229 updated strings (RED indicates old description, GREEN indicates new description):

ID: 103^57
With our new ally, an opportunity to recruit more agents has arisen. Her heroic presence should inspire the gnomes of Ak'Anon to join the cause.

Click [Select Agent] to add [Equestrielle] to the [Quest Party]. Then click [Start Quest!].

With our new ally an opportunity to recruit more agents has appeared. Her heroic presence should inspire the gnomes of Ak'Anon to join the cause.

Click [Select Agent] to add [Equestrielle] to the [Quest Party]. Then click [Start Quest!].


ID: 104^57
With our new ally, an opportunity to recruit more agents has arisen. Her regal stature should inspire the high elves of Felwithe to join the cause.

Click [Select Agent] to add [Equestrielle] to the [Quest Party]. Then click [Start Quest!].

With our new ally an opportunity to recruit more agents has appeared. Her regal stature should inspire the high elves of Felwithe to join the cause.

Click [Select Agent] to add [Equestrielle] to the [Quest Party]. Then click [Start Quest!].


ID: 105^57
With our new ally, an opportunity to recruit more agents has arisen. Her warrior's spirit should inspire the dwarves of Kaladim to join the cause.

Click [Select Agent] to add [Equestrielle] to the [Quest Party]. Then click [Start Quest!].

With our new ally an opportunity to recruit more agents has appeared. Her warrior's spirit should inspire the dwarves of Kaladim to join the cause.

Click [Select Agent] to add [Equestrielle] to the [Quest Party]. Then click [Start Quest!].


ID: 106^57
With our new ally, an opportunity to recruit more agents has arisen. Her affinity with nature should inspire the wood elves of Kelethin to join the cause.

Click [Select Agent] to add [Equestrielle] to the [Quest Party]. Then click [Start Quest!].

With our new ally an opportunity to recruit more agents has appeared. Her natural affinity should inspire the wood elves of Kelethin to join the cause.

Click [Select Agent] to add [Equestrielle] to the [Quest Party]. Then click [Start Quest!].


ID: 107^57
A ripple of Discord passes through Greater Faydark, disrupting what should be a moment of peace. An orcish warband that should not exist is on the move. But where Discord appears so too can Order. And even unlikely allies can become agents of balance under the right conditions.

Click [Select Agent] to add the [Faydark Bandit] to the [Quest Party]. Then click [Start Quest!].

A ripple of Discord passes through Greater Faydark. An orcish warband that should not exist is on the move. But where Discord appears so too can Order. And even unlikely allies may become agents of balance.

Click [Select Agent] to add the [Faydark Bandit] to the [Quest Party]. Then click [Start Quest!].


ID: 109^57
Stronger allies must be found if balance is to prevail, and those that have already fought deserve a rest. By returning agents to their original path, a peerless new ally may be sought to continue the fight.

Add the [Faydark Bandit], the [Forest Gatherer], and the [Kelethin Lorist] to the [Quest Party]. Then click [Start Quest!].

Stronger allies must be found if balance is to prevail, and those that have already fought deserve a rest. By returning agents to their original path a peerless new ally may be sought to continue the fight.

Add the [Faydark Bandit], the [Forest Gatherer], and the [Kelethin Lorist] to the [Quest Party]. Then click [Start Quest!].


ID: 109^68
The echoes of our former allies reverberate through the aether. But only one agent hears their call... Equestrielle, a legend out of time!

Click [Collect Reward!] to complete this Quest and gain a new agent.

The echos of our former allies reverberates through the aether. But only one agent hears their call... Equestrielle, a legend out of time!

Click [Collect Reward!] to complete this Quest and gain a new agent.


ID: 131^52
Refuge
Refugee

ID: 229^68
Clockwork VIIX is malleable and will go where he is needed.
Mizzle is malleable and will go where he is needed.

ID: 289^57
An legend from Norrath's past. Kele was beloved and honored for hers efforts on behalf of her people. But for all her legendary status, Kele was always willing to take advice, and influencing her is possible, if the time is carefully chosen.
An legend from Norrath's past. Kele was beloved and honored for her efforts on behalf of her people. But for all her legendary status, Kele was always willing to take advice, and influencing her is possible, if the time is carefully chosen.

ID: 300^56
Recover a Wounded Agent
Wounded Recovery

ID: 300^57
Recover a Wounded Agent
A skilled Artisan may be able to heal a Wounded [Common] Agent by producing medical supplies.

ID: 300^68
Recover a Wounded Agent
The medical supplies were a success! A Wounded [Common] Agent is recovered.

ID: 300^69
Recover a Wounded Agent
The medical supplies weren't sufficient to heal the wounded agent.

ID: 301^56
Recover a Captured Agent
Captured Recovery

ID: 301^57
Recover a Captured Agent
A convincing Diplomat may be able to arrange the release of a Captive [Common] Agent.

ID: 301^68
Recover a Captured Agent
Release has been secured! A Captive [Common] Agent is recovered.

ID: 301^69
Recover a Captured Agent
An arrangment couldn't be met to release the captive agent.

ID: 302^56
Recover a Shaken Agent
Shaken Recovery

ID: 302^57
Recover a Shaken Agent
A learned Scholar may be able to counsel a Shaken [Common] Agent.

ID: 302^68
Recover a Shaken Agent
The counseling was a success! A Shaken [Common] Agent is recovered.

ID: 302^69
Recover a Shaken Agent
Counseling wasn't enough to recover the shaken agent.

ID: 303^56
Recover a Discouraged Agent
Discouraged Recovery

ID: 303^57
Recover a Discouraged Agent
A storied Explorer may be able to inspire a Discouraged [Common] Agent with tales from afar.

ID: 303^68
Recover a Discouraged Agent
Insipiration is achieved! A Discouraged [Common] Agent is recovered.

ID: 303^69
Recover a Discouraged Agent
The discouraged agent wasn't inspired with tales from afar.

ID: 304^56
Recover an Exhausted Agent
Exhausted Recovery

ID: 304^57
Recover an Exhausted Agent
A veteran Merchant may be able to revitalize an Exhausted [Common] Agent with fresh supplies.

ID: 304^68
Recover an Exhausted Agent
The fresh supplies were a success! An Exhausted [Common] Agent is recovered.

ID: 304^69
Recover an Exhausted Agent
The fresh supplies weren't sufficient to revitalize the exhausted agent.

ID: 305^56
Recover a Discredited Agent
Discredited Recovery

ID: 305^57
Recover a Discredited Agent
A clever Spy may be able to clear the name of a Discredited [Common] Agent if they can find proof of slander.

ID: 305^68
Recover a Discredited Agent
Proof of slander was obtained! A Discredited [Common] Agent is recovered.

ID: 305^69
Recover a Discredited Agent
No proof could be found to clear the name of the discredited agent.

ID: 306^56
Recover a Banished Agent
Banished Recovery

ID: 306^57
Recover a Banished Agent
A disciplined Soldier may be able to restore the status of a Banished [Common] Agent with a show of force.

ID: 306^68
Recover a Banished Agent
Status has been restored! A Banished [Common] Agent is recovered.

ID: 306^69
Recover a Banished Agent
The show of force wasn't enough to restore the banished agent.

ID: 307^56
Recover a Blacklisted Agent
Blacklisted Recovery

ID: 307^57
Recover a Blacklisted Agent
A tireless Harvester may be able to rescind the order against a Blacklisted [Common] Agent by cornering the market with exotic goods.

ID: 307^68
Recover a Blacklisted Agent
The order was rescinded! A Blacklisted [Common] Agent is recovered.

ID: 307^69
Recover a Blacklisted Agent
Exotic goods weren't enough to corner the market and rescind the order against the blacklisted agent.

ID: 308^56
Recover a Missing Agent
Missing Recovery

ID: 308^57
Recover a Missing Agent
A tenacious Marauder may be able to find a Missing [Common] Agent by leading a search party.

ID: 308^68
Recover a Missing Agent
The search party was a success! A Missing [Common] Agent is recovered.

ID: 308^69
Recover a Missing Agent
The search party failed to find the missing agent.

ID: 309^56
Recover a Wounded Agent
Wounded Recovery

ID: 309^57
Recover a Wounded Agent
A skilled Artisan may be able to heal a Wounded [Uncommon] Agent by producing medical supplies.

ID: 309^68
Recover a Wounded Agent
The medical supplies were a success! A Wounded [Uncommon] Agent is recovered.

ID: 309^69
Recover a Wounded Agent
The medical supplies weren't sufficient to heal the wounded agent.

ID: 310^56
Recover a Captured Agent
Captured Recovery

ID: 310^57
Recover a Captured Agent
A convincing Diplomat may be able to arrange the release of a Captive [Uncommon] Agent.

ID: 310^68
Recover a Captured Agent
Release has been secured! A Captive [Uncommon] Agent is recovered.

ID: 310^69
Recover a Captured Agent
An arrangment couldn't be met to release the captive agent.

ID: 311^56
Recover a Shaken Agent
Shaken Recovery

ID: 311^57
Recover a Shaken Agent
A learned Scholar may be able to counsel a Shaken [Uncommon] Agent.

ID: 311^68
Recover a Shaken Agent
The counseling was a success! A Shaken [Uncommon] Agent is recovered.

ID: 311^69
Recover a Shaken Agent
Counseling wasn't enough to recover the shaken agent.

ID: 312^56
Recover a Discouraged Agent
Discouraged Recovery

ID: 312^57
Recover a Discouraged Agent
A storied Explorer may be able to inspire a Discouraged [Uncommon] Agent with tales from afar.

ID: 312^68
Recover a Discouraged Agent
Insipiration is achieved! A Discouraged [Uncommon] Agent is recovered.

ID: 312^69
Recover a Discouraged Agent
The discouraged agent wasn't inspired with tales from afar.

ID: 313^56
Recover an Exhausted Agent
Exhausted Recovery

ID: 313^57
Recover an Exhausted Agent
A veteran Merchant may be able to revitalize an Exhausted [Uncommon] Agent with fresh supplies.

ID: 313^68
Recover an Exhausted Agent
The fresh supplies were a success! An Exhausted [Uncommon] Agent is recovered.

ID: 313^69
Recover an Exhausted Agent
The fresh supplies weren't sufficient to revitalize the exhausted agent.

ID: 314^56
Recover a Discredited Agent
Discredited Recovery

ID: 314^57
Recover a Discredited Agent
A clever Spy may be able to clear the name of a Discredited [Uncommon] Agent if they can find proof of slander.

ID: 314^68
Recover a Discredited Agent
Proof of slander was obtained! A Discredited [Uncommon] Agent is recovered.

ID: 314^69
Recover a Discredited Agent
No proof could be found to clear the name of the discredited agent.

ID: 315^56
Recover a Banished Agent
Banished Recovery

ID: 315^57
Recover a Banished Agent
A disciplined Soldier may be able to restore the status of a Banished [Uncommon] Agent with a show of force.

ID: 315^68
Recover a Banished Agent
Status has been restored! A Banished [Uncommon] Agent is recovered.

ID: 315^69
Recover a Banished Agent
The show of force wasn't enough to restore the banished agent.

ID: 316^56
Recover a Blacklisted Agent
Blacklisted Recovery

ID: 316^57
Recover a Blacklisted Agent
A tireless Harvester may be able to rescind the order against a Blacklisted [Uncommon] Agent by cornering the market with exotic goods.

ID: 316^68
Recover a Blacklisted Agent
The order was rescinded! A Blacklisted [Uncommon] Agent is recovered.

ID: 316^69
Recover a Blacklisted Agent
Exotic goods weren't enough to corner the market and rescind the order against the blacklisted agent.

ID: 317^56
Recover a Missing Agent
Missing Recovery

ID: 317^57
Recover a Missing Agent
A tenacious Marauder may be able to find a Missing [Uncommon] Agent by leading a search party.

ID: 317^68
Recover a Missing Agent
The search party was a success! A Missing [Uncommon] Agent is recovered.

ID: 317^69
Recover a Missing Agent
The search party failed to find the missing agent.

ID: 318^56
Recover a Wounded Agent
Wounded Recovery

ID: 318^57
Recover a Wounded Agent
A skilled Artisan may be able to heal a Wounded [Rare] Agent by producing medical supplies.

ID: 318^68
Recover a Wounded Agent
The medical supplies were a success! A Wounded [Rare] Agent is recovered.

ID: 318^69
Recover a Wounded Agent
The medical supplies weren't sufficient to heal the wounded agent.

ID: 319^56
Recover a Captured Agent
Captured Recovery

ID: 319^57
Recover a Captured Agent
A convincing Diplomat may be able to arrange the release of a Captive [Rare] Agent.

ID: 319^68
Recover a Captured Agent
Release has been secured! A Captive [Rare] Agent is recovered.

ID: 319^69
Recover a Captured Agent
An arrangment couldn't be met to release the captive agent.

ID: 320^56
Recover a Shaken Agent
Shaken Recovery

ID: 320^57
Recover a Shaken Agent
A learned Scholar may be able to counsel a Shaken [Rare] Agent.

ID: 320^68
Recover a Shaken Agent
The counseling was a success! A Shaken [Rare] Agent is recovered.

ID: 320^69
Recover a Shaken Agent
Counseling wasn't enough to recover the shaken agent.

ID: 321^56
Recover a Discouraged Agent
Discouraged Recovery

ID: 321^57
Recover a Discouraged Agent
A storied Explorer may be able to inspire a Discouraged [Rare] Agent with tales from afar.

ID: 321^68
Recover a Discouraged Agent
Insipiration is achieved! A Discouraged [Rare] Agent is recovered.

ID: 321^69
Recover a Discouraged Agent
The discouraged agent wasn't inspired with tales from afar.

