55 updated strings (RED indicates old description, GREEN indicates new description):

ID: 71^4
This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
This ability increases the amount of air you can hold in your lungs by 10, 25, 50, 75, and 100%. Rank 6 grants you the permanent ability to breathe underwater and in airless environments.

ID: 183^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage per tick, for 6 ticks.
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage every 6 seconds, for 36 seconds.

ID: 589^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Each rank of this ability increases the damage and healing done by Leech Touch.
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 1 increases the base damage of Leech Touch by 500 points.

ID: 4924^4
Each rank in this ability further increases your chance to get a critical hit with your damage-over-time spells.
This passive ability increases your chance to get a critical hit with your damage-over-time spells by 1% per rank.

ID: 5863^6

Summons a magical hammer that attacks your target relentlessly for up to @1 seconds.

ID: 6113^4
This passive ability extends the duration of your Elixir line of spells. Each rank increases the duration by 1 tick.
This passive ability extends the duration of your Elixir line of spells. Each rank increases the duration by 6 seconds.

ID: 6533^4
Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight. Each additional rank increases the target level which can be affected by this ability.
You begin singing a song that allows you to place your target in a state of walking sleep, leaving them confused and unable to fight. This song requires your full concentration to continue singing. Each additional rank increases the target level which can be affected by this ability.

ID: 6548^4
Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack as well as increases the maximum duration of your root spells by 1 tick.
Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack as well as increases the maximum duration of your root spells by 6 seconds.

ID: 6668^4
This passive ability will extend the duration of your Ligament Slice effect by two ticks per rank.
This passive ability will extend the duration of your Ligament Slice effect by 12 seconds per rank.

ID: 7884^4
This passive ability will extend the duration of your Speed Focus discipline by 1 tick.
This passive ability will extend the duration of your Speed Focus discipline by 6 seconds.

ID: 7885^4
This passive ability will extend the duration of your Crystalpalm discipline by 1 tick.
This passive ability will extend the duration of your Crystalpalm discipline by 6 seconds.

ID: 8330^4
This ability extends the duration of your Nimble discipline by 1 tick.
This passive ability will extend the duration of your Nimble discipline by 6 seconds.

ID: 10339^4
When activated, this ability extends your songs by one tick.
When activated, this ability extends the duration of your songs by 6 seconds.

ID: 10364^4
This ability improves the chance for your Atone spell to succeed. Each rank improves your chances by 5%.
This passive ability increases the chance that you'll be successful with blurring the memories of your enemies by 3% per rank.

ID: 10377^4
This ability, when active, cures detrimental effects from your body. Additional ranks increase the potency of the cure.
This ability, when active, cures detrimental effects from your body. Additional ranks increase the potency of the cure. At rank 4, your warder begins to feel the curative effects.

ID: 10389^4
Each rank of this ability extends the use of your Sleight of Hand ability by 30 seconds.
Each rank of this ability extends the duration of your Sleight of Hand ability by 30 seconds.

ID: 10656^4
Each rank of this passive ability increases the duration of your Impenetrable Discipline by one tick.
Each rank of this passive ability increases the duration of your Impenetrable Discipline by 6 seconds.

ID: 11250^6
Causes blindness in your enemy, reducing their accuracy.
Causes blindness in your enemy, reducing their accuracy by #2 percent.

ID: 12443^6
You remain in place while your melee speed and spell casting level are reduced.
You are rooted in place while your melee speed is reduced by #3 percent and your spell casting skill is reduced by #2.

ID: 12603^4
Each rank of this ability extends the use of your Frenzied Stabbing Discipline ability by 1 tick.
Each rank of this ability extends the duration of your Frenzied Stabbing Discipline ability by 6 seconds.

ID: 12645^4
This passive ability extends the duration of Convergence of Spirit by 1 tick.
This passive ability extends the duration of your Convergence of Spirits ability by 6 seconds.

ID: 12646^4
This passive ability extends the duration of Spirit of the Wood by 1 tick.
This passive ability extends the duration of your Spirit of the Wood ability by 6 seconds.

