Icon
|
Spell Name
|
Spell Effects
|
Rank
|
Type
|
|
Curse |
1:
Increase Curse Counter by 4
2:
Decrease Current Hit Points by 148 per Tick
|
1
|
One per Player (Equal or Greater) |
|
Odium |
1:
Increase Curse Counter by 8
2:
Decrease Current Hit Points by 325 per Tick
|
2
|
One per Player (Equal or Greater) |
|
Anathema |
1:
Increase Curse Counter by 16
2:
Decrease Current Hit Points by 577 per Tick
|
3
|
One per Player (Equal or Greater) |
|
Bane |
1:
Increase Curse Counter by 24
2:
Decrease Current Hit Points by 904 per Tick
|
4
|
One per Player (Equal or Greater) |
|
Curse of Sisslak |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 1085 per Tick
|
5
|
One per Player (Equal or Greater) |
|
Juju |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 1329 per Tick
|
6
|
One per Player (Equal or Greater) |
|
Juju Rk. II |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 1395 per Tick
|
7
|
One per Player (Equal or Greater) |
|
Juju Rk. III |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 1465 per Tick
|
8
|
One per Player (Equal or Greater) |
|
Pocus |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 1831 per Tick
|
9
|
One per Player (Equal or Greater) |
|
Pocus Rk. II |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 1923 per Tick
|
10
|
One per Player (Equal or Greater) |
|
Pocus Rk. III |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 2019 per Tick
|
11
|
One per Player (Equal or Greater) |
|
Mojo |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 2524 per Tick
|
12
|
One per Player (Equal or Greater) |
|
Mojo Rk. II |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 2650 per Tick
|
13
|
One per Player (Equal or Greater) |
|
Mojo Rk. III |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 2783 per Tick
|
14
|
One per Player (Equal or Greater) |
|
Hex |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 3479 per Tick
|
15
|
One per Player (Equal or Greater) |
|
Hex Rk. II |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 3653 per Tick
|
16
|
One per Player (Equal or Greater) |
|
Hex Rk. III |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 3836 per Tick
|
17
|
One per Player (Equal or Greater) |
|
Hoodoo |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 4699 per Tick
|
18
|
One per Player (Equal or Greater) |
|
Hoodoo Rk. II |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 4934 per Tick
|
19
|
One per Player (Equal or Greater) |
|
Hoodoo Rk. III |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 5181 per Tick
|
20
|
One per Player (Equal or Greater) |
|
Naganaga |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 6347 per Tick
|
21
|
One per Player (Equal or Greater) |
|
Naganaga Rk. II |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 6664 per Tick
|
22
|
One per Player (Equal or Greater) |
|
Naganaga Rk. III |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 6997 per Tick
|
23
|
One per Player (Equal or Greater) |
|
Garugaru |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 8571 per Tick
|
24
|
One per Player (Equal or Greater) |
|
Garugaru Rk. II |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 9008 per Tick
|
25
|
One per Player (Equal or Greater) |
|
Garugaru Rk. III |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 9458 per Tick
|
26
|
One per Player (Equal or Greater) |
|
Jinx |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 11586 per Tick
|
27
|
One per Player (Equal or Greater) |
|
Jinx Rk. II |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 12165 per Tick
|
28
|
One per Player (Equal or Greater) |
|
Jinx Rk. III |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 12773 per Tick
|
29
|
One per Player (Equal or Greater) |
|
Evil Eye |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 13412 per Tick
|
30
|
One per Player (Equal or Greater) |
|
Evil Eye Rk. II |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 14083 per Tick
|
31
|
One per Player (Equal or Greater) |
|
Evil Eye Rk. III |
1:
Increase Curse Counter by 30
2:
Decrease Current Hit Points by 14787 per Tick
|
32
|
One per Player (Equal or Greater) |
|
Obeah |
1:
Increase Curse Counter by 32
2:
Decrease Current Hit Points by 15526 per Tick
|
33
|
One per Player (Equal or Greater) |
|
Obeah Rk. II |
1:
Increase Curse Counter by 32
2:
Decrease Current Hit Points by 15914 per Tick
|
34
|
One per Player (Equal or Greater) |
|
Obeah Rk. III |
1:
Increase Curse Counter by 32
2:
Decrease Current Hit Points by 16312 per Tick
|
35
|
One per Player (Equal or Greater) |
|
Malediction |
1:
Increase Curse Counter by 36
2:
Decrease Current Hit Points by 17128 per Tick
|
36
|
One per Player (Equal or Greater) |
|
Malediction Rk. II |
1:
Increase Curse Counter by 36
2:
Decrease Current Hit Points by 17984 per Tick
|
37
|
One per Player (Equal or Greater) |
|
Malediction Rk. III |
1:
Increase Curse Counter by 36
2:
Decrease Current Hit Points by 18883 per Tick
|
38
|
One per Player (Equal or Greater) |