29 updated strings (RED indicates old description, GREEN indicates new description):

ID: 0
7368
7381

ID: 554
%1 says '%T2'
%1 says, '%T2'

ID: 1032
%1 says '%2'
%1 says, '%2'

ID: 1034
%1 shouts '%2'
%1 shouts, '%2'

ID: 1037
%1 says Cannot open file %2
%1 says, 'Cannot open file %2'

ID: 1047
%1 shouts, 'Guards! Guards! Stop that thief!!'
%1 shouts, 'Guards! Guards! Stop that thief!'

ID: 1085
Cazic Thule Shouts 'Arise my denizens and destroy the interlopers!'
Cazic-Thule shouts, 'Arise, my denizens, and destroy the interlopers!'

ID: 1191
You will not evade me %3!
You will not evade me, %3!

ID: 1208
Good Journey to you %3.
Good journey to you, %3.

ID: 1210
See you soon %3.
See you soon, %3.

ID: 1997
Long before you were hatched the Hierophants of Cabilis detected the spark of strength and wisdom within you. It was then that your path was chosen for you. Now that you have approached the season of rebirth, it is time to abandon your life and journey to the Temple of Terror to begin your training in the brotherhood of the Crusaders of Greenmist, shadowknights of Cabilis. There you shall learn the ways of torture and discipline under the direction of the Lords of Pain. You shall prepare yourself for the crusades to come. Know that all other nations fear you. The Iksar have no allies. Most outsiders shall attack you on sight. Only within Cabilis are you truly safe.@> This Race / Class / Deity combination is of HIGH DIFFICULTY
Long before you were hatched, the Hierophants of Cabilis detected the spark of strength and wisdom within you. It was then that your path was chosen for you. Now that you have approached the season of rebirth, it is time to abandon your life and journey to the Temple of Terror to begin your training in the brotherhood of the Crusaders of Greenmist, shadowknights of Cabilis. There you shall learn the ways of torture and discipline under the direction of the Lords of Pain. You shall prepare yourself for the crusades to come. Know that all other nations fear you. The Iksar have no allies. Most outsiders shall attack you on sight. Only within Cabilis are you truly safe.@> This Race / Class / Deity combination is of HIGH DIFFICULTY

ID: 2002
Before your hatching, the Hierophants of Cabilis detected the strength of your rage and the wisdom of your instincts. It was then that your fate was decided. You were taken outside the walls of Cabilis at the time of your rebirth and sent to live among and dominate the beasts of the wild lands of Kunark. You learned to fight as the beasts do, with tooth, tail, and claw. Like the Scaled Mystics, your devotion to Cazic Thule allows you to contact the spirit realm but while the Scaled Mystics are guided and aided by the spirits of the ancient Iksar, you subjugate the animal spirits to magically aid you and your companions. Many Iksar beastlords serve the Legion of Cabilis as scouts. Know that all other nations upon Norrath fear and dislike the Iksar and cannot be trusted. Only within Cabilis are you truly safe.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY
Before your hatching, the Hierophants of Cabilis detected the strength of your rage and the wisdom of your instincts. It was then that your fate was decided. You were taken outside the walls of Cabilis at the time of your rebirth and sent to live among and dominate the beasts of the wild lands of Kunark. You learned to fight as the beasts do, with tooth, tail, and claw. Like the Scaled Mystics, your devotion to Cazic-Thule allows you to contact the spirit realm but while the Scaled Mystics are guided and aided by the spirits of the ancient Iksar, you subjugate the animal spirits to magically aid you and your companions. Many Iksar beastlords serve the Legion of Cabilis as scouts. Know that all other nations upon Norrath fear and dislike the Iksar and cannot be trusted. Only within Cabilis are you truly safe.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY

ID: 2007
As a beastlord of the Dark Ones, in service to both Innoruuk and Cazic Thule, you are among the most feral and bloodthirsty of all trolls. You choose to live in the swamps and marshes where you dominate the fiercest of animals to serve you. You seek to slaughter all who cross your path so that you may feast upon their corpses. Like the Dark Ones, you harness the power of your deity to enslave the spirits of the wild and force them to magically aid you and your companions. The beastlords of the Dark Ones frequently encounter violent territorial disputes with the ogre beastlords to the West. Nearly all other humanoids will choose to attack you on sight.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY
As a beastlord of the Dark Ones, in service to both Innoruuk and Cazic-Thule, you are among the most feral and bloodthirsty of all trolls. You choose to live in the swamps and marshes where you dominate the fiercest of animals to serve you. You seek to slaughter all who cross your path so that you may feast upon their corpses. Like the Dark Ones, you harness the power of your deity to enslave the spirits of the wild and force them to magically aid you and your companions. The beastlords of the Dark Ones frequently encounter violent territorial disputes with the ogre beastlords to the West. Nearly all other humanoids will choose to attack you on sight.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY

ID: 2077
As a Deepwater Knight, loyal paladins of Prexus it is your duty to look after the defense and protection of all Erudites wherever their quests for knowledge and power may take them, especially when their journeys take them across vast seas or oceans.
As a Deepwater Knight, loyal paladins of Prexus, it is your duty to look after the defense and protection of all Erudites wherever their quests for knowledge and power may take them, especially when their journeys take them across vast seas or oceans.

ID: 3109
Type: Activated, Refresh Time:
Refresh Time:

ID: 3247
The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. However, their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.

Their entire civilization developed in isolation for centuries and fostered an unusual culture. The Iksar are a tribal race with a very simple social structure. Allies to no one, the Iksar are intelligent and proud. Having seen their race crumble through the toils of war, the race has become bitter about its loss of power. After being slaves and warring with the Ring of Scale, they were nearly made extinct.

