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Spell Changes for October 01, 2013






Test Server Data



Reclamation of Mana:
       - Beta Only changed from 'Beta Only' to ''
       - Cast Out of Combat Restriction changed from 'Out of Combat' to ''
       - Cast in Combat Restriction changed from 'In Combat' to ''
       - Cast in Fast Regen Restriction changed from 'In Fast Regen' to ''


Spirit of Vaxztn Rk. II:
       - Target changed from 'Pet, Restriction: UNKNOWN 255' to 'Pet'
       - Group id changed from '2255' to '2208'
       - Max Targets changed from '255' to '0'
       - Persist After Death changed from 'Yes' to 'No'


ABTest SPA 443:
       - Slot 1 changed from 'Cast: Complete Heal if Hit Points Below 50 Percent (As Original Caster)' to 'Cast Complete Heal and Cancel Buff if Hit Points Below 50 Percent'


Chopping Block:
       - Slot 1 changed from 'Cast: Death if UNKNOWN 37846 (As Original Caster)' to 'Cast Death and Cancel Buff if UNKNOWN 37846'


Chameleon's Gift I:
       - Slot 1 changed from 'Cast: Chameleon's Gift Effect if Hit Points Less Than 50 Percent (As Original Caster)' to 'Cast Chameleon's Gift Effect and Cancel Buff if Hit Points Less Than 50 Percent'


Hand of Death I:
       - Slot 1 changed from 'Cast: Death's Grip if Hit Points Less Than 80 Percent (As Original Caster)' to 'Cast Death's Grip and Cancel Buff if Hit Points Less Than 80 Percent'


Hand of Death II:
       - Slot 1 changed from 'Cast: Death's Grip if Hit Points Less Than 80 Percent (As Original Caster)' to 'Cast Death's Grip and Cancel Buff if Hit Points Less Than 80 Percent'


Hand of Death III:
       - Slot 1 changed from 'Cast: Death's Grip if Hit Points Less Than 80 Percent (As Original Caster)' to 'Cast Death's Grip and Cancel Buff if Hit Points Less Than 80 Percent'


N/A - REMOVED:
       - Slot 1 changed from 'Cast: Elemental Shield if Hit Points Below 25 Percent (As Original Caster)' to 'Cast Elemental Shield and Cancel Buff if Hit Points Below 25 Percent'


N/A - REMOVED:
       - Slot 1 changed from 'Cast: Elemental Shield if Hit Points Below 25 Percent (As Original Caster)' to 'Cast Elemental Shield and Cancel Buff if Hit Points Below 25 Percent'


N/A - REMOVED:
       - Slot 1 changed from 'Cast: Elemental Shield if Hit Points Below 25 Percent (As Original Caster)' to 'Cast Elemental Shield and Cancel Buff if Hit Points Below 25 Percent'


N/A - Mana Reserve:
       - Slot 2 changed from 'Cast: Mana Reserve if UNKNOWN 38311 (As Original Caster)' to 'Cast Mana Reserve and Cancel Buff if UNKNOWN 38311'


Illusion: Dark Elf Pirate Female:
       - Slot 1 changed from 'Illusion: Dark Elf Pirate' to 'Illusion: Female Dark Elf Pirate'


Illusion: Dark Elf Pirate Male:
       - Slot 1 changed from 'Illusion: Dark Elf Pirate' to 'Illusion: Male Dark Elf Pirate'


Illusion: Human Pirate Male:
       - Slot 1 changed from 'Illusion: Human Pirate' to 'Illusion: Male Human Pirate'


Illusion: Human Pirate Female:
       - Slot 1 changed from 'Illusion: Human Pirate' to 'Illusion: Female Human Pirate'


Illusion: Erudite Pirate Female:
       - Slot 1 changed from 'Illusion: Erudite Pirate' to 'Illusion: Female Erudite Pirate'


Illusion: Erudite Pirate Male:
       - Slot 1 changed from 'Illusion: Erudite Pirate' to 'Illusion: Male Erudite Pirate'


Blanket of Forgetfulness I:
       - Target changed from 'Target AE' to 'Target AE No Players Pets'
       - Spell Icon changed from '' to ''


Pet Illusion: Fearful Ant:
       - Slot 1 changed from 'Illusion: UNKNOWN ILLUSION' to 'Illusion: Ant'


Squash Dat Bug:
       - Slot 1 changed from 'Locks Aggro On Caster and Decrease Decreases Other Players Aggro by 175% up to level 100' to 'Taunt (100)'
       - Description changed from 'Cannot be distracted from killing the butterfly. Weaken this NPC to remove this effect.' to 'Cannot be distracted from killing the butterfly. Weaken this NPC to remove the effect.'