ID: 12720^4
Each rank of this passive ability extends the duration of Fierce Eye by 1 tick.
Each rank of this passive ability extends the duration of your Fierce Eye ability by 6 seconds.

ID: 12779^4
This passive ability reduces the time required between uses of Encroaching Darkness by .5 second per rank.
This passive ability reduces the time required between uses of Encroaching Darkness by 1 second per rank.

ID: 12977^4
This passive ability increases the duration of Malosinete by 2 ticks per rank.
This passive ability increases the duration of your Malosinete ability by 12 seconds per rank.

ID: 13096^4
This ability will add 6 seconds to all the damage over time of spells you cast for each rank of this ability that you purchase. This only works on spells with durations of at least 3 ticks or greater.
This passive ability extends the duration of your damage over time spells that have a minimum duration of 18 seconds by 6 seconds per rank.

ID: 14318^4
This passive ability reduces the casting time of Death Bloom by 10 percent per rank.
This passive ability reduces the casting time of Death Bloom and Death Blossom by 10% per rank.

ID: 15113^4
This passive ability entends the duration of Resplendant Glory by 3 ticks per rank.
This passive ability entends the duration of your Resplendant Glory ability by 18 seconds per rank.

ID: 15579^4
This passive ability extends the duration of Encroaching Darkness by 2 ticks per rank.
This passive ability extends the duration of your Encroaching Darkness ability by 12 seconds per rank.

ID: 15819^4
This ability places a magical shield around you for a short period of time. Should your health drop below 50%, this magical shield will block all incoming melee attacks for 2 ticks, with a chance to proc Jolt.
This ability, when activated, places a magical shield around you for a short period of time. Should your health drop below 50%, this magical shield will allow you to parry all incoming melee attacks for 12 seconds, with a chance to proc Jolt.

ID: 16197^4
This ability, when activated, allows your damage over time spells to increase in duration by one tick. Each rank increases this extension by one additional tick. NOTE: This will not extend any spells which are unfocusable.
This ability, when activated, extends the duration of your focusable damage over time spells by 6 seconds per rank for 1 minute.

ID: 16211^4
Each rank of this passive ability extends the duration of Spirit of the Cheetah by 1 tick.
This passive ability extends the duration of your Spirit of the Cheetah and your Hidden Communion of the Cheetah abilities by 6 seconds per rank.

ID: 16248^4
This passive ability extends the duration of Group Bestial Alignment by 2 ticks per rank.
This passive ability extends the duration of your Group Bestial Alignment ability by 12 seconds per rank.

ID: 16272^4
This passive ability allows you to increase the chance to parry incoming attacks when dual wielding piercing weapons. Each additional rank increases the chance to parry.
This passive ability increases your chance to parry incoming melee attacks. Each additional rank increases your chance to parry.

ID: 17191^6
Drains #1 mana and endurance every six seconds. Decreases effective casting level by #4. Decreases melee attack speed by #3 percent. Decreases movement rate by #5 percent.
Drains #1 mana and endurance every six seconds. Decreases casting skill by #4. Decreases melee attack speed by #3 percent. Decreases movement rate by #5 percent.

ID: 17370^4
Each rank of this passive ability extends the duration of your damage over time spells by 1 tick. NOTE: This will only extend spells that have a mana cost.
This passive ability extends the duration of your focusable damage over time spells that have a mana cost by 6 seconds per rank.

ID: 17413^6
Instant Duration.
Leaves you unable to levitate, slows your attacks by #2 percent, reduces your casting skill by #3, reduces movement rate by #4.

ID: 17448^4
Each rank of this passive ability increases the duration of Berserking Discipline by 1 tick.
This passive ability extends the duration of your Berserking Discipline line of abilities by 6 seconds per rank.

ID: 17524^6
Decreases strength, agility, and dexterity by #4. Reduces effective casting level by #3. Decreases melee attack speed to #1 percent. Decreases movement rate by #7 percent.
Decreases strength, agility, and dexterity by #4. Reduces casting skill by #3. Decreases melee attack speed to #1 percent. Decreases movement rate by #7 percent.

