596 updated strings (RED indicates old description, GREEN indicates new description):

ID: 77^4
The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10%. Additional ranks increase the maximum effectiveness of your healing by an additional 3% per rank.
The first 3 ranks of this passive ability increase the maximum effectiveness of your healing spells by 2, 5, and 10%. Additional ranks increase the maximum effectiveness of your healing by an additional 3% per rank.

ID: 80^4
The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10%. Ranks 4-15 further increase the chance by 2% per rank. Rank 16+ increase this chance by 1% per rank. An exceptional heal doubles the healing value of the spell.
The first 3 ranks of this passive ability grant your instant-healing spells a chance to score an exceptional heal at 3, 6, and 10%. Ranks 4-15 further increase the chance by 2% per rank. Additional ranks further increase this chance by 1% per rank. An exceptional heal doubles the healing value of the spell.

ID: 86^4
This ability increases the duration of beneficial spells and skills that you cast by 5%.
Spells that grant invulnerability as well as the skills 'Holy Guardian Discipline' and 'Unholy Guardian Discipline' are exempt from this extension.

This passive ability increases the duration of beneficial spells and skills that you cast by 5%.
Spells that grant invulnerability as well as the skills 'Holy Guardian Discipline' and 'Unholy Guardian Discipline' are exempt from this extension.


ID: 87^4
This ability increases the duration of beneficial spells and skills that you cast by 15%.
Spells that grant invulnerability as well as the skills 'Holy Guardian Discipline' and 'Unholy Guardian Discipline' are exempt from this extension.

This passive ability increases the duration of beneficial spells and skills that you cast by 15%.
Spells that grant invulnerability as well as the skills 'Holy Guardian Discipline' and 'Unholy Guardian Discipline' are exempt from this extension.


ID: 88^4
This ability increases the duration of beneficial spells and skills that you cast by 30%.
Spells that grant invulnerability as well as the skills 'Holy Guardian Discipline' and 'Unholy Guardian Discipline' are exempt from this extension.

This passive ability increases the duration of beneficial spells and skills that you cast by 30%.
Spells that grant invulnerability as well as the skills 'Holy Guardian Discipline' and 'Unholy Guardian Discipline' are exempt from this extension.


ID: 92^4
This ability gives you a chance to land critical hits with your direct damage spells and increases the damage you do when you land critical hits. The ability levels increase your chance to score a critical by 2, 4, and 7% and increase the damage dealt by critical hits by 40, 60, and 100%.
This passive ability grants you a 2, 4, and 7% chance to land critical hits with your direct damage spells and increases the damage of your critical hits by 40, 60, and 100%.

ID: 101^4
This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
This passive ability makes it impossible for you to fizzle level 20 or lower spells.

ID: 104^4
This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than three seconds. The ability levels reduce these casting times by 10, 25, and 50%.
This passive ability reduces the cast time of beneficial spells that have a duration of at least 6 seconds and a cast time greater than 3 seconds by 10, 25, and 50%.

ID: 113^4
This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
Each rank of this passive ability increases the chance your melee attacks will deal critical damage.

ID: 137^4
This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50%.
This passive ability reduces the casting time of your evacuation and succor spells by 10, 25, and 50%.

ID: 140^4
This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell. Rank 2 extends the range of the spell from 100 to 125 feet.
This ability, when activated, is an extremely fast-casting, no mana cost evacuation or succor spell. Ranks 2-9 reduce the reuse time by 10% per rank. Rank 10 extends the range of the spell from 100 to 125 feet.

ID: 144^4
This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50%.
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50, 62, 75, and 90%.

ID: 146^4
This ability will give the caster a new, massive Cannibalize spell. Further ranks increase both the mana that can be harvested by using the ability as well as the amount of hit points consumed by the cannibalization.
This ability, when activated, consumes 1924 health to restore 1066 points of mana.

ID: 147^4
This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50%.
This passive ability reduces the casting time of beneficial spells that have a duration and a cast time of at least 3 seconds by 10, 25, and 50%.

ID: 150^4
This ability reduces your chances of failing alchemy combinations by 10, 25, and 50%.
This passive ability reduces your chance of failing alchemy combinations by 10, 25, and 50%.

ID: 153^4
This ability turns you into a Rabid Bear, boosting all of your offensive capabilities. Additional ranks increase the effect.
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Ranks 1-4 increase your melee speed by 100%, your strength and dexterity by 100 points, your attack power by 200 points, your resistance to cold by 50 points, allow you to double attack each melee round, and imbue you with the ability to strike your opponent with Tainted Bite, which deals 35 damage instantly and 25 damage every 6 seconds for up to 1 minute.
Ranks 2-3 reduce the reuse time of this ability by 4 minutes per rank.


ID: 163^4
This ability, when activated, will instantly heal your pet for 3300 points of damage.
This ability, when activated, will instantly heal your pet for 3300 points of damage.
Ranks 2-4 reduce the reuse time of this ability by 9 minutes per rank.


ID: 183^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage every 6 seconds, for 36 seconds.
This ability, when activated, allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage every 6 seconds, for 36 seconds.
Ranks 2-4 reduce the reuse time of this ability by 10 minutes per rank.


ID: 190^4
This ability will cause your critical hits to inflict greatly improved damage versus the undead. Additional ranks increase both the damage you cause and the chance for it to occur.
This passive ability grants your critical melee hits a 2.25% chance to deal 680% damage against undead and vampiric targets.

ID: 195^4
This ability will make you permanently immune to fear spells.
This passive ability grants you immunity to all fear spells that can be resisted.

ID: 196^4
This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
This passive ability allows you to use your Bash skill while wielding any 2-handed weapon.

ID: 199^4
This ability increases your archery damage by 30, 60, 100, and 120%.
This passive ability increases the base damage of your archery attacks by 30, 60, 100, and 120%.

ID: 205^4
This ability provides you a never-ending supply of arrows.
This passive ability allows you to perform archery attacks without consuming your current arrow.
Note that some specific types of arrows are still expendable.


ID: 208^4
This ability gives you a life tap harm touch that can be used in addition to your existing harm touch ability.
This ability, when activated, strikes your target with a powerful lifetap that deals 900 damage.

ID: 210^4
Each rank of this passive ability increases the damage dealt by the lifetap procs triggered from your self buffs.
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 50%.

ID: 213^4
This ability allows for improved use of all instrument types.
This passive ability further improves the instrument bonus of your songs by 20% per rank.
This ability impacts Brass, Percussion, String, and Woodwind songs.


ID: 225^4
This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher than your level.
This passive ability increases the effective casting level of your songs by 1, 3, and 5 levels. This bonus improves:
Songs that get stronger or last longer based on your level.
Song stacking priority on targets.
The likelihood that songs that dispel effects will succeed.
The likelihood that songs that cure blindness will succeed.
The likelihood that songs that sense, disarm, or pick locked traps will succeed.


ID: 230^4
This passive ability gives you a chance to perform a superior mend 10, 20, 30, 68, 76, 84, 92, and 100% of the time.
This passive ability gives you a chance to perform a superior mend, doubling the healing of your mend skill.
Ranks 1-3 increase your chance by 10% per rank, rank 4 by an additional 38%, ranks 5-8 by an additional 8% per rank.


ID: 233^4
This ability removes all negative effects from your body except for fear, charm, and resurrection effects. This ability does not work when you are silenced.
This ability, when activated, removes all negative effects from your body except for fear, charm, and resurrection effects.
Ranks 2-7 reduce the reuse time of this ability by 3 minutes per rank, ranks 8-11 further reduce the reuse time by 2 minutes per rank.
Rank 12 bestows a lingering purity that protects against a single detrimental spell for 30 seconds.


ID: 237^4
This ability reduces your reuse time on feign death by 10, 25, and 50%.
This passive ability reduces the reuse time of your Feign Death skill by 1, 3, and 5 seconds.

ID: 244^4
This ability reduces your chance of failing on a poison combination by 10, 25, and 50%. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.
This passive ability reduces your chance of failing a poison combination by 10, 25, 50, and 75%.
After purchasing rank 1 your Apply Poison skill will never fail.
Ranks 1-3 reduce the time to apply poison by 2.5 seconds per rank. Rank 4 by an additional 1.5 seconds.


ID: 254^4
This ability will remove all poisons from your body.
This ability, when activated, removes all poisons from your body.
Ranks 2-10 reduce the reuse time of this ability by 10% per rank.
Rank 11 further reduces the reuse time by 3%.


ID: 266^4
This ability increases the duration of beneficial spells and skills that you cast by 50%.
Spells that grant invulnerability as well as the skills 'Holy Guardian Discipline' and 'Unholy Guardian Discipline' are exempt from this extension.

This passive ability increases the duration of beneficial spells and skills that you cast by 50%.
Spells that grant invulnerability as well as the skills 'Holy Guardian Discipline' and 'Unholy Guardian Discipline' are exempt from this extension.


ID: 275^4
This ability allows for specialization and improved use of your voice.
This passive ability further improves the singing bonus of your songs by 20% per rank.
This ability impacts songs that use the Singing skill.


ID: 278^4
This ability will give you one additional point of mana and hit point regeneration.
This passive ability grants you 1 additional point of mana and hit point regeneration.

ID: 279^4
This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
This passive ability increases your base maximum health by 2%, your avoidance by 2%, and your armor class soft cap by 2%.

ID: 280^1
Adv. Trap Negotiation
Advanced Trap Negotiation

ID: 280^4
This ability will reduce the reuse time on your sense and disarm trap skills.
This passive ability reduces the reuse time of your Sense Traps and Disarm Traps skills by 1, 3, and 5 seconds.

ID: 283^4
This ability will reduce the damage that you take from falling.
This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 10% per rank.

ID: 286^4
This ability will reduce the amount of time that it takes you to memorize a song.
This passive ability reduces the amount of time that it takes you to memorize a song by 50%.

ID: 287^4
This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster.
This passive ability allows your backstab attacks to deal minimal backstab damage if you are not behind your target.

ID: 288^4
This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold -or- /pet ghold.
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

This ability also grants the "Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 2 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 3 - Spell Hold - /pet spellhold
This command prevents your pet from casting spells.


ID: 423^4
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
The planes demand a certain hardiness of those who adventure within. This passive ability increases your maximum base hit points by 1.5% per rank.

ID: 426^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
This passive ability expands your capacity for both Intelligence and Wisdom by 10 points per rank.

ID: 462^1
Hastened Divinity
Hastened Bestow Divine Auras

ID: 462^4
This ability decreases the amount of time required between uses of Bestow Divine Aura Azia and Beza by 10% per rank.
This passive ability decreases the reuse time of your Bestow Divine Aura Azia and Bestow Divine Aura Beza abilities by 10% per rank.

ID: 468^4
This passive ability decreases the amount of time required between uses of your Purify Soul ability by 10%.
This passive ability decreases the reuse timer of your Purify Soul ability by 3 minutes per rank for ranks 1-8 and by an additional 1 minute for rank 9.

ID: 492^4
This ability decreases the amount of time required between uses of Rampage by 10% per rank.
This passive ability decreases the reuse time of your Rampage ability by 1 minute per rank.

ID: 498^1
Hasty Exit
Hastened Escape

ID: 498^4
This ability decreases the amount of time required between uses of Escape by 10% per rank.
This passive ability reduces the reuse time of your Escape ability by 10% per rank.

ID: 510^4
Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted.
Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability, when activated, will shield your target with a large damage shield that lasts for up to 36 minutes but fades after a single hit.
Ranks 2-6, 12-14, 20-29, and 32 increase the amount of damage that is inflicted.
Ranks 7-11, 15-19, and 30-31 reduce the reuse time of this ability by 10 seconds per rank.
Starting at rank 14 the damage shield has a chance to trigger Diminishing Blows on the attacker which reduces their attack power for up to 2 minutes.


ID: 513^4
This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Ranks 1-10 of this ability increase the amount of time that the victim remains immobile. Ranks 1-6 and 10-11 decrease the likelihood that your target will resist the spell. Ranks 10-11 reduce the casting time of this spell.
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 1.2 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.


ID: 523^4
This ability calls the shade of a nearby corpse back to life to attack your target for 60 seconds.
This ability, when activated, calls the shade of a nearby corpse back to life to attack your target for 60 seconds.

ID: 524^4
This ability calls the shade of a nearby corpse back to life to attack your target for 75 seconds.
This ability, when activated, calls the shade of a nearby corpse back to life to attack your target for 75 seconds.

ID: 525^4
This ability calls the shade of a nearby corpse back to life to attack your target for 90 seconds.
This ability, when activated, calls the shade of a nearby corpse back to life to attack your target for 90 seconds.

ID: 526^4
This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
This ability, when activated, allows you to suspend and recall your summoned pet at will, provided you remain in their current zone. Rank 1 suspends your pet at its current health only, it will lose its beneficial effects and any weapons or armor given to it.
You may summon a second pet while your first pet is suspended.


ID: 528^4
This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. Additional ranks increase the strength of these spirit companions.
This ability, when activated, calls forth a number of spirit companions to attack your target for 1 minute.
Ranks 2-3, 5, 7, and 8 increase the number of companions. Rank 4 reduces the number but increases the power of these companions. Ranks 6, 9-11, 22-30, and 34-37 increase the power of these companions.
Ranks 12-21 reduce the reuse time of this ability by 30 seconds per rank.
Ranks 31-33 reduce the cast time of this ability by 0.5 seconds per rank.


ID: 556^4
This ability increases your chance of performing a double attack in any given combat round.
This passive ability increases your chance of performing a double attack in a melee round. Ranks 1-10 by 3% per rank, ranks 11-13 by 5% per rank.

ID: 561^4
This ability grants you an increased chance of performing a double attack in any given combat round.
This passive ability improves your chance of performing a double attack in any given combat round by 3, 6, 9, 20, 22, and 24%.

ID: 574^4
This ability allows you to instruct your pet to feign death via the '/pet feign' command. Four ranks of this skill are available, causing your pet to succeed 25%, 50%, 75%, and 90% of the time, respectively.
This passive ability allows you to give your pet a Feign Death command.
Feign Death - /pet feign
Ranks 1-4 allow your pet to successfully feign death 25, 50, 75, and 90% of the time. Your pet can be commanded to feign death once every 9 seconds.


ID: 577^4
The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65.
The most devout find that their calls are answered with much greater frequency. This passive ability grants your Divine Intervention (Death Pact) spells a second chance to heal their target for a lesser amount of health if the first chance failed.
Each rank increases the amount of health healed by the second chance by 20%.


ID: 583^1
Rush to Judgment
Hastened Divine Stun

ID: 583^4
Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above.
This passive ability reduces the reuse times of your Divine Stun, Force of Disruption, and Disruptive Persecution abilities by 7 seconds per rank.

ID: 586^4
This passive extends your capacity to act as a living shield adding 12 seconds per rank to the duration of your /shield.
This passive ability extends your capacity to act as a living shield adding 12 seconds per rank to the duration of your /shield.

ID: 589^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 1 increases the base damage of Leech Touch by 500 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 1400 damage.

ID: 590^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 2 increases the base damage of Leech Touch by 1000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 1900 damage.

ID: 591^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 3 increases the base damage of Leech Touch by 1500 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 2400 damage.

ID: 592^4
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals. Beginning with rank 33, each rank will increase the spell resistances applied.
This ability, when activated, strikes your target with a forceful bellow that deals damage and can stun up to level 60 targets for 1 second.

ID: 593^1
Fervent Blessing
Hastened Lay on Hands

ID: 593^4
This passive ability decreases the amount of time required between uses of your Lay on Hands and Gift of Life abilities by 12 minutes.
This passive ability decreases the reuse time of your Lay on Hands and Gift of Life abilities. Ranks 1-4 by 12 minutes per rank. Rank 5 by an additional 4 minutes.

ID: 596^4
This passive ability decreases the amount of time required between uses of your Harm Touch and Leech Touch abilities by 12 minutes.
This passive ability decreases the reuse time of your Harm Touch and Leech Touch abilities by 12 minutes.

ID: 597^4
This passive ability decreases the amount of time required between uses of your Harm Touch and Leech Touch abilities by 24 minutes.
This passive ability decreases the reuse time of your Harm Touch and Leech Touch abilities by 24 minutes.

ID: 598^4
This passive ability decreases the amount of time required between uses of your Harm Touch and Leech Touch abilities by 36 minutes.
This passive ability decreases the reuse time of your Harm Touch and Leech Touch abilities by 36 minutes.

ID: 602^4
Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 2%.

ID: 605^4
This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63.
This passive ability provides you a previously unheard of level of stealth that allows your Hide skill to shadow you from creatures that normally see through standard invisibility.

ID: 606^4
This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61.
This passive ability increases the chance that your Hide skill (Evade during combat) will succeed while moving by 20% per rank.

ID: 611^4
Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20% increase in the chance of scoring multiple special attacks, per rank, up to rank 5. Ranks beyond rank 5 increase the chance to perform the third attack in the chain by 5% per rank.
This passive ability allows you to channel the spirit of Master Wu, granting your special attack skills a chance to strike your opponent multiple times, with each successive attack after the second being 1/4th as likely to trigger as the previous attack.
Ranks 1-15 and 21-23 increase the chance to chain attacks by 20% per rank, ranks 16-20 increase the chance by 40% per rank.


ID: 622^4
This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63.
This passive ability reduces the reuse time time of your Hide and Sneak skills by 1 second per rank.

ID: 628^4
This ability allows Bards to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64.
This passive ability increases the maximum amount that songs, spells, and abilities can increase your run speed by 5% per rank.

ID: 631^4
Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.
Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this passive ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.

ID: 634^4
This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing. Additional ranks further increase this effect.
This passive ability increases the chance that your healing spells and the healing effect of your lifetaps will provide an exceptional heal. Ranks 1-3 by 3, 6, and 10%. Ranks 4-22 by an additional 2% per rank. Ranks 23-25 by an additional 1% per rank.

ID: 637^4
Each rank in this ability increases your chance to score a critical hit with your direct damage spells.
This passive ability increases your chance to land a critical hit with your direct damage spells by 2%.

ID: 644^4
This ability allows you to strike an enemy on the head inflicting massive damage when using a bow. Each rank allows the ability to trigger on enemies 1 level below the required level for the ability.
This passive ability allows your archery attacks to strike your target in the head inflicting massive damage. Each rank increases the damage of a successful headshot and allows the ability to trigger on enemies 1 level below the required level to purchase that rank.

ID: 649^4
Each rank of this passive ability reduces the likelihood that victims of your charm spells will break out of their charm early.
This passive ability makes it 15, 25, and 35% less likely that victims of your charm spells will break out of their charm early.

ID: 652^4
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. You may train in the ranks of this ability at or after levels 61, 63, and 65.
This passive ability grants you a 25% chance per rank to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 658^4
This ability increases your natural mana regeneration by 1 point per rank.
This passive ability increases your natural mana regeneration by 1 point per rank.

ID: 691^4
This ability allows you to advance a second arcane specialization by 50 points. After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.
This passive ability allows you to advance a second arcane specialization by 50 points. After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.

ID: 692^4
Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
Your highly developed concentration creates the possibility of continuing to cast spells while stunned.
Ranks 1-12 of this passive ability increase your chance to channel through a stun by 5% per rank, ranks 13-15 by an additional 2% per rank.


ID: 695^4
Each rank in this ability increases your tracking skill maximum by 10.
This passive ability increases your tracking skill cap by 10 points per rank.

ID: 734^4
This ability makes your summoned pets a valid target for beneficial group spells.
This passive ability makes your summoned pet a valid target for beneficial group spells.

ID: 754^4
This passive ability decreases the amount of time required between uses of your Radiant Cure ability by 10%.
This passive ability decreases the reuse time of your Radiant Cure ability. Ranks 1-6 by 18 seconds per rank. Rank 7 by an additional 12 seconds.

ID: 762^4
Each rank in this ability increases your tracking skill cap by 10.
This passive ability increases your tracking skill cap by 10 points per rank.

ID: 767^4
This ability grants your damage-over-time spells the chance to deal critical damage each 6 seconds they are active. Additional ranks improve this chance.
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3% per rank.

ID: 782^4
This passive ability decreases the amount of time required between uses of your Mass Group Buff ability by 10% per rank.
This passive ability decreases the reuse time of your Mass Group Buff ability by 10% per rank.

ID: 807^4
This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte.
Ranks 1-9 increase your strikethrough chance by 5% per rank, additional ranks by 1% per rank.


ID: 810^4
Each rank in this ability gives monks an increasing chance for their feigned deaths to not be revealed by spells cast upon them. At higher ranks, monks become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully hits them.
This passive ability increases the likelihood that your feigned deaths will not be broken by spells that successfully land on you.
Ranks 1-5 by 10% per rank, additional ranks by 2% per rank.
At rank 5, resisted spells will no longer break feigned deaths.


ID: 815^4
Each rank in this ability increases your chance to perform up to two additional attacks with your primary hand.
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 7%.

ID: 820^4
Each rank of this passive ability increases the minimum damage done by your Flying Kick, Round Kick and Kick attacks.
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 10 points.

ID: 823^4
This ability gives you the chance to block attacks that originate behind you. Additional ranks increase the effectiveness.
This passive ability increases your chance to block attacks from opponents you are not facing by 20% per rank.

ID: 834^4
This ability imbues your pet with the ability to land critical hits.
This passive ability increases the chance your summoned pet will score a critical melee hit by 1% per rank.

ID: 839^4
This ability imbues your pet with the ability to flurry attacks.
This passive ability increases the chance that your companion will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack.
Ranks 1-5 increase the chance by 4% per rank. Ranks 6-8 by 7%. Ranks 9-15 by 3%.


ID: 846^4
Each rank in this ability grants the rogue an increasing chance to attempt an additional backstab after a successful double backstab.
This passive ability grants you a chance to attempt a third backstab attack after successfully performing a double backstab. Ranks 1-9 and 13-15 increase your chance by 5% per rank. Ranks 10-12 by 3% per rank. Ranks 16-24 by 1% per rank.

ID: 849^1
Hastened Piety
Hastened Hand of Piety

ID: 849^4
This passive ability reduces the time required between uses of your Hand of Piety ability by 4 minutes.
This passive ability reduces the reuse time of your Hand of Piety ability. Ranks 1-6 by 4 minutes per rank. Rank 7 by an additional 2 minutes.

ID: 852^4
Each rank of this passive ability increases the chance that your bash attacks will stun your enemy.
This passive ability improves the chance that your bash attacks will stun your enemy. Ranks 1-3 and 13-18 improve your chance by 1% per rank, ranks 4-12 by 2% per rank.

ID: 855^4
Each rank of this passive ability increases the damage you do with your bashes.
This passive ability increases the minimum damage of your bash attacks by 5 points.

ID: 864^4
Ranks in this ability increase the accuracy of your melee attacks.
This passive ability increases the accuracy of your melee attacks. Ranks 1-6 increase your melee accuracy by 10 points per rank. Ranks 7-9 and 11-15 by an additional 5 points per rank. Rank 10 by 20 points.

ID: 867^4
Each rank of this passive ability intensifies the overall effect of damage shields that are cast on you.
This passive ability intensifies the overall effect of damage shields that are cast on you by 3 points.

ID: 878^4
This passive ability provides a 10% chance for your backstab attacks to deal full damage if you are not behind your target and a 25% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 10% chance for your backstab attacks to deal full damage if you are not behind your target and a 25% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 879^4
This passive ability provides a 20% chance for your backstab attacks to deal full damage if you are not behind your target and a 25% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 20% chance for your backstab attacks to deal full damage if you are not behind your target and a 25% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 880^4
This passive ability provides a 30% chance for your backstab attacks to deal full damage if you are not behind your target and a 25% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 30% chance for your backstab attacks to deal full damage if you are not behind your target and a 25% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 881^4
Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container.
This passive ability reduces your chance of setting off a trapped object by 10% per rank.

ID: 888^4
Each rank in this ability increases the chance that your weapon poisons will activate.
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round. Ranks 1-5 increase your chance by 10% per rank. Ranks 6-10 by 2% per rank. Ranks 11-13 by 1% per rank.

ID: 893^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 4 increases the base damage of Leech Touch by 2000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 2900 damage.

ID: 894^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 5 increases the base damage of Leech Touch by 2500 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 3400 damage.

