184 updated strings (RED indicates old description, GREEN indicates new description):

ID: 37^4
This passive ability raises your base resistance to fire-based spells by two points per rank.^0
This passive ability raises your base resistance to fire-based spells by 2 points per rank.^0

ID: 42^4
This passive ability raises your base resistance to cold-based spells by two points per rank.^0
This passive ability raises your base resistance to cold-based spells by 2 points per rank.^0

ID: 47^4
This passive ability raises your base resistance to magic-based spells by two points per rank.^0
This passive ability raises your base resistance to magic-based spells by 2 points per rank.^0

ID: 52^4
This passive ability raises your base resistance to poison-based spells by two points per rank.^0
This passive ability raises your base resistance to poison-based spells by 2 points per rank.^0

ID: 57^4
This passive ability raises your base resistance to disease-based spells by two points per rank.^0
This passive ability raises your base resistance to disease-based spells by 2 points per rank.^0

ID: 68^4
This ability decreases your food and drink consumption by 10, 25 and 50 percent.^0
This ability decreases your food and drink consumption by 10, 25 and 50%.^0

ID: 74^4
This ability increases the maximum that you can bind wound by 10 percent for each ability level.^0
This ability increases the maximum that you can bind wound by 10% for each ability level.^0

ID: 92^4
This ability gives you a chance to land critical hits with your direct damage spells and increases the damage you do when you land critical hits. The ability levels increase your chance to score a critical by 2, 4, and 7 percent and increase the damage dealt by critical hits by 40, 60, and 100 percent.^0
This ability gives you a chance to land critical hits with your direct damage spells and increases the damage you do when you land critical hits. The ability levels increase your chance to score a critical by 2, 4, and 7% and increase the damage dealt by critical hits by 40, 60, and 100%.^0

ID: 104^4
This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than three seconds. The ability levels reduce these casting times by 10, 25, and 50 percent.^0
This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than three seconds. The ability levels reduce these casting times by 10, 25, and 50%.^0

ID: 107^4
This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)^0
This ability increases your maximum hitpoints by 2, 5, and 10% for the first three ranks, then by an additional 1% for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)^0

ID: 116^4
This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.^0
This ability grants you a resistance bonus to fear type spells of 5, 10, and 25%. It also increases the chance of breaking fear earlier.^0

ID: 137^4
This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.^0
This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50%.^0

ID: 144^4
This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent.^0
This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50%.^0

ID: 147^4
This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.^0
This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50%.^0

ID: 150^4
This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent.^0
This ability reduces your chances of failing alchemy combinations by 10, 25, and 50%.^0

ID: 159^4
This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent.^0
This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50%.^0

ID: 237^4
This ability reduces your reuse time on feign death by 10, 25, and 50 percent.^0
This ability reduces your reuse time on feign death by 10, 25, and 50%.^0

ID: 240^4
This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time.^0
This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50% of the time.^0

ID: 244^4
This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.^0
This ability reduces your chance of failing on a poison combination by 10, 25, and 50%. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.^0

ID: 288^4
This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the "Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack.^0
This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold -or- /pet ghold.
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

This ability also grants the "Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.^0


ID: 289^4
Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemy's walking. Additional ranks increase the effectiveness and duration of your pet's ability to slow an enemy's walking speed.^0
This ability, when activated, imbues your pet with an attack that is reputed to slow an enemy's walking. Additional ranks increase the effectiveness and duration of your pet's ability to slow an enemy's walking speed.^0

ID: 483^4
This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.^0
This ability decreases the amount of time required between uses of Mend Companion by 10% per rank. You may train in this ability once each level, upon reaching level 63.^0

ID: 492^4
This ability decreases the amount of time required between uses of Rampage by ten percent per rank.^0
This ability decreases the amount of time required between uses of Rampage by 10% per rank.^0

ID: 561^4
This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65 and an additional three ranks at level 70.^0
This ability grants you an increased chance of performing a double attack in any given combat round.^0

ID: 574^4
This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65.^0
This ability allows you to instruct your pet to feign death via the '/pet feign' command. Four ranks of this skill are available, causing your pet to succeed 25%, 50%, 75%, and 90% of the time, respectively.^0

ID: 611^4
Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20 percent increase in the chance of scoring multiple special attacks, per rank, up to rank 5. Ranks beyond rank 5 increase the chance to perform the third attack in the chain by 5% per rank.^0
Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20% increase in the chance of scoring multiple special attacks, per rank, up to rank 5. Ranks beyond rank 5 increase the chance to perform the third attack in the chain by 5% per rank.^0

ID: 729^4
Each rank in this ability increases your warder's chance to flurry attacks.^0
Each rank of this passive ability increases your warder's chance to unleash a flurry of attacks.^0

ID: 782^4
This ability decreases the amount of time required between uses of Mass Group Buff by 10% per rank.^0
This passive ability decreases the amount of time required between uses of your Mass Group Buff ability by 10% per rank.^0

ID: 803^4
This ability increases the maximum hit points of your elementals by 2, 5, and 10 percent. The percentage is based on the elemental's base hit points.^0
This ability increases the maximum hit points of your elementals by 2, 5, and 10%. The percentage is based on the elemental's base hit points.^0

ID: 820^4
Each rank in this ability increases the damage done by your Flying Kicks, Round Kicks and Kick attacks.^0
Each rank of this passive ability increases the minimum damage done by your Flying Kick, Round Kick and Kick attacks.^0

ID: 852^4
This ability increases the chance that your bashes will stun the enemy. Additional ranks increase the chance to stun your enemy.^0
Each rank of this passive ability increases the chance that your bash attacks will stun your enemy.^0

ID: 855^4
This ability increases the damage you do with your bashes. Each additional rank increases the damage inflicted.^0
Each rank of this passive ability increases the damage you do with your bashes.^0

ID: 867^4
This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability.^0
Each rank of this passive ability intensifies the overall effect of damage shields that are cast on you.^0

ID: 952^4
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.^0
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points.^0

ID: 979^4
This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.^0
This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50%.^0

ID: 982^4
This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.^0
This ability reduces the chance of failing baking combinations by 10, 25, and 50%.^0

ID: 985^4
This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.^0
This ability reduces the chance of failing brewing combinations by 10, 25, and 50%.^0

ID: 988^4
This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.^0
This ability reduces the chance of failing fletching combinations by 10, 25, and 50%.^0

