68 updated strings (RED indicates old description, GREEN indicates new description):

ID: 71^4
This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
This ability increases the amount of air you can hold in your lungs by 10, 25, 50, 75, and 100%. Rank 6 grants you the permanent ability to breathe underwater and in airless environments.

ID: 183^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage per tick, for 6 ticks.
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage every 6 seconds, for 36 seconds.

ID: 480^1
Hastened Root
Hastened Strong Root

ID: 480^4
The first three ranks of this ability decrease the amount of time required between uses of Strong Root by ten percent per rank. Additional ranks further decrease the time required between uses of Strong Root and also increase the strength of your roots making them less likely to break during combat.
This passive ability reduces the time required between uses of your Strong Root ability. Ranks 1 through 3 reduce the reuse time by 10% per rank, ranks 4 through 6 reduce the reuse time by 15% per rank. Ranks 4 through 6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

ID: 516^4
This ability gathers streams of additional mana into your being. You may train this ability at or after level 62. Each rank increases the amount of mana gained.
This ability gathers streams of additional mana into your being. Each rank increases the amount of mana gained. Rank 8 additionally reduces the casting time of this ability from 10 seconds to 8 seconds.

ID: 589^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Each rank of this ability increases the damage and healing done by Leech Touch.
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 1 increases the base damage of Leech Touch by 500 points.

ID: 655^4
This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent.
This passive ability reduces the casting time of your summon item, summon pet and summon target spells by 10, 25, and 50%. Additionally, this ability reduces the casting time of your summon swarm pet spells by 2, 5, and 10%.

ID: 671^4
This ability will increase the amount of mana returned to you when reclaiming your pet.
This ability will increase the amount of mana returned to you when reclaiming your pet by 20% (from 75% to 95%.)

ID: 4924^4
Each rank in this ability further increases your chance to get a critical hit with your damage-over-time spells.
This passive ability increases your chance to get a critical hit with your damage-over-time spells by 1% per rank.

ID: 5295^4
Arcane Overkill adds a chance for you to gain mana back when you score a killing strike with a spell. Ranks one through six increase your chance by 10% each rank while additional ranks increase the amount of mana returned by an Arcane Overkill. Ranks 16, 17, and 18 add a small increase to critical spell damage for 2 minutes. Ranks 19, 20, and 21 increase the chance to proc, mana returned, and damage inflicted. Ranks 22 through 24 increase the mana returned slightly. Ranks 25 through 27 increase the chance to proc.
Rank 1 of Arcane Overkill grants you a 10% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.

ID: 6113^4
This passive ability extends the duration of your Elixir line of spells. Each rank increases the duration by 1 tick.
This passive ability extends the duration of your Elixir line of spells. Each rank increases the duration by 6 seconds.

ID: 6533^4
You begin singing a song that allows you to place your target in a state of walking sleep, leaving them confused and unable to fight. This song requires your full concentration to continue singing. Each additional rank increases the target level which can be affected by this ability.
Rank 6 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.

ID: 6548^4
Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack as well as increases the maximum duration of your root spells by 1 tick.
Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack as well as increases the maximum duration of your root spells by 6 seconds.

ID: 6668^4
This passive ability will extend the duration of your Ligament Slice effect by two ticks per rank.
This passive ability will extend the duration of your Ligament Slice effect by 12 seconds per rank.

ID: 7884^4
This passive ability will extend the duration of your Speed Focus discipline by 1 tick.
This passive ability will extend the duration of your Speed Focus discipline by 6 seconds.

ID: 7885^4
This passive ability will extend the duration of your Crystalpalm discipline by 1 tick.
This passive ability will extend the duration of your Crystalpalm discipline by 6 seconds.

ID: 8076^4
This passive ability will reduce the reuse timer on your Manaburn ability by 6 minutes per rank.
This passive ability will reduce the reuse timer on your Mana Burn, Mana Blast, and Mana Blaze abilities by 6 minutes per rank.

