 points for 1.5 minutes.
This ability shares a timer with first and third spires.

This ability, when activated, increases the amount of damage you deal with every melee attack by 47 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9351^4
This ability, when activated, increases your total avoidance by and chance to parry incoming attacks by 5% and your armor class by 58 for 1.5 minutes.
This ability shares a timer with second and third spires.

This ability, when activated, increases your total avoidance by 5% and chance to parry incoming attacks by 5% and your armor class by 58 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9352^4
This ability, when activated, increases your total avoidance by and chance to parry incoming attacks by 5% and your armor class by 116 for 1.5 minutes.
This ability shares a timer with second and third spires.

This ability, when activated, increases your total avoidance by 5% and chance to parry incoming attacks by 5% and your armor class by 116 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9353^4
This ability, when activated, increases your total avoidance by and chance to parry incoming attacks by 5% and your armor class by 174 for 1.5 minutes.
This ability shares a timer with second and third spires.

This ability, when activated, increases your total avoidance by 5% and chance to parry incoming attacks by 5% and your armor class by 174 for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9354^4
You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.
This ability, when activated imbues your melee attacks with the chance to trigger a debuff that reduces your target's melee accuracy by 10%, attack rating by 10 points, and strength by 25 points for 18 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.


ID: 9357^4
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
This ability, when activated, increases the amount of damage you deal with every melee attack by 23 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.


ID: 9360^4
You gather your strength and focus your mind which grants you a bonus to your chance to score a critical strike and the damage you deal with a critical strike.
This ability, when activated, increases your chance of scoring a critical hit with your melee attacks and the damage dealt by your critical melee attacks by 20% for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.


ID: 9363^4
This ability, when active, will provide everyone in your group with a reduction in the amount of damage that they take from melee damage. Additional ranks further improve this protection.
This ability, when activated, reduces the damage your group takes from melee attacks by 3% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9366^4
This ability, when active, will grant additional damage done by everyone in your group when they cast damaging spells. Additional ranks will increase the damage added to each cast.
This ability, when activated, increases the damage your group deals with direct-damage and damage-over-time spells and songs that cost at least 10 mana by 250 points as well as half that value for songs without a mana cost for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9369^4
This ability, when active, will grant additional damage done by everyone in your group when they attack with melee combat. Additional ranks will increase the damage added to each hit.
This ability, when activated, increases the amount of damage your group deals with every melee attack by 6 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.


ID: 9372^4
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
This ability, when activated, increases the amount of damage you deal with every melee attack by 21 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.


ID: 9375^4
This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 500 (+15 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.


ID: 9378^4
This ability, when activated, will enhance the melee combat capabilities of you and your group. Additional ranks increase the power of this effect.
This ability, when activated, increases your group's melee accuracy by 5%, attack rating by 55 points, and raises the lower bound of thir melee attacks to 10 for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.


ID: 9381^4
This ability, when activated, will cause all heal spells that land on you and your group to increase the amount of healing they do with the exception of Complete Heal. Additional ranks will further boost the healing improvement.
This ability, when activated, increases the base effectiveness of instant-duration heals that land on your party by 20% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9384^4
You gather your strength and focus your mind which grants you additional damage with all of your melee attacks. Additional ranks increase your damage bonus.
This ability, when activated, increases the amount of damage you deal with every melee attack by 32 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9387^4
You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 58 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9390^4
This ability, when active, provides you with additional chances to perform a critical strike with your spells. Additionally your critical strikes with spells will be increased in damage when this ability is active. Additional ranks further increase this effect.
This ability, when activated, increases the chance that your direct-damage and damage-over-time spells will land critically by 20%, the damage of your direct-damage critical hits by 50%, and the damage of your damage-over-time critical hits by 150% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9393^4
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
This ability, when activated, increases the amount of damage you deal with every melee attack by 64 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9396^4
You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 58 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9399^4
This ability, when active, will boost the damage of your direct-damage procs. It will also make you more likely to proc while lowering the amount of hate that all of your actions generate.
This ability, when activated, increases the damage of your weapons' triggered spell effects by 35-55%, the chance for your weapons to trigger their combat activated spells by 20%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.


ID: 9402^4
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
This ability, when activated, increases the amount of damage you deal with every melee attack by 23 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.


ID: 9405^4
This ability, when active, will slightly increase your groups durability as well as increase the amount of damage done by any critical melee or spell strikes.
This ability, when activated, reduces the damage your group takes from melee attacks by 1%, protects against 1% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 10%, and increases the damage of their critical direct-damage spell hits by 10% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.


ID: 9408^4
This ability, when active, will increase your personal survivability as well as increase various forms of damage dealing that you may do. Additional ranks increase the mitigation and damage dealing increases.
This ability, when activated, reduces the damage you take from melee attacks by 2%, increases your armor class by 58 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 10%, and increases the chance you will land a critical hit with your direct-damage spells by 2% and the damage of your direct-damage spell critical hits by 10% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.


ID: 9411^4
This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.


ID: 9414^4
This ability, when active, will increase the survivability of everyone in your group. Additional ranks increase the durability of your group even more.
This ability, when activated, reduces the damage your group takes from melee attacks by 2%, increases their armor class by 73 points, and protects against 1% of incoming melee attacks and direct-damage spells for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.


ID: 9417^4
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.


ID: 9420^4
This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.


ID: 9423^4
This ability, when active, will provide your group with a boost to their hitpoint pool and additionally provide them with a damage shield. Additional ranks improve the hitpoint gains and the damage shield component.
This ability, when activated, surrounds your party in a 50 point damage shield, increases their armor class by 300 points, and their maximum health by 2000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.


ID: 9426^4
This ability, when active, will increase your chance to perform a critical strike with your damage over time spells. Additional ranks increase your chance.
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.


ID: 9429^4
This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1000 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.


ID: 9432^4
This ability, when active, will increase your weapon's chance to proc as well as raise your accuracy and other statistics. Additional ranks increase these bonuses.
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 10%, increases your melee accuracy by 25 points, and raises the lower bound of your melee attacks to 10 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.


ID: 9435^4
You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.
This ability, when activated, imbues you with the chance to trigger a debuff that reduces your target's melee accuracy by 10%, attack rating by 10 points, and strength by 25 points for 30 seconds when you are struck in melee combat for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9438^4
You gather your strength and focus your mind which grants additional accuracy and damage with thrown axes. Additional ranks increase the effectiveness with these weapons.
This ability, when activated, increases your throwing accuracy by 20%, raises the lower bound of your throwing attacks to 20, and increases the amount of damage you deal with every throwing attack by 60 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9441^4
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
This ability, when activated, increases the amount of damage you deal with every melee attack by 45 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 9502^4
By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
This ability, when activated, refreshes many of your spell casting timers, allowing you to immediately use the refreshed spells.
Ranks 2-4 and 10 reduce the reuse time of this ability by 3 minutes per rank.
Ranks 5-8 by 6 minutes per rank.
Rank 9 by 4 minutes.


ID: 9503^1
Sturdy Companion
Companion's Sturdiness

ID: 9503^4
This passive ability increases the base armor class of your summoned pets. Ranks 1-15 increase your pet's AC by 100 points per rank. Ranks 16-21 further increase your pet's AC by 50 points per rank.
This passive ability increases the base armor class of your summoned pets.
Ranks 1-15 increase your pet's AC by 100 points per rank.
Ranks 16-21 by 50 points per rank.


ID: 9509^4
This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
This passive ability grants a 1% chance per rank to perform a twincast each time you cast a direct damage spell.

ID: 10006^4
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 5000 points.
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 5000 points.
Ranks 4-12 reduce the reuse time of this ability by 10 seconds per rank.


ID: 10010^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% for 6 seconds and increasing their hatred toward you by 750 points.
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% for 6 seconds and increasing their hatred toward you by 750 points.
Ranks 4-8 reduce the reuse time of this ability by 2 seconds per rank.


ID: 10018^4
This ability, when activated, heals all group members within 200 feet of you for 900 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within 200 feet of you for 900 health every 6 seconds for 54 seconds.
Ranks 19-21 reduce the reuse time of this ability by 1.5 minutes per rank.


ID: 10021^4
This ability, when activated, calls forth a level 85 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, calls forth a level 85 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute.
Ranks 16-21 reduce the reuse time of this ability by 2 minutes per rank.


ID: 10024^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 447%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 580 health every 6 seconds for 3 minutes.

This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 447%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 580 health every 6 seconds for 3 minutes.
Ranks 22-24 reduce the reuse time of this ability by 3 minutes per rank.


ID: 10351^4
This ability, when activated, projects an image of yourself which generates 20000 points of hatred in your target. Your projection will continue to attack your target and generate 5000 additional points of hatred for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
This ability, when activated, projects an image of yourself which generates 20000 points of hatred in your target. Your projection will continue to attack your target and generate 5000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
Ranks 2-4 reduce the reuse time of this ability by 1 minute per rank.


ID: 10352^4
This ability summons a companion which generates intense hatred in its target for a short time. When the image fades, this hatred is transfered to you.
This ability, when activated, summons a projection which generates 20000 points of hatred in your target. Your projection will continue to attack your target and generate 5000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.

ID: 10353^4
This ability summons a companion which generates intense hatred in its target for a short time. When the image fades, this hatred is transfered to you.
This ability, when activated, summons a projection which generates 20000 points of hatred in your target. Your projection will continue to attack your target and generate 5000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.

ID: 10387^4
This ability, when activated, causes your weapon procs to trigger every melee round and reduces the hatred all of your actions generate by 50% for 24 seconds.
This ability, when activated, allows your weapon's combat activated spells to trigger on every combat round and reduces the hatred you generate with all spells and abilities by 50% for 24 seconds.
Ranks 2-7 reduce the reuse time of this ability by 2 minutes per rank.


ID: 10388^4
This passive ability grants you a chance to trigger Nature's Reprieve when struck by melee attacks if your health is below 20%. Rank 1 of Nature's Reprieve instantly heals you for 5000 health then improves your dodge rate by 20% and heals you for 2500 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.

This passive ability grants you a chance to trigger Nature's Reprieve when struck by melee attacks if your health is below 20%.
Rank 1 of Nature's Reprieve instantly heals you for 5000 health, improves your chance to dodge by 20%, and heals you for 2500 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.


ID: 10404^4
This passive ability increases the duration of your Cry Havoc and Cry Carnage abilities by 6 seconds per rank.
This passive ability increases the duration of your Cry Havoc and Cry Carnage combat abilities by 6 seconds per rank.

ID: 10450^4
This ability will cause you to score a critical heal for each heal you cast for a short time but at the cost of additional mana. As you gain ranks your mana penalty will shrink.
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 100% for 12 seconds.

ID: 10518^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% for 6 seconds and increasing their hatred toward you by 2400 points.
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% for 6 seconds and increasing their hatred toward you by 2400 points.
Ranks 11-13 reduce the reuse time of this ability by 2 seconds per rank.


ID: 10551^4
This passive ability grants your mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 1000 points of damage per hit) up to a total of 6000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 1000 points of damage per hit) up to a total of 6000 points of damage for 24 seconds.

ID: 10552^4
This passive ability grants your mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 2000 points of damage per hit) up to a total of 9000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 2000 points of damage per hit) up to a total of 9000 points of damage for 24 seconds.

ID: 10553^4
This passive ability grants your mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 3500 points of damage per hit) up to a total of 12000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 3500 points of damage per hit) up to a total of 12000 points of damage for 24 seconds.

ID: 10568^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1300 points.
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1300 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.


ID: 10569^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1500 points.
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1500 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.


ID: 10570^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1800 points.
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 1800 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.


ID: 10572^4
This ability, when activated, reduces incoming melee damage by 8% for 30 seconds or for up to 15 hits.
This ability, when activated, reduces incoming melee damage by 8% for 36 seconds or for up to 30 hits.

ID: 10587^4
This ability, when activated, focuses your strength, healing you for 21590 and increasing your maximum health by 19000 for 1.1 minutes. However, this exertion takes a toll and you will take 2590 damage every 6 seconds for the duration of the effect.
This ability, when activated, focuses your strength, healing you for 21590 and increasing your maximum health by 19000 for 1.1 minutes. However, this exertion takes a toll and you will take 2590 damage every 6 seconds for the duration of the effect.
Ranks 21-23 reduce the reuse time of this ability by 3 minutes per rank.


ID: 10657^4
This passive ability reduces the reuse time of your Destructive Force and Focused Destructive Force abilities by 3 minutes per rank.
This passive ability reduces the reuse time of your Destructive Force and Focused Destructive Force abilities by 5 minutes per rank.

ID: 10682^4
This ability, when activated, projects an image of yourself which generates 35000 points of hatred in your target. Your projection will continue to attack your target and generate 10000 additional points of hatred for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
This ability, when activated, projects an image of yourself which generates 35000 points of hatred in your target. Your projection will continue to attack your target and generate 10000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
Ranks 6-9 reduce the reuse time of this ability by 30 seconds per rank.


ID: 10815^4
This passive ability increases the damage you deal with 1-handed and 2-handed slashing weapons. Ranks 1-15 increase your damage by 2% per rank. Ranks 16-18 further increase your damage by 1% per rank.
This passive ability increases the damage you deal with 1-handed and 2-handed slashing weapons.
Ranks 1-15 increase your damage by 2% per rank.
Ranks 16-18 by an additional 1% per rank.


ID: 10818^4
This passive ability increases the damage you deal with 1-handed and 2-handed piercing weapons. Ranks 1-15 increase your damage by 2% per rank. Ranks 16-18 further increase your damage by 1% per rank.
This passive ability increases the damage you deal with 1-handed and 2-handed piercing weapons.
Ranks 1-15 increase your damage by 2% per rank.
Ranks 16-18 by an additional 1% per rank.


ID: 10821^4
This passive ability increases the damage you deal with 1-handed and 2-handed blunt weapons. Ranks 1-15 increase your damage by 2% per rank. Ranks 16-18 further increase your damage by 1% per rank.
This passive ability increases the damage you deal with 1-handed and 2-handed blunt weapons.
Ranks 1-15 increase your damage by 2% per rank.
Ranks 16-18 by an additional 1% per rank.


ID: 10850^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional massive strike dealing damage to your opponent. Each rank increases the damage of this massive strike.
This passive ability grants your backstab attacks a 10% chance to unleash an additional 400 point base damage backstab skill attack on your opponent.

ID: 10912^4
This activated ability will cause you to assume the form of an undead creature, increasing the damage of your melee attacks for 1 minute. Additional ranks boost the power of your melee attacks further.
This ability cannot be activated while you are under the Visage of Decay.

This ability, when activated, transforms you into an undead creature which increases your base melee damage by 170% for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.


ID: 11085^1
Two Hands, No Mercy!
Weapon Proficiency

ID: 11297^6
Heals you for #2% of the damage done by your melee attacks. Fades after %z or after you withstand 1320 hits.
Heals you for 40% of the damage done by your melee attacks. Fades after %z or after you withstand 1320 hits.

ID: 12432^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 17%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 24%.

ID: 12433^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 19%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 26%.

ID: 12434^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 21%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 28%.

ID: 12435^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 23%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 30%.

ID: 12436^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 25%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 32%.

ID: 12437^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 27%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 34%.

ID: 12553^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 29% and increases the damage of your direct damage critical spell hits by 2%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 36%.

ID: 12554^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 31% and increases the damage of your direct damage critical spell hits by 4%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 38%.

ID: 12555^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 33% and increases the damage of your direct damage critical spell hits by 6%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 40%.

ID: 12556^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 23%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 30%.

ID: 12557^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 25%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 32%.

ID: 12558^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 27%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 34%.

ID: 12582^4
This passive ability reduces the reuse time of your Hate's Attraction ability. Ranks 1-6 by 10 seconds per rank, rank 7 by an additional 15 seconds.
This passive ability reduces the reuse time of your Hate's Attraction ability.
Ranks 1-6 by 10 seconds per rank.
Rank 7 by an additional 15 seconds.


ID: 12638^4
This ability provides a group based version of your Spirit of Cheetah spell.
This ability provides a group based version of your Spirit of the Cheetah spell.
Ranks 2-6 extend the duration of the buff by 6 seconds per rank.


ID: 12860^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 21% and increases the damage of your direct damage critical spell hits by 2%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 28%.

ID: 12861^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 22% and increases the damage of your direct damage critical spell hits by 4%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 29%.

ID: 12862^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 23% and increases the damage of your direct damage critical spell hits by 6%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 30%.

ID: 12893^4
This ability, when activated, provides you with an improved version of your Twincast spell with greater duration, but limited uses. Additional ranks increase the duration and number of limited uses of this ability.
This ability, when activated, allows you to twincast up to 10 detrimental spells for up to 2.0 minutes.

ID: 13004^4
This ability may remove negative effects from your body.
This ability, when activated, cures you of 36 poison, disease and curse counters and has a 95% chance to remove one detrimental effect.
Ranks 2-7 reduce the reuse time of this ability by 20 seconds per rank.


ID: 13043^4
This passive ability further increases your chance to perform a critical melee hit with all skills by 35%.
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 233%.

ID: 13044^4
This passive ability further increases your chance to perform a critical melee hit with all skills by 40%.
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 238%.

ID: 13045^4
This passive ability further increases your chance to perform a critical melee hit with all skills by 45%.
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 243%.

ID: 13065^4
This ability, when activated, strikes your target for moderate damage, but more importantly rooting them to their current location for a short time.
This ability, when activated, strikes your target with a 351 point base damage throwing skill attack which reduces their attack rating by 110 points and roots them in place for 12 seconds.
When the root wears off your target will suffer from a lingering wound which slows their movement rate and deals 2600 points of damage every 6 seconds for 18 seconds.


ID: 13100^4
This ability, when activated, summons the soothing voice of Mithaniel Marr to calm all creatures your target interacts with, reducing the amount of hatred their actions generate by 8% for 8 minutes.
This ability, when activated, summons the soothing voice of Mithaniel Marr to calm all creatures your target interacts with, reducing the amount of hatred their actions generate by 8% for 8 minutes.
Ranks 2-6 reduce the reuse time of this ability by 30 seconds per rank.


ID: 13101^4
This passive ability grants you a chance to trigger Blessing of the Faithful when landing a killing blow which will increase your armor class and melee damage for 36 seconds. Additional ranks increase the armor class and melee damage bonus of this blessing. Additionally, ranks 2, 3, and 7 extend the duration of the blessing by 12 seconds each and ranks 4-12 increase the likelihood of triggering the blessing.
This passive ability grants you a 25% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 50 and base meele damage by 25% for 36 seconds.

ID: 13109^4
This ability allows you to pressure your opponent, briefly stunning targets up to level 90 and causing them to stumble several feet backwards.
This ability allows you to pressure your opponent, briefly stunning targets up to level 90 and causing them to stumble several feet backwards.
Ranks 5-12 of reduce the reuse time of this ability by 2 seconds per rank.


ID: 13146^4
This passive ability reduces the cast time of Silent Casting. Each rank improves the cast time by .3 seconds.
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Ranks 12-14 reduce the cast time of this ability by 0.3 seconds per rank.


ID: 13202^4
This ability, when activated, causes you to leap forward. Additional ranks increase the distance of this leap.
This ability, when activated, causes you to leap forward.
Rank 2 increases the distance of your leap.
Ranks 3-7 reduce the reuse time of this ability by 2 seconds per rank.


