511 updated strings (RED indicates old description, GREEN indicates new description):

ID: 128^4
This ability, when activated, causes the next spell or ability that can be affected by the Mass Group Buff focus to be cast on every ally within that spell's radius while also causing that spell or ability to cost twice as much mana.^0
This ability, when activated, causes the next spell or ability that can be affected by the Mass Group Buff focus to be cast on every ally within that spell's radius while also causing that spell or ability to cost twice as much mana.
Ranks 2-8 reduce the reuse time of this ability by 10% per rank. Rank 9 by an additional 2%.^0


ID: 155^4
This ability will summon an improved familiar that is an upgrade from your greater familiar. Additional ranks further improve the benefits granted by this familiar.^0
This ability, when activated, summons a familiar that increases the damage of your critical spells by 3%, increases your basic resistances by 25 points, increases your maximum mana by 200 and restores 6 mana every 6 seconds.^0

ID: 156^4
This ability gives you an instant-cast self gate spell to the Nexus.^0
This ability, when activated, instantly transports you to The Nexus.
Ranks 2-8 reduce the reuse time of this ability by 10% per rank. Rank 9 further reduces the reuse time by 2%.^0


ID: 158^4
This ability allows you to zone without losing your current illusion.^0
This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.^0

ID: 162^4
When activated, Gather Mana allows you to gather mana from your surroundings. Rank 1 of this ability restores 10000 mana instantly.^0
This ability, when activated, restores 10000 mana.
Ranks 2-4 reduce the reuse time of this ability by 10% per rank.^0


ID: 167^4
This ability allows you to cast a buff on your pet that will cause it to go berserk, increasing its damage, armor class, accuracy, chance to flurry and perform rampage attacks. Additional ranks improve the strength of this buff.^0
This ability, when activated, causes your pet to go berserk, increasing its damage, armor class, accuracy, chance to flurry and perform rampage attacks for 36 seconds. Ranks 8, 12-13, 19-21, 27, and 33, improve the strength of this buff.
Ranks 2-7 and 9-11 extend the duration of this ability by 12 seconds per rank.
Rank 19 extends the duration of this ability by 6 seconds.
Ranks 14-18 reduce the reuse time of this ability by 1 minute per rank.
Ranks 22-26 reduce the cast time of this ability by 10% per rank.^0


ID: 182^1
Elemental Pact^0
Conjurer's Efficiency^0

ID: 182^4
This ability will prevent components used in the summoning of pets from being expended.^0
This passive ability prevents components used in the summoning of pets from being expended.
Rank 2 provides a 50% chance to not consume a reagent when casting Call of the Hero spells.^0


ID: 230^4
This passive ability gives you a chance to perform a superior mend, doubling the healing of your mend skill.
Ranks 1-3 increase your chance by 10% per rank, rank 4 by an additional 38%, ranks 5-8 by an additional 8% per rank.^0

This passive ability gives you a chance to perform a superior mend, doubling the healing of your mend skill.
Ranks 1-3 increase your chance by 10% per rank.
Rank 4 by an additional 38%
Ranks 5-8 by an additional 8% per rank.^0


ID: 233^4
This ability, when activated, removes all negative effects from your body except for fear, charm, and resurrection effects.
Ranks 2-7 reduce the reuse time of this ability by 3 minutes per rank, ranks 8-11 further reduce the reuse time by 2 minutes per rank.
Rank 12 bestows a lingering purity that protects against a single detrimental spell for 30 seconds.^0

This ability, when activated, removes all negative effects from your body except for fear, charm, and resurrection effects.
Ranks 2-7 reduce the reuse time of this ability by 3 minutes per rank. Ranks 8-11 by 2 minutes per rank.
Rank 12 bestows a lingering purity that protects against a single detrimental spell for 30 seconds.^0


ID: 254^4
This ability, when activated, removes all poisons from your body.
Ranks 2-10 reduce the reuse time of this ability by 10% per rank.
Rank 11 further reduces the reuse time by 3%.^0

This ability, when activated, removes all poisons from your body.
Ranks 2-10 reduce the reuse time of this ability by 10% per rank.
Rank 11 by 3%.^0


ID: 267^1
Spell Casting Fury Mastery^0
Fury of Magic^0

ID: 267^4
Each rank of this ability gives you an increased chance to score a critical hit with your direct damage spells. Starting with rank 15, you will receive an increase in critical damage as well.^0
This passive ability increases your chance to land a critical hit with your direct damage spells by 2%.^0

ID: 274^4
This ability, when activated, ensnares your target with an extremely low resistance Root. Additional ranks reduce the casting time and likelihood that the spell will be resisted.^0
This ability, when activated, ensnares your target with an extremely low resistance Root.
Ranks 2-4 reduce the reuse time of this ability by 10% per rank. Ranks 5-7 by an additional 15% per rank. Ranks 8-10 by an additional 3% per rank.
Ranks 12-13 reduce the casting time and likelihood that the spell will be resisted.^0


ID: 291^4
This ability allows you to share some of your natural attunement with your party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with your party.^0
This ability, when activated, shares some of your natural attunement with your party restoring 200 health and 80 mana every 6 seconds for 36 seconds.^0

ID: 516^4
This ability gathers streams of additional mana into your being. Each rank increases the amount of mana gained. Rank 8 additionally reduces the casting time of this ability from 10 seconds to 8 seconds.^0
This ability, when activated, gathers streams of additional mana into your being.
Ranks 2, 7-9, 13-15, and 17 increase the amount of mana gained.
Ranks 3-6 and 15 reduce the cast time of this ability by 12, 24, 36, 50, and 60%.
Ranks 10-12 and 16 reduce the reuse time of this ability by 45 seconds per rank.^0


ID: 517^4
This ability provides Enchanters with an additional line of defense in the form of an added self-only rune. Each rank of this ability provides a stronger rune than the previous.^0
This ability, when activated, protects you with a rune that absorbs 500 damage for up to 36 minutes.^0

ID: 551^4
Each rank in this ability improves your chance of performing a double attack in any given combat round.^0
This passive ability increases your chance of performing a double attack in a melee round. Ranks 1-17 by 3% per rank, rank 18 by 4%, rank 19 by 5%, ranks 20-22 by 10% per rank.^0

ID: 556^4
This passive ability increases your chance of performing a double attack in a melee round. Ranks 1-10 by 3% per rank, ranks 11-13 by 5% per rank.^0
This passive ability increases your chance of performing a double attack in a melee round. Ranks 1-10 by 3% per rank. Ranks 11-13 by 5% per rank.^0

ID: 580^4
Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations "Guard" and "Follow" commands. At the second rank, "Attack" and "Queue Attack" commands. At the final rank, "Report Health", "Who Leader", "Back off", "Stop", "Target Pet", "Taunt", and "Sit" commands. You gain the ability to train an additional rank at levels 61, 63, and 65.^0
This passive ability grants you finer control over your summoned animations. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Guard - /pet guard and Follow - /pet follow

Rank 2 - Attack - /pet attack and Queue Attack - /pet qattack

Rank 2 - Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Rank 3 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.^0


ID: 611^4
This passive ability allows you to channel the spirit of Master Wu, granting your special attack skills a chance to strike your opponent multiple times, with each successive attack after the second being 1/4th as likely to trigger as the previous attack.
Ranks 1-15 and 21-23 increase the chance to chain attacks by 20% per rank, ranks 16-20 increase the chance by 40% per rank.^0

This passive ability allows you to channel the spirit of Master Wu, granting your special attack skills a chance to strike your opponent multiple times, with each successive attack after the second being 1/4th as likely to trigger as the previous attack.
Ranks 1-15 and 21-23 increase the chance to chain attacks by 20% per rank
Ranks 16-20 increase the chance by 40% per rank.^0


ID: 649^4
This passive ability makes it 15, 25, and 35% less likely that victims of your charm spells will break out of their charm early.^0
This passive ability reduces the likelihood that victims of your charm spells will break out of their charm early by 15, 25, and 35%.
Ranks 4-6 further reduce the chance by 5% per rank.^0


ID: 655^4
This passive ability reduces the casting time of your summon item, summon pet and summon target spells by 10, 25, and 50%. Additionally, this ability reduces the casting time of your summon swarm pet spells by 2, 5, and 10%.^0
This passive ability reduces the casting time of your summon item, summon pet and summon target spells by 10, 25, and 50%.
Additionally, this ability reduces the casting time of your summon swarm pet spells that have a minimum casting time of 3 seconds by by 2, 5, and 10%.^0


ID: 671^4
This ability will increase the amount of mana returned to you when reclaiming your pet by 20% (from 75% to 95%.)^0
This passive ability increases the amount of mana returned to you when reclaiming your pet by 20% (from 75% to 95%.)^0

ID: 718^4
Transforms beastlords into the likeness of their warders, greatly increasing their destructive power. Each additional rank increases your destructive power.^0
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 50% and grants you a 20% chance to resist detrimental spells for 30 seconds.^0

ID: 724^4
Each rank of this passive ability increases the chance for your pet to score a critical melee attack.^0
This passive ability increases the chance your warder will score a critical melee hit by 1% per rank.^0

ID: 729^4
Each rank of this passive ability increases your warder's chance to unleash a flurry of attacks.^0
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 4%.^0

ID: 773^4
Through mastery of illusions, enchanters are able to create a mirror of themselves to draw the attacks of enemies. Each rank slightly increases the power of the summoned minion.^0
This ability, when activated, creates a mirror of yourself to draw the attacks of enemies.
Ranks 2-3 and 7-24 increase the power of the summoned minion.
Ranks 4-6 reduce the reuse time of this ability by 5 minutes per rank.^0


ID: 782^4
This passive ability decreases the reuse time of your Mass Group Buff ability by 10% per rank.^0
This ability, when activated, causes the next spell or ability that can be affected by the Mass Group Buff focus to be cast on every ally within that spell's radius while also causing that spell or ability to cost twice as much mana.
Ranks 2-10 reduce the reuse time of this ability by 10% per rank.^0


ID: 785^4
When activated, this ability causes half of the melee damage you would take to be transferred to your summoned pet. Each rank of this ability adds 12 seconds to the duration that your pet will shield you. Ranks 6 through 8 will trigger a 12000 point heal and ranks 9 through 11 will trigger a 20000 point heal on your pet when you activate this ability.^0
This ability, when activated, causes 50% of the melee damage you would take to be transferred to your summoned pet.
Ranks 2-5 and 9-14 extend the duration that your pet will shield you by 12 seconds per rank.
Ranks 6-8 extend the range of this ability by 25% per rank.
Ranks 9-11 will trigger a 12000 point heal on your pet when you activate this ability. Ranks 12-14 increase the heal to 20000 points.^0


ID: 790^4
This passive ability increases the the chance that your pet will land a critical melee hit by 1% per rank.^0
This passive ability increases the chance your summoned pet will score a critical melee hit by 1% per rank.^0

ID: 795^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 1 increases your elemental's chance to unleash a flurry of attacks by 4%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 1 increases your elemental's chance to unleash a flurry of attacks by 4%.^0


ID: 796^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 2 increases your elemental's chance to unleash a flurry of attacks by 8%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 2 increases your elemental's chance to unleash a flurry of attacks by 8%.^0


ID: 797^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 3 increases your elemental's chance to unleash a flurry of attacks by 12%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 3 increases your elemental's chance to unleash a flurry of attacks by 12%.^0


ID: 798^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 4 increases your elemental's chance to unleash a flurry of attacks by 16%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 4 increases your elemental's chance to unleash a flurry of attacks by 16%.^0


ID: 799^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 5 increases your elemental's chance to unleash a flurry of attacks by 20%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 5 increases your elemental's chance to unleash a flurry of attacks by 20%.^0


ID: 800^4
This ability increases your elemental's ability to avoid melee damage by 2, 5, and 10%.^0
This passive ability increases your elemental's ability to avoid melee damage by 2, 5, and 10%.^0

ID: 803^4
This ability increases the maximum hit points of your elementals by 2, 5, and 10%. The percentage is based on the elemental's base hit points.^0
This passive ability increases the base hit points of your summoned pets by 2, 5, and 10%.^0

ID: 888^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round. Ranks 1-5 increase your chance by 10% per rank. Ranks 6-10 by 2% per rank. Ranks 11-13 by 1% per rank.^0
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round.
Ranks 1-5 increase your chance by 10% per rank. Ranks 6-10 by 2% per rank. Ranks 11-13 by 1% per rank.^0


ID: 921^4
This ability provides you with a familiar that strengthens the effects of your fire-based spells. Additional ranks allows the familiar to strengthen higher level spells.^0
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower fire-based direct damage spells by 1 to 20% and increases your maximum mana by 300.^0

ID: 922^4
This ability provides you with a familiar that strengthens the effects of your ice-based spells. Additional ranks allows the familiar to strengthen higher level spells.^0
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower ice-based direct damage spells by 1 to 20% and increases your maximum mana by 300.^0

ID: 923^4
This ability provides you with a familiar that strengthens the effects of your magic-based spells. Additional ranks allows the familiar to strengthen higher level spells.^0
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower magic-based direct damage spells by 1 to 20% and increases your maximum mana by 300.^0

ID: 1092^4
This passive ability extends the duration of your beneficial illusion spells to 30 hours and allows them to persist when zoning.^0
This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.^0

ID: 1119^4
This ability, when activated, the allows you to unleash a terrible roar that leaves your opponent damaged, shaken, and less willing to attack you. Additional ranks cause the ability to deal more damage and make the target even less likely to attack you.^0
This ability, when activated, unleashes a terrible roar that deals 500 damage to your target, reduces their hatred for you by 2500 points, and reduces their strength, dexterity, and agility by 50 points for 1 minute.^0

ID: 1131^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 10%.^0
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 10% per rank.^0

ID: 1137^1
Hastened War Cry^0
Improved War Cry^0

ID: 1137^4
This passive ability reduces the time between uses of your War Cry disciplines by 3 minutes per rank.^0
This passive ability provides various improves your War Cry (Battle Cry, War Cry, Battle Cry of Dravel, War Cry of Dravel, Battle Cry of the Mastruq, and Ancient: Cry of Chaos) combat abilities.
Ranks 1-3 reduce the reuse time of your War Cry combat abilities by 3 minutes per rank.
Ranks 4-6 extend the duration of your War Cry combat abilities by 25, 50, and 100%.^0


ID: 1143^1
Frenzied Defense^0
Frenzied Return Strike^0

ID: 1143^4
This ability grants the chance to automatically make a single frenzied attack on a successful riposte.^0
This passive ability grants you a chance to frenzy your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a frenzy.^0

ID: 1146^4
This ability, when activated, will increases your movement rate by 125% for 18 seconds. Each rank reduces the reuse time by 5 minutes.^0
This ability, when activated, increases your movement rate by 125% for 18 seconds.
Ranks 2-3 reduce the reuse time of this ability by 5 minutes per rank.^0


ID: 1150^4
This ability, when activated, infuses you with a primal rage, increasing your melee abilities at the cost of your armor class for 30 seconds.^0
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but reduces your armor class by 500 points for 30 seconds.^0

ID: 1178^4
This ability, when activated, imbues you with pure rage allowing you to periodically strike your enemies for additional damage while melee attacking. These additional strikes are made with such wild abandon that they will also deal a small amount of damage to you.^0
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 50 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 50 points of damage to you.^0


ID: 1210^4
Each rank of this passive ability increases the strength of your direct damage critical spell hits, causing them to do more damage.^0
This passive ability increases the strength of your critical direct damage spell hits, causing them to do more damage.
Ranks 1-3 increase the damage by 7, 15, and 25%.
Ranks 4-5 increase the damage by 8% per rank.
Rank 6 increases the damage by 9%.
Ranks 7-22 increase the damage by 5% per rank.
Ranks 23-24 increase the damage by 10% per rank.
Ranks 26-27 increase the damage by 2% per rank.^0


ID: 1228^4
This ability, when activated, allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability. Ranks 2-5 reduce the reuse time of this ability by 2 minutes per rank. Ranks 6-10 reduce the cast time of this ability by 15, 30, 50, 58, and 67%.^0
This ability, when activated, allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.
Ranks 2-5 reduce the reuse time of this ability by 2 minutes per rank.
Ranks 6-10 reduce the cast time of this ability by 15, 30, 50, 58, and 67%.^0


ID: 1233^1
Stasis^0
Noctambulate^0

ID: 1233^2
Stasis^0
Noctambulate^0

ID: 1233^4
Use of this ability causes your opponent to immediately fall into a deep sleep. Rank 1 will affect targets up to level 73 and will last for up to one minute.^0
This ability, when activated, mesmerizes your target (up to level 73) for 1 minute.^0

ID: 1234^4
Use of this ability causes your opponent to immediately fall into a deep sleep. Rank 2 will affect targets up to level 73 and will last for up to two minutes.^0
This ability, when activated, mesmerizes your target (up to level 73) for 2 minutes.^0

ID: 1235^4
Use of this ability causes your opponent to immediately fall into a deep sleep. Rank 3 will affect targets up to level 73 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 73) for 3 minutes.^0

ID: 1244^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 30 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 30 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.
Ranks 4-6 reduce the reuse time of this ability by 2 minutes per rank. Rank 7 by an additional 1 minute.^0


ID: 1334^4
When used, this ability will cause the targeted creature to become considerably less angry with you.^0
This ability, when activated, instantly reduces your target's hatred for you by 2500 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0


ID: 1425^4
This ability, when activated, infuses you with a primal rage, increasing your melee abilities at the cost of your health for 30 seconds.^0
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but consumes 250 health every 6 seconds for 30 seconds.^0

ID: 1426^4
This ability, when activated, infuses you with a primal rage, increasing your melee abilities at the cost of your health for 30 seconds. This ability has the potential to increase in potency once while you are melee attacking, renewing itself at increased intensity for 30 seconds.^0
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but consumes 250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build, further increasing your attack power by 50, your chance to double attack by 10%, and your melee speed by 5% at the cost of 250 health every 6 seconds per iteration for 30 seconds.^0


ID: 1427^4
This ability, when activated, infuses you with a primal rage, increasing your melee abilities at the cost of your health for 30 seconds. This ability has the potential to increase in potency twice while you are melee attacking, renewing itself at increased intensity for 30 seconds.^0
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but consumes 250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to two times, further increasing your attack power by 50, your chance to double attack by 10%, and your melee speed by 5% at the cost of 250 health every 6 seconds per iteration for 30 seconds.^0


ID: 1428^4
This ability, when activated, infuses you with a primal rage, increasing your melee abilities at the cost of your health for 30 seconds. This ability has the potential to increase in potency three times while you are melee attacking, renewing itself at increased intensity for 30 seconds.^0
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but consumes 250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to three times, further increasing your attack power by 50, your chance to double attack by 10%, and your melee speed by 5% at the cost of 250 health every 6 seconds per iteration for 30 seconds.^0


ID: 1429^4
This ability, when activated, infuses you with a primal rage, increasing your melee abilities at the cost of your health for 30 seconds. This ability has the potential to increase in potency four times while you are melee attacking, renewing itself at increased intensity for 30 seconds.^0
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but consumes 250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 50, your chance to double attack by 10%, and your melee speed by 5% at the cost of 250 health every 6 seconds per iteration for 30 seconds.^0


ID: 1430^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 6 increases your elemental's chance to unleash a flurry of attacks by 27%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 6 increases your elemental's chance to unleash a flurry of attacks by 27%.^0


ID: 1431^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 7 increases your elemental's chance to unleash a flurry of attacks by 34%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 7 increases your elemental's chance to unleash a flurry of attacks by 34%.^0


ID: 1432^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 8 increases your elemental's chance to unleash a flurry of attacks by 41%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 8 increases your elemental's chance to unleash a flurry of attacks by 41%.^0


ID: 1444^4
Heals your target's wounds continually for a short time.^0
This ability, when activated, protects you with a rune that absorbs 3000 damage for up to 36 minutes.^0

ID: 1453^1
Conservation^0
Axemaker's Efficiency^0

ID: 1453^4
Each rank of this ability grants you an increasing chance to not use a component when summoning axes.^0
This passive ability provides a 10% chance per rank to not use a component when summoning axes.^0

