264 updated strings (RED indicates old description, GREEN indicates new description):

ID: 41^17
SKU24 Errand Currency
Sathir Trade Gem

ID: 41^18
SKU24 Raid Currency
Sathir Trade Gems

ID: 42^17
SKU24 Errand Currency
Ancient Sebilisian Coin

ID: 42^18
SKU24 Raid Currency
Ancient Sebilisian Coins

ID: 190^4
This passive ability grants your critical melee hits a 2.25% chance to deal 680% damage against undead and vampiric targets.
This passive ability grants your melee hits a 2.25% chance to deal 680% damage against undead and vampiric targets.

ID: 191^4
This passive ability grants your critical melee hits a 2.35% chance to deal 1190% damage against undead and vampiric targets.
This passive ability grants your melee hits a 2.35% chance to deal 1190% damage against undead and vampiric targets.

ID: 192^4
This passive ability grants your critical melee hits a 2.4% chance to deal 1700% damage against undead and vampiric targets.
This passive ability grants your melee hits a 2.4% chance to deal 1700% damage against undead and vampiric targets.

ID: 800^4
This passive ability increases your summoned pet's ability to avoid melee damage by 2, 5, and 10%.
Ranks 4-6 increase its avoidance by an additional 5, 2 and 3%.
Ranks 7-24 by an additional 2% per rank.

This passive ability increases your summoned pet's ability to avoid melee damage by 2, 5, and 10%.
Ranks 4-6 increase its avoidance by an additional 5, 2 and 3%.
Ranks 7-26 by an additional 2% per rank.


ID: 803^4
This passive ability increases the base health of your summoned pets by 2, 5, and 10%.
Rank 4 by an additional 1%.
Ranks 5-27 by an additional 2% per rank.

This passive ability increases the base health of your summoned pets by 2, 5, and 10%.
Ranks 4 and 34 by an additional 1%.
Ranks 5-33 by an additional 2% per rank.


ID: 1051^4
This passive ability increases the base damage of your critical melee attacks by 30%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 31%.
This bonus applies to the 7 standard weapon skills.


ID: 1052^4
This passive ability increases the base damage of your critical melee attacks by 50%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 52%.
This bonus applies to the 7 standard weapon skills.


ID: 1313^4
This passive ability grants you a chance to trigger a lifetap on your opponent each time you perform a melee attack round. Additional ranks increase the base damage of this lifetap.
This passive ability grants your melee attack rounds a chance to trigger a 50 point lifetap on your opponent.

ID: 1348^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 75% for 1 minute. This rage takes a toll on your body and will deal 1000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 40% for 1 minute. This rage takes a toll on your body and will deal 1000 damage to you when the effect wears off.

ID: 1349^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 150% for 1 minute. This rage takes a toll on your body and will deal 2000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 75% for 1 minute. This rage takes a toll on your body and will deal 2000 damage to you when the effect wears off.

ID: 1350^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 225% for 1 minute. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 115% for 1 minute. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 1524^4
This passive ability grants your critical melee hits a 2.6% chance to deal 1800% damage against undead and vampiric targets.
This passive ability grants your melee hits a 2.6% chance to deal 1800% damage against undead and vampiric targets.

ID: 1525^4
This passive ability grants your critical melee hits a 3% chance to deal 2000% damage against undead and vampiric targets.
This passive ability grants your melee hits a 2.8% chance to deal 1900% damage against undead and vampiric targets.

ID: 1526^4
This passive ability grants your critical melee hits a 2.8% chance to deal 1900% damage against undead and vampiric targets.
This passive ability grants your melee hits a 3% chance to deal 2000% damage against undead and vampiric targets.

ID: 1803^4
This passive ability increases the damage you deal with all forms of melee combat by 90%.
This passive ability increases the damage you deal with all forms of melee combat by 120%.

ID: 2740^6
Heals you for #1 per tick for up to %z.
Heals #13 points of health every 6 seconds for %z.

ID: 2758^6
Increases your resistances to detrimental spells by #2, spell critical damage by #5, mana regeneration by #12 points, and your maximum mana by #11 for up to %z.
Increases your spell resistances by #2 points, the damage dealt by your critical direct-damage spells by #5%, your mana regeneration by #12 points, and your maximum mana by #11 points for %z.

ID: 4716^4
This passive ability increases the base damage of your critical melee attacks by 60%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 62%.
This bonus applies to the 7 standard weapon skills.


ID: 4717^4
This passive ability increases the base damage of your critical melee attacks by 70%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 72%.
This bonus applies to the 7 standard weapon skills.


ID: 4718^4
This passive ability increases the base damage of your critical melee attacks by 80%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 82%.
This bonus applies to the 7 standard weapon skills.


ID: 5038^4
This passive ability grants your critical melee hits a 3.3% chance to deal 2100% damage against undead and vampiric targets.
This passive ability grants your melee hits a 3.3% chance to deal 2100% damage against undead and vampiric targets.

ID: 5039^4
This passive ability grants your critical melee hits a 3.6% chance to deal 2200% damage against undead and vampiric targets.
This passive ability grants your melee hits a 3.6% chance to deal 2200% damage against undead and vampiric targets.

ID: 5040^4
This passive ability grants your critical melee hits a 3.9% chance to deal 2300% damage against undead and vampiric targets.
This passive ability grants your melee hits a 3.9% chance to deal 2300% damage against undead and vampiric targets.

ID: 5245^6
Increases the mana cost of direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1%.
Increases the mana cost of %L direct damage spells that cost at least #6 mana and deal at least #4 damage by $1% while increasing the chance these spells will deal critical damage by #1%.

ID: 5551^4
This passive ability increases the base damage of your critical melee attacks by 85%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 87%.
This bonus applies to the 7 standard weapon skills.


ID: 5552^4
This passive ability increases the base damage of your critical melee attacks by 90%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 93%.
This bonus applies to the 7 standard weapon skills.


ID: 5553^4
This passive ability increases the base damage of your critical melee attacks by 95%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 100%.
This bonus applies to the 7 standard weapon skills.


ID: 5770^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 300% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 150% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 5771^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 375% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 190% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 5772^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 450% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank. Ranks 10-17 by 5 minutes per rank. Rank 18 by 1 minute.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 225% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank. Ranks 10-17 by 5 minutes per rank. Rank 18 by 1 minute.


ID: 5950^6

Increases the damage of your level #7 and lower single target fire-based direct-damage spells by #1 to $1%, allows you to see invisibility, increases your fire resistance by #9 points, increases your mana regeneration by #12 points, and increases your maximum mana by #11 points for %z.

ID: 5951^6

Increases the damage of your level #7 and lower single target cold-based direct-damage spells by #1 to $1%, allows you to see invisibility, increases your cold resistance by #9 points, increases your mana regeneration by #12 points, and increases your maximum mana by #11 points for %z.

ID: 5952^6

Increases the damage of your level #7 and lower single target magic-based direct-damage spells by #1 to $1%, allows you to see invisibility, increases your magic resistance by #9 points, increases your mana regeneration by #12 points, and increases your maximum mana by #11 points for %z.

ID: 6119^4
Each rank of this ability increases your maximum hit points by 100 up to rank 20, and 200 hit points from rank 21 and higher.
This passive ability increases your maximum hit points.
Ranks 1-20 by 100 points per rank.
Ranks 21-50 by 200 points per rank.


ID: 6385^6
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.
Increases the potency of %L level #2 and lower healing spells that restore at least #3 health by #1 to $1%. This bonus will decay by $2% per level for spells over level #2.

ID: 6401^6
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.
Increases the potency of %L level #2 and lower healing spells that restore at least #3 health by #1 to $1%. This bonus will decay by $2% per level for spells over level #2.

ID: 7184^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 495% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 250% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 7185^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 505% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 255% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 7186^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 515% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 260% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 7656^4
This passive ability increases the base damage of your critical melee attacks by 100%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 105%.
This bonus applies to the 7 standard weapon skills.


ID: 7657^4
This passive ability increases the base damage of your critical melee attacks by 105%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 111%.
This bonus applies to the 7 standard weapon skills.


ID: 7658^4
This passive ability increases the base damage of your critical melee attacks by 110%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 117%.
This bonus applies to the 7 standard weapon skills.


ID: 7900^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 10%, max health by 2000 points, and attack rating by 50 points for 2 minutes.
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 10%, max health by 2000 points, and attack rating by 50 points for 2 minutes.

ID: 7901^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 15%, max health by 2500 points, and attack rating by 75 points for 2 minutes.
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 15%, max health by 2500 points, and attack rating by 75 points for 2 minutes.

ID: 7902^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 20%, max health by 3000 points, and attack rating by 100 points for 2 minutes.
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 20%, max health by 3000 points, and attack rating by 100 points for 2 minutes.

ID: 8003^42
prismatic
dcl_prismatic

ID: 8004^42
poison
dcl_poison

ID: 8005^42
physical
dcl_physical

ID: 8006^42
magic
dcl_magic

ID: 8007^42
fire
dcl_fire

ID: 8008^42
disease
dcl_disease

ID: 8009^42
corruption
dcl_corruption

ID: 8010^42
cold
dcl_cold

ID: 8011^42
chromatic
dcl_chromatic

ID: 9369^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 6 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the amount of damage your group deals with every melee attack by 9 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.


ID: 9370^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 9 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the amount of damage your group deals with every melee attack by 14 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.


ID: 9371^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 12 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the amount of damage your group deals with every melee attack by 19 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.


ID: 9503^4
This passive ability increases the base armor class of your summoned pets.
Ranks 1-15 increase your pet's AC by 100 points per rank.
Ranks 16-21 by 50 points per rank.

This passive ability increases the base armor class of your summoned pets.
Ranks 1-15 increase your pet's AC by 100 points per rank.
Ranks 16-25 by 50 points per rank.


ID: 9636^6
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.
Increases the potency of %L level #2 and lower healing spells that restore at least #3 health by #1 to $1%. This bonus will decay by $2% per level for spells over level #2.

ID: 9652^6
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.
Increases the potency of %L level #2 and lower healing spells that restore at least #3 health by #1 to $1%. This bonus will decay by $2% per level for spells over level #2.

ID: 10218^6

Increases the potency of %L level #2 and lower healing spells that restore at least #3 health by #1 to $1%.

ID: 10219^6

Increases the potency of %L level #2 and lower healing spells that restore at least #3 health by #1 to $1%.

ID: 10220^6

Increases the potency of %L level #2 and lower healing spells that restore at least #3 health by #1 to $1%.

ID: 10268^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 22%, max health by 3500 points, and attack rating by 110 points for 2 minutes.
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 22%, max health by 3500 points, and attack rating by 110 points for 2 minutes.

ID: 10269^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 24%, max health by 4000 points, and attack rating by 120 points for 2 minutes.
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 24%, max health by 4000 points, and attack rating by 120 points for 2 minutes.

ID: 10270^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 26%, max health by 4500 points, and attack rating by 130 points for 2 minutes.
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 26%, max health by 4500 points, and attack rating by 130 points for 2 minutes.

ID: 10318^6

Increases the damage of %L level #2 and lower lifetap spells by #1 to $1%.

ID: 10319^6

Increases the damage of %L level #2 and lower lifetap spells by #1 to $1%.

ID: 10320^6

Increases the damage of %L level #2 and lower lifetap spells by #1 to $1%.

ID: 10486^6

Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 10569^6

Increases the damage of %L level #2 and lower spells that deal at least #3 damage and cost at least #12 mana by #1 to $1% for %z.

ID: 10753^4
A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from their targets.
A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from their targets.

ID: 10815^4
This passive ability increases the damage you deal with 1-handed and 2-handed piercing weapons.
Ranks 1-15 increase your damage by 2% per rank.
Ranks 16-20 by an additional 1% per rank.

This passive ability increases the damage you deal with 1-handed and 2-handed slashing weapons.
Ranks 1-15 increase your damage by 2% per rank.
Ranks 16-20 by an additional 1% per rank.


ID: 10818^4
This passive ability increases the damage you deal with 1-handed and 2-handed piercing weapons.
Ranks 1-15 increase your damage by 2% per rank.
Ranks 16-18 by an additional 1% per rank.

This passive ability increases the damage you deal with 1-handed and 2-handed piercing weapons.
Ranks 1-15 increase your damage by 2% per rank.
Ranks 16-20 by an additional 1% per rank.


ID: 11502^6
Summons a Sporali advisor, granting @2 regeneration, @3 disease resist, and @4 poison resist.
Summons a Sporali advisor.

ID: 11508^6
Summons a Goblin dedicant, granting @3 fire resist, and a @4 point damage shield.
Summons a Goblin dedicant.

ID: 11517^6
Summons a stoic wolf pet, increasing Double Attack, and regeneration.
Summons a stoic wolf pet.

ID: 11518^6
Summons an arcane wolf pet, increasing Dodge, and mana regeneration.
Summons an arcane wolf pet.

