368 updated strings (RED indicates old description, GREEN indicates new description):

ID: 37^4
This passive ability raises your base resistance to fire-based spells by two points per rank.
This passive ability raises your base resistance to fire-based spells by 2 points per rank.

ID: 42^4
This passive ability raises your base resistance to cold-based spells by two points per rank.
This passive ability raises your base resistance to cold-based spells by 2 points per rank.

ID: 47^4
This passive ability raises your base resistance to magic-based spells by two points per rank.
This passive ability raises your base resistance to magic-based spells by 2 points per rank.

ID: 52^4
This passive ability raises your base resistance to poison-based spells by two points per rank.
This passive ability raises your base resistance to poison-based spells by 2 points per rank.

ID: 57^4
This passive ability raises your base resistance to disease-based spells by two points per rank.
This passive ability raises your base resistance to disease-based spells by 2 points per rank.

ID: 68^4
This ability decreases your food and drink consumption by 10, 25 and 50 percent.
This ability decreases your food and drink consumption by 10, 25 and 50%.

ID: 74^4
This ability increases the maximum that you can bind wound by 10 percent for each ability level.
This ability increases the maximum that you can bind wound by 10% for each ability level.

ID: 92^4
This ability gives you a chance to land critical hits with your direct damage spells and increases the damage you do when you land critical hits. The ability levels increase your chance to score a critical by 2, 4, and 7 percent and increase the damage dealt by critical hits by 40, 60, and 100 percent.
This ability gives you a chance to land critical hits with your direct damage spells and increases the damage you do when you land critical hits. The ability levels increase your chance to score a critical by 2, 4, and 7% and increase the damage dealt by critical hits by 40, 60, and 100%.

ID: 104^4
This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than three seconds. The ability levels reduce these casting times by 10, 25, and 50 percent.
This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than three seconds. The ability levels reduce these casting times by 10, 25, and 50%.

ID: 107^4
This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
This ability increases your maximum hitpoints by 2, 5, and 10% for the first three ranks, then by an additional 1% for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)

ID: 116^4
This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
This ability grants you a resistance bonus to fear type spells of 5, 10, and 25%. It also increases the chance of breaking fear earlier.

ID: 137^4
This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.
This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50%.

ID: 144^4
This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent.
This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50%.

ID: 147^4
This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50%.

ID: 150^4
This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent.
This ability reduces your chances of failing alchemy combinations by 10, 25, and 50%.

ID: 159^4
This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent.
This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50%.

ID: 237^4
This ability reduces your reuse time on feign death by 10, 25, and 50 percent.
This ability reduces your reuse time on feign death by 10, 25, and 50%.

ID: 240^4
This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time.
This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50% of the time.

ID: 244^4
This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.
This ability reduces your chance of failing on a poison combination by 10, 25, and 50%. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.

ID: 288^4
This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the "Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack.
This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold -or- /pet ghold.
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

This ability also grants the "Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.


ID: 289^4
Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemy's walking. Additional ranks increase the effectiveness and duration of your pet's ability to slow an enemy's walking speed.
This ability, when activated, imbues your pet with an attack that is reputed to slow an enemy's walking. Additional ranks increase the effectiveness and duration of your pet's ability to slow an enemy's walking speed.

ID: 291^4
This ability allows the you to share some of your natural attunement with your party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with your party.
This ability allows you to share some of your natural attunement with your party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with your party.

ID: 483^4
This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
This ability decreases the amount of time required between uses of Mend Companion by 10% per rank. You may train in this ability once each level, upon reaching level 63.

ID: 492^4
This ability decreases the amount of time required between uses of Rampage by ten percent per rank.
This ability decreases the amount of time required between uses of Rampage by 10% per rank.

ID: 561^4
This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65 and an additional three ranks at level 70.
This ability grants you an increased chance of performing a double attack in any given combat round.

ID: 574^4
This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65.
This ability allows you to instruct your pet to feign death via the '/pet feign' command. Four ranks of this skill are available, causing your pet to succeed 25%, 50%, 75%, and 90% of the time, respectively.

ID: 611^4
Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20 percent increase in the chance of scoring multiple special attacks, per rank, up to rank 5. Ranks beyond rank 5 increase the chance to perform the third attack in the chain by 5% per rank.
Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20% increase in the chance of scoring multiple special attacks, per rank, up to rank 5. Ranks beyond rank 5 increase the chance to perform the third attack in the chain by 5% per rank.

ID: 729^4
Each rank in this ability increases your warder's chance to flurry attacks.
Each rank of this passive ability increases your warder's chance to unleash a flurry of attacks.

ID: 782^4
This ability decreases the amount of time required between uses of Mass Group Buff by 10% per rank.
This passive ability decreases the amount of time required between uses of your Mass Group Buff ability by 10% per rank.

ID: 803^4
This ability increases the maximum hit points of your elementals by 2, 5, and 10 percent. The percentage is based on the elemental's base hit points.
This ability increases the maximum hit points of your elementals by 2, 5, and 10%. The percentage is based on the elemental's base hit points.

ID: 820^4
Each rank in this ability increases the damage done by your Flying Kicks, Round Kicks and Kick attacks.
Each rank of this passive ability increases the minimum damage done by your Flying Kick, Round Kick and Kick attacks.

ID: 852^4
This ability increases the chance that your bashes will stun the enemy. Additional ranks increase the chance to stun your enemy.
Each rank of this passive ability increases the chance that your bash attacks will stun your enemy.

ID: 855^4
This ability increases the damage you do with your bashes. Each additional rank increases the damage inflicted.
Each rank of this passive ability increases the damage you do with your bashes.

ID: 867^4
This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability.
Each rank of this passive ability intensifies the overall effect of damage shields that are cast on you.

ID: 952^4
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points.

ID: 979^4
This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50%.

ID: 982^4
This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
This ability reduces the chance of failing baking combinations by 10, 25, and 50%.

