69 updated strings (RED indicates old description, GREEN indicates new description):

ID: 150^4
This ability reduces your chances of failing alchemy combinations by 10, 25, and 50%.
This passive ability reduces your chance of failing alchemy combinations by 10, 25, and 50%.

ID: 153^4
This ability turns you into a Rabid Bear, boosting all of your offensive capabilities. Additional ranks increase the effect.
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Ranks 1-4 increase your melee speed by 100%, your strength and dexterity by 100 points, your attack power by 200 points, your resistance to cold by 50 points, allow you to double attack each melee round, and imbue you with the ability to strike your opponent with Tainted Bite, which deals 35 damage instantly and 25 damage every 6 seconds for up to 1 minute.
Ranks 2-3 reduce the reuse time of this ability by 4 minutes per rank.


ID: 244^4
This ability reduces your chance of failing on a poison combination by 10, 25, and 50%. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.
This passive ability reduces your chance of failing a poison combination by 10, 25, 50, and 75%.
After purchasing rank 1 your Apply Poison skill will never fail.
Ranks 1-3 reduce the time to apply poison by 2.5 seconds per rank. Rank 4 by an additional 1.5 seconds.


ID: 279^4
This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
This passive ability increases your base maximum health by 2%, your avoidance by 2%, and your armor class soft cap by 2%.

ID: 287^4
This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster.
This passive ability allows your backstab attacks to deal minimal backstab damage if you are not behind your target.

ID: 528^4
This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. Additional ranks increase the strength of these spirit companions.
This ability, when activated, calls forth a number of spirit companions to attack your target for 1 minute.
Ranks 2-3, 5, 7, and 8 increase the number of companions. Rank 4 reduces the number but increases the power of these companions. Ranks 6, 9-11, 22-30, and 34-37 increase the power of these companions.
Ranks 12-21 reduce the reuse time of this ability by 30 seconds per rank.
Ranks 31-33 reduce the cast time of this ability by 0.5 seconds per rank.


ID: 605^4
This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63.
This passive ability provides you a previously unheard of level of stealth that allows your Hide skill to shadow you from creatures that normally see through standard invisibility.

ID: 606^4
This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61.
This passive ability increases the chance that your Hide skill (Evade during combat) will succeed while moving by 20% per rank.

ID: 622^4
This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63.
This passive ability reduces the reuse time time of your Hide and Sneak skills by 1 second per rank.

ID: 846^4
Each rank in this ability grants the rogue an increasing chance to attempt an additional backstab after a successful double backstab.
This passive ability grants you a chance to attempt a third backstab attack after successfully performing a double backstab. Ranks 1-9 and 13-15 increase your chance by 5% per rank. Ranks 10-12 by 3% per rank. Ranks 16-24 by 1% per rank.

ID: 878^4
This passive ability provides a 10% chance for your backstab attacks to deal full damage if you are not behind your target and a 25% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 10% chance for your backstab attacks to deal full damage if you are not behind your target and a 25% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 879^4
This passive ability provides a 20% chance for your backstab attacks to deal full damage if you are not behind your target and a 25% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 20% chance for your backstab attacks to deal full damage if you are not behind your target and a 25% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 880^4
This passive ability provides a 30% chance for your backstab attacks to deal full damage if you are not behind your target and a 25% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 30% chance for your backstab attacks to deal full damage if you are not behind your target and a 25% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 881^4
Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container.
This passive ability reduces your chance of setting off a trapped object by 10% per rank.

ID: 888^4
Each rank in this ability increases the chance that your weapon poisons will activate.
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round. Ranks 1-5 increase your chance by 10% per rank. Ranks 6-10 by 2% per rank. Ranks 11-13 by 1% per rank.

ID: 1304^1
Precision
Backstab Precision

ID: 1304^4
Each rank in this ability increases the chance of successfully landing a backstab.
This passive ability increases the accuracy of your backstab attacks. Ranks 1-11 increase your accuracy by 50 points per rank. Ranks 12-25 by an additional 100 points per rank.

