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Spell Changes for November 08, 2016






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Daring:
       - Crit Chance Cap changed from '-1' to '0'


Talisman of Tnarg:
       - Crit Chance Cap changed from '-1' to '0'


Talisman of Altuna:
       - Crit Chance Cap changed from '-1' to '0'


Courage:
       - Crit Chance Cap changed from '-1' to '0'


Center:
       - Crit Chance Cap changed from '-1' to '0'


Bravery:
       - Crit Chance Cap changed from '-1' to '0'


Skin like Rock:
       - Crit Chance Cap changed from '-1' to '0'


Inner Fire:
       - Crit Chance Cap changed from '-1' to '0'


Valor:
       - Crit Chance Cap changed from '-1' to '0'


Resolution:
       - Crit Chance Cap changed from '-1' to '0'


Skin like Steel:
       - Crit Chance Cap changed from '-1' to '0'


Skin like Diamond:
       - Crit Chance Cap changed from '-1' to '0'


Skin like Nature:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Transal:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Ryltan:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Pinzarn:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Naltron:
       - Crit Chance Cap changed from '-1' to '0'


Undead's Recourse:
       - Crit Chance Cap changed from '-1' to '0'


Calimony:
       - Crit Chance Cap changed from '-1' to '0'


NPC Aegolism:
       - Crit Chance Cap changed from '-1' to '0'


Lawrence's Uberity:
       - Slot 20 changed from 'Increase Poison Resist by 100' to ''
       - Crit Chance Cap changed from '-1' to '0'


Focus of Spirit:
       - Slot 20 changed from 'Stacking: Overwrite existing spell if slot 1 is Max Hit Points and less than 1100' to ''
       - Crit Chance Cap changed from '-1' to '0'


Protection of the Glades:
       - Crit Chance Cap changed from '-1' to '0'


Armor of Protection:
       - Crit Chance Cap changed from '-1' to '0'


Aegolism:
       - Crit Chance Cap changed from '-1' to '0'


Heroism:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Marzin:
       - Crit Chance Cap changed from '-1' to '0'


Heroic Bond:
       - Crit Chance Cap changed from '-1' to '0'


Heroic Bond:
       - Crit Chance Cap changed from '-1' to '0'


Fortitude:
       - Crit Chance Cap changed from '-1' to '0'


Natureskin:
       - Crit Chance Cap changed from '-1' to '0'


Talisman of Kragg:
       - Crit Chance Cap changed from '-1' to '0'


Naltron's Mark:
       - Crit Chance Cap changed from '-1' to '0'


Ancient: High Priest's Bulwark:
       - Crit Chance Cap changed from '-1' to '0'


Ancient: Gift of Aegolism:
       - Crit Chance Cap changed from '-1' to '0'


Protection of the Cabbage:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Faithful:
       - Crit Chance Cap changed from '-1' to '0'


Blessed Armor of the Risen:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of Aegolism:
       - Crit Chance Cap changed from '-1' to '0'


Protection of Rock:
       - Crit Chance Cap changed from '-1' to '0'


Protection of Steel:
       - Crit Chance Cap changed from '-1' to '0'


Protection of Diamond:
       - Crit Chance Cap changed from '-1' to '0'


Protection of Nature:
       - Crit Chance Cap changed from '-1' to '0'


Harnessing of Spirit:
       - Crit Chance Cap changed from '-1' to '0'


Khura's Focusing:
       - Slot 20 changed from 'Stacking: Overwrite existing spell if slot 1 is Max Hit Points and less than 1100' to ''
       - Crit Chance Cap changed from '-1' to '0'


Minor Familiar:
       - Slot 1 changed from 'Summon Familiar: Familiar1' to 'If Not Item Clicky: Cast Also (50601% Chance)'


Lesser Familiar:
       - Slot 1 changed from 'Summon Familiar: Familiar2' to 'If Not Item Clicky: Cast Also (50602% Chance)'
       - Slot 20 changed from 'See Invisible' to ''


NA Firetree's Familiar Augment:
       - Crit Chance Cap changed from '-1' to '0'


Familiar:
       - Slot 1 changed from 'Summon Familiar: Familiar3' to 'If Not Item Clicky: Cast Also (50603% Chance)'
       - Slot 20 changed from 'See Invisible' to ''


Greater Familiar:
       - Slot 1 changed from 'Summon Familiar: Familiar4' to 'If Not Item Clicky: Cast Also (50604% Chance)'
       - Slot 20 changed from 'See Invisible' to ''


Item Benefit: Doben's Spry Sonata Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Beta Khura:
       - Crit Chance Cap changed from '-1' to '0'


Celestial Regeneration I:
       - Slot 1 changed from 'Increase Current Hit Points by 250 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 250 per tick'
       - Description changed from 'Heals you for 250 per tick for up to 48s (8 Ticks).' to 'Heals 250 points of health every 6 seconds for 48s (8 Ticks).'


Improved Familiar I:
       - Slot 1 changed from 'Summon Familiar: Familiar5' to 'If Not Item Clicky: Cast Also (50605% Chance)'
       - Slot 20 changed from 'See Invisible' to ''
       - Description changed from 'Increases your resistances to detrimental spells by 25, spell critical damage by 3, mana regeneration by 6 points, and your maximum mana by 200 for up to 6h (3600 Ticks).' to 'Increases your spell resistances by 25 points, the damage dealt by your critical direct-damage spells by 3%, your mana regeneration by 6 points, and your maximum mana by 200 points for 6h (3600 Ticks).'


Elemental Form IV:
       - Slot 20 changed from 'Increase Stamina by 10' to ''
       - Crit Chance Cap changed from '-1' to '0'


Elemental Form V:
       - Slot 20 changed from 'Increase Stamina by 15' to ''
       - Crit Chance Cap changed from '-1' to '0'


Elemental Form VI:
       - Slot 20 changed from 'Increase Stamina by 20' to ''
       - Crit Chance Cap changed from '-1' to '0'


NA Firetree's Familiar Enhancement:
       - Crit Chance Cap changed from '-1' to '0'


Marzin's Mark:
       - Crit Chance Cap changed from '-1' to '0'


Beta Token:
       - Slot 1 changed from 'Summon Item: Stone of Beta Adventuring' to 'Summon Item: Stone of Beta Adventuring (1)'


Beta Virtue:
       - Crit Chance Cap changed from '-1' to '0'


Beta 7th:
       - Crit Chance Cap changed from '-1' to '0'


Kazad's Mark:
       - Crit Chance Cap changed from '-1' to '0'


Protection of the Nine:
       - Crit Chance Cap changed from '-1' to '0'


Focus of Soul:
       - Crit Chance Cap changed from '-1' to '0'


Aura of the Crusader:
       - Slot 20 changed from 'Increase Max Hit Points by 350' to ''
       - Crit Chance Cap changed from '-1' to '0'


Celestial Regeneration II:
       - Slot 1 changed from 'Increase Current Hit Points by 275 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 275 per tick'
       - Description changed from 'Heals you for 275 per tick for up to 48s (8 Ticks).' to 'Heals 275 points of health every 6 seconds for 48s (8 Ticks).'


Celestial Regeneration III:
       - Slot 1 changed from 'Increase Current Hit Points by 300 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 300 per tick'
       - Description changed from 'Heals you for 300 per tick for up to 48s (8 Ticks).' to 'Heals 300 points of health every 6 seconds for 48s (8 Ticks).'


Improved Familiar II:
       - Slot 1 changed from 'Summon Familiar: Familiar5' to 'If Not Item Clicky: Cast Also (50606% Chance)'
       - Slot 20 changed from 'See Invisible' to ''
       - Description changed from 'Increases your resistances to detrimental spells by 30, spell critical damage by 6, mana regeneration by 8 points, and your maximum mana by 300 for up to 6h (3600 Ticks).' to 'Increases your spell resistances by 30 points, the damage dealt by your critical direct-damage spells by 6%, your mana regeneration by 8 points, and your maximum mana by 300 points for 6h (3600 Ticks).'


Faith:
       - Crit Chance Cap changed from '-1' to '0'


Focus of the Seventh:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of the Nine:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Kazad:
       - Crit Chance Cap changed from '-1' to '0'


Virtue:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Zealot:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Virtue:
       - Crit Chance Cap changed from '-1' to '0'


Bond of the Wild Recourse:
       - Crit Chance Cap changed from '-1' to '0'


Temperance:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of Temperance:
       - Crit Chance Cap changed from '-1' to '0'


Austerity:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of Austerity:
       - Crit Chance Cap changed from '-1' to '0'


Guidance:
       - Crit Chance Cap changed from '-1' to '0'


Soothsayer's Intervention IV:
       - Slot 20 changed from 'Increase Stamina by 20' to ''
       - Crit Chance Cap changed from '-1' to '0'


Soothsayer's Intervention V:
       - Slot 20 changed from 'Increase Stamina by 20' to ''
       - Crit Chance Cap changed from '-1' to '0'


Improved Familiar III:
       - Slot 2 changed from 'Summon Familiar: FamiliarFire' to 'If Not Item Clicky: Cast Also (50607% Chance)'
       - Slot 20 changed from 'See Invisible' to ''
       - Description changed from '' to 'Increases the damage of your level 70 and lower single target fire-based direct-damage spells by 1 to 20%, allows you to see invisibility, and increases your maximum mana by 300 points for 6h (3600 Ticks).'


Improved Familiar IV:
       - Slot 2 changed from 'Summon Familiar: FamiliarIce' to 'If Not Item Clicky: Cast Also (50608% Chance)'
       - Slot 20 changed from 'See Invisible' to ''
       - Description changed from '' to 'Increases the damage of your level 70 and lower single target cold-based direct-damage spells by 1 to 20%, allows you to see invisibility, and increases your maximum mana by 300 points for 6h (3600 Ticks).'


Improved Familiar V:
       - Slot 2 changed from 'Summon Familiar: FamiliarMagic' to 'If Not Item Clicky: Cast Also (50609% Chance)'
       - Slot 20 changed from 'See Invisible' to ''
       - Description changed from '' to 'Increases the damage of your level 70 and lower single target magic-based direct-damage spells by 1 to 20%, allows you to see invisibility, and increases your maximum mana by 300 points for 6h (3600 Ticks).'


Warlord's Tenacity I:
       - Crit Chance Cap changed from '-1' to '0'


Warlord's Tenacity II:
       - Crit Chance Cap changed from '-1' to '0'


Warlord's Tenacity III:
       - Crit Chance Cap changed from '-1' to '0'


Shocking Feedback:
       - Slot 1 changed from 'Decrease Chance to Reflect Spell by 20% (0% Max)' to 'Increase Chance to Reflect Spell by 20% (0% Max)'


Gloomingdeep Guard:
       - Crit Chance Cap changed from '-1' to '0'


Frenzied Devastation I:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 100% while increasing the chance these spells will deal critical damage by 7%.' to 'Increases the mana cost of 5 direct damage spells that cost at least 10 mana and deal at least 100 damage by 100% while increasing the chance these spells will deal critical damage by 7%.'


Frenzied Devastation II:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 100% while increasing the chance these spells will deal critical damage by 26%.' to 'Increases the mana cost of 8 direct damage spells that cost at least 10 mana and deal at least 100 damage by 100% while increasing the chance these spells will deal critical damage by 26%.'


Frenzied Devastation III:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 100% while increasing the chance these spells will deal critical damage by 40%.' to 'Increases the mana cost of 10 direct damage spells that cost at least 10 mana and deal at least 100 damage by 100% while increasing the chance these spells will deal critical damage by 40%.'


Confidence:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Balikor:
       - Crit Chance Cap changed from '-1' to '0'


Conviction:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Pious:
       - Crit Chance Cap changed from '-1' to '0'


Balikor's Mark:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Conviction:
       - Crit Chance Cap changed from '-1' to '0'


Direction:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Jeron:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Direction:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Champion:
       - Slot 20 changed from 'Increase Max Hit Points by 437' to ''
       - Crit Chance Cap changed from '-1' to '0'


Jeron's Mark:
       - Crit Chance Cap changed from '-1' to '0'


Affirmation:
       - Crit Chance Cap changed from '-1' to '0'


Onyx Skin:
       - Crit Chance Cap changed from '-1' to '0'


Steeloak Skin:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of Steeloak:
       - Crit Chance Cap changed from '-1' to '0'


Wunshi's Focusing:
       - Slot 20 changed from 'Increase Strength Cap by 85' to ''
       - Crit Chance Cap changed from '-1' to '0'


Talisman of Wunshi:
       - Slot 20 changed from 'Increase Strength Cap by 85' to ''
       - Crit Chance Cap changed from '-1' to '0'


Focus of Alladnu:
       - Crit Chance Cap changed from '-1' to '0'


Celestial Regeneration IV:
       - Slot 1 changed from 'Increase Current Hit Points by 333 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 333 per tick'
       - Description changed from 'Heals you for 333 per tick for up to 48s (8 Ticks).' to 'Heals 333 points of health every 6 seconds for 48s (8 Ticks).'


Celestial Regeneration V:
       - Slot 1 changed from 'Increase Current Hit Points by 366 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 366 per tick'
       - Description changed from 'Heals you for 366 per tick for up to 48s (8 Ticks).' to 'Heals 366 points of health every 6 seconds for 48s (8 Ticks).'


Warlord's Tenacity IV:
       - Crit Chance Cap changed from '-1' to '0'


Warlord's Tenacity V:
       - Crit Chance Cap changed from '-1' to '0'


Warlord's Tenacity VI:
       - Crit Chance Cap changed from '-1' to '0'


Frenzied Devastation IV:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 80% while increasing the chance these spells will deal critical damage by 40%.' to 'Increases the mana cost of 13 direct damage spells that cost at least 10 mana and deal at least 100 damage by 80% while increasing the chance these spells will deal critical damage by 40%.'


Frenzied Devastation V:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 78% while increasing the chance these spells will deal critical damage by 40%.' to 'Increases the mana cost of 16 direct damage spells that cost at least 10 mana and deal at least 100 damage by 78% while increasing the chance these spells will deal critical damage by 40%.'


Frenzied Devastation VI:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 76% while increasing the chance these spells will deal critical damage by 40%.' to 'Increases the mana cost of 20 direct damage spells that cost at least 10 mana and deal at least 100 damage by 76% while increasing the chance these spells will deal critical damage by 40%.'


Improved Familiar IV:
       - Slot 1 changed from 'Summon Familiar: Familiar6' to 'If Not Item Clicky: Cast Also (50610% Chance)'
       - Slot 20 changed from 'See Invisible' to ''
       - Description changed from 'Increases your resistances to detrimental spells by 30, spell critical damage by 9, mana regeneration by 10 points, and your maximum mana by 500 for up to 6h (3600 Ticks).' to 'Increases your spell resistances by 30 points, the damage dealt by your critical direct-damage spells by 9%, your mana regeneration by 10 points, and your maximum mana by 500 points for 6h (3600 Ticks).'


Improved Familiar VII:
       - Slot 2 changed from 'Summon Familiar: FamiliarGreaterFire' to 'If Not Item Clicky: Cast Also (50611% Chance)'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''
       - Description changed from '' to 'Increases the damage of your level 70 and lower single target fire-based direct-damage spells by 1 to 25%, allows you to see invisibility, increases your fire resistance by 45 points, increases your mana regeneration by 2 points, and increases your maximum mana by 350 points for 6h (3600 Ticks).'


Improved Familiar VIII:
       - Slot 2 changed from 'Summon Familiar: FamiliarGreaterIce' to 'If Not Item Clicky: Cast Also (50612% Chance)'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''
       - Description changed from '' to 'Increases the damage of your level 70 and lower single target cold-based direct-damage spells by 1 to 25%, allows you to see invisibility, increases your cold resistance by 45 points, increases your mana regeneration by 2 points, and increases your maximum mana by 350 points for 6h (3600 Ticks).'


Improved Familiar V:
       - Slot 2 changed from 'Summon Familiar: FamiliarGreaterMagic' to 'If Not Item Clicky: Cast Also (50613% Chance)'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''
       - Description changed from '' to 'Increases the damage of your level 70 and lower single target magic-based direct-damage spells by 1 to 25%, allows you to see invisibility, increases your magic resistance by 45 points, increases your mana regeneration by 2 points, and increases your maximum mana by 350 points for 6h (3600 Ticks).'


Celestial Regeneration VI:
       - Slot 1 changed from 'Increase Current Hit Points by 400 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 400 per tick'
       - Description changed from 'Heals you for 400 per tick for up to 48s (8 Ticks).' to 'Heals 400 points of health every 6 seconds for 48s (8 Ticks).'


Savage Spirit I:
       - Skill changed from ' (Combat Skill)' to ''
       - Slot 1 changed from 'Increase Critical 2H Blunt Damage by 75% of Base Damage' to 'Increase Critical 2H Blunt Damage by 40% of Base Damage'
       - Slot 2 changed from 'Increase Critical 2H Slash Damage by 75% of Base Damage' to 'Increase Critical 2H Slash Damage by 40% of Base Damage'
       - Slot 3 changed from 'Increase Critical 2H Pierce Damage by 75% of Base Damage' to 'Increase Critical 2H Pierce Damage by 40% of Base Damage'
       - Slot 4 changed from 'Increase Critical Frenzy Damage by 75% of Base Damage' to 'Increase Critical Frenzy Damage by 40% of Base Damage'
       - Description changed from 'Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 75% for 60s (10 Ticks). This rage takes a toll on your body and will deal 1000 damage to you when the effect wears off.' to 'Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 40% for 60s (10 Ticks). This rage takes a toll on your body and will deal 1000 damage to you when the effect wears off.'


Savage Spirit II:
       - Skill changed from ' (Combat Skill)' to ''
       - Slot 1 changed from 'Increase Critical 2H Blunt Damage by 150% of Base Damage' to 'Increase Critical 2H Blunt Damage by 75% of Base Damage'
       - Slot 2 changed from 'Increase Critical 2H Slash Damage by 150% of Base Damage' to 'Increase Critical 2H Slash Damage by 75% of Base Damage'
       - Slot 3 changed from 'Increase Critical 2H Pierce Damage by 150% of Base Damage' to 'Increase Critical 2H Pierce Damage by 75% of Base Damage'
       - Slot 4 changed from 'Increase Critical Frenzy Damage by 150% of Base Damage' to 'Increase Critical Frenzy Damage by 75% of Base Damage'
       - Description changed from 'Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 150% for 60s (10 Ticks). This rage takes a toll on your body and will deal 2000 damage to you when the effect wears off.' to 'Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 75% for 60s (10 Ticks). This rage takes a toll on your body and will deal 2000 damage to you when the effect wears off.'


Savage Spirit III:
       - Skill changed from ' (Combat Skill)' to ''
       - Slot 1 changed from 'Increase Critical 2H Blunt Damage by 225% of Base Damage' to 'Increase Critical 2H Blunt Damage by 115% of Base Damage'
       - Slot 2 changed from 'Increase Critical 2H Slash Damage by 225% of Base Damage' to 'Increase Critical 2H Slash Damage by 115% of Base Damage'
       - Slot 3 changed from 'Increase Critical 2H Pierce Damage by 225% of Base Damage' to 'Increase Critical 2H Pierce Damage by 115% of Base Damage'
       - Slot 4 changed from 'Increase Critical Frenzy Damage by 225% of Base Damage' to 'Increase Critical Frenzy Damage by 115% of Base Damage'
       - Description changed from 'Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 225% for 60s (10 Ticks). This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.' to 'Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 115% for 60s (10 Ticks). This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.'


Krekk's Presence:
       - Crit Chance Cap changed from '-1' to '0'


Elemental Conjunction:
       - Crit Chance Cap changed from '-1' to '0'


Savage Wildcaller's Blessing:
       - Crit Chance Cap changed from '-1' to '0'


Strike of Fury:
       - Slot 4 changed from 'Add Proc: Essence of Rage' to ''
       - Slot 7 changed from '' to 'Add Proc: Essence of Rage'
       - Slot 20 changed from 'Increase Strength by 75' to ''


Kreljnok's Fury:
       - Crit Chance Cap changed from '-1' to '0'


Primal Fusion:
       - Crit Chance Cap changed from '-1' to '0'


Might of the Wild Spirits:
       - Crit Chance Cap changed from '-1' to '0'


Strike of Savagery:
       - Slot 4 changed from 'Add Proc: Essence of Rage' to ''
       - Slot 7 changed from '' to 'Add Proc: Essence of Rage'
       - Slot 20 changed from 'Increase Strength by 100' to ''


Blessed Healing Touch:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the potency of healing spells by up to 50%. This bonus will decay on spells over level 70.' to 'Increases the potency of 2 level 70 and lower healing spells that restore at least 100 health by 1 to 50%. This bonus will decay by 5% per level for spells over level 70.'


Blessed Healing Aura:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the potency of healing spells by up to 50%. This bonus will decay on spells over level 70.' to 'Increases the potency of 4 level 70 and lower healing spells that restore at least 100 health by 1 to 50%. This bonus will decay by 5% per level for spells over level 70.'


Hand of Darkness:
       - Crit Chance Cap changed from '-1' to '0'


Beta Raid Token:
       - Slot 1 changed from 'Summon Item: Greater Insignia of Veeshan' to 'Summon Item: Stone of Beta Adventuring (10)'


Call for Blood Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Chaotic Power' to '25% Chance To Also Cast Chaotic Power I'


Chaotic Power I:
       - Spell Name changed from 'Chaotic Power' to 'Chaotic Power I'
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '7997'


Blessing of the Dawn:
       - Slot 1 changed from '25% Chance To Also Cast Frost of Dawn' to '25% Chance To Also Cast Frost of Dawn I'


Frost of Dawn I:
       - Spell Name changed from 'Frost of Dawn' to 'Frost of Dawn I'
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '14489'


Shadow Rage:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''


Gift of Draygun:
       - Crit Chance Cap changed from '-1' to '0'


Weave of Power:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''


Flames of Power I:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''


Gift of Temperance:
       - Crit Chance Cap changed from '-1' to '0'


Illsalin's Protection:
       - Crit Chance Cap changed from '-1' to '0'


Resolute Gift:
       - Crit Chance Cap changed from '-1' to '0'


Hand of the Seventh:
       - Crit Chance Cap changed from '-1' to '0'


Scales of Stone:
       - Group id changed from '8733' to '608733'


Haze of Life:
       - Crit Chance Cap changed from '-1' to '0'


Sunset's Shadow:
       - Crit Chance Cap changed from '-1' to '0'


Mysaphar's Healing Aura:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the potency of healing spells by up to 50%. This bonus will decay on spells over level 75.' to 'Increases the potency of 4 level 75 and lower healing spells that restore at least 100 health by 1 to 50%. This bonus will decay by 5% per level for spells over level 75.'


Consecrated Healing Aura:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the potency of healing spells by up to 50%. This bonus will decay on spells over level 75.' to 'Increases the potency of 2 level 75 and lower healing spells that restore at least 100 health by 1 to 50%. This bonus will decay by 5% per level for spells over level 75.'


Symbol of Elushar:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Elushar Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Elushar Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Tenacity:
       - Crit Chance Cap changed from '-1' to '0'


Tenacity Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Tenacity Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Rectitude:
       - Crit Chance Cap changed from '-1' to '0'


Rectitude Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Rectitude Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Sacred:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Sacred Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Sacred Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Elushar's Mark:
       - Crit Chance Cap changed from '-1' to '0'


Elushar's Mark Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Elushar's Mark Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Tenacity:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Tenacity Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Tenacity Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Direwild Skin:
       - Crit Chance Cap changed from '-1' to '0'


Direwild Skin Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Direwild Skin Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of the Direwild:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of the Direwild Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of the Direwild Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Dire Focusing:
       - Slot 20 changed from 'Increase Strength Cap by 91' to ''
       - Crit Chance Cap changed from '-1' to '0'


Dire Focusing Rk. II:
       - Slot 20 changed from 'Increase Strength Cap by 93' to ''
       - Crit Chance Cap changed from '-1' to '0'


Dire Focusing Rk. III:
       - Slot 20 changed from 'Increase Strength Cap by 95' to ''
       - Crit Chance Cap changed from '-1' to '0'


Talisman of the Dire:
       - Slot 20 changed from 'Increase Strength Cap by 91' to ''
       - Crit Chance Cap changed from '-1' to '0'


Talisman of the Dire Rk. II:
       - Slot 20 changed from 'Increase Strength Cap by 93' to ''
       - Crit Chance Cap changed from '-1' to '0'


Talisman of the Dire Rk. III:
       - Slot 20 changed from 'Increase Strength Cap by 95' to ''
       - Crit Chance Cap changed from '-1' to '0'


Obsidian Skin:
       - Crit Chance Cap changed from '-1' to '0'


Obsidian Skin Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Obsidian Skin Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Endeavor:
       - Crit Chance Cap changed from '-1' to '0'


Endeavor Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Endeavor Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Fenegar:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Fenegar Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Fenegar Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Endeavor:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Endeavor Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Endeavor Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Fenegar's Mark:
       - Crit Chance Cap changed from '-1' to '0'


Fenegar's Mark Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Fenegar's Mark Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Armor of Unrelenting Faith:
       - Slot 20 changed from 'Increase Max Hit Points by 524' to ''
       - Crit Chance Cap changed from '-1' to '0'


Armor of Unrelenting Faith Rk. II:
       - Slot 20 changed from 'Increase Max Hit Points by 546' to ''
       - Crit Chance Cap changed from '-1' to '0'


Armor of Unrelenting Faith Rk. III:
       - Slot 20 changed from 'Increase Max Hit Points by 568' to ''
       - Crit Chance Cap changed from '-1' to '0'


Sworn Protector:
       - Crit Chance Cap changed from '-1' to '0'


Sworn Protector Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Sworn Protector Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Remorseful Effect:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from '' to 'Increases the potency of 2 level 105 and lower healing spells that restore at least 100 health by 1 to 60%.'


Remorseful Effect Rk. II:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from '' to 'Increases the potency of 2 level 105 and lower healing spells that restore at least 100 health by 1 to 80%.'


Remorseful Effect Rk. III:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from '' to 'Increases the potency of 2 level 105 and lower healing spells that restore at least 100 health by 1 to 100%.'


Remorselessness:
       - Description changed from '' to 'Increases the damage of 1 level 105 and lower lifetap spells by 1 to 60%.'


Remorselessness Rk. II:
       - Description changed from '' to 'Increases the damage of 1 level 105 and lower lifetap spells by 1 to 80%.'


Remorselessness Rk. III:
       - Description changed from '' to 'Increases the damage of 1 level 105 and lower lifetap spells by 1 to 100%.'


Focus of Amilan:
       - Crit Chance Cap changed from '-1' to '0'


Focus of Amilan Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Focus of Amilan Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Demand for Blood Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Chaotic Power' to '25% Chance To Also Cast Chaotic Power II'


Chaotic Power II:
       - Spell Name changed from 'Chaotic Power' to 'Chaotic Power II'
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '7997'
       - Description changed from '' to 'Increases the base damage of 25 level 75 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least 100 damage every 6 seconds by 1 to 100% for 60s (10 Ticks).'


Flames of Power II:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Description changed from '' to 'Increases the damage of 1 level 110 and lower spells that deal at least 100 damage and cost at least 10 mana by 1 to 100% for 30s (5 Ticks).'


Protection of the Spirit Wolf I:
       - Group id changed from '11233' to '48654'


Protection of the Spirit Wolf II:
       - Group id changed from '11233' to '48654'


Protection of the Spirit Wolf III:
       - Group id changed from '11233' to '48654'


Hymn of the Last Stand I:
       - Crit Chance Cap changed from '-1' to '0'


Hymn of the Last Stand II:
       - Crit Chance Cap changed from '-1' to '0'


Hymn of the Last Stand III:
       - Crit Chance Cap changed from '-1' to '0'


Celestial Regeneration VII:
       - Slot 1 changed from 'Increase Current Hit Points by 450 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 450 per tick'
       - Description changed from 'Heals you for 450 per tick for up to 48s (8 Ticks).' to 'Heals 450 points of health every 6 seconds for 48s (8 Ticks).'


Celestial Regeneration VIII:
       - Slot 1 changed from 'Increase Current Hit Points by 500 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 500 per tick'
       - Description changed from 'Heals you for 500 per tick for up to 48s (8 Ticks).' to 'Heals 500 points of health every 6 seconds for 48s (8 Ticks).'