ID: 17531^6
Inflicts #1 damage every six seconds. Reduces effective casting level by #3. Decreases melee attack speed to #2 percent.
Inflicts #1 damage every six seconds. Reduces casting skill by #3. Decreases melee attack speed to #2 percent.

ID: 17555^4
This passive ability applies a 2 percent increase in damage for your Hemorrage Essence spells. Each rank increases this damage by an additional 2 percent.
This passive ability increases the base damage and total damage of your Hemorrage Essence spells by 252 and 126 points per rank.

ID: 17561^6
Guise of a Kyv. Reduces effective casting level by #2.
Guise of a Kyv. Reduces casting skill by #2.

ID: 17573^4
This passive ability applies a 2 percent increase in damage for your Mortiferous Wounds spells. Each rank increases this damage by an additional 2 percent.
This passive ability applies a 2 percent increase in damage for your Mortiferous Wounds spells as well as the Violent Proliferation effect triggered by those spells. Each rank increases this damage by an additional 2 percent.

ID: 17576^1
Claw of the Indaqatori
Claw of the Indagatori

ID: 17576^4
This passive ability applies a 2 percent increase in damage for the Claw of the Indaqatori spells. Each rank increases this damage by an additional 2 percent.
This passive ability applies a 2 percent increase in damage for the Claw of the Indagatori spells. Each rank increases this damage by an additional 2 percent.

ID: 17577^6
Lowers targets magical level and armor class. Decreases strength by #1. Inflicts #2 damage every six seconds.
Lowers target's casting skill by #5 and armor class by #3. Decreases strength by #1. Inflicts #2 damage every six seconds.

ID: 17578^6
Lowers targets magical level and armor class. Decreases strength by #2. Inflicts #3 damage every six seconds.
Lowers target's casting skill by #1, armor class by #7, melee attack speed by #5, and attack rating by #4. Decreases strength by #2. Inflicts #3 damage every six seconds.

ID: 17579^6
Lowers targets magical level and armor class. Decreases strength by #2. Inflicts #3 damage every six seconds.
Lowers target's casting skill by #1, armor class by #8, melee attack speed by #5, and attack rating by #4. Decreases strength by #2. Inflicts #3 damage and drains #6 mana every six seconds.

ID: 17580^6
Lowers targets magical level and armor class. Decreases strength by #2. Inflicts #3 damage every six seconds.
Lowers target's casting skill by #1, armor class by #8, melee attack speed by #4, and attack rating by #6. Decreases strength by #2. Inflicts #3 damage and drains #5 mana every six seconds.

ID: 17581^6
Target is unable to cast spells or use melee abilities. Decreases strength by #2. Decreases armor class. Inflicts #3 damage every six seconds.
Target is unable to cast spells or use melee abilities. Lowers target's casting skill by #1, armor class by #10, melee attack speed by #5, and attack rating by #6. Decreases strength by #2. Inflicts #3 damage and drains #4 mana every six seconds.

ID: 17630^4
This passive ability applies a 2 percent increase in damage for your Bewildering Constriction spells. Each rank increases this damage by an additional 2 percent.
This passive ability applies a 2 percent increase to the damage and magic resistance reduction effect of your Bewildering Constriction spells. Each rank increases the damage and resistance reduction by an additional 2 percent.

ID: 21661^6
Increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes.
Increases the damage done by your critical melee hits and damage spells by 60 percent of the base damage for %z.

ID: 21754^6
Converts #5 health into #6 mana per tick for up to %z. Leaves a residue upon you when it falls off.
Converts #5 health into #6 mana per tick for up to %z.

ID: 31936^6
Changes your form and reduces your casting level.
Changes your form and reduces your casting skill by #2.

ID: 31975^6
Damages HP and reduces casting level by 10 levels.
Reduces your casting skill by #2 and deals #1 damage every six seconds.







46 new strings found:

ID: 590^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 2 increases the base damage of Leech Touch by 1000 points.

ID: 591^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 3 increases the base damage of Leech Touch by 1500 points.

ID: 893^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 4 increases the base damage of Leech Touch by 2000 points.

ID: 894^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 5 increases the base damage of Leech Touch by 2500 points.