Specter Lifetap II:
       - Slot 2 changed from 'Return 1000% of Damage as Hit Points' to 'Return 1000% of Damage as Hit Points - Total: 3700000'


Lifepool:
       - Slot 2 changed from 'Return 40000% of Damage as Hit Points' to 'Return 40000% of Damage as Hit Points - Total: 8000000 per target'


Specter Lifetap II:
       - Slot 2 changed from 'Return 800% of Damage as Hit Points' to 'Return 800% of Damage as Hit Points - Total: 3700000'


Lifepool:
       - Slot 2 changed from 'Return 1000% of Damage as Hit Points' to 'Return 1000% of Damage as Hit Points - Total: 500000 per target'


Cold Shock:
       - Slot 1 changed from 'Decrease Current Hit Points by 500000' to 'Decrease Current Hit Points by 100000'


Sonic Shock:
       - Slot 1 changed from 'Decrease Current Hit Points by 150000 per tick' to 'Decrease Current Hit Points by 100000 per tick'


Explosive Reaction:
       - Slot 1 changed from 'Decrease Current Hit Points by 200000' to 'Decrease Current Hit Points by 80000'


Cold Jolt:
       - Slot 1 changed from 'Decrease Current Hit Points by 100000' to 'Decrease Current Hit Points by 53846'


Sonic Jolt:
       - Slot 1 changed from 'Decrease Current Hit Points by 40000 per tick' to 'Decrease Current Hit Points by 23076 per tick'


Valiant Deflection:
       - Mana Cost changed from '170' to '1028'
       - Recast Time changed from '2' to '6'
       - Timer id changed from ' 0' to 'Spell 17'
       - Timer Type changed from '' to 'Spell'


Valiant Deflection Rk. II:
       - Mana Cost changed from '177' to '1069'
       - Recast Time changed from '2' to '6'
       - Timer id changed from ' 0' to 'Spell 17'
       - Timer Type changed from '' to 'Spell'


Valiant Deflection Rk. III:
       - Mana Cost changed from '184' to '1112'
       - Recast Time changed from '2' to '6'
       - Timer id changed from ' 0' to 'Spell 17'
       - Timer Type changed from '' to 'Spell'


Insidious Deflection:
       - Mana Cost changed from '170' to '1028'
       - Recast Time changed from '2' to '6'
       - Slot 2 changed from 'Decrease Current Hit Points by 1688' to 'Decrease Current Hit Points by 2411'
       - Slot 3 changed from 'Return 22.5% of Damage as Hit Points' to 'Return 45% of Damage as Hit Points - Total: 4099 per target'
       - Timer id changed from ' 0' to 'Spell 17'
       - Timer Type changed from '' to 'Spell'
       - Description changed from 'With a mighty shout, you draw the attention of all creatures surrounding you, damaging them for 1688 hit points and healing you for a maximum of 3617 hit points per target.' to 'With a mighty shout, you draw the attention of all creatures surrounding you, damaging them for 2411 hit points and healing you for a maximum of 4099 hit points per target.'


Insidious Deflection Rk. II:
       - Mana Cost changed from '177' to '1069'
       - Recast Time changed from '2' to '6'
       - Slot 2 changed from 'Decrease Current Hit Points by 1772' to 'Decrease Current Hit Points by 2532'
       - Slot 3 changed from 'Return 22.5% of Damage as Hit Points' to 'Return 45% of Damage as Hit Points - Total: 4304 per target'
       - Timer id changed from ' 0' to 'Spell 17'
       - Timer Type changed from '' to 'Spell'
       - Description changed from 'With a mighty shout, you draw the attention of all creatures surrounding you, damaging them for 1772 hit points and healing you for a maximum of 3797 hit points per target.' to 'With a mighty shout, you draw the attention of all creatures surrounding you, damaging them for 2532 hit points and healing you for a maximum of 4304 hit points per target.'


Insidious Deflection Rk. III:
       - Mana Cost changed from '184' to '1112'
       - Recast Time changed from '2' to '6'
       - Slot 2 changed from 'Decrease Current Hit Points by 1861' to 'Decrease Current Hit Points by 2658'
       - Slot 3 changed from 'Return 22.5% of Damage as Hit Points' to 'Return 45% of Damage as Hit Points - Total: 4519 per target'
       - Timer id changed from ' 0' to 'Spell 17'
       - Timer Type changed from '' to 'Spell'
       - Description changed from 'With a mighty shout, you draw the attention of all creatures surrounding you, damaging them for 1861 hit points and healing you for a maximum of 3987 hit points per target.' to 'With a mighty shout, you draw the attention of all creatures surrounding you, damaging them for 2658 hit points and healing you for a maximum of 4519 hit points per target.'


Spiritual Surge:
       - Slot 1 changed from 'Increase Current Hit Points by 4387' to 'Increase Current Hit Points by 4064'
       - AE Range changed from '25' to '30'
       - Description changed from 'Heals allies around your target with as many as three waves of up to 4387 hit points.' to 'Heals allies around your target with as many as three waves of up to 4064 hit points.'