Celestial Regeneration IX:
       - Slot 1 changed from 'Increase Current Hit Points by 550 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 550 per tick'
       - Description changed from 'Heals you for 550 per tick for up to 48s (8 Ticks).' to 'Heals 550 points of health every 6 seconds for 48s (8 Ticks).'


Blood Frenzy I:
       - Cannot Remove Restriction changed from 'Cannot Remove' to ''


Summon Sporali Advisor:
       - Spell Name changed from 'Sporali Advisor' to 'Summon Sporali Advisor'
       - Slot 2 changed from 'Increase Current Hit Points by 5 per tick' to ''
       - Slot 3 changed from 'Increase Poison Resist by 15' to ''
       - Slot 4 changed from 'Increase Disease Resist by 15' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a Sporali advisor, granting 5 regeneration, 15 disease resist, and 15 poison resist.' to 'Summons a Sporali advisor.'


Summon Goblin Dedicant:
       - Spell Name changed from 'Goblin Dedicant' to 'Summon Goblin Dedicant'
       - Slot 3 changed from 'Increase Fire Resist by 30' to ''
       - Slot 4 changed from 'Increase Damage Shield by 3' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a Goblin dedicant, granting 30 fire resist, and a 3 point damage shield.' to 'Summons a Goblin dedicant.'


Summon Stoic Wolf Familiar:
       - Spell Name changed from 'Stoic Wolf Familiar' to 'Summon Stoic Wolf Familiar'
       - Slot 10 changed from 'Increase Current Hit Points by 6 per tick' to ''
       - Slot 11 changed from 'Increase Chance to Double Attack by 6%' to ''
       - Slot 20 changed from 'Increase Current Hit Points by 6 per tick' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a stoic wolf pet, increasing Double Attack, and regeneration.' to 'Summons a stoic wolf pet.'


Summon Arcane Wolf Familiar:
       - Spell Name changed from 'Arcane Wolf Familiar' to 'Summon Arcane Wolf Familiar'
       - Slot 8 changed from 'Increase Current Mana by 6 per tick' to ''
       - Slot 9 changed from 'Increase Chance to Dodge by 20%' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons an arcane wolf pet, increasing Dodge, and mana regeneration.' to 'Summons an arcane wolf pet.'


Summon Lunar Fungus:
       - Spell Name changed from 'Lunar Fungus' to 'Summon Lunar Fungus'
       - Slot 2 changed from 'Enduring Breath' to ''
       - Spell Icon changed from '' to ''


Purified Healing Aura:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the potency of healing spells by up to 50%. This bonus will decay on spells over level 75.' to 'Increases the potency of 5 level 75 and lower healing spells that restore at least 100 health by 1 to 50%. This bonus will decay by 5% per level for spells over level 75.'


Improved Familiar VI:
       - Slot 1 changed from 'Summon Familiar: Familiar7' to 'If Not Item Clicky: Cast Also (50619% Chance)'
       - Slot 20 changed from 'See Invisible' to ''


Improved Familiar XI:
       - Slot 2 changed from 'Summon Familiar: FamiliarGreaterFire' to 'If Not Item Clicky: Cast Also (50620% Chance)'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''


Improved Familiar XII:
       - Slot 2 changed from 'Summon Familiar: FamiliarGreaterIce' to 'If Not Item Clicky: Cast Also (50621% Chance)'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''


Improved Familiar VII:
       - Slot 2 changed from 'Summon Familiar: FamiliarGreaterMagic' to 'If Not Item Clicky: Cast Also (50622% Chance)'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''


Beta Tuning Buff 1:
       - Crit Chance Cap changed from '-1' to '0'


Beta Tuning Buff 2:
       - Crit Chance Cap changed from '-1' to '0'


Beta Tuning Buff 3:
       - Crit Chance Cap changed from '-1' to '0'


Gift of the Wailing Three:
       - Crit Chance Cap changed from '-1' to '0'


Gift of the Wailing Three II:
       - Crit Chance Cap changed from '-1' to '0'


Gift of the Wailing Three III:
       - Crit Chance Cap changed from '-1' to '0'


Intertwining Power:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''


Parsing Talisman of the Dire:
       - Slot 20 changed from 'Increase Strength Cap by 95' to ''
       - Crit Chance Cap changed from '-1' to '0'


Parsing Elushar's Mark:
       - Crit Chance Cap changed from '-1' to '0'


Parsing Blessing of the Direwild:
       - Crit Chance Cap changed from '-1' to '0'


Summon Familiar: Tumbleweed:
       - Spell Name changed from 'Familiar: Tumbleweed' to 'Summon Familiar: Tumbleweed'
       - Slot 2 changed from 'Increase Chance to Dodge by 10%' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a tumbleweed to follow you. The movements of the tumbleweed inspire you and grant you a 10 to 10 dodge increase, depending on your level.' to 'Summons a tumbleweed to follow you. '


Summon Familiar: Steamwork Flier:
       - Spell Name changed from 'Familiar: Steamwork Flier' to 'Summon Familiar: Steamwork Flier'
       - Slot 1 changed from 'Summon Familiar: FamiliarSteamworkCompanion' to ''
       - Slot 5 changed from 'Levitate' to ''
       - Slot 6 changed from 'Absorb Melee Damage: 1%, Max Per Hit: 1' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a steamwork flyer to follow you. It will help you fall very slowly, and even leave you floating just above the ground. Its constant movement is minimally distracting, and will protect you from a miniscule amount of damage.' to 'Summons a steamwork flyer to follow you.'


Savage Spirit IV:
       - Skill changed from ' (Combat Skill)' to ''
       - Slot 1 changed from 'Increase Critical 2H Blunt Damage by 300% of Base Damage' to 'Increase Critical 2H Blunt Damage by 150% of Base Damage'
       - Slot 2 changed from 'Increase Critical 2H Slash Damage by 300% of Base Damage' to 'Increase Critical 2H Slash Damage by 150% of Base Damage'
       - Slot 3 changed from 'Increase Critical 2H Pierce Damage by 300% of Base Damage' to 'Increase Critical 2H Pierce Damage by 150% of Base Damage'
       - Slot 4 changed from 'Increase Critical Frenzy Damage by 300% of Base Damage' to 'Increase Critical Frenzy Damage by 150% of Base Damage'


Savage Spirit V:
       - Skill changed from ' (Combat Skill)' to ''
       - Slot 1 changed from 'Increase Critical 2H Blunt Damage by 375% of Base Damage' to 'Increase Critical 2H Blunt Damage by 190% of Base Damage'
       - Slot 2 changed from 'Increase Critical 2H Slash Damage by 375% of Base Damage' to 'Increase Critical 2H Slash Damage by 190% of Base Damage'
       - Slot 3 changed from 'Increase Critical 2H Pierce Damage by 375% of Base Damage' to 'Increase Critical 2H Pierce Damage by 190% of Base Damage'
       - Slot 4 changed from 'Increase Critical Frenzy Damage by 375% of Base Damage' to 'Increase Critical Frenzy Damage by 190% of Base Damage'


Savage Spirit VI:
       - Skill changed from ' (Combat Skill)' to ''
       - Slot 1 changed from 'Increase Critical 2H Blunt Damage by 450% of Base Damage' to 'Increase Critical 2H Blunt Damage by 225% of Base Damage'
       - Slot 2 changed from 'Increase Critical 2H Slash Damage by 450% of Base Damage' to 'Increase Critical 2H Slash Damage by 225% of Base Damage'
       - Slot 3 changed from 'Increase Critical 2H Pierce Damage by 450% of Base Damage' to 'Increase Critical 2H Pierce Damage by 225% of Base Damage'
       - Slot 4 changed from 'Increase Critical Frenzy Damage by 450% of Base Damage' to 'Increase Critical Frenzy Damage by 225% of Base Damage'


Celestial Regeneration X:
       - Slot 1 changed from 'Increase Current Hit Points by 600 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 600 per tick'
       - Description changed from 'Heals you for 600 per tick for up to 48s (8 Ticks).' to 'Heals 600 points of health every 6 seconds for 48s (8 Ticks).'


Celestial Regeneration XI:
       - Slot 1 changed from 'Increase Current Hit Points by 650 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 650 per tick'
       - Description changed from 'Heals you for 650 per tick for up to 48s (8 Ticks).' to 'Heals 650 points of health every 6 seconds for 48s (8 Ticks).'


Celestial Regeneration XII:
       - Slot 1 changed from 'Increase Current Hit Points by 700 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 700 per tick'
       - Description changed from 'Heals you for 700 per tick for up to 48s (8 Ticks).' to 'Heals 700 points of health every 6 seconds for 48s (8 Ticks).'


Improved Familiar VIII:
       - Slot 2 changed from 'Summon Familiar: FamiliarGreaterFire' to 'If Not Item Clicky: Cast Also (50625% Chance)'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''


Improved Familiar XV:
       - Slot 2 changed from 'Summon Familiar: FamiliarGreaterIce' to 'If Not Item Clicky: Cast Also (50626% Chance)'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''


Improved Familiar XVI:
       - Slot 2 changed from 'Summon Familiar: FamiliarGreaterMagic' to 'If Not Item Clicky: Cast Also (50627% Chance)'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''


Frenzied Devastation VII:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 74% while increasing the chance these spells will deal critical damage by 40%.' to 'Increases the mana cost of 22 direct damage spells that cost at least 10 mana and deal at least 100 damage by 74% while increasing the chance these spells will deal critical damage by 40%.'


Frenzied Devastation VIII:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 72% while increasing the chance these spells will deal critical damage by 40%.' to 'Increases the mana cost of 26 direct damage spells that cost at least 10 mana and deal at least 100 damage by 72% while increasing the chance these spells will deal critical damage by 40%.'


Frenzied Devastation IX:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 70% while increasing the chance these spells will deal critical damage by 40%.' to 'Increases the mana cost of 29 direct damage spells that cost at least 10 mana and deal at least 100 damage by 70% while increasing the chance these spells will deal critical damage by 40%.'


Blood Frenzy II:
       - Cannot Remove Restriction changed from 'Cannot Remove' to ''


Dirge of the Sleepwalker I:
       - Slot 1 changed from 'Mesmerize up to level 83' to ''
       - Slot 2 changed from 'Memory Blur (70% Chance)' to ''
       - Slot 3 changed from '' to 'Mesmerize up to level 83'
       - Slot 4 changed from '' to 'Memory Blur (70% Chance)'
       - Description changed from '' to 'Allows you to place your level 83 or lower target in a state of walking sleep, leaving them confused and unable to fight.'


Summon Familiar: Bitter Brownie:
       - Spell Name changed from 'Familiar: Bitter Brownie' to 'Summon Familiar: Bitter Brownie'
       - Slot 3 changed from 'Increase Agility by 30' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a bitter Brownie familiar. Increases the owner's agility by up to 30.' to 'Summons a bitter Brownie familiar.'


Summon Familiar: Gilded Dragon:
       - Spell Name changed from 'Familiar: Gilded Dragon' to 'Summon Familiar: Gilded Dragon'
       - Slot 2 changed from 'Increase All Resists by 20' to ''
       - Spell Icon changed from '' to ''


Summon Familiar: Kobold King:
       - Spell Name changed from 'Familiar: Kobold King' to 'Summon Familiar: Kobold King'
       - Slot 11 changed from 'Increase Max Mana by 500' to ''
       - Spell Icon changed from '' to ''


Summon Familiar: Hooded Scrykin:
       - Spell Name changed from 'Familiar: Hooded Scrykin' to 'Summon Familiar: Hooded Scrykin'
       - Slot 2 changed from 'Increase Chance to Reflect Spell by 5% (50% Max)' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a hooded Scrykin familiar. Grants a 5% chance to reflect some detrimental spells back at the caster.' to 'Summons a hooded Scrykin familiar.'


Summon Familiar: Gorged Eye:
       - Spell Name changed from 'Familiar: Gorged Eye' to 'Summon Familiar: Gorged Eye'
       - Slot 2 changed from 'Decrease Food Consumption by 5%' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a gorged evil eye familiar. Lowers metabolism, decreasing food consumption by 5%.' to 'Summons a gorged evil eye familiar.'


Summon Familiar: Azure Dragon:
       - Spell Name changed from 'Familiar: Azure Dragon' to 'Summon Familiar: Azure Dragon'
       - Slot 3 changed from 'Increase Max Endurance by 500' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a small azure Dragon familiar. Increases the owner's maximum endurance.' to 'Summons a small azure Dragon familiar.'


Summon Familiar: Dragon Sage:
       - Spell Name changed from 'Familiar: Dragon Sage' to 'Summon Familiar: Dragon Sage'
       - Slot 2 changed from 'See Invisible' to ''
       - Slot 8 changed from 'Increase Max Hit Points by 850' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a small Dragon familiar that increases hit points, and grants the ability to see invisible creatures.' to 'Summons a small Dragon familiar.'


Summon Familiar: Growling Bazu:
       - Spell Name changed from 'Familiar: Growling Bazu' to 'Summon Familiar: Growling Bazu'
       - Slot 2 changed from 'Increase Current Hit Points by 14 per tick' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a small Bazu familiar that increases hit point regeneration.' to 'Summons a small Bazu familiar.'


Summon Familiar: Girplan:
       - Spell Name changed from 'Familiar: Girplan' to 'Summon Familiar: Girplan'
       - Slot 2 changed from 'Enduring Breath' to ''
       - Slot 3 changed from 'Increase Poison Resist by 30' to ''
       - Slot 4 changed from 'Increase Disease Resist by 30' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a small Girplan familiar that increases resistance to poison and disease spells, and grants the ability to breath under water.' to 'Summons a small Girplan familiar.'


Summon Familiar: Lightning Warrior:
       - Spell Name changed from 'Familiar: Lightning Warrior' to 'Summon Familiar: Lightning Warrior'
       - Slot 2 changed from 'Ultravision' to ''
       - Slot 3 changed from 'Increase Magic Resist by 50' to ''
       - Spell Icon changed from '' to ''


Summon Familiar: Bixie:
       - Spell Name changed from 'Familiar: Bixie' to 'Summon Familiar: Bixie'
       - Slot 2 changed from 'Increase Current Hit Points by 5 per tick' to ''
       - Slot 3 changed from 'Increase Poison Resist by 30' to ''
       - Slot 4 changed from 'Levitate' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a small Bixie familiar that increases hit point regeneration, poison resistance, and grants levitation.' to 'Summons a small Bixie familiar.'


Elemental Aura:
       - Slot 2 changed from 'Limit Resist: Exclude Magic' to 'Limit Resist: Unresistable'
       - Slot 3 changed from 'Limit Resist: Exclude Poison' to 'Limit Resist: Fire'
       - Slot 4 changed from 'Limit Resist: Exclude Disease' to 'Limit Resist: Cold'
       - Slot 5 changed from 'Limit Resist: Exclude Lowest' to 'Limit Resist: Average'
       - Slot 6 changed from '' to 'Limit Resist: Physical'
       - Slot 7 changed from '' to 'Limit Resist: Corruption'


Decaying Aura:
       - Slot 2 changed from 'Limit Resist: Exclude Magic' to 'Limit Resist: Unresistable'
       - Slot 3 changed from 'Limit Resist: Exclude Fire' to 'Limit Resist: Poison'
       - Slot 4 changed from 'Limit Resist: Exclude Cold' to 'Limit Resist: Disease'
       - Slot 5 changed from 'Limit Resist: Exclude Lowest' to 'Limit Resist: Average'
       - Slot 6 changed from '' to 'Limit Resist: Physical'
       - Slot 7 changed from '' to 'Limit Resist: Corruption'


Arcane Aura:
       - Slot 2 changed from 'Limit Resist: Exclude Fire' to 'Limit Resist: Unresistable'
       - Slot 3 changed from 'Limit Resist: Exclude Cold' to 'Limit Resist: Magic'
       - Slot 4 changed from 'Limit Resist: Exclude Poison' to 'Limit Resist: Lowest'
       - Slot 5 changed from 'Limit Resist: Exclude Disease' to 'Limit Resist: Average'
       - Slot 6 changed from '' to 'Limit Resist: Physical'
       - Slot 7 changed from '' to 'Limit Resist: Corruption'


Improved Familiar XVII:
       - Slot 1 changed from 'Summon Familiar: Familiar8' to 'If Not Item Clicky: Cast Also (50602% Chance)'
       - Slot 20 changed from 'See Invisible' to ''
       - Description changed from 'Increases your resistances to detrimental spells by 60, spell critical damage by 15, mana regeneration by 16 points, and your maximum mana by 1250 for up to 6h (3600 Ticks).' to 'Increases your spell resistances by 60 points, the damage dealt by your critical direct-damage spells by 15%, your mana regeneration by 16 points, and your maximum mana by 1250 points for 6h (3600 Ticks).'


Putrescent Cloud:
       - Slot 6 changed from 'Decrease Current Hit Points by 652 per tick if UNKNOWN 1' to 'Decrease Current Hit Points by 652 per tick'


Summon Familiar: Zombie Hostess:
       - Spell Name changed from 'Familiar: Zombie Hostess' to 'Summon Familiar: Zombie Hostess'
       - Slot 2 changed from 'Infravision' to ''
       - Slot 3 changed from 'Enduring Breath' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a zombie hostess. Grants infravision and the ability to not breathe.' to 'Summons a zombie hostess.'


Summon Familiar: Dragon Seer:
       - Spell Name changed from 'Familiar: Dragon Seer' to 'Summon Familiar: Dragon Seer'
       - Slot 2 changed from 'Increase Intelligence by 50' to ''
       - Slot 3 changed from 'Increase Wisdom by 50' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a dragon seer. Increases the owner's intelligence and wisdom by up to 50.' to 'Summons a dragon seer.'


Summon Familiar: Minotaur:
       - Spell Name changed from 'Familiar: Minotaur' to 'Summon Familiar: Minotaur'
       - Slot 2 changed from 'Increase Attack by 50' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a battle ready minotaur. Increases the owner's attack rating by up to 50.' to 'Summons a battle ready minotaur.'


Summon Familiar: Icy Gelidran:
       - Spell Name changed from 'Familiar: Icy Gelidran' to 'Summon Familiar: Icy Gelidran'
       - Slot 8 changed from 'Increase Max Mana by 400' to ''
       - Slot 9 changed from 'Increase Current Mana by 5 per tick' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons an icy gelidran. Increases the owner's mana pool by up to 400 and mana regeneration by up to 5.' to 'Summons an icy gelidran.'


Summon Familiar: Fiery Pyrilen:
       - Spell Name changed from 'Familiar: Fiery Pyrilen' to 'Summon Familiar: Fiery Pyrilen'
       - Slot 5 changed from ' Current Hit Points by 0 per tick' to ''
       - Slot 8 changed from 'Increase Max Hit Points by 400' to ''
       - Slot 9 changed from 'Increase Current Hit Points by 5 per tick' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a fiery pyrilen. Increases the owner's maximum hit points by up to 400 and regeneration by up to 5.' to 'Summons a fiery pyrilen.'


Summon Familiar: Emerald Sokokar:
       - Spell Name changed from 'Familiar: Emerald Sokokar' to 'Summon Familiar: Emerald Sokokar'
       - Slot 8 changed from 'Increase Max Hit Points by 350' to ''
       - Slot 9 changed from 'Increase Max Mana by 350' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons an emerald sokokar. Increases the owner's maximum hit points and mana by up to 350.' to 'Summons an emerald sokokar.'


Summon Familiar: Battle Ogre:
       - Spell Name changed from 'Familiar: Battle Ogre' to 'Summon Familiar: Battle Ogre'
       - Slot 8 changed from 'Increase Max Hit Points by 450' to ''
       - Slot 9 changed from 'Increase Max Mana by 450' to ''
       - Spell Icon changed from '' to ''


Warlord's Tenacity VII:
       - Crit Chance Cap changed from '-1' to '0'


Warlord's Tenacity VIII:
       - Crit Chance Cap changed from '-1' to '0'


Warlord's Tenacity IX:
       - Crit Chance Cap changed from '-1' to '0'


Protection of the Spirit Wolf IV:
       - Group id changed from '11233' to '48654'


Protection of the Spirit Wolf V:
       - Group id changed from '11233' to '48654'


Protection of the Spirit Wolf VI:
       - Group id changed from '11233' to '48654'


Harm Touch I:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch II:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch III:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch IV:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch V:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch VI:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch VII:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch VIII:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch IX:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch X:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch XI:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch XII:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch XIII:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch XIV:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch XV:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch XVI:
       - Crit Chance Cap changed from '0' to '-1'


Savage Spirit VII:
       - Skill changed from ' (Combat Skill)' to ''
       - Slot 1 changed from 'Increase Critical 2H Blunt Damage by 495% of Base Damage' to 'Increase Critical 2H Blunt Damage by 250% of Base Damage'
       - Slot 2 changed from 'Increase Critical 2H Slash Damage by 495% of Base Damage' to 'Increase Critical 2H Slash Damage by 250% of Base Damage'
       - Slot 3 changed from 'Increase Critical 2H Pierce Damage by 495% of Base Damage' to 'Increase Critical 2H Pierce Damage by 250% of Base Damage'
       - Slot 4 changed from 'Increase Critical Frenzy Damage by 495% of Base Damage' to 'Increase Critical Frenzy Damage by 250% of Base Damage'


Savage Spirit VIII:
       - Skill changed from ' (Combat Skill)' to ''
       - Slot 1 changed from 'Increase Critical 2H Blunt Damage by 505% of Base Damage' to 'Increase Critical 2H Blunt Damage by 255% of Base Damage'
       - Slot 2 changed from 'Increase Critical 2H Slash Damage by 505% of Base Damage' to 'Increase Critical 2H Slash Damage by 255% of Base Damage'
       - Slot 3 changed from 'Increase Critical 2H Pierce Damage by 505% of Base Damage' to 'Increase Critical 2H Pierce Damage by 255% of Base Damage'
       - Slot 4 changed from 'Increase Critical Frenzy Damage by 505% of Base Damage' to 'Increase Critical Frenzy Damage by 255% of Base Damage'


Savage Spirit IX:
       - Skill changed from ' (Combat Skill)' to ''
       - Slot 1 changed from 'Increase Critical 2H Blunt Damage by 515% of Base Damage' to 'Increase Critical 2H Blunt Damage by 260% of Base Damage'
       - Slot 2 changed from 'Increase Critical 2H Slash Damage by 515% of Base Damage' to 'Increase Critical 2H Slash Damage by 260% of Base Damage'
       - Slot 3 changed from 'Increase Critical 2H Pierce Damage by 515% of Base Damage' to 'Increase Critical 2H Pierce Damage by 260% of Base Damage'
       - Slot 4 changed from 'Increase Critical Frenzy Damage by 515% of Base Damage' to 'Increase Critical Frenzy Damage by 260% of Base Damage'


Improved Familiar IX:
       - Slot 2 changed from 'Summon Familiar: FamiliarGreaterFire' to 'If Not Item Clicky: Cast Also (50647% Chance)'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''


Improved Familiar XIX:
       - Slot 2 changed from 'Summon Familiar: FamiliarGreaterIce' to 'If Not Item Clicky: Cast Also (50648% Chance)'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''


Improved Familiar XX:
       - Slot 2 changed from 'Summon Familiar: FamiliarGreaterMagic' to 'If Not Item Clicky: Cast Also (50649% Chance)'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''


Improved Familiar XXI:
       - Slot 1 changed from 'Summon Familiar: Familiar9' to 'If Not Item Clicky: Cast Also (50650% Chance)'
       - Slot 20 changed from 'See Invisible' to ''
       - Description changed from 'Increases your resistances to detrimental spells by 70, spell critical damage by 18, mana regeneration by 18 points, and your maximum mana by 1500 for up to 6h (3600 Ticks).' to 'Increases your spell resistances by 70 points, the damage dealt by your critical direct-damage spells by 18%, your mana regeneration by 18 points, and your maximum mana by 1500 points for 6h (3600 Ticks).'


Hymn of the Last Stand IV:
       - Crit Chance Cap changed from '-1' to '0'


Hymn of the Last Stand V:
       - Crit Chance Cap changed from '-1' to '0'


Hymn of the Last Stand VI:
       - Crit Chance Cap changed from '-1' to '0'


Dirge of the Sleepwalker II:
       - Slot 1 changed from 'Mesmerize up to level 88' to ''
       - Slot 2 changed from 'Memory Blur (70% Chance)' to ''
       - Slot 3 changed from '' to 'Mesmerize up to level 88'
       - Slot 4 changed from '' to 'Memory Blur (70% Chance)'
       - Description changed from 'Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.' to 'Allows you to place your level 88 or lower target in a state of walking sleep, leaving them confused and unable to fight.'


Blood Frenzy III:
       - Cannot Remove Restriction changed from 'Cannot Remove' to ''


Focus of Zott:
       - Crit Chance Cap changed from '-1' to '0'


Focus of Zott Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Focus of Zott Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Kaerra:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Kaerra Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Kaerra Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Temerity:
       - Crit Chance Cap changed from '-1' to '0'


Temerity Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Temerity Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Repute:
       - Crit Chance Cap changed from '-1' to '0'


Repute Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Repute Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Solemn:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Solemn Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Solemn Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Kaerra's Mark:
       - Crit Chance Cap changed from '-1' to '0'


Kaerra's Mark Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Kaerra's Mark Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Temerity:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Temerity Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Temerity Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Ironwood Skin:
       - Crit Chance Cap changed from '-1' to '0'


Ironwood Skin Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Ironwood Skin Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of the Ironwood:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of the Ironwood Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of the Ironwood Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of the Dawn:
       - Slot 1 changed from '25% Chance To Also Cast Frost of Dawn' to '25% Chance To Also Cast Frost of Dawn II'


Frost of Dawn II:
       - Spell Name changed from 'Frost of Dawn' to 'Frost of Dawn II'
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '14489'
       - Description changed from 'Channels the power of the dawn to strike your target for 0 damage. While channeling this power you will sometimes gain the blessing of the dawn, which will greatly increase your next direct damage spell. However, there is also a small chance that the e' to 'Increases the damage of 1 level 80 and lower direct-damage spells that deal at least 100 damage by 1 to 100%.'


Supplication of Blood Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Chaotic Power' to '25% Chance To Also Cast Chaotic Power III'


Chaotic Power III:
       - Spell Name changed from 'Chaotic Power' to 'Chaotic Power III'
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '7997'
       - Description changed from '' to 'Increases the base damage of 25 level 80 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least 100 damage every 6 seconds by 1 to 100% for 60s (10 Ticks).'


Symbol of Bthur:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Bthur Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Bthur Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Bthur's Mark:
       - Crit Chance Cap changed from '-1' to '0'


Bthur's Mark Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Bthur's Mark Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Armor of Inexorable Faith:
       - Slot 20 changed from 'Increase Max Hit Points by 601' to ''
       - Crit Chance Cap changed from '-1' to '0'


Armor of Inexorable Faith Rk. II:
       - Slot 20 changed from 'Increase Max Hit Points by 710' to ''
       - Crit Chance Cap changed from '-1' to '0'


Armor of Inexorable Faith Rk. III:
       - Slot 20 changed from 'Increase Max Hit Points by 764' to ''
       - Crit Chance Cap changed from '-1' to '0'


Oathbound Protector:
       - Crit Chance Cap changed from '-1' to '0'


Oathbound Protector Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Oathbound Protector Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Ravenscale:
       - Crit Chance Cap changed from '-1' to '0'


Ravenscale Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Ravenscale Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Gift of the Soulbleeder:
       - Crit Chance Cap changed from '-1' to '0'


Gift of the Soulbleeder II:
       - Crit Chance Cap changed from '-1' to '0'


Gift of the Soulbleeder III:
       - Crit Chance Cap changed from '-1' to '0'


Bloodworg Focusing:
       - Slot 20 changed from 'Increase Strength Cap by 100' to ''
       - Crit Chance Cap changed from '-1' to '0'


Bloodworg Focusing Rk. II:
       - Slot 20 changed from 'Increase Strength Cap by 113' to ''
       - Crit Chance Cap changed from '-1' to '0'


Bloodworg Focusing Rk. III:
       - Slot 20 changed from 'Increase Strength Cap by 121' to ''
       - Crit Chance Cap changed from '-1' to '0'


Talisman of the Bloodworg:
       - Slot 20 changed from 'Increase Strength Cap by 100' to ''
       - Crit Chance Cap changed from '-1' to '0'


Talisman of the Bloodworg Rk. II:
       - Slot 20 changed from 'Increase Strength Cap by 113' to ''
       - Crit Chance Cap changed from '-1' to '0'


Talisman of the Bloodworg Rk. III:
       - Slot 20 changed from 'Increase Strength Cap by 121' to ''
       - Crit Chance Cap changed from '-1' to '0'


Tangleweave Power:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Description changed from '' to 'Increases the damage of 1 level 80 and lower spells that deal at least 100 damage by 100%.'


