202 updated strings (RED indicates old description, GREEN indicates new description):

ID: 291^4
This ability allows the you to share some of your natural attunement with your party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with your party.
This ability allows you to share some of your natural attunement with your party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with your party.

ID: 1272^4
This ability gives you an additional way to feign death.
This ability provides you an alternate method to cast your Death Peace spell.

ID: 5109^4
Through this ability you are able to channel a black werewolf. While in this form, you will benefit from improved vision and quicker reflexes. Additional ranks of this ability will add more health and mana to you.
This ability, when activated, allows you to assume the form of a black werewolf. While in this form, you will benefit from improved vision and hastened melee attack speed. Additional ranks of this ability will add more health and mana to you.

ID: 5251^4
This ability channels the energy of spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration. Additional ranks increase the stat bonus granted, as well as the healing amount.
This ability, when activated, channels the energy of spirits on to a single target providing your target an instantaneous heal as well as healing over time and increased melee statistics for 18 seconds. Additional ranks increase the stat bonuses granted, as well as the healing amount.

ID: 6020^4
Ranks in this ability increase the minimum damage of your Eagle Strike, Dragon Punch and Tiger Claw attacks.
Each rank of this passive ability increases the minimum damage of your Eagle Strike, Dragon Punch (or Tail Rake) and Tiger Claw attacks.

ID: 6084^4
This passive ability grants you a small amount of double-attack skill. Rank 1 grants you 50 skill, with each additional rank adding 25 double-attack.
This passive ability increases the cap of your double-attack skill. Rank 1 increases your cap by 50 points, with each additional rank adding 25 points.

ID: 6112^4
This passive ability gives you a chance to not consume a reagent when casting spells which require them. Each rank increases the chance to not consume a reagent.
Each rank of this passive ability increases your chance to not consume a reagent when casting spells which require them.

ID: 6113^4
This passive ability extends the duration of your Elixir line of spells. Each rank increases the duration by 6 seconds.
Each rank of this passive ability extends the duration of your Elixir line of spells by 6 seconds.

ID: 6290^4
While active, the wizard focuses his mastery over arcanum to cause any magic-based direct damage spell they cast to have a chance to proc a spell that will allow their target to take additional damage from spells that are cast on them, regardless of who cast the spell on the wizard's target. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 12 work on spells between level 70 and 85. Ranks 13 through 15 work on spells between level 85 and 90. Ranks 16, 17, and 18 work on spells up to level 91, 93 and 95 respectively. Ranks 18, 19, and 20 to 21 work on levels 96, 98, and 100 respectively while increasing the proc chance as well as the damage inflicted. Ranks 22, 23, and 24 increase the maximum trigger levels to 101, 103, and 105 respectively while increasing the damage your enemy will take.
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 5% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 60 to 75 spells that hit the target by 130 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6325^4
When activated this ability will increase all forms of melee damage and speed your attacks as well as increase your overall accuracy.
This ability, when activated, increases the minimum damage dealt by your melee attacks by 110 points, base damage by 110%, accuracy by 10% and reduces your base weapon delay by 11.3% for 30 seconds.

ID: 6328^4
Imbues your blades with a powerful poison. Additional ranks increase the damage inflicted.
This ability, when activated, imbues your weapons with the chance to strike your opponent with a powerful poison each time you perform a melee round for 3 minutes.
Ranks 2 and 3 increase both the chance for this poison to trigger as well as the damage inflicted. Additional ranks increase the damage inflicted.


ID: 6337^4
This ability decreases the reuse time of Cacophony by 1 minute per rank.
This passive ability decreases the reuse time of your Cacophony ability by 1 minute per rank.

ID: 6340^4
This ability decreases the reuse time of Funeral Dirge by 3 minutes per rank.
This passive ability decreases the reuse time of your Funeral Dirge ability by 3 minutes per rank.

ID: 6355^4
Decreases the wait time before you can next use your Trueshot and Aimshot. Each rank reduces the reuse time for Trueshot and Aimshot by 6 minutes.
This passive ability reduces the reuse time of your Trueshot line of Disciplines (Trueshot, Aimshot, Sureshot, Bullseye, and Pureshot) by 6 minutes per rank.

ID: 6370^4
When active this ability increases your accuracy and the power of your melee attacks. Each rank further increases the power and accuracy of your attacks.
This ability, when activated, increases the accuracy, damage, and minimum damage of your melee attacks for 30 seconds. Additional ranks increase the bonuses offered by this ability.

ID: 6380^4
This ability allows the Beastlord to share some of his natural attunement with his target in the form of health and mana. Each new rank increases the amount of health and mana bestowed upon your target.
This ability allows you to share some of your natural attunement with your target in the form of health and mana. Additional ranks increase the amount of health and mana bestowed upon your target.

ID: 6422^4
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
The planes demand a certain hardiness of those who adventure within. Each rank of this passive ability adds an additional 1% to your maximum hit points.

ID: 6467^4
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points.

ID: 6492^4
This ability imbues your weapons with the power of holy judgment. Lasts for up to 5 minutes or 20 uses whichever comes first. Additional ranks increase the damage of holy judgment.
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 600 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 6534^4
Your party falls into a rhythm and each member feels their melee strikes speed up and become more accurate.
This ability, when activated, imbues your party with enhanced rhythm that increases the accuracy and speed of their melee attacks for 2 minutes. Additional ranks increase the bonuses granted by this ability.

ID: 6564^4
This ability will cause you to periodically infuse your foe with intense hatred towards you. The first three ranks increase the frequency of this effect and subsequent ranks increase the potency of the effect.
This passive ability grants your melee attacks a chance to infuse your foe with intense hatred towards you. The first three ranks increase the frequency of this effect and subsequent ranks increase the potency of the effect.

ID: 6636^4
Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage. Note this will only function on direct damage spells.
Each rank of this ability increases the strength of your critical direct damage spell hits, causing them to do more damage.

ID: 6645^4
This ability provides a version of the Bite of Chaos spell. Each additional rank increases the damage inflicted slightly.
This ability, when activated, drains your target of 600 health and restores 600 health and 260 mana to you and all members of your party.

ID: 6668^4
This passive ability will extend the duration of your Ligament Slice effect by 12 seconds per rank.
This passive ability extends the duration of your Ligament Slice ability by 12 seconds per rank.

ID: 6692^4
This ability, when active, will reduce the chance that your spells will be resisted when you cast them. Each rank will work on spells that are equal to or lower than the level that you purchase each rank at.
This ability, when activated, will reduce the chance that your spells will be resisted when you cast them for 30 seconds.
Each rank will work on spells that are equal to or lower than the level that you purchase each rank at.


ID: 6754^4
This activated ability provides you with a short duration boost to your ability to attack your foes. Each rank increases the damage and accuracy of your skill attacks.
This ability, when activated, increases your attack rating, accuracy, critical hit chance, and the damage bonus of your melee attacks for 30 seconds. Additional ranks increase the bonuses granted by this ability.

ID: 6828^4
This ability turns into a Zombie and also grants a small boost to survivability against enemy spells. Each additional rank increases both the per hit amount absorbed, as wel as the total amount that can be absorbed before the effect fades.
This ability, when activated, allows you to assume the form of a Zombie that reduces incoming direct spell damage by 3% up to 500 damage per spell up to a total of 2500 damage for 36 minutes.

ID: 7020^4
Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
This ability, when activated, absorbs 50% of incoming melee and spell damage for up to 3 minutes or until either 50000 spell or melee damage has been absorbed.

ID: 7021^4
Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes. Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.
This ability, when activated, decreases the mana cost of your level 100 and lower spells by 35% for 15 minutes.
This mana preservation does not apply to complete healing or percentage-based healing spells.