ID: 895^4
This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability.
This passive ability intensifies the overall effect of damage shields that are cast on you. Ranks 1-18 by 3 points per rank. Ranks 19-20 by 5 points per rank. Rank 21 by 6 points. Ranks 21-27 by 20 points per rank.

ID: 907^4
Each rank of this ability increases your maximum hit points by 100.
This passive ability increases your maximum hit points by 100 per rank.

ID: 915^4
Each rank in this ability increases the damage you do when you kick or slam.
This passive ability increases the minimum damage of your kick and bash (or slam) attacks by 5 points per rank.

ID: 934^4
This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.
Each rank of this passive ability increases the chance your melee attacks will deal critical damage.

ID: 937^4
This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.
Each rank of this passive ability increases the chance your melee attacks will deal critical damage.

ID: 940^4
This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.
Each rank of this passive ability increases the chance your melee attacks will deal critical damage.

ID: 952^4
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points.
The planes demand a certain hardiness of those who adventure within. This passive ability increases your maximum base hit points by 1.25% per rank.

ID: 955^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.
Each rank of this passive ability raises the maximum that you may raise your Intelligence and Wisdom by 10 points.


ID: 962^4
Sometimes when the masters of the divine pass on, they are returned to Norrath to continue their holy work. This ability provides clerics with a chance to return to life when they meet death. Each rank further improves the chance to return to life.
Sometimes when the masters of the divine pass on, they are returned to Norrath to continue their holy work.
This passive ability increases your chance to return to life with the blessing 'Touch of the Divine' when you would otherwise die by 1% per rank.


ID: 976^4
This ability will prevent components used in the summoning of pets from being expended.
This passive ability prevents components used in the summoning of pets from being expended.

ID: 1071^4
This ability gives you an additional spell slot so you can memorize an additional spell.
Each rank of this passive ability grants you an additional spell slot so you can memorize an additional spell.

ID: 1072^4
This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
This passive ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.

ID: 1089^4
This ability reduces the chance of failing research combinations by 10, 25, and 50%.
This passive ability reduces the chance of failing research combinations by 10, 25, and 50%.

ID: 1092^4
This ability lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed.
This passive ability extends the duration of your beneficial illusion spells to 30 hours and allows them to persist when zoning.

ID: 1107^4
This ability further increases your chance to score a critical hit with your direct damage spells.
This passive ability increases your chance to land a critical hit with your direct damage spells by 2%.

ID: 1110^4
When activated, you begin a dance of whirling blades that greatly increases your chance to make the maximum number of attacks per round. Additionally you will have a chance to perform a bladewhirl attack on your opponent, reducing your opponents combat effectiveness and doing damage to your opponent. This bladewhirl is modified by percussion.
This ability, when activated, increases your chance to successfully dual wield and double attack, and imbues you with the chance to trigger Bladewhirl for 30 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 36 seconds.
Ranks 2-3 increase the bonuses of this ability and increase the chance your melee rounds will trigger Bladewhirl.
Ranks 4-6 reduce the reuse time of this ability by 4 minutes per rank.


ID: 1122^4
This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
This ability, when activated, allows you to suspend and recall your summoned pet at will. Rank 3 allows your suspended pet to persist as you change zones or camp.
You may summon a second pet while your first pet is suspended.


ID: 1186^4
Each rank of this passive ability increases the chance that your heal-over-time spells will exceptionally heal their target.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 3%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.


ID: 1213^4
Each rank of this passive ability increases the strength of your critical spell hits, causing them to do more damage.
This passive ability increases the strength of your critical direct damage spell hits, causing them to do more damage.
Ranks 1-3 increase the damage by 7, 15, and 25%.
Ranks 4-22 and 25-30 increase the damage by 5% per rank.
Ranks 23-24 increase the damage by 10% per rank.


ID: 1228^4
This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability. Additional ranks reduce the time it takes to cast this spell.
This ability, when activated, allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability. Ranks 2-5 reduce the reuse time of this ability by 2 minutes per rank. Ranks 6-10 reduce the cast time of this ability by 15, 30, 50, 58, and 67%.

ID: 1230^4
This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item.
This passive ability grants you a 25, 50, 75, 80, 90 and 100% chance to forage a second time when using your forage skill.

ID: 1265^4
This ability creates a crystallized shard, converting your health into stored mana.
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 40 points.

ID: 1274^4
This ability calls the shades of three nearby corpses back to life to attack your target for 90 seconds.
This ability, when activated, calls the shades of three nearby corpses back to life to attack your target for 90 seconds.

ID: 1275^4
This ability calls the shades of four nearby corpses back to life to attack your target for 90 seconds.
This ability, when activated, calls the shades of four nearby corpses back to life to attack your target for 90 seconds.

ID: 1276^4
This ability calls the shades of five nearby corpses back to life to attack your target for 90 seconds.
This ability, when activated, calls the shades of five nearby corpses back to life to attack your target for 90 seconds.
Ranks 7-9 reduce the reuse time of this ability by 1 minute per rank.


ID: 1284^4
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
This passive ability grants you a 15% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 1287^4
This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
This passive ability grants you a chance to block incoming melee attacks with your shield. Ranks 1-3 by 1, 3, and 5%. Additional ranks further increase your chance by 1% per rank.

ID: 1296^4
Each rank in this ability increases the maximum you can increase your tracking skill by 20 points.
This passive ability increases your tracking skill cap by 20 points per rank.

ID: 1304^1
Precision
Backstab Precision

ID: 1304^4
Each rank in this ability increases the chance of successfully landing a backstab.
This passive ability increases the accuracy of your backstab attacks. Ranks 1-11 increase your accuracy by 50 points per rank. Ranks 12-25 by an additional 100 points per rank.

ID: 1307^4
Each rank in this ability gives rogues an increasing chance to remain hidden when they are an indirect target of an Area-of-Effect spell. At the highest rank, a resisted AoE spell will never break Hide and there is a good chance that the rogue will remain hidden even when a spell successfully hits them. Nerves of Steel does not help when the rogue is the direct target of an AoE spell (if they are the direct target, then they've already been spotted). All ranks beyond rank 5 further increase the chance of remaining sneaking even if you do not resist the AoE spell.
This passive ability grants you a chance to remain hidden when hit by an Area-of-Effect spell that is not targeting you directly. Ranks 1-5 increase your chance to remain hidden by 10% per rank. Ranks 6-11 by 5% per rank.
At rank 5 a resisted AoE spell (that you are not the direct target of) will never break your invisibility.


ID: 1313^4
This passive ability grants you a chance to trigger a lifetap on your opponent each time you perform a melee attack round.
This passive ability grants you a chance to trigger a lifetap on your opponent each time you perform a melee attack round. Additional ranks increase the base damage of this lifetap.

ID: 1323^4
While this ability is active, all of your spells will be fueled directly by the energy of your body, consuming hit points rather than mana. The conversion is not efficient, though, and will consume more hit points than the mana requirements of the spell. Additional ranks improve the efficiency of the conversion.
This ability, when activated, consumes your health to fuel the mana cost of your spells for 3 minutes.
This conversion consumes 180% of the spell's mana cost in health.
Ranks 2-9 reduce the reuse time of this ability by 2 minutes per rank.


ID: 1327^4
Through use of this ability, the shaman can call upon their ancestors to fill their group with strength and healing. Additional ranks increase the strength and healing granted to the group members.
This ability, when activated, calls upon your ancestors to imbue your group with increased melee statistics and healing.
Ranks 2-15, 19-24, and 27-33 increase the healing and statistic bonuses of this ability.
Ranks 16-18 and 25-26 reduce the reuse time of this ability by 1 minute per rank.


ID: 1355^4
This ability grants you a Round Kick attack with a chance to stun a target up to level 70. Ranks 2 and 3 increase the duration of the stun while further ranks increase the maximum level of NPC that can be stunned with this effect. This ability cannot be used at the same time as Crippling Strike or Eye Gouge.
This ability, when activated, unleashes a Flying Kick attack with a base damage of 6 that can stun level 70 and lower opponents for up to 1 second.

ID: 1358^4
This ability grants you a Tiger Claw attack with a chance to gouge the eyes of the target, reducing its ability to attack. Ranks in this ability increase the potency of the blinding. This ability cannot be used at the same time as Crippling Strike or Stunning Kick.
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 11 that can blind your opponent for up to 12 seconds.

ID: 1408^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Ranks 6-13 reduce the reuse time of this ability by 3 minutes per rank.


ID: 1435^4
Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Whenever you cast a level 65 to 70 spell that heals or harms someone, this passive ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

ID: 1477^4
This ability allows you to quickly retreat from the current situation and arrive at a relatively safe location elsewhere in the zone. You must be hidden to use this ability.
This ability, when activated, allows you to evacuate to a relatively safe location elsewhere in the zone. You must be hidden to use this ability.
Ranks 2-7 reduce the reuse time of this ability by 10% per rank. Rank 8 reduces the reuse time by an additional 12%.


ID: 1486^4
Whenever you cast a level direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur.
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 1% chance to bestow your target with Copious Healing, which heals 50 health every 6 seconds for 30 seconds.

ID: 1498^4
Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. The second and third ranks increase the time before the bear returns to nature. Additional ranks increase the strength of the spirit.
This ability, when activated, calls forth the spirit of a wild bear to attack your opponent for a brief time.
Ranks 2-3 increase the time before the bear returns to nature by 15 seconds per rank, ranks 19-30 by 5 additional seconds per rank.
Ranks 4-7, 10-12, and 19-34 increase the strength of the spirit bear.
Ranks 13-18 reduce the reuse time of this ability by 2 minutes per rank.


ID: 1510^4
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the duration of each stage of the effect.
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps lasting 18 seconds each.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health.
Once activated, Blood Magic can not be removed early.


ID: 1514^4
Each rank of this passive ability increases the chance that your damage-over-time spells will deal critical damage every 6 seconds that they apply damage.
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active. Ranks 1-4 and 10-15 increase your chance by 2% per rank. Ranks 5-9 and 16-18 increase your chance by 1% per rank.

ID: 1539^4
This passive ability provides a 37% chance for your backstab attacks to deal full damage if you are not behind your target and a 30% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 37% chance for your backstab attacks to deal full damage if you are not behind your target and a 30% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 1540^4
This passive ability provides a 44% chance for your backstab attacks to deal full damage if you are not behind your target and a 30% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 44% chance for your backstab attacks to deal full damage if you are not behind your target and a 30% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 1541^4
This passive ability provides a 50% chance for your backstab attacks to deal full damage if you are not behind your target and a 35% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 50% chance for your backstab attacks to deal full damage if you are not behind your target and a 35% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 1543^1
Precise Strikes
Pernicious Backstab

ID: 1543^4
Each rank in this ability increases the minimum damage you will do on any backstab.
This passive ability increases the minimum damage of your backstab attacks by 10 points.

ID: 1546^1
Hastened Death
Hastened Imitate Death

ID: 1546^4
This ability decreases the amount of time required between uses of Imitate Death by two minutes per rank.
This passive ability reduces the reuse time of your Imitate Death ability by 2 minutes per rank.

ID: 1549^4
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
This passive ability grants you a 25% chance per rank to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 1569^4
This ability calls a number of stone guardians into existence to attack your target. The first rank of the ability calls 3 guardians and each additional rank adds an additional guardian, through rank 6. Ranks 6 through 12 increase the duration that your pets last will extend by 5 seconds per rank. Further ranks increase the power of the pets, but not their duration.
This ability, when activated, calls 3 stone guardians into existance to attack your target for 30 seconds.
Ranks 2-9 increase the number of guardians summoned by this ability by 1 per rank.
Ranks 4, 16, and 19-22 increase the power of these summoned guardians.
Ranks 7-9 and 16-18 increase the lifespan of the guardians by 5 seconds per rank.
Ranks 10-15 reduce the reuse time of this ability by 3 minutes per rank.
Ranks 23-24 reduce the reuse time of this ability by 1 minute per rank.


ID: 1598^4
This ability engulfs your target in a barrage of discordant noise, causing it to take damage for the duration of the effect. Every time this effect causes damage, it also has a chance to interrupt any spells being cast. Additional ranks improve the damage done by this ability. Ranks two and three also increase the chance for spells to be disrupted.
This ability, when activated, engulfs your target in a barrage of discordant noise, dealing instant damage, damage over time and has a chance to disrupt the target's spell casting every 6 seconds for 1 minute.
Ranks 2-3 increase the chance your target's spells will be interrupted.
Ranks 2-9, 16-21, 25-33, and 37-42 increase the damage of this ability.
Ranks 10-15, 22-24, and 34-36 reduce the reuse time of this ability by 1 minute per rank.


ID: 1604^4
This ability increases the maximum level of humanoid that can be affected by your assassination ability. The maximum affected level is 1 level below the required level to purchase the ability.
This passive ability increases the maximum level of humanoid that can be affected by your assassination ability to be 1 level below the required level to purchase the ability.
Additionally, each rank increases the damage dealt when you successfully assassinate your target.


ID: 1608^4
Each rank of this ability grants you an increasing chance to make an additional attack upon a successful ranged attack. This extra attack will consume an additional arrow or fail if one is not available.
This passive ability grants you a chance to perform a double archery attack. Ranks 1-12 increase your chance by 2% per rank. Additional ranks further increase your chance by 1% per rank.

ID: 1616^4
This ability gives you the chance to perform up to two additional attacks with your primary hand. Additional ranks increase the chance you'll perform these additional attacks.
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 7%.

ID: 1641^4
This ability grants you an innate chance to detect traps. Any time you are near a trap, you will have a chance to detect it. This chance is considerably lower than if you were actively searching for it.
This passive ability grants you a chance to innately sense traps when you near them. This passive chance is only half as effective as your active Sense Trap skill.

ID: 1642^4
This ability grants you an innate chance to detect traps. Any time you are near a trap, you will have a chance to detect it. This chance is considerably lower than if you were actively searching for it.
This passive ability grants you a chance to innately sense traps when you near them. This passive chance is only half as effective as your active Sense Trap skill.

ID: 1927^6
Consumes your mind and body in a seething fury, increasing your attack rate, armor class, and attack rating.
Consumes your mind and body with a seething fury, increasing your armor class.

ID: 1934^6
Consumes your mind and body with the rage of Tallon Zek, increasing your dexterity, armor class, and attack rating for up to %z.
Consumes your mind and body with the rage of Tallon Zek, increasing your dexterity and armor class.

ID: 2400^4
This passive ability reduces the time required between uses of your Celestial Regeneration ability by 10% per rank. Note: This will not affect Focused Celestial Regeneration.
This passive ability reduces the reuse time of your Celestial Regeneration ability by 1 minute and 30 seconds per rank.
Note: This will not affect Focused Celestial Regeneration.


ID: 4773^4
Whenever you cast a spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast within a specific range to only cost a single point of mana. Each rank increases the minimum level range which may trigger this ability as well as the spell level affected. Rank 4 - level 75 and lower. Rank 5 - level 80 and lower. Rank 6 - 85 and lower. Rank 7 - level 90 and lower. Rank 8 - level 95 and lower. Rank 9 - level 100 and lower. Rank 10 - level 105 and lower.
Whenever you cast a spell that heals or harms someone, this passive ability grants you an innate chance for the next spell you cast within a specific range to only cost a single point of mana. Each rank increases the minimum level range which may trigger this ability as well as the spell level affected. Rank 4 - level 75 and lower. Rank 5 - level 80 and lower. Rank 6 - 85 and lower. Rank 7 - level 90 and lower. Rank 8 - level 95 and lower. Rank 9 - level 100 and lower. Rank 10 - level 105 and lower.

ID: 4801^4
This passive ability decreases the amount of time required between uses of Mend by 30 seconds per rank.
This passive ability reduces the reuse time of your Mend skill by 30 seconds per rank.

ID: 4819^4
Each rank in this ability increases the chance that your feigned deaths will not be revealed by spells that successfully land on you.
This passive ability increases the likelihood that your feigned deaths will not be broken by spells that successfully land on you.
Rank 1 by 30%, ranks 2-5 by an additional 5% per rank, ranks 6-15 by an additional 2% per rank.
At rank 5, resisted spells will no longer break feigned deaths.


ID: 4836^4
This ability allows you to grab your opponent, dealing 1 point of damage and causing them to stumble several feet forward.
This ability, when activated, grabs your opponent, dealing 1 point of damage and causing them to stumble several feet toward you.
Ranks 2-9 reduce the reuse time of this ability by 2 seconds per rank.


ID: 4864^4
This ability calls the shades of five nearby corpses back to life to attack your target for 90 seconds.
Further ranks increase the power of these reanimated servants.

This ability, when activated, calls the shades of five nearby corpses back to life to attack your target for 90 seconds.
Additional ranks increase the power of these reanimated servants.


ID: 4924^4
This passive ability increases your chance to get a critical hit with your damage-over-time spells by 1% per rank.
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 1% per rank.

ID: 4957^4
This passive ability provides a 55% chance for your backstab attacks to deal full damage if you are not behind your target and a 40% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 55% chance for your backstab attacks to deal full damage if you are not behind your target and a 40% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 4958^4
This passive ability provides a 60% chance for your backstab attacks to deal full damage if you are not behind your target and a 45% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 60% chance for your backstab attacks to deal full damage if you are not behind your target and a 45% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 4959^4
This passive ability provides a 65% chance for your backstab attacks to deal full damage if you are not behind your target and a 50% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 65% chance for your backstab attacks to deal full damage if you are not behind your target and a 50% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 5010^4
This passive ability decreases the amount of time required between uses of your Mass Group Buff ability by 10%.
This passive ability decreases the reuse time of your Mass Group Buff ability by 10%.

ID: 5011^4
This passive ability decreases the amount of time required between uses of your Mass Group Buff ability by 20%.
This passive ability decreases the reuse time of your Mass Group Buff ability by 20%.

ID: 5012^4
This passive ability decreases the amount of time required between uses of your Mass Group Buff ability by 30%.
This passive ability decreases the reuse time of your Mass Group Buff ability by 30%.

ID: 5017^4
Hymn of the Last Stand increases your maximum hit points which then decay slowly over time. Addional ranks in this ability increase the hit points you gain and prolong the duration of time that it takes for the hit points to decay.
This ability, when activated, increases your current and maximum health and then drains your health every 6 seconds for 30 seconds.
Ranks 2-3 extend the duration of this ability by 30 seconds per rank.
Ranks 2-15 and 19-21 increase the amount of health granted by this ability.
Ranks 16-18 reduce the reuse time of this ability by 1 minute per rank.


ID: 5020^4
Bladed Song causes your opponent to take damage every time they attack.
This ability, when activated, deals damage to your opponent each time they perform a melee attack for 1 minute.
Ranks 1-9 and 13-25 increase the amount of damage your opponent takes per hit.
Ranks 10-12 reduce the reuse time of this ability by 20 seconds per rank.


ID: 5025^4
Ligament Slice cripples your opponent, decreasing their movement rate and ability to defend themselves. Additional ranks in this ability intensify the effect.
This ability, when activated, snares your opponent and reduces their armor class for 1 minute.
Ranks 2-3 and 13-15 increase snare the armor class debuff components of this ability.
Ranks 4-9 reduce the reuse time of this ability by 15 seconds per rank.
Ranks 10-12 increase the duration of this ability by 12 seconds per rank.


ID: 5028^4
Tumbling increases your chance to avoid incoming damage and increases your movement speed. While tumbling, your ability to deal damage will be lessened as you devote more energy to acrobatic movements.
This ability, when activated, increases your avoidance by 50% and your movement speed by 100% but reduces your melee accuracy by 100 points for 18 seconds.

ID: 5035^4
This ability increases your ability to withstand a stunning blow from any angle.
This passive ability grants you a 60% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 5085^4
When the Shadow Knight gets credit for a successful kill, Mortal Coil grants a 25% chance to harvest the energy of his victim's departing essence. This energy improves the Shadow Knight's AC and grants him the ability to draw hit points from his enemies as he attacks them. Each rank in this ability increases the amount of energy harvested.
This passive ability grants you as 25% chance to trigger Mortal Coil when landing a killing blow on a non-trivial enemy which will increase your armor class and allow you to heal yourself for a percentage of your melee damage for 96 seconds.
When blessed with Mortal Coil there is an 8% chance you will inherit Mortal Residue which will prevent Mortal Coil from reapplying for 168 seconds.
Additional ranks increase the armor class and percentage of health drained by your melee attacks granted by Mortal Coil.


ID: 5118^4
This passive ability reduces the time required between uses of your Sanctuary and Blessing of Sanctuary abilities by 12 minutes.
This passive ability reduces the time reuse time of your Sanctuary and Blessing of Sanctuary abilities. Ranks 1-3 by 12 minutes per rank, ranks 4-6 by 6 minutes per rank, and rank 7 by an additional 3 minutes.

ID: 5248^4
When you land a killing blow on a non-trivial opponent, you will occasionally draw enough strength from the act to get a instant boost to your endurance as well as increase the damage done by your attacks for the duration of the effect. Each additional rank increases the chance that this occurs as well as the damage inflicted.
This passive ability grants you a 10% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 200 endurance and increases your melee damage by 30% for 30 seconds.

ID: 5251^4
This ability, when activated, channels the energy of spirits on to a single target providing your target an instantaneous heal as well as healing over time and increased melee statistics for 18 seconds. Additional ranks increase the stat bonuses granted, as well as the healing amount.
This ability, when activated, channels the energy of spirits on to a single target providing your target an instantaneous heal as well as healing over time and increased melee statistics for 18 seconds.
Ranks 2-12 and 16-25 increase the stat bonuses and the healing amount of this ability.
Ranks 13-15 and 26-27 reduce the reuse time of this ability by 1 minute per rank.


ID: 5263^4
This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
This passive ability grants you a chance to block incoming melee attacks with your shield. Ranks 1-3 by 1, 3, and 5%. Additional ranks further increase your chance by 1% per rank.

ID: 5264^4
Increases the critical hit chance of your pet's melee attacks by 1% per rank.
This passive ability increases the chance your summoned pet will score a critical melee hit by 1% per rank.

ID: 5270^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 6 increases the base damage of Leech Touch by 3000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 3900 damage.

ID: 5271^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 7 increases the base damage of Leech Touch by 3500 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 4400 damage.

ID: 5272^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 8 increases the base damage of Leech Touch by 4000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 4900 damage.

ID: 5298^4
By focusing your songs on an enemy, you can weaken their ability to defend themselves, increasing the damage they take from attacks. As the song builds to a crescendo it causes massive damage to the target. Additional ranks inflict more damage upon the target at the end of the effect.
This ability, when activated, consumes your opponent in a dirge that increases the damage they take from melee attacks for 30 seconds. When the song fades it deals a large amount of damage to the opponent.
Ranks 2-6, 13-27, and 29 increase the amount of incoming melee damage the target sustains for the duration of the spell by 1% per rank as well as the amount of damage dealt to the target when the song fades.
Rank 4 increases the duration of the dirge by 12 seconds.


ID: 5717^4
When active this ability will increase the power of those around you by increasing the chance they have to do a critical strike with a spell or melee.
This ability, when activated, imbues the members of your party with enhanced critical powers which increases the chance for their damaging and healing spells to land critically, increases the damage done by critical spells, increases the likelihood that they will trigger the effects of their weapons during a combat round, increases base melee damage, and increases the damage done by critical melee strikes for 1 minute.
Rank 2 extends the duration of this ability by 6 seconds.
Ranks 3-9 reduce the reuse time of this ability by 1 minute per rank.
Ranks 10-11 increase the critical bonuses granted by this ability.


ID: 5833^2
Divine
Pet

ID: 5833^3
Companion Aura
DA

ID: 5833^4
The gods empower you to render your pet invulnerable for a short period of time.
This ability, when activated, calls upon the gods to render your pet invulnerable for 18 seconds.

ID: 5973^4
This passive ability decreases the amount of time required between uses of your Harm Touch and Leech Touch abilities by 48 minutes.
This passive ability decreases the reuse time of your Harm Touch and Leech Touch abilities by 48 minutes.

ID: 6020^4
Each rank of this passive ability increases the minimum damage of your Eagle Strike, Dragon Punch (or Tail Rake) and Tiger Claw attacks.
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 10 points.

