37 updated strings (RED indicates old description, GREEN indicates new description):

ID: 100^57
Stronger allies must be found if balance is to prevail. By returning agents to their original path, a peerless new ally may be sought to continue the fight.^0
Stronger allies must be found if balance is to prevail. By returning [Common] Agents to their original path a peerless new ally may be sought to continue the fight.^0

ID: 100^68
The echos of our former allies reverberates through the aether and a new Agent hears their call...^0
The echoes of our former allies reverberate through the aether and a new [Uncommon] Agent hears their call...^0

ID: 101^57
Stronger allies must be found if balance is to prevail. By returning agents to their original path, a peerless new ally may be sought to continue the fight.^0
Stronger allies must be found if balance is to prevail. By returning [Uncommon] Agents to their original path a peerless new ally may be sought to continue the fight.^0

ID: 101^68
The echos of our former allies reverberates through the aether and a new Agent hears their call...^0
The echoes of our former allies reverberate through the aether and a new [Rare] Agent hears their call...^0

ID: 102^57
Stronger allies must be found if balance is to prevail. By returning agents to their original path, a peerless new ally may be sought to continue the fight.^0
Stronger allies must be found if balance is to prevail. By returning [Rare] Agents to their original path a peerless new ally may be sought to continue the fight.^0

ID: 102^68
The echos of our former allies reverberates through the aether and a new Agent hears their call...^0
The echoes of our former allies reverberate through the aether and a new [Elite] Agent hears their call...^0

ID: 109^68
The echos of our former allies reverberates through the aether. But only one agent hears their call... Equestrielle, a legend out of time!

Click [Collect Reward!] to complete this Quest and gain a new agent.^0

The echoes of our former allies reverberate through the aether. But only one agent hears their call... Equestrielle, a legend out of time!

Click [Collect Reward!] to complete this Quest and gain a new agent.^0


ID: 411^57
People have been disappearing from the docks in the butcherblock mountains. The port authority needs mercenaries to protect the area until things get safer again.^0
People have been disappearing from the docks in the Butcherblock Mountains. The port authority needs mercenaries to protect the area until things get safer again.^0

ID: 431^57
Prices the on herbs used to make any number of real or fake vampire repellents are skyrocketing on the butcherblock market. Anyone that can gather these can make a good profit if they know what they are doing.^0
Prices on herbs used to make any number of real or fake vampire repellents are skyrocketing on the Butcherblock market. Anyone that can gather these can make a good profit if they know what they are doing.^0

ID: 518^57
Vampires have been making forays into parts of butcherblock that they would normally avoid. This is dangerous to everyone and Kaladim is offering a reward for vampire ears.^0
Vampires have been making forays into parts of Butcherblock that they would normally avoid. This is dangerous to everyone and Kaladim is offering a reward for vampire ears.^0

ID: 661^57
What started as an undead incursion into butcherblock has become something like an all-out war. There will there be great demand for weapons, armor, and healing supplies. There should also be chances to acquire goods from those that no longer need them. A clever person could make a profit while preventing a potential war that could endanger Kaladim itself.^0
What started as an undead incursion into Butcherblock has become something like an all-out war. There will there be great demand for weapons, armor, and healing supplies. There should also be chances to acquire goods from those that no longer need them. A clever person could make a profit while preventing a potential war that could endanger Kaladim itself.^0

ID: 745^57
A small and dangerous band of powerful high elves has been stalking dwarves throughout the mountains of butcherblock. The captain of the Kaladim guards is looking for someone that can put an end to these assaults. The fate of the high elven marauders is of no concern to the dwarves.^0
A small and dangerous band of powerful high elves has been stalking dwarves throughout the mountains of Butcherblock. The captain of the Kaladim guards is looking for someone that can put an end to these assaults. The fate of the high elven marauders is of no concern to the dwarves.^0

ID: 754^57
It is summer and rain and sleet are blowing throughout butcherblock. This has made travel and trade with Kaladim just about impossible, and resources in the city have recently been depleted for some big party. The leadership of Kaladim are looking for someone that can find the source of this clearly magical disturbance and stop it before Kaladim becomes too vulnerable to attack.^0
It is summer and rain and sleet are blowing throughout Butcherblock. This has made travel and trade with Kaladim just about impossible, and resources in the city have recently been depleted for some big party. The leadership of Kaladim are looking for someone that can find the source of this clearly magical disturbance and stop it before Kaladim becomes too vulnerable to attack.^0

ID: 3400^6
Summons a festering darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every 6 seconds for %z.^0
Summons a festering darkness that binds your target's feet, decreasing their movement rate by #2% and doing #1 damage every 6 seconds for %z.^0

ID: 5049^30
Bonuses: Bonus Experience for EverQuest's Anniversary^0
Bonuses: EverQuest's Anniversary^0

ID: 5049^31
You'll earn additional experience in honor of EverQuest's anniversary!^0
You'll earn additional experience, rare enemies are more likely to appear, lockout times are reduced, and members will enjoy a 15% Marketplace discount!^0

ID: 5049^33
XP^0
AV^0

ID: 5322^6
Causes your target's heart beat to become irregular, lowering their strength, armor class, and doing #4 damage every six seconds for %z.^0
Causes your target's heart beat to become irregular, adding @1 disease counters, lowering their strength by up to @2, armor class by up to @3, and doing #4 damage every six seconds for %z.^0

ID: 5323^6
Drains #3 of your target's life energy and transfers it to you every 6 seconds for %z.^0
Drains #3 of your target's life energy every six seconds for %z. #4% of the damage dealt is transferred to you as health, up to @4 per pulse.^0