ID: 322^56
Recover an Exhausted Agent
Exhausted Recovery

ID: 322^57
Recover an Exhausted Agent
A veteran Merchant may be able to revitalize an Exhausted [Rare] Agent with fresh supplies.

ID: 322^68
Recover an Exhausted Agent
The fresh supplies were a success! An Exhausted [Rare] Agent is recovered.

ID: 322^69
Recover an Exhausted Agent
The fresh supplies weren't sufficient to revitalize the exhausted agent.

ID: 323^56
Recover a Discredited Agent
Discredited Recovery

ID: 323^57
Recover a Discredited Agent
A clever Spy may be able to clear the name of a Discredited [Rare] Agent if they can find proof of slander.

ID: 323^68
Recover a Discredited Agent
Proof of slander was obtained! A Discredited [Rare] Agent is recovered.

ID: 323^69
Recover a Discredited Agent
No proof could be found to clear the name of the discredited agent.

ID: 324^56
Recover a Banished Agent
Banished Recovery

ID: 324^57
Recover a Banished Agent
A disciplined Soldier may be able to restore the status of a Banished [Rare] Agent with a show of force.

ID: 324^68
Recover a Banished Agent
Status has been restored! A Banished [Rare] Agent is recovered.

ID: 324^69
Recover a Banished Agent
The show of force wasn't enough to restore the banished agent.

ID: 325^56
Recover a Blacklisted Agent
Blacklisted Recovery

ID: 325^57
Recover a Blacklisted Agent
A tireless Harvester may be able to rescind the order against a Blacklisted [Rare] Agent by cornering the market with exotic goods.

ID: 325^68
Recover a Blacklisted Agent
The order was rescinded! A Blacklisted [Rare] Agent is recovered.

ID: 325^69
Recover a Blacklisted Agent
Exotic goods weren't enough to corner the market and rescind the order against the blacklisted agent.

ID: 326^56
Recover a Missing Agent
Missing Recovery

ID: 326^57
Recover a Missing Agent
A tenacious Marauder may be able to find a Missing [Rare] Agent by leading a search party.

ID: 326^68
Recover a Missing Agent
The search party was a success! A Missing [Rare] Agent is recovered.

ID: 326^69
Recover a Missing Agent
The search party failed to find the missing agent.

ID: 327^56
Recover a Wounded Agent
Wounded Recovery

ID: 327^57
Recover a Wounded Agent
A skilled Artisan may be able to heal a Wounded [Elite] Agent by producing medical supplies.

ID: 327^68
Recover a Wounded Agent
The medical supplies were a success! A Wounded [Elite] Agent is recovered.

ID: 327^69
Recover a Wounded Agent
The medical supplies weren't sufficient to heal the wounded agent.

ID: 328^56
Recover a Captured Agent
Captured Recovery

ID: 328^57
Recover a Captured Agent
A convincing Diplomat may be able to arrange the release of a Captive [Elite] Agent.

ID: 328^68
Recover a Captured Agent
Release has been secured! A Captive [Elite] Agent is recovered.

ID: 328^69
Recover a Captured Agent
An arrangment couldn't be met to release the captive agent.

ID: 329^56
Recover a Shaken Agent
Shaken Recovery

ID: 329^57
Recover a Shaken Agent
A learned Scholar may be able to counsel a Shaken [Elite] Agent.

ID: 329^68
Recover a Shaken Agent
The counseling was a success! A Shaken [Elite] Agent is recovered.

ID: 329^69
Recover a Shaken Agent
Counseling wasn't enough to recover the shaken agent.

ID: 330^56
Recover a Discouraged Agent
Discouraged Recovery

ID: 330^57
Recover a Discouraged Agent
A storied Explorer may be able to inspire a Discouraged [Elite] Agent with tales from afar.

ID: 330^68
Recover a Discouraged Agent
Insipiration is achieved! A Discouraged [Elite] Agent is recovered.

ID: 330^69
Recover a Discouraged Agent
The discouraged agent wasn't inspired with tales from afar.

ID: 331^56
Recover an Exhausted Agent
Exhausted Recovery

ID: 331^57
Recover an Exhausted Agent
A veteran Merchant may be able to revitalize an Exhausted [Elite] Agent with fresh supplies.

ID: 331^68
Recover an Exhausted Agent
The fresh supplies were a success! An Exhausted [Elite] Agent is recovered.

ID: 331^69
Recover an Exhausted Agent
The fresh supplies weren't sufficient to revitalize the exhausted agent.

ID: 332^56
Recover a Discredited Agent
Discredited Recovery

ID: 332^57
Recover a Discredited Agent
A clever Spy may be able to clear the name of a Discredited [Elite] Agent if they can find proof of slander.

ID: 332^68
Recover a Discredited Agent
Proof of slander was obtained! A Discredited [Elite] Agent is recovered.

ID: 332^69
Recover a Discredited Agent
No proof could be found to clear the name of the discredited agent.

ID: 333^56
Recover a Banished Agent
Banished Recovery

ID: 333^57
Recover a Banished Agent
A disciplined Soldier may be able to restore the status of a Banished [Elite] Agent with a show of force.

ID: 333^68
Recover a Banished Agent
Status has been restored! A Banished [Elite] Agent is recovered.

ID: 333^69
Recover a Banished Agent
The show of force wasn't enough to restore the banished agent.

ID: 334^56
Recover a Blacklisted Agent
Blacklisted Recovery

ID: 334^57
Recover a Blacklisted Agent
A tireless Harvester may be able to rescind the order against a Blacklisted [Elite] Agent by cornering the market with exotic goods.

ID: 334^68
Recover a Blacklisted Agent
The order was rescinded! A Blacklisted [Elite] Agent is recovered.

ID: 334^69
Recover a Blacklisted Agent
Exotic goods weren't enough to corner the market and rescind the order against the blacklisted agent.

ID: 335^56
Recover a Missing Agent
Missing Recovery

ID: 335^57
Recover a Missing Agent
A tenacious Marauder may be able to find a Missing [Elite] Agent by leading a search party.

ID: 335^68
Recover a Missing Agent
The search party was a success! A Missing [Elite] Agent is recovered.

ID: 335^69
Recover a Missing Agent
The search party failed to find the missing agent.

ID: 367^6
Causes your target's heart beat to become irregular, lowering their strength, armor class, and doing between #4 and @4 damage every 6 seconds for %z.
Causes your target's heart beat to become irregular, lowering their strength by #2, armor class by #3, and doing @4 disease damage every 6 seconds for %z.

ID: 411^57
People have been disappearing from the docks in the Butcherblock Mountains. The port authority needs mercenaries to protect the area until things get safer again.
People have been disappearing from the docks in the butcherblock mountains. The port authority needs mercenaries to protect the area until things get safer again.

ID: 431^57
Prices on herbs used to make any number of real or fake vampire repellents are skyrocketing on the Butcherblock market. Anyone that can gather these can make a good profit if they know what they are doing.
Prices the on herbs used to make any number of real or fake vampire repellents are skyrocketing on the butcherblock market. Anyone that can gather these can make a good profit if they know what they are doing.

ID: 518^57
Vampires have been making forays into parts of Butcherblock that they would normally avoid. This is dangerous to everyone and Kaladim is offering a reward for vampire ears.
Vampires have been making forays into parts of butcherblock that they would normally avoid. This is dangerous to everyone and Kaladim is offering a reward for vampire ears.

ID: 661^57
What started as an undead incursion into Butcherblock has become something like an all-out war. There will there be great demand for weapons, armor, and healing supplies. There should also be chances to acquire goods from those that no longer need them. A clever person could make a profit while preventing a potential war that could endanger Kaladim itself.
What started as an undead incursion into butcherblock has become something like an all-out war. There will there be great demand for weapons, armor, and healing supplies. There should also be chances to acquire goods from those that no longer need them. A clever person could make a profit while preventing a potential war that could endanger Kaladim itself.

ID: 745^57
A small and dangerous band of powerful high elves has been stalking dwarves throughout the mountains of Butcherblock. The captain of the Kaladim guards is looking for someone that can put an end to these assaults. The fate of the high elven marauders is of no concern to the dwarves.
A small and dangerous band of powerful high elves has been stalking dwarves throughout the mountains of butcherblock. The captain of the Kaladim guards is looking for someone that can put an end to these assaults. The fate of the high elven marauders is of no concern to the dwarves.

ID: 754^57
It is summer and rain and sleet are blowing throughout Butcherblock. This has made travel and trade with Kaladim just about impossible, and resources in the city have recently been depleted for some big party. The leadership of Kaladim are looking for someone that can find the source of this clearly magical disturbance and stop it before Kaladim becomes too vulnerable to attack.
It is summer and rain and sleet are blowing throughout butcherblock. This has made travel and trade with Kaladim just about impossible, and resources in the city have recently been depleted for some big party. The leadership of Kaladim are looking for someone that can find the source of this clearly magical disturbance and stop it before Kaladim becomes too vulnerable to attack.

ID: 824^57
The shadowed men have never been friendly to outsiders, but they are currently roaming farther and being much more aggressive than usual. Considering how easily they can ambush people and escape afterwards, stopping them physically has been a challenge. Victims have heard voices that seem to be whispering something that sounded like 'no longer...' It might be possible to learn something new and stop the attacks without force.
The shadowed men have never been friendly but for some reason they have become much more aggressive. Considering how easily they can ambush and escape afterwards, stopping them has been a challenge. However, there may be an alternative. Victims have heard voices whispering 'no longer...' If something can be learned about these whispers it may be possible to stop the attacks without force.

ID: 884^11
TBD
Jaled Dar

ID: 884^12
TBDs
Jaled Dars

ID: 1508^6
Causes your target's heart beat to become irregular, lowering their strength, armor class, and doing between #4 and @4 damage every 6 seconds for %z.
Causes your target's heartbeat to become irregular, adding #1 disease counters, lowering their strength by #2, armor class by #3, and doing @4 disease damage every 6 seconds for %z.

ID: 3315^6
Sickens your target with a dark plague, causing between #2 and @2 damage every six seconds for %z.
Sickens your target with a dark plague, adding #1 disease counters and causing @2 disease damage every six seconds for %z.

ID: 5049^31
You'll earn additional experience, rare enemies are more likely to appear, lockout times are reduced, and members will enjoy a 15% Marketplace discount!
You'll earn additional experience during this celebratory time.

ID: 5082^31
You'll earn 76% additional experience and faction, and rare enemies will be 76% more likely to appear!
You'll earn 76% additional experience and faction, and rare enemies will be 76% more likely to appear.

ID: 5433^6
Fills your target's blood with poison, causing #2 damage every six seconds for %z.
Fills your target's blood with poison, adding #1 poison counters and causing #2 damage every six seconds for %z.

ID: 5702^30
Rizlona: Ruins of Kunark Unlocks
Aradune: Ruins of Kunark Unlocks

ID: 5702^31
Ruins of Kunark unlocks today on the Rizlona server!
Ruins of Kunark unlocks today on the Aradune server!

ID: 5703^30
Rizlona: Scars of Velious Unlocks
Aradune: Scars of Velious Unlocks

ID: 5703^31
Scars of Velious unlocks today on the Rizlona server!
Scars of Velious unlocks today on the Aradune server!

ID: 5704^30
Rizlona: Shadows of Luclin Unlocks
Aradune: Shadows of Luclin Unlocks

ID: 5704^31
Shadows of Luclin unlocks today on the Rizlona server!
Shadows of Luclin unlocks today on the Aradune server!

ID: 5705^30
Rizlona: Planes of Power Unlocks
Aradune: Planes of Power Unlocks

ID: 5705^31
Planes of Power unlocks today on the Rizlona server!
Planes of Power unlocks today on the Aradune server!

ID: 5706^30
Rizlona: Legacy of Ykesha Unlocks
Aradune: Legacy of Ykesha Unlocks

ID: 5706^31
Legacy of Ykesha unlocks today on the Rizlona server!
Legacy of Ykesha unlocks today on the Aradune server!

ID: 5707^30
Rizlona: Lost Dungeons of Norrath Unlocks
Aradune: Lost Dungeons of Norrath Unlocks

ID: 5707^31
Lost Dungeons of Norrath unlocks today on the Rizlona server!
Lost Dungeons of Norrath unlocks today on the Aradune server!

ID: 5708^30
Rizlona: Gates of Discord Unlocks
Aradune: Gates of Discord Unlocks

ID: 5708^31
Gates of Discord unlocks today on the Rizlona server!
Gates of Discord unlocks today on the Aradune server!

ID: 5709^30
Rizlona: Omens of War Unlocks
Aradune: Omens of War Unlocks

ID: 5709^31
Omens of War unlocks today on the Rizlona server!
Omens of War unlocks today on the Aradune server!

ID: 5710^30
Rizlona: Dragons of Norrath Unlocks
Aradune: Dragons of Norrath Unlocks

ID: 5710^31
Dragons of Norrath unlocks today on the Rizlona server!
Dragons of Norrath unlocks today on the Aradune server!

ID: 5711^30
Rizlona: Depths of Darkhollow Unlocks
Aradune: Depths of Darkhollow Unlocks

ID: 5711^31
Depths of Darkhollow unlocks today on the Rizlona server!
Depths of Darkhollow unlocks today on the Aradune server!

ID: 5712^30
Rizlona: Prophecy of Ro Unlocks
Aradune: Prophecy of Ro Unlocks

ID: 5712^31
Prophecy of Ro unlocks today on the Rizlona server!
Prophecy of Ro unlocks today on the Aradune server!

ID: 5713^30
Rizlona: The Serpent's Spine Unlocks
Aradune: The Serpent's Spine Unlocks

ID: 5713^31
The Serpent's Spine unlocks today on the Rizlona server!
The Serpent's Spine unlocks today on the Aradune server!

