Spell Group:   Source:
 



Stacking Group: Curse of Mortality


Icon Spell Name Spell Effects Rank Type
Dark Nightmare
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 591 per Tick

1 One per Player (Equal or Greater)
Ancient: Curse of Mori
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 639 per Tick

2 One per Player (Equal or Greater)
Curse of Mortality
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 1463 per Tick

3 One per Player (Equal or Greater)
Curse of Mortality Rk. II
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 1536 per Tick

4 One per Player (Equal or Greater)
Curse of Mortality Rk. III
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 1613 per Tick

5 One per Player (Equal or Greater)
Anathema of Life
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 1782 per Tick

6 One per Player (Equal or Greater)
Anathema of Life Rk. II
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 1871 per Tick

7 One per Player (Equal or Greater)
Anathema of Life Rk. III
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 1965 per Tick

8 One per Player (Equal or Greater)
Mortal Coil
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 2243 per Tick

9 One per Player (Equal or Greater)
Mortal Coil Rk. II
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 2476 per Tick

10 One per Player (Equal or Greater)
Mortal Coil Rk. III
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 2632 per Tick

11 One per Player (Equal or Greater)
Ninavero's Swift Deconstruction
1: Decrease Current Hit Points by 2842 per Tick
2: Increase Curse Counter by 12

12 One per Player (Equal or Greater)
Ninavero's Swift Deconstruction Rk. II
1: Decrease Current Hit Points by 3166 per Tick
2: Increase Curse Counter by 12

13 One per Player (Equal or Greater)
Ninavero's Swift Deconstruction Rk. III
1: Decrease Current Hit Points by 3392 per Tick
2: Increase Curse Counter by 12

14 One per Player (Equal or Greater)
Demise
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 2842 per Tick

15 One per Player (Equal or Greater)
Demise Rk. II
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 3166 per Tick

16 One per Player (Equal or Greater)
Demise Rk. III
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 3392 per Tick

17 One per Player (Equal or Greater)
Hral's Swift Deconstruction
1: Decrease Current Hit Points by 3805 per Tick
2: Increase Curse Counter by 12

18 One per Player (Equal or Greater)
Hral's Swift Deconstruction Rk. II
1: Decrease Current Hit Points by 4168 per Tick
2: Increase Curse Counter by 12

19 One per Player (Equal or Greater)
Hral's Swift Deconstruction Rk. III
1: Decrease Current Hit Points by 4446 per Tick
2: Increase Curse Counter by 12

20 One per Player (Equal or Greater)
Doom
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 3805 per Tick

21 One per Player (Equal or Greater)
Doom Rk. II
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 4168 per Tick

22 One per Player (Equal or Greater)
Doom Rk. III
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 4446 per Tick

23 One per Player (Equal or Greater)
Itkari's Swift Deconstruction
1: Decrease Current Hit Points by 4894 per Tick
2: Increase Curse Counter by 12

24 One per Player (Equal or Greater)
Itkari's Swift Deconstruction Rk. II
1: Decrease Current Hit Points by 5219 per Tick
2: Increase Curse Counter by 12

25 One per Player (Equal or Greater)
Itkari's Swift Deconstruction Rk. III
1: Decrease Current Hit Points by 5512 per Tick
2: Increase Curse Counter by 12

26 One per Player (Equal or Greater)
Termination
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 4894 per Tick

27 One per Player (Equal or Greater)
Termination Rk. II
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 5219 per Tick

28 One per Player (Equal or Greater)
Termination Rk. III
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 5512 per Tick

29 One per Player (Equal or Greater)
Marmat's Swift Deconstruction
1: Decrease Current Hit Points by 5847 per Tick
2: Increase Curse Counter by 12

30 One per Player (Equal or Greater)
Marmat's Swift Deconstruction Rk. II
1: Decrease Current Hit Points by 6248 per Tick
2: Increase Curse Counter by 12

31 One per Player (Equal or Greater)
Marmat's Swift Deconstruction Rk. III
1: Decrease Current Hit Points by 6605 per Tick
2: Increase Curse Counter by 12

32 One per Player (Equal or Greater)
Annihilation
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 5847 per Tick

33 One per Player (Equal or Greater)
Annihilation Rk. II
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 6248 per Tick

