28 updated strings (RED indicates old description, GREEN indicates new description):

ID: 513^57
Pixies have been stealing things form travelers. Many of these travelers are powerful and dangerous. Threats have been delivered to Kelethin and Felwithe about the trouble in their forests. Luckily, pixies don't steal things with any purpose and often hide them in the treetops when they get bored with them. The challenge will be scaring them away in order to retrieve what they have stolen.
Pixies have been stealing things from travelers. Many of these travelers are powerful and dangerous. Threats have been delivered to Kelethin and Felwithe about the trouble in their forests. Luckily, pixies don't steal things with any purpose and often hide them in the treetops when they get bored with them. The challenge will be scaring them away in order to retrieve what they have stolen.

ID: 6309^30
Vaniki: Gates of Discord Unlocks
Vaniki: Level cap increases to 50

ID: 6309^31
Gates of Discord unlocks today on the Vaniki server!
The level cap changes to 50 today on the Vaniki server!

ID: 6310^30
Vaniki: Gates of Discord Unlocks
Vaniki: Level cap increases to 55

ID: 6310^31
Gates of Discord unlocks today on the Vaniki server!
The level cap changes to 55 today on the Vaniki server!

ID: 6311^30
Vaniki: Omens of War Unlocks
Vaniki: Omens of War Unlocks and Level Cap to 60

ID: 6311^31
Omens of War unlocks today on the Vaniki server!
Omens of War unlocks and the level cap changes to 60 today on the Vaniki server!

ID: 6312^30
Vaniki: Dragons of Norrath Unlocks
Vaniki: Dragons of Norrath Unlocks and Level Cap to 60

ID: 6312^31
Dragons of Norrath unlocks today on the Vaniki server!
Dragons of Norrath unlocks and the level cap changes to 60 today on the Vaniki server!

ID: 6315^30
Vaniki: The Serpent's Spine Unlocks
Vaniki: The Serpent's Spine Unlocks and Level Cap to 65

ID: 6315^31
The Serpent's Spine unlocks today on the Vaniki server!
The Serpent's Spine unlocks and the level cap changes to 65 today on the Vaniki server!

ID: 6317^30
Vaniki: Secrets of Faydwer Unlocks
Vaniki: Secrets of Faydwer Unlocks and Level Cap to 70

ID: 6317^31
Secrets of Faydwer unlocks today on the Vaniki server!
Secrets of Faydwer unlocks and the level cap changes to 70 today on the Vaniki server!

ID: 6318^30
Vaniki: Seeds of Destruction Unlocks
Vaniki: Seeds of Destruction Unlocks and Level Cap to 75

ID: 6318^31
Seeds of Destruction unlocks today on the Vaniki server!
Seeds of Destruction unlocks and the level cap changes to 75 today on the Vaniki server!

ID: 6320^30
Vaniki: House of Thule Unlocks
Vaniki: House of Thule Unlocks and Level Cap to 80

ID: 6320^31
House of Thule unlocks today on the Vaniki server!
House of Thule unlocks and the level cap changes to 80 today on the Vaniki server!

ID: 6321^30
Vaniki: Veil of Alaris Unlocks
Vaniki: Veil of Alaris Unlocks and Level Cap to 85

ID: 6321^31
Veil of Alaris unlocks today on the Vaniki server!
Veil of Alaris unlocks and the level cap changes to 85 today on the Vaniki server!

ID: 6322^30
Vaniki: Rain of Fear Unlocks
Vaniki: Rain of Fear Unlocks and Level Cap to 90

ID: 6322^31
Rain of Fear unlocks today on the Vaniki server!
Rain of Fear unlocks and the level cap changes to 90 today on the Vaniki server!

ID: 6324^30
Vaniki: The Darkened Sea Unlocks
Vaniki: The Darkened Sea Unlocks and Level Cap to 95

ID: 6324^31
The Darkened Sea unlocks today on the Vaniki server!
The Darkened Sea unlocks and the level cap changes to 95 today on the Vaniki server!

