255 updated strings (RED indicates old description, GREEN indicates new description):

ID: 37^4
This ability raises your base Save Vs Fire by 2 points for each ability level.
This passive ability raises your base resistance to fire-based spells by two points per rank.

ID: 42^4
This ability raises your base Save Vs Cold by 2 points for each ability level.
This passive ability raises your base resistance to cold-based spells by two points per rank.

ID: 47^4
This ability raises your base Save Vs Magic by 2 points for each ability level.
This passive ability raises your base resistance to magic-based spells by two points per rank.

ID: 52^4
This ability raises your base Save Vs Poison by 2 points for each ability level.
This passive ability raises your base resistance to poison-based spells by two points per rank.

ID: 57^4
This ability raises your base Save Vs Disease by 2 points for each ability level.
This passive ability raises your base resistance to disease-based spells by two points per rank.

ID: 77^4
The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent. Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank.
The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10%. Additional ranks increase the maximum effectiveness of your healing by an additional 3% per rank.

ID: 80^4
The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks up to rank 15 further increase the chance by 2 percent per rank. Rank 16+ increase this chance by 1 percent per rank. An exceptional heal doubles the healing value of the spell.
The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10%. Ranks 4-15 further increase the chance by 2% per rank. Rank 16+ increase this chance by 1% per rank. An exceptional heal doubles the healing value of the spell.

ID: 83^4
This ability lowers the mana cost of spells by 2, 5, 10, and 15 percent.
This passive ability lowers the mana cost of all spells by 2, 5, 10, and 15%.

ID: 119^4
This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. Additional ranks increase the maximum level of affected NPC. Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. Rank 19: 82. Rank 20: 84. Rank 21: 86. Additional ranks increase this limit by 1 level per rank. (Non-Warriors must first train one level of Combat Fury to use this ability.)
This passive ability gives your critical melee attacks a 50% chance to deal 16000 damage to level 50 and lower NPC targets with 10% or less health.

ID: 155^4
This ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hit points, and is very resistant to all spells. Additional ranks will call forth a familiar that provides even greater benefits to its owner than its predecessor.
This ability will summon an improved familiar that is an upgrade from your greater familiar. Additional ranks further improve the benefits granted by this familiar.

ID: 168^4
This ability will allow you to turn into a fire elemental, granting innate benefits of the form. Ranks 4 and above will give your fire spells a chance to proc a damage increasing buff on your group, each rank will increase the chance that the buff will proc.
This ability, when activated, allows you to transform into a fire elemental which increases your damage shield by 10, your intelligence by 10 and reduces your likelihood to fizzle spells by adding 1 to your spell casting level.

ID: 171^4
This ability will allow you to turn into a water elemental, granting increased mana regeneration with each additional rank.
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 1 point.

ID: 174^4
This ability will allow you to turn into an earth elemental, granting innate benefits of the form. Ranks 4 and above will give your detrimental spells a chance to proc an absorb damage buff on your group, each rank will increase the chance that the buff will proc.
This ability, when activated, allows you to transform into an earth elemental which increases your stamina by 10 and hit points by 50.

ID: 177^4
This ability will allow you to turn into a air elemental, granting innate benefits of the form. Ranks 4 and above will give your detrimental spells a chance to stun their target, each rank increasing the chance the stun will proc. Starting with rank 7, the chance to proc is not increased, and only the level cap of affected enemies is raised.
This ability, when activated, allows you to transform into an air elemental which grants levitation and increases your resistances to cold, disease, fire, magic and poison spells by 10 points.

ID: 188^4
Training in this ability gives you a new, fast-casting spell that has the chance to interrupt NPCs up to level 70 for rank 1, level 75 for rank 2, level 80 for rank 3, level 85 for rank 4, level 90 for rank 5, level 95 for rank 6, level 97 for rank 7, level 100 for rank 8, level 102 for rank 9, and level 105 for rank 10.
This ability provides an enhanced, fast-casting spell that has the chance to stun level 70 and lower NPCs for 2 seconds.

ID: 199^4
This ability increases your archery damage 30, 60, 100, and 120 percent.
This ability increases your archery damage by 30, 60, 100, and 120%.

ID: 210^4
Each rank in this ability gives you increased damage off of the lifetap procs that result from your self buffs.
Each rank of this passive ability increases the damage dealt by the lifetap procs triggered from your self buffs.

ID: 230^4
Each rank of this ability increases the chance to perform a superior mend.
This passive ability gives you a chance to perform a superior mend 10, 20, 30, 68, 76, 84, 92, and 100% of the time.

ID: 247^4
The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. Additional ranks further increase this effect.
This passive ability increases your chance to execute a double riposte 15, 35, 50, 110, 120, and 130% of the time.

ID: 255^4
This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry.
Each rank of this passive ability increases the chance that you will perform a flurry of attacks (two additional attacks) upon a successful primary slot triple attack.

ID: 274^4
This ability will grant you the ability to cast an extremely low resistance Root-type spell. Additional ranks reduce the casting time and likelihood that the spell will be resisted.
This ability, when activated, ensnares your target with an extremely low resistance Root. Additional ranks reduce the casting time and likelihood that the spell will be resisted.

ID: 291^4
This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with party.
This ability allows the you to share some of your natural attunement with your party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with your party.

ID: 446^4
This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 54. Rank 2 - level 56. Rank 3 - level 58. Rank 4 - level 62. Rank 5 - level 64. Rank 6 - level 66. Rank 7 - level 67. Rank 8 - level 69. Rank 9 - level 71. Rank 10 - level 72. Rank 11 - level 74. Rank 12 - level 76. Rank 13 - 79. Rank 14 - 80. Rank 15 - 81. Rank 16 - 82. Rank 17 - 83. Rank 18 - 84. Rank 19 - 85. Rank 20 - 86. Rank 21 - 87. Rank 22 - 88. Rank 23 - 89. Rank 24 - 90. Rank 25 - 91. Rank 26 - 92. Rank 27 - 93. Rank 28 - 94. Rank 29 - 95. Rank 30 - 96.
This passive ability makes it impossible for you to fizzle level 54 or lower spells.

ID: 471^4
This passive ability reduces the time required between uses of your Gather Mana ability. Ranks 1-3 and 7-9 by 10% per rank, ranks 4-6 by 10 minutes per rank.
This passive ability reduces the time required between uses of your Gather Mana ability by 10%.

ID: 477^4
This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
This ability decreases the amount of time required between uses of Exodus by 10% per rank.

ID: 480^4
This passive ability reduces the time required between uses of your Strong Root ability. Ranks 1 through 3 reduce the reuse time by 10% per rank, ranks 4 through 6 reduce the reuse time by 15% per rank. Ranks 4 through 6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.
This passive ability reduces the time required between uses of your Strong Root ability by 10%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.


ID: 498^4
This ability decreases the amount of time required between uses of Escape by ten percent per rank.
This ability decreases the amount of time required between uses of Escape by 10% per rank.

ID: 501^4
This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 10%.

ID: 556^4
This ability grants you a chance of performing a double attack in any given combat round. Additional ranks improve your chance of performing the double attack.
This ability increases your chance of performing a double attack in any given combat round.

ID: 586^4
This extends your capacity to act as a living shield, This ability adds twelve seconds per rank to the duration of your /shield. You may train the ranks of this ability at or after levels 61, 63, and 65.
This passive extends your capacity to act as a living shield adding 12 seconds per rank to the duration of your /shield.

ID: 593^4
This ability decreases the amount of time required between uses of Lay Hands. Each rank of this ability reduces the time between uses of Lay on Hands by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65, and 76.
This passive ability decreases the amount of time required between uses of your Lay on Hands and Gift of Life abilities by 12 minutes.

ID: 596^4
This ability decreases the amount of time required between uses of Harm Touch and its upgrades. Each rank reduces the reuse time by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65 and 76.
This passive ability decreases the amount of time required between uses of your Harm Touch and Leech Touch abilities by 12 minutes.

ID: 599^4
This ability increases the chance of scoring an extra hit with all two-handed weapons. Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
Each rank of this passive ability increases your chance of scoring an extra hit with all two-handed weapons that you wield.

ID: 619^4
This ability calls a number of swords of Xuzl into existence directed at a target. The swords attack the target until they dissipate 45 seconds later. The initial rank of this ability calls two swords. Additional ranks increase the overall power of the ability.
This ability calls two level 60 swords of Xuzl into existence to attack your target for 45 seconds.

ID: 631^4
Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. You may train in this ability at or after levels 61, 63, and 65.
Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.

ID: 649^4
This ability adds strength to your charm spells. Victims of your charm spells are less likely to break out of their charms early.
Each rank of this passive ability reduces the likelihood that victims of your charm spells will break out of their charm early.

ID: 658^4
This ability increases your natural mana regeneration by 1 point per ability level.
This ability increases your natural mana regeneration by 1 point per rank.

ID: 683^4
This ability raises your natural endurance regeneration by 1 point per ability level. Beginning with rank 26, this gives 2 points per level.
This ability raises your natural endurance regeneration by 1 point per rank for ranks 1-25 and by 2 points per rank for ranks 26+.

ID: 713^11
Cat
Dog

ID: 713^12
Cats
Dogs

ID: 724^4
Each rank of this ability increases the critical hit chance of your pet's melee attacks.
Each rank of this passive ability increases the chance for your pet to score a critical melee attack.

ID: 735^4
This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 54. Rank 2 - level 56. Rank 3 - level 58. Rank 4 - level 62. Rank 5 - level 64. Rank 6 - level 66. Rank 7 - level 67. Rank 8 - level 69. Rank 9 - level 71. Rank 10 - level 72. Rank 11 - level 74. Rank 12 - level 76. Rank 13 - 79. Rank 14 - 80. Rank 15 - 81. Rank 16 - 82. Rank 17 - 83. Rank 18 - 84. Rank 19 - 85. Rank 20 - 86. Rank 21 - 87. Rank 22 - 88. Rank 23 - 89. Rank 24 - 90. Rank 25 - 91. Rank 26 - 92. Rank 27 - 93. Rank 28 - 94. Rank 29 - 95. Rank 30 - 96. Rank 31 - 97. Rank 32 - 98. Rank 33 - 99. Rank 34 - 100. Rank 35 - 101.
This passive ability makes it impossible for you to fizzle level 54 or lower spells.

ID: 757^4
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
This ability, when activated, summons a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.

ID: 767^4
This ability grants damage-over-time spells the chance to have a critical effect each 6 seconds they are active. Additional ranks improve this chance.
This ability grants your damage-over-time spells the chance to deal critical damage each 6 seconds they are active. Additional ranks improve this chance.

ID: 782^1
Beguiler's Hastened Mass Group Buff
Hastened Mass Group Buff

ID: 849^4
This ability decreases the reuse time for Hand of Piety by 4 minutes per level.
This passive ability reduces the time required between uses of your Hand of Piety ability by 4 minutes.

ID: 878^4
Through experience, skilled rogues can take advantage of openings in their opponents' defenses to land deadly strikes even from the front.
This passive ability provides a 10% chance for your backstab attacks to deal full damage if you are not behind your target and a 25% chance that you will be able to attempt a double backstab when not behind your target.

ID: 970^4
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
This ability, when activated, summons a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.

ID: 1119^4
When this ability is activated, the beastlord will unleash a terrible roar that leaves the opponent damaged, shaken, and less willing to attack the beastlord. Additional ranks cause the ability to deal more damage and make the target even less likely to attack you.
This ability, when activated, the allows you to unleash a terrible roar that leaves your opponent damaged, shaken, and less willing to attack you. Additional ranks cause the ability to deal more damage and make the target even less likely to attack you.

ID: 1149^4
Use of this ability causes the berserker's attacks to take on a desperate edge. As the berserker gets closer to death, they will attack faster.
This ability, when activated, causes your attacks to take on a desperate edge that allows you to attack faster. Rank 2 reduces the time required between uses of this ability by 2 minutes.

ID: 1196^4
This ability adds twenty points of damage to any sucessful attack you perform with a bow. Starting at rank 6, this ability adds thirty five points of damage per rank.
This passive ability increases the damage you deal with archery attacks. Ranks 1-5 add 20 points of damage per rank, further ranks increase the damage by 35 points per rank.

ID: 1210^4
Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage. Note this will only function on direct damage spells.
Each rank of this passive ability increases the strength of your direct damage critical spell hits, causing them to do more damage.

ID: 1239^1
Color Shock
Color Shock: Disabled

ID: 1239^2
Color
Color S.

ID: 1239^3
Shock
Disabled

ID: 1239^4
While this ability is active, any creature that tries to attack the enchanter has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. Rank 1 will affect creatures level 73 and below and rank 2 will affect creatures level 83 and below. Rank 3 will affect creatures level 88 and below. Rank 4 will affect up to level 93. Rank 5 affects enemies up to level 98. Rank 6 affects enemies up to level 103. Rank 7 affects enemies up to level 108.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 73 and lower creatures that attack you with melee combat.


ID: 1323^4
While this ability is active, all of your spells will be fueled directly by the energy of your body, consuming hit points rather than mana. The conversion is not efficient, though, and will consume more hit points than the mana requirements of the spell. Additional ranks improve the efficiency of the conversation.
While this ability is active, all of your spells will be fueled directly by the energy of your body, consuming hit points rather than mana. The conversion is not efficient, though, and will consume more hit points than the mana requirements of the spell. Additional ranks improve the efficiency of the conversion.

ID: 1404^4
While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.
This ability, when activated, reduces the amount of hatred your spells generate by 20% for 1 minute.

ID: 1413^4
This ability, when activated, reduces the amount of hatred your spells generate by 100% for 1 minute.
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.

ID: 1414^4
This ability decreases the amount of time required between uses of Mind Crash by ten percent per rank.
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 10%.

ID: 1417^4
This ability further increases the amount of healing provided by a single bandage while binding wounds.
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 40%.

ID: 1462^4
This ability infuses a summoned NPC with elemental energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally a summoned NPC will react violently to the infusion of energy, potentially destroying it outright.
This ability infuses a summoned NPC with elemental energy, causing it to continually take damage for the next 30 seconds with a small chance to strike the creature with Infusion of Elemental Light, which instantly deals a large burst of damage.
Ranks 2-16 increase the damage done. Rank 17 lowers the casting time of this ability by 20%.


ID: 1471^4
This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank.
This ability decreases the amount of time required between uses of Roar of Thunder by 10% per rank.

ID: 1555^4
This ability decreases the amount of time required between uses of Dance of Blades by four minutes per rank.
This passive ability reduces the time required between uses of your Dance of Blades ability by 4 minutes.

ID: 1796^4
This passive ability increases the damage you deal with all forms of melee combat by 52%.
This passive ability increases the damage you deal with all forms of melee combat by 55%.

ID: 1797^4
This passive ability increases the damage you deal with all forms of melee combat by 54%.
This passive ability increases the damage you deal with all forms of melee combat by 60%.

ID: 1798^4
This passive ability increases the damage you deal with all forms of melee combat by 56%.
This passive ability increases the damage you deal with all forms of melee combat by 65%.

ID: 1799^4
This passive ability increases the damage you deal with all forms of melee combat by 58%.
This passive ability increases the damage you deal with all forms of melee combat by 70%.

ID: 1800^4
This passive ability increases the damage you deal with all forms of melee combat by 60%.
This passive ability increases the damage you deal with all forms of melee combat by 75%.

ID: 1801^4
This passive ability increases the damage you deal with all forms of melee combat by 62%.
This passive ability increases the damage you deal with all forms of melee combat by 80%.

ID: 1802^4
This passive ability increases the damage you deal with all forms of melee combat by 64%.
This passive ability increases the damage you deal with all forms of melee combat by 85%.

ID: 1803^4
This passive ability increases the damage you deal with all forms of melee combat by 66%.
This passive ability increases the damage you deal with all forms of melee combat by 90%.

ID: 4861^4
Soul Seeker lowers the reuse timer of your Life Burn by 10 minutes per rank.
This passive ability decreases the amount of time required between uses of your Life Burn ability by 10 minutes.

ID: 4887^4
This passive ability reduces the time required between uses of your Mind Over Matter ability by 2 minutes per rank.
This passive ability reduces the time required between uses of your Mind Over Matter ability by 2 minutes.

ID: 4943^4
By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting.
By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting.
Ranks 2-5 reduce the time required between uses of this ability by 2.5 minutes per rank.


ID: 5015^4
Taste of Blood gives your pet a chance to enter a blood frenzy when it gets credit for a successful kill. Blood frenzy increases your pet's damage as well as its chance to perform a flurry of attacks.
Taste of Blood gives your pet a chance to enter a blood frenzy when either you or it gets credit for a successful kill. Blood frenzy increases your pet's damage as well as its chance to perform a flurry of attacks.

ID: 5057^31
The leaves turn to brown and tumble from treetops, a symbol of change, decay, and transition. You'll see lockout reductions, additional faction, and more rare monsters during this time.
The leaves turn to brown and tumble from treetops, a symbol of change, decay, and transition. You'll see lockout reductions, additional experience, and more rare monsters during this time.

ID: 5853^6

Increases your attack speed by #1 percent for %z.

ID: 5893^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 80 and lower spells by 75% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 80 and lower spells by 50% for 2 minutes.


ID: 6023^4
This ability decreases the amount of time required between uses of Destructive Force by ten percent per rank. You may train in this ability once each level, upon reaching level 68.
This passive ability gives your critical melee attacks a 90% chance to deal 66950 damage to level 82 and lower NPC targets with 10% or less health.

ID: 6051^4
Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks. Each additional rank increases your pet's health by 2 percent.
Increases the hitpoints of your companion by 1, 3 and 5% for the first three ranks. Each additional rank increases your pet's health by 2%.

ID: 6528^4
Decreases the reuse time of your Origin ability by 6 minutes per rank.
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 70%.

ID: 6663^4
This ability allows the Rogue to periodically perform a dazzling display of weaponry and dexterity that will reduce the Rogue's opponent's hate towards the Rogue. Additional ranks increase the amount of hate removed.
This ability allows the Rogue to periodically perform a dazzling display of weaponry and dexterity that will reduce the Rogue's opponent's hate towards the Rogue. Ranks 2-6 increase the amount of hate removed. Ranks 7-9 extend the duration of this ability by 30 seconds per rank.

ID: 6794^4
This ability will allow you to use a low resistance snare spell that will only take hold on the undead. Additional ranks improve the likelihood that this ability will land.
This ability will allow you to use a low resistance snare spell that will only take hold on the undead. Rank 2 improves the likelihood that this ability will land. Ranks 3-5 reduce the time required between uses of this ability by 10 seconds per rank.

ID: 6870^4
This passive ability will reduce the reuse time on your Song of Stone ability by three minutes per rank.
This passive ability reduces the time required between uses of your Song of Stone ability by 3 minutes.

ID: 6932^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 500 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 500 points and 1% of their total hatred for you per strike.

ID: 6933^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 600 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 600 points and 1% of their total hatred for you per strike.

ID: 6934^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 700 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 700 points and 1% of their total hatred for you per strike.

ID: 6980^1
Hastened Paragon
Hastened Paragon of Spirit

ID: 6980^4
This ability will reduce the reuse timer of your Paragon ability by forty five seconds per rank.
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 45 seconds.

ID: 7005^4
This ability decreases the amount of time required between uses of Stealthy Getaway by ten percent per rank. You may train in this ability once each level, upon reaching level 73.
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 10%.

ID: 7254^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 85 and lower spells by 75% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 85 and lower spells by 55% for 2 minutes.


ID: 7747^4
This ability fires an arrow tipped with a vial of oil causing the enemy to take increased damage from fire for up to 18 seconds. Multiple applications will not increase the damage or extend the time.
This ability fires an arrow tipped with a vial of oil causing the enemy to take increased damage from fire for up to 18 seconds.

ID: 7760^4
Each rank of this passive abilty reduces the time required between uses of your Hate Step ability by 10%.
Each rank of this passive ability reduces the time required between uses of your Hate Step ability by 10%.

ID: 7940^4
This passive ability will reduce the reuse timer on your Turn Undead ability by 15 seconds per rank.
Each rank of this passive ability reduces the time required between uses of Turn Undead by 15 seconds.

ID: 8000^4
This ability decreases the cast time of your healing spells by 50 percent for 24 seconds. Spells which have already been reduced by other effects may not receive the same level of benefit. Additional ranks extend the duration by 6 seconds per rank.
This ability decreases the cast time of your healing spells by 50% for 24 seconds. Spells which have already been reduced by other effects may not receive the same level of benefit. Additional ranks extend the duration by 6 seconds per rank.

ID: 8332^4
This passive ability extends the duration of your Languid Bite ability by 6 seconds per rank.
This activated ability grants you a chance, when active, for your slow spells to have a secondary damage over time effect accompany them. Rank 4 extends the duration of this ability by 6 seconds.

ID: 8347^4
This passive ability reduces the time required between uses of your Mana Draw ability. Each rank reduces this time by 10 minutes.
This passive ability reduces the time required between uses of your Gather Mana ability by 37%.

ID: 9327^4
This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. Additional ranks make it more likely that you will be protected.
This ability, when activated, will give you a defensive proc that will call your Doppelganger into existence. For a short time your Doppelganger will attempt to protect you from your attacker. Additional ranks make it more likely that you will be protected.

ID: 9336^4
This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance.
This ability, when active, will increase your chance to perform a critical strike with your damage over time spells. Additional ranks increase your chance.

ID: 9426^4
This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance.
This ability, when active, will increase your chance to perform a critical strike with your damage over time spells. Additional ranks increase your chance.

ID: 9506^4
This passive ability will extend the duration of your swarm pets by 1 second per rank.
This passive ability will extend the duration of your swarm pets by 1 second.

ID: 10256^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 85 and lower spells by 80% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 85 and lower spells by 55% for 2 minutes.


ID: 10320^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 800 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 800 points and 1% of their total hatred for you per strike.

ID: 10321^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 900 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 900 points and 1% of their total hatred for you per strike.

ID: 10322^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1000 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1000 points and 1% of their total hatred for you per strike.

ID: 10426^4
For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor.
For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor. Additional ranks increase the power of this effect

ID: 10427^4
This ability gives you an alternate, yet peaceful form of Convergence of Spirits. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration.
This ability gives you an alternate form of Peaceful Spirit of the Wood that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective armor. Additional ranks increase the healing and armor class granted to your target.

ID: 10656^4
Each rank of this passive ability increases the duration of your Impenetrable Discipline by 6 seconds.
Each rank of this passive ability increases the duration of your Impenetrable line of disciplines by 6 seconds.

ID: 10714^4
This passive ability reduces the time required between uses of Group Guardian of the Forest by 10 percent per rank.
This passive ability reduces the time required between uses of your Group Guardian of the Forest ability by 1 minute and 30 seconds.

ID: 10909^4
This passive ability reduces the reuse time of your Summon Remains ability by one minute per rank.
This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player. Rank 2 reduces the time required between uses of this ability to 9 minutes.

ID: 10959^4
This ability, when activated, will add 6 seconds to all the damage over time spells you cast for each rank of this ability that you purchase.
Each rank of this passive ability will add 6 seconds to all the damage over time spells you cast.

ID: 11088^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 3 minutes per rank.
This passive ability reduces the time required between uses of your Cry of Battle ability by 3 minutes.

ID: 12582^4
This passive ability reduces the time required between uses of Hate's Attraction by 10 seconds per rank.
This passive ability reduces the time required between uses of your Hate's Attraction ability by 10 seconds.

ID: 12638^4
This ability provides a group version of Spirit of Cheetah.
This ability provides a group based version of your Spirit of Cheetah spell.

ID: 12655^4
This ability, when activated, allows all of your healing spells to land for critical effect for the next 12 seconds at a cost of greatly increased mana usage. Each rank slightly reduces the amount of mana used.
This ability, when activated, allows all of your healing spells to land for critical effect for the next 12 seconds at a cost of greatly increased mana usage. Ranks 2-6 reduce the amount of mana used. Ranks 7-11 reduce the time required between uses of this ability by 2 minutes per rank.

ID: 12727^4
This passive ability reduces the time required between uses of Dance of Blades by 2 minutes per rank.
This passive ability reduces the time required between uses of your Dance of Blades ability by 16 minutes.

ID: 12779^4
This passive ability reduces the time required between uses of Encroaching Darkness by 1 second per rank.
This ability provides a darkness snare ability that does not do damage to your target. Rank 5 reduces the time required between uses of this ability to 5 seconds.

ID: 12782^4
This passive ability extends the casting range of your Encroaching Darkness ability by 10% per rank.
This ability provides a darkness snare ability that does not do damage to your target. Rank 6 extends the casting range of this ability by 10%.

ID: 12785^1
Aegis of Kildrukaun
Companion's Aegis

ID: 12785^2
Aegis of
Companion's

ID: 12785^3
Kildrukaun
Aegis

ID: 12785^4
This ability provides an alternate version of Aegis of Kildrukaun. Rank 2 increases the effectiveness of the defensive bonuses.
This ability, when activated, provides your summon companion a magical aegis that will block 8 hits for up to 18918 points of damage per hit at the cost of 900 mana.