ID: 985^4
This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
This ability reduces the chance of failing brewing combinations by 10, 25, and 50%.

ID: 988^4
This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
This ability reduces the chance of failing fletching combinations by 10, 25, and 50%.

ID: 991^4
This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
This ability reduces the chance of failing pottery combinations by 10, 25, and 50%.

ID: 994^4
This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
This ability reduces the chance of failing tailoring combinations by 10, 25, and 50%.

ID: 1000^4
Upon using this ability, you will be transported back to your starting city. This ability is usable every 18 minutes.
This ability, when activated, will transport you back to your starting city.

ID: 1089^4
This ability reduces the chance of failing research combinations by 10, 25, and 50 percent.
This ability reduces the chance of failing research combinations by 10, 25, and 50%.

ID: 1186^4
This ability grants heal-over-time spells the chance to have a critical effect each 6 seconds they are active. An exceptional heal doubles the healing value of the spell for that tick.
Each rank of this passive ability increases the chance that your heal-over-time spells will exceptionally heal their target.
An exceptional heal doubles the healing value of the spell for that 6 second interval.


ID: 1213^4
Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
Each rank of this passive ability increases the strength of your critical spell hits, causing them to do more damage.

ID: 1242^4
While active, a portion of the damage you sustain is taken out of your mana rather than your hit points. Any damage that cannot be absorbed by your mana comes off your hit points instead. The first rank of this ability will absorb 10 hits from spell or melee attacks before fading, the second rank will absorb 20, and the third will absorb 30, the fourth rank will absorb 40 hits, the fifth by 50, the sixth rank 60 hits. Additional ranks beyond rank 6 further increase the amount of damage that is mitigated by converting your mana. Each rank starting from rank 10 also increases the number of hits the ability absorbs.
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 10 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.


ID: 1272^4
This ability gives you an additional way to feign death.
This ability provides you an alternate method to cast your Death Peace spell.

ID: 1313^4
This ability grants the Shadow Knight a chance to drain the life of his opponent any time he makes a melee attack.
This passive ability grants you a chance to trigger a lifetap on your opponent each time you perform a melee attack round.

ID: 1362^4
Your devotion to Dark Reign grants you increased hit points, mana, and endurance.
Your devotion to Dark Reign grants you increased statistics, hit points, mana, and endurance.

ID: 1363^4
Your devotion to Dark Reign increases the number of mystical effects that can affect you at once.
Your devotion to Dark Reign grants you increased statistics, hit points, mana, endurance and increases the number of mystical effects that can affect you at once.

ID: 1364^4
Your devotion to Dark Reign increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.
Your devotion to Dark Reign grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once and increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.

ID: 1365^4
Your devotion to Dark Reign provides you with an innate chance to completely resist the effects of most detrimental spells.
Your devotion to Dark Reign grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once, increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect and provides you with an innate chance to completely resist the effects of most detrimental spells.

ID: 1367^4
Your devotion to Norrath's Keepers grants you increased hit points, mana, and endurance.
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, and endurance.

ID: 1368^4
Your devotion to Norrath's Keepers increases the number of mystical effects that can affect you at once.
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, endurance and increases the number of mystical effects that can affect you at once.

ID: 1369^4
Your devotion to Norrath's Keepers increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once and increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.

ID: 1370^4
Your devotion to Norrath's Keepers provides you with an innate chance to completely resist the effects of most detrimental spells.
Your devotion to Norrath's Keepers grants you increased statistics, hit points, mana, endurance, increases the number of mystical effects that can affect you at once, increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect and provides you with an innate chance to completely resist the effects of most detrimental spells.

ID: 1376^4
When used, this ability restores a large amount of health, mana, and endurance.
This ability, when activated, restores 500000 health, mana, and endurance.

ID: 1478^4
While active, the wizard focuses his mastery over fire to cause any fire-based direct damage spell they cast to have a chance to cause the targeted creature to burst into flames, taking continual damage and becomes more susceptible to further fire-based attacks. Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 12 work on spells between level 70 and 85. Ranks 13 through 15 work on spells between 86 and level 90. Ranks 16, 17, and 18 work on spells from level 91, 93 and 95. Ranks 18, 19, 20 to 21, work on levels 96, 98, and 100 respectively while increasing the proc chance as well as the damage inflicted. Ranks 22, 23, and 24 will trigger on spells up to level 101, 103, and 105 respectively, while increasing the proc damage inflicted.
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 5% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 10 and deals 100 damage every 6 seconds for 30 seconds.

ID: 1514^4
This ability improves the chance that damage-over-time spells will have a critical effect each 6 seconds they are active. Additional ranks increase the chance that your damage over time spells will land for critical effect.
Each rank of this passive ability increases the chance that your damage-over-time spells will deal critical damage every 6 seconds that they apply damage.

ID: 1577^4
This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell. Additional ranks increase the chance to score an exceptional heal.
Each rank of this passive ability increases the chance for your pet healing spells to heal your pet exceptionally, doubling the healing value of the spell.

ID: 2323^4
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65 percent of their normal hatred during this period. Triggers a gravitate effect on level 100 or lower creatures.
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65% of their normal hatred during this period. Triggers a gravitate effect on level 100 or lower creatures.

ID: 2324^4
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65 percent of their normal hatred during this period. Triggers a gravitate effect on level 101 or lower creatures.
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65% of their normal hatred during this period. Triggers a gravitate effect on level 101 or lower creatures.

ID: 2325^4
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65 percent of their normal hatred during this period. Triggers a gravitate effect on level 102 or lower creatures.
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65% of their normal hatred during this period. Triggers a gravitate effect on level 102 or lower creatures.

ID: 2326^4
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65 percent of their normal hatred during this period. Triggers a gravitate effect on level 103 or lower creatures.
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65% of their normal hatred during this period. Triggers a gravitate effect on level 103 or lower creatures.