ID: 5548^6
^0
Heals #6 hit points every six seconds.^0

ID: 6802^6
Increases the duration of the Mighty Strike Discipline by six seconds.^0
Increases the duration of *#2%N by 6 seconds.^0

ID: 7000^39
This ability is diabled until Ruins of Kunark.^0
This ability is disabled until Ruins of Kunark.^0

ID: 10272^6
Fills your target's veins with caustic blood, causing between #1 and @1 damage every 6 seconds for %z.^0
Fills your target's veins with caustic blood, causing up to @1 poison damage every 6 seconds for %z.^0

ID: 15220^6
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.^0
Fills your target with corruption for %z, causing #2 magic damage every six seconds to plants or #1 damage to anything else.^0

ID: 24198^6
Increases your chance to salvage tradeskill components by #1%. The effects will last for %z. Note: Some tradeskill combines, including but not limited to Quest or Raid combines, may not activate salvage.^0
Increases your chance to salvage tradeskill components by #1%. The effects will last for %z. Note: This potion will block the unexpeted results for most combines that have alternate results.^0

ID: 25592^6
Summons a despairing darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every 6 seconds for %z. This spell will still damage (but not bind) creatures that are immune to movement rate changes.^0
Summons a shadow that binds your target's feet with *$2%N, decreasing their movement rate, and doing #1 damage every 6 seconds for %z. This spell will still damage (but not bind) creatures that are immune to movement rate changes.^0

ID: 25632^6
Reduces your movement rate for up to %z.^0
Reduces your movement rate by #2% for up to %z.^0

ID: 25659^6
This spell corrupts your target, reducing their resistance to disease and doing #2 damage every six seconds for up to %z.^0
Corrupts your target, adding #1 corruption counters, reducing their resistance to disease by @5 and doing #2 damage every six seconds for up to %z.^0

ID: 40890^6
Grants invisibility to living creatures, the ability to see invisible creatures, and triggers *%R%N.^0
Grants invisibility to living creatures, the ability to see invisible creatures, and triggers *$4%N.^0

ID: 46860^6
Increases your chance to salvage tradeskill components by #1%. The effects will last for %L combines or %z, whichever comes first. Note: Some tradeskill combines, including but not limited to Quest or Raid combines, may not activate salvage.^0
Increases your chance to salvage tradeskill components by #1%. The effects will last for %L combines or %z, whichever comes first. Note: This potion will block the unexpeted results for most combines that have alternate results.^0

ID: 49431^6
The presence of your mount increases your total mana by #10, total endurance by #9, maximum health by #13, all saves except corruption by #14, and armor class by #12.^0
The presence of your mount increases your total mana by #10, total endurance by #9, maximum health by #13, all saves except corruption by #14, and armor class by #12. {39}%C^0

ID: 49435^6
The presence of your mount increases your mana regeneration by #1, total mana by #10, total endurance by #9, maximum health by #13, all saves except corruption by #14, and armor class by #12.^0
The presence of your mount increases your mana regeneration by #1, total mana by #10, total endurance by #9, maximum health by #13, all saves except corruption by #14, and armor class by #12. {39}%C^0

ID: 51343^6
Grants invisibility to living creatures, the ability to see invisible creatures, triggers *$1%N and *%R%N.^0
Grants invisibility to living creatures, the ability to see invisible creatures, triggers *$1%N and *$4%N.^0

ID: 59982^6
Gives your minion the ability to cast *#4%N via its melee attacks for %z. When the effect fades your minion has a *#1#1% chance to provide you with *#1*$1$1 {44}*#1*$1#1.^0
Gives your minion the ability to cast *#4%N via its melee attacks for %z. When the effect fades your minion has a *#1#1% chance to cast *#1*$1%N.^0

ID: 59983^6
Gives your minion the ability to cast *#4%N via its melee attacks for %z. When the effect fades your minion has a *#1#1% chance to provide you with *#1*$1$1 {44}*#1*$1#1.^0
Gives your minion the ability to cast *#4%N via its melee attacks for %z. When the effect fades your minion has a *#1#1% chance to cast *#1*$1%N.^0

ID: 59984^6
Gives your minion the ability to cast *#4%N via its melee attacks for %z. When the effect fades your minion has a *#1#1% chance to provide you with *#1*$1$1 {44}*#1*$1#1.^0
Gives your minion the ability to cast *#4%N via its melee attacks for %z. When the effect fades your minion has a *#1#1% chance to cast *#1*$1%N.^0

ID: 59988^6
Has a #1% chance to cast *$1%N, which creates *$1$1 {44}*$1#1.^0
Has a #1% chance to cast *$1%N.^0







16 new strings found:

ID: 879^11
Dragon^0

ID: 879^12
Dragons^0

ID: 880^11
Zlandicar^0

ID: 880^12
Zlandicars^0

ID: 881^11
Leech^0

ID: 881^12
Leeches^0

ID: 882^11
Othmir^0

ID: 882^12
Othmirs^0

ID: 883^11
Shark^0

ID: 883^12
Sharks^0

ID: 884^11
TBD^0

ID: 884^12
TBDs^0

ID: 5004^30
Bonuses: Bonuses for Spring Holiday^0

ID: 5004^31
You'll earn additional experience and faction, and rare enemies will be more likely to appear during the Spring holiday.^0

ID: 5004^33
SH^0

ID: 133773^43
Convert four Overseer Collection Item Dispenser Fragment into one Overseer Collection Item Dispenser.^0