68 updated strings (RED indicates old description, GREEN indicates new description):

ID: 128^4
This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
This ability, when activated, causes the next spell or ability that can be affected by the Mass Group Buff focus to be cast on every ally within that spell's radius while also causing that spell or ability to cost twice as much mana.

ID: 129^4
This ability allows you to provide a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects.
This ability, when activated, allows you to provide a resurrection that restores 100% experience, hit points, mana, endurance and leaves your target with no adverse resurrection effects.

ID: 131^4
When activated, Celestial Regeneration heals all group members within range. Additional ranks in this ability further increase the amount healed by Celestial Regrowth.
This ability, when activated, heals all group members within 200 feet of you for 250 health every 6 seconds for 48 seconds.

ID: 132^1
Bestow Divine Aura
Bestow Divine Aura Azia

ID: 132^2
Divine
Bestow

ID: 132^3
Aura
DA (A)

ID: 132^4
This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable.
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack for 18 seconds.

ID: 136^4
This ability allows you to cast a spell that cures most ailments. Rank 2 doubles the range of the spell.
This ability, when activated, cures 72 poison, disease and curse counters and has a 95% chance to remove up to 6 total detrimental effects from your target if they are within 100 feet of you.

ID: 459^4
This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. Additional ranks increase the curing properties of this ability.
This ability, when activated, cures 9 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.

ID: 507^4
Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does so at a 10 percent penalty, and the final rank does so at no penalty. You may train the ranks of this ability at or after levels 61, 63, and 65.
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken at a 20% penalty such that all group members in range end up with the same amount of damage taken.

ID: 746^4
This ability infuses you with a divine spirit, greatly increasing your physical prowess for a short period of time. Additional ranks increase this effect.
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 11%, increasing the damage you deal with melee attacks by 100%, increasing your chance to trigger your weapon's combat effects by 50%, and healing you for 100 health every 6 seconds for 3 minutes.


ID: 749^4
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 135 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.


ID: 1383^4
This ability infuses an undead NPC with holy energy, causing it to continually take damage for up to 30 seconds. Each additional level of this ability increases the damage done. Occasionally an undead NPC will react violently to the infusion of holy energy, potentially destroying it outright.
This ability, when activated, infuses an undead target with holy energy causing it to take 100 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.

ID: 1459^4
Use of this ability creates a stationary ward that cleanses poison and disease from every player within its range. Increased ranks improve the effectiveness of the ward.
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 1 poison and disease counter.
This ability shares a timer with Exquisite Benediction.


ID: 4549^6
Increases your attack speed, damage with all melee skills by #3 percent, weapon proc chance by #4, critical spell damage by #7 percent, and heals you slightly for up to %z.
Reduces your weapon delay, increases your damage with all melee skills by #3 percent, weapon proc chance by #4, critical spell damage by #7 percent, and heals you for #5 every 6 seconds for up to %z.

ID: 5871^6

Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 185 health every 6 seconds for 18 seconds.

ID: 5872^6

Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 195 health every 6 seconds for 18 seconds.

ID: 5873^6

Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 205 health every 6 seconds for 18 seconds.

ID: 6607^4
This ability, when active, will increase the damage you do at the cost of having heals that hit you be less effective. Additional ranks increase your damage dealing capabilities.
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 20 points while reducing the effectiveness of incoming instant duration healing spells by 25% for 36 seconds.

ID: 6610^4
You can use this ability to strike your opponent for a small amount of damage.
This ability, when activated, strikes your opponent with a base 75 damage kick attack which lowers their total avoidance by 18% for 18 seconds.

ID: 6617^4
This ability, when active, will reduce the amount of damage you take from melee sources for up to 15 attacks. Each additional rank further reduces the incoming damage.
This ability, when activated, reduces incoming melee damage by 5% for 24 seconds or for up to 15 hits.