ID: 6051^4
Increases the hitpoints of your companion by 1, 3 and 5% for the first three ranks. Each additional rank increases your pet's health by 2%.
This passive ability increases the base health of your summoned pets. Rank 1 increases your pet's HP by 1%. Additional ranks increase your pet's HP by 2% per rank.

ID: 6063^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 9 increases the base damage of Leech Touch by 4500 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 5400 damage.

ID: 6064^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 10 increases the base damage of Leech Touch by 5000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 5900 damage.

ID: 6065^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 11 increases the base damage of Leech Touch by 5500 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 6400 damage.

ID: 6088^4
This passive ability reduces the time required between uses of your Divine Retribution ability by 3 minutes.
This passive ability reduces the reuse time of your Divine Retribution ability by 3 minutes per rank for ranks 1-5, rank 6 further reduces the reuse time by 1 minute.

ID: 6112^4
Each rank of this passive ability increases your chance to not consume a reagent when casting spells which require them.
This passive ability provides a 10, 25, 50, 60, 65, and 70% chance to not consume a reagent when casting spells which require them.

ID: 6113^1
Powerful Elixirs
Extended Elixirs

ID: 6113^4
Each rank of this passive ability extends the duration of your Elixir line of spells by 6 seconds.
This passive ability extends the duration of your level 75 and higher single target Elixir line of spells (Solemn, Devout, Earnest, Zealous, Reverent, and Ardent Elixir) and group Elixir line of spells (Elixir of Redemption, Atonement, Expiation, the Ardent, the Beneficent, the Acquittal, and of the Seas) by 6 seconds per rank.

ID: 6185^4
This ability summons a small army of the dead that fiercely attack your foes and then fade away. Additional ranks increase the power of the dead you summon.
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1885 points.

ID: 6200^4
You begin singing a song that allows you to place your target in a state of walking sleep, leaving them confused and unable to fight. This song requires your full concentration to continue singing. Each additional rank increases the target level which can be affected by this ability.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 83 or lower target. This song requires your full concentration to continue singing.

ID: 6257^4
This ability increases the duration of beneficial spells that you cast by 5%.
Spells that grant invulnerability are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 5%.
Spells that grant invulnerability are exempt from this extension.


ID: 6258^4
This ability increases the duration of beneficial spells that you cast by 15%.
Spells that grant invulnerability are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 15%.
Spells that grant invulnerability are exempt from this extension.


ID: 6259^4
This ability increases the duration of beneficial spells that you cast by 30%.
Spells that grant invulnerability are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 30%.
Spells that grant invulnerability are exempt from this extension.


ID: 6322^4
This ability increases the accuracy of your thrown weapons.
This passive ability increases the accuracy of your throwing attacks by 5 points per rank.

ID: 6328^4
This ability, when activated, imbues your weapons with the chance to strike your opponent with a powerful poison each time you perform a melee round for 3 minutes.
Ranks 2 and 3 increase both the chance for this poison to trigger as well as the damage inflicted. Additional ranks increase the damage inflicted.

This ability, when activated, imbues you with a chance to strike your opponent with a direct-damage poison each time you perform a melee round for 3 minutes.
Ranks 2-3 increase damage inflicted by this strike as well as its chance to trigger.
Ranks 4-12 and 19-26 further increase the damage inflicted by this strike.
Ranks 13-18 increase the duration of this ability by 6 seconds per rank.


ID: 6331^4
This passive ability provides a 70% chance for your backstab attacks to deal full damage if you are not behind your target and a 52% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 70% chance for your backstab attacks to deal full damage if you are not behind your target and a 52% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 6332^4
This passive ability provides a 75% chance for your backstab attacks to deal full damage if you are not behind your target and a 54% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 75% chance for your backstab attacks to deal full damage if you are not behind your target and a 54% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 6334^4
This ability increases the damage of your thrown weapons.
This passive ability increases the base damage of your throwing attacks by 5% per rank.

ID: 6343^4
Each rank decreases the reuse time on your Eye Gouge, Stunning Kick and Crippling Strike abilities by 5 seconds.
This passive ability reduces the reuse time on your Crippling Strike, Eye Gouge, and Stunning Kick abilities by 5 seconds per rank.

ID: 6346^4
This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
This passive ability reduces the reuse of your Silent Casting ability by 3 minutes per rank.

ID: 6355^1
Hastened Trueshot
Hastened Trueshot Disciplines

ID: 6355^4
This passive ability reduces the reuse time of your Trueshot line of Disciplines (Trueshot, Aimshot, Sureshot, Bullseye, and Pureshot) by 6 minutes per rank.
This passive ability reduces the reuse time of your Trueshot line of Disciplines (Trueshot, Aimshot, Sureshot, Bullseye, and Pureshot Discipline) by 6 minutes per rank.

ID: 6375^4
This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
This passive ability increases the damage dealt by your critical damage-over-time spells.
Ranks 1-3 by 107, 115, and 125%. Ranks 4-5, 14-24, 29, 31, and 33 by 5% per rank. Ranks 6, 11-13 by 10% per rank. Ranks 7-8 by 25% per rank. Ranks 9-10 by 15% per rank. Ranks 25-26 by 3% per rank. Ranks 27-28, 30, and 32 by 4% per rank.


ID: 6379^4
This ability moves your companion forward in the direction you are facing.
This ability, when activated, moves your companion forward in the direction you are facing.
Ranks 2-4 reduce the reuse time by 1 second per rank.


ID: 6383^4
The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%.
This passive ability increases your summoned pet's ability to avoid melee damage. Ranks 1-3 increase its avoidance by 5, 7 and 10%. Additional ranks further increase this chance by 2% per rank.

ID: 6386^4
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. Each rank improves your chance to avoid being stunned by 5%.
This passive ability grants you a 5% chance per rank to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 6395^4
Grants a Paladin an innate chance to heal himself with each swing. Additional ranks increase the strength of the heal.
This passive ability grants your melee attacks a chance to heal you with the Blessing of Life. Rank 1 heals you for 120 health. Ranks 2-9 increase the healing by 60 per rank. Ranks 10-11 by 150 per rank. Ranks 12-18 by 200 per rank.
Additionally, ranks 13-15 increase your chance to trigger the Blessing of Life by 5, 7, and 10%.


ID: 6422^4
The planes demand a certain hardiness of those who adventure within. Each rank of this passive ability adds an additional 1% to your maximum hit points.
The planes demand a certain hardiness of those who adventure within. This passive ability increases your maximum base hit points by 1% per rank.

ID: 6436^4
Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack.
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack.
Rank 1 reduces the chance by 30%, additional ranks further reduce the chance by 10% per rank.


ID: 6445^4
This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
This ability, when activated, allows you to suspend and recall your summoned pet at will. Ranks 4-6 reduce the cast time of this ability by 15, 30 and 50%.
You may summon a second pet while your first pet is suspended.


ID: 6458^4
This ability will reduce the cast time of your Survival of the Fittest spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank.
This ability reduces the cast time of your Survival of the Fittest line of spells (Survival of the Fittest, Felicitous, Propitious, Prosperous, Fortuitous, and Serendipitous) by 15%, 30% and 50%. It will also reduce the reuse time of these spells by 30 seconds per rank.

ID: 6461^4
This ability will reduce the cast time of your Ancestral Intervention spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank.
This passive ability reduces the cast time of your Ancestral Intervention line of spells (Ancestral, Antecedent's, Ascendant's, Progenitor's, Antecessor's, and Historian's Intervention) by 15%, 30% and 50% and reduces the reuse time of these spells by 30 seconds per rank.

ID: 6467^4
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points.
The planes demand a certain hardiness of those who adventure within. This passive ability increases your maximum base hit points by 1% per rank.

ID: 6478^4
Each rank of this passive ability reduces the time required between uses of Blessing of Resurrection by 1 second.
This passive ability reduces the reuse time of your Blessing of Resurrection ability by 1 second per rank.

ID: 6481^4
Each rank of this passive ability reduces the time required between uses of Divine Resurrection by 10%.
This passive ability reduces the reuse time of your Divine Resurrection ability by 10% per rank.

ID: 6489^1
Hastened Holyforge
Hastened Holyforge Discipline

ID: 6489^4
Each rank of this passive ability reduces the time required between uses of your Holyforge Discipline by 10 minutes.
This passive ability reduces the reuse time of your Holyforge Discipline by 10 minutes per rank.

ID: 6511^4
This ability increases the accuracy of your archery.
Each rank of this passive ability increases the accuracy of your archery attacks.

ID: 6534^4
This ability, when activated, imbues your party with enhanced rhythm that increases the accuracy and speed of their melee attacks for 2 minutes. Additional ranks increase the bonuses granted by this ability.
This ability, when activated, imbues your party with enhanced rhythm that increases the accuracy and speed of their melee attacks for 2 minutes.
Ranks 2, 6-8, and 16-17 improve the bonuses granted by this ability. Ranks 3-5 and 9-15 reduce the reuse time of this ability by 30 seconds per rank.


ID: 6535^4
Increases a Bard's skill with a lockpick.
This passive ability increases your pick lock skill cap by 10, 20 and 60 points.

ID: 6537^4
Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.
This ability, when activated, blesses your pet with shield that protects against a portion of incoming melee damage and offers them healing every 6 seconds in 4 increasingly powerful 18 second phases.
Ranks 2-9 and 13-27 increase the potency of the melee absorption and the healing offered by each phase of the blessing. Ranks 10-12 reduce the reuse time of this ability by 1 minute per rank.


ID: 6539^4
Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.
This ability, when activated, reduces the damage your pet takes from damage shields when attacking with its off-hand, increases your pet's avoidance, increases your pet's armor class and mitigates a portion of incoming spell and melee damage for up to 10 minutes.
Ranks 2, 4, 8-9, 16-18, 20-22, and 24-29 increase the potency of this protection.
Ranks 3, 10, 15, 19, and 23 reduce the cast time of this ability by 10% per rank.
Ranks 5-7 reduce the reuse time of this ability by 2 minutes per rank and ranks 12-14 further reduce the reuse time by 3 minutes per rank.


ID: 6546^4
This ability increases your attack power by 4 each rank. You will gain this ability automatically once each level starting at level 55.
This passive ability increases your attack power by 4 points per rank and is automatically granted each level starting at 55.

ID: 6557^4
This ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash.
This passive ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash.

ID: 6558^4
This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.

ID: 6560^4
This ability grants you a chance to backstab your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a backstab.
This passive gives you the chance to automatically perform a bonus backstab on ripostes 25, 35, and 50% of the time.
Each rank increases your chance to riposte incoming attacks by 1%.


ID: 6563^4
This ability will slow your foe, causing them to do less damage with melee attacks. Ranks 3-6 add an increasingly powerful crippling component to the slow and reduce casting time of the spell by 10%.
This ability, when activated, slows your target's melee attack speed for 8 minutes.
Rank 2 reduces the likelihood that the slow will be resisted.
Ranks 3-5 reduce the reuse time of this ability by 1 second per rank.
Ranks 6-9 add an increasingly powerful crippling component to the slow and reduce casting time of the spell by 10% per rank.
Rank 8 improves the effectiveness of the slow by 5%.


ID: 6566^4
This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.

ID: 6601^4
This ability grants you an innate chance to cast a group heal spell each time you stun an opponent. Additional ranks increase your chance to cast the heal through Rank 5. Additional ranks beyond Rank 5 increase the power of the heal only.
This passive ability gives your stun spells that cost at least 10 mana a 5% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.

ID: 6611^4
This passive ability will reduce the reuse timer on your Fortitude Discipline by two minutes per rank.
This passive ability reduces the reuse timer on your Fortitude Discipline by 2 minutes per rank.

ID: 6614^4
This passive ability will reduce the reuse timer on your Furious Discipline by two minutes per rank.
This passive ability reduces the reuse timer on your Furious Discipline by 2 minutes per rank.

ID: 6630^4
Increases the critical hit chance of your pet's melee attacks by 1% per rank.
This passive ability increases the chance your summoned pet will score a critical melee hit by 1% per rank.

ID: 6635^4
Grants you an alternative version of your Harmshield ability.
This ability, when activated, renders you invulnerable for 18 seconds. Ranks 2-4 reduce the reuse time of this ability by 1 minute per rank.

ID: 6636^4
Each rank of this ability increases the strength of your critical direct damage spell hits, causing them to do more damage.
This passive ability increases the strength of your critical direct damage spell hits, causing them to do more damage.
Ranks 1-3 increase the damage by 7, 15, and 25%.
Ranks 4-12 increase the damage by 10% per rank.
Ranks 13-15 increase the damage by 5% per rank.


ID: 6641^4
This passive ability will grant you a chance that each Terror spell that is level 70 or higher you cast will provide you with a form of melee protection. Additional ranks increase the amount of damage your protection will absorb.
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 125 points of melee damage per hit up to 625 damage for 1 minute or up to 5 hits.

ID: 6666^1
Enduring Vision
Extended Thief's Eyes

ID: 6666^4
This passive ability will extend the duration of your Thief's Eyes and Thief's Vision abilities by six seconds per rank.
This passive ability extends the duration of your Thief's Eyes and Thief's Vision combat abilities by 6 seconds per rank.

ID: 6692^4
This ability, when activated, will reduce the chance that your spells will be resisted when you cast them for 30 seconds.
Each rank will work on spells that are equal to or lower than the level that you purchase each rank at.

This ability, when activated, improves the resist mod on your level 65 and lower spells by 1-50 points for 30 seconds.
Rank 2 reduces the reuse time of this ability by 30 seconds.


ID: 6709^4
This ability will reduce the casting time of your Blood of Nadox spell by 5% per rank.
This passive ability reduces the cast time of your Blood of Nadox spell by 5, 10, and 15%.

ID: 6751^1
Hastened Weapon Shield
Hastened Weapon Shield Discipline

ID: 6751^4
This passive ability provides a timer reduction to your Weapon Shield Discipline. Each rank will reduce the timer by four minutes.
This passive ability reduces the reuse time of your Weapon Shield Discipline by 4 minutes per rank.

ID: 6761^4
This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.
This passive ability grants an increasing chance of bypassing your opponent's special defenses, such as dodge, block, parry, and riposte. Ranks 1-3 increase your strikethrough chance by 5% per rank. Additional ranks further increase this chance by 10% per rank.

ID: 6765^4
This passive ability will increase the amount of damage you do when you score a critical hit with your archery attacks. Additional ranks increase the critical damage further.
This passive ability increases the damage of your critical archery attacks. Ranks 1-3 by 15, 30, and 50%. Ranks 4-9 by an additional 5% per rank. Ranks 10-17 by an additional 3% per rank.

ID: 6791^4
When you cast a stun spell this passive ability gives you a chance to bless your group with healing. Additional ranks improve the amount of healing you do.
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 300 health.

ID: 7010^4
This passive ability increases your ability to resist silencing effects by 25%. Each additional rank increases your ability to resist silencing effects by 5%.
This passive ability grants you a chance to resist silencing spells. Rank 1 grants a 25% chance, additional ranks increase this chance by 5% per rank.

ID: 7017^4
This ability, when activated, decreases the mana cost of your level 100 and lower spells by 35% for 15 minutes.
This mana preservation does not apply to complete healing or percentage-based healing spells.

This ability, when activated, decreases the mana cost of your level 105 and lower spells by 1-35% for 15 minutes.
This mana preservation does not apply to complete healing or percentage-based healing spells.


ID: 7033^4
This passive ability increases the number of attacks that Warlord's Bravery can withstand by 5 hits per rank.
This passive ability increases the number of attacks that your Warlord's Bravery ability can withstand by 5 hits per rank.

ID: 7036^4
Each rank of this ability lowers the time between uses of Blast of Anger by 10 seconds.
This passive ability reduces the time required between uses of your Blast of Anger ability by 10 seconds per rank.

ID: 7100^4
Decreases the wait time before you can next use your Avatar ability by 3 minutes per rank.
This passive ability reduces the reuse time of your Divine Avatar ability by 3 minutes per rank.

ID: 7103^4
This ability decreases the amount of time required between uses of your Purification ability by 10% per rank.
This passive ability decreases the reuse time of your Purification and Blessing of Purification abilities by 10% per rank.

ID: 7146^4
This passive ability provides a 80% chance for your backstab attacks to deal full damage if you are not behind your target and a 56% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 80% chance for your backstab attacks to deal full damage if you are not behind your target and a 56% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 7147^4
This passive ability provides a 85% chance for your backstab attacks to deal full damage if you are not behind your target and a 58% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 85% chance for your backstab attacks to deal full damage if you are not behind your target and a 58% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 7390^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 12 increases the base damage of Leech Touch by 6000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 6900 damage.

ID: 7391^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 13 increases the base damage of Leech Touch by 6500 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 7400 damage.

ID: 7392^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 14 increases the base damage of Leech Touch by 8000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 8900 damage.

ID: 7690^4
This ability provides you with the ability to have 1 additional Aura active at a time, per rank.
This passive ability allows you to have an additional active Aura.

ID: 7695^4
This ability will reduce the casting time of your Blood of Avoling spell by 5% per rank.
This passive ability reduces the cast time of your Blood of Avoling spell by 5, 10, and 15% as well as the cast time of your Blood of Nadox spell by 15%.

ID: 7703^4
You embrace the spectre of death, trading your life for mana.
This ability, when activated, allows you embrace the spectre of death, which consumes 4000 health to restore 2400 mana every 6 seconds for 1 minute.
Ranks 2-6 reduce the cast time of this ability by 10% per rank.


ID: 7707^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 15 increases the base damage of Leech Touch by 9000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 9900 damage.

ID: 7708^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 16 increases the base damage of Leech Touch by 10250 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 11150 damage.

ID: 7709^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 17 increases the base damage of Leech Touch by 12500 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 13400 damage.

ID: 7743^4
This passive ability reduces the time required between uses of Guardian of the Forest by 10% per rank.
This passive ability reduces the reuse time of your Guardian of the Forest ability by 1.5 minutes per rank.

ID: 7746^4
This passive ability reduces the time required between uses of your Flusterbolt and Blusterbolt spells by 2 seconds per rank.
This passive ability reduces the reuse time of your Flusterbolt and Blusterbolt spells by 2 seconds per rank.

ID: 7751^4
This passive ability reduces the time required between uses of your Cover Tracks ability by 1 minute per rank.
This passive ability reduces the reuse time of your Cover Tracks ability by 1 minute per rank.

ID: 7755^4
This ability covers your skin in a sickly ooze causing intense pain to those who strike you for up to 60 seconds.
This ability, when activated, covers your skin in a sickly ooze that deals 450 damage per hit to melee attackers for 3 minutes or 100 hits.
Ranks 2-4 reduce the reuse cast time of this ability by 10, 25, and 50%.


ID: 7757^4
This passive ability reduces the time required between uses of your Visage of Death ability by 2 minutes per rank.
This passive ability reduces the reuse time of your Visage of Death ability by 2 minutes per rank.

ID: 7760^4
Each rank of this passive ability reduces the time required between uses of your Hate Step ability by 10%.
This passive ability reduces the reuse time of your Hate Step ability by 2 seconds per rank.

ID: 7872^4
This ability will provide you with a boost to various forms of melee damage. Additional ranks increase the potency of this effect.
This ability, when activated, boosts the total and minimum damage you deal with melee attacks and Flying Kick skill attacks for 3 minutes.
Ranks 2-9, 16-22, and 25-27 increase the damage bonus of this ability.
Ranks 10-12 reduce the reuse time of this ability by 1 minute per rank.
Ranks 13-15 and 23-24 extend the duration of this ability by 6 seconds per rank.
Starting at rank 25 this ability will additionally imbue up to 10 Tiger Claw attacks with the chance to strike your opponent for 40000 damage.


ID: 7875^4
The Five Point Palm Exploding Heart Technique is a focused Dragon Punch attack that converts some of your life force into a destructive blow. Additional ranks increase the potency of this effect.
This ability, when activated, unleashes a focused Dragon Punch that consumes 2% of your health to deal immense damage to your opponent.
Ranks 2-6 and 12-23 increase the damage of this strike.
Ranks 7-11 reduce the reuse time of this ability by 1 minute per rank.


ID: 7884^4
This passive ability will extend the duration of your Speed Focus discipline by 6 seconds per rank.
This passive ability extends the duration of your Speed Focus discipline by 6 seconds per rank.

ID: 7885^4
This passive ability will extend the duration of your Crystalpalm line of disciplines (Crystalpalm, Diamondpalm, and Terrorpalm) by 6 seconds per rank.
This passive ability extends the duration of your Crystalpalm line of disciplines (Crystalpalm, Diamondpalm, and Terrorpalm Discipline) by 6 seconds per rank.

ID: 7903^4
This ability gives you a version of your Malo line of spells that is slightly more reliable than other versions. Additional ranks strengthen the debuff.
This ability, when activated, serves as an alternate version of your Malo line of spells that reduces your target's reistances to cold, fire, magic, and poison by 66 for 2 minutes.
Ranks 2-6 reduce the cast time of this ability by 0.2 seconds per rank.
Ranks 7-11 extend the duration of this ability by 12 seconds per rank.


ID: 7940^4
Each rank of this passive ability reduces the time required between uses of Turn Undead by 15 seconds.
This passive ability reduces the reuse time of your Turn Undead ability by 15 seconds per rank.

ID: 7945^4
This passive ability will reduce the reuse time of your Desperate Renewal line of spells (Desperate, Frantic, Frenetic, Frenzied, Fervent, Fraught, and Fervid Renewal) by 2 seconds per rank.
This passive ability reduces the reuse time of your Desperate Renewal line of spells (Desperate, Frantic, Frenetic, Frenzied, Fervent, Fraught, and Fervid Renewal) by 2 seconds per rank.

ID: 7948^4
This passive ability grants you a chance to deliver a heal to your target each time you attempt to cure any friendly player. Additional ranks increase the power of your heal. This ability will work on heal spells starting at level 60 and up to an equal level to the level required to purchase each rank of the Ability.
This passive ability gives your level 60-75 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1000 health.

ID: 7980^4
This passive ability will make it less likely that your animal based charm spells will break before they have run their course completely.
This passive ability makes it 15, 25, and 35% less likely that your animal based charm spells will break before they have run their course completely.

ID: 7989^4
This passive ability will reduce the reuse timer of your Spirit of the White Wolf and Spirit of the Black Wolf abilities by thirty seconds per rank.
This passive ability reduces the reuse time of your Spirit of the White Wolf, Group Spirit of the White Wolf, Spirit of the Black Wolf, and Group Spirit of the Black Wolf abilities by 30 seconds per rank.

ID: 8190^4
Each rank of this passive ability increases the chance that your companion will execute a flurry of attacks when in combat.
This passive ability increases the chance that your companion will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot double attack by 2% per rank.

ID: 8201^4
This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit.
This passive ability increases the chance your summoned pet will score a critical melee hit by 1% per rank.

ID: 8223^4
This ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability are exempt from this extension.


ID: 8224^4
Whenever you cast a level direct healing spell, there is a chance that your target will be blessed with an additional amount of healing. Additional ranks increase the amount of healing done.
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 10% chance to bestow your target with a Cascade of Life, which heals them for an additional 250 health.

ID: 8262^4
This ability increases the duration of beneficial spells that you cast by 70%.
Spells that grant invulnerability are exempt from this extension.

This passive ability increases the duration of beneficial spells that you cast by 70%.
Spells that grant invulnerability are exempt from this extension.


ID: 8314^4
This passive ability grants you an improved innate chance to resist attacks that would slow your feet and impeed your movement rate. Additional ranks increase your chance to resist.
This passive ability grants you a chance to resist resist snare spells. Rank 1 grants a 2% chance, additional ranks increase this chance by 1% per rank.

ID: 8322^4
This passive ability gives you a 15% chance to resist mesmerizing spell effects. Further ranks increase this resistance by 5% per rank.
This passive ability grants you a chance to resist mesmerizing spells. Rank 1 grants a 15% chance, additional ranks increase this chance by 5% per rank.

ID: 8331^4
This passive ability increases the effectiveness of your Thief's Eyes and Thief's Vision abilities by 10%.
This passive ability increases the effectiveness of your Thief's Eyes and Thief's Vision combat abilities by 10%.

