Spells & Skills - Data by EQResource.com

Spell Name Classes Spell Effects
Inspired Heal Cleric (101)
1: Increase Current Hit Points by 4752

Inspired Heal II Cleric (101)
1: Increase Current Hit Points by 4990

Inspired Heal III Cleric (101)
1: Increase Current Hit Points by 5240

Spiritual Remedy Cleric (101)
1: Increase Current Hit Points by 8812 if Hitpoints Above 20 Percent
2: Increase Current Hit Points by 11015 if Hit Points Below 20 Percent

Spiritual Remedy Rk. II Cleric (101)
1: Increase Current Hit Points by 9253 if Hitpoints Above 20 Percent
2: Increase Current Hit Points by 11566 if Hit Points Below 20 Percent

Spiritual Remedy Rk. III Cleric (101)
1: Increase Current Hit Points by 9716 if Hitpoints Above 20 Percent
2: Increase Current Hit Points by 12145 if Hit Points Below 20 Percent