11 updated strings (RED indicates old description, GREEN indicates new description):

ID: 2^25
This stance requests that your mercenary assume a very defensive role in the group by focusing their efforts primarly on actions designed for survival.^0
This stance requests that your mercenary assume a very defensive role in the group by focusing their efforts primarily on actions designed for survival.^0

ID: 7^25
This stance requests that your mercenary primarly focus on doing directed damage. Aggro reduction abilities will be used while waiting for cool downs of other abilities.^0
This stance requests that your mercenary primarily focus on doing directed damage. Aggro reduction abilities will be used while waiting for cool downs of other abilities.^0

ID: 9^25
This stance requests that your mercenary primarly focus on doing damage with AE spells.^0
This stance requests that your mercenary primarily focus on doing damage with AE spells.^0

ID: 3716^6
John Troy's Buff^0
John Troy's Buff
Increases maximum health by #12 points, reduces the damage done by incoming direct damage spells and melee attacks by #13%, and restores #11 HP every 6 seconds.^0


ID: 15475^4
*@%N, when activated, absorbs *@#2% of incoming melee damage up to *@@2 total damage and has a chance (with a *@$3% bonus) to trigger *@*#3%N on attackers when struck in melee combat for *@%Z.
*@*#3%N forcefully pushes a target that is *@*#3$1 or fewer levels higher than you that is within *@*#3$1 feet of you away then applies *@*#3*#3%N after they have been moved *@*#3#2 feet.
*@*#3*#3%N roots the target in place for *@*#3*#3%Z.^0

*@%N, when activated, absorbs *@#2% of incoming melee damage up to *@@2 total damage and has a chance (with a *@$3% bonus) to trigger *@*#3%N on attackers when struck in melee combat for *@%Z.
*@*#3%N forcefully pushes a target that is *@*#3@1 or fewer levels higher than you that is within *@*#3$1 feet of you away then applies *@*#3*#3%N after they have been moved *@*#3#2 feet.
*@*#3*#3%N roots the target in place for *@*#3*#3%Z.^0


ID: 38408^6
Absorbs #2% of incoming melee damage up to @2 total damage and has a chance (with a $3% bonus) to trigger *#3%N on attackers when struck in melee combat.
*#3%N forcefully pushes a target that is *#3$1 or fewer levels higher than you that is within *#3$1 feet of you away then applies *#3*#3%N after they have been moved *#3#2 feet.
*#3*#3%N roots the target in place for *#3*#3%Z.^0

Absorbs #2% of incoming melee damage up to @2 total damage and has a chance (with a $3% bonus) to trigger *#3%N on attackers when struck in melee combat.
*#3%N forcefully pushes a target that is *#3@1 or fewer levels higher than you that is within *#3$1 feet of you away then applies *#3*#3%N after they have been moved *#3#2 feet.
*#3*#3%N roots the target in place for *#3*#3%Z.^0


ID: 38412^6
Roots the target in place for up to %z seconds.^0
Roots the target in place for up to %Z seconds.^0

ID: 47131^6
Summand a blood bag to follow you around.^0
Summons a blood bag to follow you around.^0

ID: 57258^6
Causes your target and several creatures nearby to become mesmerised for up to %z. The spell works on creatures up to level @1.^0
Causes your target and several creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.^0

ID: 57259^6
Causes your target and several creatures nearby to become mesmerised for up to %z. The spell works on creatures up to level @1.^0
Causes your target and several creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.^0

ID: 57260^6
Causes your target and several creatures nearby to become mesmerised for up to %z. The spell works on creatures up to level @1.^0
Causes your target and several creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.^0







16 new strings found:

ID: 23512^6
Reduces strength by #3 points, dexterity and agility by #6 points, armor class by #4 points, and the ability to dual wield by #7%.^0

ID: 23824^4
*@%N, when activated, allows you to twincast up to *@%L spells from your Remote Manaflux line of spells.
This focus applies to the following spells:
*@*#2+G
*@*#3+G
*@*#4+G
*@*#5+G
*@*#6+G
*@*#7+G
*@*#8+G
*@*#9+G
*@*#10+G
*@*#11+G
*@*#12+G
*@*#13+G
*@*#14+G^0

ID: 24652^4
This passive ability causes the following spell lines and all ranks of your *#2+G ability to trigger *$1%N which deals *$1#1 damage and returns *$1#2% of that damage to you as mana:
*#3+G
*#4+G
*#5+G
*#6+G
*#7+G
*#8+G
*#9+G
*#10+G
*#11+G
*#12+G
*#13+G
*#14+G
*#15+G
*#16+G^0

ID: 24653^4
*@%N, when activated, grants a *@#1% chance to twincast your *@*#2+G, *@*#3+G, *@*#4+G, *@*#5+G, *@*#6+G, *@*#7+G, and *@*#8+G spells and reduces the recast time of these spells by *@#10 seconds for *@%Z.^0

ID: 24654^4
This passive ability extends the duration of your Withstand line of combat abilities by #10 seconds and increases the number of hits they can defend against by #1.
This focus applies to the following combat abilities:
*#2+G
*#3+G
*#4+G
*#5+G
*#6+G
*#7+G
*#8+G
*#9+G^0

ID: 35311^4
*@%N, when activated, casts *@*$2%N and the highest rank of *@*$1+G that you have scribed on up to *@%T creatures within a *@%J foot radius of your target.
*@*$2%N reduces your target's strength by *@*$2#3 points, dexterity and agility by *@*$2#6 points, armor class by *@*$2#4 points, and the ability to dual wield by *@*$2#7% for *@*$2%Z.^0

ID: 35318^4
*@%N, when activated, casts *@*$2%N and the highest rank of *@*$1+G that you have scribed with a 0.6 second cast time.
As a passive effect this ability improves the resist modifier of *#2+G by #1 points.
*@*$2%N reduces your target's strength by *@*$2#3 points, dexterity and agility by *@*$2#6 points, armor class by *@*$2#4 points, and the ability to dual wield by *@*$2#7% for *@*$2%Z.^0

ID: 49389^6
Summons a single dose of Consigned Bite of the Shissar XX.^0

ID: 53325^6
Summons a Freshly Hatched Bunny familiar.^0

ID: 54241^6
Grants a #1% chance to twincast your *#2+G, *#3+G, *#4+G, *#5+G, *#6+G, *#7+G, and *#8+G spells and reduces the recast time of these spells by #10 seconds.^0

ID: 62908^6
A mystical ring transports you to Shadow Valley.^0

ID: 62909^6
A mystical circle transports your group to Shadow Valley.^0

ID: 62910^6
A mystical zephyr transports your target to Shadow Valley.^0

ID: 63668^6
Opens a gate that transports you to Shadow Valley.^0

ID: 63669^6
Opens a portal that transports your group to Shadow Valley.^0

ID: 63670^6
Translocates your target to Shadow Valley.^0