3 updated strings (RED indicates old description, GREEN indicates new description):

ID: 14772^6
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, and @7 damage for 10 or more pets.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with {39}$1, @2 damage with {39}$2, and @3 damage with {39}$3 actively fighting the target.

ID: 31738^6
#1-$1% base spell damage.
#6-$6% instant-duration healing effectiveness.
#8-$8% mana preservation.
#10% spell haste (for spells with an initial cast time of at least 3 seconds).
#13% increased spell duration (non-invulnerability spells with a base duration of at least 24 seconds).
Up to @18% critical melee chance.
Up to @19% double attack chance and melee accuracy.
Up to @21% increase to dodge and parry skill chance.
Up to @27 maximum base stats.
Up to @25 total and maximum resistances.
25% base health, mana, and endurance.
#36 health regen.
#37 mana and endurance regen.
Up to 36% melee haste.
#40 base weapon damage.

#1-$1% base spell damage.
#6-$6% instant-duration healing effectiveness.
#8-$8% mana preservation.
#10% spell haste (for spells with an initial cast time of at least 3 seconds).
#13% increased spell duration (non-invulnerability spells with a base duration of at least 24 seconds).
Up to @18% critical melee chance.
Up to @19% double attack chance and melee accuracy.
Up to @21% increase to dodge and parry skill chance.
Up to @27 maximum base stats.
Up to @25 total and maximum resistances.
25% base health, mana, and endurance.
#36 health regen.
#37 mana and endurance regen.
Up to 36% melee haste.
Up to @40 attack power.
#41 base weapon damage.


ID: 40336^0
This banner will rally your guildmates, causing their restorative abilities up to level 65 to be up to 5 percent more potent.

This banner requires a Banner Material Kit: Focus of Recovery and a Banner Dye Kit: Dull Ornate Dye to create.

Note: You may only place this banner in instances. You may only place this banner if six months have passed since the launch of the expansion of this zone. On progression servers, this limit is one month.
This banner will rally your guildmates, blessing them with Superior Standard of Power.
This banner requires Guild Banner Materials to create.

Superior Standard of Power offers the following benefits (which increase in effectiveness as levels increase):
Increases the base damage of your spells by 11-30%.
Increases the effectiveness of your instant-duration healing spells by 11-30%.
Reduces the mana cost of your spells by 11-30%.
Reduces the cast time of spells that have an initial cast time of at least 3 seconds by 15%.
Increases the duration of spells that have a duration of at least 24 seconds by 15%. Spells that grant invulnerability and combat abilities are exempt from this extension.
Increases your chance of performing a critical melee hit with all skills by up to 100%.
Increases your chance of performing a double attack by up to 30%.
Increases the accuracy of your melee and skill attacks by up to 30%.
Increases the chance of your dodge skill succeeding by up to 20%.
Increases the chance that your parry skill will succeed by up to 20%.
Increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by up to 150 points.
Improves your total and maximum cold, corruption, disease, fire, magic, and poison resistances by up to 150 points.
Increases your maximum base health and base endurance (derived from your stamina) and base mana (derived from your intelligence/wisdom) by 25%.
Increases your health regeneration by up to 30 points per level.
Increases your mana and endurance regeneration by up to 9 points per level.
Increases your melee attack speed by up to 36%.
Increases your base weapon damage by 1% every 8 levels.








76 new strings found:

ID: 106^54
Alaran

ID: 106^55
Agent Traits can modify an Overseer Quest's success chance. This Trait indicates an Agent's Race.

ID: 107^54
Kobold

ID: 107^55
Agent Traits can modify an Overseer Quest's success chance. This Trait indicates an Agent's Race.

ID: 221^39
1 or more pets

ID: 222^39
2 or more pets

ID: 223^39
3 or more pets

ID: 224^39
4 or more pets

ID: 225^39
5 or more pets

ID: 226^39
6 or more pets

ID: 230^39
10 or more pets

ID: 235^39
15 or more pets

ID: 240^39
20 or more pets

ID: 265^39
between 3 and 6 pets

ID: 266^39
7 or more pets

ID: 283^52
Rallos Zek

ID: 283^53
Avatar of Rallos Zek

ID: 283^61
The Warlord's avatar on Norrath. A silent monument to the ravages of war and victory.

ID: 284^52
Tyronith

ID: 284^53
General Tyronith

ID: 284^61
A true champion of the Argathian Council. This strategic tactician will put down the invading Erillions.

ID: 285^52
Zabak

ID: 285^53
Zabak

ID: 285^61
A Rallosian mission leader of little renown, and he would like to keep it that way.

ID: 286^52
Engineer

ID: 286^53
Steamship Engineer

ID: 286^61
'"I wish that I could have chucked it in and gone down in flame and smoke, instead of sitting around just gathering dust."'

ID: 287^52
Kobold

ID: 287^53
Kobold Predator

ID: 287^61
A fearsome canid intent upon survival and finding its next meal.

ID: 288^52
Runaway

ID: 288^53
Runaway Clockwork

ID: 288^61
'"Click... Whirr... Tick... This unit is functioning normally. Please move along."'

