Filter by class:




Spell Changes for February 12, 2014






Test Server Data

Notes: Mass killing balancing changes. Several spell descriptions have been updated incorrectly. This is a problem with the Spells files, the EverQuest Developers are aware of this.



jt_buff:
       - Song Window changed from 'Song Window' to 'Buff Window'


Leechcurse Discipline:
       - Max Hits changed from '0' to '350'
       - Max Hits Type changed from 'None' to 'Incoming Hit Successes'
       - Description changed from 'Heals you for 100 percent of the damage done by your melee attacks. Increases accuracy.' to 'Heals you for 100 percent of the damage done by your melee attacks while increasing your accuracy. Fades after 24s (4 Ticks) or after you withstand 350 hits.'


Divine Retribution I:
       - Max Hits changed from '0' to '40'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from '' to 'Periodically strikes at creatures that are attacking you. This effect will fade after 40 strikes.'


Reaper Strike:
       - Max Hits changed from '0' to '800'
       - Max Hits Type changed from 'None' to 'Outgoing Hit Successes'
       - Description changed from 'Empowers your group with the reaper's strike, increasing their accuracy and granting them the ability to siphon life with their melee attacks.' to 'Empowers your group with the reaper's strike, increasing their accuracy and granting them the ability to siphon life with their melee attacks. Fades after 800 successful attacks.'


Lich Sting:
       - Max Hits changed from '0' to '800'
       - Max Hits Type changed from 'None' to 'Outgoing Hit Successes'
       - Description changed from 'Devours the lifeforce of your opponent, damaging them and granting you dark power to siphon the life of those they attack as well as increasing your accuracy.' to 'Devours the lifeforce of your opponent, damaging them and granting you dark power to siphon the life of those they attack as well as increasing your accuracy. Fades after 800 successful attacks.'


Reaper Strike Recourse:
       - Max Hits changed from '0' to '800'
       - Max Hits Type changed from 'None' to 'Outgoing Hit Successes'
       - Description changed from '' to 'Increases your accuracy and empowers your weapons with dark magic that returns 55 percent of the damage you do to others as health. Fades after 800 successful attacks.'


Lich Sting Recourse:
       - Max Hits changed from '0' to '800'
       - Max Hits Type changed from 'None' to 'Outgoing Hit Successes'
       - Description changed from '' to 'Increases your accuracy and empowers your weapons with dark magic that returns 80 percent of the damage you do to others as health. Fades after 800 successful attacks.'


Leeching Touch:
       - Max Hits changed from '0' to '360'
       - Max Hits Type changed from 'None' to 'Outgoing Hit Successes'
       - Description changed from 'Heals you for 15 percent of the damage done by your melee attacks.' to 'Heals you for 15 percent of the damage done by your melee attacks. Fades after 12s (2 Ticks) or after 360 successful attacks.'


Leeching Embrace:
       - Max Hits changed from '0' to '180'
       - Max Hits Type changed from 'None' to 'Outgoing Hit Successes'
       - Description changed from 'Heals you for 15 percent of the damage done by your melee attacks.' to 'Heals you for 15 percent of the damage done by your melee attacks. Fades after 24s (4 Ticks) or after 180 successful attacks.'


Ward of Retribution:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Retribution around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Retribution around your body. This ward will periodically strike out at any creature that attacks you. This effect will fade after 120 strikes.'


Ward of Vengeance:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Vengeance around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Vengeance around your body. This ward will periodically strike out at any creature that attacks you. This effect will fade after 120 strikes.'


Ward of the Divine:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Retribution around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Retribution around your body. This ward will periodically strike out at any creature that attacks you. This effect will fade after 120 strikes.'


Ward of Rebuke:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Retribution around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Retribution around your body. This ward will periodically strike out at any creature that attacks you. This effect will fade after 120 strikes.'


Skin of the Reptile:
       - Mana Cost changed from '858' to '512'
       - Max Hits changed from '12' to '72'
       - Duration changed from '10' to '45'
       - Description changed from 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds.' to 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.'


Lingering Sloth:
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Summons a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed.' to 'Summons a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. This effect will fade after 240 interventions.'


Burning Aura:
       - Max Hits changed from '240' to '48'
       - Max Hits Type changed from 'Incoming Hit Attempts' to 'Defensive Procs'
       - Description changed from 'Cloaks your target in an aura of flames. The flames will frequently lash out at an attacking creatures causing moderate damage..' to 'Cloaks your target in an aura of flames. The flames will frequently lash out at an attacking creature causing moderate damage. The flames will fade after 48 strikes.'


Deep Sleep I:
       - Spell Icon changed from '' to ''


Deep Sleep II:
       - Spell Icon changed from '' to ''


Deep Sleep III:
       - Spell Icon changed from '' to ''


Deep Sleep IV:
       - Spell Icon changed from '' to ''


Deep Sleep V:
       - Spell Icon changed from '' to ''


Ward of Tunare:
       - Max Hits changed from '24' to '32'
       - Description changed from 'Bathes your body in a holy aura that will sometimes heal your wounds when struck in melee combat. The ward will also increase your attack rating, your strength, and your armor class.' to 'Bathes your body in a holy aura that will sometimes heal your wounds when struck in melee combat. The ward will also increase your attack rating, your strength, and your armor class. The ward will fade after healing you 32 times.'


Bloodthirst Effect:
       - Land on Self Message changed from 'You wounds fuel your rage.' to 'Your wounds fuel your rage.'
       - Wear Off Message changed from 'The rages settles.' to 'The rage settles.'


Ward of Reprisal:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Reprisal around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Reprisal around your body. This ward will periodically strike out at any creature that attacks you. This effect will fade after 120 strikes.'


Ward of Reprisal Rk. II:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Reprisal around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Reprisal around your body. This ward will periodically strike out at any creature that attacks you. This effect will fade after 120 strikes.'


Ward of Reprisal Rk. III:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Reprisal around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Reprisal around your body. This ward will periodically strike out at any creature that attacks you. This effect will fade after 120 strikes.'


N/A Patient Harvest Trigger Rk. II:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Killing Spree I:
       - Description changed from '' to 'Heals you for 200 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Ebbing Mana Tide:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Flowing Mana Tide:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Aura of Regrowth:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Butterfly Kick:
       - Description changed from '' to 'Heals you for 75 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Open Palm Strike:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Open Palm Strike:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Axe Kick:
       - Description changed from '' to 'Heals you for 30 percent of the damage done by your melee attacks. Fades after 12s (2 Ticks) or after you withstand 1320 hits.'


Axe Kick:
       - Description changed from '' to 'Heals you for 45 percent of the damage done by your melee attacks. Fades after 18s (3 Ticks) or after you withstand 1320 hits.'


Axe Kick:
       - Description changed from '' to 'Heals you for 45 percent of the damage done by your melee attacks. Fades after 24s (4 Ticks) or after you withstand 1320 hits.'


Eagle Style:
       - Description changed from '' to 'Heals you for 75 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Drake Style:
       - Description changed from '' to 'Heals you for 25 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Last Stand:
       - Description changed from '' to 'Heals you for 20 percent of the damage done by your melee attacks. Fades after 18s (3 Ticks) or after you withstand 1320 hits.'


Waking Nightmare:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Duskfall Empowerment I:
       - Description changed from '' to 'Heals you for 20 percent of the damage done by your melee attacks. Fades after 18s (3 Ticks) or after you withstand 1320 hits.'


Duskfall Empowerment II:
       - Description changed from '' to 'Heals you for 20 percent of the damage done by your melee attacks. Fades after 24s (4 Ticks) or after you withstand 1320 hits.'


Duskfall:
       - Description changed from '' to 'Heals you for 20 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Soul Knife:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Sanguine Mind Crystal I:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Azure Mind Crystal I:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Illusion: Duende Scholar:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Illusion: Burning Telmira:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Last Whisper:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Elemental Well:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 1h (600 Ticks) or after you withstand 1320 hits.'


Elemental Well:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 1h (600 Ticks) or after you withstand 1320 hits.'


Elemental Well:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 1h (600 Ticks) or after you withstand 1320 hits.'


Earthshod:
       - Description changed from '' to 'Heals you for 50 percent of the damage done by your melee attacks. Fades after 18s (3 Ticks) or after you withstand 1320 hits.'


Dimensional Shield I:
       - Description changed from '' to 'Heals you for 100 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Dimensional Instability I:
       - Description changed from '' to 'Heals you for 11100 percent of the damage done by your melee attacks. Fades after 12s (2 Ticks) or after you withstand 1320 hits.'


Dimensional Instability III:
       - Description changed from '' to 'Heals you for 100 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Dimensional Instability II:
       - Description changed from '' to 'Heals you for 11102 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Dimensional Shift I:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Arcane Darts:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Cryomancy I:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Hunter's Fury I:
       - Description changed from '' to 'Heals you for 200 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


See Invisibility:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Wolf Pack:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Wolf Pack:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Wolf Pack:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Echoing Howl:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 60s (10 Ticks) or after you withstand 1320 hits.'


Ligament Slice I:
       - Description changed from '' to 'Heals you for 100 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Divine Retribution II:
       - Max Hits changed from '0' to '40'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'While this ability is active, any creature daring to attack the cleric has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. The first rank affects creatures up to level 70. The second rank works' to 'While this ability is active, any creature up to level 75 daring to attack the cleric has a chance to be stunned in retribution. This effect will fade after 72 strikes.'


Mortal Coil I:
       - Slot 6 changed from '5% Chance To Also Cast Mortal Residue' to '8% Chance To Also Cast Mortal Residue'
       - Max Hits changed from '0' to '1320'
       - Max Hits Type changed from 'None' to 'Incoming Hit Successes'
       - Description changed from '' to 'Heals you for 40 percent of the damage done by your melee attacks. Fades after 1m 36s (16 Ticks) or after you withstand 1320 hits.'


Mortal Coil II:
       - Slot 6 changed from '5% Chance To Also Cast Mortal Residue' to '8% Chance To Also Cast Mortal Residue'
       - Max Hits changed from '0' to '1320'
       - Max Hits Type changed from 'None' to 'Incoming Hit Successes'
       - Description changed from '' to 'Heals you for 43 percent of the damage done by your melee attacks. Fades after 1m 36s (16 Ticks) or after you withstand 1320 hits.'


Mortal Coil III:
       - Slot 6 changed from '5% Chance To Also Cast Mortal Residue' to '8% Chance To Also Cast Mortal Residue'
       - Max Hits changed from '0' to '1320'
       - Max Hits Type changed from 'None' to 'Incoming Hit Successes'
       - Description changed from '' to 'Heals you for 46 percent of the damage done by your melee attacks. Fades after 1m 36s (16 Ticks) or after you withstand 1320 hits.'


Pyre of Hate:
       - Description changed from '' to 'Heals you for 60 percent of the damage done by your melee attacks. Fades after 24s (4 Ticks) or after you withstand 1320 hits.'


Pyre of Hate:
       - Description changed from '' to 'Heals you for 50 percent of the damage done by your melee attacks. Fades after 24s (4 Ticks) or after you withstand 1320 hits.'


Pyre of Hate:
       - Description changed from '' to 'Heals you for 40 percent of the damage done by your melee attacks. Fades after 24s (4 Ticks) or after you withstand 1320 hits.'


Hand of Decay:
       - Description changed from '' to 'Heals you for 200 percent of the damage done by your melee attacks. Fades after 60s (10 Ticks) or after you withstand 1320 hits.'


Pyre of the Faithful:
       - Description changed from '' to 'Heals you for 60 percent of the damage done by your melee attacks. Fades after 24s (4 Ticks) or after you withstand 1320 hits.'


Pyre of the Faithful:
       - Description changed from '' to 'Heals you for 50 percent of the damage done by your melee attacks. Fades after 24s (4 Ticks) or after you withstand 1320 hits.'


Pyre of the Faithful:
       - Description changed from '' to 'Heals you for 40 percent of the damage done by your melee attacks. Fades after 24s (4 Ticks) or after you withstand 1320 hits.'


