84 updated strings (RED indicates old description, GREEN indicates new description):

ID: 92^4
The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
This ability gives you a chance to land critical hits with your direct damage spells and increases the damage you do when you land critical hits. The ability levels increase your chance to score a critical by 2, 4, and 7 percent and increase the damage dealt by critical hits by 40, 60, and 100 percent.

ID: 162^4
When activated, Gather Mana allows you to gather mana from your surroundings, instantly restoring 10000 mana.
When activated, Gather Mana allows you to gather mana from your surroundings. Rank 1 of this ability restores 10000 mana instantly.

ID: 471^1
Hastened Gathering
Hastened Gather Mana

ID: 471^4
This ability decreases the amount of time required between uses of your Gather Mana and Mana Draw abilities by 10% per rank.
This passive ability reduces the time required between uses of your Gather Mana ability. Ranks 1-3 and 7-9 by 10% per rank, ranks 4-6 by 10 minutes per rank.

ID: 1233^4
Use of this ability causes your opponent to immediately fall into a deep sleep. The effect last for up to one minute per rank.
Use of this ability causes your opponent to immediately fall into a deep sleep. Rank 1 will affect targets up to level 73 and will last for up to one minute.

ID: 1572^4
This ability gives you an innate chance to put an NPC into a deep sleep when you mesmerize it. An NPC under the effects of a deep sleep will suffer offensive penalties for 2 minutes after the spell was initially cast. Additional ranks increase the effectiveness of the ability and the chance for it to occur.
This passive ability gives you a chance to put an NPC into a deep sleep when you mesmerize it. An NPC under the effects of a deep sleep will suffer reduced accuracy for 2 minutes after the spell was initially cast. Starting with rank 6 the NPC will also have their attack speed slowed when afflicted with deep sleep. Additional ranks increase the effectiveness of the ability and the chance for it to occur.

ID: 2758^6
Increases your resistances to detrimental spells, spell critical damage, and your maximum mana for up to %z.
Increases your resistances to detrimental spells by #2, spell critical damage by #5, mana regeneration by #12 points, and your maximum mana by #11 for up to %z.

ID: 4549^6
Increases your melee speed, skill damage, proc chance, and heals you slightly for up to %z. Higher ranks also increase spell crit chance.
Increases your attack speed, damage with all melee skills by #3 percent, weapon proc chance by #4, critical spell damage by #7 percent, and heals you slightly for up to %z.

ID: 4887^1
Surreality
Hastened Mind Over Matter

ID: 4887^4
Surreality decreases the reuse timer of Mind Over Matter by 2 minutes per rank.
This passive ability reduces the time required between uses of your Mind Over Matter ability by 2 minutes per rank.

ID: 4890^4
When activated, Mana Draw allows you to gather mana from your surroundings. Rank 1 of this ability restores 10000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.
When activated, Gather Mana allows you to gather mana from your surroundings. Rank 2 of this ability restores 10000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.

ID: 4894^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. The base ability will affect NPCs up to level 74. Maximum rank will affect targets up to your current level required to purchase the ability plus three.
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 4 will affect targets up to level 74 and will last for up to three minutes.

ID: 5127^4
Each rank of this ability shortens the reuse timer of your Doppelganger ability by 5 minutes.
This passive ability reduces the time required between uses of your Doppelganger ability by 5 minutes per rank.

ID: 5869^4
When activated, Mana Draw allows you to gather mana from your surroundings. Rank 2 of this ability restores 15000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.
When activated, Gather Mana allows you to gather mana from your surroundings. Rank 3 of this ability restores 15000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.

ID: 5871^4
When activated, Mana Draw allows you to gather mana from your surroundings. Rank 3 of this ability restores 20000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.
When activated, Gather Mana allows you to gather mana from your surroundings. Rank 4 of this ability restores 20000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.

ID: 5872^4
When activated, Mana Draw allows you to gather mana from your surroundings. Rank 4 of this ability restores 25000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.
When activated, Gather Mana allows you to gather mana from your surroundings. Rank 5 of this ability restores 25000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.

ID: 5887^6

Use of this ability causes your opponent to immediately fall into a deep sleep. This spell affects targets up to level @1.

