56 updated strings (RED indicates old description, GREEN indicates new description):

ID: 146^4
This ability will give the caster a new, massive Cannibalize spell. Further ranks increase both the mana that can be harvested by using the ability as well as the amount of hit points consumed by the cannibalization.
This ability, when activated, consumes 1924 health to restore 1066 points of mana.

ID: 163^4
This ability, when activated, will instantly heal your pet for 3300 points of damage.
This ability, when activated, will instantly heal your pet for 3300 points of damage.
Ranks 2-4 reduce the reuse time of this ability by 9 minutes per rank.


ID: 183^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage every 6 seconds, for 36 seconds.
This ability, when activated, allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage every 6 seconds, for 36 seconds.
Ranks 2-4 reduce the reuse time of this ability by 10 minutes per rank.


ID: 426^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
This passive ability expands your capacity for both Intelligence and Wisdom by 10 points per rank.

ID: 513^4
This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Ranks 1-10 of this ability increase the amount of time that the victim remains immobile. Ranks 1-6 and 10-11 decrease the likelihood that your target will resist the spell. Ranks 10-11 reduce the casting time of this spell.
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 1.2 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.


ID: 523^4
This ability calls the shade of a nearby corpse back to life to attack your target for 60 seconds.
This ability, when activated, calls the shade of a nearby corpse back to life to attack your target for 60 seconds.

ID: 524^4
This ability calls the shade of a nearby corpse back to life to attack your target for 75 seconds.
This ability, when activated, calls the shade of a nearby corpse back to life to attack your target for 75 seconds.

ID: 525^4
This ability calls the shade of a nearby corpse back to life to attack your target for 90 seconds.
This ability, when activated, calls the shade of a nearby corpse back to life to attack your target for 90 seconds.

ID: 574^4
This ability allows you to instruct your pet to feign death via the '/pet feign' command. Four ranks of this skill are available, causing your pet to succeed 25%, 50%, 75%, and 90% of the time, respectively.
This passive ability allows you to give your pet a Feign Death command.
Feign Death - /pet feign
Ranks 1-4 allow your pet to successfully feign death 25, 50, 75, and 90% of the time. Your pet can be commanded to feign death once every 9 seconds.


ID: 839^4
This ability imbues your pet with the ability to flurry attacks.
This passive ability increases the chance that your companion will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Ranks 1-5 increase the chance by 4% per rank. Ranks 6-8 by 7%. Ranks 9-15 by 3%.


ID: 1089^4
This ability reduces the chance of failing research combinations by 10, 25, and 50%.
This passive ability reduces the chance of failing research combinations by 10, 25, and 50%.

ID: 1274^4
This ability calls the shades of three nearby corpses back to life to attack your target for 90 seconds.
This ability, when activated, calls the shades of three nearby corpses back to life to attack your target for 90 seconds.

ID: 1275^4
This ability calls the shades of four nearby corpses back to life to attack your target for 90 seconds.
This ability, when activated, calls the shades of four nearby corpses back to life to attack your target for 90 seconds.

ID: 1276^4
This ability calls the shades of five nearby corpses back to life to attack your target for 90 seconds.
This ability, when activated, calls the shades of five nearby corpses back to life to attack your target for 90 seconds.
Ranks 7-9 reduce the reuse time of this ability by 1 minute per rank.


ID: 1323^4
While this ability is active, all of your spells will be fueled directly by the energy of your body, consuming hit points rather than mana. The conversion is not efficient, though, and will consume more hit points than the mana requirements of the spell. Additional ranks improve the efficiency of the conversion.
This ability, when activated, consumes your health to fuel the mana cost of your spells for 3 minutes.
This conversion consumes 180% of the spell's mana cost in health.
Ranks 2-9 reduce the reuse time of this ability by 2 minutes per rank.


ID: 1327^4
Through use of this ability, the shaman can call upon their ancestors to fill their group with strength and healing. Additional ranks increase the strength and healing granted to the group members.
This ability, when activated, calls upon your ancestors to imbue your group with increased melee statistics and healing.
Ranks 2-15, 19-24, and 27-33 increase the healing and statistic bonuses of this ability.
Ranks 16-18 and 25-26 reduce the reuse time of this ability by 1 minute per rank.


ID: 1408^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Ranks 6-13 reduce the reuse time of this ability by 3 minutes per rank.


ID: 1510^4
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the duration of each stage of the effect.
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps lasting 18 seconds each.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health.
Once activated, Blood Magic can not be removed early.


ID: 1927^6
Consumes your mind and body in a seething fury, increasing your attack rate, armor class, and attack rating.
Consumes your mind and body with a seething fury, increasing your armor class.