ID: 8330^4
This ability extends the duration of your Nimble discipline by 1 tick.
This passive ability will extend the duration of your Nimble discipline by 6 seconds.

ID: 10339^4
When activated, this ability extends your songs by one tick.
When activated, this ability extends the duration of your songs by 6 seconds.

ID: 10364^4
This ability improves the chance for your Atone spell to succeed. Each rank improves your chances by 5%.
This passive ability increases the chance that you'll be successful with blurring the memories of your enemies by 3% per rank.

ID: 10389^4
Each rank of this ability extends the use of your Sleight of Hand ability by 30 seconds.
Each rank of this ability extends the duration of your Sleight of Hand ability by 30 seconds.

ID: 10656^4
Each rank of this passive ability increases the duration of your Impenetrable Discipline by one tick.
Each rank of this passive ability increases the duration of your Impenetrable Discipline by 6 seconds.

ID: 11056^4
This ability allows you to knock up to eight enemies away from you. This ability calls on a spell that directs a force of energy, in a beam, directly away from you. There is a small percentage chance the beam may reflect back upon you causing short term blindness and damage.
This activated ability unleashes a beam of forceful energy that will deal one point of damage and push up to eight enemies that you are facing away from you.

ID: 12603^4
Each rank of this ability extends the use of your Frenzied Stabbing Discipline ability by 1 tick.
Each rank of this ability extends the duration of your Frenzied Stabbing Discipline ability by 6 seconds.

ID: 12645^4
This passive ability extends the duration of Convergence of Spirit by 1 tick.
This passive ability extends the duration of your Convergence of Spirits ability by 6 seconds.

ID: 12646^4
This passive ability extends the duration of Spirit of the Wood by 1 tick.
This passive ability extends the duration of your Spirit of the Wood ability by 6 seconds.

ID: 12720^4
Each rank of this passive ability extends the duration of Fierce Eye by 1 tick.
Each rank of this passive ability extends the duration of your Fierce Eye ability by 6 seconds.

ID: 12779^4
This passive ability reduces the time required between uses of Encroaching Darkness by .5 second per rank.
This passive ability reduces the time required between uses of Encroaching Darkness by 1 second per rank.

ID: 12863^4
This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5, 10, 15, and 20 percent.
This ability reduces the casting time of your direct damage spells that have a casting time of at least three seconds by 2, 5, 10, 15, and 20 percent.

ID: 12977^4
This passive ability increases the duration of Malosinete by 2 ticks per rank.
This passive ability increases the duration of your Malosinete ability by 12 seconds per rank.

ID: 13096^4
This ability will add 6 seconds to all the damage over time of spells you cast for each rank of this ability that you purchase. This only works on spells with durations of at least 3 ticks or greater.
This passive ability extends the duration of your damage over time spells that have a minimum duration of 18 seconds by 6 seconds per rank.

ID: 13687^4
This ability, when activated, attempts to purge your body of detrimental disease or poison effects. Rank 2 increases the power of the curing effects.
This ability, when activated, attempts to purge your body of detrimental disease, poison, and curse effects. Rank 1 cures 30 counters, Rank 2 cures 35 counters.

ID: 14318^4
This passive ability reduces the casting time of Death Bloom by 10 percent per rank.
This passive ability reduces the casting time of Death Bloom and Death Blossom by 10% per rank.

ID: 14359^4
This ability, when activated, allows any direct damage spell over level 91 to allow your next damage over time spell greater than level 91 to be twincast.
This ability, when activated, causes any level 91 or higher direct damage spell to trigger Deathly Resolve which will cause your next level 91 or higher damage over time spell with a duration of at least 18 seconds to be twincast.

ID: 15113^4
This passive ability entends the duration of Resplendant Glory by 3 ticks per rank.
This passive ability entends the duration of your Resplendant Glory ability by 18 seconds per rank.