ID: 8421^4
Raises the maximum that your intelligence can be increased to with items and spells by 5 points per rank.
This passive ability gives your level 75 to 95 instant duration healing spells that cost at least 10 mana a 10% chance to bestow your target with a Cascade of Life, which heals them for an additional 1250 health.

ID: 9503^4
This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
This passive ability increases the base armor class of your summoned pets. Ranks 1-15 increase your pet's AC by 100 points per rank. Ranks 16-21 further increase your pet's AC by 50 points per rank.

ID: 9506^4
This passive ability will extend the duration of your swarm pets by 1 second.
This passive ability extends the duration of your swarm pets by 1 second.

ID: 9507^4
This passive ability will extend the duration of your swarm pets by 2 seconds.
This passive ability extends the duration of your swarm pets by 2 seconds.

ID: 9508^4
This passive ability will extend the duration of your swarm pets by 3 seconds.
This passive ability extends the duration of your swarm pets by 3 seconds.

ID: 9512^4
This ability will grant you an innate bonus to your defenses when using a Two Hand Blunt weapon. Each rank will improve the protection afforded by your weapon.
This passive ability grants you a 1% chance per rank to block incoming melee attacks while wielding a 2-hand blunt weapon.

ID: 10171^4
This passive ability provides a 90% chance for your backstab attacks to deal full damage if you are not behind your target and a 60% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 90% chance for your backstab attacks to deal full damage if you are not behind your target and a 60% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 10172^4
This passive ability provides a 95% chance for your backstab attacks to deal full damage if you are not behind your target and a 65% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 95% chance for your backstab attacks to deal full damage if you are not behind your target and a 65% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 10330^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 10 and 215 damage, stuns targets up to level 85 for 1 second and reduces their resistance to fire, cold, and magic spells by -10 points for 18 seconds.
This ability, when activated, strikes all opponents in front of you with a shout that deals between 10 and 215 damage, stuns targets up to level 85 for 1 second and reduces their resistance to fire, cold, and magic spells by 10 points for 18 seconds.

ID: 10331^4
With a shout, you leap forward!
This ability, when activated, allows you to leap forward.
Ranks 2-4 reduce the reuse time of this ability by 2 seconds per rank.


ID: 10332^4
This passive ability extends the duration of your charm spells by 6 seconds per rank.
This passive ability extends the duration of your charm spells and abilities by 6 seconds per rank.

ID: 10336^4
This ability, when activated, will allow you to execute a very suprising attack with your foot. Additional ranks increase the power of your strike.
This ability, when activated, will allow you to execute a kick attack.
Ranks 2-3 and 6-17 increase the damage of this attack.
Ranks 4-5 reduce the reuse time of this ability by 1 second per rank.


ID: 10339^1
A Tune Stuck In Your Head
Tune Stuck In Your Head

ID: 10339^4
This ability, when activated, extends the duration of your songs by 6 seconds for 5 minutes.
This ability, when activated, extends the duration of your songs by 6 seconds for 5 minutes.
Ranks 2-4 reduce the reuse time of this ability by 3 minutes per rank, ranks 5-8 by an additional 2 minutes per rank.


ID: 10340^4
Your feet are hardened from years of combat and intense training. Each rank of this ability increases the amount of damage done by your flying kicks.
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 250 points.

ID: 10348^4
This passive ability reduces the chance that your root spells will break when an afflicted NPC is struck by a non-melee attack.
This passive ability reduces the likelihood that an NPC target entangled by your root spells will break free when struck by a non-melee attack.
Rank 1 reduces the chance by 40%. Ranks 2-4 by an additional 10% per rank. Ranks 5-6 by an additional 5% per rank.


ID: 10358^4
This passive ability reduces the time required between uses of your Divine Intervention line of spells by 10 seconds per rank.
This passive ability reduces the reuse time of your Divine Intervention line of spells (Divine Intervention, Intercession, Invocation, Interposition, and Indemnification) by 10 seconds per rank.

ID: 10388^4
When below 20% life, you receive a 30% chance for nature to bestow its blessings upon you, healing you and boosting your avoidance slightly. Rank 2 increases this chance to 50%. Rank 3 increases the instant healing as well as healing over time.
This passive ability grants you a chance to trigger Nature's Reprieve when struck by melee attacks if your health is below 20%. Rank 1 of Nature's Reprieve instantly heals you for 5000 health then improves your dodge rate by 20% and heals you for 2500 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.


ID: 10405^4
This ability reduces the time between uses of your Deflection Discipline by 2 minutes per rank.
This passive ability reduces the reuse time of your Deflection Discipline by 2 minutes per rank.

ID: 10456^4
This passive ability reduces the cast time of your Blessing of Resurrection ability by .5 seconds per rank.
This passive ability reduces the cast time of your Blessing of Resurrection ability by 0.5 seconds per rank.

ID: 10459^4
This passive ability reduces the recast timer on your Atone spell by 3, 6 and 10 seconds in three ranks.
This passive ability reduces the recast time of your Atone line of spells (Atone, Exonerate, Amnesty, and Acquittal) by 3, 6 and 10 seconds.

ID: 10464^4
This passive ability will reduce the reuse time of your Celestial Hammer ability by two minutes per rank.
This passive ability reduces the reuse time of your Celestial Hammer ability by 2 minutes per rank.

ID: 10467^4
This ability increases the duration of beneficial spells and skills that you cast by 70%.
Spells that grant invulnerability as well as the skills 'Holy Guardian Discipline' and 'Unholy Guardian Discipline' are exempt from this extension.

This passive ability increases the duration of beneficial spells and skills that you cast by 70%.
Spells that grant invulnerability as well as the skills 'Holy Guardian Discipline' and 'Unholy Guardian Discipline' are exempt from this extension.


ID: 10470^4
This passive ability reduces the time required to cast Turn Undead by 10% per rank.
This passive ability reduces the casting time of your Turn Undead ability by 10% per rank.

ID: 10506^4
This ability will summon a wall of wind that hurtles outward from your location. Any enemies struck by this wall of wind will be knocked backwards and hobbled for a time. Additional ranks increase the power of your wall of wind.
This ability, when activated, summons a wall of wind that pushes up to 8 enemies that you are facing away from you and snares them for up to 2.2 minutes.
Ranks 2-4 increase the effectiveness of the snare effect.
Ranks 5-10 reduce the reuse time of this ability by 10 seconds per rank.


ID: 10511^4
This passive ability reduces the reuse time on your Spirit of the Wood ability by one minute per rank.
This passive ability reduces the reuse time of your Spirit of the Wood and Peaceful Spirit of the Wood abilities by 1 minute per rank.

ID: 10514^4
This passive ability reduces the reuse time on your Convergence of Spirit ability by one minute per rank.
This passive ability reduces the reuse time of your Convergence of Spirits and Peaceful Convergence of Spirits abilities by 1 minute per rank.

ID: 10519^4
This passive ability reduces the reuse time of your Projection of Fury ability. Ranks 1-3 reduce this time by 1 minute per rank. Ranks 4-6 reduce this time by 30 seconds per rank.
This passive ability reduces the reuse time of your Projection of Fury ability. Ranks 1-3 reduce this time by 1 minute per rank. Ranks 4-7 reduce this time by 30 seconds per rank.

ID: 10527^4
This passive ability reduces the time required between uses of your First Spire of the Warlord. Each rank reduces the time required by 30 seconds.
This passive ability reduces the reuse time of your First Spire of the Warlord ability by 30 seconds per rank.

ID: 10532^4
This passive ability reduces the time required between uses of your Second Spire of the Warlord. Each rank reduces the time required by 30 seconds.
This passive ability reduces the reuse time of your Second Spire of the Warlord ability by 30 seconds per rank.

ID: 10537^4
This passive ability reduces the time required between uses of your Third Spire of the Warlord. Each rank reduces the time required by 30 seconds.
This passive ability reduces the reuse time of your Third Spire of the Warlord ability by 30 seconds per rank.

ID: 10627^4
This ability gives you the chance to automatically perform a bonus attack when you riposte.
This passive ability gives you the chance to automatically perform a bonus attack on ripostes 25, 35, and 50% of the time.

ID: 10650^4
This passive ability grants you an improved innate chance to resist attacks that would slow your feet and impeed your movement rate. Additional ranks increase your chance to resist.
This passive ability grants you a 1% chance per rank to resist snare spells.

ID: 10653^4
This passive ability reduces the reuse timer on your Whirlwind Discipline and Voiddance Discipline by two minute per rank.
This passive ability reduces the reuse times of your Whirlwind and Voiddance Disciplines by 2 minutes per rank.

ID: 10656^4
Each rank of this passive ability increases the duration of your Impenetrable line of disciplines by 6 seconds.
This passive ability increases the duration of your Impenetrable line of disciplines (Earthwalk, Impenetrable, and Earthforce Discipline) by 6 seconds per rank.

ID: 10657^4
This passive ability reduces the reuse time of your Destructive Force ability by 3 minutes per rank.
This passive ability reduces the reuse time of your Destructive Force and Focused Destructive Force abilities by 3 minutes per rank.

ID: 10714^4
This passive ability reduces the time required between uses of your Group Guardian of the Forest ability by 1 minute and 30 seconds.
This passive ability reduces the reuse time of your Group Guardian of the Forest ability. Ranks 1-3 by 1.5 minutes per rank. Rank 4 by an additional 30 seconds.

ID: 10719^4
This passive ability reduces reuse time of your Outrider's Attack ability by 2 minutes per rank.
This passive ability reduces the reuse time of your Outrider's Attack ability by 2 minutes per rank.

ID: 10722^4
This passive ability reduces the time required between uses of Protection of the Spirit Wolf by 2 minutes per rank.
This passive ability reduces the reuse time of your Protection of the Spirit Wolf ability by 2 minutes per rank.

ID: 10727^4
This passive ability reduces the time required between uses of Imbued Ferocity by 2 minutes per rank.
This passive ability reduces the reuse time of your Imbued Ferocity ability by 2 minutes per rank.

ID: 10730^4
This passive ability reduces the time required between uses of Harmonious Arrow by 10 seconds per rank.
This passive ability reduces the reuse time of your Harmonious Arrow ability by 10 seconds per rank.

ID: 10733^4
This passive ability reduces the time required between uses of Entrap by 1 second per rank.
This passive ability reduces the reuse time of your Entrap ability by 1 second per rank.

ID: 10800^4
This passive ability reduces the reuse timer of your Auspice of the Hunter ability by one minute per rank.
This passive ability reduces the reuse time of your Auspice of the Hunter ability by 1 minute per rank.

ID: 10803^4
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
This passive ability grants you a 25% chance per rank to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 10815^4
This ability provides you with increased power to slashing attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target.
This passive ability increases the damage you deal with 1-handed and 2-handed slashing weapons. Ranks 1-15 increase your damage by 2% per rank. Ranks 16-18 further increase your damage by 1% per rank.

ID: 10818^4
This ability provides you with increased power to piercing attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target.
This passive ability increases the damage you deal with 1-handed and 2-handed piercing weapons. Ranks 1-15 increase your damage by 2% per rank. Ranks 16-18 further increase your damage by 1% per rank.

ID: 10821^1
Scout's Mastery of Blunt Weapons
Scout's Mastery of Crushing

ID: 10821^4
This ability provides you with increased power to blunt attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target.
This passive ability increases the damage you deal with 1-handed and 2-handed blunt weapons. Ranks 1-15 increase your damage by 2% per rank. Ranks 16-18 further increase your damage by 1% per rank.

ID: 10853^4
This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte.
Ranks 1-9 increase your strikethrough chance by 5% per rank, additional ranks by 1% per rank.


ID: 10903^4
This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively.
This passive ability allows you to give your pet a Feign Death command.
Feign Death - /pet feign
Ranks 1-3 allow your pet to successfully feign death 25, 50, and 75% of the time. Your pet can be commanded to feign death once every 9 seconds.


ID: 10915^4
This passive ability will grant you a chance that each Life Tap spell that is level 70 or higher you cast will provide you with a heal that will be shared with your entire group. Additional ranks increase the amount of healing that you generate from your Life Tap spells.
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 500 health.

ID: 10959^4
Each rank of this passive ability will add 6 seconds to all the damage over time spells you cast.
This passive ability extends the duration of your damage over time spells (that have a mana cost) by 6 seconds per rank.

ID: 11000^4
This passive ability reduces the reuse timer of your taunt skill by one second per rank.
This passive ability reduces the reuse timer of your taunt skill by 1 second per rank.

ID: 11003^4
This passive ability extends the duration of your Shield Reflect ability by 6 seconds per rank.
This passive ability extends the duration of your Shield Reflect combat ability by 6 seconds per rank.

ID: 11004^4
This passive ability extends the duration of your Commanding Voice ability by 6 seconds per rank.
This passive ability extends the duration of your Commanding Voice combat ability by 6 seconds per rank.

ID: 11007^4
This passive ability reduces the reuse timer of your Leaping abilities by ten seconds per rank.
This passive ability reduces the reuse timer of your Leaping abilities by 10 seconds per rank.

ID: 11081^4
This ability transforms you into the Bear Patriarch, further boosting all of your offensive abilities over the Rabid Bear.
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 10 increases your melee speed by 100%, your strength and dexterity by 425 points, your attack power by 500 points, your resistance to cold and disease by 160 points, allows you to double attack each melee round, heals you for 950 health every 6 seconds, increases the minimum damage of your melee attacks by 29 points, and imbues you with the ability to strike your opponent with Feral Bite, which deals 700 damage instantly and 225 damage every 6 seconds for up to 1 minute.


ID: 12419^4
Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.
Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this passive ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.

ID: 12475^4
This passive ability reduces the time required between uses of your Forceful Rejuvenation ability by 3 minutes.
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 3 minutes.

ID: 12476^4
This passive ability reduces the time required between uses of your Forceful Rejuvenation ability by 6 minutes.
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 6 minutes.

ID: 12477^4
This passive ability reduces the time required between uses of your Forceful Rejuvenation ability by 9 minutes.
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 9 minutes.

ID: 12500^4
This passive ability reduces the time between uses of Jolting Kick. Each rank reduces the timer by 1 second.
This passive ability reduces the reuse time of your Jolting Kick line of combat abilities (Jolting Kicks, Frontkicks, Hook, Crescent, Heel, and Cut Kicks) by 1 second per rank.

ID: 12582^4
This passive ability reduces the time required between uses of your Hate's Attraction ability by 10 seconds.
This passive ability reduces the reuse time of your Hate's Attraction ability. Ranks 1-6 by 10 seconds per rank, rank 7 by an additional 15 seconds.

ID: 12600^1
Hastened Frenzied Stabbing
Hastened Frenzied Stabbing Discipline

ID: 12600^4
Each rank of this ability reduces the time required between uses of your Frenzied Stabbing ability by 1 minute.
This passive ability reduces the reuse time of your Frenzied Stabbing Discipline by 1 minute per rank.

ID: 12606^4
Increases a Rogue's base run speed.
This passive ability further increases a Rogue's base run speed. This increase does not stack with movement rate spell effects.

ID: 12607^4
Each rank of this ability shortens the reuse time of your Pinpoint abilities by 10%.
This passive ability reduces the reuse time of your Pinpoint line of combat abilities (Pinpoint Vulnerability, Weaknesses, Vitals, Flaws, Liabilities, Deficiencies) by 10% per rank.

ID: 12615^4
Each rank of this ability shortens the reuse time of your Twisted Chance Discipline ability by 2 minutes.
This passive ability reduces the reuse time of your Twisted Chance Discipline by 2 minutes per rank.

ID: 12645^1
Extended Convergence of Spirit
Extended Convergence of Spirits

ID: 12645^4
This passive ability extends the duration of your Convergence of Spirits ability by 6 seconds per rank.
This passive ability extends the duration of your Convergence of Spirits and Peaceful Convergence of Spirits abilities by 6 seconds per rank.

ID: 12651^4
This ability, when activated, imbues your target with the spirit of the bear, increasing their health, armor class, and chance to dodge for 30 seconds. Additional ranks increase the health and armor class granted by this ability.
This ability, when activated, imbues your target with the spirit of the bear, increasing their health, armor class, and chance to dodge for 30 seconds. Ranks 2-4 increase the duration of the ability by 6 seconds per rank. Rank 5 increases the health and armor class granted by this ability.

ID: 12655^4
This ability, when activated, allows all of your healing spells to land for critical effect for the next 12 seconds at a cost of greatly increased mana usage. Ranks 2-6 reduce the amount of mana used. Ranks 7-11 reduce the time required between uses of this ability by 2 minutes per rank.
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 100% for 12 seconds.
Ranks 2-6 reduce the mana penalty by 10% per rank.
Ranks 7-9 extend the duration of the blessing by 6 seconds per rank.
Ranks 10-14 reduce the reuse time of this ability by 2 minutes per rank.


ID: 12661^4
This ability, when activated, increases the damage done by your spells when they land for critical damage for a short period of time at the cost of greatly increased mana usage. Each rank reduces the mana penalty by 10%.
This ability, when activated, increases the base damage of your direct damage spells by 30% while also increasing their mana cost by 50% for 2 minutes.
Ranks 2-3 and 12 reduce the mana penalty by 10% per rank. Ranks 4-11 reduce the reuse time of this ability by 3 minutes per rank.


ID: 12664^4
This passive ability reduces the time required between uses of Storm Strike and Fire Storm by 2 seconds per rank.
This passive ability reduces reuse time of your Storm Strike and Fire Storm abilities by 2 seconds per rank.

ID: 12691^4
This passive ability extends the duration of your Scaledfist Discipline by 6 seconds per rank.
This passive ability extends the duration of your Scaledfist line of disciplines (Scaledfist and Ironfist Discipline) by 6 seconds per rank.

ID: 12706^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks chance to trigger Fists of Fury, which reduces your base weapon delay by 33.8% for 12 seconds.
Additional ranks increase the likelihood that you will trigger Fists of Fury.


ID: 12709^1
Extended Deftdance
Extended Deftdance Discipline

ID: 12710^1
Hastened Deftdance
Hastened Deftdance Discipline

ID: 12710^4
This passive ability reduces the time required between uses of Deftdance by 6 minutes per rank.
This passive ability reduces the reuse time of your Deftdance Discipline by 6 minutes per rank.

ID: 12727^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 16 minutes.
This ability, when activated, increases your chance to successfully dual wield and double attack, increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 30 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 36 seconds.
Ranks 16-18 reduce the reuse time of this ability by 4 minutes per rank.


ID: 12766^4
This ability, when activated, reduces the casting time of detrimental spells for 5 minutes. Rank 1 reduces the casting time by 15%, rank 2 reduces the time by 25%.
Note: This ability does not exceed the 50% cap on spell haste.

This ability, when activated, reduces the casting time of detrimental spells by 15% for 5 minutes.
Note: This ability does not exceed the 50% cap on spell haste.
Ranks 2-4 reduce the reuse time of this ability by 6 minutes per rank.


ID: 12770^4
This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Ranks 1-4 increase the amount of time that the victim remains immobile. Ranks 4-5 reduce the casting time of the spell.
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.1 minutes.
Ranks 2-3 decrease the likelihood that your target will resist the spell.


ID: 12773^4
This passive ability reduces the time required between uses of Divine Companion Aura by 1 minute per rank.
This ability, when activated, calls upon the gods to render your pet invulnerable for 18 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.


ID: 12785^4
This ability, when activated, provides your summon companion a magical aegis that will block 8 hits for up to 18918 points of damage per hit at the cost of 900 mana.
This ability, when activated, provides your summon companion a magical aegis that will block 8 hits for up to 18918 points of damage per hit at the cost of 900 mana.
Ranks 2-4 reduce the cast time of this ability by 0.5 seconds per rank.


ID: 12876^4
This passive ability reduces the time required between uses of your Forceful Rejuvenation ability by 15 minutes.
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 15 minutes.

ID: 12877^4
This passive ability reduces the time required between uses of your Forceful Rejuvenation ability by 21 minutes.
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 21 minutes.

ID: 12878^4
This passive ability reduces the time required between uses of your Forceful Rejuvenation ability by 27 minutes.
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 27 minutes.

ID: 12880^4
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute.
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute.
Ranks 15-17 reduce the cast time of this ability by 0.3 seconds per rank.
Ranks 18-22 extend the duration of this ability by 6 seconds per rank.


ID: 13001^4
This passive ability reduces the time required between uses of Inconspicuous Totem by one minute per rank.
This passive ability reduces the reuse time of your Inconspicuous Totem ability by 1 minute per rank.

ID: 13104^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 18 increases the base damage of Leech Touch by 16000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 16900 damage.

ID: 13105^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 19 increases the base damage of Leech Touch by 20250 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 21150 damage.

ID: 13106^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 20 increases the base damage of Leech Touch by 25000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.

ID: 13166^4
This passive ability reduces the time required between uses of your Explosion of Hatred and Explosion of Spite abilities by 5 seconds per rank.
This passive ability reduces the reuse time of your Explosion of Hatred and Explosion of Spite abilities by 5 seconds per rank.

ID: 13183^4
This ability, when activated, increases the damage you deal with melee attacks by 80%, increases the minimum base damage of your attacks by 80 points, and grants you a chance to strike your opponent for 1325 damage when peforming a melee round for 30 seconds.
This ability, when activated, increases the damage you deal with melee attacks by 80%, increases the minimum base damage of your attacks by 80 points, and grants you a chance to strike your opponent for 1325 damage when peforming a melee round for 30 seconds.
Ranks 3-5 reduce the reuse time of this ability by 1 minute per rank.


ID: 13202^4
This ability provides you a more powerful version of your Scent of Terris spell. Additional ranks further increase the effectiveness of the resistance debuffs.
This ability, when activated, causes you to leap forward. Additional ranks increase the distance of this leap.

ID: 13203^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 30 and 500 damage, stuns targets up to level 90 for 1 second and reduces their resistance to fire, cold, and magic spells by -30 points for 18 seconds.
This ability, when activated, strikes all opponents in front of you with a shout that deals between 30 and 500 damage, stuns targets up to level 90 for 1 second and reduces their resistance to fire, cold, and magic spells by 30 points for 18 seconds.

ID: 13225^4
This ability provides an alternate more powerful version of your Scent of Terris spell. Each rank increases the effectiveness of the debuffs.
This ability, when activated, reduces your target's resistances to disease, fire, and poison by 22 to 56 points for 14 minutes.

ID: 13492^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 75 and 750 damage, stuns targets up to level 95 for 1 second and reduces their resistance to fire, cold, and magic spells by -65 points for 18 seconds.
This ability, when activated, strikes all opponents in front of you with a shout that deals between 75 and 750 damage, stuns targets up to level 95 for 1 second and reduces their resistance to fire, cold, and magic spells by 65 points for 18 seconds.

ID: 13565^4
This passive ability reduces the time required between uses of Outrider's Accuracy by 1 minute per rank.
This passive ability reduces the reuse time of your Outrider's Accuracy ability by 1 minute per rank.

ID: 13568^4
This passive ability reduces the time required between uses of your Outrider's Evasion ability by 1 minute per rank.
This passive ability reduces the reuse time of your Outrider's Evasion ability by 1 minute per rank.

ID: 13616^4
Each rank of this passive ability increases the damage deal with 2-handed weapons.
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 150.

ID: 13630^4
This passive ability will extend the duration of your swarm pets by 10 seconds.
This passive ability extends the duration of your swarm pets by 10 seconds.

ID: 13631^4
This passive ability will extend the duration of your swarm pets by 11 seconds.
This passive ability extends the duration of your swarm pets by 11 seconds.

ID: 13632^4
This passive ability will extend the duration of your swarm pets by 12 seconds.
This passive ability extends the duration of your swarm pets by 12 seconds.

ID: 13684^4
This passive ability increases the chance your damage-over-time spells with a duration of 12 seconds or longer will double their base damage. Rank 1 grants you a 2% chance, additional ranks increase this chance by 1% each.
This passive ability increases your chance to twincast your damage-over-time spells, doubling their base damage. Rank 1 increases your chance by 2%, additional ranks by 1% per rank.

ID: 13905^4
This passive ability reduces the time required between uses of Flash of Anger by 10% per rank.
This passive ability reduces the reuse time of your Flash of Anger combat ability by 24 seconds per rank.

