3436 updated strings (RED indicates old description, GREEN indicates new description):

ID: 388^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover.
Revives a slain ally, restoring #1% of their lost experience. It takes some time for the recently revived to fully recover.

ID: 391^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover.
Revives a slain ally, restoring #1% of their lost experience. It takes some time for the recently revived to fully recover.

ID: 392^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover.
Revives a slain ally, restoring #1% of their lost experience. It takes some time for the recently revived to fully recover.

ID: 756^6
Decreases strength, wisdom, and intelligence. Decreases attack speed to #12 percent.
Decreases strength, wisdom, and intelligence. Decreases attack speed to #12%.

ID: 757^6
Decreases strength, wisdom, and intelligence. Decreases attack speed to #12 percent.
Decreases strength, wisdom, and intelligence. Decreases attack speed to #12%.

ID: 1342^6
Revives up to 8 slain allies surrounding you, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover. You can only cast this spell while you are out of combat.
Revives up to 8 slain allies surrounding you, restoring #1% of their lost experience. It takes some time for the recently revived to fully recover. You can only cast this spell while you are out of combat.

ID: 1344^6
Revives up to 18 slain allies surrounding you, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover. You can only cast this spell while you are out of combat.
Revives up to 18 slain allies surrounding you, restoring #1% of their lost experience. It takes some time for the recently revived to fully recover. You can only cast this spell while you are out of combat.

ID: 1345^6
Revives up to 35 slain allies surrounding you, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover. You can only cast this spell while you are out of combat.
Revives up to 35 slain allies surrounding you, restoring #1% of their lost experience. It takes some time for the recently revived to fully recover. You can only cast this spell while you are out of combat.

ID: 1346^6
Revives up to 70 slain allies surrounding you, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover. You can only cast this spell while you are out of combat.
Revives up to 70 slain allies surrounding you, restoring #1% of their lost experience. It takes some time for the recently revived to fully recover. You can only cast this spell while you are out of combat.

ID: 1524^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover.
Revives a slain ally, restoring #1% of their lost experience. It takes some time for the recently revived to fully recover.

ID: 1733^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover. Consumes an essence emerald when cast.
Revives a slain ally, restoring #1% of their lost experience. It takes some time for the recently revived to fully recover. Consumes an essence emerald when cast.

ID: 2169^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover.
Revives a slain ally, restoring #1% of their lost experience. It takes some time for the recently revived to fully recover.

ID: 2170^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover.
Revives a slain ally, restoring #1% of their lost experience. It takes some time for the recently revived to fully recover.

ID: 2171^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover.
Revives a slain ally, restoring #1% of their lost experience. It takes some time for the recently revived to fully recover.

ID: 2172^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover.
Revives a slain ally, restoring #1% of their lost experience. It takes some time for the recently revived to fully recover.

ID: 2217^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 2218^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 2219^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 2220^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2221^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2222^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2223^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 2224^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 2225^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 2226^6
Reduces the mana cost of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2227^6
Reduces the mana cost of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2228^6
Reduces the mana cost of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2229^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2305^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 2328^6
Increases the hatred generated by spells by up to $1 percent.
Increases the hatred generated by spells by up to $1%.

ID: 2330^6
Reduces the chance that spell reagents will be consumed by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the chance that spell reagents will be consumed by up to $1%. This bonus will decay on spells over level #2.

ID: 2331^6
Reduces the chance that spell reagents will be consumed by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the chance that spell reagents will be consumed by up to $1%. This bonus will decay on spells over level #2.

ID: 2332^6
Reduces the chance that spell reagents will be consumed by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the chance that spell reagents will be consumed by up to $1%. This bonus will decay on spells over level #2.

ID: 2333^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 2334^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 2335^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 2336^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2337^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2338^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2339^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 2340^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 2341^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 2342^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2343^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2344^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2345^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2346^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2347^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2348^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 2349^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 2350^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 2351^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of summon creature spells by #1%. This bonus will decay on spells over level #2.

ID: 2352^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of summon creature spells by #1%. This bonus will decay on spells over level #2.

ID: 2353^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of summon creature spells by #1%. This bonus will decay on spells over level #2.

ID: 2354^6
Reduces the mana cost of summon creature spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of summon creature spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2355^6
Reduces the mana cost of summon creature spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of summon creature spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2356^6
Reduces the mana cost of summon creature spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of summon creature spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2357^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 2358^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 2359^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 2360^6
Reduces the cast time of long term detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 2361^6
Reduces the cast time of long term detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 2362^6
Reduces the cast time of long term detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 2363^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2364^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2365^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2366^6
Increases the damage of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2367^6
Increases the damage of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2368^6
Increases the damage of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2369^6
Reduces the cast time of summon undead spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of summon undead spells by #1%. This bonus will decay on spells over level #2.

ID: 2370^6
Reduces the cast time of summon undead spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of summon undead spells by #1%. This bonus will decay on spells over level #2.

ID: 2371^6
Reduces the cast time of summon undead spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of summon undead spells by #1%. This bonus will decay on spells over level #2.

ID: 2372^6
Reduces the mana cost of summon undead spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of summon undead spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2373^6
Reduces the mana cost of summon undead spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of summon undead spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2374^6
Reduces the mana cost of summon undead spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of summon undead spells by up to $1%. This bonus will decay on spells over level #2.

ID: 2737^6
Activating this item will unlock a passive alternate advancement ability that will increase your attack speed by #1 percent and your hit-point regeneration by #4.
Activating this item will unlock a passive alternate advancement ability that will increase your attack speed by #1% and your hit-point regeneration by #4.

ID: 2738^6
Provides a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects.
Provides a resurrection that restores 100% experience, all hit points and mana, and causes no adverse resurrection effects.

ID: 2742^6
Cures 72 poison, disease and curse counters and has a 95 percent chance to remove up to 6 total detrimental effects from the target.
Cures 72 poison, disease and curse counters and has a 95% chance to remove up to 6 total detrimental effects from the target.

ID: 2754^6
Increases the bearer's armor class by #2, attack speed by #4 percent, strength by #7, attack rating by #9 points, chance to perform a flurry of attacks on a successful double attack by #8 percent, and accuracy with all skills by #10 percent. Damage dealt by all skills is increased to #11 percent and grants a #6 percent chance to perform a rampage during a combat round at $6 percent damage.
Increases the bearer's armor class by #2, attack speed by #4%, strength by #7, attack rating by #9 points, chance to perform a flurry of attacks on a successful double attack by #8%, and accuracy with all skills by #10%. Damage dealt by all skills is increased to #11% and grants a #6% chance to perform a rampage during a combat round at $6% damage.

ID: 2971^6
You experience a marvelous vision, giving you #1 stamina and increasing your attack speed to #3 percent for %z.
You experience a marvelous vision, giving you #1 stamina and increasing your attack speed to #3% for %z.

ID: 3080^6
Reduces the mana cost of Condemnation by up to $1 percent.
Reduces the mana cost of Condemnation by up to $1%.

ID: 3081^6
Reduces the mana cost of Summer's Flame by up to $1 percent.
Reduces the mana cost of Summer's Flame by up to $1%.

ID: 3082^6
Reduces the mana cost of Spear of Torment by up to $1 percent.
Reduces the mana cost of Spear of Torment by up to $1%.

ID: 3083^6
Reduces the mana cost of Neurotoxin by up to $1 percent.
Reduces the mana cost of Neurotoxin by up to $1%.

ID: 3084^6
Reduces the mana cost of Strike of Solusek by up to $1 percent.
Reduces the mana cost of Strike of Solusek by up to $1%.

ID: 3085^6
Reduces the mana cost of Sun Vortex by up to $1 percent.
Reduces the mana cost of Sun Vortex by up to $1%.

ID: 3086^6
Reduces the mana cost of Insanity by up to $1 percent.
Reduces the mana cost of Insanity by up to $1%.

ID: 3101^6
Increases the damage of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3102^6
Increases the damage of fire-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3103^6
Increases the damage of ice-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of ice-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3104^6
Increases the damage of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3105^6
Increases the damage of magic-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3106^6
Increases the duration of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of spells by #1%. This bonus will decay on spells over level #2.

ID: 3108^6
Increases the damage of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3109^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 3110^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3111^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 3112^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3113^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3114^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3116^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3117^6
Reduces the mana cost of long term beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of long term beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3118^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 3119^6
Reduces the mana cost of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3120^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3121^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3122^6
Reduces the mana cost of self-only long term beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of self-only long term beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3123^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 3124^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 3125^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 3127^6
Reduces the cast time of direct damage spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of direct damage spells by #1%. This bonus will decay on spells over level #2.

ID: 3128^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 3201^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 3202^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3203^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 3204^6
Reduces the mana cost of damaging spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of damaging spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3252^6
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken at a #1 percent penalty such that all group members in range end up with the same amount of damage taken.
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken at a #1% penalty such that all group members in range end up with the same amount of damage taken.

ID: 3289^6
Increases your melee speed to #7 percent and attack power by #8 points for %z.
Increases your melee speed to #7% and attack power by #8 points for %z.

ID: 3297^6
Cures #1 poison, disease and curse counters and has a 95 percent chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Cures #1 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.

ID: 3337^6
Increases the damage of cold-based direct damage spells by up to $1 percent. This bonus will only apply to level #4 spells.
Increases the damage of cold-based direct damage spells by up to $1%. This bonus will only apply to level #4 spells.

ID: 3362^6
Increases the damage of your companions' direct damage spells by up to $1 percent. This bonus will decay on spells over level #11. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' direct damage spells by up to $1%. This bonus will decay on spells over level #11. Increases your companions' attack speed by #2%.

ID: 3501^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3502^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3503^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3504^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 3505^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 3506^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 3507^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3508^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3509^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3510^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 3511^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 3512^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 3513^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3514^6
Increases the damage of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3515^6
Increases the damage of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3516^6
Increases the damage of fire-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3517^6
Increases the damage of fire-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3518^6
Increases the damage of fire-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3519^6
Increases the damage of ice-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of ice-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3520^6
Increases the damage of ice-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of ice-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3521^6
Increases the damage of ice-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of ice-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3522^6
Increases the damage of magic-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3523^6
Increases the damage of magic-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3524^6
Increases the damage of magic-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3525^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 3526^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 3527^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 3528^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 3529^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 3530^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 3531^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 3532^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 3533^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 3534^6
Reduces the cast time of long term detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 3535^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 3536^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of summon creature spells by #1%. This bonus will decay on spells over level #2.

ID: 3537^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3538^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3539^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3540^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3541^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3542^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3543^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3544^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3545^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3546^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3547^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3548^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3549^6
Reduces the hate generated by tashan spells by up to #1 percent. This bonus will decay on spells over level #2.
Reduces the hate generated by tashan spells by up to #1%. This bonus will decay on spells over level #2.

ID: 3550^6
Reduces the hate generated by tashan spells by up to #1 percent. This bonus will decay on spells over level #2.
Reduces the hate generated by tashan spells by up to #1%. This bonus will decay on spells over level #2.

ID: 3652^6
Reduces the mana cost of Condemnation by up to $1 percent.
Reduces the mana cost of Condemnation by up to $1%.

ID: 3653^6
Reduces the mana cost of Summer's Flame by up to $1 percent.
Reduces the mana cost of Summer's Flame by up to $1%.

ID: 3654^6
Reduces the mana cost of Spear of Torment by up to $1 percent.
Reduces the mana cost of Spear of Torment by up to $1%.

ID: 3655^6
Reduces the mana cost of Neurotoxin by up to $1 percent.
Reduces the mana cost of Neurotoxin by up to $1%.

ID: 3656^6
Reduces the mana cost of Strike of Solusek by up to $1 percent.
Reduces the mana cost of Strike of Solusek by up to $1%.

ID: 3657^6
Reduces the mana cost of Sun Vortex by up to $1 percent.
Reduces the mana cost of Sun Vortex by up to $1%.

ID: 3658^6
Reduces the mana cost of Insanity by up to $1 percent.
Reduces the mana cost of Insanity by up to $1%.

ID: 3717^6
Reduces the mana cost of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3718^6
Reduces the mana cost of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3719^6
Reduces the mana cost of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3720^6
Reduces the mana cost of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3721^6
Reduces the mana cost of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3722^6
Reduces the mana cost of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3723^6
Reduces the mana cost of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3724^6
Reduces the mana cost of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3725^6
Reduces the mana cost of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3726^6
Reduces the mana cost of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3727^6
Reduces the mana cost of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3728^6
Reduces the mana cost of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3729^6
Reduces the mana cost of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3730^6
Reduces the mana cost of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3731^6
Reduces the mana cost of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3732^6
Reduces the mana cost of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3733^6
Reduces the mana cost of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3734^6
Reduces the mana cost of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3735^6
Reduces the mana cost of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3736^6
Reduces the mana cost of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3737^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3738^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3739^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3740^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 3843^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 3844^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 3845^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 3846^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 3923^6
Increases the damage of disease-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4016^6
Reduces the chance that spell reagents will be consumed by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the chance that spell reagents will be consumed by up to $1%. This bonus will decay on spells over level #2.

ID: 4083^6
Increases the damage of your companions' direct damage spells by up to $1 percent. This bonus will decay on spells over level #11.
Increases the damage of your companions' direct damage spells by up to $1%. This bonus will decay on spells over level #11.

ID: 4084^6
Increases the damage of your companions' direct damage spells by up to $1 percent. This bonus will decay on spells over level #11.
Increases the damage of your companions' direct damage spells by up to $1%. This bonus will decay on spells over level #11.

ID: 4085^6
Increases the damage of your companions' duration damage spells by up to $1 percent. This bonus will decay on spells over level #11.
Increases the damage of your companions' duration damage spells by up to $1%. This bonus will decay on spells over level #11.

ID: 4086^6
Increases the damage of your companions' duration damage spells by up to $1 percent. This bonus will decay on spells over level #11.
Increases the damage of your companions' duration damage spells by up to $1%. This bonus will decay on spells over level #11.

ID: 4087^6
Increases the damage of your companions' duration damage spells by up to $1 percent. This bonus will decay on spells over level #11. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' duration damage spells by up to $1%. This bonus will decay on spells over level #11. Increases your companions' attack speed by #2%.

ID: 4112^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 4200^6
Increases the damage of ice-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of ice-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4201^6
Increases the damage of fire-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4202^6
Increases the damage of disease-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4203^6
Increases the damage of magic-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4204^6
Increases the damage of long term poison-based damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of long term poison-based damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4205^6
Increases the damage of long term fire-based damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of long term fire-based damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4206^6
Increases the damage of long term disease-based damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of long term disease-based damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4207^6
Increases the damage of long term magic-based damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of long term magic-based damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4208^6
Increases the potency of targeted healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of targeted healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4209^6
Increases the potency of group healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of group healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4229^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4230^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 4231^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4232^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 4233^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4234^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 4235^6
Reduces the cast time of long term detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 4236^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 4237^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of summon creature spells by #1%. This bonus will decay on spells over level #2.

ID: 4238^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4249^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4250^6
Reduces the mana cost of summon creature spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of summon creature spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4295^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 4296^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 4297^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 4298^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4299^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4300^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4301^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 4302^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 4303^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 4304^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4305^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4306^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4307^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4308^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4309^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4310^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 4311^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 4312^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 4313^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of summon creature spells by #1%. This bonus will decay on spells over level #2.

ID: 4314^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of summon creature spells by #1%. This bonus will decay on spells over level #2.

ID: 4315^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of summon creature spells by #1%. This bonus will decay on spells over level #2.

ID: 4316^6
Reduces the mana cost of summon creature spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of summon creature spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4317^6
Reduces the mana cost of summon creature spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of summon creature spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4318^6
Reduces the mana cost of summon creature spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of summon creature spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4319^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 4320^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 4321^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 4322^6
Reduces the cast time of long term detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 4323^6
Reduces the cast time of long term detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 4324^6
Reduces the cast time of long term detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 4325^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4326^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4327^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4328^6
Increases the damage of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2..
Increases the damage of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2..

ID: 4329^6
Increases the damage of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2..
Increases the damage of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2..

ID: 4330^6
Increases the damage of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of long term detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4331^6
Reduces the cast time of summon undead spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of summon undead spells by #1%. This bonus will decay on spells over level #2.

ID: 4332^6
Reduces the cast time of summon undead spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of summon undead spells by #1%. This bonus will decay on spells over level #2.

ID: 4333^6
Reduces the cast time of summon undead spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of summon undead spells by #1%. This bonus will decay on spells over level #2.

ID: 4334^6
Reduces the mana cost of summon undead spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of summon undead spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4335^6
Reduces the mana cost of summon undead spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of summon undead spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4336^6
Reduces the mana cost of summon undead spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of summon undead spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4461^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 4462^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 4504^6
Heals you for #1 percent of the damage done by your melee attacks while increasing your accuracy. Fades after %z or after you withstand 350 hits.
Heals you for #1% of the damage done by your melee attacks while increasing your accuracy. Fades after %z or after you withstand 350 hits.

ID: 4520^6
Increases the damage of your lifetap spells by $1 percent.
Increases the damage of your lifetap spells by $1%.

ID: 4549^6
Reduces your weapon delay, increases your damage with all melee skills by #3 percent, weapon proc chance by #4, critical spell damage by #7 percent, and heals you for #5 every 6 seconds for up to %z.
Reduces your weapon delay, increases your damage with all melee skills by #3%, weapon proc chance by #4, critical spell damage by #7%, and heals you for #5 every 6 seconds for up to %z.

ID: 4589^6
Incarnates a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover. This spell can only be used out of combat.
Incarnates a slain ally, restoring #1% of their lost experience. It takes some time for the recently revived to fully recover. This spell can only be used out of combat.

ID: 4629^6
Increases the base damage done by Focused Tempest of Arrows by #1 percent.
Increases the base damage done by Focused Tempest of Arrows by #1%.

ID: 4630^6
Increases the base damage done by Focused Tempest of Arrows by #1 percent.
Increases the base damage done by Focused Tempest of Arrows by #1%.

ID: 4631^6
Increases the base damage done by Focused Tempest of Arrows by #1 percent.
Increases the base damage done by Focused Tempest of Arrows by #1%.

ID: 4632^6
Increases the base damage done by Focused Tempest of Arrows by #1 percent.
Increases the base damage done by Focused Tempest of Arrows by #1%.

ID: 4641^6
Decreases the reuse time of Assassin Discipline by 21 percent.
Decreases the reuse time of Assassin Discipline by 21%.

ID: 4642^6
Decreases the reuse time of Assassin Discipline by 28 percent.
Decreases the reuse time of Assassin Discipline by 28%.

ID: 4854^6
Increases the duration of beneficial mana regeneration spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial mana regeneration spells by #1%. This bonus will decay on spells over level #2.

ID: 4855^6
Increases the duration of beneficial attack speed increasing spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial attack speed increasing spells by #1%. This bonus will decay on spells over level #2.

ID: 4856^6
Increases the duration of beneficial maximum hit point increasing spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial maximum hit point increasing spells by #1%. This bonus will decay on spells over level #2.

ID: 4857^6
Increases the duration of detrimental enthrall-type spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental enthrall-type spells by #1%. This bonus will decay on spells over level #2.

ID: 4858^6
Increases the duration of detrimental attack speed reduction spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental attack speed reduction spells by #1%. This bonus will decay on spells over level #2.

ID: 4859^6
Increases the duration of detrimental spells which lower magic resistance by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells which lower magic resistance by #1%. This bonus will decay on spells over level #2.

ID: 4860^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 4861^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 4862^6
Increases the damage of ice-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of ice-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4863^6
Increases the damage of fire-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4864^6
Increases the damage of disease-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4865^6
Increases the damage of magic-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4866^6
Increases the damage of long term poison-based damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of long term poison-based damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4867^6
Increases the damage of long term fire-based damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of long term fire-based damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4868^6
Increases the damage of long term disease-based damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of long term disease-based damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4869^6
Increases the damage of long term magic-based damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of long term magic-based damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 4872^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 4914^6
Reduces the mana cost of Trushar's Frost by up to $1 percent.
Reduces the mana cost of Trushar's Frost by up to $1%.

ID: 4915^6
Reduces the mana cost of level 65 magic-based direct damage spells by up to $1 percent.
Reduces the mana cost of level 65 magic-based direct damage spells by up to $1%.

ID: 4916^6
Reduces the mana cost of level #2 magic-based direct damage spells by up to $1 percent.
Reduces the mana cost of level #2 magic-based direct damage spells by up to $1%.

ID: 4917^6
Reduces the mana cost of level #2 direct damage spells by up to $1 percent.
Reduces the mana cost of level #2 direct damage spells by up to $1%.

ID: 4918^6
Reduces the mana cost of level #2 direct damage spells by up to $1 percent.
Reduces the mana cost of level #2 direct damage spells by up to $1%.

ID: 4919^6
Reduces the mana cost of level #2 fire-based duration damage spells by up to $1 percent.
Reduces the mana cost of level #2 fire-based duration damage spells by up to $1%.

ID: 4920^6
Reduces the mana cost of level #3 to #2 stun spells by up to $1 percent.
Reduces the mana cost of level #3 to #2 stun spells by up to $1%.

ID: 4921^6
Reduces the mana cost of level #2 fire-based direct damage spells by up to $1 percent.
Reduces the mana cost of level #2 fire-based direct damage spells by up to $1%.

ID: 4922^6
Reduces the mana cost of Daluda's Mending by up to $1 percent.
Reduces the mana cost of Daluda's Mending by up to $1%.

ID: 4923^6
Reduces the mana cost of Miasmic Spear by up to $1 percent.
Reduces the mana cost of Miasmic Spear by up to $1%.

ID: 4924^6
Reduces the mana cost of Clear Fire and Ancient: Strike of Chaos by up to $1 percent.
Reduces the mana cost of Clear Fire and Ancient: Strike of Chaos by up to $1%.

ID: 4986^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 5037^31
Celebrate EverQuest's rich history by participating in the anniversary events! The anniversary content from the 14th and 15th year celebrations are now available. See your achievements pane under EverQuest -> Special or speak to the Mechanical Fortune Teller in Plane of Knowledge for details.
Celebrate EverQuest's rich history by participating in the anniversary events! The anniversary content from the 14th, 15th, and 16th year celebrations are now available. See your achievements pane under EverQuest -> Special or speak to the Mechanical Fortune Teller in Plane of Knowledge for details.

ID: 5038^31
Celebrate EverQuest's rich history by participating in the anniversary events! The anniversary content from the 16th year celebration is now available. See your achievements pane under EverQuest -> Special or speak to the Mechanical Fortune Teller in Plane of Knowledge for details.
Celebrate EverQuest's rich history by participating in the anniversary events! The anniversary content from the 17th year celebration is now available. Keep an eye out for broadcasts announcing periodic tipsy newbie gnome races across Faydwer, which begin in Ak`Anon.

ID: 5049^31
Celebrate 16 years of EverQuest with 16 days of 160 percent experience! This bonus experience starts on March 16th and runs through the end of the month!
Celebrate 17 years of EverQuest with 17 days of 170 percent experience! This bonus experience starts on March 16th and runs through the end of the day on April 1st!

ID: 5234^6
This ability allows you to taunt all creatures within a 40 foot radius with 100 percent effectiveness, putting you #1 points of hatred over their previously most hated target.
This ability allows you to taunt all creatures within a 40 foot radius with 100% effectiveness, putting you #1 points of hatred over their previously most hated target.

ID: 5235^6
Causes your summoned pet to shield you, absorbing 50 percent of your incoming melee damage, for 12 seconds.
Causes your summoned pet to shield you, absorbing 50% of your incoming melee damage, for 12 seconds.

ID: 5236^6
Causes your summoned pet to shield you, absorbing 50 percent of your incoming melee damage, for 24 seconds.
Causes your summoned pet to shield you, absorbing 50% of your incoming melee damage, for 24 seconds.

ID: 5237^6
Causes your summoned pet to shield you, absorbing 50 percent of your incoming melee damage, for 36 seconds.
Causes your summoned pet to shield you, absorbing 50% of your incoming melee damage, for 36 seconds.

ID: 5238^6
Causes your summoned pet to shield you, absorbing 50 percent of your incoming melee damage, for 48 seconds.
Causes your summoned pet to shield you, absorbing 50% of your incoming melee damage, for 48 seconds.

ID: 5239^6
Causes your summoned pet to shield you, absorbing 50 percent of your incoming melee damage, for 60 seconds.
Causes your summoned pet to shield you, absorbing 50% of your incoming melee damage, for 60 seconds.

ID: 5243^6
You have a #1 percent chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.
You have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.

ID: 5244^6
You have a #1 percent chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.
You have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.

ID: 5245^6
Increases the mana cost of direct damage spells that cost at least #6 by $1 percent while increasing the chance these spells will deal critical damage by #1 percent.
Increases the mana cost of direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1%.

ID: 5249^6
Increases casting time by #1 percent. Decreases movement rate by #2 percent. Decreases attack speed to #12 percent.
Increases casting time by #1%. Decreases movement rate by #2%. Decreases attack speed to #12%.

ID: 5349^6
Entangles your target's feet with magical roots, slowing their movement speed for up to %z. The vines also protect the caster's group by absorbing 20 percent of incoming melee damage up to 1600. The thorns on the vines will damage attacking creatures.
Entangles your target's feet with magical roots, slowing their movement speed for up to %z. The vines also protect the caster's group by absorbing 20% of incoming melee damage up to 1600. The thorns on the vines will damage attacking creatures.

ID: 5380^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 5382^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 5388^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 5770^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 5771^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 5772^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 5773^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 5774^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 5775^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 5776^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 5777^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 5778^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 5779^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 5780^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 5781^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 5782^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 5783^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 5784^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 5785^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 5786^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 5787^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 5788^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 5789^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 5790^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 5791^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 5792^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 5793^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 5794^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 5795^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 5796^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 5853^6
Increases your attack speed by #1 percent for %z.
Increases your attack speed by #1% for %z.

ID: 5913^6
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level #2 and lower spells by #1 percent for %z.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level #2 and lower spells by #1% for %z.

ID: 5914^6
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against #2 percent of incoming melee damage for up to @2 points of damage or for %z.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against #2% of incoming melee damage for up to @2 points of damage or for %z.

ID: 5915^6
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level #2 and lower fire-based direct damage non-area of effect spells by #1 to $1 percent for %z.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level #2 and lower fire-based direct damage non-area of effect spells by #1 to $1% for %z.

ID: 5916^6
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against #2 percent of incoming direct spell damage for up to @2 points of damage or for %z.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against #2% of incoming direct spell damage for up to @2 points of damage or for %z.

ID: 5918^6
You feign death and have a #1 percent chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary invisibility.
You feign death and have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary invisibility.

ID: 5932^6
Consumes your health rather than your mana to cast spells for %z at the cost of #1 percent health per point of mana.
Consumes your health rather than your mana to cast spells for %z at the cost of #1% health per point of mana.

ID: 6090^6
Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by #1 percent for %z. This rage takes a toll on your body and will deal 1000 damage to you when the effect wears off.
Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by #1% for %z. This rage takes a toll on your body and will deal 1000 damage to you when the effect wears off.

ID: 6091^6
Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by #1 percent for %z. This rage takes a toll on your body and will deal 2000 damage to you when the effect wears off.
Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by #1% for %z. This rage takes a toll on your body and will deal 2000 damage to you when the effect wears off.

ID: 6092^6
Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by #1 percent for %z. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by #1% for %z. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 6250^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6251^6
Increases the damage of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6252^6
Increases the damage of drain-type spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of drain-type spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6262^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6282^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6283^6
Increases the damage of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6284^6
Increases the damage of drain-type spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of drain-type spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6294^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6299^6
Increases your accuracy and empowers your weapons with dark magic that returns #11 percent of the damage you do to others as health. Fades after 800 successful attacks.
Increases your accuracy and empowers your weapons with dark magic that returns #11% of the damage you do to others as health. Fades after 800 successful attacks.

ID: 6311^6
Increases your accuracy and empowers your weapons with dark magic that returns #11 percent of the damage you do to others as health. Fades after 800 successful attacks.
Increases your accuracy and empowers your weapons with dark magic that returns #11% of the damage you do to others as health. Fades after 800 successful attacks.

ID: 6378^6
Heals you for #1 percent of the damage done by your melee attacks. Fades after %z or after 180 successful attacks.
Heals you for #1% of the damage done by your melee attacks. Fades after %z or after 180 successful attacks.

ID: 6385^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6386^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 6389^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 6394^6
Heals you for #1 percent of the damage done by your melee attacks. Fades after %z or after 360 successful attacks.
Heals you for #1% of the damage done by your melee attacks. Fades after %z or after 360 successful attacks.

ID: 6401^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6402^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 6405^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 6410^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6411^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6412^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6413^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 6414^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6415^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 6416^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6417^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of long term beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6418^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of summon creature spells by #1%. This bonus will decay on spells over level #2.

ID: 6419^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6420^6
Reduces the mana cost of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6421^6
Reduces the mana cost of summon creature spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of summon creature spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6425^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6426^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6427^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6428^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6429^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6430^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6431^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6432^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6433^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6434^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6435^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6436^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6437^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6438^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6439^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6440^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6441^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6442^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6443^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6444^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6445^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6446^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6447^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6448^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6449^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6450^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6451^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6452^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6453^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6454^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6455^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6456^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6459^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6460^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6461^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6462^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6463^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6464^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6465^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6466^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6467^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6468^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6469^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6470^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6471^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6472^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6473^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6474^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6475^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6476^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6477^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6478^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6479^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6480^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6481^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6482^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6483^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6484^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6485^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6486^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6491^6
Reduces the chance that spell reagents will be consumed by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the chance that spell reagents will be consumed by up to $1%. This bonus will decay on spells over level #2.

ID: 6492^6
Reduces the mana cost of damaging spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of damaging spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6493^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6506^6
Increases the damage of spells by up to $1 percent. This bonus will not apply to spells over level #2.
Increases the damage of spells by up to $1%. This bonus will not apply to spells over level #2.

ID: 6507^6
Increases the damage of spells by up to $1 percent. This bonus will not apply to spells over level #2.
Increases the damage of spells by up to $1%. This bonus will not apply to spells over level #2.

ID: 6508^6
Increases the damage of spells by up to $1 percent. This bonus will not apply to spells over level #2.
Increases the damage of spells by up to $1%. This bonus will not apply to spells over level #2.

ID: 6509^6
Increases the damage of spells by up to $1 percent. This bonus will not apply to spells over level #2.
Increases the damage of spells by up to $1%. This bonus will not apply to spells over level #2.

ID: 6510^6
Increases the damage of spells by up to $1 percent. This bonus will not apply to spells over level #2.
Increases the damage of spells by up to $1%. This bonus will not apply to spells over level #2.

ID: 6599^6
Increases the damage of spells by up to $1 percent. This bonus will not apply to spells over level #2.
Increases the damage of spells by up to $1%. This bonus will not apply to spells over level #2.

ID: 6663^6
Covers your body in the Guard of Righteousness, absorbing #5 percent of incoming melee damage. The Guard will fail once it has absorbed @5 damage.
Covers your body in the Guard of Righteousness, absorbing #5% of incoming melee damage. The Guard will fail once it has absorbed @5 damage.

ID: 6672^6
Infuses you and your pet with the power of a panther, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a panther, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 6673^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage. The souls will fade away after absorbing @5 damage.

ID: 6679^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6680^6
Reduces the mana cost of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6681^6
Reduces the mana cost of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6682^6
Reduces the mana cost of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6683^6
Reduces the mana cost of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6684^6
Reduces the mana cost of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6685^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 6686^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 6687^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 6688^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 6689^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 6691^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6692^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6693^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6694^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6695^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 6696^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6697^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6698^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6699^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6700^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 6723^6
Increases the amount of experience you gain by #1 percent for up to %z.
Increases the amount of experience you gain by #1% for up to %z.

ID: 6731^6
Covers your body in the Guard of Humility, absorbing #5 percent of incoming melee damage. The Guard will fail once it has absorbed @5 damage.
Covers your body in the Guard of Humility, absorbing #5% of incoming melee damage. The Guard will fail once it has absorbed @5 damage.

ID: 6740^6
Infuses you and your pet with the power of a leopard, increasing the damage you do by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a leopard, increasing the damage you do by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 6741^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage. The souls will fade away after absorbing @5 damage.

ID: 6762^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6763^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6764^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6765^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6766^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6767^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 6771^6
Surrounds you with geomantic energy, absorbing #7 percent of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.
Surrounds you with geomantic energy, absorbing #7% of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.

ID: 6772^6
Increases the anger caused by your attacks by #1 percent.
Increases the anger caused by your attacks by #1%.

ID: 6773^6
Increases the anger caused by your attacks by #1 percent.
Increases the anger caused by your attacks by #1%.

ID: 6774^6
Increases the anger caused by your attacks by #1 percent.
Increases the anger caused by your attacks by #1%.

ID: 6775^6
Increases the anger caused by your attacks by #1 percent.
Increases the anger caused by your attacks by #1%.

ID: 6803^6
Reduces the mana cost of Ancient: Hallowed Light by up to $1 percent.
Reduces the mana cost of Ancient: Hallowed Light by up to $1%.

ID: 6804^6
Increases the healing of Wave of Piety by up to $1 percent.
Increases the healing of Wave of Piety by up to $1%.

ID: 6805^6
Increases the damage of Ancient: North Wind by up to $1 percent.
Increases the damage of Ancient: North Wind by up to $1%.

ID: 6806^6
Increases the damage of Touch of the Devourer by up to $1 percent.
Increases the damage of Touch of the Devourer by up to $1%.

ID: 6807^6
Reduces the mana cost of Ancient: Chlorobon by up to $1 percent.
Reduces the mana cost of Ancient: Chlorobon by up to $1%.

ID: 6808^6
Increases the damage of Dragon Fang by up to $1 percent.
Increases the damage of Dragon Fang by up to $1%.

ID: 6810^6
Reduces the mana cost of Ancient: Wilslik's Mending by up to $1 percent.
Reduces the mana cost of Ancient: Wilslik's Mending by up to $1%.

ID: 6811^6
Reduces the mana cost of Ancient: Touch of Orshilak by up to $1 percent.
Reduces the mana cost of Ancient: Touch of Orshilak by up to $1%.

ID: 6812^6
Increases the damage of Ancient: Core Fire by up to $1 percent.
Increases the damage of Ancient: Core Fire by up to $1%.

ID: 6813^6
Reduces the mana cost of Ancient: Nova Bolt by $1 percent.
Reduces the mana cost of Ancient: Nova Bolt by $1%.

ID: 6814^6
Increases the damage of Ancient: Neurosis by up to $1 percent.
Increases the damage of Ancient: Neurosis by up to $1%.

ID: 6815^6
Increases the damage of Ancient: Savage Ice by up to $1 percent.
Increases the damage of Ancient: Savage Ice by up to $1%.

ID: 6886^6
Increases the chance for your damaging and healing spells to perform critical hits by #2 percent, and increases the damage of all melee skills by #8 percent for up to %z.
Increases the chance for your damaging and healing spells to perform critical hits by #2%, and increases the damage of all melee skills by #8% for up to %z.

ID: 6940^6
Increases your attack speed by 5 percent for up to %z.
Increases your attack speed by 5% for up to %z.

ID: 6941^6
Increases your attack speed by 10 percent for up to %z.
Increases your attack speed by 10% for up to %z.

ID: 6942^6
Increases your attack speed by 15 percent for up to %z.
Increases your attack speed by 15% for up to %z.

ID: 6943^6
Increases your attack speed by 20 percent for up to %z.
Increases your attack speed by 20% for up to %z.

ID: 6944^6
Increases your attack speed by 25 percent for up to %z.
Increases your attack speed by 25% for up to %z.

ID: 6945^6
Increases your attack speed by 30 percent for up to %z.
Increases your attack speed by 30% for up to %z.

ID: 6946^6
Increases your attack speed by 35 percent for up to %z.
Increases your attack speed by 35% for up to %z.

ID: 6947^6
Increases your attack speed by 40 percent for up to %z.
Increases your attack speed by 40% for up to %z.

ID: 6948^6
Increases your attack speed by 45 percent for up to %z.
Increases your attack speed by 45% for up to %z.

ID: 6949^6
Increases your attack speed by 50 percent for up to %z.
Increases your attack speed by 50% for up to %z.

ID: 7805^6
Increases incoming melee damage by #11 percent and reduces casting skill by #12.
Increases incoming melee damage by #11% and reduces casting skill by #12.

ID: 7806^6
Increases incoming melee damage by #11 percent and reduces casting skill by #12.
Increases incoming melee damage by #11% and reduces casting skill by #12.

ID: 7807^6
Increases incoming melee damage by #11 percent and reduces casting skill by #12.
Increases incoming melee damage by #11% and reduces casting skill by #12.

ID: 7808^6
Increases incoming melee damage by #11 percent and reduces casting skill by #12.
Increases incoming melee damage by #11% and reduces casting skill by #12.

ID: 7809^6
Increases incoming melee damage by #11 percent and reduces casting skill by #12.
Increases incoming melee damage by #11% and reduces casting skill by #12.

ID: 7847^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 7848^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 7849^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 7850^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 7851^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 7852^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 7868^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 7869^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 7870^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 7871^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 7872^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 7873^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 7874^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 7875^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 8026^6
Increases hate generated by #2 percent. Increases maximum hit points by #6. The added maximum hit points decay over time.
Increases hate generated by #2%. Increases maximum hit points by #6. The added maximum hit points decay over time.

ID: 8048^6
Deals #1 damage every 6 seconds for %z and has a #2 percent chance to strike the target with Infusion of Holy Light I which instantly deals 32000 damage.
Deals #1 damage every 6 seconds for %z and has a #2% chance to strike the target with Infusion of Holy Light I which instantly deals 32000 damage.

ID: 8054^6
Reduces the amount of hate generated by your spell casting by #1 percent for up to %z.
Reduces the amount of hate generated by your spell casting by #1% for up to %z.

ID: 8060^6
Your primal rage improves your likelihood to double attack by #1 percent, increases the rate at which you attack by #4 percent, increases your attack power by #6 points but deals #2 damage to you every 6 seconds for %z.
Your primal rage improves your likelihood to double attack by #1%, increases the rate at which you attack by #4%, increases your attack power by #6 points but deals #2 damage to you every 6 seconds for %z.

ID: 8061^6
Your primal rage improves your likelihood to double attack by #1 percent, increases the rate at which you attack by #4 percent, increases your attack power by #6 points but deals #2 damage to you every 6 seconds for %z.

You have the potential to increase your rage while melee attacking which will intensify these effects.

Your primal rage improves your likelihood to double attack by #1%, increases the rate at which you attack by #4%, increases your attack power by #6 points but deals #2 damage to you every 6 seconds for %z.

You have the potential to increase your rage while melee attacking which will intensify these effects.


ID: 8205^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Triggers Azia Bloodmagic II after %z.
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health. Triggers Azia Bloodmagic II after %z.

ID: 8206^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Triggers Azia Bloodmagic III after %z.
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health. Triggers Azia Bloodmagic III after %z.

ID: 8207^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Triggers Azia Bloodmagic IV after %z.
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health. Triggers Azia Bloodmagic IV after %z.

ID: 8208^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Triggers Azia Bloodmagic V after %z.
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health. Triggers Azia Bloodmagic V after %z.

ID: 8209^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health.
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health.

ID: 8220^6
Reduces incoming melee damage by #1 percent up to a maximum of @1, for up to %z.
Reduces incoming melee damage by #1% up to a maximum of @1, for up to %z.

ID: 8261^6
Reduces your target's accuracy with all skills by #1 percent for up to %z.
Reduces your target's accuracy with all skills by #1% for up to %z.

ID: 8279^6
Slows movement rate by #2 percent for %z.
Slows movement rate by #2% for %z.

ID: 8356^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 8384^6
Reduces the mana cost of Dread Pyre by up to $1 percent.
Reduces the mana cost of Dread Pyre by up to $1%.

ID: 8385^6
Reduces the mana cost of Desperate Renewal by up to $1 percent.
Reduces the mana cost of Desperate Renewal by up to $1%.

ID: 8386^6
Reduces the mana cost of Skin of the Reptile by up to $1 percent.
Reduces the mana cost of Skin of the Reptile by up to $1%.

ID: 8387^6
Increases the duration of Lingering Sloth by #1 percent.
Increases the duration of Lingering Sloth by #1%.

ID: 8388^6
Reduces the mana cost of Mana Flare by up to $1 percent.
Reduces the mana cost of Mana Flare by up to $1%.

ID: 8389^6
Reduces the mana cost of Fickle Fire by up to $1 percent.
Reduces the mana cost of Fickle Fire by up to $1%.

ID: 8390^6
Reduces the mana cost of Ether Flame by up to $1 percent.
Reduces the mana cost of Ether Flame by up to $1%.

ID: 8391^6
Increases the duration of Commanding Voice by #1 percent.
Increases the duration of Commanding Voice by #1%.

ID: 8392^6
Increases the duration of Thief's Eyes by #1 percent.
Increases the duration of Thief's Eyes by #1%.

ID: 8393^6
Increases the duration of Fists of Wu by #1 percent.
Increases the duration of Fists of Wu by #1%.

ID: 8394^6
Increases the duration of Cry Havoc by #1 percent.
Increases the duration of Cry Havoc by #1%.

ID: 8395^6
Increases the duration of Warder's Wrath by #1 percent.
Increases the duration of Warder's Wrath by #1%.

ID: 8396^6
Reduces the mana cost of Bestial Empathy by up to $1 percent.
Reduces the mana cost of Bestial Empathy by up to $1%.

ID: 8397^6
Reduces the mana cost of Touch of Draygun by up to $1 percent.
Reduces the mana cost of Touch of Draygun by up to $1%.

ID: 8398^6
Reduces the mana cost of Last Rites by up to $1 percent.
Reduces the mana cost of Last Rites by up to $1%.

ID: 8518^6
Augments your pet with the strength of the Rathe which will increase their melee damage by 10 percent. The effect will also augment all nearby pets by the same amount.
Augments your pet with the strength of the Rathe which will increase their melee damage by 10%. The effect will also augment all nearby pets by the same amount.

ID: 8933^6
Augments your pet with the earthen strength which will increase their melee damage by 5 percent. The effect will also augment all nearby pets by the same amount.
Augments your pet with the earthen strength which will increase their melee damage by 5%. The effect will also augment all nearby pets by the same amount.

ID: 9479^6
Increases critical melee damage by #1 percent, critical spell damage by #10 percent, and critical DoT damage by #8 percent for up to %z.
Increases critical melee damage by #1%, critical spell damage by #10%, and critical DoT damage by #8% for up to %z.

ID: 9505^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9506^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 9507^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9508^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 9509^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9510^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of spells by #1%. This bonus will decay on spells over level #2.

ID: 9511^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9512^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9513^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9514^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9515^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9516^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9517^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9518^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9519^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9520^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9521^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9522^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9523^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9524^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9525^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9526^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9527^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9528^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9529^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9530^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9531^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9532^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9533^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9536^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9537^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9538^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9539^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9540^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9541^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9542^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9543^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9544^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9545^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9546^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9547^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9548^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9549^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9550^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9551^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9552^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9553^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9554^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9555^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9556^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9557^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9558^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9559^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9560^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9561^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9562^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9563^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9564^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9565^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9566^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9567^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9568^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9569^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9570^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9571^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9572^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9573^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9574^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9575^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 9576^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 9577^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 9578^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 9579^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 9580^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 9581^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 9582^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 9583^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 9584^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 9585^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 9586^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 9587^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 9588^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 9589^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 9590^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 9591^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 9592^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 9593^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 9594^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 9595^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 9596^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 9597^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 9598^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 9599^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 9600^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 9601^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 9602^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 9603^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9604^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9605^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9606^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9607^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9608^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9609^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9610^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9611^6
Reduces the chance that spell reagents will be consumed by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the chance that spell reagents will be consumed by up to $1%. This bonus will decay on spells over level #2.

ID: 9628^6
Surrounds you with geomantic energy, absorbing #7 percent of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.
Surrounds you with geomantic energy, absorbing #7% of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.

ID: 9629^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9630^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9631^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9634^6
Reduces the mana cost of damaging spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of damaging spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9636^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9652^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9667^6
Increases the amount of hate generated by your attacks by #1 percent.
Increases the amount of hate generated by your attacks by #1%.

ID: 9668^6
Increases the healing of Sacred Light by up to $1 percent.
Increases the healing of Sacred Light by up to $1%.

ID: 9669^6
Increases the healing of Burst of Sunlight by up to $1 percent.
Increases the healing of Burst of Sunlight by up to $1%.

ID: 9670^6
Increases the damage of Volcanic Ash by up to $1 percent.
Increases the damage of Volcanic Ash by up to $1%.

ID: 9671^6
Increases the damage of Touch of Severan by up to $1 percent.
Increases the damage of Touch of Severan by up to $1%.

ID: 9672^6
Reduces the mana cost of Pure Life by up to $1 percent.
Reduces the mana cost of Pure Life by up to $1%.

ID: 9673^6
Decreases the reuse time of Impenetrable Discipline by 25 percent.
Decreases the reuse time of Impenetrable Discipline by 25%.

ID: 9674^6
Decreases the reuse time of Thousand Blades by 12 percent.
Decreases the reuse time of Thousand Blades by 12%.

ID: 9675^6
Decreases the reuse time of Assassin Discipline by 25 percent.
Decreases the reuse time of Assassin Discipline by 25%.

ID: 9677^6
Increases the damage of Ashengate Pyre by up to $1 percent.
Increases the damage of Ashengate Pyre by up to $1%.

ID: 9678^6
Increases the damage of Ethereal Conflagration by up to $1 percent.
Increases the damage of Ethereal Conflagration by up to $1%.

ID: 9679^6
Increases the damage of Fickle Inferno by up to $1 percent.
Increases the damage of Fickle Inferno by up to $1%.

ID: 9681^6
Increases the healing of Minohten Mending by up to $1 percent.
Increases the healing of Minohten Mending by up to $1%.

ID: 9682^6
Decreases the reuse time of Berserking Discipline by 25 percent.
Decreases the reuse time of Berserking Discipline by 25%.

ID: 9683^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 9684^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 9685^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9686^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 9695^6
You are surrounded by rose petals.
Activating this item will unlock a passive alternate advancement ability that will increase the chance of your dodge skill succeeding by 1 percent.

You are surrounded by rose petals.
Activating this item will unlock a passive alternate advancement ability that will increase the chance of your dodge skill succeeding by 1%.


ID: 9944^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 9945^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 9946^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 10492^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 10493^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 10500^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 10501^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 10502^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 10550^6
Reduces the chance that spell reagents will be consumed by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the chance that spell reagents will be consumed by up to $1%. This bonus will decay on spells over level #2.

ID: 10723^6
Has a #1 percent chance to cast Concussive Flames, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flames, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 10724^6
Has a #1 percent chance to cast Concussive Flames, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flames, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 10725^6
Has a #1 percent chance to cast Concussive Flames, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flames, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 10735^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 10736^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 10737^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 11024^6
Increases the effectiveness of incoming instant duration healing spells by #1 percent but reduces the melee damage you deal in combat by #2 percent.
Increases the effectiveness of incoming instant duration healing spells by #1% but reduces the melee damage you deal in combat by #2%.

ID: 11041^6
Reduces the damage of incoming spells by #1 percent, for up to $1 damage per spell for %z or for up to @1 total damage.
Reduces the damage of incoming spells by #1%, for up to $1 damage per spell for %z or for up to @1 total damage.

ID: 11046^6
Uncanny Resilience reduces the amount of damage sustained by incoming melee attacks by #1 percent up to $1 points of damage per hit for a total of @1 damage for up to %z.
Uncanny Resilience reduces the amount of damage sustained by incoming melee attacks by #1% up to $1 points of damage per hit for a total of @1 damage for up to %z.

ID: 11083^6
The Veil of Mindshadow absorbs #4 percent of each hit until it has absorbed @4 points of melee damage or up to %z.
The Veil of Mindshadow absorbs #4% of each hit until it has absorbed @4 points of melee damage or up to %z.

ID: 11250^6
Causes blindness in your enemy, reducing their accuracy by #2 percent.
Causes blindness in your enemy, reducing their accuracy by #2%.

ID: 11253^6
Ligament Slice cripples your opponent, decreasing their movement rate by #1 percent and armor class by #2 points.
Ligament Slice cripples your opponent, decreasing their movement rate by #1% and armor class by #2 points.

ID: 11297^6
Heals you for #2 percent of the damage done by your melee attacks. Fades after %z or after you withstand 1320 hits.
Heals you for #2% of the damage done by your melee attacks. Fades after %z or after you withstand 1320 hits.

ID: 11307^6
Increases healing ability by #3 percent, and AC by #7 for up to %z.
Increases healing ability by #3%, and AC by #7 for up to %z.

ID: 11317^6
You assume the form of a white spirit wolf, which reduces the mana cost of beneficial spells up to level level #3 by #1 to $1 percent, increases your cold resistance by #4, increases your mana regeneration by #6 and increases the chance that your heal spells with apply critically by #7 percent.
You assume the form of a white spirit wolf, which reduces the mana cost of beneficial spells up to level level #3 by #1 to $1%, increases your cold resistance by #4, increases your mana regeneration by #6 and increases the chance that your heal spells with apply critically by #7%.

ID: 11330^6
You are recovering from the nightmares of stasis. Your attack rate is reduced by #2 percent and your movement rate is slowed by #1 percent.
You are recovering from the nightmares of stasis. Your attack rate is reduced by #2% and your movement rate is slowed by #1%.

ID: 11339^6
Increases flurry chance by #1 percent, and the minimum damage done per hit by #2 percent for up to %z.
Increases flurry chance by #1%, and the minimum damage done per hit by #2% for up to %z.

ID: 11391^6
Reduces the mana cost of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 11539^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 11540^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 11541^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 11546^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2. Increases attack power.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2. Increases attack power.

ID: 11549^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2. Allows melee attacks to do additional damage to Shades of Zek.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2. Allows melee attacks to do additional damage to Shades of Zek.

ID: 11550^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2. Increases attack power.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2. Increases attack power.

ID: 11582^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 11854^6
Covers your body in the Armor of Righteousness, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in the Armor of Righteousness, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 11855^6
Covers your body in the Armor of Righteousness, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in the Armor of Righteousness, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 11856^6
Covers your body in the Armor of Righteousness, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in the Armor of Righteousness, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 11863^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Marrowthirst Strike. The Marrowthirst Strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Marrowthirst Strike. The Marrowthirst Strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 11864^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Marrowthirst Strike. The Marrowthirst Strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Marrowthirst Strike. The Marrowthirst Strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 11865^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Marrowthirst Strike. The Marrowthirst Strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Marrowthirst Strike. The Marrowthirst Strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 11866^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 11867^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 11868^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 11869^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 11870^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 11871^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 11903^6
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10 percent chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10% chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.

ID: 11904^6
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10 percent chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10% chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.

ID: 11905^6
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10 percent chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10% chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.

ID: 11925^6
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs attacks by #4 percent for %z.
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs attacks by #4% for %z.

ID: 11926^6
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs attacks by #4 percent for %z.
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs attacks by #4% for %z.

ID: 11927^6
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs attacks by #4 percent for %z.
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs attacks by #4% for %z.

ID: 12443^6
You are rooted in place while your melee speed is reduced by #3 percent and your spell casting skill is reduced by #2.
You are rooted in place while your melee speed is reduced by #3% and your spell casting skill is reduced by #2.

ID: 12519^6
Increases your chance to critically cast a damage over time spell, healing over time spell, direct healing spell, direct damage spell by #2 percent. Increases the damage done by your melee attacks by #8 percent, increases the damage done by critical melee attacks by #11 percent and increases your likelihood to trigger combat effects by #9 percent.
Increases your chance to critically cast a damage over time spell, healing over time spell, direct healing spell, direct damage spell by #2%. Increases the damage done by your melee attacks by #8%, increases the damage done by critical melee attacks by #11% and increases your likelihood to trigger combat effects by #9%.

ID: 12550^6
Provides a chance to trigger Divine Retribution Strike III on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike III stuns creatures up to level 83 for 4 seconds, reduces their hatred for you by 500 and has a 10 percent chance to instantly heal you for 500 points of health and increases your armor class by 170 for 18 seconds.
Provides a chance to trigger Divine Retribution Strike III on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike III stuns creatures up to level 83 for 4 seconds, reduces their hatred for you by 500 and has a 10% chance to instantly heal you for 500 points of health and increases your armor class by 170 for 18 seconds.