ID: 5714^30
Rizlona: The Buried Sea Unlocks
Aradune: The Buried Sea Unlocks

ID: 5714^31
The Buried Sea unlocks today on the Rizlona server!
The Buried Sea unlocks today on the Aradune server!

ID: 5715^30
Rizlona: Secrets of Faydwer Unlocks
Aradune: Secrets of Faydwer Unlocks

ID: 5715^31
Secrets of Faydwer unlocks today on the Rizlona server!
Secrets of Faydwer unlocks today on the Aradune server!

ID: 5716^30
Rizlona: Seeds of Destruction Unlocks
Aradune: Seeds of Destruction Unlocks

ID: 5716^31
Seeds of Destruction unlocks today on the Rizlona server!
Seeds of Destruction unlocks today on the Aradune server!

ID: 5717^30
Rizlona: Underfoot Unlocks
Aradune: Underfoot Unlocks

ID: 5717^31
Underfoot unlocks today on the Rizlona server!
Underfoot unlocks today on the Aradune server!

ID: 5718^30
Rizlona: House of Thule Unlocks
Aradune: House of Thule Unlocks

ID: 5718^31
House of Thule unlocks today on the Rizlona server!
House of Thule unlocks today on the Aradune server!

ID: 5719^30
Rizlona: Veil of Alaris Unlocks
Aradune: Veil of Alaris Unlocks

ID: 5719^31
Veil of Alaris unlocks today on the Rizlona server!
Veil of Alaris unlocks today on the Aradune server!

ID: 5720^30
Rizlona: Rain of Fear Unlocks
Aradune: Rain of Fear Unlocks

ID: 5720^31
Rain of Fear unlocks today on the Rizlona server!
Rain of Fear unlocks today on the Aradune server!

ID: 5721^30
Rizlona: Call of the Forsaken Unlocks
Aradune: Call of the Forsaken Unlocks

ID: 5721^31
Call of the Forsaken unlocks today on the Rizlona server!
Call of the Forsaken unlocks today on the Aradune server!

ID: 5722^30
Rizlona: The Darkened Sea Unlocks
Aradune: The Darkened Sea Unlocks

ID: 5722^31
The Darkened Sea unlocks today on the Rizlona server!
The Darkened Sea unlocks today on the Aradune server!

ID: 5723^30
Rizlona: The Broken Mirror Unlocks
Aradune: The Broken Mirror Unlocks

ID: 5723^31
The Broken Mirror unlocks today on the Rizlona server!
The Broken Mirror unlocks today on the Aradune server!

ID: 5724^30
Rizlona: Empires of Kunark Unlocks
Aradune: Empires of Kunark Unlocks

ID: 5724^31
Empires of Kunark unlocks today on the Rizlona server!
Empires of Kunark unlocks today on the Aradune server!

ID: 5725^30
Rizlona: Ring of Scale Unlocks
Aradune: Ring of Scale Unlocks

ID: 5725^31
Ring of Scale unlocks today on the Rizlona server!
Ring of Scale unlocks today on the Aradune server!

ID: 5726^30
Rizlona: The Burning Lands Unlocks
Aradune: The Burning Lands Unlocks

ID: 5726^31
The Burning Lands unlocks today on the Rizlona server!
The Burning Lands unlocks today on the Aradune server!

ID: 7994^6
Consumes your target in a burning pyre of blood, causing @1 damage every 6 seconds for up to %z.
Fills your target's blood with fire, causing #1 damage every six seconds for %z.

ID: 7999^6
Fills your target's veins with corathus venom for up to %z. Initially this venom will cause @2 damage but will decrease in potency the longer it afflicts the target.
Fills your target's veins with venom, adding #1 poison counters and inflicting up to @2 damage every six seconds for %z.

ID: 11810^6
Immolates your target in a Pyre of the Fallen, causing #1 damage every six seconds for %z.
Immolates your target in a blazing pyre which causes #1 damage every six seconds for %z.

ID: 14936^6
Immolates your target, causing #2 damage every six seconds while also making them vulnerable to drain effects for %z.
Immolates your target, causing #2 damage every six seconds while also adding #1 damage to incoming drain effects for %z.

ID: 24198^6
Increases your chance to salvage tradeskill components by #1%. The effects will last for %z. Note: This potion will block the unexpeted results for most combines that have alternate results.
Increases your chance to salvage tradeskill components by #1%. The effects will last for %z. Note: This potion will block the unexpected results for most combines that have alternate results.

ID: 26350^6
Fills your target's blood with a fast-acting poison, causing #1 damage every six seconds for %z. This spell will deal less damage to exceptionally strong targets.
Fills your target's blood with a fast-acting poison, adding #2 poison counters and causing #1 poison damage every six seconds for %z.

ID: 26414^6
Ignites your target in a flashblaze, dealing @1 damage every six seconds for %z. This spell will deal less damage to exceptionally strong targets.
Ignites your target in a flashblaze, dealing @1 damage every six seconds for %z.

ID: 26441^6
Inflicts your target with a fast-acting disease, causing @2 damage every six seconds for %z. This spell will deal less damage to exceptionally strong targets.
Inflicts your target with a fast-acting disease, adding #1 disease counters and causing @2 damage every six seconds for %z.

ID: 46860^6
Increases your chance to salvage tradeskill components by #1%. The effects will last for %L combines or %z, whichever comes first. Note: This potion will block the unexpeted results for most combines that have alternate results.
Increases your chance to salvage tradeskill components by #1%. The effects will last for %L combines or %z, whichever comes first. Note: This potion will block the unexpected results for most combines that have alternate results.

ID: 49219^6
Inflicts your target with the highest ranks of Ilsaria's Swift Sickness and Livianus' Decay that you know.
Inflicts your target with the highest ranks of *$1+G and *$2+G that you know.







902 new strings found:

ID: 1200^56
Recruit Fighters

ID: 1200^57
Fighters from all walks of life pass through the Butcherblock Mountains at one time or another. Under the right conditions some may even be willing to join the cause. But to find these potential new allies an expedition of loyal agents must be sent to seek them out.

ID: 1200^68
The expedition was a success and new allies have joined the fight!

ID: 1200^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1201^56
Recruit Fighters

ID: 1201^57
Dagnor's Cauldron is a haven for the lost and the daring. But more often than not, it is home to those skilled in a fight. An expedition of loyal agents might be able to find new Fighters in this dangerous oasis.

ID: 1201^68
The expedition was a success and new allies have joined the fight!

ID: 1201^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1202^56
Recruit Workers

ID: 1202^57
Amidst the Steamfont Mountains can be found the inventive and the tireless. These Workers, capable of truly awe inspiring feats, are excellent candidates for recruitment. All that's required is an expedition of like-minded agents to win them over.

ID: 1202^68
The expedition was a success and new allies have joined the fight!

ID: 1202^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1203^56
Recruit Workers

ID: 1203^57
A journey to the Dragonscale Hills is not for the feint of heart. But the Workers that frequent this dangerous locale are some of the best around. An expedition of loyal agents may be able to find and recruit these potential new allies.

ID: 1203^68
The expedition was a success and new allies have joined the fight!

ID: 1203^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1204^56
Recruit Travelers

ID: 1204^57
Perhaps the most well-traveled forest in Faydwer, Greater Faydark is frequently visited by Travelers from near and far. An expedition should certainly be sent to recruit these skilled allies.

ID: 1204^68
The expedition was a success and new allies have joined the fight!

ID: 1204^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1205^56
Recruit Travelers

ID: 1205^57
Travelers that frequent Lesser Faydark are particularly adept. They must be to navigate its dark and twisting paths. To recruit such worthy allies an expedition of equally worthy agents must be sent.

ID: 1205^68
The expedition was a success and new allies have joined the fight!

ID: 1205^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1206^56
Recruit Fighters

ID: 1206^57
Fighters from all walks of life pass through the Butcherblock Mountains at one time or another. Under the right conditions some may even be willing to join the cause. But to find these potential new allies an expedition of loyal agents must be sent to seek them out.

ID: 1206^68
The expedition was a success and new allies have joined the fight!

ID: 1206^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1207^56
Recruit Fighters

ID: 1207^57
Dagnor's Cauldron is a haven for the lost and the daring. But more often than not, it is home to those skilled in a fight. An expedition of loyal agents might be able to find new Fighters in this dangerous oasis.

ID: 1207^68
The expedition was a success and new allies have joined the fight!

ID: 1207^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1208^56
Recruit Workers

ID: 1208^57
Amidst the Steamfont Mountains can be found the inventive and the tireless. These Workers, capable of truly awe inspiring feats, are excellent candidates for recruitment. All that's required is an expedition of like-minded agents to win them over.

ID: 1208^68
The expedition was a success and new allies have joined the fight!

ID: 1208^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1209^56
Recruit Workers

ID: 1209^57
A journey to the Dragonscale Hills is not for the feint of heart. But the Workers that frequent this dangerous locale are some of the best around. An expedition of loyal agents may be able to find and recruit these potential new allies.

ID: 1209^68
The expedition was a success and new allies have joined the fight!

ID: 1209^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1210^56
Recruit Travelers

ID: 1210^57
Perhaps the most well-traveled forest in Faydwer, Greater Faydark is frequently visited by Travelers from near and far. An expedition should certainly be sent to recruit these skilled allies.

ID: 1210^68
The expedition was a success and new allies have joined the fight!

ID: 1210^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1211^56
Recruit Travelers

ID: 1211^57
Travelers that frequent Lesser Faydark are particularly adept. They must be to navigate its dark and twisting paths. To recruit such worthy allies an expedition of equally worthy agents must be sent.

ID: 1211^68
The expedition was a success and new allies have joined the fight!

ID: 1211^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1212^56
Recruit Fighters

ID: 1212^57
Fighters from all walks of life pass through the Butcherblock Mountains at one time or another. Under the right conditions some may even be willing to join the cause. But to find these potential new allies an expedition of loyal agents must be sent to seek them out.

ID: 1212^68
The expedition was a success and new allies have joined the fight!

ID: 1212^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1213^56
Recruit Fighters

ID: 1213^57
Dagnor's Cauldron is a haven for the lost and the daring. But more often than not, it is home to those skilled in a fight. An expedition of loyal agents might be able to find new Fighters in this dangerous oasis.

ID: 1213^68
The expedition was a success and new allies have joined the fight!

ID: 1213^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1214^56
Recruit Workers

ID: 1214^57
Amidst the Steamfont Mountains can be found the inventive and the tireless. These Workers, capable of truly awe inspiring feats, are excellent candidates for recruitment. All that's required is an expedition of like-minded agents to win them over.

ID: 1214^68
The expedition was a success and new allies have joined the fight!

ID: 1214^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1215^56
Recruit Workers

ID: 1215^57
A journey to the Dragonscale Hills is not for the feint of heart. But the Workers that frequent this dangerous locale are some of the best around. An expedition of loyal agents may be able to find and recruit these potential new allies.

ID: 1215^68
The expedition was a success and new allies have joined the fight!

ID: 1215^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1216^56
Recruit Travelers

ID: 1216^57
Perhaps the most well-traveled forest in Faydwer, Greater Faydark is frequently visited by Travelers from near and far. An expedition should certainly be sent to recruit these skilled allies.

ID: 1216^68
The expedition was a success and new allies have joined the fight!

ID: 1216^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1217^56
Recruit Travelers

ID: 1217^57
Travelers that frequent Lesser Faydark are particularly adept. They must be to navigate its dark and twisting paths. To recruit such worthy allies an expedition of equally worthy agents must be sent.

ID: 1217^68
The expedition was a success and new allies have joined the fight!

ID: 1217^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1218^56
Recruit Fighters

ID: 1218^57
Fighters from all walks of life pass through the Butcherblock Mountains at one time or another. Under the right conditions some may even be willing to join the cause. But to find these potential new allies an expedition of loyal agents must be sent to seek them out.

ID: 1218^68
The expedition was a success and new allies have joined the fight!

ID: 1218^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1219^56
Recruit Fighters

ID: 1219^57
Dagnor's Cauldron is a haven for the lost and the daring. But more often than not, it is home to those skilled in a fight. An expedition of loyal agents might be able to find new Fighters in this dangerous oasis.

ID: 1219^68
The expedition was a success and new allies have joined the fight!

ID: 1219^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1220^56
Recruit Workers

ID: 1220^57
Amidst the Steamfont Mountains can be found the inventive and the tireless. These Workers, capable of truly awe inspiring feats, are excellent candidates for recruitment. All that's required is an expedition of like-minded agents to win them over.

ID: 1220^68
The expedition was a success and new allies have joined the fight!

ID: 1220^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1221^56
Recruit Workers

ID: 1221^57
A journey to the Dragonscale Hills is not for the feint of heart. But the Workers that frequent this dangerous locale are some of the best around. An expedition of loyal agents may be able to find and recruit these potential new allies.

ID: 1221^68
The expedition was a success and new allies have joined the fight!

ID: 1221^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1222^56
Recruit Travelers

ID: 1222^57
Perhaps the most well-traveled forest in Faydwer, Greater Faydark is frequently visited by Travelers from near and far. An expedition should certainly be sent to recruit these skilled allies.

ID: 1222^68
The expedition was a success and new allies have joined the fight!

ID: 1222^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1223^56
Recruit Travelers

ID: 1223^57
Travelers that frequent Lesser Faydark are particularly adept. They must be to navigate its dark and twisting paths. To recruit such worthy allies an expedition of equally worthy agents must be sent.

ID: 1223^68
The expedition was a success and new allies have joined the fight!

ID: 1223^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1224^56
Recruit Fighters

ID: 1224^57
Fighters from all walks of life pass through the Butcherblock Mountains at one time or another. Under the right conditions some may even be willing to join the cause. But to find these potential new allies an expedition of loyal agents must be sent to seek them out.