Spiritual Surge Rk. II:
       - Slot 1 changed from 'Increase Current Hit Points by 4606' to 'Increase Current Hit Points by 4267'
       - AE Range changed from '25' to '30'
       - Description changed from 'Heals allies around your target with as many as three waves of up to 4606 hit points.' to 'Heals allies around your target with as many as three waves of up to 4267 hit points.'


Spiritual Surge Rk. III:
       - Slot 1 changed from 'Increase Current Hit Points by 4836' to 'Increase Current Hit Points by 4480'
       - AE Range changed from '25' to '30'
       - Description changed from 'Heals allies around your target with as many as three waves of up to 4836 hit points.' to 'Heals allies around your target with as many as three waves of up to 4480 hit points.'


Shield of Fate:
       - Slot 1 changed from 'Absorb 60% Of Spell Damage On Hits Over 10000 Total: 123750' to 'Absorb 60% Of Spell Damage On Hits Over 8000 Total: 123750'
       - Slot 2 changed from 'Absorb 75% Of Melee Damage On Hits Over 16000 Total: 90330' to 'Absorb 75% Of Melee Damage On Hits Over 10000 Total: 94756'
       - Description changed from 'Absorbs 60 percent of any magic that would take more than 10000 hit points, or 75 percent of any melee strike that would take more than 16000 hit points. Fades after absorbing 123750 points of magical damage or 90330 points of melee damage.' to 'Absorbs 60 percent of any magic that would take more than 8000 hit points, or 75 percent of any melee strike that would take more than 10000 hit points. Fades after absorbing 123750 points of magical damage or 94756 points of melee damage.'


Shield of Fate Rk. II:
       - Slot 1 changed from 'Absorb 60% Of Spell Damage On Hits Over 10000 Total: 129938' to 'Absorb 60% Of Spell Damage On Hits Over 8000 Total: 129938'
       - Slot 2 changed from 'Absorb 75% Of Melee Damage On Hits Over 16000 Total: 94847' to 'Absorb 75% Of Melee Damage On Hits Over 10000 Total: 99494'
       - Description changed from 'Absorbs 60 percent of any magic that would take more than 10000 hit points, or 75 percent of any melee strike that would take more than 16000 hit points. Fades after absorbing 129938 points of magical damage or 94847 points of melee damage.' to 'Absorbs 60 percent of any magic that would take more than 8000 hit points, or 75 percent of any melee strike that would take more than 10000 hit points. Fades after absorbing 129938 points of magical damage or 99494 points of melee damage.'


Shield of Fate Rk. III:
       - Slot 1 changed from 'Absorb 60% Of Spell Damage On Hits Over 10000 Total: 136435' to 'Absorb 60% Of Spell Damage On Hits Over 8000 Total: 136435'
       - Slot 2 changed from 'Absorb 75% Of Melee Damage On Hits Over 16000 Total: 99589' to 'Absorb 75% Of Melee Damage On Hits Over 10000 Total: 104469'
       - Description changed from 'Absorbs 60 percent of any magic that would take more than 10000 hit points, or 75 percent of any melee strike that would take more than 16000 hit points. Fades after absorbing 136435 points of magical damage or 99589 points of melee damage.' to 'Absorbs 60 percent of any magic that would take more than 8000 hit points, or 75 percent of any melee strike that would take more than 10000 hit points. Fades after absorbing 136435 points of magical damage or 104469 points of melee damage.'


Pact of Fate:
       - Mana Cost changed from '782' to '1684'
       - Recast Time changed from '12' to '1.5'
       - Slot 4 changed from 'Increase Current Hit Points by 1637 per tick' to 'Increase Current Hit Points by 5447 per tick'
       - Description changed from 'Drains your own health in order to heal your target at a rate of 1637 hit points every six seconds for 24s (4 Ticks).' to 'Drains your own health in order to heal your target at a rate of 5447 hit points every six seconds for 24s (4 Ticks). You may not cast this spell again until its effects wear off of you.'


Pact of Fate Rk. II:
       - Mana Cost changed from '813' to '1751'
       - Recast Time changed from '12' to '1.5'
       - Slot 4 changed from 'Increase Current Hit Points by 1719 per tick' to 'Increase Current Hit Points by 5719 per tick'
       - Description changed from 'Drains your own health in order to heal your target at a rate of 1719 hit points every six seconds for 24s (4 Ticks).' to 'Drains your own health in order to heal your target at a rate of 5719 hit points every six seconds for 24s (4 Ticks). You may not cast this spell again until its effects wear off of you.'


Pact of Fate Rk. III:
       - Mana Cost changed from '846' to '1821'
       - Recast Time changed from '12' to '1.5'
       - Slot 4 changed from 'Increase Current Hit Points by 1805 per tick' to 'Increase Current Hit Points by 6005 per tick'
       - Description changed from 'Drains your own health in order to heal your target at a rate of 1805 hit points every six seconds for 24s (4 Ticks).' to 'Drains your own health in order to heal your target at a rate of 6005 hit points every six seconds for 24s (4 Ticks). You may not cast this spell again until its effects wear off of you.'