ID: 12621^6
Tumbling increases your avoidance by #4 percent, protects you against #5 percent of incoming melee damage up to @5 points and increases your movement speed by #8 percent. While tumbling, your accuracy will be decreased by #3 percent as you devote more energy to acrobatic movements.
Tumbling increases your avoidance by #4%, protects you against #5% of incoming melee damage up to @5 points and increases your movement speed by #8%. While tumbling, your accuracy will be decreased by #3% as you devote more energy to acrobatic movements.

ID: 12672^6
Increases the damage you deal with all melee skills by #5 percent.
Increases the damage you deal with all melee skills by #5%.

ID: 12707^6
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 500 and has a #2 percent chance to trigger Divine Blessing and Favor I which instantly heals you for 500 points of health and increases your armor class by 170 for 18 seconds.
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 500 and has a #2% chance to trigger Divine Blessing and Favor I which instantly heals you for 500 points of health and increases your armor class by 170 for 18 seconds.

ID: 12802^6
Reduces accuracy by #5 percent for %z. Increases the caster's hate with the target by 250 when cast.
Reduces accuracy by #5% for %z. Increases the caster's hate with the target by 250 when cast.

ID: 12839^6
Captures wisps below 10 percent life, permanently locking their spirits away in the lantern.
Captures wisps below 10% life, permanently locking their spirits away in the lantern.

ID: 12885^6
Summons a hooded Scrykin familiar. Grants a 5 percent chance to reflect some detrimental spells back at the caster.
Summons a hooded Scrykin familiar. Grants a 5% chance to reflect some detrimental spells back at the caster.

ID: 12886^6
Summons a gorged evil eye familiar. Lowers metabolism, decreasing food consumption by 5 percent.
Summons a gorged evil eye familiar. Lowers metabolism, decreasing food consumption by 5%.

ID: 13110^6
Extracts the remaining essence from undead with less than 10 percent health.
Extracts the remaining essence from undead with less than 10% health.

ID: 13220^6
Increases your chance for critical spells by #1 percent and critical spell damage by #1 percent.
Increases your chance for critical spells by #1% and critical spell damage by #1%.

ID: 13365^6
Increases melee damage taken by #1 percent. Reduces all stats by #2.
Increases melee damage taken by #1%. Reduces all stats by #2.

ID: 13367^6
Increases spell casting time by #1 percent. Decreases movement rate by #2 percent. Decreases melee attack speed by #3 percent. Stuns.
Increases spell casting time by #1%. Decreases movement rate by #2%. Decreases melee attack speed by #3%. Stuns.

ID: 13368^6
Silences. Roots. Feigns. Decreases melee attack speed by #2 percent. Consumes up to #6 endurance and inflicts damage for each point of endurance consumed.
Silences. Roots. Feigns. Decreases melee attack speed by #2%. Consumes up to #6 endurance and inflicts damage for each point of endurance consumed.

ID: 13399^6
Sprays an absorbing agent on your target's skin, causing them to take between #1 and $1 percent more damage from poison spells for up to %z.
Sprays an absorbing agent on your target's skin, causing them to take between #1 and $1% more damage from poison spells for up to %z.

ID: 13516^6
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits t
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you.

ID: 13517^6
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits t
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you.

ID: 13518^6
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits t
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you.

ID: 13565^6
Your primal rage improves your likelihood to double attack by #1 percent, increases the rate at which you attack by #4 percent, increases your attack power by #6 points, increases your accuracy with all skills by #7 percent but deals #2 damage to you every 6 seconds for %z.

You have the potential to increase your rage while melee attacking which will intensify these effects.

Your primal rage improves your likelihood to double attack by #1%, increases the rate at which you attack by #4%, increases your attack power by #6 points, increases your accuracy with all skills by #7% but deals #2 damage to you every 6 seconds for %z.

You have the potential to increase your rage while melee attacking which will intensify these effects.


ID: 13569^6
Your primal rage improves your likelihood to double attack by #1 percent, increases the rate at which you attack by #4 percent, increases your attack power by #6 points, increases your accuracy with all skills by #7 percent but deals #2 damage to you every 6 seconds for %z.

You have the potential to refresh this rage while melee attacking.

Your primal rage improves your likelihood to double attack by #1%, increases the rate at which you attack by #4%, increases your attack power by #6 points, increases your accuracy with all skills by #7% but deals #2 damage to you every 6 seconds for %z.

You have the potential to refresh this rage while melee attacking.


ID: 13595^6
Reduces accuracy by #5 percent for %z. Increases the caster's hate with the target by 500 when cast.
Reduces accuracy by #5% for %z. Increases the caster's hate with the target by 500 when cast.

ID: 13664^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Triggers Beza Bloodmagic II after %z.
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health. Triggers Beza Bloodmagic II after %z.

ID: 13665^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Triggers Beza Bloodmagic III after %z.
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health. Triggers Beza Bloodmagic III after %z.

ID: 13666^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Triggers Beza Bloodmagic IV after %z.
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health. Triggers Beza Bloodmagic IV after %z.

ID: 13667^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Triggers Beza Bloodmagic V after %z.
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health. Triggers Beza Bloodmagic V after %z.

ID: 13668^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health.
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health.

ID: 13738^6
You are recovering from the nightmares of stasis. Your attack rate is reduced by #2 percent, your movement rate is slowed by #1 percent and your armor class is decreased by #3 points.
You are recovering from the nightmares of stasis. Your attack rate is reduced by #2%, your movement rate is slowed by #1% and your armor class is decreased by #3 points.

ID: 13764^6
Your music forms a physical barrier about you, decreasing the damage you take from spells by #2 percent up to @2 points of damage and from melee attacks by #1 percent up to @1 points of damage.
Your music forms a physical barrier about you, decreasing the damage you take from spells by #2% up to @2 points of damage and from melee attacks by #1% up to @1 points of damage.

ID: 13782^6
Instantly strikes your enemy for #5 damage, reduces their armor class by #6 points, reduces their resistance to fire, cold and magic spells by #7 points and slows their melee speed by #1 percent.
Instantly strikes your enemy for #5 damage, reduces their armor class by #6 points, reduces their resistance to fire, cold and magic spells by #7 points and slows their melee speed by #1%.

ID: 13814^6
Allows you to transform into a Werewolf increasing your accuracy by #4 percent, movement speed by #5 percent, maximum mana by #7, maximum health by #11 and mana regeneration by #6 points.
Allows you to transform into a Werewolf increasing your accuracy by #4%, movement speed by #5%, maximum mana by #7, maximum health by #11 and mana regeneration by #6 points.

ID: 13823^6
Heals #5 health every 6 seconds and protects against #6 percent of incoming melee damage up to @6 points for %z. Triggers a stronger blesssing when it fades to either duration or damage absorption.
Heals #5 health every 6 seconds and protects against #6% of incoming melee damage up to @6 points for %z. Triggers a stronger blesssing when it fades to either duration or damage absorption.

ID: 13826^6
Reduces the damage your pet takes from damage shields when striking a foe with their off hand by #1 percent, increases avoidance by #2 percent, armor class by #7 points and protects against #4 percent of melee damage up to @4 points as well as #5 percent of spell damage up to @5 points.
Reduces the damage your pet takes from damage shields when striking a foe with their off hand by #1%, increases avoidance by #2%, armor class by #7 points and protects against #4% of melee damage up to @4 points as well as #5% of spell damage up to @5 points.

ID: 13972^6
Increases targets ability to do magical damage by 50 percent with less hate generated by that damage than usual.
Increases targets ability to do magical damage by 50% with less hate generated by that damage than usual.

ID: 14060^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 14061^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 14062^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 14075^6
Increases the yield of your companions' healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases the yield of your companions' healing spells by $1%. This bonus will decay on spells over level #2.

ID: 14076^6
Increases the yield of your companions' healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases the yield of your companions' healing spells by $1%. This bonus will decay on spells over level #2.

ID: 14077^6
Increases the yield of your companions' healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases the yield of your companions' healing spells by $1%. This bonus will decay on spells over level #2.

ID: 14078^6
The song of the warlord inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, and damaging attackers by up to @4.
The song of the warlord inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, and damaging attackers by up to @4.

ID: 14079^6
The song of the warlord inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, and damaging attackers by up to @4.
The song of the warlord inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, and damaging attackers by up to @4.

ID: 14080^6
The song of the warlord inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, and damaging attackers by up to @4.
The song of the warlord inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, and damaging attackers by up to @4.

ID: 14090^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 14091^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 14092^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 14151^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 14152^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 14153^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 14170^6
Infuses you and your pet with the power of a puma, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a puma, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 14171^6
Infuses you and your pet with the power of a puma, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a puma, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 14172^6
Infuses you and your pet with the power of a puma, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a puma, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 14198^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 14199^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 14200^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 14331^6
Mends critical wounds, healing between #1 and @1 hit points. This spell will only affect a target that is below 35 percent health.
Mends critical wounds, healing between #1 and @1 hit points. This spell will only affect a target that is below 35% health.

ID: 14332^6
Mends critical wounds, healing between #1 and @1 hit points. This spell will only affect a target that is below 35 percent health.
Mends critical wounds, healing between #1 and @1 hit points. This spell will only affect a target that is below 35% health.

ID: 14333^6
Mends critical wounds, healing between #1 and @1 hit points. This spell will only affect a target that is below 35 percent health.
Mends critical wounds, healing between #1 and @1 hit points. This spell will only affect a target that is below 35% health.

ID: 14448^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 14449^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 14450^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 14454^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 14455^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 14456^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 14479^6
Ignites your target's skin, doing between #1 and @1 damage. This spell will only affect a target that is below 35 percent health. If your target is slain by this spell, you will gain a bonus to critical spell chance for a brief time.
Ignites your target's skin, doing between #1 and @1 damage. This spell will only affect a target that is below 35% health. If your target is slain by this spell, you will gain a bonus to critical spell chance for a brief time.

ID: 14480^6
Ignites your target's skin, doing between #1 and @1 damage. This spell will only affect a target that is below 35 percent health. If your target is slain by this spell, you will gain a bonus to critical spell chance for a brief time.
Ignites your target's skin, doing between #1 and @1 damage. This spell will only affect a target that is below 35% health. If your target is slain by this spell, you will gain a bonus to critical spell chance for a brief time.

ID: 14481^6
Ignites your target's skin, doing between #1 and @1 damage. This spell will only affect a target that is below 35 percent health. If your target is slain by this spell, you will gain a bonus to critical spell chance for a brief time.
Ignites your target's skin, doing between #1 and @1 damage. This spell will only affect a target that is below 35% health. If your target is slain by this spell, you will gain a bonus to critical spell chance for a brief time.

ID: 14482^6
Increases spell critical chance by #2 percent. Increases spell critical damage by #3 percent.
Increases spell critical chance by #2%. Increases spell critical damage by #3%.

ID: 14483^6
Increases spell critical chance by #2 percent. Increases spell critical damage by #3 percent.
Increases spell critical chance by #2%. Increases spell critical damage by #3%.

ID: 14484^6
Increases spell critical chance by #2 percent. Increases spell critical damage by #3 percent.
Increases spell critical chance by #2%. Increases spell critical damage by #3%.

ID: 14599^6
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10 percent chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10% chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.

ID: 14600^6
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10 percent chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10% chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.

ID: 14601^6
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10 percent chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10% chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.

ID: 14987^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 14988^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 14989^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 15115^6
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4 percent for %z.
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4% for %z.

ID: 15116^6
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4 percent for %z.
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4% for %z.

ID: 15117^6
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4 percent for %z.
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4% for %z.

ID: 15202^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Soulthirst Strike. The Soulthirst Strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Soulthirst Strike. The Soulthirst Strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 15203^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Soulthirst Strike. The Soulthirst Strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Soulthirst Strike. The Soulthirst Strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 15204^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Soulthirst Strike. The Soulthirst Strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Soulthirst Strike. The Soulthirst Strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 15211^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 15212^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 15213^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 15223^6
Causes you to stop breathing and appear dead to most creatures. When your body crumples, there is a #2 percent chance your level 109 and lower enemies will forget about you completely.
Causes you to stop breathing and appear dead to most creatures. When your body crumples, there is a #2% chance your level 109 and lower enemies will forget about you completely.

ID: 15224^6
Causes you to stop breathing and appear dead to most creatures. When your body crumples, there is a #2 percent chance your level 109 and lower enemies will forget about you completely.
Causes you to stop breathing and appear dead to most creatures. When your body crumples, there is a #2% chance your level 109 and lower enemies will forget about you completely.

ID: 15225^6
Causes you to stop breathing and appear dead to most creatures. When your body crumples, there is a #2 percent chance your level 109 and lower enemies will forget about you completely.
Causes you to stop breathing and appear dead to most creatures. When your body crumples, there is a #2% chance your level 109 and lower enemies will forget about you completely.

ID: 15226^6
Gives you a #1 percent chance to be removed from the hatelists of all NPCs level @1 and lower.
Gives you a #1% chance to be removed from the hatelists of all NPCs level @1 and lower.

ID: 15227^6
Gives you a #1 percent chance to be removed from the hatelists of all NPCs level @1 and lower.
Gives you a #1% chance to be removed from the hatelists of all NPCs level @1 and lower.

ID: 15228^6
Gives you a #1 percent chance to be removed from the hatelists of all NPCs level @1 and lower.
Gives you a #1% chance to be removed from the hatelists of all NPCs level @1 and lower.

ID: 15329^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 15330^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 15331^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 15336^6
Protects you with a spiritual guard that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual guard that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 15337^6
Protects you with a spiritual guard that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual guard that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 15338^6
Protects you with a spiritual guard that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual guard that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 15375^6
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20 percent health.
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20% health.

ID: 15376^6
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20 percent health.
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20% health.

ID: 15377^6
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20 percent health.
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20% health.

ID: 15378^6
Executes a crushing blow to an opponent, reducing their melee damage by #1 percent for their next 5 attacks.
Executes a crushing blow to an opponent, reducing their melee damage by #1% for their next 5 attacks.

ID: 15379^6
Executes a crushing blow to an opponent, reducing their melee damage by #1 percent for their next 5 attacks.
Executes a crushing blow to an opponent, reducing their melee damage by #1% for their next 5 attacks.

ID: 15380^6
Executes a crushing blow to an opponent, reducing their melee damage by #1 percent for their next 5 attacks.
Executes a crushing blow to an opponent, reducing their melee damage by #1% for their next 5 attacks.

ID: 15396^6
Has a #1 percent chance to cast Concussive Flames, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flames, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 15397^6
Has a #1 percent chance to cast Concussive Flames, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flames, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 15398^6
Has a #1 percent chance to cast Concussive Flames, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flames, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 15595^6
Increases the damage done by Ethereal Inferno by #1 to $1 percent.
Increases the damage done by Ethereal Inferno by #1 to $1%.

ID: 15596^6
Increases the damage done by Ethereal Inferno by #1 to $1 percent.
Increases the damage done by Ethereal Inferno by #1 to $1%.

ID: 15597^6
Increases the damage done by Ethereal Inferno by #1 to $1 percent.
Increases the damage done by Ethereal Inferno by #1 to $1%.

ID: 15598^6
Increases the damage done by Ethereal Inferno by #1 to $1 percent.
Increases the damage done by Ethereal Inferno by #1 to $1%.

ID: 15600^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15601^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15602^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15603^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15604^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15605^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15606^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15607^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15608^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15609^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15610^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15611^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15612^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15613^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15614^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15615^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15616^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15617^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15618^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15619^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15620^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15621^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15622^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15623^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15624^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15625^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15626^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15627^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15628^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15629^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15630^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15631^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15632^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15633^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15634^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15635^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15636^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15637^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15638^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15639^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15640^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15641^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15642^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15643^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15644^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15645^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15646^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15647^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15648^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15649^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15650^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15651^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15652^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15653^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15654^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15655^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15656^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15657^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15658^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15659^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15660^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15661^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15662^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15663^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15664^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15665^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15666^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15667^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15668^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15669^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15670^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15671^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15672^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15673^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15674^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15675^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15676^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15677^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15678^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15679^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15680^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15681^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15682^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15683^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15684^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15685^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15686^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15687^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15688^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15689^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15690^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15691^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15692^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15693^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15694^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15695^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15696^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15697^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15698^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15699^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15700^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15701^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15702^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15703^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15704^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15705^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15706^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15707^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15708^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15709^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15710^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15711^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15712^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15713^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15714^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15715^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15716^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15717^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15718^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15719^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15720^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15721^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15722^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15723^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15724^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15725^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 15726^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 15727^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 15728^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 15729^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 15730^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 15731^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 15732^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 15733^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 15734^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 15735^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 15736^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 15737^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 15738^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 15739^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 15740^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 15741^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 15742^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 15743^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 15744^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 15745^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 15746^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 15747^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 15748^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 15749^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 15750^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 15751^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 15752^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 15753^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15754^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15755^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15756^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15757^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15758^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15759^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15760^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15761^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15762^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15763^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15764^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15765^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15766^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 15767^6
Reduces the chance that spell reagents will be consumed by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the chance that spell reagents will be consumed by up to $1%. This bonus will decay on spells over level #2.

ID: 15880^6
Surrounds you with geomantic energy, absorbing #7 percent of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.
Surrounds you with geomantic energy, absorbing #7% of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.

ID: 15909^6
Snares your target, reducing their movement rate by #1 to @1 percent.
Snares your target, reducing their movement rate by #1 to @1%.

ID: 15910^6
This spell puts a 50 percent icy snare on affected targets, and a knockback on all enemies within 20 feet.
This spell puts a 50% icy snare on affected targets, and a knockback on all enemies within 20 feet.

ID: 15921^6
Decreases the hate generated by your next 4 spells by up to #1 percent.
Decreases the hate generated by your next 4 spells by up to #1%.

ID: 15925^6
Decreases the cast time on your next 4 spells by #1 percent.
Decreases the cast time on your next 4 spells by #1%.

ID: 15945^6
Decreases the hate generated by your next 2 spells by up to #1 percent.
Decreases the hate generated by your next 2 spells by up to #1%.

ID: 15949^6
Decreases the cast time on your next 2 spells by #1 percent.
Decreases the cast time on your next 2 spells by #1%.

ID: 15968^6
Increases the hate generated by your attacks by #1 percent.
Increases the hate generated by your attacks by #1%.

ID: 15969^6
Reduces the mana cost of Solemn Light by up to $1 percent.
Reduces the mana cost of Solemn Light by up to $1%.

ID: 15970^6
Reduces the mana cost of Burst of Morrow by up to $1 percent.
Reduces the mana cost of Burst of Morrow by up to $1%.

ID: 15971^6
Increases the damage of Galvanic Ash by up to $1 percent.
Increases the damage of Galvanic Ash by up to $1%.

ID: 15972^6
Increases the damage of Touch of Kildrukaun by up to $1 percent.
Increases the damage of Touch of Kildrukaun by up to $1%.

ID: 15973^6
Reduces the mana cost of Puravida by up to $1 percent.
Reduces the mana cost of Puravida by up to $1%.

ID: 15974^6
Decreases the reuse time of Impenetrable Discipline by 25 percent.
Decreases the reuse time of Impenetrable Discipline by 25%.

ID: 15975^6
Decreases the reuse time of Thousand Blades by 25 percent.
Decreases the reuse time of Thousand Blades by 25%.

ID: 15976^6
Decreases the reuse time of Assassin Discipline by 25 percent.
Decreases the reuse time of Assassin Discipline by 25%.

ID: 15977^6
Reduces the mana cost of Gemmi's Restoration by up to $1 percent.
Reduces the mana cost of Gemmi's Restoration by up to $1%.

ID: 15978^6
Increases the damage of Reaver's Pyre by up to $1 percent.
Increases the damage of Reaver's Pyre by up to $1%.

ID: 15979^6
Increases the damage of Ethereal Incineration by up to $1 percent.
Increases the damage of Ethereal Incineration by up to $1%.

ID: 15982^6
Reduces the mana cost of Howl at the Moon by up to $1 percent.
Reduces the mana cost of Howl at the Moon by up to $1%.

ID: 15983^6
Decreases the reuse time of Berserking Discipline by 25 percent.
Decreases the reuse time of Berserking Discipline by 25%.

ID: 15984^6
Increases the hate generated by your attacks by #1 percent.
Increases the hate generated by your attacks by #1%.

ID: 15985^6
Reduces the mana cost of Solemn Light by up to $1 percent.
Reduces the mana cost of Solemn Light by up to $1%.

ID: 15986^6
Reduces the mana cost of Burst of Morrow by up to $1 percent.
Reduces the mana cost of Burst of Morrow by up to $1%.

ID: 15987^6
Increases the damage of Galvanic Ash by up to $1 percent.
Increases the damage of Galvanic Ash by up to $1%.

ID: 15988^6
Increases the damage of Touch of Kildrukaun by up to $1 percent.
Increases the damage of Touch of Kildrukaun by up to $1%.

ID: 15989^6
Reduces the mana cost of Puravida by up to $1 percent.
Reduces the mana cost of Puravida by up to $1%.

ID: 15990^6
Decreases the reuse time of Impenetrable Discipline by 12 percent.
Decreases the reuse time of Impenetrable Discipline by 12%.

ID: 15991^6
Decreases the reuse time of Thousand Blades by 12 percent.
Decreases the reuse time of Thousand Blades by 12%.

ID: 15992^6
Decreases the reuse time of Assassin Discipline by 12 percent.
Decreases the reuse time of Assassin Discipline by 12%.

ID: 15993^6
Reduces the mana cost of Gemmi's Restoration by up to $1 percent.
Reduces the mana cost of Gemmi's Restoration by up to $1%.

ID: 15994^6
Increases the damage of Reaver's Pyre by up to $1 percent.
Increases the damage of Reaver's Pyre by up to $1%.

ID: 15995^6
Increases the damage of Ethereal Incineration by up to $1 percent.
Increases the damage of Ethereal Incineration by up to $1%.

ID: 15998^6
Reduces the mana cost of Howl at the Moon by up to $1 percent.
Reduces the mana cost of Howl at the Moon by up to $1%.

ID: 15999^6
Decreases the reuse time of Berserking Discipline by 12 percent.
Decreases the reuse time of Berserking Discipline by 12%.

ID: 16000^6
Deals #1 damage every 6 seconds for %z and has a #2 percent chance to strike the target with Infusion of Holy Light II which instantly deals 38000 damage.
Deals #1 damage every 6 seconds for %z and has a #2% chance to strike the target with Infusion of Holy Light II which instantly deals 38000 damage.

ID: 16001^6
Provides a chance to trigger Divine Retribution Strike IV on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike IV stuns creatures up to level 88 for 4 seconds, reduces their hatred for you by 1000 and has a 15 percent chance to instantly heal you for 600 points of health and increases your armor class by 180 for 18 seconds.
Provides a chance to trigger Divine Retribution Strike IV on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike IV stuns creatures up to level 88 for 4 seconds, reduces their hatred for you by 1000 and has a 15% chance to instantly heal you for 600 points of health and increases your armor class by 180 for 18 seconds.

ID: 16014^6
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 1000 and has a #2 percent chance to trigger Divine Blessing and Favor II which instantly heals you for 600 points of health and increases your armor class by 170 for 18 seconds.
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 1000 and has a #2% chance to trigger Divine Blessing and Favor II which instantly heals you for 600 points of health and increases your armor class by 170 for 18 seconds.

ID: 16026^6
Increases the benefit of incoming healing spells by #3 percent and improves your armor class by #7 points.
Increases the benefit of incoming healing spells by #3% and improves your armor class by #7 points.

ID: 16043^6
Increases the chance your direct damage spells will land for critical damage by #1 percent, the chance for your damage over time spells to land critically by #5 percent, the chance for your heal spells to land critically by #3 percent, your melee accuracy by #2 percent, the chance for your melee attacks to land critically by #4 percent and your attack rating by #10 points.
Increases the chance your direct damage spells will land for critical damage by #1%, the chance for your damage over time spells to land critically by #5%, the chance for your heal spells to land critically by #3%, your melee accuracy by #2%, the chance for your melee attacks to land critically by #4% and your attack rating by #10 points.

ID: 16049^6
When activated, Protection of the Spirit Wolf summons a spirit wolf which will increase your magic resistance by #4 and protect you from #2 percent of incoming melee up to @2 points as well as #3 percent of incoming direct spell damage up to @3 points for %z.
When activated, Protection of the Spirit Wolf summons a spirit wolf which will increase your magic resistance by #4 and protect you from #2% of incoming melee up to @2 points as well as #3% of incoming direct spell damage up to @3 points for %z.

ID: 16087^6
You assume the form of a white spirit wolf, which reduces the mana cost of beneficial spells up to level level #3 by #1 to $1 percent, increases your cold resistance by #4, increases your mana regeneration by #6 and increases the chance that your heal spells with apply critically by #7 percent.
You assume the form of a white spirit wolf, which reduces the mana cost of beneficial spells up to level level #3 by #1 to $1%, increases your cold resistance by #4, increases your mana regeneration by #6 and increases the chance that your heal spells with apply critically by #7%.

ID: 16091^6
Protects you against #1 percent of incoming melee damage up to @1 total damage and has a chance to reduce the hatred your attacker has for you when they hit you.
Protects you against #1% of incoming melee damage up to @1 total damage and has a chance to reduce the hatred your attacker has for you when they hit you.

ID: 16092^6
Increases the total damage dealt by your melee attacks by #2 percent and the minmum damage dealt by your attacks by #3 points while reducing the effectiveness of incoming instant duration healing spells by #1.
Increases the total damage dealt by your melee attacks by #2% and the minmum damage dealt by your attacks by #3 points while reducing the effectiveness of incoming instant duration healing spells by #1.

ID: 16096^6
Unleashes a kick skill attack with base #4 damage and reduces the target's total avoidance by #2 percent for %z.
Unleashes a kick skill attack with base #4 damage and reduces the target's total avoidance by #2% for %z.

ID: 16097^6
Reduces incoming melee damage by #1 percent for %z or for up to 15 hits.
Reduces incoming melee damage by #1% for %z or for up to 15 hits.

ID: 16099^6
Increases the amount of hatred your actions generate by #1 percent.
Increases the amount of hatred your actions generate by #1%.

ID: 16104^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your change to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).


ID: 16114^6
Reduces melee attack speed by #2 percent.
Reduces melee attack speed by #2%.

ID: 16120^6
Provides levitation and increases movement speed by #3 percent.
Provides levitation and increases movement speed by #3%.

ID: 16130^6
Increases your accuracy with all melee skills by #2 percent, the likelihood that your melee attacks will deal critical damage by #3 percent, the damage you deal with every melee strike by #4 points and your attack rating by #12 points.
Increases your accuracy with all melee skills by #2%, the likelihood that your melee attacks will deal critical damage by #3%, the damage you deal with every melee strike by #4 points and your attack rating by #12 points.

ID: 16142^6
Reduces the movement speed of undead targets by #1 to @1 percent.
Reduces the movement speed of undead targets by #1 to @1%.

ID: 16157^6
Increases the minimum damage you deal with all skills by #4 points as well as the damage dealt by your critical melee attacks by #9 percent.
Increases the minimum damage you deal with all skills by #4 points as well as the damage dealt by your critical melee attacks by #9%.

ID: 16161^6
Reduces your target's hatred for you by #1 points and then by #2 percent of their total hatred for you.
Reduces your target's hatred for you by #1 points and then by #2% of their total hatred for you.

ID: 16180^6
Increases the damage you deal with hand to hand and 1-handed blunt attacks by #1 points, 2-handed blunt attacks by #3 points, flying kick attacks by #7 points and increases the damage you deal with all melee skills by #11 percent.
Increases the damage you deal with hand to hand and 1-handed blunt attacks by #1 points, 2-handed blunt attacks by #3 points, flying kick attacks by #7 points and increases the damage you deal with all melee skills by #11%.

ID: 16189^6
Increases your elemental pet's avoidance by #5 percent, attack power by #10 points, maximum health by #9 points and heals your elemental for #8 points when this spell lands.
Increases your elemental pet's avoidance by #5%, attack power by #10 points, maximum health by #9 points and heals your elemental for #8 points when this spell lands.

ID: 16193^6
Cures 72 poison, disease and curse counters and has a 95 percent chance to remove up to 6 total detrimental effects from you and all members of your group standing within 100 feet of you.
Cures 72 poison, disease and curse counters and has a 95% chance to remove up to 6 total detrimental effects from you and all members of your group standing within 100 feet of you.

ID: 16203^6
You assume the form of a black spirit wolf, which reduces the mana cost of detrimental spells up to level #3 by #1 to $1 percent, increases your fire resistance by #4, increases your mana regeneration by #6 and increases the chance for your spells to strike for critical damage by #8 percent.
You assume the form of a black spirit wolf, which reduces the mana cost of detrimental spells up to level #3 by #1 to $1%, increases your fire resistance by #4, increases your mana regeneration by #6 and increases the chance for your spells to strike for critical damage by #8%.

ID: 16204^6
Decreases the cost of your offensive spells up to level #3, increases your fire resistance by #4, increases your mana regeneration by #6, and increases the chance for your spells to critical strike by #8 percent.
Decreases the cost of your offensive spells up to level #3, increases your fire resistance by #4, increases your mana regeneration by #6, and increases the chance for your spells to critical strike by #8%.

ID: 16205^6
You assume the form of a black spirit wolf, which reduces the mana cost of detrimental spells up to level #3 by #1 to $1 percent, increases your fire resistance by #4, increases your mana regeneration by #6 and increases the chance for your spells to strike for critical damage by #8 percent.
You assume the form of a black spirit wolf, which reduces the mana cost of detrimental spells up to level #3 by #1 to $1%, increases your fire resistance by #4, increases your mana regeneration by #6 and increases the chance for your spells to strike for critical damage by #8%.

ID: 16206^6
You fall into a stasis that leaves you unable to fight and gives you a #1 percent chance for level @1 and lower NPCs to completely forget about you. This effect lasts for %z or until you choose to remove it. If you are more than 30 feet away from your attackers you will be blessed with invisibility.
You fall into a stasis that leaves you unable to fight and gives you a #1% chance for level @1 and lower NPCs to completely forget about you. This effect lasts for %z or until you choose to remove it. If you are more than 30 feet away from your attackers you will be blessed with invisibility.

ID: 16212^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2%.

ID: 16213^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2%.

ID: 16214^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2%.

ID: 16215^6
This ability, when activated, will increase the damage done by your critical spell strikes by #3 percent.
This ability, when activated, will increase the damage done by your critical spell strikes by #3%.

ID: 16216^6
This ability, when activated, will increase the damage done by your critical spell strikes by #3 percent.
This ability, when activated, will increase the damage done by your critical spell strikes by #3%.

ID: 16217^6
This ability, when activated, will increase the damage done by your critical spell strikes by #3 percent.
This ability, when activated, will increase the damage done by your critical spell strikes by #3%.

ID: 16249^6
Grants you the ability to activate your weapons' magical effects #1 percent more often, perform critical strikes with damage spells by #4 percent, and the damage of critical spell strikes by #5 percent. Your focus also provides you with a chance for a small amount of protection from harm.
Grants you the ability to activate your weapons' magical effects #1% more often, perform critical strikes with damage spells by #4%, and the damage of critical spell strikes by #5%. Your focus also provides you with a chance for a small amount of protection from harm.

ID: 16250^6
Grants you the ability to activate your weapons' magical effects #1 percent more often, perform critical strikes with damage spells by #4 percent, and the damage of critical spell strikes by #5 percent. Your focus also provides you with a chance for a small amount of protection from harm.
Grants you the ability to activate your weapons' magical effects #1% more often, perform critical strikes with damage spells by #4%, and the damage of critical spell strikes by #5%. Your focus also provides you with a chance for a small amount of protection from harm.

ID: 16251^6
Grants you the ability to activate your weapons' magical effects #1 percent more often, perform critical strikes with damage spells by #4 percent, and the damage of critical spell strikes by #5 percent. Your focus also provides you with a chance for a small amount of protection from harm.
Grants you the ability to activate your weapons' magical effects #1% more often, perform critical strikes with damage spells by #4%, and the damage of critical spell strikes by #5%. Your focus also provides you with a chance for a small amount of protection from harm.

ID: 16261^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2%.

ID: 16262^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2%.

ID: 16263^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2%.

ID: 16276^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #11 percent.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #11%.

ID: 16277^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #11 percent.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #11%.

ID: 16278^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #11 percent.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #11%.

ID: 16293^6
Gives a chance for your opponent to be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 10 percent, strength by 25 points and attack rating by 10 points for 18 seconds when you are struck by melee attacks for %z.
Gives a chance for your opponent to be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 10%, strength by 25 points and attack rating by 10 points for 18 seconds when you are struck by melee attacks for %z.

ID: 16294^6
Gives a chance for your opponent to be hit with 'First Spire of the Warlord Effect II' which reduces their accuracy by 15 percent, strength by 30 points and attack rating by 15 points for 18 seconds when you are struck by melee attacks for %z.
Gives a chance for your opponent to be hit with 'First Spire of the Warlord Effect II' which reduces their accuracy by 15%, strength by 30 points and attack rating by 15 points for 18 seconds when you are struck by melee attacks for %z.

ID: 16295^6
Gives a chance for your opponent to be hit with 'First Spire of the Warlord Effect III' which reduces their accuracy by 20 percent, strength by 30 points and attack rating by 20 points for 18 seconds when you are struck by melee attacks for %z.
Gives a chance for your opponent to be hit with 'First Spire of the Warlord Effect III' which reduces their accuracy by 20%, strength by 30 points and attack rating by 20 points for 18 seconds when you are struck by melee attacks for %z.

ID: 16299^6
This ability, when activated, increases your total avoidance by #2 percent, your chance to parry incoming attacks by #3 percent and your armor class by #11 points.
This ability, when activated, increases your total avoidance by #2%, your chance to parry incoming attacks by #3% and your armor class by #11 points.

ID: 16302^6
Reduces accuracy by #1 percent, strength by #2 points and attack rating by #3 points for %z.
Reduces accuracy by #1%, strength by #2 points and attack rating by #3 points for %z.

ID: 16344^6
Increases your chance to perform critical hits with damaging spells by #2 percent and the damage those critical hits do by #5 percent.
Increases your chance to perform critical hits with damaging spells by #2% and the damage those critical hits do by #5%.

ID: 16345^6
Increases your chance to perform critical hits with damaging spells by #2 percent and the damage those critical hits do by #5 percent.
Increases your chance to perform critical hits with damaging spells by #2% and the damage those critical hits do by #5%.

ID: 16346^6
Increases your chance to perform critical hits with damaging spells by #2 percent and the damage those critical hits do by #5 percent.
Increases your chance to perform critical hits with damaging spells by #2% and the damage those critical hits do by #5%.

ID: 16365^6
This ability, when active, will slightly increase your group's durability as well as increase the amount of damage done by any critical melee strikes by #7 percent or spell strikes by #9 percent.
This ability, when active, will slightly increase your group's durability as well as increase the amount of damage done by any critical melee strikes by #7% or spell strikes by #9%.

ID: 16366^6
This ability, when active, will slightly increase your group's durability as well as increase the amount of damage done by any critical melee strikes by #7 percent or spell strikes by #9 percent.
This ability, when active, will slightly increase your group's durability as well as increase the amount of damage done by any critical melee strikes by #7% or spell strikes by #9%.

ID: 16367^6
This ability, when active, will slightly increase your group's durability as well as increase the amount of damage done by any critical melee strikes by #7 percent or spell strikes by #9 percent.
This ability, when active, will slightly increase your group's durability as well as increase the amount of damage done by any critical melee strikes by #7% or spell strikes by #9%.

ID: 16368^6
Increases your personal survivability, increases your ability to activate spells on your weapons by #4 percent, increases the chance for you to deal critical spell damage by #12 percent, and increases the damage you deal with critical spells by #6 percent.
Increases your personal survivability, increases your ability to activate spells on your weapons by #4%, increases the chance for you to deal critical spell damage by #12%, and increases the damage you deal with critical spells by #6%.

ID: 16369^6
Increases your personal survivability, increases your ability to activate spells on your weapons by #4 percent, increases the chance for you to deal critical spell damage by #12 percent, and increases the damage you deal with critical spells by #6 percent.
Increases your personal survivability, increases your ability to activate spells on your weapons by #4%, increases the chance for you to deal critical spell damage by #12%, and increases the damage you deal with critical spells by #6%.

ID: 16370^6
Increases your personal survivability, increases your ability to activate spells on your weapons by #4 percent, increases the chance for you to deal critical spell damage by #12 percent, and increases the damage you deal with critical spells by #6 percent.
Increases your personal survivability, increases your ability to activate spells on your weapons by #4%, increases the chance for you to deal critical spell damage by #12%, and increases the damage you deal with critical spells by #6%.

ID: 16377^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2%.

ID: 16378^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2%.

ID: 16379^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2 percent.
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2%.

ID: 16416^6
Provides a 50 percent reduction in the hate that you generate for the duration of this effect.
Provides a 50% reduction in the hate that you generate for the duration of this effect.

ID: 16433^6
You will be limited to 90 percent of your max hit points while under this effect.
You will be limited to 90% of your max hit points while under this effect.

ID: 16434^6
You will be limited to 80 percent of your max hit points while under this effect.
You will be limited to 80% of your max hit points while under this effect.

ID: 16435^6
You will be limited to 60 percent of your max hit points while under this effect.
You will be limited to 60% of your max hit points while under this effect.

ID: 16436^6
You will be limited to 40 percent of your max hit points while under this effect.
You will be limited to 40% of your max hit points while under this effect.

ID: 16439^6
Gives you an additional #4 percent chance of resisting detrimental spells and increases the damage you do with all melee skills by #5 percent.
Gives you an additional #4% chance of resisting detrimental spells and increases the damage you do with all melee skills by #5%.

ID: 16496^6
Reduces accuracy by #5 percent for %z. Increases the caster's hate with the target by 750 when cast.
Reduces accuracy by #5% for %z. Increases the caster's hate with the target by 750 when cast.

ID: 16504^6
Provides a chance to trigger Divine Retribution Strike V on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike V stuns creatures up to level 88 for 4 seconds, reduces their hatred for you by 1500 and has a 20 percent chance to instantly heal you for 600 points of health and increases your armor class by 180 for 18 seconds.
Provides a chance to trigger Divine Retribution Strike V on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike V stuns creatures up to level 88 for 4 seconds, reduces their hatred for you by 1500 and has a 20% chance to instantly heal you for 600 points of health and increases your armor class by 180 for 18 seconds.

ID: 16542^6
Roots. Increases melee damage received by #2 percent.
Roots. Increases melee damage received by #2%.

ID: 16559^6
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 1500 and has a #2 percent chance to trigger Divine Blessing and Favor II which instantly heals you for 600 points of health and increases your armor class by 170 for 18 seconds.
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 1500 and has a #2% chance to trigger Divine Blessing and Favor II which instantly heals you for 600 points of health and increases your armor class by 170 for 18 seconds.

ID: 16690^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Blood Magic II after %z.
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Blood Magic II after %z.

ID: 16695^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Blood Magic III after %z.
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Blood Magic III after %z.

ID: 16696^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Blood Magic IV after %z.
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Blood Magic IV after %z.

ID: 16697^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Blood Magic V after %z.
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Blood Magic V after %z.

ID: 16800^6
Grants you a #1 percent mitigation boost against melee attacks for up to @1 total damage.
Grants you a #1% mitigation boost against melee attacks for up to @1 total damage.

ID: 16803^6
Decreases the reuse time of Empathic Fury by 12 percent.
Decreases the reuse time of Empathic Fury by 12%.

ID: 16804^6
Decreases the reuse time of Empathic Fury by 28 percent.
Decreases the reuse time of Empathic Fury by 28%.

ID: 16807^6
You are stunned for 2 seconds and have a #1 percent chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.
You are stunned for 2 seconds and have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.

ID: 16819^6
Reduces your target's movement speed by #2 percent for up to %z.
Reduces your target's movement speed by #2% for up to %z.

ID: 16820^6
Reduces your target's movement speed by #2 percent for up to %z.
Reduces your target's movement speed by #2% for up to %z.

ID: 16821^6
Reduces your target's movement speed by #2 percent for up to %z.
Reduces your target's movement speed by #2% for up to %z.

ID: 16825^6
A phantasmic rune protects you from #1 percent of melee damage up to $2 points per hit. The rune protects you from a total of @2 damage or for up to %z.
A phantasmic rune protects you from #1% of melee damage up to $2 points per hit. The rune protects you from a total of @2 damage or for up to %z.

ID: 16873^6
Transforms you into the image of death itself, increasing the damage you do with all melee attacks by #2 percent for %z.
Transforms you into the image of death itself, increasing the damage you do with all melee attacks by #2% for %z.

ID: 16880^6
You take the form of an inconspicuous totem that leaves you unable to fight and gives you a #1 percent chance for level @1 and lower NPCs to completely forget about you. This effect lasts for %z or until you choose to remove it. If you are more than 30 feet away from your attackers you will be blessed with invisibility.
You take the form of an inconspicuous totem that leaves you unable to fight and gives you a #1% chance for level @1 and lower NPCs to completely forget about you. This effect lasts for %z or until you choose to remove it. If you are more than 30 feet away from your attackers you will be blessed with invisibility.

ID: 17002^6
Decreases casting time by #1 percent. Decreases melee attack speed by #2 percent. Decreases movement rate by #4 percent. Inflicts damage and stuns the bearer if cured.
Decreases casting time by #1%. Decreases melee attack speed by #2%. Decreases movement rate by #4%. Inflicts damage and stuns the bearer if cured.

ID: 17007^6
Inflicts #4 damage every six seconds. Decreases casting time by #1 percent. Decreases melee attack speed by #2 percent. Decreases movement rate by #3 percent.
Inflicts #4 damage every six seconds. Decreases casting time by #1%. Decreases melee attack speed by #2%. Decreases movement rate by #3%.

ID: 17022^6
Decreases melee attack speed by #1 percent.
Decreases melee attack speed by #1%.

ID: 17023^6
Decreases melee attack speed by @2 percent.
Decreases melee attack speed by @2%.

ID: 17039^6
Decreases movement rate by #3 percent. Blinds.
Decreases movement rate by #3%. Blinds.

ID: 17043^6
Covers the target with gooey food. Decreases casting time by #1 percent. Decreases melee attack speed by #2 percent. Decreases movement rate by #3 percent.
Covers the target with gooey food. Decreases casting time by #1%. Decreases melee attack speed by #2%. Decreases movement rate by #3%.

ID: 17052^6
Decreases casting time by #1 percent.
Decreases casting time by #1%.

ID: 17053^6
Decreases casting time by #1 percent.
Decreases casting time by #1%.

ID: 17063^6
Decreases effective casting level by #4. Decreases melee attack speed by #2 percent. Decreases movement rate by #3 percent.
Decreases effective casting level by #4. Decreases melee attack speed by #2%. Decreases movement rate by #3%.

ID: 17070^6
Increases damage taken by magic-based effects by up to $1 percent.
Increases damage taken by magic-based effects by up to $1%.

ID: 17071^6
Increases damage taken by magic-based effects by up to $1 percent.
Increases damage taken by magic-based effects by up to $1%.

ID: 17072^6
Increases damage taken by magic-based effects by up to $1 percent.
Increases damage taken by magic-based effects by up to $1%.

ID: 17073^6
Increases damage taken by magic-based effects by up to $1 percent.
Increases damage taken by magic-based effects by up to $1%.

ID: 17074^6
Increases damage taken by magic-based effects by up to $1 percent.
Increases damage taken by magic-based effects by up to $1%.

ID: 17075^6
Increases damage taken by fire-based effects by up to $1 percent.
Increases damage taken by fire-based effects by up to $1%.

ID: 17076^6
Increases damage taken by fire-based effects by up to $1 percent.
Increases damage taken by fire-based effects by up to $1%.

ID: 17077^6
Increases damage taken by fire-based effects by up to $1 percent.
Increases damage taken by fire-based effects by up to $1%.

ID: 17078^6
Increases damage taken by fire-based effects by up to $1 percent.
Increases damage taken by fire-based effects by up to $1%.

ID: 17079^6
Increases damage taken by fire-based effects by up to $1 percent.
Increases damage taken by fire-based effects by up to $1%.

ID: 17080^6
Increases damage taken by poison-based effects by up to $1 percent.
Increases damage taken by poison-based effects by up to $1%.

ID: 17081^6
Increases damage taken by poison-based effects by up to $1 percent.
Increases damage taken by poison-based effects by up to $1%.

ID: 17082^6
Increases damage taken by poison-based effects by up to $1 percent.
Increases damage taken by poison-based effects by up to $1%.

ID: 17083^6
Increases damage taken by poison-based effects by up to $1 percent.
Increases damage taken by poison-based effects by up to $1%.

ID: 17084^6
Increases damage taken by poison-based effects by up to $1 percent.
Increases damage taken by poison-based effects by up to $1%.

ID: 17085^6
Increases damage taken by disease-based effects by up to $1 percent.
Increases damage taken by disease-based effects by up to $1%.

ID: 17086^6
Increases damage taken by disease-based effects by up to $1 percent.
Increases damage taken by disease-based effects by up to $1%.

ID: 17087^6
Increases damage taken by disease-based effects by up to $1 percent.
Increases damage taken by disease-based effects by up to $1%.

ID: 17088^6
Increases damage taken by disease-based effects by up to $1 percent.
Increases damage taken by disease-based effects by up to $1%.

ID: 17089^6
Increases damage taken by disease-based effects by up to $1 percent.
Increases damage taken by disease-based effects by up to $1%.

ID: 17096^6
Decreases spell casting range by #1 percent. Decreases movement speed by #3 percent.
Decreases spell casting range by #1%. Decreases movement speed by #3%.

ID: 17108^6
Decreases melee attack speed by #3 percent. Decreases movement rate by #2 percent.
Decreases melee attack speed by #3%. Decreases movement rate by #2%.

ID: 17109^6
Increases flurry chance by #1 percent. Increases melee attack speed by #2 percent.
Increases flurry chance by #1%. Increases melee attack speed by #2%.

ID: 17112^6
Inflicts #1 damage every six seconds. Decreases movement rate by #2 percent.
Inflicts #1 damage every six seconds. Decreases movement rate by #2%.

ID: 17113^6
Charms. Increases attack speed by #2 percent.
Charms. Increases attack speed by #2%.

ID: 17115^6
Decreases melee attack speed by #2 percent.
Decreases melee attack speed by #2%.

ID: 17125^6
Increases spell damage done by #1 percent.
Increases spell damage done by #1%.

ID: 17126^6
Increases melee damage done by #1 percent.
Increases melee damage done by #1%.

ID: 17137^6
Increases the damage taken by Lanys' Beam of Darkness by up to $1 percent. Inflicts damage on the curer if cured. Inflicts damage on the bearer when the effect fades.
Increases the damage taken by Lanys' Beam of Darkness by up to $1%. Inflicts damage on the curer if cured. Inflicts damage on the bearer when the effect fades.

ID: 17143^6
Inflicts #1 damage every six seconds. Decreases movement rate by #2 percent.
Inflicts #1 damage every six seconds. Decreases movement rate by #2%.

ID: 17151^6
Inflicts #2 damage every six seconds. Decreases movement rate by #3 percent.
Inflicts #2 damage every six seconds. Decreases movement rate by #3%.

ID: 17158^6
Reduces the cast time of spells by #1 percent.
Reduces the cast time of spells by #1%.

ID: 17159^6
Reduces the cast time of spells by #1 percent.
Reduces the cast time of spells by #1%.

ID: 17160^6
Reduces the cast time of spells by #1 percent.
Reduces the cast time of spells by #1%.

ID: 17161^6
Reduces the cast time of spells by #1 percent.
Reduces the cast time of spells by #1%.

ID: 17162^6
Reduces the cast time of spells by #1 percent.
Reduces the cast time of spells by #1%.

ID: 17163^6
Increases the damage of spells by $1 percent.
Increases the damage of spells by $1%.

ID: 17164^6
Increases the damage of spells by $1 percent.
Increases the damage of spells by $1%.

ID: 17165^6
Increases the damage of spells by $1 percent.
Increases the damage of spells by $1%.

ID: 17166^6
Increases the damage of spells by $1 percent.
Increases the damage of spells by $1%.

ID: 17167^6
Increases the damage of spells by $1 percent.
Increases the damage of spells by $1%.

ID: 17168^6
Increases the potency of healing spells by $1 percent.
Increases the potency of healing spells by $1%.

ID: 17169^6
Increases the potency of healing spells by $1 percent.
Increases the potency of healing spells by $1%.

ID: 17170^6
Increases the potency of healing spells by $1 percent.
Increases the potency of healing spells by $1%.

ID: 17171^6
Increases the potency of healing spells by $1 percent.
Increases the potency of healing spells by $1%.

ID: 17172^6
Increases the potency of healing spells by $1 percent.
Increases the potency of healing spells by $1%.

ID: 17173^6
Reduces the mana cost of spells by $1 percent.
Reduces the mana cost of spells by $1%.

ID: 17174^6
Reduces the mana cost of spells by $1 percent.
Reduces the mana cost of spells by $1%.

ID: 17175^6
Reduces the mana cost of spells by $1 percent.
Reduces the mana cost of spells by $1%.

ID: 17176^6
Reduces the mana cost of spells by $1 percent.
Reduces the mana cost of spells by $1%.

ID: 17177^6
Reduces the mana cost of spells by $1 percent.
Reduces the mana cost of spells by $1%.

ID: 17191^6
Drains #1 mana and endurance every six seconds. Decreases casting skill by #4. Decreases melee attack speed by #3 percent. Decreases movement rate by #5 percent.
Drains #1 mana and endurance every six seconds. Decreases casting skill by #4. Decreases melee attack speed by #3%. Decreases movement rate by #5%.

ID: 17197^6
Increases melee damage taken by #3 percent. Inflicts damage on the bearer if cured.
Increases melee damage taken by #3%. Inflicts damage on the bearer if cured.

ID: 17198^6
Decreases movement rate by #2 percent.
Decreases movement rate by #2%.

ID: 17203^6
Increases melee damage taken by #1 percent.
Increases melee damage taken by #1%.

ID: 17204^6
Increases melee damage taken by #1 percent.
Increases melee damage taken by #1%.

ID: 17205^6
Increases damage done by direct damage spells by #1. Decreases melee damage done by #2 percent. Inflicts #5 damage every six seconds.
Increases damage done by direct damage spells by #1. Decreases melee damage done by #2%. Inflicts #5 damage every six seconds.

ID: 17206^6
Increases healing done by instant heal spells by #1. Decreases melee damage done by #2 percent. Inflicts #5 damage every six seconds.
Increases healing done by instant heal spells by #1. Decreases melee damage done by #2%. Inflicts #5 damage every six seconds.

ID: 17207^6
Increases damage done by melee attacks by #3. Slows spell casting speed by #1 percent. Inflicts #5 damage every six seconds.
Increases damage done by melee attacks by #3. Slows spell casting speed by #1%. Inflicts #5 damage every six seconds.

ID: 17208^6
Increases damage done by direct damage spells by #1. Decreases melee damage done by #2 percent. Inflicts #5 damage every six seconds. Inflicts damage on the curer if cured.
Increases damage done by direct damage spells by #1. Decreases melee damage done by #2%. Inflicts #5 damage every six seconds. Inflicts damage on the curer if cured.

ID: 17209^6
Increases healing done by instant heal spells by #1. Decreases melee damage done by #2 percent. Inflicts #5 damage every six seconds. Inflicts damage on the curer if cured.
Increases healing done by instant heal spells by #1. Decreases melee damage done by #2%. Inflicts #5 damage every six seconds. Inflicts damage on the curer if cured.

ID: 17210^6
Increases damage done by melee attacks by #3. Slows spell casting speed by #1 percent. Inflicts #5 damage every six seconds. Inflicts damage on the curer if cured.
Increases damage done by melee attacks by #3. Slows spell casting speed by #1%. Inflicts #5 damage every six seconds. Inflicts damage on the curer if cured.

ID: 17211^6
Increases damage done by direct damage spells by #1. Decreases melee damage done by #2 percent. Inflicts #5 damage every six seconds. Inflicts damage on the curer if cured. Inflicts damage on the bearer when the effect fades.
Increases damage done by direct damage spells by #1. Decreases melee damage done by #2%. Inflicts #5 damage every six seconds. Inflicts damage on the curer if cured. Inflicts damage on the bearer when the effect fades.

ID: 17212^6
Increases healing done by instant heal spells by #1. Decreases melee damage done by #2 percent. Inflicts #5 damage every six seconds. Inflicts damage on the curer if cured. Inflicts damage on the bearer when the effect fades.
Increases healing done by instant heal spells by #1. Decreases melee damage done by #2%. Inflicts #5 damage every six seconds. Inflicts damage on the curer if cured. Inflicts damage on the bearer when the effect fades.