ID: 7033^4
Each rank of this ability increases the number of attacks Warlord's Bravery can withstand by 5.
This passive ability increases the number of attacks that Warlord's Bravery can withstand by 5 hits per rank.

ID: 7770^4
This passive ability increases the amount Celestial Regeneration heals by 500hp per rank. You can train this ability upon reaching rank 18 of Celestial Regeneration.
This ability, when activated, heals all group members within 200 feet of you for 1400 health every 6 seconds for 54 seconds.

ID: 7943^1
Cascading Divine Aura
Bestow Divine Aura Beza

ID: 7943^2
Cascading
Bestow

ID: 7943^3
Div Aura
DA (B)

ID: 7943^4
This ability allows you to cast a Divine Aura spell on a player target, temporarily rendering the target invulnerable and granting a short duration heal on your target.
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack and healing them for 1000 points of health every 6 seconds for 18 seconds.

ID: 9345^4
You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 10%, strength by 25 points and attack rating by 10 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability shares a timer with second and third spires.


ID: 9348^4
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
This ability, when activated, increases the amount of damage you deal with every melee attack by 23 points for 1.5 minutes.
This ability shares a timer with first and third spires.


ID: 9351^4
You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.
This ability, when activated, increases your total avoidance by and chance to parry incoming attacks by 5% and your armor class by 58 for 1.5 minutes.
This ability shares a timer with second and third spires.


ID: 10545^4
This ability summons regenerative energies to flow through your body increasing healing by 300 hp per 6 seconds for up to 3 minutes.
This ability, when activated, summons regenerative energies to flow through your body healing you for 300 health every 6 seconds for 3 minutes.

ID: 10546^4
This ability greatly increases the hate generation in your attacks for up to 2 minutes.
This ability, when activated, increases the hate generated by any skills you cast or spells you trigger by 25% for 2 minutes.

ID: 13444^4
This ability, when activated places a buff upon yourself for 3 minutes. When your health drops below 40 percent, this buff increases your ability to parry incoming attacks for up to 18 seconds. Each rank up to rank 6 increases the parry chance. Ranks 7 through 9 increase the duration of both Blade Guardian and Blade Whirl.
This ability, when activated places a protective Blade Guardian upon you for 3 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 50% for up to 18 seconds.

ID: 13911^4
This passive ability reduces the time required between uses of Scowl by 3 seconds per rank.
This passive ability reduces the time required between uses of your Scowl line of abilities by 3 seconds.

ID: 14019^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 6% for up to 30000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 20 times.

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 6% for up to 30000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 20 times for 10 minutes.


ID: 14020^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 8% for up to 45000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 30 times.

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 8% for up to 45000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 30 times for 10 minutes.


ID: 14021^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 10% for up to 60000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 40 times.

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 10% for up to 60000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 40 times for 10 minutes.


ID: 14026^1
Merciless Blade
Merciless Grip

ID: 14026^4
This passive ability grants you increased damage when wielding a 2-handed sword or blunt weapon. Each rank adds additional damage.
This passive ability increases the total damage you deal with 2-handed weapons by 3% as well as the minimum damage you deal per hit with these weapons by 50.

ID: 14029^4
This passive ability grants you the capacity to receive exceptional promised heals. Ranks 1 through 3 increases the chance of an exceptional heal by 5 percent. Ranks 4 through 6 increase this chance by an additional 2 percent.
This passive ability increases the health healed by Promised heals by 5%.

ID: 15108^4
This passive ability reduces the time required between uses of Unbroken Attention by 1 minute per rank.
This passive ability reduces the time required between uses of your Undivided Attention line of abilities by 1 minute per rank.

ID: 15341^4
This passive ability will extend the duration of Healing Frenzy by 6 seconds per rank.
This ability, when activated, cures 72 poison, disease and curse counters and has a 95% chance to remove up to 6 total detrimental effects from your target if they are within 200 feet of you.

ID: 15343^4
This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from revival sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.