ID: 1307^4
Each rank in this ability gives rogues an increasing chance to remain hidden when they are an indirect target of an Area-of-Effect spell. At the highest rank, a resisted AoE spell will never break Hide and there is a good chance that the rogue will remain hidden even when a spell successfully hits them. Nerves of Steel does not help when the rogue is the direct target of an AoE spell (if they are the direct target, then they've already been spotted). All ranks beyond rank 5 further increase the chance of remaining sneaking even if you do not resist the AoE spell.
This passive ability grants you a chance to remain hidden when hit by an Area-of-Effect spell that is not targeting you directly. Ranks 1-5 increase your chance to remain hidden by 10% per rank. Ranks 6-11 by 5% per rank.
At rank 5 a resisted AoE spell (that you are not the direct target of) will never break your invisibility.


ID: 1477^4
This ability allows you to quickly retreat from the current situation and arrive at a relatively safe location elsewhere in the zone. You must be hidden to use this ability.
This ability, when activated, allows you to evacuate to a relatively safe location elsewhere in the zone. You must be hidden to use this ability.
Ranks 2-7 reduce the reuse time of this ability by 10% per rank. Rank 8 reduces the reuse time by an additional 12%.


ID: 1539^4
This passive ability provides a 37% chance for your backstab attacks to deal full damage if you are not behind your target and a 30% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 37% chance for your backstab attacks to deal full damage if you are not behind your target and a 30% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 1540^4
This passive ability provides a 44% chance for your backstab attacks to deal full damage if you are not behind your target and a 30% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 44% chance for your backstab attacks to deal full damage if you are not behind your target and a 30% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 1541^4
This passive ability provides a 50% chance for your backstab attacks to deal full damage if you are not behind your target and a 35% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 50% chance for your backstab attacks to deal full damage if you are not behind your target and a 35% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 1543^1
Precise Strikes
Pernicious Backstab

ID: 1543^4
Each rank in this ability increases the minimum damage you will do on any backstab.
This passive ability increases the minimum damage of your backstab attacks by 10 points.

ID: 1604^4
This ability increases the maximum level of humanoid that can be affected by your assassination ability. The maximum affected level is 1 level below the required level to purchase the ability.
This passive ability increases the maximum level of humanoid that can be affected by your assassination ability to be 1 level below the required level to purchase the ability.
Additionally, each rank increases the damage dealt when you successfully assassinate your target.


ID: 4957^4
This passive ability provides a 55% chance for your backstab attacks to deal full damage if you are not behind your target and a 40% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 55% chance for your backstab attacks to deal full damage if you are not behind your target and a 40% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 4958^4
This passive ability provides a 60% chance for your backstab attacks to deal full damage if you are not behind your target and a 45% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 60% chance for your backstab attacks to deal full damage if you are not behind your target and a 45% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 4959^4
This passive ability provides a 65% chance for your backstab attacks to deal full damage if you are not behind your target and a 50% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 65% chance for your backstab attacks to deal full damage if you are not behind your target and a 50% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 5025^4
Ligament Slice cripples your opponent, decreasing their movement rate and ability to defend themselves. Additional ranks in this ability intensify the effect.
This ability, when activated, snares your opponent and reduces their armor class for 1 minute.
Ranks 2-3 and 13-15 increase snare the armor class debuff components of this ability.
Ranks 4-9 reduce the reuse time of this ability by 15 seconds per rank.
Ranks 10-12 increase the duration of this ability by 12 seconds per rank.


ID: 5028^4
Tumbling increases your chance to avoid incoming damage and increases your movement speed. While tumbling, your ability to deal damage will be lessened as you devote more energy to acrobatic movements.
This ability, when activated, increases your avoidance by 50% and your movement speed by 100% but reduces your melee accuracy by 100 points for 18 seconds.