ID: 2400^4
This passive ability reduces the time required between uses of your Celestial Regeneration ability by 10 percent per rank. Note: This will not affect Focused Celestial Regeneration.
This passive ability reduces the time required between uses of your Celestial Regeneration ability by 10% per rank. Note: This will not affect Focused Celestial Regeneration.

ID: 3020^4
This ability increases your maximum hitpoints by 2 percent per rank. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
This ability increases your maximum hitpoints by 2% per rank. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)

ID: 3025^4
This ability increases melee damage mitigation by 2 percent per rank.
This ability increases melee damage mitigation by 2% per rank.

ID: 3030^4
This ability increases your melee damage avoidance by 2 percent per rank.
This ability increases your melee damage avoidance by 2% per rank.

ID: 3035^4
This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
This passive ability increases your chance to land a critical hit with your melee attacks.

ID: 3091^4
This ability will give you a 10 percent chance to execute a double riposte per rank.
This ability will give you a 10% chance to execute a double riposte per rank.

ID: 3101^4
This ability decreases the amount of time required between uses of Enraging Bellow by 10 percent per rank. You may train in this ability once each level, upon reaching level 63.
This ability decreases the amount of time required between uses of Enraging Bellow by 10% per rank. You may train in this ability once each level, upon reaching level 63.

ID: 3542^4
This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.
This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10%.

ID: 3545^4
This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.
This ability grants you a chance to score an exceptional heal at 3, 6, and 10%. An exceptional heal doubles the healing value of the spell.

ID: 4017^4
Hastens your attacks by 5 percent per rank.
Hastens your attacks by 5% per rank.

ID: 4024^4
Slows your enemy's attacks by 10 percent for rank 1, 15% for rank 2, and 20% for rank 3.
Slows your enemy's attacks by 10% for rank 1, 15% for rank 2, and 20% for rank 3.

ID: 4702^4
Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
This ability, when activated, absorbs 50% of incoming melee and spell damage for up to 3 minutes or until either 10,000 spell or melee damage has been absorbed.

ID: 4704^4
Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
This ability, when activated, decreases the mana cost of your level 100 and lower spells by 20% for 15 minutes.
This mana preservation does not apply to complete healing or percentage-based healing spells.


ID: 4705^4
Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
This ability, when activated, increases your maximum hit points and mana by 900 to 1050 (based on your level) for 30 minutes.
This glyph does not increase your current hit points or mana.


ID: 4706^4
Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 40% of the base damage for 2 minutes. This ability does not impact melee special attacks.
This ability, when activated, increases the damage done by your critical melee hits and damage spells by 40% for 2 minutes.
This ability does not impact melee special attacks.


ID: 4761^4
Each rank in this ability further increases your chance to get a critical hit with your damage over time spells.
Each rank of this passive ability further increases your chance to get a critical hit with your damage-over-time spells.

ID: 4801^4
This ability decreases the amount of time required between uses of Mend by 30 seconds per rank.
This passive ability decreases the amount of time required between uses of Mend by 30 seconds per rank.

ID: 4944^4
While active, the wizard focuses his mastery over ice to cause any ice-based direct damage spell they cast to have a chance to cause the targeted creature to enter a cryogenic stasis, slowing their movement rate and becoming more susceptible to ice-based attacks. Additionally a small amount of damage is done to the creature and additional ranks increase this damage. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 12 work on spells between level 70 and 85. Ranks 13 through 15 work on spells between level 85 and 90. Ranks 16, 17, and 18 work on spells up to level 91, 93 and 95 respectively. Ranks 18, 19, and 20 to 21 work on levels 96, 98, and 100 respectively while increasing the proc chance as well as the damage inflicted. Ranks 22, 23, and 24 increase the maximum trigger levels to 101, 103, and 105 respectively while increasing the damage your enemy will take.
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 5% chance to strike your target with Cryomantic Stasis which deals 380 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 5022^4
While this ability is active, you periodically attempt to throw dirt into your opponent's eyes. If successful, your opponent will be temporarily blinded and will be less able to make accurate attacks. Each rank in this ability increases the chance that you will be able to find an opening to throw dirt in your opponent's eyes.
While this ability is active, you periodically attempt to throw dirt into your opponent's eyes. If successful, your opponent will be temporarily blinded and will be less able to make accurate attacks. Each rank in this ability increases the inaccuracy your opponent will suffer due to the sand in their eyes.

ID: 5109^4
Through this ability you are able to channel a black werewolf. While in this form, you will benefit from improved vision and quicker reflexes. Additional ranks of this ability will add more health and mana to you.
This ability, when activated, allows you to assume the form of a black werewolf. While in this form, you will benefit from improved vision and hastened melee attack speed. Additional ranks of this ability will add more health and mana to you.

ID: 5251^4
This ability channels the energy of spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration. Additional ranks increase the stat bonus granted, as well as the healing amount.
This ability, when activated, channels the energy of spirits on to a single target providing your target an instantaneous heal as well as healing over time and increased melee statistics for 18 seconds. Additional ranks increase the stat bonuses granted, as well as the healing amount.

ID: 5849^4
Has a chance to forcibly move all enemies around you away from you and cause them to forget that you exist.
This ability, when activated, has a chance to forcibly move up to 3 enemies in front of you backwards and cause them to forget that you exist.

ID: 6020^4
Ranks in this ability increase the minimum damage of your Eagle Strike, Dragon Punch and Tiger Claw attacks.
Each rank of this passive ability increases the minimum damage of your Eagle Strike, Dragon Punch (or Tail Rake) and Tiger Claw attacks.

ID: 6084^4
This passive ability grants you a small amount of double-attack skill. Rank 1 grants you 50 skill, with each additional rank adding 25 double-attack.
This passive ability increases the cap of your double-attack skill. Rank 1 increases your cap by 50 points, with each additional rank adding 25 points.