ID: 15733^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 11% for up to 80000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 50 times.

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 11% for up to 80000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 50 times for 10 minutes.


ID: 15734^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 12% for up to 100000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 60 times.

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 12% for up to 100000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 60 times for 10 minutes.


ID: 15735^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 13% for up to 120000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times.

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 13% for up to 120000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times for 10 minutes.


ID: 16000^6
Strikes an undead enemy for #1 for up to %z. Also has a small chance to destroy the enemy outright.
Deals #1 damage and has a #2 percent chance to strike the target with Infusion of Holy Light II which deals 38000 damage.

ID: 16092^6
This ability, when active, will increase the damage you do at the cost of having heals that hit you be less effective. Additional ranks increase your damage dealing capabilities.
Increases the total damage dealt by your melee attacks by #2 percent and the minmum damage dealt by your attacks by #3 points while reducing the effectiveness of incoming instant duration healing spells by #1.

ID: 16096^6
You can use this ability to strike your opponent for a small amount of damage.
Unleashes a kick skill attack with base #4 damage and reduces the target's total avoidance by #2 percent for %z.

ID: 16097^6
This ability, when active, will reduce the amount of damage you take from melee sources for up to 15 attacks.
Reduces incoming melee damage by #1 percent for %z or for up to 15 hits.

ID: 16108^4
This ability, when activated delivers a burst of aggro, and then boosts aggro generation from all your attacks for a short period of time.
This ability, when activated, incites rage in your target increasing their hatred for you by 5000 points and triggers Rage of the Forsaken which increases the amount of hatred you generate with all actions by 80% for 18 seconds.

ID: 16192^6
This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable and granting a short duration heal on your target.
Encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack and healing them for #2 points of health every 6 seconds for %z.

ID: 16293^6
You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.
Gives a chance for your opponent to be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 10 percent, strength by 25 points and attack rating by 10 points for 18 seconds when you are struck by melee attacks for %z.

ID: 16294^6
You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.
Gives a chance for your opponent to be hit with 'First Spire of the Warlord Effect II' which reduces their accuracy by 15 percent, strength by 30 points and attack rating by 15 points for 18 seconds when you are struck by melee attacks for %z.

ID: 16295^6
You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.
Gives a chance for your opponent to be hit with 'First Spire of the Warlord Effect III' which reduces their accuracy by 20 percent, strength by 30 points and attack rating by 20 points for 18 seconds when you are struck by melee attacks for %z.

ID: 16296^6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
Increases the damage you deal with all melee attacks by #10 points.

ID: 16299^6
You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.
This ability, when activated, increases your total avoidance by #2 percent, your chance to parry incoming attacks by #3 percent and your armor class by #11 points.

ID: 16324^4
This ability, when active, will increase the damage you do at the cost of having heals that hit you be less effective. Additional ranks increase your damage dealing capabilities. Beginning with rank 4, the healing penalty is reduces slightly, and the minimum damage is increased.
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 35 points while reducing the effectiveness of incoming instant duration healing spells by 20% for 36 seconds.

ID: 16545^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 14% for up to 130000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times.

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 14% for up to 130000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times for 10 minutes.


ID: 16546^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 15% for up to 140000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times.

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 15% for up to 140000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times for 10 minutes.


ID: 16547^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 16% for up to 150000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times.

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 16% for up to 150000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times for 10 minutes.


ID: 16548^4
This ability, when activated places a buff upon yourself for 3 minutes. When your health drops below 40 percent, this buff increases your ability to parry incoming attacks for up to 18 seconds. Each rank up to rank 6 increases the parry chance. Rank 7 through 9 increases the duration of both Blade Guardian, and Blade Whirl. This is a guardian spirit. Only 1 guardian spirit may be active on you at any time.
This ability, when activated places a protective Blade Guardian upon you for 7 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 88% for up to 24 seconds.