ID: 6548^4
Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack as well as increases the maximum duration of your root spells by 6 seconds.
This passive ability reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack. This ability also extends the duration of any root or snare spells that you cast by 6 seconds per rank.

ID: 6552^4
This ability will decrease the reuse time of your spells in the Mana Flare line by 1 second per rank.
This passive ability will decrease the reuse time of your Mana Flare line of spells by 1 second per rank.

ID: 8196^6
This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to the level you must be before you can purchase each rank. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 4 minutes and rank 3 and beyond for 6 minutes.
A commanding edict charms a level @1 or lower target to follow your orders for up to %z.

ID: 8261^6
Reduces your targets accuracy for up to %z.
Reduces your target's accuracy with all skills by #1 percent for up to %z.

ID: 8350^4
This passive ability reduces the time required between uses of your mesmerization spells by 10 percent. This will only affect abilities with a level of 80 or greater.
This passive ability reduces the time required between uses of your level 80 through level 105 mesmerization spells by 10 percent.

ID: 10550^4
Flings a beam of slumber from you that can mesmerise up to eight enemies. Ranks 1 through 5 can mesmerize targets up to level 88 / 93 / 98 / 103 / 108, respectively.
Emits a beam of slumber in the direction you are facing can mesmerize up to eight level 88 or lower enemies.

ID: 10551^4
This passive ability grants you a chance to cover yourself with a protective rune when you cast a mesmerization spell on a target. Additional ranks increase the protective power of the rune.
This passive ability grants you a chance to cover yourself with a rune that protects you from melee damage when you cast a mesmerization spell on a target. Additional ranks increase the amount of melee damage the rune absorbs before fading.

ID: 11083^6
Veil of Mindshadow enables an enchanter to phase themselves partly out of existence. This ability shields them from melee damage. Additional ranks in this ability increase how much damage you can absorb before Veil of Mindshadow fades.
The Veil of Mindshadow absorbs #4 percent of each hit until it has absorbed @4 points of melee damage or up to %z.

ID: 11551^6
Mesmerises the undead.
Mesmerizes the undead.

ID: 12920^4
This passive ability increases the effectiveness of Horrifying Visage and Glamorous Visage by ten percent per rank.
This passive ability increases the effectiveness of your Haunting, Visage, Horrifying Visage, Calming Visage, and Glamorous Visage spells by 20% per rank.

ID: 13738^6
You are recovering from a horrific nightmare. Your attack rate and movement rate are slowed, and your armor class is decreased.
You are recovering from the nightmares of stasis. Your attack rate is reduced by @2 percent, your movement rate is slowed by #1 percent and your armor class is decreased by #3 points.

ID: 14280^4
When activated, Mana Draw allows you to gather mana from your surroundings. Rank 5 of this ability restores 30000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.
When activated, Gather Mana allows you to gather mana from your surroundings. Rank 6 of this ability restores 30000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.

ID: 14283^4
Each rank of this passive ability shortens the cast time of Stasis and Nightmare Stasis by .25 seconds. This does not affect Friendly Stasis or Self Stasis.
Each rank of this passive ability shortens the cast time of Stasis by .25 seconds. This does not affect Friendly Stasis or Self Stasis.

ID: 14286^4
This passive ability extends the duration of Dreary Deeds by 6 seconds per rank.
This passive ability extends the duration of your Dreary Deeds ability by 6 seconds per rank.

ID: 14341^1
Hastened Nightmare Stasis
Hastened Stasis

ID: 14341^4
This passive ability reduces the time required between uses of Nightmare Stasis by 6 minutes per rank.
This passive ability reduces the time required between uses of your Stasis ability by 6 minutes per rank.

ID: 14482^6
Increases spell critical chance by #2 percent. Increases spell critical damage by $2 percent.
Increases spell critical chance by #2 percent. Increases spell critical damage by #3 percent.

ID: 14483^6
Increases spell critical chance by #2 percent. Increases spell critical damage by $2 percent.
Increases spell critical chance by #2 percent. Increases spell critical damage by #3 percent.

ID: 14484^6
Increases spell critical chance by #2 percent. Increases spell critical damage by $2 percent.
Increases spell critical chance by #2 percent. Increases spell critical damage by #3 percent.