ID: 1458^4
This ability causes your next use of War Cry, Cry Havoc, Cry Carnage or Bloodthirst to hit everyone within its radius at the cost of doubling the endurance used.^0
This ability, when activated, causes your next War Cry, Cry Havoc, Cry Carnage, or Bloodthirst to hit everyone within its radius at the cost of doubling the endurance used.
Ranks 2-5 reduce the reuse time of this ability by 3 minutes per rank. Ranks 6-10 by 8 minutes per rank.^0


ID: 1477^4
This ability, when activated, allows you to evacuate to a relatively safe location elsewhere in the zone. You must be hidden to use this ability.
Ranks 2-7 reduce the reuse time of this ability by 10% per rank. Rank 8 reduces the reuse time by an additional 12%.^0

This ability, when activated, allows you to evacuate to a relatively safe location elsewhere in the zone. You must be hidden to use this ability.
Ranks 2-7 reduce the reuse time of this ability by 10% per rank. Rank 8 by 12%.^0


ID: 1501^4
This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to the level you must be before you can purchase each rank. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 4 minutes and rank 3 and beyond for 6 minutes.^0
This ability, when activated, will bind an NPC to your will, charming them until the spell wears off.
This ability works on NPCs up to the level you must be before you can purchase each rank.
Rank 1 lasts for 2 minutes, Rank 2 for 4 minutes, Rank 3 and beyond for 6 minutes.
Ranks 7-12, 19-21, and 28-23 reduce the reuse time of this ability by 3 minutes per rank.^0


ID: 1514^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active. Ranks 1-4 and 10-15 increase your chance by 2% per rank. Ranks 5-9 and 16-18 increase your chance by 1% per rank.^0
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active.
Ranks 1-4 and 10-15 increase your chance by 2% per rank.
Ranks 5-9 and 16-18 by 1% per rank.^0


ID: 1577^1
Companion's Gift^0
Healing Gift^0

ID: 1577^4
Each rank of this passive ability increases the chance for your pet healing spells to heal your pet exceptionally, doubling the healing value of the spell.^0
This passive ability grants your instant-healing spells a chance to score an exceptional heal, doubling the healing value of the spell. Ranks 1-3 grant a 3, 6, and 10% chance.
Ranks 4-9 further increase this chance by 2% per rank.
Ranks 10-21 by an additional 1% per rank.^0


ID: 1592^4
Each rank of this ability increases the maximum amount of attack you can gain from items.^0
This passive ability increases the maximum amount of attack you can gain from items by 10 points per rank.^0

ID: 3676^4
This ability turns the next group buff you cast into a beneficial area effects spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. May only be used while fast regeneration is active.^0
This ability, when activated, turns the next group buff you cast into a beneficial area effects spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
This ability can only be used while fast regeneration is active.^0


ID: 4521^6
Transforms you into a feral beast increasing your skill damage slightly for up to %z.^0
Increases your base melee damage by #3% and grants you a #4% chance to resist detrimental spells for %z.^0

ID: 4702^1
Glyph of Dragon Scales^0
Glyph of Dragon Scales I^0

ID: 4702^2
Glyph of^0
Rune I^0

ID: 4702^3
Dragon Scales^0
Glyph^0

ID: 4704^1
Glyph of Arcane Secrets^0
Glyph of Arcane Secrets I^0

ID: 4704^2
Glyph of^0
Mana I^0

ID: 4704^3
Arcane Secrets^0
Glyph^0

ID: 4705^1
Glyph of Draconic Potential^0
Glyph of Draconic Potential I^0

ID: 4705^2
Glyph of ^0
HP I^0

ID: 4705^3
Draconic Potential^0
Glyph^0

ID: 4706^1
Glyph of Destruction^0
Glyph of Destruction I^0

ID: 4706^2
Glyph of ^0
Crit Amt I^0

ID: 4706^3
Destruct.^0
Glyph^0

ID: 4890^4
When activated, Gather Mana allows you to gather mana from your surroundings. Rank 2 of this ability restores 10000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.^0
This ability, when activated, restores 10000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.^0

ID: 4894^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 4 will affect targets up to level 74 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 74) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate and attack speed for 1 minute.^0

ID: 4895^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 5 will affect targets up to level 76 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 76) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1 minute.^0

ID: 4896^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 6 will affect targets up to level 78 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 78) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1 minute.^0

ID: 4897^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 9 increases your elemental's chance to unleash a flurry of attacks by 44%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 9 increases your elemental's chance to unleash a flurry of attacks by 44%.^0


ID: 4898^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 10 increases your elemental's chance to unleash a flurry of attacks by 47%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 10 increases your elemental's chance to unleash a flurry of attacks by 47%.^0


ID: 4899^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 11 increases your elemental's chance to unleash a flurry of attacks by 50%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 11 increases your elemental's chance to unleash a flurry of attacks by 50%.^0


ID: 4931^4
Veil of Mindshadow enables an enchanter to phase themselves partly out of existence. This ability shields them from melee damage. Additional ranks in this ability increase how much damage you can absorb before Veil of Mindshadow fades.^0
This ability, when activated, protects you against 50% of incoming melee damage for up to 3500 total damage for 36 minutes.^0

ID: 5002^4
This passive ability grants a small amount of double attack skill per rank.^0
This passive ability increases your max double attack skill cap by 75 points.
Ranks 2-6 increase your skill by an additional 25 points per rank.^0


ID: 5276^4
Decreases the reuse timer of your Elemental Heart abilities by 1 minute per rank.^0
This passive ability decreases the reuse times of your Heart of Flames, Heart of Ice, Heart of Stone, and Heart of Vapor abilities by 1 minute per rank.^0

ID: 5295^4
Rank 1 of Arcane Overkill grants you a 10% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.^0
This passive ability grants a 10% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.^0

ID: 5296^4
Rank 2 of Arcane Overkill grants you a 20% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.^0
This passive ability grants a 20% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.^0

ID: 5297^4
Rank 3 of Arcane Overkill grants you a 30% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.^0
This passive ability grants a 30% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.^0

ID: 5609^4
This ability allows you to channel up to 17000 mana into a raw, unfocused blast of pure magical energy aimed at your target.^0
This ability allows you to channel up to 17000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
Ranks 10-15 reduce the reuse time of this ability by 6 minutes per rank.^0


ID: 5759^4
This ability, when activated, infuses you with a primal rage, increasing your melee abilities at the cost of your health for 30 seconds. This ability has the potential to increase in potency four times while you are melee attacking, renewing itself at increased intensity for 30 seconds.
Rank 9 adds the potential to sustain your rage at its peak for an additional 30 seconds if you continue attacking.^0

This ability, when activated, infuses you with primal rage, increasing your attack power by 260 points, your chance to double attack by 50%, your accuracy by 10%, and your melee speed by 25% but consumes 1250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
There is a chance while attacking that your fifth iteration of rage will refresh itself.^0


ID: 5760^4
This ability, when activated, infuses you with a primal rage, increasing your melee abilities at the cost of your health for 30 seconds. This ability has the potential to increase in potency four times while you are melee attacking, renewing itself at increased intensity for 30 seconds.
Rank 10 increases the accuracy bonus granted by this rage as well as the chance to potentially sustain your rage at its peak for an additional 30 seconds if you continue attacking.^0

This ability, when activated, infuses you with primal rage, increasing your attack power by 260 points, your chance to double attack by 50%, your accuracy by 15%, and your melee speed by 25% but consumes 1250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
This rank improves the chance while attacking that your fifth iteration of rage will refresh itself.^0


ID: 5761^4
This ability, when activated, infuses you with a primal rage, increasing your melee abilities at the cost of your health for 30 seconds. This ability has the potential to increase in potency four times while you are melee attacking, renewing itself at increased intensity for 30 seconds.
Rank 11 increases the accuracy bonus granted by this rage as the chance to potentially sustain your rage at its peak for an additional 30 seconds if you continue attacking.^0

This ability, when activated, infuses you with primal rage, increasing your attack power by 260 points, your chance to double attack by 50%, your accuracy by 20%, and your melee speed by 25% but consumes 1250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
This rank improves the chance while attacking that your fifth iteration of rage will refresh itself.^0


ID: 5762^4
This ability, when activated, infuses you with a primal rage, increasing your melee abilities at the cost of your health for 30 seconds. This ability has the potential to increase in potency four times while you are melee attacking, renewing itself at increased intensity for 30 seconds.
Rank 12 increases the accuracy bonus granted by this rage as the chance to potentially sustain your rage at its peak for an additional 30 seconds if you continue attacking.^0

This ability, when activated, infuses you with primal rage, increasing your attack power by 260 points, your chance to double attack by 50%, your accuracy by 25%, and your melee speed by 25% but consumes 1250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
This rank improves the chance while attacking that your fifth iteration of rage will refresh itself.^0


ID: 5763^4
This ability, when activated, infuses you with a primal rage, increasing your melee abilities at the cost of your health for 30 seconds. This ability has the potential to increase in potency four times while you are melee attacking, renewing itself at increased intensity for 30 seconds.
Rank 13 increases the accuracy bonus granted by this rage as the chance to potentially sustain your rage at its peak for an additional 30 seconds if you continue attacking.^0

This ability, when activated, infuses you with primal rage, increasing your attack power by 260 points, your chance to double attack by 50%, your accuracy by 30%, and your melee speed by 25% but consumes 1250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
This rank improves the chance while attacking that your fifth iteration of rage will refresh itself.
Ranks 14-20 reduce the reuse time of this ability by 3 minutes per rank.^0


ID: 5772^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 450% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.^0

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 450% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank. Ranks 10-17 by 5 minutes per rank. Rank 18 by 1 minute.^0


ID: 5841^6
^0
Instantly deals #1 damage, reduces the target's hatred for the caster by %H points, and reduces strength, dexterity, and agility by #2 points for %z.^0

ID: 5869^4
When activated, Gather Mana allows you to gather mana from your surroundings. Rank 3 of this ability restores 15000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.^0
This ability, when activated, restores 15000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.^0

ID: 5871^4
When activated, Gather Mana allows you to gather mana from your surroundings. Rank 4 of this ability restores 20000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.^0
This ability, when activated, restores 20000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.^0

ID: 5872^4
When activated, Gather Mana allows you to gather mana from your surroundings. Rank 5 of this ability restores 25000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.^0
This ability, when activated, restores 25000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.
Ranks 9-11 reduce the reuse time of this ability by 7% per rank. Ranks 12-14 by 10% per rank.^0


ID: 5887^6
Use of this ability causes your opponent to immediately fall into a deep sleep. This spell affects targets up to level @1.^0
Mesmerizes creatures up to level @1 for %z.^0

ID: 5889^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 12 increases your elemental's chance to unleash a flurry of attacks by 51%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 12 increases your elemental's chance to unleash a flurry of attacks by 51%.^0


ID: 5890^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 13 increases your elemental's chance to unleash a flurry of attacks by 52%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 13 increases your elemental's chance to unleash a flurry of attacks by 52%.^0


ID: 5891^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 14 increases your elemental's chance to unleash a flurry of attacks by 53%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 14 increases your elemental's chance to unleash a flurry of attacks by 53%.^0


ID: 6298^4
This ability calls four level 68 swords of Xuzl into existence to attack your target for 75 seconds.^0
This ability calls four level 68 swords of Xuzl into existence to attack your target for 75 seconds.
Ranks 9-14 reduce the reuse time of this ability by 1 minute per rank.^0


ID: 6352^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 7 will affect targets up to level 79 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 79) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1 minute.^0

ID: 6353^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 8 will affect targets up to level 81 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 81) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1 minute.^0

ID: 6354^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 9 will affect targets up to level 83 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 83) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1 minute.^0

ID: 6362^1
Hastened Recklessness^0
Hastened Reckless Discipline^0

ID: 6362^4
This passive ability reduces the reuse timer on your Reckless Discipline by 2 minutes per rank.^0
This passive ability reduces the reuse time of your Reckless Discipline by 2 minutes per rank.^0

ID: 6375^4
This passive ability increases the damage dealt by your critical damage-over-time spells.
Ranks 1-3 by 107, 115, and 125%. Ranks 4-5, 15-25, 30, 32, and 34 by 5% per rank. Ranks 7, 12-14 by 10% per rank. Ranks 8-9 by 25% per rank. Ranks 10-11 by 15% per rank. Ranks 26-27 by 3% per rank. Ranks 28-29, 31, and 33 by 4% per rank.^0

This passive ability increases the damage dealt by your critical damage-over-time spells.
Ranks 1-3 by 107, 115, and 125%.
Ranks 4-5, 15-25, 30, 32, and 34 by 5% per rank.
Ranks 7, 12-14 by 10% per rank.
Ranks 8-9 by 25% per rank.
Ranks 10-11 by 15% per rank.
Ranks 26-27 by 3% per rank.
Ranks 28-29, 31, and 33 by 4% per rank.^0


ID: 6380^4
This ability allows you to share some of your natural attunement with your target in the form of health and mana. Additional ranks increase the amount of health and mana bestowed upon your target.^0
This ability, when activated, shares some of your natural attunement with your target restoring 200 mana instantly then 466 health and 180 mana every 6 seconds for 36 seconds.^0

ID: 6455^4
Calls someone from your group to your side by flinging them into the air and propelling them towards you. Additional ranks increase the range that you summon your party member.^0
This ability, when activated, flings a member of your group into the air, propelling them towards you.
Ranks 2-3 increase the range that you can fling a party member.
Ranks 4-5 reduce the cast time of this ability by 1 second per rank.^0


ID: 6531^4
Rank 4 of Arcane Overkill grants you a 40% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.^0
This passive ability grants a 40% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.^0

ID: 6532^4
Rank 5 of Arcane Overkill grants you a 50% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.^0
This passive ability grants a 50% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.^0

ID: 6533^4
Rank 6 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.^0
This passive ability grants a 60% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.^0

ID: 6534^4
This ability, when activated, imbues your party with enhanced rhythm that increases the accuracy and speed of their melee attacks for 2 minutes.
Ranks 2, 6-8, and 16-17 improve the bonuses granted by this ability. Ranks 3-5 and 9-15 reduce the reuse time of this ability by 30 seconds per rank.^0

This ability, when activated, imbues your party with enhanced rhythm that increases the accuracy and speed of their melee attacks for 2 minutes.
Ranks 2, 6-8, and 16-17 improve the bonuses granted by this ability.
Ranks 3-5 and 9-15 reduce the reuse time of this ability by 30 seconds per rank.^0


ID: 6536^4
Provides an increase in run speed for the bard and members of the bard's party.^0
This ability, when activated, increases your party's run speed for 2.5 minutes.^0

ID: 6548^4
This passive ability reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack. This ability also extends the duration of any root or snare spells that you cast by 6 seconds per rank.^0
This passive ability extends the duration of your root and snare spells and abilities by 6 seconds per rank.
This ability also reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 50, 72, and 75%.
Ranks 4-5 by an additional 5% per rank. Ranks 6-8 by 3% per rank. Ranks 9-11 by 1% per rank.^0


ID: 6552^1
Mana Overburn^0
Hastened Mana Flare^0

ID: 6552^4
This passive ability will decrease the reuse time of your Mana Flare line of spells by 1 second per rank.^0
This passive ability reduces the reuse time of your Mana Flare spells (Mana Flare, Recursion, Resurgence, Reiterate, Reiteration, Repercussion, Reverberation, and Reciprocation) by 1 second per rank.^0

ID: 6663^4
This ability allows the Rogue to periodically perform a dazzling display of weaponry and dexterity that will reduce the Rogue's opponent's hate towards the Rogue. Ranks 2-6 increase the amount of hate removed. Ranks 7-9 extend the duration of this ability by 30 seconds per rank.^0
This ability allows the Rogue to periodically perform a dazzling display of weaponry and dexterity that will reduce the Rogue's opponent's hate towards the Rogue.
Ranks 2-6 increase the amount of hate removed.
Ranks 7-9 extend the duration of this ability by 30 seconds per rank.^0


ID: 6818^4
This ability gives you the ability to randomly teleport a short distance forward.^0
This ability, when activated, teleports you a short distance forward.
Ranks 2-6 reduce the reuse time of this ability by 2 seconds per rank.^0


ID: 6876^4
This passive ability increases the damage dealt by your critical damage-over-time spells.
Ranks 1-3 by 107, 115, and 125%, ranks 4-14 by 5% per rank, rank 15 by 10%, ranks 16-17 by 3% per rank, and rank 18 by 4%.^0

This passive ability increases the damage dealt by your critical damage-over-time spells.
Ranks 1-3 by 107, 115, and 125%.
Ranks 4-14 by 5% per rank
Rank 15 by 10%
Ranks 16-17 by 3% per rank
Rank 18 by 4%.^0


ID: 6931^4
This ability, when activated, will transform you into a living golem and increase the minimum damage you deal with all skills by 30 points as well as the damage dealt by your critical melee attacks by 10%.^0
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 30 points and the damage of your critical melee attacks by 10% for 30 seconds.^0

ID: 6932^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 500 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 500 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 6933^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 600 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 600 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 6934^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 700 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 700 points and 1% of their total hatred for you per strike, for 1 minute.
Ranks 4-8 reduce the reuse time of this ability by 2 minutes per rank.^0


ID: 6938^1
Dying Blow^0
Death's Refusal^0

ID: 6938^4
This passive ability grants you a 65% chance to unleash a final attack when you die to a non-trivial opponent. This final attack deals 137520 damage to your opponent if they are within 50 feet of you.^0
This passive ability increases your chance to return to life with the blessing 'Touch of the Divine' when you would otherwise die by 2% per rank.^0

ID: 6974^4
This passive ability will reduce the reuse timer of your Feral Swipe ability by 3 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 2 seconds.^0
This passive ability reduces the reuse time of your Feral Swipe ability by 3 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 2 seconds.^0

ID: 6975^4
This passive ability will reduce the reuse timer of your Feral Swipe ability by 6 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 4 seconds.^0
This passive ability reduces the reuse time of your Feral Swipe ability by 6 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 4 seconds.^0

ID: 6976^4
This passive ability will reduce the reuse timer of your Feral Swipe ability by 12 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 6 seconds.^0
This passive ability reduces the reuse time of your Feral Swipe ability by 12 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 6 seconds.^0

ID: 6983^4
This ability gives you a group version of your Bestial Alignment ability.^0
This ability, when activated, transforms your group into the likeness of your warder, increasing their base melee damage by 30% and grants them a 20% chance to resist detrimental spells for 1 minute.
Ranks 2-6 extend the duration of this ability by 6 seconds per rank.^0


ID: 6984^4
This ability allows you to imitate the bite of an asp and poison your target with a short but powerful venom.^0
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 3000 points and dealing 600 damage every 6 seconds for 24 seconds.^0

ID: 6985^4
This ability allows you to swipe at the eyes of your opponent making it harder for your opponent to see and attack.^0
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 3000 points, striking them with a 41 point base damage Hand to Hand skill attack, and reducing their attack power by 100 points for 24 seconds.^0

ID: 6986^4
This ability will pummel your opponent with a blow so powerful that it will leave your opponent stunned for a short period of time.^0
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 3000 points, striking them with a 41 point base damage Hand to Hand skill attack, and potentially stunning level 85 and lower targets for 2 seconds.
Rank 2 reduces the reuse time of this ability by 10 seconds.^0


ID: 6987^4
This ability provides you with the ability to have 1 additional Aura active at a time, per rank.^0
This passive ability allows you to have 1 additional Aura active at a time, per rank.^0

ID: 7000^2
Glyph of ^0
Crit Pct I^0

ID: 7000^3
Courage^0
Glyph^0

ID: 7002^2
Stored^0
Heal-Rune^0

ID: 7002^3
Life^0
Glyph^0

ID: 7003^1
Glyph of Frantic Infusion^0
Glyph of Companion's Infusion^0

ID: 7003^2
Frantic^0
Pet I^0

ID: 7003^3
Infusion^0
Glyph^0

ID: 7004^2
Angry^0
Aggro I^0

ID: 7004^3
Thoughts^0
Glyph^0

ID: 7010^4
This passive ability grants you a chance to resist silencing spells. Rank 1 grants a 25% chance, additional ranks increase this chance by 5% per rank.^0
This passive ability grants you a 25% chance to resist silencing spells.
Ranks 2-9 increase this chance by 5% per rank.^0