ID: 6112^4
This passive ability gives you a chance to not consume a reagent when casting spells which require them. Each rank increases the chance to not consume a reagent.
Each rank of this passive ability increases your chance to not consume a reagent when casting spells which require them.

ID: 6113^4
This passive ability extends the duration of your Elixir line of spells. Each rank increases the duration by 6 seconds.
Each rank of this passive ability extends the duration of your Elixir line of spells by 6 seconds.

ID: 6290^4
While active, the wizard focuses his mastery over arcanum to cause any magic-based direct damage spell they cast to have a chance to proc a spell that will allow their target to take additional damage from spells that are cast on them, regardless of who cast the spell on the wizard's target. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 12 work on spells between level 70 and 85. Ranks 13 through 15 work on spells between level 85 and 90. Ranks 16, 17, and 18 work on spells up to level 91, 93 and 95 respectively. Ranks 18, 19, and 20 to 21 work on levels 96, 98, and 100 respectively while increasing the proc chance as well as the damage inflicted. Ranks 22, 23, and 24 increase the maximum trigger levels to 101, 103, and 105 respectively while increasing the damage your enemy will take.
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 5% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 60 to 75 spells that hit the target by 130 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6325^4
When activated this ability will increase all forms of melee damage and speed your attacks as well as increase your overall accuracy.
This ability, when activated, increases the minimum damage dealt by your melee attacks by 110 points, base damage by 110%, accuracy by 10% and reduces your base weapon delay by 11.3% for 30 seconds.

ID: 6328^4
Imbues your blades with a powerful poison. Additional ranks increase the damage inflicted.
This ability, when activated, imbues your weapons with the chance to strike your opponent with a powerful poison each time you perform a melee round for 3 minutes.
Ranks 2 and 3 increase both the chance for this poison to trigger as well as the damage inflicted. Additional ranks increase the damage inflicted.


ID: 6337^4
This ability decreases the reuse time of Cacophony by 1 minute per rank.
This passive ability decreases the reuse time of your Cacophony ability by 1 minute per rank.

ID: 6340^4
This ability decreases the reuse time of Funeral Dirge by 3 minutes per rank.
This passive ability decreases the reuse time of your Funeral Dirge ability by 3 minutes per rank.

ID: 6355^4
Decreases the wait time before you can next use your Trueshot and Aimshot. Each rank reduces the reuse time for Trueshot and Aimshot by 6 minutes.
This passive ability reduces the reuse time of your Trueshot line of Disciplines (Trueshot, Aimshot, Sureshot, Bullseye, and Pureshot) by 6 minutes per rank.

ID: 6370^4
When active this ability increases your accuracy and the power of your melee attacks. Each rank further increases the power and accuracy of your attacks.
This ability, when activated, increases the accuracy, damage, and minimum damage of your melee attacks for 30 seconds. Additional ranks increase the bonuses offered by this ability.

ID: 6380^4
This ability allows the Beastlord to share some of his natural attunement with his target in the form of health and mana. Each new rank increases the amount of health and mana bestowed upon your target.
This ability allows you to share some of your natural attunement with your target in the form of health and mana. Additional ranks increase the amount of health and mana bestowed upon your target.

ID: 6422^4
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
The planes demand a certain hardiness of those who adventure within. Each rank of this passive ability adds an additional 1% to your maximum hit points.

ID: 6467^4
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points.

ID: 6481^4
Each rank of this passive ability reduces the time required between uses of Divine Resurrection by 10 percent.
Each rank of this passive ability reduces the time required between uses of Divine Resurrection by 10%.

ID: 6492^4
This ability imbues your weapons with the power of holy judgment. Lasts for up to 5 minutes or 20 uses whichever comes first. Additional ranks increase the damage of holy judgment.
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 600 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 6534^4
Your party falls into a rhythm and each member feels their melee strikes speed up and become more accurate.
This ability, when activated, imbues your party with enhanced rhythm that increases the accuracy and speed of their melee attacks for 2 minutes. Additional ranks increase the bonuses granted by this ability.

ID: 6564^4
This ability will cause you to periodically infuse your foe with intense hatred towards you. The first three ranks increase the frequency of this effect and subsequent ranks increase the potency of the effect.
This passive ability grants your melee attacks a chance to infuse your foe with intense hatred towards you. The first three ranks increase the frequency of this effect and subsequent ranks increase the potency of the effect.

ID: 6636^4
Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage. Note this will only function on direct damage spells.
Each rank of this ability increases the strength of your critical direct damage spell hits, causing them to do more damage.

ID: 6645^4
This ability provides a version of the Bite of Chaos spell. Each additional rank increases the damage inflicted slightly.
This ability, when activated, drains your target of 600 health and restores 600 health and 260 mana to you and all members of your party.

ID: 6668^4
This passive ability will extend the duration of your Ligament Slice effect by 12 seconds per rank.
This passive ability extends the duration of your Ligament Slice ability by 12 seconds per rank.

ID: 6692^4
This ability, when active, will reduce the chance that your spells will be resisted when you cast them. Each rank will work on spells that are equal to or lower than the level that you purchase each rank at.
This ability, when activated, will reduce the chance that your spells will be resisted when you cast them for 30 seconds.
Each rank will work on spells that are equal to or lower than the level that you purchase each rank at.


ID: 6754^4
This activated ability provides you with a short duration boost to your ability to attack your foes. Each rank increases the damage and accuracy of your skill attacks.
This ability, when activated, increases your attack rating, accuracy, critical hit chance, and the damage bonus of your melee attacks for 30 seconds. Additional ranks increase the bonuses granted by this ability.

ID: 6828^4
This ability turns into a Zombie and also grants a small boost to survivability against enemy spells. Each additional rank increases both the per hit amount absorbed, as wel as the total amount that can be absorbed before the effect fades.
This ability, when activated, allows you to assume the form of a Zombie that reduces incoming direct spell damage by 3% up to 500 damage per spell up to a total of 2500 damage for 36 minutes.