ID: 17213^6
Increases damage done by melee attacks by #3. Slows spell casting speed by #1 percent. Inflicts #5 damage every six seconds. Inflicts damage on the curer if cured. Inflicts damage on the bearer when the effect fades.
Increases damage done by melee attacks by #3. Slows spell casting speed by #1%. Inflicts #5 damage every six seconds. Inflicts damage on the curer if cured. Inflicts damage on the bearer when the effect fades.

ID: 17222^6
Inflicts #1 damage every six seconds. Decreases movement speed by #2 percent.
Inflicts #1 damage every six seconds. Decreases movement speed by #2%.

ID: 17224^6
Decreases attack speed by 95 percent. Decreases movement speed by #2 percent. Silences.
Decreases attack speed by 95%. Decreases movement speed by #2%. Silences.

ID: 17225^6
Increases mana expediture by #1 percent. Inflicts #3 damage every six seconds.
Increases mana expediture by #1%. Inflicts #3 damage every six seconds.

ID: 17226^6
Decreases attack speed by #1 percent.
Decreases attack speed by #1%.

ID: 17231^6
Decreases spell and melee damage by #1 percent. Decreases movement speed by #2 percent.
Decreases spell and melee damage by #1%. Decreases movement speed by #2%.

ID: 17235^6
Inflicts #1 damage every six seconds. Decreases movement speed by #2 percent.
Inflicts #1 damage every six seconds. Decreases movement speed by #2%.

ID: 17236^6
Increases spell cast time by #1 percent. Increases the delay between melee swings by #3 percent. Inflicts #4 damage every six seconds.
Increases spell cast time by #1%. Increases the delay between melee swings by #3%. Inflicts #4 damage every six seconds.

ID: 17241^6
Increases strength by #1. Increases melee damage done by #7 percent.
Increases strength by #1. Increases melee damage done by #7%.

ID: 17242^6
Increases strength by #2. Increases melee damage done by #7 percent.
Increases strength by #2. Increases melee damage done by #7%.

ID: 17243^6
Increases strength by #3. Increases melee damage done by #7 percent.
Increases strength by #3. Increases melee damage done by #7%.

ID: 17244^6
Increases strength by #4. Increases melee damage done by #7 percent.
Increases strength by #4. Increases melee damage done by #7%.

ID: 17245^6
Increases strength by #5. Increases melee damage done by #7 percent.
Increases strength by #5. Increases melee damage done by #7%.

ID: 17246^6
Increases strength by #6. Increases melee damage done by #7 percent.
Increases strength by #6. Increases melee damage done by #7%.

ID: 17252^6
Increases agility by #2. Increases dexterity by #3. Increases attack power by #4. Increases melee attack speed by #5 percent. Increases critical attack chance by #6 percent. Increases critical strike damage by #8 percent.
Increases agility by #2. Increases dexterity by #3. Increases attack power by #4. Increases melee attack speed by #5%. Increases critical attack chance by #6%. Increases critical strike damage by #8%.

ID: 17253^6
Increases agility by #2. Increases dexterity by #3. Increases attack power by #4. Increases melee attack speed by #5 percent. Increases critical attack chance by #6 percent. Increases critical strike damage by #8 percent.
Increases agility by #2. Increases dexterity by #3. Increases attack power by #4. Increases melee attack speed by #5%. Increases critical attack chance by #6%. Increases critical strike damage by #8%.

ID: 17254^6
Increases agility by #2. Increases dexterity by #3. Increases attack power by #4. Increases melee attack speed by #5 percent. Increases critical attack chance by #6 percent. Increases critical strike damage by #8 percent.
Increases agility by #2. Increases dexterity by #3. Increases attack power by #4. Increases melee attack speed by #5%. Increases critical attack chance by #6%. Increases critical strike damage by #8%.

ID: 17255^6
Increases agility by #2. Increases dexterity by #3. Increases attack power by #4. Increases melee attack speed by #5 percent. Increases critical attack chance by #6 percent. Increases critical strike damage by #8 percent.
Increases agility by #2. Increases dexterity by #3. Increases attack power by #4. Increases melee attack speed by #5%. Increases critical attack chance by #6%. Increases critical strike damage by #8%.

ID: 17256^6
Increases agility by #2. Increases dexterity by #3. Increases attack power by #4. Increases melee attack speed by #5 percent. Increases critical attack chance by #6 percent. Increases critical strike damage by #8 percent.
Increases agility by #2. Increases dexterity by #3. Increases attack power by #4. Increases melee attack speed by #5%. Increases critical attack chance by #6%. Increases critical strike damage by #8%.

ID: 17268^6
Inflicts #1 damage every six seconds. Decreases armor class by #2. Increases hate generated by #3 percent.
Inflicts #1 damage every six seconds. Decreases armor class by #2. Increases hate generated by #3%.

ID: 17269^6
Decreases hate generated by #4 percent.
Decreases hate generated by #4%.

ID: 17272^6
Decreases melee attack speed to #3 percent. Decreases movement rate by #4 percent.
Decreases melee attack speed to #3%. Decreases movement rate by #4%.

ID: 17274^6
Inflicts #1 damage every six seconds. Decreases armor class by #2. Decreases hate generated by #3 percent.
Inflicts #1 damage every six seconds. Decreases armor class by #2. Decreases hate generated by #3%.

ID: 17282^6
Decreases melee attack speed to #3 percent. Decreases movement rate by #6 percent.
Decreases melee attack speed to #3%. Decreases movement rate by #6%.

ID: 17285^6
Inflicts #2 damage every six seconds. Decreases movement rate by #3 percent.
Inflicts #2 damage every six seconds. Decreases movement rate by #3%.

ID: 17287^6
Decreases movement rate by up to @2 percent.
Decreases movement rate by up to @2%.

ID: 17293^6
Decreases spell damage taken by #1 percent.
Decreases spell damage taken by #1%.

ID: 17297^6
Inflicts #2 damage every six seconds. Decreases movement rate by #3 percent.
Inflicts #2 damage every six seconds. Decreases movement rate by #3%.

ID: 17305^6
Inflicts #2 damage every six seconds. Decreases movement rate by #3 percent.
Inflicts #2 damage every six seconds. Decreases movement rate by #3%.

ID: 17309^6
Inflicts #1 damage every six seconds. Decreases melee attack speed to #2 percent.
Inflicts #1 damage every six seconds. Decreases melee attack speed to #2%.

ID: 17317^6
Decreases melee attack speed to #2 percent. Decreases movement rate by #1 percent.
Decreases melee attack speed to #2%. Decreases movement rate by #1%.

ID: 17331^6
Increases melee attack speed to #1 percent.
Increases melee attack speed to #1%.

ID: 17351^6
Increases melee attack speed to #1 percent.
Increases melee attack speed to #1%.

ID: 17366^6
Reduces effective casting level by #2. Decreases melee attack speed by #2 percent.
Reduces effective casting level by #2. Decreases melee attack speed by #2%.

ID: 17371^6
Decreases movement rate by #1 percent.
Decreases movement rate by #1%.

ID: 17374^6
Reduces the effectiveness of incoming healing by up to #1 percent.
Reduces the effectiveness of incoming healing by up to #1%.

ID: 17381^6
Inflicts #1 damage every six seconds. Reduces effective casting level by #3. Decreases melee attack speed by #2 percent.
Inflicts #1 damage every six seconds. Reduces effective casting level by #3. Decreases melee attack speed by #2%.

ID: 17390^6
Decreases melee attack speed to #3 percent. Decreases movement rate by #2 percent.
Decreases melee attack speed to #3%. Decreases movement rate by #2%.

ID: 17398^6
Grasping tendrils damage you and impede your movement. Inflicts up to #2 damage every six seconds. Decreases movement rate by #3 percent.
Grasping tendrils damage you and impede your movement. Inflicts up to #2 damage every six seconds. Decreases movement rate by #3%.

ID: 17399^6
Does up to @3 points of damage and increases incoming fire damage by up to @1 percent.
Does up to @3 points of damage and increases incoming fire damage by up to @1%.

ID: 17401^6
Decreases attack speed by #1 percent and movement rate by #3 percent. Decreases melee damage done by #4 percent. Increases incoming melee damage by #2 percent. Inflicts #5 damage every six seconds.
Decreases attack speed by #1% and movement rate by #3%. Decreases melee damage done by #4%. Increases incoming melee damage by #2%. Inflicts #5 damage every six seconds.

ID: 17413^6
Leaves you unable to levitate, slows your attacks by #2 percent, reduces your casting skill by #3, reduces movement rate by #4.
Leaves you unable to levitate, slows your attacks by #2%, reduces your casting skill by #3, reduces movement rate by #4.

ID: 17501^6
Inflicts #2 damage every six seconds. Decreases melee attack speed to #3 percent.
Inflicts #2 damage every six seconds. Decreases melee attack speed to #3%.

ID: 17503^6
Causes healing spells to have no effect. Reduces effective casting level by #7. Decreases melee attack speed to #6 percent. Decreases movement rate by #5 percent. Casts itself on nearby allies if not cured.
Causes healing spells to have no effect. Reduces effective casting level by #7. Decreases melee attack speed to #6%. Decreases movement rate by #5%. Casts itself on nearby allies if not cured.

ID: 17504^6
Causes healing spells to have no effect. Reduces effective casting level by #7. Decreases melee attack speed to #6 percent. Decreases movement rate by #5 percent. Inflicts #9 damage every six seconds.
Causes healing spells to have no effect. Reduces effective casting level by #7. Decreases melee attack speed to #6%. Decreases movement rate by #5%. Inflicts #9 damage every six seconds.

ID: 17524^6
Decreases strength, agility, and dexterity by #4. Reduces casting skill by #3. Decreases melee attack speed to #1 percent. Decreases movement rate by #7 percent.
Decreases strength, agility, and dexterity by #4. Reduces casting skill by #3. Decreases melee attack speed to #1%. Decreases movement rate by #7%.

ID: 17527^6
Decreases strength, agility, dexterity, intelligence, wisdom, and charisma by #4. Decreases melee attack speed by #6 percent. Decreases movement rate by up to @3 percent. Inflicts #2 damage every six seconds.
Decreases strength, agility, dexterity, intelligence, wisdom, and charisma by #4. Decreases melee attack speed by #6%. Decreases movement rate by up to @3%. Inflicts #2 damage every six seconds.

ID: 17530^6
Inflicts #1 damage every six seconds. Decreases movement rate by #2 percent.
Inflicts #1 damage every six seconds. Decreases movement rate by #2%.

ID: 17531^6
Inflicts #1 damage every six seconds. Reduces casting skill by #3. Decreases melee attack speed to #2 percent.
Inflicts #1 damage every six seconds. Reduces casting skill by #3. Decreases melee attack speed to #2%.

ID: 17534^6
Decreases melee attack speed to #3 percent. Decreases movement rate by #2 percent. Inflicts #1 damage every six seconds.
Decreases melee attack speed to #3%. Decreases movement rate by #2%. Inflicts #1 damage every six seconds.

ID: 17535^6
Decreases melee attack speed by #2 percent. Inflicts #1 damage every six seconds.
Decreases melee attack speed by #2%. Inflicts #1 damage every six seconds.

ID: 17538^6
Decreases melee attack speed to #4 percent. Decreases movement rate by #2 percent. Inflicts #1 damage every six seconds.
Decreases melee attack speed to #4%. Decreases movement rate by #2%. Inflicts #1 damage every six seconds.

ID: 17543^6
Decreases movement rate by #2 percent. Inflicts #1 damage every six seconds.
Decreases movement rate by #2%. Inflicts #1 damage every six seconds.

ID: 17548^6
Decreases spell casting speed by #1. Decreases melee attack speed to #4 percent. Decreases movement rate by #2 percent. Inflicts #3 damage every six seconds.
Decreases spell casting speed by #1. Decreases melee attack speed to #4%. Decreases movement rate by #2%. Inflicts #3 damage every six seconds.

ID: 17556^6
Decreases attack power by #3. Decreases movement rate by #2 percent. Inflicts #1 damage and drains #4 mana every six seconds.
Decreases attack power by #3. Decreases movement rate by #2%. Inflicts #1 damage and drains #4 mana every six seconds.

ID: 17563^6
Guise of an Ikaav. Reduces the mana cost of spells by #1 to $1 percent.
Guise of an Ikaav. Reduces the mana cost of spells by #1 to $1%.

ID: 17565^6
Increases damage taken by fire-based spells by up to $1 percent. Decreases fire resistance by #2.
Increases damage taken by fire-based spells by up to $1%. Decreases fire resistance by #2.

ID: 17566^6
Increases damage taken by cold-based spells by up to $1 percent. Decreases cold resistance by #2.
Increases damage taken by cold-based spells by up to $1%. Decreases cold resistance by #2.

ID: 17567^6
Increases damage taken by magic-based spells by up to $1 percent. Decreases magic resistance by #2.
Increases damage taken by magic-based spells by up to $1%. Decreases magic resistance by #2.

ID: 17568^6
Increases damage taken by poison-based spells by up to $1 percent. Decreases poison resistance by #2.
Increases damage taken by poison-based spells by up to $1%. Decreases poison resistance by #2.

ID: 17569^6
Increases damage taken by disease-based spells by up to $1 percent. Decreases disease resistance by #2.
Increases damage taken by disease-based spells by up to $1%. Decreases disease resistance by #2.

ID: 17571^6
Decreases melee attack speed to #2 percent. Inflicts #1 damage every six seconds.
Decreases melee attack speed to #2%. Inflicts #1 damage every six seconds.

ID: 17574^6
Decreases movement rate by #2 percent. Inflicts #1 damage every six seconds.
Decreases movement rate by #2%. Inflicts #1 damage every six seconds.

ID: 17616^6
Decreases melee attack speed to #2 percent. Inflicts #1 damage every six seconds.
Decreases melee attack speed to #2%. Inflicts #1 damage every six seconds.

ID: 17620^6
Decreases melee attack speed to #3 percent. Decreases movement rate by #2 percent. Inflicts #4 damage every six seconds. Nearby allies will experience a Temporal Tear if not cured.
Decreases melee attack speed to #3%. Decreases movement rate by #2%. Inflicts #4 damage every six seconds. Nearby allies will experience a Temporal Tear if not cured.

ID: 17621^6
Decreases melee attack speed to #4 percent. Decreases movement rate by #2 percent. Interrupts spell casting #3 percent of the time. Inflicts #1 damage every six seconds.
Decreases melee attack speed to #4%. Decreases movement rate by #2%. Interrupts spell casting #3% of the time. Inflicts #1 damage every six seconds.

ID: 17622^6
Decreases melee attack speed to #2 percent. Decreases movement rate by #5 percent. Inflicts #1 damage and drains #3 mana every six seconds.
Decreases melee attack speed to #2%. Decreases movement rate by #5%. Inflicts #1 damage and drains #3 mana every six seconds.

ID: 17623^6
Decreases melee attack speed to #3 percent. Decreases movement rate by #2 percent.
Decreases melee attack speed to #3%. Decreases movement rate by #2%.

ID: 17630^6
Decreases melee attack speed to #1 percent. Inflicts #3 damage every six seconds.
Decreases melee attack speed to #1%. Inflicts #3 damage every six seconds.

ID: 17683^6
Inflicts #1 damage initially. Decreases melee attack speed by #2 percent.
Inflicts #1 damage initially. Decreases melee attack speed by #2%.

ID: 17684^6
Inflicts #1 damage every six seconds. Increases melee damage received by #2 percent. Decreases attack rating by #3. Decreases movement rate by #4 percent.
Inflicts #1 damage every six seconds. Increases melee damage received by #2%. Decreases attack rating by #3. Decreases movement rate by #4%.

ID: 17692^6
Decreases sobriety. Decreases melee attack speed by #2 percent.
Decreases sobriety. Decreases melee attack speed by #2%.

ID: 17701^6
Limits current endurance to #1 percent. Decreases movement rate by #3 percent. Increases melee damage received by #2 percent.
Limits current endurance to #1%. Decreases movement rate by #3%. Increases melee damage received by #2%.

ID: 17705^6
Decreases melee attack speed by #2 percent.
Decreases melee attack speed by #2%.

ID: 17807^6
Reduces all melee damage done by #2. Decreases melee attack speed by #3 percent. Casts Suffering when cured.
Reduces all melee damage done by #2. Decreases melee attack speed by #3%. Casts Suffering when cured.

ID: 17813^6
Increases damage taken by cold-based spells by up to $1 percent. Inflicts #2 damage if struck by melee.
Increases damage taken by cold-based spells by up to $1%. Inflicts #2 damage if struck by melee.

ID: 17814^6
Increases damage taken by cold-based spells by up to $1 percent. Inflicts #2 damage if struck by a spell.
Increases damage taken by cold-based spells by up to $1%. Inflicts #2 damage if struck by a spell.

ID: 17817^6
Increases damage taken by magic-based spells by up to $1 percent.
Increases damage taken by magic-based spells by up to $1%.

ID: 17827^6
Decreases movement rate by #1 percent. Decreases melee attack speed by #2 percent.
Decreases movement rate by #1%. Decreases melee attack speed by #2%.

ID: 17873^6
Increases damage with melee attacks by #1 percent.
Increases damage with melee attacks by #1%.

ID: 17920^6
Decreases movement rate by #3 percent. Decreases melee attack speed by #2 percent. Inflicts #1 damage every six seconds.
Decreases movement rate by #3%. Decreases melee attack speed by #2%. Inflicts #1 damage every six seconds.

ID: 17922^6
Inflicts #1 damage every six seconds. Consumes #2 mana and endurance every six seconds. Decreases movement rate by #4 percent. Decreases melee attack speed by #5 percent.
Inflicts #1 damage every six seconds. Consumes #2 mana and endurance every six seconds. Decreases movement rate by #4%. Decreases melee attack speed by #5%.

ID: 17932^6
Increases damage taken by corruption-based spells by up to $1 percent.
Increases damage taken by corruption-based spells by up to $1%.

ID: 17933^6
Increases damage taken by disease-based spells by up to $1 percent.
Increases damage taken by disease-based spells by up to $1%.

ID: 17934^6
Increases damage taken by poison-based spells by up to $1 percent.
Increases damage taken by poison-based spells by up to $1%.

ID: 17935^6
Increases damage taken by magic-based spells by up to $1 percent.
Increases damage taken by magic-based spells by up to $1%.

ID: 17936^6
Increases damage taken by fire-based spells by up to $1 percent.
Increases damage taken by fire-based spells by up to $1%.

ID: 17937^6
Increases damage taken by cold-based spells by up to $1 percent.
Increases damage taken by cold-based spells by up to $1%.

ID: 18045^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 18046^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 18047^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 18060^6
Increases the yield of your companions' healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases the yield of your companions' healing spells by $1%. This bonus will decay on spells over level #2.

ID: 18061^6
Increases the yield of your companions' healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases the yield of your companions' healing spells by $1%. This bonus will decay on spells over level #2.

ID: 18062^6
Increases the yield of your companions' healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases the yield of your companions' healing spells by $1%. This bonus will decay on spells over level #2.

ID: 18063^6
The song of the warlord inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, and damaging attackers by up to @4.
The song of the warlord inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, and damaging attackers by up to @4.

ID: 18064^6
The song of the warlord inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, and damaging attackers by up to @4.
The song of the warlord inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, and damaging attackers by up to @4.

ID: 18065^6
The song of the warlord inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, and damaging attackers by up to @4.
The song of the warlord inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, and damaging attackers by up to @4.

ID: 18075^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 18076^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 18077^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%.

ID: 18081^6
Grants your companions a #1 percent chance to twincast any spell.
Grants your companions a #1% chance to twincast any spell.

ID: 18082^6
Grants your companions a #1 percent chance to twincast any spell.
Grants your companions a #1% chance to twincast any spell.

ID: 18083^6
Grants your companions a #1 percent chance to twincast any spell.
Grants your companions a #1% chance to twincast any spell.

ID: 18087^6
Reduces spell damage taken by #1 percent, up to a maximum of @1 damage. Reduces melee damage taken by #2 damage, up to a maximum of @2 damage.
Reduces spell damage taken by #1%, up to a maximum of @1 damage. Reduces melee damage taken by #2 damage, up to a maximum of @2 damage.

ID: 18088^6
Reduces spell damage taken by #1 percent, up to a maximum of @1 damage. Reduces melee damage taken by #2 damage, up to a maximum of @2 damage.
Reduces spell damage taken by #1%, up to a maximum of @1 damage. Reduces melee damage taken by #2 damage, up to a maximum of @2 damage.

ID: 18089^6
Reduces spell damage taken by #1 percent, up to a maximum of @1 damage. Reduces melee damage taken by #2 damage, up to a maximum of @2 damage.
Reduces spell damage taken by #1%, up to a maximum of @1 damage. Reduces melee damage taken by #2 damage, up to a maximum of @2 damage.

ID: 18090^6
Grants your companions the chance to reflect #1 percent of incoming detrimental spells back at their caster for @1 percent of the effect.
Grants your companions the chance to reflect #1% of incoming detrimental spells back at their caster for @1% of the effect.

ID: 18091^6
Grants your companions the chance to reflect #1 percent of incoming detrimental spells back at their caster for @1 percent of the effect.
Grants your companions the chance to reflect #1% of incoming detrimental spells back at their caster for @1% of the effect.

ID: 18092^6
Grants your companions the chance to reflect #1 percent of incoming detrimental spells back at their caster for @1 percent of the effect.
Grants your companions the chance to reflect #1% of incoming detrimental spells back at their caster for @1% of the effect.

ID: 18163^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 18164^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 18165^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 18179^6
Increases all melee damage done by #1 percent.
Increases all melee damage done by #1%.

ID: 18180^6
Increases all melee damage done by #1 percent.
Increases all melee damage done by #1%.

ID: 18181^6
Increases all melee damage done by #1 percent.
Increases all melee damage done by #1%.

ID: 18182^6
Infuses you and your pet with the power of a jaguar, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a jaguar, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 18183^6
Infuses you and your pet with the power of a jaguar, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a jaguar, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 18184^6
Infuses you and your pet with the power of a jaguar, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a jaguar, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 18185^6
Infuses you and your pet with the power of a jaguar, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a jaguar, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 18186^6
Infuses you and your pet with the power of a jaguar, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a jaguar, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 18187^6
Infuses you and your pet with the power of a jaguar, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a jaguar, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 18219^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 18220^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 18221^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 18352^6
Mends critical wounds, healing between #1 and @1 hit points. This spell will only affect a target that is below 35 percent health.
Mends critical wounds, healing between #1 and @1 hit points. This spell will only affect a target that is below 35% health.

ID: 18353^6
Mends critical wounds, healing between #1 and @1 hit points. This spell will only affect a target that is below 35 percent health.
Mends critical wounds, healing between #1 and @1 hit points. This spell will only affect a target that is below 35% health.

ID: 18354^6
Mends critical wounds, healing between #1 and @1 hit points. This spell will only affect a target that is below 35 percent health.
Mends critical wounds, healing between #1 and @1 hit points. This spell will only affect a target that is below 35% health.

ID: 18379^6
Inflicts #1 damage every six seconds to an undead target. There is a #2 percent chance they will also become slowed.
Inflicts #1 damage every six seconds to an undead target. There is a #2% chance they will also become slowed.

ID: 18380^6
Inflicts #1 damage every six seconds to an undead target. There is a #2 percent chance they will also become slowed.
Inflicts #1 damage every six seconds to an undead target. There is a #2% chance they will also become slowed.

ID: 18381^6
Inflicts #1 damage every six seconds to an undead target. There is a #2 percent chance they will also become slowed.
Inflicts #1 damage every six seconds to an undead target. There is a #2% chance they will also become slowed.

ID: 18488^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 18489^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 18490^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 18494^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 18495^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 18496^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 18519^6
Ignites your target's skin, doing between #1 and @1 damage. This spell will only affect a target that is below 35 percent health. If your target is slain by this spell, you will gain a bonus to critical spell chance for a brief time.
Ignites your target's skin, doing between #1 and @1 damage. This spell will only affect a target that is below 35% health. If your target is slain by this spell, you will gain a bonus to critical spell chance for a brief time.

ID: 18520^6
Ignites your target's skin, doing between #1 and @1 damage. This spell will only affect a target that is below 35 percent health. If your target is slain by this spell, you will gain a bonus to critical spell chance for a brief time.
Ignites your target's skin, doing between #1 and @1 damage. This spell will only affect a target that is below 35% health. If your target is slain by this spell, you will gain a bonus to critical spell chance for a brief time.

ID: 18521^6
Ignites your target's skin, doing between #1 and @1 damage. This spell will only affect a target that is below 35 percent health. If your target is slain by this spell, you will gain a bonus to critical spell chance for a brief time.
Ignites your target's skin, doing between #1 and @1 damage. This spell will only affect a target that is below 35% health. If your target is slain by this spell, you will gain a bonus to critical spell chance for a brief time.

ID: 18522^6
Increases spell critical chance by #2 percent. Increases spell critical damage by #3 percent.
Increases spell critical chance by #2%. Increases spell critical damage by #3%.

ID: 18523^6
Increases spell critical chance by #2 percent. Increases spell critical damage by #3 percent.
Increases spell critical chance by #2%. Increases spell critical damage by #3%.

ID: 18524^6
Increases spell critical chance by #2 percent. Increases spell critical damage by #3 percent.
Increases spell critical chance by #2%. Increases spell critical damage by #3%.

ID: 18529^6
Increases the damage of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 18530^6
Decreases the damage of direct damage spells by up to #1 percent.
Decreases the damage of direct damage spells by up to #1%.

ID: 18657^6
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10 percent chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10% chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.

ID: 18658^6
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10 percent chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10% chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.

ID: 18659^6
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10 percent chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.
Places an aura of recursive mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana recursion strike. Mana recursion strikes have a 10% chance to strike the target repeatedly. Mana recursion strikes generate little to no anger.

ID: 18693^6
Decreases hate generated by #1 percent.
Decreases hate generated by #1%.

ID: 18694^6
Decreases hate generated by #1 percent.
Decreases hate generated by #1%.

ID: 18695^6
Decreases hate generated by #1 percent.
Decreases hate generated by #1%.

ID: 18699^6
Increases the chance to twincast any damage spell by #1 percent.
Increases the chance to twincast any damage spell by #1%.

ID: 18700^6
Increases the chance to twincast any damage spell by #1 percent.
Increases the chance to twincast any damage spell by #1%.

ID: 18701^6
Increases the chance to twincast any damage spell by #1 percent.
Increases the chance to twincast any damage spell by #1%.

ID: 18748^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your change to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).


ID: 18749^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your change to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).


ID: 18750^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your change to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).


ID: 18751^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your change to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).


ID: 18752^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your change to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15% and protects against 30% of incoming melee damage (does not stack with other defensive abilities).


ID: 18945^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 18946^6
Decreases the damage of duration damage spells by up to #1 percent.
Decreases the damage of duration damage spells by up to #1%.

ID: 19071^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 19072^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 19073^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 19101^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 19102^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 19103^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 19107^6
Increases melee damage taken by #5 percent. Decreases armor class by #11.
Increases melee damage taken by #5%. Decreases armor class by #11.

ID: 19108^6
Increases melee damage taken by #5 percent. Decreases armor class by #11.
Increases melee damage taken by #5%. Decreases armor class by #11.

ID: 19109^6
Increases melee damage taken by #5 percent. Decreases armor class by #11.
Increases melee damage taken by #5%. Decreases armor class by #11.

ID: 19134^6
Absorbs #9 percent of incoming melee damage up to a maximum of @9, or two attacks.
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.

ID: 19135^6
Absorbs #9 percent of incoming melee damage up to a maximum of @9, or two attacks.
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.

ID: 19136^6
Absorbs #9 percent of incoming melee damage up to a maximum of @9, or two attacks.
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.

ID: 19253^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #4.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #4.

ID: 19254^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #4.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #4.

ID: 19255^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #4.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #4.

ID: 19262^6
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4 percent for %z.
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4% for %z.

ID: 19263^6
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4 percent for %z.
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4% for %z.

ID: 19264^6
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4 percent for %z.
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4% for %z.

ID: 19355^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Mindshear Strike. The Mindshear Strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Mindshear Strike. The Mindshear Strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 19356^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Mindshear Strike. The Mindshear Strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Mindshear Strike. The Mindshear Strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 19357^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Mindshear Strike. The Mindshear Strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a Mindshear Strike. The Mindshear Strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 19361^6
#10 percent of melee damage done will be returned as healing.
#10% of melee damage done will be returned as healing.

ID: 19362^6
#10 percent of melee damage done will be returned as healing.
#10% of melee damage done will be returned as healing.

ID: 19363^6
#10 percent of melee damage done will be returned as healing.
#10% of melee damage done will be returned as healing.

ID: 19364^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 19365^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 19366^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 19388^6
Increases the damage of your next lifetap spell by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of your next lifetap spell by up to $1%. This bonus will decay on spells over level #2.

ID: 19389^6
Increases the damage of your next lifetap spell by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of your next lifetap spell by up to $1%. This bonus will decay on spells over level #2.

ID: 19390^6
Increases the damage of your next lifetap spell by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of your next lifetap spell by up to $1%. This bonus will decay on spells over level #2.

ID: 19460^6
Absorbs #1 percent of incoming melee damage, up to a maximum of @1.
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 19461^6
Absorbs #1 percent of incoming melee damage, up to a maximum of @1.
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 19462^6
Absorbs #1 percent of incoming melee damage, up to a maximum of @1.
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 19491^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 19492^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 19493^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 19498^6
Protects you with a spiritual guard that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual guard that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 19499^6
Protects you with a spiritual guard that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual guard that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 19500^6
Protects you with a spiritual guard that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual guard that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 19534^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 19535^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 19536^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 19546^6
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20 percent health.
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20% health.

ID: 19547^6
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20 percent health.
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20% health.

ID: 19548^6
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20 percent health.
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20% health.

ID: 19549^6
Executes a crushing blow to an opponent, reducing their melee damage by #1 percent for their next 5 attacks.
Executes a crushing blow to an opponent, reducing their melee damage by #1% for their next 5 attacks.

ID: 19550^6
Executes a crushing blow to an opponent, reducing their melee damage by #1 percent for their next 5 attacks.
Executes a crushing blow to an opponent, reducing their melee damage by #1% for their next 5 attacks.

ID: 19551^6
Executes a crushing blow to an opponent, reducing their melee damage by #1 percent for their next 5 attacks.
Executes a crushing blow to an opponent, reducing their melee damage by #1% for their next 5 attacks.

ID: 19558^6
Absorbs #1 percent of incoming melee damage up to a maximum of @1, or two attacks.
Absorbs #1% of incoming melee damage up to a maximum of @1, or two attacks.

ID: 19559^6
Absorbs #1 percent of incoming melee damage up to a maximum of @1, or two attacks.
Absorbs #1% of incoming melee damage up to a maximum of @1, or two attacks.

ID: 19560^6
Absorbs #1 percent of incoming melee damage up to a maximum of @1, or two attacks.
Absorbs #1% of incoming melee damage up to a maximum of @1, or two attacks.

ID: 19576^6
Has a #1 percent chance to cast Concussive Flame, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flame, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 19577^6
Has a #1 percent chance to cast Concussive Flame, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flame, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 19578^6
Has a #1 percent chance to cast Concussive Flame, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flame, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 19579^6
Reduces the hate generated by your next three fire-based spells by #1 percent.
Reduces the hate generated by your next three fire-based spells by #1%.

ID: 19580^6
Reduces the hate generated by your next three ice-based spells by #1 percent.
Reduces the hate generated by your next three ice-based spells by #1%.

ID: 19581^6
Reduces the hate generated by your next three magic-based spells by #1 percent.
Reduces the hate generated by your next three magic-based spells by #1%.

ID: 19669^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 19670^6
Decreases the damage of direct damage spells by up to #1 percent.
Decreases the damage of direct damage spells by up to #1%.

ID: 19985^6
Reduces the mana cost of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 19986^6
Reduces the mana cost of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 19987^6
Reduces the mana cost of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 19988^6
Reduces the mana cost of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 19989^6
Reduces the mana cost of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 19990^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 19991^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 19992^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 19993^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 19994^6
Reduces the mana cost of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20008^6
Decreases the reuse time of Harrow by 5 percent.
Decreases the reuse time of Harrow by 5%.

ID: 20012^6
Decreases the reuse time of Decimator's Volley by 5 percent.
Decreases the reuse time of Decimator's Volley by 5%.

ID: 20013^6
Decreases the reuse time of Third Wind by 5 percent.
Decreases the reuse time of Third Wind by 5%.

ID: 20014^6
Decreases the reuse time of Tendon Sever by 5 percent.
Decreases the reuse time of Tendon Sever by 5%.

ID: 20015^6
Decreases the reuse time of Temple Strike by 5 percent.
Decreases the reuse time of Temple Strike by 5%.

ID: 20046^6
Decreases the reuse time of Third Wind by 5 percent.
Decreases the reuse time of Third Wind by 5%.

ID: 20047^6
Decreases the reuse time of Wheel of Fists by 5 percent.
Decreases the reuse time of Wheel of Fists by 5%.

ID: 20048^6
Decreases the reuse time of Delay Death by 5 percent.
Decreases the reuse time of Delay Death by 5%.

ID: 20049^6
Decreases the reuse time of Crystalpalm Discipline by 5 percent.
Decreases the reuse time of Crystalpalm Discipline by 5%.

ID: 20068^6
Decreases the reuse time of Heartsting by 5 percent.
Decreases the reuse time of Heartsting by 5%.

ID: 20071^6
Decreases the reuse time of Third Wind by 5 percent.
Decreases the reuse time of Third Wind by 5%.

ID: 20072^6
Decreases the reuse time of Docent of Toxicity by 5 percent.
Decreases the reuse time of Docent of Toxicity by 5%.

ID: 20073^6
Decreases the reuse time of Blinding Flare by 5 percent.
Decreases the reuse time of Blinding Flare by 5%.

ID: 20074^6
Decreases the reuse time of Pinpoint Weaknesses by 5 percent.
Decreases the reuse time of Pinpoint Weaknesses by 5%.

ID: 20090^6
Decreases the reuse time of Third Wind by 5 percent.
Decreases the reuse time of Third Wind by 5%.

ID: 20091^6
Decreases the reuse time of Whorl Blade by 5 percent.
Decreases the reuse time of Whorl Blade by 5%.

ID: 20092^6
Decreases the reuse time of Sneer by 5 percent.
Decreases the reuse time of Sneer by 5%.

ID: 20093^6
Decreases the reuse time of Knuckle Smash by 5 percent.
Decreases the reuse time of Knuckle Smash by 5%.

ID: 20247^6
Increases the effectiveness of the rune cast by Armor of Timeworn Runes by #1 percent.
Increases the effectiveness of the rune cast by Armor of Timeworn Runes by #1%.

ID: 20248^6
Increases the effectiveness of the rune cast by Armor of Timeworn Runes by #1 percent.
Increases the effectiveness of the rune cast by Armor of Timeworn Runes by #1%.

ID: 20250^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20251^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20252^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20253^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20254^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20255^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20256^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20257^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20258^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20259^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20260^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20261^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20262^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20263^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20264^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20265^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20266^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20267^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20268^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20269^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20270^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20271^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20272^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20273^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20274^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20275^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20276^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20277^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20278^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20279^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20280^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20281^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20282^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20283^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20284^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20285^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20286^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20287^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20288^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20289^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20290^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20291^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20292^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20293^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20294^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20295^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20296^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20297^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20298^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20299^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20300^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20301^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20302^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20303^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20304^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20305^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20306^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20307^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20308^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20309^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20310^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20311^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20312^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20313^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20314^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20315^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20316^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20317^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20318^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20319^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20320^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20321^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20322^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20323^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20324^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20325^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20326^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20327^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20328^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20329^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20330^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20331^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20332^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20333^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20334^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20335^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20336^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20337^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20338^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20339^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20340^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20341^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20342^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20343^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20344^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20345^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20346^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20347^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20348^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20349^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20350^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20351^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20352^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20353^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20354^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20355^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20356^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20357^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20358^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20359^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20360^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20361^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20362^6
Increases the damage of corruption-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20363^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20364^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20365^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20366^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20367^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20368^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20369^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20370^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20371^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20372^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20373^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20374^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20375^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20376^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20377^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20378^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20379^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20380^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20381^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20382^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20383^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20384^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20385^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20386^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20387^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20388^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20389^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20390^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20391^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20392^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20393^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20394^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20395^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20396^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20397^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20398^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20399^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20400^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20401^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20402^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20403^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20404^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20405^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20406^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20407^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20408^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20409^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20410^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20411^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20412^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20413^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20414^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20415^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20416^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20417^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20418^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20419^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20420^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 20421^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20422^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20423^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20424^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20425^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20426^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Reduces the cast time of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 20427^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20428^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20429^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20430^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20431^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20432^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20433^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20434^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20435^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20436^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20437^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20438^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20439^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20440^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20441^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20442^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of detrimental spells by up to $1%. This bonus will decay on spells over level #2.

ID: 20443^6
Reduces the chance that spell reagents will be consumed by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the chance that spell reagents will be consumed by up to $1%. This bonus will decay on spells over level #2.

ID: 20532^6
Surrounds you with geomantic energy, absorbing #7 percent of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.
Surrounds you with geomantic energy, absorbing #7% of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.

ID: 20586^6
Increases the damage done by Touch of Tharoff by #1 to $1 percent.
Increases the damage done by Touch of Tharoff by #1 to $1%.

ID: 20587^6
Increases the damage done by Soul Reaper's Pyre by #1 to $1 percent.
Increases the damage done by Soul Reaper's Pyre by #1 to $1%.

ID: 20588^6
Increases the damage done by Ethereal Combustion by #1 to $1 percent.
Increases the damage done by Ethereal Combustion by #1 to $1%.

ID: 20589^6
Increases the damage done by Touch of Tharoff by #1 to $1 percent.
Increases the damage done by Touch of Tharoff by #1 to $1%.

ID: 20590^6
Increases the damage done by Soul Reaper's Pyre by #1 to $1 percent.
Increases the damage done by Soul Reaper's Pyre by #1 to $1%.

ID: 20591^6
Increases the damage done by Ethereal Combustion by #1 to $1 percent.
Increases the damage done by Ethereal Combustion by #1 to $1%.

ID: 20592^6
Increases the damage done by Touch of Tharoff by #1 to $1 percent.
Increases the damage done by Touch of Tharoff by #1 to $1%.

ID: 20593^6
Increases the damage done by Soul Reaper's Pyre by #1 to $1 percent.
Increases the damage done by Soul Reaper's Pyre by #1 to $1%.

ID: 20594^6
Increases the damage done by Ethereal Combustion by #1 to $1 percent.
Increases the damage done by Ethereal Combustion by #1 to $1%.

ID: 20595^6
Increases the base damage done by Focused Storm of Arrows by #1 percent.
Increases the base damage done by Focused Storm of Arrows by #1%.

ID: 20596^6
Increases the base damage done by Focused Storm of Arrows by #1 percent.
Increases the base damage done by Focused Storm of Arrows by #1%.

ID: 20597^6
Increases the effectiveness of Pearlescent Rune by #1 percent.
Increases the effectiveness of Pearlescent Rune by #1%.

ID: 20598^6
Increases the effectiveness of Pearlescent Rune by #1 percent.
Increases the effectiveness of Pearlescent Rune by #1%.

ID: 20758^6
Decreases the reuse time of Foray by 5 percent.
Decreases the reuse time of Foray by 5%.

ID: 20763^6
Decreases the reuse time of Eradicator's Volley by 5 percent.
Decreases the reuse time of Eradicator's Volley by 5%.

ID: 20764^6
Decreases the reuse time of Fourth Wind by 5 percent.
Decreases the reuse time of Fourth Wind by 5%.

ID: 20765^6
Decreases the reuse time of Tendon Shear by 5 percent.
Decreases the reuse time of Tendon Shear by 5%.

ID: 20766^6
Decreases the reuse time of Temple Bash by 5 percent.
Decreases the reuse time of Temple Bash by 5%.

ID: 20801^6
Decreases the reuse time of Fourth Wind by 5 percent.
Decreases the reuse time of Fourth Wind by 5%.

ID: 20802^6
Decreases the reuse time of Whorl of Fists by 5 percent.
Decreases the reuse time of Whorl of Fists by 5%.

ID: 20803^6
Decreases the reuse time of Defer Death by 5 percent.
Decreases the reuse time of Defer Death by 5%.

ID: 20804^6
Decreases the reuse time of Punch Through by 5 percent.
Decreases the reuse time of Punch Through by 5%.

ID: 20824^6
Decreases the reuse time of Heartpierce by 5 percent.
Decreases the reuse time of Heartpierce by 5%.

ID: 20828^6
Decreases the reuse time of Fourth Wind by 5 percent.
Decreases the reuse time of Fourth Wind by 5%.

ID: 20829^6
Decreases the reuse time of Lesson in Toxicity by 5 percent.
Decreases the reuse time of Lesson in Toxicity by 5%.

ID: 20830^6
Decreases the reuse time of Blinding Spark by 5 percent.
Decreases the reuse time of Blinding Spark by 5%.

ID: 20831^6
Decreases the reuse time of Pinpoint Vitals by 5 percent.
Decreases the reuse time of Pinpoint Vitals by 5%.

ID: 20849^6
Decreases the reuse time of Fourth Wind by 5 percent.
Decreases the reuse time of Fourth Wind by 5%.

ID: 20850^6
Decreases the reuse time of Maelstrom Blade by 5 percent.
Decreases the reuse time of Maelstrom Blade by 5%.

ID: 20851^6
Decreases the reuse time of Jeer by 5 percent.
Decreases the reuse time of Jeer by 5%.

ID: 20852^6
Decreases the reuse time of Knuckle Crush by 5 percent.
Decreases the reuse time of Knuckle Crush by 5%.

ID: 20876^6
Decreases the hate generated by your next 2 spells by up to #1 percent.
Decreases the hate generated by your next 2 spells by up to #1%.

ID: 20880^6
Decreases the cast time on your next 2 instant duration healing and damage spells by #1 percent. This bonus will decay on spells over level #2
Decreases the cast time on your next 2 instant duration healing and damage spells by #1%. This bonus will decay on spells over level #2

ID: 20900^6
Decreases the hate generated by your next 4 spells by up to #1 percent.
Decreases the hate generated by your next 4 spells by up to #1%.

ID: 20904^6
Decreases the cast time on your next 4 instant duration healing and damage spells by #1 percent. This bonus will decay on spells over level #2
Decreases the cast time on your next 4 instant duration healing and damage spells by #1%. This bonus will decay on spells over level #2

ID: 20924^6
Decreases the hate generated by your next 8 spells by up to #1 percent.
Decreases the hate generated by your next 8 spells by up to #1%.

ID: 20928^6
Decreases the cast time on your next 8 instant duration healing and damage spells by #1 percent. This bonus will decay on spells over level #2
Decreases the cast time on your next 8 instant duration healing and damage spells by #1%. This bonus will decay on spells over level #2

ID: 20947^6
Increases the hate generated by your attacks by #1 percent.
Increases the hate generated by your attacks by #1%.

ID: 20948^6
Reduces the mana cost of Devout Light by up to $1 percent.
Reduces the mana cost of Devout Light by up to $1%.

ID: 20949^6
Reduces the mana cost of Burst of Dawnlight by up to $1 percent.
Reduces the mana cost of Burst of Dawnlight by up to $1%.

ID: 20950^6
Increases the damage done by Cataclysm Ash by up to $1 percent.
Increases the damage done by Cataclysm Ash by up to $1%.

ID: 20951^6
Increases the damage done by Touch of Tharoff by up to $1 percent.
Increases the damage done by Touch of Tharoff by up to $1%.

ID: 20952^6
Reduces the mana cost of Granvida by up to $1 percent.
Reduces the mana cost of Granvida by up to $1%.

ID: 20953^6
Decreases the reuse time of Impenetrable Discipline by 12 percent.
Decreases the reuse time of Impenetrable Discipline by 12%.

ID: 20954^6
Decreases the reuse time of Thousand Blades by 12 percent.
Decreases the reuse time of Thousand Blades by 12%.

ID: 20955^6
Decreases the reuse time of Assassin Discipline by 12 percent.
Decreases the reuse time of Assassin Discipline by 12%.

ID: 20956^6
Reduces the mana cost of Dannal's Mending by up to $1 percent.
Reduces the mana cost of Dannal's Mending by up to $1%.

ID: 20957^6
Increases the damage done by Soul Reaper's Pyre by up to $1 percent.
Increases the damage done by Soul Reaper's Pyre by up to $1%.

ID: 20958^6
Increases the damage done by Ethereal Combustion by up to $1 percent.
Increases the damage done by Ethereal Combustion by up to $1%.

ID: 20961^6
Reduces the mana cost of Yowl at the Moon by up to $1 percent.
Reduces the mana cost of Yowl at the Moon by up to $1%.

ID: 20962^6
Decreases the reuse time of Berserking Discipline by 12 percent.
Decreases the reuse time of Berserking Discipline by 12%.

ID: 20963^6
Increases the hate generated by your attacks by #1 percent.
Increases the hate generated by your attacks by #1%.

ID: 20964^6
Reduces the mana cost of Devout Light by up to $1 percent.
Reduces the mana cost of Devout Light by up to $1%.

ID: 20965^6
Reduces the mana cost of Burst of Dawnlight by up to $1 percent.
Reduces the mana cost of Burst of Dawnlight by up to $1%.

ID: 20966^6
Increases the damage done by Cataclysm Ash by up to $1 percent.
Increases the damage done by Cataclysm Ash by up to $1%.

ID: 20967^6
Increases the damage done by Touch of Tharoff by up to $1 percent.
Increases the damage done by Touch of Tharoff by up to $1%.

ID: 20968^6
Reduces the mana cost of Granvida by up to $1 percent.
Reduces the mana cost of Granvida by up to $1%.

ID: 20969^6
Decreases the reuse time of Impenetrable Discipline by 25 percent.
Decreases the reuse time of Impenetrable Discipline by 25%.

ID: 20970^6
Decreases the reuse time of Thousand Blades by 25 percent.
Decreases the reuse time of Thousand Blades by 25%.

ID: 20971^6
Decreases the reuse time of Assassin Discipline by 25 percent.
Decreases the reuse time of Assassin Discipline by 25%.

ID: 20972^6
Reduces the mana cost of Dannal's Mending by up to $1 percent.
Reduces the mana cost of Dannal's Mending by up to $1%.

ID: 20973^6
Increases the damage done by Soul Reaper's Pyre by up to $1 percent.
Increases the damage done by Soul Reaper's Pyre by up to $1%.

ID: 20974^6
Increases the damage done by Ethereal Combustion by up to $1 percent.
Increases the damage done by Ethereal Combustion by up to $1%.

ID: 20977^6
Reduces the mana cost of Yowl at the Moon by up to $1 percent.
Reduces the mana cost of Yowl at the Moon by up to $1%.

ID: 20978^6
Decreases the reuse time of Berserking Discipline by 25 percent.
Decreases the reuse time of Berserking Discipline by 25%.

ID: 20979^6
Increases the hate generated by your attacks by #1 percent.
Increases the hate generated by your attacks by #1%.

ID: 20980^6
Reduces the mana cost of Devout Light by up to $1 percent.
Reduces the mana cost of Devout Light by up to $1%.

ID: 20981^6
Reduces the mana cost of Burst of Dawnlight by up to $1 percent.
Reduces the mana cost of Burst of Dawnlight by up to $1%.

ID: 20982^6
Increases the damage done by Cataclysm Ash by up to $1 percent.
Increases the damage done by Cataclysm Ash by up to $1%.

ID: 20983^6
Increases the damage done by Touch of Tharoff by up to $1 percent.
Increases the damage done by Touch of Tharoff by up to $1%.

ID: 20984^6
Reduces the mana cost of Granvida by up to $1 percent.
Reduces the mana cost of Granvida by up to $1%.

ID: 20985^6
Decreases the reuse time of Impenetrable Discipline by 28 percent.
Decreases the reuse time of Impenetrable Discipline by 28%.

ID: 20986^6
Decreases the reuse time of Thousand Blades by 28 percent.
Decreases the reuse time of Thousand Blades by 28%.

ID: 20987^6
Decreases the reuse time of Assassin Discipline by 28 percent.
Decreases the reuse time of Assassin Discipline by 28%.

ID: 20988^6
Reduces the mana cost of Dannal's Mending by up to $1 percent.
Reduces the mana cost of Dannal's Mending by up to $1%.

ID: 20989^6
Increases the damage done by Soul Reaper's Pyre by up to $1 percent.
Increases the damage done by Soul Reaper's Pyre by up to $1%.

ID: 20990^6
Increases the damage done by Ethereal Combustion by up to $1 percent.
Increases the damage done by Ethereal Combustion by up to $1%.

ID: 20993^6
Reduces the mana cost of Yowl at the Moon by up to $1 percent.
Reduces the mana cost of Yowl at the Moon by up to $1%.

ID: 20994^6
Decreases the reuse time of Berserking Discipline by 28 percent.
Decreases the reuse time of Berserking Discipline by 28%.

ID: 21028^6
Increases experience gained by #1 percent for %z. This effect persists through death.
Increases experience gained by #1% for %z. This effect persists through death.

ID: 21046^6
Increases your attack speed by 5 percent for up to %z. This effect persists through death.
Increases your attack speed by 5% for up to %z. This effect persists through death.

ID: 21061^6
Increases the power of wind instrument based bard songs by up to #1 percent.
Increases the power of wind instrument based bard songs by up to #1%.

ID: 21113^6
Increases the power of stringed instrument based bard songs by up to #1 percent.
Increases the power of stringed instrument based bard songs by up to #1%.

ID: 21163^6
Increases the power of brass instrument based bard songs by up to #1 percent.
Increases the power of brass instrument based bard songs by up to #1%.

ID: 21214^6
Increases the power of percussion instrument based bard songs by up to #1 percent.
Increases the power of percussion instrument based bard songs by up to #1%.

ID: 21265^6
Increases the power of bard songs that use the singing skill by up to #1 percent.
Increases the power of bard songs that use the singing skill by up to #1%.

ID: 21313^6
Increase the power of bard songs by up to #1 percent.
Increase the power of bard songs by up to #1%.

ID: 21401^6
Increases the potency of healing spells by #1 to $1 percent. This bonus will decay on spells over level #2.
Increases the potency of healing spells by #1 to $1%. This bonus will decay on spells over level #2.

ID: 21408^6
Increases the damage of magic-based spells by #1 to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of magic-based spells by #1 to $1%. This bonus will decay on spells over level #2.

ID: 21415^6
Increases the damage of fire-based spells by #1 to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of fire-based spells by #1 to $1%. This bonus will decay on spells over level #2.

ID: 21422^6
Increases the damage of cold-based spells by #1 to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of cold-based spells by #1 to $1%. This bonus will decay on spells over level #2.

ID: 21429^6
Increases the damage of poison-based spells by #1 to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison-based spells by #1 to $1%. This bonus will decay on spells over level #2.

ID: 21436^6
Increases the damage of disease-based spells by #1 to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease-based spells by #1 to $1%. This bonus will decay on spells over level #2.

ID: 21443^6
Increases the damage of chromatic-based spells by #1 to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of chromatic-based spells by #1 to $1%. This bonus will decay on spells over level #2.

ID: 21450^6
Increases the damage of corruption-based spells by #1 to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of corruption-based spells by #1 to $1%. This bonus will decay on spells over level #2.

ID: 21654^6
You have a #1 percent chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.
You have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.

ID: 21661^6
Increases the damage done by your critical melee hits and damage spells by 60 percent of the base damage for %z.
Increases the damage done by your critical melee hits and damage spells by 60% of the base damage for %z.

ID: 21662^6
Gives a #1 percent chance for lifetap spells to proc Reluctant Benevolence for up to %z.
Gives a #1% chance for lifetap spells to proc Reluctant Benevolence for up to %z.

ID: 21669^6
Slows cast time and melee attacks by 25 percent.
Slows cast time and melee attacks by 25%.

ID: 21675^6
Increases damage inflicted by up to $1 percent from Seething Fury. Also does #3 damage per tick for up to %z.
Increases damage inflicted by up to $1% from Seething Fury. Also does #3 damage per tick for up to %z.

ID: 21678^6
Increases cast time and melee speed by 50 percent. Also causes 3000 damage per tick until cured.
Increases cast time and melee speed by 50%. Also causes 3000 damage per tick until cured.