ID: 6327^30
Vaniki: Ring of Scale Unlocks
Vaniki: Ring of Scale Unlocks and Level Cap to 100

ID: 6327^31
Ring of Scale unlocks today on the Vaniki server!
Ring of Scale unlocks and the level cap changes to 100 today on the Vaniki server!

ID: 6329^30
Vaniki: Torment of Velious Unlocks
Vaniki: Torment of Velious Unlocks and Level Cap to 105

ID: 6329^31
Torment of Velious unlocks today on the Vaniki server!
Torment of Velious unlocks and the level cap changes to 105 today on the Vaniki server!

ID: 52741^6
Dooms *#21%N when expires. Removed by true north effects.
Dooms *#21%N when expires. Removed by invisibility effects.







137 new strings found:

ID: 101^54
Giant

ID: 101^55
Agent Traits can modify an Overseer Quest's success chance. This Trait indicates an Agent's Race.

ID: 235^52
Solusek

ID: 235^53
Avatar of Solusek Ro

ID: 235^61
The Burning Prince's avatar on Norrath. Often meddles in the affairs of both the gods and mortals but is still worshipped by many due to his association with the domain of fire.

ID: 236^52
Carlene

ID: 236^53
Carlene Snizzlefriz

ID: 236^61
A clever gnome devoted to the Burning Prince. Ever focused on creating the best and brightest fireworks imaginable.

ID: 237^52
Char

ID: 237^53
Char the Brunt

ID: 237^61
An enterprising fire goblin who often helps Carlene Snizzlefriz, a devotee of Solusek Ro seeking new and exotic components for her latest fireworks.

ID: 238^52
Fighter

ID: 238^53
Solusek Fighter

ID: 238^61
Fueled by fire, this fighter is the first to jump into any fray.

ID: 239^52
Sage

ID: 239^53
Solusek Sage

ID: 239^61
This sage's advice would include burning all attachments. He holds no sentiment for things that burn.

ID: 240^52
Priest

ID: 240^53
Solusek Priest

ID: 240^61
Driven by the divine fire, this priest has no patience for weakness. His blessings can only be earned through strength.

ID: 241^52
Seeker

ID: 241^53
Seeker of Ro

ID: 241^61
Follows the path of Solusek Ro. He believes that all must burn to light the way.

ID: 242^52
Blazing

ID: 242^53
Blazing Elemental

ID: 242^61
Imbued by the sacred flames of Ro, this elemental wants to see the world burn.

ID: 243^52
Traveler

ID: 243^53
Weary Traveler

ID: 243^61
This weary traveler has traversed the world to reach the Temple of Solusek Ro in time for the Scorched Sky celebrations.

ID: 244^52
Soldier

ID: 244^53
Soldier of Fire

ID: 244^61
This blistering ball of flames has possessed the armor from its fallen opponents.

ID: 245^52
Magmite

ID: 245^53
Magmite

ID: 245^61
This meandering pile of boulders and lava cares not for what it steps on.

ID: 246^52
Giant

ID: 246^53
Magma Giant

ID: 246^61
The scorching fire of Ro fills this being with rage and no tolerance for any that disturb it.

ID: 1800^56
Season of Flame

ID: 1800^57
The season of flame has arrived. But not all is as it should be. Creatures born of fire, destined to share their gift of flame with the world, are being extinguished before their time. Perhaps a local child of fire can determine the source of this disruption.

ID: 1800^68
Your agents have bribed Char the Brunt to share what he knows about the extinguished beings in Lavastorm. He has agreed to help them discover the cause of this calamity.

ID: 1800^69
Your agents were unable to convince anyone worth convincing to help them discover the cause of the growing calamity in Lavastorm.

ID: 1801^56
A Devotee's Quest

ID: 1801^57
Char the Brunt has been investigating the abnormalities and disruptions to the burning denizens of his home. He has discovered clues that point at intervention from the Broodlands but is unable to make much sense of them. A sharper mind may be needed to resolve this disruption.