ID: 14776^4
When activated, Mana Draw allows you to gather mana from your surroundings. Rank 6 of this ability restores 35000 mana instantly and continues to restore 750 mana every 6 seconds for 1 minute.
When activated, Gather Mana allows you to gather mana from your surroundings. Rank 7 of this ability restores 35000 mana instantly and continues to restore 750 mana every 6 seconds for 1 minute.

ID: 15486^4
When activated, this ability will cloak your group in chromatic magic, allowing their next instant detrimental spell to crit for greater damage. Additional ranks increase the critical damage.
When activated, this ability will cloak your group in a chromatic haze, allowing each member of your group's next direct damage spell to deal increased base and critical damage and ensures that the cast will land critically. Rank 1 increases the base damage of their next spell by 340%. Additional ranks increase the improvement in base damage by 10%.

ID: 16203^6
Through this ability you are able to assume the form of a black spirit wolf. While in this form, your direct damage spells will do more damage while costing less mana, and you will be resistant to fire based attacks.
Decreases the cost of your offensive spells up to level #3, increases your fire resistance by #4, increases your mana regeneration by #6, and increases the chance for your spells to critical strike by #8 percent.

ID: 16204^6
Through this ability you are able to assume the form of a black spirit wolf. While in this form, your direct damage spells will do more damage and you will be resistant to fire based attacks.
Decreases the cost of your offensive spells up to level #3, increases your fire resistance by #4, increases your mana regeneration by #6, and increases the chance for your spells to critical strike by #8 percent.

ID: 16205^6
Through this ability you are able to assume the form of a black spirit wolf. While in this form, your direct damage spells will do more damage and you will be resistant to fire based attacks.
Decreases the cost of your offensive spells up to level #3, increases your fire resistance by #4, increases your mana regeneration by #6, and increases the chance for your spells to critical strike by #8 percent.

ID: 16212^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.

ID: 16213^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.

ID: 16214^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.

ID: 16215^6
This ability, when activated, will increase the damage done by your critical spell strikes. Additional ranks will increase the damage done by your critical strikes.
This ability, when activated, will increase the damage done by your critical spell strikes by #3 percent.

ID: 16216^6
This ability, when activated, will increase the damage done by your critical spell strikes. Additional ranks will increase the damage done by your critical strikes.
This ability, when activated, will increase the damage done by your critical spell strikes by #3 percent.

ID: 16217^6
This ability, when activated, will increase the damage done by your critical spell strikes. Additional ranks will increase the damage done by your critical strikes.
This ability, when activated, will increase the damage done by your critical spell strikes by #3 percent.

ID: 16261^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.

ID: 16262^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.

ID: 16263^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.

ID: 16276^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #11 percent.

ID: 16277^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #11 percent.

ID: 16278^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #11 percent.

ID: 16344^6
This ability, when active, provides you with additional chances to perform a critical strike with your spells. Additionally your critical strikes with spells will be increased in damage when this ability is active. Additional ranks further increase this effect.
Increases your chance to perform critical hits with damaging spells by #2 percent and the damage those critical hits do by #5 percent.

ID: 16345^6
This ability, when active, provides you with additional chances to perform a critical strike with your spells. Additionally your critical strikes with spells will be increased in damage when this ability is active. Additional ranks further increase this effect.
Increases your chance to perform critical hits with damaging spells by #2 percent and the damage those critical hits do by #5 percent.

ID: 16346^6
This ability, when active, provides you with additional chances to perform a critical strike with your spells. Additionally your critical strikes with spells will be increased in damage when this ability is active. Additional ranks further increase this effect.
Increases your chance to perform critical hits with damaging spells by #2 percent and the damage those critical hits do by #5 percent.

ID: 16365^6
This ability, when active, will slightly increase your groups durability as well as increase the amount of damage done by any critical melee or spell strikes.
This ability, when active, will slightly increase your group's durability as well as increase the amount of damage done by any critical melee strikes by #7 percent or spell strikes by #9 percent.

ID: 16366^6
This ability, when active, will slightly increase your groups durability as well as increase the amount of damage done by any critical melee or spell strikes.
This ability, when active, will slightly increase your group's durability as well as increase the amount of damage done by any critical melee strikes by #7 percent or spell strikes by #9 percent.