Force of Disruption I:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Touch of Spring:
       - Description changed from '' to 'Heals you for 100 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Touch of Spring:
       - Description changed from '' to 'Heals you for 100 percent of the damage done by your melee attacks. Fades after 42s (7 Ticks) or after you withstand 1320 hits.'


Touch of Spring:
       - Description changed from '' to 'Heals you for 100 percent of the damage done by your melee attacks. Fades after 60s (10 Ticks) or after you withstand 1320 hits.'


Touch of Autumn:
       - Description changed from '' to 'Heals you for 100 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Touch of Autumn:
       - Description changed from '' to 'Heals you for 100 percent of the damage done by your melee attacks. Fades after 42s (7 Ticks) or after you withstand 1320 hits.'


Touch of Autumn:
       - Description changed from '' to 'Heals you for 100 percent of the damage done by your melee attacks. Fades after 60s (10 Ticks) or after you withstand 1320 hits.'


Healing Shield:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 60s (10 Ticks) or after you withstand 1320 hits.'


Healing Shield:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 60s (10 Ticks) or after you withstand 1320 hits.'


Healing Shield:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 60s (10 Ticks) or after you withstand 1320 hits.'


Spirit of Shadowpaw:
       - Description changed from '' to 'Heals you for 15 percent of the damage done by your melee attacks. Fades after 2m (20 Ticks) or after you withstand 1320 hits.'


Healing Shield:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Healing Shield:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Healing Shield:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Concordant Shield:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Fiery Vengeance:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Fiery Vengeance:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Fiery Vengeance:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Waking Nightmare I:
       - Description changed from '' to 'Heals you for 30 percent of the damage done by your melee attacks. Fades after 60s (10 Ticks) or after you withstand 1320 hits.'


Shrieking Death I:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Shrieking Death II:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Shrieking Death III:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Lassitude:
       - Mana Cost changed from '500' to '591'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Lassitude Rk. II:
       - Mana Cost changed from '500' to '612'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Lassitude Rk. III:
       - Mana Cost changed from '500' to '633'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Beam of Molten Slag:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1056 damage to all enemies within its area of effect.' to 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1056 damage to up to 12 enemies within its area of effect.'


Beam of Molten Slag Rk. II:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1099 damage to all enemies within its area of effect.' to 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1099 damage to up to 12 enemies within its area of effect.'


Beam of Molten Slag Rk. III:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1141 damage to all enemies within its area of effect.' to 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1141 damage to up to 12 enemies within its area of effect.'


Beam of Solteris:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Calls forth a beam of pure sunfire that extends in front of the caster, inflicting 2376 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Calls forth a beam of pure sunfire that extends in front of the caster, inflicting 2376 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Beam of Solteris Rk. II:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Calls forth a beam of pure sunfire that extends in front of the caster, inflicting 2473 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Calls forth a beam of pure sunfire that extends in front of the caster, inflicting 2473 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Beam of Solteris Rk. III:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Calls forth a beam of pure sunfire that extends in front of the caster, inflicting 2567 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Calls forth a beam of pure sunfire that extends in front of the caster, inflicting 2567 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Lassitudinal Health Chance:
       - Slot 1 changed from '30% Chance To Also Cast Lassitudinal Health' to '45% Chance To Also Cast Lassitudinal Health'


Lassitudinal Health Chance:
       - Slot 1 changed from '40% Chance To Also Cast Lassitudinal Health' to '47% Chance To Also Cast Lassitudinal Health'


Mist of Confusion:
       - Duration changed from '3600' to '1'


Dabner's Healing:
       - Cleric Level changed from '85' to '255'
       - Skill changed from 'Alteration' to ''
       - Group id changed from '4240' to '0'


Divine Retribution III:
       - Max Hits changed from '0' to '40'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'While this ability is active, any creature daring to attack the cleric has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. The first rank affects creatures up to level 70. The second rank works' to 'While this ability is active, any creature up to level 83 daring to attack the cleric has a chance to be stunned in retribution. This effect will fade after 72 strikes.'


Force of Disruption II:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Hunter's Fury II:
       - Description changed from '' to 'Heals you for 300 percent of the damage done by your melee attacks. Fades after 48s (8 Ticks) or after you withstand 1320 hits.'


Battle Leap Warcry II:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Shrieking Death IV:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Shrieking Death V:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Shrieking Death VI:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


N/A Sand in the Eyes 2:
       - Description changed from '' to 'Heals you for 110 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Cryomancy II:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Cryomancy III:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Waking Nightmare II:
       - Description changed from '' to 'Heals you for 40 percent of the damage done by your melee attacks. Fades after 60s (10 Ticks) or after you withstand 1320 hits.'


Cryomancy IV:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Cryomancy V:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Cryomancy VI:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Mortal Coil IV:
       - Slot 6 changed from '5% Chance To Also Cast Mortal Residue' to '8% Chance To Also Cast Mortal Residue'
       - Max Hits changed from '0' to '1320'
       - Max Hits Type changed from 'None' to 'Incoming Hit Successes'
       - Description changed from '' to 'Heals you for 49 percent of the damage done by your melee attacks. Fades after 1m 36s (16 Ticks) or after you withstand 1320 hits.'


Mortal Coil V:
       - Slot 6 changed from '5% Chance To Also Cast Mortal Residue' to '8% Chance To Also Cast Mortal Residue'
       - Max Hits changed from '0' to '1320'
       - Max Hits Type changed from 'None' to 'Incoming Hit Successes'
       - Description changed from '' to 'Heals you for 52 percent of the damage done by your melee attacks. Fades after 1m 36s (16 Ticks) or after you withstand 1320 hits.'


Mortal Coil VI:
       - Slot 6 changed from '5% Chance To Also Cast Mortal Residue' to '8% Chance To Also Cast Mortal Residue'
       - Max Hits changed from '0' to '1320'
       - Max Hits Type changed from 'None' to 'Incoming Hit Successes'
       - Description changed from '' to 'Heals you for 55 percent of the damage done by your melee attacks. Fades after 1m 36s (16 Ticks) or after you withstand 1320 hits.'


Furious Leap I:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Battle Leap Warcry I:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Battle Leap Warcry III:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Cryomancy VII:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Cryomancy VIII:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Cryomancy IX:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Sanguine Mind Crystal II:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Azure Mind Crystal II:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Pact of the Wolf III:
       - Description changed from '' to 'Heals you for 160 percent of the damage done by your melee attacks. Fades after 5d (72000 Ticks) or after you withstand 1320 hits.'


Ward of Requital:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Requital around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Requital around your body. This ward will periodically strike out at any creature that attacks you. This effect will fade after 120 strikes.'


Ward of Requital Rk. II:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Requital around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Requital around your body. This ward will periodically strike out at any creature that attacks you. This effect will fade after 120 strikes.'


Ward of Requital Rk. III:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Requital around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Requital around your body. This ward will periodically strike out at any creature that attacks you. This effect will fade after 120 strikes.'


Scales of the Reptile:
       - Mana Cost changed from '969' to '561'
       - Max Hits changed from '12' to '72'
       - Duration changed from '10' to '45'
       - Description changed from 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds.' to 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.'


Scales of the Reptile Rk. II:
       - Mana Cost changed from '1013' to '581'
       - Max Hits changed from '12' to '72'
       - Duration changed from '10' to '45'
       - Description changed from 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds.' to 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.'


Scales of the Reptile Rk. III:
       - Mana Cost changed from '1041' to '601'
       - Max Hits changed from '12' to '72'
       - Duration changed from '10' to '45'
       - Description changed from 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds.' to 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.'


Beam of Molten Dross:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1209 damage to all enemies within its area of effect.' to 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1209 damage to up to 12 enemies within its area of effect.'


Beam of Molten Dross Rk. II:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1374 damage to all enemies within its area of effect.' to 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1374 damage to up to 12 enemies within its area of effect.'


Beam of Molten Dross Rk. III:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1484 damage to all enemies within its area of effect.' to 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1484 damage to up to 12 enemies within its area of effect.'


Burning Brimbody:
       - Max Hits changed from '240' to '48'
       - Max Hits Type changed from 'Incoming Hit Attempts' to 'Defensive Procs'
       - Description changed from 'Cloaks your target in an aura of flames. The flames will frequently lash out at attacking creatures, causing moderate damage.' to 'Cloaks your target in an aura of flames. The flames will frequently lash out at attacking creatures, causing moderate damage. The flames will fade after 48 strikes.'


Burning Brimbody Rk. II:
       - Max Hits changed from '240' to '48'
       - Max Hits Type changed from 'Incoming Hit Attempts' to 'Defensive Procs'
       - Description changed from 'Cloaks your target in an aura of flames. The flames will frequently lash out at attacking creatures, causing moderate damage.' to 'Cloaks your target in an aura of flames. The flames will frequently lash out at attacking creatures, causing moderate damage. The flames will fade after 48 strikes.'


Burning Brimbody Rk. III:
       - Max Hits changed from '240' to '48'
       - Max Hits Type changed from 'Incoming Hit Attempts' to 'Defensive Procs'
       - Description changed from 'Cloaks your target in an aura of flames. The flames will frequently lash out at attacking creatures, causing moderate damage.' to 'Cloaks your target in an aura of flames. The flames will frequently lash out at attacking creatures, causing moderate damage. The flames will fade after 48 strikes.'


Sustenance of Tunare:
       - Max Hits changed from '24' to '32'
       - Description changed from 'Bathes you in a holy aura, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal.' to 'Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.'


Sustenance of Tunare Rk. II:
       - Max Hits changed from '24' to '32'
       - Description changed from 'Bathes you in a holy aura, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal.' to 'Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.'


Sustenance of Tunare Rk. III:
       - Max Hits changed from '24' to '32'
       - Description changed from 'Bathes you in a holy aura, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal.' to 'Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.'


Languor:
       - Mana Cost changed from '500' to '687'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Languor Rk. II:
       - Mana Cost changed from '500' to '711'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Languor Rk. III:
       - Mana Cost changed from '500' to '736'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Languid Health Chance:
       - Slot 1 changed from '30% Chance To Also Cast Languid Health' to '45% Chance To Also Cast Languid Health'
       - Description changed from '' to 'Provides a 45 percent chance to cast a healing spell.'


Languid Health Chance:
       - Slot 1 changed from '40% Chance To Also Cast Languid Health' to '47% Chance To Also Cast Languid Health'
       - Description changed from '' to 'Provides a 47 percent chance to cast a healing spell.'


Languid Health Chance:
       - Description changed from '' to 'Provides a 50 percent chance to cast a healing spell.'


Funnel of Frost:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Emits a funnel of frost that extends in front of the caster, inflicting 2622 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Emits a funnel of frost that extends in front of the caster, inflicting 2622 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Funnel of Frost Rk. II:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Emits a funnel of frost that extends in front of the caster, inflicting 2980 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Emits a funnel of frost that extends in front of the caster, inflicting 2980 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Funnel of Frost Rk. III:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Emits a funnel of frost that extends in front of the caster, inflicting 3218 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Emits a funnel of frost that extends in front of the caster, inflicting 3218 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Soothing Visions:
       - Shaman Level changed from '254' to '255'


Soothing Feral Rejuvenation:
       - Druid Level changed from '254' to '255'


Ethereal Soothing:
       - Shaman Level changed from '254' to '255'


Ethereal Feral Rejuvenation:
       - Druid Level changed from '254' to '255'


Visions of Placation:
       - Shaman Level changed from '254' to '255'


Placative Feral Rejuvenation:
       - Druid Level changed from '254' to '255'


Phantasmal Visions:
       - Shaman Level changed from '254' to '255'


Phantasmal Feral Rejuvenation:
       - Druid Level changed from '254' to '255'


Divine Retribution IV:
       - Max Hits changed from '0' to '40'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'While this ability is active, any creature daring to attack the cleric has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. The first rank affects creatures up to level 70. The second rank works on creatures to up level 75. The third rank works on creatures up to level 83 and the fourth rank works on creatures up to level 88.' to 'While this ability is active, any creature up to level 88 daring to attack the cleric has a chance to be stunned in retribution. This effect will fade after 72 strikes.'


