Spell Group:   Source:
 



Stacking Group: Curse


Icon Spell Name Spell Effects Rank Type
Curse
1: Increase Curse Counter by 4
2: Decrease Current Hit Points by 148 per Tick

1 One per Player (Equal or Greater)
Odium
1: Increase Curse Counter by 8
2: Decrease Current Hit Points by 325 per Tick

2 One per Player (Equal or Greater)
Anathema
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 577 per Tick

3 One per Player (Equal or Greater)
Bane
1: Increase Curse Counter by 24
2: Decrease Current Hit Points by 904 per Tick

4 One per Player (Equal or Greater)
Curse of Sisslak
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 1085 per Tick

5 One per Player (Equal or Greater)
Juju
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 1329 per Tick

6 One per Player (Equal or Greater)
Juju Rk. II
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 1395 per Tick

7 One per Player (Equal or Greater)
Juju Rk. III
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 1465 per Tick

8 One per Player (Equal or Greater)
Pocus
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 1831 per Tick

9 One per Player (Equal or Greater)
Pocus Rk. II
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 1923 per Tick

10 One per Player (Equal or Greater)
Pocus Rk. III
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 2019 per Tick

11 One per Player (Equal or Greater)
Mojo
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 2524 per Tick

12 One per Player (Equal or Greater)
Mojo Rk. II
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 2650 per Tick

13 One per Player (Equal or Greater)
Mojo Rk. III
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 2783 per Tick

14 One per Player (Equal or Greater)
Hex
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 3479 per Tick

15 One per Player (Equal or Greater)
Hex Rk. II
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 3653 per Tick

16 One per Player (Equal or Greater)
Hex Rk. III
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 3836 per Tick

17 One per Player (Equal or Greater)
Hoodoo
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 4699 per Tick

18 One per Player (Equal or Greater)
Hoodoo Rk. II
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 4934 per Tick

19 One per Player (Equal or Greater)
Hoodoo Rk. III
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 5181 per Tick

20 One per Player (Equal or Greater)
Naganaga
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 6347 per Tick

21 One per Player (Equal or Greater)
Naganaga Rk. II
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 6664 per Tick

22 One per Player (Equal or Greater)
Naganaga Rk. III
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 6997 per Tick

23 One per Player (Equal or Greater)
Garugaru
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 8571 per Tick

24 One per Player (Equal or Greater)
Garugaru Rk. II
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 9008 per Tick

25 One per Player (Equal or Greater)
Garugaru Rk. III
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 9458 per Tick

26 One per Player (Equal or Greater)
Jinx
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 11586 per Tick

27 One per Player (Equal or Greater)
Jinx Rk. II
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 12165 per Tick

28 One per Player (Equal or Greater)
Jinx Rk. III
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 12773 per Tick

29 One per Player (Equal or Greater)
Evil Eye
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 13412 per Tick

30 One per Player (Equal or Greater)
Evil Eye Rk. II
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 14083 per Tick

31 One per Player (Equal or Greater)
Evil Eye Rk. III
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 14787 per Tick

32 One per Player (Equal or Greater)
Obeah
1: Increase Curse Counter by 32
2: Decrease Current Hit Points by 15526 per Tick

33 One per Player (Equal or Greater)
Obeah Rk. II
1: Increase Curse Counter by 32
2: Decrease Current Hit Points by 15914 per Tick

34 One per Player (Equal or Greater)
Obeah Rk. III
1: Increase Curse Counter by 32
2: Decrease Current Hit Points by 16312 per Tick

35 One per Player (Equal or Greater)
Malediction
1: Increase Curse Counter by 36
2: Decrease Current Hit Points by 17128 per Tick

36 One per Player (Equal or Greater)
Malediction Rk. II
1: Increase Curse Counter by 36
2: Decrease Current Hit Points by 17984 per Tick

37 One per Player (Equal or Greater)
Malediction Rk. III
1: Increase Curse Counter by 36
2: Decrease Current Hit Points by 18883 per Tick

38 One per Player (Equal or Greater)