ID: 991^4
This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.^0
This ability reduces the chance of failing pottery combinations by 10, 25, and 50%.^0

ID: 994^4
This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.^0
This ability reduces the chance of failing tailoring combinations by 10, 25, and 50%.^0

ID: 1000^4
Upon using this ability, you will be transported back to your starting city. This ability is usable every 18 minutes.^0
This ability, when activated, will transport you back to your starting city.^0

ID: 1089^4
This ability reduces the chance of failing research combinations by 10, 25, and 50 percent.^0
This ability reduces the chance of failing research combinations by 10, 25, and 50%.^0

ID: 1186^4
This ability grants heal-over-time spells the chance to have a critical effect each 6 seconds they are active. An exceptional heal doubles the healing value of the spell for that tick.^0
Each rank of this passive ability increases the chance that your heal-over-time spells will exceptionally heal their target.
An exceptional heal doubles the healing value of the spell for that 6 second interval.^0


ID: 1213^4
Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.^0
Each rank of this passive ability increases the strength of your critical spell hits, causing them to do more damage.^0

ID: 1242^4
While active, a portion of the damage you sustain is taken out of your mana rather than your hit points. Any damage that cannot be absorbed by your mana comes off your hit points instead. The first rank of this ability will absorb 10 hits from spell or melee attacks before fading, the second rank will absorb 20, and the third will absorb 30, the fourth rank will absorb 40 hits, the fifth by 50, the sixth rank 60 hits. Additional ranks beyond rank 6 further increase the amount of damage that is mitigated by converting your mana. Each rank starting from rank 10 also increases the number of hits the ability absorbs.^0
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 10 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0


ID: 1313^4
This ability grants the Shadow Knight a chance to drain the life of his opponent any time he makes a melee attack.^0
This passive ability grants you a chance to trigger a lifetap on your opponent each time you perform a melee attack round.^0

ID: 1362^4
Your devotion to Dark Reign grants you increased hit points, mana, and endurance.^0
Your devotion to Dark Reign grants you increased statistics, hit points, mana, and endurance.^0

ID: 1363^4
Your devotion to Dark Reign increases the number of mystical effects that can affect you at once.^0
Your devotion to Dark Reign grants you increased statistics, hit points, mana, endurance and increases the number of mystical effects that can affect you at once.^0

ID: 1364^4
Your devotion to Dark Reign increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.^0
Your devotion to Dark Reign grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once and increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.^0

ID: 1365^4
Your devotion to Dark Reign provides you with an innate chance to completely resist the effects of most detrimental spells.^0
Your devotion to Dark Reign grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once, increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect and provides you with an innate chance to completely resist the effects of most detrimental spells.^0

ID: 1367^4
Your devotion to Norrath's Keepers grants you increased hit points, mana, and endurance.^0
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, and endurance.^0

ID: 1368^4
Your devotion to Norrath's Keepers increases the number of mystical effects that can affect you at once.^0
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, endurance and increases the number of mystical effects that can affect you at once.^0

ID: 1369^4
Your devotion to Norrath's Keepers increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.^0
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once and increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.^0

ID: 1370^4
Your devotion to Norrath's Keepers provides you with an innate chance to completely resist the effects of most detrimental spells.^0
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once, increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect and provides you with an innate chance to completely resist the effects of most detrimental spells.^0

ID: 1376^4
When used, this ability restores a large amount of health, mana, and endurance.^0
This ability, when activated, restores 500000 health, mana, and endurance.^0

ID: 1478^4
While active, the wizard focuses his mastery over fire to cause any fire-based direct damage spell they cast to have a chance to cause the targeted creature to burst into flames, taking continual damage and becomes more susceptible to further fire-based attacks. Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 12 work on spells between level 70 and 85. Ranks 13 through 15 work on spells between 86 and level 90. Ranks 16, 17, and 18 work on spells from level 91, 93 and 95. Ranks 18, 19, 20 to 21, work on levels 96, 98, and 100 respectively while increasing the proc chance as well as the damage inflicted. Ranks 22, 23, and 24 will trigger on spells up to level 101, 103, and 105 respectively, while increasing the proc damage inflicted.^0
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 5% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 10 and deals 100 damage every 6 seconds for 30 seconds.^0

ID: 1514^4
This ability improves the chance that damage-over-time spells will have a critical effect each 6 seconds they are active. Additional ranks increase the chance that your damage over time spells will land for critical effect.^0
Each rank of this passive ability increases the chance that your damage-over-time spells will deal critical damage every 6 seconds that they apply damage.^0

ID: 1577^4
This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell. Additional ranks increase the chance to score an exceptional heal.^0
Each rank of this passive ability increases the chance for your pet healing spells to heal your pet exceptionally, doubling the healing value of the spell.^0

ID: 2323^4
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65 percent of their normal hatred during this period. Triggers a gravitate effect on level 100 or lower creatures.^0
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65% of their normal hatred during this period. Triggers a gravitate effect on level 100 or lower creatures.^0

ID: 2324^4
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65 percent of their normal hatred during this period. Triggers a gravitate effect on level 101 or lower creatures.^0
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65% of their normal hatred during this period. Triggers a gravitate effect on level 101 or lower creatures.^0

ID: 2325^4
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65 percent of their normal hatred during this period. Triggers a gravitate effect on level 102 or lower creatures.^0
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65% of their normal hatred during this period. Triggers a gravitate effect on level 102 or lower creatures.^0

ID: 2326^4
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65 percent of their normal hatred during this period. Triggers a gravitate effect on level 103 or lower creatures.^0
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65% of their normal hatred during this period. Triggers a gravitate effect on level 103 or lower creatures.^0

ID: 2400^4
This passive ability reduces the time required between uses of your Celestial Regeneration ability by 10 percent per rank. Note: This will not affect Focused Celestial Regeneration.^0
This passive ability reduces the time required between uses of your Celestial Regeneration ability by 10% per rank. Note: This will not affect Focused Celestial Regeneration.^0

ID: 3020^4
This ability increases your maximum hitpoints by 2 percent per rank. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)^0
This ability increases your maximum hitpoints by 2% per rank. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)^0

ID: 3025^4
This ability increases melee damage mitigation by 2 percent per rank.^0
This ability increases melee damage mitigation by 2% per rank.^0

ID: 3030^4
This ability increases your melee damage avoidance by 2 percent per rank.^0
This ability increases your melee damage avoidance by 2% per rank.^0