ID: 11582^6
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.
Increases the potency of %L level #2 and lower healing spells that restore at least #3 health by #1 to $1%. This bonus will decay by $2% per level for spells over level #2.

ID: 12340^6
Summons a tumbleweed to follow you. The movements of the tumbleweed inspire you and grant you a #2 to @2 dodge increase, depending on your level.
Summons a tumbleweed to follow you.

ID: 12342^6
Summons a steamwork flyer to follow you. It will help you fall very slowly, and even leave you floating just above the ground. Its constant movement is minimally distracting, and will protect you from a miniscule amount of damage.
Summons a steamwork flyer to follow you.

ID: 12881^6
Summons a bitter Brownie familiar. Increases the owner's agility by up to 30.
Summons a bitter Brownie familiar.

ID: 12885^6
Summons a hooded Scrykin familiar. Grants a 5% chance to reflect some detrimental spells back at the caster.
Summons a hooded Scrykin familiar.

ID: 12886^6
Summons a gorged evil eye familiar. Lowers metabolism, decreasing food consumption by 5%.
Summons a gorged evil eye familiar.

ID: 12891^6
Summons a small azure Dragon familiar. Increases the owner's maximum endurance.
Summons a small azure Dragon familiar.

ID: 12935^6
Summons a small Dragon familiar that increases hit points, and grants the ability to see invisible creatures.
Summons a small Dragon familiar.

ID: 12936^6
Summons a small Bazu familiar that increases hit point regeneration.
Summons a small Bazu familiar.

ID: 12937^6
Summons a small Girplan familiar that increases resistance to poison and disease spells, and grants the ability to breath under water.
Summons a small Girplan familiar.

ID: 12939^6
Summons a small Bixie familiar that increases hit point regeneration, poison resistance, and grants levitation.
Summons a small Bixie familiar.

ID: 13023^4
This passive ability increases the base damage of your critical melee attacks by 115%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 123%.
This bonus applies to the 7 standard weapon skills.


ID: 13024^4
This passive ability increases the base damage of your critical melee attacks by 120%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 132%.
This bonus applies to the 7 standard weapon skills.


ID: 13025^4
This passive ability increases the base damage of your critical melee attacks by 125%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 148%.
This bonus applies to the 7 standard weapon skills.


ID: 13096^4
This passive ability extends the duration of your damage over time spells that have a minimum duration of 18 seconds by 6 seconds per rank.
This passive ability improves your damage over time spells that have a minimum duration of 18 seconds.
Ranks 1-3 extend the duration of these spells by 6 seconds per rank.
Ranks 4-6 increase the base damage of these spells by 6 seconds worth of damage per rank.


ID: 13335^4
This passive ability increases the base damage of your critical melee attacks by 155%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 180%.
This bonus applies to the 7 standard weapon skills.


ID: 13336^4
This passive ability increases the base damage of your critical melee attacks by 160%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 188%.
This bonus applies to the 7 standard weapon skills.


ID: 13337^4
This passive ability increases the base damage of your critical melee attacks by 165%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 194%.
This bonus applies to the 7 standard weapon skills.


ID: 13380^6
Summons a zombie hostess. Grants infravision and the ability to not breathe.
Summons a zombie hostess.

ID: 13381^6
Summons a dragon seer. Increases the owner's intelligence and wisdom by up to 50.
Summons a dragon seer.

ID: 13382^6
Summons a battle ready minotaur. Increases the owner's attack rating by up to 50.
Summons a battle ready minotaur.

ID: 13383^6
Summons an icy gelidran. Increases the owner's mana pool by up to 400 and mana regeneration by up to 5.
Summons an icy gelidran.

ID: 13384^6
Summons a fiery pyrilen. Increases the owner's maximum hit points by up to 400 and regeneration by up to 5.
Summons a fiery pyrilen.

ID: 13392^6
Summons an emerald sokokar. Increases the owner's maximum hit points and mana by up to 350.
Summons an emerald sokokar.

ID: 13785^6
Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.
Allows you to place your level @3 or lower target in a state of walking sleep, leaving them confused and unable to fight.

ID: 14359^4
This ability, when activated, causes any level 91 or higher direct-damage spell to trigger 'Deathly Resolve' which will cause your next 2 level 91 or higher damage-over-time spells with a duration of at least 18 seconds to be twincast. This ability lasts for 1 minute.
Rank 2 extends the duration of this ability by 6 seconds.

This ability, when activated, causes any level 91 or higher direct-damage spell to trigger 'Deathly Resolve' which will cause your next 2 level 91 or higher damage-over-time spells with a duration of at least 18 seconds to be twincast. This ability lasts for 1 minute.
Rank 2 extends the duration of this ability by 6 seconds.
Ranks 3-7 reduce the reuse time of this ability by 1 minute per rank.


ID: 14489^6
Channels the power of the dawn to strike your target for @1 damage. While channeling this power you will sometimes gain the blessing of the dawn, which will greatly increase your next direct damage spell. However, there is also a small chance that the e
Increases the damage of %L level #2 and lower direct-damage spells that deal at least #3 damage by #1 to $1%.

ID: 14629^4
This passive ability increases the base damage of your critical melee attacks by 170%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 199%.
This bonus applies to the 7 standard weapon skills.


ID: 14630^4
This passive ability increases the base damage of your critical melee attacks by 175%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 205%.
This bonus applies to the 7 standard weapon skills.


ID: 14631^4
This passive ability increases the base damage of your critical melee attacks by 180%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 210%.
This bonus applies to the 7 standard weapon skills.


ID: 14840^6

Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 14950^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 525% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 265% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 14951^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 535% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 270% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 14952^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 545% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 275% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 15126^4
This passive ability improves your Shield Topple combat ability.
Ranks 1-3 reduce the reuse time by 1 second per rank.
Ranks 4-6 increase the base damage of the attack by 10, 30, and 50%.

This passive ability improves your Shield Topple and Shield Break combat abilities.
Ranks 1-3 reduce the reuse time by 1 second per rank.
Ranks 4-6 increase the base damage of the attack by 10, 30, and 50%.


ID: 15141^4
This passive ability grants your critical melee hits a 4.2% chance to deal 2400% damage against undead and vampiric targets.
This passive ability grants your melee hits a 4.2% chance to deal 2400% damage against undead and vampiric targets.

ID: 15142^4
This passive ability grants your critical melee hits a 4.5% chance to deal 2500% damage against undead and vampiric targets.
This passive ability grants your melee hits a 4.5% chance to deal 2500% damage against undead and vampiric targets.

ID: 15481^6

Increases the damage of %L level #2 and lower spells that deal at least #3 damage by #1%.

ID: 16127^4
This passive ability grants your critical melee hits a 4.8% chance to deal 2800% damage against undead and vampiric targets.
This passive ability grants your melee hits a 4.8% chance to deal 2800% damage against undead and vampiric targets.

ID: 16189^6
Increases your elemental pet's avoidance by #5%, attack power by #10 points, maximum health by #9 points and heals your elemental for #8 points when this spell lands.
Increases your pet's avoidance by #5%, attack power by #10 points, maximum health by #9 points and heals your elemental for #8 points when this spell lands.

ID: 16195^4
This ability, when activated, causes a level 108 or lower creature to attack you exclusively for 6 seconds. Your allies will generate 65% of their normal hatred during this period.
This ability, when activated, causes a level 110 or lower creature to attack you exclusively for 6 seconds. Your allies will generate 65% of their normal hatred during this period.

ID: 16200^6
Heals you for #1 every 6 seconds for %z.
Heals #13 points of health every 6 seconds for %z.

ID: 16296^4
This ability, when activated, directs a dissonant chord at your enemy, drawing their attention towards you for a short time.
This ability, when activated, directs a dissonant chord at your enemy, causing a level 110 or lower creature to attack you exclusively for 6 seconds. Your allies will generate 90% of their normal hatred during this period.

ID: 16330^4
This passive ability increases the damage you deal with critical Frenzy attacks by 105%.
This passive ability increases the damage you deal with critical Frenzy attacks by 370%.

ID: 16331^4
This passive ability increases the damage you deal with critical Frenzy attacks by 110%.
This passive ability increases the damage you deal with critical Frenzy attacks by 380%.

ID: 16332^4
This passive ability increases the damage you deal with critical Frenzy attacks by 115%.
This passive ability increases the damage you deal with critical Frenzy attacks by 390%.

ID: 16618^4
This passive ability grants your critical melee hits a 5.1% chance to deal 3100% damage against undead and vampiric targets.
This passive ability grants your melee hits a 5.1% chance to deal 3100% damage against undead and vampiric targets.

ID: 17068^4
This passive ability increases the damage you deal with critical Frenzy attacks by 118%.
This passive ability increases the damage you deal with critical Frenzy attacks by 398%.

ID: 17069^4
This passive ability increases the damage you deal with critical Frenzy attacks by 121%.
This passive ability increases the damage you deal with critical Frenzy attacks by 401%.

ID: 17070^4
This passive ability increases the damage you deal with critical Frenzy attacks by 124%.
This passive ability increases the damage you deal with critical Frenzy attacks by 404%.

ID: 17080^4
This passive ability increases the base damage of your critical melee attacks by 182%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 212%.
This bonus applies to the 7 standard weapon skills.


ID: 17081^4
This passive ability increases the base damage of your critical melee attacks by 184%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 214%.
This bonus applies to the 7 standard weapon skills.


ID: 17082^4
This passive ability increases the base damage of your critical melee attacks by 186%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 217%.
This bonus applies to the 7 standard weapon skills.


ID: 17718^4
A paladin is pure not just in mind, but in body as well. This ability allows you to remove harmful maladies from your target and bestows a lingering protection for 30 seconds that protects them against a single detrimental spell.
A paladin is pure not just in mind, but in body as well. This ability allows you to remove harmful maladies from your target and bestows a lingering protection for 30 seconds that protects them against a single detrimental spell.

ID: 17846^6
Summons a drake of pure nature that offers some protection against corruption.
Summons a drake of pure nature.

ID: 17896^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 21 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the amount of damage your group deals with every melee attack by 75 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.


ID: 18084^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 550% for 1 minute and 6 seconds. This rage takes a toll on your body and will consume 5% of your health when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 280% for 1 minute and 6 seconds. This rage takes a toll on your body and will consume 5% of your health when the effect wears off.

ID: 18529^6
Increases the damage of direct damage spells by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower direct-damage spells that deal at least #3 damage by #1 to $1%.

ID: 18945^6
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.
Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 19388^6
Increases the damage of your next lifetap spell by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower lifetap spells by #1 to $1%.

ID: 19389^6
Increases the damage of your next lifetap spell by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower lifetap spells by #1 to $1%.

ID: 19390^6
Increases the damage of your next lifetap spell by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower lifetap spells by #1 to $1%.

ID: 19669^6
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower spells that deal at least #3 damage by #1 to $1%.

ID: 19998^6
Summons a decay sprite that offers a slight resistance to disease.
Summons a decay sprite.

ID: 20151^43
Use this item to track your participation in beta. This is tracked per ACCOUNT not per character. A certain threshold of uses will qualify you for a beta reward after the completion of beta. This threshold is decided each beta. This reward will be giv
Use this item to track your participation in beta. This is tracked per ACCOUNT not per character.

A certain threshold of uses will qualify you for a beta reward after the completion of beta. This threshold is decided each beta.

This reward will be given after beta but not a specific date after beta, just at a time of our choosing. You need to use these items before you overwrite a character with a new /beta command, or delete the character.


ID: 20152^6
Summons a runebound goblin. Increases the owner's magic resist and intelligence by up to 50.
Summons a runebound goblin.

ID: 20153^6
Summons an emerald dragon. Increases the owner's poison resist and wisdom by up to 50.
Summons an emerald dragon.

ID: 20155^6
Summons a spiked worg. Increases the owner's attack by up to 50, and grants a damage shield.
Summons a spiked worg.

ID: 20168^6
Summons a lesser air elemental to your side, granting ultravision and increased magic resistance.
Summons a lesser air elemental to your side.

ID: 20169^6
Summons a lesser earth elemental to your side, increasing your maximum hit points and your hit point regeneration rate.
Summons a lesser earth elemental to your side.

ID: 20526^6
Vengeful spirits protect you, harming any creatures that strike you for up to %z.
Vengeful spirits protect you, harming any creatures that strike you.

ID: 21931^6
Constructs a beetle to follow you. Additionally you are granted a small amount of extra endurance and mana.
Constructs a beetle to follow you.

ID: 21932^6
Constructs a gnomework miner to follow you. This gnomework offers a small amount of mana and endurance.
Constructs a gnomework miner to follow you.

ID: 21933^6
Constructs a spider to follow you. This spider grants you a small poison strike.
Constructs a spider to follow you.

ID: 21945^6
Summons a floating dagger that will help your magic and piercing damage.
Summons a floating dagger.

ID: 21946^6
Summons a floating sword that will help your fire and slashing damage.
Summons a floating sword.