ID: 7016^1
Glyph of the Master^0
Glyph of Dragon Scales II^0

ID: 7016^2
Glyph of^0
Rune II^0

ID: 7016^3
the Master^0
Glyph^0

ID: 7017^1
Glyph of Lost Secrets^0
Glyph of Arcane Secrets II^0

ID: 7017^2
Glyph of^0
Mana II^0

ID: 7017^3
Lost Secrets^0
Glyph^0

ID: 7018^1
Glyph of Genari Might^0
Glyph of Draconic Potential II^0

ID: 7018^2
Glyph of^0
HP II^0

ID: 7018^3
Genari Might^0
Glyph^0

ID: 7019^1
Glyph of the Cataclysm^0
Glyph of Destruction II^0

ID: 7019^2
Glyph of^0
Crit Amt II^0

ID: 7019^3
the Cataclysm^0
Glyph^0

ID: 7020^1
Glyph of the Master (Granted)^0
Glyph of Dragon Scales II (Granted)^0

ID: 7020^2
Glyph of^0
Rune II^0

ID: 7020^3
the Master^0
Glyph^0

ID: 7021^1
Glyph of Lost Secrets (Granted)^0
Glyph of Arcane Secrets II (Granted)^0

ID: 7021^2
Glyph of^0
Mana II^0

ID: 7021^3
Lost Secrets^0
Glyph^0

ID: 7022^1
Glyph of Genari Might (Granted)^0
Glyph of Draconic Potential II (Granted)^0

ID: 7022^2
Glyph of^0
HP II^0

ID: 7022^3
Genari Might^0
Glyph^0

ID: 7023^1
Glyph of the Cataclysm (Granted)^0
Glyph of Destruction II (Granted)^0

ID: 7023^2
Glyph of^0
Crit Amt II^0

ID: 7023^3
the Cataclysm^0
Glyph^0

ID: 7024^1
Glyph of Dragon Scales (Granted)^0
Glyph of Dragon Scales I (Granted)^0

ID: 7024^2
Glyph of^0
Rune I^0

ID: 7024^3
Dragon Scales^0
Glyph^0

ID: 7025^1
Glyph of Arcane Secrets (Granted)^0
Glyph of Arcane Secrets I (Granted)^0

ID: 7025^2
Glyph of^0
Mana I^0

ID: 7025^3
Arcane Secrets^0
Glyph^0

ID: 7026^1
Glyph of Draconic Potential (Granted)^0
Glyph of Draconic Potential I (Granted)^0

ID: 7026^2
Glyph of ^0
HP I^0

ID: 7026^3
Draconic Potential^0
Glyph^0

ID: 7027^1
Glyph of Destruction (Granted)^0
Glyph of Destruction I (Granted)^0

ID: 7027^2
Glyph of ^0
Crit Amt I^0

ID: 7027^3
Destruct.^0
Glyph^0

ID: 7028^1
Glyph of Courage^0
Glyph of Courage (Granted)^0

ID: 7028^2
Glyph of ^0
Crit Pct I^0

ID: 7028^3
Courage^0
Glyph^0

ID: 7030^1
Glyph of Stored Life^0
Glyph of Stored Life (Granted)^0

ID: 7030^2
Stored^0
Heal-Rune^0

ID: 7030^3
Life^0
Glyph^0

ID: 7030^4
This ability, when activated, increases the minimum melee damage done by your pet in three steps by 10, 15, and then 20% for 1 minute per step.^0
This ability, when activated, absorbs 40% of incoming melee damage for up to 10 minutes or until 8,000 damage has been absorbed.
When this effect fades you will be healed for 3,000 health.^0


ID: 7031^1
Glyph of Frantic Infusion^0
Glyph of Companion's Infusion (Granted)^0

ID: 7031^2
Frantic^0
Pet I^0

ID: 7031^3
Infusion^0
Glyph^0

ID: 7032^1
Glyph of Angry Thoughts^0
Glyph of Angry Thoughts (Granted)^0

ID: 7032^2
Angry^0
Aggro I^0

ID: 7032^3
Thoughts^0
Glyph^0

ID: 7106^4
This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.^0
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.^0

ID: 7220^4
Rank 7 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 600 mana.^0
This passive ability grants a 60% chance when you score the killing strike on a non-trivial enemy to restore 600 mana.^0

ID: 7221^4
Rank 8 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 700 mana.^0
This passive ability grants a 60% chance when you score the killing strike on a non-trivial enemy to restore 700 mana.^0

ID: 7222^4
Rank 9 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 800 mana.^0
This passive ability grants a 60% chance when you score the killing strike on a non-trivial enemy to restore 800 mana.^0

ID: 7267^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 15 increases your elemental's chance to unleash a flurry of attacks by 54%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 15 increases your elemental's chance to unleash a flurry of attacks by 54%.^0


ID: 7268^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 16 increases your elemental's chance to unleash a flurry of attacks by 55%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 16 increases your elemental's chance to unleash a flurry of attacks by 55%.^0


ID: 7269^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 17 increases your elemental's chance to unleash a flurry of attacks by 56%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 17 increases your elemental's chance to unleash a flurry of attacks by 56%.^0


ID: 7285^4
This ability, when activated, will absorb 55% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 51% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 7286^4
This ability, when activated, will absorb 60% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 52% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 7287^4
This ability, when activated, will absorb 65% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 53% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 7288^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 10 will affect targets up to level 84 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 84) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.1 minutes.^0

ID: 7289^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 11 will affect targets up to level 86 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 86) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.2 minutes.^0

ID: 7290^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 12 will affect targets up to level 88 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 88) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0

ID: 7699^4
As you are the embodiement of fear itself, you are unaffected by fear spells.^0
This passive ability grants you immunity to all fear spells that can be resisted.^0

ID: 7827^4
This passive ability extends the life of the pets summoned by your Raging Servant spell lines by 9 seconds.^0
This passive ability extends the duration of your swarm pets by 9 seconds.^0

ID: 7828^4
This passive ability reduces the reuse time of your Raging Servant spell lines by 2 seconds per rank.^0
This passive ability reduces the reuse time of your Raging Servant spells (Raging, Rampaging, Rancorous, Rumbling, Ruinous, Ruthless, Relentless and Remote Relentless, Remorseless and Remote Remorseless Servant) by 2 seconds per rank.^0

ID: 7869^4
This ability will allow you to teleport a short distance forward by sheer force of will. Ranks 1-3 extend the distance you may travel, ranks 4-5 reduce the time between uses of this ability.^0
This ability will allow you to teleport a short distance forward by sheer force of will.
Ranks 1-3 increase the distance you can travel.
Ranks 4-5 reduce the reuse time of this ability by 5 seconds per rank.^0


ID: 7884^1
Extended Speed Focus^0
Extended Speed Focus Discipline^0

ID: 7885^1
Extended Crystalpalm^0
Extended Crystalpalm Discipline^0

ID: 7900^4
This ability gives you a chance to steal power from a summoned creature and give it to your pet whenever you use a bane spell on a summoned creature. Additional ranks increase the power given to your pet.^0
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 10%, max health by 2000 points, and attack rating by 50 points for 2 minutes.^0

ID: 8034^4
This ability, when activated, calls forth a Doppelganger of your current target that will attack your target. Additional ranks increase the power of the Doppelganger.^0
This ability, when activated, calls forth a Doppelganger of your current target that will attack your target for 1 minute.
Ranks 2-7 reduce the reuse time of this ability by 30 seconds per rank.
Ranks 8-9 increase the power of the Doppelganger.^0


ID: 8040^4
This ability increases the duration of beneficial spells that you cast by 5%.
Spells that grant invulnerability, spells that have a mana cost, and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 5%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 8041^4
This ability increases the duration of beneficial spells that you cast by 15%.
Spells that grant invulnerability, spells that have a mana cost, and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 15%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 8042^4
This ability increases the duration of beneficial spells that you cast by 30%.
Spells that grant invulnerability, spells that have a mana cost, and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 30%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 8043^4
This ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability, spells that have a mana cost, and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 8063^1
Fury of Eci^0
Fury of E`ci^0

ID: 8063^3
Eci^0
E`ci^0

ID: 8069^4
This passive ability will reduce the chance that your root spells will break when a direct damage spell strikes your target. Additional ranks further reduce the chance that your root will break.^0
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack.
Rank 1 reduces the chance by 25%.
Ranks 2-3 by an additional 15% per rank.
Rank 4 by an additional 10%.
Ranks 5-9 by an additional 5% per rank.^0


ID: 8072^4
This ability grants you a direct damage capability using the power of your will as a weapon. Additional ranks increase the power of your strike.^0
This ability, when activated, strikes your target with a fast casting direct damage magic spell.
Ranks 2-3, 9-14, and 18-26 increase the damage of this strike.
Ranks 4-8 and 15-17 reduce the reuse time of this ability by 1 second per rank.^0


ID: 8215^4
This passive ability will add fifty endurance per rank to your endurance total.^0
This passive ability increases your maximum endurance by 50 points per rank.^0

ID: 8313^4
This ability increases the duration of beneficial spells that you cast by 65%.
Spells that grant invulnerability, spells that have a mana cost, and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 65%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 8314^4
This passive ability grants you a chance to resist resist snare spells. Rank 1 grants a 2% chance, additional ranks increase this chance by 1% per rank.^0
This passive ability grants you a 2% chance to resist resist snare spells.
Ranks 2-12 increase your chance by 1% per rank.^0


ID: 8322^4
This passive ability grants you a chance to resist mesmerizing spells. Rank 1 grants a 15% chance, additional ranks increase this chance by 5% per rank.^0
This passive ability grants you a 15% chance to resist mesmerizing spells.
Ranks 2-6 increase your chance by 5% per rank.^0


ID: 8350^4
This passive ability reduces the time required between uses of your level 80 through level 105 mesmerization spells by 10%.^0
This passive ability reduces the reuse time of your level 80 through level 105 mesmerization spells by 10%.^0

ID: 10227^4
Rank 10 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 900 mana.^0
This passive ability grants a 60% chance when you score the killing strike on a non-trivial enemy to restore 900 mana.^0

ID: 10228^4
Rank 11 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 1000 mana.^0
This passive ability grants a 60% chance when you score the killing strike on a non-trivial enemy to restore 1000 mana.^0

ID: 10229^4
Rank 12 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 1100 mana.^0
This passive ability grants a 60% chance when you score the killing strike on a non-trivial enemy to restore 1100 mana.^0

ID: 10261^4
This ability calls forth an assault of 9 level 87 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 120 seconds later.^0
This ability calls forth an assault of 9 level 87 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 120 seconds later.
Ranks 16-20 reduce the reuse time of this ability by 1 minute per rank.
Ranks 21-25 reduce the casting time of this ability by 10% per rank.^0


ID: 10265^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 18 increases your elemental's chance to unleash a flurry of attacks by 57%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 18 increases your elemental's chance to unleash a flurry of attacks by 57%.^0


ID: 10266^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 19 increases your elemental's chance to unleash a flurry of attacks by 58%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 19 increases your elemental's chance to unleash a flurry of attacks by 58%.^0


ID: 10267^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 20 increases your elemental's chance to unleash a flurry of attacks by 59%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 20 increases your elemental's chance to unleash a flurry of attacks by 59%.^0


ID: 10271^4
This ability, when activated, will absorb 65% of incoming spell or melee damage from your mana rather than your hit points for up to 70 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 53% of incoming spell or melee damage from your mana rather than your hit points for up to 65 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 10272^4
This ability, when activated, will absorb 70% of incoming spell or melee damage from your mana rather than your hit points for up to 80 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 54% of incoming spell or melee damage from your mana rather than your hit points for up to 65 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 10273^4
This ability, when activated, will absorb 75% of incoming spell or melee damage from your mana rather than your hit points for up to 90 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 55% of incoming spell or melee damage from your mana rather than your hit points for up to 65 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 10291^4
This passive ability will reduce the reuse timer of your Feral Swipe ability by 15 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 8 seconds.^0
This passive ability reduces the reuse time of your Feral Swipe ability by 15 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 8 seconds.^0

ID: 10292^4
This passive ability will reduce the reuse timer of your Feral Swipe ability by 18 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 10 seconds.^0
This passive ability reduces the reuse time of your Feral Swipe ability by 18 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 10 seconds.^0

ID: 10293^4
This passive ability will reduce the reuse timer of your Feral Swipe ability by 21 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 12 seconds.^0
This passive ability reduces the reuse time of your Feral Swipe ability by 21 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 12 seconds.^0

ID: 10319^4
This ability, when activated, will transform you into a living golem and increase the minimum damage you deal with all skills by 90 points as well as the damage dealt by your critical melee attacks by 20%.^0
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 90 points and the damage of your critical melee attacks by 20% for 30 seconds.^0

ID: 10320^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 800 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 800 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 10321^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 900 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 900 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 10322^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1000 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1000 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 10364^1
Improved Atone^0
Enhanced Forgetfulness^0

ID: 10377^4
This ability, when active, cures detrimental effects from your body. Additional ranks increase the potency of the cure. At rank 4, your warder begins to feel the curative effects.^0
This ability, when activated, cures you of 19 poison, disease, and curse counters and has a 95% chance to remove one detrimental effect.^0

ID: 10380^4
This passive ability improves the resistance check of your poison and disease based spells by 5 points per rank, making it more likely that these spells will not be resisted by your target.^0
This passive ability improves the resistance check of your poison and disease based spells by 5 points per rank.^0

ID: 10401^4
This passive ability reduces the time between uses of your Battle Frenzy line of abilities (Battle Frenzy, Combat Frenzy, Fighting Frenzy, Steel Frenzy, Fearless Frenzy, Stormwild Frenzy) by 30 seconds per rank.^0
This passive ability reduces the reuse time of your Battle Frenzy combat abilities (Battle, Combat, Fighting, Steel, Fearless, and Stormwild Frenzy) by 30 seconds per rank.^0

ID: 10550^4
Emits a beam of slumber in the direction you are facing can mesmerize up to eight level 88 or lower enemies.^0
This ability, when activated, mesmerizes up to 8 level 88 or lower enemies in the direction you are facing for 18 seconds.^0

ID: 10551^4
This passive ability grants you a chance to cover yourself with a rune that protects you from melee damage when you cast a mesmerization spell on a target. Additional ranks increase the amount of melee damage the rune absorbs before fading.^0
This passive ability grants your mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 1000 points of damage per hit) up to a total of 6000 points of damage for 24 seconds.^0

ID: 10558^4
This passive ability reduces the reuse timer on your Self Stasis ability by one minute per rank.^0
This passive ability reduces the reuse time of your Self Stasis ability by 1 minute per rank.^0

ID: 10561^4
This passive ability reduces the likelihood that your Beguiler's Banishment and Beguiler's Directed Banishment abilities will be resisted.^0
This passive ability improves the resist check of your Beguiler's Banishment and Beguiler's Directed Banishment abilities by 5 points per rank.^0

ID: 10700^4
This ability provides an alternate version of your Levant spell.^0
This ability, when activated, teleports you through the shadow realm, placing you at the safe point of the zone.
Ranks 2-6 reduce the cast time of this ability by 10% per rank.^0


ID: 10918^4
This passive ability increases the damage you deal with 1-handed slashing weapons. Ranks 1-12 increase your damage by 2% per rank. Ranks 13-15 further increase your damage by 1% per rank.^0
This passive ability increases the damage you deal with 1-handed slashing weapons.
Ranks 1-12 increase your base damage by 2% per rank. Ranks 13-15 by 1% per rank.^0


ID: 10933^4
This passive ability increases the damage you deal with 1-handed blunt weapons. Ranks 1-12 increase your damage by 2% per rank. Ranks 13-15 further increase your damage by 1% per rank.^0
This passive ability increases the damage you deal with 1-handed blunt weapons.
Ranks 1-12 increase your base damage by 2% per rank. Ranks 13-15 by 1% per rank.^0


ID: 11050^4
This passive ability reduces the reuse timer of your Frenzied Devastation and Sustained Devastation abilities by 6 minutes per rank.^0
This passive ability reduces the reuse time of your Frenzied Devastation and Sustained Devastation abilities by 6 minutes per rank.^0

ID: 11056^4
This ability, when activated, unleashes a beam of forceful energy that deals 1 point of damage and pushes up to 8 enemies that you are facing away from you. Rank 2 removes the damage component of this ability.^0
This ability, when activated, unleashes a beam of forceful energy that deals 1 point of damage and pushes up to 8 enemies that you are facing away from you.
Ranks 2-4 reduce the reuse time of this ability by 20 seconds per rank.^0


ID: 11057^6
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their attack speed and movement rate will be slowed and their armor class reduced while they recover from the effects. This spell affects targets up to level @1.^0
Mesmerizes creatures up to level @1 for %z. Curses them with Waking Nightmare when they awake which reduces attack speed, movement rate, and armor class for 1 minute.^0

ID: 11073^4
Your attunement to the animal world allows you to feign death fooling many predators. Be warned, this will not always fool the most determined aggressor. Additional ranks increase your chances of success.^0
This ability, when activated, allows you to feign death with an 80% chance of successfully fooling your attackers.
Ranks 2-6 reduce the reuse time of this ability by 2 seconds per rank.^0


ID: 11074^4
This passive ability improves your ability to land safely from higher than normal falls.^0
This passive ability increases your max skill cap for safe fall by 100, 150, and 200 points.^0

ID: 11085^4
This passive ability increases your skill cap for all 2-handed weapons by 20 points as well as the minimum damage you deal with 2-handed attacks by 25 points.^0
This passive ability increases your max skill cap for 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing weapons.
Ranks 1-11 by 20 points per rank. Ranks 12-14 by 10 points per rank.^0


ID: 12688^1
Extended Heel of Kanji^0
Extended Heel of Kanji Discipline^0

ID: 12691^1
Extended Scaledfist^0
Extended Scaledfist Discipline^0

ID: 12804^4
This ability, when activated, sends your warder into a blood-fueled rage greatly increasing damage at the cost of health. As the rage fades, there is a chance the warder could become severely fatigued from exhaustion. Each rank increases damage delivered by your warder.^0
This ability, when activated, sends your warder into a blood-fueled rage increasing its attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100% reduces the amount of hatred that it generates by 41% at the cost of 600 health every 6 seconds for 5 minutes.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 12807^4
This ability, when activated, commands your companion to shield you from incoming damage for up to 12 seconds per rank. Ranks 4-6 heal your pet when this ability is activated.^0
This ability, when activated, causes 50% of the melee damage you would take to be transferred to your warder for 12 seconds.
Ranks 2-3 extend the duration that your pet will shield you by 12 seconds per rank.
Ranks 4-6 reduce the reuse time of this ability by 2 minutes per rank.^0


ID: 12819^1
Hastened Protective Spirit^0
Hastened Protective Spirit Discipline^0

ID: 12819^4
This passive ability reduces the time required between uses of Protective Spirit Discipline by 10% per rank.^0
This passive ability reduces the reuse time of your Protective Spirit Discipline by 10% per rank.^0

ID: 12822^4
This passive ability reduces the time required between uses of your Empathic Fury line of disciplines by 10% per rank.^0
This passive ability reduces the reuse time of your Empathic Fury disciplines (Empathic, Savage Fury, Savage Rage, and Savage Rancor) by 10% per rank.^0

ID: 12828^4
This ability allows you to share some of your natural attunement with your party in the form of health, mana, and endurance. Additional ranks increase the amount of health, mana, and endurance that is shared with your party.^0
This ability, when activated, shares some of your natural attunement with your party restoring 1280 health, 720 mana, and 72 endurance every 6 seconds for 36 seconds.^0

ID: 12837^4
This ability, when activated, allows your warder to transfer some of its life to you, healing your wounds. Each rank increases the healing you receive, while reducing the pain inflicted upon your warder.^0
This ability, when activated, consumes 30% of your warder's maximum health to heal you for 10000 points.^0

ID: 12846^4
This passive ability imbues your one hand blunt and hand to hand attacks with a 2% chance to slash your enemy with a Gelid Claw, dealing 300 damage and decreasing their attack power by 75 points for up to 1 minute.^0
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks a 2% chance to strike your target with Gelid Claw, dealing 300 damage and decreasing their attack power by 75 points for 1 minute.^0