ID: 3035^4
This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.^0
This passive ability increases your chance to land a critical hit with your melee attacks.^0

ID: 3091^4
This ability will give you a 10 percent chance to execute a double riposte per rank.^0
This ability will give you a 10% chance to execute a double riposte per rank.^0

ID: 3101^4
This ability decreases the amount of time required between uses of Enraging Bellow by 10 percent per rank. You may train in this ability once each level, upon reaching level 63.^0
This ability decreases the amount of time required between uses of Enraging Bellow by 10% per rank. You may train in this ability once each level, upon reaching level 63.^0

ID: 3542^4
This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.^0
This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10%.^0

ID: 3545^4
This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.^0
This ability grants you a chance to score an exceptional heal at 3, 6, and 10%. An exceptional heal doubles the healing value of the spell.^0

ID: 4017^4
Hastens your attacks by 5 percent per rank.^0
Hastens your attacks by 5% per rank.^0

ID: 4024^4
Slows your enemy's attacks by 10 percent for rank 1, 15% for rank 2, and 20% for rank 3.^0
Slows your enemy's attacks by 10% for rank 1, 15% for rank 2, and 20% for rank 3.^0

ID: 4702^4
Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.^0
This ability, when activated, absorbs 50% of incoming melee and spell damage for up to 3 minutes or until either 10,000 spell or melee damage has been absorbed.^0

ID: 4704^4
Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.^0
This ability, when activated, decreases the mana cost of your level 100 and lower spells by 20% for 15 minutes.
This mana preservation does not apply to complete healing or percentage-based healing spells.^0


ID: 4705^4
Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.^0
This ability, when activated, increases your maximum hit points and mana by 900 to 1050 (based on your level) for 30 minutes.
This glyph does not increase your current hit points or mana.^0


ID: 4706^4
Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 40% of the base damage for 2 minutes. This ability does not impact melee special attacks.^0
This ability, when activated, increases the damage done by your critical melee hits and damage spells by 40% for 2 minutes.
This ability does not impact melee special attacks.^0


ID: 4761^4
Each rank in this ability further increases your chance to get a critical hit with your damage over time spells.^0
Each rank of this passive ability further increases your chance to get a critical hit with your damage-over-time spells.^0

ID: 4801^4
This ability decreases the amount of time required between uses of Mend by 30 seconds per rank.^0
This passive ability decreases the amount of time required between uses of Mend by 30 seconds per rank.^0

ID: 4944^4
While active, the wizard focuses his mastery over ice to cause any ice-based direct damage spell they cast to have a chance to cause the targeted creature to enter a cryogenic stasis, slowing their movement rate and becoming more susceptible to ice-based attacks. Additionally a small amount of damage is done to the creature and additional ranks increase this damage. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 12 work on spells between level 70 and 85. Ranks 13 through 15 work on spells between level 85 and 90. Ranks 16, 17, and 18 work on spells up to level 91, 93 and 95 respectively. Ranks 18, 19, and 20 to 21 work on levels 96, 98, and 100 respectively while increasing the proc chance as well as the damage inflicted. Ranks 22, 23, and 24 increase the maximum trigger levels to 101, 103, and 105 respectively while increasing the damage your enemy will take.^0
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 5% chance to strike your target with Cryomantic Stasis which deals 380 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 5022^4
While this ability is active, you periodically attempt to throw dirt into your opponent's eyes. If successful, your opponent will be temporarily blinded and will be less able to make accurate attacks. Each rank in this ability increases the chance that you will be able to find an opening to throw dirt in your opponent's eyes.^0
While this ability is active, you periodically attempt to throw dirt into your opponent's eyes. If successful, your opponent will be temporarily blinded and will be less able to make accurate attacks. Each rank in this ability increases the inaccuracy your opponent will suffer due to the sand in their eyes.^0

ID: 5849^4
Has a chance to forcibly move all enemies around you away from you and cause them to forget that you exist.^0
This ability, when activated, has a chance to forcibly move up to 3 enemies in front of you backwards and cause them to forget that you exist.^0

ID: 6481^4
Each rank of this passive ability reduces the time required between uses of Divine Resurrection by 10 percent.^0
Each rank of this passive ability reduces the time required between uses of Divine Resurrection by 10%.^0

ID: 7000^4
This ability increases the power of many forms of damage and healing.^0
This ability, when activated, increases the chance that your damage and healing spells will apply critically by 15% and increases the damage done by your melee attacks by 15% for 1.5 minutes.^0

ID: 7002^4
Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.^0
This ability, when activated, absorbs 40% of incoming melee damage for up to 10 minutes or until 8,000 damage has been absorbed.
When this effect fades you will be healed for 3,000 health.^0


ID: 7003^4
This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.^0
This ability, when activated, increases the minimum melee damage done by your pet in three steps by 10, 15, and then 20% for 1 minute per step.^0

ID: 7004^4
This ability increases the hate you generate by 30%.^0
This ability, when activated, increases the hatred generated by your spells and combat abilities by 30% for 10 minutes.^0

ID: 7016^4
Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 50,000 damage.^0
This ability, when activated, absorbs 50% of incoming melee and spell damage for up to 3 minutes or until either 50,000 spell or melee damage has been absorbed.^0

ID: 7017^4
Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes. Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.^0
This ability, when activated, decreases the mana cost of your level 100 and lower spells by 35% for 15 minutes.
This mana preservation does not apply to complete healing or percentage-based healing spells.^0


ID: 7018^4
Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.^0
This ability, when activated, increases your maximum hit points and mana by 2400 to 3350 (based on your level) for 30 minutes.
This glyph does not increase your current hit points or mana.^0


ID: 7019^4
Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 60 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.^0
This ability, when activated, increases the damage done by your critical melee hits and damage spells by 60% for 2 minutes.
This ability does not impact melee special attacks.^0


ID: 7020^1
Glyph of the Master^0
Glyph of the Master (Granted)^0

ID: 7021^1
Glyph of Lost Secrets^0
Glyph of Lost Secrets (Granted)^0

ID: 7022^1
Glyph of Genari Might^0
Glyph of Genari Might (Granted)^0

ID: 7023^1
Glyph of the Cataclysm^0
Glyph of the Cataclysm (Granted)^0

ID: 7023^4
Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 60 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.^0
Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 60% of the base damage for 2 minutes. This ability does not impact melee special attacks.^0