ID: 21947^6
Summons a floating hammer that will help your cold and blunt damage
Summons a floating hammer.

ID: 21948^6
Summons a floating skull. Increases the owner's magic resist and intelligence by up to 50.
Summons a floating skull.

ID: 21977^6
Increases the damage of duration damage spells by #1 to $1%. This bonus will decay on spells over level #2.
Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 22487^6
A frigid bolt.
Reduces resistance to fire spells by #4 points for %z.

ID: 22488^6
A frigid bolt.
Reduces resistance to cold spells by #4 points for %z.

ID: 22489^6
The chilling breeze of E'ci eases your mind, allowing you to cast your next spell more quickly.
Reduces resistance to poison spells by #4 points for %z.

ID: 23021^6
Summons a mystical familiar that will grant a small amount of protection.
Summons a mystical familiar.

ID: 23300^6
Summons a fire sprite that offeres a small resistance to fire.
Summons a fire sprite.

ID: 24056^6
Summons a sporali to follow you and give minor help resisting disease.
Summons a sporali to follow you.

ID: 24057^6
Summons a being of fire that offers some fire protection.
Summons a being of fire.

ID: 24067^6
Summons a poison sprite that offers a slight resistance to poison.
Summons a poison sprite.

ID: 24190^6
Summons a lightning sprite that offers a slight resistance to magic.
Summons a lightning sprite.

ID: 25790^6
Increases the damage of direct damage spells by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower direct-damage spells that deal at least #3 damage by #1 to $1%.

ID: 26121^6
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #4.
Increases the damage of %L level #3 to #4 poison-based spells that cost at least #11 mana by #1 to $1%.

ID: 26122^6
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #4.
Increases the damage of %L level #3 to #4 poison-based spells that cost at least #11 mana by #1 to $1%.

ID: 26123^6
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #4.
Increases the damage of %L level #3 to #4 poison-based spells that cost at least #11 mana by #1 to $1%.

ID: 26484^6
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.
Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 26714^6
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower spells that deal at least #3 damage by #1 to $1%.

ID: 27379^6
Jonathan Caraker's Buff (Copycat)
Summons a spirit of ice.

ID: 27443^6
Increases the mana cost of direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1%.
Increases the mana cost of %L direct-damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1%.

ID: 29611^6
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.
Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 29837^6
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower spells that deal at least #3 damage by #1 to $1%.

ID: 30175^4
This ability will further increase your base run speed. This modification does NOT stack with movement rate spell effects.
This passive ability further increases your base run speed by 1%.
This modification does not stack with movement rate spell effects.


ID: 30180^4
This passive ability decreases the time required between uses of Lyre Leap by 1 second per rank.
This passive ability reduces the reuse time of your Lyre Leap ability by 1 second.

ID: 30185^4
This passive ability decreases the time required between uses of Neshika's Blink by 1 second per rank.
This passive ability reduces the reuse time of your Neshika's Blink ability by 1 second.

ID: 30190^4
This passive ability decreases the time required between uses of Gladestrider's Leap by 1 second per rank.
This passive ability reduces the reuse time of your Gladestrider's Leap ability by 1 second.

ID: 32398^6
Gives you a #1% chance to twincast your next level #3 or higher damage over time spell with a duration of at least 18 seconds and a mana cost of at least #5 for %z. This effect is consumed after focusing one spell.
Gives you a #1% chance to twincast your next %L level #3 or higher damage over time spells with a duration of at least 12 seconds and a mana cost of at least #5 for %z.

ID: 35212^6
Words can hurt. These words will do up to #1 damage to your target.
Words can hurt. These words will do up to #1 damage to your target and push them away slightly.

ID: 35213^6
Words can hurt. These words will do up to #1 damage to your target.
Words can hurt. These words will do up to #1 damage to your target and push them away slightly.

ID: 35214^6
Words can hurt. These words will do up to #1 damage to your target.
Words can hurt. These words will do up to #1 damage to your target and push them away slightly.

ID: 35656^6
Increases the damage of duration damage spells by between #1 and $1%. This bonus will decay on spells over level #2.
Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 35870^6
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower spells that deal at least #3 damage by #1 to $1%.

ID: 36081^6
Increases the damage of spells by between #1 and $1%.
Increases the damage of %L level #2 and lower spells that deal at least #3 damage and cost at least #12 mana by #1 to $1% for %z.

ID: 37031^6
Increases the mana cost of direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1% and the damage dealt by critical spells by #8%.
Increases the mana cost of %L direct-damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1% and the damage dealt by critical spells by #8%.

ID: 37850^6
Calls forth a halfling puppet. Increases the owner's maximum hitpoints and mana by up to 350.
Calls forth a halfling puppet.

ID: 38136^6
Increases the mana cost of direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1% while protecting you from up to $8 incoming spell and melee damage.
Increases the mana cost of %L direct-damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1% while protecting you from up to $8 incoming spell and melee damage.

ID: 38332^6
Increases the damage of your next spell by between #1 and $1%.
Increases the damage of %L level #2 or lower direct-damage spells that cost at lesat #11 mana by #1 to $1%.

ID: 38418^6
A haze of chromatic power surrounds you allowing your next direct damage spell with a mana cost of at least #4 to land critically with a #1% increase in base damage.
Increases the base damage of %L level #5 and lower direct-damage spells that cost at least #4 mana and deal at least #6 damage by #1 to $1% and increase the chance that these spells will land critically by #10%.

ID: 39540^6
Summons a pair of animated fireworks that grant you the ability to see invisible creatures and ultravision.
Summons a pair of animated fireworks.

ID: 39541^6
Summons Jimothy Junior who's body can serve a snack, increasing the time between meals by an additional #2%.
Summons Jimothy Junior.

ID: 41763^6
Increases the mana cost of direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1% and the damage dealt by critical spells by #8%.
Increases the mana cost of %L direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1% and the damage dealt by critical spells by #8%.

ID: 42520^6
Increases the damage done by Demolishing Axe Throw by #1.
Increases the damage done by Demolishing Axe Throw by #1%.

ID: 44485^6
Increases the damage of duration damage spells by between #1 and $1%. This bonus will decay on spells over level #2.
Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 44687^6
Increases the damage of spells by between #1 and $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower spells that deal at least #3 damage by #1 to $1%.

ID: 44802^6
Increases the damage of spells by between #1 and $1%.
Increases the damage of %L level #2 and lower spells that deal at least #3 damage and cost at least #12 mana by #1 to $1% for %z.

ID: 47047^6
A haze of chromatic power surrounds you allowing your next two direct damage spells with a mana cost of at least #4 to land critically with a #1% increase in base damage.
Increases the base damage of %L level #5 and lower direct-damage spells that cost at least #4 mana and deal at least #6 damage by #1 to $1% and increase the chance that these spells will land critically by #10%.

ID: 47250^6
Your command causes your pet to strike enemies with an obedient fury that deals 12500 points of damage up to 16 times when bashing or backstabbing.
Your command causes your pet to strike enemies with an obedient fury that deals 15000 points of damage up to 16 times when bashing or backstabbing.

ID: 47970^6
Collects a water sample and duplicates itself, allowing unlimited collecting of samples.
Summons a raptor swarm pet to gnaw on your enemy.

ID: 50000^6
Open the Book of Bad Poetry, prompting it to read you several passages.
Trigger-casts Harmonious Expanse Effect on you, which will cause you to generate hatred in all enemies around you when single-target healing spells land upon you.

ID: 50001^6
Grants the title " the Relaxed"
Trigger-casts Harmonious Expanse Effect II on you, which will cause you to generate hatred in all enemies around you when single-target healing spells land upon you.

ID: 50002^6
Hugging the pillow will cause it to duplicate, producing a Throwing Pillow.
Trigger-casts Harmonious Expanse Effect III on you, which will cause you to generate hatred in all enemies around you when single-target healing spells land upon you.

ID: 50003^6
Using this token will reset all spent AA points, allowing you to spend the points again. You cannot earn additional AA points until you have less than 30 unspent points.
Causes you to cast the spell Expansive Disharmony when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.

ID: 50004^6
Open the bag and collect the money inside.
Causes you to cast the spell Expansive Disharmony II when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.

ID: 50005^6
Open the bag and collect the currency inside.
Causes you to cast the spell Expansive Disharmony III when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.

ID: 50006^6
Drinking this potion will wipe the memory of any misdeeds you committed against the Wolves of the North. They will treat you as though you are meeting for the first time.
Inspires %H raw hatred and an additional #1% hatred in all enemy targets around you.

ID: 50007^6
Drinking this potion will wipe the memory of any misdeeds you committed against the Indigo Brotherhood. They will treat you as though you are meeting for the first time.
Inspires %H raw hatred and an additional #1% hatred in all enemy targets around you.

ID: 50008^6
Drinking this potion will wipe the memory of any misdeeds you committed against the Storm Guard. They will treat you as though you are meeting for the first time.
Inspires %H raw hatred and an additional #1% hatred in all enemy targets around you.

ID: 50009^6
Drinking this potion will wipe the memory of any misdeeds you committed against the High Guard of Erudin. They will treat you as though you are meeting for the first time.
Trigger-casts Harmonious Precision Effect on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.

ID: 50010^6
Drinking this potion will wipe the memory of any misdeeds you committed against the Heretics. They will treat you as though you are meeting for the first time.
Trigger-casts Harmonious Precision Effect II on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.

ID: 50011^6
Drinking this potion will wipe the memory of any misdeeds you committed against the King AkAnon. They will treat you as though you are meeting for the first time.
Trigger-casts Harmonious Precision Effect III on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.

ID: 50012^6
Drinking this potion will wipe the memory of any misdeeds you committed against the Guards of Qeynos. They will treat you as though you are meeting for the first time.
Causes you to cast the spell Precise Disharmony when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.

ID: 50013^6
Drinking this potion will wipe the memory of any misdeeds you committed against The Freeport Militia. They will treat you as though you are meeting for the first time.
Causes you to cast the spell Precise Disharmony II when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.

ID: 50014^6
Drinking this potion will wipe the memory of any misdeeds you committed against Faydarks Champions. They will treat you as though you are meeting for the first time.
Causes you to cast the spell Precise Disharmony III when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.

ID: 50015^6
Drinking this potion will wipe the memory of any misdeeds you committed against the Guardians of the Vale. They will treat you as though you are meeting for the first time.
Inspires %H raw hatred and an additional #1% hatred in your targeted foe. If successful, this spell will reflect Harmonious Vigor on you for additional healing.

ID: 50016^6
Drinking this potion will wipe the memory of any misdeeds you committed against the Emerald Warriors. They will treat you as though you are meeting for the first time.
Inspires %H raw hatred and an additional #1% hatred in your targeted foe. If successful, this spell will reflect Harmonious Vigor II on you for additional healing.

ID: 50017^6
Drinking this potion will wipe the memory of any misdeeds you committed against the Oggok Guards. They will treat you as though you are meeting for the first time.
Inspires %H raw hatred and an additional #1% hatred in your targeted foe. If successful, this spell will reflect Harmonious Vigor III on you for additional healing.

ID: 50018^6
Drinking this potion will wipe the memory of any misdeeds you committed against DaBashers. They will treat you as though you are meeting for the first time.
Heals you for up to @1 hit points every six seconds for up to %z.

ID: 50019^6
Drinking this potion will wipe the memory of any misdeeds you committed against the residents of Thurgadin. They will treat you as though you are meeting for the first time.
Heals you for up to @1 hit points every six seconds for up to %z.

ID: 50020^6
Drinking this potion will wipe the memory of any misdeeds you committed against the residents of Kael Drakkel. They will treat you as though you are meeting for the first time.
Heals you for up to @1 hit points every six seconds for up to %z.

ID: 50021^6
Drinking this potion will wipe the memory of any misdeeds you committed against the residents of Skyshrine. They will treat you as though you are meeting for the first time.
Slams a shield into an opponent, inflicting damage and knocking them off-balance. You will be protected from the next two incoming attacks.

ID: 50022^6
Summons some "sheep" to help you count your way to sleep.
Slams a shield into an opponent, inflicting damage and knocking them off-balance. You will be protected from the next two incoming attacks.

ID: 50023^6
Activates your contract with the special mercenary. Hadya Ware in Plane of Knowledge will allow you to finish up the paperwork and hire the mercenary.
Slams a shield into an opponent, inflicting damage and knocking them off-balance. You will be protected from the next two incoming attacks.

ID: 50024^6
Activates your contract with the special mercenary. Hadya Ware in Plane of Knowledge will allow you to finish up the paperwork and hire the mercenary.
Absorbs #1% of incoming melee damage up to a maximum of @1, or %L attacks.

ID: 50025^6
Greatly damages blue avengers.
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Responsive Light, which will heal your group.

ID: 50026^6
Greatly damages green avengers.
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Responsive Light II, which will heal your group.