ID: 12807^4
This ability, when activated, commands your companion to shield you from incoming damage for up to 12 seconds. Each rank increases the duration of the shielding by 12 seconds. Ranks 4-6 heal your pet when this ability is activated.
This ability, when activated, commands your companion to shield you from incoming damage for up to 12 seconds per rank. Ranks 4-6 heal your pet when this ability is activated.

ID: 12822^4
This passive ability reduces the time required between uses of Empathic Fury by 10 percent per rank.
This passive ability reduces the time required between uses of your Empathic Fury line of disciplines by 10% per rank.

ID: 12849^4
This passive ability reduces the time required to cast Nature's Salve by .5 second per rank.
This passive ability reduces the time required to cast Nature's Salve by 14%.

ID: 12866^4
When struck in combat, the Dimensional Shield creates a localized field of unstable reality, teleporting you away in random directions.
Dimensional Shield, when activated, creates a localized field of unstable reality around you, when you are struck in melee combat your attacker will lose 20% of its hatred toward you and your hatred with all enemies will be reduced by 2200 points. The dimensional shield lasts for 2 minutes or up to 5 hits.

ID: 12885^4
This ability, when activated, blasts your enemy with mental energy causing it to lose concentration slightly and reducing its anger towards you.
This ability, when activated, blasts your enemy with mental energy causing it to lose 7000 points and 1% of its hatred for you and provides a buff that causes either your next three fire, ice or magic spells to generate 85% less hatred.

ID: 12931^2
Calc
Calculated

ID: 12931^3
Insan
Insanity

ID: 12931^4
This ability, when activated, increases the chance your detrimental spells will strike for critical damage, at cost of greatly increased mana usage.
This ability, when activated, will increase the chance that your next 18 direct damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 100%.

ID: 12959^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 90 and lower spells by 85% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 90 and lower spells by 55% for 2 minutes.


ID: 12971^4
This ability, when activated, provides you with increased mitigation against both cold and fire based spells for up to thirty seconds. Each rank increases the amount of damage mitigated.
This ability, when activated, provides you with increased mitigation against both cold and fire based spells for up to thirty seconds.
Ranks 2-5 increase the amount of damage mitigated. Ranks 6-9 reduce the time required between uses of this ability by 4 minutes per rank.


ID: 12977^4
This passive ability increases the duration of your Malosinete ability by 12 seconds per rank.
This passive ability increases the duration of your Malosinete ability by 12 seconds.

ID: 12989^4
This ability, when activated, grants you a blessing from the ancients, increasing your armor for a short period of time. Each rank increases the armor granted to you.
This ability, when activated, grants you a blessing from the ancients, increasing your armor for a short period of time. Ranks 2-12 increase the armor granted to you. Ranks 13-17 reduce the time required between uses of this ability by 2 minutes per rank.

ID: 12992^4
Through this ability you and your group members are able to assume the form of a black werewolf. While in this form, you will benefit from improved vision and quicker reflexes. Additional ranks of this ability will add more health and mana to you.
Through this ability you and your group members are able to assume the form of a black werewolf. While in this form, you will benefit from improved vision and quicker reflexes. Ranks 2-10 of this ability will add more health and mana to you. Rank 11 increases the duration of the ability by 10 minutes.

ID: 13062^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1100 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1100 points and 1% of their total hatred for you per strike.

ID: 13063^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1200 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1200 points and 1% of their total hatred for you per strike.

ID: 13064^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1300 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1300 points and 1% of their total hatred for you per strike.

ID: 13108^4
This ability allows you to pressure your opponent, causing him to stumble away from you.
This ability allows you to pressure your opponent, causing them to stumble away from you. Ranks 2-4 reduce the time required between uses of this ability by 5 seconds per rank.

ID: 13449^4
This passive ability reduces the time required between uses of Playing Possum by 2 seconds per rank.
This passive ability reduces the time required between uses of your Playing Possum ability by 2 seconds.

ID: 13527^1
Shauri's Sonorious Clouding
Shauri's Sonorous Clouding

ID: 13527^4
This ability grants you an alternate version of Shauri's Sonorious Clouding. Rank 2 adds levitation to the ability.
This ability grants you an alternate version of Shauri's Sonorous Clouding that will render your party invisible for 10 minutes. Rank 2 causes this ability to trigger a secondary levitation buff for your party when used.

ID: 13549^4
This ability fires an arrow tipped with a vial of liquid frost causing the enemy to take increased damage from cold for up to 18 seconds. Multiple applications will not increase the damage or extend the time.
This ability fires an arrow tipped with a vial of liquid frost causing the enemy to take increased damage from cold for up to 18 seconds.

ID: 13565^4
This passive ability reduces the time required between uses of Outrider's Accuracy by 60 seconds per rank.
This passive ability reduces the time required between uses of Outrider's Accuracy by 1 minute per rank.

ID: 13701^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 95 and lower spells by 85% and increasing the damage of your critical direct damage spells by 3% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 95 and lower spells by 60% and increasing the damage of your critical direct damage spells by 3% for 2 minutes.


ID: 13702^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 95 and lower spells by 85% and increasing the damage of your critical direct damage spells by 5% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 95 and lower spells by 60% and increasing the damage of your critical direct damage spells by 5% for 2 minutes.


ID: 13703^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 95 and lower spells by 85% and increasing the damage of your critical direct damage spells by 10% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 95 and lower spells by 60% and increasing the damage of your critical direct damage spells by 10% for 2 minutes.


ID: 13729^4
This ability, when activated, increases the chance your detrimental spells will strike for critical damage, at a cost of greater mana consumption. Starting with rank 4, mana consumption is reduced, while the minimum critical chance is increased.
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 45% while also increasing the mana cost of those spells by 90%.

ID: 13753^4
This passive ability reduces the time required between uses of Calculated Insanity by 6 minutes per rank.
This passive ability reduces the time required between uses of your Calculated Insanity ability by 6 minutes.

ID: 13851^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1400 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1400 points and 1% of their total hatred for you per strike.

ID: 13852^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1500 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1500 points and 1% of their total hatred for you per strike.

ID: 13853^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1600 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1600 points and 1% of their total hatred for you per strike.

ID: 14046^4
This passive ability reduces the time required between uses of Leech Touch by 90 seconds per rank
This passive ability reduces the time required between uses of your Leech Touch ability by 1 minute and 30 seconds.

ID: 14091^4
This passive ability reduces the time required between uses of Armor of the Inquisitor by 2 minutes per rank.
This passive ability reduces the time required between uses of your Armor of the Inquisitor and Thunder of Karana abilities by 2 minutes per rank.

ID: 14179^4
This passive ability extends of the duration of Dance of Blades by 6 seconds per rank.
This passive ability extends of the duration of your Dance of Blades ability by 6 seconds.

ID: 14207^4
This ability, when activated, channels a burst of divine power to knock your undead enemy senseless, throwing them backwards and causing them to forget about all targets they currently hate. Ranks 2 through 5 reduce the time required between uses of this ability by 30 seconds.
This ability, when activated, channels a burst of divine power to knock your undead enemy senseless, throwing them backwards and causing them to forget about all targets they currently hate. Ranks 2-5 reduce the time required between uses of this ability by 30 seconds.

ID: 14231^4
This ability calls powerful spirits to shove your enemy backwards with great force. This wild magic has a chance to feedback upon the caster.
This ability calls powerful spirits to shove your enemy backwards with great force. This wild magic has a chance to feedback upon the caster. Rank 2 removes the damage and reduces the chance for the spell to feedback upon the caster.

ID: 14232^4
This ability reduces your enemy's ability to withstand disease-based spells. Additional ranks further reduce your enemy's resistance.
This passive ability augments your single target Malo spells to trigger an additional disease debuff when used. Additional ranks increase the power of this disease debuff.

ID: 14234^4
This ability, when activated, allows all of your healing spells to land as critical heals for the next 12 seconds at a cost of greatly increased mana usage. Each rank slightly reduces the amount of mana used.
This ability, when activated, allows all of your healing spells to land as critical heals for the next 12 seconds at a cost of greatly increased mana usage. Ranks 2-9 reduce the amount of mana used. Ranks 10-14 reduce the time required between uses of this ability by 2 minutes per rank.

ID: 14259^4
This passive ability extends the duration of Spirit of the Bear by 6 secondsper rank.
This passive ability extends the duration of Spirit of the Bear by 6 seconds per rank.

ID: 14265^4
This ability provides a group based version of Spirit of the Cheetah as well as camoflaging you from your enemies.
This ability provides a group based version of your Spirit of the Cheetah spell that also camouflages your group from your enemies.

ID: 14308^4
This passive ability reduces the time required between uses of Pestilent Paralysis by 20 seconds per rank.
This passive ability reduces the time required between uses of your Pestilent Paralysis ability by 20 seconds.

ID: 14341^4
This passive ability reduces the time required between uses of your Stasis ability by 6 minutes per rank.
This passive ability reduces the time required between uses of your Stasis ability by 6 minutes.

ID: 14358^4
This ability calls a fallen ally back to their body. Requires an Essence Emerald as an element of energy focus. Rank 2 restores 96% experience and reduces the casting time of this ability to 2 seconds.
This ability calls a fallen ally back to their body, restoring 93% of their lost experience. Requires an Essence Emerald as an element of energy focus. Ranks 2-5 reduce the time required between uses of this ability by 1 minute per rank.

ID: 14360^4
This ability, when activated, shortens the duration of all damage over time spells by 50 percent, while increasing their damage and mana cost by 35 percent for up to 2 minutes. NOTE: Once activated, this burn cannot be quenched until it has run its full duration. Each new rank increases the damage bonus slightly.
This ability, when activated, shortens the duration of all damage over time spells by 50%, while increasing their damage and mana cost by 35% for up to 2 minutes.
Once activated, this burn cannot be quenched until it has run its full duration.


ID: 14740^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 95% and increasing the damage of your critical direct damage spells by 17% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 17% for 2 minutes.


ID: 14741^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 95% and increasing the damage of your critical direct damage spells by 20% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 20% for 2 minutes.


ID: 14742^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 95% and increasing the damage of your critical direct damage spells by 26% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2 minutes.


ID: 14959^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1700 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1700 points and 1% of their total hatred for you per strike.

ID: 14960^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1800 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1800 points and 1% of their total hatred for you per strike.

ID: 14961^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1900 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 1900 points and 1% of their total hatred for you per strike.

ID: 15113^1
Extended Resplendant Glory
Extended Resplendent Glory

ID: 15113^4
This passive ability extends the duration of your Resplendant Glory ability by 18 seconds.
This passive ability extends the duration of your Resplendent Glory ability by 18 seconds.

ID: 15114^4
This passive ability extends the duration of your Resplendant Glory ability by 36 seconds.
This passive ability extends the duration of your Resplendent Glory ability by 36 seconds.

ID: 15115^4
This passive ability extends the duration of your Resplendant Glory ability by 54 seconds.
This passive ability extends the duration of your Resplendent Glory ability by 54 seconds.

ID: 15132^4
This passive ability reduces the amount of time between uses of Divine Call by 10 seconds per rank.
This passive ability reduces the time required between uses of your Divine Call ability by 10 seconds.

ID: 15174^4
This passive ability reduces the time required between uses of Hate's Attraction by 10 seconds per rank
This passive ability reduces the time required between uses of your Hate's Attraction ability by 40 seconds.

ID: 15210^4
This ability gives you an AOE version of your Malo line of spells that will affect up to 5 targets within a small radius. Additional ranks strengthen the debuff and increase the chance that it will land.
This ability, when activated, strikes your target and up to 4 other targets closely around your target with the Wind of Malosinete.

ID: 15213^4
A reserve of mana that can be released when the Magician drops below 20% mana. Additional ranks increase the amount of mana released.
A reserve of mana that can be released when you drop below 20% mana. Rank 2 increases the amount of mana released. Rank 3 reduces the time required between uses of this ability by 3 minutes.

ID: 15482^4
Allows the Enchanter to summon a mirror of themselves that will generate a large amount of hate for a short period of time. Additional ranks will increase the stats of the summoned ally.
This ability, when activated, summons a mirror of yourself that will generate a large amount of hate for a short period of time. Ranks 2-4 increase the power of your mirror. Ranks 5-8 reduce the time between uses of this ability by 2.5 minutes per rank.

ID: 15489^4
This ability grants you an additional version of your Blanket of Forgetfulness spell.
This ability grants you an additional version of your Blanket of Forgetfulness spell. Rank 2 lowers the casting time of the spell by 25%.

ID: 15490^4
This ability increases a target's vulnerability to Wizard's Ethereal direct damage spells with a casting level of 90 or greater. Additional ranks increase that vulnerability.
This passive ability augments your single target Tashina spells to trigger an additional debuff that increases the target's vulnerability to Wizard Ethereal direct damage spells. Additional ranks increase that vulnerability.

ID: 15515^4
This ability sprays your target with an absorbing agent, increasing the damage they take from poison spells for a short period of time. Additional ranks increase the damage your targe takes.
This ability sprays your target with an absorbing agent, increasing the damage they take from poison spells for a short period of time. Additional ranks increase the damage your target takes.

ID: 15571^4
This passive ability decreases the amount of time required between uses of Dying Grasp by 3 minutes per rank.
This passive ability decreases the amount of time required between uses of Dying Grasp by 3 minutes.

ID: 15579^4
This passive ability extends the duration of your Encroaching Darkness ability by 12 seconds per rank.
This ability provides a darkness snare ability that does not do damage to your target. Rank 11 extends the duration of this ability by 12 seconds.

ID: 15591^4
This passive ability reduces the cast time of your Levant ability by .5 seconds per rank.
This passive ability reduces the cast time of your Levant ability by 10% per rank.

ID: 15594^1
Cascade of Decay
Cascade of Decay: Disabled

ID: 15594^2
Cascade
Cas. Decay

ID: 15594^3
of Decay
Disabled

ID: 15594^4
This ability, when activated, grants you a chance to have your damage over time spells hit for additional damage for a short period of time. Each level increases both the chance and amount of damage.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance to have your damage over time spells with a duration of at least 12 seconds and a mana cost of at least 10 points to afflict your target with an additional damage over time spell. Additional ranks increase both the chance and amount of damage.


ID: 15646^1
Ragged Bite of Agony
Focused Bites

ID: 15646^4
This ability when activated strikes at your enemy with unholy magic and returns to you a portion of their magical essence. New ranks increase the damage and mana returned.
This passive ability focuses your bite spells and your Vicious Bite of Chaos ability causing an additional strike that deals damage and returns a portion of that damage as mana to you. Additional ranks increase the damage and mana returned by this additional strike.

ID: 15798^4
This ability strikes your enemy with a vicious kick, and has a chance to proc Fury of the Forest, increasing your other melee attacks by a small amount. Each rank increases the damage inflicted, and the chance to proc.
This passive ability imbues your kick attacks with a chance to strike your enemy with a vicious kick which has a chance to proc Fury of the Forest, increasing your other melee attacks by a small amount. Each rank increases the damage inflicted, and the chance to proc.

ID: 16087^4
This passive ability reduces the time required between uses of Nexus Gate by ten percent per rank.
This passive ability reduces the time required between uses of your Nexus Gate ability by 10%.

ID: 16128^4
This passive ability reduces the time required to cast Gift of Resurrection by .5 seconds per rank.
This passive ability reduces the casting time of your Gift of Resurrection ability by 8%.

ID: 16135^4
Training in this ability gives you a new, fast-casting spell that has the chance to interrupt NPCs up to level 70 for rank 1, level 75 for rank 2, level 80 for rank 3, level 85 for rank 4, level 90 for rank 5, level 95 for rank 6, level 97 for rank 7, level 100 for rank 8, level 102 for rank 9, and level 105 for rank 10. Beginning with rank 11, additional aggro is generated. Rank 12 affects targets up to level 107, and rank 13 up to level 110.
This ability provides an enhanced, fast-casting spell that has the chance to stun level 105 and lower NPCs for 2 seconds. This ability additionally generates 1800 hatred.

ID: 16197^4
This ability, when activated, extends the duration of your focusable damage over time spells by 6 seconds per rank for 1 minute.
This ability, when activated, increases the base damage of your damage over time spells by 20% per rank while also increasing mana cost by 50% for 1 minute.

ID: 16211^4
This passive ability extends the duration of your Spirit of the Cheetah and your Hidden Communion of the Cheetah abilities by 6 seconds per rank.
This ability provides a group based version of your Spirit of the Cheetah spell. Ranks 2-6 extend the duration of the buff by 6 seconds per rank.

ID: 16270^6
This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. The effect will fade after 24 Doppelgangers have been activated.
This ability, when activated, will give you a defensive proc that will call your Doppelganger into existence. For a short time your Doppelganger will attempt to protect you from your attacker. The effect will fade after 24 Doppelgangers have been activated.

ID: 16271^6
This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. The effect will fade after 24 Doppelgangers have been activated.
This ability, when activated, will give you a defensive proc that will call your Doppelganger into existence. For a short time your Doppelganger will attempt to protect you from your attacker. The effect will fade after 24 Doppelgangers have been activated.

ID: 16272^6
This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. The effect will fade after 24 Doppelgangers have been activated.
This ability, when activated, will give you a defensive proc that will call your Doppelganger into existence. For a short time your Doppelganger will attempt to protect you from your attacker. The effect will fade after 24 Doppelgangers have been activated.

ID: 16284^6
This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance.
This ability, when active, will increase your chance to perform a critical strike with your damage over time spells. Additional ranks increase your chance.

ID: 16285^6
This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance.
This ability, when active, will increase your chance to perform a critical strike with your damage over time spells. Additional ranks increase your chance.

ID: 16286^6
This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance.
This ability, when active, will increase your chance to perform a critical strike with your damage over time spells. Additional ranks increase your chance.

ID: 16389^6
This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance.
This ability, when active, will increase your chance to perform a critical strike with your damage over time spells. Additional ranks increase your chance.

ID: 16390^6
This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance.
This ability, when active, will increase your chance to perform a critical strike with your damage over time spells. Additional ranks increase your chance.

ID: 16391^6
This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance.
This ability, when active, will increase your chance to perform a critical strike with your damage over time spells. Additional ranks increase your chance.

ID: 16396^4
This ability reduces the casting time on your direct damage spells that have a casting time of at least three seconds by 5, 10, and 15 percent.
This ability reduces the casting time on your direct damage spells that have a casting time of at least three seconds by 5, 10, 15, and 20%.

ID: 16666^4
This passive ability reduces the time required between uses of T'vyl's Resolve by sixty seconds per rank.
This passive ability reduces the time required between uses of T`Vyl's Resolve by 1 minute per rank.

ID: 17149^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 105 and lower spells by 95% and increasing the damage of your critical direct damage spells by 32% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 105 and lower spells by 60% and increasing the damage of your critical direct damage spells by 32% for 2 minutes.


ID: 17226^4
This passive ability reduces the time required between uses of Shield of Brilliance by 60 seconds per rank.
This passive ability reduces the time required between uses of your Shield of Brilliance ability by 1 minute per rank.

ID: 17257^4
This ability, when activated, wraps you in pure fear. Any enemy coming in contact with you may flee in terror for a short time.
This ability, when activated, wraps you in pure fear for 30 seconds. Any enemy coming in contact with you may either freeze or flee in terror for 6 seconds.

ID: 17281^4
This passive ability extends the duration of Bladewhirl (the effect triggered by Dance of Blades) by 6 seconds per rank.
This passive ability extends of the duration of your Dance of Blades ability as well as Bladewhirl (the effect triggered by Dance of Blades) by 6 seconds.

ID: 17328^4
Summons a short duration pet that will breifly gain the attention of the creatures around it and then cause those creatures to forget all anger when the pet dies.
Summons a short duration pet that will briefly gain the attention of the creatures around it and then cause those creatures to forget all anger when the pet dies.

ID: 17342^4
This ability reduces the ability to withstand disease-based spells for enemies near you.
This passive ability augments your Wind of Malosinete ability to trigger an additional disease debuff when used.

ID: 17361^4
Each rank of this passive ability reduces the time required between uses of your secondary and tertiary recall AA abilities by 1 minute per rank.
Each rank of this passive ability reduces the time required between uses of your Secondary Recall and Tertiary Recall abilities by 1 minute per rank.

ID: 17431^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 2100 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 2100 points and 1% of their total hatred for you per strike.

ID: 17432^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 2300 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 2300 points and 1% of their total hatred for you per strike.

ID: 17433^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 2500 points per strike.
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you. This effect lasts for 1 minute and reduces your opponent's hatred toward you by 2500 points and 1% of their total hatred for you per strike.

ID: 17436^4
This passive ability reduces the time required between uses of your Tireless Sprint ability by 1 minute per rank.
This passive ability reduces the time required between uses of your Tireless Sprint ability by 1 minute.

ID: 17517^1
Quickened Aegis of Kildrukaun
Quickened Companion's Aegis

ID: 17517^4
This passive ability reduces the cast time of Aegis of Kildrukaun by 0.5 second per rank.
This passive ability reduces the cast time of Companion's Aegis by 0.5 second per rank.

ID: 17538^4
This ability, when activated, grants your pet with a chance to proc a moderate lifetap. A maximum of 10 charges is available.
This ability, when activated, grants your pet with a chance to proc a moderate lifetap up to 10 times. Rank 2 increases the damage and healing of the lifetap. Ranks 3-5 reduce the time required between uses of this ability by 11% per rank.

ID: 17674^4
This ability, when activated, summons regenerative energies to flow through your body instantly healing you for 10000 health and continually healing you for 400 health every 6 seconds for 3 minutes.
This ability, when activated, summons regenerative energies to flow through your body instantly healing you for 10000 health and continually healing you for 400 health and restoring 8 endurance every 6 seconds for 3 minutes.

ID: 17675^4
This ability, when activated, summons regenerative energies to flow through your body instantly healing you for 20000 health and continually healing you for 450 health every 6 seconds for 3 minutes.
This ability, when activated, summons regenerative energies to flow through your body instantly healing you for 20000 health and continually healing you for 450 health and restoring 12 endurance every 6 seconds for 3 minutes.

ID: 17680^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then heals each member for 4000 points of health.
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then shares up to 24000 points of healing among them.

ID: 17681^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then heals each member for 6000 points of health.
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then shares up to 36000 points of healing among them.

ID: 17682^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then heals each member for 9000 points of health.
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then shares up to 54000 points of healing among them.

ID: 17712^4
This ability, when activated, consumes 1975 mana and strikes your target with a damaging blast of holy magic that deals 20000 damage and has a chance to interrupt your target's spells as they are being cast.
This ability, when activated, consumes 1975 mana and strikes your target with a damaging blast of holy magic that deals 24000 damage and has a chance to interrupt your target's spells as they are being cast.

ID: 17961^4
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the healing offered by blood magic. Rank 5 shifts the 6 second duration extension of the 5th step of the ability to the 4th step.
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the healing offered by blood magic. Rank 5 extends the duration of the 4th step of the ability by 6 seconds.

ID: 17962^4
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the healing offered by blood magic. Rank 6 shifts the 6 second duration extension of the 4th step of the ability to the 3rd step.
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the healing offered by blood magic. Rank 6 extends the duration of the 3rd step of the ability by 6 seconds.

ID: 17983^4
This ability calls a number of swords of Xuzl into existence to attack your target for 100 seconds. While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic based spell you cast.
This ability calls four swords of Xuzl into existence to attack your target for 100 seconds. While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic based spell you cast.

ID: 17984^4
This ability calls a number of swords of Xuzl into existence to attack your target for 110 seconds. While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic based spell you cast.
This ability calls four swords of Xuzl into existence to attack your target for 110 seconds. While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic based spell you cast.

ID: 17985^4
This ability calls a number of swords of Xuzl into existence to attack your target for 120 seconds. While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic based spell you cast.
This ability calls four swords of Xuzl into existence to attack your target for 120 seconds. While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic based spell you cast.

ID: 18093^4
This ability, when activated, strikes your target for moderate damage, reducing their attack rating by 140 points and rooting them in plcace for 18 seconds. When the root wears off your target will suffer from a lingering wound, slowing their movement rate and taking 3000 damage every 6 seconds for 24 seconds.
This ability, when activated, strikes your target for moderate damage, reducing their attack rating by 140 points and rooting them in place for 18 seconds. When the root wears off your target will suffer from a lingering wound, slowing their movement rate and taking 3000 damage every 6 seconds for 24 seconds.

ID: 18094^4
This ability, when activated, strikes your target for moderate damage, reducing their attack rating by 180 points and rooting them in plcace for 24 seconds. When the root wears off your target will suffer from a lingering wound, slowing their movement rate and taking 5000 damage every 6 seconds for 30 seconds.
This ability, when activated, strikes your target for moderate damage, reducing their attack rating by 180 points and rooting them in place for 24 seconds. When the root wears off your target will suffer from a lingering wound, slowing their movement rate and taking 5000 damage every 6 seconds for 30 seconds.