ID: 1224^68
The expedition was a success and new allies have joined the fight!

ID: 1224^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1225^56
Recruit Fighters

ID: 1225^57
Dagnor's Cauldron is a haven for the lost and the daring. But more often than not, it is home to those skilled in a fight. An expedition of loyal agents might be able to find new Fighters in this dangerous oasis.

ID: 1225^68
The expedition was a success and new allies have joined the fight!

ID: 1225^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1226^56
Recruit Workers

ID: 1226^57
Amidst the Steamfont Mountains can be found the inventive and the tireless. These Workers, capable of truly awe inspiring feats, are excellent candidates for recruitment. All that's required is an expedition of like-minded agents to win them over.

ID: 1226^68
The expedition was a success and new allies have joined the fight!

ID: 1226^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1227^56
Recruit Workers

ID: 1227^57
A journey to the Dragonscale Hills is not for the feint of heart. But the Workers that frequent this dangerous locale are some of the best around. An expedition of loyal agents may be able to find and recruit these potential new allies.

ID: 1227^68
The expedition was a success and new allies have joined the fight!

ID: 1227^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1228^56
Recruit Travelers

ID: 1228^57
Perhaps the most well-traveled forest in Faydwer, Greater Faydark is frequently visited by Travelers from near and far. An expedition should certainly be sent to recruit these skilled allies.

ID: 1228^68
The expedition was a success and new allies have joined the fight!

ID: 1228^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1229^56
Recruit Travelers

ID: 1229^57
Travelers that frequent Lesser Faydark are particularly adept. They must be to navigate its dark and twisting paths. To recruit such worthy allies an expedition of equally worthy agents must be sent.

ID: 1229^68
The expedition was a success and new allies have joined the fight!

ID: 1229^69
The expedition returned empty handed... This time. But there will always be more opportunities to recruit new allies in the future.

ID: 1300^56
Recruit Amber

ID: 1300^57
It might be possible to gain influence of Amber, if you peer back far enough in time. She is the mother of the first half-elf, a rebel who risked all for love. Her power lies in her iron will and empathy.

ID: 1300^68
Amber is open-minded and will listen when given subtle directions.

ID: 1300^69
Amber needed to be approached at a different time and in a different way.

ID: 1301^56
Recruit Banker Rylisan

ID: 1301^57
Banker Rylisan has served her community for most of her life. There is an opportunity to gain her trust and put her kind heart and clever mind to work.

ID: 1301^68
Rylisan can be moved to leave her community and help where needed.

ID: 1301^69
Rylisan could not be persuaded to leave her people and her job.

ID: 1302^56
Recruit Bilge Farfathom

ID: 1302^57
Most goblins can be easily swayed, but Bilge is not one of those. He is clever and spiritual. Now is the moment when he is open. Take this chance to gain influence over him.

ID: 1302^68
Bilge will follow the proper notions if they move him further along his spiritual path. And if there is treasure to be found.

ID: 1302^69
Bilge was not ready to be influenced. Another time, another approach.

ID: 1303^56
Recruit Captain Silverwind

ID: 1303^57
Captain Silverwind is a strict authoritarian. It could be possible to influence his actions with the proper sense of authority.

ID: 1303^68
The captain understands that he is not the only one in charge.

ID: 1303^69
Captain Silverwind does not recognize any other chain of authority than the one he already knows.

ID: 1304^56
Recruit Challice

ID: 1304^57
Challice has experienced love and loss. She has been powerless and powerful. It could be possible to show her paths that lead to power and love and guide her onto them.

ID: 1304^68
Challice can be shown paths that she has not known before.

ID: 1304^69
Challice's was unable to see any other path to power or happiness than the one she is on.

ID: 1305^56
Recruit Clockwork VIIX

ID: 1305^57
Mizzle is a complicated being. He loves taking forms that are not his own, and often loses himself in them. His changability may allow him to follow other paths and accept ideas that change things for him.

ID: 1305^68
Mizzle is malleable and will go where he is needed.

ID: 1305^69
Mizzle was a little too focused on his current personality to see any other.

ID: 1306^56
Recruit Commander Gearwell

ID: 1306^57
Gearwell is a product of Meldrath's teaching. He knows to act how he was taught. This is the reason for his success. It might be possible to guide him with another teacher's voice.

ID: 1306^68
Gearwell is open to other influences alongside that of Meldrath.

ID: 1306^69
Commander Gearwell would not be swayed.

ID: 1307^56
Recruit Conium Darkblade

ID: 1307^57
Conium is a dark person. He listens only to himself. The only way to influence him will be to speak to him in his own voice.

ID: 1307^68
Conium will now accept ideas as if they were his own.

ID: 1307^69
Conium can only hear his own voice and will not be influenced by others.

ID: 1308^56
Recruit Corflunk

ID: 1308^57
Corflunk is not a complicated being. This may prove a drawback when trying to guide him. Care will be needed.

ID: 1308^68
Corflunk, if handled carefully, can be aimed like a catapult stone. That is as much as could be expected.

ID: 1308^69
Corflunk not listen!

ID: 1309^56
Recruit Dwigus Lowater

ID: 1309^57
Dwigus Lowater is an exprienced hunter and one of the few aqua goblins that enjoys traveling great distances. He is an explorer and could be open to new experiences.

ID: 1309^68
Dwigus will be pleased to be shown new things to find and probably kill.

ID: 1309^69
Dwigus grew wary and retreated from the influnce.

ID: 1310^56
Recruit Elia the Pure

ID: 1310^57
Elia likes to soak up the sun, live in the moment, and love what she is and where she is. She is true of heart and will be difficult to trick. She must be shown truth and guided by it.

ID: 1310^68
Elia will accept the truth when she sees it.

ID: 1310^69
Elia shied away from an influence that she did not understand.

ID: 1311^56
Recruit Ennixy Frennor

ID: 1311^57
Ennixy is a conspirator. she enjoys thinking of plots real of imagined. She loves turning gears and making things happen because of her actions. It might not be hard to offer her gears that she would not otherwise have known.

ID: 1311^68
Ennixy is open to new machinations.

ID: 1311^69
Ennixy saw only trickery and pitfalls and would not be swayed.

ID: 1312^56
Recruit Equestrielle

ID: 1312^57
Equestrielle is the essence of light and goodness. It will not be possible to influence her through anything but her heart. If shown ways to help, she can learn to trust.

ID: 1312^68
Equestrielle accepted the influence through trust and love. She can be guided through the same.

ID: 1312^69
Equistrielle shied away and would not let her heart be touched.

ID: 1313^56
Recruit Estrella of Gloomwater

ID: 1313^57
Estrella of Gloomwater is wise to the ways of seduction and trickery. She is also atuned to nature and the ebb and flow of life. If she is approached using the right rythms she may listen.

ID: 1313^68
There is now a harmony with Estrella.

ID: 1313^69
Estrella of Gloomwater was not ready to accept the rythms offered.

ID: 1314^56
Recruit Farios Elianos

ID: 1314^57
Farios is a fanatic. He becomes unwaveringly interested in something until he can't know more about it or do more with it. This is a potential path through which he might be influenced.

ID: 1314^68
Farios is open to changes of his intense focus.

ID: 1314^69
Farios is too intent on his current project to see anything else.

ID: 1315^56
Recruit Forpar Fizfla

ID: 1315^57
Forpar is forgetful and brilliant. This should make it simple to give him direction and letting him make the best of it.

ID: 1315^68
Forpar is open to suggestions.

ID: 1315^69
Forpar lost his train of thought and any thread of attachement made to him.

ID: 1316^56
Recruit Guard Orcflayer

ID: 1316^57
Guard Orcflayer is a proud man. He is proud of his reputation. But sometimes he wants to be more, to mean more to people than just being a killer of enemies. This can be what guides him if the proper influence is applied.

ID: 1316^68
Guard Orcflayer will enthusiastically take on new challenges.

ID: 1316^69
Guard Orcflayer was too frightened to leave the comfort of his current patterns.

ID: 1317^56
Recruit Head Administrator Grigano

ID: 1317^57
As an administrator, Grigano has learned to love things that are orderly and expected. It may be difficult to move him from his destined path.

ID: 1317^68
Grigano has been shown the exhilaration of new things and chaos. He may not embrace it, but he is interested in experiencing things out of his control.

ID: 1317^69
The Head Administrator showed no interest at all in change or unplanned activity.

ID: 1318^56
Recruit Kimble Nogflop

ID: 1318^57
Kimble is a kind soul. He loves the animals he cares for. But he is also prideful. He likes the fact that he is the only zookeeper. It may be difficult to move him to leave his job and his animals, even for a short time.

ID: 1318^68
Kimble will be able to leave his home and assist when needed, though it will be hard for him.

ID: 1318^69
Kimble may never leave his small universe in one small corner of Ak'Anon.

ID: 1319^56
Recruit Lanika Shadestepper

ID: 1319^57
Lanika loves to seize opportunities and it is this that has driven her forward when others might have floundered. If shown the right opening at the proper time she could be influenced.

ID: 1319^68
Lanika will look when an option to change things is offered.

ID: 1319^69
Lanika will not respond to the opportunities offered.

ID: 1320^56
Recruit Magus Tira

ID: 1320^57
The task a Magus has accepted is to move people from one place to another. They, however, remain in one place most of the time in order to fulfill that job. It will be challenging to influence Tira to leave her work no matter the need.

ID: 1320^68
Magus Tira has seen the possibility of taking action and will respond to the proper nudge.

ID: 1320^69
Magus Tira is too dedicated to helping others to be moved from her task.

ID: 1321^56
Recruit Maukris

ID: 1321^57
Maukris was chosen because the master saw much of himself in the young elf. It may be possible to assert influence over him through his love of art and his dedication to Mayong.

ID: 1321^68
Maukris will listen when he is needed.

ID: 1321^69
Maukris proved to be too narrow-minded to heed when called.

ID: 1322^56
Recruit Nybright Sisters

ID: 1322^57
These sisters will stay together. This is their strength and their weakness. There is an opportunity to influence them.

ID: 1322^68
The sisters will respond if needed.

ID: 1322^69
Two of the three sisters will not listen, and so none of them can be influenced.

ID: 1323^56
Recruit Overseer Gakkor Deepscar

ID: 1323^57
Gakkor is clever for a minotaur and there is the possibility that he can be influenced through his sense of superiority and strength.

ID: 1323^68
Gakkor can be nudged if the action is framed in a way that makes him feel smart.

ID: 1323^69
Gakkor is too impressed by himself to be influenced.

ID: 1324^56
Recruit Peg Leg

ID: 1324^57
This dwarf tends to hold grudges and pick fights with anyone bigger than he is. This aggression can be used to get influence over him.

ID: 1324^68
Pegleg will listen when needed, his anger can be pointed at the proper targets.

ID: 1324^69
Pegleg was unable and unwilling to be influenced.

ID: 1325^56
Recruit Retlon Brenclog

ID: 1325^57
Retlon's tenacious nature can be a source of pain for himself and those around him. It is so much a part of his nature that influence could be attached to him through it.

ID: 1325^68
Retlon can be made to put is effort toward what is needed.

ID: 1325^69
Retlon Brenclog was too stubborn to be influenced.

ID: 1326^56
Recruit Serra

ID: 1326^57
Serra's story is sad, and it haunts her to this day. She might be moved by other tragedy or the prevention of such a thing.

ID: 1326^68
Serra will move in the direction she is needed to.

ID: 1326^69
Serra is too lost in her own problems to listen to outside influence.

ID: 1327^56
Recruit Signus Boran

ID: 1327^57
Signus is no stranger to subversion and may be difficult to influence. However, there is a moment when it might be possible.

ID: 1327^68
Signus will listen when needed, clearly with the intent of turning things for a personal gain.

ID: 1327^69
Signus was too weary to be influenced.

ID: 1328^56
Recruit Sister Donna

ID: 1328^57
Her troubles and loss are her motivators for a time in her life. That is when it might be possible to reach her.

ID: 1328^68
Donna will answer the call when needed.

ID: 1328^69
Donna could not be reached through all her turmoil.

ID: 1329^56
Recruit Ssynthi

ID: 1329^57
Anyone that never gives up on a thing lost can be motivated through the notion of persistence.

ID: 1329^68
Ssynthi can be motivated to do what is needed.

ID: 1329^69
Ssynthi could not be influenced.

ID: 1330^56
Recruit Tandan Nybright

ID: 1330^57
Tandan's losses and shame have affected him deeply. There is a chance to influence him to be more, to be a hero.

ID: 1330^68
Tandan will try to help when needed.

ID: 1330^69
Tandan was unwilling to change, disinterested in hope.

ID: 1331^56
Recruit The Prophet

ID: 1331^57
This orc is used to whispering in the ear of stronger and more dangerous creatures. Perhaps he will listen to the whispers of others.

ID: 1331^68
The Prophet will hear whispers.

ID: 1331^69
The Prophet could not be influenced.

ID: 1332^56
Recruit Thistle Underbrush

ID: 1332^57
Thistle is, like most brownies, a free spirit. If he is to be influenced it will have to be done as a part of his whimsy.

ID: 1332^68
With careful direction, Thistle will go where needed.

ID: 1332^69
Influence slid off the brownie as his mind constantly churned with new thoughts.

ID: 1333^56
Recruit Tumpy Irontoe

ID: 1333^57
Tumpy is grounded, even for a dwarf. It will be hard to move him out of his beer and go where needed.

ID: 1333^68
Tumpy will heed the call when needed.

ID: 1333^69
Tumpy could not be swayed.