ID: 6322^4
This ability increases the accuracy of your thrown weapons.
This passive ability increases the accuracy of your throwing attacks by 5 points per rank.

ID: 6328^4
This ability, when activated, imbues your weapons with the chance to strike your opponent with a powerful poison each time you perform a melee round for 3 minutes.
Ranks 2 and 3 increase both the chance for this poison to trigger as well as the damage inflicted. Additional ranks increase the damage inflicted.

This ability, when activated, imbues you with a chance to strike your opponent with a direct-damage poison each time you perform a melee round for 3 minutes.
Ranks 2-3 increase damage inflicted by this strike as well as its chance to trigger.
Ranks 4-12 and 19-26 further increase the damage inflicted by this strike.
Ranks 13-18 increase the duration of this ability by 6 seconds per rank.


ID: 6331^4
This passive ability provides a 70% chance for your backstab attacks to deal full damage if you are not behind your target and a 52% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 70% chance for your backstab attacks to deal full damage if you are not behind your target and a 52% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 6332^4
This passive ability provides a 75% chance for your backstab attacks to deal full damage if you are not behind your target and a 54% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 75% chance for your backstab attacks to deal full damage if you are not behind your target and a 54% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 6334^4
This ability increases the damage of your thrown weapons.
This passive ability increases the base damage of your throwing attacks by 5% per rank.

ID: 6560^4
This ability grants you a chance to backstab your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a backstab.
This passive gives you the chance to automatically perform a bonus backstab on ripostes 25, 35, and 50% of the time.
Each rank increases your chance to riposte incoming attacks by 1%.


ID: 7146^4
This passive ability provides a 80% chance for your backstab attacks to deal full damage if you are not behind your target and a 56% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 80% chance for your backstab attacks to deal full damage if you are not behind your target and a 56% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 7147^4
This passive ability provides a 85% chance for your backstab attacks to deal full damage if you are not behind your target and a 58% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 85% chance for your backstab attacks to deal full damage if you are not behind your target and a 58% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 7903^4
This ability gives you a version of your Malo line of spells that is slightly more reliable than other versions. Additional ranks strengthen the debuff.
This ability, when activated, serves as an alternate version of your Malo line of spells that reduces your target's reistances to cold, fire, magic, and poison by 66 for 2 minutes.
Ranks 2-6 reduce the cast time of this ability by 0.2 seconds per rank.
Ranks 7-11 extend the duration of this ability by 12 seconds per rank.


ID: 8331^4
This passive ability increases the effectiveness of your Thief's Eyes and Thief's Vision abilities by 10%.
This passive ability increases the effectiveness of your Thief's Eyes and Thief's Vision combat abilities by 10%.

ID: 10171^4
This passive ability provides a 90% chance for your backstab attacks to deal full damage if you are not behind your target and a 60% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 90% chance for your backstab attacks to deal full damage if you are not behind your target and a 60% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 10172^4
This passive ability provides a 95% chance for your backstab attacks to deal full damage if you are not behind your target and a 65% chance that you will be able to attempt a double backstab when not behind your target.
This passive ability provides a 95% chance for your backstab attacks to deal full damage if you are not behind your target and a 65% chance that you will be able to attempt a double (or triple) backstab when not behind your target.
Backstab attacks that fail the chance to deal full damage will deal minimal damage.


ID: 10821^1
Scout's Mastery of Blunt Weapons
Scout's Mastery of Crushing

ID: 10853^4
This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte.
Ranks 1-9 increase your strikethrough chance by 5% per rank, additional ranks by 1% per rank.


ID: 11081^4
This ability transforms you into the Bear Patriarch, further boosting all of your offensive abilities over the Rabid Bear.
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 10 increases your melee speed by 100%, your strength and dexterity by 425 points, your attack power by 500 points, your resistance to cold and disease by 160 points, allows you to double attack each melee round, heals you for 950 health every 6 seconds, increases the minimum damage of your melee attacks by 29 points, and imbues you with the ability to strike your opponent with Feral Bite, which deals 700 damage instantly and 225 damage every 6 seconds for up to 1 minute.