ID: 7022^4
Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
This ability, when activated, increases your maximum hit points and mana by 2400 to 3350 (based on your level) for 30 minutes.
This glyph does not increase your current hit points or mana.


ID: 7023^4
Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 60% of the base damage for 2 minutes. This ability does not impact melee special attacks.
This ability, when activated, increases the damage done by your critical melee hits and damage spells by 60% for 2 minutes.
This ability does not impact melee special attacks.


ID: 7024^4
Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
This ability, when activated, absorbs 50% of incoming melee and spell damage for up to 3 minutes or until either 10000 spell or melee damage has been absorbed.

ID: 7025^4
Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
This ability, when activated, decreases the mana cost of your level 100 and lower spells by 20% for 15 minutes.
This mana preservation does not apply to complete healing or percentage-based healing spells.


ID: 7026^4
Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
This ability, when activated, increases your maximum hit points and mana by 900 to 1050 (based on your level) for 30 minutes.
This glyph does not increase your current hit points or mana.


ID: 7027^4
Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 40% of the base damage for 2 minutes. This ability does not impact melee special attacks.
This ability, when activated, increases the damage done by your critical melee hits and damage spells by 40% for 2 minutes.
This ability does not impact melee special attacks.


ID: 7028^4
This ability increases the power of many forms of damage and healing.
This ability, when activated, increases the chance that your damage and healing spells will apply critically by 15% and increases the damage done by your melee attacks by 15% for 1.5 minutes.

ID: 7029^4
This ability completely restores your health and mana and endurance.
This ability, when activated, absorbs 40% of incoming melee damage for up to 10 minutes or until 8,000 damage has been absorbed.
When this effect fades you will be healed for 3,000 health.


ID: 7030^4
Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
This ability, when activated, increases the minimum melee damage done by your pet in three steps by 10, 15, and then 20% for 1 minute per step.

ID: 7031^4
This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.
This ability, when activated, increases the hatred generated by your spells and combat abilities by 30% for 10 minutes.

ID: 7103^4
This ability decreases the amount of time required between uses of Purification by 10% per rank.
This ability decreases the amount of time required between uses of your Purification ability by 10% per rank.

ID: 7732^4
This ability allows you to enchant a bar of dwerium using some of your mana.
This ability allows you to enchant a bar of Dwerium using some of your mana.

ID: 7734^4
This ability allows you to enchant ten bars of dwerium using some of your mana.
This ability allows you to enchant 10 bars of Dwerium using some of your mana.

ID: 7740^4
This ability allows you to enchant ten bars of Temporite using some of your mana.
This ability allows you to enchant 10 bars of Temporite using some of your mana.

ID: 7746^4
This passive ability reduces the time required between uses of your Flusterbolt ability by 2 seconds per rank.
This passive ability reduces the time required between uses of your Flusterbolt and Blusterbolt spells by 2 seconds per rank.

ID: 7754^4
This ability provides you with the power to call a levitating nightmare to your side. Requires Unholy Steed to purchase.
This ability provides you with the power to call a levitating nightmare to your side.

ID: 7884^4
This passive ability will extend the duration of your Speed Focus discipline by 6 seconds.
This passive ability will extend the duration of your Speed Focus discipline by 6 seconds per rank.

ID: 7885^4
This passive ability will extend the duration of your Crystalpalm discipline by 6 seconds.
This passive ability will extend the duration of your Crystalpalm line of disciplines (Crystalpalm, Diamondpalm, and Terrorpalm) by 6 seconds per rank.

ID: 7945^4
This passive ability will reduce the reuse timer on your Frantic Renewal, Frenetic Renewal and Desperate Renewal spells by 2 seconds per rank.
This passive ability will reduce the reuse time of your Desperate Renewal line of spells (Desperate, Frantic, Frenetic, Frenzied, Fervent, Fraught, and Fervid Renewal) by 2 seconds per rank.

ID: 8034^4
This ability, when activated, calls forth a Doppelganger of your current target that will attack your target.
This ability, when activated, calls forth a Doppelganger of your current target that will attack your target. Additional ranks increase the power of the Doppelganger.

ID: 8038^4
This Ability, when activated, has a chance to make your target forget everything and everyone for a short time. Additional ranks increase this chance slightly.
This ability, when activated, has a chance to wipe your target's memory. Additional ranks increase this chance slightly.

ID: 8039^4
This ability, when activated, has a chance to make any enemy hit by this ability less resistant to magical attacks until the effect fades.
The ability, when activated, has a chance to make all enemies within a 50 foot radius less resistant to magical attacks for up to 14 minutes. Rank 2 reduces the casting time of this ability from 1 second to instantaneous. Additional ranks increase the reduction in your target's magic resist.

ID: 8190^4
This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry.
Each rank of this passive ability increases the chance that your companion will execute a flurry of attacks when in combat.

ID: 8195^4
This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion. Ranks 1, 2, and 3 reduce the reuse time by two minutes per rank. Ranks 4, 5, and 6 further reduce this time by 3 minutes per rank.
This passive ability reduces the reuse time of your Fortify Companion ability. Ranks 1-3 reduce the reuse time by 2 minutes per rank. Ranks 4-6 further reduce this time by 3 minutes per rank.

ID: 8204^4
This passive ability will decrease the cast time of your Radiant Cure ability by 10% per rank.
This passive ability decreases the cast time of your Radiant Cure ability by 10% per rank.

ID: 8207^4
This passive ability will decrease the cast time of your Radiant Cure ability by 10% per rank.
This passive ability decreases the cast time of your Radiant Cure ability by 10% per rank.

ID: 8210^4
This passive ability will add fifty mana per rank to your mana total. Beginning with rank 16, this ability adds 100 mana.
This passive ability increases your mana total. Ranks 1-15 add 50 points per rank. Additional ranks add 100 points per rank.

ID: 9101^4
Each rank will increase your max skill cap for research by 10 points.
This passive ability increases your max skill cap for research by 10 points per rank.

ID: 9111^4
Each rank will increase your max skill cap for research by 10 points.
This passive ability increases your max skill cap for research by 10 points per rank.

ID: 9121^4
Each rank will increase your max skill cap for research by 10 points.
This passive ability increases your max skill cap for research by 10 points per rank.

ID: 9315^4
You summon an innate chance to respond to violence against you by increasing your evasion and powers of attack. As you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal.
Provides you a chance to increase your evasion and powers of attack when striking or being struck in melee combat. If you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal.

ID: 10330^4
With pride in your voice you shout, stunning several of your foes at once, while inflicting slight damage, and reducing their ability to resist spells. Additional ranks increase the damage inflicted and the debuffs applied to the target.
This ability, when activated, strikes all opponents in front of you with a shout that deals between 10 and 215 damage, stuns targets up to level 85 for 1 second and reduces their resistance to fire, cold, and magic spells by -10 points for 18 seconds.

ID: 10332^4
This ability extends the duration of your charm spells by 6 seconds per rank.
This passive ability extends the duration of your charm spells by 6 seconds per rank.

ID: 10333^4
When activated this ability will cause your consciousness to shatter and each shard will attack your foe. Additional ranks increase the power of the shards of your consciousness. Ranks 4 through 6 add an additional shard per rank. Ranks 7 through 9 add slightly longer duration to your shards. Further ranks increase the power of the shards.
This ability, when activated, causes your consciousness to shatter into shards that attack your target. Additional ranks increase the power of the shards of your consciousness. Ranks 4-6 add an additional shard per rank. Ranks 7-9 add slightly longer duration to your shards. Further ranks increase the power of the shards.

ID: 10339^4
When activated, this ability extends the duration of your songs by 6 seconds.
This ability, when activated, extends the duration of your songs by 6 seconds for 5 minutes.