ID: 18095^4
This ability, when activated, strikes your target for moderate damage, reducing their attack rating by 200 points and rooting them in plcace for 30 seconds. When the root wears off your target will suffer from a lingering wound, slowing their movement rate and taking 6000 damage every 6 seconds for 36 seconds.
This ability, when activated, strikes your target for moderate damage, reducing their attack rating by 200 points and rooting them in place for 30 seconds. When the root wears off your target will suffer from a lingering wound, slowing their movement rate and taking 6000 damage every 6 seconds for 36 seconds.

ID: 18121^4
This passive ability extends the duration of your Resplendant Glory ability by 1 minute.
This passive ability extends the duration of your Resplendent Glory ability by 1 minute.

ID: 19579^6
Reduces the hate generated by your next three fire-based spells.
Reduces the hate generated by your next three fire-based spells by #1 percent.

ID: 19580^6
Reduces the hate generated by your next three ice-based spells.
Reduces the hate generated by your next three ice-based spells by #1 percent.

ID: 19581^6
Reduces the hate generated by your next three magic-based spells.
Reduces the hate generated by your next three magic-based spells by #1 percent.

ID: 27443^6
Increases spell crit chance for instant damage spells by #6 percent while increasing mana costs for up to %z.
Increases the mana cost of direct damage spells that cost at least #6 by $1 percent while increasing the chance these spells will deal critical damage by #1 percent.

ID: 27514^6
Strikes the target with a throwing skill attack with a base damage of #1, lowers their attack rating by #6 points, and roots them in place %z. When this effect fades it will deal damage over time and impart a lingering snare.
Lowers the bearer's attack rating by #6 points and roots them in place %z. When this effect fades it will deal damage over time and impart a lingering snare.

ID: 38016^6
Allows any direct damage spell level 85 or greater to cause your next Spear line of spells to twincast for up to %z. Note: Your spear will not trigger this proc.
Allows your Gorgon Spear, Spear of Sholoth, Spear of Grelleth and Spear of Vizat spells to be twincast #1 percent of the time and reduces the time required between uses of these spells by 16 seconds for %z.

ID: 38136^6
Increases crit chance by up to #6 percent for your next 16 spells by increasing mana cost by #1 percent, while protecting you from up to $8 incoming spell and melee damage.
Increases the mana cost of direct damage spells that cost at least #6 by $1 percent while increasing the chance these spells will deal critical damage by #1 percent while protecting you from up to $8 incoming spell and melee damage.

ID: 40890^6
Grants you invisibility, as well as levitation.
Grants you invisibility and triggers Shauri's Levitation for %z.

ID: 41805^6
Increases your mana regeneration by #3, endurance regeneration by #11, armor class by #7, and maximum health by #10.
Increases your mana regeneration by #3 points every 6 seconds and endurance regeneration by 17 points every second, as well as your armor class by #7 points, and maximum health by #10 for %z.

ID: 42631^6
The power of decay permeates you.
The power of decay permeates you, lowering your maximum health and mana to #1.

ID: 46350^6
Reduces your maximum HP, and maximum mana to #2 percent for up to %z.
Reduces your maximum HP, and maximum mana to #2 percent.

ID: 46356^6
Reduces your maximum HP, maximum mana, and maximum endurance to #4 percent for up to %z.
Reduces your maximum HP, and maximum mana to #2 percent.

ID: 48553^6
Fills your body with energy, instantly healing #1 and continually healing #8 damage every 6 seconds for up to %z.
Fills your body with energy, instantly healing #1 and continually healing #8 health and #9 endurance every 6 seconds for up to %z.

ID: 48559^6
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken. Triggers Divine Arbitration Healing I which then heals each member of your party for 4000.
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then shares 24000 points of healing among your group.

ID: 48560^6
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken. Triggers Divine Arbitration Healing I which then heals each member of your party for 6000.
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then shares 36000 points of healing among your group.

ID: 48561^6
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken. Triggers Divine Arbitration Healing I which then heals each member of your party for 9000.
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken taken then shares 54000 points of healing among your group.







1472 new strings found:

ID: 38^17
Remnant of Tranquility

ID: 38^18
Remnants of Tranquility

ID: 39^17
Bifurcated Coin

ID: 39^18
Bifurcated Coins

ID: 48^40
Arcane Whisper

ID: 49^40
Promised Interposition

ID: 50^40
Scarlet Cheetah Fang

ID: 51^40
Focus of Glox

ID: 53^40
Rallying Call

ID: 54^40
Enduring Frenzy

ID: 55^40
Xuzl's Gifts

ID: 120^4
This passive ability gives your critical melee attacks a 51% chance to deal 17102 damage to level 52 and lower NPC targets with 10% or less health.

ID: 121^4
This passive ability gives your critical melee attacks a 52% chance to deal 19635 damage to level 54 and lower NPC targets with 10% or less health.

ID: 166^5
Skill Attacks

ID: 169^4
This ability, when activated, allows you to transform into a fire elemental which increases your damage shield by 20, your intelligence by 15 and reduces your likelihood to fizzle spells by adding 3 to your spell casting level.

ID: 170^4
This ability, when activated, allows you to transform into a fire elemental which increases your damage shield by 30, your intelligence by 20 and reduces your likelihood to fizzle spells by adding 5 to your spell casting level.

ID: 172^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 2 points.

ID: 173^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 4 points.

ID: 175^4
This ability, when activated, allows you to transform into an earth elemental which increases your stamina by 15 and hit points by 100.

ID: 176^4
This ability, when activated, allows you to transform into an earth elemental which increases your stamina by 20 and hit points by 200.

ID: 178^4
This ability, when activated, allows you to transform into an air elemental which grants levitation and increases your resistances to cold, disease, fire, magic and poison spells by 15 points.

ID: 179^4
This ability, when activated, allows you to transform into an air elemental which grants levitation and increases your resistances to cold, disease, fire, magic and poison spells by 25 points.

ID: 440^4
This passive ability gives your critical melee attacks a 53% chance to deal 21210 damage to level 56 and lower NPC targets with 10% or less health.

ID: 441^4
This passive ability gives your critical melee attacks a 54% chance to deal 23160 damage to level 58 and lower NPC targets with 10% or less health.

ID: 442^4
This passive ability gives your critical melee attacks a 55% chance to deal 25230 damage to level 60 and lower NPC targets with 10% or less health.

ID: 447^4
This passive ability makes it impossible for you to fizzle level 56 or lower spells.

ID: 448^4
This passive ability makes it impossible for you to fizzle level 58 or lower spells.

ID: 472^4
This passive ability reduces the time required between uses of your Gather Mana ability by 20%.

ID: 473^4
This passive ability reduces the time required between uses of your Gather Mana ability by 30%.

ID: 481^4
This passive ability reduces the time required between uses of your Strong Root ability by 20%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

ID: 482^4
This passive ability reduces the time required between uses of your Strong Root ability by 30%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

ID: 502^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 20%.

ID: 503^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 30%.

ID: 594^4
This passive ability decreases the amount of time required between uses of your Lay on Hands and Gift of Life abilities by 24 minutes.

ID: 595^4
This passive ability decreases the amount of time required between uses of your Lay on Hands and Gift of Life abilities by 36 minutes.

ID: 597^4
This passive ability decreases the amount of time required between uses of your Harm Touch and Leech Touch abilities by 24 minutes.

ID: 598^4
This passive ability decreases the amount of time required between uses of your Harm Touch and Leech Touch abilities by 36 minutes.

ID: 620^4
This ability calls three level 60 swords of Xuzl into existence to attack your target for 45 seconds.

ID: 621^4
This ability calls four level 60 swords of Xuzl into existence to attack your target for 45 seconds.

ID: 721^4
This ability calls two stronger level 60 swords of Xuzl into existence to attack your target for 45 seconds.

ID: 722^4
This ability calls three stronger level 60 swords of Xuzl into existence to attack your target for 45 seconds.

ID: 736^4
This passive ability makes it impossible for you to fizzle level 56 or lower spells.

ID: 737^4
This passive ability makes it impossible for you to fizzle level 58 or lower spells.

ID: 850^4
This passive ability reduces the time required between uses of your Hand of Piety ability by 8 minutes.

ID: 851^4
This passive ability reduces the time required between uses of your Hand of Piety ability by 12 minutes.

ID: 879^4
This passive ability provides a 20% chance for your backstab attacks to deal full damage if you are not behind your target and a 25% chance that you will be able to attempt a double backstab when not behind your target.

ID: 880^4
This passive ability provides a 30% chance for your backstab attacks to deal full damage if you are not behind your target and a 25% chance that you will be able to attempt a double backstab when not behind your target.

ID: 1053^4
This passive ability gives your critical melee attacks a 56% chance to deal 27200 damage to level 61 and lower NPC targets with 10% or less health.

ID: 1054^4
This passive ability gives your critical melee attacks a 58% chance to deal 30135 damage to level 63 and lower NPC targets with 10% or less health.

ID: 1055^4
This passive ability gives your critical melee attacks a 60% chance to deal 32780 damage to level 65 and lower NPC targets with 10% or less health.

ID: 1277^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 75 and lower NPCs for 2 seconds.

ID: 1405^4
This ability, when activated, reduces the amount of hatred your spells generate by 40% for 1 minute.

ID: 1406^4
This ability, when activated, reduces the amount of hatred your spells generate by 60% for 1 minute.

ID: 1407^4
This ability, when activated, reduces the amount of hatred your spells generate by 80% for 1 minute.

ID: 1408^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.

ID: 1415^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 20%.

ID: 1416^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 30%.

ID: 1418^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 50%.

ID: 1539^4
This passive ability provides a 37% chance for your backstab attacks to deal full damage if you are not behind your target and a 30% chance that you will be able to attempt a double backstab when not behind your target.

ID: 1540^4
This passive ability provides a 44% chance for your backstab attacks to deal full damage if you are not behind your target and a 30% chance that you will be able to attempt a double backstab when not behind your target.

ID: 1541^4
This passive ability provides a 50% chance for your backstab attacks to deal full damage if you are not behind your target and a 35% chance that you will be able to attempt a double backstab when not behind your target.

ID: 1556^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 8 minutes.

ID: 1557^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 12 minutes.

ID: 2375^6
Absorb the essence of a targeted corpse.

ID: 2376^6
Throw this key down the Sul Vius Tower well

ID: 2377^6
Combine with the Cracked Sul Vius Key to restore it

ID: 2378^6
Stab this spike into a vulnerable spot between the Sul Vius demiplanes

ID: 2379^6
Smite a creature of corruption, after you've weakened it

ID: 2380^6
Inject undead guktan or citizen.

ID: 2381^6
Heal undead guktan.

ID: 2488^6
Applies the appropriate rank of Lifeburn Recourse.

ID: 2755^6
Consume's the caster's health to deal damage, then continually deals #2 damage every 6 seconds for %z.

ID: 4238^2
Armor

ID: 4238^3
Rend

ID: 4239^2
Tactical

ID: 4239^3
Blow

ID: 4241^2
Solar

ID: 4241^3
Strike

ID: 4242^2
Rotting

ID: 4242^3
Plaguebringer

ID: 4243^2
Spawn of

ID: 4243^3
Bertoxxulous

ID: 4244^2
Chant of

ID: 4244^3
Terris

ID: 4245^2
Nightmares

ID: 4245^3
of Terris

ID: 4246^2
Resolute

ID: 4246^3
Gift

ID: 4248^2
Quiet

ID: 4248^3
Marr

ID: 4249^2
Essence

ID: 4249^3
Pure

ID: 4250^2
Touch

ID: 4250^3
Terror

ID: 4251^2
Final

ID: 4251^3
Judgment

ID: 4253^2
Hand

ID: 4253^3
Seventh

ID: 4254^2
Nature's

ID: 4254^3
Bestowment

ID: 4255^2
Wrath

ID: 4255^3
Tunare

ID: 4256^2
Immortal

ID: 4256^3
Bolt

ID: 4257^2
Caressing

ID: 4257^3
Winds

ID: 4640^2
Complete

ID: 4640^3
Heal

ID: 4722^4
This passive ability gives your critical melee attacks a 62% chance to deal 35216 damage to level 66 and lower NPC targets with 10% or less health.

ID: 4723^4
This passive ability gives your critical melee attacks a 65% chance to deal 38310 damage to level 68 and lower NPC targets with 10% or less health.

ID: 4724^4
This passive ability gives your critical melee attacks a 67% chance to deal 41300 damage to level 70 and lower NPC targets with 10% or less health.

ID: 4862^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 20 minutes.

ID: 4863^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 30 minutes.

ID: 4888^4
This passive ability reduces the time required between uses of your Mind Over Matter ability by 4 minutes.

ID: 4889^4
This passive ability reduces the time required between uses of your Mind Over Matter ability by 6 minutes.

ID: 4921^4
This passive ability reduces the time required between uses of your Strong Root ability by 45%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

ID: 4922^4
This passive ability reduces the time required between uses of your Strong Root ability by 60%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

ID: 4923^4
This passive ability reduces the time required between uses of your Strong Root ability by 75%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

ID: 4957^4
This passive ability provides a 55% chance for your backstab attacks to deal full damage if you are not behind your target and a 40% chance that you will be able to attempt a double backstab when not behind your target.

ID: 4958^4
This passive ability provides a 60% chance for your backstab attacks to deal full damage if you are not behind your target and a 45% chance that you will be able to attempt a double backstab when not behind your target.

ID: 4959^4
This passive ability provides a 65% chance for your backstab attacks to deal full damage if you are not behind your target and a 50% chance that you will be able to attempt a double backstab when not behind your target.

ID: 5044^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 80 and lower NPCs for 2 seconds.

ID: 5554^4
This passive ability gives your critical melee attacks a 70% chance to deal 44340 damage to level 71 and lower NPC targets with 10% or less health.

ID: 5555^4
This passive ability gives your critical melee attacks a 72% chance to deal 47230 damage to level 73 and lower NPC targets with 10% or less health.

ID: 5556^4
This passive ability gives your critical melee attacks a 75% chance to deal 51057 damage to level 75 and lower NPC targets with 10% or less health.

ID: 5868^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 83 and lower creatures that attack you with melee combat.

ID: 5954^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 40 minutes.

ID: 5955^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 50 minutes.

ID: 5956^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 1 hour.

ID: 5972^4
This passive ability decreases the amount of time required between uses of your Lay on Hands and Gift of Life abilities by 48 minutes.

ID: 5973^4
This passive ability decreases the amount of time required between uses of your Harm Touch and Leech Touch abilities by 48 minutes.

ID: 6024^4
This passive ability gives your critical melee attacks a 90% chance to deal 70230 damage to level 84 and lower NPC targets with 10% or less health.

ID: 6025^4
This passive ability gives your critical melee attacks a 90% chance to deal 74935 damage to level 86 and lower NPC targets with 10% or less health.

ID: 6026^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 2 reduces the cast time by 10%.

ID: 6027^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 3 reduces the cast time by 25%.

ID: 6028^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 4 reduces the cast time by 50%.

ID: 6296^4
This ability calls three level 68 swords of Xuzl into existence to attack your target for 60 seconds.

ID: 6297^4
This ability calls four level 68 swords of Xuzl into existence to attack your target for 60 seconds.

ID: 6298^4
This ability calls four level 68 swords of Xuzl into existence to attack your target for 75 seconds.

ID: 6319^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 40%.

ID: 6320^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 50%.

ID: 6321^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 60%.

ID: 6331^4
This passive ability provides a 70% chance for your backstab attacks to deal full damage if you are not behind your target and a 52% chance that you will be able to attempt a double backstab when not behind your target.

ID: 6332^4
This passive ability provides a 75% chance for your backstab attacks to deal full damage if you are not behind your target and a 54% chance that you will be able to attempt a double backstab when not behind your target.

ID: 6529^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 80%.

ID: 6530^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 90%.

ID: 6871^4
This passive ability reduces the time required between uses of your Song of Stone ability by 6 minutes.

ID: 6872^4
This passive ability reduces the time required between uses of your Song of Stone ability by 9 minutes.

ID: 6981^4
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 1 minute and 30 seconds.

ID: 6982^4
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 2 minutes and 15 seconds.

ID: 7006^4
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 20%.

ID: 7007^4
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 30%.

ID: 7050^4
This passive ability makes it impossible for you to fizzle level 62 or lower spells.

ID: 7051^4
This passive ability makes it impossible for you to fizzle level 64 or lower spells.

ID: 7052^4
This passive ability makes it impossible for you to fizzle level 66 or lower spells.

ID: 7053^4
This passive ability makes it impossible for you to fizzle level 67 or lower spells.

ID: 7054^4
This passive ability makes it impossible for you to fizzle level 69 or lower spells.

ID: 7055^4
This passive ability makes it impossible for you to fizzle level 71 or lower spells.

ID: 7056^4
This passive ability makes it impossible for you to fizzle level 62 or lower spells.

ID: 7057^4
This passive ability makes it impossible for you to fizzle level 64 or lower spells.

ID: 7058^4
This passive ability makes it impossible for you to fizzle level 66 or lower spells.

ID: 7059^4
This passive ability makes it impossible for you to fizzle level 67 or lower spells.

ID: 7060^4
This passive ability makes it impossible for you to fizzle level 69 or lower spells.

ID: 7061^4
This passive ability makes it impossible for you to fizzle level 71 or lower spells.

ID: 7063^4
This passive ability makes it impossible for you to fizzle level 72 or lower spells.

ID: 7064^4
This passive ability makes it impossible for you to fizzle level 74 or lower spells.

ID: 7065^4
This passive ability makes it impossible for you to fizzle level 76 or lower spells.

ID: 7066^4
This passive ability makes it impossible for you to fizzle level 72 or lower spells.

ID: 7067^4
This passive ability makes it impossible for you to fizzle level 74 or lower spells.

ID: 7068^4
This passive ability makes it impossible for you to fizzle level 76 or lower spells.

ID: 7146^4
This passive ability provides a 80% chance for your backstab attacks to deal full damage if you are not behind your target and a 56% chance that you will be able to attempt a double backstab when not behind your target.

ID: 7147^4
This passive ability provides a 85% chance for your backstab attacks to deal full damage if you are not behind your target and a 58% chance that you will be able to attempt a double backstab when not behind your target.

ID: 7215^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 1 hour and 10 minutes

ID: 7216^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 1 hour and 20 minutes

ID: 7226^4
This ability calls four level 73 swords of Xuzl into existence to attack your target for 80 seconds.

ID: 7227^4
This ability calls four level 73 swords of Xuzl into existence to attack your target for 85 seconds.

ID: 7228^4
This ability calls four level 73 swords of Xuzl into existence to attack your target for 90 seconds.

ID: 7275^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 88 and lower creatures that attack you with melee combat.

ID: 7339^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 85 and lower NPCs for 2 seconds.

ID: 7565^4
This passive ability gives your critical melee attacks a 80% chance to deal 54510 damage to level 76 and lower NPC targets with 10% or less health.

ID: 7566^4
This passive ability gives your critical melee attacks a 85% chance to deal 58400 damage to level 78 and lower NPC targets with 10% or less health.

ID: 7567^4
This passive ability gives your critical melee attacks a 90% chance to deal 62680 damage to level 80 and lower NPC targets with 10% or less health.

ID: 7622^4
This passive ability makes it impossible for you to fizzle level 79 or lower spells.

ID: 7623^4
This passive ability makes it impossible for you to fizzle level 80 or lower spells.

ID: 7624^4
This passive ability makes it impossible for you to fizzle level 81 or lower spells.

ID: 7625^4
This passive ability makes it impossible for you to fizzle level 79 or lower spells.

ID: 7626^4
This passive ability makes it impossible for you to fizzle level 80 or lower spells.

ID: 7627^4
This passive ability makes it impossible for you to fizzle level 81 or lower spells.

ID: 7662^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 90 and lower NPCs for 2 seconds.

ID: 7682^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 1 hour and 30 minutes

ID: 7777^30
Welcome to Adam's Server!

ID: 7777^31
This is indeed Adam Schmidt's Server!

ID: 7777^33
IS

ID: 7778^30
This is NOT that server!

ID: 7778^31
This is NOT that server, it is another server!

ID: 7778^33
NOT

ID: 8333^4
This activated ability grants you a chance, when active, for your slow spells to have a secondary damage over time effect accompany them. Rank 6 extends the duration of this ability by an additional 6 seconds.

ID: 8334^4
This activated ability grants you a chance, when active, for your slow spells to have a secondary damage over time effect accompany them. Rank 8 extends the duration of this ability by an additional 6 seconds.

ID: 8348^4
This passive ability reduces the time required between uses of your Gather Mana ability by 44%.

ID: 8349^4
This passive ability reduces the time required between uses of your Gather Mana ability by 51%.

ID: 9507^4
This passive ability will extend the duration of your swarm pets by 2 seconds.

ID: 9508^4
This passive ability will extend the duration of your swarm pets by 3 seconds.

ID: 10130^4
This passive ability reduces the time required between uses of your Song of Stone ability by 12 minutes.

ID: 10131^4
This passive ability reduces the time required between uses of your Song of Stone ability by 15 minutes.

ID: 10132^4
This passive ability reduces the time required between uses of your Song of Stone ability by 18 minutes.

ID: 10171^4
This passive ability provides a 90% chance for your backstab attacks to deal full damage if you are not behind your target and a 60% chance that you will be able to attempt a double backstab when not behind your target.

ID: 10172^4
This passive ability provides a 95% chance for your backstab attacks to deal full damage if you are not behind your target and a 65% chance that you will be able to attempt a double backstab when not behind your target.

ID: 10230^4
This ability calls four level 78 swords of Xuzl into existence to attack your target for 90 seconds.

ID: 10231^4
This ability calls four stronger level 78 swords of Xuzl into existence to attack your target for 90 seconds.

ID: 10232^4
This ability calls four even stronger level 78 swords of Xuzl into existence to attack your target for 90 seconds.

ID: 10473^4
This passive ability makes it impossible for you to fizzle level 82 or lower spells.

ID: 10474^4
This passive ability makes it impossible for you to fizzle level 83 or lower spells.

ID: 10475^4
This passive ability makes it impossible for you to fizzle level 84 or lower spells.

ID: 10476^4
This passive ability makes it impossible for you to fizzle level 85 or lower spells.

ID: 10477^4
This passive ability makes it impossible for you to fizzle level 86 or lower spells.

ID: 10621^4
This passive ability reduces the time required between uses of your Hand of Piety ability by 16 minutes.

ID: 10622^4
This passive ability reduces the time required between uses of your Hand of Piety ability by 20 minutes.

ID: 10632^4
This passive ability makes it impossible for you to fizzle level 82 or lower spells.

ID: 10633^4
This passive ability makes it impossible for you to fizzle level 83 or lower spells.

ID: 10634^4
This passive ability makes it impossible for you to fizzle level 84 or lower spells.

ID: 10635^4
This passive ability makes it impossible for you to fizzle level 85 or lower spells.

ID: 10636^4
This passive ability makes it impossible for you to fizzle level 86 or lower spells.

ID: 10647^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 95 and lower NPCs for 2 seconds.

ID: 10715^4
This passive ability reduces the time required between uses of your Group Guardian of the Forest ability by 3 minutes.

ID: 10716^4
This passive ability reduces the time required between uses of your Group Guardian of the Forest ability by 4 minutes and 30 seconds.

ID: 10910^4
This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player. Rank 3 reduces the time required between uses of this ability to 8 minutes.

ID: 10911^4
This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player. Rank 4 reduces the time required between uses of this ability to 7 minutes.

ID: 11089^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 6 minutes.

ID: 11090^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 9 minutes.

ID: 11091^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 12 minutes.

ID: 12548^4
This passive ability gives your critical melee attacks a 90% chance to deal 79230 damage to level 87 and lower NPC targets with 10% or less health.

ID: 12549^4
This passive ability gives your critical melee attacks a 90% chance to deal 86260 damage to level 88 and lower NPC targets with 10% or less health.

ID: 12550^4
This passive ability gives your critical melee attacks a 90% chance to deal 88260 damage to level 89 and lower NPC targets with 10% or less health.

ID: 12551^4
This passive ability gives your critical melee attacks a 90% chance to deal 91510 damage to level 90 and lower NPC targets with 10% or less health.

ID: 12552^4
This passive ability gives your critical melee attacks a 90% chance to deal 96305 damage to level 91 and lower NPC targets with 10% or less health.

ID: 12583^4
This passive ability reduces the time required between uses of your Hate's Attraction ability by 20 seconds.

ID: 12584^4
This passive ability reduces the time required between uses of your Hate's Attraction ability by 30 seconds.

ID: 12728^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 20 minutes.

ID: 12729^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 24 minutes.

ID: 12757^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 1 hour and 40 minutes

ID: 12758^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 1 hour and 50 minutes

ID: 12759^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 2 hours.

ID: 12780^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 7 reduces the time required between uses of this ability to 4 seconds.

ID: 12781^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 9 reduces the time required between uses of this ability to 3 seconds.

ID: 12783^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 8 extends the casting range of this ability by 20%.

ID: 12784^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 10 extends the casting range of this ability by 30%.