ID: 21682^6
Strikes your enemy for #1 and has a #2 percent chance of interrupting their spell casting.
Strikes your enemy for #1 and has a #2% chance of interrupting their spell casting.

ID: 21751^6
Gives you a #1 percent chance to become $1 more points hated than your target NPC's previously most hated target.
Gives you a #1% chance to become $1 more points hated than your target NPC's previously most hated target.

ID: 21765^6
Increases spell casting and melee swing times by 50 percent. Reduces movement speed by 75 percent for up to %z.
Increases spell casting and melee swing times by 50%. Reduces movement speed by 75% for up to %z.

ID: 21778^6
Increases effectiveness of incoming heal spells by #1 to $1 percent for %z.
Increases effectiveness of incoming heal spells by #1 to $1% for %z.

ID: 21783^6
Provides you a chance to strike your oppoent with Infusion of Thunder Shock while melee attacking while also increasing the damage of your melee attacks by #3 percent and the minumum damage of your melee attacks by #8 points.
Provides you a chance to strike your oppoent with Infusion of Thunder Shock while melee attacking while also increasing the damage of your melee attacks by #3% and the minumum damage of your melee attacks by #8 points.

ID: 21788^6
Increases incoming damage by up to $1 percent and slows movement rate by 50 percent for up to %z.
Increases incoming damage by up to $1% and slows movement rate by 50% for up to %z.

ID: 21796^6
Causes you to take up to $1 percent more damage for up to %z.
Causes you to take up to $1% more damage for up to %z.

ID: 21805^6
You feign death and have a #1 percent chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.
You feign death and have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.

ID: 21806^6
Increases the power of your instant healing spells by #1 percent for up to %z.
Increases the power of your instant healing spells by #1% for up to %z.

ID: 21829^6
You have a #1 percent chance for level @1 and lower NPCs to completely forget about you and a 100 percent chance for all NPCs to forget about your pet. If you are more than 30 feet away from your attackers you will be blessed with invisibility.
You have a #1% chance for level @1 and lower NPCs to completely forget about you and a 100% chance for all NPCs to forget about your pet. If you are more than 30 feet away from your attackers you will be blessed with invisibility.

ID: 21832^6
Melee speed slowed by up to 50 percent for a short time.
Melee speed slowed by up to 50% for a short time.

ID: 21977^6
Increases the damage of duration damage spells by #1 to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by #1 to $1%. This bonus will decay on spells over level #2.

ID: 22233^6
Reduces hate generation by #1 percent.
Reduces hate generation by #1%.

ID: 22655^6
Boosts your pet's damage by fifteen percent.
Boosts your pet's damage by 15%.

ID: 22662^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 22663^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 22664^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 22665^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 22666^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 22667^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 22907^6
Decreases the reuse time of Thousand Blades by 21 percent.
Decreases the reuse time of Thousand Blades by 21%.

ID: 22908^6
Decreases the reuse time of Thousand Blades by 28 percent.
Decreases the reuse time of Thousand Blades by 28%.

ID: 22909^6
Increases the damage of Frozen Venin by #1 percent.
Increases the damage of Frozen Venin by #1%.

ID: 22910^6
Increases the damage of Frozen Venin by #1 percent.
Increases the damage of Frozen Venin by #1%.

ID: 22911^6
Increases the damage of Frozen Venin by #1 percent.
Increases the damage of Frozen Venin by #1%.

ID: 22912^6
Increases the damage of Frozen Venin by #1 percent.
Increases the damage of Frozen Venin by #1%.

ID: 22918^6
Decreases the reuse time of Berserking Discipline by 21 percent.
Decreases the reuse time of Berserking Discipline by 21%.

ID: 22919^6
Decreases the reuse time of Berserking Discipline by 28 percent.
Decreases the reuse time of Berserking Discipline by 28%.

ID: 22924^6
Reduces the mana cost of Earnest Light by up to $1 percent.
Reduces the mana cost of Earnest Light by up to $1%.

ID: 22925^6
Reduces the mana cost of Earnest Light by up to $1 percent.
Reduces the mana cost of Earnest Light by up to $1%.

ID: 22930^6
Reduces the mana cost of Benevida by up to $1 percent.
Reduces the mana cost of Benevida by up to $1%.

ID: 22931^6
Reduces the mana cost of Benevida by up to $1 percent.
Reduces the mana cost of Benevida by up to $1%.

ID: 22940^6
Increases the effectiveness of Spectral Rune by #1 percent.
Increases the effectiveness of Spectral Rune by #1%.

ID: 22941^6
Increases the effectiveness of Spectral Rune by #1 percent.
Increases the effectiveness of Spectral Rune by #1%.

ID: 22964^6
Decreases the reuse time of Impenetrable Discipline by 21 percent.
Decreases the reuse time of Impenetrable Discipline by 21%.

ID: 22965^6
Decreases the reuse time of Impenetrable Discipline by 28 percent.
Decreases the reuse time of Impenetrable Discipline by 28%.

ID: 22966^6
This technique increases the damage of Six-Step Pattern by #1 percent.
This technique increases the damage of Six-Step Pattern by #1%.

ID: 22967^6
This technique increases the damage of Six-Step Pattern by #1 percent.
This technique increases the damage of Six-Step Pattern by #1%.

ID: 22980^6
Increases the damage done by Pyre of Nos by #1 to $1 percent.
Increases the damage done by Pyre of Nos by #1 to $1%.

ID: 22981^6
Increases the damage done by Pyre of Nos by #1 to $1 percent.
Increases the damage done by Pyre of Nos by #1 to $1%.

ID: 22982^6
Increases the damage done by Pyre of Nos by #1 to $1 percent.
Increases the damage done by Pyre of Nos by #1 to $1%.

ID: 22983^6
Increases the damage done by Pyre of Nos by #1 to $1 percent.
Increases the damage done by Pyre of Nos by #1 to $1%.

ID: 22993^6
Increases the damage of all spells by #1 to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of all spells by #1 to $1%. This bonus will decay on spells over level #2.

ID: 23408^6
Activating this item will unlock a passive alternate advancement ability that will increase the chance of your dodge skill succeeding by #6 percent.
Activating this item will unlock a passive alternate advancement ability that will increase the chance of your dodge skill succeeding by #6%.

ID: 23518^6
You feign death with a #1 percent chance of fooling your enemies.
You feign death with a #1% chance of fooling your enemies.

ID: 23528^6
Increases the hate generated by any skills you cast or spells you trigger by #1 percent for up to %z.
Increases the hate generated by any skills you cast or spells you trigger by #1% for up to %z.

ID: 23548^6
Increases critical damage by #9 percent while greatly reducing healing for up to %z.
Increases critical damage by #9% while greatly reducing healing for up to %z.

ID: 23592^6
Increases critical damage by 30 percent, while increasing mana costs by 50 percent for up to %z.
Increases critical damage by 30%, while increasing mana costs by 50% for up to %z.

ID: 23593^6
Increases critical damage by 30 percent, while increasing mana costs by 40 percent for up to %z.
Increases critical damage by 30%, while increasing mana costs by 40% for up to %z.

ID: 23594^6
Increases critical damage by 30 percent, while increasing mana costs by 30 percent for up to %z.
Increases critical damage by 30%, while increasing mana costs by 30% for up to %z.

ID: 23607^6
Decreases cast times for healing spells by #1 percent for up to %z
Decreases cast times for healing spells by #1% for up to %z

ID: 23608^6
Reduces accuracy by #5 percent for %z. Increases the caster's hate with the target by 1500 when cast.
Reduces accuracy by #5% for %z. Increases the caster's hate with the target by 1500 when cast.

ID: 23609^6
Reduces accuracy by #5 percent for %z. Increases the caster's hate with the target by 2400 when cast.
Reduces accuracy by #5% for %z. Increases the caster's hate with the target by 2400 when cast.

ID: 23677^6
Reduces detrimental spell casting time by #1 percent for up to %z.
Reduces detrimental spell casting time by #1% for up to %z.

ID: 24198^6
Increases your chance to salvage tradeskill components by #1 percent. The effects will last for %z.
Increases your chance to salvage tradeskill components by #1%. The effects will last for %z.

ID: 24791^6
Decreases the reuse time of Rush by 5 percent.
Decreases the reuse time of Rush by 5%.

ID: 24797^6
Decreases the reuse time of Savage Volley by 4 percent.
Decreases the reuse time of Savage Volley by 4%.

ID: 24798^6
Decreases the reuse time of Fifth Wind by 5 percent.
Decreases the reuse time of Fifth Wind by 5%.

ID: 24799^6
Decreases the reuse time of Tendon Lacerate by 4 percent.
Decreases the reuse time of Tendon Lacerate by 4%.

ID: 24800^6
Decreases the reuse time of Temple Chop by 4 percent.
Decreases the reuse time of Temple Chop by 4%.

ID: 24838^6
Decreases the reuse time of Ruinous Servant by 5 percent.
Decreases the reuse time of Ruinous Servant by 5%.

ID: 24839^6
Decreases the reuse time of Fifth Wind by 5 percent.
Decreases the reuse time of Fifth Wind by 5%.

ID: 24840^6
Decreases the reuse time of Six-Step Pattern by 5 percent.
Decreases the reuse time of Six-Step Pattern by 5%.

ID: 24841^6
Decreases the reuse time of Deny Death by 5 percent.
Decreases the reuse time of Deny Death by 5%.

ID: 24842^6
Decreases the reuse time of Jab Through by 5 percent.
Decreases the reuse time of Jab Through by 5%.

ID: 24861^6
Decreases the reuse time of Force of Marr by 8 percent.
Decreases the reuse time of Force of Marr by 8%.

ID: 24865^6
Decreases the reuse time of Heartrend by 10 percent.
Decreases the reuse time of Heartrend by 10%.

ID: 24869^6
Decreases the reuse time of Jolting Hook kicks by 5 percent.
Decreases the reuse time of Jolting Hook kicks by 5%.

ID: 24870^6
Decreases the reuse time of Fifth Wind by 5 percent.
Decreases the reuse time of Fifth Wind by 5%.

ID: 24871^6
Decreases the reuse time of Instruction in Toxicity by 5 percent.
Decreases the reuse time of Instruction in Toxicity by 5%.

ID: 24872^6
Decreases the reuse time of Blinding Glare by 5 percent.
Decreases the reuse time of Blinding Glare by 5%.

ID: 24873^6
Decreases the reuse time of Pinpoint Flaws by 5 percent.
Decreases the reuse time of Pinpoint Flaws by 5%.

ID: 24894^6
Decreases the reuse time of Fifth Wind by 5 percent.
Decreases the reuse time of Fifth Wind by 5%.

ID: 24895^6
Decreases the reuse time of Wheeling Blades by 5 percent.
Decreases the reuse time of Wheeling Blades by 5%.

ID: 24896^6
Decreases the reuse time of Scoff by 5 percent.
Decreases the reuse time of Scoff by 5%.

ID: 24897^6
Decreases the reuse time of Knuckle Snap by 5 percent.
Decreases the reuse time of Knuckle Snap by 5%.

ID: 24898^6
Decreases the reuse time of Armor of Phantasmic Runes by 5 percent.
Decreases the reuse time of Armor of Phantasmic Runes by 5%.

ID: 25000^6
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3 percent of your maximum.
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3% of your maximum.

ID: 25001^6
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3 percent of your maximum.
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3% of your maximum.

ID: 25002^6
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3 percent of your maximum.
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3% of your maximum.

ID: 25027^6
Strikes your opponent with a skillful blow, doing heavy damage. Your target must be below 20 percent health for this opening to occur.
Strikes your opponent with a skillful blow, doing heavy damage. Your target must be below 20% health for this opening to occur.

ID: 25028^6
Strikes your opponent with a skillful blow, doing heavy damage. Your target must be below 20 percent health for this opening to occur.
Strikes your opponent with a skillful blow, doing heavy damage. Your target must be below 20% health for this opening to occur.

ID: 25029^6
Strikes your opponent with a skillful blow, doing heavy damage. Your target must be below 20 percent health for this opening to occur.
Strikes your opponent with a skillful blow, doing heavy damage. Your target must be below 20% health for this opening to occur.

ID: 25042^6
Executes a crushing blow to an opponent, reducing their melee damage by #1 percent for their next 5 attacks.
Executes a crushing blow to an opponent, reducing their melee damage by #1% for their next 5 attacks.

ID: 25043^6
Executes a crushing blow to an opponent, reducing their melee damage by #1 percent for their next 5 attacks.
Executes a crushing blow to an opponent, reducing their melee damage by #1% for their next 5 attacks.

ID: 25044^6
Executes a crushing blow to an opponent, reducing their melee damage by #1 percent for their next 5 attacks.
Executes a crushing blow to an opponent, reducing their melee damage by #1% for their next 5 attacks.

ID: 25048^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 25049^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 25050^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 25080^6
Has a #1 percent bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.
Has a #1% bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.

ID: 25081^6
Has a #1 percent bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.
Has a #1% bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.

ID: 25082^6
Has a #1 percent bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.
Has a #1% bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.

ID: 25083^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20 percent health for an additional @2 hit points.
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.

ID: 25084^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20 percent health for an additional @2 hit points.
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.

ID: 25085^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20 percent health for an additional @2 hit points.
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.

ID: 25134^6
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45 percent health, and will only heal its full amount on a target below 35 percent health.
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45% health, and will only heal its full amount on a target below 35% health.

ID: 25135^6
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45 percent health, and will only heal its full amount on a target below 35 percent health.
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45% health, and will only heal its full amount on a target below 35% health.

ID: 25136^6
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45 percent health, and will only heal its full amount on a target below 35 percent health.
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45% health, and will only heal its full amount on a target below 35% health.

ID: 25143^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20 percent health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.

ID: 25144^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20 percent health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.

ID: 25145^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20 percent health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.

ID: 25195^6
Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.
Surrounds your target with shining defenses, absorbing 10% of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.

ID: 25196^6
Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.
Surrounds your target with shining defenses, absorbing 10% of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.

ID: 25197^6
Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.
Surrounds your target with shining defenses, absorbing 10% of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.

ID: 25255^6
Shining armor absorbs #12 percent of incoming melee damage for up to %z or until it has absorbed 3200 strikes.
Shining armor absorbs #12% of incoming melee damage for up to %z or until it has absorbed 3200 strikes.

ID: 25267^6
Absorbs #9 percent of incoming melee damage up to a maximum of @9, or two attacks.
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.

ID: 25268^6
Absorbs #9 percent of incoming melee damage up to a maximum of @9, or two attacks.
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.

ID: 25269^6
Absorbs #9 percent of incoming melee damage up to a maximum of @9, or three attacks.
Absorbs #9% of incoming melee damage up to a maximum of @9, or three attacks.

ID: 25288^6
Increases melee damage taken by #5 percent. Decreases armor class by #11.
Increases melee damage taken by #5%. Decreases armor class by #11.

ID: 25289^6
Increases melee damage taken by #5 percent. Decreases armor class by #11.
Increases melee damage taken by #5%. Decreases armor class by #11.

ID: 25290^6
Increases melee damage taken by #5 percent. Decreases armor class by #11.
Increases melee damage taken by #5%. Decreases armor class by #11.

ID: 25300^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 25301^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 25302^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 25321^6
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 25322^6
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 25323^6
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 25339^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.

ID: 25340^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.

ID: 25341^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.

ID: 25396^6
Places a protective confession on your target, absorbing #1 percent of incoming melee damage. This spell absorbs @1 points of damage before dissipating.
Places a protective confession on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating.

ID: 25397^6
Places a protective confession on your target, absorbing #1 percent of incoming melee damage. This spell absorbs @1 points of damage before dissipating.
Places a protective confession on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating.

ID: 25398^6
Places a protective confession on your target, absorbing #1 percent of incoming melee damage. This spell absorbs @1 points of damage before dissipating.
Places a protective confession on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating.

ID: 25556^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horriffic strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horriffic strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 25557^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horriffic strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horriffic strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 25558^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horriffic strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horriffic strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 25562^6
#10 percent of melee damage done will be returned as healing.
#10% of melee damage done will be returned as healing.

ID: 25563^6
#10 percent of melee damage done will be returned as healing.
#10% of melee damage done will be returned as healing.

ID: 25564^6
#10 percent of melee damage done will be returned as healing.
#10% of melee damage done will be returned as healing.

ID: 25611^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.

ID: 25612^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.

ID: 25613^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.

ID: 25614^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 25615^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 25616^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 25707^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 25708^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 25709^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 25790^6
Increases the damage of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of direct damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 25791^6
Decreases the damage of direct damage spells by up to #1 percent.
Decreases the damage of direct damage spells by up to #1%.

ID: 25877^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 25878^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 25879^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 25959^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent and increases their chance to flurry.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2% and increases their chance to flurry.

ID: 25960^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent and increases their chance to flurry.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2% and increases their chance to flurry.

ID: 25961^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent and increases their chance to flurry.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2% and increases their chance to flurry.

ID: 25965^6
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1%. This bonus will decay on spells over level #2.

ID: 25966^6
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1%. This bonus will decay on spells over level #2.

ID: 25967^6
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1%. This bonus will decay on spells over level #2.

ID: 25980^6
A defiant drumbeat that allows you and your companions a #1 percent chance to resist blindness, stun, charm, fear, and mesmerization effects.
A defiant drumbeat that allows you and your companions a #1% chance to resist blindness, stun, charm, fear, and mesmerization effects.

ID: 25981^6
A defiant drumbeat that allows you and your companions a #1 percent chance to resist blindness, stun, charm, fear, and mesmerization effects.
A defiant drumbeat that allows you and your companions a #1% chance to resist blindness, stun, charm, fear, and mesmerization effects.

ID: 25982^6
A defiant drumbeat that allows you and your companions a #1 percent chance to resist blindness, stun, charm, fear, and mesmerization effects.
A defiant drumbeat that allows you and your companions a #1% chance to resist blindness, stun, charm, fear, and mesmerization effects.

ID: 26034^6
This song causes your target to fall into an enchanted sleep and has a #2 percent chance to cause them to forget their enemies. Affects creatures up to level @1.
This song causes your target to fall into an enchanted sleep and has a #2% chance to cause them to forget their enemies. Affects creatures up to level @1.

ID: 26035^6
This song causes your target to fall into an enchanted sleep and has a #2 percent chance to cause them to forget their enemies. Affects creatures up to level @1.
This song causes your target to fall into an enchanted sleep and has a #2% chance to cause them to forget their enemies. Affects creatures up to level @1.

ID: 26036^6
This song causes your target to fall into an enchanted sleep and has a #2 percent chance to cause them to forget their enemies. Affects creatures up to level @1.
This song causes your target to fall into an enchanted sleep and has a #2% chance to cause them to forget their enemies. Affects creatures up to level @1.

ID: 26040^6
The song of the warlord inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.
The song of the warlord inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.

ID: 26041^6
The song of the warlord inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.
The song of the warlord inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.

ID: 26042^6
The song of the warlord inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.
The song of the warlord inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.

ID: 26055^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent, their chance to triple attack by #10 percent, and the chance for they and their companions to flurry by #11 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%, their chance to triple attack by #10%, and the chance for they and their companions to flurry by #11%.

ID: 26056^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent, their chance to triple attack by #10 percent, and the chance for they and their companions to flurry by #11 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%, their chance to triple attack by #10%, and the chance for they and their companions to flurry by #11%.

ID: 26057^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent, their chance to triple attack by #10 percent, and the chance for they and their companions to flurry by #11 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%, their chance to triple attack by #10%, and the chance for they and their companions to flurry by #11%.

ID: 26064^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent, their chance to triple attack by #10 percent, and the chance for they and their companions to flurry by #11 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%, their chance to triple attack by #10%, and the chance for they and their companions to flurry by #11%.

ID: 26065^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent, their chance to triple attack by #10 percent, and the chance for they and their companions to flurry by #11 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%, their chance to triple attack by #10%, and the chance for they and their companions to flurry by #11%.

ID: 26066^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent, their chance to triple attack by #10 percent, and the chance for they and their companions to flurry by #11 percent.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%, their chance to triple attack by #10%, and the chance for they and their companions to flurry by #11%.

ID: 26106^6
Increases incoming peircing damage by #12 percent for %z.
Increases incoming peircing damage by #12% for %z.

ID: 26107^6
Increases incoming peircing damage by #12 percent for %z.
Increases incoming peircing damage by #12% for %z.

ID: 26108^6
Increases incoming peircing damage by #12 percent for %z.
Increases incoming peircing damage by #12% for %z.

ID: 26121^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #4.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #4.

ID: 26122^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #4.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #4.

ID: 26123^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #4.
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #4.

ID: 26136^6
Causes your actions to generate #4 percent hatred for %z.
Causes your actions to generate #4% hatred for %z.

ID: 26137^6
Causes your actions to generate #4 percent hatred for %z.
Causes your actions to generate #4% hatred for %z.

ID: 26138^6
Causes your actions to generate #4 percent hatred for %z.
Causes your actions to generate #4% hatred for %z.

ID: 26139^6
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4 percent and piercing by #7 percent for %z
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4% and piercing by #7% for %z

ID: 26140^6
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4 percent and piercing by #7 percent for %z
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4% and piercing by #7% for %z

ID: 26141^6
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4 percent and piercing by #7 percent for %z
Pinpoints the vulnerabilities of your target, increasing the damage they take from backstabs by #4% and piercing by #7% for %z

ID: 26157^6
Has a #1 percent chance to cause a target to forget its enemies.
Has a #1% chance to cause a target to forget its enemies.

ID: 26209^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 26210^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 26211^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 26231^6
Absorbs #1 percent of incoming melee damage, up to a maximum of @1.
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 26232^6
Absorbs #1 percent of incoming melee damage, up to a maximum of @1.
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 26233^6
Absorbs #1 percent of incoming melee damage, up to a maximum of @1.
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 26306^6
Reduces melee speed as low as #2 percent.
Reduces melee speed as low as #2%.

ID: 26307^6
Reduces melee speed as low as #2 percent.
Reduces melee speed as low as #2%.

ID: 26308^6
Reduces melee speed as low as #2 percent.
Reduces melee speed as low as #2%.

ID: 26309^6
Reduces movement rate by up to #2 percent.
Reduces movement rate by up to #2%.

ID: 26310^6
Reduces movement rate by up to #2 percent.
Reduces movement rate by up to #2%.

ID: 26311^6
Reduces movement rate by up to #2 percent.
Reduces movement rate by up to #2%.

ID: 26318^6
Protects you with a spiritual guard that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual guard that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 26319^6
Protects you with a spiritual guard that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual guard that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 26320^6
Protects you with a spiritual guard that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual guard that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 26484^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 26485^6
Decreases the damage of duration damage spells by up to #1 percent.
Decreases the damage of duration damage spells by up to #1%.

ID: 26520^6
Surrounds your target in the aegis of Lithara, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Surrounds your target in the aegis of Lithara, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 26521^6
Surrounds your target in the aegis of Lithara, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Surrounds your target in the aegis of Lithara, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 26522^6
Surrounds your target in the aegis of Lithara, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Surrounds your target in the aegis of Lithara, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 26526^6
Has a #1 percent chance to cast Concussive Flame, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flame, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 26527^6
Has a #1 percent chance to cast Concussive Flame, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flame, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 26528^6
Has a #1 percent chance to cast Concussive Flame, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flame, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 26714^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 26715^6
Decreases the damage of direct damage spells by up to #1 percent.
Decreases the damage of direct damage spells by up to #1%.

ID: 26791^6
Increases your target's hatred toward you by #1 percent.
Increases your target's hatred toward you by #1%.

ID: 26792^6
Decreases your target's hatred of you by #1 percent.
Decreases your target's hatred of you by #1%.

ID: 26967^6
Places an aura of reiterative mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana reiteration strike. Mana reiteration strikes have a 10 percent chance to strike the target repeatedly. Mana reiteration strikes cause little to no anger.
Places an aura of reiterative mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana reiteration strike. Mana reiteration strikes have a 10% chance to strike the target repeatedly. Mana reiteration strikes cause little to no anger.

ID: 26968^6
Places an aura of reiterative mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana reiteration strike. Mana reiteration strikes have a 10 percent chance to strike the target. Mana reiteration strikes cause little to no anger.
Places an aura of reiterative mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana reiteration strike. Mana reiteration strikes have a 10% chance to strike the target. Mana reiteration strikes cause little to no anger.

ID: 26969^6
Places an aura of reiterative mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana reiteration strike. Mana reiteration strikes have a 10 percent chance to strike the target. Mana reiteration strikes cause little to no anger.
Places an aura of reiterative mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana reiteration strike. Mana reiteration strikes have a 10% chance to strike the target. Mana reiteration strikes cause little to no anger.

ID: 26970^6
Strikes your target with reiterative mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reiterative mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 26971^6
Strikes your target with reiterative mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reiterative mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 26972^6
Strikes your target with reiterative mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reiterative mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 26973^6
Strikes your target with reiterative mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reiterative mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 26974^6
Strikes your target with reiterative mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reiterative mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 26975^6
Strikes your target with reiterative mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reiterative mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 26977^6
Strikes your target with reiterative mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reiterative mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 26978^6
Strikes your target with reiterative mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reiterative mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 26979^6
Strikes your target with reiterative mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reiterative mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 26981^6
Strikes your target with reiterative mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reiterative mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 26982^6
Strikes your target with reiterative mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reiterative mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 26983^6
Strikes your target with reiterative mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reiterative mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 26985^6
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2 percent chance that each creature will become drowsy and fight more slowly. The spell works on creatures up to level @1.
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2% chance that each creature will become drowsy and fight more slowly. The spell works on creatures up to level @1.

ID: 26986^6
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2 percent chance that each creature will become drowsy and fight more slowly. The spell works on creatures up to level @1.
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2% chance that each creature will become drowsy and fight more slowly. The spell works on creatures up to level @1.

ID: 26987^6
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2 percent chance that each creature will become drowsy and fight more slowly. The spell works on creatures up to level @1.
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2% chance that each creature will become drowsy and fight more slowly. The spell works on creatures up to level @1.

ID: 27012^6
Places the will of Zykean on your group, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Places the will of Zykean on your group, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 27013^6
Places the will of Zykean on your group, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Places the will of Zykean on your group, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 27014^6
Places the will of Zykean on your group, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Places the will of Zykean on your group, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 27049^6
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2 percent chance forget its hatred of its enemies.
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2% chance forget its hatred of its enemies.

ID: 27050^6
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2 percent chance forget its hatred of its enemies.
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2% chance forget its hatred of its enemies.

ID: 27051^6
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2 percent chance forget its hatred of its enemies.
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2% chance forget its hatred of its enemies.

ID: 27177^6
Infuses you and your pet with the power of a tiger, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a tiger, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 27178^6
Infuses you and your pet with the power of a tiger, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a tiger, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 27179^6
Infuses you and your pet with the power of a tiger, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a tiger, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 27180^6
Infuses you and your pet with the power of a tiger, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a tiger, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 27181^6
Infuses you and your pet with the power of a tiger, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a tiger, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 27182^6
Infuses you and your pet with the power of a tiger, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a tiger, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 27222^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 27223^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 27224^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 27241^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 27242^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 27243^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 27308^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 27309^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 27310^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 27377^6
You are surrounded by a cloud of confetti.
Activating this item will unlock a passive alternate advancement ability that will increase the chance of your dodge skill succeeding by 5 percent.

You are surrounded by a cloud of confetti.
Activating this item will unlock a passive alternate advancement ability that will increase the chance of your dodge skill succeeding by 5%.


ID: 27402^6
Gives your pet a #1 percent chance for level @1 and lower NPCs to completely forget about it. Calls your pet to your side if it is out of combat.
Gives your pet a #1% chance for level @1 and lower NPCs to completely forget about it. Calls your pet to your side if it is out of combat.

ID: 27405^6
Provides a 100 percent chance for all NPCs to forget about this pet.
Provides a 100% chance for all NPCs to forget about this pet.

ID: 27434^6
Increases damage for all spells by ten to twenty five percent for all instant-cast detrimental spells level 85 and below.
Increases the damage of your level #7 and below single target direct damage spells by #1 to $1% as well as increasing your total mana by #11 and your mana regeneration by #12 points.

ID: 27435^6
Reduces your target's hatred toward you by #1 points and then by #2 percent of their total hatred for you. This spell also has a 40 percent chance to grant you either Lesser Concussive Flame, Lesser Concussive Magic or a 20 percent chance to grant you Lesser Concussive Chill which decreases the hatred generated by the next three spells of that type by 85 percent.
Reduces your target's hatred toward you by #1 points and then by #2% of their total hatred for you. This spell also has a 40% chance to grant you either Lesser Concussive Flame, Lesser Concussive Magic or a 20% chance to grant you Lesser Concussive Chill which decreases the hatred generated by the next three spells of that type by 85%.

ID: 27443^6
Increases the mana cost of direct damage spells that cost at least #6 by $1 percent while increasing the chance these spells will deal critical damage by #1 percent.
Increases the mana cost of direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1%.

ID: 27449^6
Saps your target's power, decreasing their agility by #2 points, dexterity by #1 points, strength by #3 points, armor class by #4 points and their ability to dual wield by #5 percent for %z.
Saps your target's power, decreasing their agility by #2 points, dexterity by #1 points, strength by #3 points, armor class by #4 points and their ability to dual wield by #5% for %z.

ID: 27450^6
Reduces melee damage by #1 percent and accuracy by #6 percent while also dealing #4 damage every 6 seconds for %z.
Reduces melee damage by #1% and accuracy by #6% while also dealing #4 damage every 6 seconds for %z.

ID: 27462^6
The power of healing given to you is partially absorbed by the Plane of Health, weakening incoming healing by #7 percent.
The power of healing given to you is partially absorbed by the Plane of Health, weakening incoming healing by #7%.

ID: 27463^6
The power of healing given to you is slightly absorbed by the Plane of Health, weakening incoming healing by #7 percent.
The power of healing given to you is slightly absorbed by the Plane of Health, weakening incoming healing by #7%.

ID: 27471^6
Reduces incoming cold and fire damage by 75 percent for up to %z.
Reduces incoming cold and fire damage by 75% for up to %z.

ID: 27489^6
Grants you the ability to see invisible creatures, ultravision, increases movement speed by #2 percent, for up to %z.
Grants you the ability to see invisible creatures, ultravision, increases movement speed by #2%, for up to %z.

ID: 27499^6
Cures you of #1 poison, disease and curse counters and has a 95 percent chance to remove one detrimental spell effect.
Cures you of #1 poison, disease and curse counters and has a 95% chance to remove one detrimental spell effect.

ID: 27536^6
Increases critical spell damage by #1 percent for up to %z.
Increases critical spell damage by #1% for up to %z.

ID: 27537^6
Increases damage from skill attacks by #4 percent, and AC by #12 for up to %z.
Increases damage from skill attacks by #4%, and AC by #12 for up to %z.

ID: 27540^6
You have a #1 percent chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.
You have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.

ID: 27547^6
Increases the mana cost of all detrimental spells by #1 percent, but guarantees all direct damage spells to land critical hits and adds an additional #4 percent damage to critical spells.
Increases the mana cost of all detrimental spells by #1%, but guarantees all direct damage spells to land critical hits and adds an additional #4% damage to critical spells.

ID: 27560^6
You have a #1 percent chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.
You have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.

ID: 27661^6
Provides a chance to trigger Divine Retribution Strike VI on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike VI stuns creatures up to level 93 for 4 seconds, reduces their hatred for you by 2000 and has a 20 percent chance to instantly heal you for 1200 points of health and increases your armor class by 200 for 18 seconds.
Provides a chance to trigger Divine Retribution Strike VI on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike VI stuns creatures up to level 93 for 4 seconds, reduces their hatred for you by 2000 and has a 20% chance to instantly heal you for 1200 points of health and increases your armor class by 200 for 18 seconds.

ID: 27662^6
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 2000 and has a #2 percent chance to trigger Divine Blessing and Favor III which instantly heals you for 1200 points of health and increases your armor class by 170 for 18 seconds.
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 2000 and has a #2% chance to trigger Divine Blessing and Favor III which instantly heals you for 1200 points of health and increases your armor class by 170 for 18 seconds.

ID: 27674^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds.
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health. Also heals you for #6 every six seconds.

ID: 27738^6
Decreases the reuse time of Eradicator Discipline by 21 percent.
Decreases the reuse time of Eradicator Discipline by 21%.

ID: 27739^6
Decreases the reuse time of Eradicator Discipline by 28 percent.
Decreases the reuse time of Eradicator Discipline by 28%.

ID: 27910^6
Maximum hitpoints are reduced by 50 percent for a short period of time.
Maximum hitpoints are reduced by 50% for a short period of time.

ID: 28000^6
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3 percent of your maximum.
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3% of your maximum.

ID: 28001^6
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3 percent of your maximum.
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3% of your maximum.

ID: 28002^6
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3 percent of your maximum.
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3% of your maximum.

ID: 28006^6
Allows you to heal yourself for up to @1 or #1 percent of your life, whichever is lower. This can only occur when you are at peace.
Allows you to heal yourself for up to @1 or #1% of your life, whichever is lower. This can only occur when you are at peace.

ID: 28007^6
Allows you to heal yourself for up to @1 or #1 percent of your life, whichever is lower. This can only occur when you are at peace.
Allows you to heal yourself for up to @1 or #1% of your life, whichever is lower. This can only occur when you are at peace.

ID: 28008^6
Allows you to heal yourself for up to @1 or #1 percent of your life, whichever is lower. This can only occur when you are at peace.
Allows you to heal yourself for up to @1 or #1% of your life, whichever is lower. This can only occur when you are at peace.

ID: 28027^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their hatred during this period.

ID: 28028^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their hatred during this period.

ID: 28029^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their hatred during this period.

ID: 28030^6
Increases your armor class and causes your actions to generate #6 percent more hatred.
Increases your armor class and causes your actions to generate #6% more hatred.

ID: 28031^6
Increases your armor class and causes your actions to generate #6 percent more hatred.
Increases your armor class and causes your actions to generate #6% more hatred.

ID: 28032^6
Increases your armor class and causes your actions to generate #6 percent more hatred.
Increases your armor class and causes your actions to generate #6% more hatred.

ID: 28036^6
Strikes your opponent with a skillful blow, doing heavy damage. Your target must be below 20 percent health for this opening to occur.
Strikes your opponent with a skillful blow, doing heavy damage. Your target must be below 20% health for this opening to occur.

ID: 28037^6
Strikes your opponent with a skillful blow, doing heavy damage. Your target must be below 20 percent health for this opening to occur.
Strikes your opponent with a skillful blow, doing heavy damage. Your target must be below 20% health for this opening to occur.

ID: 28038^6
Strikes your opponent with a skillful blow, doing heavy damage. Your target must be below 20 percent health for this opening to occur.
Strikes your opponent with a skillful blow, doing heavy damage. Your target must be below 20% health for this opening to occur.

ID: 28057^6
Executes a crushing blow to an opponent, reducing their melee damage by #1 percent for their next 5 attacks.
Executes a crushing blow to an opponent, reducing their melee damage by #1% for their next 5 attacks.

ID: 28058^6
Executes a crushing blow to an opponent, reducing their melee damage by #1 percent for their next 5 attacks.
Executes a crushing blow to an opponent, reducing their melee damage by #1% for their next 5 attacks.

ID: 28059^6
Executes a crushing blow to an opponent, reducing their melee damage by #1 percent for their next 5 attacks.
Executes a crushing blow to an opponent, reducing their melee damage by #1% for their next 5 attacks.

ID: 28063^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 28064^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 28065^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 28106^6
Has a #1 percent bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.
Has a #1% bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.

ID: 28107^6
Has a #1 percent bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.
Has a #1% bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.

ID: 28108^6
Has a #1 percent bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.
Has a #1% bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.

ID: 28109^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20 percent health for an additional @2 hit points.
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.

ID: 28110^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20 percent health for an additional @2 hit points.
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.

ID: 28111^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20 percent health for an additional @2 hit points.
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.

ID: 28160^6
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45 percent health, and will only heal its full amount on a target below 35 percent health.
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45% health, and will only heal its full amount on a target below 35% health.

ID: 28161^6
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45 percent health, and will only heal its full amount on a target below 35 percent health.
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45% health, and will only heal its full amount on a target below 35% health.

ID: 28162^6
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45 percent health, and will only heal its full amount on a target below 35 percent health.
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45% health, and will only heal its full amount on a target below 35% health.

ID: 28169^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20 percent health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.

ID: 28170^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20 percent health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.

ID: 28171^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20 percent health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.

ID: 28242^6
Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.
Surrounds your target with shining defenses, absorbing 10% of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.

ID: 28243^6
Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.
Surrounds your target with shining defenses, absorbing 10% of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.

ID: 28244^6
Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.
Surrounds your target with shining defenses, absorbing 10% of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.

ID: 28311^6
Absorbs #9 percent of incoming melee damage up to a maximum of @9, or two attacks.
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.

ID: 28312^6
Absorbs #9 percent of incoming melee damage up to a maximum of @9, or two attacks.
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.

ID: 28313^6
Absorbs #9 percent of incoming melee damage up to a maximum of @9, or three attacks.
Absorbs #9% of incoming melee damage up to a maximum of @9, or three attacks.

ID: 28332^6
Increases melee damage taken by #5 percent. Decreases armor class by #11.
Increases melee damage taken by #5%. Decreases armor class by #11.

ID: 28333^6
Increases melee damage taken by #5 percent. Decreases armor class by #11.
Increases melee damage taken by #5%. Decreases armor class by #11.

ID: 28334^6
Increases melee damage taken by #5 percent. Decreases armor class by #11.
Increases melee damage taken by #5%. Decreases armor class by #11.

ID: 28350^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 28351^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 28352^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 28374^6
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 28375^6
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 28376^6
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 28392^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.

ID: 28393^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.

ID: 28394^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.

ID: 28425^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their normal hatred during this period.

ID: 28426^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their normal hatred during this period.

ID: 28427^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their normal hatred during this period.

ID: 28428^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 28429^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 28430^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 28464^6
Places a protective ward on your target, absorbing #1 percent of incoming melee damage. This spell absorbs @1 points of damage before dissipating.
Places a protective ward on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating.

ID: 28465^6
Places a protective ward on your target, absorbing #1 percent of incoming melee damage. This spell absorbs @1 points of damage before dissipating.
Places a protective ward on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating.

ID: 28466^6
Places a protective ward on your target, absorbing #1 percent of incoming melee damage. This spell absorbs @1 points of damage before dissipating.
Places a protective ward on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating.

ID: 28633^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horriffic strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horriffic strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 28634^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horriffic strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horriffic strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 28635^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horriffic strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horriffic strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 28639^6
#10 percent of melee damage done will be returned as healing.
#10% of melee damage done will be returned as healing.

ID: 28640^6
#10 percent of melee damage done will be returned as healing.
#10% of melee damage done will be returned as healing.

ID: 28641^6
#10 percent of melee damage done will be returned as healing.
#10% of melee damage done will be returned as healing.

ID: 28697^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.

ID: 28698^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.

ID: 28699^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.

ID: 28703^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 28704^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 28705^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 28739^6
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1% of their normal hatred during this period.

ID: 28740^6
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1% of their normal hatred during this period.

ID: 28741^6
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1% of their normal hatred during this period.

ID: 28742^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 28743^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 28744^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 28802^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 28803^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 28804^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 28969^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 28970^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 28971^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 29060^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent and increases their chance to flurry.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2% and increases their chance to flurry.

ID: 29061^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent and increases their chance to flurry.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2% and increases their chance to flurry.

ID: 29062^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent and increases their chance to flurry.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2% and increases their chance to flurry.

ID: 29066^6
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1%. This bonus will decay on spells over level #2.

ID: 29067^6
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1%. This bonus will decay on spells over level #2.

ID: 29068^6
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1%. This bonus will decay on spells over level #2.

ID: 29093^6
This soothing lullaby has a #1 percent chance to cause your target to forget its enemies.
This soothing lullaby has a #1% chance to cause your target to forget its enemies.

ID: 29094^6
This soothing lullaby has a #1 percent chance to cause your target to forget its enemies.
This soothing lullaby has a #1% chance to cause your target to forget its enemies.

ID: 29095^6
This soothing lullaby has a #1 percent chance to cause your target to forget its enemies.
This soothing lullaby has a #1% chance to cause your target to forget its enemies.

ID: 29111^6
Increases your group's chance to have critical heals and heals over time by #1 percent. This effectiveness will decay on spells above level @1.
Increases your group's chance to have critical heals and heals over time by #1%. This effectiveness will decay on spells above level @1.

ID: 29112^6
Increases your group's chance to have critical heals and heals over time by #1 percent. This effectiveness will decay on spells above level @1.
Increases your group's chance to have critical heals and heals over time by #1%. This effectiveness will decay on spells above level @1.

ID: 29113^6
Increases your group's chance to have critical heals and heals over time by #1 percent. This effectiveness will decay on spells above level @1.
Increases your group's chance to have critical heals and heals over time by #1%. This effectiveness will decay on spells above level @1.

ID: 29135^6
This song causes your target to fall into an enchanted sleep and has a #2 percent chance to cause them to forget their enemies. Affects creatures up to level @1.
This song causes your target to fall into an enchanted sleep and has a #2% chance to cause them to forget their enemies. Affects creatures up to level @1.

ID: 29136^6
This song causes your target to fall into an enchanted sleep and has a #2 percent chance to cause them to forget their enemies. Affects creatures up to level @1.
This song causes your target to fall into an enchanted sleep and has a #2% chance to cause them to forget their enemies. Affects creatures up to level @1.

ID: 29137^6
This song causes your target to fall into an enchanted sleep and has a #2 percent chance to cause them to forget their enemies. Affects creatures up to level @1.
This song causes your target to fall into an enchanted sleep and has a #2% chance to cause them to forget their enemies. Affects creatures up to level @1.

ID: 29141^6
The song of the warlord inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.
The song of the warlord inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.

ID: 29142^6
The song of the warlord inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.
The song of the warlord inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.

ID: 29143^6
The song of the warlord inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.
The song of the warlord inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.

ID: 29156^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 29157^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 29158^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 29162^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 29163^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 29164^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 29204^6
Increases incoming peircing damage by #12 percent for %z.
Increases incoming peircing damage by #12% for %z.

ID: 29205^6
Increases incoming peircing damage by #12 percent for %z.
Increases incoming peircing damage by #12% for %z.

ID: 29206^6
Increases incoming peircing damage by #12 percent for %z.
Increases incoming peircing damage by #12% for %z.

ID: 29213^6
Increases your accuracy by #4 percent for up to %z but increases the damage you take if you get hit.
Increases your accuracy by #4% for up to %z but increases the damage you take if you get hit.

ID: 29214^6
Increases your accuracy by #4 percent for up to %z but increases the damage you take if you get hit.
Increases your accuracy by #4% for up to %z but increases the damage you take if you get hit.

ID: 29215^6
Increases your accuracy by #4 percent for up to %z but increases the damage you take if you get hit.
Increases your accuracy by #4% for up to %z but increases the damage you take if you get hit.

ID: 29237^6
Causes your actions to generate #4 percent more hatred for %z.
Causes your actions to generate #4% more hatred for %z.

ID: 29238^6
Causes your actions to generate #4 percent more hatred for %z.
Causes your actions to generate #4% more hatred for %z.

ID: 29239^6
Causes your actions to generate #4 percent more hatred for %z.
Causes your actions to generate #4% more hatred for %z.

ID: 29240^6
Pinpoints the liabilities of your target, increasing the damage they take from backstabs by #4 percent and piercing by #7 percent for %z
Pinpoints the liabilities of your target, increasing the damage they take from backstabs by #4% and piercing by #7% for %z

ID: 29241^6
Pinpoints the liabilities of your target, increasing the damage they take from backstabs by #4 percent and piercing by #7 percent for %z
Pinpoints the liabilities of your target, increasing the damage they take from backstabs by #4% and piercing by #7% for %z

ID: 29242^6
Pinpoints the liabilities of your target, increasing the damage they take from backstabs by #4 percent and piercing by #7 percent for %z
Pinpoints the liabilities of your target, increasing the damage they take from backstabs by #4% and piercing by #7% for %z

ID: 29312^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 29313^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 29314^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 29343^6
Absorbs #1 percent of incoming melee damage, up to a maximum of @1.
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 29344^6
Absorbs #1 percent of incoming melee damage, up to a maximum of @1.
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 29345^6
Absorbs #1 percent of incoming melee damage, up to a maximum of @1.
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 29427^6
Protects you with a spiritual ward that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual ward that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 29428^6
Protects you with a spiritual ward that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual ward that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 29429^6
Protects you with a spiritual ward that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual ward that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 29523^6
Has a #1 percent chance to inflict Mortification and a #2 percent chance to inflict Pyre of the Piq'a on your target. There is a #3 percent chance that both effect will be applied.
Has a #1% chance to inflict Mortification and a #2% chance to inflict Pyre of the Piq'a on your target. There is a #3% chance that both effect will be applied.

ID: 29524^6
Has a #1 percent chance to inflict Mortification Rk. II and a #2 percent chance to inflict Pyre of the Piq'a Rk. II on your target. There is a #3 percent chance that both effect will be applied.
Has a #1% chance to inflict Mortification Rk. II and a #2% chance to inflict Pyre of the Piq'a Rk. II on your target. There is a #3% chance that both effect will be applied.

ID: 29525^6
Has a #1 percent chance to inflict Mortification Rk. III and a #2 percent chance to inflict Pyre of the Piq'a Rk. III on your target. There is a #3 percent chance that both effect will be applied.
Has a #1% chance to inflict Mortification Rk. III and a #2% chance to inflict Pyre of the Piq'a Rk. III on your target. There is a #3% chance that both effect will be applied.

ID: 29611^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.

ID: 29612^6
Decreases the damage of duration damage spells by up to #1 percent.
Decreases the damage of duration damage spells by up to #1%.

ID: 29645^6
Surrounds your target in the aegis of Alra, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Surrounds your target in the aegis of Alra, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 29646^6
Surrounds your target in the aegis of Alra, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Surrounds your target in the aegis of Alra, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 29647^6
Surrounds your target in the aegis of Alra, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Surrounds your target in the aegis of Alra, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 29651^6
Has a #1 percent chance to cast Concussive Flame, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flame, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 29652^6
Has a #1 percent chance to cast Concussive Flame, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flame, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 29653^6
Has a #1 percent chance to cast Concussive Flame, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flame, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 29837^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 29838^6
Decreases the damage of direct damage spells by up to #1 percent.
Decreases the damage of direct damage spells by up to #1%.

ID: 29913^6
Increases your target's hatred toward you by #1 percent.
Increases your target's hatred toward you by #1%.

ID: 29914^6
Decreases your target's hatred of you by #1 percent.
Decreases your target's hatred of you by #1%.

ID: 30104^6
Places an aura of repercussive mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana repercussion strike. These strikes have a 10 percent chance to strike the target repeatedly.
Places an aura of repercussive mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana repercussion strike. These strikes have a 10% chance to strike the target repeatedly.

ID: 30105^6
Places an aura of repercussive mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana repercussion strike. These strikes have a 10 percent chance to strike the target repeatedly.
Places an aura of repercussive mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana repercussion strike. These strikes have a 10% chance to strike the target repeatedly.

ID: 30106^6
Places an aura of repercussive mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana repercussion strike. These strikes have a 10 percent chance to strike the target repeatedly.
Places an aura of repercussive mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana repercussion strike. These strikes have a 10% chance to strike the target repeatedly.

ID: 30107^6
Strikes your target with repercussive mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with repercussive mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 30108^6
Strikes your target with repercussive mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with repercussive mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 30109^6
Strikes your target with repercussive mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with repercussive mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 30110^6
Strikes your target with repercussive mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with repercussive mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 30111^6
Strikes your target with repercussive mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with repercussive mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 30112^6
Strikes your target with repercussive mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with repercussive mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 30114^6
Strikes your target with repercussive mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with repercussive mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 30115^6
Strikes your target with repercussive mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with repercussive mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 30116^6
Strikes your target with repercussive mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with repercussive mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 30118^6
Strikes your target with repercussive mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with repercussive mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 30119^6
Strikes your target with repercussive mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with repercussive mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 30120^6
Strikes your target with repercussive mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with repercussive mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 30122^6
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2 percent chance that each creature will become drowsy and fight more slowly. The spell works on creatures up to level @1.
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2% chance that each creature will become drowsy and fight more slowly. The spell works on creatures up to level @1.

ID: 30123^6
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2 percent chance that each creature will become drowsy and fight more slowly. The spell works on creatures up to level @1.
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2% chance that each creature will become drowsy and fight more slowly. The spell works on creatures up to level @1.

ID: 30124^6
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2 percent chance that each creature will become drowsy and fight more slowly. The spell works on creatures up to level @1.
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2% chance that each creature will become drowsy and fight more slowly. The spell works on creatures up to level @1.

ID: 30134^6
Increases the hatred your actions generate by #1 percent for %z.
Increases the hatred your actions generate by #1% for %z.

ID: 30135^6
Increases the hatred your actions generate by #1 percent for %z.
Increases the hatred your actions generate by #1% for %z.

ID: 30136^6
Increases the hatred your actions generate by #1 percent for %z.
Increases the hatred your actions generate by #1% for %z.

ID: 30155^6
Places the will of Tonmek on your group, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Places the will of Tonmek on your group, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 30156^6
Places the will of Tonmek on your group, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Places the will of Tonmek on your group, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 30157^6
Places the will of Tonmek on your group, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Places the will of Tonmek on your group, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 30192^6
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2 percent chance to forget its hatred of its enemies.
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2% chance to forget its hatred of its enemies.

ID: 30193^6
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2 percent chance to forget its hatred of its enemies.
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2% chance to forget its hatred of its enemies.

ID: 30194^6
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2 percent chance to forget its hatred of its enemies.
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2% chance to forget its hatred of its enemies.

ID: 30332^6
Infuses you and your pet with the power of a lion, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a lion, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 30333^6
Infuses you and your pet with the power of a lion, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a lion, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 30334^6
Infuses you and your pet with the power of a lion, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a lion, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 30335^6
Infuses you and your pet with the power of a lion, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a lion, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 30336^6
Infuses you and your pet with the power of a lion, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a lion, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 30337^6
Infuses you and your pet with the power of a lion, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a lion, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 30371^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 30372^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 30373^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 30390^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 30391^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 30392^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 30403^6
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90 percent of your maximum health to use this ability.
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90% of your maximum health to use this ability.

ID: 30404^6
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90 percent of your maximum health to use this ability.
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90% of your maximum health to use this ability.

ID: 30405^6
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90 percent of your maximum health to use this ability.
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90% of your maximum health to use this ability.

ID: 30406^6
Increases your chance to dodge attacks by #7 percent for up to %z.
Increases your chance to dodge attacks by #7% for up to %z.

ID: 30407^6
Increases your chance to dodge attacks by #7 percent for up to %z.
Increases your chance to dodge attacks by #7% for up to %z.

ID: 30408^6
Increases your chance to dodge attacks by #7 percent for up to %z.
Increases your chance to dodge attacks by #7% for up to %z.

ID: 30436^6
Increases your accuracy, minimum damage, and chance to strike with two-handed weapons, but prevents you from moving for %z. You must be below 90 percent of your maximum health to use this ability.
Increases your accuracy, minimum damage, and chance to strike with two-handed weapons, but prevents you from moving for %z. You must be below 90% of your maximum health to use this ability.

ID: 30437^6
Increases your accuracy, minimum damage, and chance to strike with two-handed weapons, but prevents you from moving for %z. You must be below 90 percent of your maximum health to use this ability.
Increases your accuracy, minimum damage, and chance to strike with two-handed weapons, but prevents you from moving for %z. You must be below 90% of your maximum health to use this ability.

ID: 30438^6
Increases your accuracy, minimum damage, and chance to strike with two-handed weapons, but prevents you from moving for %z. You must be below 90 percent of your maximum health to use this ability.
Increases your accuracy, minimum damage, and chance to strike with two-handed weapons, but prevents you from moving for %z. You must be below 90% of your maximum health to use this ability.

ID: 30466^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 30467^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 30468^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 30611^6
Reduces the mana cost of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 30612^6
Reduces the mana cost of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 30613^6
Reduces the mana cost of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 30614^6
Reduces the mana cost of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 30615^6
Reduces the mana cost of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 30616^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 30617^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 30618^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 30619^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 30620^6
Reduces the mana cost of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 30659^6
You are protected by a divine Guardian Spirit which will heal you should your life drop below 30 percent.
You are protected by a divine Guardian Spirit which will heal you should your life drop below 30%.

ID: 30665^6
You have a #1 percent chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.
You have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.