ID: 7024^1
Glyph of Dragon Scales^0
Glyph of Dragon Scales (Granted)^0

ID: 7025^1
Glyph of Arcane Secrets^0
Glyph of Arcane Secrets (Granted)^0

ID: 7026^1
Glyph of Draconic Potential^0
Glyph of Draconic Potential (Granted)^0

ID: 7027^1
Glyph of Destruction^0
Glyph of Destruction (Granted)^0

ID: 7103^4
This ability decreases the amount of time required between uses of Purification by ten percent per rank.^0
This ability decreases the amount of time required between uses of Purification by 10% per rank.^0

ID: 7743^4
This passive ability reduces the time required between uses of Guardian of the Forest by 10 percent per rank.^0
This passive ability reduces the time required between uses of Guardian of the Forest by 10% per rank.^0

ID: 8204^4
This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank.^0
This passive ability will decrease the cast time of your Radiant Cure ability by 10% per rank.^0

ID: 8207^4
This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank.^0
This passive ability will decrease the cast time of your Radiant Cure ability by 10% per rank.^0

ID: 8322^4
This passive ability gives you a 15 percent chance to resist mesmerizing spell effects. Further ranks increase this resistance by 5 percent per rank.^0
This passive ability gives you a 15% chance to resist mesmerizing spell effects. Further ranks increase this resistance by 5% per rank.^0

ID: 8331^4
This passive ability increases the effectiveness of your Thief's Eyes and Thief's Vision abilities by 10 percent.^0
This passive ability increases the effectiveness of your Thief's Eyes and Thief's Vision abilities by 10%.^0

ID: 8350^4
This passive ability reduces the time required between uses of your level 80 through level 105 mesmerization spells by 10 percent.^0
This passive ability reduces the time required between uses of your level 80 through level 105 mesmerization spells by 10%.^0

ID: 9033^4
This passive ability reduces the time required between uses of your veteran's rewards by 25 percent.^0
This passive ability reduces the time required between uses of your veteran's rewards by 25%.^0

ID: 9479^6
Increases critical melee damage by #1%, critical spell damage by #10%, and critical DoT damage by #8% for up to %z.^0
Increases the damage done by your critical melee hits and damage spells by #1% for %z.^0

ID: 10453^4
This passive ability increases your chances of landing a stun. Each rank adds one percent to your chance to land a stun. Each rank also increases the chances that bash will stun your enemy.^0
This passive ability increases your chances of landing a stun. Each rank adds 1% to your chance to land a stun. Each rank also increases the chances that bash will stun your enemy.^0

ID: 10719^4
This passive ability reduces the time required between uses of Outrider's Attack by 10 percent per rank.^0
This passive ability reduces the time required between uses of Outrider's Attack by 10% per rank.^0

ID: 12063^4
Revives a slain ally, restoring 60 percent of their lost experience. It takes some time for the recently revived to fully recover.^0
Revives a slain ally, restoring 60% of their lost experience. It takes some time for the recently revived to fully recover.^0

ID: 12226^4
Revives a slain ally, restoring 35 percent of their lost experience. It takes some time for the recently revived to fully recover.^0
Revives a slain ally, restoring 35% of their lost experience. It takes some time for the recently revived to fully recover.^0

ID: 12227^4
Revives a slain ally, restoring 90 percent of their lost experience. It takes some time for the recently revived to fully recover.^0
Revives a slain ally, restoring 90% of their lost experience. It takes some time for the recently revived to fully recover.^0

ID: 12607^4
Each rank of this ability shortens the reuse time of your Pinpoint abilities by 10 percent.^0
Each rank of this ability shortens the reuse time of your Pinpoint abilities by 10%.^0

ID: 12652^4
This passive ability will give you a small innate chance to perform a twincast each time you cast a healing spell. Each rank gives you a 1 percent chance to twincast. This will not affect healing over time spells.^0
This passive ability will give you a small innate chance to perform a twincast each time you cast a healing spell. Each rank gives you a 1% chance to twincast. This will not affect healing over time spells.^0

ID: 12661^4
This ability, when activated, increases the damage done by your spells when they land for critical damage for a short period of time at the cost of greatly increased mana usage. Each rank reduces the mana penalty by 10 percent.^0
This ability, when activated, increases the damage done by your spells when they land for critical damage for a short period of time at the cost of greatly increased mana usage. Each rank reduces the mana penalty by 10%.^0

ID: 12719^4
Each rank of this passive ability extends the duration of Quick Time by 10 percent.^0
Each rank of this passive ability extends the duration of Quick Time by 10%.^0

ID: 12737^4
This passive ability increases the effective distance of Dirge of the Sleepwalker by 5 percent per rank.^0
This passive ability increases the effective distance of Dirge of the Sleepwalker by 5% per rank.^0

ID: 12766^4
This ability grants you reduced time for casting any detrimental spell by fifteen percent, while rank 2 improves this reduction to 25 percent. Note that some spells may not be affected if they're already under other time reducing effects.^0
This ability grants you reduced time for casting any detrimental spell by 15%, while rank 2 improves this reduction to 25%. Note that some spells may not be affected if they're already under other time reducing effects.^0

ID: 12819^4
This passive ability reduces the time required between uses of Protective Spirit Discipline by 10 percent per rank.^0
This passive ability reduces the time required between uses of Protective Spirit Discipline by 10% per rank.^0

ID: 12863^4
This ability reduces the casting time of your direct damage spells that have a casting time of at least three seconds by 2, 5, 10, 15, and 20 percent.^0
This ability reduces the casting time of your direct damage spells that have a casting time of at least three seconds by 2, 5, 10, 15, and 20%.^0

ID: 12923^4
Has a chance to forcibly move some enemies around you away from you and cause them to forget that you exist. Each rank increases the number of targets affected.^0
This ability, when activated, has a chance to forcibly move up to 4 enemies in front of you backwards and cause them to forget that you exist.^0

ID: 13385^4
This ability places a divine Guardian Spirit on an ally that will heal them when their health drops below 30 percent. Each rank will increase the amount of healing. Only ONE Guardian Spirit may be active on a person at any time.^0
This ability places a divine Guardian Spirit on an ally that will heal them when their health drops below 30%. Each rank will increase the amount of healing. Only ONE Guardian Spirit may be active on a person at any time.^0