ID: 16563^4
You can use this ability to strike your opponent for a small amount of damage. Beginning with rank 9, this will also snare your opponent. Ranks 10 and 11 increase this snare effect slightly.
This ability, when activated, strikes your opponent with a base 275 damage kick attack which lowers their total avoidance by 26% and triggers a 20% snare for 18 seconds.

ID: 17218^4
This passive ability reduces the time required to cast Howl of the Warlord. Rank 1 reduces this time by 10 percent. Rank 2 by 25 percent. Rank 3 by 50 percent.
This passive ability reduces the time required to cast Howl of the Warlord by 10%.

ID: 23528^6
Increases hate generated by your special attacks by #1 percent for up to %z.
Increases the hate generated by any skills you cast or spells you trigger by #1 percent for up to %z.

ID: 30700^6
Increases parry skill by #2 for up to %z.
Increases your chance to parry #2 percent for up to %z.

ID: 41089^6
Increases aggro generation from your combat abilities for up to %z.
Increases the hatred you generate with all actions by #1 percent for %z.

ID: 46243^6
Snares your feet reducing movement speed for up to %z.
Reduces movement speed by #1 percent for %z.







170 new strings found:

ID: 45^40
Infusion / Destruction Recourse

ID: 460^4
This ability, when activated, cures 12 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.

ID: 461^4
This ability, when activated, cures 16 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.

ID: 508^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken at a 10% penalty such that all group members in range end up with the same amount of damage taken.

ID: 509^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken.

ID: 531^4
This ability, when activated, heals all group members within 200 feet of you for 275 health every 6 seconds for 48 seconds.

ID: 532^4
This ability, when activated, heals all group members within 200 feet of you for 300 health every 6 seconds for 48 seconds.

ID: 747^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 22%, increasing the damage you deal with melee attacks by 150%, increasing your chance to trigger your weapon's combat effects by 75%, and healing you for 150 health every 6 seconds for 3 minutes.

ID: 748^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 200%, increasing your chance to trigger your weapon's combat effects by 100%, and healing you for 200 health every 6 seconds for 3 minutes.

ID: 750^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 145 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

ID: 751^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 155 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

ID: 752^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 165 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

ID: 753^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 175 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

ID: 1189^4
This ability, when activated, cures 19 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.

ID: 1190^4
This ability, when activated, cures 22 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.

ID: 1191^4
This ability, when activated, cures 25 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.

ID: 1203^4
This ability, when activated, heals all group members within 200 feet of you for 333 health every 6 seconds for 48 seconds.

ID: 1204^4
This ability, when activated, heals all group members within 200 feet of you for 366 health every 6 seconds for 48 seconds.

ID: 1205^4
This ability, when activated, heals all group members within 200 feet of you for 400 health every 6 seconds for 48 seconds.

ID: 1206^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 185 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

ID: 1207^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 195 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

ID: 1208^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 205 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

ID: 1384^4
This ability, when activated, infuses an undead target with holy energy causing it to take 200 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.

ID: 1385^4
This ability, when activated, infuses an undead target with holy energy causing it to take 300 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.

ID: 1386^4
This ability, when activated, infuses an undead target with holy energy causing it to take 500 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.

ID: 1387^4
This ability, when activated, infuses an undead target with holy energy causing it to take 700 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.

ID: 1460^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing II every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 2 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 1461^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing III every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 3 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 1491^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 233%, increasing your chance to trigger your weapon's combat effects by 125%, and healing you for 250 health every 6 seconds for 3 minutes.

ID: 1492^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 266%, increasing your chance to trigger your weapon's combat effects by 150%, and healing you for 300 health every 6 seconds for 3 minutes.

ID: 1493^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 300%, increasing your chance to trigger your weapon's combat effects by 175%, and healing you for 350 health every 6 seconds for 3 minutes.

ID: 2738^6
Provides a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects.

ID: 2741^6
Encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack for %z.