ID: 50027^6
Greatly damages red avengers.
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Responsive Light III, which will heal your group.

ID: 50028^6
Greatly damages white avengers.
Mends the wounds of everyone in your group, healing up to @2 hit points.

ID: 50029^6
Confers upon you the hatred of your target.
Mends the wounds of everyone in your group, healing up to @2 hit points.

ID: 50030^6
Renders your target vulnerable to poison.
Mends the wounds of everyone in your group, healing up to @2 hit points.

ID: 50031^6
Renders your target vulnerable to corruption.
Cleanses the souls of the members of your group, removing curses in two waves of #1 and #2.

ID: 50032^6
Renders your target vulnerable to cold.
Cleanses the souls of the members of your group, removing curses in two waves of #1 and #2.

ID: 50033^6
Renders your target vulnerable to fire.
Cleanses the souls of the members of your group, removing curses in two waves of #1 and #2.

ID: 50034^6
You're not sure what might happen.
Forms a divine alliance over your target, placing a healing rain over them when other Clerics' heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger Divine Fulmination, a much larger healing rain!

ID: 50035^6
Grants the title " the Grimp"
Forms a divine alliance over your target, placing a healing rain over them when other Clerics' heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger Divine Fulmination II, a much larger healing rain!

ID: 50036^6
Grants the title " of the Frost"
Forms a divine alliance over your target, placing a healing rain over them when other Clerics' heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger Divine Fulmination II, a much larger healing rain!

ID: 50037^6
Grants the title " the Reveler"
Heals everyone in a medium radius around your target for up to @1 points.

ID: 50038^6
Let the rabbit out of it's cage so it can predict when winter will end.
Heals everyone in a medium radius around your target for up to @1 points.

ID: 50039^6
Activates your contract with the special mercenary. Hadya Ware in Plane of Knowledge will allow you to finish up the paperwork and hire the mercenary.
Heals everyone in a medium radius around your target for up to @1 points.

ID: 50040^6
Activates your contract with the special mercenary. Hadya Ware in Plane of Knowledge will allow you to finish up the paperwork and hire the mercenary.
Heals everyone in a medium radius around your target for up to @1 points.

ID: 50041^6
Open the box and grab a treat from inside.
Heals everyone in a medium radius around your target for up to @1 points.

ID: 50042^6
Gives your target some chocolate. Strangely this does not seem to diminish your own bar of chocolate.
Heals everyone in a medium radius around your target for up to @1 points.

ID: 50043^6
Open the package and retrieve the items inside.
Adds a chance for your target to be healed when striking enemies, and places a mark on your target's target that will deal damage to it when it strikes another creature and heal your allies when they strike it.

ID: 50044^6
Consuming this glyph will grant you the associated AA ability, if you do not already have it.
Adds a chance for your target to be healed when striking enemies, and places a mark on your target's target that will deal damage to it when it strikes another creature and heal your allies when they strike it.

ID: 50045^6
Reach into the picnic basket for some food or drink.
Adds a chance for your target to be healed when striking enemies, and places a mark on your target's target that will deal damage to it when it strikes another creature and heal your allies when they strike it.

ID: 50046^6
Look into the Kaleidoscope to see colorful designs.
Places a mark of the Vicarum on your target, dealing #2 damage each time the target strikes another creature and healing #1 hit points for your allies each time they strike the target.

ID: 50047^6
Unleashes a swarm of ants on the targeted adventurer.
Places a mark of the Vicarum on your target, dealing #2 damage each time the target strikes another creature and healing #1 hit points for your allies each time they strike the target.

ID: 50048^6
Drop a ground popper firework, which will explode after several seconds.
Places a mark of the Vicarum on your target, dealing #2 damage each time the target strikes another creature and healing #1 hit points for your allies each time they strike the target.

ID: 50049^6
Plays a fanfare audible to anyone nearby.
Heals yourself for up to @1 hit points.

ID: 50050^6
Summons an aviak who will lay 6 eggs.
Heals yourself for up to @1 hit points.

ID: 50051^6
Right-click to preview the contents of this package. Once previewed, you may right-click again to claim the contents.
Heals yourself for up to @1 hit points.

ID: 50055^6
Use the invocation inscribed on the amulet to nullify Xmiticzin's shield.
Places a harmonious blessing on yourself which will cause you to automatically attempt to stun your target and heal yourself whenever another caster's heals (between levels #5 and #6) land on you. This blessing will fade after %z or after you have attempted %L stuns.

ID: 50056^6
Gives a heart of Innoruuk to your target.
Places a harmonious blessing on yourself which will cause you to automatically attempt to stun your target and heal yourself whenever another caster's heals (between levels #5 and #6) land on you. This blessing will fade after %z or after you have attempted %L stuns.

ID: 50057^6
Gives a heart of Erollisi Marr to your target.
Places a harmonious blessing on yourself which will cause you to automatically attempt to stun your target and heal yourself whenever another caster's heals (between levels #5 and #6) land on you. This blessing will fade after %z or after you have attempted %L stuns.

ID: 50058^6
Activates your contract with the special mercenary. Iauld Atiqa in Plane of Knowledge will allow you to finish up the paperwork and hire the mercenary.
Stuns a target up to level @1 for up to 4 seconds, imparts an additional #2 hatred for you, and reflects a heal back on you.

ID: 50059^6
You have reached a new level of understanding in combat, granting you increased attack speed.
Stuns a target up to level @1 for up to 4 seconds, imparts an additional #2 hatred for you, and reflects a heal back on you.

ID: 50060^6
Years of killing have honed your ability to wield weapons, granting you increased attack speed.
Stuns a target up to level @1 for up to 4 seconds, imparts an additional #2 hatred for you, and reflects a heal back on you.







585 new strings found:

ID: 71^40
Familiar Stat A

ID: 72^40
Familiar Stat B

ID: 73^40
Familiar Stat C

ID: 74^40
Familiar Stat F

ID: 75^40
Familiar Summon A

ID: 76^40
Familiar Summon B

ID: 77^40
Familiar Summon C

ID: 78^40
Familiar Summon F

ID: 1314^4
This passive ability grants your melee attack rounds a chance to trigger a 75 point lifetap on your opponent.

ID: 1315^4
This passive ability grants your melee attack rounds a chance to trigger a 100 point lifetap on your opponent.

ID: 4833^6
Increases the damage of your level #7 and lower single target fire-based direct-damage spells by #1 to $1%, allows you to see invisibility, and increases your maximum mana by #11 points for %z.

ID: 4834^6
Increases the damage of your level #7 and lower single target cold-based direct-damage spells by #1 to $1%, allows you to see invisibility, and increases your maximum mana by #11 points for %z.

ID: 4835^6
Increases the damage of your level #7 and lower single target magic-based direct-damage spells by #1 to $1%, allows you to see invisibility, and increases your maximum mana by #11 points for %z.

ID: 5029^4
This passive ability grants your melee attack rounds a chance to trigger a 125 point lifetap on your opponent.

ID: 5030^4
This passive ability grants your melee attack rounds a chance to trigger a 150 point lifetap on your opponent.

ID: 5031^4
This passive ability grants your melee attack rounds a chance to trigger a 175 point lifetap on your opponent.

ID: 6066^4
This passive ability grants your melee attack rounds a chance to trigger a 210 point lifetap on your opponent.

ID: 6067^4
This passive ability grants your melee attack rounds a chance to trigger a 245 point lifetap on your opponent.

ID: 6068^4
This passive ability grants your melee attack rounds a chance to trigger a 280 point lifetap on your opponent.

ID: 6069^4
This passive ability grants your melee attack rounds a chance to trigger a 315 point lifetap on your opponent.

ID: 6070^4
This passive ability grants your melee attack rounds a chance to trigger a 350 point lifetap on your opponent.

ID: 6071^4
This passive ability grants your melee attack rounds a chance to trigger a 385 point lifetap on your opponent.

ID: 7393^4
This passive ability grants your melee attack rounds a chance to trigger a 420 point lifetap on your opponent.

ID: 7394^4
This passive ability grants your melee attack rounds a chance to trigger a 455 point lifetap on your opponent.

ID: 7395^4
This passive ability grants your melee attack rounds a chance to trigger a 490 point lifetap on your opponent.

ID: 7396^4
This passive ability grants your melee attack rounds a chance to trigger a 525 point lifetap on your opponent.

ID: 7397^4
This passive ability grants your melee attack rounds a chance to trigger a 560 point lifetap on your opponent.

ID: 7398^4
This passive ability grants your melee attack rounds a chance to trigger a 595 point lifetap on your opponent.

ID: 10081^4
This passive ability grants your melee attack rounds a chance to trigger a 630 point lifetap on your opponent.

ID: 10082^4
This passive ability grants your melee attack rounds a chance to trigger a 675 point lifetap on your opponent.

ID: 10083^4
This passive ability grants your melee attack rounds a chance to trigger a 710 point lifetap on your opponent.

ID: 10593^4
This passive ability increases the damage you deal with critical Frenzy attacks by 40%.

ID: 10594^4
This passive ability increases the damage you deal with critical Frenzy attacks by 115%.

ID: 10595^4
This passive ability increases the damage you deal with critical Frenzy attacks by 150%.

ID: 10596^4
This passive ability increases the damage you deal with critical Frenzy attacks by 190%.

ID: 10597^4
This passive ability increases the damage you deal with critical Frenzy attacks by 225%.

ID: 10598^4
This passive ability increases the damage you deal with critical Frenzy attacks by 250%.

ID: 10599^4
This passive ability increases the damage you deal with critical Frenzy attacks by 260%.

ID: 11785^28
Teleport to Frontier Mountains

ID: 12579^4
This passive ability grants your melee attack rounds a chance to trigger a 750 point lifetap on your opponent.

ID: 12580^4
This passive ability grants your melee attack rounds a chance to trigger a 800 point lifetap on your opponent.

ID: 12581^4
This passive ability grants your melee attack rounds a chance to trigger a 850 point lifetap on your opponent.

ID: 14043^4
This passive ability grants your melee attack rounds a chance to trigger a 900 point lifetap on your opponent.

ID: 14044^4
This passive ability grants your melee attack rounds a chance to trigger a 950 point lifetap on your opponent.

ID: 14045^4
This passive ability grants your melee attack rounds a chance to trigger a 1000 point lifetap on your opponent.

ID: 22490^6
Reduces resistance to disease spells by #4 points for %z.

ID: 30176^4
This passive ability further increases your base run speed by 2%.
This modification does not stack with movement rate spell effects.

ID: 30177^4
This passive ability further increases your base run speed by 4%.
This modification does not stack with movement rate spell effects.

ID: 30178^4
This passive ability further increases your base run speed by 6%.
This modification does not stack with movement rate spell effects.

ID: 30179^4
This passive ability further increases your base run speed by 8%.
This modification does not stack with movement rate spell effects.

ID: 30181^4
This passive ability reduces the reuse time of your Lyre Leap ability by 2 seconds.

ID: 30182^4
This passive ability reduces the reuse time of your Lyre Leap ability by 3 seconds.

ID: 30183^4
This passive ability reduces the reuse time of your Lyre Leap ability by 4 seconds and further increases your base run speed by 1%.
This modification does not stack with movement rate spell effects.

ID: 30184^4
This passive ability reduces the reuse time of your Lyre Leap ability by 5 seconds and further increases your base run speed by 3%.
This modification does not stack with movement rate spell effects.

ID: 30186^4
This passive ability reduces the reuse time of your Neshika's Blink ability by 2 seconds.

ID: 30187^4
This passive ability reduces the reuse time of your Neshika's Blink ability by 3 seconds.

ID: 30188^4
This passive ability reduces the reuse time of your Neshika's Blink ability by 4 seconds and further increases your base run speed by 1%.
This modification does not stack with movement rate spell effects.

ID: 30189^4
This passive ability reduces the reuse time of your Neshika's Blink ability by 5 seconds and further increases your base run speed by 3%.
This modification does not stack with movement rate spell effects.

ID: 30191^4
This passive ability reduces the reuse time of your Gladestrider's Leap ability by 2 seconds.

ID: 30192^4
This passive ability reduces the reuse time of your Gladestrider's Leap ability by 3 seconds.

ID: 30193^4
This passive ability reduces the reuse time of your Gladestrider's Leap ability by 4 seconds and further increases your base run speed by 1%.
This modification does not stack with movement rate spell effects.

ID: 30194^4
This passive ability reduces the reuse time of your Gladestrider's Leap ability by 5 seconds and further increases your base run speed by 3%.
This modification does not stack with movement rate spell effects.

ID: 32400^6
Component of Funeral Pyre:
Triggers Inner Fire and reduces the duration of level #6 and lower damage-over-time spells that have a duration of at least 12 seconds by #1% for %z.

ID: 32404^6
Component of Funeral Pyre:
Triggers Soul Fire and increases the base damage of level #6 and lower damage-over-time spells that have a duration of at least 12 seconds by #1% for %z.