ID: 289^52
Krag

ID: 289^53
Krag Warrior

ID: 289^61
Death comes quickly on wings from above.

ID: 290^52
Cyclone

ID: 290^53
Steel Cyclone

ID: 290^61
Enchanted metal that spins metal shards, pulling all that are near into the center.

ID: 291^52
Footsoldier

ID: 291^53
Footsoldier of Erillion

ID: 291^61
A devoted footsoldier caught up in an endless war.

ID: 292^52
Mesmer

ID: 292^53
Dark Mesmer

ID: 292^61
The enchanting powers of this mesmer lead him to be unrivaled in diplomacy.

ID: 293^52
Keramar

ID: 293^53
Keramar the Naeya

ID: 293^61
Keramar is the strongest of the Naeya on the field. His hunger for fresh meat is constant.

ID: 294^52
Warmonk

ID: 294^53
Rallosian Warmonk

ID: 294^61
This hardened Rallosian Orc has seen more battles than the next. The art of deception is his current task.

ID: 1832^56
Cranium Conundrum

ID: 1832^57
Rumors of a living, twisting, metal have been spreading through the Valley of Lunanyn, and the farmers have been complaining about their missing tools. A cunning disciple, skilled in the art of war, may be needed to investigate the source of the rumors.

ID: 1832^68
Zarbak is interested in large craniums. He wants to know more things and make his own cranium larger.

ID: 1832^69
Zarbak isn't interested in helping anyone right now and will continue his search for a boss with a meatier cranium.

ID: 1833^56
Lend Me Your Ears

ID: 1833^57
The farmers from the Valley of Lunanyn are not forthcoming with outsiders about the problems they are currently having on their farms. Perhaps the cunning ears of Zarbak can overhear their hushed conversations.

ID: 1833^68
The farmers are worried about their missing farm tools. The rumors circulating suggest that the metal from their tools has been bespelled and is slowly traveling north... towards Argath and the Forge of Living Steel.

ID: 1833^69
The farmers keep their secrets and wander off every time your agents try to get near them.

ID: 1834^56
General Recruiting

ID: 1834^57
Following the bespelled steel to Argath, Bastion of Illdaera, the sounds of battle fill the air, echoing through the canyon. Metallic screeching and grinding can be heard over the chorus of battle cries. A veteran of war may be able to offer more insight into the escalating frenzy.

ID: 1834^68
General Tyronith is confused over the escalation of violence. The attacking Erillions have pulled back their forces. However, the steel bubbling up from the broken forge is increasingly hostile. The molten steel and empowered blades are indiscriminate in their attacks. Something more sinister is at play.

ID: 1834^69
The Argathians were too focused on the current calamity. Fighting off and controlling the animated steel is the only thing they are concerned about.

ID: 1835^56
Lost Alaran Metallurgy

ID: 1835^57
General Tyronith's forces have discovered the source of the rampaging living metal! It is the Forge of Living Steel, normally a source of great power for the Argathians. The out-of-control forge is empowering the steel and belching out new creations. The forge needs to be researched in Argath, to learn how it was created and if it can be stopped.

ID: 1835^68
The pristine library of Argath focuses on diplomacy and trade. Even in the ancient section there are few books on the Forge of Living Steel. However, your researchers have made a discovery based on a new development. A massive mound of steel has begun to form at the forge, melting every chunk of metal into its body. Your researchers suspect this is the legendary Avatar of Steel.

ID: 1835^69
The libraries keep their secrets, and your agents can only find information on battlefield logistics.

ID: 1836^56
Recruit the Avatar of War

ID: 1836^57
Your agents have reported back that the rampaging blob of fortified molten steel seeks to level all in its path. This uncontrolled molten marauder could be stopped by someone more formidable. The Avatar of War has been watching the Erillions battle in the Valley of Lunanyn. General Tyronith's force may be able to entice his aid with a new challenge of battle and victory in Argath.

ID: 1836^68
The Avatar of Rallos Zek is interested in knowing more about this Avatar of Steel and is determined to correct the interruption of battle in Argath.

ID: 1836^69
The Avatar of Rallos Zek has no time to listen to your agents' concerns, as he currently has a battle to plan.

ID: 1837^56
Quenching the Steel

ID: 1837^57
The Avatar of Steel has been calling and collecting all the living metals within its range. It continues to twist the magic in on itself, growing with each added source. It intends to destroy all who are currently in the Bastion of Illdaera. The Avatar of Rallos Zek senses the steel's intent and can direct a war band to take down the Avatar of Steel with the bastion's defenses.

ID: 1837^68
The Avatar of Steel is defeated! Your agents began by flooding the battlefield with massive water towers, cooling the avatar and limiting its mobility. Next, an array of bolt guns and explosive carts further weakened the monstrosity. Finally, the Argathians moved in for the kill. Though this was a complicated win for the Argathian army, the Bastion of Illdaera remains standing.

ID: 1837^69
The Avatar of Steel adds your agents' metals to its growing body and continues to rain down damage upon the bastion.

ID: 109068^43
Pouring the medley of scents out around your feet.