ID: 2742^6
Cures 72 poison, disease and curse counters and has a 95 percent chance to remove up to 6 total detrimental effects from the target.

ID: 3252^6
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken at a #1 percent penalty such that all group members in range end up with the same amount of damage taken.

ID: 3254^6
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken.

ID: 3297^6
Cures #1 poison, disease and curse counters and has a 95 percent chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.

ID: 4790^6
Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 135 health every 6 seconds for 18 seconds.

ID: 4791^6
Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 145 health every 6 seconds for 18 seconds.

ID: 4792^6
Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 155 health every 6 seconds for 18 seconds.

ID: 4793^6
Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 165 health every 6 seconds for 18 seconds.

ID: 4794^6
Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 175 health every 6 seconds for 18 seconds.

ID: 5062^4
This ability, when activated, cures 27 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.

ID: 5063^4
This ability, when activated, cures 29 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.

ID: 5064^4
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.

ID: 5070^4
This ability, when activated, heals all group members within 200 feet of you for 450 health every 6 seconds for 48 seconds.

ID: 5071^4
This ability, when activated, heals all group members within 200 feet of you for 500 health every 6 seconds for 48 seconds.

ID: 5072^4
This ability, when activated, heals all group members within 200 feet of you for 550 health every 6 seconds for 48 seconds.

ID: 5080^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing IV every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 4 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 5081^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing V every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 5 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 5082^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing VI every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 6 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 5084^4
This ability, when activated, infuses an undead target with holy energy causing it to take 1000 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.

ID: 5228^6
Causes the next spell or ability that can be affected by the Mass Group Buff focus to be cast on every ally within that spell's radius while also causing that spell or ability to cost twice as much mana.

ID: 5789^4
This ability, when activated, infuses an undead target with holy energy causing it to take 2000 damage every 6 seconds for 24 seconds and has a 6% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.

ID: 5791^4
This ability, when activated, heals all group members within 200 feet of you for 600 health every 6 seconds for 48 seconds.

ID: 5792^4
This ability, when activated, heals all group members within 200 feet of you for 650 health every 6 seconds for 48 seconds.

ID: 5793^4
This ability, when activated, heals all group members within 200 feet of you for 700 health every 6 seconds for 48 seconds.

ID: 5800^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 325%, increasing your chance to trigger your weapon's combat effects by 180%, increasing the damage you deal with critical spells by 5%, and healing you for 400 health every 6 seconds for 3 minutes.

ID: 5801^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 350%, increasing your chance to trigger your weapon's combat effects by 185%, increasing the damage you deal with critical spells by 10%, and healing you for 450 health every 6 seconds for 3 minutes.

ID: 5802^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 375%, increasing your chance to trigger your weapon's combat effects by 190%, increasing the damage you deal with critical spells by 15%, and healing you for 500 health every 6 seconds for 3 minutes.

ID: 5803^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing VII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 7 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 5804^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing VIII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 8 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 5805^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing IX every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 9 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 6487^4
This ability, when activated, infuses an undead target with holy energy causing it to take 16500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.

ID: 6608^4
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 25 points while reducing the effectiveness of incoming instant duration healing spells by 25% for 36 seconds.

ID: 6609^4
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 30 points while reducing the effectiveness of incoming instant duration healing spells by 25% for 36 seconds.

ID: 7299^4
This ability, when activated, infuses an undead target with holy energy causing it to take 2200 damage every 6 seconds for 24 seconds and has a 8% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.

ID: 7301^4
This ability, when activated, heals all group members within 200 feet of you for 720 health every 6 seconds for 54 seconds.

ID: 7302^4
This ability, when activated, heals all group members within 200 feet of you for 740 health every 6 seconds for 54 seconds.

ID: 7303^4
This ability, when activated, heals all group members within 200 feet of you for 770 health every 6 seconds for 54 seconds.