ID: 12847^4
This passive ability imbues your one hand blunt and hand to hand attacks with a 5% chance to slash your enemy with a Gelid Claw, dealing 300 damage and decreasing their attack power by 75 points for up to 1 minute.^0
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks a 5% chance to strike your target with Gelid Claw, dealing 300 damage and decreasing their attack power by 75 points for 1 minute.^0

ID: 12848^4
This passive ability imbues your one hand blunt and hand to hand attacks with a 8% chance to slash your enemy with a Gelid Claw, dealing 300 damage and decreasing their attack power by 75 points for up to 1 minute.^0
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 300 damage and decreasing their attack power by 75 points for 1 minute.^0

ID: 12863^4
This ability reduces the casting time of your direct damage spells that have a casting time of at least three seconds by 2, 5, 10, 15, and 20%.^0
This passive ability reduces the casting time of your direct damage spells that have a casting time of at least 3 seconds by 2, 5, 10, 15, and 20%.^0

ID: 12892^4
This ability, when activated, summons a familiar increases the damage of your level 90 and lower direct damage spells by 10 to 25%, increases your maximum mana by 700 and restores 7 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 90 and lower direct damage spells by 10 to 25%, increases your maximum mana by 700 and restores 7 mana every 6 seconds.^0

ID: 12902^4
This passive ability decreases the time required between uses of the First Spire of Enchantment by 30 seconds per rank.^0
This passive ability reduces the reuse time of your First Spire of Enchantment ability by 30 seconds per rank.^0

ID: 12907^4
This passive ability decreases the time required between uses of the Second Spire of Enchantment by 30 seconds per rank.^0
This passive ability reduces the reuse time of your Second Spire of Enchantment ability by 30 seconds per rank.^0

ID: 12912^4
This passive ability decreases the time required between uses of the Third Spire of Enchantment by 30 seconds per rank.^0
This passive ability reduces the reuse time of your Third Spire of Enchantment ability by 30 seconds per rank.^0

ID: 12934^4
This ability, when activated, will absorb 85% of incoming spell or melee damage from your mana rather than your hit points for up to 90 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 56% of incoming spell or melee damage from your mana rather than your hit points for up to 65 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 12935^4
This ability, when activated, will absorb 90% of incoming spell or melee damage from your mana rather than your hit points for up to 90 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 57% of incoming spell or melee damage from your mana rather than your hit points for up to 65 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 12936^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 90 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 58% of incoming spell or melee damage from your mana rather than your hit points for up to 65 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 12937^4
This ability, when activated, showers the area around you with bursts of crippling sparkling lights, reducing the combat statistics of any affected enemies for 7.5 minutes. Addtional ranks increase the power of this debuff.^0
This ability, when activated, showers the area around you with bursts of crippling sparkling lights, reducing the combat statistics of any affected enemies for 7.5 minutes. Ranks 2-4, 6-7, and 9 increase the power of this debuff.
Ranks 3-5 and 8 reduce the reuse time of this ability by 1 minute per rank.^0


ID: 12939^4
This ability, when activated, places a barrier around everyone within range protecting against spell damage. Additional ranks increase the protection given by this ability. Starting with rank 3, protection is given against Damage Over Time spells as well.^0
This ability, when activated, places a barrier around everyone within 100 feet of you that protects against 20000 total points of direct-damage spell damage for up to 36 minutes.^0

ID: 12945^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 21 increases your elemental's chance to unleash a flurry of attacks by 60%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 21 increases your elemental's chance to unleash a flurry of attacks by 60%.^0


ID: 12946^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 22 increases your elemental's chance to unleash a flurry of attacks by 61%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 22 increases your elemental's chance to unleash a flurry of attacks by 61%.^0


ID: 12947^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 23 increases your elemental's chance to unleash a flurry of attacks by 62%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 23 increases your elemental's chance to unleash a flurry of attacks by 62%.^0


ID: 12948^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 24 increases your elemental's chance to unleash a flurry of attacks by 63%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 24 increases your elemental's chance to unleash a flurry of attacks by 63%.^0


ID: 12949^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 25 increases your elemental's chance to unleash a flurry of attacks by 64%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 25 increases your elemental's chance to unleash a flurry of attacks by 64%.^0


ID: 13058^4
This ability, when activated, will transform you into a living golem and increase the minimum damage you deal with all skills by 150 points as well as the damage dealt by your critical melee attacks by 30%.^0
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 150 points and the damage of your critical melee attacks by 30% for 30 seconds.^0

ID: 13062^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1100 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1100 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 13063^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1200 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1200 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 13064^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1300 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1300 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 13066^4
This ability, when activated, purges the body through intense pain.^0
This ability, when activated, consumes 2800 health every 6 seconds for 18 seconds. After the agony subsides you will be cured of all detrimental spells.
Ranks 2-9 reduce the reuse time of this ability by 2 minutes per rank.^0


ID: 13226^4
Rank 13 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 1200 mana.^0
This passive ability grants a 60% chance when you score the killing strike on a non-trivial enemy to restore 1200 mana.^0

ID: 13227^4
Rank 14 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 1300 mana.^0
This passive ability grants a 60% chance when you score the killing strike on a non-trivial enemy to restore 1300 mana.^0

ID: 13228^4
Rank 15 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 1400 mana.^0
This passive ability grants a 60% chance when you score the killing strike on a non-trivial enemy to restore 1400 mana.^0

ID: 13247^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 13 will affect targets up to level 89 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 89) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0

ID: 13248^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 14 will affect targets up to level 91 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 91) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0

ID: 13249^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 15 will affect targets up to level 93 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 93) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.
Ranks 16-18 reduce the cast time of this ability by 17, 34, and 50%.^0


ID: 13250^4
Emits a beam of slumber in the direction you are facing can mesmerize up to eight level 93 or lower enemies.^0
This ability, when activated, mesmerizes up to 8 level 93 or lower enemies in the direction you are facing for 18 seconds.^0

ID: 13252^4
This ability provides an alternate version of Dreary Deeds.^0
This ability, when activated, slows your target's attack speed by 70% for 1.5 minutes.
Ranks 2-4 extend the duration of this ability by 6 seconds per rank.^0


ID: 13484^4
This ability, when activated, allows your weapons to proc with every swing for up to 18 seconds.^0
This ability, when activated, allows your weapons to proc with every swing for 30 seconds.^0

ID: 13485^4
This passive ability grants you the ability to flurry when attacking. Each rank increases your flurry skill slightly.^0
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 3% per rank.^0

ID: 13527^4
This ability grants you an alternate version of Shauri's Sonorous Clouding that will render your party invisible for 10 minutes. Rank 2 causes this ability to trigger a secondary levitation buff for your party when used.^0
This ability grants you an alternate version of Shauri's Sonorous Clouding that will render your party invisible for 10 minutes.
Rank 2 causes this ability to trigger a secondary levitation buff for your party when used.^0


ID: 13634^4
Rank 16 of Arcane Overkill grants you a 70% chance when you score the killing strike on a non-trivial enemy to restore 1600 mana and will increase the damage done by your critical direct damage spells by 103% for 2 minutes.^0
This passive ability grants a 70% chance when you score the killing strike on a non-trivial enemy to restore 1600 mana and will increase the damage done by your critical direct damage spells by 103% for 2 minutes.^0

ID: 13635^4
Rank 17 of Arcane Overkill grants you a 70% chance when you score the killing strike on a non-trivial enemy to restore 1800 mana and will increase the damage done by your critical direct damage spells by 106% for 2 minutes.^0
This passive ability grants a 70% chance when you score the killing strike on a non-trivial enemy to restore 1800 mana and will increase the damage done by your critical direct damage spells by 106% for 2 minutes.^0

ID: 13636^4
Rank 18 of Arcane Overkill grants you a 70% chance when you score the killing strike on a non-trivial enemy to restore 2000 mana and will increase the damage done by your critical direct damage spells by 110% for 2 minutes.^0
This passive ability grants a 70% chance when you score the killing strike on a non-trivial enemy to restore 2000 mana and will increase the damage done by your critical direct damage spells by 110% for 2 minutes.^0

ID: 13666^4
This ability, when activated, summons a familiar increases the damage of your level 95 and lower direct damage spells by 20 to 40%, increases your maximum mana by 1200 and restores 10 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 95 and lower direct damage spells by 20 to 40%, increases your maximum mana by 1200 and restores 10 mana every 6 seconds.^0

ID: 13687^4
This ability, when activated, attempts to purge your body of detrimental disease, poison, and curse effects. Rank 1 cures 30 counters, Rank 2 cures 35 counters.^0
This ability, when activated, attempts to purge your body of detrimental disease, poison, and curse effects. Rank 1 cures 30 counters, ranks 2-6 cure 35 counters.
Ranks 3-6 reduce the reuse time of this ability by 30 seconds per rank.^0


ID: 13695^4
This ability, when activated, allows you to assume the form of mystical force which increases the damage of your spells for 1.2 minutes. Additional ranks increase the damage focus as well as the level of spells that can benefit from this ability.^0
This ability, when activated, increases the damage of your level 91 and lower direct-damage spells by 35 to 70% for 72 seconds.^0

ID: 13710^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 26 increases your elemental's chance to unleash a flurry of attacks by 65%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 26 increases your elemental's chance to unleash a flurry of attacks by 65%.^0


ID: 13711^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 27 increases your elemental's chance to unleash a flurry of attacks by 66%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 27 increases your elemental's chance to unleash a flurry of attacks by 66%.^0


ID: 13712^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 28 increases your elemental's chance to unleash a flurry of attacks by 67%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 28 increases your elemental's chance to unleash a flurry of attacks by 67%.^0


ID: 13728^4
Emits a beam of slumber in the direction you are facing can mesmerize up to eight level 98 or lower enemies.^0
This ability, when activated, mesmerizes up to 8 level 98 or lower enemies in the direction you are facing for 18 seconds.^0

ID: 13731^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 60% while also increasing the mana cost of those spells by 84%.^0
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 60% while also increasing the mana cost of those spells by 84%.
Ranks 7-11 reduce the reuse time of this ability by 6 minutes per rank.^0


ID: 13743^4
This ability, when activated, reduces your target's melee accuracy by 20%, melee damage by 10% and deals 1480 damage every 6 seconds for 3 minutes.^0
This ability, when activated, reduces your target's melee accuracy by 20%, melee damage by 10% and deals 1480 damage every 6 seconds for 3 minutes.
Ranks 3-8 reduce the reuse time of this ability by 6 minutes per rank.^0


ID: 13744^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 100 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 59% of incoming spell or melee damage from your mana rather than your hit points for up to 65 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 13745^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 110 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 60% of incoming spell or melee damage from your mana rather than your hit points for up to 65 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 13746^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 120 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 60% of incoming spell or melee damage from your mana rather than your hit points for up to 70 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 13750^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 16 will affect targets up to level 94 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 94) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0

ID: 13751^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 17 will affect targets up to level 96 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 96) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0

ID: 13752^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 18 will affect targets up to level 98 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 98) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.
Ranks 22-26 reduce the reuse time of this ability by 6 minutes per rank.^0


ID: 13788^1
Glyph of Indeterminable Reward^0
Glyph of Fireworks I^0

ID: 13788^2
Glyph of^0
25 AA^0

ID: 13788^3
??? Reward^0
Firework^0

ID: 13844^4
This ability, when activated, allows you to strike a target up to 300 feet away with a phantom shuriken, dealing 1 point of damage. Additional ranks reduce the reuse time of this ability by 1 second per rank.^0
This ability, when activated, allows you to strike a target up to 300 feet away with a phantom shuriken, dealing 1 point of damage.
Ranks 2-3 reduce the reuse time of this ability by 1 second per rank.^0


ID: 13851^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1400 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1400 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 13852^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1500 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1500 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 13853^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1600 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1600 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 13857^4
This ability, when activated, will transform you into a living golem and increase the minimum damage you deal with all skills by 165 points as well as the damage dealt by your critical melee attacks by 35%.^0
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 165 points and the damage of your critical melee attacks by 35% for 30 seconds.^0

ID: 13858^4
This ability, when activated, will transform you into a living golem and increase the minimum damage you deal with all skills by 180 points as well as the damage dealt by your critical melee attacks by 40%.^0
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 180 points and the damage of your critical melee attacks by 40% for 30 seconds.^0

ID: 13859^4
This ability, when activated, will transform you into a living golem and increase the minimum damage you deal with all skills by 195 points as well as the damage dealt by your critical melee attacks by 45%.^0
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 195 points and the damage of your critical melee attacks by 45% for 30 seconds.
Ranks 7-14 reduce the reuse time of this ability by 30 seocnds per rank.^0


ID: 13871^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 11400 points of damage per hit for a total of 76000 damage or for 48 seconds.^0
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 11400 points of damage per hit for a total of 76000 damage or for 48 seconds.
Ranks 19-21 reduce the reuse time of this ability by 1 minute per rank.^0


ID: 14141^4
This passive ability increases the damage you deal with 1-handed piercing weapons. Ranks 1-12 increase your damage by 2% per rank. Ranks 13-15 further increase your damage by 1% per rank.^0
This passive ability increases the damage you deal with 1-handed piercing weapons.
Ranks 1-12 increase your base damage by 2% per rank. Ranks 13-15 by 1% per rank.^0


ID: 14200^4
This passive ability gives you a 1.5% chance to strike level 90 and lower enemies for 153514 points of damage when throwing or swinging a 2-handed weapon.^0
This passive ability gives you a 1.5% chance to strike level 90 and lower enemies for 153514 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.^0

ID: 14201^4
This passive ability gives you a 1.5% chance to strike level 92 and lower enemies for 165900 points of damage when throwing or swinging a 2-handed weapon.^0
This passive ability gives you a 1.5% chance to strike level 92 and lower enemies for 165900 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.^0

ID: 14202^4
This passive ability gives you a 1.5% chance to strike level 94 and lower enemies for 179200 points of damage when throwing or swinging a 2-handed weapon.^0
This passive ability gives you a 1.5% chance to strike level 94 and lower enemies for 179200 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.^0

ID: 14203^1
Hastened Berserking Disciplines^0
Hastened Berserking Discipline^0

ID: 14203^4
This passive ability reduces the time required between uses of Berserking Discipline, Sundering Discipline, and Brutal Discipline by 10% per rank.^0
This passive ability reduces the reuse time of your Berserking Disciplines (Berserking, Sundering, and Brutal Discipline) by 2.5 minutes per rank.^0

ID: 14275^4
Each rank in this ability gives beastlords an increasing chance for their playing possum to not be revealed by spells cast upon them.^0
This passive ability increases the likelihood that your feigned deaths will not be broken by spells that successfully land on you by 20%. Additional ranks increase your chance by 10% per rank.
At rank 4, resisted spells will no longer break feigned deaths.^0


ID: 14280^4
When activated, Gather Mana allows you to gather mana from your surroundings. Rank 6 of this ability restores 30000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.^0
This ability, when activated, restores 30000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.^0

ID: 14304^4
This passive ability reduces the time required between uses of your Drape of Shadows ability by 30 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 30 seconds.^0

ID: 14305^4
This passive ability reduces the time required between uses of your Drape of Shadows ability by 50 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 50 seconds.^0

ID: 14306^4
This passive ability reduces the time required between uses of your Drape of Shadows ability by 1 minute 10 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 1 minute 10 seconds.^0

ID: 14307^4
This ability, when activated, imbues your pet with a chance to trigger a poison-based strike when melee attacking for 10 minutes up to 30 strikes. Additional ranks increase the damage of the poison attack. Rank 3 increases the proc limit to 40 strikes.^0
This ability, when activated, imbues your pet with a chance to trigger a poison-based strike when melee attacking for 10 minutes up to 30 strikes.
Ranks 2 and 9 increase the damage of the poison attack. Rank 9 increases the proc limit to 40 strikes.
Ranks 3-8 reduce the reuse time of this ability by 1 minute per rank.^0


ID: 14322^4
This ability, when activated, triggers a high damage fast casting lifetap on your target. Additional ranks increase the damage and healing of this lifetap.^0
This ability, when activated, strikes your target with a high damage fast casting lifetap.
Ranks 2 and 8 increase the damage and healing of this lifetap.
Ranks 3-7 reduce the reuse time of this ability by 3 minutes per rank, rank 9 by an additional 1 minute.^0


ID: 14359^4
This ability, when activated, causes any level 91 or higher direct damage spell to trigger Deathly Resolve which will cause your next level 91 or higher damage over time spell with a duration of at least 18 seconds to be twincast.^0
This ability, when activated, causes any level 91 or higher direct-damage spell to trigger 'Deathly Resolve' which will cause your next 2 level 91 or higher damage-over-time spells with a duration of at least 18 seconds to be twincast. This ability lasts for 1 minute.
Rank 2 extends the duration of this ability by 6 seconds.^0


ID: 14678^4
Rank 19 of Arcane Overkill grants you a 80% chance when you score the killing strike on a non-trivial enemy to restore 2400 mana and will increase the damage done by your critical direct damage spells by 115% for 2 minutes.^0
This passive ability grants an 80% chance when you score the killing strike on a non-trivial enemy to restore 2400 mana and will increase the damage done by your critical direct damage spells by 115% for 2 minutes.^0

ID: 14679^4
Rank 20 of Arcane Overkill grants you a 80% chance when you score the killing strike on a non-trivial enemy to restore 2800 mana and will increase the damage done by your critical direct damage spells by 120% for 2 minutes.^0
This passive ability grants an 80% chance when you score the killing strike on a non-trivial enemy to restore 2800 mana and will increase the damage done by your critical direct damage spells by 120% for 2 minutes.^0

ID: 14680^4
Rank 21 of Arcane Overkill grants you a 80% chance when you score the killing strike on a non-trivial enemy to restore 3200 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.^0
This passive ability grants an 80% chance when you score the killing strike on a non-trivial enemy to restore 3200 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.^0

ID: 14724^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower fire-based direct damage non-area of effect spells by 75 to 125% for 2 minutes.^0

This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower fire-based direct damage non-area of effect spells by 75 to 125% for 2 minutes.
Ranks 11-16 extend the duration of this ability by 6 seconds per rank.^0


ID: 14733^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2 minutes.^0

This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2 minutes.
Ranks 8-13 extend the duration of this ability by 6 seconds per rank.^0


ID: 14738^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2 minutes.^0

This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2 minutes.
Ranks 11-16 extend the duration of this ability by 6 seconds per rank.^0


ID: 14742^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2 minutes.^0

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2 minutes.
Ranks 13-18 extend the duration of this ability by 6 seconds per rank.^0


ID: 14744^4
Emits a beam of slumber in the direction you are facing can mesmerize up to eight level 103 or lower enemies.^0
This ability, when activated, mesmerizes up to 8 level 103 or lower enemies in the direction you are facing for 18 seconds.
Ranks 5-7 reduce the reuse time of this ability by 10 seconds per rank.^0


ID: 14758^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 130 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 60% of incoming spell or melee damage from your mana rather than your hit points for up to 75 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 14759^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 140 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 60% of incoming spell or melee damage from your mana rather than your hit points for up to 80 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 14760^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 150 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 60% of incoming spell or melee damage from your mana rather than your hit points for up to 85 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 14761^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 19 will affect targets up to level 99 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 99) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0

ID: 14762^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 20 will affect targets up to level 101 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 101) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0

ID: 14763^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 21 will affect targets up to level 103 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 103) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0

ID: 14776^4
When activated, Gather Mana allows you to gather mana from your surroundings. Rank 7 of this ability restores 35000 mana instantly and continues to restore 750 mana every 6 seconds for 1 minute.^0
This ability, when activated, restores 35000 mana instantly and continues to restore 750 mana every 6 seconds for 1 minute.^0

ID: 14959^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1700 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1700 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 14960^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1800 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1800 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 14961^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1900 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1900 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 15077^4
This ability, when activated, summons a familiar increases the damage of your level 100 and lower direct damage spells by 30 to 60%, increases your maximum mana by 1800 and restores 10 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 100 and lower direct damage spells by 30 to 60%, increases your maximum mana by 1800 and restores 10 mana every 6 seconds.^0

ID: 15195^4
This passive ability gives you a 1.5% chance to strike level 95 and lower enemies for 180450 points of damage when throwing or swinging a 2-handed weapon.^0
This passive ability gives you a 1.5% chance to strike level 95 and lower enemies for 180450 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.^0