ID: 12600^1
Hastened Frenzied Stabbing
Hastened Frenzied Stabbing Discipline

ID: 12600^4
Each rank of this ability reduces the time required between uses of your Frenzied Stabbing ability by 1 minute.
This passive ability reduces the reuse time of your Frenzied Stabbing Discipline by 1 minute per rank.

ID: 12606^4
Increases a Rogue's base run speed.
This passive ability further increases a Rogue's base run speed. This increase does not stack with movement rate spell effects.

ID: 12607^4
Each rank of this ability shortens the reuse time of your Pinpoint abilities by 10%.
This passive ability reduces the reuse time of your Pinpoint line of combat abilities (Pinpoint Vulnerability, Weaknesses, Vitals, Flaws, Liabilities, Deficiencies) by 10% per rank.

ID: 12615^4
Each rank of this ability shortens the reuse time of your Twisted Chance Discipline ability by 2 minutes.
This passive ability reduces the reuse time of your Twisted Chance Discipline by 2 minutes per rank.

ID: 13001^4
This passive ability reduces the time required between uses of Inconspicuous Totem by one minute per rank.
This passive ability reduces the reuse time of your Inconspicuous Totem ability by 1 minute per rank.

ID: 14129^1
Etherium Blades
Etherium Strikes

ID: 14129^4
This passive ability increases the damage done with piercing weapons and has a small chance to proc Blade Fury. Each rank increases the damage added.
This passive ability grants your 1-handed melee attacks chance to trigger Strike Fury, which reduces your base weapon delay by 33.8% for 12 seconds.
Additional ranks increase the likelihood that you will trigger Strike Fury.


ID: 14135^1
Hastened Assassination Disciplines
Hastened Duelist Disciplines

ID: 14135^4
This passive ability reduces the time required between uses of assassination disciplines by 10% per rank.
This passive ability reduces the reuse time of your Duelist line of disciplines (Duelist, Assassin, Eradicator's, and Executioner Discipline) by 10% per rank.

ID: 14141^4
This ability provides you with increased power to piercing attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target.
This passive ability increases the damage you deal with 1-handed piercing weapons. Ranks 1-12 increase your damage by 2% per rank. Ranks 13-15 further increase your damage by 1% per rank.

ID: 15210^4
This ability, when activated, strikes your target and up to 4 other targets closely around your target with the Wind of Malosinete.
This ability, when activated, strikes your target and up to 4 other targets closely around your target with the Wind of Malosinete which reduces their resistances to cold, fire, magic, and poison by 60 for 2 minutes.

ID: 15211^4
This ability, when activated, strikes your target and up to 5 other targets closely around your target with the Wind of Malosinete. Additional ranks increase the power of the debuff and improve the chance that the spell will land without being resisted.
This ability, when activated, strikes your target and up to 5 other targets closely around your target with the Wind of Malosinete which reduces their resistances to cold, fire, magic, and poison by 75 for 2 minutes.

ID: 15212^4
This ability, when activated, strikes your target and up to 6 other targets closely around your target with the Wind of Malosinete. Additional ranks increase the power of the debuff and improve the chance that the spell will land without being resisted.
This ability, when activated, strikes your target and up to 6 other targets closely around your target with the Wind of Malosinete which reduces their resistances to cold, fire, magic, and poison by 110 for 2 minutes.

ID: 15502^4
Each rank of this ability shortens the reuse time of your Counterattack Discipline ability by 4 minutes.
This passive ability reduces the reuse time of your your Counterattack Discipline by 4 minutes per rank.

ID: 15509^4
Each rank of this passive ability reduces the reuse time on the Onslaught line of abilities by 10%.
This passive ability reduces the reuse time of your Onslaught line of combat abilities (Battery, Onslaught, Incursion, and Barrage) by 3 seconds per rank.