ID: 12834^4
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 3 minutes.

ID: 12835^4
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 3 minutes and 45 seconds.

ID: 12836^4
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 4 minutes and 30 seconds.

ID: 12850^4
This passive ability reduces the time required to cast Nature's Salve by 28%.

ID: 12851^4
This passive ability reduces the time required to cast Nature's Salve by 42%.

ID: 12874^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 60%.

ID: 12880^4
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute.

ID: 12899^4
This passive ability reduces the time required between uses of your Gather Mana ability by 61%.

ID: 12900^4
This passive ability reduces the time required between uses of your Gather Mana ability by 71%.

ID: 12901^4
This passive ability reduces the time required between uses of your Gather Mana ability by 81%.

ID: 12932^4
This ability, when activated, will increase the chance that your next 23 direct damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 100%.

ID: 12933^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 100%.

ID: 12978^4
This passive ability increases the duration of your Malosinete ability by 24 seconds.

ID: 12979^4
This passive ability increases the duration of your Malosinete ability by 36 seconds.

ID: 12980^4
This passive ability increases the duration of your Malosinete ability by 48 seconds.

ID: 12981^4
This passive ability increases the duration of your Malosinete ability by 1 minute.

ID: 13251^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 93 and lower creatures that attack you with melee combat.

ID: 13286^4
This passive ability gives your critical melee attacks a 90% chance to deal 102200 damage to level 92 and lower NPC targets with 10% or less health.

ID: 13287^4
This passive ability gives your critical melee attacks a 90% chance to deal 102200 damage to level 93 and lower NPC targets with 10% or less health.

ID: 13288^4
This passive ability gives your critical melee attacks a 90% chance to deal 105440 damage to level 94 and lower NPC targets with 10% or less health.

ID: 13308^4
This passive ability makes it impossible for you to fizzle level 87 or lower spells.

ID: 13309^4
This passive ability makes it impossible for you to fizzle level 88 or lower spells.

ID: 13310^4
This passive ability makes it impossible for you to fizzle level 89 or lower spells.

ID: 13311^4
This passive ability makes it impossible for you to fizzle level 90 or lower spells.

ID: 13312^4
This passive ability makes it impossible for you to fizzle level 91 or lower spells.

ID: 13450^4
This passive ability reduces the time required between uses of your Playing Possum ability by 4 seconds.

ID: 13451^4
This passive ability reduces the time required between uses of your Playing Possum ability by 6 seconds.

ID: 13452^4
This passive ability reduces the time required between uses of your Playing Possum ability by 8 seconds.

ID: 13453^4
This passive ability reduces the time required between uses of your Playing Possum ability by 10 seconds.

ID: 13586^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 97 and lower NPCs for 2 seconds.

ID: 13587^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 100 and lower NPCs for 2 seconds.

ID: 13630^4
This passive ability will extend the duration of your swarm pets by 10 seconds.

ID: 13631^4
This passive ability will extend the duration of your swarm pets by 11 seconds.

ID: 13632^4
This passive ability will extend the duration of your swarm pets by 12 seconds.

ID: 13730^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 50% while also increasing the mana cost of those spells by 87%.

ID: 13731^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 60% while also increasing the mana cost of those spells by 84%.

ID: 13732^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 98 and lower creatures that attack you with melee combat.

ID: 13754^4
This passive ability reduces the time required between uses of your Calculated Insanity ability by 12 minutes.

ID: 13755^4
This passive ability reduces the time required between uses of your Calculated Insanity ability by 18 minutes.

ID: 13756^4
This passive ability reduces the time required between uses of your Calculated Insanity ability by 24 minutes.

ID: 13757^4
This passive ability reduces the time required between uses of your Calculated Insanity ability by 30 minutes.

ID: 13884^4
This passive ability makes it impossible for you to fizzle level 87 or lower spells.

ID: 13885^4
This passive ability makes it impossible for you to fizzle level 88 or lower spells.

ID: 13886^4
This passive ability makes it impossible for you to fizzle level 89 or lower spells.

ID: 13887^4
This passive ability makes it impossible for you to fizzle level 90 or lower spells.

ID: 13888^4
This passive ability makes it impossible for you to fizzle level 91 or lower spells.

ID: 14047^4
This passive ability reduces the time required between uses of your Leech Touch ability by 3 minutes.

ID: 14048^4
This passive ability reduces the time required between uses of your Leech Touch ability by 4 minutes and 30 seconds.

ID: 14049^4
This passive ability reduces the time required between uses of your Leech Touch ability by 6 minutes.

ID: 14050^4
This passive ability reduces the time required between uses of your Leech Touch ability by 7 minutes and 30 seconds.

ID: 14309^4
This passive ability reduces the time required between uses of your Pestilent Paralysis ability by 40 seconds.

ID: 14310^4
This passive ability reduces the time required between uses of your Pestilent Paralysis ability by 1 minute.

ID: 14342^4
This passive ability reduces the time required between uses of your Stasis ability by 12 minutes.

ID: 14343^4
This passive ability reduces the time required between uses of your Stasis ability by 18 minutes.

ID: 14344^4
This passive ability reduces the time required between uses of your Stasis ability by 24 minutes.

ID: 14345^4
This passive ability reduces the time required between uses of your Stasis ability by 30 minutes.

ID: 14504^4
This passive ability makes it impossible for you to fizzle level 92 or lower spells.

ID: 14505^4
This passive ability makes it impossible for you to fizzle level 93 or lower spells.

ID: 14506^4
This passive ability makes it impossible for you to fizzle level 94 or lower spells.

ID: 14507^4
This passive ability makes it impossible for you to fizzle level 95 or lower spells.

ID: 14508^4
This passive ability makes it impossible for you to fizzle level 96 or lower spells.

ID: 14545^4
This passive ability makes it impossible for you to fizzle level 92 or lower spells.

ID: 14546^4
This passive ability makes it impossible for you to fizzle level 93 or lower spells.

ID: 14547^4
This passive ability makes it impossible for you to fizzle level 94 or lower spells.

ID: 14548^4
This passive ability makes it impossible for you to fizzle level 95 or lower spells.

ID: 14549^4
This passive ability makes it impossible for you to fizzle level 96 or lower spells.

ID: 14642^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 102 and lower NPCs for 2 seconds.

ID: 14643^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 105 and lower NPCs for 2 seconds.

ID: 14745^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 103 and lower creatures that attack you with melee combat.

ID: 14773^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 65% while also increasing the mana cost of those spells by 81%.

ID: 14774^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 70% while also increasing the mana cost of those spells by 78%.

ID: 14775^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 80% while also increasing the mana cost of those spells by 75%.

ID: 15133^4
This passive ability reduces the time required between uses of your Divine Call ability by 20 seconds.

ID: 15134^4
This passive ability reduces the time required between uses of your Divine Call ability by 30 seconds.

ID: 15175^4
This passive ability reduces the time required between uses of your Hate's Attraction ability by 50 seconds.

ID: 15176^4
This passive ability reduces the time required between uses of your Hate's Attraction ability by 1 minute.

ID: 15185^4
This passive ability reduces the time required between uses of your Leech Touch ability by 9 minutes.

ID: 15186^4
This passive ability reduces the time required between uses of your Leech Touch ability by 10 minutes and 30 seconds.

ID: 15187^4
This passive ability reduces the time required between uses of your Leech Touch ability by 12 minutes.

ID: 15211^4
This ability, when activated, strikes your target and up to 5 other targets closely around your target with the Wind of Malosinete. Additional ranks increase the power of the debuff and improve the chance that the spell will land without being resisted.

ID: 15212^4
This ability, when activated, strikes your target and up to 6 other targets closely around your target with the Wind of Malosinete. Additional ranks increase the power of the debuff and improve the chance that the spell will land without being resisted.

ID: 15241^4
This ability, when activated, allows you to transform into a fire elemental which provides a 5% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames I on your party.
Elemental Flames I increases the damage dealt by your next direct damage spell by 25 to 100%.

ID: 15242^4
This ability, when activated, allows you to transform into a fire elemental which provides a 8% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames I on your party.
Elemental Flames I increases the damage dealt by your next direct damage spell by 25 to 100%.

ID: 15243^4
This ability, when activated, allows you to transform into a fire elemental which provides a 12% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames I on your party.
Elemental Flames I increases the damage dealt by your next direct damage spell by 25 to 100%.

ID: 15244^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 24 points.

ID: 15245^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 30 points.

ID: 15246^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 36 points.

ID: 15247^4
This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides a 5% chance that your level 85 and higher detrimental spells will trigger Elemental Earth I on your group.
Elemental Earth I blocks up to 3000 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.

ID: 15248^4
This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides a 8% chance that your level 85 and higher detrimental spells will trigger Elemental Earth I on your group.
Elemental Earth I blocks up to 3000 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.

ID: 15249^4
This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides a 12% chance that your level 85 and higher detrimental spells will trigger Elemental Earth I on your group.
Elemental Earth I blocks up to 3000 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.

ID: 15250^4
This ability, when activated, allows you to transform into an air elemental which provides a 5% chance that your level 85 and higher detrimental spells will trigger Elemental Air I on your target.
Elemental Air I stuns level 100 and lower targets for 1 second.

ID: 15251^4
This ability, when activated, allows you to transform into an air elemental which provides a 8% chance that your level 85 and higher detrimental spells will trigger Elemental Air I on your target.
Elemental Air I stuns level 100 and lower targets for 1 second.

ID: 15252^4
This ability, when activated, allows you to transform into an air elemental which provides a 12% chance that your level 85 and higher detrimental spells will trigger Elemental Air I on your target.
Elemental Air I stuns level 100 and lower targets for 1 second.

ID: 15572^4
This passive ability decreases the amount of time required between uses of Dying Grasp by 6 minutes.

ID: 15573^4
This passive ability decreases the amount of time required between uses of Dying Grasp by 9 minutes.

ID: 15580^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 12 extends the duration of this ability by 24 seconds.

ID: 15581^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 13 extends the duration of this ability by 36 seconds.

ID: 15605^4
Dimensional Shield, when activated, creates a localized field of unstable reality around you, when you are struck in melee combat your attacker will lose 25% of its hatred toward you and your hatred with all enemies will be reduced by 8400 points. The dimensional shield lasts for 2 minutes or up to 5 hits.

ID: 15632^4
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 40%.

ID: 15633^4
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 50%.

ID: 16021^4
This passive ability will extend the duration of your swarm pets by 13 seconds.

ID: 16022^4
This passive ability will extend the duration of your swarm pets by 14 seconds.

ID: 16023^4
This passive ability will extend the duration of your swarm pets by 15 seconds.

ID: 16057^4
This ability, when activated, strikes your target and up to 7 other targets closely around your target with the Wind of Malosinete. Additional ranks increase the power of the debuff and improve the chance that the spell will land without being resisted.

ID: 16058^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 85% while also increasing the mana cost of those spells by 72%.

ID: 16059^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 90% while also increasing the mana cost of those spells by 69%.

ID: 16060^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 95% while also increasing the mana cost of those spells by 66%.

ID: 16088^4
This passive ability reduces the time required between uses of your Nexus Gate ability by 20%.

ID: 16089^4
This passive ability reduces the time required between uses of your Nexus Gate ability by 30%.

ID: 16090^4
This passive ability reduces the time required between uses of your Nexus Gate ability by 40%.

ID: 16091^4
This passive ability reduces the time required between uses of your Nexus Gate ability by 50%.

ID: 16092^4
This passive ability reduces the time required between uses of your Nexus Gate ability by 60%.

ID: 16093^4
This passive ability reduces the time required between uses of your Nexus Gate ability by 70%.

ID: 16129^4
This passive ability reduces the casting time of your Gift of Resurrection ability by 16%.

ID: 16130^4
This passive ability reduces the casting time of your Gift of Resurrection ability by 24%.

ID: 16161^6
Reduces your target's hatred for you by #1 points and then by #2 percent of their total hatred for you.

ID: 16334^4
This ability, when activated, shortens the duration of all damage over time spells by 50%, while increasing their damage by 40% and mana cost by 35% for up to 2 minutes.
Once activated, this burn cannot be quenched until it has run its full duration.

ID: 16484^4
This passive ability gives your critical melee attacks a 90% chance to deal 114650 damage to level 95 and lower NPC targets with 10.1% or less health.

ID: 16485^4
This passive ability gives your critical melee attacks a 90% chance to deal 123370 damage to level 96 and lower NPC targets with 10.3% or less health.

ID: 16486^4
This passive ability gives your critical melee attacks a 90% chance to deal 132840 damage to level 97 and lower NPC targets with 10.5% or less health.

ID: 16507^4
This passive ability makes it impossible for you to fizzle level 97 or lower spells.

ID: 16508^4
This passive ability makes it impossible for you to fizzle level 98 or lower spells.

ID: 16509^4
This passive ability makes it impossible for you to fizzle level 99 or lower spells.

ID: 16510^4
This passive ability makes it impossible for you to fizzle level 100 or lower spells.

ID: 16511^4
This passive ability makes it impossible for you to fizzle level 101 or lower spells.

ID: 16512^4
This passive ability makes it impossible for you to fizzle level 97 or lower spells.

ID: 16513^4
This passive ability makes it impossible for you to fizzle level 98 or lower spells.

ID: 16514^4
This passive ability makes it impossible for you to fizzle level 99 or lower spells.

ID: 16515^4
This passive ability makes it impossible for you to fizzle level 100 or lower spells.

ID: 16516^4
This passive ability makes it impossible for you to fizzle level 101 or lower spells.

ID: 16580^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 107 and lower NPCs for 2 seconds. This ability additionally generates 1800 hatred.

ID: 16581^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 110 and lower NPCs for 2 seconds. This ability additionally generates 1800 hatred.

ID: 16597^4
This passive ability reduces the time required between uses of your Divine Call ability by 40 seconds.

ID: 16598^4
This passive ability reduces the time required between uses of your Divine Call ability by 50 seconds.

ID: 16599^4
This passive ability reduces the time required between uses of your Divine Call ability by 1 minute.

ID: 16604^4
This passive ability reduces the time required between uses of your Hand of Piety ability by 24 minutes.

ID: 17131^4
This ability, when activated, provides your summon companion a magical aegis that will block 12 hits for up to 36840 points of damage per hit at the cost of 3500 mana.

ID: 17168^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 95%, and the damage dealt by your critical spells by 1% while also increasing the mana cost of those spells by 63%.

ID: 17169^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 95%, and the damage dealt by your critical spells by 2% while also increasing the mana cost of those spells by 60%.

ID: 17170^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 95%, and the damage dealt by your critical spells by 3% while also increasing the mana cost of those spells by 57%.

ID: 17174^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 108 and lower creatures that attack you with melee combat.

ID: 17334^4
This passive ability increases the duration of your Malosinete ability by 1 minute and 12 seconds.

ID: 17335^4
This passive ability increases the duration of your Malosinete ability by 1 minute and 24 seconds.

ID: 17428^2
Screaming

ID: 17428^3
Axes

ID: 17437^4
This passive ability reduces the time required between uses of your Tireless Sprint ability by 2 minutes.

ID: 17438^4
This passive ability reduces the time required between uses of your Tireless Sprint ability by 3 minutes.

ID: 17490^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 70%.

ID: 17491^4
This ability, when activated, blasts your enemy with mental energy causing it to lose 18000 points and 2% of its hatred for you and provides a buff that causes either your next three fire, ice or magic spells to generate 85% less hatred.

ID: 17504^4
This passive ability will extend the duration of your swarm pets by 16 seconds.

ID: 17505^4
This passive ability will extend the duration of your swarm pets by 17 seconds.

ID: 17506^4
This passive ability will extend the duration of your swarm pets by 18 seconds.

ID: 17514^4
This ability, when activated, allows you to transform into an air elemental which provides a 12% chance that your level 85 and higher detrimental spells will trigger Elemental Air II on your target.
Elemental Air II stuns level 105 and lower targets for 1 second.

ID: 17520^4
This passive ability reduces the time required between uses of your Pestilent Paralysis ability by 1 minute and 20 seconds.

ID: 17528^4
This passive ability decreases the amount of time required between uses of Dying Grasp by 12 minutes.

ID: 17529^4
This passive ability decreases the amount of time required between uses of Dying Grasp by 15 minutes.

ID: 17545^4
This passive ability reduces the time required between uses of your Calculated Insanity ability by 36 minutes.

ID: 17921^4
Through this ability you are able to assume the form of a black werewolf. While in this form, you will benefit from improved spirit vision and quicker reflexes. Additional ranks of this ability will add more health and mana to you.

ID: 17939^4
This ability will slow your foe, causing them to do less damage with melee attacks. Ranks 3-6 add an increasingly powerful crippling component to the slow and reduce casting time of the spell by 10%. Rank 5 increases the effectiveness of the slow by an additional 5%.

ID: 18009^4
This ability, when activated, allows you to transform into a fire elemental which provides a 12% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames II on your party.
Elemental Flames II increases the damage dealt by your next direct damage spell by 30 to 100%.

ID: 18010^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 42 points.

ID: 18011^4
This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides a 12% chance that your level 85 and higher detrimental spells will trigger Elemental Earth II on your group.
Elemental Earth II blocks up to 4500 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.

ID: 18160^4
This ability, when activated, increases the power of your instant healing spells by 35% for 1 minute and 30 seconds.

ID: 18161^4
This passive ability reduces the time required between uses of your Hand of Piety ability by 26 minutes.

ID: 18162^4
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you. Rank 10 lowers the time required between uses of this ability by 30 seconds.

ID: 18163^4
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you. Rank 11 lowers the time required between uses of this ability by an additional 30 seconds.

ID: 18164^1
Hastened Ageless Enmity

ID: 18164^4
This passive ability reduces the time required between uses of your Ageless Enmity ability by 1 minute per rank.

ID: 18170^4
This passive ability reduces the time required between uses of your Divine Call ability by 1 minute and 15 seconds.

ID: 18172^4
This passive ability decreases the amount of time required between uses of your Lay on Hands and Gift of Life abilities by 52 minutes.

ID: 18173^1
Hastened Spires of Holiness

ID: 18173^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Holiness by 30 seconds per rank.

ID: 18181^4
This passive ability reduces the casting time of your Gift of Resurrection ability by 40%.

ID: 18182^1
Quickened Helix of the Undying

ID: 18182^4
This passive ability reduces the casting time of your Helix of the Undying ability by 10% per rank.

ID: 18188^4
This ability, when activated, places a magical shield around you for 4 minutes. Should your health drop below 50%, this magical shield will allow you to parry all incoming melee attacks for 12 seconds, with a chance to proc Jolt. Rank 3 reduces the time required between uses of this ability by 3 minutes.

ID: 18189^4
This ability, when activated, places a magical shield around you for 4 minutes. Should your health drop below 50%, this magical shield will allow you to parry all incoming melee attacks for 12 seconds, with a chance to proc Jolt. Rank 4 reduces the time required between uses of this ability by an additional 2 minutes.

ID: 18190^1
Hastened Spires of the Pathfinders

ID: 18190^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of the Pathfinders by 30 seconds per rank.

ID: 18195^4
This passive ability reduces the time required between uses of your Group Guardian of the Forest ability by 5 minutes.

ID: 18196^4
This passive ability reduces the time required between uses of your Leech Touch ability by 13 minutes.

ID: 18197^4
This passive ability decreases the amount of time required between uses of your Harm Touch ability by 52 minutes and your Leech Touch ability by 49 minutes.

ID: 18200^4
This passive ability reduces the time required between uses of your Hate's Attraction ability by 1 minute and 15 seconds.

ID: 18201^4
This ability will instantly fill up to eight creatures directly in front of you with 13000 points of hatred towards you. Rank 4 reduces the time required between uses of this ability by 1 minute.

ID: 18202^4
This ability will instantly fill up to eight creatures directly in front of you with 13000 points of hatred towards you. Rank 5 reduces the time required between uses of this ability by 1 additional minute.

ID: 18206^4
This ability, when activated, baffles your target with a veil of dark energy, reducing their accuracy by 75% for 18 seconds and increasing their hatred for you by 35000 points. Rank 3 reduces the time required between uses of this ability by 1 minute.

ID: 18207^1
Hastened Spires of the Reavers

ID: 18207^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of the Reavers by 30 seconds per rank.

ID: 18216^1
Quickened Fortify Companion

ID: 18216^4
This passive ability reduces the casting time of your Fortify Companion Ability by 10% per rank.

ID: 18221^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 27 increases the base damage of Leech Touch by 65000 points.

ID: 18222^1
Hastened Nature's Boon

ID: 18222^4
This passive ability decreases the amount of time required between uses of your Nature's Boon ability by 2 minutes per rank.

ID: 18227^1
Hastened Swarm of Fireflies

ID: 18227^4
This passive ability decreases the amount of time required between uses of your Swarm of Fireflies ability by 1 minute per rank.

ID: 18232^4
This ability provides you with a targeted area of effect version of Blessing of Ro. Maximum of 8 targets. Rank 3 reduces the time required between uses of this ability by 1 minute.

ID: 18233^1
Hastened Spires of Nature

ID: 18233^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Nature by 30 seconds per rank.

ID: 18246^1
Hastened Spires of the Sensei

ID: 18246^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of the Sensei by 30 seconds per rank.

ID: 18253^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 25 minutes.

ID: 18254^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 26 minutes.

ID: 18255^1
Hastened Shield of Notes

ID: 18255^4
This passive ability reduces the time required between uses of your Shield of Notes ability by 4 minutes per rank.

ID: 18259^4
This passive ability reduces the time required between uses of your Song of Stone ability by 19 minutes.

ID: 18260^4
This passive ability reduces the time required between uses of your Song of Stone ability by 20 minutes.

ID: 18263^1
Hastened Spires of the Minstrels

ID: 18263^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of the Minstrels by 30 seconds per rank.

ID: 18268^4
This passive ability extends of the duration of your Dance of Blades ability as well as Bladewhirl (the effect triggered by Dance of Blades) by 12 seconds.

ID: 18269^4
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 60%.

ID: 18270^4
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 72%.

ID: 18271^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 93%.

ID: 18272^1
Hastened Spires of the Rake

ID: 18272^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of the Rake by 30 seconds per rank.

ID: 18277^1
Hastened Call of the Ancients

ID: 18277^4
This passive ability decreases the amount of time required between uses of your Call of the Ancients ability by 2 minutes per rank.

ID: 18289^1
Hastened Spirit Guardian

ID: 18289^4
This passive ability decreases the amount of time required between uses of your Spirit Guardian ability by 1 minute per rank.

ID: 18294^1
Hastened Spires of Ancestors

ID: 18294^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Ancestors by 30 seconds per rank.

ID: 18312^4
This passive ability increases the duration of your Malosinete ability by 1 minute and 30 seconds.

ID: 18313^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 2 hours and 4 minutes.

ID: 18314^1
Hastened Dead Mesmerization

ID: 18314^4
This passive ability decreases the amount of time required between uses of your Dead Mesmerization ability by 7% per rank.

ID: 18324^1
Hastened Spires of Necromancy

ID: 18324^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Necromancy by 30 seconds per rank.

ID: 18329^4
This passive ability reduces the time required between uses of your Pestilent Paralysis ability by 1 minute and 30 seconds.

ID: 18330^4
This passive ability decreases the amount of time required between uses of Dying Grasp by 16 minutes.

ID: 18335^4
This ability, when activated, shortens the duration of all damage over time spells by 50%, while increasing their damage by 40% and mana cost by 35% for up to 2 minutes.
Once activated, this burn cannot be quenched until it has run its full duration. Ranks 3-5 reduce the time required between uses of this ability by 11% per rank.

ID: 18342^4
This passive ability reduces the time required between uses of your Nexus Gate ability by 72%.

ID: 18343^4
This passive ability reduces the time required between uses of your Strong Root ability by 78%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

ID: 18344^4
This passive ability reduces the time required between uses of your Strong Root ability by 80%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

ID: 18345^4
This passive ability reduces the time required between uses of your Strong Root ability by 83%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

ID: 18346^4
This passive ability reduces the time required between uses of your Strong Root ability by 86%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

ID: 18348^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 72%.

ID: 18349^1
Hastened Ward of Destruction

ID: 18349^4
This passive ability decreases the amount of time required between uses of your Ward of Destruction ability by 2 minutes per rank.

ID: 18360^1
Hastened Arcane Whisper

ID: 18360^4
This passive ability reduces the time required between uses of your Arcane Whisper ability by 2 minutes per rank.

ID: 18365^1
Hastened Spires of Arcanum

ID: 18365^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Arcanum by 30 seconds per rank.

ID: 18370^4
Dimensional Shield, when activated, creates a localized field of unstable reality around you, when you are struck in melee combat your attacker will lose 25% of its hatred toward you and your hatred with all enemies will be reduced by 8400 points. The dimensional shield lasts for 2 minutes or up to 5 hits.
Rank 3 reduces the time required between uses of this ability by 5 minutes.