ID: 15196^4
This passive ability gives you a 1.5% chance to strike level 97 and lower enemies for 181670 points of damage when throwing or swinging a 2-handed weapon.^0
This passive ability gives you a 1.5% chance to strike level 97 and lower enemies for 181670 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.^0

ID: 15197^4
This passive ability gives you a 1.5% chance to strike level 99 and lower enemies for 182410 points of damage when throwing or swinging a 2-handed weapon.^0
This passive ability gives you a 1.5% chance to strike level 99 and lower enemies for 182410 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.^0

ID: 15217^4
This passive ability gives you a chance to proc extra damage when using your direct damage line of magic Steel spells. Additional ranks improve the strength of the spell and the chance that it will proc. This effect will only trigger on spells 72 and above.^0
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, and Darksteel) a 10% chance to trigger Steel Vengeance I, which strikes your target for 20000 damage.^0

ID: 15232^4
This passive ability increases the chance that your Fickle Magma spell will trigger Flames of Power. Additional ranks increase the chance the spell will proc.^0
This passive ability gives your Fickle spells (Fickle Fire, Inferno, Pyroclasm, Blaze, Flare, Flames, Magma, and Conflagration) a second 27% chance to trigger their recourse effects offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.^0

ID: 15414^4
This passive ability extends the duration of your Bloodlust ability by 6 seconds per rank.^0
This ability, when activated, allows your weapons to proc with every swing for 36 seconds.^0

ID: 15423^4
This ability will give the caster the ability to consume their own health in trade for replenishing their mana.^0
This ability, when activated, consumes 12000 health to restore 6800 mana.^0

ID: 15432^4
This passive ability increases the accuracy of your melee attacks and skill attacks. Ranks 1-3 by 5% per rank, ranks 4-6 by 3% per rank, ranks 7-9 by 2% per rank.^0
This passive ability increases the accuracy of your melee attacks and skill attacks.
Ranks 1-3 by 5% per rank. Ranks 4-6 by 3% per rank. Ranks 7-9 by 2% per rank.^0


ID: 15438^1
Hastened Ironfist^0
Hastened Scaledfist Discipline^0

ID: 15444^4
This passive ability grants your flying kick attacks a 6% chance to unleash an additional massive strike dealing damage to your opponent. Each rank increases the damage of this thunderous strike.^0
This passive ability grants your flying kick attacks a 6% chance to unleash an additional flying kick attack with a base damage of 2500.^0

ID: 15445^4
This passive ability grants your flying kick attacks a 9% chance to unleash an additional massive strike dealing damage to your opponent. Each rank increases the damage of this thunderous strike.^0
This passive ability grants your flying kick attacks a 9% chance to unleash an additional flying kick attack with a base damage of 2750.^0

ID: 15446^4
This passive ability grants your flying kick attacks a 12% chance to unleash an additional massive strike dealing damage to your opponent. Each rank increases the damage of this thunderous strike.^0
This passive ability grants your flying kick attacks a 10% chance to unleash an additional flying kick attack with a base damage of 3000.^0

ID: 15481^4
When activated, this ability increases your group's chance to land critical hits with direct damage and damage over time spells, while also increasing the damage dealt by these critical casts.^0
This ability, when activated, increases your group's chance to land critical hits with direct-damage spells and damage-over-time spells by 10% as well as the critical damage multiplier for direct-damage spells by 150% and for damage-over-time spells by 110% for 2 minutes.
Ranks 2-5 reduce the reuse time of this ability by 90 seconds per rank.^0


ID: 15493^4
This passive ability decreases the cast time of your mesmerize spells by 10% per rank.^0
This passive ability decreases the cast time of your mesmerize spells and abilities by 10% per rank.^0

ID: 15540^4
This passive ability increases your damage with slashing weapons. Each rank slightly increases the amount of damage from slashing weapons.^0
This passive ability increases the base damage you deal with 1-hand slashing weapons by 5% per rank.^0

ID: 15598^4
This passive ability reduces the reuse time of your Fury abilities by 3 minutes per rank.^0
This passive ability reduces the reuse time of your Fury abilities (Fury of Druzzil, Fury of E`ci, Fury of Ro, and Fury of Kerafyrm) by 3 minutes per rank.^0

ID: 15612^4
This ability grants you a direct damage capability using the power of flame as a weapon. Additional ranks increase the power of your strike.^0
This ability, when activated, strikes your target with a fast casting direct damage fire spell. Additional ranks increase the power of your strike.^0

ID: 15622^4
This ability reduces the casting time on your direct damage spells that have a casting time of at least three seconds by 5, 10, 15, and 20%.^0
This passive ability reduces the casting time of your direct damage spells that have a casting time of at least 3 seconds by 5% per rank.^0

ID: 15625^4
This passive ability increases the base damage of your critical backstab attacks.
Ranks 1-6 increase your damage by 10% per rank. Ranks 7-9 increase your damage by an additional 2% per rank.^0

This passive ability increases the base damage of your critical backstab attacks.
Ranks 1-6 increase your base damage by 10% per rank. Ranks 7-9 by 2% per rank.^0


ID: 15773^4
This ability increases the duration of beneficial spells that you cast by 80%.
Spells that grant invulnerability, spells that have a mana cost, and combat abilities are exempt from this extension.^0

This passive ability increases the duration of beneficial spells that you cast by 80%.
Spells that grant invulnerability and combat abilities are exempt from this extension.^0


ID: 15879^4
This ability, when activated, allows your weapons to proc with every swing for up to 24 seconds.^0
This ability, when activated, allows your weapons to proc with every swing for 42 seconds.^0

ID: 16033^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 29 increases your elemental's chance to unleash a flurry of attacks by 68%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 29 increases your elemental's chance to unleash a flurry of attacks by 68%.^0


ID: 16034^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 30 increases your elemental's chance to unleash a flurry of attacks by 69%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 30 increases your elemental's chance to unleash a flurry of attacks by 69%.^0


ID: 16035^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 31 increases your elemental's chance to unleash a flurry of attacks by 70%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 31 increases your elemental's chance to unleash a flurry of attacks by 70%.^0


ID: 16067^4
This ability, when activated, will absorb 100% of incoming spell or melee damage from your mana rather than your hit points for up to 150 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, will absorb 60% of incoming spell or melee damage from your mana rather than your hit points for up to 90 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 16172^6
This ability allows you to imitate the bite of an asp and poison your target with a short but powerful venom.^0
Instantly reduces the target's hatred for the caster by %H then deals #1 damage every 6 seconds for %z.^0

ID: 16173^6
This ability allows you to swipe at the eyes of your opponent making it harder for your opponent to see and attack.^0
Instantly reduces the target's hatred for the caster by %H, strikes the target with a #2 point base damage Hand to Hand skill attack and reduces attack power by #1 points for %z.^0

ID: 16230^1
Hastened Claws^0
Hastened Tumult of Claws^0

ID: 16230^4
Each rank of this passive ability reduces the time required between uses of your Tumult of Claws line of abilities by 1 second.^0
This passive ability reduces reuse time of your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, and Tempest of Claws) by 1 second per rank.^0

ID: 16235^4
This passive ability improves the resistance check of your cold based spells by 35 points, making it more likely that these spells will not be resisted by your target.^0
This passive ability improves the resistance check of your cold based spells by 35 points.^0

ID: 16236^4
This passive ability improves the resistance check of your cold based spells by 40 points, making it more likely that these spells will not be resisted by your target.^0
This passive ability improves the resistance check of your cold based spells by 40 points.^0

ID: 16237^4
This passive ability improves the resistance check of your cold based spells by 45 points, making it more likely that these spells will not be resisted by your target.^0
This passive ability improves the resistance check of your cold based spells by 45 points.^0

ID: 16260^4
This passive ability grants your Eagle Strike skill attacks a chance to trigger a Divine Surge of Battle, which instantly restores 125 endurance as well as 125 endurance every 6 seconds for 12 seconds. Additional ranks increase your chance to trigger this effect.^0
This passive ability grants your Eagle Strike skill attacks a chance to trigger a Divine Surge of Battle, which instantly restores 125 endurance as well as 125 endurance every 6 seconds for 12 seconds.
Ranks 2-6 increase your chance to trigger this effect.^0


ID: 16276^4
This passive ability increases the cap of your 1-handed piercing, 1-handed slashing, and 1-handed blunt skills by 1 points per rank.^0
This passive ability increases the cap of your 1-handed piercing, 1-handed slashing, and 1-handed blunt skills by 10 points per rank.^0

ID: 16313^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 50% up to 19500 points of damage per hit for a total of 130000 damage or for 48 seconds.^0
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 50% up to 19500 points of damage per hit for a total of 130000 damage or for 48 seconds.
Ranks 28-31 reduce the reuse time of this ability by 1 minute per rank.^0


ID: 16317^4
This passive ability increases the minimum melee damage you deal wtih all skills by 100 points.^0
This passive ability increases the minimum damage you deal with 2-handed melee attacks.
Rank 1-3 by 25, 35, and 50 points. Ranks 4-11 by 25 points per rank. Ranks 12-14 by 110 points per rank. Ranks 15-17 by 50 points per rank.^0


ID: 16339^4
This passive ability reduces the time required between uses of Death's Effigy by 10 seconds per rank.^0
This passive ability reduces the reuse time of your Death's Effigy ability by 10 seconds per rank.^0

ID: 16354^4
Rank 22 of Arcane Overkill grants you a 80% chance when you score the killing strike on a non-trivial enemy to restore 3300 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.^0
This passive ability grants an 80% chance when you score the killing strike on a non-trivial enemy to restore 3300 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.^0

ID: 16355^4
Rank 23 of Arcane Overkill grants you a 80% chance when you score the killing strike on a non-trivial enemy to restore 3400 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.^0
This passive ability grants an 80% chance when you score the killing strike on a non-trivial enemy to restore 3400 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.^0

ID: 16356^4
Rank 24 of Arcane Overkill grants you a 80% chance when you score the killing strike on a non-trivial enemy to restore 3500 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.^0
This passive ability grants an 80% chance when you score the killing strike on a non-trivial enemy to restore 3500 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.^0

ID: 16366^4
Rank 1 of this passive ability increases the damage of non-instant cast direct damage spells with a mana cost of at least 10 by 200 points.^0
This passive ability increases the total damage of direct-damage spells with a mana cost of at least 10 and a casting time greater than instant.
Ranks 1-3 increase the total damage by 200 points per rank.
Ranks 4-6 by an additional 100 points per rank.^0


ID: 16379^4
This passive ability reduces the time required between uses of your Drape of Shadows ability by 2 minutes 50 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 1 minute 30 seconds.^0

ID: 16380^4
This passive ability reduces the time required between uses of your Drape of Shadows ability by 1 minute 30 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 1 minute 50 seconds.^0

ID: 16381^4
This passive ability reduces the time required between uses of your Drape of Shadows ability by 1 minute 50 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 2 minutes 10 seconds.^0

ID: 16382^4
This passive ability reduces the time required between uses of your Drape of Shadows ability by 2 minutes 10 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 2 minutes 30 seconds.^0

ID: 16383^4
This passive ability reduces the time required between uses of your Drape of Shadows ability by 2 minutes 30 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 2 minutes 50 seconds.^0

ID: 16384^4
This passive ability reduces the time required between uses of your Drape of Shadows ability by 3 minutes 10 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 3 minutes 10 seconds.^0

ID: 16396^4
This ability reduces the casting time on your direct damage spells that have a casting time of at least three seconds by 5, 10, 15, and 20%.^0
This passive ability reduces the casting time of your direct damage spells that have a casting time of at least 3 seconds by 5% per rank.^0

ID: 16853^4
This passive ability increases the damage dealt by your poison and disease based spells by 100 points and improves their resistance check by 65 points, making it more likely that these spells will not be resisted by your target.^0
This passive ability increases the damage dealt by your poison and disease based spells by 100 points and improves their resistance check by 65 points.^0

ID: 16854^4
This passive ability increases the damage dealt by your poison and disease based spells by 250 points and improves their resistance check by 70 points, making it more likely that these spells will not be resisted by your target.^0
This passive ability increases the damage dealt by your poison and disease based spells by 250 points and improves their resistance check by 70 points.^0

ID: 16855^4
This passive ability increases the damage dealt by your poison and disease based spells by 500 points and improves their resistance check by 75 points, making it more likely that these spells will not be resisted by your target.^0
This passive ability increases the damage dealt by your poison and disease based spells by 500 points and improves their resistance check by 75 points.^0

ID: 16856^4
This passive ability increases the damage dealt by your cold based spells by 100 points and improves their resistance check by 50 points, making it more likely that these spells will not be resisted by your target.^0
This passive ability increases the damage dealt by your cold based spells by 100 points and improves their resistance check by 50 points.^0

ID: 16857^4
This passive ability increases the damage dealt by your cold based spells by 250 points and improves their resistance check by 55 points, making it more likely that these spells will not be resisted by your target.^0
This passive ability increases the damage dealt by your cold based spells by 250 points and improves their resistance check by 55 points.^0

ID: 16858^4
This passive ability increases the damage dealt by your cold based spells by 500 points and improves their resistance check by 60 points, making it more likely that these spells will not be resisted by your target.^0
This passive ability increases the damage dealt by your cold based spells by 500 points and improves their resistance check by 60 points.^0

ID: 17040^4
This passive ability gives you a 1.5% chance to strike level 100 and lower enemies for 186850 points of damage when throwing or swinging a 2-handed weapon.^0
This passive ability gives you a 1.5% chance to strike level 100 and lower enemies for 186850 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.^0

ID: 17041^4
This passive ability gives you a 1.5% chance to strike level 102 and lower enemies for 189324 points of damage when throwing or swinging a 2-handed weapon.^0
This passive ability gives you a 1.5% chance to strike level 102 and lower enemies for 189324 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.^0

ID: 17042^4
This passive ability gives you a 1.5% chance to strike level 104 and lower enemies for 192775 points of damage when throwing or swinging a 2-handed weapon.^0
This passive ability gives you a 1.5% chance to strike level 104 and lower enemies for 192775 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.^0

ID: 17056^4
This ability, when activated, will transform you into a living golem and increase the minimum damage you deal with all skills by 205 points as well as the damage dealt by your critical melee attacks by 50%.^0
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 205 points and the damage of your critical melee attacks by 50% for 30 seconds.^0

ID: 17057^4
This ability, when activated, will transform you into a living golem and increase the minimum damage you deal with all skills by 215 points as well as the damage dealt by your critical melee attacks by 55%.^0
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 215 points and the damage of your critical melee attacks by 55% for 30 seconds.^0

ID: 17058^4
This ability, when activated, will transform you into a living golem and increase the minimum damage you deal with all skills by 225 points as well as the damage dealt by your critical melee attacks by 60%.^0
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 225 points and the damage of your critical melee attacks by 60% for 30 seconds.^0

ID: 17097^4
Rank 25 of Arcane Overkill grants you a 81% chance when you score the killing strike on a non-trivial enemy to restore 3500 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.^0
This passive ability grants an 81% chance when you score the killing strike on a non-trivial enemy to restore 3500 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.^0

ID: 17098^4
Rank 26 of Arcane Overkill grants you a 82% chance when you score the killing strike on a non-trivial enemy to restore 3500 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.^0
This passive ability grants an 82% chance when you score the killing strike on a non-trivial enemy to restore 3500 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.^0

ID: 17099^4
Rank 27 of Arcane Overkill grants you a 83% chance when you score the killing strike on a non-trivial enemy to restore 3500 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.^0
This passive ability grants an 83% chance when you score the killing strike on a non-trivial enemy to restore 3500 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.^0

ID: 17124^4
This ability, when activated, summons a familiar increases the damage of your level 105 and lower direct damage spells by 40 to 60%, increases your maximum mana by 2400 and restores 10 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 105 and lower direct damage spells by 40 to 60%, increases your maximum mana by 2400 and restores 10 mana every 6 seconds.^0

ID: 17135^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 32 increases your elemental's chance to unleash a flurry of attacks by 71%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 32 increases your elemental's chance to unleash a flurry of attacks by 71%.^0


ID: 17136^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 33 increases your elemental's chance to unleash a flurry of attacks by 72%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 33 increases your elemental's chance to unleash a flurry of attacks by 72%.^0


ID: 17137^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 34 increases your elemental's chance to unleash a flurry of attacks by 73%.^0
This passive ability increases the chance your summoned pet will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Rank 34 increases your elemental's chance to unleash a flurry of attacks by 73%.^0


ID: 17146^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 105 and lower fire-based direct damage non-area of effect spells by 80 to 130% for 2 minutes.^0

This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 105 and lower fire-based direct damage non-area of effect spells by 80 to 130% for 2.6 minutes.^0


ID: 17147^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 60% of incoming direct spell damage for up to 50000 points of damage or for 2 minutes.^0

This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 60% of incoming direct spell damage for up to 50000 points of damage or for 2.6 minutes.^0


ID: 17148^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 60000 points of damage or for 2 minutes.^0

This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 60000 points of damage or for 2.6 minutes.^0


ID: 17149^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 105 and lower spells by 60% and increasing the damage of your critical direct damage spells by 32% for 2 minutes.^0

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 105 and lower spells by 60% and increasing the damage of your critical direct damage spells by 32% for 2.6 minutes.^0


ID: 17166^4
Emits a beam of slumber in the direction you are facing can mesmerize up to eight level 108 or lower enemies.^0
This ability, when activated, mesmerizes up to 8 level 108 or lower enemies in the direction you are facing for 18 seconds.^0

ID: 17170^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 95%, and the damage dealt by your critical spells by 3% while also increasing the mana cost of those spells by 57%.^0
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 95%, and the damage dealt by your critical spells by 3% while also increasing the mana cost of those spells by 57%.
Rank 21 reduces the reuse time of this ability by 6 minutes. Rank 22 by an additional 4 minutes.^0


ID: 17187^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 22 will affect targets up to level 104 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 104) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0

ID: 17188^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 23 will affect targets up to level 106 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 106) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0

ID: 17189^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. Rank 24 will affect targets up to level 108 and will last for up to three minutes.^0
This ability, when activated, mesmerizes your target (up to level 108) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.
Rank 33 reduces the reuse time of this ability by 1 minute.^0


ID: 17190^4
This passive ability grants you a chance to cover yourself with a rune that protects you from melee damage when you cast a mesmerization or stun spell on a target. Additional ranks increase chance to trigger this rune as well as the amount of melee damage the rune absorbs before fading.^0
This passive ability grants your mesmerization and stun spells a 12% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 55000 points of damage for 24 seconds.^0

ID: 17199^1
Glyph of Unfathomable Reward^0
Glyph of Fireworks II^0

ID: 17199^2
Glyph of^0
100 AA^0

ID: 17199^3
??? Reward^0
Firework^0

ID: 17431^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 2100 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 2100 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 17432^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 2300 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 2300 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 17433^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 2500 points and 1% of their total hatred for you per strike.^0
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 2500 points and 1% of their total hatred for you per strike, for 1 minute.^0

ID: 17439^4
This passive ability extends the duration of your Tireless Sprint ability by 6 seconds per rank.^0
This ability, when activated, increases your movement rate by 125% for 18 seconds.
Ranks 4-9 increase the duration of this ability by 6 seconds per rank.^0


ID: 17445^1
Hastened Cleaving Acrimony^0
Hastened Cleaving Acrimony Discipline^0

ID: 17510^4
This passive ability reduces the time required between uses of your Drape of Shadows ability by 4 minutes 10 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 3 minutes 30 seconds.^0

ID: 17511^4
This passive ability reduces the time required between uses of your Drape of Shadows ability by 3 minutes 30 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 3 minutes 50 seconds.^0

ID: 17512^4
This passive ability reduces the time required between uses of your Drape of Shadows ability by 3 minutes 50 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 4 minutes 10 seconds.^0

ID: 17513^4
This passive ability reduces the time required between uses of your Drape of Shadows ability by 4 minutes 30 seconds.^0
This passive ability reduces the reuse time of your Drape of Shadows ability by 4 minutes 30 seconds.^0