Pact of Fate Recourse:
       - Slot 4 changed from 'Decrease Current Hit Points by 1964 per tick' to 'Decrease Current Hit Points by 5856 per tick'
       - Description changed from 'Drains 1964 hit points every six seconds for 24s (4 Ticks) in order to transfer them to another.' to 'Drains 5856 hit points every six seconds for 24s (4 Ticks) in order to transfer them to another. This drain must be endured to its duration before you can cast it again.'


Pact of Fate Recourse II:
       - Slot 4 changed from 'Decrease Current Hit Points by 2063 per tick' to 'Decrease Current Hit Points by 6148 per tick'
       - Description changed from 'Drains 2063 hit points every six seconds for 24s (4 Ticks) in order to transfer them to another.' to 'Drains 6148 hit points every six seconds for 24s (4 Ticks) in order to transfer them to another. This drain must be endured to its duration before you can cast it again.'


Pact of Fate Recourse III:
       - Slot 4 changed from 'Decrease Current Hit Points by 2166 per tick' to 'Decrease Current Hit Points by 6455 per tick'
       - Description changed from 'Drains 2166 hit points every six seconds for 24s (4 Ticks) in order to transfer them to another.' to 'Drains 6455 hit points every six seconds for 24s (4 Ticks) in order to transfer them to another. This drain must be endured to its duration before you can cast it again.'


Soulrip:
       - Mana Cost changed from '1357' to '1716'
       - Casting Time changed from '4' to '3'
       - Recast Time changed from '12' to '12.5'
       - Slot 1 changed from 'Decrease Current Hit Points by 5308' to 'Decrease Current Hit Points by 6612'
       - Description changed from 'Drains your target of life energy, siphoning up to 5308 hit points. Has a 2 percent chance to create a soulstone in the process.' to 'Drains your target of life energy, siphoning up to 6612 hit points. Has a 2 percent chance to create a soulstone in the process.'


Soulrip Rk. II:
       - Mana Cost changed from '1411' to '1785'
       - Casting Time changed from '4' to '3'
       - Recast Time changed from '12' to '12.5'
       - Slot 1 changed from 'Decrease Current Hit Points by 5573' to 'Decrease Current Hit Points by 6943'
       - Description changed from 'Drains your target of life energy, siphoning up to 5573 hit points. Has a 2 percent chance to create a soulstone in the process.' to 'Drains your target of life energy, siphoning up to 6943 hit points. Has a 2 percent chance to create a soulstone in the process.'


Soulrip Rk. III:
       - Mana Cost changed from '1467' to '1856'
       - Casting Time changed from '4' to '3'
       - Recast Time changed from '12' to '12.5'
       - Slot 1 changed from 'Decrease Current Hit Points by 5852' to 'Decrease Current Hit Points by 7290'
       - Description changed from 'Drains your target of life energy, siphoning up to 5852 hit points. Has a 2 percent chance to create a soulstone in the process.' to 'Drains your target of life energy, siphoning up to 7290 hit points. Has a 2 percent chance to create a soulstone in the process.'


Dark Leech:
       - Mana Cost changed from '2193' to '2036'
       - Casting Time changed from '6' to '3'
       - Slot 3 changed from 'Decrease Current Hit Points by 2146 per tick' to 'Decrease Current Hit Points by 1829 per tick'
       - Description changed from 'Drains the life from your target, doing 2146 damage every six seconds for 42s (7 Ticks). Much of the life-force taken is used to heal your group's wounds.' to 'Drains the life from your target, doing 1829 damage every six seconds for 42s (7 Ticks). Much of the life-force taken is used to heal your group's wounds.'


Dark Leech Rk. II:
       - Mana Cost changed from '2281' to '2117'
       - Casting Time changed from '6' to '3'
       - Slot 3 changed from 'Decrease Current Hit Points by 2253 per tick' to 'Decrease Current Hit Points by 1920 per tick'
       - Description changed from 'Drains the life from your target, doing 2253 damage every six seconds for 42s (7 Ticks). Much of the life-force taken is used to heal your group's wounds.' to 'Drains the life from your target, doing 1920 damage every six seconds for 42s (7 Ticks). Much of the life-force taken is used to heal your group's wounds.'


Dark Leech Rk. III:
       - Mana Cost changed from '2372' to '2202'
       - Casting Time changed from '6' to '3'
       - Slot 3 changed from 'Decrease Current Hit Points by 2366 per tick' to 'Decrease Current Hit Points by 2016 per tick'
       - Description changed from 'Drains the life from your target, doing 2366 damage every six seconds for 42s (7 Ticks). Much of the life-force taken is used to heal your group's wounds.' to 'Drains the life from your target, doing 2016 damage every six seconds for 42s (7 Ticks). Much of the life-force taken is used to heal your group's wounds.'