ID: 32405^6
Component of Funeral Pyre:
Increases the mana cost of level #6 and lower damage-over-time spells that have a duration of at least 12 seconds by #1% for %z.

ID: 42799^6
Cloaks you in a shimmering illusion that makes you appear to be an Iksar skeleton.

ID: 42996^6
Cloaks you in a shimmering illusion that makes you appear to be an Iksar skeleton.

ID: 42997^6
Protects you from up to %12 damage for %L hit.

ID: 47415^6
Uses the Ability

ID: 47417^6
Fire Lance

ID: 47419^6
Inflicts #1 damage.

ID: 47513^6
Instant

ID: 47514^6
Instant

ID: 47515^6
Causes hit point damage, melee and movement slow to the target.

ID: 47516^6
Instant

ID: 47517^6
Instant

ID: 47518^6
Instant

ID: 47519^6
Instant

ID: 47520^6
Instant

ID: 47521^6
Instant

ID: 47522^6
Increases damage done by Gorenaire's breath, along with causing hit point damage over time.

ID: 47523^6
Causes blindness, hit point and mana damage over time, as well as reducing targets ability to block and dodge.

ID: 47524^6
Instant

ID: 47525^6
Instant

ID: 47526^6
Instant

ID: 47527^6
Instant

ID: 47528^6
Causes hit point damage and stun. Also knocks the target back.

ID: 47529^6
Instant

ID: 47530^6
Instant

ID: 47531^6
Causes hit point and mana damage as well as reducing melee and movement speed.

ID: 47532^6
Roots, silences and causes amnesia on the target. Also causes hit point damage and dooms the spell Frozen Pulse.

ID: 47533^6
Roots, silences and causes amnesia on the target. Also causes hit point damage.

ID: 47534^6
Instant

ID: 47535^6
Instant

ID: 47536^6
Instant

ID: 47537^6
Causes hit point and mana damage.

ID: 47538^6
Instant

ID: 47539^6
Absorbs melee impacts.

ID: 47540^6
Instant

ID: 47541^6
Instant

ID: 47542^6
Instant

ID: 47543^6
Causes hit point damage and slows movement.

ID: 47544^6
Causes mana and hit point damage as well as movement slow.

ID: 47545^6
Instant

ID: 47546^6
Reduces incoming healing, hit point, mana, and endurance damage.

ID: 47547^6
Instant

ID: 47548^6
Causes silence and amnesia.

ID: 47549^6
Instant

ID: 47550^6
Instant

ID: 47551^6
Instant

ID: 47552^6
Instant

ID: 47553^6
Instant

ID: 47554^6
Causes hit point damage and movement slow.

ID: 47555^6
Causes hit point damage and movement slow.

ID: 47556^6
Causes hit point damage and movement slow.

ID: 47557^6
Causes hit point damage and movement slow.

ID: 47558^6
Causes hit point damage and movement slow.

ID: 47559^6
Instant

ID: 47560^6
Causes hit point damage over time. Slows spell casting and melee speed, limits hit point and mana maximum.

ID: 47561^6
Causes hit point damage over time. Slows spell casting and melee speed, limits hit point and mana maximum.

ID: 47562^6
Causes hit point damage over time. Slows spell casting and melee speed, limits hit point and mana maximum.

ID: 47563^6
Causes hit point damage over time. Slows spell casting and melee speed, limits hit point and mana maximum.

ID: 47564^6
Causes hit point damage over time. Slows spell casting and melee speed, limits hit point and mana maximum.

ID: 47565^6
Instant

ID: 47566^6
Instant

ID: 47567^6
Causes hit point damage over time.

ID: 47568^6
Instant

ID: 47569^6
Instant

ID: 47570^6
Instant

ID: 47571^6
Instant

ID: 47576^6
Instant

ID: 47579^6
Instant

ID: 47580^6
Instant

ID: 47581^6
Instant

ID: 47702^6
Strikes your target for up to #1 damage and returns up to @2.

ID: 47753^6
Strikes your target with magical arrows doing damage modified by your skills.

ID: 47959^6
Summon a ravaging raptor to consume your foe.

ID: 47960^6
Transports you to Frontier Mountains.

ID: 47961^6
Summon a Drogan Goblin to follow you.

ID: 47962^6
Your Drogan Goblin familiar inspires you and your spells that consume mana will do #1%to $1 percent extra damage. Aditionally it will reduce the damage that you take from damage shields by #4 .

ID: 47963^6
Summon a succulant to follow you.

ID: 47964^6
Spines from your succulent familiar sprout on your skin. NPC's that hit you will take #13 damage.

ID: 47965^6
You are inspired by the vitality of your mount, which increases your total health by #11 .

ID: 47966^6
You are inspired by the vitality of your mount, which increases your mana regeneration by #1, total mana by #10, total endurance by #9, and armor class by #12. This spell triggers Mount Blessing Sana Fortitude which will increase your total health by 1850.

ID: 47967^6
You summon a clone of Queen Velazul's Sokokar.

ID: 47968^6
You summon an armored Frontier Mountains rhinocerous.

ID: 47969^6
Protects you from $14 melee damage.

ID: 47971^6
Imbues your level #4 and higher direct-damage and damage-over-time spells with a chance to strike your opponent with Obulous strike, which deals 4000 damage and reduces its hatred for you by 16000 points. This strike will also restore 4000 hit points and 400 mana when it fires.

ID: 47972^6
Strikes your opponent for #1 damage and reduces their hate by #2.

ID: 47973^6
Heals you for #1 damage and #2 mana.

ID: 47974^6
Gather the umbra around you and your nearby companions. It will also protect you from #2 damage if something detects you and strikes.

ID: 47975^6
Binds your wounds with a Manisi leaf which heals #1 damage every 6 seconds for %z.

ID: 47976^6
Splash balm on another to heal them for #1 health.

ID: 47977^6
Wrap thorns around a group of your enemies to impede them, reducing their movement rate by #1%, attack speed by 15%, and deals #3 damage every 6 seconds for %Z.

ID: 47982^6
Instant

ID: 49900^6
Blinds and hinders movement.

ID: 49903^6
Damages over time.

ID: 49907^6
Is protected by exploding shards.

ID: 49910^6
You world spins, mana drains, and brains leak.

ID: 49911^6
You are tangled by stabbing vines.

ID: 49912^6
This stony skin is sharp!

ID: 49913^6
The inching hair impairs your attack.

ID: 49915^6
Mesmerization

ID: 49916^6
Snares you and sucks down your life.

ID: 49921^6
A hug that pulls you in and crushes you.

ID: 49924^6
Your resistances are lowered and you melee slowed.

ID: 49926^6
Crushes for a stun and continuing damage.

ID: 49927^6
Long term snare.

ID: 49929^6
Long term, difficult to cure disease.

ID: 49930^6
Tires your arms.

ID: 49934^6
Silences you!

ID: 49938^6
Burning oil scorches you.

ID: 49939^6
Guards from all damage.

ID: 49940^6
Blindness impairs your accuracy and casting.

ID: 49941^6
The entangling whip slows your attacks and impairs your casting.

ID: 49942^6
Charm

ID: 49943^6
The mud crushes you and impairs your movement.

ID: 49951^6
Your decaying life feeds your enemy.

ID: 49957^6
Drains your brain of useful content.

ID: 49958^6
Suppresses the ability to levitate.

ID: 49960^6
Drains you of %1 mana for %Z.

ID: 49961^6
Deals %1 poison damage for %Z.

ID: 49962^6
Reduces healing received by %1%.

ID: 49968^6
You are ensnared in a life draining web.

ID: 49969^6
Reduces your damage by up to %6% for %Z.

ID: 49970^6
Burns those that strike for %1.

ID: 49971^6
Rots you for %1 damage and may bloom into another round of spores if not cured.

ID: 49980^6
Turns healing into more harm for %Z.

ID: 49982^6
Rabies will deal %1 damage until cured.

ID: 49984^6
Ripost's incoming hits

ID: 49985^6
Reflects %1% of spells cast.

ID: 49988^6
You are entangled by webs.

ID: 49989^6
Burning venom that does %1 damage and %2 endurance drain.

ID: 50061^6
Heals yourself for up to @1 hit points.

ID: 50062^6
Heals yourself for up to @1 hit points.

ID: 50063^6
Heals yourself for up to @1 hit points.

ID: 50064^6
Forms a holy alliance over your target, adding #1 damage to other Paladin spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a holy fulmination, dealing much more damage and stunning the target!

ID: 50065^6
Forms a holy alliance over your target, adding #1 damage to other Paladin spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a holy fulmination, dealing much more damage and stunning the target!

ID: 50066^6
Forms a holy alliance over your target, adding #1 damage to other Paladin spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a holy fulmination, dealing much more damage and stunning the target!

ID: 50067^6
Stuns a target up to level @1 for up to 4 seconds, and deals #2 damage to them.

ID: 50068^6
Stuns a target up to level @1 for up to 4 seconds, and deals #2 damage to them.

ID: 50069^6
Stuns a target up to level @1 for up to 4 seconds, and deals #2 damage to them.

ID: 50070^6
You shout valiantly at your target, gaining their attention and healing their current target.

ID: 50071^6
You shout valiantly at your target, gaining their attention and healing their current target.

ID: 50072^6
You shout valiantly at your target, gaining their attention and healing their current target.

ID: 50073^6
Heals your target's target for up to @1 hit points.

ID: 50074^6
Heals your target's target for up to @1 hit points.

ID: 50075^6
Heals your target's target for up to @1 hit points.

ID: 50076^6
Your heightened reflexes allow you to strike your target with three slashing attacks while reflecting a large heal on your group.

ID: 50077^6
Your heightened reflexes allow you to strike your target with three slashing attacks while reflecting a large heal on your group.

ID: 50078^6
Your heightened reflexes allow you to strike your target with three slashing attacks while reflecting a large heal on your group.

ID: 50079^6
Heals you for up to @1 hit points.

ID: 50080^6
Heals you for up to @1 hit points.

ID: 50081^6
Heals you for up to @1 hit points.

ID: 50082^6
Fills your target with the spirit of the eagle, allowing them increased movement, levitation, and superior vision for %z.

ID: 50083^6
A narrower torrent of arrows aimed at a single target rather than a group.

ID: 50084^6
A narrower torrent of arrows aimed at a single target rather than a group.

ID: 50085^6
A narrower torrent of arrows aimed at a single target rather than a group.

ID: 50086^6
Forms a bosquestalker's alliance over your target, adding #1 damage to other Ranger spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50087^6
Forms a bosquestalker's alliance over your target, adding #1 damage to other Ranger spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50088^6
Forms a bosquestalker's alliance over your target, adding #1 damage to other Ranger spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50089^6
Deals #1 damage to your target.

ID: 50090^6
Deals #1 damage to your target.

ID: 50091^6
Deals #1 damage to your target.

ID: 50092^6
Deals #1 damage to your target.

ID: 50093^6
Deals #1 damage to your target.

ID: 50094^6
Deals #1 damage to your target.

ID: 50095^6
Looses a silent arrow that finds weak points in its target, dealing #1 damage with a very high chance for a critical hit. This arrow can only be used when you are out of combat. Consumes a 50 range CLASS 3 Wood Silver Tip Arrow when cast. This shot will gain damage the farther away you are from your target.

ID: 50096^6
Looses a silent arrow that finds weak points in its target, dealing #1 damage with a very high chance for a critical hit. This arrow can only be used when you are out of combat. Consumes a 50 range CLASS 3 Wood Silver Tip Arrow when cast. This shot will gain damage the farther away you are from your target.

ID: 50097^6
Looses a silent arrow that finds weak points in its target, dealing #1 damage with a very high chance for a critical hit. This arrow can only be used when you are out of combat. Consumes a 50 range CLASS 3 Wood Silver Tip Arrow when cast. This shot will gain damage the farther away you are from your target.

ID: 50098^6
Your heightened reflexes allow you to strike your target with four slashing attacks while reflecting a heal over time spell on your group.

ID: 50099^6
Your heightened reflexes allow you to strike your target with four slashing attacks while reflecting a heal over time spell on your group.

ID: 50100^6
Your heightened reflexes allow you to strike your target with four slashing attacks while reflecting a heal over time spell on your group.

ID: 50101^6
Heals your group for up to @11 hit points every six seconds for %z.

ID: 50102^6
Heals your group for up to @11 hit points every six seconds for %z.

ID: 50103^6
Heals your group for up to @11 hit points every six seconds for %z.

ID: 50107^6
Places a disruptive mantle on yourself which will cause you to automatically attempt to lifetap your target and incite aggression in all enemies around you whenever another caster's heals (between levels #5 and #6) land on you. This mantle will fade after %z or after you have attempted %L lifetaps.

ID: 50108^6
Places a disruptive mantle on yourself which will cause you to automatically attempt to lifetap your target and incite aggression in all enemies around you whenever another caster's heals (between levels #5 and #6) land on you. This mantle will fade after %z or after you have attempted %L lifetaps.