34 One per Player (Equal or Greater)
Annihilation Rk. III
1: Increase Curse Counter by 30
2: Decrease Current Hit Points by 6605 per Tick

35 One per Player (Equal or Greater)
Adalora's Swift Deconstruction
1: Decrease Current Hit Points by 7102 per Tick
2: Increase Curse Counter by 14

36 One per Player (Equal or Greater)
Adalora's Swift Deconstruction Rk. II
1: Decrease Current Hit Points by 7458 per Tick
2: Increase Curse Counter by 14

37 One per Player (Equal or Greater)
Adalora's Swift Deconstruction Rk. III
1: Decrease Current Hit Points by 7831 per Tick
2: Increase Curse Counter by 14

38 One per Player (Equal or Greater)
Inevitable End
1: Increase Curse Counter by 32
2: Decrease Current Hit Points by 7102 per Tick

39 One per Player (Equal or Greater)
Inevitable End Rk. II
1: Increase Curse Counter by 32
2: Decrease Current Hit Points by 7458 per Tick

40 One per Player (Equal or Greater)
Inevitable End Rk. III
1: Increase Curse Counter by 32
2: Decrease Current Hit Points by 7831 per Tick

41 One per Player (Equal or Greater)
Lexelan's Swift Deconstruction
1: Decrease Current Hit Points by 8614 per Tick
2: Increase Curse Counter by 15

42 One per Player (Equal or Greater)
Lexelan's Swift Deconstruction Rk. II
1: Decrease Current Hit Points by 9045 per Tick
2: Increase Curse Counter by 15

43 One per Player (Equal or Greater)
Lexelan's Swift Deconstruction Rk. III
1: Decrease Current Hit Points by 9498 per Tick
2: Increase Curse Counter by 15

44 One per Player (Equal or Greater)
Oblivion
1: Increase Curse Counter by 35
2: Decrease Current Hit Points by 8614 per Tick

45 One per Player (Equal or Greater)
Oblivion Rk. II
1: Increase Curse Counter by 35
2: Decrease Current Hit Points by 9045 per Tick

46 One per Player (Equal or Greater)
Oblivion Rk. III
1: Increase Curse Counter by 35
2: Decrease Current Hit Points by 9498 per Tick

47 One per Player (Equal or Greater)
Xetheg's Swift Deconstruction
1: Decrease Current Hit Points by 9973 per Tick
2: Increase Curse Counter by 18

48 One per Player (Equal or Greater)
Xetheg's Swift Deconstruction Rk. II
1: Decrease Current Hit Points by 10222 per Tick
2: Increase Curse Counter by 18

49 One per Player (Equal or Greater)
Xetheg's Swift Deconstruction Rk. III
1: Decrease Current Hit Points by 10478 per Tick
2: Increase Curse Counter by 18

50 One per Player (Equal or Greater)
Extinction
1: Increase Curse Counter by 36
2: Decrease Current Hit Points by 9973 per Tick

51 One per Player (Equal or Greater)
Extinction Rk. II
1: Increase Curse Counter by 36
2: Decrease Current Hit Points by 10222 per Tick

52 One per Player (Equal or Greater)
Extinction Rk. III
1: Increase Curse Counter by 36
2: Decrease Current Hit Points by 10478 per Tick

53 One per Player (Equal or Greater)
Blevak's Swift Deconstruction
1: Decrease Current Hit Points by 11002 per Tick
2: Increase Curse Counter by 20

54 One per Player (Equal or Greater)
Blevak's Swift Deconstruction Rk. II
1: Decrease Current Hit Points by 11552 per Tick
2: Increase Curse Counter by 20

55 One per Player (Equal or Greater)
Blevak's Swift Deconstruction Rk. III
1: Decrease Current Hit Points by 12130 per Tick
2: Increase Curse Counter by 20

56 One per Player (Equal or Greater)
Extermination
1: Increase Curse Counter by 40
2: Decrease Current Hit Points by 11002 per Tick

57 One per Player (Equal or Greater)
Extermination Rk. II
1: Increase Curse Counter by 40
2: Decrease Current Hit Points by 11552 per Tick

58 One per Player (Equal or Greater)
Extermination Rk. III
1: Increase Curse Counter by 40
2: Decrease Current Hit Points by 12130 per Tick

59 One per Player (Equal or Greater)