ID: 15625^4
This passive ability increases the critical damage from your backstab attacks. Each rank increases the critical damage slightly.
This passive ability increases the base damage of your critical backstab attacks.
Ranks 1-6 increase your damage by 10% per rank. Ranks 7-9 increase your damage by an additional 2% per rank.


ID: 15634^4
Each rank of this ability shortens the reuse time of your Swiftblade abilities by 5%.
This passive ability reduces the reuse time of your Swiftblade line of combat abilities (Sneak Attack, Thief's Vengeance, Assassin's Strike, Kyv Strike, Ancient: Chaos Strike, Daggerfall, Razorarc, Swiftblade, Daggerlunge, Daggerswipe, Daggerstrike, Daggerthrust, and Daggergash) by 1.5 seconds per rank.

ID: 16057^4
This ability, when activated, strikes your target and up to 7 other targets closely around your target with the Wind of Malosinete. Additional ranks increase the power of the debuff and improve the chance that the spell will land without being resisted.
This ability, when activated, strikes your target and up to 7 other targets closely around your target with the Wind of Malosinete which reduces their resistances to cold, fire, magic, and poison by 130 for 2 minutes.
Ranks 5-10 reduce the reuse time of this ability by 10 seconds per rank.


ID: 16272^4
This passive ability increases your chance to parry incoming melee attacks. Each additional rank increases your chance to parry.
This passive ability increases your chance to parry incoming melee attacks by 2% per rank.

ID: 16276^1
Piercing Proficiency
Weapon Proficiency

ID: 16276^4
This passive ability increases your skill cap for piercing weapons. Each rank increases this cap by a small amount.
This passive ability increases the cap of your 1-handed piercing, 1-handed slashing, and 1-handed blunt skills by 1 points per rank.

ID: 17409^4
This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
This passive ability further increases your base maximum health by 2.05%, your avoidance by 4%, and your armor class soft cap by 4%.

ID: 23598^6
Increases melee speed for up to %z.
Reduces your base weapon delay by 33.8% for %z.







70 new strings found:

ID: 68^40
Locust Swarm

ID: 1519^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 5 increases your melee speed by 100%, your strength and dexterity by 150 points, your attack power by 300 points, your resistance to cold by 80 points, allows you to double attack each melee round, heal you for 350 health every 6 seconds, and imbues you with the ability to strike your opponent with Diseased Bite, which deals 100 damage instantly and 75 damage every 6 seconds for up to 1 minute.

ID: 1544^4
This passive ability increases the minimum damage of your backstab attacks by 20 points.

ID: 1545^4
This passive ability increases the minimum damage of your backstab attacks by 30 points.

ID: 4951^4
This passive ability increases the minimum damage of your backstab attacks by 40 points.

ID: 4952^4
This passive ability increases the minimum damage of your backstab attacks by 50 points.

ID: 4953^4
This passive ability increases the minimum damage of your backstab attacks by 60 points.

ID: 5068^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 6 increases your melee speed by 100%, your strength and dexterity by 200 points, your attack power by 300 points, your resistance to cold and disease by 100 points, allows you to double attack each melee round, heals you for 500 health every 6 seconds, and imbues you with the ability to strike your opponent with Feral Bite, which deals 300 damage instantly and 150 damage every 6 seconds for up to 1 minute.

ID: 6041^4
This ability, when activated, increases your avoidance by 50%, your movement speed by 100%, and reduces incoming melee damage by 1% up to 10000 damage but reduces your melee accuracy by 100 points for 24 seconds.
Ranks 3-5 reduce the reuse time of this ability by 2 minutes per rank.

ID: 6042^4
This passive ability increases the minimum damage of your backstab attacks by 70 points.

ID: 6043^4
This passive ability increases the minimum damage of your backstab attacks by 80 points.

ID: 6044^4
This passive ability increases the minimum damage of your backstab attacks by 100 points.