ID: 15579^4
This passive ability extends the duration of Encroaching Darkness by 2 ticks per rank.
This passive ability extends the duration of your Encroaching Darkness ability by 12 seconds per rank.

ID: 15591^4
This passive ability reduces the cast time of Levant by .5 seconds per rank. Note, this will only affect the AA version of Levant.
This passive ability reduces the cast time of your Levant ability by .5 seconds per rank.

ID: 15602^4
This passive ability increases the damage of your direct damage spells. Each rank increases the damage slightly.
This passive ability increases the damage dealt by your direct damage spells with a mana cost of at least 10 by 1% per rank.

ID: 15609^4
This passive ability will sometimes allow your direct damage spells to create an unplanned burst of arcane energy striking your target for incredible damage. Note: Spells below level 88 or with a casting time shorter than 3 seconds cannot generate enough energy to trigger the fusion reaction.
This passive ability will sometimes allow your level 85 or higher direct damage spells with a cast time of at least 3 seconds and a mana cost of at least 10 to create an unplanned burst of arcane energy striking your target for incredible damage.

ID: 15622^4
This ability reduces the casting time on your direct damage spells. Each rank reduces the cast time slightly. Damage Over Time spells will not be affected.
This ability reduces the casting time on your direct damage spells that have a casting time of at least three seconds by 5, 10, 15, and 20 percent.

ID: 15819^4
This ability places a magical shield around you for a short period of time. Should your health drop below 50%, this magical shield will block all incoming melee attacks for 2 ticks, with a chance to proc Jolt.
This ability, when activated, places a magical shield around you for a short period of time. Should your health drop below 50%, this magical shield will allow you to parry all incoming melee attacks for 12 seconds, with a chance to proc Jolt.

ID: 16084^4
This passive ability grants the experienced Wizard an innate chance to reflect any incoming detrimental spell. Each rank increases this chance slightly.
This passive ability grants a 1% chance per rank to reflect any reflectible spell back at their caster.

ID: 16197^4
This ability, when activated, allows your damage over time spells to increase in duration by one tick. Each rank increases this extension by one additional tick. NOTE: This will not extend any spells which are unfocusable.
This ability, when activated, extends the duration of your focusable damage over time spells by 6 seconds per rank for 1 minute.

ID: 16211^4
Each rank of this passive ability extends the duration of Spirit of the Cheetah by 1 tick.
This passive ability extends the duration of your Spirit of the Cheetah and your Hidden Communion of the Cheetah abilities by 6 seconds per rank.

ID: 16248^4
This passive ability extends the duration of Group Bestial Alignment by 2 ticks per rank.
This passive ability extends the duration of your Group Bestial Alignment ability by 12 seconds per rank.

ID: 16366^4
This passive ability adds a small amount of damage to all nukes. Each rank increases the damage inflicted slightly.
Rank 1 of this passive ability increases the damage of non-instant cast direct damage spells with a mana cost of at least 10 by 200 points.

ID: 16396^4
This ability reduces the casting time on your direct damage spells that have a casting time greater than three seconds. Each rank further reduces the cast time slightly. Damage Over Time spells will not be affected.
This ability reduces the casting time on your direct damage spells that have a casting time of at least three seconds by 5, 10, and 15 percent.

ID: 17370^4
Each rank of this passive ability extends the duration of your damage over time spells by 1 tick. NOTE: This will only extend spells that have a mana cost.
This passive ability extends the duration of your focusable damage over time spells that have a mana cost by 6 seconds per rank.

ID: 17448^4
Each rank of this passive ability increases the duration of Berserking Discipline by 1 tick.
This passive ability extends the duration of your Berserking Discipline line of abilities by 6 seconds per rank.

ID: 17555^4
This passive ability applies a 2 percent increase in damage for your Hemorrage Essence spells. Each rank increases this damage by an additional 2 percent.
This passive ability increases the base damage and total damage of your Hemorrage Essence spells by 252 and 126 points per rank.