Force of Disruption III:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Hunter's Fury III:
       - Description changed from '' to 'Heals you for 330 percent of the damage done by your melee attacks. Fades after 48s (8 Ticks) or after you withstand 1320 hits.'


Hunter's Fury IV:
       - Description changed from '' to 'Heals you for 360 percent of the damage done by your melee attacks. Fades after 48s (8 Ticks) or after you withstand 1320 hits.'


Hunter's Fury V:
       - Description changed from '' to 'Heals you for 390 percent of the damage done by your melee attacks. Fades after 48s (8 Ticks) or after you withstand 1320 hits.'


Mortal Coil VII:
       - Slot 6 changed from '5% Chance To Also Cast Mortal Residue' to '8% Chance To Also Cast Mortal Residue'
       - Max Hits changed from '0' to '1320'
       - Max Hits Type changed from 'None' to 'Incoming Hit Successes'
       - Description changed from '' to 'Heals you for 58 percent of the damage done by your melee attacks. Fades after 1m 36s (16 Ticks) or after you withstand 1320 hits.'


Mortal Coil VIII:
       - Slot 6 changed from '5% Chance To Also Cast Mortal Residue' to '8% Chance To Also Cast Mortal Residue'
       - Max Hits changed from '0' to '1320'
       - Max Hits Type changed from 'None' to 'Incoming Hit Successes'
       - Description changed from '' to 'Heals you for 61 percent of the damage done by your melee attacks. Fades after 1m 36s (16 Ticks) or after you withstand 1320 hits.'


Mortal Coil IX:
       - Slot 6 changed from '5% Chance To Also Cast Mortal Residue' to '8% Chance To Also Cast Mortal Residue'
       - Max Hits changed from '0' to '1320'
       - Max Hits Type changed from 'None' to 'Incoming Hit Successes'
       - Description changed from '' to 'Heals you for 63 percent of the damage done by your melee attacks. Fades after 1m 36s (16 Ticks) or after you withstand 1320 hits.'


N/A - Directed Force of Disruption:
       - Description changed from '' to 'Heals you for 1000 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Shrieking Death VII:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Shrieking Death VIII:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Shrieking Death IX:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Spire of Enchantment I:
       - Max Hits changed from '0' to '24'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. Additional ranks make it more likely that you will be protected.' to 'This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. The effect will fade after 24 Doppelgangers have been activated.'


Spire of Enchantment II:
       - Max Hits changed from '0' to '24'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. Additional ranks make it more likely that you will be protected.' to 'This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. The effect will fade after 24 Doppelgangers have been activated.'


Spire of Enchantment III:
       - Max Hits changed from '0' to '24'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. Additional ranks make it more likely that you will be protected.' to 'This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. The effect will fade after 24 Doppelgangers have been activated.'


Divine Retribution V:
       - Max Hits changed from '0' to '40'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'While this ability is active, any creature daring to attack the cleric has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. The first rank affects creatures up to level 70. The second rank works on creatures to up level 75. The third rank works on creatures up to level 83 and the fourth rank works on creatures up to level 88.' to 'While this ability is active, any creature up to level 88 daring to attack the cleric has a chance to be stunned in retribution. This effect will fade after 72 strikes.'


Shrieking Death X:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Shrieking Death XI:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Shrieking Death XII:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Duskfall Empowerment III:
       - Description changed from '' to 'Heals you for 20 percent of the damage done by your melee attacks. Fades after 24s (4 Ticks) or after you withstand 1320 hits.'


Sanguine Mind Crystal III:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Azure Mind Crystal III:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Beam of Displacement I:
       - Description changed from 'Calls forth a beam of pure sunfire that extends in front of the caster, inflicting 1 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Calls forth a beam of pure sunfire that extends in front of the caster, inflicting 1 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Word of Soultheft:
       - Cleric Level changed from '84' to '255'
       - Skill changed from 'Evocation' to ''


Barrier of Mana:
       - Enchanter Level changed from '254' to '255'


Reclamation of Mana:
       - Enchanter Level changed from '254' to '255'


Wall of Mana:
       - Enchanter Level changed from '254' to '255'


Reclamation of Mana:
       - Enchanter Level changed from '254' to '255'


Bulwark of Mana:
       - Enchanter Level changed from '254' to '255'


Reclamation of Mana:
       - Enchanter Level changed from '254' to '255'


Bastion of Mana:
       - Enchanter Level changed from '254' to '255'


Reclamation of Mana:
       - Enchanter Level changed from '254' to '255'


Ward of Admonishment:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Admonishment around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Admonishment around your body. This ward will periodically strike out at any creature that attacks you. The ward will fade after 120 strikes.'


Ward of Admonishment Rk. II:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Admonishment around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Admonishment around your body. This ward will periodically strike out at any creature that attacks you. The ward will fade after 120 strikes.'


Ward of Admonishment Rk. III:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Admonishment around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Admonishment around your body. This ward will periodically strike out at any creature that attacks you. The ward will fade after 120 strikes.'


Carapace of the Reptile:
       - Mana Cost changed from '1047' to '658'
       - Max Hits changed from '12' to '72'
       - Duration changed from '10' to '45'
       - Description changed from 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds.' to 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.'


Carapace of the Reptile Rk. II:
       - Mana Cost changed from '1094' to '681'
       - Max Hits changed from '12' to '72'
       - Duration changed from '10' to '45'
       - Description changed from 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds.' to 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.'


Carapace of the Reptile Rk. III:
       - Mana Cost changed from '1124' to '705'
       - Max Hits changed from '12' to '72'
       - Duration changed from '10' to '45'
       - Description changed from 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds.' to 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.'


Beam of Molten Scoria:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1511 damage to all enemies within its area of effect.' to 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1511 damage to up to 12 enemies within its area of effect.'


Beam of Molten Scoria Rk. II:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1717 damage to all enemies within its area of effect.' to 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1717 damage to up to 12 enemies within its area of effect.'


Beam of Molten Scoria Rk. III:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1786 damage to all enemies within its area of effect.' to 'Calls forth a beam of molten slag that extends in front of the caster, inflicting 1786 damage to up to 12 enemies within its area of effect.'


Burning Pyroshroud:
       - Max Hits changed from '240' to '48'
       - Max Hits Type changed from 'Incoming Hit Attempts' to 'Defensive Procs'
       - Description changed from 'Cloaks your target in an aura of flames. The flames will frequently lash out at attacking creatures, causing moderate damage.' to 'Cloaks your target in a shield of flames. The flames will frequently lash out at attacking creatures, causing moderate damage. The flames will fade after 48 strikes.'


Burning Pyroshroud Rk. II:
       - Max Hits changed from '240' to '48'
       - Max Hits Type changed from 'Incoming Hit Attempts' to 'Defensive Procs'
       - Description changed from 'Cloaks your target in an aura of flames. The flames will frequently lash out at attacking creatures, causing moderate damage.' to 'Cloaks your target in a shield of flames. The flames will frequently lash out at attacking creatures, causing moderate damage. The flames will fade after 48 strikes.'


Burning Pyroshroud Rk. III:
       - Max Hits changed from '240' to '48'
       - Max Hits Type changed from 'Incoming Hit Attempts' to 'Defensive Procs'
       - Description changed from 'Cloaks your target in an aura of flames. The flames will frequently lash out at attacking creatures, causing moderate damage.' to 'Cloaks your target in a shield of flames. The flames will frequently lash out at attacking creatures, causing moderate damage. The flames will fade after 48 strikes.'


Hulking Bodyguard:
       - Max Hits changed from '240' to '48'
       - Max Hits Type changed from 'Incoming Hit Attempts' to 'Incoming Hit Successes'
       - Description changed from 'Calls upon a hulking bodyguard. An earthen elemental will occasionally appear to protect you when you are struck in melee combat.' to 'Calls upon a hulking bodyguard. An earthen elemental will occasionally appear to protect you when you are struck in melee combat. This effect will fade after you are struck 48 times.'


Hulking Bodyguard Rk. II:
       - Max Hits changed from '240' to '48'
       - Max Hits Type changed from 'Incoming Hit Attempts' to 'Incoming Hit Successes'
       - Description changed from 'Calls upon a hulking bodyguard. An earthen elemental will occasionally appear to protect you when you are struck in melee combat.' to 'Calls upon a hulking bodyguard. An earthen elemental will occasionally appear to protect you when you are struck in melee combat. This effect will fade after you are struck 48 times.'


Hulking Bodyguard Rk. III:
       - Max Hits changed from '240' to '48'
       - Max Hits Type changed from 'Incoming Hit Attempts' to 'Incoming Hit Successes'
       - Description changed from 'Calls upon a hulking bodyguard. An earthen elemental will occasionally appear to protect you when you are struck in melee combat.' to 'Calls upon a hulking bodyguard. An earthen elemental will occasionally appear to protect you when you are struck in melee combat. This effect will fade after you are struck 48 times.'


Preservation of Tunare:
       - Max Hits changed from '24' to '32'
       - Description changed from 'Bathes you in a holy aura, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal.' to 'Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.'


Preservation of Tunare Rk. II:
       - Max Hits changed from '24' to '32'
       - Description changed from 'Bathes you in a holy aura, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal.' to 'Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.'


Preservation of Tunare Rk. III:
       - Max Hits changed from '24' to '32'
       - Description changed from 'Bathes you in a holy aura, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal.' to 'Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.'


Listlessness:
       - Mana Cost changed from '500' to '799'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Listlessness Rk. II:
       - Mana Cost changed from '500' to '827'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Listlessness Rk. III:
       - Mana Cost changed from '500' to '856'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Listless Health Chance:
       - Slot 1 changed from '30% Chance To Also Cast Listless Health' to '45% Chance To Also Cast Listless Health'
       - Description changed from 'Instant Duration.' to 'Provides a 45 percent chance to cast a healing spell.'


Listless Health Chance:
       - Slot 1 changed from '40% Chance To Also Cast Listless Health' to '47% Chance To Also Cast Listless Health'
       - Description changed from 'Instant Duration.' to 'Provides a 47 percent chance to cast a healing spell.'


Listless Health Chance:
       - Description changed from 'Instant Duration.' to 'Provides a 50 percent chance to cast a healing spell.'


Funnel of Frigidity:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Emits a funnel of frost that extends in front of the caster, inflicting 3277 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Emits a funnel of frost that extends in front of the caster, inflicting 3277 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Funnel of Frigidity Rk. II:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Emits a funnel of frost that extends in front of the caster, inflicting 3724 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Emits a funnel of frost that extends in front of the caster, inflicting 3724 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Funnel of Frigidity Rk. III:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Emits a funnel of frost that extends in front of the caster, inflicting 3873 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Emits a funnel of frost that extends in front of the caster, inflicting 3873 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Force of Disruption IV:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Force of Disruption V:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Mortal Coil X:
       - Slot 6 changed from '5% Chance To Also Cast Mortal Residue' to '8% Chance To Also Cast Mortal Residue'
       - Max Hits changed from '0' to '1320'
       - Max Hits Type changed from 'None' to 'Incoming Hit Successes'
       - Description changed from '' to 'Heals you for 65 percent of the damage done by your melee attacks. Fades after 1m 36s (16 Ticks) or after you withstand 1320 hits.'


Mortal Coil XI:
       - Slot 6 changed from '5% Chance To Also Cast Mortal Residue' to '8% Chance To Also Cast Mortal Residue'
       - Max Hits changed from '0' to '1320'
       - Max Hits Type changed from 'None' to 'Incoming Hit Successes'
       - Description changed from '' to 'Heals you for 67 percent of the damage done by your melee attacks. Fades after 1m 36s (16 Ticks) or after you withstand 1320 hits.'


Mortal Coil XII:
       - Slot 6 changed from '5% Chance To Also Cast Mortal Residue' to '8% Chance To Also Cast Mortal Residue'
       - Max Hits changed from '0' to '1320'
       - Max Hits Type changed from 'None' to 'Incoming Hit Successes'
       - Description changed from '' to 'Heals you for 70 percent of the damage done by your melee attacks. Fades after 1m 36s (16 Ticks) or after you withstand 1320 hits.'