ID: 13419^4
This ability places a firefly Guardian Spirit on an ally that will heal them in a burst of light followed by a small healing glow for up to 18 seconds when their health drops below 40 percent. Each rank will increase the amount of healing. Only ONE Guardian Spirit may be active on a person at any time.^0
This ability places a firefly Guardian Spirit on an ally that will heal them in a burst of light followed by a small healing glow for up to 18 seconds when their health drops below 40%. Each rank will increase the amount of healing. Only ONE Guardian Spirit may be active on a person at any time.^0

ID: 13684^4
This passive ability will give you the innate chance to perform a second cast each time you cast a damage over time spell. The first rank will give you a 2 percent chance, with each rank thereafter giving an additional 1% increase. Note, this will not work on short duration spells.^0
This passive ability will give you the innate chance to perform a second cast each time you cast a damage over time spell. The first rank will give you a 2% chance, with each rank thereafter giving an additional 1% increase. Note, this will not work on short duration spells.^0

ID: 13689^4
This passive ability reduces the time required to cast Scent of Terris by 10 percent for each rank.^0
This passive ability reduces the time required to cast Scent of Terris by 10% for each rank.^0

ID: 13905^4
This passive ability reduces the time required between uses of Flash of Anger by 10 percent per rank.^0
This passive ability reduces the time required between uses of Flash of Anger by 10% per rank.^0

ID: 13908^4
This passive ability reduces the time required between uses of Bazu Roar by 10 percent per rank.^0
This passive ability reduces the time required between uses of Bazu Roar by 10% per rank.^0

ID: 14100^4
This passive ability shortens the cast time of all stun spells by 50 percent. This will not affect any specific stun abilities which have already had their cast time decreased by other means.^0
This passive ability shortens the cast time of all stun spells by 50%. This will not affect any specific stun abilities which have already had their cast time decreased by other means.^0

ID: 14135^4
This passive ability reduces the time required between uses of assassination disciplines by 10 percent per rank.^0
This passive ability reduces the time required between uses of assassination disciplines by 10% per rank.^0

ID: 14169^4
This passive ability reduces the time required between uses of Thousand Blades by 10 percent for each rank.^0
This passive ability reduces the time required between uses of Thousand Blades by 10% for each rank.^0

ID: 14289^4
This passive ability reduces the cast time of your Frenzied Burnout abilities by 10 percent per rank.^0
This passive ability reduces the cast time of your Frenzied Burnout abilities by 10% per rank.^0

ID: 14292^4
This passive ability shortens the cast time of Host of the Elements by 10 percent per rank.^0
This passive ability shortens the cast time of Host of the Elements by 10% per rank.^0

ID: 14298^4
This passive ability increases the effects from Modulation Rods by a small amount. Rank 1 is a 10 percent increase. Rank 2 is a 15 percent increase. Rank 3 is a 20 percent increase. Note, this will also affect the detrimental aspect of the rods.^0
This passive ability increases the effects from Modulation Rods by a small amount. Rank 1 is a 10% increase. Rank 2 is a 15% increase. Rank 3 is a 20% increase. Note, this will also affect the detrimental aspect of the rods.^0

ID: 14316^4
This passive ability reduces the casting time of Scent of Terris by 15 percent per rank.^0
This passive ability reduces the casting time of Scent of Terris by 15% per rank.^0

ID: 15001^4
Reduces all incoming physical damage by 65 percent for up to 18 seconds.^0
Reduces all incoming physical damage by 65% for up to 18 seconds.^0

ID: 15099^4
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65 percent of their normal hatred during this period. Triggers a gravitate effect on level 99 or lower creatures.^0
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65% of their normal hatred during this period. Triggers a gravitate effect on level 99 or lower creatures.^0

ID: 15150^4
This passive ability, reduces the cast time of Trial For Honor line by 10 percent per rank.^0
This passive ability, reduces the cast time of Trial For Honor line by 10% per rank.^0

ID: 15179^4
This passive ability reduces the cast time of Scourge Skin. Rank 1 reduces the cast time by 10 percent, rank 2 by 25 percent, and rank 3 by 50 percent.^0
This passive ability reduces the cast time of Scourge Skin by 10, 25, and 50%.^0

ID: 15253^4
This passive ability reduces the time required to cast Auspice of the Hunter. Each rank reduces the cast time by 10 percent.^0
This passive ability reduces the time required to cast Auspice of the Hunter by 10% per rank.^0

ID: 15295^4
This passive ability reduces the casting time of Cover Tracks. Rank 1 gives a 10 percent reduction. Rank 2 gives a 25 percent reduction. Rank 3 gives a 50 percent reduction.^0
This passive ability reduces the casting time of Cover Tracks by 10, 25, and 50%.^0

ID: 15406^4
This passive ability reduces the cast time of Focused Paragon of Spirit by 10 percent per rank.^0
This passive ability reduces the cast time of Focused Paragon of Spirit by 10% per rank.^0

ID: 15509^4
Each rank of this passive ability reduces the reuse time on the Onslaught line of abilities by 10 percent.^0
Each rank of this passive ability reduces the reuse time on the Onslaught line of abilities by 10%.^0

ID: 15582^4
This ability places a ward upon yourself which triggers Death's Grip, which will increase the damage dealt by your damage over time spells, should your health drop below 80 percent. Each rank further increases the damage bonus granted by Death's Grip. Rank 4 increases the maximum level of spells that Death's Grip will focus from 100 to 105.^0
This ability places a ward upon yourself which triggers Death's Grip, which will increase the damage dealt by your damage over time spells, should your health drop below 80%. Each rank further increases the damage bonus granted by Death's Grip. Rank 4 increases the maximum level of spells that Death's Grip will focus from 100 to 105.^0

ID: 15622^4
This ability reduces the casting time on your direct damage spells that have a casting time of at least three seconds by 5, 10, 15, and 20 percent.^0
This ability reduces the casting time on your direct damage spells that have a casting time of at least three seconds by 5, 10, 15, and 20%.^0

ID: 15634^4
Each rank of this ability shortens the reuse time of your Swiftblade abilities by 5 percent.^0
Each rank of this ability shortens the reuse time of your Swiftblade abilities by 5%.^0

ID: 16195^4
This ability, when activated, causes a level 108 or lower creature to attack you exclusively for 6 seconds. Your allies will generate 65 percent of their normal hatred during this period.^0
This ability, when activated, causes a level 108 or lower creature to attack you exclusively for 6 seconds. Your allies will generate 65% of their normal hatred during this period.^0