The Iksar depend only on their god and creator, Cazic Thule. Iksar are unwelcome in all known cities of Norrath. Iksar are not too fond of any of the races in Norrath.

The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.

The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. However, their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.

Their entire civilization developed in isolation for centuries and fostered an unusual culture. The Iksar are a tribal race with a very simple social structure. Allies to no one, the Iksar are intelligent and proud. Having seen their race crumble through the toils of war, the race has become bitter about its loss of power. After being slaves and warring with the Ring of Scale, they were nearly made extinct.

The Iksar depend only on their god and creator, Cazic-Thule. Iksar are unwelcome in all known cities of Norrath. Iksar are not too fond of any of the races in Norrath.

The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.


ID: 5831
Deep in the stone halls of the ogres' mountain home of Oggok, the Bonecutters guild raise and guide their young berserker members. As a follower of Cazic Thule, the ogre berserker lives in fear of the god of War and brings fright to others to appease the deity. An ogre berserker with a mighty axe is fearsome indeed. It is the duty of every ogre to learn to use their anger to charge their bodies and blades to defend their home and kin. The Bonecutters see themselves as far more fierce and dangerous than the Craknek Warriors and Greenblood Knights. They feel their gift with rage puts them above their brothers and sisters of the other guilds. The Bonecutters berserkers feel they are the only ogres adequately equipped to protect and guard Oggok. Walking the lands as an ogre can be treacherous, as most other races in Norrath will not welcome you. For most ogres, this is acceptable as they have no great love for the good races. Ogres also hate trolls and iksar, but will tolerate dark elves. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
Deep in the stone halls of the ogres' mountain home of Oggok, the Bonecutters guild raise and guide their young berserker members. As a follower of Cazic-Thule, the ogre berserker lives in fear of the god of War and brings fright to others to appease the deity. An ogre berserker with a mighty axe is fearsome indeed. It is the duty of every ogre to learn to use their anger to charge their bodies and blades to defend their home and kin. The Bonecutters see themselves as far more fierce and dangerous than the Craknek Warriors and Greenblood Knights. They feel their gift with rage puts them above their brothers and sisters of the other guilds. The Bonecutters berserkers feel they are the only ogres adequately equipped to protect and guard Oggok. Walking the lands as an ogre can be treacherous, as most other races in Norrath will not welcome you. For most ogres, this is acceptable as they have no great love for the good races. Ogres also hate trolls and iksar, but will tolerate dark elves. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY

ID: 5833
In the dark city of Neriak, troll berserkers train in the Dethslashers guild. Those that worship Cazic Thule fear their god and avoid his wrath by instilling terror in others -- a task that is easy for a berserker with a mighty axe. With your inner anger, you will find that you can move your lumbering frame with impressive speed. You will be protective of your own kind. The Dethslashers trolls now fiercely protect each other -- though they may not always like each other -- and defend their most-recent home in Neriak's Foreign Quarter. Be wary when traveling around Norrath as trolls are not loved by many races. This dislike is returned by the trolls, too. As you know, troll berserkers appear to hate everyone -- unless they are roasting on a spit or falling under a heavy axe. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
In the dark city of Neriak, troll berserkers train in the Dethslashers guild. Those that worship Cazic-Thule fear their god and avoid his wrath by instilling terror in others -- a task that is easy for a berserker with a mighty axe. With your inner anger, you will find that you can move your lumbering frame with impressive speed. You will be protective of your own kind. The Dethslashers trolls now fiercely protect each other -- though they may not always like each other -- and defend their most-recent home in Neriak's Foreign Quarter. Be wary when traveling around Norrath as trolls are not loved by many races. This dislike is returned by the trolls, too. As you know, troll berserkers appear to hate everyone -- unless they are roasting on a spit or falling under a heavy axe. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY

ID: 12326
%1 GMSAYS '%2'
%1 GMSAYS, '%2'

ID: 12343
%1 says '%2'
%1 says, '%2'

ID: 12907
%1 yells for help from straight ahead of you
%1 yells for help from straight ahead of you.

ID: 12908
%1 yells for help from behind you
%1 yells for help from behind you.

ID: 12909
%1 yells for help from ahead and to the right of you
%1 yells for help from ahead and to the right of you.

ID: 12910
%1 yells for help from off to the right of you
%1 yells for help from off to the right of you.

ID: 12911
%1 yells for help from behind you and to the right
%1 yells for help from behind you and to the right.

ID: 12912
%1 yells for help from ahead and to the left of you
%1 yells for help from ahead and to the left of you.

ID: 12913
%1 yells for help from off to the left of you
%1 yells for help from off to the left of you.

ID: 12914
%1 yells for help from behind you and to the left
%1 yells for help from behind you and to the left.

ID: 13067
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16 new strings found:

ID: 9276
Your %1 spell on %2 has been overwritten.

ID: 9277
Spell Overwritten (Detrimental)

ID: 9278
Spell Overwritten (Beneficial)

ID: 9279
Overwritten (Detrimental)

ID: 9280
Overwritten (Beneficial)

ID: 9281
stab

ID: 9282
stabs

ID: 9283
shoot

ID: 9284
shoots

ID: 9285
learn

ID: 9286
learns

ID: 9287
sweep

ID: 9288
sweeps

ID: 9289
Blessing: %1

ID: 9290
(Can Equip. Casting Time: %2.1f)

ID: 9294
(Can Equip. Casting Time: Instant)