N/A Removed:
       - Duration changed from '16' to '28'
       - Description changed from 'The force of extracting the mortal coil of another has left you covered in their ectoplasic residue.' to 'The force of extracting the mortal coil of another leaves you covered in their ectoplasic residue.'


Dorian Arpeggio:
       - Bard Level changed from '254' to '255'


Dorian Root:
       - Bard Level changed from '254' to '255'


Dorian Third:
       - Bard Level changed from '254' to '255'


Dorian Fifth:
       - Bard Level changed from '254' to '255'


Dorian Octave:
       - Bard Level changed from '254' to '255'


Locrian Arpeggio:
       - Bard Level changed from '254' to '255'


Locrian Root:
       - Bard Level changed from '254' to '255'


Locrian Third:
       - Bard Level changed from '254' to '255'


Locrian Fifth:
       - Bard Level changed from '254' to '255'


Locrian Octave:
       - Bard Level changed from '254' to '255'


Aeolian Arpeggio:
       - Bard Level changed from '254' to '255'


Aeolian Root:
       - Bard Level changed from '254' to '255'


Aeolian Third:
       - Bard Level changed from '254' to '255'


Aeolian Fifth:
       - Bard Level changed from '254' to '255'


Aeolian Octave:
       - Bard Level changed from '254' to '255'


Hypodorian Arpeggio:
       - Bard Level changed from '254' to '255'


Hypodorian Root:
       - Bard Level changed from '254' to '255'


Hypodorian Third:
       - Bard Level changed from '254' to '255'


Hypodorian Fifth:
       - Bard Level changed from '254' to '255'


Hypodorian Octave:
       - Bard Level changed from '254' to '255'


Icy Anger:
       - Monk Level changed from '254' to '255'


Icy Fury:
       - Monk Level changed from '254' to '255'


Frozen Anger:
       - Monk Level changed from '254' to '255'


Frozen Fury:
       - Monk Level changed from '254' to '255'


Glacial Shock:
       - Monk Level changed from '254' to '255'


Chaotic Frenzy:
       - Berserker Level changed from '254' to '255'


Unrestrainable Frenzy:
       - Berserker Level changed from '254' to '255'


Boundless Frenzy:
       - Berserker Level changed from '254' to '255'


Frenzy of Thule:
       - Berserker Level changed from '254' to '255'


Cerebral Breach:
       - Enchanter Level changed from '254' to '255'


Cerebral Intuition:
       - Enchanter Level changed from '254' to '255'


Cerebral Infiltration:
       - Enchanter Level changed from '254' to '255'


Cerebral Insight:
       - Enchanter Level changed from '254' to '255'


Cerebral Intrusion:
       - Enchanter Level changed from '254' to '255'


Cerebral Affinity:
       - Enchanter Level changed from '254' to '255'


Terror's Intrusion:
       - Enchanter Level changed from '254' to '255'


Acumen of Terror:
       - Enchanter Level changed from '254' to '255'


Cryomancy X:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Cryomancy XI:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Cryomancy XII:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Force of Disruption VI:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Shrieking Death XIII:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Shrieking Death XIV:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Shrieking Death XV:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Ligament Slice V:
       - Description changed from '' to 'Heals you for 105 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Ligament Slice VI:
       - Description changed from '' to 'Heals you for 110 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Ligament Slice VII:
       - Description changed from '' to 'Heals you for 115 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Ligament Slice VIII:
       - Description changed from '' to 'Heals you for 120 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Ligament Slice IX:
       - Description changed from '' to 'Heals you for 125 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Ward of Retaliation:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Retaliation around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Retaliation around your body. This ward will periodically strike out at any creature that attacks you. The ward will fade after 120 strikes.'


Ward of Retaliation Rk. II:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Retaliation around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Retaliation around your body. This ward will periodically strike out at any creature that attacks you. The ward will fade after 120 strikes.'


Ward of Retaliation Rk. III:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Retaliation around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Retaliation around your body. This ward will periodically strike out at any creature that attacks you. The ward will fade after 120 strikes.'


Shining Rampart:
       - Mana Cost changed from '500' to '696'
       - Slot 1 changed from '' to 'Cast: Shining Defense'
       - Slot 12 changed from 'Absorb Melee Damage: 10%' to ''
       - Spell Icon changed from '' to ''
       - Max Hits changed from '0' to '72'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Wear Off Message changed from 'The rampart crumbles.' to 'The rampart is expended.'
       - Description changed from 'Surrounds your target with shining armor, absorbing 02 percent of incoming melee damage for up to 4m 30s (45 Ticks). The armor will periodically lash out at your target's attackers, stunning them and healing your target.' to 'Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to 4m 30s (45 Ticks), and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.'


Shining Rampart Rk. II:
       - Mana Cost changed from '500' to '720'
       - Slot 1 changed from '' to 'Cast: Shining Defense'
       - Slot 12 changed from 'Absorb Melee Damage: 10%' to ''
       - Spell Icon changed from '' to ''
       - Max Hits changed from '0' to '72'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Wear Off Message changed from 'The rampart crumbles.' to 'The rampart is expended.'
       - Description changed from 'Surrounds your target with shining armor, absorbing 02 percent of incoming melee damage for up to 4m 30s (45 Ticks). The armor will periodically lash out at your target's attackers, stunning them and healing your target.' to 'Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to 4m 30s (45 Ticks), and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.'


Shining Rampart Rk. III:
       - Mana Cost changed from '500' to '745'
       - Slot 1 changed from '' to 'Cast: Shining Defense'
       - Slot 12 changed from 'Absorb Melee Damage: 10%' to ''
       - Spell Icon changed from '' to ''
       - Max Hits changed from '0' to '72'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Wear Off Message changed from 'The rampart crumbles.' to 'The rampart is expended.'
       - Description changed from 'Surrounds your target with shining armor, absorbing 02 percent of incoming melee damage for up to 4m 30s (45 Ticks). The armor will periodically lash out at your target's attackers, stunning them and healing your target.' to 'Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to 4m 30s (45 Ticks), and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.'


Shining Defense:
       - Spell Name changed from 'Placeholder - Generic - CLE PC Spell' to 'Shining Defense'
       - Cleric Level changed from '255' to '89'
       - Skill changed from '' to 'Abjuration'
       - Mana Cost changed from '100' to '0'
       - Casting Time changed from '1' to '0'
       - Recast Time changed from '0' to '4.5'
       - Spell Bar Lockout changed from '1.5' to '0'
       - Target changed from 'Self' to 'Single'
       - Slot 1 changed from 'Increase Current Hit Points by 100' to ''
       - Slot 12 changed from '' to 'Absorb Melee Damage: 10%'
       - Spell Range changed from '0' to '150'
       - Spell Icon changed from '' to ''
       - Max Hits changed from '0' to '3200'
       - Max Hits Type changed from 'None' to 'Incoming Hit Successes'
       - Duration changed from '0' to '45'
       - Land on Self Message changed from 'You waffle.' to 'A shining defensive glow surrounds you.'
       - Land on Other Message changed from ' waffles.' to ' is surrounded by a shining defensive glow.'
       - Wear Off Message changed from 'The waffles fade.' to 'The defensive glow crumbles.'
       - Description changed from '' to 'Shining armor absorbs 02 percent of incoming melee damage for up to 4m 30s (45 Ticks) or until it has absorbed 3200 strikes.'


Preservation of Marr:
       - Max Hits changed from '29' to '32'
       - Description changed from 'Bathes you in a holy aura, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal.' to 'Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.'


Preservation of Marr Rk. II:
       - Max Hits changed from '29' to '32'
       - Description changed from 'Bathes you in a holy aura, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal.' to 'Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.'


Preservation of Marr Rk. III:
       - Max Hits changed from '29' to '32'
       - Description changed from 'Bathes you in a holy aura, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal.' to 'Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.'


Shell of the Reptile:
       - Mana Cost changed from '1099' to '772'
       - Max Hits changed from '32' to '72'
       - Description changed from 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds and curse its attacker.' to 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.'


Shell of the Reptile Rk. II:
       - Mana Cost changed from '1149' to '799'
       - Max Hits changed from '32' to '72'
       - Description changed from 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds and curse its attacker.' to 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.'


Shell of the Reptile Rk. III:
       - Mana Cost changed from '1180' to '827'
       - Max Hits changed from '32' to '72'
       - Description changed from 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds and curse its attacker.' to 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.'


Lethargy:
       - Mana Cost changed from '600' to '929'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Lethargy Rk. II:
       - Mana Cost changed from '600' to '962'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Lethargy Rk. III:
       - Mana Cost changed from '600' to '996'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Lethargic Health Chance:
       - Slot 1 changed from '30% Chance To Also Cast Lethargic Health' to '45% Chance To Also Cast Lethargic Health'
       - Description changed from 'Instant Duration.' to 'Provides a 45 percent chance to cast a healing spell.'


Lethargic Health Chance II:
       - Slot 1 changed from '40% Chance To Also Cast Lethargic Health' to '47% Chance To Also Cast Lethargic Health'
       - Description changed from 'Instant Duration.' to 'Provides a 47 percent chance to cast a healing spell.'


Lethargic Health Chance III:
       - Description changed from 'Instant Duration.' to 'Provides a 50 percent chance to cast a healing spell.'


Corona Beam:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Calls forth a coronal beam that extends in front of the caster, inflicting 4301 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Calls forth a coronal beam that extends in front of the caster, inflicting 4301 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Corona Beam Rk. II:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Calls forth a coronal beam that extends in front of the caster, inflicting 4886 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Calls forth a coronal beam that extends in front of the caster, inflicting 4886 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Corona Beam Rk. III:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Calls forth a coronal beam that extends in front of the caster, inflicting 5084 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Calls forth a coronal beam that extends in front of the caster, inflicting 5084 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Beam of Permafrost:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Emits a beam of frost that extends in front of the caster, inflicting 4146 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Emits a funnel of frost that extends in front of the caster, inflicting 4146 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Beam of Permafrost Rk. II:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Emits a beam of frost that extends in front of the caster, inflicting 4710 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Emits a funnel of frost that extends in front of the caster, inflicting 4710 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Beam of Permafrost Rk. III:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Emits a beam of frost that extends in front of the caster, inflicting 4899 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Emits a funnel of frost that extends in front of the caster, inflicting 4899 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Beam of Rhyolite:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of molten rhyolite that extends in front of the caster, inflicting 1911 damage to all enemies within its area of effect.' to 'Calls forth a beam of molten rhyolite that extends in front of the caster, inflicting 1911 damage to up to 12 enemies within its area of effect.'


Beam of Rhyolite Rk. II:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of molten rhyolite that extends in front of the caster, inflicting 2172 damage to all enemies within its area of effect.' to 'Calls forth a beam of molten rhyolite that extends in front of the caster, inflicting 2172 damage to up to 12 enemies within its area of effect.'


Beam of Rhyolite Rk. III:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of molten rhyolite that extends in front of the caster, inflicting 2260 damage to all enemies within its area of effect.' to 'Calls forth a beam of molten rhyolite that extends in front of the caster, inflicting 2260 damage to up to 12 enemies within its area of effect.'


Beam of Daggers:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Summons a beam of daggers that fly in front of the caster, inflicting 1911 damage to all enemies within the area of effect.' to 'Summons a beam of daggers that fly in front of the caster, inflicting 1911 damage to up to 12 enemies within the area of effect.'


Beam of Daggers Rk. II:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Summons a beam of daggers that fly in front of the caster, inflicting 2172 damage to all enemies within the area of effect.' to 'Summons a beam of daggers that fly in front of the caster, inflicting 2172 damage to up to 12 enemies within the area of effect.'


Beam of Daggers Rk. III:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Summons a beam of daggers that fly in front of the caster, inflicting 2260 damage to all enemies within the area of effect.' to 'Summons a beam of daggers that fly in front of the caster, inflicting 2260 damage to up to 12 enemies within the area of effect.'