Celestial Regeneration XIII:
       - Slot 1 changed from 'Increase Current Hit Points by 720 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 720 per tick'


Celestial Regeneration XIV:
       - Slot 1 changed from 'Increase Current Hit Points by 740 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 740 per tick'


Celestial Regeneration XV:
       - Slot 1 changed from 'Increase Current Hit Points by 770 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 770 per tick'


Protection of the Spirit Wolf VII:
       - Group id changed from '11233' to '48654'


Protection of the Spirit Wolf VIII:
       - Group id changed from '11233' to '48654'


Protection of the Spirit Wolf IX:
       - Group id changed from '11233' to '48654'


Harm Touch XVII:
       - Crit Chance Cap changed from '0' to '-1'


Distracting Strike I:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike I' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike I'


Distracting Strike II:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike II' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike II'


Distracting Strike III:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike III' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike III'


Theft of Essence I:
       - Slot 20 changed from 'Increase Attack by 50' to ''
       - Description changed from 'Increases your elemental pet's avoidance by 10%, attack power by 50 points, maximum health by 2000 points and heals your elemental for 2000 points when this spell lands.' to 'Increases your pet's avoidance by 10%, attack power by 50 points, maximum health by 2000 points and heals your elemental for 2000 points when this spell lands.'
       - Crit Chance Cap changed from '-1' to '0'


Theft of Essence II:
       - Slot 20 changed from 'Increase Attack by 75' to ''
       - Description changed from 'Increases your elemental pet's avoidance by 15%, attack power by 75 points, maximum health by 2500 points and heals your elemental for 2500 points when this spell lands.' to 'Increases your pet's avoidance by 15%, attack power by 75 points, maximum health by 2500 points and heals your elemental for 2500 points when this spell lands.'
       - Crit Chance Cap changed from '-1' to '0'


Theft of Essence III:
       - Slot 20 changed from 'Increase Attack by 100' to ''
       - Description changed from 'Increases your elemental pet's avoidance by 20%, attack power by 100 points, maximum health by 3000 points and heals your elemental for 3000 points when this spell lands.' to 'Increases your pet's avoidance by 20%, attack power by 100 points, maximum health by 3000 points and heals your elemental for 3000 points when this spell lands.'
       - Crit Chance Cap changed from '-1' to '0'


Focused Celestial Regeneration I:
       - Slot 1 changed from 'Increase Current Hit Points by 1600 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 1600 per tick'
       - Description changed from 'Heals you for 1600 every 6 seconds for 18s (3 Ticks).' to 'Heals 1600 points of health every 6 seconds for 18s (3 Ticks).'


Focused Celestial Regeneration II:
       - Slot 1 changed from 'Increase Current Hit Points by 1800 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 1800 per tick'


Focused Celestial Regeneration III:
       - Slot 1 changed from 'Increase Current Hit Points by 2000 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 2000 per tick'


Spire of the Minstrels VII:
       - Slot 11 changed from 'Increase Hit Damage Bonus by 6' to 'Increase Hit Damage Bonus by 9'


Spire of the Minstrels VIII:
       - Slot 11 changed from 'Increase Hit Damage Bonus by 9' to 'Increase Hit Damage Bonus by 14'


Spire of the Minstrels IX:
       - Slot 11 changed from 'Increase Hit Damage Bonus by 12' to 'Increase Hit Damage Bonus by 19'


Apex of Nature I:
       - Crit Chance Cap changed from '-1' to '0'


Apex of Nature II:
       - Crit Chance Cap changed from '-1' to '0'


Apex of Nature III:
       - Crit Chance Cap changed from '-1' to '0'


Warlord's Tenacity X:
       - Crit Chance Cap changed from '-1' to '0'


Warlord's Tenacity XI:
       - Crit Chance Cap changed from '-1' to '0'


Warlord's Tenacity XII:
       - Crit Chance Cap changed from '-1' to '0'


Celestial Regeneration XVI:
       - Slot 1 changed from 'Increase Current Hit Points by 800 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 800 per tick'
       - Description changed from 'Heals you for 800 per tick for up to 54s (9 Ticks).' to 'Heals 800 points of health every 6 seconds for 54s (9 Ticks).'


Celestial Regeneration XVII:
       - Slot 1 changed from 'Increase Current Hit Points by 850 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 850 per tick'
       - Description changed from 'Heals you for 850 per tick for up to 54s (9 Ticks).' to 'Heals 850 points of health every 6 seconds for 54s (9 Ticks).'


Celestial Regeneration XVIII:
       - Slot 1 changed from 'Increase Current Hit Points by 900 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 900 per tick'
       - Description changed from 'Heals you for 900 per tick for up to 54s (9 Ticks).' to 'Heals 900 points of health every 6 seconds for 54s (9 Ticks).'


Focused Celestial Regeneration IV:
       - Slot 1 changed from 'Increase Current Hit Points by 2100 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 2100 per tick'
       - Description changed from 'Heals you for 2100 every 6 seconds for 18s (3 Ticks).' to 'Heals 2100 points of health every 6 seconds for 18s (3 Ticks).'


Focused Celestial Regeneration V:
       - Slot 1 changed from 'Increase Current Hit Points by 2200 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 2200 per tick'
       - Description changed from 'Heals you for 2200 every 6 seconds for 18s (3 Ticks).' to 'Heals 2200 points of health every 6 seconds for 18s (3 Ticks).'


Focused Celestial Regeneration VI:
       - Slot 1 changed from 'Increase Current Hit Points by 2300 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 2300 per tick'
       - Description changed from 'Heals you for 2300 every 6 seconds for 18s (3 Ticks).' to 'Heals 2300 points of health every 6 seconds for 18s (3 Ticks).'


Protection of the Spirit Wolf X:
       - Group id changed from '11233' to '48654'


Protection of the Spirit Wolf XI:
       - Group id changed from '11233' to '48654'


Protection of the Spirit Wolf XII:
       - Group id changed from '11233' to '48654'


Hymn of the Last Stand VII:
       - Crit Chance Cap changed from '-1' to '0'


Hymn of the Last Stand VIII:
       - Crit Chance Cap changed from '-1' to '0'


Hymn of the Last Stand IX:
       - Crit Chance Cap changed from '-1' to '0'


Dirge of the Sleepwalker III:
       - Slot 1 changed from 'Mesmerize up to level 88' to ''
       - Slot 2 changed from 'Memory Blur (80% Chance)' to ''
       - Slot 3 changed from '' to 'Mesmerize up to level 88'
       - Slot 4 changed from '' to 'Memory Blur (80% Chance)'
       - Description changed from 'Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.' to 'Allows you to place your level 88 or lower target in a state of walking sleep, leaving them confused and unable to fight.'


Theft of Essence IV:
       - Slot 20 changed from 'Increase Attack by 110' to ''
       - Description changed from 'Increases your elemental pet's avoidance by 22%, attack power by 110 points, maximum health by 3500 points and heals your elemental for 3500 points when this spell lands.' to 'Increases your pet's avoidance by 22%, attack power by 110 points, maximum health by 3500 points and heals your elemental for 3500 points when this spell lands.'
       - Crit Chance Cap changed from '-1' to '0'


Theft of Essence V:
       - Slot 20 changed from 'Increase Attack by 120' to ''
       - Description changed from 'Increases your elemental pet's avoidance by 24%, attack power by 120 points, maximum health by 4000 points and heals your elemental for 4000 points when this spell lands.' to 'Increases your pet's avoidance by 24%, attack power by 120 points, maximum health by 4000 points and heals your elemental for 4000 points when this spell lands.'
       - Crit Chance Cap changed from '-1' to '0'


Theft of Essence VI:
       - Slot 20 changed from 'Increase Attack by 130' to ''
       - Description changed from 'Increases your elemental pet's avoidance by 26%, attack power by 130 points, maximum health by 4500 points and heals your elemental for 4500 points when this spell lands.' to 'Increases your pet's avoidance by 26%, attack power by 130 points, maximum health by 4500 points and heals your elemental for 4500 points when this spell lands.'
       - Crit Chance Cap changed from '-1' to '0'


Blood Frenzy IV:
       - Cannot Remove Restriction changed from 'Cannot Remove' to ''


Distracting Strike VII:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike IV' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike IV'


Distracting Strike VIII:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike V' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike V'


Distracting Strike IX:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike VI' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike VI'


Harm Touch XVIII:
       - Crit Chance Cap changed from '0' to '-1'


Crystalline Evisceratis:
       - Slot 2 changed from 'Decrease Current Hit Points by 130 per tick if UNKNOWN 2' to 'Decrease Current Hit Points by 130 per tick'


Summon Drake of Pure Nature:
       - Spell Name changed from 'Drake of Pure Nature' to 'Summon Drake of Pure Nature'
       - Slot 5 changed from 'Increase Corruption Resist by 10' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a drake of pure nature that offers some protection against corruption.' to 'Summons a drake of pure nature.'


Focus of Yemall:
       - Crit Chance Cap changed from '-1' to '0'


Focus of Yemall Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Focus of Yemall Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Darianna:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Darianna Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Darianna Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Gallantry:
       - Crit Chance Cap changed from '-1' to '0'


Gallantry Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Gallantry Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Repute:
       - Crit Chance Cap changed from '-1' to '0'


Repute Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Repute Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Devout:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Devout Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Devout Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Darianna's Mark:
       - Crit Chance Cap changed from '-1' to '0'


Darianna's Mark Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Darianna's Mark Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Gallantry:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Gallantry Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Gallantry Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Heartwood Skin:
       - Crit Chance Cap changed from '-1' to '0'


Heartwood Skin Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Heartwood Skin Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of the Heartwood:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of the Heartwood Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of the Heartwood Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of the Dawn:
       - Slot 1 changed from '25% Chance To Also Cast Frost of Dawn' to '25% Chance To Also Cast Frost of Dawn III'


Frost of Dawn III:
       - Spell Name changed from 'Frost of Dawn' to 'Frost of Dawn III'
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '14489'
       - Description changed from 'Increases the damage of direct damage spells by up to 100%. This bonus will decay on spells over level 85.' to 'Increases the damage of 1 level 85 and lower direct-damage spells that deal at least 100 damage by 1 to 100%.'


Monster Summoning VII:
       - Magician Level changed from '255' to '85'
       - Skill changed from '' to 'Conjuration'
       - Mana Cost changed from '400' to '6000'
       - Casting Time changed from '6' to '4'
       - Timer Type changed from '' to 'Spell'


Exigency of Blood Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Chaotic Power' to '25% Chance To Also Cast Chaotic Power IV'


Chaotic Power IV:
       - Spell Name changed from 'Chaotic Power' to 'Chaotic Power IV'
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '7997'
       - Description changed from 'Increases the damage of duration damage spells by up to 100%. This bonus will decay on spells over level 85.' to 'Increases the base damage of 25 level 85 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least 100 damage every 6 seconds by 1 to 100% for 60s (10 Ticks).'


Symbol of Jeneca:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Jeneca Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Jeneca Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Jeneca's Mark:
       - Crit Chance Cap changed from '-1' to '0'


Jeneca's Mark Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Jeneca's Mark Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Armor of Unwavering Faith:
       - Slot 20 changed from 'Increase Max Hit Points by 781' to ''
       - Crit Chance Cap changed from '-1' to '0'


Armor of Unwavering Faith Rk. II:
       - Slot 20 changed from 'Increase Max Hit Points by 923' to ''
       - Crit Chance Cap changed from '-1' to '0'


Armor of Unwavering Faith Rk. III:
       - Slot 20 changed from 'Increase Max Hit Points by 994' to ''
       - Crit Chance Cap changed from '-1' to '0'


Sworn Keeper:
       - Crit Chance Cap changed from '-1' to '0'


Sworn Keeper Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Sworn Keeper Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Mottlescale:
       - Crit Chance Cap changed from '-1' to '0'


Mottlescale Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Mottlescale Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Gift of Lanys:
       - Crit Chance Cap changed from '-1' to '0'


Gift of Lanys II:
       - Crit Chance Cap changed from '-1' to '0'


Gift of Lanys III:
       - Crit Chance Cap changed from '-1' to '0'


Impenitence:
       - Description changed from 'Increases the damage of your next lifetap spell by up to 60%. This bonus will decay on spells over level 85.' to 'Increases the damage of 1 level 85 and lower lifetap spells by 1 to 60%.'


Impenitence Rk. II:
       - Description changed from 'Increases the damage of your next lifetap spell by up to 80%. This bonus will decay on spells over level 85.' to 'Increases the damage of 1 level 85 and lower lifetap spells by 1 to 80%.'


Impenitence Rk. III:
       - Description changed from 'Increases the damage of your next lifetap spell by up to 100%. This bonus will decay on spells over level 85.' to 'Increases the damage of 1 level 85 and lower lifetap spells by 1 to 100%.'


Darkpaw Focusing:
       - Slot 20 changed from 'Increase Strength Cap by 121' to ''
       - Crit Chance Cap changed from '-1' to '0'


Darkpaw Focusing Rk. II:
       - Slot 20 changed from 'Increase Strength Cap by 138' to ''
       - Crit Chance Cap changed from '-1' to '0'


Darkpaw Focusing Rk. III:
       - Slot 20 changed from 'Increase Strength Cap by 147' to ''
       - Crit Chance Cap changed from '-1' to '0'


Talisman of the Darkpaw:
       - Slot 20 changed from 'Increase Strength Cap by 121' to ''
       - Crit Chance Cap changed from '-1' to '0'


Talisman of the Darkpaw Rk. II:
       - Slot 20 changed from 'Increase Strength Cap by 138' to ''
       - Crit Chance Cap changed from '-1' to '0'


Talisman of the Darkpaw Rk. III:
       - Slot 20 changed from 'Increase Strength Cap by 147' to ''
       - Crit Chance Cap changed from '-1' to '0'


Shield Topple:
       - Timer id changed from 'Discipline -1' to 'Discipline 21'


Shield Topple Rk. II:
       - Timer id changed from 'Discipline -1' to 'Discipline 21'


Shield Topple Rk. III:
       - Timer id changed from 'Discipline -1' to 'Discipline 21'


Thricewoven Energy Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Thricewoven Power' to '25% Chance To Also Cast Thricewoven Power I'


Thricewoven Power I:
       - Spell Name changed from 'Thricewoven Power' to 'Thricewoven Power I'
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '19669'
       - Description changed from 'Increases the damage of spells by up to 100%. This bonus will decay on spells over level 85.' to 'Increases the damage of 1 level 85 and lower spells that deal at least 100 damage by 1 to 100%.'


Summon Familiar: Decaysprite:
       - Spell Name changed from 'Familiar: Decaysprite' to 'Summon Familiar: Decaysprite'
       - Slot 5 changed from 'Increase Disease Resist by 40' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a decay sprite that offers a slight resistance to disease.' to 'Summons a decay sprite.'


Summon Familiar: Runebound Goblin:
       - Spell Name changed from 'Familiar: Runebound Goblin' to 'Summon Familiar: Runebound Goblin'
       - Slot 2 changed from 'Increase Magic Resist by 50' to ''
       - Slot 3 changed from 'Increase Intelligence by 50' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a runebound goblin. Increases the owner's magic resist and intelligence by up to 50.' to 'Summons a runebound goblin.'


Summon Familiar: Emerald Dragon:
       - Spell Name changed from 'Familiar: Emerald Dragon' to 'Summon Familiar: Emerald Dragon'
       - Slot 2 changed from 'Increase Poison Resist by 50' to ''
       - Slot 3 changed from 'Increase Wisdom by 50' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons an emerald dragon. Increases the owner's poison resist and wisdom by up to 50.' to 'Summons an emerald dragon.'


Summon Familiar: Crimson Spiroc:
       - Spell Name changed from 'Familiar: Crimson Spiroc' to 'Summon Familiar: Crimson Spiroc'
       - Slot 2 changed from 'Increase Movement Speed by 50%' to ''
       - Slot 3 changed from 'Levitate' to ''
       - Spell Icon changed from '' to ''


Summon Familiar: Spiked Worg:
       - Spell Name changed from 'Familiar: Spiked Worg' to 'Summon Familiar: Spiked Worg'
       - Slot 2 changed from 'Increase Damage Shield by 5' to ''
       - Slot 3 changed from 'Increase Attack by 50' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a spiked worg. Increases the owner's attack by up to 50, and grants a damage shield.' to 'Summons a spiked worg.'


Summon Familiar: Lesser Air Elemental:
       - Spell Name changed from 'Familiar: Lesser Air Elemental' to 'Summon Familiar: Lesser Air Elemental'
       - Slot 2 changed from 'Ultravision' to ''
       - Slot 3 changed from 'Increase Magic Resist by 50' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a lesser air elemental to your side, granting ultravision and increased magic resistance.' to 'Summons a lesser air elemental to your side.'


Summon Familiar: Lesser Earth Elemental:
       - Spell Name changed from 'Familiar: Lesser Earth Elemental' to 'Summon Familiar: Lesser Earth Elemental'
       - Slot 8 changed from 'Increase Max Hit Points by 400' to ''
       - Slot 9 changed from 'Increase Current Hit Points by 5 per tick' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a lesser earth elemental to your side, increasing your maximum hit points and your hit point regeneration rate.' to 'Summons a lesser earth elemental to your side.'


Illusionary Spikes III:
       - Description changed from 'Vengeful spirits protect you, harming any creatures that strike you for up to 5d (72000 Ticks).' to 'Vengeful spirits protect you, harming any creatures that strike you.'


Illusionary Spikes IV:
       - Description changed from 'Vengeful spirits protect you, harming any creatures that strike you for up to 5d (72000 Ticks).' to 'Vengeful spirits protect you, harming any creatures that strike you.'


Illusionary Spikes V:
       - Description changed from 'Vengeful spirits protect you, harming any creatures that strike you for up to 5d (72000 Ticks).' to 'Vengeful spirits protect you, harming any creatures that strike you.'


Summon Familiar: Clicking Beetle:
       - Spell Name changed from 'Familiar: Clicking Beetle' to 'Summon Familiar: Clicking Beetle'
       - Slot 3 changed from 'Increase Max Endurance by 200' to ''
       - Slot 11 changed from 'Increase Max Mana by 250' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Constructs a beetle to follow you. Additionally you are granted a small amount of extra endurance and mana.' to 'Constructs a beetle to follow you.'


Summon Familiar: Ticking Companion:
       - Spell Name changed from 'Familiar: Ticking Companion' to 'Summon Familiar: Ticking Companion'
       - Slot 10 changed from 'Increase Max Endurance by 200' to ''
       - Slot 12 changed from 'Increase Max Mana by 250' to ''
       - Slot 20 changed from 'Increase Max Endurance by 200' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Constructs a gnomework miner to follow you. This gnomework offers a small amount of mana and endurance.' to 'Constructs a gnomework miner to follow you.'


Summon Familiar: Springwork Spider:
       - Spell Name changed from 'Familiar: Springwork Spider' to 'Summon Familiar: Springwork Spider'
       - Slot 2 changed from 'Add Proc: Contact Poison I' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Constructs a spider to follow you. This spider grants you a small poison strike.' to 'Constructs a spider to follow you.'


Summon Familiar: Vanishing Point:
       - Spell Name changed from 'Familiar: Vanishing Point' to 'Summon Familiar: Vanishing Point'
       - Slot 1 changed from 'Increase Spell Damage Bonus by 30' to ''
       - Slot 2 changed from 'Limit Resist: Magic' to ''
       - Slot 3 changed from 'Limit Min Mana Cost: 10' to ''
       - Slot 4 changed from 'Limit Combat Skills: Exclude ' to ''
       - Slot 5 changed from 'Limit Effect: Current Hit Points' to ''
       - Slot 7 changed from 'Increase 1H Pierce Damage Bonus v2 by 1' to ''
       - Slot 8 changed from 'Increase 2H Pierce Damage Bonus v2 by 1' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a floating dagger that will help your magic and piercing damage.' to 'Summons a floating dagger.'


Summon Familiar: Razors Edge:
       - Spell Name changed from 'Familiar: Razors Edge' to 'Summon Familiar: Razors Edge'
       - Slot 1 changed from 'Increase Spell Damage Bonus by 30' to ''
       - Slot 2 changed from 'Limit Resist: Fire' to ''
       - Slot 3 changed from 'Limit Min Mana Cost: 10' to ''
       - Slot 4 changed from 'Limit Combat Skills: Exclude ' to ''
       - Slot 5 changed from 'Limit Effect: Current Hit Points' to ''
       - Slot 7 changed from 'Increase 1H Slash Damage Bonus v2 by 1' to ''
       - Slot 8 changed from 'Increase 2H Slash Damage Bonus v2 by 1' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a floating sword that will help your fire and slashing damage.' to 'Summons a floating sword.'


Summon Familiar: Blunt Force:
       - Spell Name changed from 'Familiar: Blunt Force' to 'Summon Familiar: Blunt Force'
       - Slot 1 changed from 'Increase Spell Damage Bonus by 30' to ''
       - Slot 2 changed from 'Limit Resist: Cold' to ''
       - Slot 3 changed from 'Limit Min Mana Cost: 10' to ''
       - Slot 4 changed from 'Limit Combat Skills: Exclude ' to ''
       - Slot 5 changed from 'Limit Effect: Current Hit Points' to ''
       - Slot 7 changed from 'Increase 1H Blunt Damage Bonus v2 by 1' to ''
       - Slot 8 changed from 'Increase 2H Blunt Damage Bonus v2 by 1' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a floating hammer that will help your cold and blunt damage' to 'Summons a floating hammer.'


Summon Familiar: Floating Skull:
       - Spell Name changed from 'Familiar: Floating Skull' to 'Summon Familiar: Floating Skull'
       - Slot 2 changed from 'Increase Magic Resist by 50' to ''
       - Slot 3 changed from 'Increase Intelligence by 50' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a floating skull. Increases the owner's magic resist and intelligence by up to 50.' to 'Summons a floating skull.'


Frenzied Devastation X:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'


Frenzied Devastation XI:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 29% while increasing the chance these spells will deal critical damage by 16%.' to 'Increases the mana cost of 22 direct damage spells that cost at least 10 mana and deal at least 100 damage by 29% while increasing the chance these spells will deal critical damage by 16%.'


Frenzied Devastation XII:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 28% while increasing the chance these spells will deal critical damage by 17%.' to 'Increases the mana cost of 25 direct damage spells that cost at least 10 mana and deal at least 100 damage by 28% while increasing the chance these spells will deal critical damage by 17%.'


Frenzied Devastation XIII:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 27% while increasing the chance these spells will deal critical damage by 18%.' to 'Increases the mana cost of 28 direct damage spells that cost at least 10 mana and deal at least 100 damage by 27% while increasing the chance these spells will deal critical damage by 18%.'


Frenzied Devastation XIV:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 27% while increasing the chance these spells will deal critical damage by 19%.' to 'Increases the mana cost of 32 direct damage spells that cost at least 10 mana and deal at least 100 damage by 27% while increasing the chance these spells will deal critical damage by 19%.'


Frenzied Devastation XV:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 26% while increasing the chance these spells will deal critical damage by 20%.' to 'Increases the mana cost of 36 direct damage spells that cost at least 10 mana and deal at least 100 damage by 26% while increasing the chance these spells will deal critical damage by 20%.'


Consuming Power:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '21977'
       - Description changed from 'Increases the damage of duration damage spells by 37 to 47%. This bonus will decay on spells over level 85.' to 'Increases the base damage of 20 level 85 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least 100 damage every 6 seconds by 37 to 47% for 2m (20 Ticks).'


Devouring Power:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '21977'
       - Description changed from 'Increases the damage of duration damage spells by 58 to 68%. This bonus will decay on spells over level 85.' to 'Increases the base damage of 20 level 85 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least 100 damage every 6 seconds by 58 to 68% for 2m (20 Ticks).'


Ravaging Power:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '21977'
       - Description changed from 'Increases the damage of duration damage spells by 73 to 83%. This bonus will decay on spells over level 85.' to 'Increases the base damage of 20 level 85 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least 100 damage every 6 seconds by 73 to 83% for 2m (20 Ticks).'


Razing Power:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '21977'
       - Description changed from 'Increases the damage of duration damage spells by 94 to 100%. This bonus will decay on spells over level 85.' to 'Increases the base damage of 20 level 85 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least 100 damage every 6 seconds by 94 to 100% for 2m (20 Ticks).'


Chant of Flame:
       - Description changed from 'A frigid bolt.' to 'Reduces resistance to fire spells by 29 points for 12s (2 Ticks).'


Chant of Frost:
       - Description changed from 'A frigid bolt.' to 'Reduces resistance to cold spells by 29 points for 12s (2 Ticks).'


Chant of Venom:
       - Description changed from 'The chilling breeze of E'ci eases your mind, allowing you to cast your next spell more quickly.' to 'Reduces resistance to poison spells by 29 points for 12s (2 Ticks).'


Chant of Plague:
       - Description changed from 'Increases the damage of spells by up to 0%. This bonus will decay on spells over level 0.' to 'Reduces resistance to disease spells by 29 points for 12s (2 Ticks).'


Summon Familiar: Protective Mimic:
       - Spell Name changed from 'Familiar: Protective Mimic' to 'Summon Familiar: Protective Mimic'
       - Slot 4 changed from 'Absorb Spell Damage: 1%, Max Per Hit: 20' to ''
       - Slot 6 changed from 'Absorb Melee Damage: 1%, Max Per Hit: 10' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a mystical familiar that will grant a small amount of protection.' to 'Summons a mystical familiar.'


Summon Familiar: Fire Sprite:
       - Spell Name changed from 'Familiar: Fire Sprite' to 'Summon Familiar: Fire Sprite'
       - Slot 5 changed from 'Increase Fire Resist by 40' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a fire sprite that offeres a small resistance to fire.' to 'Summons a fire sprite.'


Illusionary Spikes VI:
       - Description changed from 'Vengeful spirits protect you, harming any creatures that strike you for up to 5d (72000 Ticks).' to 'Vengeful spirits protect you, harming any creatures that strike you.'


Illusionary Spikes VII:
       - Description changed from 'Vengeful spirits protect you, harming any creatures that strike you for up to 5d (72000 Ticks).' to 'Vengeful spirits protect you, harming any creatures that strike you.'


Summon Familiar: Edible Aviak:
       - Spell Name changed from 'Familiar: Edible Aviak' to 'Summon Familiar: Edible Aviak'
       - Slot 5 changed from 'Increase Disease Resist by 40' to ''
       - Spell Icon changed from '' to ''


Summon Familiar: Zatozia's Tortured Doll:
       - Spell Name changed from 'Familiar: Zatozia's Tortured Doll' to 'Summon Familiar: Zatozia's Tortured Doll'
       - Slot 5 changed from 'Increase Fire Resist by 40' to ''
       - Spell Icon changed from '' to ''


Harm Touch XIX:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch XX:
       - Crit Chance Cap changed from '0' to '-1'


Spirit of the Bear I:
       - Crit Chance Cap changed from '-1' to '0'


Warlord's Tenacity XIII:
       - Crit Chance Cap changed from '-1' to '0'


Warlord's Tenacity XIV:
       - Crit Chance Cap changed from '-1' to '0'


Warlord's Tenacity XV:
       - Crit Chance Cap changed from '-1' to '0'


Dirge of the Sleepwalker IV:
       - Slot 1 changed from 'Mesmerize up to level 89' to ''
       - Slot 2 changed from 'Memory Blur (80% Chance)' to ''
       - Slot 3 changed from '' to 'Mesmerize up to level 89'
       - Slot 4 changed from '' to 'Memory Blur (80% Chance)'
       - Description changed from 'Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.' to 'Allows you to place your level 89 or lower target in a state of walking sleep, leaving them confused and unable to fight.'