Dark Leech Recourse:
       - Slot 11 changed from 'Increase Current Hit Points by 1073 per tick' to 'Increase Current Hit Points by 1555 per tick'


Dark Leech Recourse II:
       - Slot 11 changed from 'Increase Current Hit Points by 1127 per tick' to 'Increase Current Hit Points by 1632 per tick'


Dark Leech Recourse III:
       - Slot 11 changed from 'Increase Current Hit Points by 1183 per tick' to 'Increase Current Hit Points by 1714 per tick'


Permeating Blaze:
       - Slot 1 changed from 'Decrease Current Hit Points by 6436' to 'Decrease Current Hit Points by 7080'
       - Description changed from 'Blistering flame consumes your target, causing between 6436 and 6436 damage. This damage is much more difficult to resist than most spells, and leaves a residue that makes your target weaker to further fire-based spells.' to 'Blistering flame consumes your target, causing between 7080 and 7080 damage. This damage is much more difficult to resist than most spells, and leaves a residue that makes your target weaker to further fire-based spells.'


Permeating Blaze Rk. II:
       - Slot 1 changed from 'Decrease Current Hit Points by 6758' to 'Decrease Current Hit Points by 7434'
       - Description changed from 'Blistering flame consumes your target, causing between 6758 and 6758 damage. This damage is much more difficult to resist than most spells, and leaves a residue that makes your target weaker to further fire-based spells.' to 'Blistering flame consumes your target, causing between 7434 and 7434 damage. This damage is much more difficult to resist than most spells, and leaves a residue that makes your target weaker to further fire-based spells.'


Permeating Blaze Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 7096' to 'Decrease Current Hit Points by 7806'
       - Description changed from 'Blistering flame consumes your target, causing between 7096 and 7096 damage. This damage is much more difficult to resist than most spells, and leaves a residue that makes your target weaker to further fire-based spells.' to 'Blistering flame consumes your target, causing between 7806 and 7806 damage. This damage is much more difficult to resist than most spells, and leaves a residue that makes your target weaker to further fire-based spells.'


Permeating Ice:
       - Slot 1 changed from 'Decrease Current Hit Points by 5245' to 'Decrease Current Hit Points by 5769'
       - Description changed from 'Covers your target in ice, causing 5245 damage. This magic is more difficult to resist than most spells, and leaves a residue that makes your target weaker to further cold-based spells.' to 'Covers your target in ice, causing 5769 damage. This magic is more difficult to resist than most spells, and leaves a residue that makes your target weaker to further cold-based spells.'


Permeating Ice Rk. II:
       - Slot 1 changed from 'Decrease Current Hit Points by 5507' to 'Decrease Current Hit Points by 6057'
       - Description changed from 'Covers your target in ice, causing 5507 damage. This magic is more difficult to resist than most spells, and leaves a residue that makes your target weaker to further cold-based spells.' to 'Covers your target in ice, causing 6057 damage. This magic is more difficult to resist than most spells, and leaves a residue that makes your target weaker to further cold-based spells.'


Permeating Ice Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 5782' to 'Decrease Current Hit Points by 6360'
       - Description changed from 'Covers your target in ice, causing 5782 damage. This magic is more difficult to resist than most spells, and leaves a residue that makes your target weaker to further cold-based spells.' to 'Covers your target in ice, causing 6360 damage. This magic is more difficult to resist than most spells, and leaves a residue that makes your target weaker to further cold-based spells.'


Maloseniac Eminence:
       - Slot 2 changed from 'Add Proc: Eminent Strike with 100% Rate Mod' to 'Add Proc: Eminent Strike with 200% Rate Mod'


Maloseniac Eminence Rk. II:
       - Slot 2 changed from 'Add Proc: Eminent Strike II with 100% Rate Mod' to 'Add Proc: Eminent Strike II with 200% Rate Mod'


Maloseniac Eminence Rk. III:
       - Slot 2 changed from 'Add Proc: Eminent Strike III with 100% Rate Mod' to 'Add Proc: Eminent Strike III with 200% Rate Mod'


Eminent Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 839' to 'Decrease Current Hit Points by 1063'
       - Description changed from 'Deals up to 839 damage and decreases your target's resistance to cold, fire, magic, and poison for 60s (10 Ticks).' to 'Deals up to 1063 damage and decreases your target's resistance to cold, fire, magic, and poison for 60s (10 Ticks).'


Eminent Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 881' to 'Decrease Current Hit Points by 1116'
       - Description changed from 'Deals up to 881 damage and decreases your target's resistance to cold, fire, magic, and poison for 60s (10 Ticks).' to 'Deals up to 1116 damage and decreases your target's resistance to cold, fire, magic, and poison for 60s (10 Ticks).'


Eminent Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 925' to 'Decrease Current Hit Points by 1172'
       - Description changed from 'Deals up to 925 damage and decreases your target's resistance to cold, fire, magic, and poison for 60s (10 Ticks).' to 'Deals up to 1172 damage and decreases your target's resistance to cold, fire, magic, and poison for 60s (10 Ticks).'