Group Pact of the Wolf III:
       - Description changed from '' to 'Heals you for 160 percent of the damage done by your melee attacks. Fades after 10m (100 Ticks) or after you withstand 1320 hits.'


Pact of the Wolf IV:
       - Description changed from '' to 'Heals you for 160 percent of the damage done by your melee attacks. Fades after 5d (72000 Ticks) or after you withstand 1320 hits.'


Cryomancy XIII:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Cryomancy XIV:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Cryomancy XV:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Divine Retribution VI:
       - Max Hits changed from '0' to '40'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'While this ability is active, any creature daring to attack the cleric has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. The first rank affects creatures up to level 70. The second rank works on creatures to up level 75. The third rank works on creatures up to level 83 and the fourth rank works on creatures up to level 88.' to 'While this ability is active, any creature up to level 88 daring to attack the cleric has a chance to be stunned in retribution. This effect will fade after 72 strikes.'


Ward of Recrimination:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Recrimination around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Recrimination around your body. This ward will periodically strike out at any creature that attacks you. The ward will fade after 120 strikes.'


Ward of Recrimination Rk. II:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Recrimination around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Recrimination around your body. This ward will periodically strike out at any creature that attacks you. The ward will fade after 120 strikes.'


Ward of Recrimination Rk. III:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Recrimination around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Recrimination around your body. This ward will periodically strike out at any creature that attacks you. The ward will fade after 120 strikes.'


Shining Armor:
       - Mana Cost changed from '500' to '1062'
       - Slot 1 changed from '' to 'Cast: Shining Defense'
       - Slot 12 changed from 'Absorb Melee Damage: 10%' to ''
       - Spell Icon changed from '' to ''
       - Max Hits changed from '0' to '72'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Wear Off Message changed from 'The armor crumbles.' to 'The armor is expended.'
       - Description changed from 'Surrounds your target with shining armor, absorbing 02 percent of incoming melee damage for up to 4m 30s (45 Ticks). The armor will periodically lash out at your target's attackers, stunning them and healing your target.' to 'Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to 4m 30s (45 Ticks), and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.'


Shining Armor Rk. II:
       - Mana Cost changed from '500' to '1099'
       - Slot 1 changed from '' to 'Cast: Shining Defense'
       - Slot 12 changed from 'Absorb Melee Damage: 10%' to ''
       - Spell Icon changed from '' to ''
       - Max Hits changed from '0' to '72'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Wear Off Message changed from 'The armor crumbles.' to 'The armor is expended.'
       - Description changed from 'Surrounds your target with shining armor, absorbing 02 percent of incoming melee damage for up to 4m 30s (45 Ticks). The armor will periodically lash out at your target's attackers, stunning them and healing your target.' to 'Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to 4m 30s (45 Ticks), and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.'


Shining Armor Rk. III:
       - Mana Cost changed from '500' to '1137'
       - Slot 1 changed from '' to 'Cast: Shining Defense'
       - Slot 12 changed from 'Absorb Melee Damage: 10%' to ''
       - Spell Icon changed from '' to ''
       - Max Hits changed from '0' to '72'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Wear Off Message changed from 'The armor crumbles.' to 'The armor is expended.'
       - Description changed from 'Surrounds your target with shining armor, absorbing 02 percent of incoming melee damage for up to 4m 30s (45 Ticks). The armor will periodically lash out at your target's attackers, stunning them and healing your target.' to 'Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to 4m 30s (45 Ticks), and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.'


Preservation of Oseka:
       - Max Hits changed from '29' to '32'
       - Description changed from 'Bathes you in a holy aura, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal.' to 'Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.'


Preservation of Oseka Rk. II:
       - Max Hits changed from '29' to '32'
       - Description changed from 'Bathes you in a holy aura, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal.' to 'Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.'


Preservation of Oseka Rk. III:
       - Max Hits changed from '29' to '32'
       - Description changed from 'Bathes you in a holy aura, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal.' to 'Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.'


Hide of the Reptile:
       - Mana Cost changed from '1231' to '906'
       - Max Hits changed from '32' to '72'
       - Description changed from 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds and curse its attacker.' to 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.'


Hide of the Reptile Rk. II:
       - Mana Cost changed from '1280' to '938'
       - Max Hits changed from '32' to '72'
       - Description changed from 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds and curse its attacker.' to 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.'


Hide of the Reptile Rk. III:
       - Mana Cost changed from '1331' to '971'
       - Max Hits changed from '32' to '72'
       - Description changed from 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds and curse its attacker.' to 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.'


Apathy:
       - Mana Cost changed from '630' to '1234'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Apathy Rk. II:
       - Mana Cost changed from '630' to '1277'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Apathy Rk. III:
       - Mana Cost changed from '630' to '1322'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Apathetic Health Chance:
       - Slot 1 changed from '30% Chance To Also Cast Apathetic Health' to '45% Chance To Also Cast Apathetic Health'
       - Description changed from 'Instant Duration.' to 'Provides a 45 percent chance to cast a healing spell.'


Apathetic Health Chance II:
       - Slot 1 changed from '40% Chance To Also Cast Apathetic Health' to '47% Chance To Also Cast Apathetic Health'
       - Description changed from 'Instant Duration.' to 'Provides a 47 percent chance to cast a healing spell.'


Apathetic Health Chance III:
       - Description changed from 'Instant Duration.' to 'Provides a 50 percent chance to cast a healing spell.'


Blazing Beam:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Calls forth a beam of solar energy that extends in front of the caster, inflicting 5720 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Calls forth a beam of solar energy that extends in front of the caster, inflicting 5720 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Blazing Beam Rk. II:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Calls forth a beam of solar energy that extends in front of the caster, inflicting 6006 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Calls forth a beam of solar energy that extends in front of the caster, inflicting 6006 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Blazing Beam Rk. III:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Calls forth a beam of solar energy that extends in front of the caster, inflicting 6306 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Calls forth a beam of solar energy that extends in front of the caster, inflicting 6306 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Beam of Rime Crystals:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Emits a beam of frost that extends in front of the caster, inflicting 5511 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Emits a funnel of frost that extends in front of the caster, inflicting 5511 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Beam of Rime Crystals Rk. II:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Emits a beam of frost that extends in front of the caster, inflicting 5787 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Emits a funnel of frost that extends in front of the caster, inflicting 5787 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Beam of Rime Crystals Rk. III:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Emits a beam of frost that extends in front of the caster, inflicting 6076 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Emits a funnel of frost that extends in front of the caster, inflicting 6076 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Beam of Molten Steel:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of molten steel that extends in front of the caster, inflicting 2543 damage to all enemies within its area of effect.' to 'Calls forth a beam of molten steel that extends in front of the caster, inflicting 2543 damage to up to 12 enemies within its area of effect.'


Beam of Molten Steel Rk. II:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of molten steel that extends in front of the caster, inflicting 2670 damage to all enemies within its area of effect.' to 'Calls forth a beam of molten steel that extends in front of the caster, inflicting 2670 damage to up to 12 enemies within its area of effect.'


Beam of Molten Steel Rk. III:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of molten steel that extends in front of the caster, inflicting 2804 damage to all enemies within its area of effect.' to 'Calls forth a beam of molten steel that extends in front of the caster, inflicting 2804 damage to up to 12 enemies within its area of effect.'


Beam of Razors:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Summons a beam of razors that fly in front of the caster, inflicting 2486 damage to all enemies within the area of effect.' to 'Summons a beam of razors that fly in front of the caster, inflicting 2486 damage to up to 12 enemies within the area of effect.'


Beam of Razors Rk. II:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Summons a beam of razors that fly in front of the caster, inflicting 2610 damage to all enemies within the area of effect.' to 'Summons a beam of razors that fly in front of the caster, inflicting 2610 damage to up to 12 enemies within the area of effect.'


Beam of Razors Rk. III:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Summons a beam of razors that fly in front of the caster, inflicting 2741 damage to all enemies within the area of effect.' to 'Summons a beam of razors that fly in front of the caster, inflicting 2741 damage to up to 12 enemies within the area of effect.'


Shrieking Death XVI:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Shrieking Death XVII:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Shrieking Death XVIII:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Force of Disruption VII:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Force of Disruption VIII:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Force of Disruption IX:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Cryomancy XVI:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Cryomancy XVII:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Cryomancy XVIII:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Group Pact of the Wolf VI:
       - Description changed from '' to 'Heals you for 160 percent of the damage done by your melee attacks. Fades after 10m (100 Ticks) or after you withstand 1320 hits.'


Pact of the Wolf V:
       - Description changed from '' to 'Heals you for 160 percent of the damage done by your melee attacks. Fades after 5d (72000 Ticks) or after you withstand 1320 hits.'


Decapitation I:
       - Target changed from 'Single, Restriction: Humanoid Level 84 Max' to 'Single, Restriction: UNKNOWN 860'
       - Hate Override changed from '0' to '12000'


Decapitation II:
       - Target changed from 'Single, Restriction: Humanoid Level 86 Max' to 'Single, Restriction: UNKNOWN 861'
       - Hate Override changed from '0' to '12900'


Decapitation III:
       - Target changed from 'Single, Restriction: Humanoid Level 88 Max' to 'Single, Restriction: UNKNOWN 862'
       - Hate Override changed from '0' to '13750'


Spiritual Rebuke I:
       - Description changed from 'Calls forth a beam of pure sunfire that extends in front of the caster, inflicting 1 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Calls forth a beam of pure sunfire that extends in front of the caster, inflicting 1 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Death's Malaise I:
       - Slot 2 changed from 'Decrease Melee Haste by 75%' to 'Decrease Melee Haste by 30%'
       - Description changed from 'Reduces undead target's melee speed by 25 percent for up to 6m 30s (65 Ticks).' to 'Reduces undead target's melee speed by 70 percent for up to 6m 30s (65 Ticks).'


Force of Disruption X:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Force of Disruption XI:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Force of Disruption XII:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Collect Egg:
       - Slot 1 changed from 'Increase Charisma by 10' to ''


Dispense Egg:
       - Slot 1 changed from 'Increase Charisma by 10' to ''


Ensnare Lightning:
       - Slot 1 changed from ' Strength by 0' to ''
       - Slot 2 changed from ' Current Hit Points by 0' to ''
       - Slot 3 changed from ' Current Hit Points by 0' to ''
       - Slot 4 changed from ' Current Hit Points by 0' to ''
       - Slot 5 changed from ' Current Hit Points by 0' to ''
       - Slot 6 changed from ' Current Hit Points by 0' to ''
       - Slot 7 changed from ' Current Hit Points by 0' to ''
       - Slot 8 changed from ' Current Hit Points by 0' to ''
       - Slot 9 changed from ' Current Hit Points by 0' to ''
       - Slot 10 changed from ' Current Hit Points by 0' to ''
       - Slot 11 changed from ' Current Hit Points by 0' to ''
       - Slot 12 changed from ' Current Hit Points by 0' to ''


Lightning Strike:
       - Slot 1 changed from ' Strength by 0' to ''
       - Slot 2 changed from ' Current Hit Points by 0' to ''
       - Slot 3 changed from ' Current Hit Points by 0' to ''
       - Slot 4 changed from ' Current Hit Points by 0' to ''
       - Slot 5 changed from ' Current Hit Points by 0' to ''
       - Slot 6 changed from ' Current Hit Points by 0' to ''
       - Slot 7 changed from ' Current Hit Points by 0' to ''
       - Slot 8 changed from ' Current Hit Points by 0' to ''
       - Slot 9 changed from ' Current Hit Points by 0' to ''
       - Slot 10 changed from ' Current Hit Points by 0' to ''
       - Slot 11 changed from ' Current Hit Points by 0' to ''
       - Slot 12 changed from ' Current Hit Points by 0' to ''


Siphon Smoke:
       - Slot 1 changed from 'Decrease Current Hit Points by 1' to ''