ID: 10343^4
Ranks 1, 2, and 3 lower the reuse time by 5 seconds each. Ranks 4, 5, and 6 then lowers the reuse time on your Stunning Kick by 2 seconds each.
This passive ability lowers the reuse time of your Stunning Kick ability. Ranks 1-3 lower the reuse time by 5 seconds per rank. Ranks 4-6 lower the reuse time by 2 seconds per rank.

ID: 10346^4
This ability grants the monk a chance to inflict extra damage any time he makes a melee attack. Additional ranks increase the damage inflicted.
This ability, when activated, increases the damage you deal with melee attacks by 75%, increases the minimum base damage of your attacks by 75 points, and grants you a chance to strike your opponent for 925 damage when peforming a melee round for 30 seconds.

ID: 10348^4
Provides a reduced chance for your root spells to break when an NPC is struck by an attack.
This passive ability reduces the chance that your root spells will break when an afflicted NPC is struck by a non-melee attack.

ID: 10354^4
Grants the Paladin a Divine heal upon whatever target your current enemy is fighting. Additional ranks increase the amount of healing delivered.
This ability, when activated, bestows a divine heal upon whatever target your current enemy is fighting. Additional ranks increase the amount of healing delivered.

ID: 10355^4
This ability gives you increased damage off of the imbued weapon procs that result from your self buffs. Additional ranks increase the damage inflicted by your procs.
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 50%.

ID: 10387^4
This ability when activated causes all melee swings to proc for 12 seconds while lowering the amount of hate generated for your actions.
This ability, when activated, causes your weapon procs to trigger every melee round and reduces the hatred all of your actions generate by 50% for 24 seconds.

ID: 10392^4
This ability focuses your hatred to a single enemy with unresistable effect. Each rank increases the hate generated.
This ability, when activated, successfully taunts your target and places you 500 points of hatred higher than its previously most hated target.

ID: 10453^4
This passive ability increases your chances of landing a stun. Each rank adds 1% to your chance to land a stun. Each rank also increases the chances that bash will stun your enemy.
This passive ability improves the resist check of your stun spells by 1 point per rank and improves the chance that your bash attacks will stun your enemy by 1% per rank.

ID: 10519^4
This passive ability reduces the time required between uses of your Projection of Fury ability. Each rank reduces the timer by 1 minute.
This passive ability reduces the reuse time of your Projection of Fury ability. Ranks 1-3 reduce this time by 1 minute per rank. Ranks 4-6 reduce this time by 30 seconds per rank.

ID: 10657^4
This passive ability reduces the reuse timer on your Destructive Force ability. Each rank further reduces the reuse timer by 3 minutes.
This passive ability reduces the reuse time of your Destructive Force ability by 3 minutes per rank.

ID: 10711^4
When activated, this ability grants you increased critical damage at the expense of severely crippling your ability to heal. Each rank increases the critical damage.
This ability, when activated, increases the damage of your critical melee strikes by 75%, reduces your weapon delay by 11.3% but also reducing the effectiveness of direct healing spells that you cast by 60% for 1 minute.

ID: 10719^4
This passive ability reduces the time required between uses of Outrider's Attack by 10% per rank.
This passive ability reduces reuse time of your Outrider's Attack ability by 2 minutes per rank.

ID: 10792^4
This passive ability extends the duration of Wild Growth by 6 seconds per rank.
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, and Ferocious Growth) by 6 seconds per rank.

ID: 10950^4
This passive ability adds 6 seconds per rank to your slow spells.
This passive ability extends the duration of your slow spells by 6 seconds per rank.

ID: 11056^4
This activated ability unleashes a beam of forceful energy that will deal one point of damage and push up to eight enemies that you are facing away from you.
This ability, when activated, unleashes a beam of forceful energy that deals 1 point of damage and pushes up to 8 enemies that you are facing away from you. Rank 2 removes the damage component of this ability.

ID: 11073^4
Your attunement to the animal world allows you to play dead fooling many predators. Be warned, this will not always fool the most determined aggressor. Each new rank increases your chances of success.
Your attunement to the animal world allows you to feign death fooling many predators. Be warned, this will not always fool the most determined aggressor. Additional ranks increase your chances of success.

ID: 12416^4
This passive ability will give you the innate chance to perform a twinproc each time you proc a detrimental weapon based spell. Each rank will add a 3% increased chance to perform a twinproc.
This passive ability increases your chance to perform a twinproc each time you trigger a detrimental weapon based spell by 3% per rank.

ID: 12422^4
This ability grants your group a perfected ability to Levitate on demand.
This ability, when activated, imbues your group with perfected levitation.

ID: 12603^4
Each rank of this ability extends the duration of your Frenzied Stabbing Discipline ability by 6 seconds.
This passive ability extends the duration of your Frenzied Stabbing Discipline ability by 6 seconds per rank.

ID: 12636^4
This passive ability increases the capacity of your extended target window by one slot per rank.
This passive ability increases the capacity of your extended target window by 1 slot per rank.

ID: 12645^4
This passive ability extends the duration of your Convergence of Spirits ability by 6 seconds.
This passive ability extends the duration of your Convergence of Spirits ability by 6 seconds per rank.

ID: 12646^4
This passive ability extends the duration of your Spirit of the Wood ability by 6 seconds.
This passive ability extends the duration of your Spirit of the Wood and Peaceful Spirit of the Wood abilities by 6 seconds per rank.

ID: 12651^4
This ability, when activated, imbues your friendly target with the spirit of the bear, increasing their health, armor, and avoidance for a short time.
This ability, when activated, imbues your target with the spirit of the bear, increasing their health, armor class, and chance to dodge for 30 seconds. Additional ranks increase the health and armor class granted by this ability.

ID: 12652^4
This passive ability will give you a small innate chance to perform a twincast each time you cast a healing spell. Each rank gives you a 1% chance to twincast. This will not affect healing over time spells.
This passive ability increases your chance to twincast instant-duration healing spells by 1% per rank.

ID: 12688^4
This passive ability extends the duration of your Heel of Kanji Discipline by 6 seconds per rank.
This passive ability increases the duration of your Heel of Kanji line of disciplines (Heel of Kanji, Kai, Kojai, and Zagali) by 6 seconds per rank.

ID: 12706^4
This passive ability increases the damage done by hand to hand attacks and has a small chance to proc Fists of Fury. Each rank increases the damage amount as well as the chance to proc.
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.


ID: 12709^4
This passive ability extends the duration of the Deftdance Discipline by 6 seconds per rank.
This passive ability extends the duration of your Deftdance Discipline by 6 seconds per rank.

ID: 12719^4
Each rank of this passive ability extends the duration of Quick Time by 10%.
This passive ability extends the duration of your Quick Time ability by 10% per rank.

ID: 12720^4
Each rank of this passive ability extends the duration of your Fierce Eye ability by 6 seconds.
This passive ability extends the duration of your Fierce Eye ability by 6 seconds per rank.

ID: 12721^4
This passive ability reduces the time required between uses of Fierce Eye by 60 seconds per rank.
This passive ability reduces the reuse time of your Fierce Eye ability by 1 minute per rank.

ID: 12766^4
This ability grants you reduced time for casting any detrimental spell by 15%, while rank 2 improves this reduction to 25%. Note that some spells may not be affected if they're already under other time reducing effects.
This ability, when activated, reduces the casting time of detrimental spells for 5 minutes. Rank 1 reduces the casting time by 15%, rank 2 reduces the time by 25%.
Note: This ability does not exceed the 50% cap on spell haste.


ID: 12778^4
This ability causes your skin to stiffen making you impervious to damage but unable to move. As your mind is not affected, your spellcasting is unaffected. The after effects of this state will inflict lasting pain. If not cured, these after effects CAN kill you.
This ability, when activated, creates a protective shell that absorbs up to 1000000 points of spell and melee damage for 30 seconds. When the shell fades it triggers Embalmer's Curse which deals 3000 damage every 6 seconds for 30 seconds.