ID: 5270^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 6 increases the base damage of Leech Touch by 3000 points.

ID: 5271^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 7 increases the base damage of Leech Touch by 3500 points.

ID: 5272^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 8 increases the base damage of Leech Touch by 4000 points.

ID: 6063^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 9 increases the base damage of Leech Touch by 4500 points.

ID: 6064^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 10 increases the base damage of Leech Touch by 5000 points.

ID: 6065^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 11 increases the base damage of Leech Touch by 5500 points.

ID: 6882^4
This passive ability increases the chance that you'll be successful with blurring the memories of your enemies by 5% per rank.

ID: 7390^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 12 increases the base damage of Leech Touch by 6000 points.

ID: 7391^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 13 increases the base damage of Leech Touch by 6500 points.

ID: 7392^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 14 increases the base damage of Leech Touch by 8000 points.

ID: 7707^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 15 increases the base damage of Leech Touch by 9000 points.

ID: 7708^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 16 increases the base damage of Leech Touch by 10250 points.

ID: 7709^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 17 increases the base damage of Leech Touch by 12500 points.

ID: 7805^6
Increases incoming melee damage by #11 percent and reduces casting skill by #12.

ID: 7806^6
Increases incoming melee damage by #11 percent and reduces casting skill by #12.

ID: 7807^6
Increases incoming melee damage by #11 percent and reduces casting skill by #12.

ID: 7808^6
Increases incoming melee damage by #11 percent and reduces casting skill by #12.

ID: 7809^6
Increases incoming melee damage by #11 percent and reduces casting skill by #12.

ID: 12519^6
Increases your chance to critically cast a damage over time spell, healing over time spell, direct healing spell, direct damage spell by #2 percent. Increases the damage done by your melee attacks by #8 percent, increases the damage done by critical melee attacks by #11 percent and increases your likelihood to trigger combat effects by #9 percent.

ID: 13104^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 18 increases the base damage of Leech Touch by 16000 points.

ID: 13105^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 19 increases the base damage of Leech Touch by 20250 points.

ID: 13106^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 20 increases the base damage of Leech Touch by 25000 points.

ID: 15778^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 21 increases the base damage of Leech Touch by 30000 points.

ID: 15779^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 22 increases the base damage of Leech Touch by 35000 points.

ID: 15780^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 23 increases the base damage of Leech Touch by 40000 points.

ID: 16634^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 24 increases the base damage of Leech Touch by 45000 points.

ID: 16635^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 25 increases the base damage of Leech Touch by 50000 points.

ID: 16636^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 26 increases the base damage of Leech Touch by 55000 points.

ID: 32214^6
Changes your form and reduces your casting skill by #2.

ID: 32347^6
Calls forth a beam of pure sunfire that extends in front of the caster, inflicting #1 damage to up to 8 enemies within its area of effect. This wild magic has a 5 percent chance to feedback upon the caster.

ID: 32406^6
Gives a #1 percent chance that the caster will be hit with Spiritual Rebuke Refraction.

ID: 32407^6
Deals #1 damage every six seconds and blinds the caster for %z.

ID: 41145^6
Calls forth a beam of pure sunfire that extends in front of the caster that can hit up to up to 12 enemies within its area of effect. This beam gives a #1 percent chance for the target to forget their enemies. This wild magic has a 3 percent chance to feedback upon the caster.

ID: 41146^6
Gives a #1 percent chance that the caster will be hit with Spiritual Rebuke II Refraction.

ID: 41147^6
Deals #1 damage every six seconds and blinds the caster for %z.

ID: 42631^6
The power of decay permeates you.

ID: 46350^6
Reduces your maximum HP, and maximum mana to #2 percent for up to %z.

ID: 46356^6
Reduces your maximum HP, maximum mana, and maximum endurance to #4 percent for up to %z.

ID: 46360^6
Charms you and changes your appearance for up to %z.

ID: 46363^6
Hits you instantly for #1, and then inflicts #2 damage per tick for up to %z.

ID: 46364^6
Increases incoming fire damage by #1 percent.

ID: 46375^6
You are protected from Mortal Decay.