Strain Infectious Fluid:
       - Slot 1 changed from ' Strength by 0' to ''
       - Slot 2 changed from ' Current Hit Points by 0' to ''
       - Slot 3 changed from ' Current Hit Points by 0' to ''
       - Slot 4 changed from ' Current Hit Points by 0' to ''
       - Slot 5 changed from ' Current Hit Points by 0' to ''
       - Slot 6 changed from ' Current Hit Points by 0' to ''
       - Slot 7 changed from ' Current Hit Points by 0' to ''
       - Slot 8 changed from ' Current Hit Points by 0' to ''
       - Slot 9 changed from ' Current Hit Points by 0' to ''
       - Slot 10 changed from ' Current Hit Points by 0' to ''
       - Slot 11 changed from ' Current Hit Points by 0' to ''
       - Slot 12 changed from ' Current Hit Points by 0' to ''


Drain Clear Water:
       - Slot 2 changed from ' Current Hit Points by 0' to ''
       - Slot 3 changed from ' Current Hit Points by 0' to ''
       - Slot 4 changed from ' Current Hit Points by 0' to ''
       - Slot 5 changed from ' Current Hit Points by 0' to ''
       - Slot 6 changed from ' Current Hit Points by 0' to ''
       - Slot 7 changed from ' Current Hit Points by 0' to ''
       - Slot 8 changed from ' Current Hit Points by 0' to ''
       - Slot 9 changed from ' Current Hit Points by 0' to ''
       - Slot 10 changed from ' Current Hit Points by 0' to ''
       - Slot 11 changed from ' Current Hit Points by 0' to ''
       - Slot 12 changed from ' Current Hit Points by 0' to ''


Blinding Mud:
       - Slot 1 changed from ' Strength by 0' to ''
       - Slot 2 changed from ' Current Hit Points by 0' to ''
       - Slot 3 changed from ' Current Hit Points by 0' to ''
       - Slot 4 changed from ' Current Hit Points by 0' to ''
       - Slot 5 changed from ' Current Hit Points by 0' to ''
       - Slot 6 changed from ' Current Hit Points by 0' to ''
       - Slot 7 changed from ' Current Hit Points by 0' to ''
       - Slot 8 changed from ' Current Hit Points by 0' to ''
       - Slot 9 changed from ' Current Hit Points by 0' to ''
       - Slot 10 changed from ' Current Hit Points by 0' to ''
       - Slot 11 changed from ' Current Hit Points by 0' to ''
       - Slot 12 changed from ' Current Hit Points by 0' to ''


Blinding Agony:
       - Slot 1 changed from ' Strength by 0' to ''
       - Slot 2 changed from ' Current Hit Points by 0' to ''
       - Slot 3 changed from ' Current Hit Points by 0' to ''
       - Slot 4 changed from ' Current Hit Points by 0' to ''
       - Slot 5 changed from ' Current Hit Points by 0' to ''
       - Slot 6 changed from ' Current Hit Points by 0' to ''
       - Slot 7 changed from ' Current Hit Points by 0' to ''
       - Slot 8 changed from ' Current Hit Points by 0' to ''
       - Slot 9 changed from ' Current Hit Points by 0' to ''
       - Slot 10 changed from ' Current Hit Points by 0' to ''
       - Slot 11 changed from ' Current Hit Points by 0' to ''
       - Slot 12 changed from ' Current Hit Points by 0' to ''


Blinding Mist:
       - Slot 1 changed from ' Strength by 0' to ''
       - Slot 2 changed from ' Current Hit Points by 0' to ''
       - Slot 3 changed from ' Current Hit Points by 0' to ''
       - Slot 4 changed from ' Current Hit Points by 0' to ''
       - Slot 5 changed from ' Current Hit Points by 0' to ''
       - Slot 6 changed from ' Current Hit Points by 0' to ''
       - Slot 7 changed from ' Current Hit Points by 0' to ''
       - Slot 8 changed from ' Current Hit Points by 0' to ''
       - Slot 9 changed from ' Current Hit Points by 0' to ''
       - Slot 10 changed from ' Current Hit Points by 0' to ''
       - Slot 11 changed from ' Current Hit Points by 0' to ''
       - Slot 12 changed from ' Current Hit Points by 0' to ''


Slumbering Darkness:
       - Slot 1 changed from ' Strength by 0' to ''
       - Slot 2 changed from ' Current Hit Points by 0' to ''
       - Slot 3 changed from ' Current Hit Points by 0' to ''
       - Slot 4 changed from ' Current Hit Points by 0' to ''
       - Slot 5 changed from ' Current Hit Points by 0' to ''
       - Slot 6 changed from ' Current Hit Points by 0' to ''
       - Slot 7 changed from ' Current Hit Points by 0' to ''
       - Slot 8 changed from ' Current Hit Points by 0' to ''
       - Slot 9 changed from ' Current Hit Points by 0' to ''
       - Slot 10 changed from ' Current Hit Points by 0' to ''
       - Slot 11 changed from ' Current Hit Points by 0' to ''
       - Slot 12 changed from ' Current Hit Points by 0' to ''


Ward of Indictment:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Indictment around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Indictment around your body. This ward will periodically strike out at any creature that attacks you. The ward will fade after 120 strikes.'


Ward of Indictment Rk. II:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Indictment around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Indictment around your body. This ward will periodically strike out at any creature that attacks you. The ward will fade after 120 strikes.'


Ward of Indictment Rk. III:
       - Max Hits changed from '0' to '120'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Places the Ward of Indictment around your body. This ward will periodically strike out at any creature that attacks you.' to 'Places the Ward of Indictment around your body. This ward will periodically strike out at any creature that attacks you. The ward will fade after 120 strikes.'


Shining Bastion:
       - Mana Cost changed from '500' to '799'
       - Slot 1 changed from '' to 'Cast: Shining Defense'
       - Slot 12 changed from 'Absorb Melee Damage: 10%' to ''
       - Spell Icon changed from '' to ''
       - Max Hits changed from '0' to '72'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Wear Off Message changed from 'The armor crumbles.' to 'The armor is expended.'
       - Description changed from 'Surrounds your target with shining armor, absorbing 02 percent of incoming melee damage for up to 4m 30s (45 Ticks). The armor will periodically lash out at your target's attackers, stunning them and healing your target.' to 'Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to 4m 30s (45 Ticks), and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.'


Shining Bastion Rk. II:
       - Mana Cost changed from '500' to '827'
       - Slot 1 changed from '' to 'Cast: Shining Defense'
       - Slot 12 changed from 'Absorb Melee Damage: 10%' to ''
       - Spell Icon changed from '' to ''
       - Max Hits changed from '0' to '72'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Wear Off Message changed from 'The armor crumbles.' to 'The armor is expended.'
       - Description changed from 'Surrounds your target with shining armor, absorbing 02 percent of incoming melee damage for up to 4m 30s (45 Ticks). The armor will periodically lash out at your target's attackers, stunning them and healing your target.' to 'Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to 4m 30s (45 Ticks), and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.'


Shining Bastion Rk. III:
       - Mana Cost changed from '500' to '856'
       - Slot 1 changed from '' to 'Cast: Shining Defense'
       - Slot 12 changed from 'Absorb Melee Damage: 10%' to ''
       - Spell Icon changed from '' to ''
       - Max Hits changed from '0' to '72'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Wear Off Message changed from 'The armor crumbles.' to 'The armor is expended.'
       - Description changed from 'Surrounds your target with shining armor, absorbing 02 percent of incoming melee damage for up to 4m 30s (45 Ticks). The armor will periodically lash out at your target's attackers, stunning them and healing your target.' to 'Surrounds your target with shining defenses, absorbing 10 percent of incoming melee damage for up to 4m 30s (45 Ticks), and shining armor which will periodically lash out at your target's attackers, stunning them and healing your target. The armor will fade after 72 strikes.'


Preservation of the Iceclad:
       - Max Hits changed from '29' to '32'
       - Description changed from 'Bathes you in a holy aura, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal.' to 'Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.'


Preservation of the Iceclad Rk. II:
       - Max Hits changed from '29' to '32'
       - Description changed from 'Bathes you in a holy aura, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal.' to 'Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.'


Preservation of the Iceclad Rk. III:
       - Max Hits changed from '29' to '32'
       - Description changed from 'Bathes you in a holy aura, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal.' to 'Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.'


Husk of the Reptile:
       - Mana Cost changed from '1336' to '1063'
       - Max Hits changed from '32' to '72'
       - Description changed from 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds and curse its attacker.' to 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.'


Husk of the Reptile Rk. II:
       - Mana Cost changed from '1389' to '1100'
       - Max Hits changed from '32' to '72'
       - Description changed from 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds and curse its attacker.' to 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.'


Husk of the Reptile Rk. III:
       - Mana Cost changed from '1445' to '1139'
       - Max Hits changed from '32' to '72'
       - Description changed from 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds and curse its attacker.' to 'Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.'


Fatigue:
       - Mana Cost changed from '684' to '1434'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Fatigue Rk. II:
       - Mana Cost changed from '684' to '1484'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Fatigue Rk. III:
       - Mana Cost changed from '684' to '1536'
       - Max Hits changed from '0' to '240'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target.' to 'Calls forth a protective spirit to guard your target for 4m 30s (45 Ticks). The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.'


Fatigued Health Chance:
       - Slot 1 changed from '30% Chance To Also Cast Fatigued Health' to '45% Chance To Also Cast Fatigued Health'
       - Description changed from 'Instant Duration.' to 'Provides a 45 percent chance to cast a healing spell.'


Fatigued Health Chance II:
       - Slot 1 changed from '40% Chance To Also Cast Fatigued Health' to '47% Chance To Also Cast Fatigued Health'
       - Description changed from 'Instant Duration.' to 'Provides a 47 percent chance to cast a healing spell.'


Fatigued Health Chance III:
       - Description changed from 'Instant Duration.' to 'Provides a 50 percent chance to cast a healing spell.'


Incinerating Beam:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Calls forth a beam of solar energy that extends in front of the caster, inflicting 13770 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Calls forth a beam of solar energy that extends in front of the caster, inflicting 13770 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Incinerating Beam Rk. II:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Calls forth a beam of solar energy that extends in front of the caster, inflicting 14458 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Calls forth a beam of solar energy that extends in front of the caster, inflicting 14458 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Incinerating Beam Rk. III:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Calls forth a beam of solar energy that extends in front of the caster, inflicting 15181 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Calls forth a beam of solar energy that extends in front of the caster, inflicting 15181 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Frigid Beam:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Emits a beam of frost that extends in front of the caster, inflicting 7595 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Emits a funnel of frost that extends in front of the caster, inflicting 7595 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Frigid Beam Rk. II:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Emits a beam of frost that extends in front of the caster, inflicting 7975 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Emits a funnel of frost that extends in front of the caster, inflicting 7975 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Frigid Beam Rk. III:
       - Max Targets changed from '8' to '12'
       - Description changed from 'Emits a beam of frost that extends in front of the caster, inflicting 8374 damage to all enemies within its area of effect. This wild magic has a chance to feedback upon the caster.' to 'Emits a funnel of frost that extends in front of the caster, inflicting 8374 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.'


Beam of Brimstone:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of brimstone that extends in front of the caster, inflicting 9113 damage to all enemies within its area of effect.' to 'Calls forth a beam of brimstone that extends in front of the caster, inflicting 9113 damage to up to 12 enemies within its area of effect.'


Beam of Brimstone Rk. II:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of brimstone that extends in front of the caster, inflicting 9569 damage to all enemies within its area of effect.' to 'Calls forth a beam of brimstone that extends in front of the caster, inflicting 9569 damage to up to 12 enemies within its area of effect.'


Beam of Brimstone Rk. III:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Calls forth a beam of brimstone that extends in front of the caster, inflicting 10047 damage to all enemies within its area of effect.' to 'Calls forth a beam of brimstone that extends in front of the caster, inflicting 10047 damage to up to 12 enemies within its area of effect.'


Beam of Scythes:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Summons a beam of blades that fly in front of the caster, inflicting 8840 damage to all enemies within the area of effect.' to 'Summons a beam of blades that fly in front of the caster, inflicting 8840 damage to up to 12 enemies within the area of effect.'