ID: 7000^4
This ability increases the power of many forms of damage and healing.
This ability, when activated, increases the chance that your damage and healing spells will apply critically by 15% and increases the damage done by your melee attacks by 15% for 1.5 minutes.

ID: 7002^4
Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
This ability, when activated, absorbs 40% of incoming melee damage for up to 10 minutes or until 8,000 damage has been absorbed.
When this effect fades you will be healed for 3,000 health.


ID: 7003^4
This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.
This ability, when activated, increases the minimum melee damage done by your pet in three steps by 10, 15, and then 20% for 1 minute per step.

ID: 7004^4
This ability increases the hate you generate by 30%.
This ability, when activated, increases the hatred generated by your spells and combat abilities by 30% for 10 minutes.

ID: 7016^4
Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
This ability, when activated, absorbs 50% of incoming melee and spell damage for up to 3 minutes or until either 50,000 spell or melee damage has been absorbed.

ID: 7017^4
Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes. Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.
This ability, when activated, decreases the mana cost of your level 100 and lower spells by 35% for 15 minutes.
This mana preservation does not apply to complete healing or percentage-based healing spells.


ID: 7018^4
Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
This ability, when activated, increases your maximum hit points and mana by 2400 to 3350 (based on your level) for 30 minutes.
This glyph does not increase your current hit points or mana.


ID: 7019^4
Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 60 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
This ability, when activated, increases the damage done by your critical melee hits and damage spells by 60% for 2 minutes.
This ability does not impact melee special attacks.


ID: 7020^1
Glyph of the Master
Glyph of the Master (Granted)

ID: 7020^4
Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
This ability, when activated, absorbs 50% of incoming melee and spell damage for up to 3 minutes or until either 50000 spell or melee damage has been absorbed.

ID: 7021^1
Glyph of Lost Secrets
Glyph of Lost Secrets (Granted)

ID: 7021^4
Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes. Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.
This ability, when activated, decreases the mana cost of your level 100 and lower spells by 35% for 15 minutes.
This mana preservation does not apply to complete healing or percentage-based healing spells.


ID: 7022^1
Glyph of Genari Might
Glyph of Genari Might (Granted)

ID: 7022^4
Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
This ability, when activated, increases your maximum hit points and mana by 2400 to 3350 (based on your level) for 30 minutes.
This glyph does not increase your current hit points or mana.


ID: 7023^1
Glyph of the Cataclysm
Glyph of the Cataclysm (Granted)

ID: 7023^4
Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 60 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
This ability, when activated, increases the damage done by your critical melee hits and damage spells by 60% for 2 minutes.
This ability does not impact melee special attacks.


ID: 7024^1
Glyph of Dragon Scales
Glyph of Dragon Scales (Granted)

ID: 7024^4
Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
This ability, when activated, absorbs 50% of incoming melee and spell damage for up to 3 minutes or until either 10000 spell or melee damage has been absorbed.

ID: 7025^1
Glyph of Arcane Secrets
Glyph of Arcane Secrets (Granted)

ID: 7025^4
Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
This ability, when activated, decreases the mana cost of your level 100 and lower spells by 20% for 15 minutes.
This mana preservation does not apply to complete healing or percentage-based healing spells.


ID: 7026^1
Glyph of Draconic Potential
Glyph of Draconic Potential (Granted)

ID: 7026^4
Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
This ability, when activated, increases your maximum hit points and mana by 900 to 1050 (based on your level) for 30 minutes.
This glyph does not increase your current hit points or mana.


ID: 7027^1
Glyph of Destruction
Glyph of Destruction (Granted)

ID: 7027^4
Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 40% of the base damage for 2 minutes. This ability does not impact melee special attacks.
This ability, when activated, increases the damage done by your critical melee hits and damage spells by 40% for 2 minutes.
This ability does not impact melee special attacks.


ID: 7028^4
This ability increases the power of many forms of damage and healing.
This ability, when activated, increases the chance that your damage and healing spells will apply critically by 15% and increases the damage done by your melee attacks by 15% for 1.5 minutes.

ID: 7029^4
This ability completely restores your health and mana and endurance.
This ability, when activated, absorbs 40% of incoming melee damage for up to 10 minutes or until 8,000 damage has been absorbed.
When this effect fades you will be healed for 3,000 health.


ID: 7030^4
Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
This ability, when activated, increases the minimum melee damage done by your pet in three steps by 10, 15, and then 20% for 1 minute per step.

ID: 7031^4
This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.
This ability, when activated, increases the hatred generated by your spells and combat abilities by 30% for 10 minutes.

ID: 7103^4
This ability decreases the amount of time required between uses of Purification by ten percent per rank.
This ability decreases the amount of time required between uses of your Purification ability by 10% per rank.

ID: 7732^4
This ability allows you to enchant a bar of dwerium using some of your mana.
This ability allows you to enchant a bar of Dwerium using some of your mana.

ID: 7734^4
This ability allows you to enchant ten bars of dwerium using some of your mana.
This ability allows you to enchant 10 bars of Dwerium using some of your mana.

ID: 7740^4
This ability allows you to enchant ten bars of Temporite using some of your mana.
This ability allows you to enchant 10 bars of Temporite using some of your mana.

ID: 7743^4
This passive ability reduces the time required between uses of Guardian of the Forest by 10 percent per rank.
This passive ability reduces the time required between uses of Guardian of the Forest by 10% per rank.

ID: 7746^4
This passive ability reduces the time required between uses of your Flusterbolt ability by 2 seconds per rank.
This passive ability reduces the time required between uses of your Flusterbolt and Blusterbolt spells by 2 seconds per rank.

ID: 7754^4
This ability provides you with the power to call a levitating nightmare to your side. Requires Unholy Steed to purchase.
This ability provides you with the power to call a levitating nightmare to your side.

