30 updated strings (RED indicates old description, GREEN indicates new description):

ID: 4927^4
This ability summons a shadow of gathering dusk that falls across your opponent. This shadow increases the likelihood that your opponent will attack you as it continues to gather over time. When the shadow has fully gathered, it will unleash a curse of duskfall to damage your opponent. Additional ranks increase the power of this effect.
This ability summons a shadow of gathering dusk that falls across your opponent. This shadow greatly increases the likelihood that your opponent will attack you. When the shadow has fully gathered, it will unleash a curse of duskfall to damage your opponent. Additional ranks increase the damage done by the curse of duskfall as well as the hatred generated by the shadow.

ID: 4935^4
Through this ability, an enchanter learns to channel and congeal his mana into sapphire crystals. These crystals can later be harvested to recover lost mana.
Through this ability, you channel and congeal your mana into a sapphire crystal. This crystal can later be harvested to recover lost mana.

ID: 5001^4
This ability places a ward on an ally that will heal them over time when their health drops below 50%. Each rank will increase the amount of healing. This is a Guardian Spirit. Only 1 guardian spirit may be active on you at any time.
This ability places an ancestral Guardian Spirit on an ally that will heal them over time when their health drops below 50 percent. Each rank will increase the amount of healing. Only ONE Guardian Spirit may be active on a person at any time.

ID: 7875^4
The Five Point Palm Exploding Heart Technique will convert your life force into a destructive blow that will take effect a moment after you strike. Additional ranks increase the potency of this effect.
The Five Point Palm Exploding Heart Technique is a focused Dragon Punch attack that converts some of your life force into a destructive blow. Additional ranks increase the potency of this effect.

ID: 11057^6
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. The base ability affects NPCs up to level 74 and additiona
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their attack speed and movement rate will be slowed and their armor class reduced while they recover from the effects. This spell affects targets up to level @1.

ID: 11076^6
This ability summons a shadow of gathering dusk that falls across your opponent. This shadow increases the likelihood that your opponent will attack you as it continues to gather over time. When the shadow has fully gathered, it will unleash a curse of du
The shadow of gathering dusk greatly increases this target's hatred for the caster. When the shadow has fully gathered after %z it will trigger Curse of Duskfall which deals damage over time to the target.

ID: 11088^6
Restores @1 hit points.
Restores #1 hit points.

ID: 11089^6
Restores 1000 mana.
Restores #1 mana.

ID: 13444^4
This ability, when activated places a buff upon yourself for 3 minutes. When your health drops below 40 percent, this buff increases your ability to parry incoming attacks for up to 18 seconds. Each rank up to rank 6 increases the parry chance. This is a guardian spirit. Only 1 guardian spirit may be active on you at any time.
This ability, when activated places a buff upon yourself for 3 minutes. When your health drops below 40 percent, this buff increases your ability to parry incoming attacks for up to 18 seconds. Each rank up to rank 6 increases the parry chance. Ranks 7 through 9 increase the duration of both Blade Guardian and Blade Whirl.

ID: 15819^4
This ability places a magical shield around you for a short period of time. Should your health drop below 50%, this magical shield will block all incoming melee attacks for 2 ticks, with a chance to proc Jolt. NOTE: This is a guardian spirit buff. Only one of these buffs may be upon you at any time.
This ability places a magical shield around you for a short period of time. Should your health drop below 50%, this magical shield will block all incoming melee attacks for 2 ticks, with a chance to proc Jolt.

ID: 16181^6
The Five Point Palm Exploding Heart Technique will convert your life force into a destructive blow that will take effect a moment after you strike. Additional ranks increase the potency of this effect.
You sacrifice some of your own life force to strike your opponent with the Five Point Palm Exploding Heart Technique which deals #1 damage and unleashes a Dragon Punch skill attack with a base damage of #2.

ID: 17553^4
This passive ability gives you a chance to proc Chromatic Haze, which increases crit chance and crit damage, when you cast detrimental direct damage spells.
This passive ability gives you a chance to proc Chromatic Haze, which increases crit chance and crit damage, when you cast level 85 or higher detrimental direct damage spells.

ID: 30659^6
You are protected by a divine guardian which will heal you should your life drop below 30 percent.
You are protected by a divine Guardian Spirit which will heal you should your life drop below 30 percent.

ID: 30667^6
Traces of divine energy prevent your guardian from assisting you further for at least %z.
The lingering energy of your divine Guardian Spirit prevents any Spirit Guardian from assisting you for at least %z.

ID: 30737^6
The glow from the fireflies lingers on...
The lingering glow from your firefly Guardian Spirit prevents any Spirit Guardian from assisting you for at least %z.

ID: 30897^6
Your wounds are healed over time.
Your ancestral Guardian Spirit has healed you for #5 every six seconds for %z and left you unable to receive the blessing of another Spirit Guardian for 1 minute.

ID: 30900^6
A protective ward that will heal you over time when your health drops below 50 percent.
You are protected by an ancestral Guardian Spirit which will heal you should your life drop below 50 percent.

ID: 30906^6
Ancient spirits linger, preventing Spirit Guardian from being cast on you again.
The lingering power of your ancestral Guardian Spirit prevents any Spirit Guardian from assisting you for at least %z.