ID: 13908^4
This passive ability reduces the time required between uses of Bazu Roar by 10% per rank.
This passive ability reduces the reuse time of your Bazu Roar line of combat abilities (Bazu, Grendlaen, Krondal's, and Cyclone Roar) by 3 seconds per rank.

ID: 13911^4
This passive ability reduces the time required between uses of your Scowl line of abilities by 3 seconds.
This passive ability reduces the reuse time of your Scowl line of combat abilities (Mock, Scowl, Sneer, Jeer, Scoff, Scorn, Ridicule, and Insult) by 3 seconds per rank.

ID: 13917^4
This passive ability reduces the time required between uses of Mark of the Mage Hunter by 2 minutes per rank.
This passive ability reduces the reuse time of your Mark of the Mage Hunter ability by 2 minutes per rank.

ID: 14011^4
This passive ability reduces the time required between uses of Beacon of the Righteous by 30 seconds per rank.
This passive ability reduces the reuse time of your Beacon of the Righteous ability by 30 seconds per rank.

ID: 14029^4
This passive ability increases the health healed by Promised heals by 5%.
This passive ability increases the base healing of the Promised line of spells (Promised Renewal, Reformation, Recovery, Restoration, Recuperation, Reknit, Resurgence, Replenishment, Revitalization, Rehabilitation, Regeneration, and Restitution) by 5%.

ID: 14030^4
This passive ability increases the health healed by Promised heals by 10%.
This passive ability increases the base healing of the Promised line of spells (Promised Renewal, Reformation, Recovery, Restoration, Recuperation, Reknit, Resurgence, Replenishment, Revitalization, Rehabilitation, Regeneration, and Restitution) by 10%.

ID: 14031^4
This passive ability increases the health healed by Promised heals by 15%.
This passive ability increases the base healing of the Promised line of spells (Promised Renewal, Reformation, Recovery, Restoration, Recuperation, Reknit, Resurgence, Replenishment, Revitalization, Rehabilitation, Regeneration, and Restitution) by 15%.

ID: 14046^4
This passive ability reduces the time required between uses of your Leech Touch ability by 1 minute and 30 seconds.
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage. Rank 22 reduces the base reuse time of this ability by 1.5 minutes.

ID: 14047^4
This passive ability reduces the time required between uses of your Leech Touch ability by 3 minutes.
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage. Rank 23 reduces the base reuse time of this ability by 3 minutes.

ID: 14048^4
This passive ability reduces the time required between uses of your Leech Touch ability by 4 minutes and 30 seconds.
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage. Rank 24 reduces the base reuse time of this ability by 4.5 minutes.

ID: 14049^4
This passive ability reduces the time required between uses of your Leech Touch ability by 6 minutes.
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage. Rank 25 reduces the base reuse time of this ability by 6 minutes.

ID: 14050^4
This passive ability reduces the time required between uses of your Leech Touch ability by 7 minutes and 30 seconds.
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage. Rank 26 reduces the base reuse time of this ability by 7.5 minutes.

ID: 14056^4
This passive ability reduces the time required between uses of Leechcurse Discipline by 6 minutes per rank
This passive ability reduces the reuse time of your Leechcurse Discipline by 6 minutes per rank.

ID: 14059^4
This passive ability reduces the time required between uses of Unholy Aura Discipline by 3 minutes per rank
This passive ability reduces the reuse time of your Unholy Aura Discipline by 3 minutes per rank.

ID: 14076^4
This passive ability reduces the time required between uses of your Sanctification Discipline by 8 minutes per rank.
This passive ability reduces the reuse time of your Sanctification Discipline by 8 minutes per rank.

ID: 14085^4
This passive ability reduces the time required between uses of Leap of Faith by 2 seconds per rank.
This passive ability reduces the reuse time of your Leap of Faith ability by 2 seconds per rank.

ID: 14088^4
This passive ability reduces the time required between uses of Marr's Salvation by 30 seconds per rank.
This passive ability reduces the reuse time of your Marr's Salvation ability by 30 seconds per rank.

ID: 14091^4
This passive ability reduces the time required between uses of your Armor of the Inquisitor and Thunder of Karana abilities by 2 minutes per rank.
This passive ability reduces the reuse time of your Armor of the Inquisitor and Thunder of Karana abilities by 2 minutes per rank.

ID: 14100^4
This passive ability shortens the cast time of all stun spells by 50%. This will not affect any specific stun abilities which have already had their cast time decreased by other means.
This passive ability reduces the cast time of your stun spells by 50%.

ID: 14129^1
Etherium Blades
Etherium Strikes

ID: 14129^4
This passive ability increases the damage done with piercing weapons and has a small chance to proc Blade Fury. Each rank increases the damage added.
This passive ability grants your 1-handed melee attacks chance to trigger Strike Fury, which reduces your base weapon delay by 33.8% for 12 seconds.
Additional ranks increase the likelihood that you will trigger Strike Fury.


ID: 14135^1
Hastened Assassination Disciplines
Hastened Duelist Disciplines

ID: 14135^4
This passive ability reduces the time required between uses of assassination disciplines by 10% per rank.
This passive ability reduces the reuse time of your Duelist line of disciplines (Duelist, Assassin, Eradicator's, and Executioner Discipline) by 10% per rank.

ID: 14141^4
This ability provides you with increased power to piercing attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target.
This passive ability increases the damage you deal with 1-handed piercing weapons. Ranks 1-12 increase your damage by 2% per rank. Ranks 13-15 further increase your damage by 1% per rank.

ID: 14148^1
Hastened Speed Focus
Hastened Speed Focus Discipline

ID: 14148^4
Each rank in this ability lower the reuse time on your Speed Focus Discipline by 90 seconds.
This passive ability reduces the reuse time of your Speed Focus Discipline by 90 seconds per rank.

ID: 14151^1
Heel of Brithrax
Focusing of Brithrax

ID: 14151^4
Each rank in the passive ability increases the damage on your Flying Kick ability.
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your special attacks by 2% per rank.
This ability impacts Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake).


ID: 14157^4
Each rank in the passive ability increases the accuracy of your flying kicks.
This passive ability increases the accuracy of your special attacks by 150 points per rank.
This ability impacts Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake).


ID: 14169^1
Hastened Thousand Blades
Hastened Thousand Blades Discipline

ID: 14169^4
This passive ability reduces the time required between uses of Thousand Blades by 10% for each rank.
This passive ability reduces the reuse time of your Thousand Blades discipline by 10% per rank.

ID: 14179^4
This passive ability extends of the duration of your Dance of Blades ability by 6 seconds.
This ability, when activated, increases your chance to successfully dual wield, triple attack, and perform a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack), increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 36 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 36 seconds.


ID: 14180^1
Extended Thousand Blades
Extended Thousand Blades Discipline

ID: 14181^4
This passive ability increases your maximum amount of double attack by 25 points per rank.
This passive ability increases your double attack skill cap by 25 points per rank.

ID: 14186^4
This passive ability increases your maximum amount of triple attack by 25 points per rank.
This passive ability increases your triple attack skill cap by 25 points per rank.

ID: 14213^4
This passive ability decreases the time required between uses of Focused Celestial Regeneration by 2 minutes per rank.
This passive ability decreases the reuse time of your Focused Celestial Regeneration ability by 2 minutes per rank.

ID: 14234^4
This ability, when activated, allows all of your healing spells to land as critical heals for the next 12 seconds at a cost of greatly increased mana usage. Ranks 2-9 reduce the amount of mana used. Ranks 10-14 reduce the time required between uses of this ability by 2 minutes per rank.
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 100% for 12 seconds.
Ranks 2-4 reduce the mana penalty by 20% per rank. Ranks 5-6 by 10% per rank. Ranks 8-10 by 2% per rank.
Ranks 7, 16, and 17 extend the duration of the Blessing by 6 seconds per rank.
Ranks 11-15 reduce the reuse time of this ability by 2 minutes per rank.


ID: 14244^4
This passive ability increases the base damage of your direct damage spells by 100 points per rank.
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 100 points per rank.

ID: 14249^4
This passive ability slightly increases the healing bestowed by all beneficial spells. Each rank increases the benefit.
This passive ability increases the total healing of your instant duration spells and abilities that cost at least 1 mana by 200 points per rank.

ID: 14264^4
This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Additonal ranks increase the duration of the ability.
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 3.2 minutes. Ranks 2 and 9 increase the duration of the root by 30 seconds per rank. Ranks 3-8 reduce the reuse time of this ability by 10 seconds per rank.

ID: 14301^4
This passive ability gives you a chance to block incoming melee attacks when wielding a 2-hand blunt weapon. Additional ranks further increase your chance to block.
This passive ability grants you a 1% chance per rank to block incoming melee attacks while wielding a 2-hand blunt weapon.

ID: 14331^4
This passive ability reduces the time required between uses of your Improved Twincast ability by 2 minutes.
This passive ability reduces the reuse time of your Improved Twincast ability by 2 minutes.

ID: 14332^4
This passive ability reduces the time required between uses of your Improved Twincast ability by 4 minutes.
This passive ability reduces the reuse time of your Improved Twincast ability by 4 minutes.

ID: 14333^4
This passive ability reduces the time required between uses of your Improved Twincast ability by 6 minutes.
This passive ability reduces the reuse time of your Improved Twincast ability by 6 minutes.

ID: 14334^4
This passive ability reduces the time required between uses of your Improved Twincast ability by 8 minutes.
This passive ability reduces the reuse time of your Improved Twincast ability by 8 minutes.

ID: 14335^4
This passive ability reduces the time required between uses of your Improved Twincast ability by 10 minutes.
This passive ability reduces the reuse time of your Improved Twincast ability by 10 minutes.

ID: 14797^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 110 and 1000 damage, stuns targets up to level 100 for 1 second and reduces their resistance to fire, cold, and magic spells by -100 points for 18 seconds.
This ability, when activated, strikes all opponents in front of you with a shout that deals between 110 and 1000 damage, stuns targets up to level 100 for 1 second and reduces their resistance to fire, cold, and magic spells by 100 points for 18 seconds.

ID: 15100^4
This passive ability reduces the time required between uses of Press the Attack by 2 seconds per rank.
This passive ability reduces the reuse time of your Press the Attack ability by 2 seconds per rank.

ID: 15105^4
This passive ability reduces the time required between uses of Rage of Rallos Zek by 2 minutes per rank.
This passive ability reduces the reuse time of your Rage of Rallos Zek ability by 2 minutes per rank.

ID: 15108^4
This passive ability reduces the time required between uses of your Undivided Attention line of abilities by 1 minute per rank.
This passive ability reduces the reuse time of your Undivided Attention line of combat abilities (Undivided, Unbroken, and Unflinching Attention) by 1 minute per rank.

ID: 15120^4
This passive ability reduces the time required between uses of Vehement Rage by 1 minute per rank.
This passive ability reduces the reuse time of your Vehement Rage ability by 1 minute per rank.

ID: 15123^4
This passive ability reduces the time required between uses of Barbed Tongue by 2 minute per rank.
This passive ability reduces the reuse time of your Barbed Tongue combat ability by 2 minute per rank.

ID: 15126^4
This passive ability reduces the time required between uses of Shield Topple by 1 second per rank.
This passive ability reduces the reuse time of your Shield Topple combat ability by 1 second per rank.

ID: 15135^4
This passive ability extends the duration of your Divine Call ability by 6 seconds per rank.
This passive ability extends the duration of the Divine Pull component of your Divine Call ability by 6 seconds per rank.

ID: 15153^1
Extended Sanctification
Extended Sanctification Discipline

ID: 15154^4
This passive ability extends the duration of Speed of the Savior by 6 seconds per rank.
This passive ability extends the duration of your Speed of the Savior ability by 6 seconds per rank.

ID: 15162^4
This passive ability reduces the amount of time between uses of Speed of the Savior by 2 minutes per rank.
This passive ability reduces the reuse time of your Speed of the Savior ability by 2 minutes per rank.

ID: 15168^4
This passive ability reduces the amount of time between uses of Shield of Brilliance by 1 minute per rank.
This passive ability reduces the reuse time of your Shield of Brilliance ability by 1 minute per rank.

ID: 15185^4
This passive ability reduces the time required between uses of your Leech Touch ability by 9 minutes.
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage. Rank 27 reduces the base reuse time of this ability by 9 minutes.

ID: 15186^4
This passive ability reduces the time required between uses of your Leech Touch ability by 10 minutes and 30 seconds.
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage. Rank 28 reduces the base reuse time of this ability by 10.5 minutes.

ID: 15187^4
This passive ability reduces the time required between uses of your Leech Touch ability by 12 minutes.
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage. Rank 29 reduces the base reuse time of this ability by 12 minutes.

ID: 15210^4
This ability, when activated, strikes your target and up to 4 other targets closely around your target with the Wind of Malosinete.
This ability, when activated, strikes your target and up to 4 other targets closely around your target with the Wind of Malosinete which reduces their resistances to cold, fire, magic, and poison by 60 for 2 minutes.

ID: 15211^4
This ability, when activated, strikes your target and up to 5 other targets closely around your target with the Wind of Malosinete. Additional ranks increase the power of the debuff and improve the chance that the spell will land without being resisted.
This ability, when activated, strikes your target and up to 5 other targets closely around your target with the Wind of Malosinete which reduces their resistances to cold, fire, magic, and poison by 75 for 2 minutes.

ID: 15212^4
This ability, when activated, strikes your target and up to 6 other targets closely around your target with the Wind of Malosinete. Additional ranks increase the power of the debuff and improve the chance that the spell will land without being resisted.
This ability, when activated, strikes your target and up to 6 other targets closely around your target with the Wind of Malosinete which reduces their resistances to cold, fire, magic, and poison by 110 for 2 minutes.

ID: 15270^4
This passive ability reduces the time required between uses of your Forceful Rejuvenation ability by 33 minutes.
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 33 minutes.

ID: 15283^4
This passive ability reduces the time required between uses of your Crescent and Heel kick lines by 1 second per rank.
This passive ability reduces the reuse time of your Enraging Kick line of combat abilities (Enraging Crescent, Heel, and Cut Kicks) by 1 second per rank.

ID: 15288^4
This passive ability adds a small amount of damage to all melee weapons. Each rank increases the amount of damage added.
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 50 points and with 2-handed melee attacks by 100 points.

ID: 15317^4
This passive ability decreases the amount of time required between uses of your Mass Group Buff ability by 40%.
This passive ability decreases the reuse time of your Mass Group Buff ability by 40%.

ID: 15318^4
This passive ability decreases the amount of time required between uses of your Mass Group Buff ability by 50%.
This passive ability decreases the reuse time of your Mass Group Buff ability by 50%.

ID: 15319^4
This passive ability decreases the amount of time required between uses of your Mass Group Buff ability by 60%.
This passive ability decreases the reuse time of your Mass Group Buff ability by 60%.

ID: 15342^4
This passive extends the duration of your Healing Frenzy ability by 6 seconds per rank.
This passive ability extends the duration of your Healing Frenzy ability by 6 seconds per rank.

ID: 15356^4
This passive ability grants you an innate chance to return to life from an attack which would otherwise kill you. Additional ranks increase this chance.
This passive ability increases your chance to return to life with the blessing 'Touch of the Divine' when you would otherwise die by 8% per rank.

ID: 15374^4
This passive ability grants you a small chance to resist attacks which would otherwise stun you. Each rank increases the chance to avoid being stunned.
This passive ability grants you a chance to resist the stun component of spell or melee attacks which would otherwise stun you. Rank 1 offers a 20% chance, additional ranks increase this chance by 2% per rank.

ID: 15377^4
This ability, when activated, cripples the fighting spirit of your enemy, causing it to become less dangerous for a short time.
This ability, when activated, cripples your target, reducing their agility and strength by 45 points, dexterity by 15 points, and armor class by 100 for 7.5 minutes.

ID: 15383^4
This passive ability reduces the time required between uses of your lunar-based heals by 1 second per rank.
This passive ability reduces the time required between uses of your Lunarlight line of spells (Lunarlight, Crescentbloom, Lunulation, Lunamelioration, Lunalleviation, Lunassuage, and Lunasoothe) by 1 second per rank.

ID: 15389^4
This passive ability reduces the casting time of Blessing of Ro by .25 seconds per ranks.
This passive ability reduces the cast time of your Blessing of Ro and Vortex of Ro abilities by 16, 32, and 50%.

ID: 15429^1
Way of the Katori
Disciple of the Katori

ID: 15429^4
By following the teachings of Tenshin Katori, this passive ability allows the focused monk to increase damage inflicted by 2-handed blunt weapons. Each rank increases the damage slightly.
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 135 points.

ID: 15432^4
Your inner focus and peaceful meditation has granted you increased accuracy when forced to engage in combat. Each rank increases your accuracy slightly.
This passive ability increases the accuracy of your melee attacks and skill attacks. Ranks 1-3 by 5% per rank, ranks 4-6 by 3% per rank, ranks 7-9 by 2% per rank.

ID: 15438^4
This passive ability reduces the time required between uses of your Ironfist discipline by 3 minutes per rank.
This passive ability reduces the reuse time of your Scaledfist line of disciplines (Scaledfist and Ironfist Discipline) by 3 minutes per rank.

ID: 15450^4
This passive ability reduces the time required between uses of your Synergy abilities by 3 seconds per rank.
This passive ability reduces the reuse time of your Synergy line of combat abilities (Calanin's, Dreamwalker's, Veilwalker's, Shadewalker's, and Doomwalker's Synergy) by 3 seconds per rank.

ID: 15453^4
This passive ability reduces the time required between uses of your Crane Stance by 60 seconds per rank.
This passive ability reduces the reuse time of your Crane Stance combat ability by 1 minute per rank.

ID: 15502^4
Each rank of this ability shortens the reuse time of your Counterattack Discipline ability by 4 minutes.
This passive ability reduces the reuse time of your your Counterattack Discipline by 4 minutes per rank.

ID: 15509^4
Each rank of this passive ability reduces the reuse time on the Onslaught line of abilities by 10%.
This passive ability reduces the reuse time of your Onslaught line of combat abilities (Battery, Onslaught, Incursion, and Barrage) by 3 seconds per rank.

ID: 15516^4
This passive ability increases the chances that Requiem of Time will land on your enemy.
This passive ability improves the resist check of your Requiem of Time song by 20, 35, and 50 points.

ID: 15517^4
This passive ability reduces the cast time of Requiem of Time by .5 seconds per rank.
This passive ability reduces the cast time of your Requiem of Time song by 0.5 seconds per rank.

ID: 15549^4
This passive ability reduces the reuse time of Lure of the Siren's Song by 15 seconds per rank.
This passive ability reduces the reuse time of your Lure of the Siren's Song ability by 15 seconds per rank.

ID: 15582^4
This ability places a ward upon yourself which triggers Death's Grip, which will increase the damage dealt by your damage over time spells, should your health drop below 80%. Each rank further increases the damage bonus granted by Death's Grip. Rank 4 increases the maximum level of spells that Death's Grip will focus from 100 to 105.
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 100 and lower damage-over-time spells that have a minimum duration of 24 seconds by 10 to 100% for 1 minute.

ID: 15625^4
This passive ability increases the critical damage from your backstab attacks. Each rank increases the critical damage slightly.
This passive ability increases the base damage of your critical backstab attacks.
Ranks 1-6 increase your damage by 10% per rank. Ranks 7-9 increase your damage by an additional 2% per rank.


ID: 15634^4
Each rank of this ability shortens the reuse time of your Swiftblade abilities by 5%.
This passive ability reduces the reuse time of your Swiftblade line of combat abilities (Sneak Attack, Thief's Vengeance, Assassin's Strike, Kyv Strike, Ancient: Chaos Strike, Daggerfall, Razorarc, Swiftblade, Daggerlunge, Daggerswipe, Daggerstrike, Daggerthrust, and Daggergash) by 1.5 seconds per rank.

ID: 15768^4
This passive ability increases the power of your spells which heal through your enemy to a fellow ally. Each rank slightly increases the healing power.
This passive ability increases the healing power of your spells that heal your target's target by 1-2%.

ID: 15778^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 21 increases the base damage of Leech Touch by 30000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 30900 damage.

ID: 15779^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 22 increases the base damage of Leech Touch by 35000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 35900 damage.

ID: 15780^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 23 increases the base damage of Leech Touch by 40000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 40900 damage.

ID: 15833^4
This passive ability reduces the time required between uses of your Shield of Reverence ability by 1 minute per rank.
This passive ability reduces the reuse time of your Shield of Reverence ability by 1 minute per rank.

ID: 15836^4
This passive ability reduces the time required between uses of your Divine Guardian ability by 1 minute per rank.
This passive ability reduces the reuse time of your Divine Guardian ability by 1 minute per rank.

ID: 15908^4
This passive ability grants the student increased prowess when fighting with blunt weapons. Each rank increases your power slightly.
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 905 points.

ID: 16021^4
This passive ability will extend the duration of your swarm pets by 13 seconds.
This passive ability extends the duration of your swarm pets by 13 seconds.

ID: 16022^4
This passive ability will extend the duration of your swarm pets by 14 seconds.
This passive ability extends the duration of your swarm pets by 14 seconds.

ID: 16023^4
This passive ability will extend the duration of your swarm pets by 15 seconds.
This passive ability extends the duration of your swarm pets by 15 seconds.

ID: 16057^4
This ability, when activated, strikes your target and up to 7 other targets closely around your target with the Wind of Malosinete. Additional ranks increase the power of the debuff and improve the chance that the spell will land without being resisted.
This ability, when activated, strikes your target and up to 7 other targets closely around your target with the Wind of Malosinete which reduces their resistances to cold, fire, magic, and poison by 130 for 2 minutes.
Ranks 5-10 reduce the reuse time of this ability by 10 seconds per rank.


ID: 16103^4
You embrace the spectre of death, trading your life for mana. NOTE: This may only be used while in fast-regen mode.
This ability, when activated, allows you embrace the spectre of death if you are in fast-regeneration mode, which consumes 3700 health to restore 2300 mana every 6 seconds for 48 seconds.
Ranks 2-6 reduce the cast time of this ability by 10% per rank.


ID: 16117^4
This passive ability slightly increases your chance to land a crippling blow from your skill attacks. Each rank increases this chance slightly.
This passive ability increases the chance that your critical melee attacks will land as a crippling blow. Additional ranks further increase this chance.

ID: 16124^4
This passive ability reduces the time required between uses of Gift of Resurrection by 2 seconds per rank.
This passive ability reduces the reuse time of your Gift of Resurrection ability by 2 seconds per rank.

ID: 16131^4
This passive ability increases the hate generated by Divine Stun. Each additional rank further increases the hate generated.
This passive ability increases the hate generated by your Divine Stun ability by 10% per rank.

ID: 16146^4
Whenever you cast a level 95+ direct heal, there is a small chance to proc a minor heal upon your group. Each additional rank increases the chance to proc.
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana a 2% chance to bestow your group with Tunare's Grace, which heals them for 14210 health. Additional ranks increase the the chance to trigger Tunare's Grace by 1% per rank.

ID: 16149^4
Each rank of this passive ability increases the casting range of your Divine Intervention spell lines by 20%.
This passive ability increases the casting range of your Divine Intervention line of spells by 20% per rank.

ID: 16152^4
This passive ability gives you a chance to trigger a heal on your group when you cast a level 90 or higher direct damage spell. Additional ranks further increase the chance to proc.
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 3% chance to bestow your group with Soothing Feedback, which heals them for 9475 health. Ranks 2-3 increase the the chance to trigger Soothing Feedback by 3% per rank. Ranks 4-6 further increase the trigger chance by 1% per rank.

ID: 16180^4
This passive ability reduces the time required to use Grasp of Sylvan Spirits by five seconds per rank.
This passive ability reduces the reuse time of your Grasp of Sylvan Spirits ability by 5 seconds per rank.

ID: 16203^4
This ability causes up to eight of your enemies in front of you to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile.
This ability, when activated, causes up to eight of your enemies in front of you to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2 minutes. Ranks 2 and 6 increase the duration of the root by 1 minute per rank. Ranks 3-5 and 7-8 reduce the reuse time of this ability by 12 seconds per rank.