Dirge of the Sleepwalker V:
       - Slot 1 changed from 'Mesmerize up to level 91' to ''
       - Slot 2 changed from 'Memory Blur (90% Chance)' to ''
       - Slot 3 changed from '' to 'Mesmerize up to level 91'
       - Slot 4 changed from '' to 'Memory Blur (90% Chance)'
       - Description changed from 'Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.' to 'Allows you to place your level 91 or lower target in a state of walking sleep, leaving them confused and unable to fight.'


Dirge of the Sleepwalker VI:
       - Slot 1 changed from 'Mesmerize up to level 93' to ''
       - Slot 2 changed from 'Memory Blur (90% Chance)' to ''
       - Slot 3 changed from '' to 'Mesmerize up to level 93'
       - Slot 4 changed from '' to 'Memory Blur (90% Chance)'
       - Description changed from 'Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.' to 'Allows you to place your level 93 or lower target in a state of walking sleep, leaving them confused and unable to fight.'


Summon Spore Curer:
       - Spell Name changed from 'Spore Curer' to 'Summon Spore Curer'
       - Slot 5 changed from 'Increase Disease Resist by 40' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a sporali to follow you and give minor help resisting disease.' to 'Summons a sporali to follow you.'


Summon Beast of Flame:
       - Spell Name changed from 'Beast of Flame' to 'Summon Beast of Flame'
       - Slot 5 changed from 'Increase Fire Resist by 50' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a being of fire that offers some fire protection.' to 'Summons a being of fire.'


Summon Familiar: Poisonsprite:
       - Spell Name changed from 'Familiar: Poisonsprite' to 'Summon Familiar: Poisonsprite'
       - Slot 5 changed from 'Increase Poison Resist by 40' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a poison sprite that offers a slight resistance to poison.' to 'Summons a poison sprite.'


Summon Familiar: Lightningsprite:
       - Spell Name changed from 'Familiar: Lightningsprite' to 'Summon Familiar: Lightningsprite'
       - Slot 5 changed from 'Increase Magic Resist by 40' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a lightning sprite that offers a slight resistance to magic.' to 'Summons a lightning sprite.'


Symbol of Ealdun:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Ealdun Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Ealdun Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Reliance:
       - Crit Chance Cap changed from '-1' to '0'


Reliance Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Reliance Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Earnest:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Earnest Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Earnest Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Ealdun's Mark:
       - Crit Chance Cap changed from '-1' to '0'


Ealdun's Mark Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Ealdun's Mark Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Reliance:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Reliance Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Reliance Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Jyleel:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Jyleel Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Jyleel Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Armor of Implacable Faith:
       - Slot 20 changed from 'Increase Max Hit Points by 1123' to ''
       - Crit Chance Cap changed from '-1' to '0'


Armor of Implacable Faith Rk. II:
       - Slot 20 changed from 'Increase Max Hit Points by 1326' to ''
       - Crit Chance Cap changed from '-1' to '0'


Armor of Implacable Faith Rk. III:
       - Slot 20 changed from 'Increase Max Hit Points by 1429' to ''
       - Crit Chance Cap changed from '-1' to '0'


Oathbound Keeper:
       - Crit Chance Cap changed from '-1' to '0'


Oathbound Keeper Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Oathbound Keeper Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Mottlecoat:
       - Crit Chance Cap changed from '-1' to '0'


Mottlecoat Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Mottlecoat Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Gift of Iglum:
       - Crit Chance Cap changed from '-1' to '0'


Gift of Iglum II:
       - Crit Chance Cap changed from '-1' to '0'


Gift of Iglum III:
       - Crit Chance Cap changed from '-1' to '0'


Timbercore Skin:
       - Crit Chance Cap changed from '-1' to '0'


Timbercore Skin Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Timbercore Skin Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Frost of Daybreak:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '14489'
       - Description changed from 'Increases the damage of direct damage spells by up to 100%. This bonus will decay on spells over level 90.' to 'Increases the damage of 1 level 90 and lower direct-damage spells that deal at least 100 damage by 1 to 100%.'


Blessing of the Timbercore:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of the Timbercore Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Blessing of the Timbercore Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Instruction in Toxicity Effect:
       - Slot 2 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''
       - Group id changed from '0' to '26121'
       - Description changed from 'Increases the damage of poison-based spells by up to 15%. This bonus will decay on spells over level 90.' to 'Increases the damage of 12 level 81 to 90 poison-based spells that cost at least 10 mana by 1 to 15%.'


Instruction in Toxicity Effect II:
       - Slot 2 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''
       - Group id changed from '0' to '26121'
       - Description changed from 'Increases the damage of poison-based spells by up to 20%. This bonus will decay on spells over level 90.' to 'Increases the damage of 12 level 81 to 90 poison-based spells that cost at least 10 mana by 1 to 20%.'


Instruction in Toxicity Effect III:
       - Slot 2 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''
       - Group id changed from '0' to '26121'
       - Description changed from 'Increases the damage of poison-based spells by up to 25%. This bonus will decay on spells over level 90.' to 'Increases the damage of 12 level 81 to 90 poison-based spells that cost at least 10 mana by 1 to 25%.'


Exigent Focusing:
       - Slot 20 changed from 'Increase Strength Cap by 153' to ''
       - Crit Chance Cap changed from '-1' to '0'


Exigent Focusing Rk. II:
       - Slot 20 changed from 'Increase Strength Cap by 175' to ''
       - Crit Chance Cap changed from '-1' to '0'


Exigent Focusing Rk. III:
       - Slot 20 changed from 'Increase Strength Cap by 186' to ''
       - Crit Chance Cap changed from '-1' to '0'


Compel for Blood Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Chaotic Power' to '25% Chance To Also Cast Chaotic Power V'


Chaotic Power V:
       - Spell Name changed from 'Chaotic Power' to 'Chaotic Power V'
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '7997'
       - Description changed from 'Increases the damage of duration damage spells by up to 100%. This bonus will decay on spells over level 90.' to 'Increases the base damage of 25 level 90 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least 100 damage every 6 seconds by 1 to 100% for 60s (10 Ticks).'


Thricewoven Electricity Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Thricewoven Power' to '25% Chance To Also Cast Thricewoven Power II'


Thricewoven Power II:
       - Spell Name changed from 'Thricewoven Power' to 'Thricewoven Power II'
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '19669'
       - Description changed from 'Increases the damage of spells by up to 100%. This bonus will decay on spells over level 90.' to 'Increases the damage of 1 level 90 and lower spells that deal at least 100 damage by 1 to 100%.'


Focus of Emiq:
       - Slot 20 changed from 'Increase Strength Cap by 153' to ''
       - Crit Chance Cap changed from '-1' to '0'


Focus of Emiq Rk. II:
       - Slot 20 changed from 'Increase Strength Cap by 175' to ''
       - Crit Chance Cap changed from '-1' to '0'


Focus of Emiq Rk. III:
       - Slot 20 changed from 'Increase Strength Cap by 186' to ''
       - Crit Chance Cap changed from '-1' to '0'


Summon Familiar: Icesprite:
       - Spell Name changed from 'Familiar: Icesprite' to 'Summon Familiar: Icesprite'
       - Slot 2 changed from 'Summon Familiar: FamiliarIcesprite' to ''
       - Slot 3 changed from 'Limit Min Mana Cost: 10' to ''
       - Slot 4 changed from 'Limit Combat Skills: Exclude ' to ''
       - Slot 5 changed from 'Limit Type: Detrimental' to ''
       - Slot 6 changed from 'Limit Resist: Cold' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Jonathan Caraker's Buff (Copycat)' to 'Summons a spirit of ice.'


Frenzied Devastation XVI:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'


Summon Pridewing Defender:
       - Slot 2 changed from '' to 'Block Next Matching Spell (100% Chance)'
       - Slot 3 changed from '' to 'Limit Spell: Gorenaire's Freezing Breath'
       - Slot 4 changed from '' to 'Limit Type: Include Non-Focusable'
       - Song Window changed from 'Buff Window' to 'Song Window'


Improved Familiar X:
       - Slot 2 changed from 'Summon Familiar: FamiliarGreaterPrismatic' to 'If Not Item Clicky: Cast Also (50670% Chance)'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''


Calculated Insanity I:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 100% while increasing the chance these spells will deal critical damage by 40%.' to 'Increases the mana cost of 18 direct-damage spells that cost at least 10 by 100% while increasing the chance these spells will deal critical damage by 40%.'


Calculated Insanity II:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 100% while increasing the chance these spells will deal critical damage by 40%.' to 'Increases the mana cost of 23 direct-damage spells that cost at least 10 by 100% while increasing the chance these spells will deal critical damage by 40%.'


Calculated Insanity III:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 100% while increasing the chance these spells will deal critical damage by 40%.' to 'Increases the mana cost of 27 direct-damage spells that cost at least 10 by 100% while increasing the chance these spells will deal critical damage by 40%.'


Distracting Strike XIII:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike VII' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike VII'


Distracting Strike XIV:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike VIII' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike VIII'


Distracting Strike XV:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike IX' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike IX'


Protection of the Spirit Wolf XIII:
       - Group id changed from '11233' to '48654'


Protection of the Spirit Wolf XIV:
       - Group id changed from '11233' to '48654'


Protection of the Spirit Wolf XV:
       - Group id changed from '11233' to '48654'


Celestial Regeneration XIX:
       - Slot 1 changed from 'Increase Current Hit Points by 1400 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 1400 per tick'
       - Description changed from 'Heals you for 1400 per tick for up to 54s (9 Ticks).' to 'Heals 1400 points of health every 6 seconds for 54s (9 Ticks).'


Celestial Regeneration XX:
       - Slot 1 changed from 'Increase Current Hit Points by 1900 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 1900 per tick'
       - Description changed from 'Heals you for 1900 per tick for up to 54s (9 Ticks).' to 'Heals 1900 points of health every 6 seconds for 54s (9 Ticks).'


Celestial Regeneration XXI:
       - Slot 1 changed from 'Increase Current Hit Points by 2400 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 2400 per tick'
       - Description changed from 'Heals you for 2400 per tick for up to 54s (9 Ticks).' to 'Heals 2400 points of health every 6 seconds for 54s (9 Ticks).'


Focused Celestial Regeneration VII:
       - Slot 1 changed from 'Increase Current Hit Points by 2800 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 2800 per tick'
       - Description changed from 'Heals you for 2800 every 6 seconds for 18s (3 Ticks).' to 'Heals 2800 points of health every 6 seconds for 18s (3 Ticks).'


Focused Celestial Regeneration VIII:
       - Slot 1 changed from 'Increase Current Hit Points by 3300 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 3300 per tick'
       - Description changed from 'Heals you for 3300 every 6 seconds for 18s (3 Ticks).' to 'Heals 3300 points of health every 6 seconds for 18s (3 Ticks).'


Focused Celestial Regeneration IX:
       - Slot 1 changed from 'Increase Current Hit Points by 3800 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 3800 per tick'
       - Description changed from 'Heals you for 3800 every 6 seconds for 18s (3 Ticks).' to 'Heals 3800 points of health every 6 seconds for 18s (3 Ticks).'


Battlemage Armor:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of the Triumvirate:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of the Triumvirate Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of the Triumvirate Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Credence:
       - Crit Chance Cap changed from '-1' to '0'


Credence Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Credence Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Zealous:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Zealous Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Zealous Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Credence:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Credence Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Credence Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Avowed Keeper:
       - Crit Chance Cap changed from '-1' to '0'


Avowed Keeper Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Avowed Keeper Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Erillion:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Erillion Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Erillion Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Armor of Formidable Faith:
       - Slot 20 changed from 'Increase Max Hit Points by 1643' to ''
       - Crit Chance Cap changed from '-1' to '0'


Armor of Formidable Faith Rk. II:
       - Slot 20 changed from 'Increase Max Hit Points by 1725' to ''
       - Crit Chance Cap changed from '-1' to '0'


Armor of Formidable Faith Rk. III:
       - Slot 20 changed from 'Increase Max Hit Points by 1811' to ''
       - Crit Chance Cap changed from '-1' to '0'


Hand of the Avowed Keeper:
       - Crit Chance Cap changed from '-1' to '0'


Hand of the Avowed Keeper Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Hand of the Avowed Keeper Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Shadowcoat:
       - Crit Chance Cap changed from '-1' to '0'


Shadowcoat Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Shadowcoat Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Gift of Piqiorn:
       - Crit Chance Cap changed from '-1' to '0'


Gift of Piqiorn II:
       - Crit Chance Cap changed from '-1' to '0'


Gift of Piqiorn III:
       - Crit Chance Cap changed from '-1' to '0'


Stonebark Skin:
       - Crit Chance Cap changed from '-1' to '0'


Stonebark Skin Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Stonebark Skin Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Stonebark Blessing:
       - Crit Chance Cap changed from '-1' to '0'


Stonebark Blessing Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Stonebark Blessing Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Imperative Focusing:
       - Slot 20 changed from 'Increase Strength Cap by 205' to ''
       - Crit Chance Cap changed from '-1' to '0'


Imperative Focusing Rk. II:
       - Slot 20 changed from 'Increase Strength Cap by 215' to ''
       - Crit Chance Cap changed from '-1' to '0'


Imperative Focusing Rk. III:
       - Slot 20 changed from 'Increase Strength Cap by 226' to ''
       - Crit Chance Cap changed from '-1' to '0'


Provocation for Blood Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Chaotic Power' to '25% Chance To Also Cast Chaotic Power VI'


Chaotic Power VI:
       - Spell Name changed from 'Chaotic Power' to 'Chaotic Power VI'
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '7997'
       - Description changed from 'Increases the damage of duration damage spells by up to 100%. This bonus will decay on spells over level 95.' to 'Increases the base damage of 25 level 95 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least 100 damage every 6 seconds by 1 to 100% for 60s (10 Ticks).'


Thricewoven Potential Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Thricewoven Power' to '25% Chance To Also Cast Thricewoven Power III'


Thricewoven Power III:
       - Spell Name changed from 'Thricewoven Power' to 'Thricewoven Power III'
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '19669'
       - Description changed from 'Increases the damage of spells by up to 100%. This bonus will decay on spells over level 95.' to 'Increases the damage of 1 level 95 and lower spells that deal at least 100 damage by 1 to 100%.'


Focus of Klar:
       - Slot 20 changed from 'Increase Strength Cap by 205' to ''
       - Crit Chance Cap changed from '-1' to '0'


Focus of Klar Rk. II:
       - Slot 20 changed from 'Increase Strength Cap by 215' to ''
       - Crit Chance Cap changed from '-1' to '0'


Focus of Klar Rk. III:
       - Slot 20 changed from 'Increase Strength Cap by 226' to ''
       - Crit Chance Cap changed from '-1' to '0'


Illusionary Spikes VIII:
       - Description changed from 'Vengeful spirits protect you, harming any creatures that strike you for up to 5d (72000 Ticks).' to 'Vengeful spirits protect you, harming any creatures that strike you.'


Illusionary Spikes IX:
       - Description changed from 'Vengeful spirits protect you, harming any creatures that strike you for up to 5d (72000 Ticks).' to 'Vengeful spirits protect you, harming any creatures that strike you.'


Celestial Regeneration XXII:
       - Slot 1 changed from 'Increase Current Hit Points by 3200 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 3200 per tick'
       - Description changed from 'Heals you for 3200 per tick for up to 54s (9 Ticks).' to 'Heals 3200 points of health every 6 seconds for 54s (9 Ticks).'


Celestial Regeneration XXIII:
       - Slot 1 changed from 'Increase Current Hit Points by 4000 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 4000 per tick'
       - Description changed from 'Heals you for 4000 per tick for up to 54s (9 Ticks).' to 'Heals 4000 points of health every 6 seconds for 54s (9 Ticks).'


Celestial Regeneration XXIV:
       - Slot 1 changed from 'Increase Current Hit Points by 4800 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 4800 per tick'
       - Description changed from 'Heals you for 4800 per tick for up to 54s (9 Ticks).' to 'Heals 4800 points of health every 6 seconds for 54s (9 Ticks).'


Focused Celestial Regeneration X:
       - Slot 1 changed from 'Increase Current Hit Points by 4600 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 4600 per tick'
       - Description changed from 'Heals you for 4600 every 6 seconds for 18s (3 Ticks).' to 'Heals 4600 points of health every 6 seconds for 18s (3 Ticks).'


Focused Celestial Regeneration XI:
       - Slot 1 changed from 'Increase Current Hit Points by 5400 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 5400 per tick'
       - Description changed from 'Heals you for 5400 every 6 seconds for 18s (3 Ticks).' to 'Heals 5400 points of health every 6 seconds for 18s (3 Ticks).'


Focused Celestial Regeneration XII:
       - Slot 1 changed from 'Increase Current Hit Points by 6200 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 6200 per tick'
       - Description changed from 'Heals you for 6200 every 6 seconds for 18s (3 Ticks).' to 'Heals 6200 points of health every 6 seconds for 18s (3 Ticks).'


Warlord's Tenacity XVI:
       - Crit Chance Cap changed from '-1' to '0'


Warlord's Tenacity XVII:
       - Crit Chance Cap changed from '-1' to '0'


Warlord's Tenacity XVIII:
       - Crit Chance Cap changed from '-1' to '0'


Pact of the Wolf Form:
       - Song Window changed from 'Song Window' to 'Buff Window'


Pact of the Wurine Form:
       - Song Window changed from 'Song Window' to 'Buff Window'


Dirge of the Sleepwalker VII:
       - Slot 1 changed from 'Mesmerize up to level 94' to ''
       - Slot 2 changed from 'Memory Blur (100% Chance)' to ''
       - Slot 3 changed from '' to 'Mesmerize up to level 94'
       - Slot 4 changed from '' to 'Memory Blur (100% Chance)'
       - Description changed from 'Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.' to 'Allows you to place your level 94 or lower target in a state of walking sleep, leaving them confused and unable to fight.'


Dirge of the Sleepwalker VIII:
       - Slot 1 changed from 'Mesmerize up to level 96' to ''
       - Slot 2 changed from 'Memory Blur (100% Chance)' to ''
       - Slot 3 changed from '' to 'Mesmerize up to level 96'
       - Slot 4 changed from '' to 'Memory Blur (100% Chance)'
       - Description changed from 'Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.' to 'Allows you to place your level 96 or lower target in a state of walking sleep, leaving them confused and unable to fight.'


Dirge of the Sleepwalker IX:
       - Slot 1 changed from 'Mesmerize up to level 98' to ''
       - Slot 2 changed from 'Memory Blur (100% Chance)' to ''
       - Slot 3 changed from '' to 'Mesmerize up to level 98'
       - Slot 4 changed from '' to 'Memory Blur (100% Chance)'
       - Description changed from 'Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.' to 'Allows you to place your level 98 or lower target in a state of walking sleep, leaving them confused and unable to fight.'


Protection of the Spirit Wolf XVI:
       - Group id changed from '11233' to '48654'


Protection of the Spirit Wolf XVII:
       - Group id changed from '11233' to '48654'


Protection of the Spirit Wolf XVIII:
       - Group id changed from '11233' to '48654'


Harm Touch XXI:
       - Crit Chance Cap changed from '0' to '-1'


Harm Touch XXII:
       - Crit Chance Cap changed from '0' to '-1'


Dismissive Wind:
       - Crit Chance Cap changed from '-1' to '0'


Aegis of Alsa Thel:
       - Crit Chance Cap changed from '-1' to '0'


Improved Familiar XI:
       - Slot 2 changed from 'Summon Familiar: FamiliarGreaterPrismatic' to 'If Not Item Clicky: Cast Also (50671% Chance)'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''


Calculated Insanity IV:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 90% while increasing the chance these spells will deal critical damage by 45%.' to 'Increases the mana cost of 27 direct-damage spells that cost at least 10 by 90% while increasing the chance these spells will deal critical damage by 45%.'


Calculated Insanity V:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 87% while increasing the chance these spells will deal critical damage by 50%.' to 'Increases the mana cost of 27 direct-damage spells that cost at least 10 by 87% while increasing the chance these spells will deal critical damage by 50%.'


Calculated Insanity VI:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 84% while increasing the chance these spells will deal critical damage by 60%.' to 'Increases the mana cost of 27 direct-damage spells that cost at least 10 by 84% while increasing the chance these spells will deal critical damage by 60%.'


Distracting Strike XIX:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike X' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike X'


Distracting Strike XX:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike XI' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike XI'


Distracting Strike XXI:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike XII' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike XII'


Spines of Anriella:
       - Slot 2 changed from 'Limit Resist: Exclude Magic' to 'Limit Resist: Unresistable'
       - Slot 3 changed from 'Limit Resist: Exclude Fire' to 'Limit Resist: Poison'
       - Slot 4 changed from 'Limit Resist: Exclude Cold' to 'Limit Resist: Disease'
       - Slot 5 changed from 'Limit Resist: Exclude Lowest' to 'Limit Resist: Corruption'
       - Slot 6 changed from 'Limit Resist: Exclude Average' to 'Limit Min Duration: 24s'
       - Slot 7 changed from 'Limit Resist: Exclude Physical' to ''
       - Slot 8 changed from 'Limit Min Duration: 24s' to ''


Transcendence of Blood:
       - Crit Chance Cap changed from '-1' to '0'


Ascendant Traitor:
       - Crit Chance Cap changed from '-1' to '0'


Slavish Worshipper:
       - Crit Chance Cap changed from '-1' to '0'


Rejecting Your God:
       - Crit Chance Cap changed from '-1' to '0'


Champion of the Triune God:
       - Crit Chance Cap changed from '-1' to '0'


Enraging Bellow (Beza):
       - Slot 1 changed from 'Locks Aggro On Caster and Decrease Other Players Aggro by 175% up to level 100' to 'Locks Aggro On Caster and Decrease Other Players Aggro by 25% up to level 100'


Companion's Improved Area Taunt I:
       - Slot 3 changed from 'Locks Aggro On Caster and Decrease Other Players Aggro by 150% up to level 999' to 'Locks Aggro On Caster and Decrease Other Players Aggro by 50% up to level 999'


Touch of the Triune God:
       - Crit Chance Cap changed from '-1' to '0'


Ascendant Traitor:
       - Crit Chance Cap changed from '-1' to '0'


Hymn of the Last Stand X:
       - Crit Chance Cap changed from '-1' to '0'


Hymn of the Last Stand XI:
       - Crit Chance Cap changed from '-1' to '0'


Hymn of the Last Stand XII:
       - Crit Chance Cap changed from '-1' to '0'


Improved Familiar XII:
       - Slot 1 changed from 'Summon Familiar: Familiar9' to 'If Not Item Clicky: Cast Also (50672% Chance)'
       - Slot 20 changed from 'See Invisible' to ''
       - Description changed from 'Increases your resistances to detrimental spells by 85, spell critical damage by 21, mana regeneration by 24 points, and your maximum mana by 2500 for up to 6h (3600 Ticks).' to 'Increases your spell resistances by 85 points, the damage dealt by your critical direct-damage spells by 21%, your mana regeneration by 24 points, and your maximum mana by 2500 points for 6h (3600 Ticks).'


Frenzied Devastation XVII:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 68% while increasing the chance these spells will deal critical damage by 40%.' to 'Increases the mana cost of 32 direct damage spells that cost at least 10 mana and deal at least 100 damage by 68% while increasing the chance these spells will deal critical damage by 40%.'


Frenzied Devastation XVIII:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 66% while increasing the chance these spells will deal critical damage by 40%.' to 'Increases the mana cost of 37 direct damage spells that cost at least 10 mana and deal at least 100 damage by 66% while increasing the chance these spells will deal critical damage by 40%.'


Frenzied Devastation XIX:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 64% while increasing the chance these spells will deal critical damage by 40%.' to 'Increases the mana cost of 42 direct damage spells that cost at least 10 mana and deal at least 100 damage by 64% while increasing the chance these spells will deal critical damage by 40%.'


Heretic's Twincast I:
       - Slot 4 changed from 'Limit Min Duration: 18s' to 'Limit Min Duration: 12s'
       - Description changed from 'Gives you a 100% chance to twincast your next level 91 or higher damage over time spell with a duration of at least 18 seconds and a mana cost of at least 100 for 18s (3 Ticks). This effect is consumed after focusing one spell.' to 'Gives you a 100% chance to twincast your next 2 level 91 or higher damage over time spells with a duration of at least 12 seconds and a mana cost of at least 100 for 18s (3 Ticks).'


Funeral Pyre I:
       - Slot 3 changed from 'Limit Min Duration: 24s' to 'Limit Min Duration: 12s'
       - Description changed from '' to 'Component of Funeral Pyre:
Triggers Inner Fire and reduces the duration of level 110 and lower damage-over-time spells that have a duration of at least 12 seconds by 50% for 2m (20 Ticks).
'


Heroic Leap II:
       - Slot 3 changed from 'Limit Min Duration: 24s' to 'Limit Min Duration: 12s'
       - Description changed from '' to 'Component of Funeral Pyre:
Triggers Soul Fire and increases the base damage of level 110 and lower damage-over-time spells that have a duration of at least 12 seconds by 35% for 2m (20 Ticks).
'


Heroic Leap III:
       - Slot 3 changed from 'Limit Min Duration: 24s' to 'Limit Min Duration: 12s'
       - Description changed from '' to 'Component of Funeral Pyre:
Increases the mana cost of level 110 and lower damage-over-time spells that have a duration of at least 12 seconds by 35% for 2m (20 Ticks).
'


Celestial Regeneration XXV:
       - Slot 1 changed from 'Increase Current Hit Points by 5700 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 5700 per tick'
       - Description changed from 'Heals you for 5700 per tick for up to 54s (9 Ticks).' to 'Heals 5700 points of health every 6 seconds for 54s (9 Ticks).'


Celestial Regeneration XXVI:
       - Slot 1 changed from 'Increase Current Hit Points by 6600 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 6600 per tick'
       - Description changed from 'Heals you for 6600 per tick for up to 54s (9 Ticks).' to 'Heals 6600 points of health every 6 seconds for 54s (9 Ticks).'


Celestial Regeneration XXVII:
       - Slot 1 changed from 'Increase Current Hit Points by 7500 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 7500 per tick'
       - Description changed from 'Heals you for 7500 per tick for up to 54s (9 Ticks).' to 'Heals 7500 points of health every 6 seconds for 54s (9 Ticks).'


Focused Celestial Regeneration XIII:
       - Slot 1 changed from 'Increase Current Hit Points by 7100 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 7100 per tick'
       - Description changed from 'Heals you for 7100 every 6 seconds for 18s (3 Ticks).' to 'Heals 7100 points of health every 6 seconds for 18s (3 Ticks).'


Focused Celestial Regeneration XIV:
       - Slot 1 changed from 'Increase Current Hit Points by 8000 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 8000 per tick'
       - Description changed from 'Heals you for 8000 every 6 seconds for 18s (3 Ticks).' to 'Heals 8000 points of health every 6 seconds for 18s (3 Ticks).'


Focused Celestial Regeneration XV:
       - Slot 1 changed from 'Increase Current Hit Points by 8900 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 8900 per tick'
       - Description changed from 'Heals you for 8900 every 6 seconds for 18s (3 Ticks).' to 'Heals 8900 points of health every 6 seconds for 18s (3 Ticks).'


Warlord's Tenacity XIX:
       - Crit Chance Cap changed from '-1' to '0'


Warlord's Tenacity XX:
       - Crit Chance Cap changed from '-1' to '0'


Warlord's Tenacity XXI:
       - Crit Chance Cap changed from '-1' to '0'


Illusionary Spikes X:
       - Description changed from 'Vengeful spirits protect you, harming any creatures that strike you for up to 5d (72000 Ticks).' to 'Vengeful spirits protect you, harming any creatures that strike you.'


Illusionary Spikes XI:
       - Description changed from 'Vengeful spirits protect you, harming any creatures that strike you for up to 5d (72000 Ticks).' to 'Vengeful spirits protect you, harming any creatures that strike you.'