ID: 17553^4
This passive ability gives you a chance to trigger Gift of Chromatic Haze when you cast level 85 or higher direct damage, damage over time or stun spell. Gift of Chromatic Haze allows each member of your group's next direct damage spell to deal slightly increased base and critical damage and ensures that the cast will land critically.^0
This passive ability gives you an 8% chance to trigger Gift of Chromatic Haze when you cast level 85 or higher direct-damage, damage-over-time or stun spell.
Gift of Chromatic Haze increases the base damage of each of your group member's next direct-damage spell by 40% and grants a 100% chance that the spell will cast critically.^0


ID: 17564^4
Each rank of this passive ability increases the damage of your Pyre of the Lost spells by 2%.^0
This passive ability increases the base damage of your Pyre of the Lost spells by 2% per rank.^0

ID: 17567^4
Each rank of this passive ability increases the damage of your Grasping Darkness spells by 2%.^0
This passive ability increases the base damage of your Grasping Darkness spells by 2% per rank.^0

ID: 17570^4
Each rank of this passive ability increases the damage of your Impose for Blood spells by 2%.^0
This passive ability increases the base damage of your Impose for Blood spells by 2% per rank.^0

ID: 17573^4
Each rank of this passive ability increases the damage of your Mortiferous Wounds spells by 2%.^0
This passive ability increases the base damage of your Mortiferous Wounds spells as well as the Violent Proliferation effect triggered by those spells by 2% per rank.^0

ID: 17576^4
Each rank of this passive ability increases the damage of your Claw of the Indagatori spells by 2%.^0
This passive ability increases the base damage of your Claw of the Indagatori spells by 2% per rank.^0

ID: 17579^4
Each rank of this passive ability increases the damage of your Combusting Beam spells by 2%.^0
This passive ability increases the base damage of your Combusting Beam spells by 2% per rank.^0

ID: 17582^4
Each rank of this passive ability increases the damage of your Ethereal Flash spells by 2%.^0
This passive ability increases the base damage of your Ethereal Flash spells by 2% per rank.^0

ID: 17585^4
Each rank of this passive ability increases the damage of your Cloudburst Stormstrike spells by 2%.^0
This passive ability increases the base damage of your Cloudburst Stormstrike spells by 2% per rank.^0

ID: 17588^4
Each rank of this passive ability increases the damage of your Flashrime spells by 2%.^0
This passive ability increases the base damage of your Flashrime spells by 2% per rank.^0

ID: 17591^4
Each rank of this passive ability increases the damage of your Rimeblast Cascade spells (including the Rimeblast Cascade triggered by your Wildflash Barrage spells) by 2%.^0
This passive ability increases the base damage of your Rimeblast Cascade spells (including the Rimeblast Cascade effect triggered by your Wildflash Barrage spells) by 2% per rank.^0

ID: 17594^4
Each rank of this passive ability increases the damage of your Narendi's Fire spells by 2%.^0
This passive ability increases the base damage of your Narendi's Fire spells by 2% per rank.^0

ID: 17597^4
This passive ability increases the total damage of your Bolt of Molten Shieldstone spells by 345 per rank.^0
This passive ability increases the base damage of your Bolt of Molten Shieldstone spells by 2% per rank.^0

ID: 17600^4
Each rank of this passive ability increases the damage of your Shock of Darksteel spells by 2%.^0
This passive ability increases the base damage of your Shock of Darksteel spells by 2% per rank.^0

ID: 17603^4
Each rank of this passive ability increases the damage of your Searing Sands spells by 2%.^0
This passive ability increases the base damage of your Searing Sands spells by 2% per rank.^0

ID: 17606^4
This passive ability increases the base healing and total healing of your Renewal of Calix spells by 838 and 419 points per rank.^0
This passive ability increases the base healing of your Renewal of Calix spells by 2% per rank.^0

ID: 17609^4
Each rank of this passive ability increases the damage of your Searing Blast spells by 2%.^0
This passive ability increases the base damage of your Searing Blast spells by 2% per rank.^0

ID: 17612^4
Each rank of this passive ability increases the damage of your Fickle Conflagration spells by 2%.^0
This passive ability increases the base damage of your Fickle Conflagration spells by 2% per rank.^0

ID: 17615^4
This passive ability increases the total damage of your Spear of Molten Shieldstone spells by 594 per rank.^0
This passive ability increases the base damage of your Spear of Molten Shieldstone spells by 2% per rank.^0

ID: 17618^4
Each rank of this passive ability increases the damage of your Intellectual Appropriation spells by 2%.^0
This passive ability increases the base damage of your Intellectual Appropriation spells by 2% per rank.^0

ID: 17621^4
Each rank of this passive ability increases the damage of your Chromatic Blink spells by 2%.^0
This passive ability increases the base damage of your Chromatic Blink spells by 2% per rank.^0

ID: 17624^4
Each rank of this passive ability increases the damage of your Chromarift spells by 2%.^0
This passive ability increases the base damage of your Chromarift spells by 2% per rank.^0

ID: 17627^4
Each rank of this passive ability increases the damage of your Polyrefractive Assault spells by 2%.^0
This passive ability increases the base damage of your Polyrefractive Assault spells by 2% per rank.^0

ID: 17630^4
Each rank of this passive ability increases the damage and magic resistance reduction effects of your Bewildering Constriction spells by 2%.^0
This passive ability increases the base damage and magic resistance reduction effects of your Bewildering Constriction spells by 2% per rank.^0

ID: 17633^4
Each rank of this passive ability increases the damage of your Mindsunder spells by 2%.^0
This passive ability increases the base damage of your Mindsunder spells by 2% per rank.^0

ID: 18006^4
This ability allows you to knock up to eight enemies away from you. This ability calls on a spell that directs a force of energy, in a beam, directly away from you. Rank 2 removes the damage component of this spell.^0
This ability, when activated, unleashes a beam of forceful energy that pushes up to 8 enemies that you are facing away from you.
Rank 5 removes the damage component of this ability.^0


ID: 18018^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 105 and lower fire-based direct damage non-area of effect spells by 85 to 135% for 2 minutes.^0

This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 105 and lower fire-based direct damage non-area of effect spells by 85 to 135% for 2.6 minutes.^0


ID: 18020^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 60% of incoming direct spell damage for up to 65000 points of damage or for 2 minutes.^0

This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 60% of incoming direct spell damage for up to 65000 points of damage or for 2.6 minutes.^0


ID: 18021^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 65000 points of damage or for 2 minutes.^0

This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 65000 points of damage or for 2.6 minutes.^0


ID: 18068^4
This ability, when activated, cures 47 poison, disease and curse counters, 15 corruption counters and has a 95% chance to remove one detrimental effect for both you and your warder.^0
This ability, when activated, cures you and your warder of 47 poison, disease, and curse counters, 15 corruption counters, and has a 95% chance to remove one detrimental effect.^0

ID: 18069^4
This ability, when activated, cures 50 poison, disease and curse counters, 18 corruption counters and has a 95% chance to remove one detrimental effect for both you and your warder.^0
This ability, when activated, cures you and your warder of 50 poison, disease, and curse counters, 18 corruption counters, and has a 95% chance to remove one detrimental effect.^0

ID: 18080^4
This ability, when activated, will increases your movement rate by 130% for 42 seconds. Ranks 2-3 reduce the reuse time by 5 minutes.^0
This ability, when activated, will increases your movement rate by 130% for 54 seconds.
Ranks 10-12 reduce the reuse time of this ability by 1 minute per rank. Ranks 13-14 by 2 minutes per rank. Rank 15 by 3 minutes.^0


ID: 18539^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 105 and lower spells by 60% and increasing the damage of your critical direct damage spells by 35% for 2 minutes.^0

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 105 and lower spells by 60% and increasing the damage of your critical direct damage spells by 35% for 2.6 minutes.^0


ID: 18587^4
This passive ability reduces the casting time of your direct damage spells that have a casting time of at least three seconds by 5% per rank.^0
This passive ability reduces the casting time of your direct damage spells that have a casting time of at least 3 seconds by 5% per rank.^0

ID: 27516^6
Cleanses your body's impurities through pain inflicting #1 damage per tick for up to %z.^0
Deals #1 damage every 6 seconds for %z. When the agony ends you will be blessed with purity that will remove up to 20 detrimental effects from your body.
If this agony if dispelled you will take 30000 points of damage.^0








376 new strings found:

ID: 1^18
Alternate Currency Points^0

ID: 40^17
Adoption Coin^0

ID: 40^18
Adoption Coins^0

ID: 268^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 4%.^0

ID: 269^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 6%.^0

ID: 518^4
This ability, when activated, protects you with a rune that absorbs 1000 damage for up to 36 minutes.^0

ID: 519^4
This ability, when activated, protects you with a rune that absorbs 1500 damage for up to 36 minutes.^0

ID: 533^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 6%, increases your basic resistances by 30 points, increases your maximum mana by 300 and restores 8 mana every 6 seconds.^0

ID: 640^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 7%.^0

ID: 641^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 8%.^0

ID: 642^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 9%.^0

ID: 719^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 75% and grants you a 20% chance to resist detrimental spells for 30 seconds.^0

ID: 720^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 100% and grants you a 20% chance to resist detrimental spells for 30 seconds.
Ranks 4-7 reduce the reuse time of this ability by 12 minutes per rank.^0

ID: 730^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 8%.^0

ID: 731^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 12%.^0

ID: 732^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 16%.^0

ID: 733^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 20%.^0

ID: 924^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 10%.^0

ID: 925^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 11%.^0

ID: 1019^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 125% and grants you a 20% chance to resist detrimental spells for 30 seconds.^0

ID: 1120^4
This ability, when activated, unleashes a terrible roar that deals 1000 damage to your target, reduces their hatred for you by 5000 points, and reduces their strength, dexterity, and agility by 65 points for 1 minute.^0

ID: 1121^4
This ability, when activated, unleashes a terrible roar that deals 1500 damage to your target, reduces their hatred for you by 5500 points, and reduces their strength, dexterity, and agility by 80 points for 1 minute.
Ranks 4-8 reduce the reuse time of this ability by 90 seconds per rank.^0

ID: 1123^4
This ability, when activated, shares some of your natural attunement with your party restoring 222 health and 90 mana every 6 seconds for 36 seconds.^0

ID: 1124^4
This ability, when activated, shares some of your natural attunement with your party restoring 244 health and 100 mana every 6 seconds for 36 seconds.^0

ID: 1125^4
This ability, when activated, shares some of your natural attunement with your party restoring 267 health and 110 mana every 6 seconds for 36 seconds.^0

ID: 1151^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 100 points, your chance to double attack by 20%, and your melee speed by 10% but reduces your armor class by 750 points for 30 seconds.^0

ID: 1152^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 150 points, your chance to double attack by 30%, and your melee speed by 15% but reduces your armor class by 1000 points for 30 seconds.^0

ID: 1179^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 100 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 100 points of damage to you.^0

ID: 1180^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 150 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

ID: 1335^4
This ability, when activated, instantly reduces your target's hatred for you by 5000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 1336^4
This ability, when activated, instantly reduces your target's hatred for you by 7500 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 1340^4
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower fire-based direct damage spells by 1 to 25%, increases your maximum mana by 350, increases your fire resistance by 45 points, and restores 2 mana every 6 seconds.^0

ID: 1341^4
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower ice-based direct damage spells by 1 to 25%, increases your maximum mana by 350, increases your cold resistance by 45 points, and restores 2 mana every 6 seconds.^0

ID: 1342^4
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower magic-based direct damage spells by 1 to 25%, increases your maximum mana by 350, increases your magic resistance by 45 points, and restores 2 mana every 6 seconds.^0

ID: 1344^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 9%, increases your basic resistances by 30 points, increases your maximum mana by 500 and restores 10 mana every 6 seconds.^0

ID: 1440^4
This ability, when activated, protects you with a rune that absorbs 1800 damage for up to 36 minutes.^0

ID: 1441^4
This ability, when activated, protects you with a rune that absorbs 2100 damage for up to 36 minutes.^0

ID: 1442^4
This ability, when activated, protects you with a rune that absorbs 2400 damage for up to 36 minutes.^0

ID: 1443^4
This ability, when activated, protects you with a rune that absorbs 2700 damage for up to 36 minutes.^0

ID: 1467^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 27%.^0

ID: 1468^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 34%.^0

ID: 1469^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 41%.^0

ID: 4639^1
Celestial Healing^0

ID: 4639^2
Celestial^0

ID: 4639^3
Healing^0

ID: 4639^4
Heals your target's wounds continually for a short time.^0

ID: 4932^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 4000 total damage for 36 minutes.^0

ID: 4933^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 4500 total damage for 36 minutes.^0

ID: 4960^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 46%.^0

ID: 4961^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 51%.^0

ID: 4962^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 56%.^0

ID: 4964^4
This ability, when activated, unleashes a terrible roar that deals 1750 damage to your target, reduces their hatred for you by 6500 points, and reduces their strength, dexterity, and agility by 90 points for 1 minute.^0

ID: 4965^4
This ability, when activated, unleashes a terrible roar that deals 2000 damage to your target, reduces their hatred for you by 7500 points, and reduces their strength, dexterity, and agility by 100 points for 1 minute.^0

ID: 4966^4
This ability, when activated, unleashes a terrible roar that deals 2250 damage to your target, reduces their hatred for you by 8000 points, and reduces their strength, dexterity, and agility by 110 points for 1 minute.
Ranks 12-13 reduce the reuse time of this ability by 90 seconds per rank.^0

ID: 4969^4
This ability, when activated, shares some of your natural attunement with your party restoring 311 health and 120 mana every 6 seconds for 36 seconds.^0

ID: 4970^4
This ability, when activated, shares some of your natural attunement with your party restoring 356 health and 130 mana every 6 seconds for 36 seconds.^0

ID: 4971^4
This ability, when activated, shares some of your natural attunement with your party restoring 400 health and 140 mana every 6 seconds for 36 seconds.^0

ID: 5133^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 13%.^0

ID: 5134^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 15%.^0

ID: 5135^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 17%.^0

ID: 5279^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 12%, increases your basic resistances by 40 points, increases your maximum mana by 750 and restores 12 mana every 6 seconds.^0

ID: 5280^4
This ability, when activated, summons a familiar that increases the damage of your level 75 and lower fire-based direct damage spells by 1 to 30%, increases your maximum mana by 500, increases your fire resistance by 60 points, and restores 4 mana every 6 seconds.^0

ID: 5281^4
This ability, when activated, summons a familiar that increases the damage of your level 75 and lower ice-based direct damage spells by 1 to 30%, increases your maximum mana by 500, increases your cold resistance by 60 points, and restores 4 mana every 6 seconds.^0

ID: 5282^4
This ability, when activated, summons a familiar that increases the damage of your level 75 and lower magic-based direct damage spells by 1 to 30%, increases your maximum mana by 500, increases your magic resistance by 60 points, and restores 4 mana every 6 seconds.^0

ID: 5289^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 15%, increases your basic resistances by 60 points, increases your maximum mana by 1250 and restores 16 mana every 6 seconds.^0

ID: 5617^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 18%.^0

ID: 5618^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 19%.^0

ID: 5619^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 20%.^0

ID: 5734^4
This ability, when activated, unleashes a terrible roar that deals 2500 damage to your target, reduces their hatred for you by 2000 points, and reduces their strength, dexterity, and agility by 120 points for 1 minute.^0

ID: 5735^4
This ability, when activated, unleashes a terrible roar that deals 2750 damage to your target, reduces their hatred for you by 10000 points, and reduces their strength, dexterity, and agility by 130 points for 1 minute.^0

ID: 5736^4
This ability, when activated, unleashes a terrible roar that deals 3000 damage to your target, reduces their hatred for you by 12000 points, and reduces their strength, dexterity, and agility by 140 points for 1 minute.^0

ID: 5738^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 62%.^0

ID: 5739^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 63%.^0

ID: 5740^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 64%.^0

ID: 5743^4
This ability, when activated, shares some of your natural attunement with your party restoring 466 health and 180 mana every 6 seconds for 36 seconds.^0

ID: 5744^4
This ability, when activated, shares some of your natural attunement with your party restoring 533 health and 210 mana every 6 seconds for 36 seconds.^0

ID: 5745^4
This ability, when activated, shares some of your natural attunement with your party restoring 600 health and 240 mana every 6 seconds for 36 seconds.
Ranks 11-13 reduce the reuse time of this ability by 45 seconds per rank.^0

ID: 5779^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 175 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

ID: 5780^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 200 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

ID: 5781^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 225 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.
Ranks 7-9 increase the chance you will strike your enemies with a Blood Pact Strike.^0

ID: 6054^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 5000 total damage for 36 minutes.^0

ID: 6055^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 5500 total damage for 36 minutes.^0

ID: 6056^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 6000 total damage for 36 minutes.^0

ID: 6149^4
This ability, when activated, summons a familiar that increases the damage of your level 80 and lower fire-based direct damage spells by 1 to 35%, increases your maximum mana by 600, increases your fire resistance by 70 points, and restores 6 mana every 6 seconds.^0

ID: 6150^4
This ability, when activated, summons a familiar that increases the damage of your level 80 and lower ice-based direct damage spells by 1 to 35%, increases your maximum mana by 600, increases your cold resistance by 70 points, and restores 6 mana every 6 seconds.^0

ID: 6151^4
This ability, when activated, summons a familiar that increases the damage of your level 80 and lower magic-based direct damage spells by 1 to 35%, increases your maximum mana by 600, increases your magic resistance by 70 points, and restores 6 mana every 6 seconds.^0

ID: 6152^4
This ability, when activated, instantly reduces your target's hatred for you by 9000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 6153^4
This ability, when activated, instantly reduces your target's hatred for you by 11500 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 6154^4
This ability, when activated, instantly reduces your target's hatred for you by 14000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 6219^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 55% for 18 seconds, then increases your base melee damage by 62% for 12 seconds, then increases your base melee damage by 64% and accuracy by 5% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 66% and your accuracy by 10% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10000 health.^0

ID: 6220^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 57% for 18 seconds, then increases your base melee damage by 62% for 12 seconds, then increases your base melee damage by 64% and accuracy by 5% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 66% and your accuracy by 10% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10000 health.^0

ID: 6221^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 60% for 18 seconds, then increases your base melee damage by 62% for 12 seconds, then increases your base melee damage by 64% and accuracy by 5% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 66% and your accuracy by 10% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10000 health.
Ranks 4-12 reduce the reuse time of this ability by 2 minutes per rank.^0

ID: 6381^4
This ability, when activated, shares some of your natural attunement with your target restoring 200 mana instantly then 533 health and 210 mana every 6 seconds for 36 seconds.^0

ID: 6382^4
This ability, when activated, shares some of your natural attunement with your target restoring 200 mana instantly then 600 health and 240 mana every 6 seconds for 36 seconds.
Ranks 4-6 reduce the reuse time of this ability by 6 seconds per rank.^0

ID: 7235^4
This ability, when activated, summons a familiar that increases the damage of your level 85 and lower magic-based direct damage spells by 1 to 35%, increases your maximum mana by 700, increases your magic resistance by 70 points, and restores 7 mana every 6 seconds.^0

ID: 7236^4
This ability, when activated, summons a familiar that increases the damage of your level 85 and lower ice-based direct damage spells by 1 to 35%, increases your maximum mana by 700, increases your cold resistance by 70 points, and restores 7 mana every 6 seconds.^0

ID: 7238^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 18%, increases your basic resistances by 70 points, increases your maximum mana by 1500 and restores 18 mana every 6 seconds.^0

ID: 7239^4
This ability, when activated, instantly reduces your target's hatred for you by 15000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 7240^4
This ability, when activated, instantly reduces your target's hatred for you by 16000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 7241^4
This ability, when activated, instantly reduces your target's hatred for you by 17000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 7245^4
This ability, when activated, summons a familiar that increases the damage of your level 85 and lower fire-based direct damage spells by 1 to 35%, increases your maximum mana by 700, increases your fire resistance by 70 points, and restores 7 mana every 6 seconds.^0

ID: 7291^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 6500 total damage for 36 minutes.^0

ID: 7292^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 7000 total damage for 36 minutes.^0

ID: 7293^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 7500 total damage for 36 minutes.
Ranks 10-18 reduce the reuse time of this ability by 30 seconds per rank.^0

ID: 7296^4
This ability, when activated, protects you with a rune that absorbs 3300 damage for up to 36 minutes.^0