ID: 1334^56
Recruit Usbak the Old

ID: 1334^57
Usbak seems to be made of stone. He is, however, motivated to help his fellow dwarves and can be influenced on their behalf.

ID: 1334^68
Usbak will move when he is needed.

ID: 1334^69
Usbak could not be moved.

ID: 1335^56
Recruit Zarchoomi

ID: 1335^57
Zarchoomi is a wandering, angry mass of power. It should be possible to motivate her to go where she will be useful.

ID: 1335^68
Zarchoomi can be nudged toward where she is needed.

ID: 1335^69
Zarchoomi continues on her own path.

ID: 1336^56
Recruit Amber

ID: 1336^57
It might be possible to gain influence of Amber, if you peer back far enough in time. She is the mother of the first half-elf, a rebel who risked all for love. Her power lies in her iron will and empathy.

ID: 1336^68
Amber is open-minded and will listen when given subtle directions.

ID: 1336^69
Amber needed to be approached at a different time and in a different way.

ID: 1337^56
Recruit Banker Rylisan

ID: 1337^57
Banker Rylisan has served her community for most of her life. There is an opportunity to gain her trust and put her kind heart and clever mind to work.

ID: 1337^68
Rylisan can be moved to leave her community and help where needed.

ID: 1337^69
Rylisan could not be persuaded to leave her people and her job.

ID: 1338^56
Recruit Bilge Farfathom

ID: 1338^57
Most goblins can be easily swayed, but Bilge is not one of those. He is clever and spiritual. Now is the moment when he is open. Take this chance to gain influence over him.

ID: 1338^68
Bilge will follow the proper notions if they move him further along his spiritual path. And if there is treasure to be found.

ID: 1338^69
Bilge was not ready to be influenced. Another time, another approach.

ID: 1339^56
Recruit Captain Silverwind

ID: 1339^57
Captain Silverwind is a strict authoritarian. It could be possible to influence his actions with the proper sense of authority.

ID: 1339^68
The captain understands that he is not the only one in charge.

ID: 1339^69
Captain Silverwind does not recognize any other chain of authority than the one he already knows.

ID: 1340^56
Recruit Challice

ID: 1340^57
Challice has experienced love and loss. She has been powerless and powerful. It could be possible to show her paths that lead to power and love and guide her onto them.

ID: 1340^68
Challice can be shown paths that she has not known before.

ID: 1340^69
Challice's was unable to see any other path to power or happiness than the one she is on.

ID: 1341^56
Recruit Clockwork VIIX

ID: 1341^57
Mizzle is a complicated being. He loves taking forms that are not his own, and often loses himself in them. His changability may allow him to follow other paths and accept ideas that change things for him.

ID: 1341^68
Mizzle is malleable and will go where he is needed.

ID: 1341^69
Mizzle was a little too focused on his current personality to see any other.

ID: 1342^56
Recruit Commander Gearwell

ID: 1342^57
Gearwell is a product of Meldrath's teaching. He knows to act how he was taught. This is the reason for his success. It might be possible to guide him with another teacher's voice.

ID: 1342^68
Gearwell is open to other influences alongside that of Meldrath.

ID: 1342^69
Commander Gearwell would not be swayed.

ID: 1343^56
Recruit Conium Darkblade

ID: 1343^57
Conium is a dark person. He listens only to himself. The only way to influence him will be to speak to him in his own voice.

ID: 1343^68
Conium will now accept ideas as if they were his own.

ID: 1343^69
Conium can only hear his own voice and will not be influenced by others.

ID: 1344^56
Recruit Corflunk

ID: 1344^57
Corflunk is not a complicated being. This may prove a drawback when trying to guide him. Care will be needed.

ID: 1344^68
Corflunk, if handled carefully, can be aimed like a catapult stone. That is as much as could be expected.

ID: 1344^69
Corflunk not listen!

ID: 1345^56
Recruit Dwigus Lowater

ID: 1345^57
Dwigus Lowater is an exprienced hunter and one of the few aqua goblins that enjoys traveling great distances. He is an explorer and could be open to new experiences.

ID: 1345^68
Dwigus will be pleased to be shown new things to find and probably kill.

ID: 1345^69
Dwigus grew wary and retreated from the influnce.

ID: 1346^56
Recruit Elia the Pure

ID: 1346^57
Elia likes to soak up the sun, live in the moment, and love what she is and where she is. She is true of heart and will be difficult to trick. She must be shown truth and guided by it.

ID: 1346^68
Elia will accept the truth when she sees it.

ID: 1346^69
Elia shied away from an influence that she did not understand.

ID: 1347^56
Recruit Ennixy Frennor

ID: 1347^57
Ennixy is a conspirator. she enjoys thinking of plots real of imagined. She loves turning gears and making things happen because of her actions. It might not be hard to offer her gears that she would not otherwise have known.

ID: 1347^68
Ennixy is open to new machinations.

ID: 1347^69
Ennixy saw only trickery and pitfalls and would not be swayed.

ID: 1348^56
Recruit Equestrielle

ID: 1348^57
Equestrielle is the essence of light and goodness. It will not be possible to influence her through anything but her heart. If shown ways to help, she can learn to trust.

ID: 1348^68
Equestrielle accepted the influence through trust and love. She can be guided through the same.

ID: 1348^69
Equistrielle shied away and would not let her heart be touched.

ID: 1349^56
Recruit Estrella of Gloomwater

ID: 1349^57
Estrella of Gloomwater is wise to the ways of seduction and trickery. She is also atuned to nature and the ebb and flow of life. If she is approached using the right rythms she may listen.

ID: 1349^68
There is now a harmony with Estrella.

ID: 1349^69
Estrella of Gloomwater was not ready to accept the rythms offered.

ID: 1350^56
Recruit Farios Elianos

ID: 1350^57
Farios is a fanatic. He becomes unwaveringly interested in something until he can't know more about it or do more with it. This is a potential path through which he might be influenced.

ID: 1350^68
Farios is open to changes of his intense focus.

ID: 1350^69
Farios is too intent on his current project to see anything else.

ID: 1351^56
Recruit Forpar Fizfla

ID: 1351^57
Forpar is forgetful and brilliant. This should make it simple to give him direction and letting him make the best of it.

ID: 1351^68
Forpar is open to suggestions.

ID: 1351^69
Forpar lost his train of thought and any thread of attachement made to him.

ID: 1352^56
Recruit Guard Orcflayer

ID: 1352^57
Guard Orcflayer is a proud man. He is proud of his reputation. But sometimes he wants to be more, to mean more to people than just being a killer of enemies. This can be what guides him if the proper influence is applied.

ID: 1352^68
Guard Orcflayer will enthusiastically take on new challenges.

ID: 1352^69
Guard Orcflayer was too frightened to leave the comfort of his current patterns.

ID: 1353^56
Recruit Head Administrator Grigano

ID: 1353^57
As an administrator, Grigano has learned to love things that are orderly and expected. It may be difficult to move him from his destined path.

ID: 1353^68
Grigano has been shown the exhilaration of new things and chaos. He may not embrace it, but he is interested in experiencing things out of his control.

ID: 1353^69
The Head Administrator showed no interest at all in change or unplanned activity.

ID: 1354^56
Recruit Kimble Nogflop

ID: 1354^57
Kimble is a kind soul. He loves the animals he cares for. But he is also prideful. He likes the fact that he is the only zookeeper. It may be difficult to move him to leave his job and his animals, even for a short time.

ID: 1354^68
Kimble will be able to leave his home and assist when needed, though it will be hard for him.

ID: 1354^69
Kimble may never leave his small universe in one small corner of Ak'Anon.

ID: 1355^56
Recruit Lanika Shadestepper

ID: 1355^57
Lanika loves to seize opportunities and it is this that has driven her forward when others might have floundered. If shown the right opening at the proper time she could be influenced.

ID: 1355^68
Lanika will look when an option to change things is offered.

ID: 1355^69
Lanika will not respond to the opportunities offered.

ID: 1356^56
Recruit Magus Tira

ID: 1356^57
The task a Magus has accepted is to move people from one place to another. They, however, remain in one place most of the time in order to fulfill that job. It will be challenging to influence Tira to leave her work no matter the need.

ID: 1356^68
Magus Tira has seen the possibility of taking action and will respond to the proper nudge.

ID: 1356^69
Magus Tira is too dedicated to helping others to be moved from her task.

ID: 1357^56
Recruit Maukris

ID: 1357^57
Maukris was chosen because the master saw much of himself in the young elf. It may be possible to assert influence over him through his love of art and his dedication to Mayong.

ID: 1357^68
Maukris will listen when he is needed.

ID: 1357^69
Maukris proved to be too narrow-minded to heed when called.

ID: 1358^56
Recruit Nybright Sisters

ID: 1358^57
These sisters will stay together. This is their strength and their weakness. There is an opportunity to influence them.

ID: 1358^68
The sisters will respond if needed.

ID: 1358^69
Two of the three sisters will not listen, and so none of them can be influenced.

ID: 1359^56
Recruit Overseer Gakkor Deepscar

ID: 1359^57
Gakkor is clever for a minotaur and there is the possibility that he can be influenced through his sense of superiority and strength.

ID: 1359^68
Gakkor can be nudged if the action is framed in a way that makes him feel smart.

ID: 1359^69
Gakkor is too impressed by himself to be influenced.

ID: 1360^56
Recruit Peg Leg

ID: 1360^57
This dwarf tends to hold grudges and pick fights with anyone bigger than he is. This aggression can be used to get influence over him.

ID: 1360^68
Pegleg will listen when needed, his anger can be pointed at the proper targets.

ID: 1360^69
Pegleg was unable and unwilling to be influenced.

ID: 1361^56
Recruit Retlon Brenclog

ID: 1361^57
Retlon's tenacious nature can be a source of pain for himself and those around him. It is so much a part of his nature that influence could be attached to him through it.

ID: 1361^68
Retlon can be made to put is effort toward what is needed.

ID: 1361^69
Retlon Brenclog was too stubborn to be influenced.

ID: 1362^56
Recruit Serra

ID: 1362^57
Serra's story is sad, and it haunts her to this day. She might be moved by other tragedy or the prevention of such a thing.

ID: 1362^68
Serra will move in the direction she is needed to.

ID: 1362^69
Serra is too lost in her own problems to listen to outside influence.

ID: 1363^56
Recruit Signus Boran

ID: 1363^57
Signus is no stranger to subversion and may be difficult to influence. However, there is a moment when it might be possible.

ID: 1363^68
Signus will listen when needed, clearly with the intent of turning things for a personal gain.

ID: 1363^69
Signus was too weary to be influenced.

ID: 1364^56
Recruit Sister Donna

ID: 1364^57
Her troubles and loss are her motivators for a time in her life. That is when it might be possible to reach her.

ID: 1364^68
Donna will answer the call when needed.

ID: 1364^69
Donna could not be reached through all her turmoil.

ID: 1365^56
Recruit Ssynthi

ID: 1365^57
Anyone that never gives up on a thing lost can be motivated through the notion of persistence.

ID: 1365^68
Ssynthi can be motivated to do what is needed.

ID: 1365^69
Ssynthi could not be influenced.

ID: 1366^56
Recruit Tandan Nybright

ID: 1366^57
Tandan's losses and shame have affected him deeply. There is a chance to influence him to be more, to be a hero.

ID: 1366^68
Tandan will try to help when needed.

ID: 1366^69
Tandan was unwilling to change, disinterested in hope.

ID: 1367^56
Recruit The Prophet

ID: 1367^57
This orc is used to whispering in the ear of stronger and more dangerous creatures. Perhaps he will listen to the whispers of others.

ID: 1367^68
The Prophet will hear whispers.

ID: 1367^69
The Prophet could not be influenced.

ID: 1368^56
Recruit Thistle Underbrush

ID: 1368^57
Thistle is, like most brownies, a free spirit. If he is to be influenced it will have to be done as a part of his whimsy.

ID: 1368^68
With careful direction, Thistle will go where needed.

ID: 1368^69
Influence slid off the brownie as his mind constantly churned with new thoughts.

ID: 1369^56
Recruit Tumpy Irontoe

ID: 1369^57
Tumpy is grounded, even for a dwarf. It will be hard to move him out of his beer and go where needed.

ID: 1369^68
Tumpy will heed the call when needed.

ID: 1369^69
Tumpy could not be swayed.

ID: 1370^56
Recruit Usbak the Old

ID: 1370^57
Usbak seems to be made of stone. He is, however, motivated to help his fellow dwarves and can be influenced on their behalf.

ID: 1370^68
Usbak will move when he is needed.

ID: 1370^69
Usbak could not be moved.

ID: 1371^56
Recruit Zarchoomi

ID: 1371^57
Zarchoomi is a wandering, angry mass of power. It should be possible to motivate her to go where she will be useful.

ID: 1371^68
Zarchoomi can be nudged toward where she is needed.

ID: 1371^69
Zarchoomi continues on her own path.

ID: 1372^56
Recruit Amber

ID: 1372^57
It might be possible to gain influence of Amber, if you peer back far enough in time. She is the mother of the first half-elf, a rebel who risked all for love. Her power lies in her iron will and empathy.

ID: 1372^68
Amber is open-minded and will listen when given subtle directions.

ID: 1372^69
Amber needed to be approached at a different time and in a different way.

ID: 1373^56
Recruit Banker Rylisan

ID: 1373^57
Banker Rylisan has served her community for most of her life. There is an opportunity to gain her trust and put her kind heart and clever mind to work.

ID: 1373^68
Rylisan can be moved to leave her community and help where needed.

ID: 1373^69
Rylisan could not be persuaded to leave her people and her job.

ID: 1374^56
Recruit Bilge Farfathom

ID: 1374^57
Most goblins can be easily swayed, but Bilge is not one of those. He is clever and spiritual. Now is the moment when he is open. Take this chance to gain influence over him.