Empowered Rabies:
       - Crit Chance Cap changed from '-1' to '0'


Savage Spirit XIII:
       - Skill changed from ' (Combat Skill)' to ''
       - Slot 1 changed from 'Increase Critical 2H Blunt Damage by 550% of Base Damage' to 'Increase Critical 2H Blunt Damage by 280% of Base Damage'
       - Slot 2 changed from 'Increase Critical 2H Slash Damage by 550% of Base Damage' to 'Increase Critical 2H Slash Damage by 280% of Base Damage'
       - Slot 3 changed from 'Increase Critical 2H Pierce Damage by 550% of Base Damage' to 'Increase Critical 2H Pierce Damage by 280% of Base Damage'
       - Slot 4 changed from 'Increase Critical Frenzy Damage by 550% of Base Damage' to 'Increase Critical Frenzy Damage by 280% of Base Damage'
       - Description changed from 'Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 550% for 1m 6s (11 Ticks). This rage takes a toll on your body and will consume 5% of your health when the effect wears off.' to 'Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 280% for 1m 6s (11 Ticks). This rage takes a toll on your body and will consume 5% of your health when the effect wears off.'


Calculated Insanity VII:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 81% while increasing the chance these spells will deal critical damage by 65%.' to 'Increases the mana cost of 27 direct-damage spells that cost at least 10 by 81% while increasing the chance these spells will deal critical damage by 65%.'


Calculated Insanity VIII:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 78% while increasing the chance these spells will deal critical damage by 70%.' to 'Increases the mana cost of 27 direct-damage spells that cost at least 10 by 78% while increasing the chance these spells will deal critical damage by 70%.'


Calculated Insanity IX:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 75% while increasing the chance these spells will deal critical damage by 80%.' to 'Increases the mana cost of 27 direct-damage spells that cost at least 10 by 75% while increasing the chance these spells will deal critical damage by 80%.'


Symbol of Gezat:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Gezat Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Gezat Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Certitude:
       - Crit Chance Cap changed from '-1' to '0'


Certitude Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Certitude Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Reverent:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Reverent Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Reverent Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Certitude:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Certitude Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Certitude Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Pledged Keeper:
       - Crit Chance Cap changed from '-1' to '0'


Pledged Keeper Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Pledged Keeper Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Burim:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Burim Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Burim Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Armor of Formidable Grace:
       - Slot 20 changed from 'Increase Max Hit Points by 2028' to ''
       - Crit Chance Cap changed from '-1' to '0'


Armor of Formidable Grace Rk. II:
       - Slot 20 changed from 'Increase Max Hit Points by 2129' to ''
       - Crit Chance Cap changed from '-1' to '0'


Armor of Formidable Grace Rk. III:
       - Slot 20 changed from 'Increase Max Hit Points by 2235' to ''
       - Crit Chance Cap changed from '-1' to '0'


Hand of the Pledged Keeper:
       - Crit Chance Cap changed from '-1' to '0'


Hand of the Pledged Keeper Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Hand of the Pledged Keeper Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Shadowscale:
       - Crit Chance Cap changed from '-1' to '0'


Shadowscale Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Shadowscale Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Gift of Klonda:
       - Crit Chance Cap changed from '-1' to '0'


Gift of Klonda II:
       - Crit Chance Cap changed from '-1' to '0'


Gift of Klonda III:
       - Crit Chance Cap changed from '-1' to '0'


Granitebark Skin:
       - Crit Chance Cap changed from '-1' to '0'


Granitebark Skin Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Granitebark Skin Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Granitebark Blessing:
       - Crit Chance Cap changed from '-1' to '0'


Granitebark Blessing Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Granitebark Blessing Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Kaficus' Insult:
       - Description changed from 'Words can hurt. These words will do up to 3879 damage to your target.' to 'Words can hurt. These words will do up to 3879 damage to your target and push them away slightly.'


Kaficus' Insult Rk. II:
       - Description changed from 'Words can hurt. These words will do up to 4073 damage to your target.' to 'Words can hurt. These words will do up to 4073 damage to your target and push them away slightly.'


Kaficus' Insult Rk. III:
       - Description changed from 'Words can hurt. These words will do up to 4277 damage to your target.' to 'Words can hurt. These words will do up to 4277 damage to your target and push them away slightly.'


Insistent Focusing:
       - Slot 20 changed from 'Increase Strength Cap by 237' to ''
       - Crit Chance Cap changed from '-1' to '0'


Insistent Focusing Rk. II:
       - Slot 20 changed from 'Increase Strength Cap by 249' to ''
       - Crit Chance Cap changed from '-1' to '0'


Insistent Focusing Rk. III:
       - Slot 20 changed from 'Increase Strength Cap by 261' to ''
       - Crit Chance Cap changed from '-1' to '0'


Impel for Blood Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Chaotic Power' to '25% Chance To Also Cast Chaotic Power VII'


Chaotic Power VII:
       - Spell Name changed from 'Chaotic Power' to 'Chaotic Power VII'
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '7997'
       - Description changed from 'Increases the damage of duration damage spells by between 25 and 150%. This bonus will decay on spells over level 100.' to 'Increases the base damage of 25 level 100 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least 100 damage every 6 seconds by 25 to 150% for 60s (10 Ticks).'


Thricewoven Mana Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Thricewoven Power' to '25% Chance To Also Cast Thricewoven Power IV'


Thricewoven Power IV:
       - Spell Name changed from 'Thricewoven Power' to 'Thricewoven Power IV'
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '19669'
       - Description changed from 'Increases the damage of spells by up to 150%. This bonus will decay on spells over level 100.' to 'Increases the damage of 1 level 100 and lower spells that deal at least 100 damage by 50 to 150%.'


Flames of Power III:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Description changed from 'Increases the damage of spells by between 50 and 150%.' to 'Increases the damage of 1 level 110 and lower spells that deal at least 100 damage and cost at least 10 mana by 50 to 150% for 30s (5 Ticks).'


Focus of Sanera:
       - Slot 20 changed from 'Increase Strength Cap by 237' to ''
       - Crit Chance Cap changed from '-1' to '0'


Focus of Sanera Rk. II:
       - Slot 20 changed from 'Increase Strength Cap by 249' to ''
       - Crit Chance Cap changed from '-1' to '0'


Focus of Sanera Rk. III:
       - Slot 20 changed from 'Increase Strength Cap by 261' to ''
       - Crit Chance Cap changed from '-1' to '0'


Companion's Improved Area Taunt II:
       - Slot 3 changed from 'Locks Aggro On Caster and Decrease Other Players Aggro by 150% up to level 999' to 'Locks Aggro On Caster and Decrease Other Players Aggro by 50% up to level 999'


Arcane Destruction V:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 20% while increasing the chance these spells will deal critical damage by 60% while protecting you from up to 350000 incoming spell and melee damage.' to 'Increases the mana cost of 24 direct-damage spells that cost at least 10 by 20% while increasing the chance these spells will deal critical damage by 60% while protecting you from up to 350000 incoming spell and melee damage.'


Frenzied Devastation XX:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 62% while increasing the chance these spells will deal critical damage by 43% and the damage dealt by critical spells by 50%.' to 'Increases the mana cost of 43 direct-damage spells that cost at least 10 by 62% while increasing the chance these spells will deal critical damage by 43% and the damage dealt by critical spells by 50%.'


Frenzied Devastation XXI:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 60% while increasing the chance these spells will deal critical damage by 46% and the damage dealt by critical spells by 55%.' to 'Increases the mana cost of 44 direct-damage spells that cost at least 10 by 60% while increasing the chance these spells will deal critical damage by 46% and the damage dealt by critical spells by 55%.'


Frenzied Devastation XXIII:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 58% while increasing the chance these spells will deal critical damage by 49% and the damage dealt by critical spells by 60%.' to 'Increases the mana cost of 45 direct-damage spells that cost at least 10 by 58% while increasing the chance these spells will deal critical damage by 49% and the damage dealt by critical spells by 60%.'


Harm Touch XXIII:
       - Crit Chance Cap changed from '0' to '-1'


Dirge of the Sleepwalker X:
       - Slot 1 changed from 'Mesmerize up to level 99' to ''
       - Slot 2 changed from 'Memory Blur (110% Chance)' to ''
       - Slot 3 changed from '' to 'Mesmerize up to level 99'
       - Slot 4 changed from '' to 'Memory Blur (110% Chance)'
       - Description changed from 'Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.' to 'Allows you to place your level 99 or lower target in a state of walking sleep, leaving them confused and unable to fight.'


Dirge of the Sleepwalker XI:
       - Slot 1 changed from 'Mesmerize up to level 101' to ''
       - Slot 2 changed from 'Memory Blur (110% Chance)' to ''
       - Slot 3 changed from '' to 'Mesmerize up to level 101'
       - Slot 4 changed from '' to 'Memory Blur (110% Chance)'
       - Description changed from 'Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.' to 'Allows you to place your level 101 or lower target in a state of walking sleep, leaving them confused and unable to fight.'


Dirge of the Sleepwalker XII:
       - Slot 1 changed from 'Mesmerize up to level 103' to ''
       - Slot 2 changed from 'Memory Blur (110% Chance)' to ''
       - Slot 3 changed from '' to 'Mesmerize up to level 103'
       - Slot 4 changed from '' to 'Memory Blur (110% Chance)'
       - Description changed from 'Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.' to 'Allows you to place your level 103 or lower target in a state of walking sleep, leaving them confused and unable to fight.'


Savage Spirit X:
       - Skill changed from ' (Combat Skill)' to ''
       - Slot 1 changed from 'Increase Critical 2H Blunt Damage by 525% of Base Damage' to 'Increase Critical 2H Blunt Damage by 265% of Base Damage'
       - Slot 2 changed from 'Increase Critical 2H Slash Damage by 525% of Base Damage' to 'Increase Critical 2H Slash Damage by 265% of Base Damage'
       - Slot 3 changed from 'Increase Critical 2H Pierce Damage by 525% of Base Damage' to 'Increase Critical 2H Pierce Damage by 265% of Base Damage'
       - Slot 4 changed from 'Increase Critical Frenzy Damage by 525% of Base Damage' to 'Increase Critical Frenzy Damage by 265% of Base Damage'
       - Description changed from 'Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 525% for 1m 6s (11 Ticks). This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.' to 'Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 265% for 1m 6s (11 Ticks). This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.'


Savage Spirit XI:
       - Skill changed from ' (Combat Skill)' to ''
       - Slot 1 changed from 'Increase Critical 2H Blunt Damage by 535% of Base Damage' to 'Increase Critical 2H Blunt Damage by 270% of Base Damage'
       - Slot 2 changed from 'Increase Critical 2H Slash Damage by 535% of Base Damage' to 'Increase Critical 2H Slash Damage by 270% of Base Damage'
       - Slot 3 changed from 'Increase Critical 2H Pierce Damage by 535% of Base Damage' to 'Increase Critical 2H Pierce Damage by 270% of Base Damage'
       - Slot 4 changed from 'Increase Critical Frenzy Damage by 535% of Base Damage' to 'Increase Critical Frenzy Damage by 270% of Base Damage'
       - Description changed from 'Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 535% for 1m 6s (11 Ticks). This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.' to 'Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 270% for 1m 6s (11 Ticks). This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.'


Savage Spirit XII:
       - Skill changed from ' (Combat Skill)' to ''
       - Slot 1 changed from 'Increase Critical 2H Blunt Damage by 545% of Base Damage' to 'Increase Critical 2H Blunt Damage by 275% of Base Damage'
       - Slot 2 changed from 'Increase Critical 2H Slash Damage by 545% of Base Damage' to 'Increase Critical 2H Slash Damage by 275% of Base Damage'
       - Slot 3 changed from 'Increase Critical 2H Pierce Damage by 545% of Base Damage' to 'Increase Critical 2H Pierce Damage by 275% of Base Damage'
       - Slot 4 changed from 'Increase Critical Frenzy Damage by 545% of Base Damage' to 'Increase Critical Frenzy Damage by 275% of Base Damage'
       - Description changed from 'Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 545% for 1m 6s (11 Ticks). This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.' to 'Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 275% for 1m 6s (11 Ticks). This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.'


Distracting Strike XXV:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike XIII' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike XIII'


Distracting Strike XXVI:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike XIV' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike XIV'


Blood Pact Strike XXVIII:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike XV' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike XV'


Improved Familiar XIII:
       - Slot 2 changed from 'Summon Familiar: FamiliarGreaterPrismatic' to 'If Not Item Clicky: Cast Also (50673% Chance)'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''


Imperator's Command I:
       - Slot 20 changed from 'Increase Max Hit Points by 7630' to ''
       - Crit Chance Cap changed from '-1' to '0'


Summon Familiar: Refurbished Puppet:
       - Spell Name changed from 'Familiar: Refurbished Puppet' to 'Summon Familiar: Refurbished Puppet'
       - Slot 8 changed from 'Increase Max Hit Points by 525' to ''
       - Slot 9 changed from 'Increase Max Mana by 525' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Calls forth a halfling puppet. Increases the owner's maximum hitpoints and mana by up to 350.' to 'Calls forth a halfling puppet.'


Defender of Ak'anon:
       - Crit Chance Cap changed from '-1' to '0'


Lava Flow:
       - Slot 2 changed from 'Decrease Chance to Reflect Spell by 1500% (0% Max)' to 'Increase Spell Damage Shield by 1500'


Protection of the Spirit Wolf XIX:
       - Group id changed from '11233' to '48654'


Protection of the Spirit Wolf XX:
       - Group id changed from '11233' to '48654'


Protection of the Spirit Wolf XXI:
       - Group id changed from '11233' to '48654'


Talisman of Celerity I:
       - Spell Name changed from 'Talisman of Celerity' to 'Talisman of Celerity I'


Hymn of the Last Stand XIII:
       - Crit Chance Cap changed from '-1' to '0'


Hymn of the Last Stand XIV:
       - Crit Chance Cap changed from '-1' to '0'


Hymn of the Last Stand XV:
       - Crit Chance Cap changed from '-1' to '0'


Improved Familiar XIV:
       - Slot 1 changed from 'Summon Familiar: Familiar9' to 'If Not Item Clicky: Cast Also (50621% Chance)'
       - Slot 20 changed from 'See Invisible' to ''
       - Description changed from 'Increases your resistances to detrimental spells by 100, spell critical damage by 25, mana regeneration by 30 points, and your maximum mana by 4000 for up to 6h (3600 Ticks).' to 'Increases your spell resistances by 100 points, the damage dealt by your critical direct-damage spells by 25%, your mana regeneration by 30 points, and your maximum mana by 4000 points for 6h (3600 Ticks).'


Arcane Destruction I:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 25% while increasing the chance these spells will deal critical damage by 40% while protecting you from up to 200000 incoming spell and melee damage.' to 'Increases the mana cost of 24 direct-damage spells that cost at least 10 by 25% while increasing the chance these spells will deal critical damage by 40% while protecting you from up to 200000 incoming spell and melee damage.'


Imperator's Command III:
       - Slot 20 changed from 'Increase Max Hit Points by 8850' to ''
       - Crit Chance Cap changed from '-1' to '0'


Harm Touch XXIV:
       - Crit Chance Cap changed from '0' to '-1'


Elemental Flames I:
       - Slot 4 changed from '' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''
       - Description changed from 'Increases the damage of your next spell by between 25 and 100%.' to 'Increases the damage of 1 level 110 or lower direct-damage spells that cost at lesat 10 mana by 25 to 100%.'


Chromatic Haze I:
       - Slot 6 changed from '' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Increase Chance to Critical Nuke by 100%' to ''
       - Description changed from 'A haze of chromatic power surrounds you allowing your next direct damage spell with a mana cost of at least 10 to land critically with a 340% increase in base damage.' to 'Increases the base damage of 1 level 110 and lower direct-damage spells that cost at least 10 mana and deal at least 100 damage by 340 to 340% and increase the chance that these spells will land critically by 100%.'


Chromatic Haze II:
       - Slot 6 changed from '' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Increase Chance to Critical Nuke by 100%' to ''
       - Description changed from 'A haze of chromatic power surrounds you allowing your next direct damage spell with a mana cost of at least 10 to land critically with a 350% increase in base damage.' to 'Increases the base damage of 1 level 110 and lower direct-damage spells that cost at least 10 mana and deal at least 100 damage by 350 to 350% and increase the chance that these spells will land critically by 100%.'


Chromatic Haze III:
       - Slot 6 changed from '' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Increase Chance to Critical Nuke by 100%' to ''
       - Description changed from 'A haze of chromatic power surrounds you allowing your next direct damage spell with a mana cost of at least 10 to land critically with a 360% increase in base damage.' to 'Increases the base damage of 1 level 110 and lower direct-damage spells that cost at least 10 mana and deal at least 100 damage by 360 to 360% and increase the chance that these spells will land critically by 100%.'


Illusionary Spikes XII:
       - Description changed from 'Vengeful spirits protect you, harming any creatures that strike you for up to 5d (72000 Ticks).' to 'Vengeful spirits protect you, harming any creatures that strike you.'


Illusionary Spikes XIII:
       - Description changed from 'Vengeful spirits protect you, harming any creatures that strike you for up to 5d (72000 Ticks).' to 'Vengeful spirits protect you, harming any creatures that strike you.'


Illusionary Spikes XIV:
       - Description changed from 'Vengeful spirits protect you, harming any creatures that strike you for up to 5d (72000 Ticks).' to 'Vengeful spirits protect you, harming any creatures that strike you.'


Summon Fireworks Familiar:
       - Spell Name changed from 'Fireworks Familiar' to 'Summon Fireworks Familiar'
       - Slot 2 changed from 'See Invisible' to ''
       - Slot 3 changed from 'Ultravision' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons a pair of animated fireworks that grant you the ability to see invisible creatures and ultravision.' to 'Summons a pair of animated fireworks.'


Summon Familiar: Jimothy Junior:
       - Spell Name changed from 'Familiar: Jimothy Junior' to 'Summon Familiar: Jimothy Junior'
       - Slot 2 changed from 'Decrease Food Consumption by 50%' to ''
       - Spell Icon changed from '' to ''
       - Description changed from 'Summons Jimothy Junior who's body can serve a snack, increasing the time between meals by an additional 50%.' to 'Summons Jimothy Junior.'


Illusionary Spikes XV:
       - Description changed from 'Vengeful spirits protect you, harming any creatures that strike you for up to 5d (72000 Ticks).' to 'Vengeful spirits protect you, harming any creatures that strike you.'


Illusionary Spikes XVI:
       - Description changed from 'Vengeful spirits protect you, harming any creatures that strike you for up to 5d (72000 Ticks).' to 'Vengeful spirits protect you, harming any creatures that strike you.'


Soothing Breath XVI:
       - Slot 20 changed from 'Increase Current Hit Points by 95 per tick' to ''
       - Description changed from 'Increases your mana regeneration by 95 and your hit point regeneration by 95.' to 'Activating this item will unlock a passive alternate advancement ability that will increase your mana and hit-point regeneration by 95.
This passive ability will overwrite the 'Knowledge of the Past' ability line.
'


Knowledge of the Past XIX:
       - Slot 20 changed from 'Increase Current Hit Points by 93 per tick' to ''
       - Description changed from 'Causes your thoughts to expand as you experience chaotic enlightenment, increasing your mana regeneration by 97 and hit-point regeneration by 93 for 6s (1 Ticks).' to 'Activating this item will unlock a passive alternate advancement ability that will increase your hit-point regeneration by 93 and your mana regeneration by 97.
This passive ability will overwrite the 'Soothing Breath' ability line.
'


Empowered Minion:
       - Crit Chance Cap changed from '-1' to '0'


Empowered Minion Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Empowered Minion Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Calculated Insanity X:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 72% while increasing the chance these spells will deal critical damage by 85%.' to 'Increases the mana cost of 27 direct-damage spells that cost at least 10 by 72% while increasing the chance these spells will deal critical damage by 85%.'


Calculated Insanity XI:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 69% while increasing the chance these spells will deal critical damage by 90%.' to 'Increases the mana cost of 27 direct-damage spells that cost at least 10 by 69% while increasing the chance these spells will deal critical damage by 90%.'


Calculated Insanity XII:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 66% while increasing the chance these spells will deal critical damage by 95%.' to 'Increases the mana cost of 27 direct-damage spells that cost at least 10 by 66% while increasing the chance these spells will deal critical damage by 95%.'


Arcane Destruction II:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 22% while increasing the chance these spells will deal critical damage by 45% while protecting you from up to 235000 incoming spell and melee damage.' to 'Increases the mana cost of 24 direct-damage spells that cost at least 10 by 22% while increasing the chance these spells will deal critical damage by 45% while protecting you from up to 235000 incoming spell and melee damage.'


Arcane Destruction III:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 20% while increasing the chance these spells will deal critical damage by 50% while protecting you from up to 275000 incoming spell and melee damage.' to 'Increases the mana cost of 24 direct-damage spells that cost at least 10 by 20% while increasing the chance these spells will deal critical damage by 50% while protecting you from up to 275000 incoming spell and melee damage.'


Arcane Destruction IV:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 20% while increasing the chance these spells will deal critical damage by 55% while protecting you from up to 320000 incoming spell and melee damage.' to 'Increases the mana cost of 24 direct-damage spells that cost at least 10 by 20% while increasing the chance these spells will deal critical damage by 55% while protecting you from up to 320000 incoming spell and melee damage.'


Two-Handed Proficiency I:
       - Slot 7 changed from '' to 'Increase 1H Slash Damage v2 by 80%'


Dual-Wielding Proficiency I:
       - Slot 7 changed from '' to 'Increase 2H Slash Damage v2 by 110%'
       - Slot 20 changed from 'Increase Melee Mitigation by 15%' to ''


Defensive Proficiency I:
       - Slot 7 changed from '' to 'Increase 2H Slash Damage v2 by 110%'
       - Slot 20 changed from 'Increase Melee Mitigation by 30%' to ''


Warlord's Tenacity XXII:
       - Crit Chance Cap changed from '-1' to '0'


Turgur's Virulent Swarm VI:
       - Slot 1 changed from 'Locks Aggro On Caster and Decrease Other Players Aggro by 35% up to level 108' to 'Locks Aggro On Caster and Decrease Other Players Aggro by 35% up to level 110'


Dissonant Chord I:
       - Slot 1 changed from 'Locks Aggro On Caster and Increase Other Players Aggro by 0% up to level 105' to 'Locks Aggro On Caster and Decrease Other Players Aggro by 10% up to level 110'


Funeral Pyre II:
       - Slot 3 changed from 'Limit Min Duration: 24s' to 'Limit Min Duration: 12s'
       - Description changed from '' to 'Component of Funeral Pyre:
Triggers Inner Fire and reduces the duration of level 110 and lower damage-over-time spells that have a duration of at least 12 seconds by 50% for 2m (20 Ticks).
'


Guardian of the Forest XXXIII:
       - Slot 3 changed from 'Limit Min Duration: 24s' to 'Limit Min Duration: 12s'
       - Description changed from '' to 'Component of Funeral Pyre:
Triggers Soul Fire and increases the base damage of level 110 and lower damage-over-time spells that have a duration of at least 12 seconds by 40% for 2m (20 Ticks).
'


Frenzied Devastation XXIV:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 56% while increasing the chance these spells will deal critical damage by 50% and the damage dealt by critical spells by 65%.' to 'Increases the mana cost of 45 direct-damage spells that cost at least 10 by 56% while increasing the chance these spells will deal critical damage by 50% and the damage dealt by critical spells by 65%.'


Frenzied Devastation XXV:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 54% while increasing the chance these spells will deal critical damage by 50% and the damage dealt by critical spells by 70%.' to 'Increases the mana cost of 45 direct-damage spells that cost at least 10 by 54% while increasing the chance these spells will deal critical damage by 50% and the damage dealt by critical spells by 70%.'


Frenzied Devastation XXVI:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 52% while increasing the chance these spells will deal critical damage by 50% and the damage dealt by critical spells by 75%.' to 'Increases the mana cost of 45 direct-damage spells that cost at least 10 by 52% while increasing the chance these spells will deal critical damage by 50% and the damage dealt by critical spells by 75%.'


Harm Touch XXV:
       - Crit Chance Cap changed from '0' to '-1'


Protection of the Spirit Wolf XXII:
       - Group id changed from '11233' to '48654'


Protection of the Spirit Wolf XXIII:
       - Group id changed from '11233' to '48654'


Protection of the Spirit Wolf XXIV:
       - Group id changed from '11233' to '48654'


Celestial Regeneration XXVIII:
       - Slot 1 changed from 'Increase Current Hit Points by 8400 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 8400 per tick'
       - Description changed from 'Heals you for 8400 per tick for up to 54s (9 Ticks).' to 'Heals 8400 points of health every 6 seconds for 54s (9 Ticks).'


Celestial Regeneration XXIX:
       - Slot 1 changed from 'Increase Current Hit Points by 9300 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 9300 per tick'
       - Description changed from 'Heals you for 9300 per tick for up to 54s (9 Ticks).' to 'Heals 9300 points of health every 6 seconds for 54s (9 Ticks).'


Celestial Regeneration XXX:
       - Slot 1 changed from 'Increase Current Hit Points by 10200 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 10200 per tick'
       - Description changed from 'Heals you for 10200 per tick for up to 54s (9 Ticks).' to 'Heals 10200 points of health every 6 seconds for 54s (9 Ticks).'


Focused Celestial Regeneration XVI:
       - Slot 1 changed from 'Increase Current Hit Points by 9800 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 9800 per tick'
       - Description changed from 'Heals you for 9800 every 6 seconds for 18s (3 Ticks).' to 'Heals 9800 points of health every 6 seconds for 18s (3 Ticks).'


Focused Celestial Regeneration XVII:
       - Slot 1 changed from 'Increase Current Hit Points by 10700 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 10700 per tick'
       - Description changed from 'Heals you for 10700 every 6 seconds for 18s (3 Ticks).' to 'Heals 10700 points of health every 6 seconds for 18s (3 Ticks).'


Focused Celestial Regeneration XVIII:
       - Slot 1 changed from 'Increase Current Hit Points by 11600 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 11600 per tick'
       - Description changed from 'Heals you for 11600 every 6 seconds for 18s (3 Ticks).' to 'Heals 11600 points of health every 6 seconds for 18s (3 Ticks).'


Dirge of the Sleepwalker XIII:
       - Slot 1 changed from 'Mesmerize up to level 104' to ''
       - Slot 2 changed from 'Memory Blur (120% Chance)' to ''
       - Slot 3 changed from '' to 'Mesmerize up to level 104'
       - Slot 4 changed from '' to 'Memory Blur (120% Chance)'
       - Description changed from 'Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.' to 'Allows you to place your level 104 or lower target in a state of walking sleep, leaving them confused and unable to fight.'


Dirge of the Sleepwalker XIV:
       - Slot 1 changed from 'Mesmerize up to level 106' to ''
       - Slot 2 changed from 'Memory Blur (120% Chance)' to ''
       - Slot 3 changed from '' to 'Mesmerize up to level 106'
       - Slot 4 changed from '' to 'Memory Blur (120% Chance)'
       - Description changed from 'Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.' to 'Allows you to place your level 106 or lower target in a state of walking sleep, leaving them confused and unable to fight.'


Dirge of the Sleepwalker XV:
       - Slot 1 changed from 'Mesmerize up to level 108' to ''
       - Slot 2 changed from 'Memory Blur (120% Chance)' to ''
       - Slot 3 changed from '' to 'Mesmerize up to level 108'
       - Slot 4 changed from '' to 'Memory Blur (120% Chance)'
       - Description changed from 'Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.' to 'Allows you to place your level 108 or lower target in a state of walking sleep, leaving them confused and unable to fight.'


Hymn of the Last Stand XVI:
       - Crit Chance Cap changed from '-1' to '0'


Hymn of the Last Stand XVII:
       - Crit Chance Cap changed from '-1' to '0'


Hymn of the Last Stand XVIII:
       - Crit Chance Cap changed from '-1' to '0'


Improved Familiar XV:
       - Slot 1 changed from 'Summon Familiar: Familiar9' to 'If Not Item Clicky: Cast Also (50678% Chance)'
       - Slot 20 changed from 'See Invisible' to ''
       - Description changed from 'Increases your resistances to detrimental spells by 115, spell critical damage by 27, mana regeneration by 40 points, and your maximum mana by 5000 for up to 6h (3600 Ticks).' to 'Increases your spell resistances by 115 points, the damage dealt by your critical direct-damage spells by 27%, your mana regeneration by 40 points, and your maximum mana by 5000 points for 6h (3600 Ticks).'