ID: 1801^68
Your agents found Carlene Snizzlefriz lighting fireworks off into a deep sinkhole. Carlene has been investigating the way the groundwater has been swelling up and doesn't think that this has been a natural occurrence. She agreed to lend her assistance in resolving this issue.

ID: 1801^69
Your agents stumbled upon Carlene Snizzlefriz as she pursued her own, possibly related investigation. Unfortunately, they were unable to convince her to join them.

ID: 1802^56
Groundwater Rising

ID: 1802^57
Abnormally large sinkholes are appearing throughout Lavastorm. Even stranger is the rush of seawater that quickly fills them. Char the Brunt thinks he has seen something glinting at the bottom of these bizarre saltwater lakes. This must be investigated if a solution to the seawater seeping into Lavastorm is to be found.

ID: 1802^68
Your agents managed to explore the deepest recesses of a newly formed saltwater lake. They discovered several furry aquatic beasts swimming around a powerful magic object covered in strange symbols. The beasts quickly forced your agents back to the surface, but they were able to copy down many of the symbols they saw for further study.

ID: 1802^69
After many attempts to enter the one of the strange saltwater lakes, your agents failed to reach the depths. They were repelled by highly trained aquatic beasts.

ID: 1803^56
Deepwater Symbol Research

ID: 1803^57
Carlene Snizzlefriz is convinced the recently formed saltwater lakes are being defended by othmir. She also suspects that the symbols seen in their depths may belong to the Deepwater Knights but further research is required to know for sure.

ID: 1803^68
Your agents thoroughly researched the many different symbols found within the depths of the unnatural saltwater lakes. They all agree that the symbols belong to the Knights of Prexus.

ID: 1803^69
After many hours of heated arguments, your agents could not determine with any certainty what the symbols seen in the newly formed saltwater lakes actually mean.

ID: 1804^56
Divine Intervention

ID: 1804^57
Carlene Snizzlefriz has deduced that the calamity facing Lavastorm is one of a divine nature. As a simple fireworks maker, she feels outmatched. But she is also a Devotee of Flame. Is it possible that she may be able to gain divine assistance of her own?

ID: 1804^68
Your agents were successful in locating and appealing to the Avatar of Solusek Ro. He understands the severity of the happenings in Lavastorm and is willing to work towards correcting this calamity.

ID: 1804^69
Your agents failed to recruit any help in the Plane of Fire. Your pleas fell on deaf ears.

ID: 1805^56
Plunder the Plane of Fire

ID: 1805^57
The Focus of Solus has been lost for ages. It was last seen when Solusek Ro created the Serpent's Spine Mountains. Unfortunately, it may be the only artifact powerful enough to reverse the damage done to Lavastorm by the Prexians. No stone can be left unturned within the Plane of Fire if it is to be found again.

ID: 1805^68
Your agents worked tirelessly to scour the Burning Lands. Eventually, and perhaps due to a bit of luck, they recovered the Focus of Solus. The power of the artifact was indeed great enough to reverse the damage done by the Prexians in Lavastorm.

ID: 1805^69
Your agents failed to find the Focus of Solus and the Prexian sinkholes grew ever larger. Lavastorm may not have much time before it is completely flooded by sea water.

ID: 2000^43
Grants the title " the Valiant"

ID: 2001^43
Grants the title " the Penultimate Element"

ID: 2002^43
Grants the title " the Relentless"

ID: 6302^30
Vaniki: The Ruins of Kunark Unlocks

ID: 6302^31
The Ruins of Kunark unlocks today on the Vaniki server!

ID: 6302^33
RoK

ID: 6303^30
Vaniki: The Scars of Velious Unlocks

ID: 6303^31
The Scars of Velious unlocks today on the Vaniki server!

ID: 6303^33
SoV

ID: 6304^30
Vaniki: The Shadows of Luclin Unlocks

ID: 6304^31
The Shadows of Luclin unlocks today on the Vaniki server!

ID: 6304^33
SoL

ID: 6305^30
Vaniki: The Planes of Power Unlocks

ID: 6305^31
The Planes of Power unlocks today on the Vaniki server!

