Spells & Skills - History
Savage Spirit VII Spell History
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04/19/2017 - Slot 1 changed from 'Increase Critical 2H Blunt Damage by 250% of Base Damage' to 'Cast on Fade: Savage Spirit Penance'
04/19/2017 - Slot 2 changed from 'Increase Critical 2H Slash Damage by 250% of Base Damage' to 'Increase Critical Hit Damage by 250% of Base Damage (Non Stacking)'
04/19/2017 - Slot 3 changed from 'Increase Critical 2H Pierce Damage by 250% of Base Damage' to ''
04/19/2017 - Slot 4 changed from 'Increase Critical Frenzy Damage by 250% of Base Damage' to ''
04/19/2017 - Slot 7 changed from 'Cast on Fade: Savage Spirit Penance III' to ''
11/16/2016 - Skill changed from ' (Combat Skill)' to ''
11/16/2016 - Slot 1 changed from 'Increase Critical 2H Blunt Damage by 495% of Base Damage' to 'Increase Critical 2H Blunt Damage by 250% of Base Damage'
11/16/2016 - Slot 2 changed from 'Increase Critical 2H Slash Damage by 495% of Base Damage' to 'Increase Critical 2H Slash Damage by 250% of Base Damage'
11/16/2016 - Slot 3 changed from 'Increase Critical 2H Pierce Damage by 495% of Base Damage' to 'Increase Critical 2H Pierce Damage by 250% of Base Damage'
11/16/2016 - Slot 4 changed from 'Increase Critical Frenzy Damage by 495% of Base Damage' to 'Increase Critical Frenzy Damage by 250% of Base Damage'
09/23/2015 - Spell Name changed from 'Savage Spirit' to 'Savage Spirit VII'
09/23/2015 - Slot 7 changed from 'Cast on Duration Fade: Savage Spirit Recourse' to 'Cast on Fade: Savage Spirit Penance III'
09/23/2015 - Group id changed from '0' to '12540'
08/19/2013 - New Spell - Savage Spirit VII - first appeared in EQResource Spell Database.