ID: 16208^4
This passive ability increases your skill in foraging. Each rank increases your skill slightly.
This passive ability increases your max skill cap in foraging by 5 points per rank.

ID: 16225^4
This passive ability reduces the time required between uses of Entrap by 1 second per rank.
This passive ability reduces the reuse time of your Entrap ability by 1 second per rank.

ID: 16257^4
This passive ability grants your Tiger Claw attacks a small chance to trigger Eye Gouge XX on your target. Additional ranks increase the chance to trigger Eye Gouge.
This passive ability grants your Tiger Claw skill attacks a chance to trigger Eye Gouge XX on your target. Additional ranks increase your chance to trigger Eye Gouge.

ID: 16260^4
This passive ability grants your Eagle Strike attacks a small chance to return some endurance. Each rank increases this proc chance slightly.
This passive ability grants your Eagle Strike skill attacks a chance to trigger a Divine Surge of Battle, which instantly restores 125 endurance as well as 125 endurance every 6 seconds for 12 seconds. Additional ranks increase your chance to trigger this effect.

ID: 16272^4
This passive ability increases your chance to parry incoming melee attacks. Each additional rank increases your chance to parry.
This passive ability increases your chance to parry incoming melee attacks by 2% per rank.

ID: 16276^1
Piercing Proficiency
Weapon Proficiency

ID: 16276^4
This passive ability increases your skill cap for piercing weapons. Each rank increases this cap by a small amount.
This passive ability increases the cap of your 1-handed piercing, 1-handed slashing, and 1-handed blunt skills by 1 points per rank.

ID: 16536^4
This passive ability gives you a chance to block incoming melee attacks when wielding a 2hb weapon. Each rank increases the block chance by a small amount.
This passive ability grants you a 3% per rank chance to block incoming melee attacks when wielding a 2-hand blunt weapon.

ID: 16554^4
This passive ability increases the health healed by Promised heals by 17%.
This passive ability increases the base healing of the Promised line of spells (Promised Renewal, Reformation, Recovery, Restoration, Recuperation, Reknit, Resurgence, Replenishment, Revitalization, Rehabilitation, Regeneration, and Restitution) by 17%.

ID: 16555^4
This passive ability increases the health healed by Promised heals by 19%.
This passive ability increases the base healing of the Promised line of spells (Promised Renewal, Reformation, Recovery, Restoration, Recuperation, Reknit, Resurgence, Replenishment, Revitalization, Rehabilitation, Regeneration, and Restitution) by 19%.

ID: 16556^4
This passive ability increases the health healed by Promised heals by 21%.
This passive ability increases the base healing of the Promised line of spells (Promised Renewal, Reformation, Recovery, Restoration, Recuperation, Reknit, Resurgence, Replenishment, Revitalization, Rehabilitation, Regeneration, and Restitution) by 21%.

ID: 16634^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 24 increases the base damage of Leech Touch by 45000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 45900 damage.

ID: 16635^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 25 increases the base damage of Leech Touch by 50000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 50900 damage.

ID: 16636^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 26 increases the base damage of Leech Touch by 55000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 55900 damage.

ID: 16644^4
This passive ability reduces the time required between uses of Visage of Decay by sixty seconds per rank.
This passive ability reduces the reuse time of your Visage of Decay ability by 1 minute per rank.

ID: 16666^4
This passive ability reduces the time required between uses of T`Vyl's Resolve by 1 minute per rank.
This passive ability reduces the reuse time of your T`Vyl's Resolve ability by 1 minute per rank.

ID: 16745^4
This passive ability reduces the time required between uses of your Channeling the Divine ability by 1 minute per rank.
This passive ability reduces the reuse time of your Channeling the Divine ability by 1 minute per rank.

ID: 17212^4
This passive ability reduces the time required between uses of Ageless Enmity by 1 minute per rank.
This passive ability reduces the reuse time of your Ageless Enmity ability by 1 minute per rank.

ID: 17215^4
Each rank of this passive ability grants you a 2% chance to resist blind, charm, mesmerization, and snare spells.
This passive ability grants you a 2% chance per rank to resist blind, charm, mesmerization, and snare spells.

ID: 17229^4
Each rank of this passive ability increases the damage you do when wielding two-handed weapons.
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 900.

ID: 17235^4
This passive ability reduces the cast time of Force of Disruption by a small amount. Each rank reduces the cast time further.
This passive ability reduces the cast time of your Force of Disruption ability by 15, 30, and 50%.

ID: 17249^4
This passive ability reduces the time required between uses of Thought Leech by 2 minutes per rank.
This passive ability reduces the reuse time of your Thought Leech ability by 2 minutes per rank.

ID: 17252^4
This passive ability reduces the reuse time of your Gouging Blade line of skills (Gouging, Gashing, and Lacerating Blade) by 3 seconds per rank.
This passive ability reduces the reuse time of your Gouging Blade line of combat abilities (Gouging, Gashing, and Lacerating Blade) by 3 seconds per rank.

ID: 17258^4
This passive increases your chance to twincast level 100 and higher lifetap spells by 2% per rank.
This passive ability increases your chance to twincast level 100 and higher lifetap spells by 2% per rank.

ID: 17281^4
This passive ability extends of the duration of your Dance of Blades ability as well as Bladewhirl (the effect triggered by Dance of Blades) by 6 seconds.
This ability, when activated, increases your chance to successfully dual wield, triple attack, and perform a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack), increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 36 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 42 seconds.


ID: 17289^4
Each rank of this passive ability reduces the time required between uses of Group Purify Soul by 3 minutes.
This passive ability reduces the reuse time of your Group Purify Soul ability by 3 minutes per rank.

ID: 17305^4
This passive ability reduces the time required between uses of your Improved Twincast ability by 12 minutes.
This passive ability reduces the reuse time of your Improved Twincast ability by 12 minutes.

ID: 17306^4
This passive ability reduces the time required between uses of your Improved Twincast ability by 14 minutes.
This passive ability reduces the reuse time of your Improved Twincast ability by 14 minutes.

ID: 17336^4
This passive ability increases the duration of your Pathosis and Wind of Pathosis abilities by 6 seconds per rank.
This passive ability extends the duration of your Pathosis and Wind of Pathosis abilities by 6 seconds per rank.

ID: 17357^4
This passive ability extends the duration of your heal-over-time spells by 6 seconds per rank.
This passive ability extends the duration of your heal-over-time spells that cost at least 10 mana by by 6 seconds per rank.

ID: 17361^4
Each rank of this passive ability reduces the time required between uses of your Secondary Recall and Tertiary Recall abilities by 1 minute per rank.
This passive ability reduces the reuse time of your Secondary Recall and Tertiary Recall abilities by 1 minute per rank.

ID: 17409^4
This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
This passive ability further increases your base maximum health by 2.05%, your avoidance by 4%, and your armor class soft cap by 4%.

ID: 17504^4
This passive ability will extend the duration of your swarm pets by 16 seconds.
This passive ability extends the duration of your swarm pets by 16 seconds.

ID: 17505^4
This passive ability will extend the duration of your swarm pets by 17 seconds.
This passive ability extends the duration of your swarm pets by 17 seconds.

ID: 17506^4
This passive ability will extend the duration of your swarm pets by 18 seconds.
This passive ability extends the duration of your swarm pets by 18 seconds.

ID: 17788^4
This ability covers your skin in a sickly ooze that deals 1500 damage to creatures that strike you for up to 3 minutes or up to 150 hits.
This ability, when activated, covers your skin in a sickly ooze that deals 1500 damage per hit to melee attackers for 3 minutes or 150 hits.

ID: 17826^4
The gods empower you to render your pet invulnerable and offer 2000 points of healing every 6 seconds for 18 seconds.
This ability, when activated, calls upon the gods to render your pet invulnerable and offer 2000 points of healing every 6 seconds for 18 seconds.

ID: 17827^4
The gods empower you to render your pet invulnerable and offer 3000 points of healing every 6 seconds for 18 seconds.
This ability, when activated, calls upon the gods to render your pet invulnerable and offer 3000 points of healing every 6 seconds for 18 seconds.

ID: 17828^4
The gods empower you to render your pet invulnerable and offer 4000 points of healing every 6 seconds for 18 seconds.
This ability, when activated, calls upon the gods to render your pet invulnerable and offer 4000 points of healing every 6 seconds for 18 seconds.

ID: 17829^4
The gods empower you to render your pet invulnerable and offer 7500 points of healing every 6 seconds for 18 seconds.
This ability, when activated, calls upon the gods to render your pet invulnerable and offer 7500 points of healing every 6 seconds for 18 seconds.

ID: 17893^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 500 and 2500 damage, stuns targets up to level 105 for 1 second and reduces their resistance to fire, cold, and magic spells by -110 points for 18 seconds.
This ability, when activated, strikes all opponents in front of you with a shout that deals between 500 and 2500 damage, stuns targets up to level 105 for 1 second and reduces their resistance to fire, cold, and magic spells by 110 points for 18 seconds.

ID: 17910^4
This ability will remove all poisons from your body and has a 95% chance to remove two detrimental effects from you.
This ability, when activated, removes all poisons from your body and has a 95% chance to remove up to 2 detrimental effects.

ID: 17911^4
This ability will remove all poisons from your body and has a 95% chance to remove up to 4 detrimental effects from you.
This ability, when activated, removes all poisons from your body and has a 95% chance to remove up to 4 detrimental effects.

ID: 17951^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 600 heath every 6 seconds, for 36 seconds.
This ability, when activated, allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 600 heath every 6 seconds, for 36 seconds.
Ranks 6-11 reduce the reuse time of this ability by 10 minutes per rank.


ID: 17952^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 1500 heath every 6 seconds, for 36 seconds.
This ability, when activated, allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 1500 heath every 6 seconds, for 36 seconds.
Ranks 13-15 reduce the reuse time of this ability by 10 minutes per rank. Rank 16 by an additional 4 minutes.


ID: 17953^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 2500 heath every 6 seconds, for 36 seconds.
This ability, when activated, allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 2500 heath every 6 seconds, for 36 seconds.

ID: 17954^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 3500 heath every 6 seconds, for 36 seconds.
This ability, when activated, allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 3500 heath every 6 seconds, for 36 seconds.

ID: 17960^4
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the healing offered by blood magic. Rank 4 extends the duration of the 5th step of the ability by 6 seconds.
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps, with the first 4 lasting 30 seconds each and the 5th lasting 36 seconds.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health and restores 300, 350, 400, 450, and 500 health every 6 seconds.
Once activated, Blood Magic can not be removed early.


ID: 17961^4
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the healing offered by blood magic. Rank 5 extends the duration of the 4th step of the ability by 6 seconds.
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps, with steps 1-3 and 5 lasting 30 seconds each and the 4th lasting 36 seconds.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health and restores 600, 700, 800, 900, and 1000 health every 6 seconds.
Once activated, Blood Magic can not be removed early.


ID: 17962^4
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the healing offered by blood magic. Rank 6 extends the duration of the 3rd step of the ability by 6 seconds.
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps, with steps 1-2 and 4-5 lasting 30 seconds each and the 3rd lasting 36 seconds.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health and restores 1100, 1200, 1300, 1400, and 1500 health every 6 seconds.
Once activated, Blood Magic can not be removed early.


ID: 18127^4
This passive ability decreases the amount of time required between uses of your Mass Group Buff ability by 70%.
This passive ability decreases the reuse time of your Mass Group Buff ability by 70%.

ID: 18128^4
This passive ability decreases the amount of time required between uses of your Mass Group Buff ability by 72%.
This passive ability decreases the reuse time of your Mass Group Buff ability by 72%.

ID: 18152^4
This passive ability reduces the time required between uses of your Forceful Rejuvenation ability by 37 minutes.
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 37 minutes.

ID: 18153^4
This passive ability reduces the time required between uses of your Forceful Rejuvenation ability by 40 minutes.
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 40 minutes.

ID: 18156^4
This passive ability reduces the time required between uses of your Improved Twincast ability by 15 minutes.
This passive ability reduces the reuse time of your Improved Twincast ability by 15 minutes.

ID: 18196^4
This passive ability reduces the time required between uses of your Leech Touch ability by 13 minutes.
This ability, when activated, strikes your target with a powerful lifetap that deals 55900 damage. Rank 36 reduces the base reuse time of this ability by 13 minutes.

ID: 18197^4
This passive ability decreases the amount of time required between uses of your Harm Touch ability by 52 minutes and your Leech Touch ability by 49 minutes.
This passive ability decreases the reuse time of your Harm Touch ability by 52 minutes and your Leech Touch ability by 49 minutes.

ID: 18221^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Rank 27 increases the base damage of Leech Touch by 65000 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 65900 damage.

ID: 18253^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 25 minutes.
This ability, when activated, increases your chance to successfully dual wield, triple attack, and perform a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack), increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 42 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 48 seconds.
Ranks 34-35 reduce the reuse time of this ability by 1 minute per rank.


ID: 18268^4
This passive ability extends of the duration of your Dance of Blades ability as well as Bladewhirl (the effect triggered by Dance of Blades) by 12 seconds.
This ability, when activated, increases your chance to successfully dual wield, triple attack, and perform a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack), increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 42 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 48 seconds.


ID: 23586^6
Causes all healing spells to land for critical healing for up to %z.
Causes all your instant duration healing spells to exceptionally heal but increases the mana cost of all spells by #1% for %z.

ID: 23592^6
Increases critical damage by 30%, while increasing mana costs by 50% for up to %z.
Increases the base damage of your direct damage spells by #6%, while increasing mana costs by #1% for up to %z.

ID: 23598^6
Increases melee speed for up to %z.
Reduces your base weapon delay by 33.8% for %z.

ID: 27986^6
Provides the warrior with hate-generating spell procs when using their basic abilities.
Imbues your Bash, Bind Wound, Disarm, Kick, Ranged Attack, and Taunt skills with additional power, useful for defeating the challenges presented to you.

ID: 38074^6
Reduces attack power by 100 for up to %z.
Reduces attack power by #1 points for up to %z.

ID: 38115^6
Triggers Death's Grip, which will increase the damage dealt by your damage over time spells, should your health drop below 80%.
Increases the damage dealt by your damage over time spells with a duration of at least 24 seconds and a mana cost of at least #12 points by #1 to $1%. This damage bonus will decay by $2% per level for spells over level #2.







767 new strings found:

ID: 67^40
Nature's Reprieve

ID: 68^40
Locust Swarm

ID: 102^4
This passive ability makes it impossible for you to fizzle level 40 or lower spells.

ID: 103^4
This passive ability makes it impossible for you to fizzle level 52 or lower spells.

ID: 191^4
This passive ability grants your critical melee hits a 2.35% chance to deal 1190% damage against undead and vampiric targets.

ID: 192^4
This passive ability grants your critical melee hits a 2.4% chance to deal 1700% damage against undead and vampiric targets.

ID: 211^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 100%.

ID: 212^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 200%.

ID: 514^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 1.6 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.

ID: 515^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.
Rank 4 reduces the cast time of this spell by 1 second.

ID: 527^4
This ability, when activated, allows you to suspend and recall your summoned pet at will, provided you remain in their current zone. Rank 2 suspends your pet at its current health and preserves its beneficial effects and any weapons or armor given to it.
You may summon a second pet while your first pet is suspended.

ID: 603^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 5%.

ID: 604^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 8%.

ID: 638^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 4%.

ID: 639^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 6%.

ID: 702^4
This ability, when activated, strikes your target with a forceful bellow that deals damage and can stun up to level 61 targets for 1 second.

ID: 703^4
This ability, when activated, strikes your target with a forceful bellow that deals damage and can stun up to level 62 targets for 1 second.

ID: 704^4
This ability, when activated, strikes your target with a forceful bellow that deals damage and can stun up to level 63 targets for 1 second.

ID: 705^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 64 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 2 for 18 seconds.

ID: 706^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 65 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 2 for 18 seconds.

ID: 770^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 7%.

ID: 771^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 8%.

ID: 772^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 9%.

ID: 816^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 11%.

ID: 817^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 15%.

ID: 818^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 17%.

ID: 819^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 19%.

ID: 821^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 20 points.

ID: 822^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 30 points.

ID: 856^4
This passive ability increases the minimum damage of your bash attacks by 10 points.

ID: 857^4
This passive ability increases the minimum damage of your bash attacks by 15 points.

ID: 858^4
This passive ability increases the minimum damage of your bash attacks by 20 points.

ID: 859^4
This passive ability increases the minimum damage of your bash attacks by 25 points.

ID: 868^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 6 points.

ID: 869^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 9 points.

ID: 870^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 12 points.

ID: 871^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 15 points.

ID: 1102^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 66 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 2 for 18 seconds.

ID: 1103^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 67 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 2 for 18 seconds.

ID: 1104^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 68 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 2 for 18 seconds.

ID: 1105^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 69 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 4 for 18 seconds.

ID: 1106^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 70 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 4 for 18 seconds.

ID: 1108^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 4%.

ID: 1109^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 6%.

ID: 1187^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 6%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 1188^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 10%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 1266^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 50 points.

ID: 1267^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 60 points.

ID: 1285^4
This passive ability grants you a 30% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 1286^4
This passive ability grants you a 50% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 1316^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 216%.

ID: 1317^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 233%.

ID: 1318^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 250%.

ID: 1356^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 27 that can stun level 70 and lower opponents for up to 2 seconds.

ID: 1357^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 48 that can stun level 70 and lower opponents for up to 3 seconds.

ID: 1359^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 41 that can blind your opponent for up to 12 seconds.

ID: 1360^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 71 that can blind your opponent for up to 12 seconds.

ID: 1487^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 3% chance to bestow your target with Copious Healing, which heals 100 health every 6 seconds for 30 seconds.

ID: 1488^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 5% chance to bestow your target with Copious Healing, which heals 150 health every 6 seconds for 30 seconds.

ID: 1489^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 7% chance to bestow your target with Copious Healing, which heals 200 health every 6 seconds for 30 seconds.

ID: 1490^4
This passive ability gives your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Copious Healing, which heals 250 health every 6 seconds for 30 seconds.

ID: 1519^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 5 increases your melee speed by 100%, your strength and dexterity by 150 points, your attack power by 300 points, your resistance to cold by 80 points, allows you to double attack each melee round, heal you for 350 health every 6 seconds, and imbues you with the ability to strike your opponent with Diseased Bite, which deals 100 damage instantly and 75 damage every 6 seconds for up to 1 minute.

ID: 1524^4
This passive ability grants your critical melee hits a 2.6% chance to deal 1800% damage against undead and vampiric targets.

ID: 1525^4
This passive ability grants your critical melee hits a 3% chance to deal 2000% damage against undead and vampiric targets.

ID: 1526^4
This passive ability grants your critical melee hits a 2.8% chance to deal 1900% damage against undead and vampiric targets.

ID: 1533^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 11%.

ID: 1534^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 14%.

ID: 1535^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 17%.

ID: 1544^4
This passive ability increases the minimum damage of your backstab attacks by 20 points.

ID: 1545^4
This passive ability increases the minimum damage of your backstab attacks by 30 points.

ID: 1617^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 11%.

ID: 1618^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 15%.

ID: 1619^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 17%.

ID: 1620^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 19%.

ID: 2752^6
Instantly heals your pet for #1 health.

ID: 4749^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 11%.

ID: 4750^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 13%.

ID: 4751^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 15%.

ID: 4758^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 27%.

ID: 4759^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 28%.

ID: 4760^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 29%.

ID: 4776^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 12%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 4777^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 14%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 4778^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 16%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 4813^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 70 points.

ID: 4814^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 80 points.

ID: 4815^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 90 points.

ID: 4951^4
This passive ability increases the minimum damage of your backstab attacks by 40 points.

ID: 4952^4
This passive ability increases the minimum damage of your backstab attacks by 50 points.

ID: 4953^4
This passive ability increases the minimum damage of your backstab attacks by 60 points.

ID: 4975^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 71 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 4 for 18 seconds.

ID: 4976^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 72 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 4 for 18 seconds.

ID: 4977^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 73 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 4 for 18 seconds.

ID: 4978^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 74 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 6 for 18 seconds.

ID: 4979^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 75 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 6 for 18 seconds.

ID: 4992^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 21%.

ID: 4993^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 23%.

ID: 4994^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 25%.

ID: 4995^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 27%.

ID: 4996^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 28%.

ID: 5013^4
This passive ability grants you a 90% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 5014^4
This passive ability grants you a 100% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 5036^4
This passive ability grants you a 70% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 5037^4
This passive ability grants you a 80% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.

ID: 5038^4
This passive ability grants your critical melee hits a 3.3% chance to deal 2100% damage against undead and vampiric targets.

ID: 5039^4
This passive ability grants your critical melee hits a 3.6% chance to deal 2200% damage against undead and vampiric targets.

ID: 5040^4
This passive ability grants your critical melee hits a 3.9% chance to deal 2300% damage against undead and vampiric targets.

ID: 5058^30
Memorial Weekend

ID: 5058^31
You'll see additional experience and additional faction during the Memorial Weekend. In addition, members will receive a 40% membership discount from items purchased in the Marketplace.

ID: 5058^33
MW

ID: 5068^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 6 increases your melee speed by 100%, your strength and dexterity by 200 points, your attack power by 300 points, your resistance to cold and disease by 100 points, allows you to double attack each melee round, heals you for 500 health every 6 seconds, and imbues you with the ability to strike your opponent with Feral Bite, which deals 300 damage instantly and 150 damage every 6 seconds for up to 1 minute.

ID: 5069^4
This ability, when activated, consumes 4057 health to restore 2248 points of mana.

ID: 5141^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 21%.

ID: 5142^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 23%.

ID: 5143^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 25%.

ID: 5144^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 27%.

ID: 5145^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 28%.

ID: 5240^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 69 that can stun level 71 and lower opponents for up to 3 seconds.

ID: 5241^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 90 that can stun level 73 and lower opponents for up to 3 seconds.

ID: 5242^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 111 that can stun level 75 and lower opponents for up to 3 seconds.

ID: 5249^4
This passive ability grants you a 20% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 200 endurance and increases your melee damage by 30% for 30 seconds.

ID: 5250^4
This passive ability grants you a 30% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 200 endurance and increases your melee damage by 30% for 30 seconds.

ID: 5286^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 7%.

ID: 5287^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 8%.

ID: 5288^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 9%.

ID: 5342^4
This ability, when activated, improves the resist mod on your level 91 and lower spells by 25-75 points for 30 seconds.

ID: 5343^4
This ability, when activated, improves the resist mod on your level 92 and lower spells by 25-75 points for 30 seconds.

ID: 5344^4
This ability, when activated, improves the resist mod on your level 93 and lower spells by 25-75 points for 30 seconds.

ID: 5345^4
This ability, when activated, improves the resist mod on your level 94 and lower spells by 25-75 points for 30 seconds.

ID: 5346^4
This ability, when activated, improves the resist mod on your level 95 and lower spells by 25-75 points for 30 seconds.

ID: 5372^4
This ability, when activated, improves the resist mod on your level 100 and lower spells by 50-100 points for 30 seconds.

ID: 5373^4
This ability, when activated, improves the resist mod on your level 105 and lower spells by 50-100 points for 30 seconds.

ID: 5529^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 11% chance to bestow your target with Copious Healing, which heals 275 health every 6 seconds for 30 seconds.

ID: 5530^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 13% chance to bestow your target with Copious Healing, which heals 300 health every 6 seconds for 30 seconds.

ID: 5531^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 15% chance to bestow your target with Copious Healing, which heals 325 health every 6 seconds for 30 seconds.

ID: 5532^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 17% chance to bestow your target with Copious Healing, which heals 350 health every 6 seconds for 30 seconds.

ID: 5533^4
This passive ability gives your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Copious Healing, which heals 400 health every 6 seconds for 30 seconds.

ID: 5571^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 16%.

ID: 5572^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 17%.

ID: 5573^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 18%.

ID: 5580^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 30%.

ID: 5581^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 31%.

ID: 5582^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 32%.

ID: 5589^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 17%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 5590^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 19%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 5591^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 21%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 5702^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 76 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 6 for 18 seconds.

ID: 5703^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 77 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 6 for 18 seconds.

ID: 5704^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 78 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 6 for 18 seconds.