ID: 30683^6
You are protected by a firefly Guardian Spirit which will bathe you in healing light followed by a lesser healing glow should your life drop below 40 percent.
You are protected by a firefly Guardian Spirit which will bathe you in healing light followed by a lesser healing glow should your life drop below 40%.

ID: 30690^6
Reduces accuracy by #5 percent for %z. Increases the caster's hate with the target by 3000 when cast.
Reduces accuracy by #5% for %z. Increases the caster's hate with the target by 3000 when cast.

ID: 30691^6
Reduces accuracy by #5 percent for %z. Increases the caster's hate with the target by 3600 when cast.
Reduces accuracy by #5% for %z. Increases the caster's hate with the target by 3600 when cast.

ID: 30699^6
Triggers Blade Whirl, which will increase your chance to parry incoming attacks, if your health drops below 40 percent of maximum. This buff lasts for up to %z or until consumed.
Triggers Blade Whirl, which will increase your chance to parry incoming attacks, if your health drops below 40% of maximum. This buff lasts for up to %z or until consumed.

ID: 30700^6
Increases your chance to parry #2 percent for up to %z.
Increases your chance to parry #2% for up to %z.

ID: 30788^6
Increases incoming cold spell damage by #1 to $1 percent for %z.
Increases incoming cold spell damage by #1 to $1% for %z.

ID: 30822^6
Restores #1 mana and increases the damage dealt by your critical direct damage spells by #4 percent for %z.
Restores #1 mana and increases the damage dealt by your critical direct damage spells by #4% for %z.

ID: 30900^6
You are protected by an ancestral Guardian Spirit which will heal you should your life drop below 50 percent.
You are protected by an ancestral Guardian Spirit which will heal you should your life drop below 50%.

ID: 31263^6
Increases the damage of Frozen Cyanin by #1 percent.
Increases the damage of Frozen Cyanin by #1%.

ID: 31276^6
Reduces the mana cost of Zealous Light by up to $1 percent.
Reduces the mana cost of Zealous Light by up to $1%.

ID: 31304^6
Increases the effectiveness of Arcanaward's Rune by #1 percent.
Increases the effectiveness of Arcanaward's Rune by #1%.

ID: 31344^6
Increases the damage done by Pyre of Hazarak by #1 to $1 percent.
Increases the damage done by Pyre of Hazarak by #1 to $1%.

ID: 31364^6
Increases the base damage done by Focused Arrow Swarm by #1 percent.
Increases the base damage done by Focused Arrow Swarm by #1%.

ID: 31410^6
Increases the damage done by Ethereal Blaze by #1 to $1 percent.
Increases the damage done by Ethereal Blaze by #1 to $1%.

ID: 31537^6
Spawns a familiar, which increases damage for all spells by twenty to forty percent for all instant-cast detrimental spells level 95 and below.
Increases the damage of your level #7 and below single target direct damage spells by #1 to $1% as well as increasing your total mana by #11 and your mana regeneration by #12 points.

ID: 31565^6
Strikes you for #1 instantly, and then #2 per tick while snaring your movement by #3 percent for up to %z.
Strikes you for #1 instantly, and then #2 per tick while snaring your movement by #3% for up to %z.

ID: 31566^6
Decreases healing ability by up to 25 percent.
Decreases healing ability by up to 25%.

ID: 31567^6
Increases incoming damage by up to 20 percent.
Increases incoming damage by up to 20%.

ID: 31568^6
Decreases your damage by up to 20 percent.
Decreases your damage by up to 20%.

ID: 31577^6
Increases the damage of your single target level #2 and lower detrimental spells by #1 to $1 percent.
Increases the damage of your single target level #2 and lower detrimental spells by #1 to $1%.

ID: 31583^6
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level #2 and lower spells by #1 percent and increasing the damage of your critical direct damage spells by #6 percent for %z.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level #2 and lower spells by #1% and increasing the damage of your critical direct damage spells by #6% for %z.

ID: 31694^6
Increases incoming melee damage by #6 percent for %z or up to 30 hits.
Increases incoming melee damage by #6% for %z or up to 30 hits.

ID: 32098^6
Decreases the reuse time of Sundering Discipline by 21 percent.
Decreases the reuse time of Sundering Discipline by 21%.

ID: 32099^6
Decreases the reuse time of Sundering Discipline by 28 percent.
Decreases the reuse time of Sundering Discipline by 28%.

ID: 32114^6
Increases damage mitigation by 65 percent for up to 18 seconds.
Increases damage mitigation by 65% for up to 18 seconds.

ID: 32177^6
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 6 percent for up to 30000 damage or for 12 seconds. This defensive buff can trigger a maximum of 20 times.
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 6% for up to 30000 damage or for 12 seconds. This defensive buff can trigger a maximum of 20 times.

ID: 32178^6
Reduces incoming melee damage by #5 percent up to a maximum of @5 for up to %z or 12 hits.
Reduces incoming melee damage by #5% up to a maximum of @5 for up to %z or 12 hits.

ID: 32179^6
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 8 percent for up to 45000 damage or for 12 seconds. This defensive buff can trigger a maximum of 30 times.
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 8% for up to 45000 damage or for 12 seconds. This defensive buff can trigger a maximum of 30 times.

ID: 32181^6
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 10 percent for up to 60000 damage or for 12 seconds. This defensive buff can trigger a maximum of 40 times.
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 10% for up to 60000 damage or for 12 seconds. This defensive buff can trigger a maximum of 40 times.

ID: 32300^6
Reduces movement rate by 45 percent for up to %z.
Reduces movement rate by 45% for up to %z.

ID: 32307^6
Grants a #1 percent chance to reflect incoming spells at their caster for @1 percent of the spell's base power for %z.
Grants a #1% chance to reflect incoming spells at their caster for @1% of the spell's base power for %z.

ID: 32345^6
Deals #1 damage every 6 seconds for %z and has a #2 percent chance to strike the target with Infusion of Holy Light III which instantly deals 100000 damage.
Deals #1 damage every 6 seconds for %z and has a #2% chance to strike the target with Infusion of Holy Light III which instantly deals 100000 damage.

ID: 32347^6
Calls forth a beam of pure sunfire that extends in front of the caster, inflicting #1 damage to up to 8 enemies within its area of effect. This wild magic has a 5 percent chance to feedback upon the caster.
Calls forth a beam of pure sunfire that extends in front of the caster, inflicting #1 damage to up to 8 enemies within its area of effect. This wild magic has a 5% chance to feedback upon the caster.

ID: 32357^6
You have a #1 percent chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.
You have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.

ID: 32378^6
Reduces undead target's melee speed by thirty percent for up to %z.
Reduces an undead target's melee speed by #1 to $1% for up to %z.

ID: 32380^6
You have a #1 percent chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.
You have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.

ID: 32388^6
Reduces movement rate by #6 percent and reduces accuracy by #3 percent for up to %z.
Reduces movement rate by #6% and reduces accuracy by #3% for up to %z.

ID: 32398^6
Gives you a #1 percent chance to twincast your next level #3 or higher damage over time spell with a duration of at least 18 seconds and a mana cost of at least #5 for %z. This effect is consumed after focusing one spell.
Gives you a #1% chance to twincast your next level #3 or higher damage over time spell with a duration of at least 18 seconds and a mana cost of at least #5 for %z. This effect is consumed after focusing one spell.

ID: 32406^6
Gives a #1 percent chance that the caster will be hit with Spiritual Rebuke Refraction.
Gives a #1% chance that the caster will be hit with Spiritual Rebuke Refraction.

ID: 32413^6
Causes #5 damage per tick, increases incoming damage by up to 50 percent for up to %z.
Causes #5 damage per tick, increases incoming damage by up to 50% for up to %z.

ID: 32416^6
Slows your enemy's attacks by up to 50 percent and inflicts #2 damage per tick for up to %z.
Slows your enemy's attacks by up to 50% and inflicts #2 damage per tick for up to %z.

ID: 32426^6
Reduces melee speed and run speed by up to 50 percent for up to %z.
Reduces melee speed and run speed by up to 50% for up to %z.

ID: 32443^6
Incoming damage is increased by up to 30 percent, and you take between #4 and @4 damage per tick for up to %z.
Incoming damage is increased by up to 30%, and you take between #4 and @4 damage per tick for up to %z.

ID: 32504^6
Slows movement rate by 20 percent, and triggers Dreadblast upon fading.
Slows movement rate by 20%, and triggers Dreadblast upon fading.

ID: 32506^6
Combat and spell casting are slowed by 30 percent. Movement is slowed by 50 percent. Lasts up to %z.
Combat and spell casting are slowed by 30%. Movement is slowed by 50%. Lasts up to %z.

ID: 32526^6
Slows the target by 25 percent until removed.
Slows the target by 25% until removed.

ID: 32527^6
Slows the target by 50 percent until removed.
Slows the target by 50% until removed.

ID: 32528^6
Slows the target by 75 percent until removed.
Slows the target by 75% until removed.

ID: 32529^6
Slows the target by 100 percent until removed.
Slows the target by 100% until removed.

ID: 32534^6
Increases incoming damage by 60 percent for up to %z.
Increases incoming damage by 60% for up to %z.

ID: 32541^6
Inflicts #2 damage per tick and slows melee combat by 35 percent until removed.
Inflicts #2 damage per tick and slows melee combat by 35% until removed.

ID: 32549^6
Slows your spell casting and combat speed by 60 percent.
Slows your spell casting and combat speed by 60%.

ID: 32560^6
Reduces accuracy by #5 percent for %z. Increases the caster's hate with the target by 4200 when cast.
Reduces accuracy by #5% for %z. Increases the caster's hate with the target by 4200 when cast.

ID: 32561^6
Reduces accuracy by #5 percent for %z. Increases the caster's hate with the target by 4800 when cast.
Reduces accuracy by #5% for %z. Increases the caster's hate with the target by 4800 when cast.

ID: 32600^6
Decreases the reuse time of Sixth Wind by 5 percent.
Decreases the reuse time of Sixth Wind by 5%.

ID: 32601^6
Decreases the reuse time of Armor of Mystical Runes by 5 percent.
Decreases the reuse time of Armor of Mystical Runes by 5%.

ID: 32602^6
Decreases the reuse time of Cyclonic Blades by 5 percent.
Decreases the reuse time of Cyclonic Blades by 5%.

ID: 32603^6
Decreases the reuse time of Barbed Tongue Discipline by 5 percent.
Decreases the reuse time of Barbed Tongue Discipline by 5%.

ID: 32604^6
Decreases the reuse time of Knuckle Break by 5 percent.
Decreases the reuse time of Knuckle Break by 5%.

ID: 32605^6
Decreases the reuse time of Scorn by 5 percent.
Decreases the reuse time of Scorn by 5%.

ID: 32626^6
Decreases the reuse time of Force of Oseka by 8 percent.
Decreases the reuse time of Force of Oseka by 8%.

ID: 32630^6
Decreases the reuse time of Enraging and Jolting Crescent Kicks by 5 percent.
Decreases the reuse time of Enraging and Jolting Crescent Kicks by 5%.

ID: 32631^6
Decreases the reuse time of Jolting Crescent Kicks by 5 percent.
Decreases the reuse time of Jolting Crescent Kicks by 5%.

ID: 32634^6
Decreases the reuse time of Heartrip by 10 percent.
Decreases the reuse time of Heartrip by 10%.

ID: 32644^6
Decreases the reuse time of Gouging Blade by 5 percent.
Decreases the reuse time of Gouging Blade by 5%.

ID: 32663^6
Decreases the reuse time of Sixth Wind by 5 percent.
Decreases the reuse time of Sixth Wind by 5%.

ID: 32664^6
Decreases the reuse time of Tiger's Balance by 5 percent.
Decreases the reuse time of Tiger's Balance by 5%.

ID: 32665^6
Decreases the reuse time of Crane Stance by 5 percent.
Decreases the reuse time of Crane Stance by 5%.

ID: 32666^6
Decreases the reuse time of Diamondpalm Discipline by 5 percent.
Decreases the reuse time of Diamondpalm Discipline by 5%.

ID: 32667^6
Decreases the reuse time of Seven-Step Pattern by 5 percent.
Decreases the reuse time of Seven-Step Pattern by 5%.

ID: 32668^6
Decreases the reuse time of Decry Death by 5 percent.
Decreases the reuse time of Decry Death by 5%.

ID: 32669^6
Decreases the reuse time of Six Breaths by 5 percent.
Decreases the reuse time of Six Breaths by 5%.

ID: 32676^6
Decreases the reuse time of Kolain's Lively Crescendo by 7 percent.
Decreases the reuse time of Kolain's Lively Crescendo by 7%.

ID: 32679^6
Decreases the reuse time of Sixth Wind by 5 percent.
Decreases the reuse time of Sixth Wind by 5%.

ID: 32680^6
Decreases the reuse time of Accost by 5 percent.
Decreases the reuse time of Accost by 5%.

ID: 32681^6
Decreases the reuse time of Blinding Gleam by 5 percent.
Decreases the reuse time of Blinding Gleam by 5%.

ID: 32682^6
Decreases the reuse time of Razor's Edge Discipline by 5 percent.
Decreases the reuse time of Razor's Edge Discipline by 5%.

ID: 32685^6
Decreases the reuse time of Pinpoint Liabilities by 5 percent.
Decreases the reuse time of Pinpoint Liabilities by 5%.

ID: 32686^6
Decreases the reuse time of Eradicator's Discipline by 5 percent.
Decreases the reuse time of Eradicator's Discipline by 5%.

ID: 32718^6
Decreases the reuse time of Placid Harvest by 5 percent.
Decreases the reuse time of Placid Harvest by 5%.

ID: 32729^6
Decreases the reuse time of Gather Capacity by 5 percent.
Decreases the reuse time of Gather Capacity by 5%.

ID: 32736^6
Decreases the reuse time of Ruthless Servant by 5 percent.
Decreases the reuse time of Ruthless Servant by 5%.

ID: 32754^6
Decreases the reuse time of Tumult of Claws by 5 percent.
Decreases the reuse time of Tumult of Claws by 5%.

ID: 32760^6
Decreases the reuse time of Barrage by 5 percent.
Decreases the reuse time of Barrage by 5%.

ID: 32763^6
Decreases the reuse time of Sixth Wind by 5 percent.
Decreases the reuse time of Sixth Wind by 5%.

ID: 32764^6
Decreases the reuse time of Early Retaliation by 5 percent.
Decreases the reuse time of Early Retaliation by 5%.

ID: 32765^6
Decreases the reuse time of Kick in the Teeth by 5 percent.
Decreases the reuse time of Kick in the Teeth by 5%.

ID: 32767^6
Decreases the reuse time of Temple Smash by 4 percent.
Decreases the reuse time of Temple Smash by 4%.

ID: 32768^6
Decreases the reuse time of Tendon Slash by 4 percent.
Decreases the reuse time of Tendon Slash by 4%.

ID: 32769^6
Decreases the reuse time of Sundering Volley by 4 percent.
Decreases the reuse time of Sundering Volley by 4%.

ID: 32770^6
Decreases the reuse time of Axe of Illdaera by 4 percent.
Decreases the reuse time of Axe of Illdaera by 4%.

ID: 32969^6
Damages HP each tick. Freezes bearer if HP falls below 40 percent.
Damages HP each tick. Freezes bearer if HP falls below 40%.

ID: 33641^6
Imbues your melee attacks with the chance to trigger Blood Pact Strike XXII which deals 2750 damage to your opponent at the cost of 1 percent of your health with each trigger.
Imbues your melee attacks with the chance to trigger Blood Pact Strike XXII which deals 2750 damage to your opponent at the cost of 1% of your health with each trigger.

ID: 33642^6
Deals #1 damage to your opponent at the cost of 1 percent of your health.
Deals #1 damage to your opponent at the cost of 1% of your health.

ID: 33643^6
Damages you for #1 percent of your health.
Damages you for #1% of your health.

ID: 33645^6
Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by #1 percent for %z. This rage takes a toll on your body and will consume 5 percent of your health when the effect wears off.
Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by #1% for %z. This rage takes a toll on your body and will consume 5% of your health when the effect wears off.

ID: 33646^6
Consumes 5 percent of your health.
Consumes 5% of your health.

ID: 33648^6
Increases your melee damage by #1 percent for %z. This effect intensifies when it fades.
Increases your melee damage by #1% for %z. This effect intensifies when it fades.

ID: 33650^6
Increases your melee damage by #1 percent and your accuracy by #3 percent for %z. When this effect fades it will either intensify or strike you with painful corruption.
Increases your melee damage by #1% and your accuracy by #3% for %z. When this effect fades it will either intensify or strike you with painful corruption.

ID: 33651^6
Provides a #1 percent chance for an improvement to your accuracy and melee damage and a #2 percent chance for you to be struck with painful corruption.
Provides a #1% chance for an improvement to your accuracy and melee damage and a #2% chance for you to be struck with painful corruption.

ID: 33652^6
Increases your melee damage by #1 percent and your accuracy by #3 percent for %z.
Increases your melee damage by #1% and your accuracy by #3% for %z.

ID: 33653^6
Strikes you with painful corruption that, if left uncured for %z, will consume 10 percent of your health.
Strikes you with painful corruption that, if left uncured for %z, will consume 10% of your health.

ID: 33654^6
Consumes #1 percent of your health.
Consumes #1% of your health.

ID: 34000^6
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3 percent of your maximum.
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3% of your maximum.

ID: 34001^6
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3 percent of your maximum.
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3% of your maximum.

ID: 34002^6
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3 percent of your maximum.
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3% of your maximum.

ID: 34021^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their hatred during this period.

ID: 34022^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their hatred during this period.

ID: 34023^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their hatred during this period.

ID: 34024^6
Increases your armor class and causes your actions to generate #6 percent more hatred.
Increases your armor class and causes your actions to generate #6% more hatred.

ID: 34025^6
Increases your armor class and causes your actions to generate #6 percent more hatred.
Increases your armor class and causes your actions to generate #6% more hatred.

ID: 34026^6
Increases your armor class and causes your actions to generate #6 percent more hatred.
Increases your armor class and causes your actions to generate #6% more hatred.

ID: 34030^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 34031^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 34032^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 34045^6
Grants you increased offensive capabilities, but increases the damage you take from all melee strikes by #4 percent.
Grants you increased offensive capabilities, but increases the damage you take from all melee strikes by #4%.

ID: 34046^6
Grants you increased offensive capabilities, but increases the damage you take from all melee strikes by #4 percent.
Grants you increased offensive capabilities, but increases the damage you take from all melee strikes by #4%.

ID: 34047^6
Grants you increased offensive capabilities, but increases the damage you take from all melee strikes by #4 percent.
Grants you increased offensive capabilities, but increases the damage you take from all melee strikes by #4%.

ID: 34051^6
Lowers your chance to dodge incoming attacks by #6 percent and increases your hate for the caster over time.
Lowers your chance to dodge incoming attacks by #6% and increases your hate for the caster over time.

ID: 34052^6
Lowers your chance to dodge incoming attacks by #6 percent and increases your hate for the caster over time.
Lowers your chance to dodge incoming attacks by #6% and increases your hate for the caster over time.

ID: 34053^6
Lowers your chance to dodge incoming attacks by #6 percent and increases your hate for the caster over time.
Lowers your chance to dodge incoming attacks by #6% and increases your hate for the caster over time.

ID: 34057^6
A threshold rune which absorbs #2 percent of any melee strike in excess of $2 damage, up to a total of @2.
A threshold rune which absorbs #2% of any melee strike in excess of $2 damage, up to a total of @2.

ID: 34058^6
A threshold rune which absorbs #2 percent of any melee strike in excess of $2 damage, up to a total of @2.
A threshold rune which absorbs #2% of any melee strike in excess of $2 damage, up to a total of @2.

ID: 34059^6
A threshold rune which absorbs #2 percent of any melee strike in excess of $2 damage, up to a total of @2.
A threshold rune which absorbs #2% of any melee strike in excess of $2 damage, up to a total of @2.

ID: 34100^6
Has a #1 percent bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.
Has a #1% bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.

ID: 34101^6
Has a #1 percent bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.
Has a #1% bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.

ID: 34102^6
Has a #1 percent bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.
Has a #1% bonus to cause your enemy to forget their hatred for all creatures. This effect works on creatures up to level @1.

ID: 34103^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20 percent health for an additional @2 hit points.
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.

ID: 34104^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20 percent health for an additional @2 hit points.
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.

ID: 34105^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20 percent health for an additional @2 hit points.
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.

ID: 34151^6
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45 percent health, and will only heal its full amount on a target below 35 percent health.
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45% health, and will only heal its full amount on a target below 35% health.

ID: 34152^6
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45 percent health, and will only heal its full amount on a target below 35 percent health.
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45% health, and will only heal its full amount on a target below 35% health.

ID: 34153^6
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45 percent health, and will only heal its full amount on a target below 35 percent health.
Mends critical wounds, healing between #2 and @2 hit points. This spell can only be cast on a target that is below 45% health, and will only heal its full amount on a target below 35% health.

ID: 34163^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20 percent health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.

ID: 34164^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20 percent health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.

ID: 34165^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20 percent health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.

ID: 34287^6
Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.
Surrounds your target with shining defenses, absorbing 10% of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.

ID: 34288^6
Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.
Surrounds your target with shining defenses, absorbing 10% of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.

ID: 34289^6
Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.
Surrounds your target with shining defenses, absorbing 10% of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.

ID: 34302^6
Absorbs #2 percent of incoming melee strikes, up to a maximum value of $2 hit points per strike.
Absorbs #2% of incoming melee strikes, up to a maximum value of $2 hit points per strike.

ID: 34303^6
Absorbs #2 percent of incoming melee strikes, up to a maximum value of $2 hit points per strike.
Absorbs #2% of incoming melee strikes, up to a maximum value of $2 hit points per strike.

ID: 34304^6
Absorbs #2 percent of incoming melee strikes, up to a maximum value of $2 hit points per strike.
Absorbs #2% of incoming melee strikes, up to a maximum value of $2 hit points per strike.

ID: 34317^6
Absorbs #9 percent of incoming melee damage up to a maximum of @9, or two attacks.
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.

ID: 34318^6
Absorbs #9 percent of incoming melee damage up to a maximum of @9, or two attacks.
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.

ID: 34319^6
Absorbs #9 percent of incoming melee damage up to a maximum of @9, or three attacks.
Absorbs #9% of incoming melee damage up to a maximum of @9, or three attacks.

ID: 34338^6
Increases melee damage taken by #5 percent. Decreases armor class by #11.
Increases melee damage taken by #5%. Decreases armor class by #11.

ID: 34339^6
Increases melee damage taken by #5 percent. Decreases armor class by #11.
Increases melee damage taken by #5%. Decreases armor class by #11.

ID: 34340^6
Increases melee damage taken by #5 percent. Decreases armor class by #11.
Increases melee damage taken by #5%. Decreases armor class by #11.

ID: 34353^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 34354^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 34355^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 34377^6
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 34378^6
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 34379^6
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 34395^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.

ID: 34396^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.

ID: 34397^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.

ID: 34431^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their normal hatred during this period.

ID: 34432^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their normal hatred during this period.

ID: 34433^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their normal hatred during this period.

ID: 34434^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 34435^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 34436^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 34470^6
Places a protective ward on your target, absorbing #1 percent of incoming melee damage. This spell absorbs @1 points of damage before dissipating.
Places a protective ward on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating.

ID: 34471^6
Places a protective ward on your target, absorbing #1 percent of incoming melee damage. This spell absorbs @1 points of damage before dissipating.
Places a protective ward on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating.

ID: 34472^6
Places a protective ward on your target, absorbing #1 percent of incoming melee damage. This spell absorbs @1 points of damage before dissipating.
Places a protective ward on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating.

ID: 34479^6
You assume the fighting style of a holy guardian, reducing your melee damage potential but also reducing the damage you take by #1 percent for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional healing.
You assume the fighting style of a holy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional healing.

ID: 34480^6
You assume the fighting style of a holy guardian, reducing your melee damage potential but also reducing the damage you take by #1 percent for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional healing.
You assume the fighting style of a holy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional healing.

ID: 34481^6
You assume the fighting style of a holy guardian, reducing your melee damage potential but also reducing the damage you take by #1 percent for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional healing.
You assume the fighting style of a holy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional healing.

ID: 34663^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horrific strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horrific strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 34664^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horrific strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horrific strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 34665^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horrific strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horrific strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 34669^6
#10 percent of melee damage done will be returned as healing.
#10% of melee damage done will be returned as healing.

ID: 34670^6
#10 percent of melee damage done will be returned as healing.
#10% of melee damage done will be returned as healing.

ID: 34671^6
#10 percent of melee damage done will be returned as healing.
#10% of melee damage done will be returned as healing.

ID: 34724^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.

ID: 34725^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.

ID: 34726^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.

ID: 34730^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 34731^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 34732^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 34757^6
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1% of their normal hatred during this period.

ID: 34758^6
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1% of their normal hatred during this period.

ID: 34759^6
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1% of their normal hatred during this period.

ID: 34760^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 34761^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 34762^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 34805^6
You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and greatly increasing their hatred. Your mana and endurance will be sapped for each target that is struck in this manner. You must have more than 10 percent of your mana available to cast this spell.
You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and greatly increasing their hatred. Your mana and endurance will be sapped for each target that is struck in this manner. You must have more than 10% of your mana available to cast this spell.

ID: 34806^6
You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and greatly increasing their hatred. Your mana and endurance will be sapped for each target that is struck in this manner. You must have more than 10 percent of your mana available to cast this spell.
You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and greatly increasing their hatred. Your mana and endurance will be sapped for each target that is struck in this manner. You must have more than 10% of your mana available to cast this spell.

ID: 34807^6
You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and greatly increasing their hatred. Your mana and endurance will be sapped for each target that is struck in this manner. You must have more than 10 percent of your mana available to cast this spell.
You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and greatly increasing their hatred. Your mana and endurance will be sapped for each target that is struck in this manner. You must have more than 10% of your mana available to cast this spell.

ID: 34816^6
You assume the fighting style of an unholy guardian, reducing your melee damage potential but also reducing the damage you take by #1 percent for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional lifetaps.
You assume the fighting style of an unholy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional lifetaps.

ID: 34817^6
You assume the fighting style of an unholy guardian, reducing your melee damage potential but also reducing the damage you take by #1 percent for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional lifetaps.
You assume the fighting style of an unholy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional lifetaps.

ID: 34818^6
You assume the fighting style of an unholy guardian, reducing your melee damage potential but also reducing the damage you take by #1 percent for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional lifetaps.
You assume the fighting style of an unholy guardian, reducing your melee damage potential but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your skill with shields to grant you additional lifetaps.

ID: 34840^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 34841^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 34842^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to eradicate them completely.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to eradicate them completely.

ID: 34998^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 34999^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 35000^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 35113^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent and increases their chance to flurry.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2% and increases their chance to flurry.

ID: 35114^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent and increases their chance to flurry.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2% and increases their chance to flurry.

ID: 35115^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent and increases their chance to flurry.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2% and increases their chance to flurry.

ID: 35119^6
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1%. This bonus will decay on spells over level #2.

ID: 35120^6
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1%. This bonus will decay on spells over level #2.

ID: 35121^6
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1%. This bonus will decay on spells over level #2.

ID: 35161^6
Increases your group's chance to have critical heals and heals over time by #1 percent. This effectiveness will decay on spells above level @1.
Increases your group's chance to have critical heals and heals over time by #1%. This effectiveness will decay on spells above level @1.

ID: 35162^6
Increases your group's chance to have critical heals and heals over time by #1 percent. This effectiveness will decay on spells above level @1.
Increases your group's chance to have critical heals and heals over time by #1%. This effectiveness will decay on spells above level @1.

ID: 35163^6
Increases your group's chance to have critical heals and heals over time by #1 percent. This effectiveness will decay on spells above level @1.
Increases your group's chance to have critical heals and heals over time by #1%. This effectiveness will decay on spells above level @1.

ID: 35182^6
This song causes your target to fall into an enchanted sleep and has a #2 percent chance to cause them to forget their enemies. Affects creatures up to level @1.
This song causes your target to fall into an enchanted sleep and has a #2% chance to cause them to forget their enemies. Affects creatures up to level @1.

ID: 35183^6
This song causes your target to fall into an enchanted sleep and has a #2 percent chance to cause them to forget their enemies. Affects creatures up to level @1.
This song causes your target to fall into an enchanted sleep and has a #2% chance to cause them to forget their enemies. Affects creatures up to level @1.

ID: 35184^6
This song causes your target to fall into an enchanted sleep and has a #2 percent chance to cause them to forget their enemies. Affects creatures up to level @1.
This song causes your target to fall into an enchanted sleep and has a #2% chance to cause them to forget their enemies. Affects creatures up to level @1.

ID: 35188^6
The song of the warlord inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.
The song of the warlord inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.

ID: 35189^6
The song of the warlord inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.
The song of the warlord inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.

ID: 35190^6
The song of the warlord inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.
The song of the warlord inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.

ID: 35203^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 35204^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 35205^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 35209^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 35210^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 35211^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 35260^6
Increases incoming piercing damage by #12 percent for %z.
Increases incoming piercing damage by #12% for %z.

ID: 35261^6
Increases incoming piercing damage by #12 percent for %z.
Increases incoming piercing damage by #12% for %z.

ID: 35262^6
Increases incoming piercing damage by #12 percent for %z.
Increases incoming piercing damage by #12% for %z.

ID: 35293^6
Causes your actions to generate #4 percent more hatred for %z.
Causes your actions to generate #4% more hatred for %z.

ID: 35294^6
Causes your actions to generate #4 percent more hatred for %z.
Causes your actions to generate #4% more hatred for %z.

ID: 35295^6
Causes your actions to generate #4 percent more hatred for %z.
Causes your actions to generate #4% more hatred for %z.

ID: 35296^6
Pinpoints the deficiencies of your target, decreasing their chance to evade attacks while increasing the damage they take from backstabs by #4 percent and piercing by #7 percent for %z
Pinpoints the deficiencies of your target, decreasing their chance to evade attacks while increasing the damage they take from backstabs by #4% and piercing by #7% for %z

ID: 35297^6
Pinpoints the deficiencies of your target, decreasing their chance to evade attacks while increasing the damage they take from backstabs by #4 percent and piercing by #7 percent for %z
Pinpoints the deficiencies of your target, decreasing their chance to evade attacks while increasing the damage they take from backstabs by #4% and piercing by #7% for %z

ID: 35298^6
Pinpoints the deficiencies of your target, decreasing their chance to evade attacks while increasing the damage they take from backstabs by #4 percent and piercing by #7 percent for %z
Pinpoints the deficiencies of your target, decreasing their chance to evade attacks while increasing the damage they take from backstabs by #4% and piercing by #7% for %z

ID: 35375^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 35376^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 35377^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 35391^6
Absorbs #1 percent of incoming melee damage, up to a maximum of @1.
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 35392^6
Absorbs #1 percent of incoming melee damage, up to a maximum of @1.
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 35393^6
Absorbs #1 percent of incoming melee damage, up to a maximum of @1.
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 35460^6
Protects you with a spiritual ward that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual ward that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 35461^6
Protects you with a spiritual ward that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual ward that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 35462^6
Protects you with a spiritual ward that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual ward that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 35568^6
Has a #1 percent chance to inflict Dissolution and a #2 percent chance to inflict Pyre of the Forsaken on your target. There is a #3 percent chance that both effect will be applied.
Has a #1% chance to inflict Dissolution and a #2% chance to inflict Pyre of the Forsaken on your target. There is a #3% chance that both effect will be applied.

ID: 35569^6
Has a #1 percent chance to inflict Dissolution Rk. II and a #2 percent chance to inflict Pyre of the Forsaken Rk. II on your target. There is a #3 percent chance that both effect will be applied.
Has a #1% chance to inflict Dissolution Rk. II and a #2% chance to inflict Pyre of the Forsaken Rk. II on your target. There is a #3% chance that both effect will be applied.

ID: 35570^6
Has a #1 percent chance to inflict Dissolution Rk. III and a #2 percent chance to inflict Pyre of the Forsaken Rk. III on your target. There is a #3 percent chance that both effect will be applied.
Has a #1% chance to inflict Dissolution Rk. III and a #2% chance to inflict Pyre of the Forsaken Rk. III on your target. There is a #3% chance that both effect will be applied.

ID: 35656^6
Increases the damage of duration damage spells by between #1 and $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by between #1 and $1%. This bonus will decay on spells over level #2.

ID: 35657^6
Decreases the damage of duration damage spells by up to #1 percent.
Decreases the damage of duration damage spells by up to #1%.

ID: 35716^6
Surrounds your target in the aegis of Velishan, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Surrounds your target in the aegis of Velishan, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 35717^6
Surrounds your target in the aegis of Velishan, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Surrounds your target in the aegis of Velishan, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 35718^6
Surrounds your target in the aegis of Velishan, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Surrounds your target in the aegis of Velishan, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 35719^6
Claws your target with magic, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with magic, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 35720^6
Claws your target with magic, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with magic, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 35721^6
Claws your target with magic, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with magic, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 35741^6
Has a #1 percent chance to cast Concussive Flame, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flame, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 35742^6
Has a #1 percent chance to cast Concussive Flame, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flame, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 35743^6
Has a #1 percent chance to cast Concussive Flame, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flame, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 35794^6
Claws your target with fire, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with fire, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 35795^6
Claws your target with fire, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with fire, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 35796^6
Claws your target with fire, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with fire, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 35845^6
Claws your target with cold, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with cold, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 35846^6
Claws your target with cold, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with cold, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 35847^6
Claws your target with cold, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with cold, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 35870^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.

ID: 35871^6
Decreases the damage of direct damage spells by up to #1 percent.
Decreases the damage of direct damage spells by up to #1%.

ID: 35896^6
Casts Ethereal Incandescence on your target at a faster speed but with an increased mana cost. It adds an additional #2 percent chance to cast another random ethereal damage spell at the same increased cost, with a very small risk that this cost will be
Casts Ethereal Incandescence on your target at a faster speed but with an increased mana cost. It adds an additional #2% chance to cast another random ethereal damage spell at the same increased cost, with a very small risk that this cost will be

ID: 35897^6
Casts Ethereal Incandescence on your target at a faster speed but with an increased mana cost. It adds an additional #2 percent chance to cast another random ethereal damage spell at the same increased cost, with a very small risk that this cost will be
Casts Ethereal Incandescence on your target at a faster speed but with an increased mana cost. It adds an additional #2% chance to cast another random ethereal damage spell at the same increased cost, with a very small risk that this cost will be

ID: 35898^6
Casts Ethereal Incandescence on your target at a faster speed but with an increased mana cost. It adds an additional #2 percent chance to cast another random ethereal damage spell at the same increased cost, with a very small risk that this cost will be
Casts Ethereal Incandescence on your target at a faster speed but with an increased mana cost. It adds an additional #2% chance to cast another random ethereal damage spell at the same increased cost, with a very small risk that this cost will be

ID: 35899^6
Has a #1 percent chance to cast either Ethereal Salvo, Ethereal Hoarfrost, or Ethereal Incandescence. Always reflects Ethereal Weave Acquittal on the caster.
Has a #1% chance to cast either Ethereal Salvo, Ethereal Hoarfrost, or Ethereal Incandescence. Always reflects Ethereal Weave Acquittal on the caster.

ID: 35900^6
Has a #1 percent chance to cast either Ethereal Salvo, Ethereal Hoarfrost, or Ethereal Incandescence. Always reflects Ethereal Weave Acquittal on the caster.
Has a #1% chance to cast either Ethereal Salvo, Ethereal Hoarfrost, or Ethereal Incandescence. Always reflects Ethereal Weave Acquittal on the caster.

ID: 35901^6
Has a #1 percent chance to cast either Ethereal Salvo, Ethereal Hoarfrost, or Ethereal Incandescence. Always reflects Ethereal Weave Acquittal on the caster.
Has a #1% chance to cast either Ethereal Salvo, Ethereal Hoarfrost, or Ethereal Incandescence. Always reflects Ethereal Weave Acquittal on the caster.

ID: 35961^6
Increases your target's hatred toward you by #1 percent.
Increases your target's hatred toward you by #1%.

ID: 35962^6
Decreases your target's hatred of you by #1 percent.
Decreases your target's hatred of you by #1%.

ID: 36081^6
Increases the damage of spells by between #1 and $1 percent.
Increases the damage of spells by between #1 and $1%.

ID: 36082^6
Decreases the damage of direct damage spells by up to #1 percent.
Decreases the damage of direct damage spells by up to #1%.

ID: 36160^6
Places an aura of reverberating mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana repercussion strike. These strikes have a 10 percent chance to strike the target repeatedly.
Places an aura of reverberating mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana repercussion strike. These strikes have a 10% chance to strike the target repeatedly.

ID: 36161^6
Places an aura of reverberating mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana repercussion strike. These strikes have a 10 percent chance to strike the target repeatedly.
Places an aura of reverberating mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana repercussion strike. These strikes have a 10% chance to strike the target repeatedly.

ID: 36162^6
Places an aura of reverberating mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana repercussion strike. These strikes have a 10 percent chance to strike the target repeatedly.
Places an aura of reverberating mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana repercussion strike. These strikes have a 10% chance to strike the target repeatedly.

ID: 36163^6
Strikes your target with reverberating mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reverberating mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 36164^6
Strikes your target with reverberating mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reverberating mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 36165^6
Strikes your target with reverberating mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reverberating mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 36166^6
Strikes your target with reverberating mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reverberating mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 36167^6
Strikes your target with reverberating mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reverberating mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 36168^6
Strikes your target with reverberating mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reverberating mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 36170^6
Strikes your target with reverberating mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reverberating mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 36171^6
Strikes your target with reverberating mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reverberating mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 36172^6
Strikes your target with reverberating mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reverberating mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 36174^6
Strikes your target with reverberating mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reverberating mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 36175^6
Strikes your target with reverberating mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reverberating mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 36176^6
Strikes your target with reverberating mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with reverberating mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 36178^6
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2 percent chance that each creature will become drowsy and fight more slowly. Creatures that are affected have a #3 percent chance to forget their enemies. The spell works on creatures up to level @1.
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2% chance that each creature will become drowsy and fight more slowly. Creatures that are affected have a #3% chance to forget their enemies. The spell works on creatures up to level @1.

ID: 36179^6
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2 percent chance that each creature will become drowsy and fight more slowly. Creatures that are affected have a #3 percent chance to forget their enemies. The spell works on creatures up to level @1.
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2% chance that each creature will become drowsy and fight more slowly. Creatures that are affected have a #3% chance to forget their enemies. The spell works on creatures up to level @1.

ID: 36180^6
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2 percent chance that each creature will become drowsy and fight more slowly. Creatures that are affected have a #3 percent chance to forget their enemies. The spell works on creatures up to level @1.
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2% chance that each creature will become drowsy and fight more slowly. Creatures that are affected have a #3% chance to forget their enemies. The spell works on creatures up to level @1.

ID: 36190^6
Increases the hatred your actions generate by #1 percent for %z.
Increases the hatred your actions generate by #1% for %z.

ID: 36209^6
Places the will of Xolok on your group, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Places the will of Xolok on your group, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 36210^6
Places the will of Xolok on your group, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Places the will of Xolok on your group, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 36211^6
Places the will of Xolok on your group, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Places the will of Xolok on your group, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 36240^6
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2 percent chance to forget its hatred of its enemies.
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2% chance to forget its hatred of its enemies.

ID: 36241^6
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2 percent chance to forget its hatred of its enemies.
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2% chance to forget its hatred of its enemies.

ID: 36242^6
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2 percent chance to forget its hatred of its enemies.
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2% chance to forget its hatred of its enemies.

ID: 36286^6
A threshold rune absorbs #1 percent of incoming melee damage in excess of $1 damage, up to a total of @1.
A threshold rune absorbs #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 36287^6
A threshold rune absorbs #1 percent of incoming melee damage in excess of $1 damage, up to a total of @1.
A threshold rune absorbs #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 36288^6
A threshold rune absorbs #1 percent of incoming melee damage in excess of $1 damage, up to a total of @1.
A threshold rune absorbs #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 36292^6
Increases the base damage of your spells by #1 percent. Fades after 20 uses.
Increases the base damage of your spells by #1%. Fades after 20 uses.

ID: 36293^6
Increases the base damage of your spells by #1 percent. Fades after 22 uses.
Increases the base damage of your spells by #1%. Fades after 22 uses.

ID: 36294^6
Increases the base damage of your spells by #1 percent. Fades after 24 uses.
Increases the base damage of your spells by #1%. Fades after 24 uses.

ID: 36295^6
Places a threshold rune on your target that will absorb #1 percent of incoming melee damage in excess of $1 damage, up to a total of @1.
Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 36296^6
Places a threshold rune on your target that will absorb #1 percent of incoming melee damage in excess of $1 damage, up to a total of @1.
Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 36297^6
Places a threshold rune on your target that will absorb #1 percent of incoming melee damage in excess of $1 damage, up to a total of @1.
Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 36304^6
Causes any creatures nearby to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1. Each creature that is mesmerized has a chance to increase the mana cost of this spell. You must have at least 10 percent of your mana available to cast this spell.
Causes any creatures nearby to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1. Each creature that is mesmerized has a chance to increase the mana cost of this spell. You must have at least 10% of your mana available to cast this spell.

ID: 36305^6
Causes any creatures nearby to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1. Each creature that is mesmerized has a chance to increase the mana cost of this spell. You must have at least 10 percent of your mana available to cast this spell.
Causes any creatures nearby to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1. Each creature that is mesmerized has a chance to increase the mana cost of this spell. You must have at least 10% of your mana available to cast this spell.

ID: 36306^6
Causes any creatures nearby to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1. Each creature that is mesmerized has a chance to increase the mana cost of this spell. You must have at least 10 percent of your mana available to cast this spell.
Causes any creatures nearby to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1. Each creature that is mesmerized has a chance to increase the mana cost of this spell. You must have at least 10% of your mana available to cast this spell.

ID: 36307^6
Has a #1 percent chance to trigger a mana penalty spell.
Has a #1% chance to trigger a mana penalty spell.

ID: 36308^6
Has a #1 percent chance to trigger a mana penalty spell.
Has a #1% chance to trigger a mana penalty spell.

ID: 36309^6
Has a #1 percent chance to trigger a mana penalty spell.
Has a #1% chance to trigger a mana penalty spell.

ID: 36310^6
Drains your mind of up to #1 mana. If you are below 1 percent of your maximum mana, it will deal #2 damage.
Drains your mind of up to #1 mana. If you are below 1% of your maximum mana, it will deal #2 damage.

ID: 36407^6
Infuses you and your pet with the power of a snow leopard, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a snow leopard, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 36408^6
Infuses you and your pet with the power of a snow leopard, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a snow leopard, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 36409^6
Infuses you and your pet with the power of a snow leopard, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a snow leopard, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 36410^6
Infuses you and your pet with the power of a snow leopard, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a snow leopard, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 36411^6
Infuses you and your pet with the power of a snow leopard, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a snow leopard, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 36412^6
Infuses you and your pet with the power of a snow leopard, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a snow leopard, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 36428^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 36429^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 36430^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 36447^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 36448^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 36449^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 36496^6
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90 percent of your maximum health to use this ability.
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90% of your maximum health to use this ability.

ID: 36497^6
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90 percent of your maximum health to use this ability.
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90% of your maximum health to use this ability.

ID: 36498^6
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90 percent of your maximum health to use this ability.
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90% of your maximum health to use this ability.

ID: 36499^6
Increases your chance to dodge attacks by #7 percent for up to %z.
Increases your chance to dodge attacks by #7% for up to %z.

ID: 36500^6
Increases your chance to dodge attacks by #7 percent for up to %z.
Increases your chance to dodge attacks by #7% for up to %z.

ID: 36501^6
Increases your chance to dodge attacks by #7 percent for up to %z.
Increases your chance to dodge attacks by #7% for up to %z.

ID: 36532^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 36533^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 36534^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 36550^6
Increases damage from your next five melee strikes by #1 percent.
Increases damage from your next five melee strikes by #1%.

ID: 36551^6
Increases damage from your next five melee strikes by #1 percent.
Increases damage from your next five melee strikes by #1%.

ID: 36552^6
Increases damage from your next five melee strikes by #1 percent.
Increases damage from your next five melee strikes by #1%.

ID: 36559^6
Enhances your natural Frenzy ability, allowing you to use the skill more often and adding additional damage to each successful hit. You must be below 90 percent health to use this effect.
Enhances your natural Frenzy ability, allowing you to use the skill more often and adding additional damage to each successful hit. You must be below 90% health to use this effect.

ID: 36560^6
Enhances your natural Frenzy ability, allowing you to use the skill more often and adding additional damage to each successful hit. You must be below 90 percent health to use this effect.
Enhances your natural Frenzy ability, allowing you to use the skill more often and adding additional damage to each successful hit. You must be below 90% health to use this effect.

ID: 36561^6
Enhances your natural Frenzy ability, allowing you to use the skill more often and adding additional damage to each successful hit. You must be below 90 percent health to use this effect.
Enhances your natural Frenzy ability, allowing you to use the skill more often and adding additional damage to each successful hit. You must be below 90% health to use this effect.

ID: 36599^6
Absorbs #4 percent of incoming damage that exceeds $4 in one hit. Will fade after absorbing a total of @4 points of damage.
Absorbs #4% of incoming damage that exceeds $4 in one hit. Will fade after absorbing a total of @4 points of damage.

ID: 36603^6
Absorbs #4 percent of incoming damage that exceeds $4 in one hit. Will fade after absorbing a total of @4 points of damage.
Absorbs #4% of incoming damage that exceeds $4 in one hit. Will fade after absorbing a total of @4 points of damage.

ID: 36610^6
Decreases the reuse time of Seventh Wind by 5 percent.
Decreases the reuse time of Seventh Wind by 5%.

ID: 36611^6
Decreases the reuse time of Armor of Stalwart Runes by 5 percent.
Decreases the reuse time of Armor of Stalwart Runes by 5%.

ID: 36612^6
Decreases the reuse time of Ridicule by 5 percent.
Decreases the reuse time of Ridicule by 5%.

ID: 36613^6
Decreases the reuse time of Stormwheel Blades by 5 percent.
Decreases the reuse time of Stormwheel Blades by 5%.

ID: 36614^6
Decreases the reuse time of Harassing Shout by 5 percent.
Decreases the reuse time of Harassing Shout by 5%.

ID: 36615^6
Decreases the reuse time of Warrior's Auspice by 5 percent.
Decreases the reuse time of Warrior's Auspice by 5%.

ID: 36629^6
Decreases the reuse time of Ward of Certitude by 5 percent.
Decreases the reuse time of Ward of Certitude by 5%.

ID: 36641^6
Decreases the reuse time of Force of the Iceclad by 8 percent.
Decreases the reuse time of Force of the Iceclad by 8%.

ID: 36644^6
Decreases the reuse time of Reflexive Righteousness by 5 percent.
Decreases the reuse time of Reflexive Righteousness by 5%.

ID: 36648^6
Decreases the reuse time of Jolting and Enraging Heel Kicks by 5 percent.
Decreases the reuse time of Jolting and Enraging Heel Kicks by 5%.

ID: 36652^6
Decreases the reuse time of Heartspike by 10 percent.
Decreases the reuse time of Heartspike by 10%.

ID: 36658^6
Decreases the reuse time of Reflexive Bladespurs by 5 percent.
Decreases the reuse time of Reflexive Bladespurs by 5%.

ID: 36666^6
Decreases the reuse time of Gashing Blade by 5 percent.
Decreases the reuse time of Gashing Blade by 5%.

ID: 36672^6
Decreases the reuse time of Reflexive Rancor by 5 percent.
Decreases the reuse time of Reflexive Rancor by 5%.

ID: 36693^6
Decreases the reuse time of Eagle's Balance by 5 percent.
Decreases the reuse time of Eagle's Balance by 5%.

ID: 36694^6
Decreases the reuse time of Eye of the Storm by 5 percent.
Decreases the reuse time of Eye of the Storm by 5%.

ID: 36696^6
Decreases the reuse time of Terrorpalm Discipline by 5 percent.
Decreases the reuse time of Terrorpalm Discipline by 5%.

ID: 36697^6
Decreases the reuse time of Eight-Step Pattern by 5 percent.
Decreases the reuse time of Eight-Step Pattern by 5%.

ID: 36698^6
Decreases the reuse time of Forestall Death by 5 percent.
Decreases the reuse time of Forestall Death by 5%.

ID: 36699^6
Decreases the reuse time of Seven Breaths by 5 percent.
Decreases the reuse time of Seven Breaths by 5%.

ID: 36700^6
Decreases the reuse time of Earthforce Discipline by 5 percent.
Decreases the reuse time of Earthforce Discipline by 5%.

ID: 36701^6
Decreases the reuse time of Swift Reflexes by 5 percent.
Decreases the reuse time of Swift Reflexes by 5%.

ID: 36702^6
Decreases the reuse time of Zalikor's Fang by 5 percent.
Decreases the reuse time of Zalikor's Fang by 5%.

ID: 36710^6
Decreases the reuse time of Motlak's Lively Crescendo by 7 percent.
Decreases the reuse time of Motlak's Lively Crescendo by 7%.

ID: 36712^6
Decreases the reuse time of Reflexive Retort by 5 percent.
Decreases the reuse time of Reflexive Retort by 5%.

ID: 36714^6
Decreases the reuse time of Beset by 5 percent.
Decreases the reuse time of Beset by 5%.

ID: 36715^6
Decreases the reuse time of Blinding Blaze by 5 percent.
Decreases the reuse time of Blinding Blaze by 5%.

ID: 36718^6
Decreases the reuse time of Pinpoint Deficiencies by 5 percent.
Decreases the reuse time of Pinpoint Deficiencies by 5%.

ID: 36719^6
Decreases the reuse time of Aspbleeder Discipline by 5 percent.
Decreases the reuse time of Aspbleeder Discipline by 5%.

ID: 36753^6
Decreases the reuse time of Cascading Boneshield by 5 percent.
Decreases the reuse time of Cascading Boneshield by 5%.

ID: 36781^6
Decreases the reuse time of Relentless Servant by 5 percent.
Decreases the reuse time of Relentless Servant by 5%.

ID: 36801^6
Decreases the reuse time of Umbral Auspice by 5 percent.
Decreases the reuse time of Umbral Auspice by 5%.

ID: 36805^6
Decreases the reuse time of Clamor of Claws by 5 percent.
Decreases the reuse time of Clamor of Claws by 5%.

ID: 36815^6
Decreases the reuse time of Pummel by 5 percent.
Decreases the reuse time of Pummel by 5%.

ID: 36818^6
Decreases the reuse time of Reflexive Rending by 5 percent.
Decreases the reuse time of Reflexive Rending by 5%.

ID: 36820^6
Decreases the reuse time of Advanced Retaliation by 5 percent.
Decreases the reuse time of Advanced Retaliation by 5%.

ID: 36821^6
Decreases the reuse time of Tendon Gash by 8 percent.
Decreases the reuse time of Tendon Gash by 8%.

ID: 36822^6
Decreases the reuse time of Punch in the Throat by 5 percent.
Decreases the reuse time of Punch in the Throat by 5%.

ID: 36824^6
Decreases the reuse time of Temple Crush by 8 percent.
Decreases the reuse time of Temple Crush by 8%.

ID: 36825^6
Decreases the reuse time of Brutal Volley by 8 percent.
Decreases the reuse time of Brutal Volley by 8%.

ID: 36826^6
Decreases the reuse time of Fearless Frenzy by 5 percent.
Decreases the reuse time of Fearless Frenzy by 5%.

ID: 36827^6
Decreases the reuse time of Capricious Rage Discipline by 5 percent.
Decreases the reuse time of Capricious Rage Discipline by 5%.

ID: 36829^6
Decreases the reuse time of Axe of Zurel by 8 percent.
Decreases the reuse time of Axe of Zurel by 8%.

ID: 36837^6
Reduces accuracy by #1 percent, strength by #2 points and attack rating by #3 points.
Reduces accuracy by #1%, strength by #2 points and attack rating by #3 points.

ID: 36943^6
Reduces your attacker's hatred toward you by #1 percent.
Reduces your attacker's hatred toward you by #1%.

ID: 37031^6
Increases the mana cost of direct damage spells that cost at least #6 by $1 percent while increasing the chance these spells will deal critical damage by #1 percent and the damage dealt by critical spells by #8 percent.
Increases the mana cost of direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1% and the damage dealt by critical spells by #8%.

ID: 37038^6
Reduces undead target's melee speed by thirty five percent for up to %z.
Reduces an undead target's melee speed by #1 to $1% for up to %z.