ID: 13259^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike VI on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike VI stuns creatures up to level 93 for 4 seconds, reduces their hatred for you by 2000 and has a 20% chance to instantly heal you for 1200 points of health and increases your armor class by 200 for 18 seconds.

This ability, when activated, provides a chance to trigger Divine Retribution Strike VI on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike VI stuns creatures up to level 93 for 4 seconds, reduces their hatred for you by 2000 and has a 20% chance to instantly heal you for 1200 points of health and increases your armor class by 200 for 18 seconds.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.


ID: 13376^4
This ability, when activated, heals all group members within 200 feet of you for 4800 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within 200 feet of you for 4800 health every 6 seconds for 54 seconds.
Ranks 28-29 reduce the reuse time of this ability by 1.5 minutes per rank.


ID: 13379^4
This ability, when activated, heals your target for 6200 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 6200 points of health every 6 seconds for 18 seconds.
Ranks 13-17 reduce the reuse time of this ability by 2 minutes per rank.


ID: 13385^4
This ability places a divine Guardian Spirit on an ally that will heal them when their health drops below 30%. Each rank will increase the amount of healing. Only ONE Guardian Spirit may be active on a person at any time.
This ability, when activated, places a divine Guardian Spirit on your target that will heal them for 35000 points if their health drops below 30%.
Only ONE Guardian Spirit may be active on a person at any time.


ID: 13389^4
This ability provides you with an alternate lesser version of your Yaulp spell.
This ability, when activated, increases your attack rating by 216 points, increases your chance to trigger your weapon's effects during melee combat by 20%, increases your attack speed by 30%, and restores 35 points of mana every 6 seconds for 36 seconds.
This ability cannot be activated while mounted and will fade if you sit.


ID: 13419^4
This ability places a firefly Guardian Spirit on an ally that will heal them in a burst of light followed by a small healing glow for up to 18 seconds when their health drops below 40%. Each rank will increase the amount of healing. Only ONE Guardian Spirit may be active on a person at any time.
This ability, when activated, places a firefly Guardian Spirit on an ally that will heal them in a burst of light for 12000 points of health followed by a small healing glow for 2200 points of health every 6 seconds for 18 seconds should their health drops below 40%.
Only ONE Guardian Spirit may be active on a person at any time.


ID: 13434^4
This ability, when activated, successfully taunts your target and places you 3000 points of hatred higher than its previously most hated target.
This ability, when activated, successfully taunts your target and places you 3000 points of hatred higher than its previously most hated target.
Ranks 4-6 reduce the reuse time of this ability by 1 minute per rank.


ID: 13545^4
This passive ability grants you a chance to trigger Nature's Reprieve when struck by melee attacks if your health is below 20%. Rank 2 of Nature's Reprieve instantly heals you for 10000 health then improves your dodge rate by 30% and heals you for 5000 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.

This passive ability grants you a chance to trigger Nature's Reprieve when struck by melee attacks if your health is below 20%.
Rank 2 of Nature's Reprieve instantly heals you for 10000 health, improves your chance to dodge by 30%, and heals you for 5000 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.


ID: 13571^4
This ability will grant you the ability to cast an extremely low resistance Root spell that lasts for up to 48 seconds.
This ability, when activated, applies an extremely low resistance Root on your target for up to 48 seconds.
Ranks 2-7 reduce the reuse time of this ability by 5 seconds per rank.


ID: 13584^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 4500 points and by 3500 points every 6 seconds for 18 seconds.
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 4500 points and by 3500 points every 6 seconds for 18 seconds.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.


ID: 13660^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 24% and increases the damage of your direct damage critical spell hits by 8%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 31%.

ID: 13661^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 25% and increases the damage of your direct damage critical spell hits by 10%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 32%.

ID: 13662^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 26% and increases the damage of your direct damage critical spell hits by 12%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 33%.

ID: 13684^4
This passive ability increases your chance to twincast your damage-over-time spells, doubling their base damage. Rank 1 increases your chance by 2%, additional ranks by 1% per rank.
This passive ability increases your chance to twincast your damage-over-time spells, doubling their base damage.
Rank 1 increases your chance by 2%.
Ranks 2-6 by an additional 1% per rank.


ID: 13914^4
When activated, Mark of the Mage Hunter reduces the damage of incoming spells by 25% up to 3000 damage per spell for 3 minutes or until 12500 total damage has been absorbed.
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 3000 damage per spell for 3 minutes or until 12500 total damage has been absorbed.

ID: 13915^4
When activated, Mark of the Mage Hunter reduces the damage of incoming spells by 25% up to 4000 damage per spell for 3 minutes or until 20000 total damage has been absorbed.
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 4000 damage per spell for 3 minutes or until 20000 total damage has been absorbed.

ID: 13916^4
When activated, Mark of the Mage Hunter reduces the damage of incoming spells by 25% up to 5000 damage per spell for 3 minutes or until 31500 total damage has been absorbed.
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 5000 damage per spell for 3 minutes or until 31500 total damage has been absorbed.
Ranks 7-9 reduce the reuse time of this ability by 2 minutes per rank.


ID: 14033^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 2100 points.
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 2100 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.


ID: 14034^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 2400 points.
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 2400 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.


ID: 14035^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 2700 points.
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 2700 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.


ID: 14036^4
This ability, when activated, reduces incoming melee damage by 11% for 30 seconds or for up to 15 hits.
This ability, when activated, reduces incoming melee damage by 11% for 36 seconds or for up to 30 hits.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.


ID: 14052^4
This ability, when activated, drains the life of your target in order to restore some of your mana.
This ability, when activated, drains the life of your target in order to restore some of your mana.
Rank 2 increases the amount of mana restored by this ability.


ID: 14071^4
This ability, when activated, grants you a chance to reflect incoming spells for up to 12 seconds. Each rank increases the chance to reflect the incoming spell. Ranks 6-10 increase the amount of damage reflected back upon the caster.
This ability, when activated, grants you a 20% chance to reflect incoming spells at their caster for 50% of the spell's base power for 12 seconds.

ID: 14072^4
This ability, when activated grants a chance to reflect incoming spells for up to 12 seconds. Each rank increases the chance to reflect the incoming spell.
This ability, when activated, grants you a 40% chance to reflect incoming spells at their caster for 50% of the spell's base power for 12 seconds.

ID: 14080^4
This ability, when activated, grants you increased run speed for 18 seconds.
This ability, when activated, increases your movement rate by 115% for 18 seconds.

ID: 14361^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 35% and increases the damage of your direct damage critical spell hits by 9%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 42%.

ID: 14362^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 37% and increases the damage of your direct damage critical spell hits by 12%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 44%.

ID: 14363^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 39% and increases the damage of your direct damage critical spell hits by 15%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 46%.

ID: 14468^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Copious Healing, which heals 2250 health every 6 seconds for 30 seconds.
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing, which heals 2250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 14469^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 35% chance to bestow your target with Copious Healing, which heals 2500 health every 6 seconds for 30 seconds.
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 35% chance to bestow your target with Abundant Healing, which heals 2500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 14470^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 36% chance to bestow your target with Copious Healing, which heals 2750 health every 6 seconds for 30 seconds.
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 36% chance to bestow your target with Abundant Healing, which heals 2750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 14471^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 37% chance to bestow your target with Copious Healing, which heals 3000 health every 6 seconds for 30 seconds.
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 37% chance to bestow your target with Abundant Healing, which heals 3000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 14472^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Copious Healing, which heals 3500 health every 6 seconds for 30 seconds.
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 3500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 14562^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 41% and increases the damage of your direct damage critical spell hits by 18%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 48%.

ID: 14563^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 43% and increases the damage of your direct damage critical spell hits by 21%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 50%.

ID: 14564^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 45% and increases the damage of your direct damage critical spell hits by 25%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 52%.

ID: 14581^4
This ability, when activated, infuses an undead target with holy energy causing it to take 47500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.
This ability, when activated, infuses an undead target with holy energy causing it to take 47500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.
Rank 25 reduces the reuse time of this ability by 15 seconds.


ID: 14625^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 3000 points.
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 3000 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.


ID: 14626^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 3300 points.
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 3300 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.


ID: 14627^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 3600 points.
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 3600 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.


ID: 14632^4
This ability, when activated, reduces incoming melee damage by 14% for 30 seconds or for up to 15 hits.
This ability, when activated, reduces incoming melee damage by 14% for 36 seconds or for up to 30 hits.
Ranks 11-13 increase the number of hits by 5 per rank.


ID: 14704^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 27% and increases the damage of your direct damage critical spell hits by 14%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 34%.

ID: 14705^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 28% and increases the damage of your direct damage critical spell hits by 16%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 35%.

ID: 14706^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 29% and increases the damage of your direct damage critical spell hits by 18%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 36%.

ID: 14764^4
This passive ability grants your mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 8000 points of damage per hit) up to a total of 24000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 8000 points of damage per hit) up to a total of 24000 points of damage for 24 seconds.

ID: 14765^4
This passive ability grants your mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 11000 points of damage per hit) up to a total of 33000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 11000 points of damage per hit) up to a total of 33000 points of damage for 24 seconds.

ID: 14766^4
This passive ability grants your mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 45000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 45000 points of damage for 24 seconds.

ID: 14890^4
This passive ability grants your backstab attacks a 21% chance to unleash an additional massive strike dealing damage to your opponent. Each rank increases the damage of this massive strike.
This passive ability grants your backstab attacks a 21% chance to unleash an additional 1100 point base damage backstab skill attack on your opponent with a 15% chance to hit twice and a 15% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.


ID: 14891^4
This passive ability grants your backstab attacks a 24% chance to unleash an additional massive strike dealing damage to your opponent. Each rank increases the damage of this massive strike.
This passive ability grants your backstab attacks a 24% chance to unleash an additional 1150 point base damage backstab skill attack on your opponent with a 15% chance to hit twice and a 15% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.


ID: 14892^4
This passive ability grants your backstab attacks a 27% chance to unleash an additional massive strike dealing damage to your opponent. Each rank increases the damage of this massive strike.
This passive ability grants your backstab attacks a 27% chance to unleash an additional 1200 point base damage backstab skill attack on your opponent with a 15% chance to hit twice and a 15% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.


ID: 15112^4
This ability, when activated, increases the effectiveness of incoming healing spells by 1 to 15% for 1 minute.
This ability, when activated, increases the effectiveness of incoming healing spells by 1 to 15% for 1 minute.
Ranks 6-8 extend the duration of this ability by 18 seconds per rank.
Rank 9 by an additional 6 seconds.


ID: 15116^4
When activated, Mark of the Mage Hunter reduces the damage of incoming spells by 25% up to 6000 damage per spell for 3 minutes or until 50000 total damage has been absorbed.
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 6000 damage per spell for 3 minutes or until 50000 total damage has been absorbed.

ID: 15117^4
When activated, Mark of the Mage Hunter reduces the damage of incoming spells by 25% up to 8000 damage per spell for 3 minutes or until 71750 total damage has been absorbed.
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 8000 damage per spell for 3 minutes or until 71750 total damage has been absorbed.

ID: 15118^4
When activated, Mark of the Mage Hunter reduces the damage of incoming spells by 25% up to 10000 damage per spell for 3 minutes or until 93500 total damage has been absorbed.
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 10000 damage per spell for 3 minutes or until 93500 total damage has been absorbed.
Ranks 13-14 reduce the reuse time of this ability by 2 minutes per rank.


ID: 15119^4
This ability, when activated, strikes your target with three two-handed slashing attacks and imbues you with heroic rage which increases the chance for your melee attacks to land critically by 35% increases your melee speed by 68% and increases the damage you deal with critical hits by 150% for 1 minute.
Each rank increases the base damage of the three two-handed slashing attacks.

This ability, when activated, strikes your target with three 2-handed slashing attacks and imbues you with heroic rage which increases the chance for your melee attacks to land critically by 35% increases your melee speed by 68% and increases the damage you deal with critical hits by 150% for 1 minute.
Ranks 2 and 8 increase the base damage of the skill attacks.
Ranks 3-7 reduce the reuse time of this ability by 1 minute per rank.


ID: 15140^4
This ability, when activated, summons the soothing voice of Mithaniel Marr to calm all creatures your target interacts with, reducing the amount of hatred their actions generate by 12% for 8 minutes.
This ability, when activated, summons the soothing voice of Mithaniel Marr to calm all creatures your target interacts with, reducing the amount of hatred their actions generate by 12% for 8 minutes.
Ranks 8-9 reduce the reuse time of this ability by 30 seconds per rank.


ID: 15146^4
This ability, when activated, weakens your undead target slowing their attack speed reducing their melee statistics. Additional ranks increase the severity of the slow and debuffing effects of this ability.
This ability, when activated, weakens your undead target by slowing their attack speed by 50%, reducing their strength, dexterity, and agility by 163 points, reducing their chance to dual wield by 9%, and their armor class by 226 points for 3 minutes.

ID: 15154^4
This passive ability extends the duration of your Speed of the Savior ability by 6 seconds per rank.
This ability, when activated, increases your movement rate by 115% for 24 seconds.
Ranks 3-6 reduce the reuse time of this ability by 2 minutes per rank.


ID: 15158^4
This passive ability extends the duration of your Shield of Brilliance ability by 6 seconds per rank.
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 52% of the spell's base power for 18 seconds.

ID: 15159^4
This passive ability extends the duration of your Blessing of the Faithful ability by 6 seconds per rank.
This passive ability grants you a 30% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 175 and base meele damage by 80% for 1.1 minutes.

ID: 15165^4
This passive ability reduces the amount of time between uses of Marr's Salvation by 30 seconds per rank.
This passive ability gives your archery attacks a chance to deal 192810 damage to your NPC target if they are humanoid and level 95 or lower.

ID: 15208^6

Restores 10% of your melee damage as health.

ID: 15209^6

Restores 10% of your melee damage as health.

ID: 15210^6

Restores 10% of your melee damage as health.

ID: 15214^4
When your pet is low on health, this spell will invigorate your pet, providing a small heal while absorbing some damage for a short period of time. Additional ranks increase the effects of the spell.
This ability, when activated, places the Second Wind Ward on your summoned pet for 30 minutes which will activate should your companion drop below 20% health.
When the ward activates it will instantly heal your pet for 8000 points of health, increase its armor class by 200 points, absorb up to 1000 points of damage from the next 25 incoming spell or melee hits, and will heal 3000 points of health every 6 seconds for 12 seconds.


ID: 15261^4
This passive ability reduces the time required between uses of Outrider's Attack by 2 minutes per rank.
This ability, when activated, increases your attack rating by 250 points, your melee accuracy with all skills by 40%, your chance to perform a critical melee hit with all skills by 30%, and the minimum damage you deal with all melee attacks by 130 for 48 seconds.
Ranks 13 reduces the reuse time of this ability by 2 minutes.


ID: 15293^4
This passive ability grants you a chance to trigger Nature's Reprieve when struck by melee attacks if your health is below 20%. Rank 3 of Nature's Reprieve instantly heals you for 20000 health then improves your dodge rate by 40% and heals you for 10000 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.

This passive ability grants you a chance to trigger Nature's Reprieve when struck by melee attacks if your health is below 20%.
Rank 3 of Nature's Reprieve instantly heals you for 20000 health, improves your chance to dodge by 40%, and heals you for 10000 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.


ID: 15336^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike IX on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike IX stuns creatures up to level 103 for 4 seconds, reduces their hatred for you by 5000 and has a 20% chance to instantly heal you for 3900 points of health and increases your armor class by 350 for 18 seconds.

This ability, when activated, provides a chance to trigger Divine Retribution Strike IX on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike IX stuns creatures up to level 103 for 4 seconds, reduces their hatred for you by 5000 and has a 20% chance to instantly heal you for 3900 points of health and increases your armor class by 350 for 18 seconds.
Ranks 13-14 reduce the reuse time of this ability by 3 minutes per rank.
Rank 15 by an additional 1 minute.


ID: 15341^4
This ability, when activated, cures 72 poison, disease and curse counters and has a 95% chance to remove up to 6 total detrimental effects from your target if they are within 200 feet of you.
This ability, when activated, cures 72 poison, disease and curse counters and has a 95% chance to remove up to 6 total detrimental effects from your target if they are within 200 feet of you.
Rank 10 reduces the reuse time of this ability by 3 minutes.
Rank 11 by an additional 1 minute.


ID: 15342^4
This passive ability extends the duration of your Healing Frenzy ability by 6 seconds per rank.
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 50-80% for 18 seconds.

ID: 15343^4
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from revival sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.

This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from revival sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.
Ranks 2-5 reduce the cast time of this ability by 8, 17, 25, and 50%.


ID: 15374^4
This passive ability grants you a chance to resist the stun component of spell or melee attacks which would otherwise stun you. Rank 1 offers a 20% chance, additional ranks increase this chance by 2% per rank.
This passive ability grants you a 20% chance to resist the stun component of spell or melee attacks which would otherwise stun you.
Ranks 2-3 increase this chance by 2% per rank.


ID: 15489^4
This ability grants you an additional version of your Blanket of Forgetfulness spell. Rank 2 lowers the casting time of the spell by 25%.
This ability grants you an additional version of your Blanket of Forgetfulness spell.
Rank 2 reduces the cast time of the ability by 25%.


ID: 15490^1
Ethereal Manipulation
Tashan's Lingering Cry

ID: 15490^4
This passive ability augments your single target Tashina spells to trigger an additional debuff that increases the target's vulnerability to Wizard Ethereal direct damage spells. Additional ranks increase that vulnerability.
This passive ability augments your single target Tashan spells to inflict Tashan's Lingering Cry which increases the damage the target takes from level 110 and lower direct-damage and damage-over-time spells that cost at least 10 mana by 1 to 8% for 14 minutes.

ID: 15567^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 42 seconds.
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 42 seconds at 15% of your standard melee damage.

ID: 15568^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 48 seconds.
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 48 seconds at 15% of your standard melee damage.

ID: 15642^4
Grants the Shadow Knight a powerful destructive ability that inflicts terrible pain and damage on their target while returning some endurance.
This ability, when activated, drains the mind and spirit of your target with two strikes. The first strike restores 160% of the damage dealt as mana and the second strike restores 10% of the damage dealt as endurance.

ID: 15711^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 46% and increases the damage of your direct damage critical spell hits by 27%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 53%.

ID: 15712^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 48% and increases the damage of your direct damage critical spell hits by 29%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 55%.

ID: 15713^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 50% and increases the damage of your direct damage critical spell hits by 31%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 57%.

ID: 15745^4
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 32000 points.
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 32000 points.
Ranks 21-22 reduce the reuse time of this ability by 10 seconds per rank.


ID: 15798^4
This passive ability imbues your kick attacks with a chance to strike your enemy with a vicious kick which has a chance to proc Fury of the Forest, increasing your other melee attacks by a small amount. Each rank increases the damage inflicted, and the chance to proc.
This passive ability imbues your kick attacks with a 10% chance to strike your enemy with a vicious kick that deals 3750 damage and has a 2% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.


ID: 16073^4
This ability, when activated, places two protective runes around your group the first will protect them from 70000 points of damage if they take a single melee strike that deals 35000 more damage, the second will protect them from 75000 points of magic damage if they take a single spell strike that deals 40000 or more damage.
This ability, when activated, places two protective runes around your group the first will protect them from 70000 points of damage if they take a single melee strike that deals 35000 more damage, the second will protect them from 75000 points of magic damage if they take a single spell strike that deals 40000 or more damage.
Ranks 7-11 reduce the reuse time of this ability by 2 minutes per rank.