ID: 1374^68
Bilge will follow the proper notions if they move him further along his spiritual path. And if there is treasure to be found.

ID: 1374^69
Bilge was not ready to be influenced. Another time, another approach.

ID: 1375^56
Recruit Captain Silverwind

ID: 1375^57
Captain Silverwind is a strict authoritarian. It could be possible to influence his actions with the proper sense of authority.

ID: 1375^68
The captain understands that he is not the only one in charge.

ID: 1375^69
Captain Silverwind does not recognize any other chain of authority than the one he already knows.

ID: 1376^56
Recruit Challice

ID: 1376^57
Challice has experienced love and loss. She has been powerless and powerful. It could be possible to show her paths that lead to power and love and guide her onto them.

ID: 1376^68
Challice can be shown paths that she has not known before.

ID: 1376^69
Challice's was unable to see any other path to power or happiness than the one she is on.

ID: 1377^56
Recruit Clockwork VIIX

ID: 1377^57
Mizzle is a complicated being. He loves taking forms that are not his own, and often loses himself in them. His changability may allow him to follow other paths and accept ideas that change things for him.

ID: 1377^68
Mizzle is malleable and will go where he is needed.

ID: 1377^69
Mizzle was a little too focused on his current personality to see any other.

ID: 1378^56
Recruit Commander Gearwell

ID: 1378^57
Gearwell is a product of Meldrath's teaching. He knows to act how he was taught. This is the reason for his success. It might be possible to guide him with another teacher's voice.

ID: 1378^68
Gearwell is open to other influences alongside that of Meldrath.

ID: 1378^69
Commander Gearwell would not be swayed.

ID: 1379^56
Recruit Conium Darkblade

ID: 1379^57
Conium is a dark person. He listens only to himself. The only way to influence him will be to speak to him in his own voice.

ID: 1379^68
Conium will now accept ideas as if they were his own.

ID: 1379^69
Conium can only hear his own voice and will not be influenced by others.

ID: 1380^56
Recruit Corflunk

ID: 1380^57
Corflunk is not a complicated being. This may prove a drawback when trying to guide him. Care will be needed.

ID: 1380^68
Corflunk, if handled carefully, can be aimed like a catapult stone. That is as much as could be expected.

ID: 1380^69
Corflunk not listen!

ID: 1381^56
Recruit Dwigus Lowater

ID: 1381^57
Dwigus Lowater is an exprienced hunter and one of the few aqua goblins that enjoys traveling great distances. He is an explorer and could be open to new experiences.

ID: 1381^68
Dwigus will be pleased to be shown new things to find and probably kill.

ID: 1381^69
Dwigus grew wary and retreated from the influnce.

ID: 1382^56
Recruit Elia the Pure

ID: 1382^57
Elia likes to soak up the sun, live in the moment, and love what she is and where she is. She is true of heart and will be difficult to trick. She must be shown truth and guided by it.

ID: 1382^68
Elia will accept the truth when she sees it.

ID: 1382^69
Elia shied away from an influence that she did not understand.

ID: 1383^56
Recruit Ennixy Frennor

ID: 1383^57
Ennixy is a conspirator. she enjoys thinking of plots real of imagined. She loves turning gears and making things happen because of her actions. It might not be hard to offer her gears that she would not otherwise have known.

ID: 1383^68
Ennixy is open to new machinations.

ID: 1383^69
Ennixy saw only trickery and pitfalls and would not be swayed.

ID: 1384^56
Recruit Equestrielle

ID: 1384^57
Equestrielle is the essence of light and goodness. It will not be possible to influence her through anything but her heart. If shown ways to help, she can learn to trust.

ID: 1384^68
Equestrielle accepted the influence through trust and love. She can be guided through the same.

ID: 1384^69
Equistrielle shied away and would not let her heart be touched.

ID: 1385^56
Recruit Estrella of Gloomwater

ID: 1385^57
Estrella of Gloomwater is wise to the ways of seduction and trickery. She is also atuned to nature and the ebb and flow of life. If she is approached using the right rythms she may listen.

ID: 1385^68
There is now a harmony with Estrella.

ID: 1385^69
Estrella of Gloomwater was not ready to accept the rythms offered.

ID: 1386^56
Recruit Farios Elianos

ID: 1386^57
Farios is a fanatic. He becomes unwaveringly interested in something until he can't know more about it or do more with it. This is a potential path through which he might be influenced.

ID: 1386^68
Farios is open to changes of his intense focus.

ID: 1386^69
Farios is too intent on his current project to see anything else.

ID: 1387^56
Recruit Forpar Fizfla

ID: 1387^57
Forpar is forgetful and brilliant. This should make it simple to give him direction and letting him make the best of it.

ID: 1387^68
Forpar is open to suggestions.

ID: 1387^69
Forpar lost his train of thought and any thread of attachement made to him.

ID: 1388^56
Recruit Guard Orcflayer

ID: 1388^57
Guard Orcflayer is a proud man. He is proud of his reputation. But sometimes he wants to be more, to mean more to people than just being a killer of enemies. This can be what guides him if the proper influence is applied.

ID: 1388^68
Guard Orcflayer will enthusiastically take on new challenges.

ID: 1388^69
Guard Orcflayer was too frightened to leave the comfort of his current patterns.

ID: 1389^56
Recruit Head Administrator Grigano

ID: 1389^57
As an administrator, Grigano has learned to love things that are orderly and expected. It may be difficult to move him from his destined path.

ID: 1389^68
Grigano has been shown the exhilaration of new things and chaos. He may not embrace it, but he is interested in experiencing things out of his control.

ID: 1389^69
The Head Administrator showed no interest at all in change or unplanned activity.

ID: 1390^56
Recruit Kimble Nogflop

ID: 1390^57
Kimble is a kind soul. He loves the animals he cares for. But he is also prideful. He likes the fact that he is the only zookeeper. It may be difficult to move him to leave his job and his animals, even for a short time.

ID: 1390^68
Kimble will be able to leave his home and assist when needed, though it will be hard for him.

ID: 1390^69
Kimble may never leave his small universe in one small corner of Ak'Anon.

ID: 1391^56
Recruit Lanika Shadestepper

ID: 1391^57
Lanika loves to seize opportunities and it is this that has driven her forward when others might have floundered. If shown the right opening at the proper time she could be influenced.

ID: 1391^68
Lanika will look when an option to change things is offered.

ID: 1391^69
Lanika will not respond to the opportunities offered.

ID: 1392^56
Recruit Magus Tira

ID: 1392^57
The task a Magus has accepted is to move people from one place to another. They, however, remain in one place most of the time in order to fulfill that job. It will be challenging to influence Tira to leave her work no matter the need.

ID: 1392^68
Magus Tira has seen the possibility of taking action and will respond to the proper nudge.

ID: 1392^69
Magus Tira is too dedicated to helping others to be moved from her task.

ID: 1393^56
Recruit Maukris

ID: 1393^57
Maukris was chosen because the master saw much of himself in the young elf. It may be possible to assert influence over him through his love of art and his dedication to Mayong.

ID: 1393^68
Maukris will listen when he is needed.

ID: 1393^69
Maukris proved to be too narrow-minded to heed when called.

ID: 1394^56
Recruit Nybright Sisters

ID: 1394^57
These sisters will stay together. This is their strength and their weakness. There is an opportunity to influence them.

ID: 1394^68
The sisters will respond if needed.

ID: 1394^69
Two of the three sisters will not listen, and so none of them can be influenced.

ID: 1395^56
Recruit Overseer Gakkor Deepscar

ID: 1395^57
Gakkor is clever for a minotaur and there is the possibility that he can be influenced through his sense of superiority and strength.

ID: 1395^68
Gakkor can be nudged if the action is framed in a way that makes him feel smart.

ID: 1395^69
Gakkor is too impressed by himself to be influenced.

ID: 1396^56
Recruit Peg Leg

ID: 1396^57
This dwarf tends to hold grudges and pick fights with anyone bigger than he is. This aggression can be used to get influence over him.

ID: 1396^68
Pegleg will listen when needed, his anger can be pointed at the proper targets.

ID: 1396^69
Pegleg was unable and unwilling to be influenced.

ID: 1397^56
Recruit Retlon Brenclog

ID: 1397^57
Retlon's tenacious nature can be a source of pain for himself and those around him. It is so much a part of his nature that influence could be attached to him through it.

ID: 1397^68
Retlon can be made to put is effort toward what is needed.

ID: 1397^69
Retlon Brenclog was too stubborn to be influenced.

ID: 1398^56
Recruit Serra

ID: 1398^57
Serra's story is sad, and it haunts her to this day. She might be moved by other tragedy or the prevention of such a thing.

ID: 1398^68
Serra will move in the direction she is needed to.

ID: 1398^69
Serra is too lost in her own problems to listen to outside influence.

ID: 1399^56
Recruit Signus Boran

ID: 1399^57
Signus is no stranger to subversion and may be difficult to influence. However, there is a moment when it might be possible.

ID: 1399^68
Signus will listen when needed, clearly with the intent of turning things for a personal gain.

ID: 1399^69
Signus was too weary to be influenced.

ID: 1400^56
Recruit Sister Donna

ID: 1400^57
Her troubles and loss are her motivators for a time in her life. That is when it might be possible to reach her.

ID: 1400^68
Donna will answer the call when needed.

ID: 1400^69
Donna could not be reached through all her turmoil.

ID: 1401^56
Recruit Ssynthi

ID: 1401^57
Anyone that never gives up on a thing lost can be motivated through the notion of persistence.

ID: 1401^68
Ssynthi can be motivated to do what is needed.

ID: 1401^69
Ssynthi could not be influenced.

ID: 1402^56
Recruit Tandan Nybright

ID: 1402^57
Tandan's losses and shame have affected him deeply. There is a chance to influence him to be more, to be a hero.

ID: 1402^68
Tandan will try to help when needed.

ID: 1402^69
Tandan was unwilling to change, disinterested in hope.

ID: 1403^56
Recruit The Prophet

ID: 1403^57
This orc is used to whispering in the ear of stronger and more dangerous creatures. Perhaps he will listen to the whispers of others.

ID: 1403^68
The Prophet will hear whispers.

ID: 1403^69
The Prophet could not be influenced.

ID: 1404^56
Recruit Thistle Underbrush

ID: 1404^57
Thistle is, like most brownies, a free spirit. If he is to be influenced it will have to be done as a part of his whimsy.

ID: 1404^68
With careful direction, Thistle will go where needed.

ID: 1404^69
Influence slid off the brownie as his mind constantly churned with new thoughts.

ID: 1405^56
Recruit Tumpy Irontoe

ID: 1405^57
Tumpy is grounded, even for a dwarf. It will be hard to move him out of his beer and go where needed.

ID: 1405^68
Tumpy will heed the call when needed.

ID: 1405^69
Tumpy could not be swayed.

ID: 1406^56
Recruit Usbak the Old

ID: 1406^57
Usbak seems to be made of stone. He is, however, motivated to help his fellow dwarves and can be influenced on their behalf.

ID: 1406^68
Usbak will move when he is needed.

ID: 1406^69
Usbak could not be moved.

ID: 1407^56
Recruit Zarchoomi

ID: 1407^57
Zarchoomi is a wandering, angry mass of power. It should be possible to motivate her to go where she will be useful.

ID: 1407^68
Zarchoomi can be nudged toward where she is needed.

ID: 1407^69
Zarchoomi continues on her own path.

ID: 1500^56
Recruit Anitohk the Everliving

ID: 1500^57
Anitohk fears nothing. He is the one that represents fear. It might be possible to gain enough influence to offer opportunities to him, opportunities to bring his terror to others.

ID: 1500^68
The everliving monster will now sense the opportunities presented to him.

ID: 1500^69
Anithok's mind is too dark, too lost in its own evil to hear any other voices.

ID: 1501^56
Recruit Barrith the Brave

ID: 1501^57
The pit fighter fights for the crowd. He listens to their voices. It might be possible to add another voice to the crowd, one that he will hear when needed.

ID: 1501^68
A strong voice will now echo among those of the cheering crowd when the need arises.

ID: 1501^69
The cheering was just too loud, the warrior too intent on the battle, for another voice to be heard.

ID: 1502^56
Recruit Bimbalicus the Soulbleeder

ID: 1502^57
Bimbalicus is not always infested with the souls of others. Once that happens his mind is lost and it will never hear anything but screaming. But at the right moment it is possible to gain influence on him without the screaming souls to interfere.

ID: 1502^68
The Soulbleeder will now listen to a soul that is not his own. Perhaps this is the first step down his dark path.

ID: 1502^69
The time was wrong, the souls too loud.

ID: 1503^56
Recruit Butler Syncall

ID: 1503^57
The butler obeys his master and none other. It might be possible to speak in his master's voice and be obeyed.

ID: 1503^68
Syncall will listen, no matter which master calls him.

ID: 1503^69
Mayong's evil is very strong, Syncall's loyalty is absolute.

ID: 1504^56
Recruit Cavalier Devolah

ID: 1504^57
Devolah is dedicated to her cause, unflinching in her bravery. It might be possible to influence subtleties about what her cause actually is.

ID: 1504^68
Devolah's belief remains strong, she will listen to another's advice about how to direct that belief if needed.

ID: 1504^69
Devolah can not be influenced so easiy.

ID: 1505^56
Recruit Dabner Drednever

ID: 1505^57
Fearless Dabner always willing to aid a friend. It is possible, if the time is proper, to speak to him as just such a friend.

ID: 1505^68
Dabner has a new friend.

ID: 1505^69
Even a simple mind knows when it is being moved by someone else. He was not ready to become and agent.

