5 updated strings (RED indicates old description, GREEN indicates new description):

ID: 5023^31
Strange things are afoot related to several iconic statues in Norrath. Arima Fae is trying to learn more, but his research is being interrupted by a mysterious guild of thieves. Helagan is looking for adventurers to challenge these thieves so that Arima Fae can continue his work unfettered.

Seek out Meeka Gharn in Plane of Knowledge who can transport you directly to Arima and Helagan in Misty Thicket.

Strange things are afoot in Norrath. Waagosh is investigating strange occurrences affecting warders in the Feerrott.

Helagan is looking for adventurers to challenge a mysterious guild of thieves that are interrupting Arima Fae's research.

Seek out Meeka Gharn in Plane of Knowledge who can transport you directly to Arima and Helagan in Misty Thicket.


ID: 31738^6
#1-$1% base spell damage.
#6-$6% instant-duration healing effectiveness.
#8-$8% mana preservation.
#10% spell haste (for spells with an initial cast time of at least 3 seconds).
#13% increased spell duration (non-invulnerability spells with a base duration of at least 24 seconds).
Up to @18% critical melee chance.
Up to @19% double attack chance and melee accuracy.
Up to @21% increase to dodge and parry skill chance.
Up to @27 maximum base stats.
Up to @25 total and maximum resistances.
25% base health, mana, and endurance.
#36 health regen.
#37 mana and endurance regen.
Up to 36% melee haste.
Up to @40 attack power.
#41 base weapon damage.

#1-$1% base spell damage.
#6-$6% instant-duration healing effectiveness.
#8-$8% mana preservation.
#10% spell haste (for spells with an initial cast time of at least 3 seconds).
#13% increased spell duration (non-invulnerability spells with a base duration of at least 24 seconds).
#18-$18% increase damage spell crit chance
#22 pet crit chance
Up to @23% critical melee chance.
Up to @24% double attack chance and melee accuracy.
Up to @26% increase to dodge and parry skill chance.
Up to #30% decrease in melee delay
Up to @29 maximum base stats.
Up to @31 total and maximum resistances.
35% base health, mana, and endurance.
#42 health regen.
#43 mana and endurance regen.
Up to 45% melee haste.
Up to @46 attack power.
#47 base weapon damage.


ID: 40336^0
Note: You may only place this banner in instances. You may only place this banner if six months have passed since the launch of the expansion of this zone. On progression servers, this limit is one month.
This banner will rally your guildmates, blessing them with Superior Standard of Power.
This banner requires Guild Banner Materials to create.

Superior Standard of Power offers the following benefits (which increase in effectiveness as levels increase):
Increases the base damage of your spells by 11-30%.
Increases the effectiveness of your instant-duration healing spells by 11-30%.
Reduces the mana cost of your spells by 11-30%.
Reduces the cast time of spells that have an initial cast time of at least 3 seconds by 15%.
Increases the duration of spells that have a duration of at least 24 seconds by 15%. Spells that grant invulnerability and combat abilities are exempt from this extension.
Increases your chance of performing a critical melee hit with all skills by up to 100%.
Increases your chance of performing a double attack by up to 30%.
Increases the accuracy of your melee and skill attacks by up to 30%.
Increases the chance of your dodge skill succeeding by up to 20%.
Increases the chance that your parry skill will succeed by up to 20%.
Increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by up to 150 points.
Improves your total and maximum cold, corruption, disease, fire, magic, and poison resistances by up to 150 points.
Increases your maximum base health and base endurance (derived from your stamina) and base mana (derived from your intelligence/wisdom) by 25%.
Increases your health regeneration by up to 30 points per level.
Increases your mana and endurance regeneration by up to 9 points per level.
Increases your melee attack speed by up to 36%.
Increases your base weapon damage by 1% every 8 levels.

Note: You may only place this banner in instances. You may only place this banner if six months have passed since the launch of the expansion of this zone. On progression servers, this limit is one month.
This banner will rally your guildmates, blessing them with Superior Standard of Power.
This banner requires Guild Banner Materials to create.