Beam of Scythes Rk. II:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Summons a beam of blades that fly in front of the caster, inflicting 9282 damage to all enemies within the area of effect.' to 'Summons a beam of blades that fly in front of the caster, inflicting 9282 damage to up to 12 enemies within the area of effect.'


Beam of Scythes Rk. III:
       - Max Targets changed from '0' to '12'
       - Description changed from 'Summons a beam of blades that fly in front of the caster, inflicting 9746 damage to all enemies within the area of effect.' to 'Summons a beam of blades that fly in front of the caster, inflicting 9746 damage to up to 12 enemies within the area of effect.'


Cryomancy XIX:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Cryomancy XX:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Cryomancy XXI:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 30s (5 Ticks) or after you withstand 1320 hits.'


Death's Malaise II:
       - Slot 2 changed from 'Decrease Melee Haste by 75%' to 'Decrease Melee Haste by 35%'
       - Description changed from 'Reduces undead target's melee speed by 25 percent for up to 6m 30s (65 Ticks).' to 'Reduces undead target's melee speed by 65 percent for up to 6m 30s (65 Ticks).'


Nature's Behest:
       - Druid Level changed from '254' to '255'


Path of Destruction:
       - Druid Level changed from '254' to '255'


Path of Regrowth:
       - Druid Level changed from '254' to '255'


Nature's Destruction:
       - Druid Level changed from '254' to '255'


Nature's Regrowth:
       - Druid Level changed from '254' to '255'


Nature's Edict:
       - Druid Level changed from '254' to '255'


Path of Destruction:
       - Druid Level changed from '254' to '255'


Path of Regrowth:
       - Druid Level changed from '254' to '255'


Nature's Destruction:
       - Druid Level changed from '254' to '255'


Nature's Regrowth:
       - Druid Level changed from '254' to '255'


Nature's Will:
       - Druid Level changed from '254' to '255'


Path of Destruction:
       - Druid Level changed from '254' to '255'


Path of Regrowth:
       - Druid Level changed from '254' to '255'


Nature's Destruction:
       - Druid Level changed from '254' to '255'


Nature's Regrowth:
       - Druid Level changed from '254' to '255'


Nature's Behest:
       - Druid Level changed from '254' to '255'


Path of Destruction:
       - Druid Level changed from '254' to '255'


Path of Regrowth:
       - Druid Level changed from '254' to '255'


Nature's Destruction:
       - Druid Level changed from '254' to '255'


Nature's Regrowth:
       - Druid Level changed from '254' to '255'


Nature's Edict:
       - Druid Level changed from '254' to '255'


Path of Destruction:
       - Druid Level changed from '254' to '255'


Path of Regrowth:
       - Druid Level changed from '254' to '255'


Nature's Destruction:
       - Druid Level changed from '254' to '255'


Nature's Regrowth:
       - Druid Level changed from '254' to '255'


Nature's Will:
       - Druid Level changed from '254' to '255'


Path of Destruction:
       - Druid Level changed from '254' to '255'


Path of Regrowth:
       - Druid Level changed from '254' to '255'


Nature's Destruction:
       - Druid Level changed from '254' to '255'


Nature's Regrowth:
       - Druid Level changed from '254' to '255'


Five Rings Fist Technique:
       - Monk Level changed from '254' to '255'


Demon Crusher:
       - Monk Level changed from '254' to '255'


Five Rings Fist Technique:
       - Monk Level changed from '254' to '255'


Six Spirits Fist Technique:
       - Monk Level changed from '254' to '255'


Demon Crusher:
       - Monk Level changed from '254' to '255'


Six Spirits Fist Technique:
       - Monk Level changed from '254' to '255'


Eight Leaves Fist Technique:
       - Monk Level changed from '254' to '255'


Demon Crusher:
       - Monk Level changed from '254' to '255'


Eight Leaves Fist Technique:
       - Monk Level changed from '254' to '255'


Five Rings Fist Technique:
       - Monk Level changed from '254' to '255'


Demon Crusher:
       - Monk Level changed from '254' to '255'


Five Rings Fist Technique:
       - Monk Level changed from '254' to '255'


Six Spirits Fist Technique:
       - Monk Level changed from '254' to '255'


Demon Crusher:
       - Monk Level changed from '254' to '255'


Six Spirits Fist Technique:
       - Monk Level changed from '254' to '255'


Eight Leaves Fist Technique:
       - Monk Level changed from '254' to '255'


Demon Crusher:
       - Monk Level changed from '254' to '255'


Eight Leaves Fist Technique:
       - Monk Level changed from '254' to '255'


Frigid Weave of Destruction:
       - Druid Level changed from '254' to '255'


Gelid Weave of Destruction:
       - Druid Level changed from '254' to '255'


Glacial Weave of Destruction:
       - Druid Level changed from '254' to '255'


Frigid Weave of Destruction:
       - Druid Level changed from '254' to '255'


Gelid Weave of Destruction:
       - Druid Level changed from '254' to '255'


Glacial Weave of Destruction:
       - Druid Level changed from '254' to '255'


Icy Anger:
       - Monk Level changed from '254' to '255'


Icy Fury:
       - Monk Level changed from '254' to '255'


Frozen Fury:
       - Monk Level changed from '254' to '255'


Glacial Shock:
       - Monk Level changed from '254' to '255'


Icy Anger:
       - Monk Level changed from '254' to '255'


Icy Fury:
       - Monk Level changed from '254' to '255'


Frozen Fury:
       - Monk Level changed from '254' to '255'


Glacial Shock:
       - Monk Level changed from '254' to '255'


Chaotic Frenzy:
       - Berserker Level changed from '254' to '255'


Frenzied Blow:
       - Monk Level changed from '254' to '255'


Boundless Frenzy:
       - Berserker Level changed from '254' to '255'


Frenzied Blow:
       - Monk Level changed from '254' to '255'


Unrestrainable Frenzy:
       - Berserker Level changed from '254' to '255'


Frenzied Blow:
       - Monk Level changed from '254' to '255'


Chaotic Frenzy:
       - Berserker Level changed from '254' to '255'


Frenzied Blow:
       - Monk Level changed from '254' to '255'


Boundless Frenzy:
       - Berserker Level changed from '254' to '255'


Frenzied Blow:
       - Monk Level changed from '254' to '255'


Frenzy of Terror:
       - Berserker Level changed from '254' to '255'


Frenzied Blow:
       - Monk Level changed from '254' to '255'


Enlightenment of Vex Derex Lux:
       - Slot 1 changed from ' Strength by 0' to ''
       - Slot 2 changed from ' Current Hit Points by 0' to ''
       - Slot 3 changed from ' Current Hit Points by 0' to ''
       - Slot 4 changed from ' Current Hit Points by 0' to ''
       - Slot 5 changed from ' Current Hit Points by 0' to ''
       - Slot 6 changed from ' Current Hit Points by 0' to ''
       - Slot 7 changed from ' Current Hit Points by 0' to ''
       - Slot 8 changed from ' Current Hit Points by 0' to ''
       - Slot 9 changed from ' Current Hit Points by 0' to ''
       - Slot 10 changed from ' Current Hit Points by 0' to ''
       - Slot 11 changed from ' Current Hit Points by 0' to ''
       - Slot 12 changed from ' Current Hit Points by 0' to ''


Helix of the Undying I:
       - Slot 2 changed from 'Decrease Melee Haste by 70%' to 'Decrease Melee Haste by 50%'


Divine Retribution VII:
       - Max Hits changed from '0' to '40'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'While this ability is active, any creature daring to attack the cleric has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. The first rank affects creatures up to level 70. The second rank works on creatures to up level 75. The third rank works on creatures up to level 83 and the fourth rank works on creatures up to level 88.' to 'While this ability is active, any creature up to level 88 daring to attack the cleric has a chance to be stunned in retribution. This effect will fade after 72 strikes.'


Divine Retribution VIII:
       - Max Hits changed from '0' to '40'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'While this ability is active, any creature daring to attack the cleric has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. The first rank affects creatures up to level 70. The second rank works on creatures to up level 75. The third rank works on creatures up to level 83 and the fourth rank works on creatures up to level 88.' to 'While this ability is active, any creature up to level 88 daring to attack the cleric has a chance to be stunned in retribution. This effect will fade after 72 strikes.'


Divine Retribution IX:
       - Max Hits changed from '0' to '40'
       - Max Hits Type changed from 'None' to 'Defensive Procs'
       - Description changed from 'While this ability is active, any creature daring to attack the cleric has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. The first rank affects creatures up to level 70. The second rank works on creatures to up level 75. The third rank works on creatures up to level 83 and the fourth rank works on creatures up to level 88.' to 'While this ability is active, any creature up to level 88 daring to attack the cleric has a chance to be stunned in retribution. This effect will fade after 72 strikes.'


Shrieking Death XIX:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Shrieking Death XX:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Shrieking Death XXI:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 0s (0 Ticks) or after you withstand 1320 hits.'


Battle Leap Warcry IV:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Ligament Slice X:
       - Description changed from '' to 'Heals you for 130 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Ligament Slice XI:
       - Description changed from '' to 'Heals you for 135 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Ligament Slice XII:
       - Description changed from '' to 'Heals you for 140 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Bombing Bugs:
       - Slot 2 changed from 'Decrease Current Hit Points by 25000 per tick' to 'Decrease Current Hit Points by 10000'


Ire of Marr:
       - Duration changed from '1950' to '50'


Ire of Marr:
       - Duration changed from '1950' to '50'


Wrath of Marr:
       - Duration changed from '1950' to '50'


Wrath of Marr:
       - Duration changed from '1950' to '50'


Ire of Marr:
       - Duration changed from '1950' to '50'


Ire of Marr:
       - Duration changed from '1950' to '50'


Wrath of Marr:
       - Duration changed from '1950' to '50'


Wrath of Marr:
       - Duration changed from '1950' to '50'


Life Drain Poison:
       - Slot 6 changed from 'Add Proc: Life Drain Poison Strike' to 'Add Proc: Life Drain Poison Strike with 900% Rate Mod'


Soul Drain Poison:
       - Slot 6 changed from 'Add Proc: Soul Drain Poison Strike' to 'Add Proc: Soul Drain Poison Strike with 900% Rate Mod'


Life Drain Poison:
       - Slot 6 changed from 'Add Proc: Life Drain Poison Strike' to 'Add Proc: Life Drain Poison Strike with 900% Rate Mod'


Soul Drain Poison:
       - Slot 6 changed from 'Add Proc: Soul Drain Poison Strike' to 'Add Proc: Soul Drain Poison Strike with 900% Rate Mod'


Cerebral Infiltration:
       - Enchanter Level changed from '254' to '255'


Cerebral Insight:
       - Enchanter Level changed from '254' to '255'


Cerebral Intrusion:
       - Enchanter Level changed from '254' to '255'


Cerebral Acumen:
       - Enchanter Level changed from '254' to '255'


Cerebral Infiltration:
       - Enchanter Level changed from '254' to '255'


Cerebral Insight:
       - Enchanter Level changed from '254' to '255'


Cerebral Intrusion:
       - Enchanter Level changed from '254' to '255'


Cerebral Acumen:
       - Enchanter Level changed from '254' to '255'


Diplomatic Immunity:
       - Spell Name changed from 'NERDRaid2Spell20' to 'Diplomatic Immunity'
       - Slot 1 changed from 'Increase Spell Damage by 1% to 120%' to 'Absorb Melee Damage: 100%, Max Per Hit: 1000000, Total: 250000'
       - Slot 2 changed from 'Absorb Spell Damage: 85%' to 'Absorb Spell Damage: 100%, Max Per Hit: 1000000, Total: 250000'
       - Spell Icon changed from '' to ''
       - Duration changed from '15' to '50'
       - Dispellable changed from 'Yes' to 'No'
       - Land on Self Message changed from 'Something cool happens.' to ''
       - Land on Other Message changed from ' makes something cool happen.' to ' invokes Dimplomatic Immunity.'
       - Wear Off Message changed from 'Something cool goes away.' to ''
       - Description changed from 'Summons a spell shield around Helias and focuses his damage.' to ''


Sha's Reprisal II:
       - Slot 2 changed from 'Decrease Melee Haste by 66%' to 'Decrease Melee Haste by 68%'


Ligament Slice XIII:
       - Description changed from '' to 'Heals you for 145 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Ligament Slice XIV:
       - Description changed from '' to 'Heals you for 150 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Ligament Slice XV:
       - Description changed from '' to 'Heals you for 155 percent of the damage done by your melee attacks. Fades after 6s (1 Ticks) or after you withstand 1320 hits.'