ID: 7297^4
This ability, when activated, protects you with a rune that absorbs 3600 damage for up to 36 minutes.^0

ID: 7298^4
This ability, when activated, protects you with a rune that absorbs 3900 damage for up to 36 minutes.^0

ID: 7479^4
This ability, when activated, unleashes a terrible roar that deals 3100 damage to your target, reduces their hatred for you by 16000 points, and reduces their strength, dexterity, and agility by 152 points for 1 minute.^0

ID: 7480^4
This ability, when activated, unleashes a terrible roar that deals 3200 damage to your target, reduces their hatred for you by 20000 points, and reduces their strength, dexterity, and agility by 164 points for 1 minute.^0

ID: 7481^4
This ability, when activated, unleashes a terrible roar that deals 3300 damage to your target, reduces their hatred for you by 25000 points, and reduces their strength, dexterity, and agility by 176 points for 1 minute.^0

ID: 7485^4
This ability, when activated, shares some of your natural attunement with your party restoring 667 health and 270 mana every 6 seconds for 36 seconds.^0

ID: 7486^4
This ability, when activated, shares some of your natural attunement with your party restoring 734 health and 300 mana every 6 seconds for 36 seconds.^0

ID: 7487^4
This ability, when activated, shares some of your natural attunement with your party restoring 801 health and 330 mana every 6 seconds for 36 seconds.^0

ID: 7494^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 65%.^0

ID: 7495^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 66%.^0

ID: 7496^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 67%.^0

ID: 7497^4
This ability, when activated, shares some of your natural attunement with your target restoring 206 mana instantly then 620 health and 246 mana every 6 seconds for 36 seconds.^0

ID: 7498^4
This ability, when activated, shares some of your natural attunement with your target restoring 212 mana instantly then 640 health and 252 mana every 6 seconds for 36 seconds.^0

ID: 7499^4
This ability, when activated, shares some of your natural attunement with your target restoring 218 mana instantly then 660 health and 258 mana every 6 seconds for 36 seconds.^0

ID: 7901^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 15%, max health by 2500 points, and attack rating by 75 points for 2 minutes.^0

ID: 7902^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 20%, max health by 3000 points, and attack rating by 100 points for 2 minutes.^0

ID: 10234^4
This ability, when activated, instantly reduces your target's hatred for you by 18000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 10235^4
This ability, when activated, instantly reduces your target's hatred for you by 19000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 10236^4
This ability, when activated, instantly reduces your target's hatred for you by 20000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 10268^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 22%, max health by 3500 points, and attack rating by 110 points for 2 minutes.^0

ID: 10269^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 24%, max health by 4000 points, and attack rating by 120 points for 2 minutes.^0

ID: 10270^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 26%, max health by 4500 points, and attack rating by 130 points for 2 minutes.^0

ID: 10274^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 8000 total damage for 36 minutes.^0

ID: 10275^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 8500 total damage for 36 minutes.^0

ID: 10276^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 9000 total damage for 36 minutes.^0

ID: 10279^4
This ability, when activated, protects you with a rune that absorbs 4500 damage for up to 36 minutes.^0

ID: 10280^4
This ability, when activated, protects you with a rune that absorbs 4900 damage for up to 36 minutes.^0

ID: 10281^4
This ability, when activated, protects you with a rune that absorbs 5600 damage for up to 36 minutes.^0

ID: 10294^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 3500 points and dealing 700 damage every 6 seconds for 24 seconds.
Rank 3 reduces the reuse time of this ability by 10 seconds.^0

ID: 10295^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 3500 points, striking them with a 51 point base damage Hand to Hand skill attack, and reducing their attack power by 110 points for 24 seconds.
Rank 3 reduces the reuse time of this ability by 10 seconds.^0

ID: 10296^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 3500 points, striking them with a 51 point base damage Hand to Hand skill attack, and potentially stunning level 85 and lower targets for 2 seconds.^0

ID: 10297^4
This ability, when activated, unleashes a terrible roar that deals 3500 damage to your target, reduces their hatred for you by 27500 points, and reduces their strength, dexterity, and agility by 186 points for 1 minute.^0

ID: 10298^4
This ability, when activated, unleashes a terrible roar that deals 3700 damage to your target, reduces their hatred for you by 30000 points, and reduces their strength, dexterity, and agility by 196 points for 1 minute.^0

ID: 10299^4
This ability, when activated, unleashes a terrible roar that deals 3900 damage to your target, reduces their hatred for you by 35000 points, and reduces their strength, dexterity, and agility by 206 points for 1 minute.^0

ID: 10302^4
This ability, when activated, shares some of your natural attunement with your party restoring 900 health and 400 mana every 6 seconds for 36 seconds.^0

ID: 10303^4
This ability, when activated, shares some of your natural attunement with your party restoring 1020 health and 490 mana every 6 seconds for 36 seconds.^0

ID: 10304^4
This ability, when activated, shares some of your natural attunement with your party restoring 1150 health and 610 mana every 6 seconds for 36 seconds.^0

ID: 10305^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 68%.^0

ID: 10306^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 69%.^0

ID: 10307^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 70%.^0

ID: 10308^4
This ability, when activated, shares some of your natural attunement with your target restoring 224 mana instantly then 680 health and 264 mana every 6 seconds for 36 seconds.^0

ID: 10309^4
This ability, when activated, shares some of your natural attunement with your target restoring 230 mana instantly then 700 health and 270 mana every 6 seconds for 36 seconds.^0

ID: 10310^4
This ability, when activated, shares some of your natural attunement with your target restoring 236 mana instantly then 720 health and 276 mana every 6 seconds for 36 seconds.^0

ID: 10326^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 350 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

ID: 10327^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 500 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

ID: 10328^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 750 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

ID: 10378^4
This ability, when activated, cures you of 22 poison, disease, and curse counters and has a 95% chance to remove one detrimental effect.^0

ID: 10379^4
This ability, when activated, cures you of 25 poison, disease, and curse counters and has a 95% chance to remove one detrimental effect.^0

ID: 10428^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 10000 total damage for 36 minutes.^0

ID: 10429^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 12000 total damage for 36 minutes.^0

ID: 10430^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 14000 total damage for 36 minutes.^0

ID: 10552^4
This passive ability grants your mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 2000 points of damage per hit) up to a total of 9000 points of damage for 24 seconds.^0

ID: 10553^4
This passive ability grants your mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 3500 points of damage per hit) up to a total of 12000 points of damage for 24 seconds.^0

ID: 12805^4
This ability, when activated, sends your warder into a blood-fueled rage increasing its attack speed by 25%, its accuracy by 20%, its chance to flurry by 1%, its base melee damage by 150% reduces the amount of hatred that it generates by 42% at the cost of 900 health every 6 seconds for 5 minutes.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

ID: 12806^4
This ability, when activated, sends your warder into a blood-fueled rage increasing its attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200% reduces the amount of hatred that it generates by 43% at the cost of 1200 health every 6 seconds for 5 minutes.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

ID: 12813^4
This passive ability grants you a 2% chance per rank to block incoming melee attacks with your shield.^0

ID: 12829^4
This ability, when activated, shares some of your natural attunement with your party restoring 1410 health, 830 mana, and 83 endurance every 6 seconds for 36 seconds.^0

ID: 12830^4
This ability, when activated, shares some of your natural attunement with your party restoring 1640 health, 940 mana, and 94 endurance every 6 seconds for 36 seconds.
Ranks 23-25 reduce the reuse time of this ability by 45 seconds per rank.
Ranks 26-28 reduce the cast time of this ability by 17, 34, and 50%.^0

ID: 12838^4
This ability, when activated, consumes 30% of your warder's maximum health to heal you for 15000 points.^0

ID: 12839^4
This ability, when activated, consumes 27% of your warder's maximum health to heal you for 20000 points.^0

ID: 12860^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 21% and increases the damage of your direct damage critical spell hits by 2%.^0

ID: 12861^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 22% and increases the damage of your direct damage critical spell hits by 4%.^0

ID: 12862^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 23% and increases the damage of your direct damage critical spell hits by 6%.^0

ID: 12868^4
This ability, when activated, instantly reduces your target's hatred for you by 22000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 12869^4
This ability, when activated, instantly reduces your target's hatred for you by 24000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 12870^4
This ability, when activated, instantly reduces your target's hatred for you by 26000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 12917^4
This ability, when activated, protects you with a rune that absorbs 7000 damage for up to 36 minutes.^0

ID: 12918^4
This ability, when activated, protects you with a rune that absorbs 8500 damage for up to 36 minutes.^0

ID: 12919^4
This ability, when activated, protects you with a rune that absorbs 10000 damage for up to 36 minutes.^0

ID: 13170^4
This ability, when activated, shares some of your natural attunement with your target restoring 242 mana instantly then 735 health, 284 mana, and 153 endurance every 6 seconds for 36 seconds.^0

ID: 13171^4
This ability, when activated, shares some of your natural attunement with your target restoring 248 mana instantly then 755 health, 293 mana, and 195 endurance every 6 seconds for 36 seconds.^0

ID: 13172^4
This ability, when activated, shares some of your natural attunement with your target restoring 254 mana instantly then 780 health, 302 mana, and 245 endurance every 6 seconds for 36 seconds.
Ranks 16-18 reduce the reuse time of this ability by 6 seconds per rank.^0

ID: 13177^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 4250 points and dealing 900 damage every 6 seconds for 24 seconds.^0

ID: 13178^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 4250 points, striking them with a 61 point base damage Hand to Hand skill attack, and potentially stunning level 90 and lower targets for 2 seconds.^0

ID: 13179^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 4250 points, striking them with a 61 point base damage Hand to Hand skill attack, and reducing their attack power by 120 points for 24 seconds.^0

ID: 13180^4
This ability, when activated, cures you and your warder of 28 poison, disease, and curse counters and has a 95% chance to remove one detrimental effect.^0

ID: 13181^4
This ability, when activated, cures you and your warder of 31 poison, disease, and curse counters and has a 95% chance to remove one detrimental effect.^0

ID: 13182^4
This ability, when activated, cures you and your warder of 35 poison, disease, and curse counters and has a 95% chance to remove one detrimental effect.
Ranks 7-10 reduce the cast time of this ability by 14, 28, 42, and 50%.^0

ID: 13241^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 17000 total damage for 36 minutes.^0

ID: 13242^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 20500 total damage for 36 minutes.^0

ID: 13243^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 24000 total damage for 36 minutes.^0

ID: 13447^4
This ability, when activated, allows you to feign death with a 90% chance of successfully fooling your attackers.^0

ID: 13454^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 150% and grants you a 20% chance to resist detrimental spells for 30 seconds.^0

ID: 13460^4
This ability, when activated, consumes 27% of your warder's maximum health to heal you for 25000 points.^0

ID: 13461^4
This ability, when activated, consumes 24% of your warder's maximum health to heal you for 30000 points.^0

ID: 13462^4
This ability, when activated, consumes 24% of your warder's maximum health to heal you for 35000 points.
Ranks 7-9 reduce the reuse time of this ability by 90 seconds per rank.^0

ID: 13466^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 5250 points and dealing 1200 damage every 6 seconds for 24 seconds.
Rank 5 improves the resistance check of this spell by 15 points.^0

ID: 13467^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 5250 points, striking them with a 71 point base damage Hand to Hand skill attack, and reducing their attack power by 130 points for 24 seconds.
Rank 5 improves the resistance check of this spell by 15 points.^0

ID: 13468^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 5250 points, striking them with a 71 point base damage Hand to Hand skill attack, and potentially stunning level 95 and lower targets for 2 seconds.
Rank 5 improves the resistance check of this spell by 15 points.^0

ID: 13469^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 6500 points and dealing 1500 damage every 6 seconds for 24 seconds.
Rank 6 improves the resistance check of this spell by 20 points.^0

ID: 13470^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 6500 points, striking them with a 81 point base damage Hand to Hand skill attack, and reducing their attack power by 140 points for 24 seconds.
Rank 6 improves the resistance check of this spell by 20 points.^0

ID: 13471^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 6500 points, striking them with a 81 point base damage Hand to Hand skill attack, and potentially stunning level 95 and lower targets for 2 seconds.
Rank 6 improves the resistance check of this spell by 20 points.^0

ID: 13480^4
This ability, when activated, cures you and your warder of 38 poison, disease, and curse counters, 6 corruption counters, and has a 95% chance to remove one detrimental effect.^0

ID: 13481^4
This ability, when activated, cures you and your warder of 41 poison, disease, and curse counters, 9 corruption counters, and has a 95% chance to remove one detrimental effect.^0

ID: 13482^4
This ability, when activated, cures you and your warder of 44 poison, disease, and curse counters, 12 corruption counters, and has a 95% chance to remove one detrimental effect.^0

ID: 13660^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 24% and increases the damage of your direct damage critical spell hits by 8%.^0

ID: 13661^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 25% and increases the damage of your direct damage critical spell hits by 10%.^0

ID: 13662^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 26% and increases the damage of your direct damage critical spell hits by 12%.^0

ID: 13696^4
This ability, when activated, increases the damage of your level 93 and lower direct-damage spells by 40 to 80% for 72 seconds.^0

ID: 13697^4
This ability, when activated, increases the damage of your level 95 and lower direct-damage spells by 45 to 95% for 72 seconds.
Ranks 4-6 reduce the reuse time of this ability by 1 minute per rank.^0

ID: 13740^4
This ability, when activated, protects you with a rune that absorbs 15000 damage for up to 36 minutes.^0

ID: 13741^4
This ability, when activated, protects you with a rune that absorbs 30000 damage for up to 36 minutes.^0

ID: 13742^4
This ability, when activated, protects you with a rune that absorbs 50000 damage for up to 36 minutes.
Ranks 21-23 reduce the reuse time of this ability by 90 seconds per rank.^0

ID: 13747^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 28000 total damage for 36 minutes.^0

ID: 13748^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 33000 total damage for 36 minutes.^0

ID: 13749^4
This ability, when activated, protects you against 60% of incoming melee damage for up to 39000 total damage for 36 minutes.^0

ID: 13845^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 850 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

ID: 13846^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 950 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

ID: 13847^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 1050 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.
Ranks 16-18 reduce the reuse time of this ability by 1 minute per rank.^0

ID: 14266^4
This ability, when activated, shares some of your natural attunement with your party restoring 1870 health, 1050 mana, and 105 endurance every 6 seconds for 36 seconds.^0

ID: 14267^4
This ability, when activated, shares some of your natural attunement with your party restoring 2000 health, 1160 mana, and 116 endurance every 6 seconds for 36 seconds.^0

ID: 14268^4
This ability, when activated, shares some of your natural attunement with your party restoring 2230 health, 1270 mana, and 127 endurance every 6 seconds for 36 seconds.^0

ID: 14269^4
This ability, when activated, shares some of your natural attunement with your target restoring 260 mana instantly then 815 health, 311 mana, and 297 endurance every 6 seconds for 36 seconds.^0

ID: 14270^4
This ability, when activated, shares some of your natural attunement with your target restoring 266 mana instantly then 850 health, 320 mana, and 346 endurance every 6 seconds for 36 seconds.^0

ID: 14271^4
This ability, when activated, shares some of your natural attunement with your target restoring 272 mana instantly then 885 health, 329 mana, and 405 endurance every 6 seconds for 36 seconds.^0

ID: 14324^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 21%, increases your basic resistances by 85 points, increases your maximum mana by 2500 and restores 24 mana every 6 seconds.^0

ID: 14704^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 27% and increases the damage of your direct damage critical spell hits by 14%.^0

ID: 14705^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 28% and increases the damage of your direct damage critical spell hits by 16%.^0

ID: 14706^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 29% and increases the damage of your direct damage critical spell hits by 18%.^0

ID: 14721^4
This ability, when activated, increases the damage of your level 96 and lower direct-damage spells by 50 to 70% for 72 seconds.^0

ID: 14722^4
This ability, when activated, increases the damage of your level 98 and lower direct-damage spells by 55 to 80% for 72 seconds.^0

ID: 14723^4
This ability, when activated, increases the damage of your level 100 and lower direct-damage spells by 60 to 95% for 72 seconds.^0

ID: 14753^4
This ability, when activated, protects you with a rune that absorbs 60000 damage for up to 36 minutes.^0

ID: 14754^4
This ability, when activated, protects you with a rune that absorbs 80000 damage for up to 36 minutes.^0

ID: 14755^4
This ability, when activated, protects you with a rune that absorbs 100000 damage for up to 36 minutes.^0

ID: 14756^4
This ability, when activated, places a barrier around everyone within 100 feet of you that protects against 50000 total points of direct-damage spell damage for up to 36 minutes.
Ranks 3-8 reduce the reuse time of this ability by 2 minutes per rank.^0

ID: 14764^4
This passive ability grants your mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 8000 points of damage per hit) up to a total of 24000 points of damage for 24 seconds.^0

ID: 14765^4
This passive ability grants your mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 11000 points of damage per hit) up to a total of 33000 points of damage for 24 seconds.^0

ID: 14766^4
This passive ability grants your mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 45000 points of damage for 24 seconds.^0

ID: 14770^4
This ability, when activated, protects you against 60% of incoming melee damage for up to 47000 total damage for 36 minutes.^0

ID: 14771^4
This ability, when activated, protects you against 60% of incoming melee damage for up to 56000 total damage for 36 minutes.^0

ID: 14772^4
This ability, when activated, protects you against 60% of incoming melee damage for up to 65000 total damage for 36 minutes.^0

ID: 14855^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 175% and grants you a 25% chance to resist detrimental spells for 36 seconds.^0

ID: 14856^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 200% and grants you a 30% chance to resist detrimental spells for 42 seconds.
Rank 12 reduces the reuse time of this ability by 12.^0

ID: 14857^4
This ability, when activated, consumes 21% of your warder's maximum health to heal you for 40000 points.^0

ID: 14858^4
This ability, when activated, consumes 21% of your warder's maximum health to heal you for 45000 points.^0

ID: 14859^4
This ability, when activated, consumes 18% of your warder's maximum health to heal you for 50000 points.^0

ID: 14860^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 7500 points and dealing 2000 damage every 6 seconds for 24 seconds.^0

ID: 14861^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 8500 points and dealing 2500 damage every 6 seconds for 24 seconds.
Ranks 9-10 reduce the reuse time of this ability by 10 seconds per rank.^0

ID: 14862^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 7750 points, striking them with a 91 point base damage Hand to Hand skill attack, and reducing their attack power by 150 points for 24 seconds.^0

ID: 14863^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 9000 points, striking them with a 101 point base damage Hand to Hand skill attack, and reducing their attack power by 160 points for 24 seconds.
Ranks 9-10 reduce the reuse time of this ability by 10 seconds per rank.^0

ID: 14864^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 7750 points, striking them with a 91 point base damage Hand to Hand skill attack, and potentially stunning level 101 and lower targets for 2 seconds.^0

ID: 14865^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 9000 points, striking them with a 101 point base damage Hand to Hand skill attack, and potentially stunning level 103 and lower targets for 2 seconds.
Ranks 9-10 reduce the reuse time of this ability by 10 seconds per rank.^0

ID: 14873^4
This ability, when activated, shares some of your natural attunement with your party restoring 2920 health, 1600 mana, and 160 endurance every 6 seconds for 36 seconds.^0

ID: 14874^4
This ability, when activated, shares some of your natural attunement with your party restoring 3190 health, 1710 mana, and 178 endurance every 6 seconds for 36 seconds.^0

ID: 14875^4
This ability, when activated, shares some of your natural attunement with your party restoring 3490 health, 1820 mana, and 197 endurance every 6 seconds for 36 seconds.^0

ID: 14876^4
This ability, when activated, shares some of your natural attunement with your target restoring 290 mana instantly then 990 health, 356 mana, and 595 endurance every 6 seconds for 36 seconds.^0

ID: 14877^4
This ability, when activated, shares some of your natural attunement with your target restoring 298 mana instantly then 1035 health, 367 mana, and 688 endurance every 6 seconds for 36 seconds.^0

ID: 14878^4
This ability, when activated, shares some of your natural attunement with your target restoring 307 mana instantly then 1100 health, 388 mana, and 727 endurance every 6 seconds for 36 seconds.
Ranks 25-29 reduce the cast time of this ability by 10% per rank.^0