ID: 37169^6
Spawns a familiar, which increases damage for all spells by thirty to sixty percent for all instant-cast detrimental spells level 100 and below.
Increases the damage of your level #7 and below single target direct damage spells by #1 to $1% as well as increasing your total mana by #11 and your mana regeneration by #12 points.

ID: 37171^6
Slows casting and melee speeds by 20 percent for up to %z.
Slows casting and melee speeds by 20% for up to %z.

ID: 37187^6
Causes a creature of up to level #1 to attack you exclusively for %z and increases their hatred for you by 3000. Your allies will generate $1 percent of their normal hatred during this period. Triggers a gravitate effect on creatures of up to level 99.
Causes a creature of up to level #1 to attack you exclusively for %z and increases their hatred for you by 3000. Your allies will generate $1% of their normal hatred during this period. Triggers a gravitate effect on creatures of up to level 99.

ID: 37195^6
Increases the chance for your melee attacks to land critically by #1 percent, increases your melee speed by 68 percent and increases the damage you deal with critical hits by #3 percent for %z.
Increases the chance for your melee attacks to land critically by #1%, increases your melee speed by 68% and increases the damage you deal with critical hits by #3% for %z.

ID: 37197^6
Increases melee speed by #3 percent and casting speed on spells that cost at least #2 points of mana by #1 percent for %z.
Increases melee speed by #3% and casting speed on spells that cost at least #2 points of mana by #1% for %z.

ID: 37198^6
Causes incoming direct damage spells to deal between #1 and $1 percent more damage for %z.
Causes incoming direct damage spells to deal between #1 and $1% more damage for %z.

ID: 37259^6
Reduces the mana cost of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of fire-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 37260^6
Reduces the mana cost of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of cold-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 37261^6
Reduces the mana cost of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of magic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 37262^6
Reduces the mana cost of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of poison-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 37263^6
Reduces the mana cost of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of disease-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 37264^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of beneficial spells by up to $1%. This bonus will decay on spells over level #2.

ID: 37265^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.
Increases the range of spells by #1%. This bonus will decay on spells over level #2.

ID: 37266^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of detrimental spells by #1%. This bonus will decay on spells over level #2.

ID: 37267^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.
Increases the duration of beneficial spells by #1%. This bonus will decay on spells over level #2.

ID: 37268^6
Reduces the mana cost of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.
Reduces the mana cost of chromatic-based spells by up to $1%. This bonus will decay on spells over level #2.

ID: 37286^6
You enter a state of enhanced awareness, allowing you to avoid #2 percent of incoming physical damage ($2 max per hit), up to a total of @2 damage.
You enter a state of enhanced awareness, allowing you to avoid #2% of incoming physical damage ($2 max per hit), up to a total of @2 damage.

ID: 37292^6
Increases the base healing of Reverent Light by #1 percent.
Increases the base healing of Reverent Light by #1%.

ID: 37320^6
Increases the base damage done by Focused Rain of Arrows by #1 percent.
Increases the base damage done by Focused Rain of Arrows by #1%.

ID: 37426^6
Increases the damage done by Pyre of Marnek by #1 to $1 percent.
Increases the damage done by Pyre of Marnek by #1 to $1%.

ID: 37436^6
Increases the damage done by Ethereal Incandescence by #1 to $1 percent.
Increases the damage done by Ethereal Incandescence by #1 to $1%.

ID: 37466^6
Decreases the casting time of Mindcleave by #1 percent.
Decreases the casting time of Mindcleave by #1%.

ID: 37480^6
Increases the damage of Frozen Carbomate by #1 percent.
Increases the damage of Frozen Carbomate by #1%.

ID: 37536^6
The spectre has exploited this entity's cowardice and has left them much weaker. Their maximum hit-points, endurence and mana are capped at 60 percent of max.
The spectre has exploited this entity's cowardice and has left them much weaker. Their maximum hit-points, endurence and mana are capped at 60% of max.

ID: 37707^6
This opponent has taken a guardian's stance which allows them to absorb #1 percent of incoming melee damage up to @1 total damage and #2 percent of incoming spell damage up to @2 total damage.
This opponent has taken a guardian's stance which allows them to absorb #1% of incoming melee damage up to @1 total damage and #2% of incoming spell damage up to @2 total damage.

ID: 37712^6
A cloud of diseased smoke has dealt between 15385 and 21539 damage and lowered your accuracy by about #10 percent for %z.
A cloud of diseased smoke has dealt between 15385 and 21539 damage and lowered your accuracy by about #10% for %z.

ID: 37713^6
Your opponent has taken an offensive stance which has increased their base melee damage by about 15 percent and overall melee damage by about #3 percent.
Your opponent has taken an offensive stance which has increased their base melee damage by about 15% and overall melee damage by about #3%.

ID: 37716^6
Your opponent has taken an offensive stance which has increased their base melee damage by about 20 percent and overall melee damage by about #3 percent.
Your opponent has taken an offensive stance which has increased their base melee damage by about 20% and overall melee damage by about #3%.

ID: 37717^6
Dark magic has begun rotting your flesh away initially causing between 30770 and 34615 damage and between 15385 and 18462 damage per tick for %z. The damage to your flesh has also slowed you by #4 percent. This spell can be removed by curing #3 disease counters.
Dark magic has begun rotting your flesh away initially causing between 30770 and 34615 damage and between 15385 and 18462 damage per tick for %z. The damage to your flesh has also slowed you by #4%. This spell can be removed by curing #3 disease counters.

ID: 37718^6
Sinister magic has infected your body and dealt between 50769 and 55385 damage. The magic has also slowed your attacks by #4 percent, reduced all of your basic stats by #9, lowered your Armor Class and is causing you to generate #11 percent less hate for %z.
Sinister magic has infected your body and dealt between 50769 and 55385 damage. The magic has also slowed your attacks by #4%, reduced all of your basic stats by #9, lowered your Armor Class and is causing you to generate #11% less hate for %z.

ID: 37719^6
An overpowering stench is causing you to take #1 damage per tick. The stench is so awful that you are now attacking #4 percent slower, all of your basic stats have been reduced by #9, your casting level has been reduced by #10 and all focus effects that preserve mana are failing to function. The effects of this spell last for %z but can be removed by curing #2 disease counters.
An overpowering stench is causing you to take #1 damage per tick. The stench is so awful that you are now attacking #4% slower, all of your basic stats have been reduced by #9, your casting level has been reduced by #10 and all focus effects that preserve mana are failing to function. The effects of this spell last for %z but can be removed by curing #2 disease counters.

ID: 37731^6
Grelleth has crushed her most hated opponent's body and thrown their entrails around the room dealing #2 damage to you. You are so disgusted by being coated in the remains of your fallen ally that you find yourself casting spells about #1 slower, swinging your weapons about #4 percent slower and all of your basic stats have been lowered by #9 for %z.
Grelleth has crushed her most hated opponent's body and thrown their entrails around the room dealing #2 damage to you. You are so disgusted by being coated in the remains of your fallen ally that you find yourself casting spells about #1 slower, swinging your weapons about #4% slower and all of your basic stats have been lowered by #9 for %z.

ID: 37732^6
This opponent has taken a guardian's stance which allows them to absorb #1 percent of incoming melee damage up to @1 total damage and #2 percent of incoming spell damage up to @2 total damage.
This opponent has taken a guardian's stance which allows them to absorb #1% of incoming melee damage up to @1 total damage and #2% of incoming spell damage up to @2 total damage.

ID: 37822^6
A cloud of diseased smoke has dealt between 15385 and 21539 damage and lowered your accuracy by about #10 percent for %z.
A cloud of diseased smoke has dealt between 15385 and 21539 damage and lowered your accuracy by about #10% for %z.

ID: 37823^6
Your opponent has taken an offensive stance which has increased their base melee damage by about 15 percent and overall melee damage by about #3 percent.
Your opponent has taken an offensive stance which has increased their base melee damage by about 15% and overall melee damage by about #3%.

ID: 37826^6
Your opponent has taken an offensive stance which has increased their base melee damage by about 20 percent and overall melee damage by about #3 percent.
Your opponent has taken an offensive stance which has increased their base melee damage by about 20% and overall melee damage by about #3%.

ID: 37827^6
Dark magic has begun rotting your flesh away initially causing between 23077 and 27692 damage and between 2000 and 3077 damage per tick for %z. The damage to your flesh has also slowed you by #4 percent. This spell can be removed by curing #3 disease counters.
Dark magic has begun rotting your flesh away initially causing between 23077 and 27692 damage and between 2000 and 3077 damage per tick for %z. The damage to your flesh has also slowed you by #4%. This spell can be removed by curing #3 disease counters.

ID: 37828^6
Sinister magic has infected your body and dealt between 30769 and 32308 damage. The magic has also slowed your attacks by #4 percent, reduced all of your basic stats by #9, lowered your Armor Class and is causing you to generate #11 percent less hate for %z.
Sinister magic has infected your body and dealt between 30769 and 32308 damage. The magic has also slowed your attacks by #4%, reduced all of your basic stats by #9, lowered your Armor Class and is causing you to generate #11% less hate for %z.

ID: 37829^6
An overpowering stench is causing you to take #1 damage per tick. The stench is so awful that you are now attacking #4 percent slower, all of your basic stats have been reduced by #9, your casting level has been reduced by #10 and all focus effects that preserve mana are failing to function. The effects of this spell last for %z but can be removed by curing #2 disease counters.
An overpowering stench is causing you to take #1 damage per tick. The stench is so awful that you are now attacking #4% slower, all of your basic stats have been reduced by #9, your casting level has been reduced by #10 and all focus effects that preserve mana are failing to function. The effects of this spell last for %z but can be removed by curing #2 disease counters.

ID: 37854^6
Decreases the reuse time of Brutal Discipline by 21 percent.
Decreases the reuse time of Brutal Discipline by 21%.

ID: 37855^6
Decreases the reuse time of Brutal Discipline by 28 percent.
Decreases the reuse time of Brutal Discipline by 28%.

ID: 37863^6
Aborbs 99 percent of all damage taken.
Aborbs 99% of all damage taken.

ID: 37879^6
Absorbs 99 percent of all damage taken.
Absorbs 99% of all damage taken.

ID: 37891^6
Your giant size reduces all damage taken by 80 percent, increases movement speed, increases hate generation, and grants your melee and ranged attacks a chance to weaken opponents or inspire allies.
Your giant size reduces all damage taken by #1%, increases movement speed, increases hate generation, and grants your melee and ranged attacks a chance to weaken opponents or inspire allies.

ID: 37893^6
Your tiny physique reduces all hate generated by 50 percent and boosts your healing capabilities.
Your tiny physique reduces all hate generated by 50% and boosts your healing capabilities.

ID: 38010^6
Protects you with a special ward that transfers hate to the original caster should your health fall below 50 percent.
Protects you with a special ward that transfers hate to the original caster should your health fall below 50%.

ID: 38016^6
Allows your Gorgon Spear, Spear of Sholoth, Spear of Grelleth and Spear of Vizat spells to be twincast #1 percent of the time and reduces the time required between uses of these spells by 16 seconds for %z.
Allows your Gorgon Spear, Spear of Sholoth, Spear of Grelleth and Spear of Vizat spells to be twincast #1% of the time and reduces the time required between uses of these spells by 16 seconds for %z.

ID: 38031^6
Triggers a spell to reduce your hate if your health drops below 50 percent during the next %z.
Triggers a spell to reduce your hate if your health drops below 50% during the next %z.

ID: 38032^6
Reduces the hatred that all targets have for you by 35000 points and reduces the amount of hatred that your actions generate by #1 percent for %z.
Reduces the hatred that all targets have for you by 35000 points and reduces the amount of hatred that your actions generate by #1% for %z.

ID: 38043^6
Provides a chance to trigger Divine Retribution Strike VII on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike VII stuns creatures up to level 99 for 4 seconds, reduces their hatred for you by 3000 and has a 20 percent chance to instantly heal you for 1800 points of health and increases your armor class by 250 for 18 seconds.
Provides a chance to trigger Divine Retribution Strike VII on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike VII stuns creatures up to level 99 for 4 seconds, reduces their hatred for you by 3000 and has a 20% chance to instantly heal you for 1800 points of health and increases your armor class by 250 for 18 seconds.

ID: 38044^6
Provides a chance to trigger Divine Retribution Strike VIII on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike VIII stuns creatures up to level 101 for 4 seconds, reduces their hatred for you by 4000 and has a 20 percent chance to instantly heal you for 2500 points of health and increases your armor class by 300 for 18 seconds.
Provides a chance to trigger Divine Retribution Strike VIII on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike VIII stuns creatures up to level 101 for 4 seconds, reduces their hatred for you by 4000 and has a 20% chance to instantly heal you for 2500 points of health and increases your armor class by 300 for 18 seconds.

ID: 38045^6
Provides a chance to trigger Divine Retribution Strike IX on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike IX stuns creatures up to level 103 for 4 seconds, reduces their hatred for you by 5000 and has a 20 percent chance to instantly heal you for 3900 points of health and increases your armor class by 350 for 18 seconds.
Provides a chance to trigger Divine Retribution Strike IX on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike IX stuns creatures up to level 103 for 4 seconds, reduces their hatred for you by 5000 and has a 20% chance to instantly heal you for 3900 points of health and increases your armor class by 350 for 18 seconds.

ID: 38046^6
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 3000 and has a #2 percent chance to trigger Divine Blessing and Favor IV which instantly heals you for 1800 points of health and increases your armor class by 170 for 18 seconds.
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 3000 and has a #2% chance to trigger Divine Blessing and Favor IV which instantly heals you for 1800 points of health and increases your armor class by 170 for 18 seconds.

ID: 38047^6
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 4000 and has a #2 percent chance to trigger Divine Blessing and Favor V which instantly heals you for 2500 points of health and increases your armor class by 170 for 18 seconds.
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 4000 and has a #2% chance to trigger Divine Blessing and Favor V which instantly heals you for 2500 points of health and increases your armor class by 170 for 18 seconds.

ID: 38048^6
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 5000 and has a #2 percent chance to trigger Divine Blessing and Favor VI which instantly heals you for 3900 points of health and increases your armor class by 170 for 18 seconds.
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 5000 and has a #2% chance to trigger Divine Blessing and Favor VI which instantly heals you for 3900 points of health and increases your armor class by 170 for 18 seconds.

ID: 38083^6
Increases incoming damage from Tiger Claw, Dragon Punch or Tail Rake, and Eagle Strike by up to #1 percent for up to %z.
Increases incoming damage from Tiger Claw, Dragon Punch or Tail Rake, and Eagle Strike by up to #1% for up to %z.

ID: 38086^6
Increases melee damage dealt with all skills by #1 percent for %z.
Increases melee damage dealt with all skills by #1% for %z.

ID: 38104^6
You are stunned for 1 second and have a #1 percent chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.
You are stunned for 1 second and have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.

ID: 38108^6
Increases skill damage by #5 percent for up to %z.
Increases skill damage by #5% for up to %z.

ID: 38115^6
Triggers Death's Grip, which will increase the damage dealt by your damage over time spells, should your health drop below 80 percent.
Triggers Death's Grip, which will increase the damage dealt by your damage over time spells, should your health drop below 80%.

ID: 38116^6
Increases the damage dealt by your damage over time spells with a duration of at least 24 seconds and a mana cost of at least #12 points by #1 to $1 percent. This damage bonus will decay by $2 percent per level for spells over level #2.
Increases the damage dealt by your damage over time spells with a duration of at least 24 seconds and a mana cost of at least #12 points by #1 to $1%. This damage bonus will decay by $2% per level for spells over level #2.

ID: 38136^6
Increases the mana cost of direct damage spells that cost at least #6 by $1 percent while increasing the chance these spells will deal critical damage by #1 percent while protecting you from up to $8 incoming spell and melee damage.
Increases the mana cost of direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1% while protecting you from up to $8 incoming spell and melee damage.

ID: 38144^6
Increases skill damage by #3 percent, negates all incoming healing, and drains #4 hitpoints per tick.
Increases skill damage by #3%, negates all incoming healing, and drains #4 hitpoints per tick.

ID: 38188^6
Gives a #1 percent chance for your lifetap spells to proc Soul Flay for up to %z.
Gives a #1% chance for your lifetap spells to proc Soul Flay for up to %z.

ID: 38195^6
A protective ward upon you will instill intense hatred in another should you fall below 50 percent health for up to %z.
A protective ward upon you will instill intense hatred in another should you fall below 50% health for up to %z.

ID: 38221^6
Reduces movement speed by #1 percent for %z.
Reduces movement speed by #1% for %z.

ID: 38241^6
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 11 percent for up to 80000 damage or for 12 seconds. This defensive buff can trigger a maximum of 50 times.
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 11% for up to 80000 damage or for 12 seconds. This defensive buff can trigger a maximum of 50 times.

ID: 38243^6
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 12 percent for up to 100000 damage or for 12 seconds. This defensive buff can trigger a maximum of 60 times.
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 12% for up to 100000 damage or for 12 seconds. This defensive buff can trigger a maximum of 60 times.

ID: 38245^6
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 13 percent for up to 120000 damage or for 12 seconds. This defensive buff can trigger a maximum of 70 times.
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 13% for up to 120000 damage or for 12 seconds. This defensive buff can trigger a maximum of 70 times.

ID: 38275^6
Reduces movement rate by 50 percent for up to %z.
Reduces movement rate by 50% for up to %z.

ID: 38297^6
Deals #1 damage and has a #2 percent chance to trigger Fury of the Forest.
Deals #1 damage and has a #2% chance to trigger Fury of the Forest.

ID: 38301^6
This ward will trigger an elemental shield when its bearer drops below 25 percent health.
This ward will trigger an elemental shield when its bearer drops below 25% health.

ID: 38311^6
This reserve will replenish #1 mana when your mana drops below 10 percent.
This reserve will replenish #1 mana when your mana drops below 10%.

ID: 38313^6
This ward will trigger a small heal and protection spell when the target drops below 20 percent health.
This ward will trigger a small heal and protection spell when the target drops below 20% health.

ID: 38325^6
Causes your summoned pet to shield you, absorbing 50 percent of your incoming melee damage, for 72 seconds. Also triggers Shared Health Replenishment I, healing your summoned pet for 12000 health.
Causes your summoned pet to shield you, absorbing 50% of your incoming melee damage, for 72 seconds. Also triggers Shared Health Replenishment I, healing your summoned pet for 12000 health.

ID: 38326^6
Causes your summoned pet to shield you, absorbing 50 percent of your incoming melee damage, for 84 seconds. Also triggers Shared Health Replenishment I, healing your summoned pet for 12000 health.
Causes your summoned pet to shield you, absorbing 50% of your incoming melee damage, for 84 seconds. Also triggers Shared Health Replenishment I, healing your summoned pet for 12000 health.

ID: 38327^6
Causes your summoned pet to shield you, absorbing 50 percent of your incoming melee damage, for 96 seconds. Also triggers Shared Health Replenishment I, healing your summoned pet for 12000 health.
Causes your summoned pet to shield you, absorbing 50% of your incoming melee damage, for 96 seconds. Also triggers Shared Health Replenishment I, healing your summoned pet for 12000 health.

ID: 38332^6
Increases the damage of your next spell by between #1 and $1 percent.
Increases the damage of your next spell by between #1 and $1%.

ID: 38408^6
Protective runes surrounded you, providing a chance to repel attackers and absorbing up to #2 percent of incoming melee damage up to a total of @2 damage.
Protective runes surrounded you, providing a chance to repel attackers and absorbing up to #2% of incoming melee damage up to a total of @2 damage.

ID: 38418^6
A haze of chromatic power surrounds you allowing your next direct damage spell with a mana cost of at least #4 to land critically with a #1 percent increase in base damage.
A haze of chromatic power surrounds you allowing your next direct damage spell with a mana cost of at least #4 to land critically with a #1% increase in base damage.

ID: 38424^6
Increases the damage dealt by the wizard Ethereal line of spells by #1 to $1 percent for %z.
Increases the damage dealt by the wizard Ethereal line of spells by #1 to $1% for %z.

ID: 38489^6
Increases attack speed to @1 percent of base.
Increases attack speed to @1% of base.

ID: 38490^6
Increases attack speed to @1 percent of base.
Increases attack speed to @1% of base.

ID: 38491^6
Increases attack speed to @1 percent of base.
Increases attack speed to @1% of base.

ID: 38492^6
Increases attack speed to @1 percent of base.
Increases attack speed to @1% of base.

ID: 38493^6
Increases attack speed to @1 percent of base.
Increases attack speed to @1% of base.

ID: 38494^6
Increases attack speed to @1 percent of base.
Increases attack speed to @1% of base.

ID: 38596^6
Places the will of Xolok on your group, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Places the will of Xolok on your group, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 38603^6
Increases your chance to land critical hits with your direct damage spells by #5 percent and with your damage over time spells by #2 percent. Increases the damage dealt by critical direct damage spells by #6 percent and by critical damage over time spells by #3 percent.
Increases your chance to land critical hits with your direct damage spells by #5% and with your damage over time spells by #2%. Increases the damage dealt by critical direct damage spells by #6% and by critical damage over time spells by #3%.

ID: 38621^6
Decreases the reuse time of Earthforce Discipline by 21 percent.
Decreases the reuse time of Earthforce Discipline by 21%.

ID: 38622^6
Decreases the reuse time of Earthforce Discipline by 28 percent.
Decreases the reuse time of Earthforce Discipline by 28%.

ID: 38623^6
Decreases the reuse time of Executioner Discipline by 21 percent.
Decreases the reuse time of Executioner Discipline by 21%.

ID: 38624^6
Decreases the reuse time of Executioner Discipline by 28 percent.
Decreases the reuse time of Executioner Discipline by 28%.

ID: 38703^6
Reduces the damage that slashing weapons will do to this target by 75 percent.
Reduces the damage that slashing weapons will do to this target by 75%.

ID: 38704^6
Reduces the damage that blunt weapons will do to this target by 75 percent.
Reduces the damage that blunt weapons will do to this target by 75%.

ID: 38705^6
Reduces the damage that piercing weapons will do to this target by 75 percent.
Reduces the damage that piercing weapons will do to this target by 75%.

ID: 38706^6
Reduces the damage that hand to hand weapons will do to this target by 75 percent.
Reduces the damage that hand to hand weapons will do to this target by 75%.

ID: 38712^6
Reflects all spells back at their caster at 150 percent of that spell's original damage. Also shields bearer against any magic damage.
Reflects all spells back at their caster at 150% of that spell's original damage. Also shields bearer against any magic damage.

ID: 38762^6
Results in Certain Death if the bearer's health is above 50 percent.
Results in Certain Death if the bearer's health is above 50%.

ID: 38771^6
Inflicts #1 damage every 6 seconds. If bearer's health drops below 50 percent, results in Vampirism.
Inflicts #1 damage every 6 seconds. If bearer's health drops below 50%, results in Vampirism.

ID: 38995^6
Coats your weapons in a lifetap poison, causing #1 percent of the melee damage you inflict to heal you.
Coats your weapons in a lifetap poison, causing #1% of the melee damage you inflict to heal you.

ID: 39101^6
Bloody spines coat the body of the worm, dealing #11 damage to melee attackers and protecting the worm against a #1 percentage of melee and #2 percentage of spell damage.
Bloody spines coat the body of the worm, dealing #11 damage to melee attackers and protecting the worm against #1% of incoming melee and #2% of incoming spell damage.

ID: 39131^6
Phantasm's aspect of loss curses you reducing all of your stats by #7. Additionally, damage shield effects on you are less effective and opponents deal an extra #10 percent melee damage.
Phantasm's aspect of loss curses you reducing all of your stats by #7. Additionally, damage shield effects on you are less effective and opponents deal an extra #10% melee damage.

ID: 39132^6
Phantasm's aspect of loss curses you reducing all of your stats by #7. Additionally, your damage over time spells are less likely to do critical damage and all detrimental spells cost an extra #1 percent mana to cast.
Phantasm's aspect of loss curses you reducing all of your stats by #7. Additionally, your damage over time spells are less likely to do critical damage and all detrimental spells cost an extra #1% mana to cast.

ID: 39133^6
Phantasm's aspect of loss curses you reducing all of your stats by #7. Additionally, direct heal spells are #5 percent less effective at healing you and all beneficial spells cost an extra #1 percent mana to cast.
Phantasm's aspect of loss curses you reducing all of your stats by #7. Additionally, direct heal spells are #5% less effective at healing you and all beneficial spells cost an extra #1% mana to cast.

ID: 39134^6
Phantasm's aspect of loss curses you reducing all of your stats by #7. Additionally, you are less likely to perform a flurry of attacks and your critical melee attacks are less effective. All melee damage you inflict is reduced by #10 percent.
Phantasm's aspect of loss curses you reducing all of your stats by #7. Additionally, you are less likely to perform a flurry of attacks and your critical melee attacks are less effective. All melee damage you inflict is reduced by #10%.

ID: 39142^6
The entomologist's magic has imparted a #1 percent chance to resist spells as well as a #11 point melee damage shield and #10 point spell damage shield.
The entomologist's magic has imparted a #1% chance to resist spells as well as a #11 point melee damage shield and #10 point spell damage shield.

ID: 39237^6
Shields the bearer against #1 percent of incoming direct spell damage.
Shields the bearer against #1% of incoming direct spell damage.

ID: 39238^6
Shields the bearer against #1 percent of incoming melee damage.
Shields the bearer against #1% of incoming melee damage.

ID: 39281^6
You are infused with the grit of a Gunthak pirate which increases your mana regeneration by #1, total mana by #10, total endurance by #9, and armor class by #12. Additionally you have gained a small shield against spells which will block #4 percent of incoming spell damage up to $4 points of damage. This spell triggers Gunthak Fortitude which will increase your total health by 600.
You are infused with the grit of a Gunthak pirate which increases your mana regeneration by #1, total mana by #10, total endurance by #9, and armor class by #12. Additionally you have gained a small shield against spells which will block #4% of incoming spell damage up to $4 points of damage. This spell triggers Gunthak Fortitude which will increase your total health by 600.

ID: 39312^6
Increases the base healing of Graceful Remedy by #1 percent.
Increases the base healing of Graceful Remedy by #1%.

ID: 39316^6
Channeling the anger of Marr reduces your heals by #1 percent while increasing your spell damage by 50 percent.
Channeling the anger of Marr reduces your heals by #1% while increasing your spell damage by 50%.

ID: 39317^6
The anger of Marr increases your spell damage by #1 percent.
The anger of Marr increases your spell damage by #1%.

ID: 39318^6
Channeling the anger of Marr reduces your heals by #1 percent while increasing your spell damage by 60 percent.
Channeling the anger of Marr reduces your heals by #1% while increasing your spell damage by 60%.

ID: 39320^6
Channeling the anger of Marr reduces your heals by #1 percent while increasing your spell damage by 65 percent.
Channeling the anger of Marr reduces your heals by #1% while increasing your spell damage by 65%.

ID: 39322^6
Channeling the anger of Marr reduces your heals by #1 percent while increasing your spell damage by 75 percent.
Channeling the anger of Marr reduces your heals by #1% while increasing your spell damage by 75%.

ID: 39337^6
You thirst for vitae, causing your melee attacks to frequently inflict 5400 damage on your opponents. 50 percent the damage will be absorbed as health.
You thirst for vitae, causing your melee attacks to frequently inflict 5400 damage on your opponents. 50% the damage will be absorbed as health.

ID: 39339^6
You thirst for vitae, causing your melee attacks to frequently inflict 6000 damage on your opponents. 50 percent the damage will be absorbed as health.
You thirst for vitae, causing your melee attacks to frequently inflict 6000 damage on your opponents. 50% the damage will be absorbed as health.

ID: 39341^6
You thirst for vitae, causing your melee attacks to frequently inflict 7200 damage on your opponents. 50 percent the damage will be absorbed as health.
You thirst for vitae, causing your melee attacks to frequently inflict 7200 damage on your opponents. 50% the damage will be absorbed as health.

ID: 39343^6
You thirst for vitae, causing your melee attacks to frequently inflict 8000 damage on your opponents. 50 percent the damage will be absorbed as health.
You thirst for vitae, causing your melee attacks to frequently inflict 8000 damage on your opponents. 50% the damage will be absorbed as health.

ID: 39417^6
Coats your weapons in a life draining poison, inflicting 2700 damage to your opponents. 50 percent the damage will be absorbed as health.
Coats your weapons in a life draining poison, inflicting 2700 damage to your opponents. 50% the damage will be absorbed as health.

ID: 39419^6
Coats your weapons in a life draining poison, inflicting 3000 damage to your opponents. 50 percent the damage will be absorbed as health.
Coats your weapons in a life draining poison, inflicting 3000 damage to your opponents. 50% the damage will be absorbed as health.

ID: 39421^6
Coats your weapons in a life draining poison, inflicting 3600 damage to your opponents. 50 percent the damage will be absorbed as health.
Coats your weapons in a life draining poison, inflicting 3600 damage to your opponents. 50% the damage will be absorbed as health.

ID: 39423^6
Coats your weapons in a life draining poison, inflicting 4000 damage to your opponents. 50 percent the damage will be absorbed as health.
Coats your weapons in a life draining poison, inflicting 4000 damage to your opponents. 50% the damage will be absorbed as health.

ID: 39429^6
Increases the damage done by Pyre of Marnek by #1 percent.
Increases the damage done by Pyre of Marnek by #1%.

ID: 39433^6
Corrupts the soul of your target, inflicting #1 damage. 40 percent of the damage will be absorbed as health.
Corrupts the soul of your target, inflicting #1 damage. 40% of the damage will be absorbed as health.

ID: 39437^6
Increases the damage done by Ethereal Incandescence by #1 percent.
Increases the damage done by Ethereal Incandescence by #1%.

ID: 39480^6
Xavier's barrier reduces incoming melee damage by #1 percent.
Xavier's barrier reduces incoming melee damage by #1%.

ID: 39481^6
Kavi's barrier reduces incoming spell damage by #1 percent.
Kavi's barrier reduces incoming spell damage by #1%.

ID: 39541^6
Summons Jimothy Junior who's body can serve a snack, increasing the time between meals by an additional #2 percent.
Summons Jimothy Junior who's body can serve a snack, increasing the time between meals by an additional #2%.

ID: 39566^6
Increases incoming damage by up to $1 percent.
Increases incoming damage by up to $1%.

ID: 39578^6
Charge magical energy to increase spell critical rate by #1 percent and damage done by criticals by #2 percent for %z.
Charge magical energy to increase spell critical rate by #1% and damage done by criticals by #2% for %z.

ID: 39603^6
Greatly increases incoming healing and adds #2 percent to your chance to land critical spells.
Greatly increases incoming healing and adds #2% to your chance to land critical spells.

ID: 39998^6
Increases base spell damage by 1000 percent.
Increases base spell damage by 1000%.

ID: 40024^6
Strengthens your melee attacks by #3 percent. Lasts for %z or until you have made 8 strikes.
Strengthens your melee attacks by #3%. Lasts for %z or until you have made 8 strikes.

ID: 40025^6
Strengthens your melee attacks by #3 percent. Lasts for %z or until you have made 8 strikes.
Strengthens your melee attacks by #3%. Lasts for %z or until you have made 8 strikes.

ID: 40026^6
Strengthens your melee attacks by #3 percent. Lasts for %z or until you have made 8 strikes.
Strengthens your melee attacks by #3%. Lasts for %z or until you have made 8 strikes.

ID: 40039^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20 percent health.
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.

ID: 40040^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20 percent health.
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.

ID: 40041^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20 percent health.
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.

ID: 40087^6
Covers your body in armor, increasing your armor's strength, healing you and your group when you are struck, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group 48 times.
Covers your body in armor, increasing your armor's strength, healing you and your group when you are struck, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group 48 times.

ID: 40088^6
Covers your body in armor, increasing your armor's strength, healing you and your group when you are struck, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group 48 times.
Covers your body in armor, increasing your armor's strength, healing you and your group when you are struck, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group 48 times.

ID: 40089^6
Covers your body in armor, increasing your armor's strength, healing you and your group when you are struck, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group 48 times.
Covers your body in armor, increasing your armor's strength, healing you and your group when you are struck, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group 48 times.

ID: 40154^6
Covers your body in armor, increasing your armor's strength, healing you and your pet when you are struck, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed you 48 times.
Covers your body in armor, increasing your armor's strength, healing you and your pet when you are struck, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed you 48 times.

ID: 40155^6
Covers your body in armor, increasing your armor's strength, healing you and your pet when you are struck, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed you 48 times.
Covers your body in armor, increasing your armor's strength, healing you and your pet when you are struck, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed you 48 times.

ID: 40156^6
Covers your body in armor, increasing your armor's strength, healing you and your pet when you are struck, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed you 48 times.
Covers your body in armor, increasing your armor's strength, healing you and your pet when you are struck, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed you 48 times.

ID: 40160^6
Increases your pet's melee damage by #3 percent and adds #7 HP for %z.
Increases your pet's melee damage by #3% and adds #7 HP for %z.

ID: 40161^6
Increases your pet's melee damage by #3 percent and adds #7 HP for %z.
Increases your pet's melee damage by #3% and adds #7 HP for %z.

ID: 40162^6
Increases your pet's melee damage by #3 percent and adds #7 HP for %z.
Increases your pet's melee damage by #3% and adds #7 HP for %z.

ID: 40223^6
Increases your chance to block incoming attacks by #1 percent for %z, followed by decreased mitigation over a longer period.
Increases your chance to block incoming attacks by #1% for %z, followed by decreased mitigation over a longer period.

ID: 40224^6
Increases your chance to block incoming attacks by #1 percent for %z, followed by decreased mitigation over a longer period.
Increases your chance to block incoming attacks by #1% for %z, followed by decreased mitigation over a longer period.

ID: 40225^6
Increases your chance to block incoming attacks by #1 percent for %z, followed by decreased mitigation over a longer period.
Increases your chance to block incoming attacks by #1% for %z, followed by decreased mitigation over a longer period.

ID: 40226^6
Decreases your ability to mitigate incoming damage by #1 percent for %z.
Decreases your ability to mitigate incoming damage by #1% for %z.

ID: 40227^6
Decreases your ability to mitigate incoming damage by #1 percent for %z.
Decreases your ability to mitigate incoming damage by #1% for %z.

ID: 40228^6
Decreases your ability to mitigate incoming damage by #1 percent for %z.
Decreases your ability to mitigate incoming damage by #1% for %z.

ID: 40245^6
Focuses your energy to attempt to slow and weaken your opponent's attacks any time you are attacked and absorb #5 percent of incoming melee damage. This discipline will last for %z or until it has absorbed @5 damage.
Focuses your energy to attempt to slow and weaken your opponent's attacks any time you are attacked and absorb #5% of incoming melee damage. This discipline will last for %z or until it has absorbed @5 damage.

ID: 40246^6
Focuses your energy to attempt to slow and weaken your opponent's attacks any time you are attacked and absorb #5 percent of incoming melee damage. This discipline will last for %z or until it has absorbed @5 damage.
Focuses your energy to attempt to slow and weaken your opponent's attacks any time you are attacked and absorb #5% of incoming melee damage. This discipline will last for %z or until it has absorbed @5 damage.

ID: 40247^6
Focuses your energy to attempt to slow and weaken your opponent's attacks any time you are attacked and absorb #5 percent of incoming melee damage. This discipline will last for %z or until it has absorbed @5 damage.
Focuses your energy to attempt to slow and weaken your opponent's attacks any time you are attacked and absorb #5% of incoming melee damage. This discipline will last for %z or until it has absorbed @5 damage.

ID: 40254^6
The chorus of the warlord inspires all of your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.
The chorus of the warlord inspires all of your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.

ID: 40255^6
The chorus of the warlord inspires all of your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.
The chorus of the warlord inspires all of your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.

ID: 40256^6
The chorus of the warlord inspires all of your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.
The chorus of the warlord inspires all of your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.

ID: 40312^6
Reduces all hatred for you by #1 percent in a small area surrounding you.
Reduces all hatred for you by #1% in a small area surrounding you.

ID: 40313^6
Reduces all hatred for you by #1 percent in a small area surrounding you.
Reduces all hatred for you by #1% in a small area surrounding you.

ID: 40314^6
Reduces all hatred for you by #1 percent in a small area surrounding you.
Reduces all hatred for you by #1% in a small area surrounding you.

ID: 40363^6
Absorbs #1 percent of any magic that would take more than $1 hit points, or #2 percent of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.
Absorbs #1% of any magic that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.

ID: 40364^6
Absorbs #1 percent of any magic that would take more than $1 hit points, or #2 percent of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.
Absorbs #1% of any magic that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.

ID: 40365^6
Absorbs #1 percent of any magic that would take more than $1 hit points, or #2 percent of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.
Absorbs #1% of any magic that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.

ID: 40366^6
Surrounds your body in a reflective haze, providing a @1 percent chance for all incoming spells to rebound back against the caster.
Surrounds your body in a reflective haze, providing a @1% chance for all incoming spells to rebound back against the caster.

ID: 40367^6
Surrounds your body in a reflective haze, providing a @1 percent chance for all incoming spells to rebound back against the caster.
Surrounds your body in a reflective haze, providing a @1% chance for all incoming spells to rebound back against the caster.

ID: 40368^6
Surrounds your body in a reflective haze, providing a @1 percent chance for all incoming spells to rebound back against the caster.
Surrounds your body in a reflective haze, providing a @1% chance for all incoming spells to rebound back against the caster.

ID: 40378^6
Drains your target of life energy, siphoning up to @1 hit points. Has a #3 percent chance to create a soulstone in the process.
Drains your target of life energy, siphoning up to @1 hit points. Has a #3% chance to create a soulstone in the process.

ID: 40379^6
Drains your target of life energy, siphoning up to @1 hit points. Has a #3 percent chance to create a soulstone in the process.
Drains your target of life energy, siphoning up to @1 hit points. Has a #3% chance to create a soulstone in the process.

ID: 40380^6
Drains your target of life energy, siphoning up to @1 hit points. Has a #3 percent chance to create a soulstone in the process.
Drains your target of life energy, siphoning up to @1 hit points. Has a #3% chance to create a soulstone in the process.

ID: 40486^6
Places a protective aegis on your target. The aegis absorbs #1 percent of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.
Places a protective aegis on your target. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.

ID: 40487^6
Places a protective aegis on your target. The aegis absorbs #1 percent of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.
Places a protective aegis on your target. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.

ID: 40488^6
Places a protective aegis on your target. The aegis absorbs #1 percent of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.
Places a protective aegis on your target. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.

ID: 40489^6
Places a protective aegis on your group. The aegis absorbs #1 percent of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.
Places a protective aegis on your group. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.

ID: 40490^6
Places a protective aegis on your group. The aegis absorbs #1 percent of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.
Places a protective aegis on your group. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.

ID: 40491^6
Places a protective aegis on your group. The aegis absorbs #1 percent of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.
Places a protective aegis on your group. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.

ID: 40561^6
Adds two extra melee attacks and has a #1 percent chance to refresh your rage ability.
Adds two extra melee attacks and has a #1% chance to refresh your rage ability.

ID: 40562^6
Adds two extra melee attacks and has a #1 percent chance to refresh your rage ability.
Adds two extra melee attacks and has a #1% chance to refresh your rage ability.

ID: 40563^6
Adds two extra melee attacks and has a #1 percent chance to refresh your rage ability.
Adds two extra melee attacks and has a #1% chance to refresh your rage ability.

ID: 40755^6
Restores about 55 percent of your health over 30 seconds. This effects caps at level 25.
Restores about 55% of your health over 30 seconds. This effects caps at level 25.

ID: 40756^6
Increases melee and casting speed by 20 percent and run speed by 35 percent. Grants Health, Mana, and Endurance regen, and a damage shield that scales up to level 25. These benefits persist through death and lasts for two hours.
Increases melee and casting speed by 20% and run speed by 35%. Grants Health, Mana, and Endurance regen, and a damage shield that scales up to level 25. These benefits persist through death and lasts for two hours.

ID: 40807^6
Surrounds you in a shield which triggers at 50 percent health blocking all incoming damage for up to 2 ticks.
Surrounds you in a shield which triggers at 50% health blocking all incoming damage for up to 2 ticks.

ID: 40927^6
Reduces undead target's melee speed by forty percent for up to %z.
Reduces an undead target's melee speed by #1 to $1% for up to %z.

ID: 40941^6
Reduces your target's accuracy with all skills by #1 percent for up to %z. Triggers Deep Sleep's Malaise upon landing.
Reduces your target's accuracy with all skills by #1% for up to %z. Triggers Deep Sleep's Malaise upon landing.

ID: 40992^6
Reduces incoming healing by 60 percent for up to %z.
Reduces incoming healing by 60% for up to %z.

ID: 41029^6
Reduces melee attack speed by #1 percent for up to %z.
Reduces melee attack speed by #1% for up to %z.

ID: 41054^6
Reduces melee and casting speed by 40 percent. Reduces movement rate by 50 percent. Inflicts damage every second for up to %z. Curable.
Reduces melee and casting speed by 40%. Reduces movement rate by 50%. Inflicts damage every second for up to %z. Curable.

ID: 41055^6
Increases melee speed and crit chance by 25 percent.
Increases melee speed and crit chance by 25%.

ID: 41064^6
Slows your melee and casting speed by up to 80 percent for up to %z.
Slows your melee and casting speed by up to 80% for up to %z.

ID: 41077^6
Limits HP and Mana to 75 percent and inflicts #3 damage each tick for up to %z. This can be exploited by opponents to deal additional damage if not dispelled.
Limits HP and Mana to 75% and inflicts #3 damage each tick for up to %z. This can be exploited by opponents to deal additional damage if not dispelled.

ID: 41078^6
Limits HP and Mana to 65 percent and inflicts #3 damage each tick for up to %z. Applied because Resentment was not dispelled.
Limits HP and Mana to 65% and inflicts #3 damage each tick for up to %z. Applied because Resentment was not dispelled.

ID: 41086^6
Increases the damage you deal with two-handed weapons by #2 percent and reduces your chance to dodge or parry attacks by #6 percent.
Increases the damage you deal with two-handed weapons by #2% and reduces your chance to dodge or parry attacks by #6%.

ID: 41087^6
Increases the damage you deal with one-handed weapons by #2 percent, reduces your chance to dodge attacks by #6 percent, increases your chance to parry attacks #5 percent, and reduces incoming melee damage by #10 percent.
The damage reduction portion of this ability does not stack with other defensive abilities.

Increases the damage you deal with one-handed weapons by #2%, reduces your chance to dodge attacks by #6%, increases your chance to parry attacks #5%, and reduces incoming melee damage by #10%.
The damage reduction portion of this ability does not stack with other defensive abilities.


ID: 41088^6
Increases your chance to block incoming attacks by #3 percent and reduces incoming melee damage by #10 percent.
The damage reduction portion of this ability does not stack with other defensive abilities.

Increases your chance to block incoming attacks by #3% and reduces incoming melee damage by #10%.
The damage reduction portion of this ability does not stack with other defensive abilities.


ID: 41089^6
Increases the hatred you generate with all actions by #1 percent for %z.
Increases the hatred you generate with all actions by #1% for %z.

ID: 41090^6
Increases your target's hatred for you by 5000 points and triggers Rage of the Forsaken which increases the hatred you generate with all actions by 80 percent for 18 seconds.
Increases your target's hatred for you by 5000 points and triggers Rage of the Forsaken which increases the hatred you generate with all actions by 80% for 18 seconds.

ID: 41096^6
Increases the damage you deal with all melee skills by #5 percent for %z.
Increases the damage you deal with all melee skills by #5% for %z.

ID: 41135^6
Increases incoming melee damage by #6 percent for up to %z or 1500 hits.
Increases incoming melee damage by #6% for up to %z or 1500 hits.

ID: 41136^6
Increases the base damage of any damage over time spell with a minimum duration of 24 seconds and a mana cost of at least #5 by #1 percent while also increasing the mana cost of the spell by #7 percent for %z.
Increases the base damage of any damage over time spell with a minimum duration of 24 seconds and a mana cost of at least #5 by #1% while also increasing the mana cost of the spell by #7% for %z.

ID: 41139^6
Increases spell damage by #1 percent for up to %z.
Increases spell damage by #1% for up to %z.

ID: 41145^6
Calls forth a beam of pure sunfire that extends in front of the caster that can hit up to up to 12 enemies within its area of effect. This beam gives a #1 percent chance for the target to forget their enemies. This wild magic has a 3 percent chance to feedback upon the caster.
Calls forth a beam of pure sunfire that extends in front of the caster that can hit up to up to 12 enemies within its area of effect. This beam gives a #1% chance for the target to forget their enemies. This wild magic has a 3% chance to feedback upon the caster.

ID: 41146^6
Gives a #1 percent chance that the caster will be hit with Spiritual Rebuke II Refraction.
Gives a #1% chance that the caster will be hit with Spiritual Rebuke II Refraction.

ID: 41150^6
Increases the damage dealt by fire and cold based direct damage spells on this target by #1 to $1 percent.
Increases the damage dealt by fire and cold based direct damage spells on this target by #1 to $1%.

ID: 41169^6
Reduces incoming melee damage by #1 percent while also reducing your own melee damage by #2 percent for %z.
Reduces incoming melee damage by #1% while also reducing your own melee damage by #2% for %z.

ID: 41193^6
Increases damage for detrimental spells cast by you for #1 percent for up to %z.
Increases damage for detrimental spells cast by you for #1% for up to %z.

ID: 41206^6
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 14 percent for up to 130000 damage or for 12 seconds. This defensive buff can trigger a maximum of 70 times.
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 14% for up to 130000 damage or for 12 seconds. This defensive buff can trigger a maximum of 70 times.

ID: 41208^6
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 15 percent for up to 140000 damage or for 12 seconds. This defensive buff can trigger a maximum of 70 times.
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 15% for up to 140000 damage or for 12 seconds. This defensive buff can trigger a maximum of 70 times.

ID: 41210^6
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 16 percent for up to 150000 damage or for 12 seconds. This defensive buff can trigger a maximum of 70 times.
Imbues you with the chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 16% for up to 150000 damage or for 12 seconds. This defensive buff can trigger a maximum of 70 times.

ID: 41222^6
Unleashes a kick skill attack with base #4 damage, triggers a snare spell and reduces the target's total avoidance by #2 percent for %z.
Unleashes a kick skill attack with base #4 damage, triggers a snare spell and reduces the target's total avoidance by #2% for %z.

ID: 41225^6
Causes a creature of up to level #1 to attack you exclusively for %z and increases their hatred for you by 5000. Your allies will generate $1 percent of their normal hatred during this period. Triggers a gravitate effect on creatures of up to level 104.
Causes a creature of up to level #1 to attack you exclusively for %z and increases their hatred for you by 5000. Your allies will generate $1% of their normal hatred during this period. Triggers a gravitate effect on creatures of up to level 104.

ID: 41328^6
Deals #1 damage every 6 seconds for %z and has a #2 percent chance to strike the target with Infusion of Holy Light IV which instantly deals 158000 damage.
Deals #1 damage every 6 seconds for %z and has a #2% chance to strike the target with Infusion of Holy Light IV which instantly deals 158000 damage.

ID: 41375^6
Reduces melee, casting speed, and movement rate by 25 percent. Inflicts damage every second for up to %z. Curable.
Reduces melee, casting speed, and movement rate by 25%. Inflicts damage every second for up to %z. Curable.

ID: 41376^6
Increases melee speed and crit chance by 25 percent.
Increases melee speed and crit chance by 25%.

ID: 41393^6
Increases the base healing of Spiritual Remedy by #1 percent.
Increases the base healing of Spiritual Remedy by #1%.

ID: 41409^6
Increases the base damage of Focused Arrowrain Fury by #1 percent.
Increases the base damage of Focused Arrowrain Fury by #1%.

ID: 41497^6
Your incredible bladework deflects your opponent's attacks, allowing you to ward off #2 percent of incoming physical damage ($2 max per hit), up to a total of @2 damage.
Your incredible bladework deflects your opponent's attacks, allowing you to ward off #2% of incoming physical damage ($2 max per hit), up to a total of @2 damage.

ID: 41505^6
Increases the damage done by Pyre of Jorobb and Ilsaria's Swift Sickness by #1 percent.
Increases the damage done by Pyre of Jorobb and Ilsaria's Swift Sickness by #1%.

ID: 41517^6
Increases the damage done by Ethereal Skyblaze by #1 percent.
Increases the damage done by Ethereal Skyblaze by #1%.

ID: 41545^6
Increases the damage of Frozen Miasma by #1 percent.
Increases the damage of Frozen Miasma by #1%.

ID: 41734^6
Spawns a familiar, which increases damage for all spells by forty to sixty percent for all instant-cast detrimental spells level 105 and below.
Increases the damage of your level #7 and below single target direct damage spells by #1 to $1% as well as increasing your total mana by #11 and your mana regeneration by #12 points.

ID: 41749^6
Causes your summoned pet to shield you, absorbing 50 percent of your incoming melee damage, for 108 seconds. Also triggers Shared Health Replenishment II, healing your summoned pet for 20000 health.
Causes your summoned pet to shield you, absorbing 50% of your incoming melee damage, for 108 seconds. Also triggers Shared Health Replenishment II, healing your summoned pet for 20000 health.

ID: 41750^6
Causes your summoned pet to shield you, absorbing 50 percent of your incoming melee damage, for 120 seconds. Also triggers Shared Health Replenishment II, healing your summoned pet for 20000 health.
Causes your summoned pet to shield you, absorbing 50% of your incoming melee damage, for 120 seconds. Also triggers Shared Health Replenishment II, healing your summoned pet for 20000 health.

ID: 41751^6
Causes your summoned pet to shield you, absorbing 50 percent of your incoming melee damage, for 132 seconds. Also triggers Shared Health Replenishment II, healing your summoned pet for 20000 health.
Causes your summoned pet to shield you, absorbing 50% of your incoming melee damage, for 132 seconds. Also triggers Shared Health Replenishment II, healing your summoned pet for 20000 health.

ID: 41763^6
Increases the mana cost of direct damage spells that cost at least #6 by $1 percent while increasing the chance these spells will deal critical damage by #1 percent and the damage dealt by critical spells by #8 percent.
Increases the mana cost of direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1% and the damage dealt by critical spells by #8%.

ID: 41781^6
A barrier of glyphs protects you against up to #3 points of direct spell or against #4 percent of DoT damage up to $4 points of damage every six seconds until @4 points of DoT damage have been absorbed for up to %z.
A barrier of glyphs protects you against up to #3 points of direct spell or against #4% of DoT damage up to $4 points of damage every six seconds until @4 points of DoT damage have been absorbed for up to %z.

ID: 41807^6
Reduces accuracy by #5 percent and armor class by #6 for %z. Increases the caster's hate with the target by 4800 when cast.
Reduces accuracy by #5% and armor class by #6 for %z. Increases the caster's hate with the target by 4800 when cast.

ID: 41808^6
Increases incoming healing by #1 percent, while increasing spell critical chance by #3 for %z.
Increases incoming healing by #1%, while increasing spell critical chance by #3 for %z.

ID: 41815^6
Reduces accuracy with all melee skills by #4 percent for %z.
Reduces accuracy with all melee skills by #4% for %z.

ID: 41865^6
Increases critical damage by 30 percent, while increasing mana costs by 20 percent for up to %z.
Increases critical damage by 30%, while increasing mana costs by 20% for up to %z.

ID: 41967^6
100 Percent chance to escape from level 50 and lower enemies. Applies perfected invis if you are far enough away from opponents.
100% chance to escape from level 50 and lower enemies. Applies perfected invis if you are far enough away from opponents.

ID: 41968^6
10 Percent chance to escape from level 50 and lower enemies. Applies grim aura if you are far enough away from opponents.
10% chance to escape from level 50 and lower enemies. Applies grim aura if you are far enough away from opponents.

ID: 41969^6
100 Percent chance to escape from level 50 and lower enemies. Applies perfected invis if you are far enough away from opponents.
100% chance to escape from level 50 and lower enemies. Applies perfected invis if you are far enough away from opponents.

ID: 41970^6
10 Percent chance to escape from level 50 and lower enemies. Applies grim aura if you are far enough away from opponents.
10% chance to escape from level 50 and lower enemies. Applies grim aura if you are far enough away from opponents.

ID: 42016^6
Briefly stuns you and causes your spells to cast #1 percent slower for %z.
Briefly stuns you and causes your spells to cast #1% slower for %z.

ID: 42019^6
Slows your melee attacks by #1 percent and reduces your run speed by #2 percent for %z.
Slows your melee attacks by #1% and reduces your run speed by #2% for %z.

ID: 42069^6
Absorbs #1 percent spell damage, increases dodge chance, and increases movement speed.
Absorbs #1% spell damage, increases dodge chance, and increases movement speed.