ID: 50109^6
Places a disruptive mantle on yourself which will cause you to automatically attempt to lifetap your target and incite aggression in all enemies around you whenever another caster's heals (between levels #5 and #6) land on you. This mantle will fade after %z or after you have attempted %L lifetaps.

ID: 50110^6
This spell pierces your target, dealing #1 damage and reflecting a healing recourse. It will also trigger a wave of hatred, inciting anger in all enemies around you.

ID: 50111^6
This spell pierces your target, dealing #1 damage and reflecting a healing recourse. It will also trigger a wave of hatred, inciting anger in all enemies around you.

ID: 50112^6
This spell pierces your target, dealing #1 damage and reflecting a healing recourse. It will also trigger a wave of hatred, inciting anger in all enemies around you.

ID: 50113^6
Heals you for up to @1 points of damage.

ID: 50114^6
Heals you for up to @1 points of damage.

ID: 50115^6
Heals you for up to @1 points of damage.

ID: 50116^6
Forms a bloodletter's alliance over your target, adding #1 damage to other Shadowknight spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50117^6
Forms a bloodletter's alliance over your target, adding #1 damage to other Shadowknight spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50118^6
Forms a bloodletter's alliance over your target, adding #1 damage to other Shadowknight spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50119^6
Deals #1 damage to your target.

ID: 50120^6
Deals #1 damage to your target.

ID: 50121^6
Deals #1 damage to your target.

ID: 50122^6
Your heightened reflexes allow you to strike your target with three slashing attacks, stealing their essence to heal your group.

ID: 50123^6
Your heightened reflexes allow you to strike your target with three slashing attacks, stealing their essence to heal your group.

ID: 50124^6
Your heightened reflexes allow you to strike your target with three slashing attacks, stealing their essence to heal your group.

ID: 50125^6
Heals you for up to @1 hit points.

ID: 50126^6
Heals you for up to @1 hit points.

ID: 50127^6
Heals you for up to @1 hit points.

ID: 50128^6
Increases the amount of hatred enemies have for you by #1%.

ID: 50129^6
Increases the amount of hatred enemies have for you by #1%.

ID: 50130^6
Increases the amount of hatred enemies have for you by #1%.

ID: 50131^6
Fills your group with the spirit of the eagle for %z, allowing them increased movement, levitation and superior vision.

ID: 50132^6
A mystical ring transports you to Lceanium.

ID: 50133^6
A mystical circle transports your group to Lceanium.

ID: 50134^6
A mystical zephyr transports your target to Lceanium.

ID: 50135^6
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Responsive Regeneration, which will heal your group.

ID: 50136^6
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Responsive Regeneration, which will heal your group.

ID: 50137^6
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Responsive Regeneration, which will heal your group.

ID: 50138^6
Heals you for #2 points of damage.

ID: 50139^6
Heals you for #2 points of damage.

ID: 50140^6
Heals you for #2 points of damage.

ID: 50141^6
Removes #1 and #2 poison counters from you.

ID: 50142^6
Removes #1 and #2 poison counters from you.

ID: 50143^6
Removes #1 and #2 poison counters from you.

ID: 50144^6
Forms a natural alliance over your target, placing a localized healing rain over them when other Druid heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of a larger healing rain and a very large damage shield.

ID: 50145^6
Forms a natural alliance over your target, placing a localized healing rain over them when other Druid heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of a larger healing rain and a very large damage shield.

ID: 50146^6
Forms a natural alliance over your target, placing a localized healing rain over them when other Druid heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of a larger healing rain and a very large damage shield.

ID: 50147^6
Heals everyone in a small radius around your target for up to @1 points.

ID: 50148^6
Heals everyone in a small radius around your target for up to @1 points.

ID: 50149^6
Heals everyone in a small radius around your target for up to @1 points.

ID: 50150^6
Heals everyone in a medium radius around your target for up to @1 points and applies a large damage shield.

ID: 50151^6
Heals everyone in a medium radius around your target for up to @1 points and applies a large damage shield.

ID: 50152^6
Heals everyone in a medium radius around your target for up to @1 points and applies a large damage shield.

ID: 50153^6
Deals #1 damage to any attacker who hits you. Fades after %z or after you have been hit %L times.

ID: 50154^6
Deals #1 damage to any attacker who hits you. Fades after %z or after you have been hit %L times.

ID: 50155^6
Deals #1 damage to any attacker who hits you. Fades after %z or after you have been hit %L times.

ID: 50156^6
Adds #1 damage to your direct damage spells between levels #5 and #6 that cost more than #8 mana and deal more than #9 damage, or #11 points to your healing spells between levels #15 and #16 that heal for more than #19 hit points. Drains #20 mana from you every 6 seconds while it is active. Will recast itself if you focus more than %L spells within %z.

ID: 50157^6
Adds #1 damage to your direct damage spells between levels #5 and #6 that cost more than #8 mana and deal more than #9 damage, or #11 points to your healing spells between levels #15 and #16 that heal for more than #19 hit points. Drains #20 mana from you every 6 seconds while it is active. Will recast itself if you focus more than %L spells within %z.

ID: 50158^6
Adds #1 damage to your direct damage spells between levels #5 and #6 that cost more than #8 mana and deal more than #9 damage, or #11 points to your healing spells between levels #15 and #16 that heal for more than #19 hit points. Drains #20 mana from you every 6 seconds while it is active. Will recast itself if you focus more than %L spells within %z.

ID: 50159^6
This effect allows Monks to form an alliance that will enhance their attacks against a specific target. It will wear off of other classes with no effect.

ID: 50160^6
This effect allows Monks to form an alliance that will enhance their attacks against a specific target. It will wear off of other classes with no effect.

ID: 50161^6
This effect allows Monks to form an alliance that will enhance their attacks against a specific target. It will wear off of other classes with no effect.

ID: 50162^6
Forms a doomwalker's alliance over your target, granting you and your group damaging spells on your melee attacks and weakening your foe's defenses against those spells from other Monks. If enough of these spells strike your foe in time, the alliance will be fulminated, resulting in a large amount of damage.

ID: 50163^6
Forms a doomwalker's alliance over your target, granting you and your group damaging spells on your melee attacks and weakening your foe's defenses against those spells from other Monks. If enough of these spells strike your foe in time, the alliance will be fulminated, resulting in a large amount of damage.

ID: 50164^6
Forms a doomwalker's alliance over your target, granting you and your group damaging spells on your melee attacks and weakening your foe's defenses against those spells from other Monks. If enough of these spells strike your foe in time, the alliance will be fulminated, resulting in a large amount of damage.

ID: 50165^6
Adds between #1 and $1% damage to incoming Doomwalker's Soulstrikes from monks that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.

ID: 50166^6
Adds between #1 and $1% damage to incoming Doomwalker's Soulstrikes from monks that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.

ID: 50167^6
Adds between #1 and $1% damage to incoming Doomwalker's Soulstrikes from monks that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.

ID: 50168^6
Allows your melee strikes to trigger a Doomwalker's Soulstrike, which will deal additional damage to your target. This damage is greatly enhanced for the target of a doomwalker's alliance.

ID: 50169^6
Allows your melee strikes to trigger a Doomwalker's Soulstrike, which will deal additional damage to your target. This damage is greatly enhanced for the target of a doomwalker's alliance.

ID: 50170^6
Allows your melee strikes to trigger a Doomwalker's Soulstrike, which will deal additional damage to your target. This damage is greatly enhanced for the target of a doomwalker's alliance.

ID: 50171^6
Deals #1 damage to your target.

ID: 50172^6
Deals #1 damage to your target.

ID: 50173^6
Deals #1 damage to your target.

ID: 50174^6
The fulmination of the alliance deals #1 damage to its subject.

ID: 50175^6
The fulmination of the alliance deals #1 damage to its subject.

ID: 50176^6
The fulmination of the alliance deals #1 damage to its subject.

ID: 50177^6
Strikes your target with throwing attacks of base damage #1 and #2, and enhances all additional throwing attacks for a short time.

ID: 50178^6
Strikes your target with throwing attacks of base damage #1 and #2, and enhances all additional throwing attacks for a short time.

ID: 50179^6
Strikes your target with throwing attacks of base damage #1 and #2, and enhances all additional throwing attacks for a short time.

ID: 50180^6
Enhances your throwing attacks by #3% for up to %z or until you have made %L successful melee attacks.

ID: 50181^6
Enhances your throwing attacks by #3% for up to %z or until you have made %L successful melee attacks.

ID: 50182^6
Enhances your throwing attacks by #3% for up to %z or until you have made %L successful melee attacks.

ID: 50183^6
Your hands blur and merge with other threads of reality, pummeling your opponent multiple times.

ID: 50184^6
Your hands blur and merge with other threads of reality, pummeling your opponent multiple times.

ID: 50185^6
Your hands blur and merge with other threads of reality, pummeling your opponent multiple times.

ID: 50189^6
This quiet psalm helps ease your group's drunkenness, gradually removing alcoholic effects from your bodies.

ID: 50190^6
The quick pace of this song fills your feet with speed, increasing the movement rate of your group.

ID: 50191^6
The rapid pace of this song fills your feet with speed, increasing the movement rate of your group for %z.

ID: 50192^6
A bewitching melody that charms the target, allowing you to command it. Affects creatures up to level @1. There is a $1 percent chance that this creature will not be angry at you when the charm wears off.

ID: 50193^6
A bewitching melody that charms the target, allowing you to command it. Affects creatures up to level @1. There is a $1 percent chance that this creature will not be angry at you when the charm wears off.

ID: 50194^6
A bewitching melody that charms the target, allowing you to command it. Affects creatures up to level @1. There is a $1 percent chance that this creature will not be angry at you when the charm wears off.

ID: 50195^6
Forms an alliance of song over your target, causing other Bards' insults to deal between #1 and $1% more damage for %z. If %L or more insults are focused in this time, they will fulminate in broken bones, dealing much more damage!

ID: 50196^6
Forms an alliance of song over your target, causing other Bards' insults to deal between #1 and $1% more damage for %z. If %L or more insults are focused in this time, they will fulminate in broken bones, dealing much more damage!

ID: 50197^6
Forms an alliance of song over your target, causing other Bards' insults to deal between #1 and $1% more damage for %z. If %L or more insults are focused in this time, they will fulminate in broken bones, dealing much more damage!

ID: 50198^6
Your sticks and stones fulminate in broken bones, dealing #1 damage.

ID: 50199^6
Your sticks and stones fulminate in broken bones, dealing #1 damage.

ID: 50200^6
Your sticks and stones fulminate in broken bones, dealing #1 damage.

ID: 50201^6
You steel your reflexes, delivering four slashing attacks to your target and restoring a large amount of mana to your group.

ID: 50202^6
You steel your reflexes, delivering four slashing attacks to your target and restoring a large amount of mana to your group.

ID: 50203^6
You steel your reflexes, delivering four slashing attacks to your target and restoring a large amount of mana to your group.

ID: 50204^6
Restores up to @2 mana to your group.

ID: 50205^6
Restores up to @2 mana to your group.

ID: 50206^6
Restores up to @2 mana to your group.

ID: 50207^6
Words can hurt. These words will do up to #1 damage to your target, but will not cause it to move.

ID: 50208^6
Words can hurt. These words will do up to #1 damage to your target, but will not cause it to move.

ID: 50209^6
Words can hurt. These words will do up to #1 damage to your target, but will not cause it to move.

ID: 50210^6
Throws three daggers at your target, dealing #1, #2, and #3 base damage.

ID: 50211^6
Throws three daggers at your target, dealing #1, #2, and #3 base damage.

ID: 50212^6
Throws three daggers at your target, dealing #1, #2, and #3 base damage.

ID: 50213^6
Creates a poisonous alliance over your target, increasing incoming poison damage from other rogues. If enough poisons are enhanced in this way, the alliance will fulminate in a large amount of damage!

ID: 50214^6
Creates a poisonous alliance over your target, increasing incoming poison damage from other rogues. If enough poisons are enhanced in this way, the alliance will fulminate in a large amount of damage!

ID: 50215^6
Creates a poisonous alliance over your target, increasing incoming poison damage from other rogues. If enough poisons are enhanced in this way, the alliance will fulminate in a large amount of damage!

ID: 50216^6
Creates a poisonous alliance over your target, increasing incoming poison damage from other rogues by #1 to $1%. If %L or more poisons are enhanced in this way before %z, the alliance will fulminate in a large amount of damage!

ID: 50217^6
Creates a poisonous alliance over your target, increasing incoming poison damage from other rogues by #1 to $1%. If %L or more poisons are enhanced in this way before %z, the alliance will fulminate in a large amount of damage!

ID: 50218^6
Creates a poisonous alliance over your target, increasing incoming poison damage from other rogues by #1 to $1%. If %L or more poisons are enhanced in this way before %z, the alliance will fulminate in a large amount of damage!