Improved Familiar XVI:
       - Slot 2 changed from 'Summon Familiar: FamiliarGreaterPrismatic' to 'If Not Item Clicky: Cast Also (50679% Chance)'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''


Calculated Insanity XIII:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 63% while increasing the chance these spells will deal critical damage by 95% and the damage dealt by critical spells by 1%.' to 'Increases the mana cost of 27 direct damage spells that cost at least 10 by 63% while increasing the chance these spells will deal critical damage by 95% and the damage dealt by critical spells by 1%.'


Calculated Insanity XIV:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 60% while increasing the chance these spells will deal critical damage by 95% and the damage dealt by critical spells by 2%.' to 'Increases the mana cost of 27 direct damage spells that cost at least 10 by 60% while increasing the chance these spells will deal critical damage by 95% and the damage dealt by critical spells by 2%.'


Calculated Insanity XV:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 57% while increasing the chance these spells will deal critical damage by 95% and the damage dealt by critical spells by 3%.' to 'Increases the mana cost of 27 direct damage spells that cost at least 10 by 57% while increasing the chance these spells will deal critical damage by 95% and the damage dealt by critical spells by 3%.'


Chromatic Haze IV:
       - Slot 6 changed from '' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Increase Chance to Critical Nuke by 100%' to ''
       - Description changed from 'A haze of chromatic power surrounds you allowing your next direct damage spell with a mana cost of at least 10 to land critically with a 365% increase in base damage.' to 'Increases the base damage of 1 level 110 and lower direct-damage spells that cost at least 10 mana and deal at least 100 damage by 365 to 365% and increase the chance that these spells will land critically by 100%.'


Chromatic Haze V:
       - Slot 6 changed from '' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Increase Chance to Critical Nuke by 100%' to ''
       - Description changed from 'A haze of chromatic power surrounds you allowing your next direct damage spell with a mana cost of at least 10 to land critically with a 370% increase in base damage.' to 'Increases the base damage of 1 level 110 and lower direct-damage spells that cost at least 10 mana and deal at least 100 damage by 370 to 370% and increase the chance that these spells will land critically by 100%.'


Chromatic Haze VI:
       - Slot 6 changed from '' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Increase Chance to Critical Nuke by 100%' to ''
       - Description changed from 'A haze of chromatic power surrounds you allowing your next direct damage spell with a mana cost of at least 10 to land critically with a 375% increase in base damage.' to 'Increases the base damage of 1 level 110 and lower direct-damage spells that cost at least 10 mana and deal at least 100 damage by 375 to 375% and increase the chance that these spells will land critically by 100%.'


Imperator's Command VI:
       - Slot 20 changed from 'Increase Max Hit Points by 10015' to ''
       - Crit Chance Cap changed from '-1' to '0'


Veil of Darkness I:
       - Spell Name changed from 'Veil of Darkness' to 'Veil of Darkness I'


Spirit of the Bear II:
       - Crit Chance Cap changed from '-1' to '0'


Type3 FC Fickle Conflagration:
       - Slot 3 changed from '' to 'Limit Spells: Chaotic Fire'


Type3 FC Demolishing Axe Throw:
       - Slot 1 changed from 'Increase Base Spell Damage by 30' to 'Increase Spell Effectiveness by 5%'
       - Description changed from 'Increases the damage done by Demolishing Axe Throw by 30.' to 'Increases the damage done by Demolishing Axe Throw by 5%.'


Type3 FC Axe of Numicia:
       - Slot 3 changed from '' to 'Limit Spells: Axe of the Aeons'


Gift of Chromatic Haze I:
       - Slot 6 changed from '' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Increase Chance to Critical Nuke by 100%' to ''
       - Description changed from 'A haze of chromatic power surrounds you allowing your next direct damage spell with a mana cost of at least 10 to land critically with a 40% increase in base damage.' to 'Increases the base damage of 1 level 110 and lower direct-damage spells that cost at least 10 mana and deal at least 100 damage by 40 to 40% and increase the chance that these spells will land critically by 100%.'


Frenzied Devastation XXII:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 22% while increasing the chance these spells will deal critical damage by 23% and the damage dealt by critical spells by 30%.' to 'Increases the mana cost of 55 direct-damage spells that cost at least 10 by 22% while increasing the chance these spells will deal critical damage by 23% and the damage dealt by critical spells by 30%.'


Frenzied Devastation XXVII:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 19% while increasing the chance these spells will deal critical damage by 25% and the damage dealt by critical spells by 40%.' to 'Increases the mana cost of 58 direct-damage spells that cost at least 10 by 19% while increasing the chance these spells will deal critical damage by 25% and the damage dealt by critical spells by 40%.'


Symbol of Nonia:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Nonia Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Nonia Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Surety:
       - Crit Chance Cap changed from '-1' to '0'


Surety Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Surety Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Ardent:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Ardent Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Armor of the Ardent Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Surety:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Surety Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Hand of Surety Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Stormbound Keeper:
       - Crit Chance Cap changed from '-1' to '0'


Stormbound Keeper Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Stormbound Keeper Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Niparson:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Niparson Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Symbol of Niparson Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Armor of Formidable Spirit:
       - Slot 20 changed from 'Increase Max Hit Points by 2369' to ''
       - Crit Chance Cap changed from '-1' to '0'


Armor of Formidable Spirit Rk. II:
       - Slot 20 changed from 'Increase Max Hit Points by 2487' to ''
       - Crit Chance Cap changed from '-1' to '0'


Armor of Formidable Spirit Rk. III:
       - Slot 20 changed from 'Increase Max Hit Points by 2611' to ''
       - Crit Chance Cap changed from '-1' to '0'


Hand of the Stormbound Keeper:
       - Crit Chance Cap changed from '-1' to '0'


Hand of the Stormbound Keeper Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Hand of the Stormbound Keeper Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Ravencoat:
       - Crit Chance Cap changed from '-1' to '0'


Ravencoat Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Ravencoat Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Gift of Holmein:
       - Crit Chance Cap changed from '-1' to '0'


Gift of Holmein II:
       - Crit Chance Cap changed from '-1' to '0'


Gift of Holmein III:
       - Crit Chance Cap changed from '-1' to '0'


Shieldstone Skin:
       - Crit Chance Cap changed from '-1' to '0'


Shieldstone Skin Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Shieldstone Skin Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Shieldstone Blessing:
       - Crit Chance Cap changed from '-1' to '0'


Shieldstone Blessing Rk. II:
       - Crit Chance Cap changed from '-1' to '0'


Shieldstone Blessing Rk. III:
       - Crit Chance Cap changed from '-1' to '0'


Doomscale Focusing:
       - Slot 20 changed from 'Increase Strength Cap by 261' to ''
       - Crit Chance Cap changed from '-1' to '0'


Doomscale Focusing Rk. II:
       - Slot 20 changed from 'Increase Strength Cap by 274' to ''
       - Crit Chance Cap changed from '-1' to '0'


Doomscale Focusing Rk. III:
       - Slot 20 changed from 'Increase Strength Cap by 288' to ''
       - Crit Chance Cap changed from '-1' to '0'


Impose for Blood Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Chaotic Power' to '25% Chance To Also Cast Chaotic Power VIII'


Chaotic Power VIII:
       - Spell Name changed from 'Chaotic Power' to 'Chaotic Power VIII'
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '7997'
       - Description changed from 'Increases the damage of duration damage spells by between 30 and 160%. This bonus will decay on spells over level 105.' to 'Increases the base damage of 25 level 105 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least 100 damage every 6 seconds by 30 to 160% for 60s (10 Ticks).'


Thricewoven Stormstrike Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Thricewoven Power' to '25% Chance To Also Cast Thricewoven Power V'


Thricewoven Power V:
       - Spell Name changed from 'Thricewoven Power' to 'Thricewoven Power V'
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '19669'
       - Description changed from 'Increases the damage of spells by between 60 and 150%. This bonus will decay on spells over level 105.' to 'Increases the damage of 1 level 105 and lower spells that deal at least 100 damage by 60 to 150%.'


Flames of Power IV:
       - Slot 3 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Description changed from 'Increases the damage of spells by between 60 and 150%.' to 'Increases the damage of 1 level 0 and lower spells that deal at least 100 damage and cost at least 10 mana by 60 to 150% for 30s (5 Ticks).'


Focus of Okasi:
       - Slot 20 changed from 'Increase Strength Cap by 274' to ''
       - Crit Chance Cap changed from '-1' to '0'


Focus of Okasi Rk. II:
       - Slot 20 changed from 'Increase Strength Cap by 288' to ''
       - Crit Chance Cap changed from '-1' to '0'


Focus of Okasi Rk. III:
       - Slot 20 changed from 'Increase Strength Cap by 302' to ''
       - Crit Chance Cap changed from '-1' to '0'


Wounded Colossus:
       - Crit Chance Cap changed from '-1' to '0'


Selo's Frenzy:
       - Crit Chance Cap changed from '-1' to '0'


Selo's Frenzy:
       - Crit Chance Cap changed from '-1' to '0'


Blood Frenzy V:
       - Cannot Remove Restriction changed from 'Cannot Remove' to ''


Ward of Purity XV:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike XVI' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike XVI'


Ward of Purity XVI:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike XVII' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike XVII'


Aura of Cleansing XV:
       - Slot 1 changed from 'Add Proc: Distraction Attack Strike XVIII' to ''
       - Slot 6 changed from '' to 'Add Proc: Distraction Attack Strike XVIII'


Elemental Flames II:
       - Slot 4 changed from '' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Limit Combat Skills: Exclude ' to ''
       - Description changed from 'Increases the damage of your next spell by between 30 and 100%.' to 'Increases the damage of 1 level 110 or lower direct-damage spells that cost at lesat 10 mana by 30 to 100%.'


Chromatic Haze VII:
       - Slot 6 changed from '' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Slot 20 changed from 'Increase Chance to Critical Nuke by 100%' to ''
       - Description changed from 'A haze of chromatic power surrounds you allowing your next two direct damage spells with a mana cost of at least 10 to land critically with a 375% increase in base damage.' to 'Increases the base damage of 2 level 110 and lower direct-damage spells that cost at least 10 mana and deal at least 100 damage by 375 to 375% and increase the chance that these spells will land critically by 100%.'


Blood Frenzy VI:
       - Cannot Remove Restriction changed from 'Cannot Remove' to ''


Zeal of the Elements VII:
       - Description changed from 'Your command causes your pet to strike enemies with an obedient fury that deals 12500 points of damage up to 16 times when bashing or backstabbing.' to 'Your command causes your pet to strike enemies with an obedient fury that deals 15000 points of damage up to 16 times when bashing or backstabbing.'


Flame Lash:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Flame Lash'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Unresistable -850'
       - Slot 1 changed from '' to 'Decrease Current Hit Points by 150000'
       - Slot 2 changed from '' to 'Stun for 5s'
       - Land on Self Message changed from '' to 'Grassillor channels the power of the rift and lashes at you.'


Use Ability:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Use Ability'
       - Recast Time changed from '0' to '12'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Beneficial: Not Blockable'
       - Spell Range changed from '1000' to '20'
       - Spell Icon changed from '' to ''
       - Interruptable changed from 'No' to 'Yes'
       - Description changed from '' to 'Uses the Ability'


Pull of the Di`Zok:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Pull of the Di`Zok'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Unresistable -850'
       - Slot 1 changed from '' to 'Gradual Pull to 1000 units away (Force=150)'
       - Spell Icon changed from '' to ''
       - Duration changed from '0' to '3'
       - Range Modifier changed from '' to '1x at 0 units, to 2x at 200 units'
       - Dispellable changed from 'Yes' to 'No'
       - Land on Self Message changed from '' to 'You feel the pull of the Di`Zok.'


Fire Lance:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Fire Lance'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Unresistable '
       - Spell Icon changed from '' to ''
       - Dispellable changed from 'Yes' to 'No'
       - Description changed from '' to 'Fire Lance'


Vengeance:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Vengeance'
       - Target changed from 'Single' to 'Caster PB'
       - Slot 1 changed from '' to 'Decrease Current Hit Points by 139999'
       - Slot 2 changed from '' to 'Decrease Current Mana by 7555'
       - Slot 3 changed from '' to 'Decrease Current Endurance by 5333'
       - Spell Icon changed from '' to ''
       - AE Range changed from '0' to '1000'
       - Land on Self Message changed from '' to 'The devastating power of vengeance washes over you.'


Scorching Rain:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Scorching Rain'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Beneficial: Blockable'
       - Slot 1 changed from '' to 'Decrease Current Hit Points by 100'
       - Spell Icon changed from '' to ''
       - Dispellable changed from 'Yes' to 'No'
       - Description changed from '' to 'Inflicts 100 damage.'
       - Song Window changed from 'Buff Window' to 'Song Window'


Charring Concoction:
       - Slot 3 changed from 'Decrease Current Hit Points by 19876 per tick' to 'Decrease Current Hit Points by 49845 per tick'
       - Slot 4 changed from 'Increase Reverse Damage Shield by 450' to 'Increase Reverse Damage Shield by 563'
       - Land on Self Message changed from 'The potion explodes, releasing a raging fire that engulfs you.' to 'The potion explodes, unleashing a raging fire that engulfs you.'


Freezing Concoction:
       - Slot 1 changed from 'Decrease Current Hit Points by 45000' to 'Decrease Current Hit Points by 181250'
       - Land on Self Message changed from 'Magic bursts from the potion, wrapping you in frost.' to 'The potion bursts, enveloping you in frost.'


Contagious Concoction:
       - Land on Self Message changed from 'The bottle shatters and vile, contagious gas surrounds you.' to 'The bottle shatters and a vile, contagious gas surrounds you.'


Chilling Gloom:
       - Slot 2 changed from 'Decrease Current Hit Points by 15000 per tick' to 'Decrease Current Hit Points by 23750 per tick'


Necromantic Nightfall:
       - Slot 2 changed from 'Decrease Current Hit Points by 17000 per tick' to 'Decrease Current Hit Points by 48750 per tick'


Whirlwind:
       - Slot 2 changed from 'Decrease Current Hit Points by 25000' to 'Decrease Current Hit Points by 123750'


Immolating Breath:
       - Target changed from 'Caster PB' to 'Target AE'
       - Slot 1 changed from 'Decrease Current Hit Points by 97000 per tick' to 'Decrease Current Hit Points by 127000 per tick'
       - Spell Range changed from '1000' to '2000'
       - Spell Icon changed from '' to ''


Draconic Terror:
       - Slot 2 changed from '' to 'Decrease Movement Speed by 50%'
       - Spell Range changed from '1000' to '2000'


Enveloping Smoke:
       - Slot 1 changed from 'Decrease Current Hit Points by 25000 per tick' to 'Decrease Current Hit Points by 50000 per tick'


Electric Blast:
       - Slot 1 changed from 'Decrease Current Hit Points by 67123' to 'Decrease Current Hit Points by 83904'


Doomlight Explosion:
       - Target changed from 'Caster Group' to 'Target AE'
       - Slot 1 changed from 'Decrease Current Hit Points by 85000' to 'Decrease Current Hit Points by 250000'
       - Spell Range changed from '0' to '2000'
       - Spell Icon changed from '' to ''


Parallax Burn:
       - Slot 1 changed from 'Mana Burn: up to -8000 damage' to 'Decrease Current Hit Points by up to 80000 (200 Hit Points per 1 Target Mana)'


Bonk!:
       - Target changed from 'Single' to 'Frontal AE'
       - Slot 1 changed from 'Stun for 1.5s' to 'Stun for 1.5s up to level 200'
       - Slot 2 changed from '' to 'Decrease Current Hit Points by 3000'
       - Spell Range changed from '1000' to '30'
       - Spell Icon changed from '' to ''
       - AE Range changed from '0' to '40'


Mana Destruction:
       - Slot 2 changed from '' to 'Increase Spell Damage Taken by 200000'
       - Slot 3 changed from '' to 'Limit Spell: Bonk!'
       - Duration changed from '0' to '2'


Hush:
       - Duration changed from '1' to '2'
       - Viral changed from '' to 'Range: 15, Recast: 5s to 5s'
       - Land on Self Message changed from '' to 'You comprehend the importance of silence.'
       - Land on Other Message changed from '' to ' urges everyone else to be quiet.'


Whirling Confusion:
       - Target changed from 'Single' to 'Target AE'
       - Spell Range changed from '300' to '1000'
       - Spell Icon changed from '' to ''
       - AE Range changed from '0' to '15'


Golem's Grasp:
       - Spell Range changed from '300' to '1000'


Footstomp:
       - Slot 1 changed from 'Decrease Current Hit Points by 35000' to 'Decrease Current Hit Points by 115000'


Burning Ash:
       - Slot 1 changed from 'Decrease Current Hit Points by 12000 per tick' to 'Decrease Current Hit Points by 36000 per tick'
       - Slot 5 changed from '' to 'Increase Spell Damage Taken by 150000'
       - Slot 6 changed from '' to 'Limit Spell: Shock of Lightning'
       - Slot 7 changed from '' to 'Limit Spell: Grinding Stones'


Shock of Lightning:
       - Slot 1 changed from 'Decrease Current Hit Points by 45000' to 'Decrease Current Hit Points by 85000'
       - Slot 4 changed from '' to 'Increase Spell Damage Taken by 150000'
       - Slot 5 changed from '' to 'Limit Spell: Burning Ash'
       - Slot 6 changed from '' to 'Limit Spell: Grinding Stones'


Grinding Stones:
       - Slot 3 changed from 'Decrease AC by 600' to 'Increase Hit Damage Taken by 30%'
       - Slot 6 changed from '' to 'Increase Spell Damage Taken by 150000'
       - Slot 7 changed from '' to 'Limit Spell: Burning Ash'
       - Slot 8 changed from '' to 'Limit Spell: Shock of Lightning'


Rambling Bones:
       - Slot 1 changed from 'Decrease Current Hit Points by 49123 per tick' to 'Decrease Current Hit Points by 99123 per tick'


Weakened Constitution:
       - Slot 1 changed from 'Decrease Healing Taken by 24% to 26%' to 'Decrease Healing Taken by 48% to 52%'


Immaterial Form:
       - Slot 1 changed from 'Absorb Melee Damage: 85%' to 'Absorb Melee Damage: 70%'


Skeletal Form:
       - Slot 1 changed from 'Absorb Spell Damage: 85%' to 'Absorb Spell Damage: 70%'


Soul Drain:
       - Slot 1 changed from 'Decrease Current Hit Points by 9500' to 'Decrease Current Hit Points by 19500'


Meekness:
       - Slot 3 changed from 'Decrease Attack by 2999' to 'Decrease 1H Blunt Damage by 75%'


Soul Drain:
       - Description changed from '' to 'Summon a ravaging raptor to consume your foe.'


Death's Curse:
       - Slot 1 changed from 'Decrease Current Hit Points by 34123 if UNKNOWN 6' to 'Decrease Current Hit Points by 34123'


Hand of the Guardian:
       - Crit Chance Cap changed from '-1' to '0'


Celestial Regeneration XXXI:
       - Slot 1 changed from 'Increase Current Hit Points by 11100 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 11100 per tick'
       - Description changed from 'Heals you for 11100 per tick for up to 54s (9 Ticks).' to 'Heals 11100 points of health every 6 seconds for 54s (9 Ticks).'


Focused Celestial Regeneration XIX:
       - Slot 1 changed from 'Increase Current Hit Points by 12500 per tick' to ''
       - Slot 13 changed from '' to 'Increase Current Hit Points by 12500 per tick'
       - Description changed from 'Heals you for 12500 every 6 seconds for 18s (3 Ticks).' to 'Heals 12500 points of health every 6 seconds for 18s (3 Ticks).'


Protection of the Spirit Wolf XXV:
       - Group id changed from '11233' to '48654'


Harm Touch XXVI:
       - Crit Chance Cap changed from '0' to '-1'


Apex of Nature IV:
       - Crit Chance Cap changed from '-1' to '0'


Spire of the Minstrels XII:
       - Slot 11 changed from 'Increase Hit Damage Bonus by 21' to 'Increase Hit Damage Bonus by 75'


Frenzied Devastation XXIX:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 50% while increasing the chance these spells will deal critical damage by 51% and the damage dealt by critical spells by 80%.' to 'Increases the mana cost of 45 direct-damage spells that cost at least 10 by 50% while increasing the chance these spells will deal critical damage by 51% and the damage dealt by critical spells by 80%.'


Frenzied Devastation XXVIII:
       - Slot 4 changed from 'Limit Effect: Current Hit Points' to 'Limit Min Value: 100 (Current Hit Points [SPA 0])'
       - Description changed from 'Increases the mana cost of direct damage spells that cost at least 10 by 19% while increasing the chance these spells will deal critical damage by 26% and the damage dealt by critical spells by 45%.' to 'Increases the mana cost of 58 direct-damage spells that cost at least 10 by 19% while increasing the chance these spells will deal critical damage by 26% and the damage dealt by critical spells by 45%.'


Dichotomic Form 1:
       - Slot 1 changed from 'Increase 1H Blunt Damage by 1119. Decays Based On Skill Delay.' to 'Increase 1H Blunt Damage by 1119. Changes Based On Skill Delay.'
       - Slot 2 changed from 'Increase 2H Blunt Damage by 1959. Decays Based On Skill Delay.' to 'Increase 2H Blunt Damage by 1959. Changes Based On Skill Delay.'
       - Slot 3 changed from 'Increase Dragon Punch Damage by 1400. Decays Based On Skill Delay.' to 'Increase Dragon Punch Damage by 1400. Changes Based On Skill Delay.'
       - Slot 4 changed from 'Increase Eagle Strike Damage by 1400. Decays Based On Skill Delay.' to 'Increase Eagle Strike Damage by 1400. Changes Based On Skill Delay.'
       - Slot 5 changed from 'Increase Flying Kick Damage by 1400. Decays Based On Skill Delay.' to 'Increase Flying Kick Damage by 1400. Changes Based On Skill Delay.'
       - Slot 6 changed from 'Increase Hand to Hand Damage by 1119. Decays Based On Skill Delay.' to 'Increase Hand to Hand Damage by 1119. Changes Based On Skill Delay.'
       - Slot 7 changed from 'Increase Kick Damage by 1400. Decays Based On Skill Delay.' to 'Increase Kick Damage by 1400. Changes Based On Skill Delay.'
       - Slot 8 changed from 'Increase Round Kick Damage by 1400. Decays Based On Skill Delay.' to 'Increase Round Kick Damage by 1400. Changes Based On Skill Delay.'
       - Slot 9 changed from 'Increase Tiger Claw Damage by 1400. Decays Based On Skill Delay.' to 'Increase Tiger Claw Damage by 1400. Changes Based On Skill Delay.'


Dichotomic Form 2:
       - Slot 1 changed from 'Increase 1H Blunt Damage by 1175. Decays Based On Skill Delay.' to 'Increase 1H Blunt Damage by 1175. Changes Based On Skill Delay.'
       - Slot 2 changed from 'Increase 2H Blunt Damage by 2057. Decays Based On Skill Delay.' to 'Increase 2H Blunt Damage by 2057. Changes Based On Skill Delay.'
       - Slot 3 changed from 'Increase Dragon Punch Damage by 1470. Decays Based On Skill Delay.' to 'Increase Dragon Punch Damage by 1470. Changes Based On Skill Delay.'
       - Slot 4 changed from 'Increase Eagle Strike Damage by 1470. Decays Based On Skill Delay.' to 'Increase Eagle Strike Damage by 1470. Changes Based On Skill Delay.'
       - Slot 5 changed from 'Increase Flying Kick Damage by 1470. Decays Based On Skill Delay.' to 'Increase Flying Kick Damage by 1470. Changes Based On Skill Delay.'
       - Slot 6 changed from 'Increase Hand to Hand Damage by 1175. Decays Based On Skill Delay.' to 'Increase Hand to Hand Damage by 1175. Changes Based On Skill Delay.'
       - Slot 7 changed from 'Increase Kick Damage by 1470. Decays Based On Skill Delay.' to 'Increase Kick Damage by 1470. Changes Based On Skill Delay.'
       - Slot 8 changed from 'Increase Round Kick Damage by 1470. Decays Based On Skill Delay.' to 'Increase Round Kick Damage by 1470. Changes Based On Skill Delay.'
       - Slot 9 changed from 'Increase Tiger Claw Damage by 1470. Decays Based On Skill Delay.' to 'Increase Tiger Claw Damage by 1470. Changes Based On Skill Delay.'


Dichotomic Form 3:
       - Slot 1 changed from 'Increase 1H Blunt Damage by 1234. Decays Based On Skill Delay.' to 'Increase 1H Blunt Damage by 1234. Changes Based On Skill Delay.'
       - Slot 2 changed from 'Increase 2H Blunt Damage by 2160. Decays Based On Skill Delay.' to 'Increase 2H Blunt Damage by 2160. Changes Based On Skill Delay.'
       - Slot 3 changed from 'Increase Dragon Punch Damage by 1544. Decays Based On Skill Delay.' to 'Increase Dragon Punch Damage by 1544. Changes Based On Skill Delay.'
       - Slot 4 changed from 'Increase Eagle Strike Damage by 1544. Decays Based On Skill Delay.' to 'Increase Eagle Strike Damage by 1544. Changes Based On Skill Delay.'
       - Slot 5 changed from 'Increase Flying Kick Damage by 1544. Decays Based On Skill Delay.' to 'Increase Flying Kick Damage by 1544. Changes Based On Skill Delay.'
       - Slot 6 changed from 'Increase Hand to Hand Damage by 1234. Decays Based On Skill Delay.' to 'Increase Hand to Hand Damage by 1234. Changes Based On Skill Delay.'
       - Slot 7 changed from 'Increase Kick Damage by 1544. Decays Based On Skill Delay.' to 'Increase Kick Damage by 1544. Changes Based On Skill Delay.'
       - Slot 8 changed from 'Increase Round Kick Damage by 1544. Decays Based On Skill Delay.' to 'Increase Round Kick Damage by 1544. Changes Based On Skill Delay.'
       - Slot 9 changed from 'Increase Tiger Claw Damage by 1544. Decays Based On Skill Delay.' to 'Increase Tiger Claw Damage by 1544. Changes Based On Skill Delay.'


Dichotomic Form 4:
       - Slot 1 changed from 'Increase 1H Blunt Damage by 1296. Decays Based On Skill Delay.' to 'Increase 1H Blunt Damage by 1296. Changes Based On Skill Delay.'
       - Slot 2 changed from 'Increase 2H Blunt Damage by 2268. Decays Based On Skill Delay.' to 'Increase 2H Blunt Damage by 2268. Changes Based On Skill Delay.'
       - Slot 3 changed from 'Increase Dragon Punch Damage by 1621. Decays Based On Skill Delay.' to 'Increase Dragon Punch Damage by 1621. Changes Based On Skill Delay.'
       - Slot 4 changed from 'Increase Eagle Strike Damage by 1621. Decays Based On Skill Delay.' to 'Increase Eagle Strike Damage by 1621. Changes Based On Skill Delay.'
       - Slot 5 changed from 'Increase Flying Kick Damage by 1621. Decays Based On Skill Delay.' to 'Increase Flying Kick Damage by 1621. Changes Based On Skill Delay.'
       - Slot 6 changed from 'Increase Hand to Hand Damage by 1296. Decays Based On Skill Delay.' to 'Increase Hand to Hand Damage by 1296. Changes Based On Skill Delay.'
       - Slot 7 changed from 'Increase Kick Damage by 1621. Decays Based On Skill Delay.' to 'Increase Kick Damage by 1621. Changes Based On Skill Delay.'
       - Slot 8 changed from 'Increase Round Kick Damage by 1621. Decays Based On Skill Delay.' to 'Increase Round Kick Damage by 1621. Changes Based On Skill Delay.'
       - Slot 9 changed from 'Increase Tiger Claw Damage by 1621. Decays Based On Skill Delay.' to 'Increase Tiger Claw Damage by 1621. Changes Based On Skill Delay.'