ID: 16342^4
This passive ability reduces the time to cast of Hand of Death. Rank 1 by 10 percent, Rank 2 by 25 percent, and Rank 3 by 50 percent.^0
This passive ability reduces the time to cast of Hand of Death by 10, 25, and 50%.^0

ID: 16566^4
This ability, when activated, causes a level 110 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 5000 points.Your allies will generate 65 percent of their normal hatred during this period. Triggers a gravitate effect on level 104 or lower creatures.
Rank 6 increases the range of this ability from 80 to 100 feet.^0

This ability, when activated, causes a level 110 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 5000 points.Your allies will generate 65% of their normal hatred during this period. Triggers a gravitate effect on level 104 or lower creatures.
Rank 6 increases the range of this ability from 80 to 100 feet.^0


ID: 17258^4
This passive ability will give you a small innate chance to perform a twincast each time you cast a lifetap spell. Each rank gives you a 2 percent chance to twincast. NOTE: Works on level 100 lifetaps and higher.^0
This passive ability will give you a small innate chance to perform a twincast each time you cast a lifetap spell. Each rank gives you a 2% chance to twincast. NOTE: Works on level 100 lifetaps and higher.^0

ID: 17267^4
Each rank of this passive ability reduces the cast time of Trial for Power line by 10 percent.^0
Each rank of this passive ability reduces the cast time of Trial for Power line by 10%.^0

ID: 17558^4
This passive ability applies a 2 percent increase in damage for your Livianus' Decay spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Livianus' Decay spells by 2%.^0

ID: 17561^4
This passive ability applies a 2 percent increase in damage for your Annihilation spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Annihilation spells by 2%.^0

ID: 17564^4
This passive ability applies a 2 percent increase in damage for your Pyre of the Lost spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Pyre of the Lost spells by 2%.^0

ID: 17567^4
This passive ability applies a 2 percent increase in damage for your Grasping Darkness spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Grasping Darkness spells by 2%.^0

ID: 17570^4
This passive ability applies a 2 percent increase in damage for your Impose for Blood spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Impose for Blood spells by 2%.^0

ID: 17573^4
This passive ability applies a 2 percent increase in damage for your Mortiferous Wounds spells as well as the Violent Proliferation effect triggered by those spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Mortiferous Wounds spells by 2%.^0

ID: 17576^4
This passive ability applies a 2 percent increase in damage for the Claw of the Indagatori spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Claw of the Indagatori spells by 2%.^0

ID: 17579^4
This passive ability applies a 2 percent increase in damage for the Combusting Beam spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Combusting Beam spells by 2%.^0

ID: 17582^4
This passive ability applies a 2 percent increase in damage for the Ethereal Flash spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Ethereal Flash spells by 2%.^0

ID: 17585^4
This passive ability applies a 2 percent increase in damage for your Cloudburst Stormstrike spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Cloudburst Stormstrike spells by 2%.^0

ID: 17588^4
This passive ability applies a 2 percent increase in damage for the Flashrime spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Flashrime spells by 2%.^0

ID: 17591^4
This passive ability applies a 2 percent increase in damage for your Rimeblast Cascade spells, including the Rimeblast Cascade triggered by your Wildflash Barrage spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Rimeblast Cascade spells (including the Rimeblast Cascade triggered by your Wildflash Barrage spells) by 2%.^0

ID: 17594^4
This passive ability applies a 2 percent increase in damage for the Narendi's Fire spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Narendi's Fire spells by 2%.^0

ID: 17600^4
This passive ability applies a 2 percent increase in damage for the Shock of Darksteel spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Shock of Darksteel spells by 2%.^0

ID: 17603^4
This passive ability applies a 2 percent increase in damage for your Searing Sands spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Searing Sands spells by 2%.^0

ID: 17609^4
This passive ability applies a 2 percent increase in damage for your Searing Blast spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Searing Blast spells by 2%.^0

ID: 17612^4
This passive ability applies a 2 percent increase in damage for your Fickle Conflagration spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Fickle Conflagration spells by 2%.^0

ID: 17618^4
This passive ability applies a 2 percent increase in damage for your Intellectual Appropriation spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Intellectual Appropriation spells by 2%.^0

ID: 17621^4
This passive ability applies a 2 percent increase in damage for the Chromatic Blink spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Chromatic Blink spells by 2%.^0

ID: 17624^4
This passive ability applies a 2 percent increase in damage for your Chromarift spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Chromarift spells by 2%.^0

ID: 17627^4
This passive ability applies a 2 percent increase in damage for your Polyrefractive Assault spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Polyrefractive Assault spells by 2%.^0

ID: 17630^4
This passive ability applies a 2 percent increase to the damage and magic resistance reduction effect of your Bewildering Constriction spells. Each rank increases the damage and resistance reduction by an additional 2 percent.^0
Each rank of this passive ability increases the damage and magic resistance reduction effects of your Bewildering Constriction spells by 2%.^0

ID: 17633^4
This passive ability applies a 2 percent increase in damage for your Mindsunder spells. Each rank increases this damage by an additional 2 percent.^0
Each rank of this passive ability increases the damage of your Mindsunder spells by 2%.^0

ID: 17678^4
This ability, when activated, cures 76 poison, disease and curse counters, 38 corruption counters, and has a 95 percent chance to remove up to 6 total detrimental effects from your target if they are within 200 feet of you.^0
This ability, when activated, cures 76 poison, disease and curse counters, 38 corruption counters, and has a 95% chance to remove up to 6 total detrimental effects from your target if they are within 200 feet of you.^0

ID: 17694^4
This ability, when activated, cures 76 poison, disease and curse counters, 38 corruption counters, and has a 95 percent chance to remove up to 6 total detrimental effects from you and all members of your group standing within 100 feet of you.^0
This ability, when activated, cures 76 poison, disease and curse counters, 38 corruption counters, and has a 95% chance to remove up to 6 total detrimental effects from you and all members of your group standing within 100 feet of you.^0

ID: 41967^6
100% chance to escape from level 50 and lower enemies. Applies perfected invis if you are far enough away from opponents.^0
Increases base damage of melee attacks by #1% for two-handed slashing attacks.^0

