4 updated strings (RED indicates old description, GREEN indicates new description):

ID: 948^6
Removes minor toxins and disease from your body.
Removes minor toxins and disease from your target's body.

ID: 967^4
This ability summons a swarm of skeletal archers to harry your foes.
This ability, when activated, calls forth a skeletal archer to attack your target for 30 seconds.
Ranks 2-3 increase the number of skeletons summoned by this ability by 1 per rank.
Ranks 2-3 increase the time before the skeletons return to dust by 15 seconds per rank, ranks 17-19 by 5 additional seconds per rank.
Ranks 4-6, 12-14, and 17-25 increase the power of these skeletons.
Ranks 7-11 and 15-16 reduce the reuse time of this ability by 3 minutes per rank.


ID: 17558^4
Each rank of this passive ability increases the damage of your Livianus' Decay spells by 2%.
This passive ability increases the base damage of your Livianus' Decay spells by 2% per rank.

ID: 17561^4
Each rank of this passive ability increases the damage of your Annihilation spells by 2%.
This passive ability increases the base damage of your Annihilation spells by 2% per rank.







28 new strings found:

ID: 845^11
Cat

ID: 845^12
Cats

ID: 42305^6
Reduces your chance of failing tradeskill combines by 5% and improves your reputation with citizens of Halas.

ID: 48266^6
Let the bird out of the cage! IT'S THE RIGHT CAWLL!

ID: 48267^6
Summons a Crag Chick familiar.

ID: 48268^6
Summons a Borrower Hatchling familiar.

ID: 48269^6
Summons a Timorous Parrot familiar.

ID: 48270^6
Summons a Steppes Hawk familiar.

ID: 48271^6
Summons a Majestic Eagle familiar.

ID: 48272^6
Summons a Timorous Spiroc familiar.

ID: 48273^6
Summons a Nightmare Raven familiar.

ID: 48274^6
Summons a Flitter familiar.

ID: 48275^6
Summons a Bentley familiar.

ID: 48276^6
Summons a Daybreak familiar.

ID: 48277^6
Adopt the bird and make it your own.

ID: 49631^6
Removes toxin from your target's system, curing them of moderate poisons.
This spell will instead cure you if you have a non-friendly target.

ID: 49632^6
Cleanses your target's immune system, curing them of moderate diseases.
This spell will instead cure you if you have a non-friendly target.

ID: 49633^6
Removes toxin from your target's system, curing them of major poisons.
This spell will instead cure you if you have a non-friendly target.

ID: 49634^6
Destroys infection in your target's system, potentially curing many diseases.
This spell will instead cure you if you have a non-friendly target.

ID: 49635^6
Cleanses your target's immune system, curing minor diseases.
This spell will instead cure you if you have a non-friendly target.

ID: 49636^6
Removes minor toxins and disease from your target's body.
This spell will instead cure you if you have a non-friendly target.

ID: 49637^6
Cleanses your target's soul, removing major curses.
This spell will instead cure you if you have a non-friendly target.

ID: 49638^6
Focuses the curative properties of the Prime Healer, cleansing the body of harmful curses, toxins, and diseases.
This spell will instead cure you if you have a non-friendly target.

ID: 49639^6
Expunges your target's immune system, curing some corruption.
This spell will instead cure you if you have a non-friendly target.

ID: 49640^6
Cleanses the body of your target, curing severe diseases and poisons.
This spell will instead cure you if you have a non-friendly target.

ID: 49641^6
Removes toxin from your target's system, curing them of strong poisons.
This spell will instead cure you if you have a non-friendly target.

ID: 49642^6
A long forgotten aria that cleanses the target's body of poison, disease, curses, and corruption.
This spell will instead cure you if you have a non-friendly target.

ID: 49643^6
Removes #1 disease counters from your target.
This spell will instead cure you if you have a non-friendly target.