ID: 1934^6
Consumes your mind and body with the rage of Tallon Zek, increasing your dexterity, armor class, and attack rating for up to %z.
Consumes your mind and body with the rage of Tallon Zek, increasing your dexterity and armor class.

ID: 4864^4
This ability calls the shades of five nearby corpses back to life to attack your target for 90 seconds.
Further ranks increase the power of these reanimated servants.

This ability, when activated, calls the shades of five nearby corpses back to life to attack your target for 90 seconds.
Additional ranks increase the power of these reanimated servants.


ID: 4924^4
This passive ability increases your chance to get a critical hit with your damage-over-time spells by 1% per rank.
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 1% per rank.

ID: 5251^4
This ability, when activated, channels the energy of spirits on to a single target providing your target an instantaneous heal as well as healing over time and increased melee statistics for 18 seconds. Additional ranks increase the stat bonuses granted, as well as the healing amount.
This ability, when activated, channels the energy of spirits on to a single target providing your target an instantaneous heal as well as healing over time and increased melee statistics for 18 seconds.
Ranks 2-12 and 16-25 increase the stat bonuses and the healing amount of this ability.
Ranks 13-15 and 26-27 reduce the reuse time of this ability by 1 minute per rank.


ID: 5264^4
Increases the critical hit chance of your pet's melee attacks by 1% per rank.
This passive ability increases the chance your summoned pet will score a critical melee hit by 1% per rank.

ID: 6257^4
This ability increases the duration of beneficial spells that you cast by 5%.
Spells that grant invulnerability are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 5%.
Spells that grant invulnerability are exempt from this extension.


ID: 6258^4
This ability increases the duration of beneficial spells that you cast by 15%.
Spells that grant invulnerability are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 15%.
Spells that grant invulnerability are exempt from this extension.


ID: 6259^4
This ability increases the duration of beneficial spells that you cast by 30%.
Spells that grant invulnerability are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 30%.
Spells that grant invulnerability are exempt from this extension.


ID: 6461^4
This ability will reduce the cast time of your Ancestral Intervention spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank.
This passive ability reduces the cast time of your Ancestral Intervention line of spells (Ancestral, Antecedent's, Ascendant's, Progenitor's, Antecessor's, and Historian's Intervention) by 15%, 30% and 50% and reduces the reuse time of these spells by 30 seconds per rank.

ID: 6563^4
This ability will slow your foe, causing them to do less damage with melee attacks. Ranks 3-6 add an increasingly powerful crippling component to the slow and reduce casting time of the spell by 10%.
This ability, when activated, slows your target's melee attack speed for 8 minutes.
Rank 2 reduces the likelihood that the slow will be resisted.
Ranks 3-5 reduce the reuse time of this ability by 1 second per rank.
Ranks 6-9 add an increasingly powerful crippling component to the slow and reduce casting time of the spell by 10% per rank.
Rank 8 improves the effectiveness of the slow by 5%.


ID: 6692^4
This ability, when activated, will reduce the chance that your spells will be resisted when you cast them for 30 seconds.
Each rank will work on spells that are equal to or lower than the level that you purchase each rank at.

This ability, when activated, improves the resist mod on your level 65 and lower spells by 1-50 points for 30 seconds.
Rank 2 reduces the reuse time of this ability by 30 seconds.


ID: 6709^4
This ability will reduce the casting time of your Blood of Nadox spell by 5% per rank.
This passive ability reduces the cast time of your Blood of Nadox spell by 5, 10, and 15%.

ID: 7695^4
This ability will reduce the casting time of your Blood of Avoling spell by 5% per rank.
This passive ability reduces the cast time of your Blood of Avoling spell by 5, 10, and 15% as well as the cast time of your Blood of Nadox spell by 15%.

ID: 7703^4
You embrace the spectre of death, trading your life for mana.
This ability, when activated, allows you embrace the spectre of death, which consumes 4000 health to restore 2400 mana every 6 seconds for 1 minute.
Ranks 2-6 reduce the cast time of this ability by 10% per rank.


ID: 8223^4
This ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability are exempt from this extension.


ID: 8262^4
This ability increases the duration of beneficial spells that you cast by 70%.
Spells that grant invulnerability are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 70%.
Spells that grant invulnerability are exempt from this extension.


ID: 10959^4
Each rank of this passive ability will add 6 seconds to all the damage over time spells you cast.
This passive ability extends the duration of your damage over time spells (that have a mana cost) by 6 seconds per rank.

ID: 12766^4
This ability, when activated, reduces the casting time of detrimental spells for 5 minutes. Rank 1 reduces the casting time by 15%, rank 2 reduces the time by 25%.
Note: This ability does not exceed the 50% cap on spell haste.