Mental Appropriation:
       - Mana Cost changed from '1648' to '1360'
       - Slot 1 changed from 'Decrease Current Hit Points by 5486' to 'Decrease Current Hit Points by 7488'
       - Description changed from 'Multicolored light bursts into your target's mind, dealing 5486 damage and reflecting mana back into your group.' to 'Multicolored light bursts into your target's mind, dealing 7488 damage and reflecting mana back into your group.'


Mental Appropriation Rk. II:
       - Mana Cost changed from '1714' to '1414'
       - Slot 1 changed from 'Decrease Current Hit Points by 5760' to 'Decrease Current Hit Points by 7862'
       - Description changed from 'Multicolored light bursts into your target's mind, dealing 5760 damage and reflecting mana back into your group.' to 'Multicolored light bursts into your target's mind, dealing 7862 damage and reflecting mana back into your group.'


Mental Appropriation Rk. III:
       - Mana Cost changed from '1783' to '1471'
       - Slot 1 changed from 'Decrease Current Hit Points by 6048' to 'Decrease Current Hit Points by 8255'
       - Description changed from 'Multicolored light bursts into your target's mind, dealing 6048 damage and reflecting mana back into your group.' to 'Multicolored light bursts into your target's mind, dealing 8255 damage and reflecting mana back into your group.'


Mental Reappropriation:
       - Slot 11 changed from 'Increase Current Mana by 709' to 'Increase Current Mana by 802'


Mental Reappropriation II:
       - Slot 11 changed from 'Increase Current Mana by 737' to 'Increase Current Mana by 834'


Mental Reappropriation III:
       - Slot 11 changed from 'Increase Current Mana by 767' to 'Increase Current Mana by 868'


Aegis of the Keeper:
       - Consume id 1 changed from '10028' to '0'
       - Consume Count 1 changed from '1' to '0'
       - Description changed from 'Places a protective aegis on your target. The aegis absorbs 20 percent of incoming DoT damage up to a total of 33000 points before dissipating. Consumes a peridot when cast.' to 'Places a protective aegis on your target. The aegis absorbs 20 percent of incoming DoT damage up to a total of 33000 points before dissipating. Requires, but does not consume, a peridot when cast.'


Aegis of the Keeper Rk. II:
       - Consume id 1 changed from '10028' to '0'
       - Consume Count 1 changed from '1' to '0'
       - Description changed from 'Places a protective aegis on your target. The aegis absorbs 20 percent of incoming DoT damage up to a total of 34650 points before dissipating. Consumes a peridot when cast.' to 'Places a protective aegis on your target. The aegis absorbs 20 percent of incoming DoT damage up to a total of 34650 points before dissipating. Requires, but does not consume, a peridot when cast.'


Aegis of the Keeper Rk. III:
       - Consume id 1 changed from '10028' to '0'
       - Consume Count 1 changed from '1' to '0'
       - Description changed from 'Places a protective aegis on your target. The aegis absorbs 20 percent of incoming DoT damage up to a total of 36383 points before dissipating. Consumes a peridot when cast.' to 'Places a protective aegis on your target. The aegis absorbs 20 percent of incoming DoT damage up to a total of 36383 points before dissipating. Requires, but does not consume, a peridot when cast.'


Legion of the Keeper:
       - Consume id 1 changed from '10028' to '0'
       - Consume Count 1 changed from '1' to '0'
       - Description changed from 'Places a protective aegis on your group. The aegis absorbs 20 percent of incoming DoT damage up to a total of 33000 points before dissipating. Consumes a peridot when cast.' to 'Places a protective aegis on your group. The aegis absorbs 20 percent of incoming DoT damage up to a total of 33000 points before dissipating. Requires, but does not consume, a peridot when cast.'


Legion of the Keeper Rk. II:
       - Consume id 1 changed from '10028' to '0'
       - Consume Count 1 changed from '1' to '0'
       - Description changed from 'Places a protective aegis on your group. The aegis absorbs 20 percent of incoming DoT damage up to a total of 34650 points before dissipating. Consumes a peridot when cast.' to 'Places a protective aegis on your group. The aegis absorbs 20 percent of incoming DoT damage up to a total of 34650 points before dissipating. Requires, but does not consume, a peridot when cast.'


Legion of the Keeper Rk. III:
       - Consume id 1 changed from '10028' to '0'
       - Consume Count 1 changed from '1' to '0'
       - Description changed from 'Places a protective aegis on your group. The aegis absorbs 20 percent of incoming DoT damage up to a total of 36383 points before dissipating. Consumes a peridot when cast.' to 'Places a protective aegis on your group. The aegis absorbs 20 percent of incoming DoT damage up to a total of 36383 points before dissipating. Requires, but does not consume, a peridot when cast.'