ID: 1506^56
Recruit Galeth Veredeth

ID: 1506^57
Galeth has lived his life a teacher and protector. These are the traits upon which his self-worth is founded. It is possible to influence his direction if he is motivated by these lifelong values.

ID: 1506^68
Galeth's strength can be directed when the need arises.

ID: 1506^69
Galeth's foundation was strong and could not be moved.

ID: 1507^56
Recruit Garanel Rucksif

ID: 1507^57
Ghosts are often driven by something that they felt was left undone during their lives. This may make it possible to nudge them in a certain direction using that sense of need.

ID: 1507^68
Garanel, though a ghost, is haunted by his own life. Having purpose eases his burden. It is now possible to give him that purpose.

ID: 1507^69
Garanel is far too lost in his own suffering to hear anything other than his own wails.

ID: 1508^56
Recruit Gearheart

ID: 1508^57
Gearheart has a love of small shiny things. He sees ideas as such things, and it might be possible to help him see such things if the proper influence is applied.

ID: 1508^68
Gearheart will follow the bright path set before him when he is needed.

ID: 1508^69
Gearheart was too distracted to notice what he was being shown.

ID: 1509^56
Recruit Joren Nobleheart

ID: 1509^57
Joren lives to slay the undead. Other things have taken a back seat in his life. It might be possible to move some things back into the driver's seat if the motivation is strong enough.

ID: 1509^68
It will be possible to give Joren new goals if needed.

ID: 1509^69
Joren could not be nudged away from his one true desire.

ID: 1510^56
Recruit Lady Chiasa

ID: 1510^57
Dark hearted, Chiasa is still a lady for all her blood drinking and killing. It is possible to show her the elegance in things other than devouring others.

ID: 1510^68
Lady Chiasa can be shown other paths and will follow them if required.

ID: 1510^69
The lady was disinterested in change.

ID: 1511^56
Recruit Lord Nethryn the Arbitrato

ID: 1511^57
Nethryn's life has been unusual for a high elf. He has always seen things in a slightly different light than others of his kind. If other things are placed in that light, he may take them into his philosophy.

ID: 1511^68
It is now possible to urge Lord Nethryn to follow other paths.

ID: 1511^69
Lord Nethryn could not be shown any other light than the one he knows.

ID: 1512^56
Recruit Lorisyn Oakwynd

ID: 1512^57
Lorisyn's tragic fate leaves only a short window in which to gain his assistance. However, that assistance would be very helpful. He was brilliant with words and people listened when he spoke.

ID: 1512^68
Lorisyn will come when needed and lend his voice where desired.

ID: 1512^69
The timing was wrong. Lorisyn could not be influenced.

ID: 1513^56
Recruit Lyirae Oakwynd

ID: 1513^57
She was driven to action by her brother's death. Even so, it could be possible to get her to head other motivations.

ID: 1513^68
It seems that Lyirae can be motivated, and doing so may just ease her suffering a little.

ID: 1513^69
Lyirae could not be pulled away from her obsession at this time.

ID: 1514^56
Recruit Maid Issis

ID: 1514^57
Issis is a complex creature. She has never been only a servant, she has other interests. It is possible to get her interested in what must be done.

ID: 1514^68
Issis's active and clever mind is interested in new things.

ID: 1514^69
Issis was too involved in her own plans to be shown any other.

ID: 1515^56
Recruit Nylianne the True

ID: 1515^57
Nylianne is familiar with influences outside herself. Tunare speaks to her, so it is possible for others to do so.

ID: 1515^68
Nylianne is willing to be directed by those beyond her, if the need is great enough.

ID: 1515^69
Nylianne was unwilling to listen when her goddess was not speaking.

ID: 1516^56
Recruit Nyzil Bloodforge

ID: 1516^57
Guarding the crossroads has given Nyzil a sort of philosophical view on the world not often shared by other dwarves. He has made the idea of seeing two paths as the mantra for his life. He, however, is rarely offered any path other than the physical ones he sees every day.

ID: 1516^68
Nyzil will see options when they are presented.

ID: 1516^69
Nyzil was too fixated on his physical options to see others offered to him.

ID: 1517^56
Recruit Ognit Eznertob

ID: 1517^57
The most prominent of Ognit's flaws is his insatiable curiosity. It should be possible to draw his attention to things that show him new paths and expect him to follow them.

ID: 1517^68
Ognit is open to seeing new possibilities.

ID: 1517^69
Ognit was too easily distracted to follow one thread and understand what was being shown to him.

ID: 1518^56
Recruit Overvolt Rigster the IV

ID: 1518^57
Overvolt enjoys finding new ways to use common things. His mind is open to all sorts of things, and if the timing is right and the effort correct, he can be directed as needed.

ID: 1518^68
Overvolt Rigster (the IV) has a mind open to hearing suggestions if he is needed.

ID: 1518^69
Overvolt's mind was too cluttered with ideas to accept new ones.

ID: 1519^56
Recruit Princess Joleena

ID: 1519^57
Joleena is not much for responsibility. This is a trait she shares with many faeries. However, she believes in her own nobility, and that will drive her to take chances to prove how noble she is.

ID: 1519^68
Joleena can be shown paths to reach greater nobility.

ID: 1519^69
Joleena's attention was just too difficult to keep on one subject long enough to influence her.

ID: 1520^56
Recruit Reaver Lebanezer

ID: 1520^57
Reaver is a title earned in nefarious ways. Lebanezer should be open to ideas that offer him chances for more recognition.

ID: 1520^68
Reaver Lebanezer can now be given new ideas.

ID: 1520^69
Lebanezer could not be shown anything new, was unwilling to accept other's ideas.

ID: 1521^56
Recruit Shifty Jenkins

ID: 1521^57
Bartenders are known to be good listeners. Shifty has that quality. He also sees opportunity in every word he hears. Finding an avenue to suggest such opportunities should be possible.

ID: 1521^68
Shifty will listen in the future.

ID: 1521^69
Shifty was too dubious to listen.

ID: 1522^56
Recruit The Collector

ID: 1522^57
Shiny things are important to the Collector, but he is not a stupid animal. He is clever and can be convinced to do what is neccessary. It helps, however, if there are also shiny things.

ID: 1522^68
The Collecter will follow suggestions if couched in the proper way.

ID: 1522^69
Shiny things were far too distracting at this time.

ID: 1523^56
Recruit Thubr Axebringer

ID: 1523^57
Thubr is dedicated to his warrior status and protecting those that need protection. It should be possible to nudge him toward places where he is needed.

ID: 1523^68
Thubr is open to new directions when his help is needed.

ID: 1523^69
Thubr could not be turned from his need to protect Kaladim and Firiona Vie.

ID: 1524^56
Recruit Anitohk the Everliving

ID: 1524^57
Anitohk fears nothing. He is the one that represents fear. It might be possible to gain enough influence to offer opportunities to him, opportunities to bring his terror to others.

ID: 1524^68
The everliving monster will now sense the opportunities presented to him.

ID: 1524^69
Anithok's mind is too dark, too lost in its own evil to hear any other voices.

ID: 1525^56
Recruit Barrith the Brave

ID: 1525^57
The pit fighter fights for the crowd. He listens to their voices. It might be possible to add another voice to the crowd, one that he will hear when needed.

ID: 1525^68
A strong voice will now echo among those of the cheering crowd when the need arises.

ID: 1525^69
The cheering was just too loud, the warrior too intent on the battle, for another voice to be heard.

ID: 1526^56
Recruit Bimbalicus the Soulbleeder

ID: 1526^57
Bimbalicus is not always infested with the souls of others. Once that happens his mind is lost and it will never hear anything but screaming. But at the right moment it is possible to gain influence on him without the screaming souls to interfere.

ID: 1526^68
The Soulbleeder will now listen to a soul that is not his own. Perhaps this is the first step down his dark path.

ID: 1526^69
The time was wrong, the souls too loud.

ID: 1527^56
Recruit Butler Syncall

ID: 1527^57
The butler obeys his master and none other. It might be possible to speak in his master's voice and be obeyed.

ID: 1527^68
Syncall will listen, no matter which master calls him.

ID: 1527^69
Mayong's evil is very strong, Syncall's loyalty is absolute.

ID: 1528^56
Recruit Cavalier Devolah

ID: 1528^57
Devolah is dedicated to her cause, unflinching in her bravery. It might be possible to influence subtleties about what her cause actually is.

ID: 1528^68
Devolah's belief remains strong, she will listen to another's advice about how to direct that belief if needed.

ID: 1528^69
Devolah can not be influenced so easiy.

ID: 1529^56
Recruit Dabner Drednever

ID: 1529^57
Fearless Dabner always willing to aid a friend. It is possible, if the time is proper, to speak to him as just such a friend.

ID: 1529^68
Dabner has a new friend.

ID: 1529^69
Even a simple mind knows when it is being moved by someone else. He was not ready to become and agent.

ID: 1530^56
Recruit Galeth Veredeth

ID: 1530^57
Galeth has lived his life a teacher and protector. These are the traits upon which his self-worth is founded. It is possible to influence his direction if he is motivated by these lifelong values.

ID: 1530^68
Galeth's strength can be directed when the need arises.

ID: 1530^69
Galeth's foundation was strong and could not be moved.

ID: 1531^56
Recruit Garanel Rucksif

ID: 1531^57
Ghosts are often driven by something that they felt was left undone during their lives. This may make it possible to nudge them in a certain direction using that sense of need.

ID: 1531^68
Garanel, though a ghost, is haunted by his own life. Having purpose eases his burden. It is now possible to give him that purpose.

ID: 1531^69
Garanel is far too lost in his own suffering to hear anything other than his own wails.

ID: 1532^56
Recruit Gearheart

ID: 1532^57
Gearheart has a love of small shiny things. He sees ideas as such things, and it might be possible to help him see such things if the proper influence is applied.

ID: 1532^68
Gearheart will follow the bright path set before him when he is needed.

ID: 1532^69
Gearheart was too distracted to notice what he was being shown.

ID: 1533^56
Recruit Joren Nobleheart

ID: 1533^57
Joren lives to slay the undead. Other things have taken a back seat in his life. It might be possible to move some things back into the driver's seat if the motivation is strong enough.

ID: 1533^68
It will be possible to give Joren new goals if needed.

ID: 1533^69
Joren could not be nudged away from his one true desire.

ID: 1534^56
Recruit Lady Chiasa

ID: 1534^57
Dark hearted, Chiasa is still a lady for all her blood drinking and killing. It is possible to show her the elegance in things other than devouring others.

ID: 1534^68
Lady Chiasa can be shown other paths and will follow them if required.

ID: 1534^69
The lady was disinterested in change.

ID: 1535^56
Recruit Lord Nethryn the Arbitrato

ID: 1535^57
Nethryn's life has been unusual for a high elf. He has always seen things in a slightly different light than others of his kind. If other things are placed in that light, he may take them into his philosophy.

ID: 1535^68
It is now possible to urge Lord Nethryn to follow other paths.

ID: 1535^69
Lord Nethryn could not be shown any other light than the one he knows.

ID: 1536^56
Recruit Lorisyn Oakwynd

ID: 1536^57
Lorisyn's tragic fate leaves only a short window in which to gain his assistance. However, that assistance would be very helpful. He was brilliant with words and people listened when he spoke.

ID: 1536^68
Lorisyn will come when needed and lend his voice where desired.

ID: 1536^69
The timing was wrong. Lorisyn could not be influenced.

ID: 1537^56
Recruit Lyirae Oakwynd

ID: 1537^57
She was driven to action by her brother's death. Even so, it could be possible to get her to head other motivations.

ID: 1537^68
It seems that Lyirae can be motivated, and doing so may just ease her suffering a little.

ID: 1537^69
Lyirae could not be pulled away from her obsession at this time.

ID: 1538^56
Recruit Maid Issis

ID: 1538^57
Issis is a complex creature. She has never been only a servant, she has other interests. It is possible to get her interested in what must be done.

ID: 1538^68
Issis's active and clever mind is interested in new things.

ID: 1538^69
Issis was too involved in her own plans to be shown any other.

ID: 1539^56
Recruit Nylianne the True

ID: 1539^57
Nylianne is familiar with influences outside herself. Tunare speaks to her, so it is possible for others to do so.

ID: 1539^68
Nylianne is willing to be directed by those beyond her, if the need is great enough.

ID: 1539^69
Nylianne was unwilling to listen when her goddess was not speaking.

ID: 1540^56
Recruit Nyzil Bloodforge

ID: 1540^57
Guarding the crossroads has given Nyzil a sort of philosophical view on the world not often shared by other dwarves. He has made the idea of seeing two paths as the mantra for his life. He, however, is rarely offered any path other than the physical ones he sees every day.

ID: 1540^68
Nyzil will see options when they are presented.

ID: 1540^69
Nyzil was too fixated on his physical options to see others offered to him.

ID: 1541^56
Recruit Ognit Eznertob

ID: 1541^57
The most prominent of Ognit's flaws is his insatiable curiosity. It should be possible to draw his attention to things that show him new paths and expect him to follow them.

ID: 1541^68
Ognit is open to seeing new possibilities.

ID: 1541^69
Ognit was too easily distracted to follow one thread and understand what was being shown to him.

ID: 1542^56
Recruit Overvolt Rigster the IV

ID: 1542^57
Overvolt enjoys finding new ways to use common things. His mind is open to all sorts of things, and if the timing is right and the effort correct, he can be directed as needed.

ID: 1542^68
Overvolt Rigster (the IV) has a mind open to hearing suggestions if he is needed.

ID: 1542^69
Overvolt's mind was too cluttered with ideas to accept new ones.