ID: 50219^6
The poisonous alliance fulminates in #1 points of damage.

ID: 50220^6
The poisonous alliance fulminates in #1 points of damage.

ID: 50221^6
The poisonous alliance fulminates in #1 points of damage.

ID: 50222^6
A sly attack that backstabs your foe for #1 damage, lowers their hatred for you by #2%, and has a #3% chance to lower your position on their rampage list.

ID: 50223^6
A sly attack that backstabs your foe for #1 damage, lowers their hatred for you by #2%, and has a #3% chance to lower your position on their rampage list.

ID: 50224^6
A sly attack that backstabs your foe for #1 damage, lowers their hatred for you by #2%, and has a #3% chance to lower your position on their rampage list.

ID: 50228^6
Fills your group with the spirit of Tala`Tak, increasing their run speed and attack rating.

ID: 50229^6
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Spiritual Restitution, which will heal your group, and Spiritual Cleansing, which will cure your group of minor diseases.

ID: 50230^6
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Spiritual Restitution, which will heal your group, and Spiritual Cleansing, which will cure your group of minor diseases.

ID: 50231^6
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Spiritual Restitution, which will heal your group, and Spiritual Cleansing, which will cure your group of minor diseases.

ID: 50232^6
Heals you for #2 points of damage and triggers Spiritual Cleansing, which cures minor diseases.

ID: 50233^6
Heals you for #2 points of damage and triggers Spiritual Cleansing, which cures minor diseases.

ID: 50234^6
Heals you for #2 points of damage and triggers Spiritual Cleansing, which cures minor diseases.

ID: 50235^6
Removes #1 and #2 disease counters from you.

ID: 50236^6
Removes #1 and #2 disease counters from you.

ID: 50237^6
Removes #1 and #2 disease counters from you.

ID: 50238^6
Casts the highest rank you know of Garugaru as well as either Reef Crawler Blood or Sraskus' Curse, or a #2% chance to cast all three.

ID: 50239^6
Casts the highest rank you know of Garugaru as well as either Reef Crawler Blood or Sraskus' Curse, or a #2% chance to cast all three.

ID: 50240^6
Casts the highest rank you know of Garugaru as well as either Reef Crawler Blood or Sraskus' Curse, or a #2% chance to cast all three.

ID: 50241^6
Casts the best rank you know of Garugaru along with a #2% chance to cast Reef Crawler Blood or a #3% chance to cast Sraskus' Curse on your target.

ID: 50242^6
Casts the best rank you know of Garugaru, Reef Crawler Blood, and Sraskus' Curse on your target.

ID: 50247^6
Forms an ancient alliance over your target, placing a healing rain over them when other Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of an even larger healing rain.

ID: 50248^6
Forms an ancient alliance over your target, placing a healing rain over them when other Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of an even larger healing rain.

ID: 50249^6
Forms an ancient alliance over your target, placing a healing rain over them when other Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of an even larger healing rain.

ID: 50250^6
A healing rain coats you, healing up to @1 hit points.

ID: 50251^6
A healing rain coats you, healing up to @1 hit points.

ID: 50252^6
A healing rain coats you, healing up to @1 hit points.

ID: 50253^6
A healing rain drenches you, healing everyone in the area for up to @1 hit points.

ID: 50254^6
A healing rain drenches you, healing everyone in the area for up to @1 hit points.

ID: 50255^6
A healing rain drenches you, healing everyone in the area for up to @1 hit points.

ID: 50256^6
Drains your own health in order to heal your target at a rate of #4 hit points every six seconds for %z. You may not cast this spell again until its effects wear off of you.

ID: 50257^6
Drains your own health in order to heal your target at a rate of #4 hit points every six seconds for %z. You may not cast this spell again until its effects wear off of you.

ID: 50258^6
Drains your own health in order to heal your target at a rate of #4 hit points every six seconds for %z. You may not cast this spell again until its effects wear off of you.

ID: 50259^6
Drains #4 hit points every six seconds for %z in order to transfer them to another. This drain must be endured to its duration before you can cast it again.

ID: 50260^6
Drains #4 hit points every six seconds for %z in order to transfer them to another. This drain must be endured to its duration before you can cast it again.

ID: 50261^6
Drains #4 hit points every six seconds for %z in order to transfer them to another. This drain must be endured to its duration before you can cast it again.

ID: 50262^6
Forms a malevolent alliance over your target, adding #1 damage to other Necromancer Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50263^6
Forms a malevolent alliance over your target, adding #1 damage to other Necromancer Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50264^6
Forms a malevolent alliance over your target, adding #1 damage to other Necromancer Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50265^6
A malevolent fulmination deals #1 damage to you.

ID: 50266^6
A malevolent fulmination deals #1 damage to you.

ID: 50267^6
A malevolent fulmination deals #1 damage to you.

ID: 50268^6
Places an aura at a spot of your choosing that will deal damage to all enemies within it.

ID: 50269^6
Places an aura at a spot of your choosing that will deal damage to all enemies within it.

ID: 50270^6
Places an aura at a spot of your choosing that will deal damage to all enemies within it.

ID: 50271^6
Deals #1 damage to your target.

ID: 50272^6
Deals #1 damage to your target.

ID: 50273^6
Deals #1 damage to your target.

ID: 50277^6
Opens a gate that transports you to Lceanium.

ID: 50278^6
Opens a portal that transports your group to Lceanium.

ID: 50279^6
Translocates your target to Lceanium.

ID: 50280^6
Forms a frostbound alliance over your target, adding #1 damage to other Wizard damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50281^6
Forms a frostbound alliance over your target, adding #1 damage to other Wizard damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50282^6
Forms a frostbound alliance over your target, adding #1 damage to other Wizard damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50283^6
A frostbound fulmination deals #1 damage to you.

ID: 50284^6
A frostbound fulmination deals #1 damage to you.

ID: 50285^6
A frostbound fulmination deals #1 damage to you.

ID: 50286^6
Adds #1 damage to quick casting spells. If all 4 charges are used before %z passes, a large amount of mana will be returned to you. If this spell wears off naturally, you will be damaged and receive a smaller amount of mana.

ID: 50287^6
Adds #1 damage to quick casting spells. If all 4 charges are used before %z passes, a large amount of mana will be returned to you. If this spell wears off naturally, you will be damaged and receive a smaller amount of mana.

ID: 50288^6
Adds #1 damage to quick casting spells. If all 4 charges are used before %z passes, a large amount of mana will be returned to you. If this spell wears off naturally, you will be damaged and receive a smaller amount of mana.

ID: 50289^6
Grants you #1 mana.

ID: 50290^6
Grants you #1 mana.

ID: 50291^6
Grants you #1 mana.

ID: 50292^6
Grants you #1 mana and damages you for #2.

ID: 50293^6
Grants you #1 mana and damages you for #2.

ID: 50294^6
Grants you #1 mana and damages you for #2.

ID: 50295^6
Encases your target's feet in solid ice, dealing #1 damage and preventing them from moving for up to %z.

ID: 50296^6
Encases your target's feet in solid ice, dealing #1 damage and preventing them from moving for up to %z.

ID: 50297^6
Encases your target's feet in solid ice, dealing #1 damage and preventing them from moving for up to %z.

ID: 50301^6
Conjures a weak pet in the form of a local monster.

ID: 50302^6
Conjures a weak pet in the form of a local monster.

ID: 50303^6
Conjures a weak pet in the form of a local monster.

ID: 50304^6
Conjures a weak pet in the form of a local monster.

ID: 50305^6
Conjures a weak pet in the form of a local monster.

ID: 50306^6
Forms a firebound alliance over your target, adding #1 damage to other Magician damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50307^6
Forms a firebound alliance over your target, adding #1 damage to other Magician damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50308^6
Forms a firebound alliance over your target, adding #1 damage to other Magician damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50309^6
A firebound fulmination deals #1 damage to you.

ID: 50310^6
A firebound fulmination deals #1 damage to you.

ID: 50311^6
A firebound fulmination deals #1 damage to you.

ID: 50312^6
Summons an orb of blazing energy in to your hands. The energy in this orb can be used to strike out at your opponents with fire.

ID: 50313^6
Summons an orb of blazing energy in to your hands. The energy in this orb can be used to strike out at your opponents with fire.

ID: 50314^6
Summons an orb of blazing energy in to your hands. The energy in this orb can be used to strike out at your opponents with fire.

ID: 50315^6
Fires a jet of magma at your target, doing #1 damage.

ID: 50316^6
Fires a jet of magma at your target, doing #1 damage.

ID: 50317^6
Fires a jet of magma at your target, doing #1 damage.

ID: 50318^6
Strikes your target with chaotic elemental fire, causing @1 damage. Additional chaotic effects can result from this spell, including a twincast effect, a bonus or penalty to your next damaging spell, a jolt effect on your target, mana return, or even a refresh of all of your spell delay timers.

ID: 50319^6
Strikes your target with chaotic elemental fire, causing @1 damage. Additional chaotic effects can result from this spell, including a twincast effect, a bonus or penalty to your next damaging spell, a jolt effect on your target, mana return, or even a refresh of all of your spell delay timers.

ID: 50320^6
Strikes your target with chaotic elemental fire, causing @1 damage. Additional chaotic effects can result from this spell, including a twincast effect, a bonus or penalty to your next damaging spell, a jolt effect on your target, mana return, or even a refresh of all of your spell delay timers.

ID: 50321^6
Has a #1% chance to enhance your next damage spell, a #2% chance to return mana, a #3% chance to Twincast, a #4% chance to jolt your target, a #5% chance to refresh all your spell timers, and a #6% chance to make your damage spells weaker for a short time.

ID: 50322^6
Has a #1% chance to enhance your next damage spell, a #2% chance to return mana, a #3% chance to Twincast, a #4% chance to jolt your target, a #5% chance to refresh all your spell timers, and a #6% chance to make your damage spells weaker for a short time.

ID: 50323^6
Has a #1% chance to enhance your next damage spell, a #2% chance to return mana, a #3% chance to Twincast, a #4% chance to jolt your target, a #5% chance to refresh all your spell timers, and a #6% chance to make your damage spells weaker for a short time.

ID: 50324^6
Restores #1 mana to you.

ID: 50325^6
Reduces your target's hatred for you by #1, and by an additional #2%.

ID: 50328^6
Forms a chromatic alliance over your target, adding #1 damage to other Enchanter damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50329^6
Forms a chromatic alliance over your target, adding #1 damage to other Enchanter damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50330^6
Forms a chromatic alliance over your target, adding #1 damage to other Enchanter damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50331^6
A chromatic fulmination deals #1 damage to you.

ID: 50332^6
A chromatic fulmination deals #1 damage to you.

ID: 50333^6
A chromatic fulmination deals #1 damage to you.

ID: 50334^6
Places a protective aegis on your group. The aegis reduces the damage the bearer takes from damage shields by #1 per strike and absorbs #2% of incoming DoT damage up to a total of @2 points before dissipating. Consumes two peridots when cast.

ID: 50335^6
Places a protective aegis on your group. The aegis reduces the damage the bearer takes from damage shields by #1 per strike and absorbs #2% of incoming DoT damage up to a total of @2 points before dissipating. Consumes two peridots when cast.

ID: 50336^6
Places a protective aegis on your group. The aegis reduces the damage the bearer takes from damage shields by #1 per strike and absorbs #2% of incoming DoT damage up to a total of @2 points before dissipating. Consumes two peridots when cast.

ID: 50337^6
Subtly infests your target's mind with thoughts you choose, allowing you to control them for a short time and increasing their attack speed while you do. This spell works on creatures up to level @1. There is a $1% chance that your creature will not be angry with you when this spell wears off.

ID: 50338^6
Subtly infests your target's mind with thoughts you choose, allowing you to control them for a short time and increasing their attack speed while you do. This spell works on creatures up to level @1. There is a $1% chance that your creature will not be angry with you when this spell wears off.

ID: 50339^6
Subtly infests your target's mind with thoughts you choose, allowing you to control them for a short time and increasing their attack speed while you do. This spell works on creatures up to level @1. There is a $1% chance that your creature will not be angry with you when this spell wears off.

ID: 50340^6
Cloaks you in a shimmering illusion that makes you appear to be a goblin shaman.

ID: 50344^6
Forms a venomous alliance over your target, adding #1 damage to other Beastlord Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50345^6
Forms a venomous alliance over your target, adding #1 damage to other Beastlord Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50346^6
Forms a venomous alliance over your target, adding #1 damage to other Beastlord Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50347^6
A venomous fulmination deals #1 damage to you.

ID: 50348^6
A venomous fulmination deals #1 damage to you.

ID: 50349^6
A venomous fulmination deals #1 damage to you.

ID: 50353^6
This discipline will trigger damaging spells each time you cast Damage over Time spells, and adds a chance for your melee attacks to trigger additional melee attacks.

ID: 50354^6
This discipline will trigger damaging spells each time you cast Damage over Time spells, and adds a chance for your melee attacks to trigger additional melee attacks.