ID: 16367^6
This ability, when active, will slightly increase your groups durability as well as increase the amount of damage done by any critical melee or spell strikes.
This ability, when active, will slightly increase your group's durability as well as increase the amount of damage done by any critical melee strikes by #7 percent or spell strikes by #9 percent.

ID: 16368^6
This ability, when active, will increase your personal survivability as well as increase various forms of damage dealing that you may do. Additional ranks increase the mitigation and damage dealing increases.
Increases your personal survivability, increases your ability to activate spells on your weapons by #4 percent, increases the chance for you to deal critical spell damage by #12 percent, and increases the damage you deal with critical spells by #6 percent.

ID: 16369^6
This ability, when active, will increase your personal survivability as well as increase various forms of damage dealing that you may do. Additional ranks increase the mitigation and damage dealing increases.
Increases your personal survivability, increases your ability to activate spells on your weapons by #4 percent, increases the chance for you to deal critical spell damage by #12 percent, and increases the damage you deal with critical spells by #6 percent.

ID: 16370^6
This ability, when active, will increase your personal survivability as well as increase various forms of damage dealing that you may do. Additional ranks increase the mitigation and damage dealing increases.
Increases your personal survivability, increases your ability to activate spells on your weapons by #4 percent, increases the chance for you to deal critical spell damage by #12 percent, and increases the damage you deal with critical spells by #6 percent.

ID: 16377^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.

ID: 16378^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.

ID: 16379^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.

ID: 16825^6
A phantasmic rune protects you from up to @2 damage for a brief period of time.
A phantasmic rune protects you from #1 percent of melee damage up to $2 points per hit. The rune protects you from a total of @2 damage or for up to %z.

ID: 17190^4
This passive ability grants you a chance to cover yourself with a protective rune when you cast a mesmerization spell on a target. Additional ranks increase the protective power of the rune. Starting with rank 7, this will also trigger from your stun spells.
This passive ability grants you a chance to cover yourself with a rune that protects you from melee damage when you cast a mesmerization or stun spell on a target. Additional ranks increase chance to trigger this rune as well as the amount of melee damage the rune absorbs before fading.

ID: 17553^4
This passive ability gives you a chance to proc Chromatic Haze, which increases crit chance and crit damage, when you cast level 85 or higher detrimental direct damage spells.
This passive ability gives you a chance to trigger Gift of Chromatic Haze when you cast level 85 or higher direct damage, damage over time or stun spell. Gift of Chromatic Haze allows each member of your group's next direct damage spell to deal slightly increased base and critical damage and ensures that the cast will land critically.

ID: 18522^6
Increases spell critical chance by #2 percent. Increases spell critical damage by $2 percent.
Increases spell critical chance by #2 percent. Increases spell critical damage by #3 percent.

ID: 18523^6
Increases spell critical chance by #2 percent. Increases spell critical damage by $2 percent.
Increases spell critical chance by #2 percent. Increases spell critical damage by #3 percent.

ID: 18524^6
Increases spell critical chance by #2 percent. Increases spell critical damage by $2 percent.
Increases spell critical chance by #2 percent. Increases spell critical damage by #3 percent.

ID: 21965^6
Grants you an increased chance to deliver critical damage with spells.
Lowers the mana cost of direct damage spells that cost at least #7 mana to cast and increases the chance for your spells to deal critical damage by #6 percent for up to %z.

ID: 27426^6
Reduces the mana consumed when casting damaging spells.
Increases base damage of direct damage spells that cost at least #7 mana by #1 percent, and increases the chance for those spells to deal critical damage by #6 percent.

ID: 27451^6
Places a barrier around all within range protecting against #3 spell damage or up to %z, whichever comes first.
A barrier of glyphs protects you against up to #3 points of direct spell damage for up to %z.

ID: 27547^6
Causes all detrimental spells to land for critical effect at a cost of greatly increased mana usage for up to %z.
Increases the mana cost of all detrimental spells by #1 percent, but guarantees all direct damage spells to land critical hits and adds an additional #4 percent damage to critical spells.