This ability, when activated, reduces the casting time of detrimental spells by 15% for 5 minutes.
Note: This ability does not exceed the 50% cap on spell haste.
Ranks 2-4 reduce the reuse time of this ability by 6 minutes per rank.


ID: 12770^4
This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Ranks 1-4 increase the amount of time that the victim remains immobile. Ranks 4-5 reduce the casting time of the spell.
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.1 minutes.
Ranks 2-3 decrease the likelihood that your target will resist the spell.


ID: 12785^4
This ability, when activated, provides your summon companion a magical aegis that will block 8 hits for up to 18918 points of damage per hit at the cost of 900 mana.
This ability, when activated, provides your summon companion a magical aegis that will block 8 hits for up to 18918 points of damage per hit at the cost of 900 mana.
Ranks 2-4 reduce the cast time of this ability by 0.5 seconds per rank.


ID: 12880^4
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute.
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute.
Ranks 15-17 reduce the cast time of this ability by 0.3 seconds per rank.
Ranks 18-22 extend the duration of this ability by 6 seconds per rank.


ID: 13225^4
This ability provides an alternate more powerful version of your Scent of Terris spell. Each rank increases the effectiveness of the debuffs.
This ability, when activated, reduces your target's resistances to disease, fire, and poison by 22 to 56 points for 14 minutes.

ID: 14234^4
This ability, when activated, allows all of your healing spells to land as critical heals for the next 12 seconds at a cost of greatly increased mana usage. Ranks 2-9 reduce the amount of mana used. Ranks 10-14 reduce the time required between uses of this ability by 2 minutes per rank.
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 100% for 12 seconds.
Ranks 2-4 reduce the mana penalty by 20% per rank. Ranks 5-6 by 10% per rank. Ranks 8-10 by 2% per rank.
Ranks 7, 16, and 17 extend the duration of the Blessing by 6 seconds per rank.
Ranks 11-15 reduce the reuse time of this ability by 2 minutes per rank.


ID: 14301^4
This passive ability gives you a chance to block incoming melee attacks when wielding a 2-hand blunt weapon. Additional ranks further increase your chance to block.
This passive ability grants you a 1% chance per rank to block incoming melee attacks while wielding a 2-hand blunt weapon.

ID: 15377^4
This ability, when activated, cripples the fighting spirit of your enemy, causing it to become less dangerous for a short time.
This ability, when activated, cripples your target, reducing their agility and strength by 45 points, dexterity by 15 points, and armor class by 100 for 7.5 minutes.

ID: 15582^4
This ability places a ward upon yourself which triggers Death's Grip, which will increase the damage dealt by your damage over time spells, should your health drop below 80%. Each rank further increases the damage bonus granted by Death's Grip. Rank 4 increases the maximum level of spells that Death's Grip will focus from 100 to 105.
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 100 and lower damage-over-time spells that have a minimum duration of 24 seconds by 10 to 100% for 1 minute.

ID: 16103^4
You embrace the spectre of death, trading your life for mana. NOTE: This may only be used while in fast-regen mode.
This ability, when activated, allows you embrace the spectre of death if you are in fast-regeneration mode, which consumes 3700 health to restore 2300 mana every 6 seconds for 48 seconds.
Ranks 2-6 reduce the cast time of this ability by 10% per rank.


ID: 17336^4
This passive ability increases the duration of your Pathosis and Wind of Pathosis abilities by 6 seconds per rank.
This passive ability extends the duration of your Pathosis and Wind of Pathosis abilities by 6 seconds per rank.

ID: 17951^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 600 heath every 6 seconds, for 36 seconds.
This ability, when activated, allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 600 heath every 6 seconds, for 36 seconds.
Ranks 6-11 reduce the reuse time of this ability by 10 minutes per rank.


ID: 17952^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 1500 heath every 6 seconds, for 36 seconds.
This ability, when activated, allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 1500 heath every 6 seconds, for 36 seconds.
Ranks 13-15 reduce the reuse time of this ability by 10 minutes per rank. Rank 16 by an additional 4 minutes.


ID: 17953^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 2500 heath every 6 seconds, for 36 seconds.
This ability, when activated, allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 2500 heath every 6 seconds, for 36 seconds.

ID: 17954^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 3500 heath every 6 seconds, for 36 seconds.
This ability, when activated, allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 3500 heath every 6 seconds, for 36 seconds.