Dichotomic Form 5:
       - Slot 1 changed from 'Increase 1H Blunt Damage by 1361. Decays Based On Skill Delay.' to 'Increase 1H Blunt Damage by 1361. Changes Based On Skill Delay.'
       - Slot 2 changed from 'Increase 2H Blunt Damage by 2381. Decays Based On Skill Delay.' to 'Increase 2H Blunt Damage by 2381. Changes Based On Skill Delay.'
       - Slot 3 changed from 'Increase Dragon Punch Damage by 1702. Decays Based On Skill Delay.' to 'Increase Dragon Punch Damage by 1702. Changes Based On Skill Delay.'
       - Slot 4 changed from 'Increase Eagle Strike Damage by 1702. Decays Based On Skill Delay.' to 'Increase Eagle Strike Damage by 1702. Changes Based On Skill Delay.'
       - Slot 5 changed from 'Increase Flying Kick Damage by 1702. Decays Based On Skill Delay.' to 'Increase Flying Kick Damage by 1702. Changes Based On Skill Delay.'
       - Slot 6 changed from 'Increase Hand to Hand Damage by 1361. Decays Based On Skill Delay.' to 'Increase Hand to Hand Damage by 1361. Changes Based On Skill Delay.'
       - Slot 7 changed from 'Increase Kick Damage by 1702. Decays Based On Skill Delay.' to 'Increase Kick Damage by 1702. Changes Based On Skill Delay.'
       - Slot 8 changed from 'Increase Round Kick Damage by 1702. Decays Based On Skill Delay.' to 'Increase Round Kick Damage by 1702. Changes Based On Skill Delay.'
       - Slot 9 changed from 'Increase Tiger Claw Damage by 1702. Decays Based On Skill Delay.' to 'Increase Tiger Claw Damage by 1702. Changes Based On Skill Delay.'


Dichotomic Form 6:
       - Slot 1 changed from 'Increase 1H Blunt Damage by 1429. Decays Based On Skill Delay.' to 'Increase 1H Blunt Damage by 1429. Changes Based On Skill Delay.'
       - Slot 2 changed from 'Increase 2H Blunt Damage by 2500. Decays Based On Skill Delay.' to 'Increase 2H Blunt Damage by 2500. Changes Based On Skill Delay.'
       - Slot 3 changed from 'Increase Dragon Punch Damage by 1787. Decays Based On Skill Delay.' to 'Increase Dragon Punch Damage by 1787. Changes Based On Skill Delay.'
       - Slot 4 changed from 'Increase Eagle Strike Damage by 1787. Decays Based On Skill Delay.' to 'Increase Eagle Strike Damage by 1787. Changes Based On Skill Delay.'
       - Slot 5 changed from 'Increase Flying Kick Damage by 1787. Decays Based On Skill Delay.' to 'Increase Flying Kick Damage by 1787. Changes Based On Skill Delay.'
       - Slot 6 changed from 'Increase Hand to Hand Damage by 1429. Decays Based On Skill Delay.' to 'Increase Hand to Hand Damage by 1429. Changes Based On Skill Delay.'
       - Slot 7 changed from 'Increase Kick Damage by 1787. Decays Based On Skill Delay.' to 'Increase Kick Damage by 1787. Changes Based On Skill Delay.'
       - Slot 8 changed from 'Increase Round Kick Damage by 1787. Decays Based On Skill Delay.' to 'Increase Round Kick Damage by 1787. Changes Based On Skill Delay.'
       - Slot 9 changed from 'Increase Tiger Claw Damage by 1787. Decays Based On Skill Delay.' to 'Increase Tiger Claw Damage by 1787. Changes Based On Skill Delay.'


Dichotomic Psalm of Empowerment 1:
       - Slot 10 changed from 'Increase Hit Damage by 1892. Decays Based On Skill Delay.' to 'Increase Hit Damage by 1892. Changes Based On Skill Delay.'
       - Slot 20 changed from 'Increase Hit Damage by 1892. Decays Based On Skill Delay.' to ''


Dichotomic Psalm of Empowerment 2:
       - Slot 10 changed from 'Increase Hit Damage by 1987. Decays Based On Skill Delay.' to 'Increase Hit Damage by 1987. Changes Based On Skill Delay.'
       - Slot 20 changed from 'Increase Hit Damage by 1987. Decays Based On Skill Delay.' to ''


Dichotomic Psalm of Empowerment 3:
       - Slot 10 changed from 'Increase Hit Damage by 2086. Decays Based On Skill Delay.' to 'Increase Hit Damage by 2086. Changes Based On Skill Delay.'
       - Slot 20 changed from 'Increase Hit Damage by 2086. Decays Based On Skill Delay.' to ''


Dichotomic Psalm of Empowerment 4:
       - Slot 10 changed from 'Increase Hit Damage by 2190. Decays Based On Skill Delay.' to 'Increase Hit Damage by 2190. Changes Based On Skill Delay.'
       - Slot 20 changed from 'Increase Hit Damage by 2190. Decays Based On Skill Delay.' to ''


Dichotomic Psalm of Empowerment 5:
       - Slot 10 changed from 'Increase Hit Damage by 2300. Decays Based On Skill Delay.' to 'Increase Hit Damage by 2300. Changes Based On Skill Delay.'
       - Slot 20 changed from 'Increase Hit Damage by 2300. Decays Based On Skill Delay.' to ''


Dichotomic Psalm of Empowerment 6:
       - Slot 10 changed from 'Increase Hit Damage by 2415. Decays Based On Skill Delay.' to 'Increase Hit Damage by 2415. Changes Based On Skill Delay.'
       - Slot 20 changed from 'Increase Hit Damage by 2415. Decays Based On Skill Delay.' to ''


Dichotomic Weapon Effect 1:
       - Slot 1 changed from 'Increase 1H Blunt Damage by 1181. Decays Based On Skill Delay.' to 'Increase 1H Blunt Damage by 1181. Changes Based On Skill Delay.'
       - Slot 2 changed from 'Increase 1H Slash Damage by 1181. Decays Based On Skill Delay.' to 'Increase 1H Slash Damage by 1181. Changes Based On Skill Delay.'
       - Slot 3 changed from 'Increase Backstab Damage by 1476. Decays Based On Skill Delay.' to 'Increase Backstab Damage by 1476. Changes Based On Skill Delay.'
       - Slot 4 changed from 'Increase 1H Pierce Damage by 1181. Decays Based On Skill Delay.' to 'Increase 1H Pierce Damage by 1181. Changes Based On Skill Delay.'


Dichotomic Weapon Effect 2:
       - Slot 1 changed from 'Increase 1H Blunt Damage by 1240. Decays Based On Skill Delay.' to 'Increase 1H Blunt Damage by 1240. Changes Based On Skill Delay.'
       - Slot 2 changed from 'Increase 1H Slash Damage by 1240. Decays Based On Skill Delay.' to 'Increase 1H Slash Damage by 1240. Changes Based On Skill Delay.'
       - Slot 3 changed from 'Increase Backstab Damage by 1550. Decays Based On Skill Delay.' to 'Increase Backstab Damage by 1550. Changes Based On Skill Delay.'
       - Slot 4 changed from 'Increase 1H Pierce Damage by 1240. Decays Based On Skill Delay.' to 'Increase 1H Pierce Damage by 1240. Changes Based On Skill Delay.'


Dichotomic Weapon Effect 3:
       - Slot 1 changed from 'Increase 1H Blunt Damage by 1302. Decays Based On Skill Delay.' to 'Increase 1H Blunt Damage by 1302. Changes Based On Skill Delay.'
       - Slot 2 changed from 'Increase 1H Slash Damage by 1302. Decays Based On Skill Delay.' to 'Increase 1H Slash Damage by 1302. Changes Based On Skill Delay.'
       - Slot 3 changed from 'Increase Backstab Damage by 1628. Decays Based On Skill Delay.' to 'Increase Backstab Damage by 1628. Changes Based On Skill Delay.'
       - Slot 4 changed from 'Increase 1H Pierce Damage by 1302. Decays Based On Skill Delay.' to 'Increase 1H Pierce Damage by 1302. Changes Based On Skill Delay.'


Dichotomic Weapon Effect 4:
       - Slot 1 changed from 'Increase 1H Blunt Damage by 1367. Decays Based On Skill Delay.' to 'Increase 1H Blunt Damage by 1367. Changes Based On Skill Delay.'
       - Slot 2 changed from 'Increase 1H Slash Damage by 1367. Decays Based On Skill Delay.' to 'Increase 1H Slash Damage by 1367. Changes Based On Skill Delay.'
       - Slot 3 changed from 'Increase Backstab Damage by 1709. Decays Based On Skill Delay.' to 'Increase Backstab Damage by 1709. Changes Based On Skill Delay.'
       - Slot 4 changed from 'Increase 1H Pierce Damage by 1367. Decays Based On Skill Delay.' to 'Increase 1H Pierce Damage by 1367. Changes Based On Skill Delay.'


Dichotomic Weapon Effect 5:
       - Slot 1 changed from 'Increase 1H Blunt Damage by 1435. Decays Based On Skill Delay.' to 'Increase 1H Blunt Damage by 1435. Changes Based On Skill Delay.'
       - Slot 2 changed from 'Increase 1H Slash Damage by 1435. Decays Based On Skill Delay.' to 'Increase 1H Slash Damage by 1435. Changes Based On Skill Delay.'
       - Slot 3 changed from 'Increase Backstab Damage by 1794. Decays Based On Skill Delay.' to 'Increase Backstab Damage by 1794. Changes Based On Skill Delay.'
       - Slot 4 changed from 'Increase 1H Pierce Damage by 1435. Decays Based On Skill Delay.' to 'Increase 1H Pierce Damage by 1435. Changes Based On Skill Delay.'


Dichotomic Weapon Effect 6:
       - Slot 1 changed from 'Increase 1H Blunt Damage by 1507. Decays Based On Skill Delay.' to 'Increase 1H Blunt Damage by 1507. Changes Based On Skill Delay.'
       - Slot 2 changed from 'Increase 1H Slash Damage by 1507. Decays Based On Skill Delay.' to 'Increase 1H Slash Damage by 1507. Changes Based On Skill Delay.'
       - Slot 3 changed from 'Increase Backstab Damage by 1884. Decays Based On Skill Delay.' to 'Increase Backstab Damage by 1884. Changes Based On Skill Delay.'
       - Slot 4 changed from 'Increase 1H Pierce Damage by 1507. Decays Based On Skill Delay.' to 'Increase 1H Pierce Damage by 1507. Changes Based On Skill Delay.'


Dichotomic Rage:
       - Timer id changed from 'Discipline 17' to 'Discipline 21'


Vicarious Blood Frenzy I:
       - Cannot Remove Restriction changed from 'Cannot Remove' to ''


Vicarious Blood Frenzy II:
       - Cannot Remove Restriction changed from 'Cannot Remove' to ''


Vicarious Blood Frenzy III:
       - Cannot Remove Restriction changed from 'Cannot Remove' to ''


Vicarious Blood Frenzy IV:
       - Cannot Remove Restriction changed from 'Cannot Remove' to ''


Vicarious Blood Frenzy V:
       - Cannot Remove Restriction changed from 'Cannot Remove' to ''


Vicarious Blood Frenzy VI:
       - Cannot Remove Restriction changed from 'Cannot Remove' to ''