ID: 16104^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).


ID: 16112^4
This ability, when activated, focuses your strength, healing you for 48000 and increasing your maximum health by 45000 for 1.1 minutes.
This ability, when activated, focuses your strength, healing you for 48000 and increasing your maximum health by 45000 for 1.1 minutes.
Rank 31 reduces the reuse time of this ability by 1 minute.


ID: 16135^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 105 and lower NPCs for 2 seconds. This ability additionally generates 1800 hatred.
This ability provides an enhanced, fast-casting spell that has the chance to stun level 105 and lower NPCs for 2 seconds and increase their hatred toward you by 1800 points.
Ranks 12-14 increase the amount of hate generated by this ability by 10% per rank.


ID: 16136^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 12000 points and by 6500 points every 6 seconds for 18 seconds.
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 12000 points and by 6500 points every 6 seconds for 18 seconds.
Rank 12 reduces the reuse time of this ability by 30 seconds.
Ranks 13-14 extend the duration of the hate-over-time component of this ability ability by 6 seconds per rank.


ID: 16140^4
This passive ability extends the duration of your Lesser Yaulp ability by 6 seconds per rank.
This ability, when activated, increases your attack rating by 252 points, increases your chance to trigger your weapon's effects during melee combat by 40%, increases your attack speed by 30%, and restores 75 points of mana every 6 seconds for 42 seconds.
This ability cannot be activated while mounted and will fade if you sit.


ID: 16141^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Copious Healing, which heals 4000 health every 6 seconds for 30 seconds.
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 4000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 16142^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Copious Healing, which heals 4500 health every 6 seconds for 30 seconds.
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 4500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 16143^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Copious Healing, which heals 5000 health every 6 seconds for 30 seconds.
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 5000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 16144^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Copious Healing, which heals 5500 health every 6 seconds for 30 seconds.
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 5500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 16145^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Copious Healing, which heals 6000 health every 6 seconds for 30 seconds.
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 6000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 16146^4
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana a 2% chance to bestow your group with Tunare's Grace, which heals them for 14210 health. Additional ranks increase the the chance to trigger Tunare's Grace by 1% per rank.
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana a 2% chance to bestow your group with Tunare's Grace, which heals them for 14210 health.
Additional ranks increase the the chance to trigger Tunare's Grace by 1% per rank.


ID: 16152^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 3% chance to bestow your group with Soothing Feedback, which heals them for 9475 health. Ranks 2-3 increase the the chance to trigger Soothing Feedback by 3% per rank. Ranks 4-6 further increase the trigger chance by 1% per rank.
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 3% chance to bestow your group with Soothing Feedback, which heals them for 9475 health.
Ranks 2-3 increase the the chance to trigger Soothing Feedback by 3% per rank.
Ranks 4-6 by an additional 1% per rank.


ID: 16159^4
This passive ability increases the duration of your Shield of Reverence ability by 6 seconds per rank.
This ability, when activated, grants you a 70% chance to reflect incoming spells at their caster for 56% of the spell's base power for 18 seconds.
Ranks 5-11 reduce the reuse time of this ability by 1 minute per rank.


ID: 16160^4
This ability, when activated, causes all your direct healing spells to be twincast for a short period of time at a penalty of increased mana and aggro.
This ability, when activated, allows you to twincast your instant-duration healing spells and abilities that cost at least 10 mana at the expensive of doubling the mana cost of these spells and abilities for 12 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.


ID: 16176^4
Each rank of this passive ability reduces the time required between Ferocious Kick by two seconds.
This passive ability imbues your kick attacks with a 10% chance to strike your enemy with a vicious kick that deals 5750 damage and has a 5% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.


ID: 16179^4
This passive ability imbues your archery attacks with a 0.8% chance to strike your enemy with a heavy arrow which deals extra damage.
This passive ability imbues your archery attacks with a 0.8% chance to strike your enemy with a 1150 point base damage Archery skill attack.

ID: 16196^1
T`vyl's Resolve
T`Vyl's Resolve

ID: 16196^4
This ability, when activated, strikes your enemy with multiple attacks, damaging them and leaving them vulnerable to take additional melee damage for 1 minute or for up to 1500 melee strikes.
This ability, when activated, strikes your target with three 381 point base-damage two-handed slashing skill attacks then inflicts a weakness that causes them to take 15% more damage from melee attacks for 1 minute.

ID: 16200^4
This activated ability will cause you to assume the form of an undead creature, increasing the damage of your spells for 1 minute. Additional ranks boost the damage of your spells further.
This ability cannot be activated while you are under the Visage of Death.

This ability, when activated, transforms you into an undead creature which increases the damage of your level 110 and lower direct-damage and damage-over-time spells by 12% for 1 minute.
This ability cannot be activated while you are under the Visage of Death.


ID: 16208^1
Fortified Foraging
Foraging

ID: 16208^4
This passive ability increases your max skill cap in foraging by 5 points per rank.
This passive ability increases your max skill cap in foraging by 50 points.
Ranks 2-4 by an additional 5 points per rank.


ID: 16250^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 36 seconds.
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 36 seconds at 25% of your standard melee damage.

ID: 16263^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 30 seconds.
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 30 seconds at 25% of your standard melee damage.

ID: 16264^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 36 seconds.
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 36 seconds at 25% of your standard melee damage.

ID: 16265^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 48 seconds.
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 48 seconds at 25% of your standard melee damage.

ID: 16275^4
This passive ability grants your backstab attacks a 30% chance to unleash an additional massive strike dealing damage to your opponent. Each rank increases the damage of this massive strike.
This passive ability grants your backstab attacks a 30% chance to unleash an additional 1300 point base damage backstab skill attack on your opponent with a 15% chance to hit twice and a 15% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.


ID: 16317^1
Juggernaut's Proficiency
Juggernaut's Weapon Mastery

ID: 16317^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks.
Rank 1-3 by 25, 35, and 50 points. Ranks 4-11 by 25 points per rank. Ranks 12-14 by 110 points per rank. Ranks 15-17 by 50 points per rank.

This passive ability increases the minimum damage you deal with 2-handed melee attacks.
Rank 1-3 by 25, 35, and 50 points.
Ranks 4-11 by 25 points per rank.
Ranks 12-14 by 110 points per rank.
Ranks 15-17 by 50 points per rank.


ID: 16326^4
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 45 points while reducing the effectiveness of incoming instant duration healing spells by 10% for 36 seconds.
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 45 points while reducing the effectiveness of incoming instant duration healing spells by 10% for 36 seconds.
Ranks 10-11 reduce the reuse time of this ability by 1 minute per rank.


ID: 16357^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 30% and increases the damage of your direct damage critical spell hits by 20%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 37%.

ID: 16358^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 31% and increases the damage of your direct damage critical spell hits by 22%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 38%.

ID: 16359^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 32% and increases the damage of your direct damage critical spell hits by 24%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 39%.

ID: 16467^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Copious Healing, which heals 6500 health every 6 seconds for 30 seconds.
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 6500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 16468^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Copious Healing, which heals 7000 health every 6 seconds for 30 seconds.
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing, which heals 7000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 16469^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Copious Healing, which heals 7500 health every 6 seconds for 30 seconds.
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Abundant Healing, which heals 7500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 16470^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Copious Healing, which heals 8000 health every 6 seconds for 30 seconds.
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Abundant Healing, which heals 8000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 16471^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Copious Healing, which heals 8500 health every 6 seconds for 30 seconds.
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing, which heals 8500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 1250 health.

ID: 16489^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 29% and increases the damage of your direct damage critical spell hits by 2%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 36%.

ID: 16490^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 31% and increases the damage of your direct damage critical spell hits by 4%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 38%.

ID: 16491^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 33% and increases the damage of your direct damage critical spell hits by 6%.
This passive ability increases your chance to land a critical hit with your direct damage spells by 40%.

ID: 16560^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 4000 points.
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 4000 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.


ID: 16561^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 4400 points.
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 4400 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.


ID: 16562^4
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 4800 points.
This passive ability grants your melee attacks a chance to strike your target with Infusion of Rage which increases their hatred for you by 4800 points.
This ability also grants your melee attacks a chance to trigger Strike of Ire on your target which increases their hatred for you by 5000 points when dual wielding or using a shield.


ID: 16580^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 107 and lower NPCs for 2 seconds. This ability additionally generates 1800 hatred.
This ability provides an enhanced, fast-casting spell that has the chance to stun level 107 and lower NPCs for 2 seconds and increase their hatred toward you by 2340 points.

ID: 16581^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 110 and lower NPCs for 2 seconds. This ability additionally generates 1800 hatred.
This ability provides an enhanced, fast-casting spell that has the chance to stun level 110 and lower NPCs for 2 seconds and increase their hatred toward you by 2340 points.

ID: 16586^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 14000 points.
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 14000 points.
Ranks 15-17 reduce the cast time of this ability by 15, 30, and 50%.


ID: 16774^4
This ability, when activated, infuses an undead target with holy energy causing it to take 142000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.
This ability, when activated, infuses an undead target with holy energy causing it to take 142000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.
Rank 33 reduces the cast time of this ability by 10%.


ID: 17065^4
This passive ability further increases your chance to perform a critical melee hit with all skills by 48%.
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 246%.

ID: 17066^4
This passive ability further increases your chance to perform a critical melee hit with all skills by 51%.
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 249%.

ID: 17067^4
This passive ability further increases your chance to perform a critical melee hit with all skills by 54%.
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 252%.

ID: 17190^4
This passive ability grants your mesmerization and stun spells a 12% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 55000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization and stun spells a 12% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 55000 points of damage for 24 seconds.

ID: 17191^4
This passive ability grants your mesmerization and stun spells a 14% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 65000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization and stun spells a 14% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 65000 points of damage for 24 seconds.

ID: 17192^4
This passive ability grants your mesmerization and stun spells a 16% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 75000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization and stun spells a 16% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 75000 points of damage for 24 seconds.

ID: 17222^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% and their armor class by 400 points for 6 seconds and increasing their hatred toward you by 4800 points.
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% and their armor class by 400 points for 6 seconds and increasing their hatred toward you by 4800 points.
Ranks 19-21 reduce the reuse time of this ability by 2 seconds per rank.
Rank 22 by an additional 3 seconds.


ID: 17229^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 900.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 900 points.

ID: 17230^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1000.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1000 points.

ID: 17231^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1100.
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1100 points.

ID: 17409^1
Improved Physical Enchancement
Physical Enhancement

ID: 17409^4
This passive ability further increases your base maximum health by 2.05%, your avoidance by 4%, and your armor class soft cap by 4%.
This passive ability increases your avoidance by 9% and your armor class soft cap by 9%.

ID: 17428^4
This passive ability gives your throwing axes 0.5% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 10% for 18 seconds.
This passive ability gives your throwing axes a 0.5% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 10% for 18 seconds.

ID: 17429^4
This passive ability gives your throwing axes 1% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 10% for 18 seconds.
This passive ability gives your throwing axes a 1% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 10% for 18 seconds.

ID: 17430^4
This passive ability gives your throwing axes 1.5% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 10% for 18 seconds.
This passive ability gives your throwing axes a 1.5% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 10% for 18 seconds.

ID: 17473^4
This ability strikes your enemy with a vicious kick, and has a chance to proc Fury of the Forest, increasing your other melee attacks by a small amount. Each rank increases the damage inflicted, and the chance to proc. Ranks 4 and higher increase the proc chance slightly.
This passive ability imbues your kick attacks with a 10% chance to strike your enemy with a vicious kick that deals 8650 damage and has an 8% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.


ID: 17554^4
This passive ability reduces the time required between uses of your Frenzy skill by 2 seconds.
This passive ability reduces the reuse time of your Frenzy skill by 2 seconds.

ID: 17555^1
Hemorrage Essence
Focus: Hemorrage Essence

ID: 17558^1
Livianus' Decay
Focus: Livianus' Decay

ID: 17561^1
Annihilation
Focus: Annihilation

ID: 17564^1
Pyre of the Lost
Focus: Pyre of the Lost

ID: 17567^1
Grasping Darkness
Focus: Grasping Darkness

ID: 17570^1
Impose for Blood
Focus: Impose for Blood

ID: 17573^1
Mortiferous Wounds
Focus: Mortiferous Wounds

ID: 17576^1
Claw of the Indagatori
Focus: Claw of the Indagatori

ID: 17579^1
Combusting Beam
Focus: Combusting Beam

ID: 17582^1
Ethereal Flash
Focus: Ethereal Flash

ID: 17585^1
Cloudburst Stormstrike
Focus: Cloudburst Stormstrike

ID: 17588^1
Flashrime
Focus: Flashrime

ID: 17591^1
Rimeblast Cascade
Focus: Rimeblast Cascade

ID: 17594^1
Narendi's Fire
Focus: Narendi's Fire

ID: 17597^1
Bolt of Molten Shieldstone
Focus: Bolt of Molten Shieldstone

ID: 17600^1
Shock of Darksteel
Focus: Shock of Darksteel

ID: 17603^1
Searing Sands
Focus: Searing Sands

ID: 17606^1
Renewal of Calix
Focus: Renewal of Calix

ID: 17609^1
Searing Blast
Focus: Searing Blast

ID: 17612^1
Fickle Conflagration
Focus: Fickle Conflagration

ID: 17615^1
Spear of Molten Shieldstone
Focus: Spear of Molten Shieldstone

ID: 17618^1
Intellectual Appropriation
Focus: Intellectual Appropriation

ID: 17621^1
Chromatic Blink
Focus: Chromatic Blink

ID: 17624^1
Chromarift
Focus: Chromarift

ID: 17627^1
Polyrefractive Assault
Focus: Polyrefractive Assault

ID: 17630^1
Bewildering Constriction
Focus: Bewildering Constriction

ID: 17633^1
Mindsunder
Focus: Mindsunder

ID: 17660^4
This ability, when activated, increases the effectiveness of incoming healing spells by 3 to 15% for 1 minute.
This ability, when activated, increases the effectiveness of incoming healing spells by 3 to 15% for 2 minutes.

ID: 17669^4
This ability, when activated, projects an image of yourself which generates 40000 points of hatred in your target. Your projection will continue to attack your target and generate 12000 additional points of hatred for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
This ability, when activated, projects an image of yourself which generates 40000 points of hatred in your target. Your projection will continue to attack your target and generate 12000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.

ID: 17671^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect VI' which reduces their accuracy by 25%, strength by 80 points and attack rating by 100 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability shares a timer with second and third spires.

This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect VI' which reduces their accuracy by 25%, strength by 80 points and attack rating by 100 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 17672^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 70 points for 1.5 minutes.
This ability shares a timer with first and third spires.

This ability, when activated, increases the amount of damage you deal with every melee attack by 70 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 17673^4
This ability, when activated, increases your total avoidance by 8% and chance to parry incoming attacks by 15% and your armor class by 350 for 1.5 minutes.
This ability shares a timer with second and third spires.

This ability, when activated, increases your total avoidance by 8% and chance to parry incoming attacks by 15% and your armor class by 350 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.


ID: 17692^4
This ability, when activated, grants you an 85% chance to reflect incoming spells at their caster for 75% of the spell's base power for 12 seconds.
This ability, when activated, grants you an 85% chance to reflect incoming spells at their caster for 75% of the spell's base power for 18 seconds.

ID: 17693^4
This ability, when activated, grants you an 85% chance to reflect incoming spells at their caster for 75% of the spell's base power with an improved chance for the spell to land for 12 seconds.
This ability, when activated, grants you an 85% chance to reflect incoming spells at their caster for 75% of the spell's base power with an improved chance for the spell to land for 18 seconds.

ID: 17700^4
This ability, when active, will increase your personal survivability as well as increase various forms of damage dealing that you may do. Additional ranks increase the mitigation and damage dealing increases.
This ability, when activated, reduces the damage you take from melee attacks by 8%, increases your armor class by 300 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 35%, and increases the chance you will land a critical hit with your direct-damage spells by 8% and the damage of your direct-damage spell critical hits by 35% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.


ID: 17701^4
This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 4000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.


ID: 17702^4
This ability, when active, will increase the survivability of everyone in your group. Additional ranks increase the durability of your group even more.
This ability, when activated, reduces the damage your group takes from melee attacks by 5%, increases their armor class by 400 points, and protects against 4% of incoming melee attacks and direct-damage spells for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.


ID: 17713^4
You invoke the blessing of the gods, healing yourself and all nearby group members for 68000 health instantly and for 20000 health every 6 seconds for 18 seconds.
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 68000 points and then 20000 points of health every 6 seconds for 18 seconds.

ID: 17716^4
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Ranks 15-16 reduce the reuse time of this ability by 30 seconds per rank.


ID: 17722^4
This ability, when activated, successfully taunts your target and places you 3000 points of hatred higher than its previously most hated target.
This ability, when activated, successfully taunts your target and places you 3000 points of hatred higher than its previously most hated target.
Ranks 4-8 reduce the reuse time of this ability by 1 minute per rank.


ID: 17724^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 75% of the spell's base power for 12 seconds.
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 75% of the spell's base power for 18 seconds.

ID: 17725^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 75% of the spell's base power with an improved chance for the spell to land for 12 seconds.
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 75% of the spell's base power with an improved chance for the spell to land for 18 seconds.

ID: 17726^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 13000 points and by 6600 points every 6 seconds for 18 seconds.
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 13000 points and by 6600 points every 6 seconds for 30 seconds.

ID: 17727^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 14000 points and by 6750 points every 6 seconds for 18 seconds.
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 14000 points and by 6750 points every 6 seconds for 30 seconds.
Rank 17 reduces the reuse time of this ability by 30 seconds.


ID: 17729^4
This ability, when activated, summons a projection which generates 40000 points of hatred in your target. Your projection will continue to attack your target and generate 12000 additional points of hatred for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
This ability, when activated, summons a projection which generates 40000 points of hatred in your target. Your projection will continue to attack your target and generate 12000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.

ID: 17766^4
This ability will grant you the ability to cast an extremely low resistance Root spell that lasts for up to 54 seconds.
This ability, when activated, applies an extremely low resistance Root on your target for up to 54 seconds.

ID: 17767^4
This ability will grant you the ability to cast an extremely low resistance Root spell that lasts for up to 1 minute.
This ability, when activated, applies an extremely low resistance Root on your target for up to 1 minute.

ID: 17786^4
This ability, when activated, summons a projection which generates 40000 points of hatred in your target. Your projection will continue to attack your target and generate 12000 additional points of hatred for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
This ability, when activated, summons a projection which generates 40000 points of hatred in your target. Your projection will continue to attack your target and generate 12000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.

ID: 17793^4
This ability, when activated, drains the mind and spirit of your target, striking them twice and returns a portion of each strike as mana and endurance.
This ability, when activated, drains the mind and spirit of your target with two strikes. The first strike restores 36% of the damage dealt as mana and the second strike restores 10% of the damage dealt as endurance.
Ranks 8-10 significantly increase the base damage of the two strikes per rank.