Superior Standard of Power offers the following benefits (which increase in effectiveness as levels increase):
Increases spell base damage by 11-30%.
Increases effectiveness of instant-duration healing spells by 11-30%.
Reduces the mana cost of spells by 11-30%.
Reduces the cast time of spells with 3 second or greater cast time by 15%.
Increases the duration of spells with duration of at least 24 seconds by 15%. Spells that grant invulnerability and combat abilities are exempt from this extension.
Increased the chance to crit damaging spells by 5-10%
Increases the crit chance of pets.
Increases critical melee chance with all skills by up to 100%.
Increases double attack chance by up to 30%.
Increases accuracy of melee and skill attacks by up to 30%.
Increases the chance of dodging by up to 20%.
Increases the chance of parrying by up to 20%.
reduces base weapon delay by 7.5%
Increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by up to 500 points.
Improves your total and maximum cold, corruption, disease, fire, magic, and poison resistances by up to 150 points.
Increases your maximum base health and base endurance (derived from your stamina) and base mana (derived from your intelligence/wisdom) by 25%.
Increases your health regeneration by up to 30 points per level.
Increases your mana and endurance regeneration by up to 9 points per level.
Increases your melee attack speed by up to 36%.
Increases your base weapon damage by 1% every level.


ID: 58481^6
Strikes your target dealing, up to, #21 damage and potentially stunning them.
Strikes your target, dealing up to #21 damage and potentially stunning them.

ID: 109068^43
Pouring the medley of scents out around your feet.
Pour the medley of scents out around your feet.







35 new strings found:

ID: 35905^4
This passive ability increases the base damage of your *#2+G, *#3+G, *#4+G and *#5+G combat abilities by #1%.

ID: 50509^6
Summons a Scaled Hatchling familiar.

ID: 50510^6
Changes your pet to look like a Scaled Hatchling.

ID: 54804^6
Test the weapon out on an enchanted dummy in the Unkempt Woods Elddar village.

ID: 61757^6
Summons a Clockwork Whirlygig familiar.

ID: 61758^6
Changes your pet to look like a Clockwork Whirlygig.

ID: 61759^6
Summons a Flexible Repair Unit familiar.

ID: 61760^6
Changes your pet to look like a Flexible Repair Unit.

ID: 61761^6
Summons a Sandkeep Scorpion familiar.

ID: 61762^6
Changes your pet to look like a Sandkeep Scorpion.

ID: 61763^6
Summons an Eye of Despair familiar.

ID: 61764^6
Changes your pet to look like an Eye of Despair.

ID: 61785^6
Strikes your target dealing up to #22 damage and potentially stunning them.

ID: 61786^6
Strikes up to three targets in front of you with spores.

ID: 61787^6
Summons a Cobalt Scaled Hatchling familiar.

ID: 61788^6
Changes your pet to look like a Cobalt Scaled Hatchling.

ID: 61789^6
Summons a Brilliant Braxi mount for you to ride.

ID: 17500010^21
Apprentice Mercenaries (Enchanted Armor)

ID: 17500020^21
Journeyman Mercenaries (Enchanted Armor)

ID: 17501015^22
Apprentice

ID: 17501015^23
Race: Enchanted Armor
Type: Tank
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice tank who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 17501025^22
Journeyman

ID: 17501025^23
Race: Enchanted Armor
Type: Tank
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman tank who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 17501755^22
Apprentice

ID: 17501755^23
Race: Enchanted Armor
Type: Melee Damage
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice assassin who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 17502015^22
Apprentice

ID: 17502015^23
Race: Enchanted Armor
Type: Healer
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice healer who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 17502025^22
Journeyman

ID: 17502025^23
Race: Enchanted Armor
Type: Healer
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman healer who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 17509025^22
Journeyman

ID: 17509025^23
Race: Enchanted Armor
Type: Melee Damage
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman assassin who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 17512015^22
Apprentice

ID: 17512015^23
Race: Enchanted Armor
Type: Damage Caster
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice caster who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 17512025^22
Journeyman

ID: 17512025^23
Race: Enchanted Armor
Type: Damage Caster
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman caster who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.