ID: 18371^4
Dimensional Shield, when activated, creates a localized field of unstable reality around you, when you are struck in melee combat your attacker will lose 25% of its hatred toward you and your hatred with all enemies will be reduced by 8400 points. The dimensional shield lasts for 2 minutes or up to 5 hits.
Rank 4 reduces the time required between uses of this ability by an additional 5 minutes.

ID: 18377^1
Hastened Spires of Elements

ID: 18377^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Elements by 30 seconds per rank.

ID: 18383^1
Hastened Second Wind Ward

ID: 18383^4
This passive ability reduces the time required between uses of your Second Wind Ward ability by 2 minutes per rank.

ID: 18396^4
This passive ability reduces the time required between uses of your Stasis ability by 31 minutes.

ID: 18397^1
Hastened Soothing Words

ID: 18397^4
This passive ability reduces the time required between uses of your Soothing Words ability by 4 minutes per rank.

ID: 18401^4
This passive ability reduces the time required between uses of your Mind Over Matter ability by 7 minutes.

ID: 18413^4
This passive ability reduces the time required between uses of your Calculated Insanity ability by 40 minutes.

ID: 18414^1
Hastened Reactive Rune

ID: 18414^4
This passive ability reduces the time required between uses of your Reactive Rune ability by 2 minutes per rank.

ID: 18422^4
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 5 minutes.

ID: 18423^1
Hastened Spires of the Savage Lord

ID: 18423^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of the Savage Lord by 30 seconds per rank.

ID: 18428^4
This passive ability reduces the time required between uses of your Playing Possum ability by 12 seconds.

ID: 18429^4
This passive ability reduces the time required between uses of your Playing Possum ability by 15 seconds.

ID: 18432^4
This passive ability reduces the time required to cast Nature's Salve by 50%.

ID: 18433^4
This passive ability reduces the time required between uses of your Tireless Sprint ability by 5 minutes.

ID: 18434^4
This passive ability reduces the time required between uses of your Tireless Sprint ability by 7 minutes.

ID: 18435^4
This passive ability reduces the time required between uses of your Tireless Sprint ability by 10 minutes.

ID: 18436^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 20 minutes.

ID: 18437^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 28 minutes.

ID: 18438^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 36 minutes.

ID: 18439^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 44 minutes.

ID: 18440^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 52 minutes.

ID: 18441^4
This passive ability reduces the time between uses of your Savage Spirit ability by 50 minutes.

ID: 18442^1
Hastened Spires of Savagery

ID: 18442^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Savagery by 30 seconds per rank.

ID: 18447^1
Hastened Binding Axe

ID: 18447^4
This passive ability reduces the time between uses of your Binding Axe ability by 10 seconds per rank.

ID: 18451^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 14 improves the chance that your enemy will be unable to resist this spell.

ID: 18452^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 15 improves the chance that your enemy will be unable to resist this spell.

ID: 18453^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 16 reduces the cast time of the spell to instant.

ID: 18454^1
Lingering Death

ID: 18454^4
This passive ability extends the duration of your damage over time spells that have a minimum duration of 18 seconds by 6 seconds per rank.

ID: 18460^4
This ability, when activated, wraps you in pure fear for 42 seconds. Any enemy coming in contact with you may either freeze or flee in terror for 6 seconds.

ID: 18461^4
This ability, when activated, wraps you in pure fear for 1 minute. Any enemy coming in contact with you may either freeze or flee in terror for 6 seconds.

ID: 18516^1
Sleight of Hand: Disabled

ID: 18516^2
SoH

ID: 18516^3
Disabled

ID: 18516^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically perform a dazzling display of weaponry and dexterity that will reduce your opponent's hate towards you by 2000 points as well as by 2% of the total hatred that the opponent has for you.

ID: 18517^1
Sleight of Hand: Enabled

ID: 18517^2
Disable

ID: 18517^3
SoH

ID: 18517^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically perform a dazzling display of weaponry and dexterity that will reduce your opponent's hate towards you by 2000 points as well as by 2% of the total hatred that the opponent has for you.

ID: 18518^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically perform a dazzling display of weaponry and dexterity that will reduce your opponent's hate towards you by 2500 points as well as by 2% of the total hatred that the opponent has for you.

ID: 18519^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically perform a dazzling display of weaponry and dexterity that will reduce your opponent's hate towards you by 2500 points as well as by 2% of the total hatred that the opponent has for you.

ID: 18520^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically perform a dazzling display of weaponry and dexterity that will reduce your opponent's hate towards you by 3000 points as well as by 3% of the total hatred that the opponent has for you.

ID: 18521^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically perform a dazzling display of weaponry and dexterity that will reduce your opponent's hate towards you by 3000 points as well as by 3% of the total hatred that the opponent has for you.

ID: 18522^1
Languid Bite: Disabled

ID: 18522^2
Languid

ID: 18522^3
Disabled

ID: 18522^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your slow spells a chance to have a secondary damage over time effect accompany them. Additional ranks increase the power of this effect.

ID: 18523^1
Languid Bite: Enabled

ID: 18523^2
Disable

ID: 18523^3
Languid

ID: 18523^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your slow spells a chance to have a secondary damage over time effect accompany them. Additional ranks increase the power of this effect.

ID: 18528^1
Cascade of Decay: Enabled

ID: 18528^2
Disable

ID: 18528^3
Cas. Decay

ID: 18528^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance to have your damage over time spells with a duration of at least 12 seconds and a mana cost of at least 10 points to afflict your target with an additional damage over time spell. Additional ranks increase both the chance and amount of damage.

ID: 18537^4
Dimensional Shield, when activated, creates a localized field of unstable reality around you, when you are struck in melee combat your attacker will lose 30% of its hatred toward you and your hatred with all enemies will be reduced by 10000 points. The dimensional shield lasts for 2 minutes or up to 6 hits.

ID: 18538^4
This ability, when activated, blasts your enemy with mental energy causing it to lose 22000 points and 3% of its hatred for you and provides a buff that causes either your next three fire, ice or magic spells to generate 85% less hatred.

ID: 18539^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 105 and lower spells by 60% and increasing the damage of your critical direct damage spells by 35% for 2 minutes.

ID: 18540^1
Color Shock: Enabled

ID: 18540^2
Disable

ID: 18540^3
Color S.

ID: 18540^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 73 and lower creatures that attack you with melee combat.

ID: 18541^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 83 and lower creatures that attack you with melee combat.

ID: 18542^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 88 and lower creatures that attack you with melee combat.

ID: 18543^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 93 and lower creatures that attack you with melee combat.

ID: 18544^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 98 and lower creatures that attack you with melee combat.

ID: 18545^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 103 and lower creatures that attack you with melee combat.

ID: 18546^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 108 and lower creatures that attack you with melee combat.

ID: 18548^1
Gut Punch Strike: Disabled

ID: 18548^2
G.P. Strike

ID: 18548^3
Disabled

ID: 18548^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 100 damage.

ID: 18549^1
Gut Punch Strike: Enabled

ID: 18549^2
Disable

ID: 18549^3
G.P. Strike

ID: 18549^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 100 damage.

ID: 18550^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 200 damage.

ID: 18551^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 200 damage.

ID: 18552^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 300 damage.

ID: 18553^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 300 damage.

ID: 18554^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 600 damage.

ID: 18555^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 600 damage.

ID: 18556^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 900 damage.

ID: 18557^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 900 damage.

ID: 18558^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 1200 damage.

ID: 18559^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 1200 damage.

ID: 18560^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 1500 damage.

ID: 18561^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 1500 damage.

ID: 18562^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 2000 damage.

ID: 18563^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 2000 damage.

ID: 18564^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 2500 damage.

ID: 18565^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 2500 damage.

ID: 18566^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 3250 damage.

ID: 18567^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 3250 damage.

ID: 18568^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 4000 damage.

ID: 18569^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 4000 damage.

ID: 18570^1
Divine Gift

ID: 18570^4
Each rank of this passive ability increases your chance to score an exceptional heal by 3%. An exceptional heal doubles the healing value of the spell.

ID: 18575^4
This passive ability increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 25%.

ID: 18576^4
This passive ability increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 30%.

ID: 18577^4
This passive ability increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 35%.

ID: 18578^4
This passive ability increases the effectiveness of the minimum damage bonus for the weapon in your secondary hand to 40%.

ID: 18579^1
Hastened Contravention

ID: 18579^4
Each rank of this passive ability reduces the time required between uses of your Contravention spells by 2 seconds.

ID: 18584^1
Promised Interposition

ID: 18584^4
This passive ability imbues your Promised line of spells with the ability to trigger Promised Interposition I, which will heal your target for 5000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.

ID: 18585^4
This passive ability imbues your Promised line of spells with the ability to trigger Promised Interposition II, which will heal your target for 8000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.

ID: 18586^4
This passive ability imbues your Promised line of spells with the ability to trigger Promised Interposition III, which will heal your target for 10000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.

ID: 18587^1
Quick Damage

ID: 18587^4
This passive ability reduces the casting time of your direct damage spells that have a casting time of at least three seconds by 5% per rank.

ID: 18591^1
Quicker Damage

ID: 18591^4
This passive ability reduces the casting time of your direct damage spells that have a casting time of less than three seconds by 2, 5, 10, 15, and 20%.

ID: 18596^1
Hallowed Lodestar

ID: 18596^2
Hallowed

ID: 18596^3
Lodestar

ID: 18596^4
This ability, when activated, consumes your target in a burst of pure light which stuns it and up to 7 other creatures closely around it and instantly increases their hatred toward you by 1000 points and by 1650 points every 6 seconds for 18 seconds.

ID: 18597^4
This ability, when activated, consumes your target in a burst of pure light which stuns it and up to 7 other creatures closely around it and instantly increases their hatred toward you by 3750 points and by 2920 points every 6 seconds for 18 seconds. Rank 2 reduces the casting time of this ability by 0.2 seconds and the time between uses of this ability by 30 seconds.

ID: 18598^4
This ability, when activated, consumes your target in a burst of pure light which stuns it and up to 7 other creatures closely around it and instantly increases their hatred toward you by 5450 points and by 3750 points every 6 seconds for 18 seconds. Rank 3 further reduces the casting time of this ability by 0.1 second and the time between uses of this ability by an additional 2 minutes.

ID: 18599^4
This ability, when activated, consumes your target in a burst of pure light which stuns it and up to 7 other creatures closely around it and instantly increases their hatred toward you by 10000 points and by 5450 points every 6 seconds for 18 seconds. Rank 4 reduces the casting time of this ability to be instant and the time between uses of this ability by an additional 30 seconds.

ID: 18600^4
This ability, when activated, consumes your target in a burst of pure light which stuns it and up to 7 other creatures closely around it and instantly increases their hatred toward you by 10850 points and by 5500 points every 6 seconds for 18 seconds.

ID: 18601^4
This ability, when activated, consumes your target in a burst of pure light which stuns it and up to 7 other creatures closely around it and instantly increases their hatred toward you by 11650 points and by 5650 points every 6 seconds for 18 seconds. Rank 6 reduces the time between uses of this ability by an additional 30 seconds.

ID: 18602^1
Vanquish the Fallen

ID: 18602^2
Vanquish

ID: 18602^3
Fallen

ID: 18602^4
This ability, when activated, strikes your undead target with a blast of holy might that deals 89258 damage.

ID: 18603^4
This ability, when activated, strikes your undead target with a blast of holy might that deals 91263 damage.

ID: 18604^1
Scarlet Cheetah's Fang

ID: 18604^2
S. Cheetah

ID: 18604^3
Fang

ID: 18604^4
This ability, when activated, grants you the Greater Blessing and your group the Lesser Blessing of the Scarlet Cheetah. Additional ranks increase the duration and number of charges of the Greater and Lesser Blessings.
The Greater Blessing will allow you to twincast damaging spells and skill attacks at the cost of doubling their mana cost and draining your endurance.

The Lesser Blessing will allow your melee oriented allies the ability to twincast a smaller number of skill attacks at the cost of draining their endurance.
Allies more inclined to spell casting will instead be blessed with the ability to twincast a number of spells.

ID: 18608^1
Ferocious Kick Subtlety: Disabled

ID: 18608^2
Subtle fKick

ID: 18608^3
Disabled

ID: 18608^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability reduces the amount of hate generated from your Ferocious Kick attacks by 80%.

ID: 18609^1
Ferocious Kick Subtlety: Enabled

ID: 18609^2
Disable

ID: 18609^3
Subtle fKick

ID: 18609^4
This ability is ENABLED. Expend the current rank to disable its effects.
When enabled, this passive ability reduces the amount of hate generated from your Ferocious Kick attacks by 80%.

ID: 18610^1
Silent Strikes

ID: 18610^2
Silent

ID: 18610^3
Strikes

ID: 18610^4
This ability, when activated, reduces the amount of hatred you generate by 40% for 30 seconds.

ID: 18611^4
This ability, when activated, reduces the amount of hatred you generate by 45% for 30 seconds.

ID: 18612^4
This ability, when activated, reduces the amount of hatred you generate by 50% for 30 seconds.

ID: 18613^4
This ability, when activated, reduces the amount of hatred you generate by 55% for 30 seconds.

ID: 18614^4
This ability, when activated, reduces the amount of hatred you generate by 60% for 30 seconds.

ID: 18615^1
Dark Absorption

ID: 18615^4
This passive ability allows you to absorb 1% of the melee damage you deal as health.

ID: 18616^1
Extended Gift

ID: 18616^4
This passive ability extends the duration of the Gift buffs that result from your Touch line of spells by 1 minute per rank.

ID: 18623^1
Shield Flash

ID: 18623^2
Shield

ID: 18623^3
Flash

ID: 18623^4
This ability, when activated, consumes 2500 points of mana and endurance to strengthen your shield and allow you to shield block all incoming attacks for 6 seconds.

ID: 18624^1
Enduring Reproval

ID: 18624^4
This passive ability increases the number of hits that your Withstand line of spells can defend against by 1 per rank.

ID: 18626^4
This passive ability increases the number of hits that your Withstand line of spells can defend against by 1 per rank. Rank 3 extends the duration of your Withstand line of spells by 6 seconds.

ID: 18627^1
Reaver's Bargain

ID: 18627^2
Reaver's

ID: 18627^3
Bargain

ID: 18627^4
This ability, when activated, consumes 750 endurance per second to allow you to absorb 1% of incoming damage with your mana, and protects against 75% of damage over 25000 points per strike for up to 1000000 total damage, and increases your unconscious health by 40000 points for 2.5 minutes.

Once started the Reaver's Bargain cannot be ended early and should your mana or endurance drop below 20% you will be overcome by Reaver's Exhaustion which ends the bargain and drains your remaining mana and endurance.

ID: 18628^4
This ability, when activated, consumes 750 endurance per second to allow you to absorb 1% of incoming damage with your mana, and protects against 75% of damage over 25000 points per strike for up to 1500000 total damage, and increases your unconscious health by 50000 points for 2.5 minutes.

Once started the Reaver's Bargain cannot be ended early and should your mana or endurance drop below 20% you will be overcome by Reaver's Exhaustion which ends the bargain and drains your remaining mana and endurance.

ID: 18629^1
Hastened Remote Fire

ID: 18629^4
This passive ability reduces the time required between uses of your Remote line of spells by 1 second per rank.

ID: 18635^1
Distant Conflagration

ID: 18635^2
Distant

ID: 18635^3
Conflagration

ID: 18635^4
This ability, when activated, allows you to twincast your next 5 Remote spells.

ID: 18636^4
This ability, when activated, allows you to twincast your next 8 Remote spells.

ID: 18637^4
This ability, when activated, allows you to twincast your next 10 Remote spells.

ID: 18641^1
Combat Subtlety: Disabled

ID: 18641^2
Subtlety

ID: 18641^3
Disabled

ID: 18641^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability reduces the amount of hate generated from your attacks and spells by 5%.

ID: 18642^1
Combat Subtlety: Enabled

ID: 18642^2
Disable

ID: 18642^3
Subtlety

ID: 18642^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability reduces the amount of hate generated from your attacks and spells by 5%.

ID: 18643^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability reduces the amount of hate generated from your attacks and spells by 8%.

ID: 18644^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability reduces the amount of hate generated from your attacks and spells by 8%.

ID: 18645^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability reduces the amount of hate generated from your attacks and spells by 10%.

ID: 18646^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability reduces the amount of hate generated from your attacks and spells by 10%.

ID: 18647^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability reduces the amount of hate generated from your attacks and spells by 12%.

ID: 18648^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability reduces the amount of hate generated from your attacks and spells by 12%.

ID: 18649^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability reduces the amount of hate generated from your attacks and spells by 15%.

ID: 18650^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability reduces the amount of hate generated from your attacks and spells by 15%.

ID: 18651^1
Rallying Call

ID: 18651^2
Rallying

ID: 18651^3
Call

ID: 18651^4
This ability, when activated, bolster's a weakened target's mana and endurance regeneration with an uplifting Rallying Call for 30 seconds. Additional ranks increase the amount of mana and endurance restored.
This effect can only be used if your target has less than 30% mana OR endurance and will break early if they take an offensive action.

ID: 18656^1
Cunning Disguise: Burynai

ID: 18656^2
Disguise

ID: 18656^3
Burynai

ID: 18656^4
This ability grants you the option of assuming a disguise.

ID: 18657^1
Assassin's Premonition

ID: 18657^2
Assassin's

ID: 18657^3
Premonition

ID: 18657^4
This ability, when activated, improves your reactions for 3 minutes. Should your health drop below 50%, you will then be able parry all incoming melee attacks for 12 seconds.

ID: 18658^4
This ability, when activated, improves your reactions for 4 minutes. Should your health drop below 50%, you will then be able parry all incoming melee attacks for 12 seconds. Rank 2 reduces the time required between uses of this ability by 5 minutes.

ID: 18659^1
Whisper Step

ID: 18659^2
Whisper

ID: 18659^3
Step

ID: 18659^4
This ability, when activated, allows you to use the shadows to leap forward in the blink of an eye without becoming visible. You must be hidden to use this ability.

ID: 18660^1
Massive Strike Recurrence

ID: 18660^4
This passive ability grants your Massive Strikes a 10% chance to hit twice.

ID: 18661^4
This passive ability grants your Massive Strikes a 15% chance to hit twice.

ID: 18662^4
This passive ability grants your Massive Strikes a 20% chance to hit twice.

ID: 18663^4
This passive ability grants your Massive Strikes a 25% chance to hit twice.

ID: 18664^1
Flurry of Daggers

ID: 18664^4
This passive ability grants your Massive Strikes a 10% chance to trigger Flurry of Daggers which improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.

ID: 18665^4
This passive ability grants your Massive Strikes a 15% chance to trigger Flurry of Daggers which improves the chance that your backstab attacks will deal full damage from any angle by 3% and the chance that you will perform a triple backstab by 8% for 12 seconds.

ID: 18666^4
This passive ability grants your Massive Strikes a 20% chance to trigger Flurry of Daggers which improves the chance that your backstab attacks will deal full damage from any angle by 4% and the chance that you will perform a triple backstab by 10% for 12 seconds.

ID: 18667^4
This passive ability grants your Massive Strikes a 20% chance to trigger Flurry of Daggers which improves the chance that your backstab attacks will deal full damage from any angle by 5% and the chance that you will perform a triple backstab by 12% for 12 seconds.

ID: 18668^1
Fleeting Spirit

ID: 18668^2
Fleeting

ID: 18668^3
Spirit

ID: 18668^4
This ability, when activated, doubles the effectiveness of your next 10 heal or damage over time spells for up to 5 minutes.

ID: 18669^4
This ability, when activated, doubles the effectiveness of your next 12 heal or damage over time spells for up to 5 minutes.

ID: 18670^4
This ability, when activated, doubles the effectiveness of your next 15 heal or damage over time spells for up to 5 minutes.

ID: 18671^4
This ability, when activated, doubles the effectiveness of your next 18 heal or damage over time spells for up to 5 minutes.

ID: 18672^4
This ability, when activated, doubles the effectiveness of your next 20 heal or damage over time spells for up to 5 minutes.

ID: 18673^1
Extended Spirit of the Puma

ID: 18673^4
This passive ability increases the duration of your Spirit of the Puma line of spells by 30 seconds.

ID: 18674^4
This passive ability increases the duration of your Spirit of the Puma line of spells by 42 seconds.

ID: 18675^4
This passive ability increases the duration of your Spirit of the Puma line of spells by 54 seconds.

ID: 18676^4
This passive ability increases the duration of your Spirit of the Puma line of spells by 1 minute and 6 seconds.

ID: 18677^4
This passive ability increases the duration of your Spirit of the Puma line of spells by 1 minute and 18 seconds.

ID: 18678^4
This passive ability increases the duration of your Spirit of the Puma line of spells by 1 minute and 30 seconds.

ID: 18679^1
Hastened Renewal

ID: 18679^4
Each rank of this passive ability reduces the time required between uses of your Renewal line of spells by 0.5 seconds.

ID: 18689^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability increases the mana cost of your rain spells by 15% and provides an 8% chance that they will be twincast.

ID: 18690^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability increases the mana cost of your rain spells by 15% and provides an 8% chance that they will be twincast.

ID: 18691^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability increases the mana cost of your rain spells by 18% and provides a 10% chance that they will be twincast.

ID: 18692^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability increases the mana cost of your rain spells by 18% and provides a 10% chance that they will be twincast.

ID: 18693^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability increases the mana cost of your rain spells by 25% and provides a 15% chance that they will be twincast.

ID: 18694^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability increases the mana cost of your rain spells by 25% and provides a 15% chance that they will be twincast.

ID: 18696^1
Enduring Frenzy

ID: 18696^2
Endur.

ID: 18696^3
Frenzy

ID: 18696^4
This ability, when activated, marks your target with runes that have a chance to restore 1000 points of endurance for allies that attack the target for 1 minute.

ID: 18697^4
This ability, when activated, marks your target with runes that have a chance to restore 1500 points of endurance for allies that attack the target for 1 minute.

ID: 18698^4
This ability, when activated, marks your target with runes that have a chance to restore 2000 points of endurance for allies that attack the target for 1 minute.

ID: 18699^4
This ability, when activated, marks your target with runes that have a chance to restore 2500 points of endurance for allies that attack the target for 1 minute.

ID: 18700^4
This ability, when activated, marks your target with runes that have a chance to restore 3000 points of endurance for allies that attack the target for 1 minute.

ID: 18701^1
Blood Sustenance

ID: 18701^2
Blood

ID: 18701^3
Sustenance

ID: 18701^4
This ability, when activated, allows you to absorb 20% of the melee damage you deal as health for 18 seconds for up to 500 hits.
This ability cannot be activated in tandem with Furious Rampage or Focused Furious Rampage.

ID: 18702^4
This ability, when activated, allows you to absorb 30% of the melee damage you deal as health for 18 seconds for up to 500 hits.
This ability cannot be activated in tandem with Furious Rampage or Focused Furious Rampage.

ID: 18703^4
This ability, when activated, allows you to absorb 40% of the melee damage you deal as health for 18 seconds for up to 500 hits.
This ability cannot be activated in tandem with Furious Rampage or Focused Furious Rampage.

ID: 18704^4
This ability, when activated, allows you to absorb 50% of the melee damage you deal as health for 24 seconds for up to 500 hits.
This ability cannot be activated in tandem with Furious Rampage or Focused Furious Rampage.

ID: 18705^1
Drawn to Blood

ID: 18705^2
Drawn

ID: 18705^3
Blood

ID: 18705^4
This ability, when activated, will draw you toward your target if you are under the effects of Blinding Fury or Frenzied Resolve.
This ability will fail if you are afflicted by a detrimental root, snare or gravitate spell.

ID: 18706^1
Blood Absorption

ID: 18706^4
This passive ability allows you to absorb 1% of the melee damage you deal as health.

ID: 18716^4
This ability calls a fallen ally back to their body, restoring 96% of their lost experience. Requires an Essence Emerald as an element of energy focus. Rank 6 reduces the casting time of this ability to 2 seconds and reduces the time required between uses of this ability by 20 seconds.

ID: 18717^1
Hastened Intervention

ID: 18717^4
Each rank of this passive ability reduces the time required between uses of your Intervention spells by 2 seconds.

ID: 18722^1
Companion's Wrath

ID: 18722^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 13%.

ID: 18723^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 26%.

ID: 18724^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 41%.

ID: 18725^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 48%.

ID: 18726^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 56%.

ID: 18727^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 63%.

ID: 18728^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 69%.

ID: 18729^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 74%.

ID: 18730^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 80%.

ID: 18731^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 85%.

ID: 18732^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 91%.

ID: 18733^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 98%.

ID: 18734^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 104%.

ID: 18735^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 111%.

ID: 18736^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 117%.

ID: 18737^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 124%.

ID: 18738^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 132%.

ID: 18739^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 139%.

ID: 18740^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 147%.

ID: 18741^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 154%.

ID: 18742^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 162%.

ID: 18743^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 168%.

ID: 18744^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 173%.

ID: 18745^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 179%.

ID: 18746^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 185%.