ID: 17864^4
Provides you a chance to increase your evasion and powers of attack when striking or being struck in melee combat. If you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal.
This ability, when activated, allows you to trigger a guard when you are struck in melee combat for 1.5 minutes. The guard will increase your avoidance, melee accuracy, attack rating, and the minimum amount of damage you deal with all melee skills for 12 seconds and will increase in power if you continue to be hit.
Rank 9 increases the likelihood that this guard will trigger as well as the potency of the guard effect.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.


ID: 17955^4
This ability allows you to cast an AE low resist mesmerization spell effective against the undead up to level 89.
This ability, when activated, attempts to mesmerize any level 89 or lower undead creatures around and including your target for 36 seconds.
Rank 10 reduces the reuse time of this ability by 5.2 minutes.


ID: 17956^4
This ability allows you to cast an AE low resist mesmerization spell effective against the undead up to level 94.
This ability, when activated, attempts to mesmerize any level 94 or lower undead creatures around and including your target for 36 seconds.
Rank 12 reduces the reuse time of this ability by 5.2 minutes.


ID: 17957^4
This ability allows you to cast an AE low resist mesmerization spell effective against the undead up to level 99.
This ability, when activated, attempts to mesmerize any level 99 or lower undead creatures around and including your target for 36 seconds.
Ranks 14-15 reduce the reuse time of this ability by 5.2 minutes per rank.


ID: 17958^4
This ability allows you to cast an AE low resist mesmerization spell effective against the undead up to level 104.
This ability, when activated, attempts to mesmerize any level 104 or lower undead creatures around and including your target for 36 seconds.
Rank 17 reduces the reuse time of this ability by 5.2 minutes.


ID: 18093^4
This ability, when activated, strikes your target for moderate damage, reducing their attack rating by 140 points and rooting them in place for 18 seconds. When the root wears off your target will suffer from a lingering wound, slowing their movement rate and taking 3000 damage every 6 seconds for 24 seconds.
This ability, when activated, strikes your target with a 400 point base damage throwing skill attack which reduces their attack rating by 140 points and roots them in place for 18 seconds.
When the root wears off your target will suffer from a lingering wound which slows their movement rate and deals 3000 points of damage every 6 seconds for 24 seconds.
Rank 3 reduces the reuse time of this ability by 10 seconds.


ID: 18094^4
This ability, when activated, strikes your target for moderate damage, reducing their attack rating by 180 points and rooting them in place for 24 seconds. When the root wears off your target will suffer from a lingering wound, slowing their movement rate and taking 5000 damage every 6 seconds for 30 seconds.
This ability, when activated, strikes your target with a 450 point base damage throwing skill attack which reduces their attack rating by 180 points and roots them in place for 24 seconds.
When the root wears off your target will suffer from a lingering wound which slows their movement rate and deals 5000 points of damage every 6 seconds for 30 seconds.
Rank 5 reduces the reuse time of this ability by 10 seconds.


ID: 18095^4
This ability, when activated, strikes your target for moderate damage, reducing their attack rating by 200 points and rooting them in place for 30 seconds. When the root wears off your target will suffer from a lingering wound, slowing their movement rate and taking 6000 damage every 6 seconds for 36 seconds.
This ability, when activated, strikes your target with a 500 point base damage throwing skill attack which reduces their attack rating by 200 points and roots them in place for 30 seconds.
When the root wears off your target will suffer from a lingering wound which slows their movement rate and deals 6000 points of damage every 6 seconds for 36 seconds.
Rank 7 reduces the reuse time of this ability by 10 seconds.


ID: 18114^4
This passive ability reduces the time required between uses of your Warlord's Bravery ability by 15 minutes.
This ability, when activated, reduces incoming melee damage by 14% for 36 seconds or for up to 45 hits.
Ranks 14-17 reduce the reuse time of this ability by 6 minutes per rank.
Rank 18 by an additional 7 minutes.


ID: 18124^4
This ability, when activated, reduces incoming melee damage by 14% for 42 seconds or for up to 15 hits.
This ability, when activated, reduces incoming melee damage by 14% for 42 seconds or for up to 45 hits.

ID: 18125^4
This ability, when activated, reduces incoming melee damage by 14% for 54 seconds or for up to 15 hits.
This ability, when activated, reduces incoming melee damage by 14% for 54 seconds or for up to 45 hits.

ID: 18126^4
This ability, when activated, reduces incoming melee damage by 14% for 60 seconds or for up to 15 hits.
This ability, when activated, reduces incoming melee damage by 14% for 60 seconds or for up to 45 hits.

ID: 18130^4
This passive ability decreases the amount of time required between uses of your Radiant Cure ability by 67%.
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Ranks 21 reduces the reuse time of this ability by 18 seconds.


ID: 18570^4
Each rank of this passive ability increases your chance to score an exceptional heal by 3%. An exceptional heal doubles the healing value of the spell.
This passive ability increases your chance to score an exceptional heal by 3% per rank.
An exceptional heal doubles the healing value of the spell.


ID: 18579^4
Each rank of this passive ability reduces the time required between uses of your Contravention spells by 2 seconds.
This passive ability reduces the reuse time of your Contravention spells (Holy, Celestial, Elysian, Virtuous, and Ardent Contravention) by 2 seconds per rank.

ID: 18587^4
This passive ability reduces the casting time of your direct damage spells that have a casting time of at least 3 seconds by 5% per rank.
This passive ability reduces the casting time of your direct-damage spells that have a casting time of at least 3 seconds by 5% per rank.

ID: 18626^4
This passive ability increases the number of hits that your Withstand line of spells can defend against by 1 per rank. Rank 3 extends the duration of your Withstand line of spells by 6 seconds.
This passive ability increases the number of hits that your Withstand line of spells can defend against by 1 per rank.
Rank 3 extends the duration of your Withstand line of spells by 6 seconds.


ID: 18629^4
This passive ability reduces the time required between uses of your Remote line of spells by 1 second per rank.
This passive ability reduces the reuse time of your Remote spells (Remote Manaflux, Sunflare, Sunburst, Sunfire, Moonfire, Sunflash, and Moonflame) by 1 second per rank.

ID: 18660^4
This passive ability grants your Massive Strikes a 10% chance to hit twice.
This passive ability grants your backstab attacks a 10% chance to unleash an additional 900 point base damage backstab skill attack on your opponent with a 10% chance to hit twice.

ID: 18661^4
This passive ability grants your Massive Strikes a 15% chance to hit twice.
This passive ability grants your backstab attacks a 10% chance to unleash an additional 1050 point base damage backstab skill attack on your opponent with a 15% chance to hit twice and a 10% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.


ID: 18662^4
This passive ability grants your Massive Strikes a 20% chance to hit twice.
This passive ability grants your backstab attacks a 30% chance to unleash an additional 1300 point base damage backstab skill attack on your opponent with a 20% chance to hit twice and a 15% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.


ID: 18663^4
This passive ability grants your Massive Strikes a 25% chance to hit twice.
This passive ability grants your backstab attacks a 30% chance to unleash an additional 1300 point base damage backstab skill attack on your opponent with a 25% chance to hit twice and a 15% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.


ID: 18664^4
This passive ability grants your Massive Strikes a 10% chance to trigger Flurry of Daggers which improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.
This passive ability grants your backstab attacks a 10% chance to unleash an additional 900 point base damage backstab skill attack on your opponent with a 10% chance to hit twice and a 10% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.


ID: 18665^4
This passive ability grants your Massive Strikes a 15% chance to trigger Flurry of Daggers which improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.
This passive ability grants your backstab attacks a 10% chance to unleash an additional 1050 point base damage backstab skill attack on your opponent with a 15% chance to hit twice and a 15% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.


ID: 18666^4
This passive ability grants your Massive Strikes a 20% chance to trigger Flurry of Daggers which improves the chance that your backstab attacks will deal full damage from any angle by 4% and the chance that you will perform a triple backstab by 10% for 12 seconds.
This passive ability grants your backstab attacks a 30% chance to unleash an additional 1300 point base damage backstab skill attack on your opponent with a 25% chance to hit twice and a 20% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 4% and the chance that you will perform a triple backstab by 10% for 12 seconds.


ID: 18667^4
This passive ability grants your Massive Strikes a 20% chance to trigger Flurry of Daggers which improves the chance that your backstab attacks will deal full damage from any angle by 5% and the chance that you will perform a triple backstab by 12% for 12 seconds.
This passive ability grants your backstab attacks a 30% chance to unleash an additional 1300 point base damage backstab skill attack on your opponent with a 25% chance to hit twice and a 20% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 5% and the chance that you will perform a triple backstab by 12% for 12 seconds.


ID: 18717^4
Each rank of this passive ability reduces the time required between uses of your Intervention spells by 2 seconds.
This passive ability reduces the reuse time of your Intervention spells (Holy, Celestial, Elysian, Virtuous, and Mystical Intervention) by 2 seconds per rank.

ID: 18748^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).


ID: 18749^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).


ID: 18750^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).


ID: 18751^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).


ID: 18752^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).


ID: 18972^4
This passive ability increases your base maximum health by 2.1%, your avoidance by 5%, and your armor class soft cap by 5%.
This passive ability increases your avoidance by 5% and your armor class soft cap by 5%.

ID: 19361^6
#10% of melee damage done will be returned as healing.
Restores 10% of your melee damage as health.

ID: 19362^6
#10% of melee damage done will be returned as healing.
Restores 10% of your melee damage as health.

ID: 19363^6
#10% of melee damage done will be returned as healing.
Restores 10% of your melee damage as health.

ID: 22818^6
The very touch drains.
Restores 100% of your melee damage as health.

ID: 23209^6
Recovers Raze's HP when he attacks.
Restores 20% of Raze's melee damage as health.

ID: 24087^6
Provides a melee lifetap and shielding.
Provides an 80% melee lifetap and shielding.

ID: 25562^6
#10% of melee damage done will be returned as healing.
Restores 10% of your melee damage as health.

ID: 25563^6
#10% of melee damage done will be returned as healing.
Restores 10% of your melee damage as health.

ID: 25564^6
#10% of melee damage done will be returned as healing.
Restores 10% of your melee damage as health.

ID: 28639^6
#10% of melee damage done will be returned as healing.
Restores 10% of your melee damage as health.

ID: 28640^6
#10% of melee damage done will be returned as healing.
Restores 10% of your melee damage as health.

ID: 28641^6
#10% of melee damage done will be returned as healing.
Restores 10% of your melee damage as health.

ID: 32976^6
Adds lifetap to melee attacks.
Restores 75% of melee damage as health.

ID: 33506^6
Replenishes HP with every attack.
Restores 100% of melee damage as health.

ID: 34669^6
#10% of melee damage done will be returned as healing.
Restores 10% of your melee damage as health.

ID: 34670^6
#10% of melee damage done will be returned as healing.
Restores 10% of your melee damage as health.

ID: 34671^6
#10% of melee damage done will be returned as healing.
Restores 10% of your melee damage as health.

ID: 37240^6
Melee lifetap.
Restores 10% of your melee damage as health.

ID: 38422^6
Increases a target's vulnerability to Wizard Ethereal direct damage spells.
Increases the damage the bearer takes from level #2 and lower direct-damage and damage-over-time spells that cost at least #3 mana by #1 to $2% for %z.

ID: 38821^6
Adds lifetap to melee attacks.
Restores 90% of melee damage as health.

ID: 38995^6
Coats your weapons in a lifetap poison, causing #1% of the melee damage you inflict to heal you.
Coats your weapons in a lifetap poison, causing 2% of the melee damage you inflict to heal you.

ID: 39027^6
Healing when making melee attacks.
Restores 20% of your melee damage as health.

ID: 39126^6
Causes you to gain life from your melee attacks but leaves you unable to reap the benefits of spells or abilities that increase your chance to block, dodge, evade, parry or riposte melee attacks.
Causes you to restore 75% of your melee damage as health but leaves you unable to reap the benefits of spells or abilities that increase your chance to block, dodge, evade, parry or riposte melee attacks.

ID: 39656^6
Damaging target restores attacker's health.
Restores 30% of melee damage as health.

ID: 40196^6
Summons a bear cub that will restore mana to you if you can nurture it to maturity.
Summons a bear cub that will restore mana to you when it reaches maturity. If you currently have this spell active, it will prevent itself from being cast again.

ID: 40197^6
Summons a bear cub that will restore mana to you if you can nurture it to maturity.
Summons a bear cub that will restore mana to you when it reaches maturity. If you currently have this spell active, it will prevent itself from being cast again.

ID: 40198^6
Summons a bear cub that will restore mana to you if you can nurture it to maturity.
Summons a bear cub that will restore mana to you when it reaches maturity. If you currently have this spell active, it will prevent itself from being cast again.

ID: 41088^6
Increases your chance to block incoming attacks by #3% and reduces incoming melee damage by #10%.
The damage reduction portion of this ability does not stack with other defensive abilities.

Increases your chance to block incoming attacks by #3%, reduces incoming melee damage by #10%, and increases the chance your weapon's magical effects will trigger by #5%.
The damage reduction portion of this ability does not stack with other defensive abilities.


ID: 41110^6
All instant healing spells will be twincast for up to %z.
Allows you to twincast instant-duration healing spells and abilities that cost at least #3 mana while increasing the mana cost of these spells and abilities by #8% for %z.

ID: 41135^6
Increases incoming melee damage by #6% for up to %z or 1500 hits.
Increases incoming melee damage by #6%.

ID: 43592^6
#10% of melee damage done will be returned as healing.
Restores 10% of your melee damage as health.

ID: 43593^6
#10% of melee damage done will be returned as healing.
Restores 10% of your melee damage as health.

ID: 43594^6
#10% of melee damage done will be returned as healing.
Restores 10% of your melee damage as health.

ID: 43950^6
You take the balanced stance of the dragon, adding extra attacks when you strike your target. While in this stance your Dragon Punch or Tail Rake attacks will not trigger Dragon Force.
You take the balanced stance of the dragon, adding extra attacks when you strike your target.

ID: 43951^6
You take the balanced stance of the dragon, adding extra attacks when you strike your target. While in this stance your Dragon Punch or Tail Rake attacks will not trigger Dragon Force.
You take the balanced stance of the dragon, adding extra attacks when you strike your target.

ID: 43952^6
You take the balanced stance of the dragon, adding extra attacks when you strike your target. While in this stance your Dragon Punch or Tail Rake attacks will not trigger Dragon Force.
You take the balanced stance of the dragon, adding extra attacks when you strike your target.

ID: 43953^6
You take the balanced stance of the dragon, adding extra attacks when you strike your target for %z. While in this stance your Dragon Punch or Tail Rake attacks will not trigger Dragon Force.
You take the balanced stance of the dragon, adding extra attacks when you strike your target for %z.

ID: 43954^6
You take the balanced stance of the dragon, adding extra attacks when you strike your target for %z. While in this stance your Dragon Punch or Tail Rake attacks will not trigger Dragon Force.
You take the balanced stance of the dragon, adding extra attacks when you strike your target for %z.

ID: 43955^6
You take the balanced stance of the dragon, adding extra attacks when you strike your target for %z. While in this stance your Dragon Punch or Tail Rake attacks will not trigger Dragon Force.
You take the balanced stance of the dragon, adding extra attacks when you strike your target for %z.

ID: 46018^6
Strengthens physical and magical defenses. Grants a lifetap.
Strengthens physical and magical defenses. Restores 60% of melee damage as health.

ID: 49612^6
Allows you to absorb #2% of the melee damage you deal as health for %z.
Allows you to absorb 20% of the melee damage you deal as health for %z.







783 new strings found:

ID: 41^17
SKU24 Errand Currency

ID: 41^18
SKU24 Raid Currency

ID: 42^17
SKU24 Errand Currency

ID: 42^18
SKU24 Raid Currency

ID: 69^40
Skin to Vines

ID: 75^4
This passive ability increases the maximum health you can bind wound to 90%.

ID: 76^4
This passive ability increases the maximum health you can bind wound to 100%.

ID: 93^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 4%.

ID: 94^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 7%.

ID: 261^4
This ability, when activated, grants your group immunity to fear spells for 20 seconds.

ID: 262^4
This ability, when activated, grants your group immunity to fear spells for 30 seconds.

ID: 302^1
First Aid

ID: 305^1
Innate Run Speed

ID: 310^1
Innate Run Speed

ID: 315^1
Innate Run Speed

ID: 320^1
Innate Run Speed

ID: 400^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3%.

ID: 401^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 6%.

ID: 402^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 9%.

ID: 403^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 12%.

ID: 404^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 15%.

ID: 405^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 18%.

ID: 535^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 1500 points of health.

ID: 536^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 1875 points of health.

ID: 546^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 10% and attack rating by 120 points for 48 seconds.

ID: 547^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 15% and attack rating by 140 points for 48 seconds.

ID: 715^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 2250 points of health.

ID: 716^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 2625 points of health.

ID: 717^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 3000 points of health.
Ranks 7-9 reduce the reuse time of this ability by 4 minutes per rank.

ID: 846^11
Sarnak

ID: 846^12
Sarnaks

ID: 861^4
This ability, when activated, cures 12 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.

ID: 862^4
This ability, when activated, cures 16 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.

ID: 896^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 6 points.

ID: 897^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 9 points.

ID: 898^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 12 points.

ID: 899^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 15 points.

ID: 930^4
This ability, when activated, creates a stationary ward that damages every enemy within its range.
Ranks 6-7 reduce the reuse time of this ability by 2 minutes per rank.

ID: 1042^4
This passive ability increases the base damage of your critical melee attacks by 50%.
This bonus applies to the 7 standard weapon skills.

ID: 1043^4
This passive ability increases the base damage of your critical melee attacks by 75%.
This bonus applies to the 7 standard weapon skills.

ID: 1048^4
This passive ability increases the base damage of your critical melee attacks by 50%.
This bonus applies to the 7 standard weapon skills.

ID: 1049^4
This passive ability increases the base damage of your critical melee attacks by 75%.
This bonus applies to the 7 standard weapon skills.

ID: 1117^4
This ability, when activated, forms a barrier of music around you that absorbs 27% of incoming spell and melee damage for 1 minute or until 6000 points of spell or melee damage has been absorbed.

ID: 1118^4
This ability, when activated, forms a barrier of music around you that absorbs 29% of incoming spell and melee damage for 1 minute or until 8000 points of spell or melee damage has been absorbed.

ID: 1169^1
Fear Resistance

ID: 1169^4
This passive ability grants you a 5, 10, 25, and 100% chance to resist fear spells. It also increases the chance of breaking fear earlier.

ID: 1211^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 115% more damage.

ID: 1212^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 125% more damage.

ID: 1214^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 115% more damage.

ID: 1215^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 125% more damage.

ID: 1236^1
Fear Resistance

ID: 1236^4
This passive ability grants you a 5, 10, 25, and 100% chance to resist fear spells. It also increases the chance of breaking fear earlier.

ID: 1246^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 2500 points if that creature's target is a member of your group or raid.

ID: 1247^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 5000 points if that creature's target is a member of your group or raid.
Ranks 4-6 reduce the reuse time of this ability by 4 minutes per rank.

ID: 1278^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 3330 points of health.

ID: 1279^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 3660 points of health.

ID: 1280^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 4000 points of health.

ID: 1281^1
Fear Resistance

ID: 1281^4
This passive ability grants you a 5, 10, 25, and 100% chance to resist fear spells. It also increases the chance of breaking fear earlier.

ID: 1293^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 20%, attack rating by 160 points, and heals 150 points of health every 6 seconds for 48 seconds.