ID: 17960^4
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the healing offered by blood magic. Rank 4 extends the duration of the 5th step of the ability by 6 seconds.
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps, with the first 4 lasting 30 seconds each and the 5th lasting 36 seconds.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health and restores 300, 350, 400, 450, and 500 health every 6 seconds.
Once activated, Blood Magic can not be removed early.


ID: 17961^4
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the healing offered by blood magic. Rank 5 extends the duration of the 4th step of the ability by 6 seconds.
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps, with steps 1-3 and 5 lasting 30 seconds each and the 4th lasting 36 seconds.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health and restores 600, 700, 800, 900, and 1000 health every 6 seconds.
Once activated, Blood Magic can not be removed early.


ID: 17962^4
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the healing offered by blood magic. Rank 6 extends the duration of the 3rd step of the ability by 6 seconds.
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps, with steps 1-2 and 4-5 lasting 30 seconds each and the 3rd lasting 36 seconds.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health and restores 1100, 1200, 1300, 1400, and 1500 health every 6 seconds.
Once activated, Blood Magic can not be removed early.


ID: 27986^6
Provides the warrior with hate-generating spell procs when using their basic abilities.
Imbues your Bash, Bind Wound, Disarm, Kick, Ranged Attack, and Taunt skills with additional power, useful for defeating the challenges presented to you.

ID: 38115^6
Triggers Death's Grip, which will increase the damage dealt by your damage over time spells, should your health drop below 80%.
Increases the damage dealt by your damage over time spells with a duration of at least 24 seconds and a mana cost of at least #12 points by #1 to $1%. This damage bonus will decay by $2% per level for spells over level #2.







58 new strings found:

ID: 514^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 1.6 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.

ID: 515^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.
Rank 4 reduces the cast time of this spell by 1 second.

ID: 2752^6
Instantly heals your pet for #1 health.

ID: 5069^4
This ability, when activated, consumes 4057 health to restore 2248 points of mana.

ID: 5342^4
This ability, when activated, improves the resist mod on your level 91 and lower spells by 25-75 points for 30 seconds.

ID: 5343^4
This ability, when activated, improves the resist mod on your level 92 and lower spells by 25-75 points for 30 seconds.

ID: 5344^4
This ability, when activated, improves the resist mod on your level 93 and lower spells by 25-75 points for 30 seconds.

ID: 5345^4
This ability, when activated, improves the resist mod on your level 94 and lower spells by 25-75 points for 30 seconds.

ID: 5346^4
This ability, when activated, improves the resist mod on your level 95 and lower spells by 25-75 points for 30 seconds.

ID: 5372^4
This ability, when activated, improves the resist mod on your level 100 and lower spells by 50-100 points for 30 seconds.

ID: 5373^4
This ability, when activated, improves the resist mod on your level 105 and lower spells by 50-100 points for 30 seconds.

ID: 5949^4
This ability, when activated, calls the shades of five nearby corpses back to life to attack your target for 90 seconds.
Ranks 16-18 reduce the reuse time of this ability by 1 minute per rank.

ID: 6095^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.2 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.

ID: 6096^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.4 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.

ID: 6097^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.6 minutes.

ID: 6102^4
This ability, when activated, consumes 5000 health to restore 3000 points of mana.

ID: 6428^1
Shield Block

ID: 6428^4
This passive ability grants you a chance to block incoming melee attacks with your shield. Ranks 1-3 by 1, 3, and 5%. Additional ranks further increase your chance by 1% per rank.

ID: 6693^4
This ability, when activated, improves the resist mod on your level 70 and lower spells by 10-50 points for 30 seconds.
Rank 4 reduces the reuse time of this ability by 30 seconds.

ID: 6694^4
This ability, when activated, improves the resist mod on your level 75 and lower spells by 15-50 points for 30 seconds.
Rank 6 reduces the reuse time of this ability by 30 seconds.

ID: 6695^4
This ability, when activated, improves the resist mod on your level 80 and lower spells by 20-50 points for 30 seconds.
Rank 8 reduces the reuse time of this ability by 30 seconds.

ID: 6696^4
This ability, when activated, improves the resist mod on your level 85 and lower spells by 25-50 points for 30 seconds.
Rank 10 reduces the reuse time of this ability by 30 seconds.

ID: 7202^4
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps lasting 24 seconds each.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health.
Once activated, Blood Magic can not be removed early.
Ranks 3-8 reduce the reuse time of this ability by 3 minutes per rank.

ID: 7466^4
This ability, when activated, consumes 6000 health to restore 3600 points of mana.

ID: 7475^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.7 minutes.

ID: 7476^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.8 minutes.

ID: 7477^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.9 minutes.
Ranks 10-18 reduce the reuse time of this ability by 10 seconds per rank.