ID: 18747^4
This passive ability increases the damage dealt by your companion's critical melee attacks by 190%.

ID: 18973^1
Focus of Glox (BETA TEST)

ID: 18973^2
Focus

ID: 18973^3
Glox

ID: 18973^4
This ability, when activated, invokes the Way of Fist and Tail which allows your special attacks to perform additional damage if performed in a specific series. The attack series sustains a focus that increases the damage you deal with your weapons. Failing to sustain this focus without completing the attack series will result in penance. Additional ranks increase the damage dealt by each special attack.

'Kick, Claw, now focus your mind! If you aim to best them then you will find, the path to victory is in delivery. Now steel your body and start from the beginning!'

ID: 27424^6
Allows you to teleport a short distance away and reduce the hatred of your attackers when you are struck by melee combat up to 5 times or for %z.

ID: 27425^6
You step through space and appear up to 25 feet away in any direction. This step reduces the hatred that all creatures have for you by 2200 points.

ID: 27435^6
Reduces your target's hatred toward you by #1 points and then by #2 percent of their total hatred for you. This spell also has a 40 percent chance to grant you either Lesser Concussive Flame, Lesser Concussive Magic or a 20 percent chance to grant you Lesser Concussive Chill which decreases the hatred generated by the next three spells of that type by 85 percent.

ID: 27462^6
The power of healing given to you is partially absorbed by the Plane of Health, weakening incoming healing by #7 percent.

ID: 27463^6
The power of healing given to you is slightly absorbed by the Plane of Health, weakening incoming healing by #7 percent.

ID: 27591^6
You have gone blind with rage.

ID: 36875^6
Restores #4 health every 6 seconds and increases your armor class by #9 for %z.

ID: 36905^6
Heals #1 health instantly and then #4 health every 6 seconds and increases your armor class by #9 points for %z.

ID: 36929^6
Allows you to hide from many creatures for %z.

ID: 36936^6
Heals #2 health every 6 seconds for %z.

ID: 36943^6
Reduces your attacker's hatred toward you by #1 percent.

ID: 36946^6
Allows you to teleport a short distance away and reduce the hatred of your attackers when you are struck by melee combat up to 6 times or for %z.

ID: 36947^6
You step through space and appear up to 25 feet away in any direction. This step reduces the hatred that all creatures have for you by 10000 points.

ID: 38133^6
You step through space and appear up to 25 feet away in any direction. This step reduces the hatred that all creatures have for you by 8400 points.

ID: 38187^6
Drains the mind and spirit of your target, striking them for #1 and #2 damage and returns a portion of each strike as mana and endurance.

ID: 38297^6
Deals #1 damage and has a #2 percent chance to trigger Fury of the Forest.

ID: 38424^6
Increases the damage dealt by the wizard Ethereal line of spells by #1 to $1 percent for %z.

ID: 41136^6
Increases the base damage of any damage over time spell with a minimum duration of 24 seconds and a mana cost of at least #5 by #1 percent while also increasing the mana cost of the spell by #7 percent for %z.

ID: 41763^6
Increases the mana cost of direct damage spells that cost at least #6 by $1 percent while increasing the chance these spells will deal critical damage by #1 percent and the damage dealt by critical spells by #8 percent.

ID: 42956^6
Increases the damage of poison- and chromatic-based spells by #1 to $1 percent. This bonus will decay on spells over level #2.

ID: 42957^6
Increases the damage of disease- and corruption-based spells by #1 to $1 percent. This bonus will decay on spells over level #2.

ID: 46165^6
Has a #1 percent chance to cast Lesser Concussive Flame, a #2 percent chance to cast Lesser Concussive Magic, and a #3 percent chance to cast Lesser Concussive Chill.

ID: 46351^6
Reduces your maximum HP, and maximum mana to #2 percent.

ID: 46352^6
Reduces your maximum HP, and maximum mana to #2 percent.

ID: 46353^6
Reduces your maximum HP, and maximum mana to #2 percent.

ID: 46354^6
Reduces your maximum HP, and maximum mana to #2 percent.

ID: 46355^6
Reduces your maximum HP, and maximum mana to #2 percent.

ID: 46398^6
Use healing salve

ID: 46427^6
Inflicts #2 damage instantly, while reducing melee speed by #1 pecent, reducing AC by #4, and reducing hate generated by #3 percent for up to %z.

ID: 47135^6
By focusing your rage, you cause your kick and bash attacks to inflict 7500 additional damage.

ID: 47136^6
Deals #1 damage to your target.

ID: 47137^6
By focusing your rage, you cause your kick and bash attacks to inflict 9375 additional damage.

ID: 47138^6
Deals #1 damage to your target.

ID: 47139^6
By focusing your rage, you cause your kick and bash attacks to inflict 12500 additional damage.

ID: 47140^6
Deals #1 damage to your target.

ID: 47141^6
Increases the base healing of Spiritual Remedy by #1 percent.

ID: 47142^6
Increases the base healing of Spiritual Remedy by #1 percent.

ID: 47143^6
Increases the base healing of Spiritual Remedy by #1 percent.

ID: 47144^6
Rejuvenates your party, healing each member for #4 every six seconds for %z.

ID: 47145^6
Rejuvenates your party, healing each member for #4 every six seconds for %z.

ID: 47146^6
Rejuvenates your party, healing each member for #4 every six seconds for %z.

ID: 47147^6
Summons a sword of light. This sword will strike up to four nearby hated enemies for 6000 damage every five seconds, up to a maximum of 20 strikes.

ID: 47148^6
Deals #1 damage to your target.

ID: 47149^6
Summons a sword of justice. This sword will strike up to four nearby hated enemies for 7500 damage every five seconds, up to a maximum of 20 strikes.

ID: 47150^6
Deals #1 damage to your target.

ID: 47151^6
Summons a sword of justice. This sword will strike up to four nearby hated enemies for 10000 damage every five seconds, up to a maximum of 20 strikes.

ID: 47152^6
Deals #1 damage to your target.

ID: 47153^6
Increases the base damage of Focused Arrowrain Fury by #1 percent.

ID: 47154^6
Increases the base damage of Focused Arrowrain Fury by #1 percent.

ID: 47155^6
Increases the base damage of Focused Arrowrain Fury by #1 percent.

ID: 47156^6
You harness the power of nature, allowing you to unleash lightning for 7500 damage when striking your enemies with melee or ranged attacks.

ID: 47157^6
Deals #1 damage to your target.

ID: 47158^6
You harness the power of nature, allowing you to unleash lightning for 9375 damage when striking your enemies with melee or ranged attacks.

ID: 47159^6
Deals #1 damage to your target.

ID: 47160^6
You harness the power of nature, allowing you to unleash lightning for 12500 damage when striking your enemies with melee or ranged attacks.

ID: 47161^6
Deals #1 damage to your target.

ID: 47162^6
Summons a sword of darkness. This sword will lifetap up to four nearby hated enemies for 6000 damage every five seconds, up to a maximum of 20 strikes. You will be receive half of the damage as health.

ID: 47163^6
Deals #1 damage to your target and trigger-casts a healing spell.

ID: 47164^6
Heals your owner for #1 HP.

ID: 47165^6
Summons a sword of corruption. This sword will lifetap up to four nearby hated enemies for 7500 damage every five seconds, up to a maximum of 20 strikes. You will be receive half of the damage as health.

ID: 47166^6
Deals #1 damage to your target and trigger-casts a healing spell.

ID: 47167^6
Heals your owner for #1 HP.

ID: 47168^6
Summons a sword of corruption. This sword will lifetap up to four nearby hated enemies for 10000 damage every five seconds, up to a maximum of 20 strikes. You will be receive half of the damage as health.

ID: 47169^6
Deals #1 damage to your target and trigger-casts a healing spell.

ID: 47170^6
Heals your owner for #1 HP.

ID: 47171^6
Offers you a choice to follow the path of destruction or regrowth. Direct damage spells will be increased by 6000 OR instant healing spells will be increased by 3840, depending on which type of spell you cast first.

ID: 47172^6
Casting a direct damage spell will set you on the path of destruction, increasing the power of your direct damage spells by #1.

ID: 47173^6
Casting an instant healing spell will set you on the path of regrowth, increasing the power of your instant healing spells by #1.

ID: 47174^6
You are an agent of nature's destruction, increasing the power of your direct damage spells by #1.

ID: 47175^6
You are an agent of nature's regrowth, increasing the power of your instant healing spells by #1.

ID: 47176^6
Offers you a choice to follow the path of destruction or regrowth. Direct damage spells will be increased by 7500 OR instant healing spells will be increased by 4800, depending on which type of spell you cast first.

ID: 47177^6
Casting a direct damage spell will set you on the path of destruction, increasing the power of your direct damage spells by #1.

ID: 47178^6
Casting an instant healing spell will set you on the path of regrowth, increasing the power of your instant healing spells by #1.

ID: 47179^6
You are an agent of nature's destruction, increasing the power of your direct damage spells by #1.

ID: 47180^6
You are an agent of nature's regrowth, increasing the power of your instant healing spells by #1.

ID: 47181^6
Offers you a choice to follow the path of destruction or regrowth. Direct damage spells will be increased by 8000 OR instant healing spells will be increased by 5120, depending on which type of spell you cast first.

ID: 47182^6
Casting a direct damage spell will set you on the path of destruction, increasing the power of your direct damage spells by #1.

ID: 47183^6
Casting an instant healing spell will set you on the path of regrowth, increasing the power of your instant healing spells by #1.

ID: 47184^6
You are an agent of nature's destruction, increasing the power of your direct damage spells by #1.

ID: 47185^6
You are an agent of nature's regrowth, increasing the power of your instant healing spells by #1.

ID: 47186^6
This technique focuses your chi into your feet, adding 3000 additional damage to your next 40 flying kicks.

ID: 47187^6
Deals #1 damage to your target.

ID: 47188^6
This technique focuses your chi into your feet, adding 3750 additional damage to your next 40 flying kicks.

ID: 47189^6
Deals #1 damage to your target.

ID: 47190^6
This technique focuses your chi into your feet, adding 5000 additional damage to your next 40 flying kicks.

ID: 47191^6
Deals #1 damage to your target.

ID: 47192^6
This song grants your group increased melee damage and spell damage. The effect becomes more powerful with each successive note in the arpeggio. Bards receive a Masterful version of the arpeggio.

ID: 47193^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47194^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47195^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47196^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47197^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47198^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47199^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47200^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47201^6
This song grants your group increased melee damage and spell damage. The effect becomes more powerful with each successive note in the arpeggio. Bards receive a Masterful version of the arpeggio.

ID: 47202^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47203^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47204^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47205^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47206^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47207^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47208^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47209^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47210^6
This song grants your group increased melee damage and spell damage. The effect becomes more powerful with each successive note in the arpeggio. Bards receive a Masterful version of the arpeggio.

ID: 47211^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47212^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47213^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47214^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47215^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47216^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47217^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47218^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. The effect becomes more powerful with each successive note.

ID: 47219^6
Your incredible bladework deflects your opponent's attacks, allowing you to ward off #2 percent of incoming physical damage ($2 max per hit), up to a total of @2 damage.

ID: 47220^6
Your incredible bladework deflects your opponent's attacks, allowing you to ward off #2 percent of incoming physical damage ($2 max per hit), up to a total of @2 damage.

ID: 47221^6
Your incredible bladework deflects your opponent's attacks, allowing you to ward off #2 percent of incoming physical damage ($2 max per hit), up to a total of @2 damage.

ID: 47222^6
Calls upon the spirits of your ancestors to heal your group members for #1 to #5 health. The lower the health of your companions, the more they will be healed.

ID: 47223^6
Calls upon the spirits of your ancestors to heal your group members for #1 to #5 health. The lower the health of your companions, the more they will be healed.

ID: 47224^6
Calls upon the spirits of your ancestors to heal your group members for #1 to #5 health. The lower the health of your companions, the more they will be healed.

ID: 47225^6
Increases the duration of Talisman of the Leopard by #1 tick.

ID: 47226^6
Increases the duration of Talisman of the Leopard by #1 ticks.

ID: 47227^6
Increases the damage done by Pyre of Jorobb and Ilsaria's Swift Sickness by #1 percent.

ID: 47228^6
Increases the damage done by Pyre of Jorobb and Ilsaria's Swift Sickness by #1 percent.

ID: 47229^6
Increases the damage done by Pyre of Jorobb and Ilsaria's Swift Sickness by #1 percent.

ID: 47230^6
Summons an essence of corruption. The essence will strike your target for 7500 damage every five seconds.

ID: 47231^6
Deals #1 damage to your target.

ID: 47232^6
Summons an essence of defilement. The essence will strike your target for 9375 damage every five seconds.

ID: 47233^6
Deals #1 damage to your target.

ID: 47234^6
Summons an essence of defilement. The essence will strike your target for 12500 damage every five seconds.

ID: 47235^6
Deals #1 damage to your target.

ID: 47236^6
Increases the damage done by Ethereal Skyblaze by #1 percent.

ID: 47237^6
Increases the damage done by Ethereal Skyblaze by #1 percent.

ID: 47238^6
Increases the damage done by Ethereal Skyblaze by #1 percent.

ID: 47239^6
You construct complex weave, replenishing #11 mana every six seconds for %z.

ID: 47240^6
You construct complex weave, replenishing #11 mana every six seconds for %z.

ID: 47241^6
You construct complex weave, replenishing #11 mana every six seconds for %z.

ID: 47242^6
Increases the duration of Remorseless Servant by 2 seconds.

ID: 47243^6
Increases the duration of Remorseless Servant by 3 seconds.

ID: 47244^6
Your command causes your pet to strike enemies with an obedient fury that deals 7500 points of damage up to 16 times when bashing or backstabbing.

ID: 47245^6
Your companion's strike deals #1 points of damage.

ID: 47246^6
A surge of energy is bestowed upon you by your companion, increasing the damage dealt by the next 10 casts of your Bolt of Molten Shieldstone spells by #1 points per cast.

ID: 47247^6
Your command causes your pet to strike enemies with an obedient fury that deals 9375 points of damage up to 16 times when bashing or backstabbing.

ID: 47248^6
Your companion's strike deals #1 points of damage.

ID: 47249^6
A surge of energy is bestowed upon you by your companion, increasing the damage dealt by the next 10 casts of your Bolt of Molten Shieldstone spells by #1 points per cast.

ID: 47250^6
Your command causes your pet to strike enemies with an obedient fury that deals 12500 points of damage up to 16 times when bashing or backstabbing.

ID: 47251^6
Your companion's strike deals #1 points of damage.

ID: 47252^6
A surge of energy is bestowed upon you by your companion, increasing the damage dealt by the next 10 casts of your Bolt of Molten Shieldstone spells by #1 points per cast.

ID: 47253^6
Reduces the recast time of Enticer's Unity by 1 second.

ID: 47254^6
Reduces the recast time of Enticer's Unity by 2 seconds.

ID: 47255^6
Grants your party members new insight, replenishing #7 mana every six seconds for %z.

ID: 47256^6
Grants your party members new insight, replenishing #7 mana every six seconds for %z.

ID: 47257^6
Grants your party members new insight, replenishing #7 mana every six seconds for %z.

ID: 47258^6
Increases the damage of Frozen Miasma by #1 percent.

ID: 47259^6
Increases the damage of Frozen Miasma by #1 percent.

ID: 47260^6
Increases the damage of Frozen Miasma by #1 percent.

ID: 47261^6
You pet unleashes their inner rage, striking their target for 7500 damage, up to a maximum of 16 strikes.

ID: 47262^6
Deals #1 damage to your target.

ID: 47263^6
You pet unleashes their inner fury, striking their target for 9375 damage, up to a maximum of 16 strikes.

ID: 47264^6
Deals #1 damage to your target.

ID: 47265^6
You pet unleashes their inner fury, striking their target for 12500 damage, up to a maximum of 16 strikes.

ID: 47266^6
Deals #1 damage to your target.

ID: 47267^6
By focusing your rage, you cause your axe throwing disciplines to inflict 7500 additional damage.

ID: 47268^6
Deals #1 damage to your target.

ID: 47269^6
By focusing your rage, you cause your axe throwing disciplines to inflict 9375 additional damage.

ID: 47270^6
Deals #1 damage to your target.

ID: 47271^6
By focusing your rage, you cause your axe throwing disciplines to inflict 12500 additional damage.

ID: 47272^6
Deals #1 damage to your target.

ID: 48131^6
Decay surrounds you, lowering your maximum health and mana to #1.

ID: 48823^6
Allows you to levitate a short distance above the ground for %z.

ID: 49000^6
You raise a powerful shield, which will reduce damage you take from all sources, increase your maximum hit points, and multiply the hatred your actions inspire in others.

ID: 49001^6
Trigger-Casts the buff Dichotomic Shielding 1.

ID: 49002^6
Trigger-Casts the buff Dichotomic Shielding 2.

ID: 49003^6
Trigger-Casts the buff Dichotomic Shielding 3.

ID: 49004^6
Trigger-Casts the buff Dichotomic Shielding 4.

ID: 49005^6
Trigger-Casts the buff Dichotomic Shielding 5.

ID: 49006^6
Trigger-Casts the buff Dichotomic Shielding 6.

ID: 49007^6
Your superior conditioning allows you to toughen your skin, absorbing damage from each incoming attack.

ID: 49008^6
Your superior conditioning allows you to toughen your skin, absorbing damage from each incoming attack.

ID: 49009^6
Your superior conditioning allows you to toughen your skin, absorbing damage from each incoming attack.

ID: 49010^6
Absorbs up to $6 damage from incoming melee or spell strikes for %z. Fades after absorbing @6 melee or spell damage or after 600 total strikes.

ID: 49011^6
Absorbs up to $6 damage from incoming melee or spell strikes for %z. Fades after absorbing @6 melee or spell damage or after 600 total strikes.

ID: 49012^6
Absorbs up to $6 damage from incoming melee or spell strikes for %z. Fades after absorbing @6 melee or spell damage or after 600 total strikes.

ID: 49013^6
Absorbs #2 percent of incoming spell damage above $2 or melee damage above $3. Absorbs #5 percent of incoming DoT damage. Increases the hate your actions inspire by #10 percent. Increases your maximum hit points by 25 percent of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.

ID: 49014^6
Absorbs #2 percent of incoming spell damage above $2 or melee damage above $3. Absorbs #5 percent of incoming DoT damage. Increases the hate your actions inspire by #10 percent. Increases your maximum hit points by 25 percent of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.

ID: 49015^6
Absorbs #2 percent of incoming spell damage above $2 or melee damage above $3. Absorbs #5 percent of incoming DoT damage. Increases the hate your actions inspire by #10 percent. Increases your maximum hit points by 25 percent of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.

ID: 49016^6
Grants a great boon to your target, healing them and increasing their maximum HP briefly, while healing your group to a lesser extent.

ID: 49017^6
Heals your target for #1 points and increases their maximum hit points by 15 percent for %z. Will heal additional damage if your target is below 20 percent health upon landing.

ID: 49018^6
Heals your target for #1 points and increases their maximum hit points by 15.8 percent for %z. Will heal additional damage if your target is below 20 percent health upon landing.

ID: 49019^6
Heals your target for #1 points and increases their maximum hit points by 16.5 percent for %z. Will heal additional damage if your target is below 20 percent health upon landing.

ID: 49020^6
Heals your target for #1 points and increases their maximum hit points by 17.3 percent for %z. Will heal additional damage if your target is below 20 percent health upon landing.

ID: 49021^6
Heals your target for #1 points and increases their maximum hit points by 18.3 percent for %z. Will heal additional damage if your target is below 20 percent health upon landing.

ID: 49022^6
Heals your target for #1 points and increases their maximum hit points by 19.3 percent for %z. Will heal additional damage if your target is below 20 percent health upon landing.

ID: 49023^6
Heals your group for #1 hit points.

ID: 49024^6
Heals your group for #1 hit points.

ID: 49025^6
Heals your group for #1 hit points.

ID: 49026^6
Heals your group for #1 hit points.

ID: 49027^6
Heals your group for #1 hit points.

ID: 49028^6
Heals your group for #1 hit points.

ID: 49029^6
Places a ward upon your target that will heal them if they absorb a melee strike larger than $1 hit points.

ID: 49030^6
Places a ward upon your target that will heal them if they absorb a melee strike larger than $1 hit points.

ID: 49031^6
Places a ward upon your target that will heal them if they absorb a melee strike larger than $1 hit points.

ID: 49032^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20 percent health.

ID: 49033^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20 percent health.

ID: 49034^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20 percent health.

ID: 49035^6
Places the blood of the Vicarum on your target, dealing #2 damage each time the target strikes another creature and healing anyone that strikes your target for #1 hit points. This blood lasts up to %z and can spread to other nearby entities.

ID: 49036^6
Places the blood of the Vicarum on your target, dealing #2 damage each time the target strikes another creature and healing anyone that strikes your target for #1 hit points. This blood lasts up to %z and can spread to other nearby entities.

ID: 49037^6
Places the blood of the Vicarum on your target, dealing #2 damage each time the target strikes another creature and healing anyone that strikes your target for #1 hit points. This blood lasts up to %z and can spread to other nearby entities.

ID: 49038^6
Absorbs #2 percent of incoming spell damage above $2 or melee damage above $3. Absorbs #5 percent of incoming DoT damage. Increases the hate your actions inspire by #10 percent. Increases your maximum hit points by 25 percent of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.

ID: 49039^6
Absorbs #2 percent of incoming spell damage above $2 or melee damage above $3. Absorbs #5 percent of incoming DoT damage. Increases the hate your actions inspire by #10 percent. Increases your maximum hit points by 25 percent of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.

ID: 49040^6
Absorbs #2 percent of incoming spell damage above $2 or melee damage above $3. Absorbs #5 percent of incoming DoT damage. Increases the hate your actions inspire by #10 percent. Increases your maximum hit points by 25 percent of your base value. This shield will fall after absorbing @2 damage of any type or after 600 total strikes.

ID: 49041^6
Stuns your target for a siginificant period of time and heals your group. This spell will inspire quite a lot of hatred in your target.

ID: 49042^6
Stuns your target for up to 6 seconds, inspiring additional hatred for you.

ID: 49043^6
Stuns your target for up to 6 seconds, inspiring additional hatred for you.

ID: 49044^6
Stuns your target for up to 6 seconds, inspiring additional hatred for you.

ID: 49045^6
Stuns your target for up to 6 seconds, inspiring additional hatred for you.

ID: 49046^6
Stuns your target for up to 6 seconds, inspiring additional hatred for you.

ID: 49047^6
Stuns your target for up to 6 seconds, inspiring additional hatred for you.

ID: 49048^6
Heals your group for up to #1 hit points.

ID: 49049^6
Heals your group for up to #1 hit points.

ID: 49050^6
Heals your group for up to #1 hit points.

ID: 49051^6
Heals your group for up to #1 hit points.

ID: 49052^6
Heals your group for up to #1 hit points.

ID: 49053^6
Heals your group for up to #1 hit points.

ID: 49054^6
Covers your body in armor, increasing your armor's strength, healing you and your group when you are struck, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group 48 times.

ID: 49055^6
Covers your body in armor, increasing your armor's strength, healing you and your group when you are struck, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group 48 times.

ID: 49056^6
Covers your body in armor, increasing your armor's strength, healing you and your group when you are struck, and absorbing #5 percent of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group 48 times.

ID: 49057^6
Heals your party members for up to @1 hit points and reflects a stronger heal back to you if you heal at least one other party member.

ID: 49058^6
Heals your party members for up to @1 hit points and reflects a stronger heal back to you if you heal at least one other party member.

ID: 49059^6
Heals your party members for up to @1 hit points and reflects a stronger heal back to you if you heal at least one other party member.

ID: 49060^6
Heals yourself for up to @1 hit points.

ID: 49061^6
Heals yourself for up to @1 hit points.

ID: 49062^6
Heals yourself for up to @1 hit points.

ID: 49066^6
Casts the best version of Summer's Cyclone you know on your target, lowers its hatred for you, and triggers two massive arrow strikes.

ID: 49067^6
Strikes your target with two deadly arrows.

ID: 49068^6
Strikes your target with two deadly arrows.

ID: 49069^6
Strikes your target with two deadly arrows.

ID: 49070^6
Strikes your target with two deadly arrows.

ID: 49071^6
Strikes your target with two deadly arrows.

ID: 49072^6
Strikes your target with two deadly arrows.

ID: 49073^6
Focuses your skills with the power of the forest, increasing the base damage dealt by skill attacks between levels #6 and #2 by #1 percent.

ID: 49074^6
Focuses your skills with the power of the forest, increasing the base damage dealt by skill attacks between levels #6 and #2 by #1 percent.

ID: 49075^6
Focuses your skills with the power of the forest, increasing the base damage dealt by skill attacks between levels #6 and #2 by #1 percent.

ID: 49079^6
Triggers a very large lifetap on your target, and greatly increases their hatred towards you.

ID: 49080^6
Deals lifetap damage of up to #1 and increases your target's hatred towards you.