ID: 17573^4
This passive ability applies a 2 percent increase in damage for your Mortiferous Wounds spells. Each rank increases this damage by an additional 2 percent.
This passive ability applies a 2 percent increase in damage for your Mortiferous Wounds spells as well as the Violent Proliferation effect triggered by those spells. Each rank increases this damage by an additional 2 percent.

ID: 17576^1
Claw of the Indaqatori
Claw of the Indagatori

ID: 17576^4
This passive ability applies a 2 percent increase in damage for the Claw of the Indaqatori spells. Each rank increases this damage by an additional 2 percent.
This passive ability applies a 2 percent increase in damage for the Claw of the Indagatori spells. Each rank increases this damage by an additional 2 percent.

ID: 17591^4
This passive ability applies a 2 percent increase in damage for your Rimeblast Cascade spells. Each rank increases this damage by an additional 2 percent.
This passive ability applies a 2 percent increase in damage for your Rimeblast Cascade spells, including the Rimeblast Cascade triggered by your Wildflash Barrage spells. Each rank increases this damage by an additional 2 percent.

ID: 17597^4
This passive ability applies a 2 percent increase in damage for your Bolt of Molten Shieldstone spells. Each rank increases this damage by an additional 2 percent.
This passive ability increases the total damage of your Bolt of Molten Shieldstone spells by 345 per rank.

ID: 17606^4
This passive ability applies a 2 percent increase in damage for the Renewal of Calix spells. Each rank increases this damage by an additional 2 percent.
This passive ability increases the base healing and total healing of your Renewal of Calix spells by 838 and 419 points per rank.

ID: 17615^4
This passive ability applies a 2 percent increase in damage for your Spear of Molten Shieldstone spells. Each rank increases this damage by an additional 2 percent.
This passive ability increases the total damage of your Spear of Molten Shieldstone spells by 594 per rank.

ID: 17630^4
This passive ability applies a 2 percent increase in damage for your Bewildering Constriction spells. Each rank increases this damage by an additional 2 percent.
This passive ability applies a 2 percent increase to the damage and magic resistance reduction effect of your Bewildering Constriction spells. Each rank increases the damage and resistance reduction by an additional 2 percent.

ID: 21754^6
Converts #5 health into #6 mana per tick for up to %z. Leaves a residue upon you when it falls off.
Converts #5 health into #6 mana per tick for up to %z.

ID: 30822^6
Increases critical spell damage by 3 percent for up to %z.
Restores #1 mana and increases the damage dealt by your critical direct damage spells by $3 percent for %z.

ID: 31577^6
Increased damage done by detrimental spells.
Increases the damage of your single target level #2 and lower detrimental spells by #1 to $1 percent.

ID: 32376^6
Procs a poison-based attack upon successful melee attacks.
Imbues the bearer with the ability to trigger a poison-based direct damage nuke upon successful melee attacks that deals 22500 damage. This effect will fade after it has been triggered 30 times.

ID: 32399^6
Causes all instant detrimental spells level 91 and greater to twincast for up to %z.
Triggers Deathly Resolve when you cast a level #4 or higher direct damage spell with a mana cost of at least #5 for %z.

ID: 35902^6
Causes you to enjoy a delicious waffle.
Extracts #1 mana from you.

ID: 35903^6
Causes you to enjoy a delicious waffle.
Extracts #1 mana from you.

ID: 35904^6
Causes you to enjoy a delicious waffle.
Extracts #1 mana from you.

ID: 38116^6
Increases the damage of duration damage spells by between #1 and $1 percent. This bonus will decay on spells over level #2.
Increases the damage dealt by your damage over time spells with a duration of at least 24 seconds and a mana cost of at least #12 points by #1 to $1 percent. This damage bonus will decay by $2 percent per level for spells over level #2.