ID: 7884^4
This passive ability will extend the duration of your Speed Focus discipline by 6 seconds.
This passive ability will extend the duration of your Speed Focus discipline by 6 seconds per rank.

ID: 7885^4
This passive ability will extend the duration of your Crystalpalm discipline by 6 seconds.
This passive ability will extend the duration of your Crystalpalm line of disciplines (Crystalpalm, Diamondpalm, and Terrorpalm) by 6 seconds per rank.

ID: 7945^4
This passive ability will reduce the reuse timer on your Frantic Renewal, Frenetic Renewal and Desperate Renewal spells by 2 seconds per rank.
This passive ability will reduce the reuse time of your Desperate Renewal line of spells (Desperate, Frantic, Frenetic, Frenzied, Fervent, Fraught, and Fervid Renewal) by 2 seconds per rank.

ID: 8034^4
This ability, when activated, calls forth a Doppelganger of your current target that will attack your target.
This ability, when activated, calls forth a Doppelganger of your current target that will attack your target. Additional ranks increase the power of the Doppelganger.

ID: 8038^4
This Ability, when activated, has a chance to make your target forget everything and everyone for a short time. Additional ranks increase this chance slightly.
This ability, when activated, has a chance to wipe your target's memory. Additional ranks increase this chance slightly.

ID: 8039^4
This ability, when activated, has a chance to make any enemy hit by this ability less resistant to magical attacks until the effect fades.
The ability, when activated, has a chance to make all enemies within a 50 foot radius less resistant to magical attacks for up to 14 minutes. Rank 2 reduces the casting time of this ability from 1 second to instantaneous. Additional ranks increase the reduction in your target's magic resist.

ID: 8190^4
This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry.
Each rank of this passive ability increases the chance that your companion will execute a flurry of attacks when in combat.

ID: 8195^4
This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion. Ranks 1, 2, and 3 reduce the reuse time by two minutes per rank. Ranks 4, 5, and 6 further reduce this time by 3 minutes per rank.
This passive ability reduces the reuse time of your Fortify Companion ability. Ranks 1-3 reduce the reuse time by 2 minutes per rank. Ranks 4-6 further reduce this time by 3 minutes per rank.

ID: 8204^4
This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank.
This passive ability decreases the cast time of your Radiant Cure ability by 10% per rank.

ID: 8207^4
This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank.
This passive ability decreases the cast time of your Radiant Cure ability by 10% per rank.

ID: 8210^4
This passive ability will add fifty mana per rank to your mana total. Beginning with rank 16, this ability adds 100 mana.
This passive ability increases your mana total. Ranks 1-15 add 50 points per rank. Additional ranks add 100 points per rank.

ID: 8322^4
This passive ability gives you a 15 percent chance to resist mesmerizing spell effects. Further ranks increase this resistance by 5 percent per rank.
This passive ability gives you a 15% chance to resist mesmerizing spell effects. Further ranks increase this resistance by 5% per rank.

ID: 8331^4
This passive ability increases the effectiveness of your Thief's Eyes and Thief's Vision abilities by 10 percent.
This passive ability increases the effectiveness of your Thief's Eyes and Thief's Vision abilities by 10%.

ID: 8350^4
This passive ability reduces the time required between uses of your level 80 through level 105 mesmerization spells by 10 percent.
This passive ability reduces the time required between uses of your level 80 through level 105 mesmerization spells by 10%.

ID: 9033^4
This passive ability reduces the time required between uses of your veteran's rewards by 25 percent.
This passive ability reduces the time required between uses of your veteran's rewards by 25%.

ID: 9101^4
Each rank will increase your max skill cap for research by 10 points.
This passive ability increases your max skill cap for research by 10 points per rank.

ID: 9111^4
Each rank will increase your max skill cap for research by 10 points.
This passive ability increases your max skill cap for research by 10 points per rank.

ID: 9121^4
Each rank will increase your max skill cap for research by 10 points.
This passive ability increases your max skill cap for research by 10 points per rank.

ID: 9315^4
You summon an innate chance to respond to violence against you by increasing your evasion and powers of attack. As you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal.
Provides you a chance to increase your evasion and powers of attack when striking or being struck in melee combat. If you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal.

ID: 9479^6
Increases critical melee damage by #1%, critical spell damage by #10%, and critical DoT damage by #8% for up to %z.
Increases the damage done by your critical melee hits and damage spells by #1% for %z.

ID: 10330^4
With pride in your voice you shout, stunning several of your foes at once, while inflicting slight damage, and reducing their ability to resist spells. Additional ranks increase the damage inflicted and the debuffs applied to the target.
This ability, when activated, strikes all opponents in front of you with a shout that deals between 10 and 215 damage, stuns targets up to level 85 for 1 second and reduces their resistance to fire, cold, and magic spells by -10 points for 18 seconds.

ID: 10332^4
This ability extends the duration of your charm spells by 6 seconds per rank.
This passive ability extends the duration of your charm spells by 6 seconds per rank.

ID: 10333^4
When activated this ability will cause your consciousness to shatter and each shard will attack your foe. Additional ranks increase the power of the shards of your consciousness. Ranks 4 through 6 add an additional shard per rank. Ranks 7 through 9 add slightly longer duration to your shards. Further ranks increase the power of the shards.
This ability, when activated, causes your consciousness to shatter into shards that attack your target. Additional ranks increase the power of the shards of your consciousness. Ranks 4-6 add an additional shard per rank. Ranks 7-9 add slightly longer duration to your shards. Further ranks increase the power of the shards.

ID: 10339^4
When activated, this ability extends the duration of your songs by 6 seconds.
This ability, when activated, extends the duration of your songs by 6 seconds for 5 minutes.

ID: 10343^4
Ranks 1, 2, and 3 lower the reuse time by 5 seconds each. Ranks 4, 5, and 6 then lowers the reuse time on your Stunning Kick by 2 seconds each.
This passive ability lowers the reuse time of your Stunning Kick ability. Ranks 1-3 lower the reuse time by 5 seconds per rank. Ranks 4-6 lower the reuse time by 2 seconds per rank.