ID: 41968^6
10% chance to escape from level 50 and lower enemies. Applies grim aura if you are far enough away from opponents.^0
Increases base damage of melee attacks by #1% for all melee attacks.^0

ID: 41969^6
100% chance to escape from level 50 and lower enemies. Applies perfected invis if you are far enough away from opponents.^0
Increases incoming spell damage by #1%.^0

ID: 41970^6
10% chance to escape from level 50 and lower enemies. Applies grim aura if you are far enough away from opponents.^0
Increases incoming spell damage by #1 points.^0

ID: 150000^6
Increases your armor by #12.^0
Increases your armor class by #12.^0

ID: 150003^6
Grants ultravision and a bonus to movement speed, attack power and armor.^0
Grants ultravision and a bonus to movement speed and attack power.^0

ID: 150005^6
Grants you bonus attack power, haste and strength.^0
Grants enduring breath, haste, and increases your strength by #4 to @4.^0







148 new strings found:

ID: 63^40
Sermon of the Righteous^0

ID: 64^40
Mind Shatter^0

ID: 65^40
Strangle^0

ID: 66^40
Baffling Constriction^0

ID: 112^39
This spell will only work on fungusoids.^0

ID: 114^39
This spell will only work on undead creatures or the Shades of Frostcrypt.^0

ID: 116^39
This spell will only work on undead creatures or the inhabitants of Valdeholm.^0

ID: 118^39
This spell will only work on constructs, elementals, or summoned elemental minions.^0

ID: 119^39
This spell will only work on wizards.^0

ID: 121^39
This spell will only work on creatures that are not undead, constructs, elementals, or vampires.^0

ID: 122^39
This spell will only work on Fae or pixies.^0

ID: 125^39
This spell will only work on clockwork gnomes.^0

ID: 126^39
This spell will only work on wisps.^0

ID: 127^39
This spell will not affect any bard.^0

ID: 128^39
This spell will only affect melee classes (warriors, monks, rogues, and berserkers).^0

ID: 129^39
This spell will only affect pure caster classes (necromancers, wizards, magicians, and enchanters).^0

ID: 130^39
This spell will only affect hybrid classes (paladins, rangers, shadow knights, bards, and beastlords).^0

ID: 131^39
This spell will only affect priest classes (clerics, druids, and shaman).^0

ID: 150^39
This spell will not affect any target over level 100.^0

ID: 190^39
This spell will not affect raid bosses.^0

ID: 191^39
This spell will only affect raid bosses.^0

ID: 608^39
This spell will only work on animated undead servants.^0

ID: 609^39
This spell will only work on the Giants of Kael Drakkal.^0

ID: 610^39
This spell will only work on Coldain Dwarves.^0

ID: 612^39
This spell will only work on vampires.^0

ID: 613^39
This spell will only work on Aten Ha Ra.^0

ID: 614^39
This spell will only work on Greater Ahkevans.^0

ID: 615^39
This spell will only work on Khati Sha.^0

ID: 616^39
This spell will only work on Lord Inquisitor Seru.^0

ID: 617^39
This spell will only work on Grieg Veneficus.^0

ID: 619^39
This spell will only work on creatures from the Plane of War.^0

ID: 620^39
This spell will only work on Luggalds.^0

ID: 621^39
This spell will only work on animals.^0

ID: 622^39
This spell will only work on insects.^0

ID: 623^39
This spell will only work on monsters.^0

ID: 624^39
This spell will only work on elemental creatures.^0

ID: 625^39
This spell will only work on plants.^0

ID: 626^39
This spell will only work on dragons.^0

ID: 627^39
This spell will only work on summoned elementals.^0

ID: 628^39
This spell will only work on summoned warders.^0

ID: 630^39
This spell will only work on Dragons of Veeshan's Temple.^0

ID: 631^39
This spell will only work on familiars.^0

ID: 634^39
This spell will only work on Muramites.^0

ID: 700^39
This spell will not work on adventurers.^0

ID: 701^39
This spell will only work on adventurers.^0

ID: 818^39
This spell will only work on vampires, undead, or animated undead creatures.^0

ID: 819^39
This spell will not work on vampires or undead creatures.^0

ID: 1243^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 20 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 1244^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 30 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 1479^4
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 10% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 30 and deals 300 damage every 6 seconds for 30 seconds.^0

ID: 1480^4
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 500 damage every 6 seconds for 30 seconds.^0

ID: 4945^4
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 10% chance to strike your target with Cryomantic Stasis which deals 720 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 4946^4
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 1700 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 5857^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 40 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 5858^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 50 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 5859^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 6155^4
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 2210 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 6156^4
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 2720 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 6157^4
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3400 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 6161^4
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 650 damage every 6 seconds for 30 seconds.^0

ID: 6162^4
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 800 damage every 6 seconds for 30 seconds.^0

ID: 6163^4
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1000 damage every 6 seconds for 30 seconds.^0

ID: 7229^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3514 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 7230^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3628 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 7231^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3745 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 7242^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1100 damage every 6 seconds for 30 seconds.^0

ID: 7243^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1200 damage every 6 seconds for 30 seconds.^0

ID: 7244^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1300 damage every 6 seconds for 30 seconds.^0

ID: 7285^4
This ability, when activated, will absorb 55% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 7286^4
This ability, when activated, will absorb 60% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 7287^4
This ability, when activated, will absorb 65% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 9475^6
Absorbs #1% of incoming melee and spell damage for up to @1 points of either melee or spell damage for %z.^0

ID: 9477^6
Reduces the mana cost of your level #5 and lower non-complete healing and non-percentage based healing spells by #1% for %z.^0

ID: 9478^6
Increases your maximum health and mana by #2 for %z.^0

ID: 10271^4
This ability, when activated, will absorb 65% of incoming spell or melee damage from your mana rather than your hit points for up to 70 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 10272^4
This ability, when activated, will absorb 70% of incoming spell or melee damage from your mana rather than your hit points for up to 80 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 10273^4
This ability, when activated, will absorb 75% of incoming spell or melee damage from your mana rather than your hit points for up to 90 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 10992^33
WG^0

ID: 11067^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 20% chance to strike your target with Cryomantic Stasis which deals 3850 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 11068^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 20% chance to strike your target with Cryomantic Stasis which deals 4000 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 11069^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 20% chance to strike your target with Cryomantic Stasis which deals 4160 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 11070^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1400 damage every 6 seconds for 30 seconds.^0