ID: 49081^6
Deals lifetap damage of up to #1 and increases your target's hatred towards you.

ID: 49082^6
Deals lifetap damage of up to #1 and increases your target's hatred towards you.

ID: 49083^6
Deals lifetap damage of up to #1 and increases your target's hatred towards you.

ID: 49084^6
Deals lifetap damage of up to #1 and increases your target's hatred towards you.

ID: 49085^6
Deals lifetap damage of up to #1 and increases your target's hatred towards you.

ID: 49086^6
Covers your body in armor, increasing your armor's strength, absorbing #5 percent of incoming melee damage, and draining life from your attacker to empower your pet when you are struck for %z. The armor will dissipate when it has absorbed @5 damage or it has healed you 48 times.

ID: 49087^6
Covers your body in armor, increasing your armor's strength, absorbing #5 percent of incoming melee damage, and draining life from your attacker to empower your pet when you are struck for %z. The armor will dissipate when it has absorbed @5 damage or it has healed you 48 times.

ID: 49088^6
Covers your body in armor, increasing your armor's strength, absorbing #5 percent of incoming melee damage, and draining life from your attacker to empower your pet when you are struck for %z. The armor will dissipate when it has absorbed @5 damage or it has healed you 48 times.

ID: 49089^6
Drains your target for up to @1 hit points, strengthens your pet, and passes some of the drained health to your group.

ID: 49090^6
Drains your target for up to @1 hit points, strengthens your pet, and passes some of the drained health to your group.

ID: 49091^6
Drains your target for up to @1 hit points, strengthens your pet, and passes some of the drained health to your group.

ID: 49092^6
Increases your pet's melee damage by #3 percent and adds #7 HP for %z.

ID: 49093^6
Increases your pet's melee damage by #3 percent and adds #7 HP for %z.

ID: 49094^6
Increases your pet's melee damage by #3 percent and adds #7 HP for %z.

ID: 49095^6
Heals your group for up to #1 hit points.

ID: 49096^6
Heals your group for up to #1 hit points.

ID: 49097^6
Heals your group for up to #1 hit points.

ID: 49098^6
Increases the power of your one-handed attacks by #1, two-handed attacks by #2, and special skill attacks by #3. These values will be lower the faster your attacks are.

ID: 49099^6
Increases the power of your one-handed attacks by #1, two-handed attacks by #2, and special skill attacks by #3. These values will be lower the faster your attacks are.

ID: 49100^6
Increases the power of your one-handed attacks by #1, two-handed attacks by #2, and special skill attacks by #3. These values will be lower the faster your attacks are.

ID: 49101^6
Triggers the north winds to damage your target and the southern winds to heal your target's target.

ID: 49102^6
Northern winds deal up to #1 damage to your target.

ID: 49103^6
Northern winds deal up to #1 damage to your target.

ID: 49104^6
Northern winds deal up to #1 damage to your target.

ID: 49105^6
Northern winds deal up to #1 damage to your target.

ID: 49106^6
Northern winds deal up to #1 damage to your target.

ID: 49107^6
Northern winds deal up to #1 damage to your target.

ID: 49108^6
Southern winds heal your target's target for up to #1 hit points.

ID: 49109^6
Southern winds heal your target's target for up to #1 hit points.

ID: 49110^6
Southern winds heal your target's target for up to #1 hit points.

ID: 49111^6
Southern winds heal your target's target for up to #1 hit points.

ID: 49112^6
Southern winds heal your target's target for up to #1 hit points.

ID: 49113^6
Southern winds heal your target's target for up to #1 hit points.

ID: 49114^6
Infuses your party with a mysterious healing power, allowing their melee strikes to heal their target's target. These heals will not generate additional hatred. Lasts for %z or until 48 successful attacks are made.

ID: 49115^6
Infuses your party with a mysterious healing power, allowing their melee strikes to heal their target's target. These heals will not generate additional hatred. Lasts for %z or until 48 successful attacks are made.

ID: 49116^6
Infuses your party with a mysterious healing power, allowing their melee strikes to heal their target's target. These heals will not generate additional hatred. Lasts for %z or until 48 successful attacks are made.

ID: 49117^6
Heals your target's target for #1 hit points.

ID: 49118^6
Heals your target's target for #1 hit points.

ID: 49119^6
Heals your target's target for #1 hit points.

ID: 49120^6
Summons a sporali ally to attack your target with poison for up to @1 seconds and provide a small amount of healing to the immediate area.

ID: 49121^6
Summons a sporali ally to attack your target with poison for up to @1 seconds and provide a small amount of healing to the immediate area.

ID: 49122^6
Summons a sporali ally to attack your target with poison for up to @1 seconds and provide a small amount of healing to the immediate area.

ID: 49123^6
Poisons your target, dealing up to @1 damage, and healing allies around you.

ID: 49124^6
Poisons your target, dealing up to @1 damage, and healing allies around you.

ID: 49125^6
Poisons your target, dealing up to @1 damage, and healing allies around you.

ID: 49126^6
Heals allies around you for up to #1 hit points.

ID: 49127^6
Heals allies around you for up to #1 hit points.

ID: 49128^6
Heals allies around you for up to #1 hit points.

ID: 49129^6
Increases the power of your one-handed attacks by #1, two-handed attacks by #2, and special skill attacks by #3. These values will be lower the faster your attacks are.

ID: 49130^6
Increases the power of your one-handed attacks by #1, two-handed attacks by #2, and special skill attacks by #3. These values will be lower the faster your attacks are.

ID: 49131^6
Increases the power of your one-handed attacks by #1, two-handed attacks by #2, and special skill attacks by #3. These values will be lower the faster your attacks are.

ID: 49132^6
You stand in two realities, increasing the damage you deal through all types of attack.

ID: 49133^6
Trigger-casts the buff Dichotomic Form 1.

ID: 49134^6
Trigger-casts the buff Dichotomic Form 2.

ID: 49135^6
Trigger-casts the buff Dichotomic Form 3.

ID: 49136^6
Trigger-casts the buff Dichotomic Form 4.

ID: 49137^6
Trigger-casts the buff Dichotomic Form 5.

ID: 49138^6
Trigger-casts the buff Dichotomic Form 6.

ID: 49139^6
Places a mysterious curse on your target, causing them to take much more damage from damage shields. If they are struck enough times, they will take a massive amount of damage when the curse is fulfilled.

ID: 49140^6
Places a mysterious curse on your target, causing them to take much more damage from damage shields. If they are struck enough times, they will take a massive amount of damage when the curse is fulfilled.

ID: 49141^6
Places a mysterious curse on your target, causing them to take much more damage from damage shields. If they are struck enough times, they will take a massive amount of damage when the curse is fulfilled.

ID: 49142^6
Increases the damage you take from damage shields by #1. If you take damage more than 112 times while this effect is active, it will trigger a massive explosion.

ID: 49143^6
Increases the damage you take from damage shields by #1. If you take damage more than 112 times while this effect is active, it will trigger a massive explosion.

ID: 49144^6
Increases the damage you take from damage shields by #1. If you take damage more than 112 times while this effect is active, it will trigger a massive explosion.

ID: 49145^6
The curse of the thirteen fingers is fulfilled, damaging you for up to #1 damage.

ID: 49146^6
The curse of the thirteen fingers is fulfilled, damaging you for up to #1 damage.

ID: 49147^6
The curse of the thirteen fingers is fulfilled, damaging you for up to #1 damage.

ID: 49148^6
Triggers two psalms to assist your group. One will increase the damage of most spells, and the other will provide health, mana, and endurance to them while increasing the minimum damage dealt by all melee skills.

ID: 49149^6
Adds #1 damage to magic, fire, and cold damage spells between levels #3 and #4 that cost more than 10 mana to cast.

ID: 49150^6
Adds #1 damage to magic, fire, and cold damage spells between levels #3 and #4 that cost more than 10 mana to cast.

ID: 49151^6
Adds #1 damage to magic, fire, and cold damage spells between levels #3 and #4 that cost more than 10 mana to cast.

ID: 49152^6
Adds #1 damage to magic, fire, and cold damage spells between levels #3 and #4 that cost more than 10 mana to cast.

ID: 49153^6
Adds #1 damage to magic, fire, and cold damage spells between levels #3 and #4 that cost more than 10 mana to cast.

ID: 49154^6
Adds #1 damage to magic, fire, and cold damage spells between levels #3 and #4 that cost more than 10 mana to cast.

ID: 49155^6
Restores #1 hit points, #2 mana, and #3 endurance when first landing, and increases damage dealt by most melee skills by #10 hit points. This value is reduced by faster weapons.

ID: 49156^6
Restores #1 hit points, #2 mana, and #3 endurance when first landing, and increases damage dealt by most melee skills by #10 hit points. This value is reduced by faster weapons.

ID: 49157^6
Restores #1 hit points, #2 mana, and #3 endurance when first landing, and increases damage dealt by most melee skills by #10 hit points. This value is reduced by faster weapons.

ID: 49158^6
Restores #1 hit points, #2 mana, and #3 endurance when first landing, and increases damage dealt by most melee skills by #10 hit points. This value is reduced by faster weapons.

ID: 49159^6
Restores #1 hit points, #2 mana, and #3 endurance when first landing, and increases damage dealt by most melee skills by #10 hit points. This value is reduced by faster weapons.

ID: 49160^6
Restores #1 hit points, #2 mana, and #3 endurance when first landing, and increases damage dealt by most melee skills by #10 hit points. This value is reduced by faster weapons.

ID: 49161^6
Summons #1 small rats to attack your target for @1 seconds each.

ID: 49162^6
Summons #1 small rats to attack your target for @1 seconds each.

ID: 49163^6
Summons #1 small rats to attack your target for @1 seconds each.

ID: 49164^6
If any member of your group dies with this song active, they will provide a powerful damage-absorbing rune to the remainder of the group.

ID: 49165^6
If any member of your group dies with this song active, they will provide a powerful damage-absorbing rune to the remainder of the group.

ID: 49166^6
If any member of your group dies with this song active, they will provide a powerful damage-absorbing rune to the remainder of the group.

ID: 49167^6
Reduces spell damage taken by #1 percent, up to a maximum of @1 damage. Reduces melee damage taken by #2 damage, up to a maximum of @2 damage.

ID: 49168^6
Reduces spell damage taken by #1 percent, up to a maximum of @1 damage. Reduces melee damage taken by #2 damage, up to a maximum of @2 damage.

ID: 49169^6
Reduces spell damage taken by #1 percent, up to a maximum of @1 damage. Reduces melee damage taken by #2 damage, up to a maximum of @2 damage.

ID: 49170^6
Increases the damage you deal via one-handed attacks and backstabs by #1, and with two-handed attacks by #3. This value will decrease with faster weapons.

ID: 49171^6
Increases the damage you deal via one-handed attacks and backstabs by #1, and with two-handed attacks by #3. This value will decrease with faster weapons.

ID: 49172^6
Increases the damage you deal via one-handed attacks and backstabs by #1, and with two-handed attacks by #3. This value will decrease with faster weapons.

ID: 49173^6
Connects your weapons to two realities, greatly increasing the amount of damage you deal with them.

ID: 49174^6
Trigger-casts the buff Dichotomic Weapon Effect 1.

ID: 49175^6
Trigger-casts the buff Dichotomic Weapon Effect 2.

ID: 49176^6
Trigger-casts the buff Dichotomic Weapon Effect 3.

ID: 49177^6
Trigger-casts the buff Dichotomic Weapon Effect 4.

ID: 49178^6
Trigger-casts the buff Dichotomic Weapon Effect 5.

ID: 49179^6
Trigger-casts the buff Dichotomic Weapon Effect 6.

ID: 49180^6
Increases the speed with which you can attack with your weapons, and adds an additional damaging spell effect to them.

ID: 49181^6
Increases the speed with which you can attack with your weapons, and adds an additional damaging spell effect to them.

ID: 49182^6
Increases the speed with which you can attack with your weapons, and adds an additional damaging spell effect to them.

ID: 49183^6
Poisons your target, dealing up to @1 damage, and causing it to forget some of its hatred towards you.

ID: 49184^6
Poisons your target, dealing up to @1 damage, and causing it to forget some of its hatred towards you.

ID: 49185^6
Poisons your target, dealing up to @1 damage, and causing it to forget some of its hatred towards you.

ID: 49186^6
Fills your group with the power of the lion, empowering their melee attacks and healing them every 6 seconds.

ID: 49187^6
You roar like a lion, healing up to #1 hit points every 6 seconds for %z and adding a damaging effect to your weapon strikes.

ID: 49188^6
You roar like a lion, healing up to #1 hit points every 6 seconds for %z and adding a damaging effect to your weapon strikes.

ID: 49189^6
You roar like a lion, healing up to #1 hit points every 6 seconds for %z and adding a damaging effect to your weapon strikes.

ID: 49190^6
You roar like a lion, healing up to #1 hit points every 6 seconds for %z and adding a damaging effect to your weapon strikes.

ID: 49191^6
You roar like a lion, healing up to #1 hit points every 6 seconds for %z and adding a damaging effect to your weapon strikes.

ID: 49192^6
You roar like a lion, healing up to #1 hit points every 6 seconds for %z and adding a damaging effect to your weapon strikes.

ID: 49193^6
Deals #1 damage to your target.

ID: 49194^6
Deals #1 damage to your target.

ID: 49195^6
Deals #1 damage to your target.

ID: 49196^6
Deals #1 damage to your target.

ID: 49197^6
Deals #1 damage to your target.

ID: 49198^6
Deals #1 damage to your target.

ID: 49199^6
Heals all allies in a small area around your target for three waves of #1 hit points.

ID: 49200^6
Heals all allies in a small area around your target for three waves of #1 hit points.

ID: 49201^6
Heals all allies in a small area around your target for three waves of #1 hit points.

ID: 49202^6
Triggers the highest ranks you know of Breath of Hemocoraxius and Spirespine's Pandemic on your target.

ID: 49203^6
Increases the damage you deal via one-handed attacks and backstabs by #1, and with two-handed attacks by #3. This value will decrease with faster weapons.

ID: 49204^6
Increases the damage you deal via one-handed attacks and backstabs by #1, and with two-handed attacks by #3. This value will decrease with faster weapons.

ID: 49205^6
Increases the damage you deal via one-handed attacks and backstabs by #1, and with two-handed attacks by #3. This value will decrease with faster weapons.

ID: 49206^6
Places your target in a paroxysm, causing great damage to them and returning much of it to you.

ID: 49207^6
Drains the life from your target, doing @3 damage every six seconds for %z. Much of the life-force taken is used to heal your wounds.

ID: 49208^6
Drains the life from your target, doing @3 damage every six seconds for %z. Much of the life-force taken is used to heal your wounds.

ID: 49209^6
Drains the life from your target, doing @3 damage every six seconds for %z. Much of the life-force taken is used to heal your wounds.

ID: 49210^6
Drains the life from your target, doing @3 damage every six seconds for %z. Much of the life-force taken is used to heal your wounds.

ID: 49211^6
Drains the life from your target, doing @3 damage every six seconds for %z. Much of the life-force taken is used to heal your wounds.

ID: 49212^6
Drains the life from your target, doing @3 damage every six seconds for %z. Much of the life-force taken is used to heal your wounds.

ID: 49213^6
Creates a well of souls at a location you choose, causing damage to any enemies that enter its area of effect.

ID: 49214^6
Creates a well of souls at a location you choose, causing damage to any enemies that enter its area of effect.

ID: 49215^6
Creates a well of souls at a location you choose, causing damage to any enemies that enter its area of effect.

ID: 49216^6
Deals up to #1 damage to your target.

ID: 49217^6
Deals up to #1 damage to your target.

ID: 49218^6
Deals up to #1 damage to your target.

ID: 49219^6
Inflicts your target with the highest ranks of Ilsaria's Swift Sickness and Livianus' Decay that you know.

ID: 49223^6
Triggers a powerful fire spell to burn your target, while simultaneously causing it to forget #2 percent of its hatred for you.

ID: 49224^6
Powerful fire burns your target for up to #1 damage, and greatly reduces your target's hatred for you.

ID: 49225^6
Powerful fire burns your target for up to #1 damage, and greatly reduces your target's hatred for you.

ID: 49226^6
Powerful fire burns your target for up to #1 damage, and greatly reduces your target's hatred for you.

ID: 49227^6
Powerful fire burns your target for up to #1 damage, and greatly reduces your target's hatred for you.

ID: 49228^6
Powerful fire burns your target for up to #1 damage, and greatly reduces your target's hatred for you.

ID: 49229^6
Powerful fire burns your target for up to #1 damage, and greatly reduces your target's hatred for you.

ID: 49230^6
An area-effect spell which causes up to #2 damage to enemies around you but scorches your own body in return. Some will find power in these flames.

ID: 49231^6
An area-effect spell which causes up to #2 damage to enemies around you but scorches your own body in return. Some will find power in these flames.

ID: 49232^6
An area-effect spell which causes up to #2 damage to enemies around you but scorches your own body in return. Some will find power in these flames.

ID: 49233^6
Burns your body for #2 damage every six seconds for %z, while reducing the mana cost of single-target damage spells up to level #3 by #1 to $1 percent.

ID: 49234^6
Burns your body for #2 damage every six seconds for %z, while reducing the mana cost of single-target damage spells up to level #3 by #1 to $1 percent.

ID: 49235^6
Burns your body for #2 damage every six seconds for %z, while reducing the mana cost of single-target damage spells up to level #3 by #1 to $1 percent.

ID: 49236^6
Surrounds your target in a magical vortex, which deals #1 damage and makes them weaker to all direct damage spells for a brief time.

ID: 49237^6
Surrounds your target in a magical vortex, which deals #1 damage and makes them weaker to all direct damage spells for a brief time.

ID: 49238^6
Surrounds your target in a magical vortex, which deals #1 damage and makes them weaker to all direct damage spells for a brief time.

ID: 49239^6
Direct damage spells which cost at least #7 mana and are no higher than level #2 will deal between #1 and $1 more damage to this target for %z or until 24 spells have been increased.

ID: 49240^6
Triggers a powerful strength in your companion, healing it, increasing its stats, increasing the damage it does with all melee skills, and adding a powerful spell proc.

ID: 49241^6
Increases damage from all melee skills by #1 percent, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.

ID: 49242^6
Increases damage from all melee skills by #1 percent, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.

ID: 49243^6
Increases damage from all melee skills by #1 percent, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.

ID: 49244^6
Increases damage from all melee skills by #1 percent, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.

ID: 49245^6
Increases damage from all melee skills by #1 percent, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.

ID: 49246^6
Increases damage from all melee skills by #1 percent, heals for up to @2 hit points every six seconds, increases all stats, and triggers a powerful spell on melee for %z or until 100 procs have fired.

ID: 49247^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.

ID: 49248^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.

ID: 49249^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.

ID: 49250^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.

ID: 49251^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.

ID: 49252^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.

ID: 49253^6
Places a protective auspice on your pet, absorbing up to @2 damage from the next #2 melee or spell strikes that hit it.

ID: 49254^6
Places a protective auspice on your pet, absorbing up to @2 damage from the next #2 melee or spell strikes that hit it.

ID: 49255^6
Places a protective auspice on your pet, absorbing up to @2 damage from the next #2 melee or spell strikes that hit it.

ID: 49256^6
Creates a coronal orb which you can use to infuse an ally's skin with flame.

ID: 49257^6
Infuses an ally's skin with the highest rank of Coronal Skin you know.

ID: 49259^6
Conjures a bolt of iron and hurls it at your target, causing up to @1 damage.

ID: 49260^6
Conjures a bolt of iron and hurls it at your target, causing up to @1 damage.

ID: 49261^6
Conjures a bolt of iron and hurls it at your target, causing up to @1 damage.

ID: 49265^6
Imbues your group with power, restoring a small amount of mana, adding to the damage their spells do and adding an additional damaging spell to many damage spells they cast.

ID: 49266^6
Increases your mana by #7. Increases the damage of all detrimental damage spells by #8 and adds a chance for them to proc an additional damaging spell. These effects will only affect spells up to level #2 that cost #12 mana or more. This effect will last for %z or until spells have been enhanced 16 times.

ID: 49267^6
Increases your mana by #7. Increases the damage of all detrimental damage spells by #8 and adds a chance for them to proc an additional damaging spell. These effects will only affect spells up to level #2 that cost #12 mana or more. This effect will last for %z or until spells have been enhanced 16 times.

ID: 49268^6
Increases your mana by #7. Increases the damage of all detrimental damage spells by #8 and adds a chance for them to proc an additional damaging spell. These effects will only affect spells up to level #2 that cost #12 mana or more. This effect will last for %z or until spells have been enhanced 16 times.

ID: 49269^6
Increases your mana by #7. Increases the damage of all detrimental damage spells by #8 and adds a chance for them to proc an additional damaging spell. These effects will only affect spells up to level #2 that cost #12 mana or more. This effect will last for %z or until spells have been enhanced 16 times.

ID: 49270^6
Increases your mana by #7. Increases the damage of all detrimental damage spells by #8 and adds a chance for them to proc an additional damaging spell. These effects will only affect spells up to level #2 that cost #12 mana or more. This effect will last for %z or until spells have been enhanced 16 times.

ID: 49271^6
Increases your mana by #7. Increases the damage of all detrimental damage spells by #8 and adds a chance for them to proc an additional damaging spell. These effects will only affect spells up to level #2 that cost #12 mana or more. This effect will last for %z or until spells have been enhanced 16 times.

ID: 49272^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.

ID: 49273^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.

ID: 49274^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.

ID: 49275^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.

ID: 49276^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.

ID: 49277^6
Deals up to #1 damage to your target and removes up to #2 percent of their hatred for you.

ID: 49278^6
Gives your target the appearance of a scarecrow and grants them a damaging lifetap effect that is triggered from their melee attacks.

ID: 49279^6
Gives your target the appearance of a scarecrow and grants them a damaging lifetap effect that is triggered from their melee attacks.

ID: 49280^6
Gives your target the appearance of a scarecrow and grants them a damaging lifetap effect that is triggered from their melee attacks.

ID: 49281^6
Drains up to #1 hit points from your target.

ID: 49282^6
Drains up to #1 hit points from your target.

ID: 49283^6
Drains up to #1 hit points from your target.

ID: 49284^6
Twists gravity around your target, dealing up to #1 magical damage to them, flinging them into the air and pushing them back slightly.

ID: 49285^6
Twists gravity around your target, dealing up to #1 magical damage to them, flinging them into the air and pushing them back slightly.

ID: 49286^6
Twists gravity around your target, dealing up to #1 magical damage to them, flinging them into the air and pushing them back slightly.

ID: 49287^6
Changes your form to that of one of the Glare Lords who serve Cazic Thule.

ID: 49288^6
Changes your form to a scarecrow.

ID: 49291^6
Imbues your group with dichotomic fury, adding HP, Mana, and Endurance, increasing your damage mitigation and weapon speed, and increasing the chance for you and your pets to perform flurries of attacks.

ID: 49292^6
Increases the chance for your pet to flurry by #1 percent, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3 percent, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.

ID: 49293^6
Increases the chance for your pet to flurry by #1 percent, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3 percent, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.

ID: 49294^6
Increases the chance for your pet to flurry by #1 percent, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3 percent, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.

ID: 49295^6
Increases the chance for your pet to flurry by #1 percent, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3 percent, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.

ID: 49296^6
Increases the chance for your pet to flurry by #1 percent, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3 percent, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.

ID: 49297^6
Increases the chance for your pet to flurry by #1 percent, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3 percent, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.

ID: 49298^6
Consumes your warder and yourself in a savage rage, greatly increasing your melee damage for %z.

ID: 49299^6
Consumes your warder and yourself in a savage rage, greatly increasing your melee damage for %z.

ID: 49300^6
Consumes your warder and yourself in a savage rage, greatly increasing your melee damage for %z.

ID: 49301^6
Consumes your warder and yourself in a savage rage, greatly increasing your melee damage for %z.

ID: 49302^6
Consumes your warder and yourself in a savage rage, greatly increasing your melee damage for %z.

ID: 49303^6
Consumes your warder and yourself in a savage rage, greatly increasing your melee damage for %z.

ID: 49304^6
Delivers a delicious waffle to you.

ID: 49305^6
Delivers a delicious waffle to you.

ID: 49306^6
Delivers a delicious waffle to you.

ID: 49307^6
Triggers a massive axe attack on your opponent, and splashes blood on your group which will further enhance your melee abilities. Consumes an Axe of the Demolisher when activated.

ID: 49308^6
Deals a massive two-handed slashing attack of #1 damage on your target, The blood splashing back on your group will further enhance your melee abilities. This attack will generate less hatred than normal in your opponent.

ID: 49309^6
Deals a massive two-handed slashing attack of #1 damage on your target, The blood splashing back on your group will further enhance your melee abilities. This attack will generate less hatred than normal in your opponent.

ID: 49310^6
Deals a massive two-handed slashing attack of #1 damage on your target, The blood splashing back on your group will further enhance your melee abilities. This attack will generate less hatred than normal in your opponent.