ID: 12828^4
This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with party. Starting with rank 17, Paragon of Spirit begins to restore endurance with the party.
This ability allows you to share some of your natural attunement with your party in the form of health, mana, and endurance. Additional ranks increase the amount of health, mana, and endurance that is shared with your party.

ID: 12864^4
This ability provides an alternate version of your Abscond spell with reduced cast time and zero mana cost.
This ability provides an alternate version of your Abscond spell with a reduced cast time and zero mana cost. Rank 2 further reduces the cast time.

ID: 12892^4
This ability provides you with a familiar that strengthens the effects of all instant-cast damage spells. Each additional rank increases the max level of focused spells, increases the damage bonus applied, and grants greater mana.
This ability, when activated, summons a familiar increases the damage of your level 90 and lower direct damage spells by 10 to 25%, increases your maximum mana by 700 and restores 7 mana every 6 seconds.

ID: 12893^4
This ability, when activated, provides you with an improved version of your Twincast spell with greater duration, but limited uses. Each additional rank also increases the amount of times your spells can be twincast.
This ability, when activated, provides you with an improved version of your Twincast spell with greater duration, but limited uses. Additional ranks increase the duration and number of limited uses of this ability.

ID: 12920^4
This passive ability increases the effectiveness of your Haunting, Visage, Horrifying Visage, Calming Visage, and Glamorous Visage spells by 20% per rank.
This passive ability increases the effectiveness of your Haunting, Horrifying, Calming, and Glamorous Visage spells by 20% per rank.

ID: 12937^4
This ability, when activated, showers the area around you with bursts of crippling sparkling lights, causing any affected enemies to become less dangerous for a short time. Addtional ranks increase the power of the debuff effects by a small amount.
This ability, when activated, showers the area around you with bursts of crippling sparkling lights, reducing the combat statistics of any affected enemies for 7.5 minutes. Addtional ranks increase the power of this debuff.

ID: 12938^4
This ability, when activated, causes your target's mind to twist inflicting intense pain and damage, while reducing their ability to do damage to you. Each additional rank further reduces the enemy's ability to damage you, as well as increases the damage inflicted upon it.
This ability, when activated, reduces your target's melee accuracy by 15%, melee damage by 10% and deals 1080 damage every 6 seconds for 3 minutes.

ID: 13100^4
Summons the soothing voice of Mithaniel Marr to calm all creatures your target interacts with, reducing the amount of hatred their actions generate by 8%.
This ability, when activated, summons the soothing voice of Mithaniel Marr to calm all creatures your target interacts with, reducing the amount of hatred their actions generate by 8% for 8 minutes.

ID: 13101^4
When landing a killing blow upon your enemy, your faith grants a chance to increase AC and skill damage for a short time. Additional ranks further increase AC and skill damage. Ranks beyond 3 increase the chance for Blessing of the Faithful to proc on a kill.
This passive ability grants you a chance to trigger Blessing of the Faithful when landing a killing blow which will increase your armor class and melee damage for 36 seconds. Additional ranks increase the armor class and melee damage bonus of this blessing. Additionally, ranks 2, 3, and 7 extend the duration of the blessing by 12 seconds each and ranks 4-12 increase the likelihood of triggering the blessing.

ID: 13202^4
A short distance leap that will propel you forward. Additional ranks increase the distance that you will leap.
This ability provides you a more powerful version of your Scent of Terris spell. Additional ranks further increase the effectiveness of the resistance debuffs.

ID: 13225^4
This ability provides an alternate version of Scent of Terris. Each rank increases the effectiveness of the debuffs.
This ability provides an alternate more powerful version of your Scent of Terris spell. Each rank increases the effectiveness of the debuffs.

ID: 13389^4
This ability provides you with an alternate version of your Yaulp spell.
This ability provides you with an alternate lesser version of your Yaulp spell.

ID: 13568^4
This passive ability reduces the time required between uses of Outrider's Evasion by 60 seconds per rank.
This passive ability reduces the time required between uses of your Outrider's Evasion ability by 1 minute per rank.

ID: 13571^4
This ability grants you a strong root that is difficult for enemies to resist.
This ability will grant you the ability to cast an extremely low resistance Root spell that lasts for up to 48 seconds.

ID: 13588^4
Causes you to momentarily become one with nature, allowing you to leap forward in the blink of an eye.
This ability, when activated, causes you to momentarily become one with nature, allowing you to leap forward in the blink of an eye.

ID: 13616^4
This passive ability increases the damage inflicted by 2-handed weapons. Each rank increases the damage over the previous rank.
Each rank of this passive ability increases the damage deal with 2-handed weapons.

ID: 13678^4
This ability causes your skin to stiffen making you impervious to damage for a short time. Additionally, your critical damage from your damage over time spells will be slightly enhanced by increased focus.
This ability, when activated, creates a protective shell that absorbs up to 1000000 points of spell and melee damage and increases the damage of your critical damage-over-time spells by 25% for 42 seconds. When the shell fades it triggers Embalmer's Curse which deals 1500 damage every 6 seconds for 42 seconds.

ID: 13684^4
This passive ability will give you the innate chance to perform a second cast each time you cast a damage over time spell. The first rank will give you a 2% chance, with each rank thereafter giving an additional 1% increase. Note, this will not work on short duration spells.
This passive ability increases the chance your damage-over-time spells with a duration of 12 seconds or longer will double their base damage. Rank 1 grants you a 2% chance, additional ranks increase this chance by 1% each.

ID: 13689^4
This passive ability reduces the time required to cast Scent of Terris by 10% for each rank.
This passive ability reduces the casting time of your Scent of Terris spell and abilities by 10% per rank.

ID: 13693^4
This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage.
This ability, when activated, imbues your pet with the frenzy of the undead increasing its melee damage and armor class for 36 seconds. Rank 2 extends the duration by 6 seconds. Rank 3 increases the bonuses granted by this ability and increases your pet's chance to perform a flurry of attacks.

ID: 13695^4
This ability allows you to assume the form of mystical force. While in this form, your detrimental spells will benefit from enhanced damage. Additional ranks increase damage while also increasing the level of spells that can benefit from this ability.
This ability, when activated, allows you to assume the form of mystical force which increases the damage of your spells for 1.2 minutes. Additional ranks increase the damage focus as well as the level of spells that can benefit from this ability.

ID: 13764^4
This passive ability reduces the time required between uses of Crippling Aurora by 60 seconds per rank.
This passive ability reduces the reuse time of your Crippling Aurora ability by 1 minute per rank.

ID: 13792^4
When activated this ability will increase all forms of melee damage and speed your attacks as well as increase your overall accuracy. Starting with rank 7, the duration is increased by 6 seconds per rank.
This ability, when activated, increases the minimum damage dealt by your melee attacks by 160 points, base damage by 160%, accuracy by 10% and reduces your base weapon delay by 11.3% for 36 seconds.

ID: 13844^4
You throw a shuriken from great range, causing little damage but annoying your enemy greatly.
This ability, when activated, allows you to strike a target up to 300 feet away with a phantom shuriken, dealing 1 point of damage. Additional ranks reduce the reuse time of this ability by 1 second per rank.

ID: 13889^4
This passive ability reduces the time required between uses of Five Point Palm by 1 minute per rank.
This passive ability reduces the time required between uses of your Five Point Palm ability by 1 minute per rank.

ID: 14010^4
This ability when activated calls the life force of a fallen ally back to their body with minimal loss of essence. This ability may not be used in combat.
This ability may not be used in combat.
This ability, when activated, calls the life force of a fallen ally back to their body restoring 96% of their lost experience.