ID: 6305^33
PoP

ID: 6306^30
Vaniki: The Legacy of Ykesha Unlocks

ID: 6306^31
The Legacy of Ykesha unlocks today on the Vaniki server!

ID: 6306^33
LoY

ID: 6307^30
Vaniki: Lost Dungeons of Norrath Unlocks

ID: 6307^31
Lost Dungeons of Norrath unlocks today on the Vaniki server!

ID: 6307^33
LDoN

ID: 6330^30
Vaniki: Claws of Veeshan Unlocks

ID: 6330^31
Claws of Veeshan unlocks today on the Vaniki server!

ID: 6330^33
CoV

ID: 6331^30
Vaniki: Terror of Luclin Unlocks and Level Cap to 110

ID: 6331^31
Terror of Luclin unlocks and the level cap changes to 110 today on the Vaniki server!

ID: 6331^33
ToL

ID: 29379^28
Teleport to Frontier Mountains

ID: 54889^6
Burn for #1 damage with a fire.

ID: 54890^6
Summons a Trakaraptor familiar.

ID: 54891^6
Changes your pet to look like a Trakaraptor.

ID: 54892^6
Summons an Emperor Ssraeshza familiar.

ID: 54893^6
Changes your pet to look like Emperor Ssraeshza.

ID: 54894^6
Summons a Lava Spider familiar.

ID: 54895^6
Changes your pet to look like a Lava Spiderl.

ID: 54896^6
Summons a White Skystrider mount for you to ride.

ID: 54897^6
Summons a Tranquil Shriekpaw mount for you to ride.

ID: 54898^6
Opens a mystical portal that teleports you to the Frontier Mountains, outside the Temple of Droga.

ID: 54899^6
Summons a personal magus that allows you to teleport to various other locations.

ID: 30300010^21
Apprentice Mercenaries (Phoenix)

ID: 30300020^21
Journeyman Mercenaries (Phoenix)

ID: 30301015^22
Apprentice

ID: 30301015^23
Race: Phoenix
Type: Tank
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice tank who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 30301025^22
Journeyman

ID: 30301025^23
Race: Phoenix
Type: Tank
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman tank who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 30302015^22
Apprentice

ID: 30302015^23
Race: Phoenix
Type: Healer
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice healer who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 30302025^22
Journeyman

ID: 30302025^23
Race: Phoenix
Type: Healer
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman healer who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 30303035^22
Apprentice

ID: 30303035^23
Race: Phoenix
Type: Melee Damage
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice assassin who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 30309025^22
Journeyman

ID: 30309025^23
Race: Phoenix
Type: Melee Damage
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman assassin who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 30312015^22
Apprentice

ID: 30312015^23
Race: Phoenix
Type: Damage Caster
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice caster who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 30312025^22
Journeyman

ID: 30312025^23
Race: Phoenix
Type: Damage Caster
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman caster who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 38500010^21
Apprentice Mercenaries (Nihil)

ID: 38500020^21
Journeyman Mercenaries (Nihil)

ID: 38501015^22
Apprentice

ID: 38501015^23
Race: Nihil
Type: Tank
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice tank who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 38501025^22
Journeyman

ID: 38501025^23
Race: Nihil
Type: Tank
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman tank who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 38502015^22
Apprentice

ID: 38502015^23
Race: Nihil
Type: Healer
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice healer who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 38502025^22
Journeyman

ID: 38502025^23
Race: Nihil
Type: Healer
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman healer who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 38503855^22
Apprentice

ID: 38503855^23
Race: Nihil
Type: Melee Damage
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice assassin who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 38509025^22
Journeyman

ID: 38509025^23
Race: Nihil
Type: Melee Damage
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman assassin who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 38512015^22
Apprentice

ID: 38512015^23
Race: Nihil
Type: Damage Caster
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice caster who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 38512025^22
Journeyman

ID: 38512025^23
Race: Nihil
Type: Damage Caster
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman caster who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.