ID: 5705^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 79 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 8 for 18 seconds.

ID: 5706^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 80 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 8 for 18 seconds.

ID: 5806^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 7%.

ID: 5807^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 11%.

ID: 5808^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 15%.

ID: 5909^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 29%.

ID: 5910^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 30%.

ID: 5911^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 31%.

ID: 5912^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 32%.

ID: 5913^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 33%.

ID: 5914^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 132 that can stun level 76 and lower opponents for up to 3 seconds.

ID: 5915^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 153 that can stun level 78 and lower opponents for up to 3 seconds.

ID: 5916^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 174 that can stun level 80 and lower opponents for up to 3 seconds.

ID: 5917^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 100 points.

ID: 5918^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 110 points.

ID: 5919^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 120 points.

ID: 5949^4
This ability, when activated, calls the shades of five nearby corpses back to life to attack your target for 90 seconds.
Ranks 16-18 reduce the reuse time of this ability by 1 minute per rank.

ID: 6003^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 29%.

ID: 6004^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 30%.

ID: 6005^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 31%.

ID: 6006^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 32%.

ID: 6007^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 33%.

ID: 6014^4
This passive ability grants you a 40% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 300 endurance and increases your melee damage by 33% for 48 seconds.

ID: 6015^4
This passive ability grants you a 50% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 300 endurance and increases your melee damage by 33% for 48 seconds.

ID: 6016^4
This passive ability grants you a 60% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 300 endurance and increases your melee damage by 33% for 48 seconds.

ID: 6021^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 20 points.

ID: 6022^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 30 points.

ID: 6041^4
This ability, when activated, increases your avoidance by 50%, your movement speed by 100%, and reduces incoming melee damage by 1% up to 10000 damage but reduces your melee accuracy by 100 points for 24 seconds.
Ranks 3-5 reduce the reuse time of this ability by 2 minutes per rank.

ID: 6042^4
This passive ability increases the minimum damage of your backstab attacks by 70 points.

ID: 6043^4
This passive ability increases the minimum damage of your backstab attacks by 80 points.

ID: 6044^4
This passive ability increases the minimum damage of your backstab attacks by 100 points.

ID: 6045^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 40 points.

ID: 6046^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 50 points.

ID: 6047^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 60 points.

ID: 6048^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 70 points.

ID: 6049^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 80 points.

ID: 6050^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 90 points.

ID: 6057^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 100 points.

ID: 6058^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 110 points.

ID: 6059^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 120 points.

ID: 6060^1
Burst of Power

ID: 6060^4
This passive ability increases your max skill cap for triple attack by 5 points per rank.

ID: 6072^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 266%.

ID: 6073^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 290%.

ID: 6074^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 310%.

ID: 6095^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.2 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.

ID: 6096^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.4 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.

ID: 6097^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.6 minutes.

ID: 6101^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 7 increases your melee speed by 100%, your strength and dexterity by 250 points, your attack power by 330 points, your resistance to cold and disease by 120 points, allows you to double attack each melee round, heals you for 650 health every 6 seconds, increases the minimum damage of your melee attacks by 20 points, and imbues you with the ability to strike your opponent with Feral Bite, which deals 330 damage instantly and 165 damage every 6 seconds for up to 1 minute.

ID: 6102^4
This ability, when activated, consumes 5000 health to restore 3000 points of mana.

ID: 6164^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 140 points.

ID: 6165^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 150 points.

ID: 6166^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 250 points.

ID: 6167^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 535 points.

ID: 6168^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 950 points.

ID: 6169^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1075 points.

ID: 6170^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1225 points.

ID: 6171^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1285 points.

ID: 6172^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1290 points.

ID: 6173^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1295 points.

ID: 6174^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1300 points.

ID: 6175^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1305 points.

ID: 6176^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1455 points.

ID: 6177^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1560 points.

ID: 6178^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1590 points.

ID: 6179^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1595 points.

ID: 6180^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1670 points.

ID: 6181^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1720 points.

ID: 6182^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1795 points.

ID: 6183^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1825 points.

ID: 6184^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1855 points.

ID: 6215^1
Burst of Power

ID: 6215^4
This passive ability increases your max skill cap for triple attack by 5 points per rank.

ID: 6307^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 101 that can blind your opponent for up to 12 seconds.

ID: 6308^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 131 that can blind your opponent for up to 12 seconds.

ID: 6309^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 161 that can blind your opponent for up to 12 seconds.

ID: 6310^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 191 that can blind your opponent for up to 12 seconds.

ID: 6311^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 221 that can blind your opponent for up to 12 seconds.

ID: 6312^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 251 that can blind your opponent for up to 12 seconds.

ID: 6400^4
This ability, when activated, increases your chance to successfully dual wield and double attack, increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 30 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 36 seconds.
Ranks 7-15 increase the bonuses of this ability as well as the debilitating effects of Bladewhirl.

ID: 6403^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 11%.

ID: 6404^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 13%.

ID: 6405^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 15%.

ID: 6409^1
Burst of Power

ID: 6409^4
This passive ability increases your max skill cap for triple attack by 5 points per rank.

ID: 6419^1
Burst of Power

ID: 6419^4
This passive ability increases your max skill cap for triple attack by 5 points per rank.

ID: 6428^1
Shield Block

ID: 6428^4
This passive ability grants you a chance to block incoming melee attacks with your shield. Ranks 1-3 by 1, 3, and 5%. Additional ranks further increase your chance by 1% per rank.

ID: 6446^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Ranks 4-6 reduce the cast time of this ability by 15, 30 and 50%.
You may summon a second pet while your first pet is suspended.

ID: 6447^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Ranks 4-6 reduce the cast time of this ability by 15, 30 and 50%.
You may summon a second pet while your first pet is suspended.

ID: 6602^4
This passive ability gives your stun spells that cost at least 10 mana a 10% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.

ID: 6603^4
This passive ability gives your stun spells that cost at least 10 mana a 15% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.

ID: 6604^4
This passive ability gives your stun spells that cost at least 10 mana a 20% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.

ID: 6605^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.

ID: 6642^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 150 points of melee damage per hit up to 750 damage for 1 minute or up to 5 hits.

ID: 6643^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 175 points of melee damage per hit up to 875 damage for 1 minute or up to 5 hits.

ID: 6693^4
This ability, when activated, improves the resist mod on your level 70 and lower spells by 10-50 points for 30 seconds.
Rank 4 reduces the reuse time of this ability by 30 seconds.

ID: 6694^4
This ability, when activated, improves the resist mod on your level 75 and lower spells by 15-50 points for 30 seconds.
Rank 6 reduces the reuse time of this ability by 30 seconds.

ID: 6695^4
This ability, when activated, improves the resist mod on your level 80 and lower spells by 20-50 points for 30 seconds.
Rank 8 reduces the reuse time of this ability by 30 seconds.

ID: 6696^4
This ability, when activated, improves the resist mod on your level 85 and lower spells by 25-50 points for 30 seconds.
Rank 10 reduces the reuse time of this ability by 30 seconds.

ID: 6717^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 15 points.

ID: 6718^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 25 points.

ID: 6719^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 35 points.

ID: 6720^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 45 points.

ID: 6721^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 55 points.

ID: 6722^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 65 points.

ID: 6723^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 75 points.

ID: 6724^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 85 points.

ID: 6725^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 95 points.

ID: 6726^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 105 points.

ID: 6727^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 115 points.

ID: 6728^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 125 points.

ID: 6729^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 135 points.

ID: 6730^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 145 points.

ID: 6731^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 155 points.

ID: 6732^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 165 points.

ID: 6733^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 175 points.

ID: 6734^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 185 points.

ID: 6735^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 260 points.

ID: 6736^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 275 points.

ID: 6737^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 320 points.

ID: 6738^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 340 points.

ID: 6739^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 390 points.

ID: 6740^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 445 points.

ID: 6741^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 510 points.

ID: 6742^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 585 points.

ID: 6743^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 640 points.

ID: 6744^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 695 points.

ID: 6745^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 750 points.

ID: 6792^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 400 health.

ID: 6793^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 500 health.

ID: 6873^1
Flurry

ID: 6873^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack.
Rank 1 by 7%, ranks 2-11 by 4% per rank, ranks 12-15 by 3% per rank, and ranks 16-18 by an additional 1% per rank.

ID: 6876^1
Destructive Cascade

ID: 6876^4
This passive ability increases the damage dealt by your critical damage-over-time spells.
Ranks 1-3 by 107, 115, and 125%, ranks 4-14 by 5% per rank, rank 15 by 10%, ranks 16-17 by 3% per rank, and rank 18 by 4%.

ID: 7134^4
This passive ability increases the minimum damage of your backstab attacks by 120 points.

ID: 7135^4
This passive ability increases the minimum damage of your backstab attacks by 140 points.

ID: 7136^4
This passive ability increases the minimum damage of your backstab attacks by 165 points.

ID: 7157^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 281 that can blind your opponent for up to 12 seconds.

ID: 7158^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 311 that can blind your opponent for up to 12 seconds.

ID: 7159^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 360 that can blind your opponent for up to 12 seconds.

ID: 7163^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 130 points.

ID: 7164^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 140 points.

ID: 7165^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 150 points.

ID: 7169^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 130 points.

ID: 7170^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 310 points.

ID: 7171^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 385 points.

ID: 7172^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 181 that can stun level 81 and lower opponents for up to 3 seconds.

ID: 7173^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 188 that can stun level 83 and lower opponents for up to 3 seconds.

ID: 7174^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 195 that can stun level 85 and lower opponents for up to 3 seconds.

ID: 7202^4
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps lasting 24 seconds each.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health.
Once activated, Blood Magic can not be removed early.
Ranks 3-8 reduce the reuse time of this ability by 3 minutes per rank.

ID: 7318^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 240 and protects them against 10% of incoming melee damage up to 1100 total damage for 1 minute.

ID: 7319^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 260 and protects them against 10% of incoming melee damage up to 1200 total damage for 1 minute.

ID: 7320^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 280 and protects them against 10% of incoming melee damage up to 1300 total damage for 1 minute.

ID: 7321^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 300 and protects them against 10% of incoming melee damage up to 1400 total damage for 1 minute.

ID: 7322^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 320 and protects them against 10% of incoming melee damage up to 1500 total damage for 1 minute.

ID: 7356^4
This passive ability grants you a 60% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 330 endurance and increases your melee damage by 36% for 48 seconds.

ID: 7357^4
This passive ability grants you a 60% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 360 endurance and increases your melee damage by 39% for 48 seconds.

ID: 7358^4
This passive ability grants you a 60% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 390 endurance and increases your melee damage by 42% for 48 seconds.

ID: 7362^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 18 points.

ID: 7363^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 21 points.

ID: 7364^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 24 points.

ID: 7365^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 27 points.

ID: 7366^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 30 points.

ID: 7399^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 350%.

ID: 7400^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 370%.

ID: 7401^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 400%.

ID: 7428^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 88 or lower target. This song requires your full concentration to continue singing.

ID: 7433^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 81 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 8 for 18 seconds.

ID: 7434^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 82 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 8 for 18 seconds.

ID: 7435^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 83 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 8 for 18 seconds.

ID: 7436^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 84 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 10 for 18 seconds.

ID: 7437^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 85 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 10 for 18 seconds.
Ranks 27-29 reduce the reuse time of this ability by 2 seconds per rank.

ID: 7466^4
This ability, when activated, consumes 6000 health to restore 3600 points of mana.

ID: 7468^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 8 increases your melee speed by 100%, your strength and dexterity by 300 points, your attack power by 360 points, your resistance to cold and disease by 130 points, allows you to double attack each melee round, heals you for 800 health every 6 seconds, increases the minimum damage of your melee attacks by 22 points, and imbues you with the ability to strike your opponent with Feral Bite, which deals 363 damage instantly and 180 damage every 6 seconds for up to 1 minute.

ID: 7475^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.7 minutes.

ID: 7476^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.8 minutes.

ID: 7477^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.9 minutes.
Ranks 10-18 reduce the reuse time of this ability by 10 seconds per rank.

ID: 7554^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 20% chance to bestow your target with Copious Healing, which heals 450 health every 6 seconds for 30 seconds.

ID: 7555^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 21% chance to bestow your target with Copious Healing, which heals 500 health every 6 seconds for 30 seconds.

ID: 7556^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 22% chance to bestow your target with Copious Healing, which heals 550 health every 6 seconds for 30 seconds.

ID: 7557^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 23% chance to bestow your target with Copious Healing, which heals 600 health every 6 seconds for 30 seconds.

ID: 7558^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Copious Healing, which heals 650 health every 6 seconds for 30 seconds.

ID: 7587^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 22%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 7588^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 23%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 7589^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 24%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 7634^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 34%.

ID: 7635^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 35%.

ID: 7636^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 36%.

ID: 7637^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 34%.

ID: 7638^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 35%.

ID: 7639^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 36%.

ID: 7673^4
This passive ability increases the minimum damage of your bash attacks by 50 points.

ID: 7674^4
This passive ability increases the minimum damage of your bash attacks by 65 points.

ID: 7675^4
This passive ability increases the minimum damage of your bash attacks by 80 points.

ID: 7676^4
This passive ability increases the minimum damage of your bash attacks by 95 points.

ID: 7677^4
This passive ability increases the minimum damage of your bash attacks by 110 points.

ID: 7691^4
This ability, when activated, consumes 8000 health to restore 4800 points of mana.
Ranks 6-8 reduce the reuse time of this ability by 10 seconds per rank.

ID: 7692^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 25%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 7693^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 26%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 7694^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 27%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 7700^1
Flurry

ID: 7700^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack.
Rank 1 by 7%, ranks 2-4 by 4% per rank, ranks 5-14 by 2% per rank, and ranks 15-19 by an additional 1% per rank.

ID: 7722^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 25% chance to bestow your target with Copious Healing, which heals 700 health every 6 seconds for 30 seconds.

ID: 7723^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 26% chance to bestow your target with Copious Healing, which heals 750 health every 6 seconds for 30 seconds.

ID: 7724^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 27% chance to bestow your target with Copious Healing, which heals 800 health every 6 seconds for 30 seconds.

ID: 7725^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 28% chance to bestow your target with Copious Healing, which heals 850 health every 6 seconds for 30 seconds.

ID: 7726^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Copious Healing, which heals 900 health every 6 seconds for 30 seconds.

ID: 7842^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 30% chance to bestow your target with Copious Healing, which heals 1000 health every 6 seconds for 30 seconds.

ID: 7843^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 31% chance to bestow your target with Copious Healing, which heals 1250 health every 6 seconds for 30 seconds.

ID: 7844^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 32% chance to bestow your target with Copious Healing, which heals 1500 health every 6 seconds for 30 seconds.

ID: 7845^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 33% chance to bestow your target with Copious Healing, which heals 1750 health every 6 seconds for 30 seconds.

ID: 7846^4
This passive ability gives your level 70 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Copious Healing, which heals 2000 health every 6 seconds for 30 seconds.

ID: 7949^4
This passive ability gives your level 60-80 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1250 health.

ID: 7950^4
This passive ability gives your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1500 health.

ID: 8225^4
This passive ability gives your level 65 to 85 instant duration healing spells that cost at least 10 mana a 10% chance to bestow your target with a Cascade of Life, which heals them for an additional 500 health.

ID: 8226^4
This passive ability gives your level 70 to 90 instant duration healing spells that cost at least 10 mana a 10% chance to bestow your target with a Cascade of Life, which heals them for an additional 750 health.

ID: 10025^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 340 and protects them against 10% of incoming melee damage up to 1600 total damage for 1 minute.

ID: 10026^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 360 and protects them against 10% of incoming melee damage up to 1700 total damage for 1 minute.

ID: 10027^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 380 and protects them against 10% of incoming melee damage up to 1800 total damage for 1 minute.

ID: 10028^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 400 and protects them against 10% of incoming melee damage up to 1900 total damage for 1 minute.

ID: 10029^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 450 and protects them against 10% of incoming melee damage up to 2000 total damage for 1 minute.

ID: 10035^4
This passive ability gives your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1600 health.

ID: 10036^4
This passive ability gives your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1700 health.

ID: 10037^4
This passive ability gives your level 60-85 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1800 health.

ID: 10044^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 600 health.

ID: 10045^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 700 health.

ID: 10046^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 800 health.

ID: 10075^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 200 points of melee damage per hit up to 1000 damage for 1 minute or up to 5 hits.

ID: 10076^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 225 points of melee damage per hit up to 1125 damage for 1 minute or up to 5 hits.

ID: 10077^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to trigger a Cascading Theft of Defense which absorbs up to 250 points of melee damage per hit up to 1200 damage for 1 minute or up to 5 hits.

ID: 10116^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 409 that can blind your opponent for up to 12 seconds.

ID: 10117^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 458 that can blind your opponent for up to 12 seconds.

ID: 10118^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 517 that can blind your opponent for up to 12 seconds.

ID: 10119^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 202 that can stun level 86 and lower opponents for up to 3 seconds.

ID: 10120^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 209 that can stun level 87 and lower opponents for up to 3 seconds.

ID: 10121^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 216 that can stun level 88 and lower opponents for up to 3 seconds.
Ranks 16-18 reduce the reuse time of this ability by 5 seconds per rank.

ID: 10139^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 88 or lower target. This song requires your full concentration to continue singing.
Ranks 4-6 reduce the reuse time of this ability by 1 minute per rank.

ID: 10165^4
This passive ability increases the minimum damage of your backstab attacks by 195 points.

ID: 10166^4
This passive ability increases the minimum damage of your backstab attacks by 225 points.

ID: 10167^4
This passive ability increases the minimum damage of your backstab attacks by 255 points.

ID: 10193^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 9 increases your melee speed by 100%, your strength and dexterity by 350 points, your attack power by 400 points, your resistance to cold and disease by 140 points, allows you to double attack each melee round, heals you for 950 health every 6 seconds, increases the minimum damage of your melee attacks by 23 points, and imbues you with the ability to strike your opponent with Feral Bite, which deals 383 damage instantly and 190 damage every 6 seconds for up to 1 minute.

ID: 10211^4
This ability, when activated, calls the shades of five nearby corpses back to life to attack your target for 90 seconds.
Ranks 25-27 reduce the cast time of this ability by 0.5 seconds per rank.

ID: 10212^4
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps lasting 30 seconds each.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health and restores 140, 150, 160, 170, and 180 health every 6 seconds.
Once activated, Blood Magic can not be removed early.

ID: 10341^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 310 points.

ID: 10342^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 385 points.

ID: 10437^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 500 and protects them against 10% of incoming melee damage up to 2200 total damage for 1 minute.

ID: 10438^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 550 and protects them against 10% of incoming melee damage up to 2400 total damage for 1 minute.

ID: 10439^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 600 and protects them against 10% of incoming melee damage up to 2600 total damage for 1 minute.

ID: 10440^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 650 and protects them against 10% of incoming melee damage up to 2800 total damage for 1 minute.

ID: 10441^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 700 and protects them against 10% of incoming melee damage up to 3000 total damage for 1 minute.

ID: 10623^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 19%.

ID: 10624^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 24%.

ID: 10625^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 30%.

ID: 10660^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 410 points.

ID: 10661^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 435 points.

ID: 10662^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 460 points.

ID: 10663^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 410 points.

ID: 10664^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 435 points.

ID: 10665^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 460 points.

ID: 10676^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1000 health.

ID: 10677^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1200 health.

ID: 10678^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1400 health.

ID: 10685^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 34%.

ID: 10686^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 39%.

ID: 10687^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 45%.

ID: 10688^4
This passive ability increases the minimum damage of your bash attacks by 125 points.

ID: 10689^4
This passive ability increases the minimum damage of your bash attacks by 145 points.

ID: 10690^4
This passive ability increases the minimum damage of your bash attacks by 165 points.

ID: 10691^4
This passive ability increases the minimum damage of your bash attacks by 190 points.

ID: 10692^4
This passive ability increases the minimum damage of your bash attacks by 220 points.

ID: 10748^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 35 points.

ID: 10749^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 42 points.

ID: 10755^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 50 points.

ID: 10756^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 59 points.

ID: 10757^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 69 points.

ID: 10916^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 600 health.

ID: 10917^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 700 health.

ID: 10918^1
Assassin's Mastery of Slashing

ID: 10918^4
This passive ability increases the damage you deal with 1-handed slashing weapons. Ranks 1-12 increase your damage by 2% per rank. Ranks 13-15 further increase your damage by 1% per rank.

ID: 10933^1
Assassin's Mastery of Crushing

ID: 10933^4
This passive ability increases the damage you deal with 1-handed blunt weapons. Ranks 1-12 increase your damage by 2% per rank. Ranks 13-15 further increase your damage by 1% per rank.

ID: 10963^1
Weighted Strikes

ID: 10963^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 90 points.

ID: 10964^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 135 points.

ID: 10965^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 180 points.

ID: 10966^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 225 points.

ID: 10967^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 270 points.

ID: 10968^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 315 points.

ID: 10969^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 360 points.

ID: 10970^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 405 points.

ID: 10971^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 450 points.

ID: 10972^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 495 points.

ID: 10973^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 540 points.

ID: 10974^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 585 points.

ID: 12432^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 17%.

ID: 12433^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 19%.

ID: 12434^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 21%.

ID: 12435^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 23%.

ID: 12436^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 25%.

ID: 12437^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 27%.

ID: 12553^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 29% and increases the damage of your direct damage critical spell hits by 2%.

ID: 12554^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 31% and increases the damage of your direct damage critical spell hits by 4%.

ID: 12555^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 33% and increases the damage of your direct damage critical spell hits by 6%.

ID: 12556^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 23%.

ID: 12557^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 25%.

ID: 12558^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 27%.

ID: 12564^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 28%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 12565^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 29%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 12566^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 30%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 12667^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 485 points.

ID: 12668^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 510 points.

ID: 12669^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 535 points.

ID: 12670^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 485 points.

ID: 12671^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 510 points.

ID: 12672^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 615 points.

ID: 12692^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 700 points.

ID: 12693^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 800 points.

ID: 12700^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 219 that can stun level 89 and lower opponents for up to 3 seconds.

ID: 12701^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 226 that can stun level 91 and lower opponents for up to 3 seconds.

ID: 12702^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 233 that can stun level 93 and lower opponents for up to 3 seconds.

ID: 12740^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 89 or lower target. This song requires your full concentration to continue singing.

ID: 12741^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 91 or lower target. This song requires your full concentration to continue singing.

ID: 12742^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 93 or lower target. This song requires your full concentration to continue singing.
Ranks 10-12 increase the range of this song by 5% per rank.

ID: 12749^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 86 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 10 for 18 seconds.

ID: 12750^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 88 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 10 for 18 seconds.

ID: 12751^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 90 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 10 for 18 seconds.

ID: 12771^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.5 minutes.
Ranks 2-3 decrease the likelihood that your target will resist the spell.

ID: 12772^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.9 minutes.
Ranks 2-3 decrease the likelihood that your target will resist the spell.
Ranks 4-7 reduce the reuse time of this ability by 20 seconds per rank.
Rank 8 reduces the cast time of this ability by 0.2 seconds.

ID: 12976^4
This ability, when activated, serves as an alternate version of your Malo line of spells that reduces your target's reistances to cold, fire, magic, and poison by 80 for 3 minutes.
Ranks 13-18 reduce the reuse time of this ability by 3 seconds per rank.

ID: 12996^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Ranks 11-14 increase your melee speed by 100%, your strength and dexterity by 575 points, your attack power by 800 points, your resistance to cold and disease by 180 points, allow you to double attack each melee round, heal you for 1350 health every 6 seconds, increase the minimum damage of your melee attacks by 38 points, and imbue you with the ability to strike your opponent with Feral Bite, which deals 1053 damage instantly and 325 damage every 6 seconds for up to 1 minute.
Ranks 12-14 reduce the reuse time of this ability by 4 minutes per rank.

ID: 13007^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.9 minutes.
Rank 19 reduces the cast time of this spell by 0.2 seconds and decreases the likelihood that your target will resist the spell.

ID: 13184^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 615 points.

ID: 13185^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 700 points.

ID: 13186^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 800 points.