ID: 14052^4
Grants the Shadow Knight a powerful ability which returns mana to the caster while inflicting terrible pain and damage on their target. Each rank increases the amount of mana returned to the caster.
This ability, when activated, drains the life of your target in order to restore some of your mana.

ID: 14065^4
This passive ability reduces the time required between uses of Projection of Doom by 60 seconds per rank
This passive ability reduces the reuse time of your Projection of Doom ability by 1 minute per rank.

ID: 14068^4
This passive ability reduces the time required between uses of Projection of Piety by 60 seconds per rank.
This passive ability reduces the reuse time of your Projection of Piety ability by 1 minute per rank.

ID: 14071^4
This ability, when activated grants a chance to reflect incoming spells for up to 12 seconds. Each rank increases the chance to reflect the incoming spell. Ranks 6 through 10 increase the amount of damage reflected back upon the caster.
This ability, when activated, grants you a chance to reflect incoming spells for up to 12 seconds. Each rank increases the chance to reflect the incoming spell. Ranks 6-10 increase the amount of damage reflected back upon the caster.

ID: 14076^4
This passive ability reduces the time required between uses of Sanctification by 8 minutes per rank.
This passive ability reduces the time required between uses of your Sanctification Discipline by 8 minutes per rank.

ID: 14080^4
This ability, when activated, gives you a short duration increase to your run speed.
This ability, when activated, grants you increased run speed for 18 seconds.

ID: 14144^4
This passive ability extends the duration of Envenomed Blades by 6 seconds per rank.
This passive ability extends the duration of your Envenomed Blades ability by 6 seconds per rank.

ID: 14180^4
This passive ability extends of the duration of Thousand Blades by 6 seconds per rank.
This passive ability extends of the duration of your Thousand Blades Discipline by 6 seconds per rank.

ID: 14206^4
This ability channels a burst of health and mana to your target without drawing attention to yourself. This may not be repeated on the same target for up to 5 minutes.
This ability, when activated, channels a divine burst of health and mana to your target without drawing attention to yourself. This may not be repeated on the same target for up to 5 minutes.

ID: 14233^4
This ability allows you the chance to be saved from an attack which would otherwise kill you. Rank 2 greatly increases your chances to be saved.
This ability, when activated, blesses you with Preincarnation which allows you a chance to be saved from an attack which would otherwise kill you for 30 minutes. Rank 2 further increases your chance to be saved.

ID: 14244^4
This passive ability slightly increases the damage inflicted by all detrimental direct damage spells. Addition ranks will increase the damage.
This passive ability increases the base damage of your direct damage spells by 100 points per rank.

ID: 14254^4
This passive ability extends the duration of Vinelash Cascade by 6 seconds per rank.
This passive ability extends the duration of the root component of your Vinelash Cascade line of spells (Vinelash Cascade and Assault) by 6 seconds per rank.

ID: 14259^4
This passive ability extends the duration of Spirit of the Bear by 6 seconds per rank.
This passive ability extends the duration of your Spirit of the Bear ability by 6 seconds per rank.

ID: 14301^4
This passive ability gives you a chance to block incoming melee attacks when wielding a 2hb weapon. Each rank increases the block chance by a small amount.
This passive ability gives you a chance to block incoming melee attacks when wielding a 2-hand blunt weapon. Additional ranks further increase your chance to block.

ID: 14307^4
This ability, when activated, applies a buff to your pet which procs a poison-based attack upon successful melee attacks. This effect is limited to 30 attacks. Additional ranks strengthen the poison attack. Rank 3 increases the proc limit to 40 attacks.
This ability, when activated, imbues your pet with a chance to trigger a poison-based strike when melee attacking for 10 minutes up to 30 strikes. Additional ranks increase the damage of the poison attack. Rank 3 increases the proc limit to 40 strikes.

ID: 14321^4
This ability, when activated, reduces the melee speed of your undead enemies. Additional ranks further decrease the melee speed of your enemies slightly.
This ability, when activated, slows the melee speed of an undead target for 6.5 minutes. Additional ranks further increase the effectiveness of this slow. Starting at rank 4 your target's melee statistics will also be debuffed.

ID: 14322^4
This ability, when activated, casts a last ditch lifetap in hopes of averting certain death. Additional ranks increase the amount of damage inflicted and healing applied.
This ability, when activated, triggers a high damage fast casting lifetap on your target. Additional ranks increase the damage and healing of this lifetap.

ID: 15073^4
This ability when activated allows you to channel the spirits of your slain foes and strike out against beasts that you have mastered slaying.
This ability, when activated, allows you to channel the spirits of your slain foes and strike out against beasts that you have mastered slaying.

ID: 15135^4
This passive ability extends the duration of Divine Call by 6 seconds per rank.
This passive ability extends the duration of your Divine Call ability by 6 seconds per rank.

ID: 15136^4
This ability, when activated, causes you to leap to your targeted enemy if in range.
This ability, when activated, causes you to take an aggressive leap toward your targeted enemy if in range. Rank 2 increases your target's hatred for you by 4500 when leaping toward them.

ID: 15140^4
Summons the soothing voice of Mithaniel Marr to calm all creatures your target interacts with, reducing the amount of hatred their actions generate by 12%.
This ability, when activated, summons the soothing voice of Mithaniel Marr to calm all creatures your target interacts with, reducing the amount of hatred their actions generate by 12% for 8 minutes.

ID: 15146^4
This ability, when activated upon an undead enemy, causes the target to suffer greatly reduced combat ability from reduced strength, armor, dexterity, and agility, melee speed, and the ability to dual wield.
This ability, when activated, weakens your undead target slowing their attack speed reducing their melee statistics. Additional ranks increase the severity of the slow and debuffing effects of this ability.

ID: 15150^4
This passive ability, reduces the cast time of Trial For Honor line by 10% per rank.
This passive ability reduces the casting time of your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, and Impose for Honor) by 10% per rank.

ID: 15153^4
This passive ability extends the duration of Sanctification by 6 seconds per rank.
This passive ability extends the duration of your Sanctification Discipline by 6 seconds per rank.

ID: 15155^4
This passive ability extends the duration of Preservation of Marr by 6 seconds per rank.
This passive ability extends the duration of your Preservation of Marr line of spells (Preservation of Tunare, Marr, Oseka, and of the Iceclad) by 6 seconds per rank.

ID: 15158^4
This passive ability extends the duration of Shield of Brilliance by 6 seconds per rank.
This passive ability extends the duration of your Shield of Brilliance ability by 6 seconds per rank.

ID: 15159^4
This passive ability extends the duration of Blessing of the Faithful by 6 seconds per rank
This passive ability extends the duration of your Blessing of the Faithful ability by 6 seconds per rank.

ID: 15193^4
This ability, when activated, allows any direct damage spell to allow your next Spear line spell level 85 or greater to be twincast, while reducing the reuse timer for your spears to 8 seconds. NOTE: The Spear line will not cause this ability to proc.
This ability, when activated, gives you a 100% chance to twincast your Spear line of spells (Gorgon Spear, Spear of Sholoth, Grelleth, and Vizat) and reduces the recast time of the line by 16 seconds for 3 minutes.

ID: 15194^4
This passive ability extends the duration of Provocation for Power line of abilities by 6 seconds per rank. NOTE: This will NOT affect the recourse abilities.
This passive ability extends the duration of your Provocation for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, and Impose for Power) by 6 seconds per rank.

ID: 15253^4
This passive ability reduces the time required to cast Auspice of the Hunter by 10% per rank.
This passive ability reduces casting time of your Auspice of the Hunter ability by 10% per rank.