ID: 10346^4
This ability grants the monk a chance to inflict extra damage any time he makes a melee attack. Additional ranks increase the damage inflicted.
This ability, when activated, increases the damage you deal with melee attacks by 75%, increases the minimum base damage of your attacks by 75 points, and grants you a chance to strike your opponent for 925 damage when peforming a melee round for 30 seconds.

ID: 10348^4
Provides a reduced chance for your root spells to break when an NPC is struck by an attack.
This passive ability reduces the chance that your root spells will break when an afflicted NPC is struck by a non-melee attack.

ID: 10354^4
Grants the Paladin a Divine heal upon whatever target your current enemy is fighting. Additional ranks increase the amount of healing delivered.
This ability, when activated, bestows a divine heal upon whatever target your current enemy is fighting. Additional ranks increase the amount of healing delivered.

ID: 10355^4
This ability gives you increased damage off of the imbued weapon procs that result from your self buffs. Additional ranks increase the damage inflicted by your procs.
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 50%.

ID: 10387^4
This ability when activated causes all melee swings to proc for 12 seconds while lowering the amount of hate generated for your actions.
This ability, when activated, causes your weapon procs to trigger every melee round and reduces the hatred all of your actions generate by 50% for 24 seconds.

ID: 10392^4
This ability focuses your hatred to a single enemy with unresistable effect. Each rank increases the hate generated.
This ability, when activated, successfully taunts your target and places you 500 points of hatred higher than its previously most hated target.

ID: 10453^4
This passive ability increases your chances of landing a stun. Each rank adds one percent to your chance to land a stun. Each rank also increases the chances that bash will stun your enemy.
This passive ability improves the resist check of your stun spells by 1 point per rank and improves the chance that your bash attacks will stun your enemy by 1% per rank.

ID: 10519^4
This passive ability reduces the time required between uses of your Projection of Fury ability. Each rank reduces the timer by 1 minute.
This passive ability reduces the reuse time of your Projection of Fury ability. Ranks 1-3 reduce this time by 1 minute per rank. Ranks 4-6 reduce this time by 30 seconds per rank.

ID: 10657^4
This passive ability reduces the reuse timer on your Destructive Force ability. Each rank further reduces the reuse timer by 3 minutes.
This passive ability reduces the reuse time of your Destructive Force ability by 3 minutes per rank.

ID: 10711^4
When activated, this ability grants you increased critical damage at the expense of severely crippling your ability to heal. Each rank increases the critical damage.
This ability, when activated, increases the damage of your critical melee strikes by 75%, reduces your weapon delay by 11.3% but also reducing the effectiveness of direct healing spells that you cast by 60% for 1 minute.

ID: 10719^4
This passive ability reduces the time required between uses of Outrider's Attack by 10 percent per rank.
This passive ability reduces reuse time of your Outrider's Attack ability by 2 minutes per rank.

ID: 10792^4
This passive ability extends the duration of Wild Growth by 6 seconds per rank.
This passive ability extends the duration of your Wild Growth line of spells (Wild, Untamed, Unfettered, Rampant, and Ferocious Growth) by 6 seconds per rank.

ID: 10950^4
This passive ability adds 6 seconds per rank to your slow spells.
This passive ability extends the duration of your slow spells by 6 seconds per rank.

ID: 11056^4
This activated ability unleashes a beam of forceful energy that will deal one point of damage and push up to eight enemies that you are facing away from you.
This ability, when activated, unleashes a beam of forceful energy that deals 1 point of damage and pushes up to 8 enemies that you are facing away from you. Rank 2 removes the damage component of this ability.

ID: 11073^4
Your attunement to the animal world allows you to play dead fooling many predators. Be warned, this will not always fool the most determined aggressor. Each new rank increases your chances of success.
Your attunement to the animal world allows you to feign death fooling many predators. Be warned, this will not always fool the most determined aggressor. Additional ranks increase your chances of success.

ID: 12063^4
Revives a slain ally, restoring 60 percent of their lost experience. It takes some time for the recently revived to fully recover.
Revives a slain ally, restoring 60% of their lost experience. It takes some time for the recently revived to fully recover.

ID: 12226^4
Revives a slain ally, restoring 35 percent of their lost experience. It takes some time for the recently revived to fully recover.
Revives a slain ally, restoring 35% of their lost experience. It takes some time for the recently revived to fully recover.

ID: 12227^4
Revives a slain ally, restoring 90 percent of their lost experience. It takes some time for the recently revived to fully recover.
Revives a slain ally, restoring 90% of their lost experience. It takes some time for the recently revived to fully recover.

ID: 12416^4
This passive ability will give you the innate chance to perform a twinproc each time you proc a detrimental weapon based spell. Each rank will add a 3% increased chance to perform a twinproc.
This passive ability increases your chance to perform a twinproc each time you trigger a detrimental weapon based spell by 3% per rank.

ID: 12422^4
This ability grants your group a perfected ability to Levitate on demand.
This ability, when activated, imbues your group with perfected levitation.

ID: 12603^4
Each rank of this ability extends the duration of your Frenzied Stabbing Discipline ability by 6 seconds.
This passive ability extends the duration of your Frenzied Stabbing Discipline ability by 6 seconds per rank.

ID: 12607^4
Each rank of this ability shortens the reuse time of your Pinpoint abilities by 10 percent.
Each rank of this ability shortens the reuse time of your Pinpoint abilities by 10%.

ID: 12636^4
This passive ability increases the capacity of your extended target window by one slot per rank.
This passive ability increases the capacity of your extended target window by 1 slot per rank.

ID: 12645^4
This passive ability extends the duration of your Convergence of Spirits ability by 6 seconds.
This passive ability extends the duration of your Convergence of Spirits ability by 6 seconds per rank.

