11 updated strings (RED indicates old description, GREEN indicates new description):

ID: 2^25
This stance requests that your mercenary assume a very defensive role in the group by focusing their efforts primarly on actions designed for survival.
This stance requests that your mercenary assume a very defensive role in the group by focusing their efforts primarily on actions designed for survival.

ID: 7^25
This stance requests that your mercenary primarly focus on doing directed damage. Aggro reduction abilities will be used while waiting for cool downs of other abilities.
This stance requests that your mercenary primarily focus on doing directed damage. Aggro reduction abilities will be used while waiting for cool downs of other abilities.

ID: 9^25
This stance requests that your mercenary primarly focus on doing damage with AE spells.
This stance requests that your mercenary primarily focus on doing damage with AE spells.

ID: 3716^6
John Troy's Buff
John Troy's Buff
Increases maximum health by #12 points, reduces the damage done by incoming direct damage spells and melee attacks by #13%, and restores #11 HP every 6 seconds.


ID: 15475^4
*@%N, when activated, absorbs *@#2% of incoming melee damage up to *@@2 total damage and has a chance (with a *@$3% bonus) to trigger *@*#3%N on attackers when struck in melee combat for *@%Z.
*@*#3%N forcefully pushes a target that is *@*#3$1 or fewer levels higher than you that is within *@*#3$1 feet of you away then applies *@*#3*#3%N after they have been moved *@*#3#2 feet.
*@*#3*#3%N roots the target in place for *@*#3*#3%Z.

*@%N, when activated, absorbs *@#2% of incoming melee damage up to *@@2 total damage and has a chance (with a *@$3% bonus) to trigger *@*#3%N on attackers when struck in melee combat for *@%Z.
*@*#3%N forcefully pushes a target that is *@*#3@1 or fewer levels higher than you that is within *@*#3$1 feet of you away then applies *@*#3*#3%N after they have been moved *@*#3#2 feet.
*@*#3*#3%N roots the target in place for *@*#3*#3%Z.


ID: 38408^6
Absorbs #2% of incoming melee damage up to @2 total damage and has a chance (with a $3% bonus) to trigger *#3%N on attackers when struck in melee combat.
*#3%N forcefully pushes a target that is *#3$1 or fewer levels higher than you that is within *#3$1 feet of you away then applies *#3*#3%N after they have been moved *#3#2 feet.
*#3*#3%N roots the target in place for *#3*#3%Z.

Absorbs #2% of incoming melee damage up to @2 total damage and has a chance (with a $3% bonus) to trigger *#3%N on attackers when struck in melee combat.
*#3%N forcefully pushes a target that is *#3@1 or fewer levels higher than you that is within *#3$1 feet of you away then applies *#3*#3%N after they have been moved *#3#2 feet.
*#3*#3%N roots the target in place for *#3*#3%Z.


ID: 38412^6
Roots the target in place for up to %z seconds.
Roots the target in place for up to %Z seconds.

ID: 47131^6
Summand a blood bag to follow you around.
Summons a blood bag to follow you around.

ID: 57258^6
Causes your target and several creatures nearby to become mesmerised for up to %z. The spell works on creatures up to level @1.
Causes your target and several creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.

ID: 57259^6
Causes your target and several creatures nearby to become mesmerised for up to %z. The spell works on creatures up to level @1.
Causes your target and several creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.

ID: 57260^6
Causes your target and several creatures nearby to become mesmerised for up to %z. The spell works on creatures up to level @1.
Causes your target and several creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.







16 new strings found:

ID: 23512^6
Reduces strength by #3 points, dexterity and agility by #6 points, armor class by #4 points, and the ability to dual wield by #7%.

ID: 23824^4
*@%N, when activated, allows you to twincast up to *@%L spells from your Remote Manaflux line of spells.
This focus applies to the following spells:
*@*#2+G
*@*#3+G
*@*#4+G
*@*#5+G
*@*#6+G
*@*#7+G
*@*#8+G
*@*#9+G
*@*#10+G
*@*#11+G
*@*#12+G
*@*#13+G
*@*#14+G

ID: 24652^4
This passive ability causes the following spell lines and all ranks of your *#2+G ability to trigger *$1%N which deals *$1#1 damage and returns *$1#2% of that damage to you as mana:
*#3+G
*#4+G
*#5+G
*#6+G
*#7+G
*#8+G
*#9+G
*#10+G
*#11+G
*#12+G
*#13+G
*#14+G
*#15+G
*#16+G

ID: 24653^4
*@%N, when activated, grants a *@#1% chance to twincast your *@*#2+G, *@*#3+G, *@*#4+G, *@*#5+G, *@*#6+G, *@*#7+G, and *@*#8+G spells and reduces the recast time of these spells by *@#10 seconds for *@%Z.

ID: 24654^4
This passive ability extends the duration of your Withstand line of combat abilities by #10 seconds and increases the number of hits they can defend against by #1.
This focus applies to the following combat abilities:
*#2+G
*#3+G
*#4+G
*#5+G
*#6+G
*#7+G
*#8+G
*#9+G

ID: 35311^4
*@%N, when activated, casts *@*$2%N and the highest rank of *@*$1+G that you have scribed on up to *@%T creatures within a *@%J foot radius of your target.
*@*$2%N reduces your target's strength by *@*$2#3 points, dexterity and agility by *@*$2#6 points, armor class by *@*$2#4 points, and the ability to dual wield by *@*$2#7% for *@*$2%Z.

ID: 35318^4
*@%N, when activated, casts *@*$2%N and the highest rank of *@*$1+G that you have scribed with a 0.6 second cast time.
As a passive effect this ability improves the resist modifier of *#2+G by #1 points.
*@*$2%N reduces your target's strength by *@*$2#3 points, dexterity and agility by *@*$2#6 points, armor class by *@*$2#4 points, and the ability to dual wield by *@*$2#7% for *@*$2%Z.

ID: 49389^6
Summons a single dose of Consigned Bite of the Shissar XX.

ID: 53325^6
Summons a Freshly Hatched Bunny familiar.

ID: 54241^6
Grants a #1% chance to twincast your *#2+G, *#3+G, *#4+G, *#5+G, *#6+G, *#7+G, and *#8+G spells and reduces the recast time of these spells by #10 seconds.

ID: 62908^6
A mystical ring transports you to Shadow Valley.

ID: 62909^6
A mystical circle transports your group to Shadow Valley.

ID: 62910^6
A mystical zephyr transports your target to Shadow Valley.

ID: 63668^6
Opens a gate that transports you to Shadow Valley.

ID: 63669^6
Opens a portal that transports your group to Shadow Valley.

ID: 63670^6
Translocates your target to Shadow Valley.