ID: 15295^4
This passive ability reduces the casting time of Cover Tracks by 10, 25, and 50%.
This passive ability reduces the casting time of your Cover Tracks ability by 10, 25, and 50%.

ID: 15342^4
This passive ability will extend the duration of Healing Frenzy by 6 seconds per rank.
This passive extends the duration of your Healing Frenzy ability by 6 seconds per rank.

ID: 15356^4
This ability grants an innate chance to return to life from an attack which would otherwise kill you.
This passive ability grants you an innate chance to return to life from an attack which would otherwise kill you. Additional ranks increase this chance.

ID: 15357^4
This ability gives you an alternate version of your Talisman of Celerity.
This ability gives you an alternate version of your Talisman of Celerity spell.

ID: 15362^4
This ability when activated calls a fallen ally back to their body while restoring a significant portion of experience lost upon death. NOTE: You must be in a resting state to use this ability.
This ability may not be used in combat.
This ability, when activated, calls a fallen ally back to their body and restores 96% of their lost experience.


ID: 15424^4
This ability reduces the reuse timer on Feral Swipe to 3 seconds for a short period of time.
This ability, when activated, reduces the reuse time on of your Feral Swipe ability to be 3 seconds for 30 seconds.

ID: 15447^4
This ability strikes your enemy in a vulnerable spot crippling their defense against your Tiger Claw attacks for a short period of time. Each rank allows your Tiger Claw attacks to hit for greater damage.
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute. Additional ranks further improve the damage amplification.

ID: 15478^4
This passive ability will reduce the time between uses of your Glyph Spray ability by two minutes per rank.
This passive ability reduces the reuse time of your Glyph Spray ability by 2 minutes per rank.

ID: 15543^4
This passive ability increases your damage with blunt weapons. Each rank slightly increases the amount of damage from blunt weapons.
This passive ability increases the base damage you deal with 1-hand blunt weapons by 5% per rank.

ID: 15546^4
This passive ability increases your damage with piercing weapons. Each rank slightly increases the amount of damage from piercing weapons.
This passive ability increases the base damage you deal with 1-hand piercing weapons by 5% per rank.

ID: 15569^4
Battle Stomp enables you to enter the battle with increased combat prowess for a short period of time. Additional ranks increase the damage your kill attacks inflict, and extend the duration of the power increase.
This ability, when activated, increases the damage you deal with all weapon types for 6 seconds. Additional ranks increase the damage bonus. Rank 2 extends the duration by an additional 6 seconds.

ID: 15570^4
This ability, when activated, replenishes some of your endurance at the cost of health. Be warned, this ability can kill you if not used carefully.
This ability, when activated, consumes 23000 health and restores 7500 endurance.

ID: 15574^4
Numbs the awareness of the undead, making them less likely to attack. Rank 1 works on enemies up to level 80. Each rank thereafter increases the effective level by 5.
This ability, when activated, numbs the awareness an undead target making them less likely to attack or assist nearby allies. Rank 1 works on enemies up to level 80. Each rank thereafter increases the effective level by 5.

ID: 15601^4
This AA grants you an alternate version of the Lower Element II spell.
This ability grants you an alternate more powerful version of the Lower Element spell found on the Staff of Temperate Flux. Additional ranks further increase the effectiveness of the debuff.

ID: 15615^4
This ability grants you a direct damage capability using the power of ice as a weapon. Additional ranks increase the power of your strike.
This ability, when activated, strikes your target with a fast casting direct damage ice spell. Additional ranks increase the power of your strike.

ID: 15643^4
This ability, when activated, allows your lifetap spells greater than level 91 to strip mana from your enemy and give it to other members of your group. Each rank increases the chance to proc and amount of mana returned.
This ability, when activated, allows your level 91 and higher lifetap spells a chance to instantly restore some mana to you and the members of your party for 3 minutes. Additional ranks increase the amount of mana returned. Ranks 2, 3, 5, and 6 increase the trigger chance.

ID: 15771^4
Gives you an alternate version of the Identify spell.
This ability gives you an alternate version of the Identify spell.

ID: 15819^4
This ability, when activated, places a magical shield around you for a short period of time. Should your health drop below 50%, this magical shield will allow you to parry all incoming melee attacks for 12 seconds, with a chance to proc Jolt.
This ability, when activated, places a magical shield around you for 3 minutes. Should your health drop below 50%, this magical shield will allow you to parry all incoming melee attacks for 12 seconds, with a chance to proc Jolt.

ID: 16016^4
This ability gives you a group version of Perfected Dead Man Floating.
This ability, when activated, imbues your group with Perfected Dead Men Floating.

ID: 16096^4
This ability, when activated, attempts to purge up to several magical effects from your target. NOTE: This will only work on NPCs.
This ability, when activated, attempts to purge up to 9 beneficial spell effects from your NPC target.

ID: 16109^4
This passive ability grants the warrior a significant increase in maximum hit points. Each rank increases this boost slightly.
This passive ability increases your maximum health by 3000 points per rank.

ID: 16137^4
This passive ability increases the duration of Beacon of the Righteous by 6 seconds per rank. This ability only increases the duration of the hate over time. The stun duration is not changed.
This passive ability extends the duration of the hate-over-time component of your Beacon of the Righteous ability by 6 seconds per rank.

ID: 16140^4
This passive ability extends the duration of your Yaulp AA by 6 seconds per rank.
This passive ability extends the duration of your Lesser Yaulp ability by 6 seconds per rank.

ID: 16152^4
This passive ability gives you a small chance to proc a heal upon your group when you cast a detrimental spell level 90 or greater against an enemy. Each rank slightly increases the chance to proc.
This passive ability gives you a chance to trigger a heal on your group when you cast a level 90 or higher direct damage spell. Additional ranks further increase the chance to proc.

ID: 16159^4
This passive ability increases the duration of Shield of Reverence by 6 seconds per rank.
This passive ability increases the duration of your Shield of Reverence ability by 6 seconds per rank.

ID: 16221^4
This passive ability increases the duration of Nature's Blessing by 6 seconds per rank.
This passive ability increases the duration of your Nature's Blessing ability by 6 seconds per rank.

ID: 16257^4
This passive ability grants your Tiger Claw attacks a small chance to proc Eye Gouge.
This passive ability grants your Tiger Claw attacks a small chance to trigger Eye Gouge XX on your target. Additional ranks increase the chance to trigger Eye Gouge.

ID: 16342^4
This passive ability reduces the time to cast of Hand of Death by 10, 25, and 50%.
This passive ability reduces casting time of your Hand of Death ability by 10, 25, and 50%.

ID: 17215^4
Ages of training have given you a chance to shrug off spell effects such as Charm, Mesmerize, Blindness, and Snare. Each rank of this ability will improve this chance slightly.
Each rank of this passive ability grants you a 2% chance to resist blind, charm, mesmerization, and snare spells.

ID: 17242^4
Ages of training have given you a chance to shrug off spell effects such as Charm, Mesmerize, Blindness, and Snare. Each rank of this ability will improve this chance slightly.
This passive ability grants you a 1, 3, and 5% chance to resist blind, charm, mesmerization, and snare spells.

ID: 17245^4
Ages of training have given you a chance to shrug off spell effects such as Charm, Mesmerize, Blindness, and Snare. Each rank of this ability will improve this chance slightly.
This passive ability grants you a 1, 3, and 5% chance to resist blind, charm, mesmerization, and snare spells.

ID: 17252^4
This passive ability reduces the time required between uses of Gouging Blade by 3 seconds per rank.
This passive ability reduces the reuse time of your Gouging Blade line of skills (Gouging, Gashing, and Lacerating Blade) by 3 seconds per rank.

