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Spells & Skills

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Divine Alliance Rk. II


Cleric (103)

Slot 1: Cast: Divine Rain II if Hit by Spell and Conditions are Met
Slot 2: Limit Target: Single
Slot 3: Limit Effect: Current Hit Points
Slot 4: Limit Type: Beneficial
Slot 5: Limit Min Level: 96
Slot 6: Limit Max Level: 115 (Lose 100% per Level)
Slot 7: Limit Max Duration: Instant Spells Only
Slot 8: Limit Min Mana Cost: 10
Slot 9: Limit Min Value: 5000 (Current Hit Points [SPA 0])
Slot 10: Limit Caster Class: CLR, DRU, SHM
Slot 11: Limit: Different Caster
Slot 12: Limit: 1 Proc per 1.5s
Slot 13: Cast on Max Hits: Divine Fulmination II
Slot 14: Cast Divine Rain II (v374)


Mana: 5742
Casting Time: 4.5s
Spell Bar Lockout: 1.5s
Interruptible: Yes
Dispellable: Yes
Duration: 2m
Skill: Abjuration
Target: Single
Spell Type: Beneficial: Blockable
Range: 100
Max Hits: 120
Max Hits Type: Matching Spells
Stacking: Healing Alliance Spells 2 - Only One (Greater)
Timer ID: Spell 18


Items with this effect:




In Game Description: Forms a divine alliance over your target, placing a healing rain over them that heals *$1#1 hit points to all nearby allies when other Cleric, Druid, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target once every $12 seconds.
If %L heals are received in that time, it will trigger *#13%N which heals *#13#1 hit points to all nearby allies.

Land on You: You find yourself the subject of a divine alliance.
Land on Other: Target is the subject of a divine alliance.
Wear off: The divine alliance ends.


Drop Down Menu 1: Utility Beneficial -> Heals






Divine Alliance Rk. II By: EQResource Spell Parser On: September 22, 2016, 12:27:04 PM

Questions? Comments? Post them here! Original page - https://spells.eqresource.com/spells.php?id=50035







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