ID: 49311^6
Deals a massive two-handed slashing attack of #1 damage on your target, The blood splashing back on your group will further enhance your melee abilities. This attack will generate less hatred than normal in your opponent.

ID: 49312^6
Deals a massive two-handed slashing attack of #1 damage on your target, The blood splashing back on your group will further enhance your melee abilities. This attack will generate less hatred than normal in your opponent.

ID: 49313^6
Deals a massive two-handed slashing attack of #1 damage on your target, The blood splashing back on your group will further enhance your melee abilities. This attack will generate less hatred than normal in your opponent.

ID: 49314^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6 percent of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.

ID: 49315^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6 percent of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.

ID: 49316^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6 percent of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.

ID: 49317^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6 percent of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.

ID: 49318^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6 percent of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.

ID: 49319^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, gives you a large chance to score crippling blows with your attacks, and makes you much more resistant to fear. Absorbs #6 percent of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made 10 melee attacks.

ID: 49320^6
Slashes up to 4 targets in a cone in front of you with two axe cuts of #1 damage each.

ID: 49321^6
Slashes up to 4 targets in a cone in front of you with two axe cuts of #1 damage each.

ID: 49322^6
Slashes up to 4 targets in a cone in front of you with two axe cuts of #1 damage each.

ID: 49500^6
Deals #1 to your target.

ID: 49511^6
A protective barrier forms around you that will heal you should you take spell or melee damage that does at least $1 points of damage.

ID: 49514^6
Restores #1 health.

ID: 49517^6
Stuns targets up to level @2 for 1 second, increases hatred when cast by 1000 and by #3 points every 6 seconds for %z.

ID: 49518^6
Stuns targets up to level @2 for 1 second, increases hatred when cast by 3750 and by #3 points every 6 seconds for %z.

ID: 49519^6
Stuns targets up to level @2 for 1 second, increases hatred when cast by 5450 and by #3 points every 6 seconds for %z.

ID: 49520^6
Stuns targets up to level @2 for 1 second, increases hatred when cast by 10000 and by #3 points every 6 seconds for %z.

ID: 49521^6
Stuns targets up to level @2 for 1 second, increases hatred when cast by 10850 and by #3 points every 6 seconds for %z.

ID: 49522^6
Stuns targets up to level @2 for 1 second, increases hatred when cast by 11650 and by #3 points every 6 seconds for %z.

ID: 49525^6
The flame of the Scarlet Cheetah consumes 500 endurance every 6 seconds and increases the mana cost of your damage spells by #1 percent for %z and allows your next 30 skill attacks and direct damage spells to be performed twice per activation.

A lesser blessing will be shared with your nearby party members.

ID: 49526^6
The flame of the Scarlet Cheetah consumes 500 endurance every 6 seconds and increases the mana cost of your damage spells by #1 percent for %z and allows your next 40 skill attacks and direct damage spells to be performed twice per activation.

A lesser blessing will be shared with your nearby party members.

ID: 49527^6
The flame of the Scarlet Cheetah consumes 500 endurance every 6 seconds and increases the mana cost of your damage spells by #1 percent for %z and allows your next 50 skill attacks and direct damage spells to be performed twice per activation.

A lesser blessing will be shared with your nearby party members.

ID: 49528^6
The flame of the Scarlet Cheetah consumes 500 endurance every 6 seconds and increases the mana cost of your damage spells by #1 percent for %z and allows your next 60 skill attacks and direct damage spells to be performed twice per activation.

A lesser blessing will be shared with your nearby party members.

ID: 49529^6
The flame of the Scarlet Cheetah consumes 250 endurance every 6 seconds for %z and allows your next 10 skill attacks to be performed twice per activation.

Clerics, Druids, Enchanters, Magicians, Necromancers, Paladins, Shadowknights, Shaman and Wizards will instead be blessed with Scarlet Cheetah's Twincast.

ID: 49530^6
The flame of the Scarlet Cheetah consumes 250 endurance every 6 seconds for %z and allows your next 15 skill attacks to be performed twice per activation.

Clerics, Druids, Enchanters, Magicians, Necromancers, Paladins, Shadowknights, Shaman and Wizards will instead be blessed with Scarlet Cheetah's Twincast.

ID: 49531^6
The flame of the Scarlet Cheetah consumes 250 endurance every 6 seconds for %z and allows your next 20 skill attacks to be performed twice per activation.

Clerics, Druids, Enchanters, Magicians, Necromancers, Paladins, Shadowknights, Shaman and Wizards will instead be blessed with Scarlet Cheetah's Twincast.

ID: 49532^6
The flame of the Scarlet Cheetah consumes 250 endurance every 6 seconds for %z and allows your next 25 skill attacks to be performed twice per activation.

Clerics, Druids, Enchanters, Magicians, Necromancers, Paladins, Shadowknights, Shaman and Wizards will instead be blessed with Scarlet Cheetah's Twincast.

ID: 49533^6
The spirit of the Scarlet Cheetah splits your magic, allowing you to twincast 2 damage spells with a mana cost of at least #5 points for %z.

ID: 49534^6
The spirit of the Scarlet Cheetah splits your magic, allowing you to twincast 3 damage spells with a mana cost of at least #5 points for %z.

ID: 49535^6
The spirit of the Scarlet Cheetah splits your magic, allowing you to twincast 4 damage spells with a mana cost of at least #5 points for %z.

ID: 49536^6
The spirit of the Scarlet Cheetah splits your magic, allowing you to twincast 5 damage spells with a mana cost of at least #5 points for %z.

ID: 49537^6
Reduces the amount of hate generated by your actions by #5 percent for %z.

ID: 49542^6
Your focus allows you to block all incoming attacks with your shield for %z.

ID: 49543^6
The Reaver's Bargain can be activated only if you are above 20 percent mana and endurance.
Consumes 750 endurance per second to allow you to absorb #2 percent of incoming damage with your mana, protects against #4 percent of damage over $4 points per strike for up to @4 total damage, and increases your unconscious health by #3 points for %z.

Once started the Reaver's Bargain cannot be ended early and should your mana or endurance drop below 20 percent you will be overcome by Reaver's Exhaustion which ends the bargain and drains your remaining mana and endurance.

ID: 49545^6
Drains you of #1 mana and endurance.

ID: 49546^6
Allows you to twincast your remote spells for %z.

ID: 49549^6
Increases your accuracy and damage with hand to hand and 1-handed blunt attacks by #9 percent, with 2-handed blunt attacks by #11 percent, and the damage dealt by your special attack chain by #1 points per strike.
Inflicts Glox's Penance if you fail to sustain your attack chain. Progresses into Focus of Glox (Staff) Azia if you complete the attack chain.

ID: 49552^6
Increases your accuracy and damage with 2-handed blunt attacks by #11 percent, with hand to hand and 1-handed blunt attacks by #9 percent, and the damage dealt by your special attack chain by #1 points per strike.
Inflicts Glox's Penance if you fail to sustain your attack chain. Progresses into Focus of Glox (Fist) Beza if you complete the attack chain.

ID: 49555^6
Increases your accuracy and damage with hand to hand and 1-handed blunt attacks by #9 percent, with 2-handed blunt attacks by #11 percent, and the damage dealt by your special attack chain by #1 points per strike.
Inflicts Glox's Penance if you fail to sustain your attack chain. Progresses into Focus of Glox Caza if you complete the attack chain.

ID: 49558^6
Increases your accuracy with hand to hand, 1-handed and 2-handed blunt attacks by #9 percent and the damage dealt by Glox's Blessed Strike by #1 points per strike.

ID: 49561^6
Allows any of your kick or strike special attacks to trigger Glox's Blessed Strike.

ID: 49564^6
Increases the damage of your Kick special attacks by #8 percent and allows them to trigger Glox's Strike.

ID: 49565^6
Increases the damage of your Tiger Claw special attacks by #7 percent and allows them to trigger Glox's Strike.

ID: 49566^6
Increases the damage of your Round Kick special attacks by #8 percent and allows them to trigger Glox's Strike.

ID: 49567^6
Increases the damage of your Eagle Strike special attacks by #7 percent and allows them to trigger Glox's Strike.

ID: 49568^6
Increases the damage of your Flying Kick special attacks by #8 percent and allows them to trigger Glox's Strike.

ID: 49569^6
Increases the damage of your Dragon Punch or Tail Rake special attacks by #7 percent and allows them to trigger Glox's Strike.

ID: 49570^6
Deals #1 damage to your target.

ID: 49572^6
Your failure to perform the teachings of Grandmaster Glox has damaged you for #1 percent of your health and extends the time you must wait between uses of your mend ability by 4.5 minutes for %z.

ID: 49573^6
Applies Rallying Call Azia if the bearer is a bard and applies Rallying Call Beza if the bearer is of any other class.

ID: 49574^6
Instantly restores #2 mana and 200 endurance every second for %z.
Breaks early if you take any offensive action.

ID: 49575^6
Restores #5 mana every 6 seconds and 200 endurance every second for %z.
Breaks early if you take any offensive action.

ID: 49577^6
Instantly restores #2 mana and 333 endurance every second for %z.
Breaks early if you take any offensive action.

ID: 49578^6
Restores #5 mana every 6 seconds and 333 endurance every second for %z.
Breaks early if you take any offensive action.

ID: 49580^6
Instantly restores #2 mana and 500 endurance every second for %z.
Breaks early if you take any offensive action.

ID: 49581^6
Restores #5 mana every 6 seconds and 500 endurance every second for %z.
Breaks early if you take any offensive action.

ID: 49583^6
Instantly restores #2 mana and 750 endurance every second for %z.
Breaks early if you take any offensive action.

ID: 49584^6
Restores #5 mana every 6 seconds and 750 endurance every second for %z.
Breaks early if you take any offensive action.

ID: 49586^6
Instantly restores #2 mana and 1000 endurance every second for %z.
Breaks early if you take any offensive action.

ID: 49587^6
Restores #5 mana every 6 seconds and 1000 endurance every second for %z.
Breaks early if you take any offensive action.

ID: 49588^6
This ability grants you the option of assuming a disguise.

ID: 49589^6
You heighten your awareness and gain the ability to parry all incoming attacks for 12 seconds should your health drop below 50 percent.

ID: 49591^6
You parry all incoming melee attacks for %z.

ID: 49592^6
Allows you to use the shadows to leap up to #1 feet forward in the blink of an eye without becoming visible. You must be hidden to use this ability.

ID: 49593^6
Improves the chance that your backstabs will deal full damage from any angle by #1 percent and the chance that you will perform a triple backstab by #2 percent for %z.

ID: 49597^6
Doubles the effectiveness of any damage or heal over time spell with a duration of at least 12 seconds that you cast for %z.

ID: 49602^6
Provides a chance to restore endurance when this creature is attacked in melee combat for %z.

ID: 49607^6
Restores #1 endurance.

ID: 49612^6
Allows you to absorb #2 percent of the melee damage you deal as health for %z.

ID: 49616^6
You focus your rage in order to draw near your opponent.

ID: 49617^6
Tethers you to your foe for %z.

ID: 49624^6
Strikes the target with a throwing skill attack with a base damage of #1 and triggers Binding Axe which lowers your target's attack rating and roots them in place.

ID: 49684^6
Improves the power of your damaging abilities by #1 percent.

ID: 49689^6
Improves the power of your healing abilities by #1 percent.

ID: 49694^6
Improves the power of your damaging and healing abilities by #1 percent.

ID: 49695^6
Summons a very fast Amber Pridewing mount.

ID: 49696^6
Summons a very fast Platinum Pridewing mount.

ID: 49697^6
Summons a very fast Sable Pridewing mount.

ID: 49699^6
You are inspired by the majesty of the Pridewing, which increases your mana regeneration by #1, total mana by #10, total endurance by #9, and armor class by #12. This spell triggers Mount Blessing Rena Fortitude which will increase your total health by 1500.

ID: 98858^7
Shroud of the Forgotten

ID: 129866^7
Radiant Pridewing Bridles

ID: 129878^7
Eye of Decay

ID: 129883^7
Eye of Life

ID: 147678^6
Consuming this item will grant you an additional 10 Illusion Key Ring Slots.

ID: 182771^1
Hastened Call of the Ancients

ID: 199832^6
You become attuned to greater power within the recesses of your mind.

ID: 6110341^6
This will grant you an Axe of Bones Ornament Pack containing an Axe of Bones Ornament and a Frost Covered Gem.

ID: 6110342^6
This will grant you a Clawed Skull Ornament Pack containing a Clawed Skull Ornament and a Frost Covered Gem.

ID: 6110343^6
This will grant you a Dagger of Skulls Ornament Pack containing a Dagger of Skulls Ornament and a Frost Covered Gem.

ID: 6110346^6
This will grant you a Great Blade of Bones Ornament Pack containing a Great Blade of Bones Ornament and a Frost Covered Gem.

ID: 6110347^6
This will grant you a Hammer of Bones Ornament Pack containing a Hammer of Bones Ornament and a Frost Covered Gem.

ID: 6110348^6
This will grant you a Path of Skulls Pack containing a Path of Skulls and an Empty Glowing Skull.

ID: 6110349^6
This will grant you a Plagued Skull Fragment Pack containing a Plagued Skull Fragment and a Trapped Soul Gem.

ID: 6110350^6
This will grant you a Spear of Bones Ornament Pack containing a Spear of Bones Ornament and a Frost Covered Gem.

ID: 6110351^6
This will grant you a Staff of Bones Ornament Pack containing a Staff of Bones Ornament and a Frost Covered Gem.

ID: 6147650^6
Transforms your raw armor into a piece that is meant for your class to wear.

ID: 83100010^21
Apprentice Mercenaries (Woeful)

ID: 83100020^21
Journeyman Mercenaries (Woeful)

ID: 83100030^21
Master Mercenaries (Woeful)

ID: 83101011^22
Tier I

ID: 83101011^23
Race: Woeful
Type: Tank
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice tank of the first tier who exhibits a basic proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess no formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83101012^22
Tier II

ID: 83101012^23
Race: Woeful
Type: Tank
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice tank of the second tier who exhibits a basic proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess limited formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an extension of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83101013^22
Tier III

ID: 83101013^23
Race: Woeful
Type: Tank
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice tank of the third tier who exhibits a basic proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess basic formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83101014^22
Tier IV

ID: 83101014^23
Race: Woeful
Type: Tank
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice tank of the fourth tier who exhibits a basic proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess intermediate formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83101015^22
Tier V

ID: 83101015^23
Race: Woeful
Type: Tank
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice tank of the fifth tier who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83101021^22
Tier I

ID: 83101021^23
Race: Woeful
Type: Tank
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman tank of the first tier who exhibits an intermediate proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess no formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83101022^22
Tier II

ID: 83101022^23
Race: Woeful
Type: Tank
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman tank of the second tier who exhibits an intermediate proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess limited formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an extension of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83101023^22
Tier III

ID: 83101023^23
Race: Woeful
Type: Tank
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman tank of the third tier who exhibits an intermediate proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess basic formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83101024^22
Tier IV

ID: 83101024^23
Race: Woeful
Type: Tank
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman tank of the fourth tier who exhibits an intermediate proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess intermediate formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83101025^22
Tier V

ID: 83101025^23
Race: Woeful
Type: Tank
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman tank of the fifth tier who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83101031^22
Tier I

ID: 83101031^23
Race: Woeful
Type: Tank
Confidence: Low
Proficiency: Master, Tier I

Description: The mercenary you will be assigned is a master tank of the first tier who exhibits an advanced proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess no formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83101032^22
Tier II

ID: 83101032^23
Race: Woeful
Type: Tank
Confidence: Medium
Proficiency: Master, Tier II

Description: The mercenary you will be assigned is a master tank of the second tier who exhibits an advanced proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess limited formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an extension of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83101033^22
Tier III

ID: 83101033^23
Race: Woeful
Type: Tank
Confidence: Medium
Proficiency: Master, Tier III

Description: The mercenary you will be assigned is a master tank of the third tier who exhibits an advanced proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess basic formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83101034^22
Tier IV

ID: 83101034^23
Race: Woeful
Type: Tank
Confidence: Medium
Proficiency: Master, Tier IV

Description: The mercenary you will be assigned is a master tank of the fourth tier who exhibits an advanced proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess intermediate formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83101035^22
Tier V

ID: 83101035^23
Race: Woeful
Type: Tank
Confidence: High
Proficiency: Master, Tier V

Description: The mercenary you will be assigned is a master tank of the fifth tier who exhibits an advanced proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess advanced formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83102011^22
Tier I

ID: 83102011^23
Race: Woeful
Type: Healer
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice healer of the first tier who exhibits a basic proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess no formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83102012^22
Tier II

ID: 83102012^23
Race: Woeful
Type: Healer
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice healer of the second tier who exhibits a basic proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess limited formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an extension of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83102013^22
Tier III

ID: 83102013^23
Race: Woeful
Type: Healer
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice healer of the third tier who exhibits a basic proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess basic formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83102014^22
Tier IV

ID: 83102014^23
Race: Woeful
Type: Healer
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice healer of the fourth tier who exhibits a basic proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess intermediate formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83102015^22
Tier V

ID: 83102015^23
Race: Woeful
Type: Healer
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice healer of the fifth tier who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83102021^22
Tier I

ID: 83102021^23
Race: Woeful
Type: Healer
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman healer of the first tier who exhibits an intermediate proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess no formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83102022^22
Tier II

ID: 83102022^23
Race: Woeful
Type: Healer
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman healer of the second tier who exhibits an intermediate proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess limited formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an extension of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83102023^22
Tier III

ID: 83102023^23
Race: Woeful
Type: Healer
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman healer of the third tier who exhibits an intermediate proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess basic formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83102024^22
Tier IV

ID: 83102024^23
Race: Woeful
Type: Healer
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman healer of the fourth tier who exhibits an intermediate proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess intermediate formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83102025^22
Tier V

ID: 83102025^23
Race: Woeful
Type: Healer
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman healer of the fifth tier who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83102031^22
Tier I

ID: 83102031^23
Race: Woeful
Type: Healer
Confidence: Low
Proficiency: Master, Tier I

Description: The mercenary you will be assigned is a master healer of the first tier who exhibits an advanced proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess no formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83102032^22
Tier II

ID: 83102032^23
Race: Woeful
Type: Healer
Confidence: Medium
Proficiency: Master, Tier II

Description: The mercenary you will be assigned is a master healer of the second tier who exhibits an advanced proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess limited formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an extension of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83102033^22
Tier III

ID: 83102033^23
Race: Woeful
Type: Healer
Confidence: Medium
Proficiency: Master, Tier III

Description: The mercenary you will be assigned is a master healer of the third tier who exhibits an advanced proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess basic formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83102034^22
Tier IV

ID: 83102034^23
Race: Woeful
Type: Healer
Confidence: Medium
Proficiency: Master, Tier IV

Description: The mercenary you will be assigned is a master healer of the fourth tier who exhibits an advanced proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess intermediate formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83102035^22
Tier V

ID: 83102035^23
Race: Woeful
Type: Healer
Confidence: High
Proficiency: Master, Tier V

Description: The mercenary you will be assigned is a master healer of the fifth tier who exhibits an advanced proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess advanced formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83109011^22
Tier I

ID: 83109011^23
Race: Woeful
Type: Melee Damage
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice assassin of the first tier who exhibits a basic proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess no formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83109012^22
Tier II

ID: 83109012^23
Race: Woeful
Type: Melee Damage
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice assassin of the second tier who exhibits a basic proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess limited formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an extension of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83109013^22
Tier III

ID: 83109013^23
Race: Woeful
Type: Melee Damage
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice assassin of the third tier who exhibits a basic proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess basic formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83109014^22
Tier IV

ID: 83109014^23
Race: Woeful
Type: Melee Damage
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice assassin of the fourth tier who exhibits a basic proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess intermediate formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83109015^22
Tier V

ID: 83109015^23
Race: Woeful
Type: Melee Damage
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice assassin of the fifth tier who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83109021^22
Tier I

ID: 83109021^23
Race: Woeful
Type: Melee Damage
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman assassin of the first tier who exhibits an intermediate proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess no formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83109022^22
Tier II

ID: 83109022^23
Race: Woeful
Type: Melee Damage
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman assassin of the second tier who exhibits an intermediate proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess limited formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an extension of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83109023^22
Tier III

ID: 83109023^23
Race: Woeful
Type: Melee Damage
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman assassin of the third tier who exhibits an intermediate proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess basic formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83109024^22
Tier IV

ID: 83109024^23
Race: Woeful
Type: Melee Damage
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman assassin of the fourth tier who exhibits an intermediate proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess intermediate formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83109025^22
Tier V

ID: 83109025^23
Race: Woeful
Type: Melee Damage
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman assassin of the fifth tier who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83109031^22
Tier I

ID: 83109031^23
Race: Woeful
Type: Melee Damage
Confidence: Low
Proficiency: Master, Tier I

Description: The mercenary you will be assigned is a master assassin of the first tier who exhibits an advanced proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess no formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83109032^22
Tier II

ID: 83109032^23
Race: Woeful
Type: Melee Damage
Confidence: Medium
Proficiency: Master, Tier II

Description: The mercenary you will be assigned is a master assassin of the second tier who exhibits an advanced proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess limited formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an extension of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83109033^22
Tier III

ID: 83109033^23
Race: Woeful
Type: Melee Damage
Confidence: Medium
Proficiency: Master, Tier III

Description: The mercenary you will be assigned is a master assassin of the third tier who exhibits an advanced proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess basic formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83109034^22
Tier IV

ID: 83109034^23
Race: Woeful
Type: Melee Damage
Confidence: Medium
Proficiency: Master, Tier IV

Description: The mercenary you will be assigned is a master assassin of the fourth tier who exhibits an advanced proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess intermediate formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83109035^22
Tier V

ID: 83109035^23
Race: Woeful
Type: Melee Damage
Confidence: High
Proficiency: Master, Tier V

Description: The mercenary you will be assigned is a master assassin of the fifth tier who exhibits an advanced proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess advanced formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83112011^22
Tier I

ID: 83112011^23
Race: Woeful
Type: Damage Caster
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice caster of the first tier who exhibits a basic proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess no formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83112012^22
Tier II

ID: 83112012^23
Race: Woeful
Type: Damage Caster
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice caster of the second tier who exhibits a basic proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess limited formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an extension of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83112013^22
Tier III

ID: 83112013^23
Race: Woeful
Type: Damage Caster
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice caster of the third tier who exhibits a basic proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess basic formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83112014^22
Tier IV

ID: 83112014^23
Race: Woeful
Type: Damage Caster
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice caster of the fourth tier who exhibits a basic proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess intermediate formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83112015^22
Tier V

ID: 83112015^23
Race: Woeful
Type: Damage Caster
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice caster of the fifth tier who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83112021^22
Tier I

ID: 83112021^23
Race: Woeful
Type: Damage Caster
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman caster of the first tier who exhibits an intermediate proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess no formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83112022^22
Tier II

ID: 83112022^23
Race: Woeful
Type: Damage Caster
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman caster of the second tier who exhibits an intermediate proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess limited formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an extension of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83112023^22
Tier III

ID: 83112023^23
Race: Woeful
Type: Damage Caster
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman caster of the third tier who exhibits an intermediate proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess basic formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83112024^22
Tier IV

ID: 83112024^23
Race: Woeful
Type: Damage Caster
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman caster of the fourth tier who exhibits an intermediate proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess intermediate formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83112025^22
Tier V

ID: 83112025^23
Race: Woeful
Type: Damage Caster
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman caster of the fifth tier who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83112031^22
Tier I

ID: 83112031^23
Race: Woeful
Type: Damage Caster
Confidence: Low
Proficiency: Master, Tier I

Description: The mercenary you will be assigned is a master caster of the first tier who exhibits an advanced proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess no formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83112032^22
Tier II

ID: 83112032^23
Race: Woeful
Type: Damage Caster
Confidence: Medium
Proficiency: Master, Tier II

Description: The mercenary you will be assigned is a master caster of the second tier who exhibits an advanced proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess limited formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an extension of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83112033^22
Tier III

ID: 83112033^23
Race: Woeful
Type: Damage Caster
Confidence: Medium
Proficiency: Master, Tier III

Description: The mercenary you will be assigned is a master caster of the third tier who exhibits an advanced proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess basic formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83112034^22
Tier IV

ID: 83112034^23
Race: Woeful
Type: Damage Caster
Confidence: Medium
Proficiency: Master, Tier IV

Description: The mercenary you will be assigned is a master caster of the fourth tier who exhibits an advanced proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess intermediate formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 83112035^22
Tier V

ID: 83112035^23
Race: Woeful
Type: Damage Caster
Confidence: High
Proficiency: Master, Tier V

Description: The mercenary you will be assigned is a master caster of the fifth tier who exhibits an advanced proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess advanced formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.