ID: 39662^6
Increases the damage of most weapon procs by #1 damage.
Increases the damage of most weapon procs and some alternate advancement abilities by #1 damage.







103 new strings found:

ID: 590^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 2 increases the base damage of Leech Touch by 1000 points.

ID: 591^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 3 increases the base damage of Leech Touch by 1500 points.

ID: 796^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 2 increases your elemental's chance to unleash a flurry of attacks by 8%.

ID: 797^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 3 increases your elemental's chance to unleash a flurry of attacks by 12%.

ID: 798^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 4 increases your elemental's chance to unleash a flurry of attacks by 16%.

ID: 799^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 5 increases your elemental's chance to unleash a flurry of attacks by 20%.

ID: 893^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 4 increases the base damage of Leech Touch by 2000 points.

ID: 894^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 5 increases the base damage of Leech Touch by 2500 points.

ID: 1430^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 6 increases your elemental's chance to unleash a flurry of attacks by 27%.

ID: 1431^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 7 increases your elemental's chance to unleash a flurry of attacks by 34%.

ID: 1432^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 8 increases your elemental's chance to unleash a flurry of attacks by 41%.

ID: 2754^6
Increases the bearer's armor class by #2, attack speed by #4 percent, strength by #7, and attack rating by #9 points. Additionally this spell allows your pet a 2 percent chance to perform a flurry of attacks during a combat round and a 5 percent chance to perform a rampage attack during a combat round.

ID: 4897^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 9 increases your elemental's chance to unleash a flurry of attacks by 44%.

ID: 4898^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 10 increases your elemental's chance to unleash a flurry of attacks by 47%.

ID: 4899^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 11 increases your elemental's chance to unleash a flurry of attacks by 50%.

ID: 5270^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 6 increases the base damage of Leech Touch by 3000 points.

ID: 5271^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 7 increases the base damage of Leech Touch by 3500 points.

ID: 5272^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 8 increases the base damage of Leech Touch by 4000 points.

ID: 5296^4
Rank 2 of Arcane Overkill grants you a 20% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.

ID: 5297^4
Rank 3 of Arcane Overkill grants you a 30% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.

ID: 5889^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 12 increases your elemental's chance to unleash a flurry of attacks by 51%.

ID: 5890^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 13 increases your elemental's chance to unleash a flurry of attacks by 52%.

ID: 5891^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 14 increases your elemental's chance to unleash a flurry of attacks by 53%.

ID: 6063^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 9 increases the base damage of Leech Touch by 4500 points.

ID: 6064^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 10 increases the base damage of Leech Touch by 5000 points.

ID: 6065^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 11 increases the base damage of Leech Touch by 5500 points.

ID: 6200^1
Dirge of the Sleepwalker

ID: 6200^2
Dirge of

ID: 6200^3
the Sleepwalker

ID: 6200^4
You begin singing a song that allows you to place your target in a state of walking sleep, leaving them confused and unable to fight. This song requires your full concentration to continue singing. Each additional rank increases the target level which can be affected by this ability.

ID: 6531^4
Rank 4 of Arcane Overkill grants you a 40% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.

ID: 6532^4
Rank 5 of Arcane Overkill grants you a 50% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.

ID: 6882^4
This passive ability increases the chance that you'll be successful with blurring the memories of your enemies by 5% per rank.

ID: 7220^4
Rank 7 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 600 mana.

ID: 7221^4
Rank 8 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 700 mana.

ID: 7222^4
Rank 9 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 800 mana.

ID: 7267^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 15 increases your elemental's chance to unleash a flurry of attacks by 54%.

ID: 7268^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 16 increases your elemental's chance to unleash a flurry of attacks by 55%.

ID: 7269^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 17 increases your elemental's chance to unleash a flurry of attacks by 56%.

ID: 7390^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 12 increases the base damage of Leech Touch by 6000 points.

ID: 7391^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 13 increases the base damage of Leech Touch by 6500 points.