Battle Leap Warcry V:
       - Description changed from '' to 'Heals you for 0 percent of the damage done by your melee attacks. Fades after 12s (2 Ticks) or after you withstand 1320 hits.'


Death's Malaise III:
       - Slot 2 changed from 'Decrease Melee Haste by 75%' to 'Decrease Melee Haste by 40%'


Deep Sleep VI:
       - Spell Icon changed from '' to ''


Deep Sleep VII:
       - Spell Icon changed from '' to ''


Deep Sleep VIII:
       - Spell Icon changed from '' to ''


Slowing Helix V:
       - Slot 2 changed from 'Decrease Melee Haste by 70%' to 'Decrease Melee Haste by 73%'


Blazing Venom:
       - Spell Type changed from 'Detrimental - Resist: Poison ' to 'Detrimental - Resist: Poison -950 Max: 25%'
       - Slot 1 changed from 'Decrease Current Hit Points by 36510 per tick' to 'Decrease Current Hit Points by 12340 per tick'
       - Duration changed from '2' to '3'
       - Description changed from 'Curable. Inflicts 36510 damage per tick for up to 12s (2 Ticks).' to 'Curable. Inflicts 12340 damage per tick for up to 18s (3 Ticks).'


Spontaneous Combustion:
       - Spell Type changed from 'Detrimental - Resist: Fire ' to 'Detrimental - Resist: Fire -950 Max: 25%'
       - Slot 1 changed from 'Decrease Current Hit Points by 103275' to 'Decrease Current Hit Points by 40275'


Brutal Strike:
       - Spell Type changed from 'Detrimental - Resist: Physical ' to 'Detrimental - Resist: Physical -950 Max: 25%'
       - Slot 1 changed from 'Decrease Current Hit Points by 94250' to 'Decrease Current Hit Points by 74250'


Pollenado:
       - Spell Type changed from 'Detrimental - Resist: Poison Max: 25%' to 'Detrimental - Resist: Poison -950 Max: 25%'


Blinding Pollen:
       - Spell Type changed from 'Detrimental - Resist: Poison ' to 'Detrimental - Resist: Poison -950 Max: 25%'


Paralytic Venom:
       - Spell Type changed from 'Detrimental - Resist: Poison Max: 25%' to 'Detrimental - Resist: Poison -950 Max: 25%'


Scent of the Future Queen:
       - Spell Type changed from 'Detrimental - Resist: Poison ' to 'Detrimental - Resist: Poison -950'
       - Description changed from 'Increases incoming damage from Bixie drones. Inflicts 13850 damage per tick for up to 30s (5 Ticks).' to 'Inflicts 13850 damage per tick for up to 30s (5 Ticks).'


Monarch's Retribution:
       - Duration changed from '50' to '1'


Cloud of Death:
       - Spell Type changed from 'Detrimental - Resist: Unresistable Max: 15%' to 'Detrimental - Resist: Unresistable -950 Max: 15%'
       - Slot 4 changed from 'Cancel All Aggro (5% Chance)' to ''


Debilitating Fumes:
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Detrimental - Resist: Unresistable -950'
       - Duration changed from '5' to '3'


Hypnotic Colors:
       - Spell Type changed from 'Detrimental - Resist: Magic ' to 'Detrimental - Resist: Magic -950 Max: 25%'


Earthrumble:
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Detrimental - Resist: Unresistable -950'


Empowered Blade:
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Detrimental - Resist: Unresistable -950'
       - Slot 1 changed from 'Decrease Current Hit Points by 116720' to 'Decrease Current Hit Points by 30000'
       - Slot 2 changed from 'Feign Death (1% Chance)' to ''
       - Slot 3 changed from 'Cancel All Aggro' to ''


Webstorm:
       - Spell Type changed from 'Detrimental - Resist: Magic Max: 15%' to 'Detrimental - Resist: Magic -950 Max: 25%'
       - Land on Self Message changed from 'You are done in by bad things' to 'Webs cling to every inch of you, restricting movement.'
       - Land on Other Message changed from ' is dead' to ' is slowed down by webbing.'


Feast of the Web:
       - Spell Type changed from 'Detrimental - Resist: Physical ' to 'Detrimental - Resist: Physical -950'


Touch of Undeath:
       - Spell Type changed from 'Detrimental - Resist: Disease -925 Max: 20%' to 'Detrimental - Resist: Disease -950 Max: 20%'


Infectious Agony:
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Detrimental - Resist: Unresistable -950'
       - Duration changed from '50' to '4'


Rabid Bite:
       - Spell Type changed from 'Detrimental - Resist: Disease -935 Max: 12.5%' to 'Detrimental - Resist: Disease -950 Max: 12.5%'


Life Leech:
       - Spell Type changed from 'Detrimental - Resist: Poison -930 Max: 25%' to 'Detrimental - Resist: Poison -950 Max: 25%'
       - Slot 1 changed from 'Decrease Current Hit Points by 57980 per tick' to 'Decrease Current Hit Points by 20000 per tick'
       - Slot 2 changed from 'Return 0% of Damage as Hit Points' to 'Return 100% of Damage as Hit Points'
       - Duration changed from '5' to '2'
       - Land on Self Message changed from 'You are done in by bad things' to 'Your life is drained from you.'
       - Land on Other Message changed from ' is dead' to ' looks pale.'
       - Description changed from '' to 'Inflicts 0 damage per tick for up to 12s (2 Ticks). The caster gains that damage as health.'


Deathly Gaze:
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Detrimental - Resist: Unresistable -950 Max: 25%'


Stunning Command:
       - Spell Type changed from 'Detrimental - Resist: Physical ' to 'Detrimental - Resist: Physical -950 Max: 25%'


Prismatic Ooze:
       - Duration changed from '3600' to '2'


Creeping Ooze:
       - Slot 1 changed from 'Decrease Current Hit Points by 26950 per tick' to 'Decrease Current Hit Points by 12950 per tick'


Fungal Cloud:
       - Spell Type changed from 'Detrimental - Resist: Poison Max: 30%' to 'Detrimental - Resist: Poison -950 Max: 30%'
       - Duration changed from '20' to '2'
       - Description changed from '' to 'Hinders casting and attack speed. Deals heavy damage if dispelled.'


Poison Bolt:
       - Spell Type changed from 'Detrimental - Resist: Poison ' to 'Detrimental - Resist: Poison -950'


Vengeful Strike:
       - Spell Type changed from 'Detrimental - Resist: Physical ' to 'Detrimental - Resist: Physical -950'


Crippling Panic:
       - Spell Name changed from 'Panic' to 'Crippling Panic'
       - Spell Type changed from 'Detrimental - Resist: Magic -900 Max: 30%' to 'Detrimental - Resist: Magic -950 Max: 30%'
       - Slot 2 changed from 'Fear' to ''
       - Land on Self Message changed from 'You are terrified' to 'You are slowed.'
       - Land on Other Message changed from ' is terrified.' to ' is slowed.'
       - Description changed from '' to 'Movement speed slowed.'


Sorrow:
       - Description changed from '' to 'Reduces strength, dexterity, and chance to hit.'


Crushing Fist:
       - Spell Type changed from 'Detrimental - Resist: Physical ' to 'Detrimental - Resist: Physical -950 Max: 25%'
       - Slot 1 changed from 'Decrease Current Hit Points by 53990' to 'Decrease Current Hit Points by 33990'


Compelling Draw:
       - Spell Type changed from 'Detrimental - Resist: Magic ' to 'Detrimental - Resist: Magic -950 Max: 25%'


Crippling Blade:
       - Spell Type changed from 'Detrimental - Resist: Physical ' to 'Detrimental - Resist: Physical -950 Max: 25%'
       - Slot 1 changed from 'Fear' to 'Inhibit Spell Casting (Spell Silence)'
       - Slot 3 changed from 'Cancel All Aggro' to ''
       - Description changed from '' to 'Silences and reduces movement speed.'


Punitive Measures:
       - Target changed from 'Hatelist' to 'Single'
       - Spell Type changed from 'Detrimental - Resist: Corruption -320 Max: 90%' to 'Detrimental - Resist: Corruption -950 Max: 25%'
       - Slot 1 changed from 'Cast on Spell Use: Punitive Judgment (1000% Chance)' to 'Cast on Spell Use: Punitive Judgment (10000% Chance)'
       - Slot 4 changed from 'Increase Reverse Damage Shield by 800' to 'Increase Reverse Damage Shield by 4800'
       - Spell Icon changed from '' to ''
       - Duration changed from '5' to '1'
       - AE Range changed from '350' to '0'
       - Description changed from '' to 'Detrimental spells you cast have a chance to inflict damage upon yourself for up to 6s (1 Ticks).'
       - Song Window changed from 'Song Window' to 'Buff Window'


Punitive Judgment:
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Detrimental - Resist: Unresistable -950'


Raincall:
       - Description changed from 'You focus the power of the orb and call forth a brief rain shower. This spell only works in outdoor areas.' to 'Focusing the power of the orb will call forth a brief rain shower if the weather is clear. Focusing the power of the orb while it is raining will cause the weather to become clear. This spell only works in outdoor areas.'


Fireburst:
       - Slot 1 changed from 'Decrease Current Hit Points by 30000' to 'Decrease Current Hit Points by 15384'


Lavaburst:
       - Slot 1 changed from 'Decrease Current Hit Points by 76923' to 'Decrease Current Hit Points by 30769'


Magma Punch:
       - Slot 1 changed from 'Decrease Current Hit Points by 33846' to 'Decrease Current Hit Points by 61538'



New Spell - Sanction

New Spell - Fine Attire

New Spell - Jungle Raptor

New Spell - Jungle Raptor

New Spell - Etherblade

New Spell - Cursed Ether

New Spell - Speed of Ether

New Spell - Soul Hammer

New Spell - Burning Prison

New Spell - Etherburn

New Spell - Groundswell

New Spell - Groundburst

New Spell - Flurry of Daggers

New Spell - Whirling Blade

New Spell - Reaping

New Spell - Petrifying Gaze

New Spell - Massive Strike

New Spell - Caustic Cloud

New Spell - Plaguetouch

New Spell - Cerebral Pillaging

New Spell - Hateful Paper Cuts

New Spell - Shared Insight

New Spell - Shared Suffering

New Spell - Shield of Foolishness

New Spell - Greater Evocation

New Spell - Resentment

New Spell - Grudge

New Spell - Blinded Mind

New Spell - Painblade

New Spell - Smoke Vortex

New Spell - Precision Shank

New Spell - Decapitation IV

New Spell - Decapitation V

New Spell - Decapitation VI

New Spell - Etherblade

New Spell - Cursed Ether

New Spell - Speed of Ether

New Spell - Soul Hammer

New Spell - Burning Prison

New Spell - Etherburn

New Spell - Groundswell

New Spell - Groundburst

New Spell - Flurry of Daggers

New Spell - Whirling Blade

New Spell - Reaping

New Spell - Gargoyle's Wing Slap

New Spell - Gargoyle's Wing Slap

New Spell - Gargoyle's Roar

New Spell - Gargoyle's Tail Swipe

New Spell - Unease

New Spell - Misery

New Spell - Neglect

New Spell - Agitation

New Spell - Turmoil

New Spell - Blessing of the Tribunal

New Spell - Blessing of Xegony

New Spell - Blessing of Knowledge

New Spell - Raging Tempest

New Spell - NOT USED

New Spell - Blessing of Tarew Marr

New Spell - Earthen Embrace




Spell history shown is from the begining of EQResource's spell database - August 21, 2013