ID: 50355^6
This discipline will trigger damaging spells each time you cast Damage over Time spells, and adds a chance for your melee attacks to trigger additional melee attacks.

ID: 50356^6
Triggers additional damage spells each time you cast Damage over Time spells between levels #5 and #6, with a minimum damage dealt of #9. Additionally adds a #10% chance for your melee attacks to trigger an additional melee round, with a $10% damage bonus. This effect will last for %z or until %L spells have been enhanced.

ID: 50357^6
Triggers additional damage spells each time you cast Damage over Time spells between levels #5 and #6, with a minimum damage dealt of #9. Additionally adds a #10% chance for your melee attacks to trigger an additional melee round, with a $10% damage bonus. This effect will last for %z or until %L spells have been enhanced.

ID: 50358^6
Triggers additional damage spells each time you cast Damage over Time spells between levels #5 and #6, with a minimum damage dealt of #9. Additionally adds a #10% chance for your melee attacks to trigger an additional melee round, with a $10% damage bonus. This effect will last for %z or until %L spells have been enhanced.

ID: 50359^6
Deals #1 damage to your target.

ID: 50360^6
Deals #1 damage to your target.

ID: 50361^6
Deals #1 damage to your target.

ID: 50362^6
You steel your reflexes, delivering four hand-to-hand attacks to your target and restoring a large amount of endurance to your group.

ID: 50363^6
You steel your reflexes, delivering four hand-to-hand attacks to your target and restoring a large amount of endurance to your group.

ID: 50364^6
You steel your reflexes, delivering four hand-to-hand attacks to your target and restoring a large amount of endurance to your group.

ID: 50365^6
Restores up to @2 endurance to your group.

ID: 50366^6
Restores up to @2 endurance to your group.

ID: 50367^6
Restores up to @2 endurance to your group.

ID: 50368^6
This effect allows Berserkers to form an alliance that will enhance their attacks against a specific target. It will wear off of other classes with no effect.

ID: 50369^6
This effect allows Berserkers to form an alliance that will enhance their attacks against a specific target. It will wear off of other classes with no effect.

ID: 50370^6
This effect allows Berserkers to form an alliance that will enhance their attacks against a specific target. It will wear off of other classes with no effect.

ID: 50371^6
Strikes your opponent with three axe swings, dealing base damage of #1, #2, and #3. Requires, but does not consume, an Axe of the Demolisher.

ID: 50372^6
Strikes your opponent with three axe swings, dealing base damage of #1, #2, and #3. Requires, but does not consume, an Axe of the Demolisher.

ID: 50373^6
Strikes your opponent with three axe swings, dealing base damage of #1, #2, and #3. Requires, but does not consume, an Axe of the Demolisher.

ID: 50374^6
Allows your melee attacks to do additional harm in the form of a sapping strike, which will return a portion of the damage done as Endurance.

ID: 50375^6
Allows your melee attacks to do additional harm in the form of a sapping strike, which will return a portion of the damage done as Endurance.

ID: 50376^6
Allows your melee attacks to do additional harm in the form of a sapping strike, which will return a portion of the damage done as Endurance.

ID: 50377^6
Allows your melee attacks to do additional harm in the form of a sapping strike, which will return a portion of the damage done as Endurance.

ID: 50378^6
Allows your melee attacks to do additional harm in the form of a sapping strike, which will return a portion of the damage done as Endurance.

ID: 50379^6
Allows your melee attacks to do additional harm in the form of a sapping strike, which will return a portion of the damage done as Endurance.

ID: 50380^6
Deals #1 damage to your target and returns 45% of that as endurance, up to a maximum of @2 endurance per hit.

ID: 50381^6
Deals #1 damage to your target and returns 45% of that as endurance, up to a maximum of @2 endurance per hit.

ID: 50382^6
Deals #1 damage to your target and returns 45% of that as endurance, up to a maximum of @2 endurance per hit.

ID: 50383^6
Increases your chance to critically hit with two-handed melee skills and frenzy by #1%, and adds a #5% damage bonus to all of your melee attacks for %z.

ID: 50384^6
Increases your chance to critically hit with two-handed melee skills and frenzy by #1%, and adds a #5% damage bonus to all of your melee attacks for %z.

ID: 50385^6
Increases your chance to critically hit with two-handed melee skills and frenzy by #1%, and adds a #5% damage bonus to all of your melee attacks for %z.

ID: 50386^6
Forms a demolisher's alliance over your target, granting you and your group damaging spells on your melee attacks and weakening your foe's defenses against those spells from other Berserkers. If enough of these spells strike your foe in time, the alliance will be fulminated, resulting in a large amount of damage.

ID: 50387^6
Forms a demolisher's alliance over your target, granting you and your group damaging spells on your melee attacks and weakening your foe's defenses against those spells from other Berserkers. If enough of these spells strike your foe in time, the alliance will be fulminated, resulting in a large amount of damage.

ID: 50388^6
Forms a demolisher's alliance over your target, granting you and your group damaging spells on your melee attacks and weakening your foe's defenses against those spells from other Berserkers. If enough of these spells strike your foe in time, the alliance will be fulminated, resulting in a large amount of damage.

ID: 50389^6
Adds between #1 and $1% damage to incoming Demolisher's Bladestrikes from berserkers that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.

ID: 50390^6
Adds between #1 and $1% damage to incoming Demolisher's Bladestrikes from berserkers that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.

ID: 50391^6
Adds between #1 and $1% damage to incoming Demolisher's Bladestrikes from berserkers that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.

ID: 50392^6
Allows your melee strikes to trigger a Demolisher's Bladestrike, which will deal additional damage to your target. This damage is greatly enhanced for the target of a demolisher's alliance.

ID: 50393^6
Allows your melee strikes to trigger a Demolisher's Bladestrike, which will deal additional damage to your target. This damage is greatly enhanced for the target of a demolisher's alliance.

ID: 50394^6
Allows your melee strikes to trigger a Demolisher's Bladestrike, which will deal additional damage to your target. This damage is greatly enhanced for the target of a demolisher's alliance.

ID: 50395^6
Deals #1 damage to your target.

ID: 50396^6
Deals #1 damage to your target.

ID: 50397^6
Deals #1 damage to your target.

ID: 50398^6
The fulmination of the alliance deals #1 damage to its subject.

ID: 50399^6
The fulmination of the alliance deals #1 damage to its subject.

ID: 50400^6
The fulmination of the alliance deals #1 damage to its subject.

ID: 50601^6
Summons an imp familiar.

ID: 50602^6
Summons an imp familiar.

ID: 50603^6
Summons a drake familiar.

ID: 50604^6
Summons a drake familiar.

ID: 50605^6
Summons an improved familiar.

ID: 50607^6
Summons Ro's Flaming Familiar.

ID: 50608^6
Summons E'ci's Icy Familiar.

ID: 50609^6
Summons Druzzil's Mystical Familiar.

ID: 50614^6
The Sporali advisor, grants @2 regeneration, @3 disease resist, and @4 poison resist.

ID: 50615^6
The Goblin dedicant, grant3 @3 fire resist, and a @4 point damage shield.

ID: 50616^6
The stoic wolf pet, increases Double Attack, and regeneration.

ID: 50617^6
The arcane wolf pet, increases Dodge, and mana regeneration.

ID: 50618^6
Summons a Lunar Fungus, removing the need to breathe.

ID: 50623^6
The movements of the tumbleweed inspire you and grant you a #2 to @2 dodge increase, depending on your level.

ID: 50624^6
The steamwork flyer will help you fall very slowly, and even leave you floating just above the ground. Its constant movement is minimally distracting, and will protect you from a miniscule amount of damage.

ID: 50628^6
The Brownie familiar increases the owner's agility by up to @3.

ID: 50629^6
The Dragon familiar increases the owner's basic resists by up to @2 each.

ID: 50630^6
The Kobold King increases the owner's mana pool.

ID: 50631^6
The Scrykin familiar grants a #2% chance to reflect some detrimental spells back at the caster.

ID: 50632^6
The gorged evil eye familiar lowers metabolism, decreasing food consumption by #2%.

ID: 50633^6
This small azure Dragon familiar increases the owner's maximum endurance.

ID: 50634^6
This small Dragon familiar increases hit points, and grants the ability to see invisible creatures.

ID: 50635^6
This small Bazu familiar increases hit point regeneration.

ID: 50636^6
This small Girplan familiar increases resistance to poison and disease spells, and grants the ability to breath under water.

ID: 50637^6
The familiar increases magical resistance and grants ultravision.

ID: 50638^6
This small Bixie familiar increases hit point regeneration, poison resistance, and grants levitation.

ID: 50640^6
Summons a zombie hostess. Grants infravision and the ability to not breathe.

ID: 50641^6
The dragon seer increases the owner's intelligence and wisdom by up to @2.

ID: 50642^6
The battle ready minotaur increases the owner's attack rating by up to @2.

ID: 50643^6
The icy gelidran increases the owner's mana pool by up to @8 and mana regeneration by up to @9.

ID: 50644^6
This fiery pyrilen increases the owner's maximum hit points by up to @8 and regeneration by up to @9.

ID: 50645^6
The emerald sokokar increases the owner's maximum hit points and mana by up to @8.

ID: 50646^6
The small battle ready Ogre familiar increases your maximum mana and hit points by up to @8.

ID: 50651^6
The drake of pure nature that offers #5 points of protection against corruption.

ID: 50652^6
The familiar offers #5 points of resistance to disease.

ID: 50653^6
The familiar increases the owner's magic resist and intelligence by up to @2.

ID: 50654^6
The emerald dragon increases the owner's poison resist and wisdom by up to @2.

ID: 50655^6
The crimson spiroc grants levitation and increased movement speed.

ID: 50656^6
The spiked worg increases the owner's attack by up to @3, and grants a damage shield of #2.

ID: 50657^6
The lesser earth elemental increases your maximum hit points by up to @8 and your hit point regeneration rate by up to @9.

ID: 50658^6
The beetle grants #3 extra endurance and #11 additional mana.

ID: 50659^6
The gnomework miner offers a #12 mana and #10 endurance.

ID: 50660^6
The spider grants you a small poison strike.

ID: 50661^6
The floating dagger helps your magic and piercing damage.

ID: 50662^6
The floating sword helps your fire and slashing damage.

ID: 50663^6
The floating hammer helps your cold and blunt damage

ID: 50664^6
The mystical familiar grants a small amount of protection.

ID: 50665^6
The familiar offers #5 resistance to fire.

ID: 50666^6
The being of fire offers #5 resistance to fire.

ID: 50667^6
The poison sprite offers #5 resistance to poison.

ID: 50668^6
The lightning sprite offers #5 resistance to magic.

ID: 50669^6
The spirit of ice increasing cold damage slightly.

ID: 50670^6
Summons Kerafyrm's Prismatic Familiar.

ID: 50671^6
Summons Kerafyrm's Prismatic Familiar.

ID: 50673^6
Summons Kerafyrm's Prismatic Familiar.

ID: 50674^6
The halfling puppet increases the owner's maximum hitpoints and mana by up to @8.

ID: 50676^6
The pair of animated fireworks grant you ultravision and the ability to see invisible creatures and ultravision.

ID: 50677^6
Jimothy Junior's body can serve a snack and increases the time between meals by an additional #2%.

ID: 50679^6
Summons Kerafyrm's Prismatic Familiar.

ID: 69259^43
Lights a Brazier.

ID: 70377^43
Unlocks the Circle of Submission in Atrebe's Vault.

ID: 70378^43
Unlocks the Circle of Reverence in Atrebe's Vault.

ID: 70379^43
Unlocks the Circle of Meekness in Atrebe's Vault.

ID: 104380^43
Pour this poisonous liquid into Chardok's water supply.

ID: 104382^43
Release virulent fungal spores that will corrupt and deteriorate anything or anyone they land on.

ID: 104385^43
Pour into barrels of pure water to poison them.

ID: 148801^43
You study the writ, hoping to learn a new ability.

ID: 148806^43
You trace the rune's patterns, hoping to infuse your mind with a new ability.

ID: 148825^7
Honed Wurmslayer

ID: 148826^7
Spiked Scale Whip

ID: 148827^7
Tome of Obulous

ID: 148828^7
Circlet of Umbra

ID: 148829^7
Small Manisi Branch

ID: 148831^7
Necklace of Woven Bark

ID: 150543^43
Attempt to decipher the code used in the book and read a few pages.

ID: 150545^43
Activate the Repellinator, which emits a horrible sound that only Sokokar can hear to drive them away.

ID: 150546^43
Teleport to Ralla Merow`shu in the Night Garden of Chardok.

ID: 150547^43
Hold the scepter high so it can monitor and record all seismic, magical, and physical forces at work in a particular region of Scorched Woods.

ID: 150548^43
Attempt to mine a chunk off of the fallen meteorite in Scorched Woods.