ID: 1543^56
Recruit Princess Joleena

ID: 1543^57
Joleena is not much for responsibility. This is a trait she shares with many faeries. However, she believes in her own nobility, and that will drive her to take chances to prove how noble she is.

ID: 1543^68
Joleena can be shown paths to reach greater nobility.

ID: 1543^69
Joleena's attention was just too difficult to keep on one subject long enough to influence her.

ID: 1544^56
Recruit Reaver Lebanezer

ID: 1544^57
Reaver is a title earned in nefarious ways. Lebanezer should be open to ideas that offer him chances for more recognition.

ID: 1544^68
Reaver Lebanezer can now be given new ideas.

ID: 1544^69
Lebanezer could not be shown anything new, was unwilling to accept other's ideas.

ID: 1545^56
Recruit Shifty Jenkins

ID: 1545^57
Bartenders are known to be good listeners. Shifty has that quality. He also sees opportunity in every word he hears. Finding an avenue to suggest such opportunities should be possible.

ID: 1545^68
Shifty will listen in the future.

ID: 1545^69
Shifty was too dubious to listen.

ID: 1546^56
Recruit The Collector

ID: 1546^57
Shiny things are important to the Collector, but he is not a stupid animal. He is clever and can be convinced to do what is neccessary. It helps, however, if there are also shiny things.

ID: 1546^68
The Collecter will follow suggestions if couched in the proper way.

ID: 1546^69
Shiny things were far too distracting at this time.

ID: 1547^56
Recruit Thubr Axebringer

ID: 1547^57
Thubr is dedicated to his warrior status and protecting those that need protection. It should be possible to nudge him toward places where he is needed.

ID: 1547^68
Thubr is open to new directions when his help is needed.

ID: 1547^69
Thubr could not be turned from his need to protect Kaladim and Firiona Vie.

ID: 1600^56
Recruit Ambassador D'Vinn

ID: 1600^57
There few craftier or more nefarious than D'Vinn. His sharp mind is distrustrustful of everyone, but there is a moment when he might be swayed.

ID: 1600^68
D'Vinn has sensed the Overseer and will heed their suggestions, even if he never knows is was not his own idea.

ID: 1600^69
The dark elf's will is dense, his mind defensive. He remains beyond reach.

ID: 1601^56
Recruit Avatar of Brell

ID: 1601^57
Gaining any influence over an avatar of a god is almost impossible. When the opportunity shows itself, strike. Being able to incluence the avatar of Brell would be invaluable.

ID: 1601^68
Some strings can not be pulled too hard. But at least one is attached and this powerful avatar will do what he is needed to do.

ID: 1601^69
The god's will is the only will the avatar adheres to.

ID: 1602^56
Recruit Avatar of Tunare

ID: 1602^57
In the deep forests even an avatar will pause and reflect. It is at this moment that influence over such a being might be possible.

ID: 1602^68
Music plays in the avatar's mind. Birds tweet and rivers run. And amid those sounds another voice now whispers and she will heed it.

ID: 1602^69
It was not possible to harmonize with the avatar's rythms.

ID: 1603^56
Recruit Emperor Crush

ID: 1603^57
Mighty and ferocious, Emperor Crush allows no one to make decisions for him. But it might be possible to influence his choices in ways that he would not notice.

ID: 1603^68
Crush is moved by anger and violence. He can be moved through his desire for both, and he will here a calling to those things as needed.

ID: 1603^69
The red wall of anger, rage, and bloodlust remains unbreached.

ID: 1604^56
Recruit Firiona Vie

ID: 1604^57
Firiona has grown stronger and even more independent over time, bolstered by the love and support of her friends. But there were times when this was not the case. The young elf struggling to find her footing could be nudged and influenced, if handled properly.

ID: 1604^68
The proud and beloved hero always heeds a cry for help. If needed, she will here such cries and do what is desired.

ID: 1604^69
Firiona remains unswayed, her path still completely her own.

ID: 1605^56
Recruit First Ranger Kele

ID: 1605^57
An legend from Norrath's past. Kele was beloved and honored for her efforts on behalf of her people. But for all her legendary status, Kele was always willing to take advice, and influencing her is possible, if the time is carefully chosen.

ID: 1605^68
Driven by the overwhelming need to protect those she loves, she will listen when the proper call for her is made.

ID: 1605^69
Kele heads only the needs of her friends and her people.

ID: 1606^56
Recruit King Kazon Stormhammer

ID: 1606^57
There are few beings more stubborn and a dwarf, fewer still than a dwarven king. But clever kings listen to advisors and know when action is needed. Kazon is certainly clever, and it should be possible to gain influence over him.

ID: 1606^68
The King will now listen to thoughts and ideas that he believes are his own, even if they are not.

ID: 1606^69
The king remains stubborn, he heart still solid stone.

ID: 1607^56
Recruit King Tearis Thex

ID: 1607^57
Tearis Thex was taught his entire life that he was destined to lead. He took that mantel and has been unwavering in his willingness and ability to support his people. It will take carefully applied effort to sway this one.

ID: 1607^68
All stong leaders believe in themselves. It is now possible to speak to the king in his own voice.

ID: 1607^69
The king remains uninfluenced by anything other than his own thoughts.

ID: 1608^56
Recruit Marcia Attamilgad

ID: 1608^57
The shadiest swashbuckler is wise, clever, and extremely resourceful. An invaluable if she can be made into an ally.

ID: 1608^68
Clever ideas will always be interesting to Marcia. It is now possible to insert just such ideas into her life.

ID: 1608^69
Marcia was too wary to be influenced.

ID: 1609^56
Recruit Mayong Mistmoore

ID: 1609^57
Ancient and mysterious, Mayong Mistmoore is an enigma even to those closest to him, which are very few. He does not take advice well and has unlimited faith in himself. However, there were times long, long ago that this was not true. Brief periods where it might be possible to gain influence over him.

ID: 1609^68
Mayong's mind is filled with shadows, not all of them are under his control. There are a few more now.

ID: 1609^69
Mayong was too self-involved to listen.

ID: 1610^56
Recruit Meldrath The Malignant

ID: 1610^57
Meldrath is a being of pure evil. Split from all that was good within him he has never had consideration for others. This, however, can be used against him. It is possible to gain influence over him for one that is very careful.

ID: 1610^68
Meldrath is driven by inspiration and clever ideas, unrestrained by consequences. Luckily, he is very open to clever ideas.

ID: 1610^69
Meldrath only had ears for his own voice and machinations.

ID: 1611^56
Recruit Phinigel Autropos

ID: 1611^57
Phinigel has lived a long time. He has been the only member of his entire species for much of that time. Despite his powerful will, it is possible to push him in a desired direction if the proper groundwork is laid.

ID: 1611^68
The currents of Phinigel's life can be swayed, and this them so can Phinigel himself.

ID: 1611^69
Phinegel's mind was full of calm waters and could not be moved.

ID: 5727^30
Aradune:Torment of Velious Unlocks

ID: 5727^31
Torment of Velious unlocks today on the Aradune server!

ID: 5727^33
ToV

ID: 5802^30
Rizlona: Ruins of Kunark Unlocks

ID: 5802^31
Ruins of Kunark unlocks today on the Rizlona server!

ID: 5802^33
RoK

ID: 5803^30
Rizlona: Scars of Velious Unlocks

ID: 5803^31
Scars of Velious unlocks today on the Rizlona server!

ID: 5803^33
SoV

ID: 5804^30
Rizlona: Shadows of Luclin Unlocks

ID: 5804^31
Shadows of Luclin unlocks today on the Rizlona server!

ID: 5804^33
SoL

ID: 5805^30
Rizlona: Planes of Power Unlocks

ID: 5805^31
Planes of Power unlocks today on the Rizlona server!

ID: 5805^33
PoP

ID: 5806^30
Rizlona: Legacy of Ykesha Unlocks

ID: 5806^31
Legacy of Ykesha unlocks today on the Rizlona server!

ID: 5806^33
LoY

ID: 5807^30
Rizlona: Lost Dungeons of Norrath Unlocks

ID: 5807^31
Lost Dungeons of Norrath unlocks today on the Rizlona server!

ID: 5807^33
LDoN

ID: 5808^30
Rizlona: Gates of Discord Unlocks

ID: 5808^31
Gates of Discord unlocks today on the Rizlona server!

ID: 5808^33
GoD

ID: 5809^30
Rizlona: Omens of War Unlocks

ID: 5809^31
Omens of War unlocks today on the Rizlona server!

ID: 5809^33
OoW

ID: 5810^30
Rizlona: Dragons of Norrath Unlocks

ID: 5810^31
Dragons of Norrath unlocks today on the Rizlona server!

ID: 5810^33
DoN

ID: 5811^30
Rizlona: Depths of Darkhollow Unlocks

ID: 5811^31
Depths of Darkhollow unlocks today on the Rizlona server!

ID: 5811^33
DoD

ID: 5812^30
Rizlona: Prophecy of Ro Unlocks

ID: 5812^31
Prophecy of Ro unlocks today on the Rizlona server!

ID: 5812^33
PoR

ID: 5813^30
Rizlona: The Serpent's Spine Unlocks

ID: 5813^31
The Serpent's Spine unlocks today on the Rizlona server!

ID: 5813^33
TSS

ID: 5814^30
Rizlona: The Buried Sea Unlocks

ID: 5814^31
The Buried Sea unlocks today on the Rizlona server!

ID: 5814^33
TBS

ID: 5815^30
Rizlona: Secrets of Faydwer Unlocks

ID: 5815^31
Secrets of Faydwer unlocks today on the Rizlona server!

ID: 5815^33
SoF

ID: 5816^30
Rizlona: Seeds of Destruction Unlocks

ID: 5816^31
Seeds of Destruction unlocks today on the Rizlona server!

ID: 5816^33
SoD

ID: 5817^30
Rizlona: Underfoot Unlocks

ID: 5817^31
Underfoot unlocks today on the Rizlona server!

ID: 5817^33
UF

ID: 5818^30
Rizlona: House of Thule Unlocks

ID: 5818^31
House of Thule unlocks today on the Rizlona server!

ID: 5818^33
HoT

ID: 5819^30
Rizlona: Veil of Alaris Unlocks

ID: 5819^31
Veil of Alaris unlocks today on the Rizlona server!

ID: 5819^33
VoA

ID: 5820^30
Rizlona: Rain of Fear Unlocks

ID: 5820^31
Rain of Fear unlocks today on the Rizlona server!

ID: 5820^33
RoF

ID: 5821^30
Rizlona: Call of the Forsaken Unlocks

ID: 5821^31
Call of the Forsaken unlocks today on the Rizlona server!

ID: 5821^33
CotF

ID: 5822^30
Rizlona: The Darkened Sea Unlocks

ID: 5822^31
The Darkened Sea unlocks today on the Rizlona server!

ID: 5822^33
TDS

ID: 5823^30
Rizlona: The Broken Mirror Unlocks

ID: 5823^31
The Broken Mirror unlocks today on the Rizlona server!

ID: 5823^33
TBM

ID: 5824^30
Rizlona: Empires of Kunark Unlocks

ID: 5824^31
Empires of Kunark unlocks today on the Rizlona server!

ID: 5824^33
EoK

ID: 5825^30
Rizlona: Ring of Scale Unlocks

ID: 5825^31
Ring of Scale unlocks today on the Rizlona server!

ID: 5825^33
RoS

ID: 5826^30
Rizlona: The Burning Lands Unlocks

ID: 5826^31
The Burning Lands unlocks today on the Rizlona server!

ID: 5826^33
TBL

ID: 5827^30
Rizlona:Torment of Velious Unlocks

ID: 5827^31
Torment of Velious unlocks today on the Rizlona server!

ID: 5827^33
ToV

ID: 42238^28
Wind the Music Box: Qeynos

ID: 42239^28
Teleport to North Freeport

ID: 42240^28
Teleport to North Qeynos

ID: 42241^28
Teleport to South Qeynos

ID: 42242^28
Teleport to High Keep

ID: 42243^28
Teleport to High Keep

ID: 42244^28
Teleport to Sanctus Seru

ID: 42245^28
Teleport to Sanctus Seru

ID: 42246^28
Teleport to North Qeynos

ID: 48390^6
Pry open the Human Heritage Crate! What interesting items might it hold?

ID: 48391^6
Summons a Wiry Coyote familiar.

ID: 48392^6
Summons a Scruffy Rat familiar.

ID: 48393^6
Summons a Fire Beetle familiar.

ID: 48394^6
Summons a Gelatinous Cube familiar.

ID: 48395^6
Summons a Desert Armadillo familiar.

ID: 48396^6
Summons a Qeynosian Strider Mount for you to ride.

ID: 48397^6
Opens a mystical portal that teleports you to Tassel's Tavern in North Freeport.

ID: 48398^6
Opens a mystical portal that teleports you to Crow's Pub & Casino in North Qeynos.

ID: 48399^6
Opens a mystical portal that teleports you to the Lion's Mane Tavern in South Qeynos.

ID: 48400^6
Opens a mystical portal that teleports you to a back room in High Keep.

ID: 48401^6
Opens a mystical portal that teleports you to a back room in High Keep.

ID: 48402^6
Opens a mystical portal that teleports you to a memorial in Sanctus Seru.

ID: 48403^6
Opens a mystical portal that teleports you to the residences in Sanctus Seru.

ID: 48404^6
Opens a mystical portal that teleports you to the battlements of North Qeynos.

ID: 48405^6
Cloaks you in a shimmering illusion that makes you appear to be a Deathfist Pawn.

ID: 48406^6
Cloaks you in a shimmering illusion that makes you appear to be a Deathfist Pawn.

ID: 106266^43
Play a heroic tune from Qeynos.

ID: 2011170^41
Outrider of Karana Bundle

ID: 2012243^41
Norrath's Keepers' Pack