Festering Rage:
       - Endurance Cost changed from '143' to '155'


Festering Rage Rk. II:
       - Endurance Cost changed from '147' to '159'


Festering Rage Rk. III:
       - Endurance Cost changed from '151' to '163'


Festering Rage Effect:
       - Slot 4 changed from 'Add Proc: Festering Rage Strike with 200% Rate Mod' to 'Add Proc: Festering Rage Strike with 280% Rate Mod'


Festering Rage Effect II:
       - Slot 4 changed from 'Add Proc: Festering Rage Strike II with 200% Rate Mod' to 'Add Proc: Festering Rage Strike II with 280% Rate Mod'


Festering Rage Effect III:
       - Slot 4 changed from 'Add Proc: Festering Rage Strike III with 200% Rate Mod' to 'Add Proc: Festering Rage Strike III with 280% Rate Mod'


Festering Rage Strike:
       - Slot 1 changed from '2H Slash Attack for 233 with 58% Accuracy Mod' to '2H Slash Attack for 234 with 51% Accuracy Mod'
       - Slot 2 changed from '2H Slash Attack for 233 with 58% Accuracy Mod' to '2H Slash Attack for 234 with 51% Accuracy Mod'
       - Slot 3 changed from '18% Chance To Also Cast Festering Rage Effect' to '27% Chance To Also Cast Festering Rage Effect'
       - Description changed from 'Adds two extra melee attacks and has a 233 percent chance to refresh your rage ability.' to 'Adds two extra melee attacks and has a 234 percent chance to refresh your rage ability.'


Festering Rage Strike II:
       - Slot 1 changed from '2H Slash Attack for 239 with 60% Accuracy Mod' to '2H Slash Attack for 240 with 53% Accuracy Mod'
       - Slot 2 changed from '2H Slash Attack for 239 with 60% Accuracy Mod' to '2H Slash Attack for 240 with 53% Accuracy Mod'
       - Slot 3 changed from '19% Chance To Also Cast Festering Rage Effect II' to '27% Chance To Also Cast Festering Rage Effect II'
       - Description changed from 'Adds two extra melee attacks and has a 239 percent chance to refresh your rage ability.' to 'Adds two extra melee attacks and has a 240 percent chance to refresh your rage ability.'


Festering Rage Strike III:
       - Slot 1 changed from '2H Slash Attack for 245 with 61% Accuracy Mod' to '2H Slash Attack for 246 with 54% Accuracy Mod'
       - Slot 2 changed from '2H Slash Attack for 245 with 61% Accuracy Mod' to '2H Slash Attack for 246 with 54% Accuracy Mod'
       - Slot 3 changed from '20% Chance To Also Cast Festering Rage Effect III' to '27% Chance To Also Cast Festering Rage Effect III'
       - Description changed from 'Adds two extra melee attacks and has a 245 percent chance to refresh your rage ability.' to 'Adds two extra melee attacks and has a 246 percent chance to refresh your rage ability.'


Bulwark of the Brownies I:
       - Slot 1 changed from 'Cast: if Hit Points Less Than 50 Percent (As Original Caster)' to 'Cast and Cancel Buff if Hit Points Less Than 50 Percent'


Lyrical Prankster VII:
       - Slot 1 changed from 'Summon Pet: LyricalDG4 x 3 for 75s' to 'Summon Pet: LyricalDG4 x 3 for 85s'


Lyrical Prankster VIII:
       - Slot 1 changed from 'Summon Pet: LyricalDG4 x 4 for 75s' to 'Summon Pet: LyricalDG4 x 4 for 95s'


Lyrical Prankster IX:
       - Slot 1 changed from 'Summon Pet: LyricalDG4 x 5 for 75s' to 'Summon Pet: LyricalDG4 x 5 for 105s'


Reactive Rune IV (Melee Shield):
       - Description changed from 'Protective runes surround you, ready to react when you take spell damage that exceeds 0 or melee damage that exceeds 35000.' to 'Protective runes surround you, ready to react when you take melee damage that exceeds 35000.'


Reactive Rune V (Melee Shield):
       - Description changed from 'Protective runes surround you, ready to react when you take spell damage that exceeds 0 or melee damage that exceeds 35000.' to 'Protective runes surround you, ready to react when you take melee damage that exceeds 35000.'


Reactive Rune VI (Melee Shield):
       - Description changed from 'Protective runes surround you, ready to react when you take spell damage that exceeds 0 or melee damage that exceeds 35000.' to 'Protective runes surround you, ready to react when you take melee damage that exceeds 35000.'


Reactive Rune IV (Spell Shield):
       - Description changed from 'Protective runes surround you, ready to react when you take spell damage that exceeds 40000 or melee damage that exceeds 0.' to 'Protective runes surround you, ready to react when you take spell damage that exceeds 40000.'


Reactive Rune V (Spell Shield):
       - Description changed from 'Protective runes surround you, ready to react when you take spell damage that exceeds 40000 or melee damage that exceeds 0.' to 'Protective runes surround you, ready to react when you take spell damage that exceeds 40000.'


