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Shademist Guard Rk. III


Wizard (93)

Slot 1: Absorb Damage: 100%, Total: 7621
Slot 2: Cast on Rune Fade: Shademist Grasp III
Slot 3: Add Defensive Proc: Tendrilmist Guard Effect


Mana: 2008
Casting Time: 5s
Recast Time: 1.5s
Spell Bar Lockout: 1.5s
Interruptible: Yes
Dispellable: Yes
Duration: 2h
Skill: Abjuration
Target: Self
Spell Type: Beneficial: Blockable


Items with this effect:




In Game Description: Calls forth dark tendrils that protect you from harm and have a chance to ensnare those that strike you. The tendrils can absorb #1 damage before fading. If the protection fades in this way, nearby enemies will become snared as the tendrils unravel.

Land on You: Squirming shademists protect your body.
Land on Other: Target's skin is covered in squirming shademists.


Drop Down Menu 1: Utility Beneficial -> Rune






Shademist Guard Rk. III By: EQResource Spell Parser On: June 11, 2016, 03:43:21 PM

Questions? Comments? Post them here! Original page - https://spells.eqresource.com/spells.php?id=29737







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