ID: 1294^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 23%, attack rating by 180 points, and heals 200 points of health every 6 seconds for 48 seconds.

ID: 1295^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 200 points, and heals 250 points of health every 6 seconds for 48 seconds.

ID: 1326^4
This ability, when activated, summons a stationary ward that continually heals everyone around it.
Ranks 9-13 reduce the reuse time of this ability by 2 minutes per rank.

ID: 1346^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 30 points, their attack rating by 50 points, their critical melee chance by 60%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 8%.

ID: 1347^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 45 points, their attack rating by 75 points, their critical melee chance by 90%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 12%.

ID: 1483^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 133% more damage.

ID: 1484^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 141% more damage.

ID: 1485^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 150% more damage.

ID: 1515^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 22%.

ID: 1516^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 24%.

ID: 1602^4
This passive ability gives your archery attacks a chance to deal 42440 damage to your NPC target if they are humanoid and level 62 or lower.

ID: 1603^4
This passive ability gives your archery attacks a chance to deal 46480 damage to your NPC target if they are humanoid and level 64 or lower.

ID: 2348^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3%.

ID: 2349^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 6%.

ID: 2350^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 9%.

ID: 2351^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 12%.

ID: 2352^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 15%.

ID: 2353^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 18%.

ID: 2354^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 20%.

ID: 2355^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 22%.

ID: 2356^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 24%.

ID: 2357^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 26%.

ID: 2358^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 27%.

ID: 2359^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 28%.

ID: 2360^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 32%.

ID: 2361^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 33%.

ID: 2362^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 37%.

ID: 2363^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 40%.

ID: 2364^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 43%.

ID: 2365^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 46%.

ID: 2366^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 48%.

ID: 2367^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 50%.

ID: 2368^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 52%.

ID: 2369^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 54%.

ID: 2370^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 56%.

ID: 2371^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 58%.

ID: 2372^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 59%.

ID: 2373^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 60%.

ID: 2374^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 61%.

ID: 2375^4
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 15%.

ID: 2376^4
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 30%.

ID: 2377^4
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 60%.

ID: 2378^4
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 146%.

ID: 2379^4
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 172%.

ID: 2380^4
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 198%.

ID: 2435^1
Natural Durability

ID: 2435^4
This passive ability increases your maximum base health by 2, 5, 10, and 12%.
Ranks 5-10 by an additional 1% per rank.
Rank 11 by an additional 0.1%.
Rank 12 by an additional 2.05%.
The percentages are based off of your base hitpoints, which include stamina and stamina effects.

ID: 2447^4
This passive ability increases your avoidance by 2% and your armor class soft cap by 2%.

ID: 2448^4
This passive ability increases your avoidance by 5% and your armor class soft cap by 5%.

ID: 4260^1
Companion's Fury

ID: 4260^4
This passive ability increases the chance your summoned pet will score a critical melee hit by 1% per rank.

ID: 4666^1
Knight's Weapon Mastery

ID: 4666^4
This passive ability increases the base damage of weapons that you wield by 40%.
Ranks 2-6 by an additional 5% per rank.

ID: 4707^4
This passive ability increases the base damage of your critical melee attacks by 85%.
This bonus applies to the 7 standard weapon skills.

ID: 4708^4
This passive ability increases the base damage of your critical melee attacks by 95%.
This bonus applies to the 7 standard weapon skills.

ID: 4709^4
This passive ability increases the base damage of your critical melee attacks by 105%.
This bonus applies to the 7 standard weapon skills.

ID: 4713^4
This passive ability increases the base damage of your critical melee attacks by 85%.
This bonus applies to the 7 standard weapon skills.

ID: 4714^4
This passive ability increases the base damage of your critical melee attacks by 95%.
This bonus applies to the 7 standard weapon skills.

ID: 4715^4
This passive ability increases the base damage of your critical melee attacks by 105%.
This bonus applies to the 7 standard weapon skills.

ID: 4752^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 155% more damage.

ID: 4753^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 160% more damage.

ID: 4754^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 165% more damage.

ID: 4755^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 130% more damage.

ID: 4756^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 135% more damage.

ID: 4757^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 140% more damage.

ID: 4762^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 27%.

ID: 4763^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 28%.

ID: 4925^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 30%.

ID: 4926^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 31%.

ID: 4980^4
This ability, when activated, forms a barrier of music around you that absorbs 31% of incoming spell and melee damage for 1 minute or until 8500 points of spell or melee damage has been absorbed.

ID: 4981^4
This ability, when activated, forms a barrier of music around you that absorbs 33% of incoming spell and melee damage for 1 minute or until 9000 points of spell or melee damage has been absorbed.

ID: 4982^4
This ability, when activated, forms a barrier of music around you that absorbs 35% of incoming spell and melee damage for 1 minute or until 9500 points of spell or melee damage has been absorbed.

ID: 4986^4
This passive ability gives your archery attacks a chance to deal 52960 damage to your NPC target if they are humanoid and level 66 or lower.

ID: 4987^4
This passive ability gives your archery attacks a chance to deal 55400 damage to your NPC target if they are humanoid and level 68 or lower.

ID: 4988^4
This passive ability gives your archery attacks a chance to deal 60280 damage to your NPC target if they are humanoid and level 70 or lower.

ID: 4997^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 200 points, the damage you deal with melee attacks by 15%, and heals 350 points of health every 6 seconds for 48 seconds.

ID: 4998^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 200 points, the damage you deal with melee attacks by 20%, and heals 450 points of health every 6 seconds for 48 seconds.

ID: 4999^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 200 points, the damage you deal with melee attacks by 25%, and heals 550 points of health every 6 seconds for 48 seconds.

ID: 5003^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 60 points, their attack rating by 85 points, their critical melee chance by 100%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 13%.

ID: 5004^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 75 points, their attack rating by 95 points, their critical melee chance by 110%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 14%.

ID: 5005^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 95 points, their attack rating by 105 points, their critical melee chance by 120%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 15%.

ID: 5008^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 40 points and absorbs 27% of incoming melee and spell damage for 1 minute or until 4000 points of melee or spell damage has been absorbed.

ID: 5009^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 60 points and absorbs 29% of incoming melee and spell damage for 1 minute or until 6000 points of melee or spell damage has been absorbed.

ID: 5041^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 4667 points of health.

ID: 5042^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 5334 points of health.

ID: 5043^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 6000 points of health.

ID: 5083^30
Bonus Weekend

ID: 5083^31
You'll see increased experience during the Bonus Weekend, and rare enemies will be more likely to appear!

ID: 5083^33
BW

ID: 5096^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 20% and increases your armor class by 150 points for 48 seconds.

ID: 5097^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 25% and increases your armor class by 225 points for 1 minute.

ID: 5130^4
This ability, when activated, cures 19 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.

ID: 5131^4
This ability, when activated, cures 22 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.

ID: 5132^4
This ability, when activated, cures 25 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Ranks 7-11 reduce the cast time of this ability by 10% per rank.

ID: 5369^1
Spirit Guardian

ID: 5369^2
Spirit

ID: 5369^3
Guardian

ID: 5369^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 7600 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

ID: 5370^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8200 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

ID: 5371^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8700 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

ID: 5542^4
This passive ability increases the base damage of your critical melee attacks by 110%.
This bonus applies to the 7 standard weapon skills.

ID: 5543^4
This passive ability increases the base damage of your critical melee attacks by 115%.
This bonus applies to the 7 standard weapon skills.

ID: 5544^4
This passive ability increases the base damage of your critical melee attacks by 120%.
This bonus applies to the 7 standard weapon skills.

ID: 5548^4
This passive ability increases the base damage of your critical melee attacks by 110%.
This bonus applies to the 7 standard weapon skills.

ID: 5549^4
This passive ability increases the base damage of your critical melee attacks by 115%.
This bonus applies to the 7 standard weapon skills.

ID: 5550^4
This passive ability increases the base damage of your critical melee attacks by 120%.
This bonus applies to the 7 standard weapon skills.

ID: 5574^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 172% more damage.

ID: 5575^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 179% more damage.

ID: 5576^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 186% more damage.

ID: 5577^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 145% more damage.

ID: 5578^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 150% more damage.

ID: 5579^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 155% more damage.

ID: 5610^4
This ability, when activated, instantly reduces your target's hatred for you by 15000 points then continues to reduce their hatred for you by 3750 points and 1% of their total hatred for you every 6 seconds for 24 seconds.

ID: 5614^4
This ability, when activated, instantly reduces your target's hatred for you by 20000 points then continues to reduce their hatred for you by 5000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.

ID: 5699^4
This ability, when activated, forms a barrier of music around you that absorbs 37% of incoming spell and melee damage for 1 minute or until 10650 points of spell or melee damage has been absorbed.

ID: 5700^4
This ability, when activated, forms a barrier of music around you that absorbs 39% of incoming spell and melee damage for 1 minute or until 11250 points of spell or melee damage has been absorbed.

ID: 5701^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 11875 points of spell or melee damage has been absorbed.

ID: 5824^4
This ability, when activated, summons a stationary ward that continually heals everyone around it.
Rank 15 reduces the reuse time of this ability by 2 minutes.

ID: 5944^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 34%.

ID: 5945^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 35%.

ID: 5946^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 36%.

ID: 5953^4
This ability, when activated, attempts to mesmerize any level 75 or lower undead creatures around and including your target for 36 seconds.
Rank 6 reduces the reuse time of this ability by 5.2 minutes.

ID: 5969^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 6600 points of health.

ID: 5970^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 7200 points of health.

ID: 5971^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 7800 points of health.

ID: 5975^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 30% and increases your armor class by 300 points for 1.1 minutes.

ID: 5976^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 35% and increases your armor class by 375 points for 1.2 minutes.

ID: 5977^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 40% and increases your armor class by 450 points for 1.3 minutes.

ID: 6000^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 220 points, the damage you deal with melee attacks by 30%, and heals 650 points of health every 6 seconds for 1 minute.

ID: 6001^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 220 points, the damage you deal with melee attacks by 35%, and heals 700 points of health every 6 seconds for 1 minute.

ID: 6002^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 220 points, the damage you deal with melee attacks by 40%, and heals 750 points of health every 6 seconds for 1 minute.

ID: 6008^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 105 points, their attack rating by 115 points, their critical melee chance by 130%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 16%.

ID: 6009^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 115 points, their attack rating by 125 points, their critical melee chance by 140%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 17%.

ID: 6010^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 125 points, their attack rating by 135 points, their critical melee chance by 150%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 18%.

ID: 6017^4
This passive ability gives your archery attacks a chance to deal 65440 damage to your NPC target if they are humanoid and level 72 or lower.

ID: 6018^4
This passive ability gives your archery attacks a chance to deal 70880 damage to your NPC target if they are humanoid and level 74 or lower.

ID: 6019^4
This passive ability gives your archery attacks a chance to deal 76600 damage to your NPC target if they are humanoid and level 76 or lower.

ID: 6075^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 18 points.

ID: 6076^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 21 points.

ID: 6077^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 24 points.

ID: 6078^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 27 points.

ID: 6079^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 30 points.

ID: 6124^4
This passive ability grants you a 1, 3, and 5% chance to block incoming melee attacks with your shield.
Ranks 4-12 by an additional 1% per rank.

ID: 6202^1
Steady Hands

ID: 6202^4
This passive ability increases your pick lock skill cap by 10, 20 and 60 points.

ID: 6205^1
Selo's Sonata

ID: 6205^2
Selo's

ID: 6205^3
Sonata

ID: 6205^4
This ability, when activated, increases your party's run speed for 2.5 minutes.

ID: 6206^1
Companion's Blessing

ID: 6206^2
Companion's

ID: 6206^3
Blessing

ID: 6206^4
This ability, when activated, blesses your pet with shield that protects against a portion of incoming melee damage and offers them healing every 6 seconds in 4 increasingly powerful 18 second phases.
Ranks 2-9 and 13-27 increase the potency of the melee absorption and the healing offered by each phase of the blessing. Ranks 10-12 reduce the reuse time of this ability by 1 minute per rank.

ID: 6371^4
This ability, when activated, increases your base melee damage by 30%, melee accuracy with all skills by 100%, and raises the minimum base damage of each hit to be 15 for 36 seconds.

ID: 6372^4
This ability, when activated, increases your base melee damage by 40%, melee accuracy with all skills by 100%, and raises the minimum base damage of each hit to be 20 for 36 seconds.

ID: 6425^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 80 points and absorbs 31% of incoming melee and spell damage for 1 minute or until 8000 points of melee or spell damage has been absorbed.

ID: 6426^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 100 points and absorbs 33% of incoming melee and spell damage for 1 minute or until 10000 points of melee or spell damage has been absorbed.

ID: 6427^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 12000 points of melee or spell damage has been absorbed.

ID: 6500^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 29%.

ID: 6501^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 30%.

ID: 6502^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 31%.

ID: 6637^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 115% more damage.

ID: 6638^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 125% more damage.

ID: 6756^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 10%, attack rating by 136 points, the damage they deal with melee attacks by 24%, and heals 500 points of health every 6 seconds for 1 minute.

ID: 6757^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 15%, attack rating by 144 points, the damage they deal with melee attacks by 26%, and heals 525 points of health every 6 seconds for 1 minute.
Ranks 4-6 reduce the reuse time of this ability by 1.5 minutes per rank.

ID: 7203^4
This ability, when activated, attempts to mesmerize any level 80 or lower undead creatures around and including your target for 36 seconds.
Rank 8 reduces the reuse time of this ability by 5.2 minutes.

ID: 7232^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 193% more damage.

ID: 7233^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 200% more damage.

ID: 7234^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 207% more damage.

ID: 7329^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 8400 points of health.

ID: 7330^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 9000 points of health.

ID: 7331^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 9600 points of health.

ID: 7332^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 42% and increases your armor class by 525 points for 1.4 minutes.

ID: 7333^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 44% and increases your armor class by 600 points for 1.5 minutes.

ID: 7334^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 46% and increases your armor class by 675 points for 1.6 minutes.

ID: 7341^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 13000 points of melee or spell damage has been absorbed.

ID: 7342^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 14000 points of melee or spell damage has been absorbed.

ID: 7343^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 15000 points of melee or spell damage has been absorbed.

ID: 7344^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 228 points, the damage you deal with melee attacks by 42%, and heals 775 points of health every 6 seconds for 1 minute.

ID: 7345^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 236 points, the damage you deal with melee attacks by 44%, and heals 800 points of health every 6 seconds for 1 minute.

ID: 7346^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 244 points, the damage you deal with melee attacks by 46%, and heals 825 points of health every 6 seconds for 1 minute.
Ranks 16-20 reduce the reuse time of this ability by 1.5 minutes per rank.

ID: 7347^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 135 points, their attack rating by 145 points, their critical melee chance by 155%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 19%.

ID: 7348^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 145 points, their attack rating by 155 points, their critical melee chance by 160%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 20%.

ID: 7349^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 155 points, their attack rating by 165 points, their critical melee chance by 165%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 21%.
Ranks 13-15 reduce the reuse time of this ability by 1 minute per rank.

ID: 7350^4
This ability, when activated, increases your base melee damage by 42%, melee accuracy with all skills by 110%, and raises the minimum base damage of each hit to be 22 for 36 seconds.

ID: 7351^4
This ability, when activated, increases your base melee damage by 44%, melee accuracy with all skills by 120%, and raises the minimum base damage of each hit to be 24 for 36 seconds.

ID: 7352^4
This ability, when activated, increases your base melee damage by 46%, melee accuracy with all skills by 130%, and raises the minimum base damage of each hit to be 26 for 36 seconds.

ID: 7359^4
This passive ability gives your archery attacks a chance to deal 82600 damage to your NPC target if they are humanoid and level 78 or lower.

ID: 7360^4
This passive ability gives your archery attacks a chance to deal 88880 damage to your NPC target if they are humanoid and level 80 or lower.

ID: 7361^4
This passive ability gives your archery attacks a chance to deal 95440 damage to your NPC target if they are humanoid and level 82 or lower.

ID: 7402^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 33 points.

ID: 7403^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 36 points.

ID: 7404^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 39 points.

ID: 7405^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 42 points.

ID: 7406^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 45 points.

ID: 7413^4
This ability, when activated, summons a stationary ward that continually heals everyone around it.
Rank 19 reduces the reuse time of this ability by 2 minutes.

ID: 7421^4
This ability, when activated, consumes 382 mana and protects you against of 75% of incoming melee damage up to 10155 total points of damage for 30 seconds.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 702 points.

ID: 7430^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 12270 points of spell or melee damage has been absorbed.

ID: 7431^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 12665 points of spell or melee damage has been absorbed.

ID: 7432^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 13060 points of spell or melee damage has been absorbed.

ID: 7562^4
This passive ability increases the base damage of your critical melee attacks by 125%.
This bonus applies to the 7 standard weapon skills.

ID: 7563^4
This passive ability increases the base damage of your critical melee attacks by 130%.
This bonus applies to the 7 standard weapon skills.

ID: 7564^4
This passive ability increases the base damage of your critical melee attacks by 135%.
This bonus applies to the 7 standard weapon skills.

ID: 7581^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 160% more damage.

ID: 7582^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 165% more damage.

ID: 7583^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 170% more damage.

ID: 7653^4
This passive ability increases the base damage of your critical melee attacks by 125%.
This bonus applies to the 7 standard weapon skills.

ID: 7654^4
This passive ability increases the base damage of your critical melee attacks by 130%.
This bonus applies to the 7 standard weapon skills.

ID: 7655^4
This passive ability increases the base damage of your critical melee attacks by 135%.
This bonus applies to the 7 standard weapon skills.

ID: 8165^6
Heals #3 health every 6 seconds for %z.

ID: 8309^4
This ability, when activated, grants your group immunity to fear spells for 40 seconds.

ID: 8310^4
This ability, when activated, grants your group immunity to fear spells for 50 seconds.

ID: 8311^4
This ability, when activated, grants your group immunity to fear spells for 60 seconds.
Ranks 7-11 reduce the reuse time of this ability by 3 minutes per rank.
Rank 12 by an additional 1 minute.

ID: 8344^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 175% more damage.

ID: 8345^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 180% more damage.

ID: 8346^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 185% more damage.