Reactive Rune VI (Spell Shield):
       - Description changed from 'Protective runes surround you, ready to react when you take spell damage that exceeds 40000 or melee damage that exceeds 0.' to 'Protective runes surround you, ready to react when you take spell damage that exceeds 40000.'


Arcane Destruction II:
       - Slot 1 changed from 'Increase Spell Mana Cost by 1% to 30%' to 'Increase Spell Mana Cost by 1% to 28%'
       - Slot 6 changed from 'Increase Chance to Critical Nuke by 40% and Increase Critical Nuke Damage by 100% of Base Damage' to 'Increase Chance to Critical Nuke by 45% and Increase Critical Nuke Damage by 100% of Base Damage'
       - Slot 8 changed from 'Absorb Melee Damage: 100%, Max Per Hit: 200000, Total: 235000' to 'Absorb Melee Damage: 100%, Max Per Hit: 235000, Total: 235000'
       - Slot 9 changed from 'Absorb Spell Damage: 100%, Max Per Hit: 200000, Total: 235000' to 'Absorb Spell Damage: 100%, Max Per Hit: 235000, Total: 235000'
       - Duration changed from '20' to '21'


Arcane Destruction III:
       - Slot 1 changed from 'Increase Spell Mana Cost by 1% to 30%' to 'Increase Spell Mana Cost by 1% to 26%'
       - Slot 6 changed from 'Increase Chance to Critical Nuke by 40% and Increase Critical Nuke Damage by 100% of Base Damage' to 'Increase Chance to Critical Nuke by 50% and Increase Critical Nuke Damage by 100% of Base Damage'
       - Slot 8 changed from 'Absorb Melee Damage: 100%, Max Per Hit: 200000, Total: 275000' to 'Absorb Melee Damage: 100%, Max Per Hit: 275000, Total: 275000'
       - Slot 9 changed from 'Absorb Spell Damage: 100%, Max Per Hit: 200000, Total: 275000' to 'Absorb Spell Damage: 100%, Max Per Hit: 275000, Total: 275000'
       - Duration changed from '20' to '22'


Arcane Destruction IV:
       - Slot 1 changed from 'Increase Spell Mana Cost by 1% to 30%' to 'Increase Spell Mana Cost by 1% to 24%'
       - Slot 6 changed from 'Increase Chance to Critical Nuke by 40% and Increase Critical Nuke Damage by 100% of Base Damage' to 'Increase Chance to Critical Nuke by 55% and Increase Critical Nuke Damage by 100% of Base Damage'
       - Slot 8 changed from 'Absorb Melee Damage: 100%, Max Per Hit: 200000, Total: 320000' to 'Absorb Melee Damage: 100%, Max Per Hit: 320000, Total: 320000'
       - Slot 9 changed from 'Absorb Spell Damage: 100%, Max Per Hit: 200000, Total: 320000' to 'Absorb Spell Damage: 100%, Max Per Hit: 320000, Total: 320000'
       - Duration changed from '20' to '23'



New Spell - Potion of Time's Renewal

New Spell - Ethernere Restoration Tonic

New Spell - Elixir of Ethercleansing

New Spell - Chronomage's Tonic

New Spell - Ethermana Potion

New Spell - Diluted Ethernere Elixir

New Spell - Ethernere Potion Grenade

New Spell - Vial of Time Slime

New Spell - Chronomagic Blast

New Spell - Ethercharge

New Spell - Distortion Field

New Spell - Spatial Rift

New Spell - Desynchronized

New Spell - Temporal Adjustment

New Spell - Activating Machine

New Spell - Time Blink

New Spell - Distortional Rewind

New Spell - Ethernere Leech

New Spell - Burst of Ethernere Energy

New Spell - Etherbrewed Toxin Coat

New Spell - Etherbrewed Toxin

New Spell - Blood Degradation Poison Coat

New Spell - Blood Degradation Poison

New Spell - Temporal Toxin Coat

New Spell - Temporal Toxin

New Spell - Body Rot Coat

New Spell - Body Rot

New Spell - Etherbolt

New Spell - Ruishi

New Spell - Ruishi

New Spell - Grave Chill

New Spell - Illusion: Gunthak Pirate

New Spell - Gunthak Grit

New Spell - Illusion: Troll Pirate

New Spell - Illusion: Troll Pirate

New Spell - Illusion: Gnomish Pirate

New Spell - Illusion: Gnomish Pirate

New Spell - Illusion: Dark Elf Pirate

New Spell - Illusion: Dark Elf Pirate

New Spell - Illusion: Ogre Pirate

New Spell - Illusion: Ogre Pirate

New Spell - Illusion: Human Pirate

New Spell - Illusion: Human Pirate

New Spell - Illusion: Erudite Pirate

New Spell - Illusion: Erudite Pirate

New Spell - Grasp of Bones

New Spell - Squash Dat Bug




Spell history shown is from the begining of EQResource's spell database - August 21, 2013