ID: 30822^6
Restores #1 mana and increases the damage dealt by your critical direct damage spells by $3 percent for %z.
Restores #1 mana and increases the damage dealt by your critical direct damage spells by #4 percent for %z.

ID: 31583^6
This ability allows you to absorb the pure essence of elemental air into your soul. While this ability is active, enemies will notice your actions less. This ability lasts slightly longer than Heart of Vapor. Additionally, this ability increases your critical damage by $5 percent.
This ability lowers the hate generated by detrimental spells up to level #2 by #1 percent and increases the amount of damage your critical spell hits will do by #6 percent for up to %z.

ID: 38136^6
Increases crit chance by up to #6 percent and crit damage by up to $6 percent for your next 16 spells by increasing mana cost by #1 percent, while protecting you from up to $8 incoming spell and melee damage.
Increases crit chance by up to #6 percent for your next 16 spells by increasing mana cost by #1 percent, while protecting you from up to $8 incoming spell and melee damage.

ID: 38418^6
A haze of magic surrounds you, granting the ability for your next spell to land as critical with increased power.
A haze of chromatic power surrounds you allowing your next direct damage spell with a mana cost of at least #4 to land critically with a #1 percent increase in base damage.

ID: 38603^6
Increases your chance to land critical hits with both your direct damage and DoT spells, while also increasing the damage they do.
Increases your chance to land critical hits with your direct damage spells by #5 percent and with your damage over time spells by #2 percent. Increases the damage dealt by critical direct damage spells by #6 percent and by critical damage over time spells by #3 percent.

ID: 39578^6
Charge magical energy to vastly increase spell critical rate and damage done by criticals for a brief period.
Charge magical energy to increase spell critical rate by #1 percent and damage done by criticals by #2 percent for %z.

ID: 39603^6
Increases incoming healing and spell critical chance.
Greatly increases incoming healing and adds #2 percent to your chance to land critical spells.

ID: 41029^6
Reduces melee speed by up to 70 percent for up to %z.
Reduces melee attack speed by #1 percent for up to %z.

ID: 41397^6
Rejuvenates your party, healing each member for #1 every six seconds for %z.
Rejuvenates your party, healing each member for #4 every six seconds for %z.







79 new strings found:

ID: 10^40
Mana Imbued Arrows

ID: 11^40
Songs of Suffering

ID: 12^40
Mysterious Ways

ID: 13^40
Protection of the Shadewalker

ID: 14^40
Frenzy Strikes (Discipline)

ID: 15^40
Taunting Strikes

ID: 16^40
Holy Guardian's Shield

ID: 17^40
Unholy Guardian's Shield

ID: 18^40
Frenzy Strikes (Armor)

ID: 19^40
Martial Strikes (Armor)

ID: 20^40
Flying Kick Strikes (Armor)

ID: 21^40
Companion's Bash (Armor)

ID: 22^40
Warder's Bash (Armor)

ID: 23^40
Minion's Lifedraw

ID: 24^40
Bestowed Lifedrains

ID: 25^40
Natural Transference

ID: 26^40
Sympathetic Mana Psalms

ID: 27^40
Flesh to Poison

ID: 28^40
Cascading Decay

ID: 29^40
Resonant Tonics

ID: 30^40
Gift of the Quick Spear

ID: 31^40
Soul Flay

ID: 32^40
Arcane Arias

ID: 33^40
Wild Packs of Familiar Dogs

ID: 34^40
Languid Bites

ID: 35^40
Gift of Deathly Resolve

ID: 36^40
Reluctant Benevolence

ID: 37^40
Elemental Focusing

ID: 38^40
Chaotic Boons

ID: 39^40
Elemental Form Focusing

ID: 40^40
Mana Flare

ID: 41^40
Manastorm

ID: 42^40
Brutal Axes

ID: 43^40
Natural Elemental Aura Strikes

ID: 1234^4
Use of this ability causes your opponent to immediately fall into a deep sleep. Rank 2 will affect targets up to level 73 and will last for up to two minutes.

ID: 1235^4
Use of this ability causes your opponent to immediately fall into a deep sleep. Rank 3 will affect targets up to level 73 and will last for up to three minutes.

ID: 4895^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 5 will affect targets up to level 76 and will last for up to three minutes.