ID: 42073^6
Increased chance to break roots, #2 percent reduced damage taken, and absorbs one hit per tick.
Increased chance to break roots, #2% reduced damage taken, and absorbs one hit per tick.

ID: 42107^6
Limits HP to 50 percent.
Limits HP to 50%.

ID: 42118^6
Reduces incoming melee damage by 100 percent.
Reduces incoming melee damage by 100%.

ID: 42123^6
Temporarily shields the caster reducing incoming melee damage by #2 percent and increases the likelihood the caster will resist detrimental spells by #1 percent.
Temporarily shields the caster reducing incoming melee damage by #2% and increases the likelihood the caster will resist detrimental spells by #1%.

ID: 42124^6
Increases the bearer's maximum hit points by 40 percent.
Increases the bearer's maximum hit points by 40%.

ID: 42128^6
Bathes your target in sacred light, healing #2 percent of their total health.
Bathes your target in sacred light, healing #2% of their total health.

ID: 42130^6
Places the armor of war on your target, absorbing #3 percent of melee damage and #2 percent of spell damage. This spell absorbs @2 damage before dissipating.
Places the armor of war on your target, absorbing #3% of melee damage and #2% of spell damage. This spell absorbs @2 damage before dissipating.

ID: 42131^6
Increases the bearer's maximum hit points by 20 percent.
Increases the bearer's maximum hit points by 20%.

ID: 42132^6
Bathes your target in holy light, healing #2 percent of their total health.
Bathes your target in holy light, healing #2% of their total health.

ID: 42136^6
The shout of the warrider imparts your target with #1 points of attack power, a #2 percent improved chance to perform a double attack and #3 percent higher accuracy.
The shout of the warrider imparts your target with #1 points of attack power, a #2% improved chance to perform a double attack and #3% higher accuracy.

ID: 42139^6
Channels the power of corruption through your hands, dealing #1 percent of your target's health up to @1 points of damage.
Channels the power of corruption through your hands, dealing #1% of your target's health up to @1 points of damage.

ID: 42147^6
Grants your target 40 percent increased attack speed, #4 points of armor class, increases their minimum damage by #6 percent and overall damage by #7 percent.
Grants your target 40% increased attack speed, #4 points of armor class, increases their minimum damage by #6% and overall damage by #7%.

ID: 42148^6
Summons mystical power, slowing your opponents' melee attacks by #3 percent and the speed at which they can cast offensive spells by #1 percent.
Summons mystical power, slowing your opponents' melee attacks by #3% and the speed at which they can cast offensive spells by #1%.

ID: 42151^6
Heals #2 percent of your target's health.
Heals #2% of your target's health.

ID: 42152^6
Decreases your target's magic, fire, cold, poison and disease resistances by #4, corruption resistance by #2 while also increasing the damage they will take from detrimental spells by #1 percent.
Decreases your target's magic, fire, cold, poison and disease resistances by #4, corruption resistance by #2 while also increasing the damage they will take from detrimental spells by #1%.

ID: 42165^6
Infiltrates your target's mind, allowing you to control them for %z. While under your control your target will be shielded from #6 percent of melee damage and #5 of spell damage. Additionally your target will gain dramatically increased melee attack speed and damage.
Infiltrates your target's mind, allowing you to control them for %z. While under your control your target will be shielded from #6% of melee damage and #5 of spell damage. Additionally your target will gain dramatically increased melee attack speed and damage.

ID: 42167^6
Places a protective aegis on your target. The aegis absorbs #5 percent of incoming spell damage up to a total of @5 points before dissipating.
Places a protective aegis on your target. The aegis absorbs #5% of incoming spell damage up to a total of @5 points before dissipating.

ID: 42168^6
Fills your target with frantic energy, increasing their attack speed by 60 percent and their accuracy by #7 percent.
Fills your target with frantic energy, increasing their attack speed by 60% and their accuracy by #7%.

ID: 42170^6
Causes your target's mind to echo with the barking of Tashan, lowering your target's magic, fire, cold, poison and disease resistances by #5, corruption resistance by #3 while also increasing the damage they will take from detrimental spells by #1 percent.
Causes your target's mind to echo with the barking of Tashan, lowering your target's magic, fire, cold, poison and disease resistances by #5, corruption resistance by #3 while also increasing the damage they will take from detrimental spells by #1%.

ID: 42172^6
Sends you into a blood rage which increases your minimum damage by #4 percent and overall damage by #3 percent.
Sends you into a blood rage which increases your minimum damage by #4% and overall damage by #3%.

ID: 42178^6
A shining shield of magic causes detrimental spells to be reflected #1 percent of the time. These reflected spells will increase in potency by 100 percent.
A shining shield of magic causes detrimental spells to be reflected #1% of the time. These reflected spells will increase in potency by 100%.

ID: 42183^6
Increases the mana cost of spells by #1 percent, reduces your effective casting level by #4 and reduces your ability to avoid fizzling or preserving mana while casting spells.
Increases the mana cost of spells by #1%, reduces your effective casting level by #4 and reduces your ability to avoid fizzling or preserving mana while casting spells.

ID: 42188^6
A shining shield reduces incoming spell damage by #1 percent and melee damage by #4 percent up to @4 total damage.
A shining shield reduces incoming spell damage by #1% and melee damage by #4% up to @4 total damage.

ID: 42190^6
Reduces incoming spell damage by #1 percent.
Reduces incoming spell damage by #1%.

ID: 42191^6
Reduces incoming melee and spell damage by #1 percent.
Reduces incoming melee and spell damage by #1%.

ID: 42192^6
Reduces incoming melee damage by #1 percent.
Reduces incoming melee damage by #1%.

ID: 42198^6
The dark magic of the Tower reduces the duration of certain detrimental spells by #1 percent and reduces your ability to conserve mana on spells you cast.
The dark magic of the Tower reduces the duration of certain detrimental spells by #1% and reduces your ability to conserve mana on spells you cast.

ID: 42199^6
The power of the ancient claymore causes you to lose #11 percent of your health and leaves you limited to #10 percent of your maximum hit points. Additionally your melee attacks are slowed by #1 percent and you are unable to reap the benefits of effects that increase your melee damage. This curse will reapply itself if cured or dispelled.
The power of the ancient claymore causes you to lose #11% of your health and leaves you limited to #10% of your maximum hit points. Additionally your melee attacks are slowed by #1% and you are unable to reap the benefits of effects that increase your melee damage. This curse will reapply itself if cured or dispelled.

ID: 42200^6
Reduces incoming melee and spell damage by #1 percent.
Reduces incoming melee and spell damage by #1%.

ID: 42201^6
Causes you to take #1 percent more melee damage and suppresses the effects of some defensive abilities.
Causes you to take #1% more melee damage and suppresses the effects of some defensive abilities.

ID: 42202^6
Reduces your movement rate by #1 percent. If cured or dispelled the bearer of this effect will be entrapped by further Virulent Vines.
Reduces your movement rate by #1%. If cured or dispelled the bearer of this effect will be entrapped by further Virulent Vines.

ID: 42203^6
Reduces your movement rate by #1 percent. If cured or dispelled the bearer of this effect will be entrapped by Virulent Vines again.
Reduces your movement rate by #1%. If cured or dispelled the bearer of this effect will be entrapped by Virulent Vines again.

ID: 42206^6
Bathes your target in holy light, healing #2 percent of their total health up to @2 points of damage.
Bathes your target in holy light, healing #2% of their total health up to @2 points of damage.

ID: 42211^6
Causes your target's mind to echo with the barking of Tashan, lowering your target's magic, fire, cold, poison and disease resistances by #5, corruption resistance by #3 while also increasing the damage they will take from detrimental spells by #1 percent.
Causes your target's mind to echo with the barking of Tashan, lowering your target's magic, fire, cold, poison and disease resistances by #5, corruption resistance by #3 while also increasing the damage they will take from detrimental spells by #1%.

ID: 42219^6
Channels the power of corruption through your hands, dealing #1 percent of your target's health up to @1 points of damage.
Channels the power of corruption through your hands, dealing #1% of your target's health up to @1 points of damage.

ID: 42220^6
Focuses the power of the Bloodsabers which increases your minimum damage by #4 percent and overall damage by #3 percent.
Focuses the power of the Bloodsabers which increases your minimum damage by #4% and overall damage by #3%.

ID: 42221^6
Reduces incoming spell damage by #1 percent.
Reduces incoming spell damage by #1%.

ID: 42222^6
Reduces incoming melee and spell damage by #1 percent.
Reduces incoming melee and spell damage by #1%.

ID: 42223^6
Reduces incoming melee damage by #1 percent.
Reduces incoming melee damage by #1%.

ID: 42225^6
The dark magic of the Tower reduces the duration of certain detrimental spells by #1 percent and reduces your ability to conserve mana on spells you cast.
The dark magic of the Tower reduces the duration of certain detrimental spells by #1% and reduces your ability to conserve mana on spells you cast.

ID: 42226^6
The power of the ancient claymore causes you to lose #11 percent of your health and leaves you limited to #10 percent of your maximum hit points. Additionally your melee attacks are slowed by #1 percent and you are unable to reap the benefits of effects that increase your melee damage. This curse will reapply itself if cured or dispelled.
The power of the ancient claymore causes you to lose #11% of your health and leaves you limited to #10% of your maximum hit points. Additionally your melee attacks are slowed by #1% and you are unable to reap the benefits of effects that increase your melee damage. This curse will reapply itself if cured or dispelled.

ID: 42227^6
Reduces incoming melee and spell damage by #1 percent.
Reduces incoming melee and spell damage by #1%.

ID: 42228^6
Causes you to take #1 percent more melee damage and suppresses the effects of some defensive abilities.
Causes you to take #1% more melee damage and suppresses the effects of some defensive abilities.

ID: 42229^6
Reduces your movement rate by #1 percent. If cured or dispelled the bearer of this effect will be entrapped by further Virulent Vines.
Reduces your movement rate by #1%. If cured or dispelled the bearer of this effect will be entrapped by further Virulent Vines.

ID: 42230^6
Reduces your movement rate by #1 percent. If cured or dispelled the bearer of this effect will be entrapped by Virulent Vines again.
Reduces your movement rate by #1%. If cured or dispelled the bearer of this effect will be entrapped by Virulent Vines again.

ID: 42233^6
Bathes your target in holy light, healing #2 percent of their total health up to @2 points of damage.
Bathes your target in holy light, healing #2% of their total health up to @2 points of damage.

ID: 42238^6
Causes your target's mind to echo with the barking of Tashan, lowering your target's magic, fire, cold, poison and disease resistances by #5, corruption resistance by #3 while also increasing the damage they will take from detrimental spells by #1 percent.
Causes your target's mind to echo with the barking of Tashan, lowering your target's magic, fire, cold, poison and disease resistances by #5, corruption resistance by #3 while also increasing the damage they will take from detrimental spells by #1%.

ID: 42246^6
Channels the power of corruption through your hands, dealing #1 percent of your target's health up to @1 points of damage.
Channels the power of corruption through your hands, dealing #1% of your target's health up to @1 points of damage.

ID: 42247^6
Focuses the power of the Bloodsabers which increases your minimum damage by #4 percent and overall damage by #3 percent.
Focuses the power of the Bloodsabers which increases your minimum damage by #4% and overall damage by #3%.

ID: 42248^6
Increases your minimum damage by #4 percent and overall damage by #3 percent.
Increases your minimum damage by #4% and overall damage by #3%.

ID: 42249^6
Slows your spell casting by #1 percent and your melee attacks by #3 percent. Increases the amount of melee damage you take by #2 percent.
Slows your spell casting by #1% and your melee attacks by #3%. Increases the amount of melee damage you take by #2%.

ID: 42250^6
Increases your minimum damage by #4 percent and overall damage by #3 percent. Damages #2 damage to melee attackers every time they strike you. This enchantment will break if two mark spells are cast upon you.
Increases your minimum damage by #4% and overall damage by #3%. Damages #2 damage to melee attackers every time they strike you. This enchantment will break if two mark spells are cast upon you.

ID: 42251^6
Reduces incoming melee damage by #1 percent and reflects a highly damaging stun when you are hit with a damaging spell.
Reduces incoming melee damage by #1% and reflects a highly damaging stun when you are hit with a damaging spell.

ID: 42254^6
Deals #1 damage, drains #2 mana and #3 endurance every 6 seconds for %z. For every entity afflicted with this curse its caster will gain 2 percent health per tick.
Deals #1 damage, drains #2 mana and #3 endurance every 6 seconds for %z. For every entity afflicted with this curse its caster will gain 2% health per tick.

ID: 42280^6
You are infused with the grit of a Gunthak pirate, which increases your mana regeneration by #1, total mana by #10, total endurance by #9, and armor class by #12. Additionally you have gained a small shield against spells which will block #4 percent of incoming spell damage up to $4 points of damage. This spell triggers Gunthak Fortitude II which will increase your total health by 900.
You are infused with the grit of a Gunthak pirate, which increases your mana regeneration by #1, total mana by #10, total endurance by #9, and armor class by #12. Additionally you have gained a small shield against spells which will block #4% of incoming spell damage up to $4 points of damage. This spell triggers Gunthak Fortitude II which will increase your total health by 900.

ID: 42301^6
Slows your spell casting by #1 percent and your melee attacks by #2 percent while instantly dealing #4 points of damage. Then deals #3 points of damage every 6 seconds for %z. Curing this spell will cause the curer to suffer the effects of this spell.
Slows your spell casting by #1% and your melee attacks by #2% while instantly dealing #4 points of damage. Then deals #3 points of damage every 6 seconds for %z. Curing this spell will cause the curer to suffer the effects of this spell.

ID: 42302^6
Slows your spell casting by #1 percent and your melee attacks by #2 percent while instantly dealing #4 points of damage. Then deals #3 points of damage every 6 seconds for %z. Curing this spell will cause the curer to suffer the effects of this spell.
Slows your spell casting by #1% and your melee attacks by #2% while instantly dealing #4 points of damage. Then deals #3 points of damage every 6 seconds for %z. Curing this spell will cause the curer to suffer the effects of this spell.

ID: 42303^6
Vitio has annihilated his opponent and thrown their entrails around the room dealing #2 damage to you. You are so disgusted by being coated in the remains of your fallen ally that you find yourself casting spells about #1 slower, swinging your weapons about #4 percent slower and all of your basic stats have been lowered by #9 for %z. Curing this spell will cause the curer to suffer the Aura of the Citadel.
Vitio has annihilated his opponent and thrown their entrails around the room dealing #2 damage to you. You are so disgusted by being coated in the remains of your fallen ally that you find yourself casting spells about #1 slower, swinging your weapons about #4% slower and all of your basic stats have been lowered by #9 for %z. Curing this spell will cause the curer to suffer the Aura of the Citadel.

ID: 42310^6
Decreases the reuse time of Armor of Darkened Runes by 5 percent.
Decreases the reuse time of Armor of Darkened Runes by 5%.

ID: 42311^6
Decreases the reuse time of Insult by 5 percent.
Decreases the reuse time of Insult by 5%.

ID: 42312^6
Decreases the reuse time of Stormstrike Blades by 5 percent.
Decreases the reuse time of Stormstrike Blades by 5%.

ID: 42313^6
Decreases the reuse time of Tormenting Shout by 5 percent.
Decreases the reuse time of Tormenting Shout by 5%.

ID: 42314^6
Decreases the reuse time of Warrior's Bulwark by 5 percent.
Decreases the reuse time of Warrior's Bulwark by 5%.

ID: 42328^6
Decreases the reuse time of Ward of Surety by 5 percent.
Decreases the reuse time of Ward of Surety by 5%.

ID: 42340^6
Decreases the reuse time of Force of the Darkened Sea by 8 percent.
Decreases the reuse time of Force of the Darkened Sea by 8%.

ID: 42347^6
Decreases the reuse time of Enraging Cut Kicks by 5 percent.
Decreases the reuse time of Enraging Cut Kicks by 5%.

ID: 42365^6
Decreases the reuse time of Lacerating Blade by 5 percent.
Decreases the reuse time of Lacerating Blade by 5%.

ID: 42392^6
Decreases the reuse time of Dragon's Balance by 5 percent.
Decreases the reuse time of Dragon's Balance by 5%.

ID: 42397^6
Decreases the reuse time of Refuse Death by 5 percent.
Decreases the reuse time of Refuse Death by 5%.

ID: 42398^6
Decreases the reuse time of Eight Breaths by 5 percent.
Decreases the reuse time of Eight Breaths by 5%.

ID: 42400^6
Decreases the reuse time of Nimble Reflexes by 5 percent.
Decreases the reuse time of Nimble Reflexes by 5%.

ID: 42409^6
Decreases the reuse time of Silisia's Lively Crescendo by 7 percent.
Decreases the reuse time of Silisia's Lively Crescendo by 7%.

ID: 42413^6
Decreases the reuse time of Surprise Attack by 5 percent.
Decreases the reuse time of Surprise Attack by 5%.

ID: 42414^6
Decreases the reuse time of Blinding Burst by 5 percent.
Decreases the reuse time of Blinding Burst by 5%.

ID: 42418^6
Decreases the reuse time of Arcwork Discipline by 5 percent.
Decreases the reuse time of Arcwork Discipline by 5%.

ID: 42452^6
Decreases the reuse time of Cascading Doomshield by 5 percent.
Decreases the reuse time of Cascading Doomshield by 5%.

ID: 42478^6
Decreases the reuse time of Remorseless Servant by 5 percent.
Decreases the reuse time of Remorseless Servant by 5%.

ID: 42498^6
Decreases the reuse time of Darkened Auspice by 5 percent.
Decreases the reuse time of Darkened Auspice by 5%.

ID: 42502^6
Decreases the reuse time of Tempest of Claws by 5 percent.
Decreases the reuse time of Tempest of Claws by 5%.

ID: 42512^6
Decreases the reuse time of Maul by 5 percent.
Decreases the reuse time of Maul by 5%.

ID: 42517^6
Decreases the reuse time of Prior Retaliation by 5 percent.
Decreases the reuse time of Prior Retaliation by 5%.

ID: 42518^6
Decreases the reuse time of Tendon Tear by 8 percent.
Decreases the reuse time of Tendon Tear by 8%.

ID: 42519^6
Decreases the reuse time of Kick in the Shins by 5 percent.
Decreases the reuse time of Kick in the Shins by 5%.

ID: 42521^6
Decreases the reuse time of Temple Demolish by 8 percent.
Decreases the reuse time of Temple Demolish by 8%.

ID: 42522^6
Decreases the reuse time of Demolishing Volley by 8 percent.
Decreases the reuse time of Demolishing Volley by 8%.

ID: 42523^6
Decreases the reuse time of Stormwild Frenzy by 5 percent.
Decreases the reuse time of Stormwild Frenzy by 5%.

ID: 42526^6
Decreases the reuse time of Axe of Numicia by 8 percent.
Decreases the reuse time of Axe of Numicia by 8%.

ID: 42528^6
Increases the damage of spells by #1 to $1 percent.
Increases the damage of spells by #1 to $1%.

ID: 42604^6
Places your target in a stasis slowing their melee attacks by #2 percent and their spell casting by #1 percent.
Places your target in a stasis slowing their melee attacks by #2% and their spell casting by #1%.

ID: 42613^6
Siphons the energy of your allies to heal #1 percent of your own life up to @1 points of damage.
Siphons the energy of your allies to heal #1% of your own life up to @1 points of damage.

ID: 42620^6
You are caught in a web of chains that slows your melee attacks by #2 percent, your spell casting by #1 percent, your movement rate and deals #3 damage every 6 seconds for %z.
You are caught in a web of chains that slows your melee attacks by #2%, your spell casting by #1%, your movement rate and deals #3 damage every 6 seconds for %z.

ID: 42712^6
Reflects all spells back at their caster at 100 percent of that spell's original damage and deals #11 per strike to melee attackers.
Reflects all spells back at their caster at 100% of that spell's original damage and deals #11 per strike to melee attackers.

ID: 42743^6
Reflects all spells back at their caster at 150 percent of that spell's original damage and deals #11 per strike to melee attackers.
Reflects all spells back at their caster at 150% of that spell's original damage and deals #11 per strike to melee attackers.

ID: 42749^6
Reflects all spells back at their caster at 150 percent of that spell's original damage and deals #11 per strike to melee attackers.
Reflects all spells back at their caster at 150% of that spell's original damage and deals #11 per strike to melee attackers.

ID: 42762^6
Reflects all spells back at their caster at 175 percent of that spell's original damage and deals #11 per strike to melee attackers.
Reflects all spells back at their caster at 175% of that spell's original damage and deals #11 per strike to melee attackers.

ID: 42769^6
Reflects all spells back at their caster at 175 percent of that spell's original damage and deals #11 per strike to melee attackers.
Reflects all spells back at their caster at 175% of that spell's original damage and deals #11 per strike to melee attackers.

ID: 42853^6
Increases all physical damage taken by #1 percent.
Increases all physical damage taken by #1%.

ID: 42854^6
Increases all physical damage taken by #1 percent.
Increases all physical damage taken by #1%.

ID: 42855^6
Increases all physical damage taken by #1 percent.
Increases all physical damage taken by #1%.

ID: 42856^6
Increases all physical damage taken by #1 percent.
Increases all physical damage taken by #1%.

ID: 42857^6
Increases all physical damage taken by #1 percent.
Increases all physical damage taken by #1%.

ID: 42858^6
Increases all physical damage taken by #1 percent.
Increases all physical damage taken by #1%.

ID: 42859^6
Increases all physical damage taken by #1 percent.
Increases all physical damage taken by #1%.

ID: 42860^6
Increases all physical damage taken by #1 percent.
Increases all physical damage taken by #1%.

ID: 42861^6
Increases all physical damage taken by #1 percent.
Increases all physical damage taken by #1%.

ID: 42862^6
Increases all physical damage taken by #1 percent.
Increases all physical damage taken by #1%.

ID: 42863^6
Decreases all physical and spell damage inflicted by 10 percent.
Decreases all physical and spell damage inflicted by 10%.

ID: 42864^6
Decreases all physical and spell damage inflicted by 20 percent.
Decreases all physical and spell damage inflicted by 20%.

ID: 42865^6
Decreases all physical and spell damage inflicted by 30 percent.
Decreases all physical and spell damage inflicted by 30%.

ID: 42866^6
Decreases all physical and spell damage inflicted by 40 percent.
Decreases all physical and spell damage inflicted by 40%.

ID: 42867^6
Decreases all physical and spell damage inflicted by 50 percent.
Decreases all physical and spell damage inflicted by 50%.

ID: 42868^6
Decreases all physical and spell damage inflicted by 60 percent.
Decreases all physical and spell damage inflicted by 60%.

ID: 42869^6
Decreases all physical and spell damage inflicted by 70 percent.
Decreases all physical and spell damage inflicted by 70%.

ID: 42870^6
Decreases all physical and spell damage inflicted by 80 percent.
Decreases all physical and spell damage inflicted by 80%.

ID: 42871^6
Decreases all physical and spell damage inflicted by 90 percent.
Decreases all physical and spell damage inflicted by 90%.

ID: 42872^6
Decreases all physical and spell damage inflicted by 100 percent.
Decreases all physical and spell damage inflicted by 100%.

ID: 42912^6
Increases all physical damage taken by #1 percent. If cured, will trigger Withering Life XIII on the curer, which inflicts damage. Triggers a different debuff when it fades.
Increases all physical damage taken by #1%. If cured, will trigger Withering Life XIII on the curer, which inflicts damage. Triggers a different debuff when it fades.

ID: 42913^6
Decreases all physical and spell damage inflicted by 100 percent. If cured, will trigger Withering Life XIII on the curer, which inflicts damage. Triggers a different debuff when it fades.
Decreases all physical and spell damage inflicted by 100%. If cured, will trigger Withering Life XIII on the curer, which inflicts damage. Triggers a different debuff when it fades.

ID: 42914^6
Decreases all healing done by 100 percent. If cured, will trigger Withering Life XIII on the curer, which inflicts damage. Triggers a different debuff when it fades.
Decreases all healing done by 100%. If cured, will trigger Withering Life XIII on the curer, which inflicts damage. Triggers a different debuff when it fades.

ID: 42924^6
Increases all physical damage taken by #1 percent. If cured, will trigger Withering Life XIII on the curer, which inflicts damage. Triggers a different debuff when it fades.
Increases all physical damage taken by #1%. If cured, will trigger Withering Life XIII on the curer, which inflicts damage. Triggers a different debuff when it fades.

ID: 42925^6
Decreases all physical and spell damage inflicted by 100 percent. If cured, will trigger Withering Life XIII on the curer, which inflicts damage. Triggers a different debuff when it fades.
Decreases all physical and spell damage inflicted by 100%. If cured, will trigger Withering Life XIII on the curer, which inflicts damage. Triggers a different debuff when it fades.

ID: 42926^6
Decreases all healing done by 100 percent. If cured, will trigger Withering Life XIII on the curer, which inflicts damage. Triggers a different debuff when it fades.
Decreases all healing done by 100%. If cured, will trigger Withering Life XIII on the curer, which inflicts damage. Triggers a different debuff when it fades.

ID: 42956^6
Increases the damage of poison- and chromatic-based spells by #1 to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of poison- and chromatic-based spells by #1 to $1%. This bonus will decay on spells over level #2.

ID: 42957^6
Increases the damage of disease- and corruption-based spells by #1 to $1 percent. This bonus will decay on spells over level #2.
Increases the damage of disease- and corruption-based spells by #1 to $1%. This bonus will decay on spells over level #2.

ID: 43000^6
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3 percent of your maximum. Your endurance will be restored most quickly when the ability begins.
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3% of your maximum. Your endurance will be restored most quickly when the ability begins.

ID: 43001^6
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3 percent of your maximum. Your endurance will be restored most quickly when the ability begins.
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3% of your maximum. Your endurance will be restored most quickly when the ability begins.

ID: 43002^6
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3 percent of your maximum. Your endurance will be restored most quickly when the ability begins.
Quickens the rate at which you regain endurance, but only if your reserves are lower than #3% of your maximum. Your endurance will be restored most quickly when the ability begins.

ID: 43027^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their hatred during this period.

ID: 43028^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their hatred during this period.

ID: 43029^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their hatred during this period.

ID: 43030^6
Increases your armor class and causes your actions to generate #6 percent more hatred.
Increases your armor class and causes your actions to generate #6% more hatred.

ID: 43031^6
Increases your armor class and causes your actions to generate #6 percent more hatred.
Increases your armor class and causes your actions to generate #6% more hatred.

ID: 43032^6
Increases your armor class and causes your actions to generate #6 percent more hatred.
Increases your armor class and causes your actions to generate #6% more hatred.

ID: 43036^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 43037^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 43038^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 43042^6
Lowers your chance to dodge incoming attacks by #6 percent and increases your hate for the caster over time.
Lowers your chance to dodge incoming attacks by #6% and increases your hate for the caster over time.

ID: 43043^6
Lowers your chance to dodge incoming attacks by #6 percent and increases your hate for the caster over time.
Lowers your chance to dodge incoming attacks by #6% and increases your hate for the caster over time.

ID: 43044^6
Lowers your chance to dodge incoming attacks by #6 percent and increases your hate for the caster over time.
Lowers your chance to dodge incoming attacks by #6% and increases your hate for the caster over time.

ID: 43045^6
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20 percent health.
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20% health.

ID: 43046^6
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20 percent health.
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20% health.

ID: 43047^6
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20 percent health.
Executes a devastating attack to an off-balance opponent. This ability can only be used against targets that are below 20% health.

ID: 43054^6
A threshold rune which absorbs #2 percent of any melee strike in excess of $2 damage, up to a total of @2.
A threshold rune which absorbs #2% of any melee strike in excess of $2 damage, up to a total of @2.

ID: 43055^6
A threshold rune which absorbs #2 percent of any melee strike in excess of $2 damage, up to a total of @2.
A threshold rune which absorbs #2% of any melee strike in excess of $2 damage, up to a total of @2.

ID: 43056^6
A threshold rune which absorbs #2 percent of any melee strike in excess of $2 damage, up to a total of @2.
A threshold rune which absorbs #2% of any melee strike in excess of $2 damage, up to a total of @2.

ID: 43094^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20 percent health for an additional @2 hit points.
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.

ID: 43095^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20 percent health for an additional @2 hit points.
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.

ID: 43096^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20 percent health for an additional @2 hit points.
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.

ID: 43157^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20 percent health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.

ID: 43158^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20 percent health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.

ID: 43159^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20 percent health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.

ID: 43220^6
Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.
Surrounds your target with shining defenses, absorbing 10% of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.

ID: 43221^6
Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.
Surrounds your target with shining defenses, absorbing 10% of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.

ID: 43222^6
Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.
Surrounds your target with shining defenses, absorbing 10% of incoming melee damage for up to %z, and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.

ID: 43286^6
Absorbs #9 percent of incoming melee damage up to a maximum of @9, or two attacks.
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.

ID: 43287^6
Absorbs #9 percent of incoming melee damage up to a maximum of @9, or two attacks.
Absorbs #9% of incoming melee damage up to a maximum of @9, or two attacks.

ID: 43288^6
Absorbs #9 percent of incoming melee damage up to a maximum of @9, or three attacks.
Absorbs #9% of incoming melee damage up to a maximum of @9, or three attacks.

ID: 43310^6
Increases melee damage taken by #5 percent. Decreases armor class by #11.
Increases melee damage taken by #5%. Decreases armor class by #11.

ID: 43311^6
Increases melee damage taken by #5 percent. Decreases armor class by #11.
Increases melee damage taken by #5%. Decreases armor class by #11.

ID: 43312^6
Increases melee damage taken by #5 percent. Decreases armor class by #11.
Increases melee damage taken by #5%. Decreases armor class by #11.

ID: 43325^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 43326^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 43327^6
Absorbs #3 percent of incoming melee damage, up to a maximum of @3.
Absorbs #3% of incoming melee damage, up to a maximum of @3.

ID: 43346^6
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 43347^6
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 43348^6
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.
Covers your body in armor, increasing your armor's strength, stunning and damaging your attackers, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage.

ID: 43364^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.

ID: 43365^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.

ID: 43366^6
Covers your body in armor, absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you in the process.

ID: 43391^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their normal hatred during this period.

ID: 43392^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their normal hatred during this period.

ID: 43393^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their normal hatred during this period.

ID: 43394^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 43395^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 43396^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 43424^6
Places a protective ward on your target, absorbing #1 percent of incoming melee damage. This spell absorbs @1 points of damage before dissipating.
Places a protective ward on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating.

ID: 43425^6
Places a protective ward on your target, absorbing #1 percent of incoming melee damage. This spell absorbs @1 points of damage before dissipating.
Places a protective ward on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating.

ID: 43426^6
Places a protective ward on your target, absorbing #1 percent of incoming melee damage. This spell absorbs @1 points of damage before dissipating.
Places a protective ward on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating.

ID: 43586^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horrific strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horrific strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 43587^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horrific strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horrific strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 43588^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horrific strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10 percent of their inflicted damage.
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horrific strike. The strike will damage your opponent and allow your next several melee attacks to heal you for 10% of their inflicted damage.

ID: 43592^6
#10 percent of melee damage done will be returned as healing.
#10% of melee damage done will be returned as healing.

ID: 43593^6
#10 percent of melee damage done will be returned as healing.
#10% of melee damage done will be returned as healing.

ID: 43594^6
#10 percent of melee damage done will be returned as healing.
#10% of melee damage done will be returned as healing.

ID: 43649^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.

ID: 43650^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.

ID: 43651^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage and damaging your attackers for %z. The souls will fade away after absorbing @5 damage.

ID: 43655^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 43656^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 43657^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage.

ID: 43679^6
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1% of their normal hatred during this period.

ID: 43680^6
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1% of their normal hatred during this period.

ID: 43681^6
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1 percent of their normal hatred during this period.
Causes a creature of up to level #1 to attack you exclusively for %z and draining up to @2 hit points every six seconds. Your allies will generate $1% of their normal hatred during this period.

ID: 43682^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 43683^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 43684^6
Heals you for @4 every six seconds and causes your actions to generate #6 percent more hatred.
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 43685^6
You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and greatly increasing their hatred. Your mana and endurance will be sapped for each target that is struck in this manner. You must have more than 10 percent of your mana available to cast this spell.
You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and greatly increasing their hatred. Your mana and endurance will be sapped for each target that is struck in this manner. You must have more than 10% of your mana available to cast this spell.

ID: 43686^6
You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and greatly increasing their hatred. Your mana and endurance will be sapped for each target that is struck in this manner. You must have more than 10 percent of your mana available to cast this spell.
You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and greatly increasing their hatred. Your mana and endurance will be sapped for each target that is struck in this manner. You must have more than 10% of your mana available to cast this spell.

ID: 43687^6
You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and greatly increasing their hatred. Your mana and endurance will be sapped for each target that is struck in this manner. You must have more than 10 percent of your mana available to cast this spell.
You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and greatly increasing their hatred. Your mana and endurance will be sapped for each target that is struck in this manner. You must have more than 10% of your mana available to cast this spell.

ID: 43749^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to deal additional destructive damage.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to deal additional destructive damage.

ID: 43750^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to deal additional destructive damage.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to deal additional destructive damage.

ID: 43751^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2 percent chance to lower your target's resistances, and a #3 percent chance to deal additional destructive damage.
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to deal additional destructive damage.

ID: 43880^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 43881^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 43882^6
Absorbs #11 percent of incoming melee damage up to a maximum of @11.
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 44001^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent and increases their chance to flurry.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2% and increases their chance to flurry.

ID: 44002^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent and increases their chance to flurry.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2% and increases their chance to flurry.

ID: 44003^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent and increases their chance to flurry.
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2% and increases their chance to flurry.

ID: 44007^6
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1%. This bonus will decay on spells over level #2.

ID: 44008^6
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1%. This bonus will decay on spells over level #2.

ID: 44009^6
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1 percent. This bonus will decay on spells over level #2.
Increases your companions' health, mana, and endurance regeneration and increases the yield of their healing spells by $1%. This bonus will decay on spells over level #2.

ID: 44052^6
Increases your group's chance to have critical heals and heals over time by #1 percent. This effectiveness will decay on spells above level @1.
Increases your group's chance to have critical heals and heals over time by #1%. This effectiveness will decay on spells above level @1.

ID: 44053^6
Increases your group's chance to have critical heals and heals over time by #1 percent. This effectiveness will decay on spells above level @1.
Increases your group's chance to have critical heals and heals over time by #1%. This effectiveness will decay on spells above level @1.

ID: 44054^6
Increases your group's chance to have critical heals and heals over time by #1 percent. This effectiveness will decay on spells above level @1.
Increases your group's chance to have critical heals and heals over time by #1%. This effectiveness will decay on spells above level @1.

ID: 44073^6
This song causes your target to fall into an enchanted sleep and has a #2 percent chance to cause them to forget their enemies. Affects creatures up to level @1.
This song causes your target to fall into an enchanted sleep and has a #2% chance to cause them to forget their enemies. Affects creatures up to level @1.

ID: 44074^6
This song causes your target to fall into an enchanted sleep and has a #2 percent chance to cause them to forget their enemies. Affects creatures up to level @1.
This song causes your target to fall into an enchanted sleep and has a #2% chance to cause them to forget their enemies. Affects creatures up to level @1.

ID: 44075^6
This song causes your target to fall into an enchanted sleep and has a #2 percent chance to cause them to forget their enemies. Affects creatures up to level @1.
This song causes your target to fall into an enchanted sleep and has a #2% chance to cause them to forget their enemies. Affects creatures up to level @1.

ID: 44079^6
The war march inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.
The war march inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.

ID: 44080^6
The war march inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.
The war march inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.

ID: 44081^6
The war march inspires your companions, increasing attack speed to #1 percent, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.
The war march inspires your companions, increasing attack speed to #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding damage to their attacks.

ID: 44094^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 44095^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 44096^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 44100^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 44101^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 44102^6
Increases the damage of your companions' spells by $1 percent. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.
Increases the damage of your companions' spells by $1%. This bonus will decay on spells over level #4. This echo also increases your companions' attack speed, their chance to triple attack, and the chance for they and their companions to flurry.

ID: 44133^6
Increases incoming piercing damage by #12 percent for %z.
Increases incoming piercing damage by #12% for %z.

ID: 44134^6
Increases incoming piercing damage by #12 percent for %z.
Increases incoming piercing damage by #12% for %z.

ID: 44135^6
Increases incoming piercing damage by #12 percent for %z.
Increases incoming piercing damage by #12% for %z.

ID: 44157^6
Causes your actions to generate #4 percent more hatred for %z.
Causes your actions to generate #4% more hatred for %z.

ID: 44158^6
Causes your actions to generate #4 percent more hatred for %z.
Causes your actions to generate #4% more hatred for %z.

ID: 44159^6
Causes your actions to generate #4 percent more hatred for %z.
Causes your actions to generate #4% more hatred for %z.

ID: 44232^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 44233^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 44234^6
Provides a #1 percent chance to cast a healing spell.
Provides a #1% chance to cast a healing spell.

ID: 44263^6
Absorbs #1 percent of incoming melee damage, up to a maximum of @1.
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 44264^6
Absorbs #1 percent of incoming melee damage, up to a maximum of @1.
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 44265^6
Absorbs #1 percent of incoming melee damage, up to a maximum of @1.
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 44339^6
Protects you with a spiritual ward that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual ward that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 44340^6
Protects you with a spiritual ward that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual ward that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 44341^6
Protects you with a spiritual ward that will prevent #1 percent damage up to a maximum of @1. When this effect breaks, it will heal you over time.
Protects you with a spiritual ward that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you over time.

ID: 44360^6
Absorbs #1 percent of any magical attack that would take more than $1 hit points, or #2 percent of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.
Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.

ID: 44361^6
Absorbs #1 percent of any magical attack that would take more than $1 hit points, or #2 percent of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.
Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.

ID: 44362^6
Absorbs #1 percent of any magical attack that would take more than $1 hit points, or #2 percent of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.
Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.

ID: 44421^6
Has a #1 percent chance to inflict Liquefaction and a #2 percent chance to inflict Pyre of the Lost on your target. There is a #3 percent chance that both effect will be applied.
Has a #1% chance to inflict Liquefaction and a #2% chance to inflict Pyre of the Lost on your target. There is a #3% chance that both effect will be applied.

ID: 44422^6
Has a #1 percent chance to inflict Liquefaction and a #2 percent chance to inflict Pyre of the Lost on your target. There is a #3 percent chance that both effect will be applied.
Has a #1% chance to inflict Liquefaction and a #2% chance to inflict Pyre of the Lost on your target. There is a #3% chance that both effect will be applied.

ID: 44423^6
Has a #1 percent chance to inflict Liquefaction and a #2 percent chance to inflict Pyre of the Lost on your target. There is a #3 percent chance that both effect will be applied.
Has a #1% chance to inflict Liquefaction and a #2% chance to inflict Pyre of the Lost on your target. There is a #3% chance that both effect will be applied.

ID: 44445^6
Drains your target of life energy, siphoning up to @1 hit points. Has a #3 percent chance to create a soulstone in the process.
Drains your target of life energy, siphoning up to @1 hit points. Has a #3% chance to create a soulstone in the process.

ID: 44446^6
Drains your target of life energy, siphoning up to @1 hit points. Has a #3 percent chance to create a soulstone in the process.
Drains your target of life energy, siphoning up to @1 hit points. Has a #3% chance to create a soulstone in the process.

ID: 44447^6
Drains your target of life energy, siphoning up to @1 hit points. Has a #3 percent chance to create a soulstone in the process.
Drains your target of life energy, siphoning up to @1 hit points. Has a #3% chance to create a soulstone in the process.

ID: 44484^6
Has a #1 percent chance to trigger Chaotic Power and a #2 percent chance to trigger Chaotic Power.
Has a #1% chance to trigger Chaotic Power and a #2% chance to trigger Chaotic Power.

ID: 44485^6
Increases the damage of duration damage spells by between #1 and $1 percent. This bonus will decay on spells over level #2.
Increases the damage of duration damage spells by between #1 and $1%. This bonus will decay on spells over level #2.

ID: 44486^6
Decreases the damage of duration damage spells by up to #1 percent.
Decreases the damage of duration damage spells by up to #1%.

ID: 44510^6
Has a #1 percent chance to create an Essence Emerald.
Has a #1% chance to create an Essence Emerald.

ID: 44518^6
Surrounds your target in an aegis of the Pellarus Satum, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Surrounds your target in an aegis of the Pellarus Satum, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 44519^6
Surrounds your target in an aegis of the Pellarus Satum, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Surrounds your target in an aegis of the Pellarus Satum, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 44520^6
Surrounds your target in an aegis of the Pellarus Satum, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Surrounds your target in an aegis of the Pellarus Satum, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 44521^6
Claws your target with magic, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with magic, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 44522^6
Claws your target with magic, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with magic, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 44523^6
Claws your target with magic, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with magic, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 44550^6
Has a #1 percent chance to cast Concussive Flame, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flame, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 44551^6
Has a #1 percent chance to cast Concussive Flame, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flame, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 44552^6
Has a #1 percent chance to cast Concussive Flame, a #2 percent chance to cast Concussive Chill, and a #3 percent chance to cast Concussive Magic.
Has a #1% chance to cast Concussive Flame, a #2% chance to cast Concussive Chill, and a #3% chance to cast Concussive Magic.

ID: 44559^6
Has a #1 percent chance to reflect a blinding spell.
Has a #1% chance to reflect a blinding spell.

ID: 44595^6
Has a #1 percent chance to cast a feedback spell.
Has a #1% chance to cast a feedback spell.

ID: 44603^6
Has a #1 percent chance to cast a feedback spell.
Has a #1% chance to cast a feedback spell.

ID: 44608^6
Claws your target with fire, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with fire, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 44609^6
Claws your target with fire, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with fire, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 44610^6
Claws your target with fire, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with fire, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 44617^6
Has a #1 percent chance to cast a feedback spell.
Has a #1% chance to cast a feedback spell.

ID: 44618^6
Has a #1 percent chance to cast a feedback spell.
Has a #1% chance to cast a feedback spell.

ID: 44619^6
Has a #1 percent chance to cast a feedback spell.
Has a #1% chance to cast a feedback spell.

ID: 44647^6
Has a #1 percent chance to cast a feedback spell.
Has a #1% chance to cast a feedback spell.

ID: 44648^6
Has a #1 percent chance to cast a feedback spell.
Has a #1% chance to cast a feedback spell.

ID: 44649^6
Has a #1 percent chance to cast a feedback spell.
Has a #1% chance to cast a feedback spell.

ID: 44665^6
Claws your target with cold, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with cold, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 44666^6
Claws your target with cold, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with cold, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 44667^6
Claws your target with cold, doing #1 damage. There is a #2 percent chance this spell will provide enhancements to your casting ability.
Claws your target with cold, doing #1 damage. There is a #2% chance this spell will provide enhancements to your casting ability.

ID: 44686^6
Has a #1 percent chance to cast Thricewoven Power and a #2 percent chance to cast Thricewoven Weakness.
Has a #1% chance to cast Thricewoven Power and a #2% chance to cast Thricewoven Weakness.

ID: 44687^6
Increases the damage of spells by between #1 and $1 percent. This bonus will decay on spells over level #2.
Increases the damage of spells by between #1 and $1%. This bonus will decay on spells over level #2.

ID: 44688^6
Decreases the damage of direct damage spells by up to #1 percent.
Decreases the damage of direct damage spells by up to #1%.

ID: 44689^6
Casts Ethereal Skyblaze on your target at a faster speed but with an increased mana cost. It adds an additional #2 percent chance to cast another random ethereal damage spell at the same increased cost, with a very small risk that this cost will be taken without dealing any damage.
Casts Ethereal Skyblaze on your target at a faster speed but with an increased mana cost. It adds an additional #2% chance to cast another random ethereal damage spell at the same increased cost, with a very small risk that this cost will be taken without dealing any damage.

ID: 44690^6
Casts Ethereal Skyblaze on your target at a faster speed but with an increased mana cost. It adds an additional #2 percent chance to cast another random ethereal damage spell at the same increased cost, with a very small risk that this cost will be taken without dealing any damage.
Casts Ethereal Skyblaze on your target at a faster speed but with an increased mana cost. It adds an additional #2% chance to cast another random ethereal damage spell at the same increased cost, with a very small risk that this cost will be taken without dealing any damage.

ID: 44691^6
Casts Ethereal Skyblaze on your target at a faster speed but with an increased mana cost. It adds an additional #2 percent chance to cast another random ethereal damage spell at the same increased cost, with a very small risk that this cost will be taken without dealing any damage.
Casts Ethereal Skyblaze on your target at a faster speed but with an increased mana cost. It adds an additional #2% chance to cast another random ethereal damage spell at the same increased cost, with a very small risk that this cost will be taken without dealing any damage.

ID: 44692^6
Has a #1 percent chance to cast either Ethereal Rimeblast, Ethereal Flash, or Ethereal Skyblaze. Always reflects Ethereal Weave Acquittal on the caster.
Has a #1% chance to cast either Ethereal Rimeblast, Ethereal Flash, or Ethereal Skyblaze. Always reflects Ethereal Weave Acquittal on the caster.

ID: 44693^6
Has a #1 percent chance to cast either Ethereal Rimeblast, Ethereal Flash, or Ethereal Skyblaze. Always reflects Ethereal Weave Acquittal on the caster.
Has a #1% chance to cast either Ethereal Rimeblast, Ethereal Flash, or Ethereal Skyblaze. Always reflects Ethereal Weave Acquittal on the caster.

ID: 44694^6
Has a #1 percent chance to cast either Ethereal Rimeblast, Ethereal Flash, or Ethereal Skyblaze. Always reflects Ethereal Weave Acquittal on the caster.
Has a #1% chance to cast either Ethereal Rimeblast, Ethereal Flash, or Ethereal Skyblaze. Always reflects Ethereal Weave Acquittal on the caster.

ID: 44753^6
Increases your target's hatred toward you by #1 percent.
Increases your target's hatred toward you by #1%.

ID: 44754^6
Decreases your target's hatred of you by #1 percent.
Decreases your target's hatred of you by #1%.

ID: 44801^6
Has a #1 percent chance to cast Flames of Power and a #2 percent chance to cast Flames of Weakness.
Has a #1% chance to cast Flames of Power and a #2% chance to cast Flames of Weakness.

ID: 44802^6
Increases the damage of spells by between #1 and $1 percent.
Increases the damage of spells by between #1 and $1%.

ID: 44803^6
Decreases the damage of direct damage spells by up to #1 percent.
Decreases the damage of direct damage spells by up to #1%.

ID: 44877^6
Places a protective aegis on your target. The aegis absorbs #1 percent of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.
Places a protective aegis on your target. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.

ID: 44878^6
Places a protective aegis on your target. The aegis absorbs #1 percent of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.
Places a protective aegis on your target. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.

ID: 44879^6
Places a protective aegis on your target. The aegis absorbs #1 percent of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.
Places a protective aegis on your target. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.

ID: 44886^6
A threshold rune absorbs #1 percent of incoming melee damage in excess of $1 damage, up to a total of @1.
A threshold rune absorbs #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 44887^6
A threshold rune absorbs #1 percent of incoming melee damage in excess of $1 damage, up to a total of @1.
A threshold rune absorbs #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 44888^6
A threshold rune absorbs #1 percent of incoming melee damage in excess of $1 damage, up to a total of @1.
A threshold rune absorbs #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 44919^6
Places a protective aegis on your group. The aegis absorbs #1 percent of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.
Places a protective aegis on your group. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.

ID: 44920^6
Places a protective aegis on your group. The aegis absorbs #1 percent of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.
Places a protective aegis on your group. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.

ID: 44921^6
Places a protective aegis on your group. The aegis absorbs #1 percent of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.
Places a protective aegis on your group. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.

ID: 44934^6
Increases the base damage of your spells by #1 percent. Fades after 20 uses.
Increases the base damage of your spells by #1%. Fades after 20 uses.

ID: 44935^6
Increases the base damage of your spells by #1 percent. Fades after 22 uses.
Increases the base damage of your spells by #1%. Fades after 22 uses.

ID: 44936^6
Increases the base damage of your spells by #1 percent. Fades after 24 uses.
Increases the base damage of your spells by #1%. Fades after 24 uses.

ID: 44951^6
Places an aura of pulsing mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana strike. These strikes have a 10 percent chance to strike the target repeatedly.
Places an aura of pulsing mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana strike. These strikes have a 10% chance to strike the target repeatedly.

ID: 44952^6
Places an aura of pulsing mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana strike. These strikes have a 10 percent chance to strike the target repeatedly.
Places an aura of pulsing mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana strike. These strikes have a 10% chance to strike the target repeatedly.

ID: 44953^6
Places an aura of pulsing mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana strike. These strikes have a 10 percent chance to strike the target repeatedly.
Places an aura of pulsing mana upon your target. The mana will enhance damaging spells, allowing your target to inflict additional damage via a mana strike. These strikes have a 10% chance to strike the target repeatedly.

ID: 44954^6
Strikes your target with pulsing mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with pulsing mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 44955^6
Strikes your target with pulsing mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with pulsing mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 44956^6
Strikes your target with pulsing mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with pulsing mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 44957^6
Strikes your target with pulsing mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with pulsing mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 44958^6
Strikes your target with pulsing mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with pulsing mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 44959^6
Strikes your target with pulsing mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with pulsing mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 44961^6
Strikes your target with pulsing mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with pulsing mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 44962^6
Strikes your target with pulsing mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with pulsing mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 44963^6
Strikes your target with pulsing mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with pulsing mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 44965^6
Strikes your target with pulsing mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with pulsing mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 44966^6
Strikes your target with pulsing mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with pulsing mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 44967^6
Strikes your target with pulsing mana, causing #1 damage. Has a #2 percent chance to trigger an additional damaging strike.
Strikes your target with pulsing mana, causing #1 damage. Has a #2% chance to trigger an additional damaging strike.

ID: 44969^6
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2 percent chance that each creature will become drowsy and fight more slowly. Creatures that are affected have a #3 percent chance to forget their enemies.
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2% chance that each creature will become drowsy and fight more slowly. Creatures that are affected have a #3% chance to forget their enemies.

ID: 44970^6
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2 percent chance that each creature will become drowsy and fight more slowly. Creatures that are affected have a #3 percent chance to forget their enemies.
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2% chance that each creature will become drowsy and fight more slowly. Creatures that are affected have a #3% chance to forget their enemies.

ID: 44971^6
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2 percent chance that each creature will become drowsy and fight more slowly. Creatures that are affected have a #3 percent chance to forget their enemies.
Causes your target and several creatures nearby to fall into an enchanted sleep for up to %z, with a #2% chance that each creature will become drowsy and fight more slowly. Creatures that are affected have a #3% chance to forget their enemies.

ID: 44978^6
Increases the hatred your actions generate by #1 percent for %z.
Increases the hatred your actions generate by #1% for %z.

ID: 44997^6
Places a protective aegis on your group, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Places a protective aegis on your group, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 44998^6
Places a protective aegis on your group, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Places a protective aegis on your group, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 44999^6
Places a protective aegis on your group, absorbing #1 percent of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.
Places a protective aegis on your group, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 45009^6
Places a threshold rune on your target that will absorb #1 percent of incoming melee damage in excess of $1 damage, up to a total of @1.
Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 45010^6
Places a threshold rune on your target that will absorb #1 percent of incoming melee damage in excess of $1 damage, up to a total of @1.
Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 45011^6
Places a threshold rune on your target that will absorb #1 percent of incoming melee damage in excess of $1 damage, up to a total of @1.
Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 45031^6
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2 percent chance to forget its hatred of its enemies.
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2% chance to forget its hatred of its enemies.

ID: 45032^6
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2 percent chance to forget its hatred of its enemies.
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2% chance to forget its hatred of its enemies.

ID: 45033^6
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2 percent chance to forget its hatred of its enemies.
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. Each target has a #2% chance to forget its hatred of its enemies.

ID: 45042^6
Causes any creatures nearby to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1. Each creature that is mesmerized has a chance to increase the mana cost of this spell. You must have at least 10 percent of your mana available to cast this spell.
Causes any creatures nearby to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1. Each creature that is mesmerized has a chance to increase the mana cost of this spell. You must have at least 10% of your mana available to cast this spell.

ID: 45043^6
Causes any creatures nearby to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1. Each creature that is mesmerized has a chance to increase the mana cost of this spell. You must have at least 10 percent of your mana available to cast this spell.
Causes any creatures nearby to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1. Each creature that is mesmerized has a chance to increase the mana cost of this spell. You must have at least 10% of your mana available to cast this spell.