New Spell - Ngreth's Dismissal

New Spell - Umbral Guard

New Spell - Left Wing Sweep

New Spell - Right Wing Sweep

New Spell - Gorenaire's Freezing Breath

New Spell - Powerful Tail Swipe

New Spell - Incendiary Explosive

New Spell - Blazing Shield Barrier

New Spell - Bite and Toss

New Spell - Giant Stomp

New Spell - Sarnak Bash

New Spell - Chilling Drake Breath

New Spell - Whiteout

New Spell - Ankle Crush

New Spell - Freezing Shield Barrier

New Spell - Atrebe's Reflection

New Spell - Energy Shock

New Spell - Concussive Barrier

New Spell - Call of Flames

New Spell - Emanating Flames

New Spell - Flowering Freeze

New Spell - Freezing Pulse

New Spell - Frozen Pulse

New Spell - Killing Strike

New Spell - Lightning Arc

New Spell - Lightning Blade

New Spell - Pernicious Pests

New Spell - Angry Blaze

New Spell - Cold Rune

New Spell - Breath of Atrebe

New Spell - Unstable Potion

New Spell - Unstable Infusion

New Spell - Tail Slash

New Spell - Everburning Breath

New Spell - Fire Suppression

New Spell - Blood Corruption

New Spell - Breath of Corruption

New Spell - Mystical Suppression

New Spell - Weak Siphon Pulse

New Spell - Moderate Siphon Pulse

New Spell - Siphon Pulse

New Spell - Powerful Siphon Pulse

New Spell - Ultimate Siphon Pulse

New Spell - Deathly Touch

New Spell - Deathly Touch

New Spell - Deathly Touch

New Spell - Deathly Touch

New Spell - Deathly Touch

New Spell - Forced Displacement

New Spell - Weathering Blast

New Spell - Weathering Blast

New Spell - Weathering Blast

New Spell - Weathering Blast

New Spell - Weathering Blast

New Spell - Final Siphon Pulse

New Spell - Burning Scales

New Spell - Transfrogify

New Spell - Gathering Flames

New Spell - Gathering Flames

New Spell - Gathering Flames

New Spell - Gathering Flames

New Spell - Bladed Fury

New Spell - Stunning Strike

New Spell - Pulsing Siphon

New Spell - Touch of Death

New Spell - Enforced Displacement

New Spell - Eroding Blast

New Spell - Searing Scales

New Spell - Gathered Flames

New Spell - Gathered Flames

New Spell - Gathered Flames

New Spell - Heal 57-75 L115

New Spell - Heal 67-100 L115

New Spell - Magic Damage 57-75 L115

New Spell - Magic Damage 67-100 L115

New Spell - Fire Damage 57-75 L115

New Spell - Fire Damage 67-100 L115

New Spell - Cold Damage 57-75 L115

New Spell - Cold Damage 67-100 L115

New Spell - Poison-Chromatic Damage 57-75 L115

New Spell - Poison-Chromatic Damage 67-100 L115

New Spell - Disease-Corrupt Damage 57-75 L115

New Spell - Disease-Corrupt Damage 67-100 L115

New Spell - Spike of Magic I

New Spell - Spike of Magic II

New Spell - Spike of Magic III

New Spell - Spike of Magic IV

New Spell - Spike of Magic V

New Spell - Spike of Magic VI

New Spell - Hammer of Magic I

New Spell - Hammer of Magic II

New Spell - Hammer of Magic III

New Spell - Hammer of Magic IV

New Spell - Hammer of Magic V

New Spell - Hammer of Magic VI

New Spell - Burst of Flames I

New Spell - Burst of Flames II

New Spell - Burst of Flames III

New Spell - Burst of Flames IV

New Spell - Burst of Flames V

New Spell - Burst of Flames VI

New Spell - Blaze of Fire I

New Spell - Blaze of Fire II

New Spell - Blaze of Fire III

New Spell - Blaze of Fire IV

New Spell - Blaze of Fire V

New Spell - Blaze of Fire VI

New Spell - Spike of Ice I

New Spell - Spike of Ice II

New Spell - Spike of Ice III

New Spell - Spike of Ice IV

New Spell - Spike of Ice V

New Spell - Spike of Ice VI

New Spell - Surge of Ice I

New Spell - Surge of Ice II

New Spell - Surge of Ice III

New Spell - Surge of Ice IV

New Spell - Surge of Ice V

New Spell - Surge of Ice VI

New Spell - Injection of Poison I

New Spell - Injection of Poison II

New Spell - Injection of Poison III

New Spell - Injection of Poison IV

New Spell - Injection of Poison V

New Spell - Injection of Poison VI

New Spell - Wave of Poison I

New Spell - Wave of Poison II

New Spell - Wave of Poison III

New Spell - Wave of Poison IV

New Spell - Wave of Poison V

New Spell - Wave of Poison VI

New Spell - Vector of Sickness I

New Spell - Vector of Sickness II

New Spell - Vector of Sickness III

New Spell - Vector of Sickness IV

New Spell - Vector of Sickness V

New Spell - Vector of Sickness VI

New Spell - Perfusion of Plague I

New Spell - Perfusion of Plague II

New Spell - Perfusion of Plague III

New Spell - Perfusion of Plague IV

New Spell - Perfusion of Plague V

New Spell - Perfusion of Plague VI

New Spell - Spike of Corruption I

New Spell - Spike of Corruption II

New Spell - Spike of Corruption III

New Spell - Spike of Corruption IV

New Spell - Spike of Corruption V

New Spell - Spike of Corruption VI

New Spell - Wave of Corruption I

New Spell - Wave of Corruption II

New Spell - Wave of Corruption III

New Spell - Wave of Corruption IV

New Spell - Wave of Corruption V

New Spell - Wave of Corruption VI

New Spell - Spike of Anger I

New Spell - Spike of Anger II

New Spell - Spike of Anger III

New Spell - Spike of Anger IV

New Spell - Spike of Anger V

New Spell - Spike of Anger VI

New Spell - Wave of Anger I

New Spell - Wave of Anger II

New Spell - Wave of Anger III

New Spell - Wave of Anger IV

New Spell - Wave of Anger V

New Spell - Wave of Anger VI

New Spell - Vampiric Draw I

New Spell - Vampiric Draw II

New Spell - Vampiric Draw III

New Spell - Vampiric Draw IV

New Spell - Vampiric Draw V

New Spell - Vampiric Draw VI

New Spell - Vampiric Consumption I

New Spell - Vampiric Consumption II

New Spell - Vampiric Consumption III

New Spell - Vampiric Consumption IV

New Spell - Vampiric Consumption V

New Spell - Vampiric Consumption VI

New Spell - Stunning Force I

New Spell - Stunning Force II

New Spell - Stunning Force III

New Spell - Stunning Force IV

New Spell - Stunning Force V

New Spell - Stunning Force VI

New Spell - Stunning Crash I

New Spell - Stunning Crash II

New Spell - Stunning Crash III

New Spell - Stunning Crash IV

New Spell - Stunning Crash V

New Spell - Stunning Crash VI

New Spell - Vector of Health I

New Spell - Vector of Health II

New Spell - Vector of Health III

New Spell - Vector of Health IV

New Spell - Vector of Health V

New Spell - Vector of Health VI

New Spell - Perfusion of Healing I

New Spell - Perfusion of Healing II

New Spell - Perfusion of Healing III

New Spell - Perfusion of Healing IV

New Spell - Perfusion of Healing V

New Spell - Perfusion of Healing VI

New Spell - Devout Rune I

New Spell - Devout Rune II

New Spell - Devout Rune III

New Spell - Devout Rune IV

New Spell - Devout Rune V

New Spell - Devout Rune VI

New Spell - Exalted Rune I

New Spell - Exalted Rune II

New Spell - Exalted Rune III

New Spell - Exalted Rune IV

New Spell - Exalted Rune V

New Spell - Exalted Rune VI

New Spell - Reassuring Strike I

New Spell - Reassuring Strike II

New Spell - Reassuring Strike III

New Spell - Reassuring Strike IV

New Spell - Reassuring Strike V

New Spell - Reassuring Strike VI

New Spell - Consoling Strike I

New Spell - Consoling Strike II

New Spell - Consoling Strike III

New Spell - Consoling Strike IV

New Spell - Consoling Strike V

New Spell - Consoling Strike VI

New Spell - Remote Healing Blessing I

New Spell - Remote Healing Blessing II

New Spell - Remote Healing Blessing III

New Spell - Remote Healing Blessing IV

New Spell - Remote Healing Blessing V

New Spell - Remote Healing Blessing VI

New Spell - Remote Healing Flood I

New Spell - Remote Healing Flood II

New Spell - Remote Healing Flood III

New Spell - Remote Healing Flood IV

New Spell - Remote Healing Flood V

New Spell - Remote Healing Flood VI

New Spell - Sympathetic Spike of Magic I

New Spell - Sympathetic Spike of Magic II

New Spell - Sympathetic Spike of Magic III

New Spell - Sympathetic Spike of Magic IV

New Spell - Sympathetic Spike of Magic V

New Spell - Sympathetic Spike of Magic VI

New Spell - Sympathetic Hammer of Magic I

New Spell - Sympathetic Hammer of Magic II

New Spell - Sympathetic Hammer of Magic III

New Spell - Sympathetic Hammer of Magic IV

New Spell - Sympathetic Hammer of Magic V

New Spell - Sympathetic Hammer of Magic VI

New Spell - Sympathetic Burst of Flames I

New Spell - Sympathetic Burst of Flames II

New Spell - Sympathetic Burst of Flames III

New Spell - Sympathetic Burst of Flames IV

New Spell - Sympathetic Burst of Flames V

New Spell - Sympathetic Burst of Flames VI

New Spell - Sympathetic Blaze of Fire I

New Spell - Sympathetic Blaze of Fire II

New Spell - Sympathetic Blaze of Fire III

New Spell - Sympathetic Blaze of Fire IV

New Spell - Sympathetic Blaze of Fire V

New Spell - Sympathetic Blaze of Fire VI

New Spell - Sympathetic Spike of Ice I

New Spell - Sympathetic Spike of Ice II

New Spell - Sympathetic Spike of Ice III

New Spell - Sympathetic Spike of Ice IV

New Spell - Sympathetic Spike of Ice V

New Spell - Sympathetic Spike of Ice VI

New Spell - Sympathetic Surge of Ice I

New Spell - Sympathetic Surge of Ice II

New Spell - Sympathetic Surge of Ice III

New Spell - Sympathetic Surge of Ice IV

New Spell - Sympathetic Surge of Ice V

New Spell - Sympathetic Surge of Ice VI

New Spell - Sympathetic Injection of Poison I

New Spell - Sympathetic Injection of Poison II

New Spell - Sympathetic Injection of Poison III

New Spell - Sympathetic Injection of Poison IV

New Spell - Sympathetic Injection of Poison V

New Spell - Sympathetic Injection of Poison VI

New Spell - Sympathetic Wave of Poison I

New Spell - Sympathetic Wave of Poison II

New Spell - Sympathetic Wave of Poison III

New Spell - Sympathetic Wave of Poison IV

New Spell - Sympathetic Wave of Poison V

New Spell - Sympathetic Wave of Poison VI

New Spell - Sympathetic Vector of Sickness I

New Spell - Sympathetic Vector of Sickness II

New Spell - Sympathetic Vector of Sickness III

New Spell - Sympathetic Vector of Sickness IV

New Spell - Sympathetic Vector of Sickness V

New Spell - Sympathetic Vector of Sickness VI

New Spell - Sympathetic Perfusion of Plague I

New Spell - Sympathetic Perfusion of Plague II

New Spell - Sympathetic Perfusion of Plague III

New Spell - Sympathetic Perfusion of Plague IV

New Spell - Sympathetic Perfusion of Plague V

New Spell - Sympathetic Perfusion of Plague VI

New Spell - Sympathetic Spike of Corruption I

New Spell - Sympathetic Spike of Corruption II

New Spell - Sympathetic Spike of Corruption III

New Spell - Sympathetic Spike of Corruption IV

New Spell - Sympathetic Spike of Corruption V

New Spell - Sympathetic Spike of Corruption VI

New Spell - Sympathetic Wave of Corruption I

New Spell - Sympathetic Wave of Corruption II

New Spell - Sympathetic Wave of Corruption III

New Spell - Sympathetic Wave of Corruption IV

New Spell - Sympathetic Wave of Corruption V

New Spell - Sympathetic Wave of Corruption VI

New Spell - Sympathetic Vampiric Draw I

New Spell - Sympathetic Vampiric Draw II

New Spell - Sympathetic Vampiric Draw III

New Spell - Sympathetic Vampiric Draw IV

New Spell - Sympathetic Vampiric Draw V

New Spell - Sympathetic Vampiric Draw VI

New Spell - Sympathetic Vampiric Consumption I

New Spell - Sympathetic Vampiric Consumption II

New Spell - Sympathetic Vampiric Consumption III

New Spell - Sympathetic Vampiric Consumption IV

New Spell - Sympathetic Vampiric Consumption V

New Spell - Sympathetic Vampiric Consumption VI

New Spell - Sympathetic Vector of Health I

New Spell - Sympathetic Vector of Health II

New Spell - Sympathetic Vector of Health III

New Spell - Sympathetic Vector of Health IV

New Spell - Sympathetic Vector of Health V

New Spell - Sympathetic Vector of Health VI

New Spell - Sympathetic Perfusion of Healing I

New Spell - Sympathetic Perfusion of Healing II

New Spell - Sympathetic Perfusion of Healing III

New Spell - Sympathetic Perfusion of Healing IV

New Spell - Sympathetic Perfusion of Healing V

New Spell - Sympathetic Perfusion of Healing VI

New Spell - Sympathetic Reassuring Strike I

New Spell - Sympathetic Reassuring Strike II

New Spell - Sympathetic Reassuring Strike III

New Spell - Sympathetic Reassuring Strike IV

New Spell - Sympathetic Reassuring Strike V

New Spell - Sympathetic Reassuring Strike VI

New Spell - Sympathetic Consoling Strike I

New Spell - Sympathetic Consoling Strike II

New Spell - Sympathetic Consoling Strike III

New Spell - Sympathetic Consoling Strike IV

New Spell - Sympathetic Consoling Strike V

New Spell - Sympathetic Consoling Strike VI

New Spell - Sympathetic Remote Healing Blessing I

New Spell - Sympathetic Remote Healing Blessing II

New Spell - Sympathetic Remote Healing Blessing III

New Spell - Sympathetic Remote Healing Blessing IV

New Spell - Sympathetic Remote Healing Blessing V

New Spell - Sympathetic Remote Healing Blessing VI

New Spell - Sympathetic Remote Healing Flood I

New Spell - Sympathetic Remote Healing Flood II

New Spell - Sympathetic Remote Healing Flood III

New Spell - Sympathetic Remote Healing Flood IV

New Spell - Sympathetic Remote Healing Flood V

New Spell - Sympathetic Remote Healing Flood VI

New Spell - Hand of Holy Wrath I

New Spell - Hand of Holy Wrath II

New Spell - Hand of Holy Wrath III

New Spell - Hand of Holy Wrath IV

New Spell - Arms of Holy Wrath I

New Spell - Arms of Holy Wrath II

New Spell - Arms of Holy Wrath III

New Spell - Arms of Holy Wrath IV

New Spell - Hand Of Holy Wrath I Recourse

New Spell - Hand Of Holy Wrath II Recourse

New Spell - Hand of Holy Wrath III Recourse

New Spell - Hand of Holy Wrath IV Recourse

New Spell - ArmsOfHolyWrathIRecourse

New Spell - ArmsOfHolyWrathIIRecourse

New Spell - Arms of Holy Wrath III Recourse

New Spell - Arms of Holy Wrath IV Recourse

New Spell - Sympathetic Hand of Holy Wrath I

New Spell - Sympathetic Hand of Holy Wrath II

New Spell - Sympathetic Hand of Holy Wrath III

New Spell - Sympathetic Hand of Holy Wrath IV

New Spell - Sympathetic Arms of Holy Wrath I

New Spell - Sympathetic Arms of Holy Wrath II

New Spell - Sympathetic Arms of Holy Wrath III

New Spell - Sympathetic Arms of Holy Wrath IV

New Spell - Myrmidon's Skill XII

New Spell - Might of Stone X

New Spell - Might of Stone XI

New Spell - Form of Endurance XXVI

New Spell - Form of Endurance XXVII

New Spell - Form of Endurance XXVIII

New Spell - Form of Endurance XXIX

New Spell - Form of Endurance XXX

New Spell - Prismatic Ward XXII

New Spell - Prismatic Ward XXIII

New Spell - Illusionary Spikes XXI

New Spell - Illusionary Spikes XXII

New Spell - Strike of the Archer I

New Spell - Strike of the Archer II

New Spell - Strike of the Archer III

New Spell - Strike of the Archer IV

New Spell - Strike of the Archer V

New Spell - Strike of the Archer VI

New Spell - Teleport: Frontier

New Spell - Summon Familiar: Drogan Goblin

New Spell - Familiar: Drogan Goblin

New Spell - Summon Familiar: Succulent

New Spell - Familiar: Succulent

New Spell - Removed Fortitude

New Spell - Remove this and Resummon your mount

New Spell - Summon Queen Velazul's Sokokar

New Spell - Summon Armored Frontier Rhinoceros

New Spell - Wurmslayer's Guard

New Spell - Scale Gnashing

New Spell - Obulus Sympathy

New Spell - Obulus Strike

New Spell - Obulus Soothing

New Spell - Gather Umbra

New Spell - Binding Leaf

New Spell - Manisi Balm

New Spell - Woven Thorns

New Spell - Summon Golden Frontier Rhinoceros

New Spell - Gust of Atrebe

New Spell - Aura of the Kar`Zok

New Spell - Aura of Kor-Sha

New Spell - Triala's Unseen Sight

New Spell - Triala's Shield

New Spell - Sibilisian Drain

New Spell - Rabid Consumption

New Spell - Vakazon Swarm

New Spell - Rend Flesh

New Spell - Sepulcher Shards

New Spell - Supulcher Protection

New Spell - Firedowser's Blast

New Spell - Spiked Knockdown

New Spell - Amygdalyn Dementia

New Spell - Tormenting Vines

New Spell - Cockatrice Skin

New Spell - Itching Hair

New Spell - Massive Kick

New Spell - Shadowhunter Mesmerization

New Spell - Draining Web

New Spell - Paralysis

New Spell - Hunter's Blast

New Spell - Hunter's Blast

New Spell - Hunter's Blast

New Spell - Crushing Hug

New Spell - Freezing Venom

New Spell - Cleaving Arc

New Spell - Sibilisian Cripple

New Spell - Tail Swipe

New Spell - Constriction

New Spell - Hamstring

New Spell - Chill of the Grave

New Spell - Rabid Anklebite

New Spell - Fungal Lethargy

New Spell - Wing Buffet

New Spell - Go Away

New Spell - Flattening Kick

New Spell - Unholy Silence

New Spell - Royal Decree

New Spell - Guardian's Kick

New Spell - Ceiling Collapse

New Spell - Burning Oil

New Spell - Devout Guarding

New Spell - Blood in the Eye

New Spell - Entangling Whip

New Spell - Slavemaster's Control

New Spell - Encrusting Mud

New Spell - Fanatic Zeal

New Spell - Axe Sweep

New Spell - Wurm Breath

New Spell - Strike of Magic

New Spell - Flame Column

New Spell - Raining Stones

New Spell - Bezerk Spinner

New Spell - Wasting Life

New Spell - Poisoned Strike

New Spell - Share Drink

New Spell - Wirlwind Strikes

New Spell - Monster's Soothing

New Spell - Golem Pound

New Spell - Brain Drain

New Spell - Grounding

New Spell - Grounding

New Spell - Amygdalan Drain

New Spell - Beetle Poison

New Spell - Burynai's Corruption

New Spell - Warrior's Strike

New Spell - Centaur Flame Arrow

New Spell - Equine Kick

New Spell - Chokidai Fade

New Spell - Cockatrice Stare

New Spell - Drachnid Entangle

New Spell - Drolvarg Howl

New Spell - Flaming Shield

New Spell - Fungal Rot

New Spell - Fungal Bloom

New Spell - Giant Stomp

New Spell - Boulder Throw

New Spell - Goblin Whirl

New Spell - Flaming splat

New Spell - Goblin Trickery

New Spell - Goblin Soothing

New Spell - Monkey Fire

New Spell - Bone Curse

New Spell - Bone Crunch

New Spell - Rabies

New Spell - Ten Ten

New Spell - Sarnak Finesse

New Spell - Sarnak Reflection

New Spell - Death Rattle

New Spell - Death and Pain

New Spell - Web

New Spell - Sting of Pain

New Spell - Wurm's Breath

New Spell - Yeti Chill

New Spell - Tentacle Throw

New Spell - Ahendle Guard

New Spell - Ice Comet

New Spell - Flame Strike

New Spell - Abell PH38

New Spell - Abell PH39

New Spell - Abell PH40

New Spell - Abell PH41

New Spell - Harmonious Expanse

New Spell - Harmonious Expanse Rk. II

New Spell - Harmonious Expanse Rk. III

New Spell - Harmonious Expanse Effect

New Spell - Harmonious Expanse Effect II

New Spell - Harmonious Expanse Effect III

New Spell - Expansive Disharmony

New Spell - Expansive Disharmony II

New Spell - Expansive Disharmony III

New Spell - Harmonious Precision

New Spell - Harmonious Precision Rk. II

New Spell - Harmonious Precision Rk. III

New Spell - Harmonious Precision Effect

New Spell - Harmonious Precision Effect II

New Spell - Harmonious Precision Effect III

New Spell - Precise Disharmony

New Spell - Precise Disharmony II

New Spell - Precise Disharmony III

New Spell - Harmonious Vigor

New Spell - Harmonious Vigor II

New Spell - Harmonious Vigor III

New Spell - Shield Break

New Spell - Shield Break Rk. II

New Spell - Shield Break Rk. III

New Spell - Bracing Stance

New Spell - Divine Response

New Spell - Divine Response Rk. II

New Spell - Divine Response Rk. III

New Spell - Responsive Light

New Spell - Responsive Light II

New Spell - Responsive Light III

New Spell - Responsive Blessing

New Spell - Responsive Blessing II

New Spell - Responsive Blessing III

New Spell - Divine Alliance

New Spell - Divine Alliance Rk. II

New Spell - Divine Alliance Rk. III

New Spell - Divine Rain

New Spell - Divine Rain II

New Spell - Divine Rain III

New Spell - Divine Fulmination

New Spell - Divine Fulmination II

New Spell - Divine Fulmination III

New Spell - Vicarum's Retort

New Spell - Vicarum's Retort Rk. II

New Spell - Vicarum's Retort Rk. III

New Spell - Vicarum's Channeled Mark

New Spell - Vicarum's Channeled Mark II

New Spell - Vicarum's Channeled Mark III

New Spell - Vicarum's Retort Effect

New Spell - Vicarum's Retort Effect II

New Spell - Vicarum's Retort Effect III

New Spell - Harmonious Blessing

New Spell - Harmonious Blessing Rk. II

New Spell - Harmonious Blessing Rk. III

New Spell - Harmonious Illumination

New Spell - Harmonious Illumination II

New Spell - Harmonious Illumination III

New Spell - Harmonious Light

New Spell - Harmonious Light II

New Spell - Harmonious Light III

New Spell - Holy Alliance

New Spell - Holy Alliance Rk. II

New Spell - Holy Alliance Rk. III

New Spell - Holy Fulmination

New Spell - Holy Fulmination II

New Spell - Holy Fulmination III

New Spell - Valiant Defense

New Spell - Valiant Defense Rk. II

New Spell - Valiant Defense Rk. III

New Spell - Valiant Healing

New Spell - Valiant Healing II

New Spell - Valiant Healing III

New Spell - Reflexive Reverence

New Spell - Reflexive Reverence Rk. II

New Spell - Reflexive Reverence Rk. III

New Spell - Reverent Reflection

New Spell - Reverent Reflection II

New Spell - Reverent Reflection III

New Spell - Spirit of Falcons

New Spell - Focused Squall of Blades

New Spell - Focused Squall of Blades Rk. II

New Spell - Focused Squall of Blades Rk. III

New Spell - Bosquestalker's Alliance

New Spell - Bosquestalker's Alliance Rk. II

New Spell - Bosquestalker's Alliance Rk. III

New Spell - Fulmination of Flame

New Spell - Fulmination of Flame II

New Spell - Fulmination of Flame III

New Spell - Fulmination of Ice

New Spell - Fulmination of Ice II

New Spell - Fulmination of Ice III

New Spell - Silent Shot

New Spell - Silent Shot Rk. II

New Spell - Silent Shot Rk. III

New Spell - Reflexive Nettlespears

New Spell - Reflexive Nettlespears Rk. II

New Spell - Reflexive Nettlespears Rk. III

New Spell - Nettlespear Reflection

New Spell - Nettlespear Reflection II

New Spell - Nettlespear Reflection III

New Spell - Harmonious Disruption

New Spell - Harmonious Disruption Rk. II

New Spell - Harmonious Disruption Rk. III

New Spell - Precise Disruption

New Spell - Precise Disruption II

New Spell - Precise Disruption III

New Spell - Disruptive Recourse

New Spell - Disruptive Recourse II

New Spell - Disruptive Recourse III

New Spell - Bloodletting Alliance

New Spell - Bloodletting Alliance Rk. II

New Spell - Bloodletting Alliance Rk. III

New Spell - Bloodletting Fulmination

New Spell - Bloodletting Fulmination II

New Spell - Bloodletting Fulmination III

New Spell - Reflexive Revulsion

New Spell - Reflexive Revulsion Rk. II

New Spell - Reflexive Revulsion Rk. III

New Spell - Reflected Revulsion

New Spell - Reflected Revulsion II

New Spell - Reflected Revulsion III

New Spell - Expansive Distraction

New Spell - Expansive Distraction II

New Spell - Expansive Distraction III

New Spell - Flight of Falcons

New Spell - Ring of Lceanium

New Spell - Circle of Lceanium

New Spell - Zephyr: Lceanium

New Spell - Nature's Response

New Spell - Nature's Response Rk. II

New Spell - Nature's Response Rk. III

New Spell - Responsive Regeneration

New Spell - Responsive Regeneration II

New Spell - Responsive Regeneration III

New Spell - Responsive Cleansing

New Spell - Responsive Cleansing II

New Spell - Responsive Cleansing III

New Spell - Bosquetender's Alliance

New Spell - Bosquetender's Alliance Rk. II

New Spell - Bosquetender's Alliance Rk. III

New Spell - Forest Showers

New Spell - Forest Showers II

New Spell - Forest Showers III

New Spell - Bosquetender's Fulmination

New Spell - Bosquetender's Fulmination II

New Spell - Bosquetender's Fulmination III

New Spell - Bosquetender's Fury

New Spell - Bosquetender's Fury II

New Spell - Bosquetender's Fury III

New Spell - Bosquetender's Fortitude

New Spell - Bosquetender's Fortitude Rk. II

New Spell - Bosquetender's Fortitude Rk. III

New Spell - Doomwalker's Alliance Selection

New Spell - Doomwalker's Alliance Selection II

New Spell - Doomwalker's Alliance Selection III

New Spell - Doomwalker's Alliance

New Spell - Doomwalker's Alliance Rk. II

New Spell - Doomwalker's Alliance Rk. III

New Spell - Doomwalker's Alliance Trigger

New Spell - Doomwalker's Alliance Trigger II

New Spell - Doomwalker's Alliance Trigger III

New Spell - Doomwalker's Alliance Effect

New Spell - Doomwalker's Alliance Effect II

New Spell - Doomwalker's Alliance Effect III

New Spell - Doomwalker's Soulstrike

New Spell - Doomwalker's Soulstrike II

New Spell - Doomwalker's Soulstrike III

New Spell - Doomwalker's Fulmination

New Spell - Doomwalker's Fulmination II

New Spell - Doomwalker's Fulmination III

New Spell - Doomwalker's Precision Strike

New Spell - Doomwalker's Precision Strike Rk. II

New Spell - Doomwalker's Precision Strike Rk. III

New Spell - Doomwalker's Precision Effect

New Spell - Doomwalker's Precision Effect II

New Spell - Doomwalker's Precision Effect III

New Spell - Phantom Pummeling

New Spell - Phantom Pummeling Rk. II

New Spell - Phantom Pummeling Rk. III

New Spell - Phantom Kick

New Spell - Phantom Kick II

New Spell - Phantom Kick III

New Spell - Soothing Psalm of the Sunrise

New Spell - Selo's Accelerato

New Spell - Selo's Accelerating Canto

New Spell - Silisia's Demand

New Spell - Silisia's Demand Rk. II

New Spell - Silisia's Demand Rk. III

New Spell - Alliance of Sticks and Stones

New Spell - Alliance of Sticks and Stones Rk. II

New Spell - Alliance of Sticks and Stones Rk. III

New Spell - Broken Bones

New Spell - Broken Bones II

New Spell - Broken Bones III

New Spell - Reflexive Rejoinder

New Spell - Reflexive Rejoinder Rk. II

New Spell - Reflexive Rejoinder Rk. III

New Spell - Reflected Rejoinder

New Spell - Reflected Rejoinder II

New Spell - Reflected Rejoinder III

New Spell - Tsaph's Insult

New Spell - Tsaph's Insult Rk. II

New Spell - Tsaph's Insult Rk. III

New Spell - Shadow-Hunter's Dagger

New Spell - Shadow-Hunter's Dagger Rk. II

New Spell - Shadow-Hunter's Dagger Rk. III

New Spell - Poisonous Alliance

New Spell - Poisonous Alliance Rk. II

New Spell - Poisonous Alliance Rk. III

New Spell - Poisonous Alliance Effect

New Spell - Poisonous Alliance Effect II

New Spell - Poisonous Alliance Effect III

New Spell - Poisonous Fulmination

New Spell - Poisonous Fulmination II

New Spell - Poisonous Fulmination III

New Spell - Disassociative Puncture

New Spell - Disassociative Puncture Rk. II

New Spell - Disassociative Puncture Rk. III

New Spell - Spirit of Tala'Tak

New Spell - Responsive Spirit

New Spell - Responsive Spirit Rk. II

New Spell - Responsive Spirit Rk. III

New Spell - Spiritual Restitution

New Spell - Spiritual Restitution II

New Spell - Spiritual Restitution III

New Spell - Spiritual Cleansing

New Spell - Spiritual Cleansing II

New Spell - Spiritual Cleansing III

New Spell - Chaotic Venom

New Spell - Chaotic Venom Rk. II

New Spell - Chaotic Venom Rk. III

New Spell - Reefmaw's Bite Chance

New Spell - Serisaria's Spear of Venom Chance

New Spell - Ancient Alliance

New Spell - Ancient Alliance Rk. II

New Spell - Ancient Alliance Rk. III

New Spell - Blessing of the Ancients

New Spell - Blessing of the Ancients II

New Spell - Blessing of the Ancients III

New Spell - Blessed Fulmination

New Spell - Blessed Fulmination II

New Spell - Blessed Fulmination III

New Spell - Pact of Destiny

New Spell - Pact of Destiny Rk. II

New Spell - Pact of Destiny Rk. III

New Spell - Pact of Destiny Recourse

New Spell - Pact of Destiny Recourse II

New Spell - Pact of Destiny Recourse III

New Spell - Malevolent Alliance

New Spell - Malevolent Alliance Rk. II

New Spell - Malevolent Alliance Rk. III

New Spell - Malevolent Fulmination

New Spell - Malevolent Fulmination II

New Spell - Malevolent Fulmination III

New Spell - Remote Sphere of Decay

New Spell - Remote Sphere of Decay Rk. II

New Spell - Remote Sphere of Decay Rk. III

New Spell - Decay Effect

New Spell - Decay Effect II

New Spell - Decay Effect III

New Spell - Lceanium Gate

New Spell - Lceanium Portal

New Spell - Translocate: Lceanium

New Spell - Frostbound Alliance

New Spell - Frostbound Alliance Rk. II

New Spell - Frostbound Alliance Rk. III

New Spell - Frostbound Fulmination

New Spell - Frostbound Fulmination II

New Spell - Frostbound Fulmination III

New Spell - Quiescent Gambit

New Spell - Quiescent Gambit Rk. II

New Spell - Quiescent Gambit Rk. III

New Spell - Quiescent Refreshment

New Spell - Quiescent Refreshment II

New Spell - Quiescent Refreshment III

New Spell - Quiescent Reflection

New Spell - Quiescent Reflection II

New Spell - Quiescent Reflection III

New Spell - Ice Grinder

New Spell - Ice Grinder Rk. II

New Spell - Ice Grinder Rk. III

New Spell - Monster Summoning VIII

New Spell - Monster Summoning IX

New Spell - Monster Summoning X

New Spell - Monster Summoning XI

New Spell - Monster Summoning XII

New Spell - Firebound Alliance

New Spell - Firebound Alliance Rk. II

New Spell - Firebound Alliance Rk. III

New Spell - Firebound Fulmination

New Spell - Firebound Fulmination II

New Spell - Firebound Fulmination III

New Spell - Summon Firebound Orb

New Spell - Summon Firebound Orb Rk. II

New Spell - Summon Firebound Orb Rk. III

New Spell - Blazing Jet

New Spell - Blazing Jet II

New Spell - Blazing Jet III

New Spell - Chaotic Fire

New Spell - Chaotic Fire Rk. II

New Spell - Chaotic Fire Rk. III

New Spell - Chaotic Fire Chance

New Spell - Chaotic Fire Chance II

New Spell - Chaotic Fire Chance III

New Spell - Chaotic Fire Refreshment

New Spell - Chaotic Fire Jolt

New Spell - Chromatic Alliance

New Spell - Chromatic Alliance Rk. II

New Spell - Chromatic Alliance Rk. III

New Spell - Chromatic Fulmination

New Spell - Chromatic Fulmination II

New Spell - Chromatic Fulmination III

New Spell - Enticer's Auspice

New Spell - Enticer's Auspice Rk. II

New Spell - Enticer's Auspice Rk. III

New Spell - Enticer's Demand

New Spell - Enticer's Demand Rk. II

New Spell - Enticer's Demand Rk. III

New Spell - Illusion: Goblin Shaman

New Spell - Venomous Alliance

New Spell - Venomous Alliance Rk. II

New Spell - Venomous Alliance Rk. III

New Spell - Venomous Fulmination

New Spell - Venomous Fulmination II

New Spell - Venomous Fulmination III

New Spell - Al`ele's Vindication

New Spell - Al`ele's Vindication Rk. II

New Spell - Al`ele's Vindication Rk. III

New Spell - Al`ele's Vindication Effect

New Spell - Al`ele's Vindication Effect II

New Spell - Al`ele's Vindication Effect III

New Spell - Al`ele's Vindictiveness

New Spell - Al`ele's Vindictiveness II

New Spell - Al`ele's Vindictiveness III

New Spell - Reflexive Sundering

New Spell - Reflexive Sundering Rk. II

New Spell - Reflexive Sundering Rk. III

New Spell - Reflected Sundering

New Spell - Reflected Sundering II

New Spell - Reflected Sundering III

New Spell - Demolisher's Alliance Selection

New Spell - Demolisher's Alliance Selection II

New Spell - Demolisher's Alliance Selection III

New Spell - Axe of the Aeons

New Spell - Axe of the Aeons Rk. II

New Spell - Axe of the Aeons Rk. III

New Spell - Sapping Strikes

New Spell - Sapping Strikes Rk. II

New Spell - Sapping Strikes Rk. III

New Spell - Sapping Strikes Effect

New Spell - Sapping Strikes Effect II

New Spell - Sapping Strikes Effect III

New Spell - Sapping Strike

New Spell - Sapping Strike II

New Spell - Sapping Strike III

New Spell - Disconcerting Discipline

New Spell - Disconcerting Discipline Rk. II

New Spell - Disconcerting Discipline Rk. III

New Spell - Demolisher's Alliance

New Spell - Demolisher's Alliance Rk. II

New Spell - Demolisher's Alliance Rk. III

New Spell - Demolisher's Alliance Trigger

New Spell - Demolisher's Alliance Trigger II

New Spell - Demolisher's Alliance Trigger III

New Spell - Demolisher's Alliance Effect

New Spell - Demolisher's Alliance Effect II

New Spell - Demolisher's Alliance Effect III

New Spell - Demolisher's Bladestrike

New Spell - Demolisher's Bladestrike II

New Spell - Demolisher's Bladestrike III

New Spell - Demolisher's Fulmination

New Spell - Demolisher's Fulmination II

New Spell - Demolisher's Fulmination III

New Spell - Play Fetch

New Spell - Summon Minor Familiar

New Spell - Summon Lesser Familiar

New Spell - Summon Familiar

New Spell - Summon Greater Familiar

New Spell - Summon Improved Familiar I

New Spell - Summon Improved Familiar II

New Spell - Languid Bite Bleed XXII

New Spell - Theft of Essence XI

New Spell - Theft of Essence Effect XI

New Spell - Enhanced Theft of Essence Effect XI

New Spell - Cascade of Decay Rot XIV

New Spell - Cascade of Decay Rot XV

New Spell - Cascade of Decay Rot XVI

New Spell - Sporali Advisor

New Spell - Goblin Dedicant

New Spell - Stoic Wolf Familiar

New Spell - Arcane Wolf Familiar

New Spell - Lunar Fungus

New Spell - Knee Strike XII

New Spell - Knee Strike XIII

New Spell - Battle Leap X

New Spell - Cacophony XXXIV

New Spell - Familiar: Tumbleweed

New Spell - Familiar: Steamwork Flier

New Spell - Cacophony XXXV

New Spell - Cacophony XXXVI

New Spell - Nature's Reprieve IV

New Spell - Familiar: Bitter Brownie

New Spell - Familiar: Gilded Dragon

New Spell - Familiar: Kobold King

New Spell - Familiar: Hooded Scrykin

New Spell - Familiar: Gorged Eye

New Spell - Familiar: Azure Dragon

New Spell - Familiar: Dragon Sage

New Spell - Familiar: Growling Bazu

New Spell - Familiar: Girplan

New Spell - Familiar Enhancement: Ultravision - Resist Magic

New Spell - Familiar: Bixie

New Spell - Nature's Reprieve V

New Spell - Familiar: Zombie Hostess

New Spell - Familiar: Dragon Seer

New Spell - Familiar: Minotaur

New Spell - Familiar: Icy Gelidran

New Spell - Familiar: Fiery Pyrilen

New Spell - Familiar: Emerald Sokokar

New Spell - Familiar: Battle Ogre

New Spell - Spire of Necromancy V

New Spell - Spire of Necromancy VI

New Spell - Spire of Necromancy VII

New Spell - Spire of Necromancy VIII

New Spell - Drake of Pure Nature

New Spell - Familiar Enhancement: Resist Disease

New Spell - Familiar Enhancement: Intelligence - Resist Magic

New Spell - Familiar: Emerald Dragon

New Spell - Familiar: Crimson Spiroc

New Spell - Familiar: Spiked Worg

New Spell - Familiar: Lesser Earth Elemental

New Spell - Familiar: Clicking Beetle

New Spell - Familiar: Ticking Companion

New Spell - Familiar: Springwork Spider

New Spell - Familiar: Vanishing Point

New Spell - Familiar: Razors Edge

New Spell - Familiar: Blunt Force

New Spell - Familiar: Protective Mimic

New Spell - Familiar Enhancement: Resist Fire

New Spell - Beast of Flame

New Spell - Familiar: Poisonsprite

New Spell - Familiar: Lightningsprite

New Spell - Familiar: Icesprite

New Spell - Spire of the Savage Lord IV

New Spell - Spire of the Savage Lord V

New Spell - Spire of the Savage Lord VI

New Spell - Spire of the Savage Lord VII

New Spell - Familiar: Refurbished Puppet

New Spell - Nature's Reprieve VI

New Spell - Fireworks Familiar

New Spell - Familiar: Jimothy Junior

New Spell - Envenomed Blade XXII

New Spell - Envenomed Blade XXIII

New Spell - Armor of the Ghostly

New Spell - Reflected Enthrall

New Spell - Reflected Root

New Spell - Reflected Charm

New Spell - Plagueburn

New Spell - Frozen Bones

New Spell - Grasp of Bones

New Spell - Bone Plague

New Spell - Gravegust

New Spell - Ancestral Ghoul Root

New Spell - Ancestral Deadly Lifetap

New Spell - Ancestral Blinding Fear

New Spell - Ancestral Poison Breath

New Spell - Ancestral Envenomed Tail Strike

New Spell - Unrelenting Control

New Spell - Unyielding Shield of Frost

New Spell - Uncontrollable Sleep

New Spell - Undesirable Thoughts

New Spell - Undying Aura

New Spell - Unliving Touch

New Spell - Fevered Enhancement

New Spell - Blinding Bonecloud

New Spell - Burning Bonedust

New Spell - Curse of Sebilis

New Spell - Creeping Curse

New Spell - Creeping Curse of Sebilis

New Spell - Ennui of the Dead

New Spell - Deathly Drowse

New Spell - Deathly Curse

New Spell - Deathly Shackles

New Spell - Pounce

New Spell - Shattering Slash

New Spell - Virulent Toxin

New Spell - Hammer Smash

New Spell - Doomhammer

New Spell - Exploding Doomhammer

New Spell - Deathhammer

New Spell - Draconic Meteor

New Spell - Talendor's Fiery Breath

New Spell - Blazing Barrier

New Spell - Talendor's Incinerating Aura

New Spell - Deathly Drowse

New Spell - Deathly Curse

New Spell - Deathly Shackles

New Spell - Pounce

New Spell - Shattering Slash

New Spell - Virulent Toxin

New Spell - Hammer Smash

New Spell - Doomhammer

New Spell - Exploding Doomhammer

New Spell - Deathhammer

New Spell - Draconic Meteor

New Spell - Talendor's Fiery Breath

New Spell - Blazing Barrier

New Spell - Talendor's Incinerating Aura

New Spell - Snared Drake

New Spell - Right Wingbeat

New Spell - Left Wingbeat

New Spell - Poisonous Flames

New Spell - Burning Touch

New Spell - Massive Cloud of Frailty

New Spell - Cloud of Frailty

New Spell - Right Wing Swipe

New Spell - Left Wing Swipe

New Spell - Tail Thrash

New Spell - Poisonous Gale

New Spell - Bleeding Bite

New Spell - Pouncing Slash

New Spell - Explosion of Flames

New Spell - Wyvern's Claw

New Spell - Deathly Drowse

New Spell - Deathly Curse

New Spell - Deathly Shackles

New Spell - Pounce

New Spell - Blazing Vortex

New Spell - Encase in Lava

New Spell - Hypnotizing Scales

New Spell - Silence of Ashes

New Spell - Silver Metal Cloud - I

New Spell - Silver Metal Cloud - II

New Spell - Silver Metal Cloud - III

New Spell - Silver Metal Cloud - IV

New Spell - Silver Metal Cloud - V

New Spell - Draconic Mindslave

New Spell - Swirling Breath of Lightning

New Spell - Tail Swipe

New Spell - Mature Force Breath

New Spell - Mature Stun Breath

New Spell - Conic Flame Breath

New Spell - Gravity Push

New Spell - Right Wingbeat

New Spell - Shattering Slash

New Spell - Virulent Toxin

New Spell - Hammer Smash

New Spell - Doomhammer

New Spell - Exploding Doomhammer

New Spell - Deathhammer

New Spell - Gravity Pulse

New Spell - Poisonous Cloud

New Spell - Left Wingbeat

New Spell - Thundering Shock

New Spell - Spreading Flames

New Spell - Draconic Meteor

New Spell - Talendor's Fiery Breath

New Spell - Blazing Barrier

New Spell - Talendor's Incinerating Aura

New Spell - Snared Drake

New Spell - Snared Drake

New Spell - Snared Drake

New Spell - Snared Drake

New Spell - Essence Drain

New Spell - Talendor's Fiery Breath

New Spell - Dragon Fear

New Spell - Mirror Shade

New Spell - Explosive Concussion

New Spell - Punishing Flames

New Spell - Soul Burn

New Spell - Reflection of Shade

New Spell - Shadow Embrace

New Spell - Shadow Embrace

New Spell - Death's Strength

New Spell - Ralaifin's Light

New Spell - Lightning Strike

New Spell - Mind Grip

New Spell - Gravesong

New Spell - Brain Shot

New Spell - Elemental Explosion

New Spell - Racnar Rend

New Spell - Thundering Shock

New Spell - Essence Drain

New Spell - Talendor's Fiery Breath

New Spell - Dragon Fear

New Spell - Envenomed Blade XXIV

New Spell - Explosive Concussion

New Spell - Punishing Flames

New Spell - Soul Burn

New Spell - Reflection of Shade

New Spell - Shadow Embrace

New Spell - Shadow Embrace

New Spell - Death's Strength

New Spell - Lightning Stike

New Spell - Mind Grip

New Spell - Gravesong

New Spell - Brain Shot

New Spell - Elemental Explosion

New Spell - Racnar Rend

New Spell - Shadow Flames

New Spell - Curse of the Lorekeeper

New Spell - Tail Swipe

New Spell - Mature Force Breath




Spell history shown is from the begining of EQResource's spell database - August 21, 2013