ID: 11071^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1600 damage every 6 seconds for 30 seconds.^0

ID: 11072^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1800 damage every 6 seconds for 30 seconds.^0

ID: 12748^6
Increases the chance that your damage and healing spells will apply critically by #2% and increases the damage done by your melee attacks by #8% for %z.^0

ID: 12750^6
Absorbs #1% of incoming melee damage up to @1 points for %z and heals you for 3,000 health when this effect fades.^0

ID: 12751^6
Increases minimum melee damage by 10% for %z. When this effect fades it will apply Frantic Infusion Recourse I.^0

ID: 12752^6
Increases the hatred generated by your spells and combat abilities by #1% for %z.^0

ID: 12754^6
Increases minimum melee damage by 15% for %z. When this effect fades it will apply Frantic Infusion Recourse II.^0

ID: 12755^6
Increases minimum melee damage by 20% for %z.^0

ID: 12924^4
This ability, when activated, has a chance to forcibly move up to 5 enemies in front of you backwards and cause them to forget that you exist.^0

ID: 12925^4
This ability, when activated, has a chance to forcibly move up to 6 enemies in front of you backwards and cause them to forget that you exist.^0

ID: 12934^4
This ability, when activated, will absorb 85% of incoming spell or melee damage from your mana rather than your hit points for up to 90 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 12935^4
This ability, when activated, will absorb 90% of incoming spell or melee damage from your mana rather than your hit points for up to 90 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 12936^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 90 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 13232^4
This ability, when activated, imbues your level 70 to 86 cold-based direct damage spells with a 21% chance to strike your target with Cryomantic Stasis which deals 4360 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 13233^4
This ability, when activated, imbues your level 70 to 88 cold-based direct damage spells with a 23% chance to strike your target with Cryomantic Stasis which deals 4560 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 13234^4
This ability, when activated, imbues your level 70 to 90 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 4860 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 13235^4
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 75 and deals 2000 damage every 6 seconds for 30 seconds.^0

ID: 13236^4
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 80 and deals 2200 damage every 6 seconds for 30 seconds.^0

ID: 13237^4
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 85 and deals 2400 damage every 6 seconds for 30 seconds.^0

ID: 13640^4
This ability, when activated, imbues your level 70 to 91 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 5260 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 13641^4
This ability, when activated, imbues your level 70 to 93 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 5660 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 13642^4
This ability, when activated, imbues your level 70 to 95 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 6060 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 13643^4
This ability, when activated, imbues your level 86 to 91 fire-based direct damage spells with a 16% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 95 and deals 3400 damage every 6 seconds for 30 seconds.^0

ID: 13644^4
This ability, when activated, imbues your level 86 to 93 fire-based direct damage spells with a 17% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 105 and deals 4400 damage every 6 seconds for 30 seconds.^0

ID: 13645^4
This ability, when activated, imbues your level 86 to 95 fire-based direct damage spells with a 18% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 115 and deals 5400 damage every 6 seconds for 30 seconds.^0

ID: 13744^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 100 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 13745^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 110 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 13746^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 120 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 14684^4
This ability, when activated, imbues your level 70 to 96 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 7060 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 14685^4
This ability, when activated, imbues your level 70 to 98 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 9060 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 14686^4
This ability, when activated, imbues your level 70 to 100 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 11060 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 14687^4
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 19% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 125 and deals 7400 damage every 6 seconds for 30 seconds.^0

ID: 14688^4
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 20% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 135 and deals 9400 damage every 6 seconds for 30 seconds.^0

ID: 14689^4
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 145 and deals 11400 damage every 6 seconds for 30 seconds.^0

ID: 14758^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 130 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 14759^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 140 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 14760^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 150 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 16067^4
This ability, when activated, will absorb 100% of incoming spell or melee damage from your mana rather than your hit points for up to 150 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

ID: 17103^4
This ability, when activated, imbues your level 70 to 101 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 13050 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 17104^4
This ability, when activated, imbues your level 70 to 103 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 14050 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 17105^4
This ability, when activated, imbues your level 70 to 105 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 16050 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.^0

ID: 17106^4
This ability, when activated, imbues your level 86 to 101 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 145 and deals 13200 damage every 6 seconds for 30 seconds.^0

ID: 17107^4
This ability, when activated, imbues your level 86 to 103 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 145 and deals 15000 damage every 6 seconds for 30 seconds.^0

ID: 17108^4
This ability, when activated, imbues your level 86 to 105 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 145 and deals 16800 damage every 6 seconds for 30 seconds.^0

ID: 18032^4
This ability, when activated, has a chance to forcibly move up to 7 enemies in front of you backwards and cause them to forget that you exist.^0

ID: 18033^4
This ability, when activated, has a chance to forcibly move up to 8 enemies in front of you backwards and cause them to forget that you exist.^0

ID: 40297^39
This spell will not affect anyone that currently has Rogue's Fury active.^0

ID: 42790^6
Deals #2 damage and will deal an additional 89000 damage to you and all targets around you if are healed to 100% health.
Additionally blocks the spells Cascading Theft of Life, Healing Light, Recourse of Life, Soothing Feedback, and Tunare's Grace from healing you.^0

ID: 47490^6
Mitigates incoming damage.^0

ID: 47491^6
Mitigates incoming damage.^0

ID: 47492^6
Mitigates incoming damage.^0

ID: 47493^6
Mitigates incoming damage.^0

ID: 47494^6
Mitigates incoming damage.^0

ID: 47495^6
Mitigates incoming damage.^0

ID: 47496^6
Mitigates incoming damage.^0

ID: 47497^6
Increases damage taken by spells and decreases spell resistances.^0

ID: 47498^6
Increases damage taken by spells and decreases spell resistances.^0

ID: 47499^6
Increases damage taken by spells and decreases spell resistances.^0

ID: 47500^6
Increases damage taken by spells and decreases spell resistances.^0

ID: 47501^6
Increases damage taken by spells and decreases spell resistances.^0

ID: 47502^6
Increases damage taken by spells and decreases spell resistances.^0

ID: 47503^6
Increases damage taken by spells and decreases spell resistances.^0

ID: 47504^6
Increases damage taken by spells and decreases spell resistances.^0

ID: 47505^6
Increases damage taken by spells and decreases spell resistances.^0

ID: 47506^6
Increases damage taken by spells and decreases spell resistances.^0

ID: 47510^6
Inflicts damage. You should move!^0