ID: 4896^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 6 will affect targets up to level 78 and will last for up to three minutes.

ID: 6352^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 7 will affect targets up to level 79 and will last for up to three minutes.

ID: 6353^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 8 will affect targets up to level 81 and will last for up to three minutes.

ID: 6354^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 9 will affect targets up to level 83 and will last for up to three minutes.

ID: 6886^6
Increases the chance for your damaging and healing spells to perform critical hits by #2 percent, and increases the damage of all melee skills by #8 percent for up to %z.

ID: 7288^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 10 will affect targets up to level 84 and will last for up to three minutes.

ID: 7289^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 11 will affect targets up to level 86 and will last for up to three minutes.

ID: 7290^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 12 will affect targets up to level 88 and will last for up to three minutes.

ID: 8105^6
A gift of mana has been bestowed upon you, allowing your next level #3 or lower spell with a mana cost of at least #4 to be cast for 1 point of mana.

ID: 9479^6
Increases critical melee damage by #1 percent, critical spell damage by #10 percent, and critical DoT damage by #8 percent for up to %z.

ID: 11330^6
You are recovering from the nightmares of stasis. Your attack rate is reduced by #2 percent and your movement rate is slowed by #1 percent.

ID: 13220^6
Increases your chance for critical spells by #1 percent and critical spell damage by #1 percent.

ID: 13247^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 13 will affect targets up to level 89 and will last for up to three minutes.

ID: 13248^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 14 will affect targets up to level 91 and will last for up to three minutes.

ID: 13249^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 15 will affect targets up to level 93 and will last for up to three minutes.

ID: 13250^4
Emits a beam of slumber in the direction you are facing can mesmerize up to eight level 93 or lower enemies.

ID: 13728^4
Emits a beam of slumber in the direction you are facing can mesmerize up to eight level 98 or lower enemies.

ID: 13750^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 16 will affect targets up to level 94 and will last for up to three minutes.

ID: 13751^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 17 will affect targets up to level 96 and will last for up to three minutes.

ID: 13752^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 18 will affect targets up to level 98 and will last for up to three minutes.

ID: 14744^4
Emits a beam of slumber in the direction you are facing can mesmerize up to eight level 103 or lower enemies.

ID: 14761^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 19 will affect targets up to level 99 and will last for up to three minutes.

ID: 14762^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 20 will affect targets up to level 101 and will last for up to three minutes.

ID: 14763^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 21 will affect targets up to level 103 and will last for up to three minutes.

ID: 16824^6
Emits a beam of slumber in the direction you are facing can mesmerize up to eight level @1 or lower enemies for up to %z.

ID: 17166^4
Emits a beam of slumber in the direction you are facing can mesmerize up to eight level 108 or lower enemies.

ID: 17187^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 22 will affect targets up to level 104 and will last for up to three minutes.

ID: 17188^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 23 will affect targets up to level 106 and will last for up to three minutes.

ID: 17189^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 24 will affect targets up to level 108 and will last for up to three minutes.

ID: 27449^6
Saps your target's power, decreasing their agility by #2 points, dexterity by #1 points, strength by #3 points, armor class by #4 points and their ability to dual wield by #5 percent for %z.

ID: 40782^6
Mitigates incoming damage.

ID: 40784^6
Prevents you from speaking to the citizens of Sul Vius you were sent to reward or punish. Shameful!

ID: 40793^6
Renders you invisible to most undead creatures.

ID: 40798^6
Things to do and people to see. It's time to go!

ID: 41781^6
A barrier of glyphs protects you against up to #3 points of direct spell or against #4 percent of DoT damage up to $4 points of damage every six seconds until @4 points of DoT damage have been absorbed for up to %z.

ID: 42645^6
Covered in rot, filth, and flies.

ID: 44841^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.

ID: 44842^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.

ID: 44843^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of between #1 and @1 damage.

ID: 99208^6
Hack at the limbs of your target.

ID: 6114982^6
This magical card trick will produce two prizes from the Legends of Norrath sets Oathbreaker, Ethernauts, or Against the Void. It has a very small chance to produce another copy of itself.

ID: 6114983^6
This magical card trick will produce two prizes from the Legends of Norrath sets Oathbreaker, Ethernauts, or Against the Void.