ID: 17258^4
This passive ability will give you a small innate chance to perform a twincast each time you cast a lifetap spell. Each rank gives you a 2% chance to twincast. NOTE: Works on level 100 lifetaps and higher.
This passive increases your chance to twincast level 100 and higher lifetap spells by 2% per rank.

ID: 17267^4
Each rank of this passive ability reduces the cast time of Trial for Power line by 10%.
This passive ability reduces the casting time of your Trial for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose for Power) by 10% per rank.

ID: 17273^4
When activated, this ability causes all your attacks to proc for 12 seconds.
This ability, when activated, causes your weapon procs to trigger every melee round for 12 seconds.

ID: 17280^4
This ability, when activated, will allow you to reduce the reuse time of Selo's Kick by 4 seconds for a short period of time.
This ability, when activated, reduces the reuse time of your Selo's Kick ability by 4 seconds for 24 seconds.

ID: 17336^4
This passive ability increases the duration of Pathosis by 6 seconds per rank.
This passive ability increases the duration of your Pathosis and Wind of Pathosis abilities by 6 seconds per rank.

ID: 17370^4
This passive ability extends the duration of your focusable damage over time spells that have a mana cost by 6 seconds per rank.
This passive ability extends the duration of your focusable damage-over-time spells that have a mana cost by 6 seconds per rank.

ID: 17448^4
This passive ability extends the duration of Blind Rage Discipline, Berserking Discipline, Sundering Discipline, and Brutal Discipline by 6 seconds per rank.
This passive ability extends the duration of your Berserking line of Disciplines (Blind Rage, Berserking, Sundering, and Brutal Discipline) by 6 seconds per rank.

ID: 17533^4
This passive ability extends the duration of Gift of Deathly Resolve by 6 seconds per rank.
This passive ability extends the duration of your Gift of Deathly Resolve ability by 6 seconds per rank.

ID: 17547^4
This passive ability extends the duration of your damage over time spells by 6 seconds per rank.
This passive ability extends the duration of your damage-over-time spells with a duration of 12 seconds or longer and a mana cost of at least 10 points by 6 seconds per rank.

ID: 17737^4
This ability imbues your weapons with the power of holy judgment. Lasts for up to 5 minutes or 25 uses whichever comes first.
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 8800 damage when performing a melee round for 6 minutes or 25 strikes.

ID: 17766^4
This ability will grant you the ability to cast an extremely low resistance Root-type spell that lasts for up to 54 seconds.
This ability will grant you the ability to cast an extremely low resistance Root spell that lasts for up to 54 seconds.

ID: 17767^4
This ability will grant you the ability to cast an extremely low resistance Root-type spell that lasts for up to 1 minute.
This ability will grant you the ability to cast an extremely low resistance Root spell that lasts for up to 1 minute.

ID: 17816^4
This ability will instantly fill up to eight creatures closely around your target with 10000 points of hatred towards you.
This ability will instantly fill up to 8 creatures closely around your target with 10000 points of hatred towards you.

ID: 17817^4
This ability will instantly fill up to eight creatures closely around your target with 12000 points of hatred towards you.
This ability will instantly fill up to 8 creatures closely around your target with 12000 points of hatred towards you.

ID: 17871^4
You throw a shuriken from great range, causing little damage but annoying your enemy greatly. Additional ranks reduce the time required between uses of this ability.
This ability, when activated, increases the damage you deal with melee attacks by 90%, increases the minimum base damage of your attacks by 100 points, and grants you a chance to strike your opponent for 2650 damage when peforming a melee round for 36 seconds.

ID: 17897^4
When activated, this ability causes all your melee attacks to proc for 18 seconds.
This ability, when activated, causes your weapon procs to trigger every melee round for 18 seconds.

ID: 17911^4
This ability will remove all poisons from your body and has a 95% chance to remove four detrimental effects from you.
This ability will remove all poisons from your body and has a 95% chance to remove up to 4 detrimental effects from you.

ID: 17935^4
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Rank 28 allow this ability to also shield you from spell damage. Additional ranks increase the percent of damage that the spirits take instead of you.
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Rank 28 allows this ability to also shield you from spell damage. Additional ranks increase the percent of damage that the spirits take instead of you.







127 new strings found:

ID: 6000^30
Find the new Hot Zone for your Level!

ID: 6000^31
Benefit from bonus experience and the chance to find rare items! Make your way to The Plane of Knowledge and talk to Franklin Teek to find the new Hot Zone for your level.

ID: 6000^33
HOT

ID: 6291^4
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 10% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 60 to 75 spells that hit the target by 250 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6292^4
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 60 to 75 spells that hit the target by 650 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6293^4
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 80 spells that hit the target by 830 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6294^4
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 80 spells that hit the target by 1000 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6295^4
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 80 spells that hit the target by 1250 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6326^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 120 points, base damage by 120%, accuracy by 10% and reduces your base weapon delay by 11.3% for 30 seconds.

ID: 6327^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 130 points, base damage by 130%, accuracy by 10% and reduces your base weapon delay by 11.3% for 30 seconds.

ID: 6361^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 140 points, base damage by 140%, accuracy by 10% and reduces your base weapon delay by 11.3% for 30 seconds.

ID: 6493^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 800 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 6494^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 1200 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 6495^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 1600 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 6496^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 2000 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 6497^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 2400 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 7223^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1291 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 7224^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1332 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 7225^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 10208^4
This ability, when activated, allows you to assume the form of a Zombie that reduces incoming direct spell damage by 6% up to 1000 damage per spell up to a total of 4000 damage for 36 minutes.

ID: 10356^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 100%.

ID: 10357^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 150%.

ID: 10631^4
This ability, when activated, successfully taunts your target and places you 1500 points of hatred higher than its previously most hated target.

ID: 10643^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 200%.

ID: 10644^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 250%.

ID: 10645^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 300%.

ID: 10679^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 2800 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 10680^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 3200 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 10681^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 3600 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 10712^4
This ability, when activated, increases the damage of your critical melee strikes by 150%, reduces your weapon delay by 22.5% but also reducing the effectiveness of direct healing spells that you cast by 50% for 1 minute.

ID: 10713^4
This ability, when activated, increases the damage of your critical melee strikes by 250%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.

ID: 11064^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 11065^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 11066^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 12633^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 150 points, base damage by 150%, accuracy by 10% and reduces your base weapon delay by 11.3% for 36 seconds.

ID: 12707^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

ID: 12708^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

ID: 13107^4
This ability, when activated, drains your target of 900 health and restores 900 health and 380 mana to you and all members of your party.

ID: 13183^4
This ability, when activated, increases the damage you deal with melee attacks by 80%, increases the minimum base damage of your attacks by 80 points, and grants you a chance to strike your opponent for 1325 damage when peforming a melee round for 30 seconds.

ID: 13203^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 30 and 500 damage, stuns targets up to level 90 for 1 second and reduces their resistance to fire, cold, and magic spells by -30 points for 18 seconds.

ID: 13229^4
This ability, when activated, imbues your level 70 to 86 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 86 spells that hit the target by 1425 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13230^4
This ability, when activated, imbues your level 70 to 88 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 88 spells that hit the target by 1455 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13231^4
This ability, when activated, imbues your level 70 to 90 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 90 spells that hit the target by 1485 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13492^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 75 and 750 damage, stuns targets up to level 95 for 1 second and reduces their resistance to fire, cold, and magic spells by -65 points for 18 seconds.

ID: 13633^4
This ability, when activated, drains your target of 1600 health and restores 1600 health and 500 mana to you and all members of your party.

