Spell Group:   Source:
 



Stacking Group: Mind Shatter


Icon Spell Name Spell Effects Rank Type
Mind Shatter
2: Decrease Current Mana by 50 per Tick
4: Decrease Current Hit Points by 435 per Tick

Recourse: Mind Shatter Recourse

1 One per Player (Equal or Greater)
Mind Phobiate
2: Decrease Current Mana by 83 per Tick
4: Decrease Current Hit Points by 718 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 19

2 One per Player (Equal or Greater)
Mind Phobiate Rk. II
2: Decrease Current Mana by 87 per Tick
4: Decrease Current Hit Points by 754 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 20

3 One per Player (Equal or Greater)
Mind Phobiate Rk. III
2: Decrease Current Mana by 91 per Tick
4: Decrease Current Hit Points by 792 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 21

4 One per Player (Equal or Greater)
Mind Oscillate
2: Decrease Current Mana by 141 per Tick
4: Decrease Current Hit Points by 1228 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 33

5 One per Player (Equal or Greater)
Mind Oscillate Rk. II
2: Decrease Current Mana by 148 per Tick
4: Decrease Current Hit Points by 1289 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 35

6 One per Player (Equal or Greater)
Mind Oscillate Rk. III
2: Decrease Current Mana by 155 per Tick
4: Decrease Current Hit Points by 1353 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 37

7 One per Player (Equal or Greater)
Mind Twist
2: Decrease Current Mana by 233 per Tick
4: Decrease Current Hit Points by 2030 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 56

8 One per Player (Equal or Greater)
Mind Twist Rk. II
2: Decrease Current Mana by 245 per Tick
4: Decrease Current Hit Points by 2132 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 59

9 One per Player (Equal or Greater)
Mind Twist Rk. III
2: Decrease Current Mana by 257 per Tick
4: Decrease Current Hit Points by 2239 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 61

10 One per Player (Equal or Greater)
Mind Helix
2: Decrease Current Mana by 386 per Tick
4: Decrease Current Hit Points by 3359 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 92

11 One per Player (Equal or Greater)
Mind Helix Rk. II
2: Decrease Current Mana by 405 per Tick
4: Decrease Current Hit Points by 3527 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 97

12 One per Player (Equal or Greater)
Mind Helix Rk. III
2: Decrease Current Mana by 425 per Tick
4: Decrease Current Hit Points by 3703 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 102

13 One per Player (Equal or Greater)
Mind Spiral
2: Decrease Current Mana by 638 per Tick
4: Decrease Current Hit Points by 5555 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 153

14 One per Player (Equal or Greater)
Mind Spiral Rk. II
2: Decrease Current Mana by 670 per Tick
4: Decrease Current Hit Points by 5833 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 161

15 One per Player (Equal or Greater)
Mind Spiral Rk. III
2: Decrease Current Mana by 704 per Tick
4: Decrease Current Hit Points by 6125 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 169

16 One per Player (Equal or Greater)
Mind Squall
2: Decrease Current Mana by 986 per Tick
4: Decrease Current Hit Points by 8575 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 237

17 One per Player (Equal or Greater)
Mind Squall Rk. II
2: Decrease Current Mana by 1035 per Tick
4: Decrease Current Hit Points by 9004 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 249

18 One per Player (Equal or Greater)
Mind Squall Rk. III
2: Decrease Current Mana by 1087 per Tick
4: Decrease Current Hit Points by 9454 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 261

19 One per Player (Equal or Greater)
Mind Storm
2: Decrease Current Mana by 1522 per Tick
4: Decrease Current Hit Points by 13236 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 366

20 One per Player (Equal or Greater)
Mind Storm Rk. II
2: Decrease Current Mana by 1598 per Tick
4: Decrease Current Hit Points by 13898 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 384

21 One per Player (Equal or Greater)
Mind Storm Rk. III
2: Decrease Current Mana by 1678 per Tick
4: Decrease Current Hit Points by 14593 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 403

22 One per Player (Equal or Greater)
Mind Tempest
2: Decrease Current Mana by 2265 per Tick
4: Decrease Current Hit Points by 18241 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 504

23 One per Player (Equal or Greater)
Mind Tempest Rk. II
2: Decrease Current Mana by 2378 per Tick
4: Decrease Current Hit Points by 19153 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 530

24 One per Player (Equal or Greater)
Mind Tempest Rk. III
2: Decrease Current Mana by 2497 per Tick
4: Decrease Current Hit Points by 20111 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 556

25 One per Player (Equal or Greater)
Mind Coil
2: Decrease Current Mana by 3121 per Tick
4: Decrease Current Hit Points by 22122 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 2091

26 One per Player (Equal or Greater)
Mind Coil Rk. II
2: Decrease Current Mana by 3277 per Tick
4: Decrease Current Hit Points by 23228 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 2195

27 One per Player (Equal or Greater)
Mind Coil Rk. III
2: Decrease Current Mana by 3441 per Tick
4: Decrease Current Hit Points by 24389 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 2305

28 One per Player (Equal or Greater)
Mind Vortex
2: Decrease Current Mana by 3785 per Tick
4: Decrease Current Hit Points by 25608 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 2536

29 One per Player (Equal or Greater)
Mind Vortex Rk. II
2: Decrease Current Mana by 3974 per Tick
4: Decrease Current Hit Points by 26248 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 2663

30 One per Player (Equal or Greater)
Mind Vortex Rk. III
2: Decrease Current Mana by 4173 per Tick
4: Decrease Current Hit Points by 26904 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 2796

31 One per Player (Equal or Greater)
Mind Whirl
2: Decrease Current Mana by 4590 per Tick
4: Decrease Current Hit Points by 28249 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 3076

32 One per Player (Equal or Greater)
Mind Whirl Rk. II
2: Decrease Current Mana by 4820 per Tick
4: Decrease Current Hit Points by 29661 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 3230

33 One per Player (Equal or Greater)
Mind Whirl Rk. III
2: Decrease Current Mana by 5061 per Tick
4: Decrease Current Hit Points by 31144 per Tick
5: Return 2.7% of Spell Damage as Mana, Max per Hit: 3392

34 One per Player (Equal or Greater)