ID: 9301^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 12% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 9302^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 14% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 9304^4
This ability, when activated, increases the damage of your direct-damage critical spell hits by 130% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 9305^4
This ability, when activated, increases the damage of your direct-damage critical spell hits by 150% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 9307^4
This ability, when activated, reduces the mana cost of your level 70 to 80 detrimental spells by 15% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 9308^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 9310^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 24%, increases the chance that any spells you trigger will land critically by 5%, increases the damage of your critical spells by 20%, and gives you a chance to trigger a guard when struck by melee combat that absorbs 7% of incoming melee damage up to 1500 points of damage per hit for a total of 4000 points of damage for 6 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 9311^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 28%, increases the chance that any spells you trigger will land critically by 5%, increases the damage of your critical spells by 30%, and gives you a chance to trigger a guard when struck by melee combat that absorbs 9% of incoming melee damage up to 2000 points of damage per hit for a total of 6000 points of damage for 6 seconds for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 9313^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 28 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 9314^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 37 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 9317^4
This ability, when activated, allows you to trigger a guard when you are struck in melee combat for 1.5 minutes. The guard will increase your avoidance, melee accuracy, attack rating, and the minimum amount of damage you deal with all melee skills for 12 seconds and will increase in power if you continue to be hit.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 9319^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 9320^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 9322^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 750 (+15 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 9323^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 1000 (+15 damage per level) points of damage for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 9325^4
This ability, when activated, surrounds your party in a 175 point damage shield, increases their fire resistance by 55 points, and imbues their melee attacks with the chance to strike their target for -300 (+5 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 9326^4
This ability, when activated, surrounds your party in a 200 point damage shield, increases their fire resistance by 60 points, and imbues their melee attacks with the chance to strike their target for -400 (+5 damage per level) points of damage for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 9329^4
This ability, when activated, imbues you with the chance to call your Doppelganger into existence to distract your opponent for 6 seconds when you are struck in melee combat for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

ID: 9331^4
This ability, when activated, increases your group's maximum mana by 750 points and restores 250 mana every 6 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

ID: 9332^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

ID: 9334^4
This ability, when activated, increases the chance that your group's direct-damage spells will land critically by 6% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

ID: 9335^4
This ability, when activated, increases the chance that your group's direct-damage spells will land critically by 7% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

ID: 9337^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 9338^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 9340^4
This ability, when activated, imbues your summoned companion with the ability to trigger a damage-over-time spell on its target during melee combat that deals 750 (+15 damage per level) points of damage every 6 seconds for 18 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 9341^4
This ability, when activated, imbues your summoned companion with the ability to trigger a damage-over-time spell on its target during melee combat that deals 1000 (+15 damage per level) points of damage every 6 seconds for 18 seconds for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 9343^4
This ability, when activated, increases the damage of your damage-over-time critical hits by 165% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 9344^4
This ability, when activated, increases the damage of your damage-over-time critical hits by 175% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 9355^4
This ability, when activated imbues your melee attacks with the chance to trigger a debuff that reduces your target's melee accuracy by 15%, attack rating by 15 points, and strength by 30 points for 18 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 9356^4
This ability, when activated imbues your melee attacks with the chance to trigger a debuff that reduces your target's melee accuracy by 20%, attack rating by 20 points, and strength by 35 points for 18 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 9358^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 35 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 9359^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 46 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 9361^4
This ability, when activated, increases your chance of scoring a critical hit with your melee attacks and the damage dealt by your critical melee attacks by 30% for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 9362^4
This ability, when activated, increases your chance of scoring a critical hit with your melee attacks and the damage dealt by your critical melee attacks by 40% for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 9364^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9365^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9367^4
This ability, when activated, increases the damage your group deals with direct-damage and damage-over-time spells and songs that cost at least 10 mana by 375 points as well as half that value for songs without a mana cost for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9368^4
This ability, when activated, increases the damage your group deals with direct-damage and damage-over-time spells and songs that cost at least 10 mana by 500 points as well as half that value for songs without a mana cost for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9370^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 9 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 9371^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 12 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 9373^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 33 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

ID: 9374^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 42 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

ID: 9376^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 750 (+15 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

ID: 9377^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 1000 (+15 damage per level) points of damage for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

ID: 9379^4
This ability, when activated, increases your group's melee accuracy by 6%, attack rating by 60 points, and raises the lower bound of thir melee attacks to 20 for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

ID: 9380^4
This ability, when activated, increases your group's melee accuracy by 7%, attack rating by 70 points, and raises the lower bound of thir melee attacks to 30 for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

ID: 9382^4
This ability, when activated, increases the base effectiveness of instant-duration heals that land on your party by 25% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9383^4
This ability, when activated, increases the base effectiveness of instant-duration heals that land on your party by 30% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9385^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 49 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9386^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 64 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9388^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 116 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9389^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 174 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9391^4
This ability, when activated, increases the chance that your direct-damage and damage-over-time spells will land critically by 20%, the damage of your direct-damage critical hits by 75%, and the damage of your damage-over-time critical hits by 175% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9392^4
This ability, when activated, increases the chance that your direct-damage and damage-over-time spells will land critically by 20%, the damage of your direct-damage critical hits by 100%, and the damage of your damage-over-time critical hits by 200% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9394^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 98 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9395^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 128 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9397^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 116 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9398^4
This ability, when activated, increases your total avoidance by 5%, chance to parry incoming attacks by 5%, and your armor class by 174 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9400^4
This ability, when activated, increases the damage of your weapons' triggered spell effects by 45-55%, the chance for your weapons to trigger their combat activated spells by 24%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

ID: 9401^4
This ability, when activated, increases the damage of your weapons' triggered spell effects by 55%, the chance for your weapons to trigger their combat activated spells by 28%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

ID: 9403^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 35 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

ID: 9404^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 45 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

ID: 9406^4
This ability, when activated, reduces the damage your group takes from melee attacks by 2%, protects against 2% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 15%, and increases the damage of their critical direct-damage spell hits by 20% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

ID: 9407^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, protects against 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and increases the damage of their critical direct-damage spell hits by 30% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

ID: 9409^4
This ability, when activated, reduces the damage you take from melee attacks by 3%, increases your armor class by 116 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 20%, and increases the chance you will land a critical hit with your direct-damage spells by 4% and the damage of your direct-damage spell critical hits by 20% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

ID: 9410^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your armor class by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

ID: 9412^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1500 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

ID: 9413^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 2000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

ID: 9415^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, increases their armor class by 145 points, and protects against 2% of incoming melee attacks and direct-damage spells for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

ID: 9416^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their armor class by 218 points, and protects against 3% of incoming melee attacks and direct-damage spells for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

ID: 9418^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

ID: 9419^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

ID: 9421^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1500 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

ID: 9422^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 2000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

ID: 9424^4
This ability, when activated, surrounds your party in a 75 point damage shield, increases their armor class by 350 points, and their maximum health by 2500 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

ID: 9425^4
This ability, when activated, surrounds your party in a 100 point damage shield, increases their armor class by 400 points, and their maximum health by 3000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

ID: 9427^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 9428^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 9430^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 1500 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 9431^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 2000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 9433^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 15%, increases your melee accuracy by 30 points, and raises the lower bound of your melee attacks to 20 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 9434^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 20%, increases your melee accuracy by 35 points, and raises the lower bound of your melee attacks to 30 for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 9436^4
This ability, when activated, imbues you with the chance to trigger a debuff that reduces your target's melee accuracy by 15%, attack rating by 15 points, and strength by 30 points for 30 seconds when you are struck in melee combat for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9437^4
This ability, when activated, imbues you with the chance to trigger a debuff that reduces your target's melee accuracy by 20%, attack rating by 20 points, and strength by 35 points for 30 seconds when you are struck in melee combat for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9439^4
This ability, when activated, increases your throwing accuracy by 30%, raises the lower bound of your throwing attacks to 30, and increases the amount of damage you deal with every throwing attack by 70 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9440^4
This ability, when activated, increases your throwing accuracy by 40%, raises the lower bound of your throwing attacks to 40, and increases the amount of damage you deal with every throwing attack by 80 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9442^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 69 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 9443^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 90 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 10041^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 135% more damage.

ID: 10042^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 145% more damage.

ID: 10043^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 155% more damage.

ID: 10047^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 10200 points of health.

ID: 10048^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 10800 points of health.

ID: 10049^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 11400 points of health.
Ranks 25-26 reduce the reuse time of this ability by 4 minutes per rank.

ID: 10053^4
This ability, when activated, increases your attack rating by 200 points, your melee accuracy with all skills by 30%, your chance to perform a critical melee hit with all skills by 20%, and the minimum damage you deal with all melee attacks by 120 for 30 seconds.
Ranks 3-8 reduce the reuse time of this ability by 2 minutes per rank.

ID: 10057^4
This ability, when activated, increases your avoidance by 75%, your movement rate by 100%, and protects against 10% of incoming melee damage up to 500 points per hit but reduces your melee accuracy with all skills by 150 points for 30 seconds.
Ranks 3-5 reduce the reuse time of this ability by 1 minute per rank.

ID: 10061^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 17000 points of melee or spell damage has been absorbed.

ID: 10062^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 18000 points of melee or spell damage has been absorbed.

ID: 10063^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 20000 points of melee or spell damage has been absorbed.
Ranks 13-17 reduce the reuse time of this ability by 2 minutes per rank.

ID: 10140^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 13455 points of spell or melee damage has been absorbed.

ID: 10141^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 13850 points of spell or melee damage has been absorbed.

ID: 10142^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 14245 points of spell or melee damage has been absorbed.
Rank 16 reduces the reuse time of this ability by 4 minutes.

ID: 10451^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 90% for 12 seconds.

ID: 10452^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 80% for 12 seconds.

ID: 10468^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 70-80% for 12 seconds.

ID: 10469^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 60-80% for 12 seconds.

ID: 10640^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 48% and increases your armor class by 750 points for 1.7 minutes.

ID: 10641^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 50% and increases your armor class by 850 points for 1.8 minutes.

ID: 10642^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 52% and increases your armor class by 1000 points for 1.9 minutes.

ID: 10670^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 50-80% for 12 seconds.

ID: 10683^4
This ability, when activated, summons a projection which generates 35000 points of hatred in your target. Your projection will continue to attack your target and generate 10000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
Ranks 3-7 reduce the reuse time of this ability by 1 minute per rank.

ID: 10684^4
This ability, when activated, summons a projection which generates 35000 points of hatred in your target. Your projection will continue to attack your target and generate 10000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
Ranks 3-7 reduce the reuse time of this ability by 1 minute per rank.

ID: 10708^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 12200 points and then 1250 points of health every 6 seconds for 18 seconds.

ID: 10709^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 13300 points and then 2250 points of health every 6 seconds for 18 seconds.

ID: 10710^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 14400 points and then 4500 points of health every 6 seconds for 18 seconds.

ID: 10740^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 165 points, their attack rating by 165 points, their critical melee chance by 170%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 22%.

ID: 10741^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 175 points, their attack rating by 165 points, their critical melee chance by 175%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 23%.

ID: 10742^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 185 points, their attack rating by 165 points, their critical melee chance by 180%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 24%.

ID: 10758^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 254 points, the damage you deal with melee attacks by 48%, and heals 925 points of health every 6 seconds for 1 minute.

ID: 10759^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 264 points, the damage you deal with melee attacks by 50%, and heals 1055 points of health every 6 seconds for 1 minute.

ID: 10760^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 274 points, the damage you deal with melee attacks by 52%, and heals 1235 points of health every 6 seconds for 1 minute.

ID: 10761^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 284 points, the damage you deal with melee attacks by 54%, and heals 1415 points of health every 6 seconds for 1 minute.

ID: 10762^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 294 points, the damage you deal with melee attacks by 56%, and heals 1700 points of health every 6 seconds for 1 minute.

ID: 10851^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 500 point base damage backstab skill attack on your opponent.

ID: 10852^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 600 point base damage backstab skill attack on your opponent.

ID: 10906^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 48 points.

ID: 10907^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 51 points.

ID: 10908^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 54 points.

ID: 10913^4
This ability, when activated, transforms you into an undead creature which increases your base melee damage by 185% for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.

ID: 10914^4
This ability, when activated, transforms you into an undead creature which increases your base melee damage by 200% for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.
Ranks 4-9 reduce the reuse time of this ability by 2 minutes per rank.

ID: 12523^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 214% more damage.

ID: 12524^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 221% more damage.

ID: 12525^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 228% more damage.

ID: 12526^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 192% more damage.

ID: 12527^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 199% more damage.

ID: 12528^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 206% more damage.

ID: 12529^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 165% more damage.

ID: 12530^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 175% more damage.

ID: 12531^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 185% more damage.

ID: 12586^4
This ability, when activated, causes you to leap forward, hatefully.
Rank 5 increases the distance of this leap.

ID: 12626^4
This ability, when activated imbues your melee attacks with the chance to trigger a debuff that reduces your target's melee accuracy by 25%, attack rating by 25 points, and strength by 40 points for 18 seconds for 1.5 minutes.
Ranks 5-9 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 12629^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 56 points for 1.5 minutes.
Ranks 5-9 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 12632^4
This ability, when activated, increases your chance of scoring a critical hit with your melee attacks and the damage dealt by your critical melee attacks by 50% for 1.5 minutes.
Ranks 5-9 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 12660^4
This ability, when activated, summons a stationary ward that continually heals everyone around it.
Ranks 23-25 reduce the reuse time of this ability by 2 minutes per rank.

ID: 12697^4
This passive ability increases the base damage of your critical melee attacks by 140%.
This bonus applies to the 7 standard weapon skills.

ID: 12698^4
This passive ability increases the base damage of your critical melee attacks by 145%.
This bonus applies to the 7 standard weapon skills.

ID: 12699^4
This passive ability increases the base damage of your critical melee attacks by 150%.
This bonus applies to the 7 standard weapon skills.

ID: 12743^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 14800 points of spell or melee damage has been absorbed.

ID: 12744^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 15400 points of spell or melee damage has been absorbed.

ID: 12745^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 16000 points of spell or melee damage has been absorbed.
Rank 20 reduces the reuse time of this ability by 4 minutes.

ID: 12875^4
This ability, when activated, instantly reduces your target's hatred for you by 40000 points then continues to reduce their hatred for you by 7500 points and 1% of their total hatred for you every 6 seconds for 24 seconds.

ID: 13077^4
This passive ability increases the base damage of your critical melee attacks by 140%.
This bonus applies to the 7 standard weapon skills.

ID: 13078^4
This passive ability increases the base damage of your critical melee attacks by 145%.
This bonus applies to the 7 standard weapon skills.

ID: 13079^4
This passive ability increases the base damage of your critical melee attacks by 150%.
This bonus applies to the 7 standard weapon skills.

ID: 13092^4
This passive ability gives your archery attacks a chance to deal 102280 damage to your NPC target if they are humanoid and level 84 or lower.

ID: 13093^4
This passive ability gives your archery attacks a chance to deal 109400 damage to your NPC target if they are humanoid and level 86 or lower.

ID: 13094^4
This passive ability gives your archery attacks a chance to deal 116800 damage to your NPC target if they are humanoid and level 88 or lower.

ID: 13102^4
This passive ability grants you a 25% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 75 and base meele damage by 35% for 48 seconds.

ID: 13103^4
This passive ability grants you a 25% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 100 and base meele damage by 50% for 60 seconds.

ID: 13119^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 150 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 23000 points of melee or spell damage has been absorbed.

ID: 13120^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 150 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 26000 points of melee or spell damage has been absorbed.

ID: 13121^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 150 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 29000 points of melee or spell damage has been absorbed.

ID: 13207^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 700 point base damage backstab skill attack on your opponent.

ID: 13208^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 800 point base damage backstab skill attack on your opponent.

ID: 13209^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 900 point base damage backstab skill attack on your opponent.

ID: 13265^4
This passive ability gives your archery attacks a chance to deal 124480 damage to your NPC target if they are humanoid and level 89 or lower.

ID: 13266^4
This passive ability gives your archery attacks a chance to deal 132440 damage to your NPC target if they are humanoid and level 89 or lower.

ID: 13267^4
This passive ability gives your archery attacks a chance to deal 140680 damage to your NPC target if they are humanoid and level 89 or lower.

ID: 13329^4
This passive ability increases the base damage of your critical melee attacks by 155%.
This bonus applies to the 7 standard weapon skills.

ID: 13330^4
This passive ability increases the base damage of your critical melee attacks by 160%.
This bonus applies to the 7 standard weapon skills.

ID: 13331^4
This passive ability increases the base damage of your critical melee attacks by 165%.
This bonus applies to the 7 standard weapon skills.

ID: 13332^4
This passive ability increases the base damage of your critical melee attacks by 155%.
This bonus applies to the 7 standard weapon skills.

ID: 13333^4
This passive ability increases the base damage of your critical melee attacks by 160%.
This bonus applies to the 7 standard weapon skills.

ID: 13334^4
This passive ability increases the base damage of your critical melee attacks by 165%.
This bonus applies to the 7 standard weapon skills.

ID: 13386^4
This ability, when activated, places a divine Guardian Spirit on your target that will heal them for 39000 points if their health drops below 30%.
Only ONE Guardian Spirit may be active on a person at any time.

ID: 13387^4
This ability, when activated, places a divine Guardian Spirit on your target that will heal them for 45000 points if their health drops below 30%.
Only ONE Guardian Spirit may be active on a person at any time.

ID: 13404^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 42%.

ID: 13405^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 44%.

ID: 13406^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 46%.

ID: 13420^4
This ability, when activated, places a firefly Guardian Spirit on an ally that will heal them in a burst of light for 15000 points of health followed by a small healing glow for 3000 points of health every 6 seconds for 18 seconds should their health drops below 40%.
Only ONE Guardian Spirit may be active on a person at any time.

ID: 13421^4
This ability, when activated, places a firefly Guardian Spirit on an ally that will heal them in a burst of light for 18000 points of health followed by a small healing glow for 3400 points of health every 6 seconds for 18 seconds should their health drops below 40%.
Only ONE Guardian Spirit may be active on a person at any time.

ID: 13530^4
This ability, when activated, forms a barrier of music around you that absorbs 43% of incoming spell and melee damage for 1 minute or until 30000 points of spell or melee damage has been absorbed.

ID: 13531^4
This ability, when activated, forms a barrier of music around you that absorbs 43% of incoming spell and melee damage for 1 minute or until 40000 points of spell or melee damage has been absorbed.

ID: 13532^4
This ability, when activated, forms a barrier of music around you that absorbs 45% of incoming spell and melee damage for 1 minute or until 50000 points of spell or melee damage has been absorbed.
Rank 24 reduces the reuse time of this ability by 4 minutes.

ID: 13542^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 152 points, the damage they deal with melee attacks by 28%, and heals 550 points of health every 6 seconds for 1 minute.

ID: 13543^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 160 points, the damage they deal with melee attacks by 30%, and heals 575 points of health every 6 seconds for 1 minute.

ID: 13544^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 168 points, the damage they deal with melee attacks by 32%, and heals 600 points of health every 6 seconds for 1 minute.

ID: 13550^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 150 points and absorbs 36% of incoming melee and spell damage for 1 minute or until 44000 points of melee or spell damage has been absorbed.

ID: 13551^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 150 points and absorbs 38% of incoming melee and spell damage for 1 minute or until 52000 points of melee or spell damage has been absorbed.

ID: 13552^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 150 points and absorbs 40% of incoming melee and spell damage for 1 minute or until 62000 points of melee or spell damage has been absorbed.
Ranks 24-26 reduce the reuse time of this ability by 2 minutes per rank.

ID: 13572^4
This passive ability gives your archery attacks a chance to deal 149872 damage to your NPC target if they are humanoid and level 90 or lower.

ID: 13573^4
This passive ability gives your archery attacks a chance to deal 163800 damage to your NPC target if they are humanoid and level 92 or lower.

ID: 13574^4
This passive ability gives your archery attacks a chance to deal 176240 damage to your NPC target if they are humanoid and level 94 or lower.

ID: 13575^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 54% and increases your armor class by 1150 points for 2 minutes.

ID: 13576^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 56% and increases your armor class by 1300 points for 2.1 minutes.

ID: 13577^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 58% and increases your armor class by 1450 points for 2.2 minutes.
Ranks 16-18 reduce the reuse time of this ability by 2 minutes per rank.

ID: 13595^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 16400 points and then 5500 points of health every 6 seconds for 18 seconds.