ID: 6060^1
Burst of Power

ID: 6060^4
This passive ability increases your max skill cap for triple attack by 5 points per rank.

ID: 6101^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 7 increases your melee speed by 100%, your strength and dexterity by 250 points, your attack power by 330 points, your resistance to cold and disease by 120 points, allows you to double attack each melee round, heals you for 650 health every 6 seconds, increases the minimum damage of your melee attacks by 20 points, and imbues you with the ability to strike your opponent with Feral Bite, which deals 330 damage instantly and 165 damage every 6 seconds for up to 1 minute.

ID: 6215^1
Burst of Power

ID: 6215^4
This passive ability increases your max skill cap for triple attack by 5 points per rank.

ID: 6409^1
Burst of Power

ID: 6409^4
This passive ability increases your max skill cap for triple attack by 5 points per rank.

ID: 6419^1
Burst of Power

ID: 6419^4
This passive ability increases your max skill cap for triple attack by 5 points per rank.

ID: 7134^4
This passive ability increases the minimum damage of your backstab attacks by 120 points.

ID: 7135^4
This passive ability increases the minimum damage of your backstab attacks by 140 points.

ID: 7136^4
This passive ability increases the minimum damage of your backstab attacks by 165 points.

ID: 7468^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 8 increases your melee speed by 100%, your strength and dexterity by 300 points, your attack power by 360 points, your resistance to cold and disease by 130 points, allows you to double attack each melee round, heals you for 800 health every 6 seconds, increases the minimum damage of your melee attacks by 22 points, and imbues you with the ability to strike your opponent with Feral Bite, which deals 363 damage instantly and 180 damage every 6 seconds for up to 1 minute.

ID: 10165^4
This passive ability increases the minimum damage of your backstab attacks by 195 points.

ID: 10166^4
This passive ability increases the minimum damage of your backstab attacks by 225 points.

ID: 10167^4
This passive ability increases the minimum damage of your backstab attacks by 255 points.

ID: 10193^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 9 increases your melee speed by 100%, your strength and dexterity by 350 points, your attack power by 400 points, your resistance to cold and disease by 140 points, allows you to double attack each melee round, heals you for 950 health every 6 seconds, increases the minimum damage of your melee attacks by 23 points, and imbues you with the ability to strike your opponent with Feral Bite, which deals 383 damage instantly and 190 damage every 6 seconds for up to 1 minute.

ID: 10918^1
Assassin's Mastery of Slashing

ID: 10918^4
This passive ability increases the damage you deal with 1-handed slashing weapons. Ranks 1-12 increase your damage by 2% per rank. Ranks 13-15 further increase your damage by 1% per rank.

ID: 10933^1
Assassin's Mastery of Crushing

ID: 10933^4
This passive ability increases the damage you deal with 1-handed blunt weapons. Ranks 1-12 increase your damage by 2% per rank. Ranks 13-15 further increase your damage by 1% per rank.

ID: 10963^1
Weighted Strikes

ID: 10963^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 90 points.

ID: 10964^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 135 points.

ID: 10965^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 180 points.

ID: 10966^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 225 points.

ID: 10967^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 270 points.

ID: 10968^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 315 points.

ID: 10969^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 360 points.

ID: 10970^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 405 points.

ID: 10971^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 450 points.

ID: 10972^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 495 points.

ID: 10973^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 540 points.

ID: 10974^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 585 points.

ID: 12976^4
This ability, when activated, serves as an alternate version of your Malo line of spells that reduces your target's reistances to cold, fire, magic, and poison by 80 for 3 minutes.
Ranks 13-18 reduce the reuse time of this ability by 3 seconds per rank.

ID: 12996^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Ranks 11-14 increase your melee speed by 100%, your strength and dexterity by 575 points, your attack power by 800 points, your resistance to cold and disease by 180 points, allow you to double attack each melee round, heal you for 1350 health every 6 seconds, increase the minimum damage of your melee attacks by 38 points, and imbue you with the ability to strike your opponent with Feral Bite, which deals 1053 damage instantly and 325 damage every 6 seconds for up to 1 minute.
Ranks 12-14 reduce the reuse time of this ability by 4 minutes per rank.