ID: 32385^6
Roots and mesmerizes affected enemies up to level 94 for up to %z. Upon awakening, enemy targets have a significantly reduced movement rate.
Mesmerizes targets up to level @2 and triggers Scintillating Beam Root, which will root the target in place, for up to %z. Upon awakening, the target will be afflicted with Scintillating Grasp which will reduce their movement rate and accuracy for up to %z.

ID: 32388^6
Reduces movement rate and reduces accuracy for up to %z.
Reduces movement rate by #6 percent and reduces accuracy by #3 percent for up to %z.

ID: 37851^6
Roots the target and slows their movement rate when it breaks.
Roots the target in place for up to %z.

ID: 40036^6
Places a ward upon your target that will heal them if they absorb a melee strike larger than $2 hit points.
Places a ward upon your target that will heal them if they absorb a melee strike larger than $1 hit points.

ID: 40037^6
Places a ward upon your target that will heal them if they absorb a melee strike larger than $2 hit points.
Places a ward upon your target that will heal them if they absorb a melee strike larger than $1 hit points.

ID: 40038^6
Places a ward upon your target that will heal them if they absorb a melee strike larger than $2 hit points.
Places a ward upon your target that will heal them if they absorb a melee strike larger than $1 hit points.

ID: 43950^6
You take the balanced stance of the dragon, adding extra attacks when you strike your target.
You take the balanced stance of the dragon, adding extra attacks when you strike your target. While in this stance your Dragon Punch or Tail Rake attacks will not trigger Dragon Force.

ID: 43951^6
You take the balanced stance of the dragon, adding extra attacks when you strike your target.
You take the balanced stance of the dragon, adding extra attacks when you strike your target. While in this stance your Dragon Punch or Tail Rake attacks will not trigger Dragon Force.

ID: 43952^6
You take the balanced stance of the dragon, adding extra attacks when you strike your target.
You take the balanced stance of the dragon, adding extra attacks when you strike your target. While in this stance your Dragon Punch or Tail Rake attacks will not trigger Dragon Force.

ID: 43953^6
You take the balanced stance of the dragon, adding extra attacks when you strike your target for %z.
You take the balanced stance of the dragon, adding extra attacks when you strike your target for %z. While in this stance your Dragon Punch or Tail Rake attacks will not trigger Dragon Force.

ID: 43954^6
You take the balanced stance of the dragon, adding extra attacks when you strike your target for %z.
You take the balanced stance of the dragon, adding extra attacks when you strike your target for %z. While in this stance your Dragon Punch or Tail Rake attacks will not trigger Dragon Force.

ID: 43955^6
You take the balanced stance of the dragon, adding extra attacks when you strike your target for %z.
You take the balanced stance of the dragon, adding extra attacks when you strike your target for %z. While in this stance your Dragon Punch or Tail Rake attacks will not trigger Dragon Force.







37 new strings found:

ID: 828^11
Void Hulk

ID: 828^12
Void Hulks

ID: 829^11
Valkyrie

ID: 829^12
Valkyries

ID: 830^11
Monkey

ID: 830^12
Monkeys

ID: 831^11
Zombie

ID: 831^12
Zombies

ID: 832^11
Giant Zombie

ID: 832^12
Giant Zombies

ID: 833^11
Stitched Zombie

ID: 833^12
Stitched Zombies

ID: 834^11
Royal Mummy

ID: 834^12
Royal Mummies

ID: 969^6
Roots your feet to the ground for up to %z.

ID: 8205^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Triggers Azia Bloodmagic II after %z.

ID: 8206^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Triggers Azia Bloodmagic III after %z.

ID: 8207^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Triggers Azia Bloodmagic IV after %z.

ID: 8208^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Triggers Azia Bloodmagic V after %z.

ID: 8209^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health.

ID: 8453^4
This passive ability increases the capacity of your extended target window by eight slots.

ID: 11079^6
The Curse of Duskfall deals #1 damage every six seconds up to %z.

ID: 13665^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Triggers Beza Bloodmagic III after %z.

ID: 13666^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Triggers Beza Bloodmagic IV after %z.

ID: 13667^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Triggers Beza Bloodmagic V after %z.

ID: 13668^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health.

ID: 16690^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Caza Bloodmagic II after %z.

ID: 16695^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Caza Bloodmagic III after %z.

ID: 16696^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Caza Bloodmagic IV after %z.

ID: 16697^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Caza Bloodmagic V after %z.

ID: 27674^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds.

ID: 30660^6
Your divine Guardian Spirit has healed you for #2 and left you unable to receive the blessing of another Spirit Guardian for 1 minute.

ID: 30683^6
You are protected by a firefly Guardian Spirit which will bathe you in healing light followed by a lesser healing glow should your life drop below 40 percent.

ID: 30684^6
Your firefly Guardian Spirit has healed you for #2 and #5 every six seconds for %z and left you unable to receive the blessing of another Spirit Guardian for 1 minute.

ID: 68378^6
Pour Water

ID: 85799^7
Sanguine Mind Crystal

ID: 85800^7
Azure Mind Crystal