ID: 13596^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 19400 points and then 6500 points of health every 6 seconds for 18 seconds.

ID: 13597^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 22400 points and then 7500 points of health every 6 seconds for 18 seconds.

ID: 13627^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 59 points.

ID: 13628^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 64 points.

ID: 13629^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 70 points.

ID: 13663^4
This ability, when activated, allows you to twincast up to 12 detrimental spells for up to 2.1 minutes.

ID: 13664^4
This ability, when activated, allows you to twincast up to 14 detrimental spells for up to 2.2 minutes.

ID: 13665^4
This ability, when activated, allows you to twincast up to 16 detrimental spells for up to 2.3 minutes.
Ranks 5-11 reduce the reuse time of this ability by 2 minutes per rank.
Rank 12 by an additional 1 minute.

ID: 13727^4
This ability, when activated, instantly reduces your target's hatred for you by 60000 points then continues to reduce their hatred for you by 10000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.

ID: 13779^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 950 point base damage backstab skill attack on your opponent with a 10% chance to hit twice and a 10% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.

ID: 13780^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 1000 point base damage backstab skill attack on your opponent with a 10% chance to hit twice and a 10% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.

ID: 13781^4
This passive ability grants your backstab attacks a 10% chance to unleash an additional 1050 point base damage backstab skill attack on your opponent with a 10% chance to hit twice and a 10% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.

ID: 13899^4
This ability, when activated, fires an arrow that attempts to draw the attention of a single foe from a group of enemies by applying harmony to the level 95 and lower creatures around your target.

ID: 14053^4
This ability, when activated, transforms you into an undead creature which increases your base melee damage by 215% for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.

ID: 14054^4
This ability, when activated, transforms you into an undead creature which increases your base melee damage by 230% for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.

ID: 14055^4
This ability, when activated, transforms you into an undead creature which increases your base melee damage by 245% for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.
Ranks 13-15 reduce the reuse time of this ability by 2 minutes per rank.

ID: 14073^4
This ability, when activated, grants you a 60% chance to reflect incoming spells at their caster for 50% of the spell's base power for 12 seconds.

ID: 14074^4
This ability, when activated, grants you a 80% chance to reflect incoming spells at their caster for 50% of the spell's base power for 12 seconds.

ID: 14075^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 50% of the spell's base power for 12 seconds.

ID: 14082^4
This passive ability grants you a 26% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 125 and base meele damage by 60% for 60 seconds.

ID: 14083^4
This passive ability grants you a 28% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 150 and base meele damage by 70% for 60 seconds.

ID: 14084^4
This passive ability grants you a 30% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 175 and base meele damage by 80% for 60 seconds.

ID: 14105^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 190 points, their attack rating by 165 points, their critical melee chance by 185%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 25%.

ID: 14106^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 195 points, their attack rating by 165 points, their critical melee chance by 190%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 26%.

ID: 14107^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 200 points, their attack rating by 165 points, their critical melee chance by 195%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 27%.
Ranks 22-26 reduce the cast time of this ability by 10% per rank.

ID: 14108^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 304 points, the damage you deal with melee attacks by 58%, and heals 2000 points of health every 6 seconds for 1 minute.

ID: 14109^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 314 points, the damage you deal with melee attacks by 60%, and heals 2300 points of health every 6 seconds for 1 minute.

ID: 14110^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 325 points, the damage you deal with melee attacks by 62%, and heals 2600 points of health every 6 seconds for 1 minute.
Rank 29 reduces the reuse time of this ability by 1.5 minutes.

ID: 14111^4
This ability, when activated, increases your attack rating by 250 points, your melee accuracy with all skills by 40%, your chance to perform a critical melee hit with all skills by 30%, and the minimum damage you deal with all melee attacks by 130 for 30 seconds.
Ranks 10-12 extend the duration of this ability by 6 seconds per rank.

ID: 14112^4
This ability, when activated, increases your base melee damage by 48%, melee accuracy with all skills by 140%, and raises the minimum base damage of each hit to be 27 for 36 seconds.

ID: 14113^4
This ability, when activated, increases your base melee damage by 50%, melee accuracy with all skills by 150%, and raises the minimum base damage of each hit to be 28 for 36 seconds.

ID: 14114^4
This ability, when activated, increases your base melee damage by 52%, melee accuracy with all skills by 160%, and raises the minimum base damage of each hit to be 29 for 36 seconds.
Ranks 10-14 reduce the reuse time of this ability by 1 minute per rank.

ID: 14325^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 235% more damage.

ID: 14326^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 242% more damage.

ID: 14327^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 249% more damage.

ID: 14349^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 214% more damage.

ID: 14350^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 222% more damage.

ID: 14351^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 230% more damage.

ID: 14522^4
This passive ability increases the base damage of your critical melee attacks by 170%.
This bonus applies to the 7 standard weapon skills.

ID: 14523^4
This passive ability increases the base damage of your critical melee attacks by 175%.
This bonus applies to the 7 standard weapon skills.

ID: 14524^4
This passive ability increases the base damage of your critical melee attacks by 180%.
This bonus applies to the 7 standard weapon skills.

ID: 14556^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 254% more damage.

ID: 14557^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 264% more damage.

ID: 14558^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 274% more damage.

ID: 14559^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 238% more damage.

ID: 14560^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 251% more damage.

ID: 14561^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 265% more damage.

ID: 14582^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 48%.

ID: 14583^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 50%.

ID: 14584^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 52%.

ID: 14636^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 60% and increases your armor class by 1600 points for 2.3 minutes.

ID: 14637^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 62% and increases your armor class by 1850 points for 2.4 minutes.

ID: 14638^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 64% and increases your armor class by 2000 points for 2.5 minutes.

ID: 14654^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 52% of the spell's base power for 12 seconds.
Ranks 7-9 reduce the reuse time of this ability by 1 minute per rank.

ID: 14655^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 54% of the spell's base power for 18 seconds.

ID: 14656^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 56% of the spell's base power for 18 seconds.

ID: 14657^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 58% of the spell's base power for 18 seconds.

ID: 14658^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 60% of the spell's base power for 18 seconds.
Ranks 15-18 reduce the reuse time of this ability by 1 minute per rank.

ID: 14790^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 90 points.

ID: 14791^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 110 points.

ID: 14792^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 130 points.

ID: 14816^4
This ability, when activated, forms a barrier of music around you that absorbs 48% of incoming spell and melee damage for 1 minute or until 60000 points of spell or melee damage has been absorbed.

ID: 14817^4
This ability, when activated, forms a barrier of music around you that absorbs 48% of incoming spell and melee damage for 1 minute or until 70000 points of spell or melee damage has been absorbed.

ID: 14818^4
This ability, when activated, forms a barrier of music around you that absorbs 48% of incoming spell and melee damage for 1 minute or until 80000 points of spell or melee damage has been absorbed.
Rank 28 reduces the reuse time of this ability by 4 minutes.

ID: 14822^4
This passive ability increases the base damage of your critical melee attacks by 170%.
This bonus applies to the 7 standard weapon skills.

ID: 14823^4
This passive ability increases the base damage of your critical melee attacks by 175%.
This bonus applies to the 7 standard weapon skills.

ID: 14824^4
This passive ability increases the base damage of your critical melee attacks by 180%.
This bonus applies to the 7 standard weapon skills.

ID: 14839^4
This ability, when activated, increases your attack rating by 250 points, your melee accuracy with all skills by 50%, your chance to perform a critical melee hit with all skills by 40%, and the minimum damage you deal with all melee attacks by 140 for 48 seconds.

ID: 14840^4
This ability, when activated, increases your base melee damage by 54%, melee accuracy with all skills by 170%, and raises the minimum base damage of each hit to be 30 for 36 seconds.

ID: 14841^4
This ability, when activated, increases your base melee damage by 56%, melee accuracy with all skills by 180%, and raises the minimum base damage of each hit to be 31 for 36 seconds.

ID: 14842^4
This ability, when activated, increases your base melee damage by 58%, melee accuracy with all skills by 190%, and raises the minimum base damage of each hit to be 32 for 36 seconds.

ID: 14982^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 26500 points and then 8500 points of health every 6 seconds for 18 seconds.

ID: 14983^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 30600 points and then 9750 points of health every 6 seconds for 18 seconds.

ID: 14984^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 34700 points and then 11000 points of health every 6 seconds for 18 seconds.

ID: 14995^4
This ability, when activated, creates a stationary ward that damages every enemy within its range.
Rank 13 reduces the reuse time of this ability by 2 minutes.

ID: 15143^4
This passive ability grants you a 32% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 200 and base meele damage by 90% for 1.5 minutes.

ID: 15144^4
This passive ability grants you a 34% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 250 and base meele damage by 100% for 1.5 minutes.

ID: 15145^4
This passive ability grants you a 36% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 300 and base meele damage by 110% for 1.5 minutes.

ID: 15160^4
This passive ability grants you a 30% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 175 and base meele damage by 80% for 1.2 minutes.

ID: 15161^4
This passive ability grants you a 30% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 175 and base meele damage by 80% for 1.3 minutes.

ID: 15166^4
This passive ability gives your archery attacks a chance to deal 206330 damage to your NPC target if they are humanoid and level 97 or lower.

ID: 15167^4
This passive ability gives your archery attacks a chance to deal 221020 damage to your NPC target if they are humanoid and level 99 or lower.

ID: 15215^4
This ability, when activated, places the Second Wind Ward on your summoned pet for 30 minutes which will activate should your companion drop below 20% health.
When the ward activates it will instantly heal your pet for 9500 points of health, increase its armor class by 250 points, absorb up to 1400 points of damage from the next 25 incoming spell or melee hits, and will heal 4000 points of health every 6 seconds for 12 seconds.

ID: 15216^4
This ability, when activated, places the Second Wind Ward on your summoned pet for 30 minutes which will activate should your companion drop below 20% health.
When the ward activates it will instantly heal your pet for 12000 points of health, increase its armor class by 325 points, absorb up to 1900 points of damage from the next 25 incoming spell or melee hits, and will heal 5000 points of health every 6 seconds for 12 seconds.
Ranks 4-8 reduce the reuse time of this ability by 2 minutes per rank.

ID: 15277^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 180 points and absorbs 42% of incoming melee and spell damage for 1 minute or until 82000 points of melee or spell damage has been absorbed.

ID: 15278^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 180 points and absorbs 44% of incoming melee and spell damage for 1 minute or until 102000 points of melee or spell damage has been absorbed.

ID: 15279^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 180 points and absorbs 46% of incoming melee and spell damage for 1 minute or until 122000 points of melee or spell damage has been absorbed.

ID: 15294^4
This ability, when activated, fires an arrow that attempts to draw the attention of a single foe from a group of enemies by applying harmony to the level 100 and lower creatures around your target.

ID: 15337^4
This ability, when activated, places a divine Guardian Spirit on your target that will heal them for 51000 points if their health drops below 30%.
Only ONE Guardian Spirit may be active on a person at any time.

ID: 15365^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 10700 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

ID: 15366^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 14500 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

ID: 15367^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 18250 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.
Ranks 8-12 reduce the reuse time of this ability by 1 minute per rank.

ID: 15397^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Ranks 15-17 reduce the reuse time of this ability by 3 minutes per rank.

ID: 15459^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 12000 points if that creature's target is a member of your group or raid.

ID: 15460^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 16000 points if that creature's target is a member of your group or raid.

ID: 15461^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 21000 points if that creature's target is a member of your group or raid.

ID: 15491^4
This passive ability augments your single target Tashan spells to inflict Tashan's Lingering Cry which increases the damage the target takes from level 110 and lower direct-damage and damage-over-time spells that cost at least 10 mana by 2 to 10% for 14 minutes.

ID: 15492^4
This passive ability augments your single target Tashan spells to inflict Tashan's Lingering Cry which increases the damage the target takes from level 110 and lower direct-damage and damage-over-time spells that cost at least 10 mana by 3 to 12% for 14 minutes.

ID: 15753^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 66% and increases your armor class by 2150 points for 2.6 minutes.

ID: 15754^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 68% and increases your armor class by 2300 points for 2.7 minutes.

ID: 15755^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 70% and increases your armor class by 2450 points for 2.8 minutes.

ID: 15758^4
This ability, when activated, weakens your undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.
Ranks 3-7 reduce the cast time of this ability by 10% per rank.

ID: 15786^4
This ability, when activated, drains the mind and spirit of your target with two strikes. The first strike restores 200% of the damage dealt as mana and the second strike restores 10% of the damage dealt as endurance.
Ranks 5-7 reduce the reuse time of this ability by 2 minutes per rank.

ID: 15789^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 205 points, their attack rating by 165 points, their critical melee chance by 200%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 28%.

ID: 15790^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 210 points, their attack rating by 165 points, their critical melee chance by 205%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 29%.

ID: 15791^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 215 points, their attack rating by 165 points, their critical melee chance by 210%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 30%.
Ranks 30-32 reduce the reuse time of this ability by 1 minute per rank.

ID: 15795^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 355 points, the damage you deal with melee attacks by 63%, and heals 2900 points of health every 6 seconds for 1 minute.

ID: 15796^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 385 points, the damage you deal with melee attacks by 64%, and heals 3200 points of health every 6 seconds for 1 minute.

ID: 15797^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 415 points, the damage you deal with melee attacks by 65%, and heals 3500 points of health every 6 seconds for 1 minute.

ID: 15799^4
This passive ability imbues your kick attacks with a 10% chance to strike your enemy with a vicious kick that deals 4500 damage and has a 3% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

ID: 15800^4
This passive ability imbues your kick attacks with a 10% chance to strike your enemy with a vicious kick that deals 5100 damage and has a 4% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

ID: 15801^4
This ability, when activated, increases your base melee damage by 60%, melee accuracy with all skills by 200%, and raises the minimum base damage of each hit to be 33 for 36 seconds.

ID: 15802^4
This ability, when activated, increases your base melee damage by 62%, melee accuracy with all skills by 210%, and raises the minimum base damage of each hit to be 34 for 36 seconds.

ID: 15803^4
This ability, when activated, increases your base melee damage by 64%, melee accuracy with all skills by 220%, and raises the minimum base damage of each hit to be 35 for 36 seconds.

ID: 15816^4
This passive ability increases the base damage of your critical melee attacks by 185%.
This bonus applies to the 7 standard weapon skills.

ID: 15817^4
This passive ability increases the base damage of your critical melee attacks by 190%.
This bonus applies to the 7 standard weapon skills.

ID: 15818^4
This passive ability increases the base damage of your critical melee attacks by 195%.
This bonus applies to the 7 standard weapon skills.

ID: 15820^4
This ability, when activated, places a divine Guardian Spirit on your target that will heal them for 57000 points if their health drops below 30%.
Only ONE Guardian Spirit may be active on a person at any time.
Ranks 6-8 reduce the reuse time of this ability by 1 minute per rank.

ID: 15828^4
This ability, when activated, infuses an undead target with holy energy causing it to take 47500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.
Rank 26 reduces the cast time of this ability by 10%.

ID: 15832^4
This ability, when activated, increases your attack rating by 234 points, increases your chance to trigger your weapon's effects during melee combat by 30%, increases your attack speed by 30%, and restores 55 points of mana every 6 seconds for 36 seconds.
This ability cannot be activated while mounted and will fade if you sit.

ID: 15839^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 40-70% for 18 seconds.

ID: 15840^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 35-60% for 18 seconds.

ID: 15841^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 30-50% for 18 seconds.

ID: 15855^4
This ability, when activated, cures you of 42 poison, disease and curse counters and has a 95% chance to remove one detrimental effect.
Ranks 9-11 reduce the reuse time of this ability by 20 seconds per rank.

ID: 15856^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

ID: 15865^4
This ability, when activated, places a firefly Guardian Spirit on an ally that will heal them in a burst of light for 21000 points of health followed by a small healing glow for 3800 points of health every 6 seconds for 18 seconds should their health drops below 40%.
Only ONE Guardian Spirit may be active on a person at any time.
Ranks 5-9 reduce the reuse time of this ability by 1 minute per rank.

ID: 16031^4
This ability, when activated, instantly reduces your target's hatred for you by 80000 points then continues to reduce their hatred for you by 12500 points and 1% of their total hatred for you every 6 seconds for 24 seconds.

ID: 16139^4
This ability, when activated, increases your attack rating by 252 points, increases your chance to trigger your weapon's effects during melee combat by 40%, increases your attack speed by 30%, and restores 75 points of mana every 6 seconds for 36 seconds.
This ability cannot be activated while mounted and will fade if you sit.

ID: 16164^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 195% more damage.

ID: 16165^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 205% more damage.

ID: 16166^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 215% more damage.

ID: 16167^4
This ability, when activated, increases your base melee damage by 66%, melee accuracy with all skills by 230%, and raises the minimum base damage of each hit to be 36 for 36 seconds.

ID: 16168^4
This ability, when activated, increases your base melee damage by 68%, melee accuracy with all skills by 240%, and raises the minimum base damage of each hit to be 37 for 36 seconds.

ID: 16169^4
This ability, when activated, increases your base melee damage by 70%, melee accuracy with all skills by 250%, and raises the minimum base damage of each hit to be 38 for 36 seconds.

ID: 16177^4
This passive ability imbues your kick attacks with a 10% chance to strike your enemy with a vicious kick that deals 6550 damage and has a 6% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

ID: 16178^4
This passive ability imbues your kick attacks with a 10% chance to strike your enemy with a vicious kick that deals 7750 damage and has a 7% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

ID: 16201^4
This ability, when activated, transforms you into an undead creature which increases the damage of your level 110 and lower direct-damage and damage-over-time spells by 16% for 1 minute.
This ability cannot be activated while you are under the Visage of Death.

ID: 16202^4
This ability, when activated, transforms you into an undead creature which increases the damage of your level 110 and lower direct-damage and damage-over-time spells by 20% for 1 minute.
This ability cannot be activated while you are under the Visage of Death.
Ranks 4-6 reduce the reuse time of this ability by 1 minute per rank.

ID: 16230^6
Instantly heals %1 health.

ID: 16376^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 272% more damage.

ID: 16377^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 279% more damage.

ID: 16378^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 286% more damage.

ID: 16567^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 71% and increases your armor class by 2500 points for 2.9 minutes.

ID: 16568^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 72% and increases your armor class by 2550 points for 3 minutes.

ID: 16569^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 73% and increases your armor class by 2600 points for 3.1 minutes.

ID: 16576^4
This passive ability grants you a 38% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 325 and base meele damage by 120% for 1.5 minutes.

ID: 16577^4
This passive ability grants you a 40% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 350 and base meele damage by 130% for 1.5 minutes.

ID: 16578^4
This passive ability grants you a 42% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 375 and base meele damage by 140% for 1.5 minutes.

ID: 16594^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 42500 points and then 12500 points of health every 6 seconds for 18 seconds.

ID: 16595^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 51900 points and then 14500 points of health every 6 seconds for 18 seconds.

ID: 16596^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 61350 points and then 16500 points of health every 6 seconds for 18 seconds.
Rank 39 reduces the reuse time of this ability by 4 minutes.
Rank 40 by an additional 2 minutes.

ID: 16647^4
This ability, when activated, transforms you into an undead creature which increases the damage of your level 110 and lower direct-damage and damage-over-time spells by 30% for 1 minute.
This ability cannot be activated while you are under the Visage of Death.