ID: 13213^4
This passive ability increases the minimum damage of your backstab attacks by 285 points.

ID: 13214^4
This passive ability increases the minimum damage of your backstab attacks by 315 points.

ID: 13215^4
This passive ability increases the minimum damage of your backstab attacks by 350 points.

ID: 13216^4
This passive ability increases the minimum damage of your backstab attacks by 390 points.

ID: 13217^4
This passive ability increases the minimum damage of your backstab attacks by 440 points.

ID: 13782^4
This passive ability increases the minimum damage of your backstab attacks by 490 points.

ID: 13783^4
This passive ability increases the minimum damage of your backstab attacks by 540 points.

ID: 13784^4
This passive ability increases the minimum damage of your backstab attacks by 600 points.

ID: 14734^4
This ability, when activated, serves as an alternate version of your Malo line of spells that reduces your target's reistances to cold, fire, magic, and poison by 120 for 3 minutes.

ID: 14896^4
This passive ability increases the minimum damage of your backstab attacks by 660 points.

ID: 14897^4
This passive ability increases the minimum damage of your backstab attacks by 720 points.

ID: 14898^4
This passive ability increases the minimum damage of your backstab attacks by 780 points.

ID: 15853^4
This ability, when activated, serves as an alternate version of your Malo line of spells that reduces your target's reistances to cold, fire, magic, and poison by 135 for 3 minutes.
Rank 21 reduces the reuse time of this ability by 3 seconds.

ID: 16955^4
This passive ability increases the minimum damage of your backstab attacks by 840 points.

ID: 16956^4
This passive ability increases the minimum damage of your backstab attacks by 900 points.

ID: 16957^4
This passive ability increases the minimum damage of your backstab attacks by 960 points.

ID: 17154^4
This ability, when activated, serves as an alternate version of your Malo line of spells that reduces your target's reistances to cold, fire, magic, and poison by 150 for 3 minutes.
Ranks 23-24 extend the duration of this ability by 12 seconds per rank. Rank 25 extends the duration of this ability by an additional 6 seconds.

ID: 17333^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 15 increases your melee speed by 100%, your strength and dexterity by 725 points, your attack power by 1100 points, your resistance to cold and disease by 200 points, allows you to double attack each melee round, heals you for 1850 health every 6 seconds, increases the minimum damage of your melee attacks by 47 points, and imbues you with the ability to strike your opponent with Feral Bite, which deals 1053 damage instantly and 325 damage every 6 seconds for up to 1 minute.

ID: 17898^4
This ability, when activated, increases your avoidance by 60%, your movement speed by 105%, and reduces incoming melee damage by 10% up to 50000 damage but reduces your melee accuracy by 100 points for 24 seconds.

ID: 17899^4
This ability, when activated, increases your avoidance by 65%, your movement speed by 110%, and reduces incoming melee damage by 20% up to 80000 damage but reduces your melee accuracy by 100 points for 24 seconds.

ID: 17926^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 16 increases your melee speed by 100%, your strength and dexterity by 730 points, your attack power by 1200 points, your resistance to cold and disease by 210 points, allows you to double attack each melee round, heals you for 2100 health every 6 seconds, increases the minimum damage of your melee attacks by 100 points, increases the base damage of your melee attacks by 100%, and imbues you with the ability to strike your opponent with Feral Bite, which deals 3560 damage instantly and 800 damage every 6 seconds for up to 1 minute.
This rank of Feral Bite reflects Rabid Bear's Protection onto you and any member of your party within 100 feet, which instantly heals 4000 health and protects against 5000 points of melee damage for up to 12 seconds.

ID: 18972^4
This passive ability increases your base maximum health by 2.1%, your avoidance by 5%, and your armor class soft cap by 5%.