ID: 14953^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 1150 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

ID: 14954^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 1250 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

ID: 14955^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 1350 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

ID: 15218^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, and Darksteel) a 12% chance to trigger Steel Vengeance II, which strikes your target for 21500 damage.^0

ID: 15219^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, and Darksteel) a 14% chance to trigger Steel Vengeance III, which strikes your target for 23000 damage.^0

ID: 15233^4
This passive ability gives your Fickle spells (Fickle Fire, Inferno, Pyroclasm, Blaze, Flare, Flames, Magma, and Conflagration) a second 30% chance to trigger their recourse effects offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.^0

ID: 15234^4
This passive ability gives your Fickle spells (Fickle Fire, Inferno, Pyroclasm, Blaze, Flare, Flames, Magma, and Conflagration) a second 34% chance to trigger their recourse effects offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.^0

ID: 15412^4
This ability, when activated, allows you to feign death with a 95% chance of successfully fooling your attackers.^0

ID: 15413^4
This ability, when activated, sends your warder into a blood-fueled rage increasing its attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250% reduces the amount of hatred that it generates by 44% at the cost of 1750 health every 6 seconds for 5 minutes.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.
Ranks 5-9 extend the duration of this ability by 12 seconds per rank.^0

ID: 15610^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 25%, increases your basic resistances by 100 points, increases your maximum mana by 4000 and restores 30 mana every 6 seconds.^0

ID: 15880^4
This ability, when activated, sends your warder into a blood-fueled rage increasing its attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300% reduces the amount of hatred that it generates by 45% at the cost of 2500 health every 6 seconds for 6 minutes.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

ID: 15881^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 9500 points and dealing 3000 damage every 6 seconds for 24 seconds.^0

ID: 15882^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 10500 points and dealing 3500 damage every 6 seconds for 24 seconds.^0

ID: 15883^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 11500 points and dealing 4000 damage every 6 seconds for 24 seconds.^0

ID: 15884^4
This ability, when activated, consumes 15000 health to restore 9000 mana.
Ranks 3-5 reduce the cast time of this ability by 10, 25, and 50%.^0

ID: 15897^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 10250 points, striking them with a 111 point base damage Hand to Hand skill attack, and potentially stunning level 105 and lower targets for 2 seconds.^0

ID: 15898^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 11500 points, striking them with a 121 point base damage Hand to Hand skill attack, and potentially stunning level 105 and lower targets for 2 seconds.^0

ID: 15899^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 12750 points, striking them with a 131 point base damage Hand to Hand skill attack, and potentially stunning level 105 and lower targets for 2 seconds.^0

ID: 15900^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 10250 points, striking them with a 111 point base damage Hand to Hand skill attack, and reducing their attack power by 170 points for 24 seconds.^0

ID: 15901^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 11500 points, striking them with a 121 point base damage Hand to Hand skill attack, and reducing their attack power by 180 points for 24 seconds.^0

ID: 15902^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 12750 points, striking them with a 131 point base damage Hand to Hand skill attack, and reducing their attack power by 190 points for 24 seconds.^0

ID: 15993^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 1500 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

ID: 15994^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 1650 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

ID: 15995^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 1800 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

ID: 16036^4
This ability, when activated, increases the damage of your level 100 and lower direct-damage spells by 65 to 95% for 72 seconds.^0

ID: 16037^4
This ability, when activated, increases the damage of your level 100 and lower direct-damage spells by 70 to 95% for 72 seconds.^0

ID: 16038^4
This ability, when activated, increases the damage of your level 100 and lower direct-damage spells by 75 to 95% for 72 seconds.^0

ID: 16051^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, and Darksteel) a 15% chance to trigger Steel Vengeance IV, which strikes your target for 24500 damage.^0

ID: 16052^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, and Darksteel) a 16% chance to trigger Steel Vengeance V, which strikes your target for 26000 damage.^0

ID: 16053^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, and Darksteel) a 17% chance to trigger Steel Vengeance VI, which strikes your target for 27500 damage.^0

ID: 16065^4
This ability, when activated, slows your target's attack speed by 73% for 1.8 minutes.
Ranks 6-7 extend the duration of this ability by 6 seconds per rank.^0

ID: 16074^4
This ability, when activated, protects you against 60% of incoming melee damage for up to 75000 total damage for 36 minutes.^0

ID: 16075^4
This ability, when activated, protects you against 60% of incoming melee damage for up to 85000 total damage for 36 minutes.^0

ID: 16076^4
This ability, when activated, protects you against 60% of incoming melee damage for up to 95000 total damage for 36 minutes.
Rank 37 reduces the reuse time of this ability by 30 seconds.^0

ID: 16174^6
Reduces your target's hatred toward you by %H, stuns level @1 and lower targets for 2 seconds and performs a #2 base damage Hand to Hand skill attack.^0

ID: 16246^4
This ability, when activated, transforms your group into the likeness of your warder, increasing their base melee damage by 35% and grants them a 25% chance to resist detrimental spells for 1.5 minutes.^0

ID: 16247^4
This ability, when activated, transforms your group into the likeness of your warder, increasing their base melee damage by 40% and grants them a 30% chance to resist detrimental spells for 1.5 minutes.^0

ID: 16357^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 30% and increases the damage of your direct damage critical spell hits by 20%.^0

ID: 16358^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 31% and increases the damage of your direct damage critical spell hits by 22%.^0

ID: 16359^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 32% and increases the damage of your direct damage critical spell hits by 24%.^0

ID: 16364^4
This ability, when activated, increases the damage you deal with direct damage spells that cost at least 10 mana by 5% per rank for 2 minutes.^0

ID: 16365^4
This ability, when activated, increases the damage you deal with direct damage spells that cost at least 10 mana by 5% per rank for 2 minutes.
Ranks 4-8 reduce the reuse time of this ability by 2 minutes per rank.^0

ID: 16842^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 225% and grants you a 35% chance to resist detrimental spells for 42 seconds.^0

ID: 16843^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 250% and grants you a 40% chance to resist detrimental spells for 42 seconds.^0

ID: 16844^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 275% and grants you a 45% chance to resist detrimental spells for 42 seconds.^0

ID: 16845^4
This ability, when activated, sends your warder into a blood-fueled rage increasing its attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350% reduces the amount of hatred that it generates by 46% at the cost of 3500 health every 6 seconds for 6 minutes.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

ID: 16849^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 12500 points and dealing 4500 damage every 6 seconds for 24 seconds.^0

ID: 16850^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 13500 points and dealing 5000 damage every 6 seconds for 24 seconds.^0

ID: 16851^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 14500 points and dealing 5500 damage every 6 seconds for 24 seconds.^0

ID: 16859^4
This ability, when activated, shares some of your natural attunement with your target restoring 346 mana instantly then 1450 health, 550 mana, and 743 endurance every 6 seconds for 36 seconds.^0

ID: 16860^4
This ability, when activated, shares some of your natural attunement with your target restoring 385 mana instantly then 1810 health, 715 mana, and 778 endurance every 6 seconds for 36 seconds.^0

ID: 16861^4
This ability, when activated, shares some of your natural attunement with your target restoring 421 mana instantly then 2166 health, 868 mana, and 815 endurance every 6 seconds for 36 seconds.^0

ID: 16862^4
This ability, when activated, shares some of your natural attunement with your party restoring 4190 health, 2030 mana, and 226 endurance every 6 seconds for 36 seconds.^0

ID: 16863^4
This ability, when activated, shares some of your natural attunement with your party restoring 4940 health, 2240 mana, and 245 endurance every 6 seconds for 36 seconds.^0

ID: 16864^4
This ability, when activated, shares some of your natural attunement with your party restoring 5790 health, 2450 mana, and 264 endurance every 6 seconds for 36 seconds.
Rank 38 reduces the reuse time of this ability by 30 seconds.^0

ID: 16868^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 14000 points, striking them with a 141 point base damage Hand to Hand skill attack, and potentially stunning level 108 and lower targets for 2 seconds.^0

ID: 16869^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 15250 points, striking them with a 151 point base damage Hand to Hand skill attack, and potentially stunning level 108 and lower targets for 2 seconds.^0

ID: 16870^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 16500 points, striking them with a 161 point base damage Hand to Hand skill attack, and potentially stunning level 108 and lower targets for 2 seconds.^0

ID: 16877^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 14000 points, striking them with a 141 point base damage Hand to Hand skill attack, and reducing their attack power by 200 points for 24 seconds.^0

ID: 16878^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 15250 points, striking them with a 151 point base damage Hand to Hand skill attack, and reducing their attack power by 210 points for 24 seconds.^0

ID: 16879^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 16500 points, striking them with a 161 point base damage Hand to Hand skill attack, and reducing their attack power by 220 points for 24 seconds.^0

ID: 16883^4
This ability, when activated, unleashes a terrible roar that deals 4200 damage to your target, reduces their hatred for you by 60000 points, and reduces their strength, dexterity, and agility by 226 points for 1 minute.^0

ID: 16884^4
This ability, when activated, unleashes a terrible roar that deals 4600 damage to your target, reduces their hatred for you by 75000 points, and reduces their strength, dexterity, and agility by 246 points for 1 minute.^0

ID: 16885^4
This ability, when activated, unleashes a terrible roar that deals 5000 damage to your target, reduces their hatred for you by 90000 points, and reduces their strength, dexterity, and agility by 266 points for 1 minute.^0

ID: 16887^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 75%.^0

ID: 16888^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 80%.^0

ID: 16889^4
This passive ability increases the chance that your warder will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 85%.^0

ID: 16893^4
This ability, when activated, consumes 18% of your warder's maximum health to heal you for 52000 points.^0

ID: 16894^4
This ability, when activated, consumes 15% of your warder's maximum health to heal you for 54000 points.^0

ID: 16895^4
This ability, when activated, consumes 15% of your warder's maximum health to heal you for 56000 points.^0

ID: 17033^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 1950 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

ID: 17034^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 2100 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

ID: 17035^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 2350 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.
Ranks 28-29 reduce the reuse time of this ability by 1 minute per rank.^0

ID: 17123^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 27%, increases your basic resistances by 115 points, increases your maximum mana by 5000 and restores 40 mana every 6 seconds.^0

ID: 17143^4
This ability, when activated, increases the damage of your level 101 and lower direct-damage spells by 76 to 96% for 72 seconds.^0

ID: 17144^4
This ability, when activated, increases the damage of your level 103 and lower direct-damage spells by 78 to 98% for 72 seconds.^0

ID: 17145^4
This ability, when activated, increases the damage of your level 105 and lower direct-damage spells by 80 to 100% for 72 seconds.
Ranks 16-19 reduce the reuse time of this ability by 1 minute per rank.^0

ID: 17158^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, and Darksteel) a 18% chance to trigger Steel Vengeance VII, which strikes your target for 29000 damage.^0

ID: 17159^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, and Darksteel) a 19% chance to trigger Steel Vengeance VIII, which strikes your target for 30500 damage.^0

ID: 17160^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, and Darksteel) a 20% chance to trigger Steel Vengeance IX, which strikes your target for 32000 damage.^0

ID: 17182^4
This ability, when activated, protects you with a rune that absorbs 135000 damage for up to 36 minutes.^0

ID: 17183^4
This ability, when activated, protects you with a rune that absorbs 170000 damage for up to 36 minutes.^0

ID: 17184^4
This ability, when activated, protects you with a rune that absorbs 205000 damage for up to 36 minutes.^0

ID: 17185^4
This ability, when activated, places a barrier around everyone within 100 feet of you that protects against 60000 total points of direct-damage spell damage and 25% of damage-over-time damage (up to 3000 points every 6 seconds) up to 60000 total points of damage for up to 36 minutes.^0

ID: 17191^4
This passive ability grants your mesmerization and stun spells a 14% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 65000 points of damage for 24 seconds.^0

ID: 17192^4
This passive ability grants your mesmerization and stun spells a 16% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 75000 points of damage for 24 seconds.^0

ID: 17374^4
This ability, when activated, consumes 19000 health to restore 11200 mana.^0

ID: 17487^4
This ability, when activated, instantly reduces your target's hatred for you by 30000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 17488^4
This ability, when activated, instantly reduces your target's hatred for you by 34000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 17489^4
This ability, when activated, instantly reduces your target's hatred for you by 38000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 17990^4
This ability, when activated, instantly reduces your target's hatred for you by 38000 points and then by 30% of your target's total hatred for you.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.^0

ID: 18029^4
This ability, when activated, increases the damage of your level 105 and lower direct-damage spells by 85 to 105% for 72 seconds.^0

ID: 18031^4
This ability, when activated, protects you against 60% of incoming melee damage for up to 100000 total damage for 36 minutes.^0

ID: 18040^4
This ability, when activated, increases your group's chance to land critical hits with direct-damage spells and damage-over-time spells by 12% as well as the critical damage multiplier for direct-damage spells by 155% and for damage-over-time spells by 115% for 2 minutes.^0

ID: 18044^4
This ability, when activated, places a barrier around everyone within 100 feet of you that protects against 65000 total points of direct-damage spell damage and 25% of damage-over-time damage (up to 3500 points every 6 seconds) up to 65000 total points of damage for up to 36 minutes.^0

ID: 18050^4
This ability, when activated, shares some of your natural attunement with your party restoring 6250 health, 2750 mana, and 350 endurance every 6 seconds for 36 seconds.^0

ID: 18052^4
This ability, when activated, unleashes a terrible roar that deals 14000 damage to your target, reduces their hatred for you by 100000 points, and reduces their strength, dexterity, and agility by 275 points for 1 minute.^0

ID: 18058^4
This ability, when activated, shares some of your natural attunement with your target restoring 475 mana instantly then 4338 health, 975 mana, and 850 endurance every 6 seconds for 36 seconds.^0

ID: 18063^4
This ability, when activated, consumes 26000 health to restore 14750 mana.^0

ID: 18064^4
This ability, when activated, allows you to feign death with a 96% chance of successfully fooling your attackers.
Rank 10 reduces the reuse time of this ability by 2 seconds. Rank 11 by an additional 3 seconds.^0

ID: 18065^4
This ability, when activated, allows you to feign death with a 97% chance of successfully fooling your attackers.^0

ID: 18070^4
This ability, when activated, transforms your group into the likeness of your warder, increasing their base melee damage by 45% and grants them a 30% chance to resist detrimental spells for 1.5 minutes.^0

ID: 18071^4
This ability, when activated, heals your warder for 12000 health and causes 50% of the melee damage you would take to be transferred to your warder for 48 seconds.^0

ID: 18072^4
This ability, when activated, heals your warder for 14000 health and causes 50% of the melee damage you would take to be transferred to your warder for 60 seconds.^0

ID: 18073^4
This ability, when activated, heals your warder for 16000 health and causes 50% of the melee damage you would take to be transferred to your warder for 72 seconds.^0

ID: 18075^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 280 points, your chance to double attack by 50%, your accuracy by 35%, and your melee speed by 25% but consumes 2000 health every 6 seconds as well as 2% of your total health for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
This rank improves the chance while attacking that your fifth iteration of rage will refresh itself.^0

ID: 18076^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 310 points, your chance to double attack by 50%, your accuracy by 40%, and your melee speed by 25% but consumes 3000 health every 6 seconds as well as 2% of your total health for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 15 points per iteration for 30 seconds.
There is a chance while attacking that your fifth iteration of rage will refresh itself.^0

ID: 18081^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 2750 damage while melee attacking.
These additional strikes are made with such wild abandon that they consume 1% of your health.^0

ID: 18086^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 65% for 18 seconds, then increases your base melee damage by 67% for 12 seconds, then increases your base melee damage by 69% and accuracy by 7% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 71% and your accuracy by 12% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10% of your health.^0

ID: 18087^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 66% for 18 seconds, then increases your base melee damage by 68% for 12 seconds, then increases your base melee damage by 70% and accuracy by 8% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 72% and your accuracy by 13% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10% of your health.^0

ID: 48278^6
Let the pet out of the box! UNLEASH THE FURRY!^0

ID: 6102880^6
Grants you the following items accessible via /claim on a server of your choice.
999 Platinum Seal of Quarm Event I - Grants you the Title Prefix: 'Omen' and Title Suffixes: 'the Omen' and ', Omen of War'
Once per account: 1 Quarm Hat - Red - A helm to show off your victory.
Once per account: Your choice of ONE of the following:
- Quarm-Touched Feran Bridle - A uniquely colored armored Feran mount.
- Barnacle-Encrusted Brazier - A teleportation item that allows you to travel to the firepot room in Timorous Deep once every 10 hours.
- 50 to 500 Alternate Ability points (The number of points given increases depending on which expansion has been released on the server starting with Omens of War with the highest amount available with the release of The Broken Mirror.
- 1600 Bifurcated Coins
- 1125 Arx Energy Crystals
- 540 Fists of Bayle
- 360 Dreadstones
- 750 Bronze Fiats
- 120 McKenzie's Special Brew
- 1050 Phosphenes^0

ID: 6102881^6
Grants you the Title Prefix: 'Omen' and Title Suffixes: 'the Omen' and ', Omen of War'^0

ID: 6102882^6
Grants you the following items accessible via /claim on a server of your choice.
999 Golden Seal of Quarm Event I - Grants you the Title Suffixes: 'the Omen' and ', Omen of War'
Once per account: 1 Quarm Hat - Red - A helm to show off your victory.
Once per account: Your choice of ONE of the following:
- Quarm-Touched Feran Bridle - A uniquely colored armored Feran mount.
- Barnacle-Encrusted Brazier - A teleportation item that allows you to travel to the firepot room in Timorous Deep once every 10 hours.
- 50 to 500 Alternate Ability points (The number of points given increases depending on which expansion has been released on the server starting with Omens of War with the highest amount available with the release of The Broken Mirror.
- 1600 Bifurcated Coins
- 1125 Arx Energy Crystals
- 540 Fists of Bayle
- 360 Dreadstones
- 750 Bronze Fiats
- 120 McKenzie's Special Brew
- 1050 Phosphenes^0

ID: 6102883^6
Grants you the Title Suffixes: 'the Omen' and ', Omen of War'^0

ID: 6102884^6
Grants you the following items accessible via /claim on a server of your choice.
999 Silver Insignia of Quarm Event I - Grants you the Title Suffix: 'the Anguished'
Once per account: 1 Quarm Hat - Red - A helm to show off your victory.
Once per account: Your choice of ONE of the following:
- Quarm-Touched Feran Bridle - A uniquely colored armored Feran mount.
- Barnacle-Encrusted Brazier - A teleportation item that allows you to travel to the firepot room in Timorous Deep once every 10 hours.
- 50 to 500 Alternate Ability points (The number of points given increases depending on which expansion has been released on the server starting with Omens of War with the highest amount available with the release of The Broken Mirror.
- 1600 Bifurcated Coins
- 1125 Arx Energy Crystals
- 540 Fists of Bayle
- 360 Dreadstones
- 750 Bronze Fiats
- 120 McKenzie's Special Brew
- 1050 Phosphenes^0

ID: 6102885^6
Grants you the Title Suffix: 'the Anguished'^0

ID: 6102886^6
Grants you a Reward Set with your choice of ONE of the following:
- Quarm-Touched Feran Bridle - A uniquely colored armored Feran mount.
- Barnacle-Encrusted Brazier - A teleportation item that allows you to travel to the firepot room in Timorous Deep once every 10 hours.
- 50 to 500 Alternate Ability points (The number of points given increases depending on which expansion has been released on the server starting with Omens of War with the highest amount available with the release of The Broken Mirror.)
- 1600 Bifurcated Coins
- 1125 Arx Energy Crystals
- 540 Fists of Bayle
- 360 Dreadstones
- 750 Bronze Fiats
- 120 McKenzie's Special Brew
- 1050 Phosphenes^0

ID: 6102887^6
Grants your choice of rewards for completing Quarm Event I.^0

ID: 6102900^6
Grants you a Striped Rucksack accessible via /claim.
This 20 slot container can be claimed on a server of your choice.^0

ID: 6102965^6
Grants you two Bottle of Shared Experience III accessible via /claim.
One of these bottles can be claimed by a character on the Quarm server while the other bottle can be claimed by a character on any server.^0

ID: 6102966^6
Select this option to reclaim this reward set in your /claim window for use on a different character.^0