ID: 7307^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 387%, increasing your chance to trigger your weapon's combat effects by 193%, increasing the damage you deal with critical spells by 18%, and healing you for 520 health every 6 seconds for 3 minutes.

ID: 7308^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 399%, increasing your chance to trigger your weapon's combat effects by 196%, increasing the damage you deal with critical spells by 21%, and healing you for 540 health every 6 seconds for 3 minutes.

ID: 7309^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 411%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 24%, and healing you for 550 health every 6 seconds for 3 minutes.

ID: 7310^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing X every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 10 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 7311^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing XI every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 11 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 7312^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing XII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 12 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 7771^4
This ability, when activated, heals all group members within 200 feet of you for 1900 health every 6 seconds for 54 seconds.

ID: 7772^4
This ability, when activated, heals all group members within 200 feet of you for 2400 health every 6 seconds for 54 seconds.

ID: 7993^4
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack and healing them for 3000 points of health every 6 seconds for 18 seconds.

ID: 8048^6
Deals #1 damage and has a #2 percent chance to strike the target with Infusion of Holy Light I which deals 32000 damage.

ID: 8051^6
Deals #1 damage but prevents further lesser or equal infusion or destruction damage for %z.

ID: 8125^6
Summons a stationary ward that will emit Aura of Cleansing I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 1 poison and disease counter.
This ability shares a timer with Exquisite Benediction.

ID: 8126^6
Summons a stationary ward that will emit Aura of Cleansing II every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 2 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 8127^6
Summons a stationary ward that will emit Aura of Cleansing III every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 3 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 8130^6
Cures #6 poison and disease counters.

ID: 9346^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect II' which reduces their accuracy by 15%, strength by 30 points and attack rating by 15 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability shares a timer with second and third spires.

ID: 9347^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 20%, strength by 35 points and attack rating by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability shares a timer with second and third spires.

ID: 9349^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 36 points for 1.5 minutes.
This ability shares a timer with first and third spires.

ID: 9350^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 47 points for 1.5 minutes.
This ability shares a timer with first and third spires.

ID: 9352^4
This ability, when activated, increases your total avoidance by and chance to parry incoming attacks by 5% and your armor class by 116 for 1.5 minutes.
This ability shares a timer with second and third spires.

ID: 9353^4
This ability, when activated, increases your total avoidance by and chance to parry incoming attacks by 5% and your armor class by 174 for 1.5 minutes.
This ability shares a timer with second and third spires.

ID: 10003^4
This ability, when activated, strikes your opponent with a base 100 damage kick attack which lowers their total avoidance by 18% for 18 seconds.

ID: 10014^4
This ability, when activated, infuses an undead target with holy energy causing it to take 3000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.

ID: 10016^4
This ability, when activated, heals all group members within 200 feet of you for 800 health every 6 seconds for 54 seconds.

ID: 10017^4
This ability, when activated, heals all group members within 200 feet of you for 850 health every 6 seconds for 54 seconds.

ID: 10018^4
This ability, when activated, heals all group members within 200 feet of you for 900 health every 6 seconds for 54 seconds.

ID: 10022^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 423%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 560 health every 6 seconds for 3 minutes.

ID: 10023^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 435%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 570 health every 6 seconds for 3 minutes.

ID: 10024^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 447%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 580 health every 6 seconds for 3 minutes.

ID: 10572^4
This ability, when activated, reduces incoming melee damage by 8% for 30 seconds or for up to 15 hits.

ID: 10573^4
This ability, when activated, strikes your opponent with a base 125 damage kick attack which lowers their total avoidance by 18% for 18 seconds.

