22 updated strings (RED indicates old description, GREEN indicates new description):

ID: 100^57
Stronger allies must be found if balance is to prevail. By returning agents to their original path, a peerless new ally may be sought to continue the fight.
Stronger allies must be found if balance is to prevail. By returning [Common] Agents to their original path a peerless new ally may be sought to continue the fight.

ID: 100^68
The echoes of our former allies reverberate through the aether and a new Agent hears their call?
The echoes of our former allies reverberate through the aether and a new [Uncommon] Agent hears their call...

ID: 101^57
Stronger allies must be found if balance is to prevail. By returning agents to their original path, a peerless new ally may be sought to continue the fight.
Stronger allies must be found if balance is to prevail. By returning [Uncommon] Agents to their original path a peerless new ally may be sought to continue the fight.

ID: 101^68
The echoes of our former allies reverberate through the aether and a new Agent hears their call?
The echoes of our former allies reverberate through the aether and a new [Rare] Agent hears their call...

ID: 102^57
Stronger allies must be found if balance is to prevail. By returning agents to their original path, a peerless new ally may be sought to continue the fight.
Stronger allies must be found if balance is to prevail. By returning [Rare] Agents to their original path a peerless new ally may be sought to continue the fight.

ID: 102^68
The echoes of our former allies reverberate through the aether and a new Agent hears their call?
The echoes of our former allies reverberate through the aether and a new [Elite] Agent hears their call...

ID: 431^57
Prices the on herbs used to make any number of real or fake vampire repellents are skyrocketing on the Butcherblock market. Anyone that can gather these can make a good profit if they know what they are doing.
Prices on herbs used to make any number of real or fake vampire repellents are skyrocketing on the Butcherblock market. Anyone that can gather these can make a good profit if they know what they are doing.

ID: 3400^6
Summons a festering darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every 6 seconds for %z.
Summons a festering darkness that binds your target's feet, decreasing their movement rate by #2% and doing #1 damage every 6 seconds for %z.

ID: 5322^6
Causes your target's heart beat to become irregular, lowering their strength, armor class, and doing #4 damage every six seconds for %z.
Causes your target's heart beat to become irregular, adding @1 disease counters, lowering their strength by up to @2, armor class by up to @3, and doing #4 damage every six seconds for %z.

ID: 5323^6
Drains #3 of your target's life energy and transfers it to you every 6 seconds for %z.
Drains #3 of your target's life energy every six seconds for %z. #4% of the damage dealt is transferred to you as health, up to @4 per pulse.

ID: 5548^6

Heals #6 hit points every six seconds.

ID: 6802^6
Increases the duration of the Mighty Strike Discipline by six seconds.
Increases the duration of *#2%N by 6 seconds.

ID: 7000^39
This ability is diabled until Ruins of Kunark.
This ability is disabled until Ruins of Kunark.

ID: 10272^6
Fills your target's veins with caustic blood, causing between #1 and @1 damage every 6 seconds for %z.
Fills your target's veins with caustic blood, causing up to @1 poison damage every 6 seconds for %z.

ID: 15220^6
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.
Fills your target with corruption for %z, causing #2 magic damage every six seconds to plants or #1 damage to anything else.

ID: 24198^6
Increases your chance to salvage tradeskill components by #1%. The effects will last for %z. Note: Some tradeskill combines, including but not limited to Quest or Raid combines, may not activate salvage.
Increases your chance to salvage tradeskill components by #1%. The effects will last for %z. Note: This potion will block the unexpeted results for most combines that have alternate results.

ID: 25592^6
Summons a despairing darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every 6 seconds for %z. This spell will still damage (but not bind) creatures that are immune to movement rate changes.
Summons a shadow that binds your target's feet with *$2%N, decreasing their movement rate, and doing #1 damage every 6 seconds for %z. This spell will still damage (but not bind) creatures that are immune to movement rate changes.

ID: 25632^6
Reduces your movement rate for up to %z.
Reduces your movement rate by #2% for up to %z.

ID: 25659^6
This spell corrupts your target, reducing their resistance to disease and doing #2 damage every six seconds for up to %z.
Corrupts your target, adding #1 corruption counters, reducing their resistance to disease by @5 and doing #2 damage every six seconds for up to %z.

ID: 46860^6
Increases your chance to salvage tradeskill components by #1%. The effects will last for %L combines or %z, whichever comes first. Note: Some tradeskill combines, including but not limited to Quest or Raid combines, may not activate salvage.
Increases your chance to salvage tradeskill components by #1%. The effects will last for %L combines or %z, whichever comes first. Note: This potion will block the unexpeted results for most combines that have alternate results.

ID: 49431^6
The presence of your mount increases your total mana by #10, total endurance by #9, maximum health by #13, all saves except corruption by #14, and armor class by #12.
The presence of your mount increases your total mana by #10, total endurance by #9, maximum health by #13, all saves except corruption by #14, and armor class by #12. {39}%C

ID: 49435^6
The presence of your mount increases your mana regeneration by #1, total mana by #10, total endurance by #9, maximum health by #13, all saves except corruption by #14, and armor class by #12.
The presence of your mount increases your mana regeneration by #1, total mana by #10, total endurance by #9, maximum health by #13, all saves except corruption by #14, and armor class by #12. {39}%C







12 new strings found:

ID: 879^11
Dragon

ID: 879^12
Dragons

ID: 880^11
Zlandicar

ID: 880^12
Zlandicars

ID: 881^11
Leech

ID: 881^12
Leeches

ID: 882^11
Othmir

ID: 882^12
Othmirs

ID: 883^11
Shark

ID: 883^12
Sharks

ID: 884^11
TBD

ID: 884^12
TBDs