ID: 7691^4
This ability, when activated, consumes 8000 health to restore 4800 points of mana.
Ranks 6-8 reduce the reuse time of this ability by 10 seconds per rank.

ID: 10211^4
This ability, when activated, calls the shades of five nearby corpses back to life to attack your target for 90 seconds.
Ranks 25-27 reduce the cast time of this ability by 0.5 seconds per rank.

ID: 10212^4
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps lasting 30 seconds each.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health and restores 140, 150, 160, 170, and 180 health every 6 seconds.
Once activated, Blood Magic can not be removed early.

ID: 12771^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.5 minutes.
Ranks 2-3 decrease the likelihood that your target will resist the spell.

ID: 12772^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.9 minutes.
Ranks 2-3 decrease the likelihood that your target will resist the spell.
Ranks 4-7 reduce the reuse time of this ability by 20 seconds per rank.
Rank 8 reduces the cast time of this ability by 0.2 seconds.

ID: 13007^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.9 minutes.
Rank 19 reduces the cast time of this spell by 0.2 seconds and decreases the likelihood that your target will resist the spell.

ID: 13256^4
This ability, when activated, consumes 12000 health to restore 6800 points of mana.

ID: 13257^4
This ability, when activated, consumes 16000 health to restore 8800 points of mana.

ID: 13258^4
This ability, when activated, consumes 21000 health to restore 11800 points of mana.
Rank 12 reduces the reuse time of this ability by 10 seconds.

ID: 13682^4
This ability, when activated, reduces the casting time of detrimental spells by 25% for 5 minutes.
Note: This ability does not exceed the 50% cap on spell haste.
Ranks 6-8 reduce the reuse time of this ability by 6 minutes per rank.

ID: 13688^4
This ability, when activated, reduces your target's resistances to disease, fire, and poison by 48 to 56 points and corruption by 22 to 40 points for 14 minutes.
Ranks 3-7 reduce the cast time of this ability by 10% per rank.

ID: 14222^4
This ability, when activated, consumes 30000 health to restore 16800 points of mana.

ID: 14977^4
This ability, when activated, consumes 40000 health to restore 21800 points of mana.
Ranks 15-16 reduce the reuse time of this ability by 10 seconds per rank.

ID: 15583^4
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 100 and lower damage-over-time spells that have a minimum duration of 24 seconds by 15 to 110% for 1 minute.

ID: 15584^4
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 100 and lower damage-over-time spells that have a minimum duration of 24 seconds by 25 to 120% for 1 minute.
Ranks 4-6 reduce the reuse time of this ability by 30 seconds per rank.
Ranks 7-9 reduce the cast time of this ability by 10, 25, and 50%.

ID: 15620^4
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 60 to 85 points and corruption by 32 to 40 points for 14 minutes.

ID: 15852^4
This ability, when activated, cripples your target, reducing their agility and strength by 60 points, dexterity by 30 points, and armor class by 135 for 7.5 minutes.
Ranks 3-5 reduce the reuse time of this ability by 1 minute per rank.

ID: 16027^4
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 80 to 115 points and corruption by 44 to 74 points for 14 minutes.

ID: 16335^4
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 105 and lower damage-over-time spells that have a minimum duration of 24 seconds by 30 to 120% for 1 minute.

ID: 17096^4
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 100 to 145 points and corruption by 56 to 108 points for 14 minutes.

ID: 17923^4
This ability, when activated, consumes 50000 health to restore 28500 points of mana.

ID: 17924^4
This ability, when activated, consumes 60000 health to restore 34000 points of mana.

ID: 17925^4
This ability, when activated, consumes 70000 health to restore 40000 points of mana.

ID: 17927^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 3 minutes.
Rank 20 reduces the cast time of this spell by 0.3 seconds and decreases the likelihood that your target will resist the spell.

ID: 17928^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 3 minutes.

ID: 17931^4
This ability, when activated, consumes your health to fuel the mana cost of your spells for 3 minutes.
This conversion consumes 177% of the spell's mana cost in health.

ID: 17932^4
This ability, when activated, consumes your health to fuel the mana cost of your spells for 3 minutes.
This conversion consumes 175% of the spell's mana cost in health.

ID: 17933^4
This ability, when activated, consumes your health to fuel the mana cost of your spells for 3 minutes.
This conversion consumes 173% of the spell's mana cost in health.

ID: 17970^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 3 minutes.
Rank 9 reduces the cast time of this ability by 0.3 seconds.

ID: 17971^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 3 minutes.
Rank 10 reduces the reuse time of this ability by 10 seconds.

ID: 27630^6
Instantly heals your pet for #1 health and has a 95% chance to cure one detrimental effect.