ID: 13190^4
This ability, when activated, increases your chance to successfully dual wield, triple attack, and perform a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack), increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 30 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 36 seconds.
Ranks 19-24 increase the bonuses of this ability as well as the debilitating effects of Bladewhirl.

ID: 13213^4
This passive ability increases the minimum damage of your backstab attacks by 285 points.

ID: 13214^4
This passive ability increases the minimum damage of your backstab attacks by 315 points.

ID: 13215^4
This passive ability increases the minimum damage of your backstab attacks by 350 points.

ID: 13216^4
This passive ability increases the minimum damage of your backstab attacks by 390 points.

ID: 13217^4
This passive ability increases the minimum damage of your backstab attacks by 440 points.

ID: 13256^4
This ability, when activated, consumes 12000 health to restore 6800 points of mana.

ID: 13257^4
This ability, when activated, consumes 16000 health to restore 8800 points of mana.

ID: 13258^4
This ability, when activated, consumes 21000 health to restore 11800 points of mana.
Rank 12 reduces the reuse time of this ability by 10 seconds.

ID: 13299^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 31%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 13300^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 32%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 13301^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 33%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 13499^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 91 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 15 for 18 seconds.

ID: 13500^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 93 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 15 for 18 seconds.

ID: 13501^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 95 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 15 for 18 seconds.

ID: 13505^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 94 or lower target. This song requires your full concentration to continue singing.

ID: 13506^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 96 or lower target. This song requires your full concentration to continue singing.

ID: 13507^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 98 or lower target. This song requires your full concentration to continue singing.

ID: 13545^4
This passive ability grants you a chance to trigger Nature's Reprieve when struck by melee attacks if your health is below 20%. Rank 2 of Nature's Reprieve instantly heals you for 10000 health then improves your dodge rate by 30% and heals you for 5000 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.

ID: 13559^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 80 points.

ID: 13560^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 91 points.

ID: 13561^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 102 points.

ID: 13589^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 34%.

ID: 13590^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 38%.

ID: 13591^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 42%.

ID: 13598^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1600 health.

ID: 13599^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 1800 health.

ID: 13600^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 2000 health.

ID: 13610^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 47%.

ID: 13611^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 49%.

ID: 13612^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 51%.

ID: 13613^4
This passive ability increases the minimum damage of your bash attacks by 260 points.

ID: 13614^4
This passive ability increases the minimum damage of your bash attacks by 300 points.

ID: 13615^4
This passive ability increases the minimum damage of your bash attacks by 350 points.

ID: 13617^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 375.

ID: 13618^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 500.

ID: 13682^4
This ability, when activated, reduces the casting time of detrimental spells by 25% for 5 minutes.
Note: This ability does not exceed the 50% cap on spell haste.
Ranks 6-8 reduce the reuse time of this ability by 6 minutes per rank.

ID: 13688^4
This ability, when activated, reduces your target's resistances to disease, fire, and poison by 48 to 56 points and corruption by 22 to 40 points for 14 minutes.
Ranks 3-7 reduce the cast time of this ability by 10% per rank.

ID: 13782^4
This passive ability increases the minimum damage of your backstab attacks by 490 points.

ID: 13783^4
This passive ability increases the minimum damage of your backstab attacks by 540 points.

ID: 13784^4
This passive ability increases the minimum damage of your backstab attacks by 600 points.

ID: 13810^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 566 that can blind your opponent for up to 12 seconds.

ID: 13811^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 614 that can blind your opponent for up to 12 seconds.

ID: 13812^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 685 that can blind your opponent for up to 12 seconds.

ID: 13820^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 925 points.

ID: 13821^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 950 points.

ID: 13822^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1025 points.

ID: 13823^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 925 points.

ID: 13824^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1025 points.

ID: 13825^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1125 points.

ID: 13829^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1075 points.

ID: 13830^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1125 points.

ID: 13831^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1225 points.

ID: 13832^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 237 that can stun level 94 and lower opponents for up to 3 seconds.

ID: 13833^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 242 that can stun level 96 and lower opponents for up to 3 seconds.

ID: 13834^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 249 that can stun level 98 and lower opponents for up to 3 seconds.
Ranks 28-27 reduce the reuse time of this ability by 5 seconds per rank.

ID: 14222^4
This ability, when activated, consumes 30000 health to restore 16800 points of mana.

ID: 14361^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 35% and increases the damage of your direct damage critical spell hits by 9%.

ID: 14362^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 37% and increases the damage of your direct damage critical spell hits by 12%.

ID: 14363^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 39% and increases the damage of your direct damage critical spell hits by 15%.

ID: 14468^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Copious Healing, which heals 2250 health every 6 seconds for 30 seconds.

ID: 14469^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 35% chance to bestow your target with Copious Healing, which heals 2500 health every 6 seconds for 30 seconds.

ID: 14470^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 36% chance to bestow your target with Copious Healing, which heals 2750 health every 6 seconds for 30 seconds.

ID: 14471^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 37% chance to bestow your target with Copious Healing, which heals 3000 health every 6 seconds for 30 seconds.

ID: 14472^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Copious Healing, which heals 3500 health every 6 seconds for 30 seconds.

ID: 14495^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 34%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 14496^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 35%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 14497^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 36%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 14562^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 41% and increases the damage of your direct damage critical spell hits by 18%.

ID: 14563^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 43% and increases the damage of your direct damage critical spell hits by 21%.

ID: 14564^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 45% and increases the damage of your direct damage critical spell hits by 25%.

ID: 14659^4
This passive ability increases the minimum damage of your bash attacks by 400 points.

ID: 14660^4
This passive ability increases the minimum damage of your bash attacks by 450 points.

ID: 14661^4
This passive ability increases the minimum damage of your bash attacks by 500 points.

ID: 14734^4
This ability, when activated, serves as an alternate version of your Malo line of spells that reduces your target's reistances to cold, fire, magic, and poison by 120 for 3 minutes.

ID: 14786^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 600.

ID: 14787^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 700.

ID: 14788^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 800.

ID: 14801^4
This ability, when activated, increases your chance to successfully dual wield, triple attack, and perform a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack), increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 36 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 36 seconds.
Ranks 26-31 increase the bonuses of this ability as well as the debilitating effects of Bladewhirl.

ID: 14804^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 97 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 20 for 18 seconds.

ID: 14805^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 99 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 20 for 18 seconds.

ID: 14806^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 101 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 20 for 18 seconds.

ID: 14810^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 99 or lower target. This song requires your full concentration to continue singing.

ID: 14811^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 101 or lower target. This song requires your full concentration to continue singing.

ID: 14812^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 103 or lower target. This song requires your full concentration to continue singing.
Ranks 19-21 increase the range of this song by 5% per rank.

ID: 14834^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 125 points.

ID: 14835^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 149 points.

ID: 14836^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 175 points.

ID: 14896^4
This passive ability increases the minimum damage of your backstab attacks by 660 points.

ID: 14897^4
This passive ability increases the minimum damage of your backstab attacks by 720 points.

ID: 14898^4
This passive ability increases the minimum damage of your backstab attacks by 780 points.

ID: 14917^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 762 that can blind your opponent for up to 12 seconds.

ID: 14918^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 814 that can blind your opponent for up to 12 seconds.

ID: 14919^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 900 that can blind your opponent for up to 12 seconds.
Ranks 22-24 reduce the reuse time of this ability by 5 seconds per rank.

ID: 14926^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1230 points.

ID: 14927^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1285 points.

ID: 14928^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1290 points.

ID: 14929^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1230 points.

ID: 14930^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1405 points.

ID: 14931^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1555 points.

ID: 14935^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1405 points.

ID: 14936^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1455 points.

ID: 14937^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1555 points.

ID: 14938^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 256 that can stun level 99 and lower opponents for up to 3 seconds.

ID: 14939^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 263 that can stun level 101 and lower opponents for up to 3 seconds.

ID: 14940^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 270 that can stun level 103 and lower opponents for up to 3 seconds.

ID: 14977^4
This ability, when activated, consumes 40000 health to restore 21800 points of mana.
Ranks 15-16 reduce the reuse time of this ability by 10 seconds per rank.

ID: 15141^4
This passive ability grants your critical melee hits a 4.2% chance to deal 2400% damage against undead and vampiric targets.

ID: 15142^4
This passive ability grants your critical melee hits a 4.5% chance to deal 2500% damage against undead and vampiric targets.

ID: 15172^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 430%.

ID: 15289^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 80 points and with 2-handed melee attacks by 160 points.

ID: 15290^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 110 points and with 2-handed melee attacks by 220 points.

ID: 15291^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 140 points and with 2-handed melee attacks by 280 points.

ID: 15292^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 170 points and with 2-handed melee attacks by 340 points.

ID: 15293^4
This passive ability grants you a chance to trigger Nature's Reprieve when struck by melee attacks if your health is below 20%. Rank 3 of Nature's Reprieve instantly heals you for 20000 health then improves your dodge rate by 40% and heals you for 10000 health every 6 seconds for 18 seconds.
Nature's Reprieve cannot trigger again until the previous effect has worn off.

ID: 15328^4
This passive ability gives your level 65-90 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 3000 health.

ID: 15329^4
This passive ability gives your level 70-95 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 5000 health.

ID: 15330^4
This passive ability gives your level 75-100 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 7000 health.

ID: 15331^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 750 and protects them against 10% of incoming melee damage up to 3400 total damage for 1 minute.

ID: 15332^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 800 and protects them against 10% of incoming melee damage up to 3800 total damage for 1 minute.

ID: 15333^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 850 and protects them against 10% of incoming melee damage up to 4200 total damage for 1 minute.

ID: 15430^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 270 points.

ID: 15431^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 405 points.

ID: 15435^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1295 points.

ID: 15436^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1300 points.

ID: 15437^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1305 points.

ID: 15441^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 38%.

ID: 15442^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 40%.

ID: 15443^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 42%.

ID: 15583^4
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 100 and lower damage-over-time spells that have a minimum duration of 24 seconds by 15 to 110% for 1 minute.

ID: 15584^4
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 100 and lower damage-over-time spells that have a minimum duration of 24 seconds by 25 to 120% for 1 minute.
Ranks 4-6 reduce the reuse time of this ability by 30 seconds per rank.
Ranks 7-9 reduce the cast time of this ability by 10, 25, and 50%.

ID: 15620^4
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 60 to 85 points and corruption by 32 to 40 points for 14 minutes.

ID: 15711^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 46% and increases the damage of your direct damage critical spell hits by 27%.

ID: 15712^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 48% and increases the damage of your direct damage critical spell hits by 29%.

ID: 15713^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 50% and increases the damage of your direct damage critical spell hits by 31%.

ID: 15765^4
This passive ability increases the minimum damage of your bash attacks by 550 points.

ID: 15766^4
This passive ability increases the minimum damage of your bash attacks by 600 points.

ID: 15767^4
This passive ability increases the minimum damage of your bash attacks by 650 points.

ID: 15769^4
This passive ability increases the healing power of your spells that heal your target's target by 2-4%.

ID: 15770^4
This passive ability increases the healing power of your spells that heal your target's target by 3-5%.

ID: 15782^4
This ability, when activated, covers your skin in a sickly ooze that deals 500 damage per hit to melee attackers for 3 minutes or 100 hits.

ID: 15792^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 240 points and with 2-handed melee attacks by 520 points.

ID: 15793^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 310 points and with 2-handed melee attacks by 620 points.

ID: 15794^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 380 points and with 2-handed melee attacks by 740 points.

ID: 15852^4
This ability, when activated, cripples your target, reducing their agility and strength by 60 points, dexterity by 30 points, and armor class by 135 for 7.5 minutes.
Ranks 3-5 reduce the reuse time of this ability by 1 minute per rank.

ID: 15853^4
This ability, when activated, serves as an alternate version of your Malo line of spells that reduces your target's reistances to cold, fire, magic, and poison by 135 for 3 minutes.
Rank 21 reduces the reuse time of this ability by 3 seconds.

ID: 15905^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 935 that can blind your opponent for up to 12 seconds.

ID: 15906^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 970 that can blind your opponent for up to 12 seconds.

ID: 15907^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 1005 that can blind your opponent for up to 12 seconds.
Ranks 28-29 reduce the reuse time of this ability by 5 seconds per rank.

ID: 15909^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 965 points.

ID: 15910^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1025 points.

ID: 15911^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1115 points.

ID: 15912^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1185 points.

ID: 15913^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1200 points.

ID: 15924^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1670 points.

ID: 15925^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1720 points.

ID: 15926^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1795 points.

ID: 15927^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1205 points.

ID: 15928^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1470 points.

ID: 16027^4
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 80 to 115 points and corruption by 44 to 74 points for 14 minutes.

ID: 16127^4
This passive ability grants your critical melee hits a 4.8% chance to deal 2800% damage against undead and vampiric targets.

ID: 16141^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Copious Healing, which heals 4000 health every 6 seconds for 30 seconds.

ID: 16142^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Copious Healing, which heals 4500 health every 6 seconds for 30 seconds.

ID: 16143^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Copious Healing, which heals 5000 health every 6 seconds for 30 seconds.

ID: 16144^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Copious Healing, which heals 5500 health every 6 seconds for 30 seconds.

ID: 16145^4
This passive ability gives your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Copious Healing, which heals 6000 health every 6 seconds for 30 seconds.

ID: 16170^4
This passive ability grants you a 70% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 420 endurance and increases your melee damage by 44% for 48 seconds.

ID: 16171^4
This passive ability grants you a 75% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 450 endurance and increases your melee damage by 46% for 48 seconds.

ID: 16172^4
This passive ability grants you a 80% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 480 endurance and increases your melee damage by 48% for 48 seconds.

ID: 16187^4
This ability, when activated, covers your skin in a sickly ooze that deals 550 damage per hit to melee attackers for 3 minutes or 100 hits.

ID: 16189^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 12% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 7000 health.

ID: 16190^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 14% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 7500 health.

ID: 16191^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 8000 health.

ID: 16192^4
This passive ability grants your level 70 and higher Terror line of spells a 12% chance to trigger a Cascading Theft of Defense which absorbs up to 2000 points of melee damage per hit up to 10000 damage for 1 minute or up to 5 hits.

ID: 16193^4
This passive ability grants your level 70 and higher Terror line of spells a 14% chance to trigger a Cascading Theft of Defense which absorbs up to 2400 points of melee damage per hit up to 12000 damage for 1 minute or up to 5 hits.

ID: 16194^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 2800 points of melee damage per hit up to 14000 damage for 1 minute or up to 5 hits.

ID: 16251^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1560 points.

ID: 16252^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1590 points.

ID: 16253^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1595 points.

ID: 16335^4
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 105 and lower damage-over-time spells that have a minimum duration of 24 seconds by 30 to 120% for 1 minute.

ID: 16467^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Copious Healing, which heals 6500 health every 6 seconds for 30 seconds.

ID: 16468^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Copious Healing, which heals 7000 health every 6 seconds for 30 seconds.

ID: 16469^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Copious Healing, which heals 7500 health every 6 seconds for 30 seconds.

ID: 16470^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Copious Healing, which heals 8000 health every 6 seconds for 30 seconds.

ID: 16471^4
This passive ability gives your level 80 to 105 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Copious Healing, which heals 8500 health every 6 seconds for 30 seconds.

ID: 16489^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 29% and increases the damage of your direct damage critical spell hits by 2%.

ID: 16490^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 31% and increases the damage of your direct damage critical spell hits by 4%.

ID: 16491^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 33% and increases the damage of your direct damage critical spell hits by 6%.

ID: 16501^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 37%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 16502^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 38%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 16503^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 39%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 16582^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 43%.

ID: 16583^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 44%.

ID: 16584^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 45%.

ID: 16591^4
This passive ability increases the healing power of your spells that heal your target's target by 4-6%.

ID: 16592^4
This passive ability increases the healing power of your spells that heal your target's target by 5-7%.

ID: 16593^4
This passive ability increases the healing power of your spells that heal your target's target by 6-8%.

ID: 16608^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 2200 health.

ID: 16609^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 2400 health.

ID: 16610^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 2600 health.

ID: 16618^4
This passive ability grants your critical melee hits a 5.1% chance to deal 3100% damage against undead and vampiric targets.

ID: 16619^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 52%.

ID: 16620^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 53%.

ID: 16621^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 54%.

ID: 16622^4
This passive ability increases the minimum damage of your bash attacks by 700 points.

ID: 16623^4
This passive ability increases the minimum damage of your bash attacks by 750 points.

ID: 16624^4
This passive ability increases the minimum damage of your bash attacks by 800 points.

ID: 16625^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 900.

ID: 16626^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1000.

ID: 16627^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1100.

ID: 16658^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 460%.

ID: 16682^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 450 points and with 2-handed melee attacks by 860 points.

ID: 16683^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 520 points and with 2-handed melee attacks by 980 points.

ID: 16684^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 590 points and with 2-handed melee attacks by 1100 points.

ID: 16685^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 201 points.

ID: 16686^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 227 points.

ID: 16687^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 253 points.

ID: 16709^4
This passive ability grants you a 82% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 510 endurance, 950 mana, and increases your melee damage by 50% for 48 seconds.

ID: 16710^4
This passive ability grants you a 84% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 540 endurance, 1025 mana, and increases your melee damage by 52% for 48 seconds.

ID: 16711^4
This passive ability grants you a 86% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 570 endurance, 1100 mana, and increases your melee damage by 54% for 48 seconds.

ID: 16757^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 900 and protects them against 10% of incoming melee damage up to 4600 total damage for 1 minute.

ID: 16758^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 950 and protects them against 10% of incoming melee damage up to 5000 total damage for 1 minute.

ID: 16759^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 1000 and protects them against 10% of incoming melee damage up to 5400 total damage for 1 minute.

ID: 16763^4
This passive ability gives your level 75-101 spells that cure disease, poison, curse, or corruption a 28% chance to heal your target for 8000 health.

ID: 16764^4
This passive ability gives your level 75-103 spells that cure disease, poison, curse, or corruption a 31% chance to heal your target for 9000 health.

ID: 16765^4
This passive ability gives your level 75-105 spells that cure disease, poison, curse, or corruption a 35% chance to heal your target for 10000 health.

ID: 16899^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1250 points.

ID: 16900^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1300 points.

ID: 16901^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1350 points.

ID: 16905^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 1040 that can blind your opponent for up to 12 seconds.

ID: 16906^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 1075 that can blind your opponent for up to 12 seconds.

ID: 16907^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 1110 that can blind your opponent for up to 12 seconds.

ID: 16928^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1825 points.

ID: 16929^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1855 points.

ID: 16930^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1885 points.

ID: 16931^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 43%.

ID: 16932^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 44%.

ID: 16933^4
This passive ability increases the chance that you will perform a flurry of attacks (up to two additional attacks) upon a successful primary slot triple attack by 45%.

ID: 16955^4
This passive ability increases the minimum damage of your backstab attacks by 840 points.

ID: 16956^4
This passive ability increases the minimum damage of your backstab attacks by 900 points.

ID: 16957^4
This passive ability increases the minimum damage of your backstab attacks by 960 points.

ID: 16982^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 102 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 40 for 18 seconds.

ID: 16983^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 104 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 45 for 18 seconds.

ID: 16984^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 106 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 50 for 18 seconds.

ID: 16994^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 104 or lower target. This song requires your full concentration to continue singing.

ID: 16995^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 106 or lower target. This song requires your full concentration to continue singing.

ID: 16996^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 108 or lower target. This song requires your full concentration to continue singing.
Ranks 25-26 reduce the reuse time of this ability by 1 minute per rank.

ID: 17096^4
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 100 to 145 points and corruption by 56 to 108 points for 14 minutes.

ID: 17154^4
This ability, when activated, serves as an alternate version of your Malo line of spells that reduces your target's reistances to cold, fire, magic, and poison by 150 for 3 minutes.
Ranks 23-24 extend the duration of this ability by 12 seconds per rank. Rank 25 extends the duration of this ability by an additional 6 seconds.

ID: 17230^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1000.

ID: 17231^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1100.

ID: 17261^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 9000 health.

ID: 17262^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 10000 health.

ID: 17263^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 16% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 11000 health.

ID: 17264^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 3400 points of melee damage per hit up to 20000 damage for 1 minute or up to 5 hits.

ID: 17265^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 4000 points of melee damage per hit up to 26000 damage for 1 minute or up to 5 hits.

ID: 17266^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 4600 points of melee damage per hit up to 34000 damage for 1 minute or up to 5 hits.

ID: 17333^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 15 increases your melee speed by 100%, your strength and dexterity by 725 points, your attack power by 1100 points, your resistance to cold and disease by 200 points, allows you to double attack each melee round, heals you for 1850 health every 6 seconds, increases the minimum damage of your melee attacks by 47 points, and imbues you with the ability to strike your opponent with Feral Bite, which deals 1053 damage instantly and 325 damage every 6 seconds for up to 1 minute.

ID: 17392^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1730 points.

ID: 17393^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 1990 points.

ID: 17394^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 2250 points.

ID: 17395^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 270 that can stun level 104 and lower opponents for up to 3 seconds.

ID: 17396^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 270 that can stun level 106 and lower opponents for up to 3 seconds.

ID: 17397^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 270 that can stun level 108 and lower opponents for up to 3 seconds.

ID: 17860^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 1300 that can blind your opponent for up to 18 seconds.

ID: 17876^4
This ability, when activated, increases your chance to successfully dual wield, triple attack, and perform a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack), increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 42 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 48 seconds.
Ranks 36-37 increase the bonuses of this ability as well as the debilitating effects of Bladewhirl.

ID: 17898^4
This ability, when activated, increases your avoidance by 60%, your movement speed by 105%, and reduces incoming melee damage by 10% up to 50000 damage but reduces your melee accuracy by 100 points for 24 seconds.

ID: 17899^4
This ability, when activated, increases your avoidance by 65%, your movement speed by 110%, and reduces incoming melee damage by 20% up to 80000 damage but reduces your melee accuracy by 100 points for 24 seconds.

ID: 17923^4
This ability, when activated, consumes 50000 health to restore 28500 points of mana.

ID: 17924^4
This ability, when activated, consumes 60000 health to restore 34000 points of mana.

ID: 17925^4
This ability, when activated, consumes 70000 health to restore 40000 points of mana.

ID: 17926^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 16 increases your melee speed by 100%, your strength and dexterity by 730 points, your attack power by 1200 points, your resistance to cold and disease by 210 points, allows you to double attack each melee round, heals you for 2100 health every 6 seconds, increases the minimum damage of your melee attacks by 100 points, increases the base damage of your melee attacks by 100%, and imbues you with the ability to strike your opponent with Feral Bite, which deals 3560 damage instantly and 800 damage every 6 seconds for up to 1 minute.
This rank of Feral Bite reflects Rabid Bear's Protection onto you and any member of your party within 100 feet, which instantly heals 4000 health and protects against 5000 points of melee damage for up to 12 seconds.

ID: 17927^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 3 minutes.
Rank 20 reduces the cast time of this spell by 0.3 seconds and decreases the likelihood that your target will resist the spell.

ID: 17928^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 3 minutes.

ID: 17931^4
This ability, when activated, consumes your health to fuel the mana cost of your spells for 3 minutes.
This conversion consumes 177% of the spell's mana cost in health.

ID: 17932^4
This ability, when activated, consumes your health to fuel the mana cost of your spells for 3 minutes.
This conversion consumes 175% of the spell's mana cost in health.

ID: 17933^4
This ability, when activated, consumes your health to fuel the mana cost of your spells for 3 minutes.
This conversion consumes 173% of the spell's mana cost in health.

ID: 17970^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 3 minutes.
Rank 9 reduces the cast time of this ability by 0.3 seconds.

ID: 17971^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 3 minutes.
Rank 10 reduces the reuse time of this ability by 10 seconds.

ID: 18972^4
This passive ability increases your base maximum health by 2.1%, your avoidance by 5%, and your armor class soft cap by 5%.

ID: 21850^6
Instantly heals you for #3 health, improves your dodge rate by #8% and heals you for #7 health every 6 seconds for %z.
Cannot be removed and prevents further instances of Nature's Reprieve from healing you until it wears off.

ID: 27630^6
Instantly heals your pet for #1 health and has a 95% chance to cure one detrimental effect.