ID: 11293^6
Summons a stationary ward that will emit Aura of Cleansing IV every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 4 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 11294^6
Summons a stationary ward that will emit Aura of Cleansing V every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 5 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 11295^6
Summons a stationary ward that will emit Aura of Cleansing VI every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 6 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 12560^6
Summons a stationary ward that will emit Aura of Cleansing VII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 7 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 12561^6
Summons a stationary ward that will emit Aura of Cleansing VIII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 8 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 12562^6
Summons a stationary ward that will emit Aura of Cleansing IX every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 9 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 13374^4
This ability, when activated, heals all group members within 200 feet of you for 3200 health every 6 seconds for 54 seconds.

ID: 13375^4
This ability, when activated, heals all group members within 200 feet of you for 4000 health every 6 seconds for 54 seconds.

ID: 13376^4
This ability, when activated, heals all group members within 200 feet of you for 4800 health every 6 seconds for 54 seconds.

ID: 13422^4
This ability, when activated, strikes your opponent with a base 150 damage kick attack which lowers their total avoidance by 18% for 18 seconds.

ID: 13445^4
This ability, when activated places a protective Blade Guardian upon you for 3 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 60% for up to 18 seconds.

ID: 13446^4
This ability, when activated places a protective Blade Guardian upon you for 3 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 75% for up to 18 seconds.

ID: 13912^4
This passive ability reduces the time required between uses of your Scowl line of abilities by 6 seconds.

ID: 13913^4
This passive ability reduces the time required between uses of your Scowl line of abilities by 9 seconds.

ID: 14027^4
This passive ability increases the total damage you deal with 2-handed weapons by 6% as well as the minimum damage you deal per hit with these weapons by 100.

ID: 14028^4
This passive ability increases the total damage you deal with 2-handed weapons by 9% as well as the minimum damage you deal per hit with these weapons by 150.

ID: 14030^4
This passive ability increases the health healed by Promised heals by 10%.

ID: 14031^4
This passive ability increases the health healed by Promised heals by 15%.

ID: 14036^4
This ability, when activated, reduces incoming melee damage by 11% for 30 seconds or for up to 15 hits.

ID: 14221^4
This ability, when activated, infuses an undead target with holy energy causing it to take 32500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.

ID: 14572^4
This ability, when activated, heals all group members within 200 feet of you for 5700 health every 6 seconds for 54 seconds.

ID: 14573^4
This ability, when activated, heals all group members within 200 feet of you for 6600 health every 6 seconds for 54 seconds.

ID: 14574^4
This ability, when activated, heals all group members within 200 feet of you for 7500 health every 6 seconds for 54 seconds.

ID: 14581^4
This ability, when activated, infuses an undead target with holy energy causing it to take 47500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.

ID: 14628^4
This ability, when activated, strikes your opponent with a base 175 damage kick attack which lowers their total avoidance by 18% for 18 seconds.

ID: 14632^4
This ability, when activated, reduces incoming melee damage by 14% for 30 seconds or for up to 15 hits.

ID: 15321^4
This ability, when activated, causes you to focus for 2.5 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 459%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 590 health every 6 seconds for 3 minutes.

ID: 15322^4
This ability, when activated, causes you to focus for 2 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 471%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 600 health every 6 seconds for 3 minutes.

ID: 15323^4
This ability, when activated, causes you to focus for 1.5 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 483%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 610 health every 6 seconds for 3 minutes.

ID: 15739^4
This ability, when activated, strikes your opponent with a base 200 damage kick attack which lowers their total avoidance by 20% for 18 seconds.

ID: 15740^4
This ability, when activated, strikes your opponent with a base 225 damage kick attack which lowers their total avoidance by 22% for 18 seconds.

ID: 15741^4
This ability, when activated, strikes your opponent with a base 250 damage kick attack which lowers their total avoidance by 24% for 18 seconds.

ID: 15750^4
This ability, when activated places a protective Blade Guardian upon you for 4 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 80% for up to 18 seconds.

ID: 15751^4
This ability, when activated places a protective Blade Guardian upon you for 5 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 83% for up to 18 seconds.

ID: 15752^4
This ability, when activated places a protective Blade Guardian upon you for 6 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 86% for up to 18 seconds.