ID: 45044^6
Causes any creatures nearby to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1. Each creature that is mesmerized has a chance to increase the mana cost of this spell. You must have at least 10 percent of your mana available to cast this spell.
Causes any creatures nearby to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1. Each creature that is mesmerized has a chance to increase the mana cost of this spell. You must have at least 10% of your mana available to cast this spell.

ID: 45045^6
Has a #1 percent chance to trigger a mana penalty spell.
Has a #1% chance to trigger a mana penalty spell.

ID: 45046^6
Has a #1 percent chance to trigger a mana penalty spell.
Has a #1% chance to trigger a mana penalty spell.

ID: 45047^6
Has a #1 percent chance to trigger a mana penalty spell.
Has a #1% chance to trigger a mana penalty spell.

ID: 45048^6
Drains your mind of up to #1 mana. If you are below 1 percent of your maximum mana, it will deal #2 damage.
Drains your mind of up to #1 mana. If you are below 1% of your maximum mana, it will deal #2 damage.

ID: 45152^6
Infuses you and your pet with the power of a leopard, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a leopard, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 45153^6
Infuses you and your pet with the power of a leopard, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a leopard, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 45154^6
Infuses you and your pet with the power of a leopard, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a leopard, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 45155^6
Infuses you and your pet with the power of a leopard, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a leopard, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 45156^6
Infuses you and your pet with the power of a leopard, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a leopard, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 45157^6
Infuses you and your pet with the power of a leopard, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.
Infuses you and your pet with the power of a leopard, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.

ID: 45173^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 45174^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 45175^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 45179^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 45180^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 45181^6
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2 percent chance that four creatures will heed this call.
Beckons to the denizens of the wild to attack your target for 18 seconds. There is a #2% chance that four creatures will heed this call.

ID: 45193^6
Has a #1 percent chance to cast a poison spell, a #1 percent chance to cast a disease spell, or a #1 percent chance to cast an ice spell.
Has a #1% chance to cast a poison spell, a #1% chance to cast a disease spell, or a #1% chance to cast an ice spell.

ID: 45194^6
Has a #1 percent chance to cast a poison spell, a #1 percent chance to cast a disease spell, or a #1 percent chance to cast an ice spell.
Has a #1% chance to cast a poison spell, a #1% chance to cast a disease spell, or a #1% chance to cast an ice spell.

ID: 45195^6
Has a #1 percent chance to cast a poison spell, a #1 percent chance to cast a disease spell, or a #1 percent chance to cast an ice spell.
Has a #1% chance to cast a poison spell, a #1% chance to cast a disease spell, or a #1% chance to cast an ice spell.

ID: 45215^6
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90 percent of your maximum health to use this ability.
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90% of your maximum health to use this ability.

ID: 45216^6
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90 percent of your maximum health to use this ability.
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90% of your maximum health to use this ability.

ID: 45217^6
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90 percent of your maximum health to use this ability.
You execute an early series of retaliative strikes, slashing your target and allowing you to dodge better for a period of time. You must be below 90% of your maximum health to use this ability.

ID: 45218^6
Increases your chance to dodge attacks by #7 percent for up to %z.
Increases your chance to dodge attacks by #7% for up to %z.

ID: 45219^6
Increases your chance to dodge attacks by #7 percent for up to %z.
Increases your chance to dodge attacks by #7% for up to %z.

ID: 45220^6
Increases your chance to dodge attacks by #7 percent for up to %z.
Increases your chance to dodge attacks by #7% for up to %z.

ID: 45239^6
Adds two extra melee attacks and has a #1 percent chance to refresh your rage ability.
Adds two extra melee attacks and has a #1% chance to refresh your rage ability.

ID: 45240^6
Adds two extra melee attacks and has a #1 percent chance to refresh your rage ability.
Adds two extra melee attacks and has a #1% chance to refresh your rage ability.

ID: 45241^6
Adds two extra melee attacks and has a #1 percent chance to refresh your rage ability.
Adds two extra melee attacks and has a #1% chance to refresh your rage ability.

ID: 45254^6
Enhances your natural Frenzy ability, allowing you to use the skill more often and adding additional damage to each successful hit. You must be below 90 percent health to use this effect.
Enhances your natural Frenzy ability, allowing you to use the skill more often and adding additional damage to each successful hit. You must be below 90% health to use this effect.

ID: 45255^6
Enhances your natural Frenzy ability, allowing you to use the skill more often and adding additional damage to each successful hit. You must be below 90 percent health to use this effect.
Enhances your natural Frenzy ability, allowing you to use the skill more often and adding additional damage to each successful hit. You must be below 90% health to use this effect.

ID: 45256^6
Enhances your natural Frenzy ability, allowing you to use the skill more often and adding additional damage to each successful hit. You must be below 90 percent health to use this effect.
Enhances your natural Frenzy ability, allowing you to use the skill more often and adding additional damage to each successful hit. You must be below 90% health to use this effect.

ID: 45269^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 45270^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 45271^6
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90 percent health. The effect will replenish itself when a frenzied strike is invoked in combat.
Allows your melee attacks to do additional harm in the form of a frenzied strike. This ability can only be invoked when below 90% health. The effect will replenish itself when a frenzied strike is invoked in combat.

ID: 45314^6
Absorbs #4 percent of incoming damage that exceeds $4 in one hit. Will fade after absorbing a total of @4 points of damage.
Absorbs #4% of incoming damage that exceeds $4 in one hit. Will fade after absorbing a total of @4 points of damage.

ID: 46162^6
Increases accuracy by #1 percent, damage you deal with all melee skills by #2 percent, and the minimum damage you deal with melee attacks by #3 points for %z.
Increases accuracy by #1%, damage you deal with all melee skills by #2%, and the minimum damage you deal with melee attacks by #3 points for %z.

ID: 46165^6
Has a #1 percent chance to cast Lesser Concussive Flame, a #2 percent chance to cast Lesser Concussive Magic, and a #3 percent chance to cast Lesser Concussive Chill.
Has a #1% chance to cast Lesser Concussive Flame, a #2% chance to cast Lesser Concussive Magic, and a #3% chance to cast Lesser Concussive Chill.

ID: 46178^6
Increases incoming throwing damage by #1 percent for up to %z.
Increases incoming throwing damage by #1% for up to %z.

ID: 46200^6
Protects your pet in a shield of runes absorbing a percentage of damage up to 15,000 per hit, up to a total of 200,000 damage, for up to %z.
Protects your pet in a shield of runes absorbing #1% of incoming melee damage up to @1 per hit, up to a total of $1 damage, for up to %z.

ID: 46243^6
Reduces movement speed by #1 percent for %z.
Reduces movement speed by #1% for %z.

ID: 46346^6
Reduces attack power by 500, and limits maximum HP and Mana by 15 percent for up to %z.
Reduces attack power by 500, and limits maximum HP and Mana by 15% for up to %z.

ID: 46350^6
Reduces your maximum HP, and maximum mana to #2 percent.
Reduces your maximum HP, and maximum mana to #2%.

ID: 46351^6
Reduces your maximum HP, and maximum mana to #2 percent.
Reduces your maximum HP, and maximum mana to #2%.

ID: 46352^6
Reduces your maximum HP, and maximum mana to #2 percent.
Reduces your maximum HP, and maximum mana to #2%.

ID: 46353^6
Reduces your maximum HP, and maximum mana to #2 percent.
Reduces your maximum HP, and maximum mana to #2%.

ID: 46354^6
Reduces your maximum HP, and maximum mana to #2 percent.
Reduces your maximum HP, and maximum mana to #2%.

ID: 46355^6
Reduces your maximum HP, and maximum mana to #2 percent.
Reduces your maximum HP, and maximum mana to #2%.

ID: 46356^6
Reduces maximum health, endurance, and mana to #4 percent. Prevents the use of beneficial free target effects.
Reduces maximum health, endurance, and mana to #4%. Prevents the use of beneficial free target effects.

ID: 46357^6
Reduces maximum health, endurance, and mana to #4 percent. Prevents the use of beneficial free target effects.
Reduces maximum health, endurance, and mana to #4%. Prevents the use of beneficial free target effects.

ID: 46358^6
Reduces maximum health, endurance, and mana to #4 percent. Prevents the use of beneficial free target effects.
Reduces maximum health, endurance, and mana to #4%. Prevents the use of beneficial free target effects.

ID: 46359^6
Reduces maximum health, endurance, and mana to #4 percent. Prevents the use of beneficial free target effects.
Reduces maximum health, endurance, and mana to #4%. Prevents the use of beneficial free target effects.

ID: 46364^6
Increases incoming fire damage by #1 percent.
Increases incoming fire damage by #1%.

ID: 46384^6
Slows detrimental spell casting and melee attacks by 30 percent. Reduces run speed by 50 percent.
Slows detrimental spell casting and melee attacks by 30%. Reduces run speed by 50%.

ID: 46391^6
Inflicts #1 damage per tick. Reduces movement rate by 50 percent.
Inflicts #1 damage per tick. Reduces movement rate by 50%.

ID: 46392^6
Slows detrimental spell casting and melee speed by #4 percent. Can spread to your allies.
Slows detrimental spell casting and melee speed by #4%. Can spread to your allies.

ID: 46421^6
Inflicts #1 damager per tick, while slowing melee attacks by #2 percent for up to %z.
Inflicts #1 damager per tick, while slowing melee attacks by #2% for up to %z.

ID: 46427^6
Inflicts #2 damage instantly, while reducing melee speed by #1 pecent, reducing AC by #4, and reducing hate generated by #3 percent for up to %z.
Inflicts #2 damage instantly, while reducing melee speed by #1 pecent, reducing AC by #4, and reducing hate generated by #3% for up to %z.

ID: 46438^6
Burns you for #1 damage, and slows your movement by 50 percent for up to %z.
Burns you for #1 damage, and slows your movement by 50% for up to %z.

ID: 46439^6
Increases incoming damage by #1 percent, reduces run speed by #3 percent, for up to %z.
Increases incoming damage by #1%, reduces run speed by #3%, for up to %z.

ID: 46447^6
Reduces incoming damage by #1 percent for up to %z.
Reduces incoming damage by #1% for up to %z.

ID: 46738^6
You feign death and have a #1 percent chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.
You feign death and have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.

ID: 46968^6
Causes a creature of up to level #1 to attack you exclusively for %z and increases their hatred for you by 3000. Your allies will generate $1 percent of their normal hatred during this period. Triggers a gravitate effect on creatures of up to level 100.
Causes a creature of up to level #1 to attack you exclusively for %z and increases their hatred for you by 3000. Your allies will generate $1% of their normal hatred during this period. Triggers a gravitate effect on creatures of up to level 100.

ID: 46969^6
Causes a creature of up to level #1 to attack you exclusively for %z and increases their hatred for you by 3000. Your allies will generate $1 percent of their normal hatred during this period. Triggers a gravitate effect on creatures of up to level 101.
Causes a creature of up to level #1 to attack you exclusively for %z and increases their hatred for you by 3000. Your allies will generate $1% of their normal hatred during this period. Triggers a gravitate effect on creatures of up to level 101.

ID: 46970^6
Causes a creature of up to level #1 to attack you exclusively for %z and increases their hatred for you by 3000. Your allies will generate $1 percent of their normal hatred during this period. Triggers a gravitate effect on creatures of up to level 102.
Causes a creature of up to level #1 to attack you exclusively for %z and increases their hatred for you by 3000. Your allies will generate $1% of their normal hatred during this period. Triggers a gravitate effect on creatures of up to level 102.

ID: 46971^6
Causes a creature of up to level #1 to attack you exclusively for %z and increases their hatred for you by 3000. Your allies will generate $1 percent of their normal hatred during this period. Triggers a gravitate effect on creatures of up to level 103.
Causes a creature of up to level #1 to attack you exclusively for %z and increases their hatred for you by 3000. Your allies will generate $1% of their normal hatred during this period. Triggers a gravitate effect on creatures of up to level 103.

ID: 47003^6
Reduces your movement rate by 60 percent, and causes you to flee for up to %z.
Reduces your movement rate by #1%, and causes you to flee for up to %z.

ID: 47047^6
A haze of chromatic power surrounds you allowing your next two direct damage spells with a mana cost of at least #4 to land critically with a #1 percent increase in base damage.
A haze of chromatic power surrounds you allowing your next two direct damage spells with a mana cost of at least #4 to land critically with a #1% increase in base damage.

ID: 47082^6
Cures you and your warder of #1 curse, poison and disease counters, #6 corruption counters, and grants a 95 percent chance of removing one detrimental effect.
Cures you and your warder of #1 curse, poison and disease counters, #6 corruption counters, and grants a 95% chance of removing one detrimental effect.

ID: 47092^6
Cures your warder of #1 curse, poison and disease counters, #6 corruption counters, and grants a 95 percent chance of removing one detrimental effect.
Cures your warder of #1 curse, poison and disease counters, #6 corruption counters, and grants a 95% chance of removing one detrimental effect.

ID: 47141^6
Increases the base healing of Spiritual Remedy by #1 percent.
Increases the base healing of Spiritual Remedy by #1%.

ID: 47142^6
Increases the base healing of Spiritual Remedy by #1 percent.
Increases the base healing of Spiritual Remedy by #1%.

ID: 47143^6
Increases the base healing of Spiritual Remedy by #1 percent.
Increases the base healing of Spiritual Remedy by #1%.

ID: 47153^6
Increases the base damage of Focused Arrowrain Fury by #1 percent.
Increases the base damage of Focused Arrowrain Fury by #1%.

ID: 47154^6
Increases the base damage of Focused Arrowrain Fury by #1 percent.
Increases the base damage of Focused Arrowrain Fury by #1%.

ID: 47155^6
Increases the base damage of Focused Arrowrain Fury by #1 percent.
Increases the base damage of Focused Arrowrain Fury by #1%.

ID: 47219^6
Your incredible bladework deflects your opponent's attacks, allowing you to ward off #2 percent of incoming physical damage ($2 max per hit), up to a total of @2 damage.
Your incredible bladework deflects your opponent's attacks, allowing you to ward off #2% of incoming physical damage ($2 max per hit), up to a total of @2 damage.

ID: 47220^6
Your incredible bladework deflects your opponent's attacks, allowing you to ward off #2 percent of incoming physical damage ($2 max per hit), up to a total of @2 damage.
Your incredible bladework deflects your opponent's attacks, allowing you to ward off #2% of incoming physical damage ($2 max per hit), up to a total of @2 damage.

ID: 47221^6
Your incredible bladework deflects your opponent's attacks, allowing you to ward off #2 percent of incoming physical damage ($2 max per hit), up to a total of @2 damage.
Your incredible bladework deflects your opponent's attacks, allowing you to ward off #2% of incoming physical damage ($2 max per hit), up to a total of @2 damage.

ID: 47227^6
Increases the damage done by Pyre of Jorobb and Ilsaria's Swift Sickness by #1 percent.
Increases the damage done by Pyre of Jorobb and Ilsaria's Swift Sickness by #1%.

ID: 47228^6
Increases the damage done by Pyre of Jorobb and Ilsaria's Swift Sickness by #1 percent.
Increases the damage done by Pyre of Jorobb and Ilsaria's Swift Sickness by #1%.

ID: 47229^6
Increases the damage done by Pyre of Jorobb and Ilsaria's Swift Sickness by #1 percent.
Increases the damage done by Pyre of Jorobb and Ilsaria's Swift Sickness by #1%.

ID: 47236^6
Increases the damage done by Ethereal Skyblaze by #1 percent.
Increases the damage done by Ethereal Skyblaze by #1%.

ID: 47237^6
Increases the damage done by Ethereal Skyblaze by #1 percent.
Increases the damage done by Ethereal Skyblaze by #1%.

ID: 47238^6
Increases the damage done by Ethereal Skyblaze by #1 percent.
Increases the damage done by Ethereal Skyblaze by #1%.

ID: 47258^6
Increases the damage of Frozen Miasma by #1 percent.
Increases the damage of Frozen Miasma by #1%.

ID: 47259^6
Increases the damage of Frozen Miasma by #1 percent.
Increases the damage of Frozen Miasma by #1%.

ID: 47260^6
Increases the damage of Frozen Miasma by #1 percent.
Increases the damage of Frozen Miasma by #1%.

ID: 48500^6
Reduces minimum and base melee damage dealt by #6 percent, increases melee damage taken by #1 percent, reduces all resistances by #9.

Mark of the Old Ways reduces the power of certain summoned companions for every three susceptible companions that are attacking this creature.
Summoned creatures that are not afflicted by Mark of the Old Ways to not contribute to the increase in this spell's severity.

Reduces minimum and base melee damage dealt by #6%, increases melee damage taken by #1%, reduces all resistances by #9.

Mark of the Old Ways reduces the power of certain summoned companions for every three susceptible companions that are attacking this creature.
Summoned creatures that are not afflicted by Mark of the Old Ways to not contribute to the increase in this spell's severity.


ID: 48544^6
Reduces accuracy by #5 percent and armor class by #6 for %z. Increases the caster's hate with the target by 5500 when cast.
Reduces accuracy by #5% and armor class by #6 for %z. Increases the caster's hate with the target by 5500 when cast.

ID: 48548^6
Increases your target's hatred for you by 8000 points and triggers Rage of the Forsaken which increases the hatred you generate with all actions by 80 percent for 18 seconds.
Increases your target's hatred for you by 8000 points and triggers Rage of the Forsaken which increases the hatred you generate with all actions by 80% for 18 seconds.

ID: 48549^6
Gives a chance for your opponent to be hit with 'First Spire of the Warlord Effect IV' which reduces their accuracy by 25 percent, strength by 80 points and attack rating by 100 points for 18 seconds when you are struck by melee attacks for %z.
Gives a chance for your opponent to be hit with 'First Spire of the Warlord Effect IV' which reduces their accuracy by 25%, strength by 80 points and attack rating by 100 points for 18 seconds when you are struck by melee attacks for %z.

ID: 48557^6
Cures 76 poison, disease and curse counters, 38 corruption counters and has a 95 percent chance to remove up to 6 total detrimental effects from the target.
Cures 76 poison, disease and curse counters, 38 corruption counters and has a 95% chance to remove up to 6 total detrimental effects from the target.

ID: 48565^6
Provides a chance to trigger Divine Retribution Strike X on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike X stuns creatures up to level 108 for 4 seconds, reduces their hatred for you by 6000 and has a 20 percent chance to instantly heal you for 4500 points of health and increases your armor class by 400 for 18 seconds.
Provides a chance to trigger Divine Retribution Strike X on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike X stuns creatures up to level 108 for 4 seconds, reduces their hatred for you by 6000 and has a 20% chance to instantly heal you for 4500 points of health and increases your armor class by 400 for 18 seconds.

ID: 48572^6
Grants a #1 percent chance to reflect incoming spells at their caster for @1 percent of the spell's base power with that spell's resist rate improved by $1 points for up to %z.
Grants a #1% chance to reflect incoming spells at their caster for @1% of the spell's base power with that spell's resist rate improved by $1 points for up to %z.

ID: 48573^6
Cures 76 poison, disease and curse counters, 38 corruption counters and has a 95 percent chance to remove up to 6 total detrimental effects from you and all members of your group standing within 100 feet of you.
Cures 76 poison, disease and curse counters, 38 corruption counters and has a 95% chance to remove up to 6 total detrimental effects from you and all members of your group standing within 100 feet of you.

ID: 48576^6
Cures you of #1 poison, disease and curse counters, #4 corruption counters and has a 95 percent chance to remove one detrimental spell effect.
Cures you of #1 poison, disease and curse counters, #4 corruption counters and has a 95% chance to remove one detrimental spell effect.

ID: 48593^6
Provides a 95 percent chance to remove up to 6 total detrimental effects.
Provides a 95% chance to remove up to 6 total detrimental effects.

ID: 48595^6
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 6000 and has a #2 percent chance to trigger Divine Blessing and Favor VII which instantly heals you for 4500 points of health and increases your armor class by 400 for 18 seconds.
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 6000 and has a #2% chance to trigger Divine Blessing and Favor VII which instantly heals you for 4500 points of health and increases your armor class by 400 for 18 seconds.

ID: 48609^6
Increases incoming healing by #1 percent, spell critical chance by #3 percent, spell critical damage by #4 percent, and critical melee damage by #9 percent for %z.
Increases incoming healing by #1%, spell critical chance by #3%, spell critical damage by #4%, and critical melee damage by #9% for %z.

ID: 48611^6
Grants a #1 percent chance to reflect incoming spells at their caster for @1 percent of the spell's base power with that spell's resist rate improved by $1 points for up to %z.
Grants a #1% chance to reflect incoming spells at their caster for @1% of the spell's base power with that spell's resist rate improved by $1 points for up to %z.

ID: 48658^6
Increases incoming fire spell damage by #1 to $1 percent for %z.
Increases incoming fire spell damage by #1 to $1% for %z.

ID: 48690^6
Reduces the hatred that all targets have for you by 40000 points and reduces the amount of hatred that your actions generate by #1 percent for %z.
Reduces the hatred that all targets have for you by 40000 points and reduces the amount of hatred that your actions generate by #1% for %z.

ID: 48704^6
Cures #1 poison, disease and curse counters, #4 corruption counters and has a 95 percent chance to remove one detrimental effect.
Cures #1 poison, disease and curse counters, #4 corruption counters and has a 95% chance to remove one detrimental effect.

ID: 48714^6
Heals #5 health every 6 seconds and protects against #6 percent of incoming melee damage up to @6 points for %z.
Heals #5 health every 6 seconds and protects against #6% of incoming melee damage up to @6 points for %z.

ID: 48788^6
Protects you against #9 percent of incoming melee damage up to $9 per hit for a total of @9 damage for %z.
Protects you against #9% of incoming melee damage up to $9 per hit for a total of @9 damage for %z.

ID: 48791^6
Increases your avoidance by #2 percent, your melee accuracy by #3 percent, the damage you deal with all skills by #5 percent and your attack rating by #6 points for %z. If you are struck 5 times in melee combat these benefits will be increased for 12 seconds, otherwise they will be diminished for 12 seconds before fading.
Increases your avoidance by #2%, your melee accuracy by #3%, the damage you deal with all skills by #5% and your attack rating by #6 points for %z. If you are struck 5 times in melee combat these benefits will be increased for 12 seconds, otherwise they will be diminished for 12 seconds before fading.

ID: 48792^6
Increases your avoidance by #2 percent, your melee accuracy by #3 percent, the damage you deal with all skills by #5 percent and your attack rating by #6 points for %z. If you are struck 5 times in melee combat these benefits will be increased for 12 seconds, otherwise they will be diminished for 12 seconds.
Increases your avoidance by #2%, your melee accuracy by #3%, the damage you deal with all skills by #5% and your attack rating by #6 points for %z. If you are struck 5 times in melee combat these benefits will be increased for 12 seconds, otherwise they will be diminished for 12 seconds.

ID: 48793^6
Increases your avoidance by #2 percent, your melee accuracy by #3 percent, the damage you deal with all skills by #5 percent and your attack rating by #6 points for %z. After 12 seconds or If you are struck 5 times in melee combat these benefits will be diminished for 12 seconds.
Increases your avoidance by #2%, your melee accuracy by #3%, the damage you deal with all skills by #5% and your attack rating by #6 points for %z. After 12 seconds or If you are struck 5 times in melee combat these benefits will be diminished for 12 seconds.

ID: 48794^6
Increases your avoidance by #2 percent, your melee accuracy by #3 percent, the damage you deal with all skills by #5 percent and your attack rating by #6 points for %z. After 12 seconds or If you are struck 5 times in melee combat these benefits will fade.
Increases your avoidance by #2%, your melee accuracy by #3%, the damage you deal with all skills by #5% and your attack rating by #6 points for %z. After 12 seconds or If you are struck 5 times in melee combat these benefits will fade.

ID: 48797^6
Increases the damage you deal with hand to hand and 1-handed blunt attacks by #1 points, 2-handed blunt attacks by #3 points, flying kick attacks by #7 points and increases the damage you deal with all melee skills by #11 percent. Additionally, empowers you with Zan Fi's Echo of the Tiger I.
Increases the damage you deal with hand to hand and 1-handed blunt attacks by #1 points, 2-handed blunt attacks by #3 points, flying kick attacks by #7 points and increases the damage you deal with all melee skills by #11%. Additionally, empowers you with Zan Fi's Echo of the Tiger I.

ID: 48807^6
Increases your chance of dual wielding by #1 percent, of double attacking by #2 percent, of triple attacking by #5 percent, and performing a flurry of attacks by #6 percent as well as your accuracy with all melee skills by #4 percent. Additionally, you are able to strike your enemy with Bladewhirl while melee attacking which deals damage, slows their melee speed, lowers their armor class, and lowers their resistances to fire, cold and magic spells.
Increases your chance of dual wielding by #1%, of double attacking by #2%, of triple attacking by #5%, and performing a flurry of attacks by #6% as well as your accuracy with all melee skills by #4%. Additionally, you are able to strike your enemy with Bladewhirl while melee attacking which deals damage, slows their melee speed, lowers their armor class, and lowers their resistances to fire, cold and magic spells.

ID: 48838^6
Reduces incoming healing by #1 percent and deals #2 damage every 6 seconds for %z.
Reduces incoming healing by #1% and deals #2 damage every 6 seconds for %z.

ID: 48845^6
Purges your body of toxins, curing 1188 poison counters and provides a 95 percent chance to remove up to two additional detrimental effects from your body.
Purges your body of toxins, curing 1188 poison counters and provides a 95% chance to remove up to two additional detrimental effects from your body.

ID: 48846^6
Purges your body of toxins, curing 1188 poison counters and provides a 95 percent chance to remove up to four additional detrimental effects from your body.
Purges your body of toxins, curing 1188 poison counters and provides a 95% chance to remove up to four additional detrimental effects from your body.

ID: 48855^6
Reduces melee accuracy by #1 percent, strength by #2 points and attack rating by #3 points.
Reduces melee accuracy by #1%, strength by #2 points and attack rating by #3 points.

ID: 48856^6
Provides a 95 percent chance to remove up to two additional detrimental effects from your body.
Provides a 95% chance to remove up to two additional detrimental effects from your body.

ID: 48857^6
Provides a 95 percent chance to remove up to four additional detrimental effects from your body.
Provides a 95% chance to remove up to four additional detrimental effects from your body.

ID: 48858^6
Grants you the ability to see invisible creatures, ultravision, increases movement speed by #2 percent, and increases your maximum mana and health by #7 points for %z.
Grants you the ability to see invisible creatures, ultravision, increases movement speed by #2%, and increases your maximum mana and health by #7 points for %z.

ID: 48860^6
Grants ultravision, the ability to see invisible creatures, increases your attack speed to #2 percent normal and increases your maximum mana and health by #7 points.
Grants ultravision, the ability to see invisible creatures, increases your attack speed to #2% normal and increases your maximum mana and health by #7 points.

ID: 48877^6
Reduces melee attack speed by #2 percent.
Reduces melee attack speed by #2%.

ID: 48896^6
Instantly heals you for #2 points of health and protects you against #1 percent of incoming melee damage up to @1 total damage for %z.
Instantly heals you for #2 points of health and protects you against #1% of incoming melee damage up to @1 total damage for %z.

ID: 48897^6
Reduces incoming direct spell damage by #3 percent up to a maximum of @1 and damage over time damage by #2 percent up to @2 damage, for up to %z.
Reduces incoming direct spell damage by #3% up to a maximum of @1 and damage over time damage by #2% up to @2 damage, for up to %z.

ID: 48898^6
Lowers strength by #3, dexterity by #5, agility by #6, the ability to dual wield by #7 percent and armor class by #4 points.
Lowers strength by #3, dexterity by #5, agility by #6, the ability to dual wield by #7% and armor class by #4 points.

ID: 48938^6
Cures #1 poison, disease and curse counters, #4 corruption counters and has a 95 percent chance to remove one detrimental effect.
Cures #1 poison, disease and curse counters, #4 corruption counters and has a 95% chance to remove one detrimental effect.

ID: 48955^6
Reduces your target's hatred for you by #1 points and then reduces your target's total hatred for you by #2 percent.
Reduces your target's hatred for you by #1 points and then reduces your target's total hatred for you by #2%.

ID: 48978^6
Increases the base damage of one ice based spell by #1 percent. This gift dissipates after a single spell cast whether or not you reap the benefits of the gift.
Increases the base damage of one ice based spell by #1%. This gift dissipates after a single spell cast whether or not you reap the benefits of the gift.

ID: 48980^6
Increases the base damage of one fire based spell by #1 percent. This gift dissipates after a single spell cast whether or not you reap the benefits of the gift.
Increases the base damage of one fire based spell by #1%. This gift dissipates after a single spell cast whether or not you reap the benefits of the gift.

ID: 48983^6
Increases the base damage of one magic based spell by #1 percent. This gift dissipates after a single spell cast whether or not you reap the benefits of the gift.
Increases the base damage of one magic based spell by #1%. This gift dissipates after a single spell cast whether or not you reap the benefits of the gift.

ID: 49013^6
Absorbs #2 percent of incoming spell damage above $2 or melee damage above $3. Absorbs #5 percent of incoming DoT damage. Increases the hate your actions inspire by #10 percent. Increases your maximum hit points by 25 percent of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.
Absorbs #2% of incoming spell damage above $2 or melee damage above $3. Absorbs #5% of incoming DoT damage. Increases the hate your actions inspire by #10%. Increases your maximum hit points by 25% of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.

ID: 49014^6
Absorbs #2 percent of incoming spell damage above $2 or melee damage above $3. Absorbs #5 percent of incoming DoT damage. Increases the hate your actions inspire by #10 percent. Increases your maximum hit points by 25 percent of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.
Absorbs #2% of incoming spell damage above $2 or melee damage above $3. Absorbs #5% of incoming DoT damage. Increases the hate your actions inspire by #10%. Increases your maximum hit points by 25% of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.

ID: 49015^6
Absorbs #2 percent of incoming spell damage above $2 or melee damage above $3. Absorbs #5 percent of incoming DoT damage. Increases the hate your actions inspire by #10 percent. Increases your maximum hit points by 25 percent of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.
Absorbs #2% of incoming spell damage above $2 or melee damage above $3. Absorbs #5% of incoming DoT damage. Increases the hate your actions inspire by #10%. Increases your maximum hit points by 25% of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.

ID: 49017^6
Heals your target for #1 points and increases their maximum hit points by 15 percent for %z. Will heal additional damage if your target is below 20 percent health upon landing.
Heals your target for #1 points and increases their maximum hit points by 15% for %z. Will heal additional damage if your target is below 20% health upon landing.

ID: 49018^6
Heals your target for #1 points and increases their maximum hit points by 15.8 percent for %z. Will heal additional damage if your target is below 20 percent health upon landing.
Heals your target for #1 points and increases their maximum hit points by 15.8% for %z. Will heal additional damage if your target is below 20% health upon landing.

ID: 49019^6
Heals your target for #1 points and increases their maximum hit points by 16.5 percent for %z. Will heal additional damage if your target is below 20 percent health upon landing.
Heals your target for #1 points and increases their maximum hit points by 16.5% for %z. Will heal additional damage if your target is below 20% health upon landing.

ID: 49020^6
Heals your target for #1 points and increases their maximum hit points by 17.3 percent for %z. Will heal additional damage if your target is below 20 percent health upon landing.
Heals your target for #1 points and increases their maximum hit points by 17.3% for %z. Will heal additional damage if your target is below 20% health upon landing.

ID: 49021^6
Heals your target for #1 points and increases their maximum hit points by 18.3 percent for %z. Will heal additional damage if your target is below 20 percent health upon landing.
Heals your target for #1 points and increases their maximum hit points by 18.3% for %z. Will heal additional damage if your target is below 20% health upon landing.

ID: 49022^6
Heals your target for #1 points and increases their maximum hit points by 19.3 percent for %z. Will heal additional damage if your target is below 20 percent health upon landing.
Heals your target for #1 points and increases their maximum hit points by 19.3% for %z. Will heal additional damage if your target is below 20% health upon landing.

ID: 49032^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20 percent health.
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.

ID: 49033^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20 percent health.
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.

ID: 49034^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20 percent health.
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.

ID: 49038^6
Absorbs #2 percent of incoming spell damage above $2 or melee damage above $3. Absorbs #5 percent of incoming DoT damage. Increases the hate your actions inspire by #10 percent. Increases your maximum hit points by 25 percent of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.
Absorbs #2% of incoming spell damage above $2 or melee damage above $3. Absorbs #5% of incoming DoT damage. Increases the hate your actions inspire by #10%. Increases your maximum hit points by 25% of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.

ID: 49039^6
Absorbs #2 percent of incoming spell damage above $2 or melee damage above $3. Absorbs #5 percent of incoming DoT damage. Increases the hate your actions inspire by #10 percent. Increases your maximum hit points by 25 percent of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.
Absorbs #2% of incoming spell damage above $2 or melee damage above $3. Absorbs #5% of incoming DoT damage. Increases the hate your actions inspire by #10%. Increases your maximum hit points by 25% of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.

ID: 49040^6
Absorbs #2 percent of incoming spell damage above $2 or melee damage above $3. Absorbs #5 percent of incoming DoT damage. Increases the hate your actions inspire by #10 percent. Increases your maximum hit points by 25 percent of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.
Absorbs #2% of incoming spell damage above $2 or melee damage above $3. Absorbs #5% of incoming DoT damage. Increases the hate your actions inspire by #10%. Increases your maximum hit points by 25% of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.

ID: 49054^6
Covers your body in armor, increasing your armor's strength, healing you and your group when you are struck, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group 48 times.
Covers your body in armor, increasing your armor's strength, healing you and your group when you are struck, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group 48 times.

ID: 49055^6
Covers your body in armor, increasing your armor's strength, healing you and your group when you are struck, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group 48 times.
Covers your body in armor, increasing your armor's strength, healing you and your group when you are struck, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group 48 times.

ID: 49056^6
Covers your body in armor, increasing your armor's strength, healing you and your group when you are struck, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group 48 times.
Covers your body in armor, increasing your armor's strength, healing you and your group when you are struck, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group 48 times.

ID: 49073^6
Focuses your skills with the power of the forest, increasing the base damage dealt by skill attacks between levels #6 and #2 by #1 percent.
Focuses your skills with the power of the forest, increasing the base damage dealt by skill attacks between levels #6 and #2 by #1%.

ID: 49074^6
Focuses your skills with the power of the forest, increasing the base damage dealt by skill attacks between levels #6 and #2 by #1 percent.
Focuses your skills with the power of the forest, increasing the base damage dealt by skill attacks between levels #6 and #2 by #1%.

ID: 49075^6
Focuses your skills with the power of the forest, increasing the base damage dealt by skill attacks between levels #6 and #2 by #1 percent.
Focuses your skills with the power of the forest, increasing the base damage dealt by skill attacks between levels #6 and #2 by #1%.

ID: 49086^6
Covers your body in armor, increasing your armor's strength, absorbing #5 percent of incoming melee damage, and draining life from your attacker to empower your pet when you are struck for %z. The armor will dissipate when it has absorbed @5 damage or it has healed you 48 times.
Covers your body in armor, increasing your armor's strength, absorbing #5% of incoming melee damage, and draining life from your attacker to empower your pet when you are struck for %z. The armor will dissipate when it has absorbed @5 damage or it has healed you 48 times.

ID: 49087^6
Covers your body in armor, increasing your armor's strength, absorbing #5 percent of incoming melee damage, and draining life from your attacker to empower your pet when you are struck for %z. The armor will dissipate when it has absorbed @5 damage or it has healed you 48 times.
Covers your body in armor, increasing your armor's strength, absorbing #5% of incoming melee damage, and draining life from your attacker to empower your pet when you are struck for %z. The armor will dissipate when it has absorbed @5 damage or it has healed you 48 times.

ID: 49088^6
Covers your body in armor, increasing your armor's strength, absorbing #5 percent of incoming melee damage, and draining life from your attacker to empower your pet when you are struck for %z. The armor will dissipate when it has absorbed @5 damage or it has healed you 48 times.
Covers your body in armor, increasing your armor's strength, absorbing #5% of incoming melee damage, and draining life from your attacker to empower your pet when you are struck for %z. The armor will dissipate when it has absorbed @5 damage or it has healed you 48 times.

ID: 49092^6
Increases your pet's melee damage by #3 percent and adds #7 HP for %z.
Increases your pet's melee damage by #3% and adds #7 HP for %z.

ID: 49093^6
Increases your pet's melee damage by #3 percent and adds #7 HP for %z.
Increases your pet's melee damage by #3% and adds #7 HP for %z.

ID: 49094^6
Increases your pet's melee damage by #3 percent and adds #7 HP for %z.
Increases your pet's melee damage by #3% and adds #7 HP for %z.

ID: 49167^6
Reduces spell damage taken by #1 percent, up to a maximum of @1 damage. Reduces melee damage taken by #2 damage, up to a maximum of @2 damage.
Reduces spell damage taken by #1%, up to a maximum of @1 damage. Reduces melee damage taken by #2 damage, up to a maximum of @2 damage.

ID: 49168^6
Reduces spell damage taken by #1 percent, up to a maximum of @1 damage. Reduces melee damage taken by #2 damage, up to a maximum of @2 damage.
Reduces spell damage taken by #1%, up to a maximum of @1 damage. Reduces melee damage taken by #2 damage, up to a maximum of @2 damage.

ID: 49169^6
Reduces spell damage taken by #1 percent, up to a maximum of @1 damage. Reduces melee damage taken by #2 damage, up to a maximum of @2 damage.
Reduces spell damage taken by #1%, up to a maximum of @1 damage. Reduces melee damage taken by #2 damage, up to a maximum of @2 damage.

ID: 49223^6
Triggers a powerful fire spell to burn your target, while simultaneously causing it to forget #2 percent of its hatred for you.
Triggers a powerful fire spell to burn your target, while simultaneously causing it to forget #2% of its hatred for you.

ID: 49233^6
Burns your body for #2 damage every six seconds for %z, while reducing the mana cost of single-target damage spells up to level #3 by #1 to $1 percent.
Burns your body for #2 damage every six seconds for %z, while reducing the mana cost of single-target damage spells up to level #3 by #1 to $1%.

ID: 49234^6
Burns your body for #2 damage every six seconds for %z, while reducing the mana cost of single-target damage spells up to level #3 by #1 to $1 percent.
Burns your body for #2 damage every six seconds for %z, while reducing the mana cost of single-target damage spells up to level #3 by #1 to $1%.

ID: 49235^6
Burns your body for #2 damage every six seconds for %z, while reducing the mana cost of single-target damage spells up to level #3 by #1 to $1 percent.
Burns your body for #2 damage every six seconds for %z, while reducing the mana cost of single-target damage spells up to level #3 by #1 to $1%.

ID: 49241^6
Increases damage from all melee skills by #1 percent, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.

ID: 49242^6
Increases damage from all melee skills by #1 percent, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.

ID: 49243^6
Increases damage from all melee skills by #1 percent, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.

ID: 49244^6
Increases damage from all melee skills by #1 percent, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.

ID: 49245^6
Increases damage from all melee skills by #1 percent, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.

ID: 49246^6
Increases damage from all melee skills by #1 percent, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.

ID: 49247^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.

ID: 49248^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.

ID: 49249^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.

ID: 49250^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.

ID: 49251^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.

ID: 49252^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.

ID: 49272^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.

ID: 49273^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.

ID: 49274^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.

ID: 49275^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.

ID: 49276^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.

ID: 49277^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.

ID: 49292^6
Increases the chance for your pet to flurry by #1 percent, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3 percent, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.
Increases the chance for your pet to flurry by #1%, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3%, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.

ID: 49293^6
Increases the chance for your pet to flurry by #1 percent, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3 percent, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.
Increases the chance for your pet to flurry by #1%, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3%, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.

ID: 49294^6
Increases the chance for your pet to flurry by #1 percent, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3 percent, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.
Increases the chance for your pet to flurry by #1%, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3%, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.

ID: 49295^6
Increases the chance for your pet to flurry by #1 percent, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3 percent, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.
Increases the chance for your pet to flurry by #1%, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3%, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.

ID: 49296^6
Increases the chance for your pet to flurry by #1 percent, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3 percent, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.
Increases the chance for your pet to flurry by #1%, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3%, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.

ID: 49297^6
Increases the chance for your pet to flurry by #1 percent, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3 percent, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.
Increases the chance for your pet to flurry by #1%, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3%, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.

ID: 49314^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6 percent of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6% of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.

ID: 49315^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6 percent of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6% of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.

ID: 49316^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6 percent of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6% of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.

ID: 49317^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6 percent of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6% of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.

ID: 49318^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6 percent of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6% of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.

ID: 49319^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6 percent of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6% of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.

ID: 49525^6
The flame of the Scarlet Cheetah consumes 500 endurance every 6 seconds and increases the mana cost of your damage spells by #1 percent for %z and allows your next 30 skill attacks and direct damage spells to be performed twice per activation.

A lesser blessing will be shared with your nearby party members.

The flame of the Scarlet Cheetah consumes 500 endurance every 6 seconds and increases the mana cost of your damage spells by #1% for %z and allows your next 30 skill attacks and direct damage spells to be performed twice per activation.

A lesser blessing will be shared with your nearby party members.


ID: 49526^6
The flame of the Scarlet Cheetah consumes 500 endurance every 6 seconds and increases the mana cost of your damage spells by #1 percent for %z and allows your next 40 skill attacks and direct damage spells to be performed twice per activation.

A lesser blessing will be shared with your nearby party members.

The flame of the Scarlet Cheetah consumes 500 endurance every 6 seconds and increases the mana cost of your damage spells by #1% for %z and allows your next 40 skill attacks and direct damage spells to be performed twice per activation.

A lesser blessing will be shared with your nearby party members.


ID: 49527^6
The flame of the Scarlet Cheetah consumes 500 endurance every 6 seconds and increases the mana cost of your damage spells by #1 percent for %z and allows your next 50 skill attacks and direct damage spells to be performed twice per activation.

A lesser blessing will be shared with your nearby party members.

The flame of the Scarlet Cheetah consumes 500 endurance every 6 seconds and increases the mana cost of your damage spells by #1% for %z and allows your next 50 skill attacks and direct damage spells to be performed twice per activation.

A lesser blessing will be shared with your nearby party members.


ID: 49528^6
The flame of the Scarlet Cheetah consumes 500 endurance every 6 seconds and increases the mana cost of your damage spells by #1 percent for %z and allows your next 60 skill attacks and direct damage spells to be performed twice per activation.

A lesser blessing will be shared with your nearby party members.

The flame of the Scarlet Cheetah consumes 500 endurance every 6 seconds and increases the mana cost of your damage spells by #1% for %z and allows your next 60 skill attacks and direct damage spells to be performed twice per activation.

A lesser blessing will be shared with your nearby party members.


ID: 49537^6
Reduces the amount of hate generated by your actions by #5 percent for %z.
Reduces the amount of hate generated by your actions by #5% for %z.

ID: 49543^6
The Reaver's Bargain can be activated only if you are above 20 percent mana and endurance.
Consumes 750 endurance per second to allow you to absorb #2 percent of incoming damage with your mana, protects against #4 percent of damage over $4 points per strike for up to @4 total damage, and increases your unconscious health by #3 points for %z.

Once started the Reaver's Bargain cannot be ended early and should your mana or endurance drop below 20 percent you will be overcome by Reaver's Exhaustion which ends the bargain and drains your remaining mana and endurance.

The Reaver's Bargain can be activated only if you are above 20% mana and endurance.
Consumes 750 endurance per second to allow you to absorb #2% of incoming damage with your mana, protects against #4% of damage over $4 points per strike for up to @4 total damage, and increases your unconscious health by #3 points for %z.

Once started the Reaver's Bargain cannot be ended early and should your mana or endurance drop below 20% you will be overcome by Reaver's Exhaustion which ends the bargain and drains your remaining mana and endurance.


ID: 49549^6
Increases your accuracy and damage with hand to hand and 1-handed blunt attacks by #9 percent, with 2-handed blunt attacks by #11 percent, and the damage dealt by your special attack chain by #1 points per strike.
Inflicts Glox's Penance if you fail to sustain your attack chain. Progresses into Focus of Glox (Staff) Azia if you complete the attack chain.

Increases your accuracy and damage with hand to hand and 1-handed blunt attacks by #9%, with 2-handed blunt attacks by #11%, and the damage dealt by your special attack chain by #1 points per strike.
Inflicts Glox's Penance if you fail to sustain your attack chain. Progresses into Focus of Glox (Staff) Azia if you complete the attack chain.


ID: 49552^6
Increases your accuracy and damage with 2-handed blunt attacks by #11 percent, with hand to hand and 1-handed blunt attacks by #9 percent, and the damage dealt by your special attack chain by #1 points per strike.
Inflicts Glox's Penance if you fail to sustain your attack chain. Progresses into Focus of Glox (Fist) Beza if you complete the attack chain.

Increases your accuracy and damage with 2-handed blunt attacks by #11%, with hand to hand and 1-handed blunt attacks by #9%, and the damage dealt by your special attack chain by #1 points per strike.
Inflicts Glox's Penance if you fail to sustain your attack chain. Progresses into Focus of Glox (Fist) Beza if you complete the attack chain.


ID: 49555^6
Increases your accuracy and damage with hand to hand and 1-handed blunt attacks by #9 percent, with 2-handed blunt attacks by #11 percent, and the damage dealt by your special attack chain by #1 points per strike.
Inflicts Glox's Penance if you fail to sustain your attack chain. Progresses into Focus of Glox Caza if you complete the attack chain.

Increases your accuracy and damage with hand to hand and 1-handed blunt attacks by #9%, with 2-handed blunt attacks by #11%, and the damage dealt by your special attack chain by #1 points per strike.
Inflicts Glox's Penance if you fail to sustain your attack chain. Progresses into Focus of Glox Caza if you complete the attack chain.


ID: 49558^6
Increases your accuracy with hand to hand, 1-handed and 2-handed blunt attacks by #9 percent and the damage dealt by Glox's Blessed Strike by #1 points per strike.
Increases your accuracy with hand to hand, 1-handed and 2-handed blunt attacks by #9% and the damage dealt by Glox's Blessed Strike by #1 points per strike.

ID: 49564^6
Increases the damage of your Kick special attacks by #8 percent and allows them to trigger Glox's Strike.
Increases the damage of your Kick special attacks by #8% and allows them to trigger Glox's Strike.

ID: 49565^6
Increases the damage of your Tiger Claw special attacks by #7 percent and allows them to trigger Glox's Strike.
Increases the damage of your Tiger Claw special attacks by #7% and allows them to trigger Glox's Strike.

ID: 49566^6
Increases the damage of your Round Kick special attacks by #8 percent and allows them to trigger Glox's Strike.
Increases the damage of your Round Kick special attacks by #8% and allows them to trigger Glox's Strike.

ID: 49567^6
Increases the damage of your Eagle Strike special attacks by #7 percent and allows them to trigger Glox's Strike.
Increases the damage of your Eagle Strike special attacks by #7% and allows them to trigger Glox's Strike.

ID: 49568^6
Increases the damage of your Flying Kick special attacks by #8 percent and allows them to trigger Glox's Strike.
Increases the damage of your Flying Kick special attacks by #8% and allows them to trigger Glox's Strike.

ID: 49569^6
Increases the damage of your Dragon Punch or Tail Rake special attacks by #7 percent and allows them to trigger Glox's Strike.
Increases the damage of your Dragon Punch or Tail Rake special attacks by #7% and allows them to trigger Glox's Strike.

ID: 49572^6
Your failure to perform the teachings of Grandmaster Glox has damaged you for #1 percent of your health and extends the time you must wait between uses of your mend ability by 4.5 minutes for %z.
Your failure to perform the teachings of Grandmaster Glox has damaged you for #1% of your health and extends the time you must wait between uses of your mend ability by 4.5 minutes for %z.

ID: 49589^6
You heighten your awareness and gain the ability to parry all incoming attacks for 12 seconds should your health drop below 50 percent.
You heighten your awareness and gain the ability to parry all incoming attacks for 12 seconds should your health drop below 50%.

ID: 49593^6
Improves the chance that your backstabs will deal full damage from any angle by #1 percent and the chance that you will perform a triple backstab by #2 percent for %z.
Improves the chance that your backstabs will deal full damage from any angle by #1% and the chance that you will perform a triple backstab by #2% for %z.

ID: 49612^6
Allows you to absorb #2 percent of the melee damage you deal as health for %z.
Allows you to absorb #2% of the melee damage you deal as health for %z.

ID: 49684^6
Improves the power of your damaging abilities by #1 percent.
Improves the power of your damaging abilities by #1%.

ID: 49689^6
Improves the power of your healing abilities by #1 percent.
Improves the power of your healing abilities by #1%.

ID: 49694^6
Improves the power of your damaging and healing abilities by #1 percent.
Improves the power of your damaging and healing abilities by #1%.

ID: 244498^6
Clicking this item will offer you the chance to change your race and/or religion. Once you complete the change, it is permanent.
Consuming the Race Change Scroll will offer you the chance to change your race and/or religion. This change is permanent.

ID: 245314^6
Absorbs #4 percent of incoming damage that exceeds $4 in one hit. Will fade after absorbing a total of @4 points of damage.
Absorbs #4% of incoming damage that exceeds $4 in one hit. Will fade after absorbing a total of @4 points of damage.

ID: 6114866^6
This will open your prize bag and grant you a Ping's Potion Pack containing five Potions of Adventure (50 percent XP).
This will open your prize bag and grant you a Ping's Potion Pack containing five Potions of Adventure (50% XP).

ID: 6114869^6
This will open your prize bag and grant you a Ping's Potion Pack containing five Potions of Adventure (50 percent XP), ten Potions of Harvest (mana/endurance) and ten Potions of Healing (HP).
This will open your prize bag and grant you a Ping's Potion Pack containing five Potions of Adventure (50% XP), ten Potions of Harvest (mana/endurance) and ten Potions of Healing (HP).

ID: 6114870^6
This will open your prize bag and grant you a Ping's Potion Pack containing five Potions of Divinity (Divine Aura effect), five Potions of Adventure (50 percent XP), ten Potions of Harvest (mana/endurance) and ten Potions of Healing (HP).
This will open your prize bag and grant you a Ping's Potion Pack containing five Potions of Divinity (Divine Aura effect), five Potions of Adventure (50% XP), ten Potions of Harvest (mana/endurance) and ten Potions of Healing (HP).







31 new strings found:

ID: 60^40
Scorpion Venom

ID: 61^40
Malaria

ID: 62^40
Edoth's Chill

ID: 5079^30
Anniversary Events

ID: 5079^31
Celebrate EverQuest's rich history by participating in the anniversary events! The anniversary content for our 17th year celebration is now available. See your achievements pane under EverQuest -> Special or speak to the Mechanical Fortune Teller in Plane of Knowledge for details.

ID: 5079^33
AV

ID: 11091^6
Transforms your appearance into that of a burning Telmira.

ID: 20732^6
Protects against #7% of incoming melee damage up to $7 damage per hit for a total of @7 damage or up to %l incoming hits. This benefit also imbues your melee attacks with a chance to trigger Earthen Mud, which will reduce your target's movement rate.

ID: 28965^28
Stare Into Madness

ID: 38186^6
You utter a trickster's calling, summoning an aide to attack your enemy for up to @1 seconds.

ID: 42308^6
Your laughter is so intense it's become infectious.

ID: 46467^6
Roll a Gnoll out of the barrel.

ID: 46468^6
Summons a Darkfell Gnoll Pup familiar.

ID: 46469^6
Summons a Gnoll Reaver Pup familiar.

ID: 46470^6
Summons a Direwind Gnoll Pup familiar.

ID: 46471^6
Summons a Blackburrow Gnoll Pup familiar.

ID: 46472^6
Summons a Splitpaw Gnoll Pup familiar.

ID: 46473^6
Summons a Plush Ishva Mal familiar.

ID: 46474^6
Summons a Plush Lord Elgnub familiar.

ID: 46475^6
Summons a Plush Tranixx Darkpaw familiar.

ID: 46476^6
Summons a Plush Ergrez Shortpaw familiar.

ID: 46477^6
Summons a Plush Fippy Darkpaw familiar.

ID: 46478^6
Adopt the gnoll and make it your own.

ID: 46479^6
Your plush Ishva Mal has been granted its wish.

ID: 46480^6
Your plush Lord Elgnub has been granted its wish.

ID: 46481^6
Your plush Tranixx Darkpaw has been granted its wish.

ID: 46482^6
Your plush Ergrez Shortpaw has been granted its wish.

ID: 46483^6
Your plush Fippy Darkpaw has been granted its wish.

ID: 47488^6
Mitigates incoming damage.

ID: 47489^6
Mitigates incoming damage.

ID: 102680^7
Krasnok's Baubles