ID: 7392^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 14 increases the base damage of Leech Touch by 8000 points.

ID: 7707^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 15 increases the base damage of Leech Touch by 9000 points.

ID: 7708^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 16 increases the base damage of Leech Touch by 10250 points.

ID: 7709^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 17 increases the base damage of Leech Touch by 12500 points.

ID: 10227^4
Rank 10 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 900 mana.

ID: 10228^4
Rank 11 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 1000 mana.

ID: 10229^4
Rank 12 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 1100 mana.

ID: 10265^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 18 increases your elemental's chance to unleash a flurry of attacks by 57%.

ID: 10266^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 19 increases your elemental's chance to unleash a flurry of attacks by 58%.

ID: 10267^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 20 increases your elemental's chance to unleash a flurry of attacks by 59%.

ID: 11629^6
Restores #1 mana.

ID: 12588^6
Increases the bearer's armor class by #2, attack speed by #4 percent, strength by #7, attack rating by #9 points, accuracy with all skills by #10 percent, and damage dealt with all skills by #1 percent.

ID: 12945^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 21 increases your elemental's chance to unleash a flurry of attacks by 60%.

ID: 12946^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 22 increases your elemental's chance to unleash a flurry of attacks by 61%.

ID: 12947^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 23 increases your elemental's chance to unleash a flurry of attacks by 62%.

ID: 12948^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 24 increases your elemental's chance to unleash a flurry of attacks by 63%.

ID: 12949^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 25 increases your elemental's chance to unleash a flurry of attacks by 64%.

ID: 13104^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 18 increases the base damage of Leech Touch by 16000 points.

ID: 13105^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 19 increases the base damage of Leech Touch by 20250 points.

ID: 13106^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 20 increases the base damage of Leech Touch by 25000 points.

ID: 13226^4
Rank 13 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 1200 mana.

ID: 13227^4
Rank 14 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 1300 mana.

ID: 13228^4
Rank 15 of Arcane Overkill grants you a 60% chance when you score the killing strike on a non-trivial enemy to restore 1400 mana.

ID: 13634^4
Rank 16 of Arcane Overkill grants you a 70% chance when you score the killing strike on a non-trivial enemy to restore 1600 mana and will increase the damage done by your critical direct damage spells by 103% for 2 minutes.

ID: 13635^4
Rank 17 of Arcane Overkill grants you a 70% chance when you score the killing strike on a non-trivial enemy to restore 1800 mana and will increase the damage done by your critical direct damage spells by 106% for 2 minutes.

ID: 13636^4
Rank 18 of Arcane Overkill grants you a 70% chance when you score the killing strike on a non-trivial enemy to restore 2000 mana and will increase the damage done by your critical direct damage spells by 110% for 2 minutes.

ID: 13710^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 26 increases your elemental's chance to unleash a flurry of attacks by 65%.

ID: 13711^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 27 increases your elemental's chance to unleash a flurry of attacks by 66%.

ID: 13712^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 28 increases your elemental's chance to unleash a flurry of attacks by 67%.

ID: 14678^4
Rank 19 of Arcane Overkill grants you a 80% chance when you score the killing strike on a non-trivial enemy to restore 2400 mana and will increase the damage done by your critical direct damage spells by 115% for 2 minutes.

ID: 14679^4
Rank 20 of Arcane Overkill grants you a 80% chance when you score the killing strike on a non-trivial enemy to restore 2800 mana and will increase the damage done by your critical direct damage spells by 120% for 2 minutes.

ID: 14680^4
Rank 21 of Arcane Overkill grants you a 80% chance when you score the killing strike on a non-trivial enemy to restore 3200 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.

ID: 15778^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 21 increases the base damage of Leech Touch by 30000 points.

ID: 15779^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 22 increases the base damage of Leech Touch by 35000 points.

ID: 15780^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 23 increases the base damage of Leech Touch by 40000 points.