ID: 15825^4
This ability, when activated, infuses an undead target with holy energy causing it to take 62500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.

ID: 15826^4
This ability, when activated, infuses an undead target with holy energy causing it to take 78000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.

ID: 15827^4
This ability, when activated, infuses an undead target with holy energy causing it to take 94000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.

ID: 16011^6
Summons a stationary ward that will emit Aura of Cleansing X every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 10 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 16012^6
Summons a stationary ward that will emit Aura of Cleansing XI every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 11 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 16013^6
Summons a stationary ward that will emit Aura of Cleansing XII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 12 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

ID: 16302^6
Reduces accuracy by #1 percent, strength by #2 points and attack rating by #3 points for %z.

ID: 16325^4
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 40 points while reducing the effectiveness of incoming instant duration healing spells by 15% for 36 seconds.

ID: 16326^4
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 45 points while reducing the effectiveness of incoming instant duration healing spells by 10% for 36 seconds.

ID: 16549^4
This ability, when activated places a protective Blade Guardian upon you for 8 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 89% for up to 30 seconds.

ID: 16550^4
This ability, when activated places a protective Blade Guardian upon you for 9 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 90% for up to 36 seconds.

ID: 16554^4
This passive ability increases the health healed by Promised heals by 17%.

ID: 16555^4
This passive ability increases the health healed by Promised heals by 19%.

ID: 16556^4
This passive ability increases the health healed by Promised heals by 21%.

ID: 16557^4
This passive ability reduces the time required between uses of your Scowl line of abilities by 12 seconds.

ID: 16558^4
This passive ability reduces the time required between uses of your Scowl line of abilities by 15 seconds.

ID: 16564^4
This ability, when activated, strikes your opponent with a base 300 damage kick attack which lowers their total avoidance by 28% and triggers a 25% snare for 18 seconds.

ID: 16565^4
This ability, when activated, strikes your opponent with a base 325 damage kick attack which lowers their total avoidance by 30% and triggers a 30% snare for 18 seconds.

ID: 16739^4
This ability, when activated, heals all group members within 200 feet of you for 8400 health every 6 seconds for 54 seconds.

ID: 16740^4
This ability, when activated, heals all group members within 200 feet of you for 9300 health every 6 seconds for 54 seconds.

ID: 16741^4
This ability, when activated, heals all group members within 200 feet of you for 10200 health every 6 seconds for 54 seconds.

ID: 16772^4
This ability, when activated, infuses an undead target with holy energy causing it to take 110000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.

ID: 16773^4
This ability, when activated, infuses an undead target with holy energy causing it to take 126000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.

ID: 16774^4
This ability, when activated, infuses an undead target with holy energy causing it to take 142000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.

ID: 17219^4
This passive ability reduces the time required to cast Howl of the Warlord by 25%.

ID: 17220^4
This passive ability reduces the time required to cast Howl of the Warlord by 50%.

ID: 17298^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration II every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1925 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

ID: 17302^4
This ability, when activated, causes you to focus for 1.5 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 487%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 615 health every 6 seconds for 3 minutes.

ID: 17303^4
This ability, when activated, causes you to focus for 1.5 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 492%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 620 health every 6 seconds for 3 minutes.

ID: 17304^4
This ability, when activated, causes you to focus for 1.5 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 497%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 625 health every 6 seconds for 3 minutes.

ID: 38058^6
Calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.

ID: 41090^6
Increases your target's hatred for you by 5000 points and triggers Rage of the Forsaken which increases the hatred you generate with all actions by 80 percent for 18 seconds.

ID: 41222^6
Unleashes a kick skill attack with base #4 damage, triggers a snare spell and reduces the target's total avoidance by #2 percent for %z.

ID: 41837^6
Summons a stationary ward that will emit Aura of Restoration II every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1925 health every 6 seconds for 18 seconds.