ID: 13637^4
This ability, when activated, imbues your level 70 to 91 magic-based direct damage spells with a 25% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 91 spells that hit the target by 1535 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13638^4
This ability, when activated, imbues your level 70 to 93 magic-based direct damage spells with a 25% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 93 spells that hit the target by 1600 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13639^4
This ability, when activated, imbues your level 70 to 95 magic-based direct damage spells with a 25% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 95 spells that hit the target by 1685 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13666^4
This ability, when activated, summons a familiar increases the damage of your level 95 and lower direct damage spells by 20 to 40%, increases your maximum mana by 1200 and restores 10 mana every 6 seconds.

ID: 13743^4
This ability, when activated, reduces your target's melee accuracy by 20%, melee damage by 10% and deals 1480 damage every 6 seconds for 3 minutes.

ID: 13793^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 170 points, base damage by 170%, accuracy by 10% and reduces your base weapon delay by 11.3% for 42 seconds.

ID: 13794^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 180 points, base damage by 180%, accuracy by 10% and reduces your base weapon delay by 11.3% for 48 seconds.

ID: 13813^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

ID: 13814^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

ID: 13815^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

ID: 13819^4
This ability, when activated, increases the damage you deal with melee attacks by 80%, increases the minimum base damage of your attacks by 85 points, and grants you a chance to strike your opponent for 1725 damage when peforming a melee round for 30 seconds.

ID: 14003^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 4000 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 14004^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 4400 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 14005^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 4800 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 14006^4
This ability, when activated, increases the damage of your critical melee strikes by 275%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.

ID: 14007^4
This ability, when activated, increases the damage of your critical melee strikes by 300%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.

ID: 14008^4
This ability, when activated, increases the damage of your critical melee strikes by 325%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.

ID: 14094^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 325 to 350%.

ID: 14095^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 375 to 400%.

ID: 14096^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 425 to 450%.

ID: 14639^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 450 to 475%.

ID: 14640^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 500 to 525%.

ID: 14641^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 550 to 575%.

ID: 14681^4
This ability, when activated, imbues your level 70 to 100 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 96 spells that hit the target by 1750 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 14682^4
This ability, when activated, imbues your level 70 to 100 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 98 spells that hit the target by 1815 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 14683^4
This ability, when activated, imbues your level 70 to 100 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 100 spells that hit the target by 1900 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 14757^4
This ability, when activated, reduces your target's melee accuracy by 20%, melee damage by 15% and deals 1980 damage every 6 seconds for 3 minutes.

ID: 14797^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 110 and 1000 damage, stuns targets up to level 100 for 1 second and reduces their resistance to fire, cold, and magic spells by -100 points for 18 seconds.

ID: 14920^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

ID: 14921^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

ID: 14922^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

ID: 14978^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 190 points, base damage by 190%, accuracy by 10% and reduces your base weapon delay by 11.3% for 54 seconds.

ID: 14979^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 200 points, base damage by 200%, accuracy by 10% and reduces your base weapon delay by 11.3% for 60 seconds.

ID: 14980^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 210 points, base damage by 210%, accuracy by 10% and reduces your base weapon delay by 11.3% for 66 seconds.

ID: 14985^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 5200 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 14986^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 5600 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 14987^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 6000 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 14988^4
This ability, when activated, increases the damage of your critical melee strikes by 350%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.

ID: 14989^4
This ability, when activated, increases the damage of your critical melee strikes by 375%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.

ID: 14990^4
This ability, when activated, increases the damage of your critical melee strikes by 400%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.

ID: 15077^4
This ability, when activated, summons a familiar increases the damage of your level 100 and lower direct damage spells by 30 to 60%, increases your maximum mana by 1800 and restores 10 mana every 6 seconds.

ID: 15178^4
This ability, when activated, drains your target of 2300 health and restores 2300 health and 650 mana to you and all members of your party.

ID: 15759^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 6400 damage when performing a melee round for 6 minutes or 21 strikes.

ID: 15760^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 6800 damage when performing a melee round for 6 minutes or 23 strikes.

ID: 15761^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 7200 damage when performing a melee round for 6 minutes or 25 strikes.

ID: 15787^4
This ability, when activated, drains your target of 3200 health and restores 2300 health and 650 mana to you and all members of your party.

ID: 15992^4
This ability, when activated, consumes 20000 health and restores 10000 endurance.

ID: 16066^4
This ability, when activated, reduces your target's melee accuracy by 25%, melee damage by 20% and deals 2640 damage every 6 seconds for 3 minutes.

ID: 16254^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16255^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16256^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16293^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 220 points, base damage by 220%, accuracy by 10% and reduces your base weapon delay by 11.3% for 72 seconds.

ID: 16294^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 230 points, base damage by 230%, accuracy by 10% and reduces your base weapon delay by 11.3% for 78 seconds.

ID: 16295^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 240 points, base damage by 240%, accuracy by 10% and reduces your base weapon delay by 11.3% for 84 seconds.

ID: 16573^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 600 to 625%.

ID: 16574^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 625 to 650%.

ID: 16575^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 650 to 675%.

ID: 16611^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 7600 damage when performing a melee round for 6 minutes or 25 strikes.

ID: 16612^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 8000 damage when performing a melee round for 6 minutes or 25 strikes.

ID: 16613^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 8400 damage when performing a melee round for 6 minutes or 25 strikes.

ID: 16675^4
This ability, when activated, drains your target of 4100 health and restores 2600 health and 700 mana to you and all members of your party.

ID: 16908^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16909^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16910^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16924^4
This ability, when activated, increases the damage you deal with melee attacks by 85%, increases the minimum base damage of your attacks by 90 points, and grants you a chance to strike your opponent for 2125 damage when peforming a melee round for 30 seconds.

ID: 16961^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 245 points, base damage by 245%, accuracy by 11% and reduces your base weapon delay by 11.5% for 84 seconds.

ID: 16962^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 250 points, base damage by 250%, accuracy by 12% and reduces your base weapon delay by 11.7% for 84 seconds.

ID: 16963^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 255 points, base damage by 255%, accuracy by 13% and reduces your base weapon delay by 11.9% for 84 seconds.

ID: 17100^4
This ability, when activated, imbues your level 70 to 105 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 75 to 101 spells that hit the target by 1950 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 17101^4
This ability, when activated, imbues your level 70 to 105 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 75 to 103 spells that hit the target by 2000 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 17102^4
This ability, when activated, imbues your level 70 to 105 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 75 to 105 spells that hit the target by 2050 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 17124^4
This ability, when activated, summons a familiar increases the damage of your level 105 and lower direct damage spells by 40 to 60%, increases your maximum mana by 2400 and restores 10 mana every 6 seconds.

ID: 17186^4
This ability, when activated, reduces your target's melee accuracy by 25%, melee damage by 25% and deals 3855 damage every 6 seconds for 3 minutes.

ID: 17534^4
This ability, when activated, allows you to assume the form of a Zombie that reduces incoming direct spell damage by 10% up to 10000 damage per spell up to a total of 100000 damage for 36 minutes.

ID: 17738^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 9400 damage when performing a melee round for 6 minutes or 25 strikes.

ID: 17893^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 500 and 2500 damage, stuns targets up to level 105 for 1 second and reduces their resistance to fire, cold, and magic spells by -110 points for 18 seconds.

ID: 17912^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 260 points, base damage by 260%, accuracy by 14% and reduces your base weapon delay by 11.9% for 84 seconds.

ID: 17913^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 265 points, base damage by 265%, accuracy by 15% and reduces your base weapon delay by 11.9% for 84 seconds.

ID: 17914^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 265 points, base damage by 270%, accuracy by 16% and reduces your base weapon delay by 12% for 90 seconds.

ID: 18043^4
This ability, when activated, reduces your target's melee accuracy by 25%, melee damage by 25% and deals 4425 damage every 6 seconds for 3 minutes.

ID: 18092^4
This ability, when activated, consumes 30000 health and restores 15000 endurance.

ID: 32379^6
Drains your target of #1 health.