ID: 16648^4
This ability, when activated, transforms you into an undead creature which increases the damage of your level 110 and lower direct-damage and damage-over-time spells by 40% for 1 minute.
This ability cannot be activated while you are under the Visage of Death.

ID: 16649^4
This ability, when activated, transforms you into an undead creature which increases the damage of your level 110 and lower direct-damage and damage-over-time spells by 50% for 1 minute.
This ability cannot be activated while you are under the Visage of Death.

ID: 16650^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 150 points.

ID: 16651^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 170 points.

ID: 16652^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 190 points.

ID: 16665^4
This ability, when activated, strikes your target with three 421 point base-damage two-handed slashing skill attacks then inflicts a weakness that causes them to take 17% more damage from melee attacks for 1 minute.
Ranks 3-7 reduce the reuse time of this ability by 1 minute per rank.

ID: 16676^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 220 points, their attack rating by 165 points, their critical melee chance by 215%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 31%.

ID: 16677^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 225 points, their attack rating by 165 points, their critical melee chance by 220%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 32%.

ID: 16678^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 230 points, their attack rating by 165 points, their critical melee chance by 225%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 33%.

ID: 16694^4
This ability, when activated, increases your attack rating by 250 points, your melee accuracy with all skills by 60%, your chance to perform a critical melee hit with all skills by 50%, and the minimum damage you deal with all melee attacks by 150 for 54 seconds.

ID: 16696^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 176 points, the damage they deal with melee attacks by 34%, and heals 625 points of health every 6 seconds for 1 minute.

ID: 16697^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 184 points, the damage they deal with melee attacks by 36%, and heals 650 points of health every 6 seconds for 1 minute.

ID: 16698^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 192 points, the damage they deal with melee attacks by 38%, and heals 675 points of health every 6 seconds for 1 minute.
Rank 13 reduces the reuse time of this ability by 30 seconds.

ID: 16699^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 465 points, the damage you deal with melee attacks by 70%, and heals 3800 points of health every 6 seconds for 1 minute.

ID: 16700^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 515 points, the damage you deal with melee attacks by 75%, and heals 4100 points of health every 6 seconds for 1 minute.

ID: 16701^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 565 points, the damage you deal with melee attacks by 80%, and heals 4400 points of health every 6 seconds for 1 minute.

ID: 16702^4
This ability, when activated, fires an arrow that attempts to draw the attention of a single foe from a group of enemies by applying harmony to the level 105 and lower creatures around your target.

ID: 16706^4
This passive ability gives your archery attacks a chance to deal 236850 damage to your NPC target if they are humanoid and level 100 or lower.

ID: 16707^4
This passive ability gives your archery attacks a chance to deal 252335 damage to your NPC target if they are humanoid and level 102 or lower.

ID: 16708^4
This passive ability gives your archery attacks a chance to deal 267910 damage to your NPC target if they are humanoid and level 104 or lower.

ID: 16712^4
This ability, when activated, increases your base melee damage by 72%, melee accuracy with all skills by 260%, and raises the minimum base damage of each hit to be 39 for 36 seconds.

ID: 16713^4
This ability, when activated, increases your base melee damage by 74%, melee accuracy with all skills by 270%, and raises the minimum base damage of each hit to be 40 for 36 seconds.

ID: 16714^4
This ability, when activated, increases your base melee damage by 76%, melee accuracy with all skills by 280%, and raises the minimum base damage of each hit to be 41 for 36 seconds.

ID: 16715^4
This ability, when activated, increases your attack rating by 250 points, your melee accuracy with all skills by 60%, your chance to perform a critical melee hit with all skills by 50%, and the minimum damage you deal with all melee attacks by 150 for 48 seconds.

ID: 16716^4
This ability, when activated, increases your avoidance by 85%, your movement rate by 100%, and protects against 10% of incoming melee damage up to 15000 points per hit but reduces your melee accuracy with all skills by 175 points for 30 seconds.

ID: 16717^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 190 points and absorbs 48% of incoming melee and spell damage for 1 minute or until 144000 points of melee or spell damage has been absorbed.

ID: 16718^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 200 points and absorbs 50% of incoming melee and spell damage for 1 minute or until 164000 points of melee or spell damage has been absorbed.

ID: 16719^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 210 points and absorbs 52% of incoming melee and spell damage for 1 minute or until 184000 points of melee or spell damage has been absorbed.

ID: 16733^4
This passive ability increases the base damage of your critical melee attacks by 200%.
This bonus applies to the 7 standard weapon skills.

ID: 16734^4
This passive ability increases the base damage of your critical melee attacks by 205%.
This bonus applies to the 7 standard weapon skills.

ID: 16735^4
This passive ability increases the base damage of your critical melee attacks by 210%.
This bonus applies to the 7 standard weapon skills.

ID: 16778^4
This ability, when activated, increases your attack rating by 290 points, increases your chance to trigger your weapon's effects during melee combat by 50%, increases your attack speed by 30%, and restores 100 points of mana every 6 seconds for 42 seconds.
This ability cannot be activated while mounted and will fade if you sit.

ID: 16779^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 53%.

ID: 16780^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 54%.

ID: 16781^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 55%.

ID: 17014^4
This ability, when activated, forms a barrier of music around you that absorbs 50% of incoming spell and melee damage for 1 minute or until 85000 points of spell or melee damage has been absorbed.

ID: 17015^4
This ability, when activated, forms a barrier of music around you that absorbs 50% of incoming spell and melee damage for 1 minute or until 90000 points of spell or melee damage has been absorbed.

ID: 17016^4
This ability, when activated, forms a barrier of music around you that absorbs 50% of incoming spell and melee damage for 1 minute or until 95000 points of spell or melee damage has been absorbed.

ID: 17165^4
This ability, when activated, instantly reduces your target's hatred for you by 100000 points then continues to reduce their hatred for you by 15000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.
Ranks 8-12 reduce the reuse time of this ability by 2 minutes per rank.

ID: 17196^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 24000 points if that creature's target is a member of your group or raid.

ID: 17197^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 27000 points if that creature's target is a member of your group or raid.

ID: 17198^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 30000 points if that creature's target is a member of your group or raid.
Rank 13 reduces the reuse time of this ability by 4 minutes.

ID: 17282^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 222% more damage.

ID: 17283^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 229% more damage.

ID: 17284^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 236% more damage.

ID: 17294^4
This ability, when activated, places a divine Guardian Spirit on your target that will heal them for 79000 points if their health drops below 30%.
Only ONE Guardian Spirit may be active on a person at any time.
Ranks 10-11 reduce the reuse time of this ability by 1 minute per rank.

ID: 17388^4
This passive ability increases the base damage of your critical melee attacks by 182%.
This bonus applies to the 7 standard weapon skills.

ID: 17389^4
This passive ability increases the base damage of your critical melee attacks by 184%.
This bonus applies to the 7 standard weapon skills.

ID: 17390^4
This passive ability increases the base damage of your critical melee attacks by 186%.
This bonus applies to the 7 standard weapon skills.

ID: 17474^4
This passive ability imbues your kick attacks with a 10% chance to strike your enemy with a vicious kick that deals 9650 damage and has a 9% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

ID: 17475^4
This passive ability imbues your kick attacks with a 10% chance to strike your enemy with a vicious kick that deals 10750 damage and has a 10% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

ID: 17483^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 276% more damage.

ID: 17484^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 278% more damage.

ID: 17485^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 280% more damage.

ID: 17636^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 291% more damage.

ID: 17637^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 296% more damage.

ID: 17638^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 301% more damage.

ID: 17653^4
This ability, when activated, grants your group immunity to fear spells for 70 seconds.

ID: 17654^4
This ability, when activated, grants your group immunity to fear spells for 80 seconds.

ID: 17710^4
This ability, when activated, allows you to twincast up to 17 detrimental spells for up to 2.4 minutes.

ID: 17711^4
This ability, when activated, allows you to twincast up to 18 detrimental spells for up to 2.5 minutes.

ID: 17732^4
This ability, when activated, increases the base effectiveness of instant-duration heals that land on your party by 32% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 17733^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 95 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 17734^4
This ability, when activated, increases your total avoidance by 8%, chance to parry incoming attacks by 15%, and your armor class by 350 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 17763^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 230 points, their attack rating by 300 points, their critical melee chance by 225%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 33%.

ID: 17764^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 230 points, their attack rating by 380 points, their critical melee chance by 225%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 33%.

ID: 17765^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 220 points and absorbs 54% of incoming melee and spell damage for 1 minute or until 200000 points of melee or spell damage has been absorbed.

ID: 17771^4
This ability, when activated, increases the damage of your weapons' triggered spell effects by 66%, the chance for your weapons to trigger their combat activated spells by 35%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

ID: 17772^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 67 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

ID: 17773^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5%, protects against 5% of incoming melee damage up to 250000 points, increases the damage of their critical melee attacks by 25%, and increases the damage of their critical direct-damage spell hits by 40% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Dexterity cap by 3 points.

ID: 17774^4
This ability, when activated, increases your attack rating by 450 points, your melee accuracy with all skills by 60%, your chance to perform a critical melee hit with all skills by 50%, and the minimum damage you deal with all melee attacks by 160 for 54 seconds.

ID: 17794^4
This ability, when activated, drains the mind and spirit of your target with two strikes. The first strike restores 30% of the damage dealt as mana and the second strike restores 8.8% of the damage dealt as endurance.
Ranks 8-10 significantly increase the base damage of the two strikes per rank.

ID: 17795^4
This ability, when activated, drains the mind and spirit of your target with two strikes. The first strike restores 24% of the damage dealt as mana and the second strike restores 7.4% of the damage dealt as endurance.
Ranks 8-10 significantly increase the base damage of the two strikes per rank.

ID: 17809^4
This ability, when activated, increases the chance that your direct-damage and damage-over-time spells will land critically by 25%, the damage of your direct-damage critical hits by 125%, and the damage of your damage-over-time critical hits by 225% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 17810^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 190 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 17811^4
This ability, when activated, increases your total avoidance by 8%, chance to parry incoming attacks by 15%, and your armor class by 350 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 17823^4
This ability, when activated, strikes your target with three 465 point base-damage two-handed slashing skill attacks then inflicts a weakness that causes them to take 20% more damage from melee attacks for 1 minute.

ID: 17824^4
This ability, when activated, transforms you into an undead creature which increases the damage of your level 110 and lower direct-damage and damage-over-time spells by 55% for 1 minute.
This ability cannot be activated while you are under the Visage of Death.

ID: 17825^4
This ability, when activated, transforms you into an undead creature which increases your base melee damage by 250% for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.

ID: 17846^4
This ability, when activated, places a firefly Guardian Spirit on an ally that will heal them in a burst of light for 25000 points of health followed by a small healing glow for 7000 points of health every 6 seconds for 18 seconds should their health drops below 40%.
Only ONE Guardian Spirit may be active on a person at any time.

ID: 17847^4
This ability, when activated, places a firefly Guardian Spirit on an ally that will heal them in a burst of light for 36000 points of health followed by a small healing glow for 10500 points of health every 6 seconds for 18 seconds should their health drops below 40%.
Only ONE Guardian Spirit may be active on a person at any time.

ID: 17848^4
This ability, when activated, consumes 600 mana and protects you against of 75% of incoming melee damage up to 16000 total points of damage for 30 seconds.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 1150 points.

ID: 17849^4
This ability, when activated, consumes 950 mana and protects you against of 75% of incoming melee damage up to 25000 total points of damage for 30 seconds.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 1725 points.

ID: 17853^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 24% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

ID: 17854^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 4000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

ID: 17855^4
This ability, when activated, surrounds your party in a 140 point damage shield, increases their armor class by 600 points, and their maximum health by 6000 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Wisdom cap by 3 points.

ID: 17862^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 35%, increases the chance that any spells you trigger will land critically by 25%, increases the damage of your critical spells by 50%, and gives you a chance to trigger a guard when struck by melee combat that absorbs 10% of incoming melee damage up to 6500 points of damage per hit for a total of 20000 points of damage for 6 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 17863^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 55 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 17878^4
This ability, when activated, forms a barrier of music around you that absorbs 52% of incoming spell and melee damage for 1 minute or until 110000 points of spell or melee damage has been absorbed.

ID: 17879^4
This ability, when activated, forms a barrier of music around you that absorbs 54% of incoming spell and melee damage for 1 minute or until 130000 points of spell or melee damage has been absorbed.

ID: 17880^4
This ability, when activated, forms a barrier of music around you that absorbs 56% of incoming spell and melee damage for 1 minute or until 150000 points of spell or melee damage has been absorbed.

ID: 17894^4
This ability, when activated, reduces the damage your group takes from melee attacks by 7% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 17895^4
This ability, when activated, increases the damage your group deals with direct-damage and damage-over-time spells and songs that cost at least 10 mana by 2000 points as well as half that value for songs without a mana cost for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 17896^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 21 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 17915^4
This ability, when activated imbues your melee attacks with the chance to trigger a debuff that reduces your target's melee accuracy by 25%, attack rating by 100 points, and strength by 80 points for 18 seconds for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 17916^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 68 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 17917^4
This ability, when activated, increases your chance of scoring a critical hit with your melee attacks and the damage dealt by your critical melee attacks by 55% for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

ID: 17943^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 26000 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

ID: 17944^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 30000 points of health every 6 seconds for 24 seconds should their health drops below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

ID: 17945^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 30% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 17946^4
This ability, when activated, increases the amount of health healed by your level 75 and higher instant-duration heal spells by 4000 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 17947^4
This ability, when activated, increases the chance for your weapons to trigger their combat activated spells by 25%, increases your melee accuracy by 60 points, and raises the lower bound of your melee attacks to 45 for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 17967^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 25% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 17968^4
This ability, when activated, imbues your summoned companion with the ability to trigger a damage-over-time spell on its target during melee combat that deals 16000 points of damage every 6 seconds for 18 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 17969^4
This ability, when activated, increases the damage of your damage-over-time critical hits by 180% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Stamina cap by 3 points.

ID: 17991^4
This ability, when activated, creates a stationary ward that damages every enemy within its range.
Ranks 15-16 reduce the reuse time of this ability by 2 minutes per rank.

ID: 17998^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 16% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 17999^4
This ability, when activated, increases the damage of your direct-damage critical spell hits by 160% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 18000^4
This ability, when activated, reduces the mana cost of your level 75 to 110 detrimental spells by 30% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 18023^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 24% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 18024^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 37500 points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 18025^4
This ability, when activated, surrounds your party in a 280 point damage shield, increases their fire resistance by 75 points, and imbues their melee attacks with the chance to strike their target for -1850 points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.

ID: 18026^4
This ability, when activated, places the Second Wind Ward on your summoned pet for 30 minutes which will activate should your companion drop below 20% health.
When the ward activates it will instantly heal your pet for 20000 points of health, increase its armor class by 340 points, absorb up to 2600 points of damage from the next 25 incoming spell or melee hits, and will heal 6000 points of health every 6 seconds for 12 seconds.

ID: 18034^4
This ability, when activated, imbues you with the chance to call your Doppelganger into existence to distract your opponent for 10 seconds when you are struck in melee combat for 1.5 minutes.
Rank 9 increases the strength of your Doppelganger.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

ID: 18035^4
This ability, when activated, increases your group's maximum mana by 8000 points and restores 400 mana every 6 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

ID: 18036^4
This ability, when activated, increases the chance that your group's direct-damage spells will land critically by 9% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.

ID: 18059^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 62 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

ID: 18060^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 37500 points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

ID: 18061^4
This ability, when activated, increases your group's melee accuracy by 10%, attack rating by 100 points, and raises the lower bound of thir melee attacks to 60 for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.

ID: 18088^4
This ability, when activated, imbues you with the chance to trigger a debuff that reduces your target's melee accuracy by 25%, attack rating by 100 points, and strength by 80 points for 30 seconds when you are struck in melee combat for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 18089^4
This ability, when activated, increases your throwing accuracy by 50%, raises the lower bound of your throwing attacks to 60, and increases the amount of damage you deal with every throwing attack by 120 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 18090^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 135 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.

ID: 18187^4
This ability, when activated, increases your movement rate by 115% for 30 seconds.

ID: 18212^4
This ability, when activated, causes you to leap forward, hatefully.
Ranks 6-7 reduce the reuse time of this ability by 2 seconds per rank.

ID: 18450^4
This passive ability imbues your kick attacks with a 10% chance to strike your enemy with a vicious kick that deals 12500 damage and has an 11% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

ID: 18547^4
This passive ability augments your single target Tashan spells to inflict Tashan's Lingering Cry which increases the damage the target takes from level 110 and lower direct-damage and damage-over-time spells that cost at least 10 mana by 4 to 12% for 14 minutes.

ID: 20425^1
Item: Form of Endurance XXVI

ID: 20425^4
This passive ability increases your maximum hit points by 2400 points.

ID: 20426^1
Item: Form of Endurance XXVII

ID: 20426^4
This passive ability increases your maximum hit points by 2500 points.

ID: 20427^1
Item: Form of Endurance XXVIII

ID: 20427^4
This passive ability increases your maximum hit points by 2600 points.

ID: 20428^1
Item: Form of Endurance XXIX

ID: 20428^4
This passive ability increases your maximum hit points by 2700 points.

ID: 20429^1
Item: Form of Endurance XXX

ID: 20429^4
This passive ability increases your maximum hit points by 2800 points.

ID: 20726^1
Item: Prismatic Ward XXII

ID: 20726^4
This passive ability increases your resistance to magic, cold, fire, disease and poison by 90 points and your armor class by 1810 points.

ID: 20727^1
Item: Prismatic Ward XXIII

ID: 20727^4
This passive ability increases your resistance to magic, cold, fire, disease and poison by 90 points and your armor class by 1870 points.

ID: 20812^1
Item: Might of Stone X

ID: 20812^4
This passive ability increases your attack power by 110 points.

ID: 20813^1
Item: Might of Stone XI

ID: 20813^4
This passive ability increases your attack power by 120 points.

ID: 20912^1
Item: Myrmidon's Skill XII

ID: 20912^4
This passive ability increases the chance of your dodge skill succeeding by 21%.

ID: 41097^6
Stuns creatures up to level @1 for 2 seconds and generates %H hate.

ID: 47283^6
Cloaks you in a shimmering illusion that makes you appear to be Queen Velazul Di`zok.

ID: 47284^6
Cloaks you in a shimmering illusion that makes you appear to be an ancient yeti.

ID: 47750^6
Reduces your target's hatred towards you by up to #2% and an aditional #1.

ID: 47751^6
Strikes your target with a hand of retribution, decreasing their hit points by #1, giving you mana, and healing your group in return.

ID: 47752^6
Has a chance to strike your target with a hand of retribution, decreasing their hit points by #1, give you mana, and heal your group each time you cast a damaging spell.

ID: 49654^6
Has a #1% chance to instantly heal 250 health and heals #3 health every 6 seconds for %z.

ID: 49655^6
Has a #1% chance to instantly heal 500 health and heals #3 health every 6 seconds for %z.

ID: 49656^6
Has a #1% chance to instantly heal 750 health and heals #3 health every 6 seconds for %z.

ID: 49657^6
Has a #1% chance to instantly heal 1250 health and heals #3 health every 6 seconds for %z.

ID: 49658^6
Triggers Minion's Guard when the bearer is struck in melee combat.

ID: 49659^6
Triggered when the bearer is struck by melee combat.