ID: 16033^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 29 increases your elemental's chance to unleash a flurry of attacks by 68%.

ID: 16034^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 30 increases your elemental's chance to unleash a flurry of attacks by 69%.

ID: 16035^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 31 increases your elemental's chance to unleash a flurry of attacks by 70%.

ID: 16189^6
Increases your elemental pet's avoidance by #5 percent, attack power by #10 points, maximum health by #9 points and heals your elemental for #8 points when this spell lands.

ID: 16354^4
Rank 22 of Arcane Overkill grants you a 80% chance when you score the killing strike on a non-trivial enemy to restore 3300 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.

ID: 16355^4
Rank 23 of Arcane Overkill grants you a 80% chance when you score the killing strike on a non-trivial enemy to restore 3400 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.

ID: 16356^4
Rank 24 of Arcane Overkill grants you a 80% chance when you score the killing strike on a non-trivial enemy to restore 3500 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.

ID: 16367^4
Rank 2 of this passive ability increases the damage of non-instant cast direct damage spells with a mana cost of at least 10 by 400 points.

ID: 16368^4
Rank 3 of this passive ability increases the damage of non-instant cast direct damage spells with a mana cost of at least 10 by 600 points.

ID: 16634^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 24 increases the base damage of Leech Touch by 45000 points.

ID: 16635^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 25 increases the base damage of Leech Touch by 50000 points.

ID: 16636^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 26 increases the base damage of Leech Touch by 55000 points.

ID: 16885^6
You unleash a beam of forceful energy that deals #1 point of damage and pushes up to eight enemies that you are facing away from you.

ID: 17097^4
Rank 25 of Arcane Overkill grants you a 81% chance when you score the killing strike on a non-trivial enemy to restore 3500 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.

ID: 17098^4
Rank 26 of Arcane Overkill grants you a 82% chance when you score the killing strike on a non-trivial enemy to restore 3500 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.

ID: 17099^4
Rank 27 of Arcane Overkill grants you a 83% chance when you score the killing strike on a non-trivial enemy to restore 3500 mana and will increase the damage done by your critical direct damage spells by 125% for 2 minutes.

ID: 17128^4
Rank 4 of this passive ability increases the damage of non-instant cast direct damage spells with a mana cost of at least 10 by 700 points.

ID: 17129^4
Rank 5 of this passive ability increases the damage of non-instant cast direct damage spells with a mana cost of at least 10 by 800 points.

ID: 17130^4
Rank 6 of this passive ability increases the damage of non-instant cast direct damage spells with a mana cost of at least 10 by 900 points.

ID: 17135^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 32 increases your elemental's chance to unleash a flurry of attacks by 71%.

ID: 17136^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 33 increases your elemental's chance to unleash a flurry of attacks by 72%.

ID: 17137^4
This passive ability imbues summoned elementals with the ability to flurry attacks, unleashing up to two additional strikes from their primary hand upon a successful double attack. Rank 34 increases your elemental's chance to unleash a flurry of attacks by 73%.

ID: 31590^6
Increases the bearer's armor class by #2, attack speed by #4 percent, strength by #7, attack rating by #9 points, chance to perform a flurry of attacks on a successful double attack by #8 percent, accuracy with all skills by #10 percent, and damage dealt with all skills by #1 percent.

ID: 32377^6
Deals #1 damage.

ID: 32398^6
Gives you a #1 percent chance to twincast your next level #3 or higher damage over time spell with a duration of at least 18 seconds and a mana cost of at least #5 for %z. This effect is consumed after focusing one spell.

ID: 33924^6
Imbues the bearer with the ability to trigger a poison-based direct damage nuke upon successful melee attacks that deals 37500 damage. This effect will fade after it has been triggered 30 times.

ID: 41756^6
Imbues the bearer with the ability to trigger a poison-based direct damage nuke upon successful melee attacks that deals 46000 damage. This effect will fade after it has been triggered 40 times.