ID: 12646^4
This passive ability extends the duration of your Spirit of the Wood ability by 6 seconds.
This passive ability extends the duration of your Spirit of the Wood and Peaceful Spirit of the Wood abilities by 6 seconds per rank.

ID: 12651^4
This ability, when activated, imbues your friendly target with the spirit of the bear, increasing their health, armor, and avoidance for a short time.
This ability, when activated, imbues your target with the spirit of the bear, increasing their health, armor class, and chance to dodge for 30 seconds. Additional ranks increase the health and armor class granted by this ability.

ID: 12652^4
This passive ability will give you a small innate chance to perform a twincast each time you cast a healing spell. Each rank gives you a 1 percent chance to twincast. This will not affect healing over time spells.
This passive ability increases your chance to twincast instant-duration healing spells by 1% per rank.

ID: 12661^4
This ability, when activated, increases the damage done by your spells when they land for critical damage for a short period of time at the cost of greatly increased mana usage. Each rank reduces the mana penalty by 10 percent.
This ability, when activated, increases the damage done by your spells when they land for critical damage for a short period of time at the cost of greatly increased mana usage. Each rank reduces the mana penalty by 10%.

ID: 12688^4
This passive ability extends the duration of your Heel of Kanji Discipline by 6 seconds per rank.
This passive ability increases the duration of your Heel of Kanji line of disciplines (Heel of Kanji, Kai, Kojai, and Zagali) by 6 seconds per rank.

ID: 12706^4
This passive ability increases the damage done by hand to hand attacks and has a small chance to proc Fists of Fury. Each rank increases the damage amount as well as the chance to proc.
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.


ID: 12709^4
This passive ability extends the duration of the Deftdance Discipline by 6 seconds per rank.
This passive ability extends the duration of your Deftdance Discipline by 6 seconds per rank.

ID: 12719^4
Each rank of this passive ability extends the duration of Quick Time by 10 percent.
This passive ability extends the duration of your Quick Time ability by 10% per rank.

ID: 12720^4
Each rank of this passive ability extends the duration of your Fierce Eye ability by 6 seconds.
This passive ability extends the duration of your Fierce Eye ability by 6 seconds per rank.

ID: 12721^4
This passive ability reduces the time required between uses of Fierce Eye by 60 seconds per rank.
This passive ability reduces the reuse time of your Fierce Eye ability by 1 minute per rank.

ID: 12737^4
This passive ability increases the effective distance of Dirge of the Sleepwalker by 5 percent per rank.
This passive ability increases the effective distance of Dirge of the Sleepwalker by 5% per rank.

ID: 12766^4
This ability grants you reduced time for casting any detrimental spell by fifteen percent, while rank 2 improves this reduction to 25 percent. Note that some spells may not be affected if they're already under other time reducing effects.
This ability, when activated, reduces the casting time of detrimental spells for 5 minutes. Rank 1 reduces the casting time by 15%, rank 2 reduces the time by 25%.
Note: This ability does not exceed the 50% cap on spell haste.


ID: 12778^4
This ability causes your skin to stiffen making you impervious to damage but unable to move. As your mind is not affected, your spellcasting is unaffected. The after effects of this state will inflict lasting pain. If not cured, these after effects CAN kill you.
This ability, when activated, creates a protective shell that absorbs up to 1000000 points of spell and melee damage for 30 seconds. When the shell fades it triggers Embalmer's Curse which deals 3000 damage every 6 seconds for 30 seconds.

ID: 12819^4
This passive ability reduces the time required between uses of Protective Spirit Discipline by 10 percent per rank.
This passive ability reduces the time required between uses of Protective Spirit Discipline by 10% per rank.

ID: 12828^4
This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with party. Starting with rank 17, Paragon of Spirit begins to restore endurance with the party.
This ability allows you to share some of your natural attunement with your party in the form of health, mana, and endurance. Additional ranks increase the amount of health, mana, and endurance that is shared with your party.

ID: 12863^4
This ability reduces the casting time of your direct damage spells that have a casting time of at least three seconds by 2, 5, 10, 15, and 20 percent.
This ability reduces the casting time of your direct damage spells that have a casting time of at least three seconds by 2, 5, 10, 15, and 20%.

ID: 12864^4
This ability provides an alternate version of your Abscond spell with reduced cast time and zero mana cost.
This ability provides an alternate version of your Abscond spell with a reduced cast time and zero mana cost. Rank 2 further reduces the cast time.

ID: 12892^4
This ability provides you with a familiar that strengthens the effects of all instant-cast damage spells. Each additional rank increases the max level of focused spells, increases the damage bonus applied, and grants greater mana.
This ability, when activated, summons a familiar increases the damage of your level 90 and lower direct damage spells by 10 to 25%, increases your maximum mana by 700 and restores 7 mana every 6 seconds.

ID: 12893^4
This ability, when activated, provides you with an improved version of your Twincast spell with greater duration, but limited uses. Each additional rank also increases the amount of times your spells can be twincast.
This ability, when activated, provides you with an improved version of your Twincast spell with greater duration, but limited uses. Additional ranks increase the duration and number of limited uses of this ability.

ID: 12920^4
This passive ability increases the effectiveness of your Haunting, Visage, Horrifying Visage, Calming Visage, and Glamorous Visage spells by 20% per rank.
This passive ability increases the effectiveness of your Haunting, Horrifying, Calming, and Glamorous Visage spells by 20% per rank.

ID: 12923^4
Has a chance to forcibly move some enemies around you away from you and cause them to forget that you exist. Each rank increases the number of targets affected.
This ability, when activated, has a chance to forcibly move up to 4 enemies in front of you backwards and cause them to forget that you exist.

ID: 12937^4
This ability, when activated, showers the area around you with bursts of crippling sparkling lights, causing any affected enemies to become less dangerous for a short time. Addtional ranks increase the power of the debuff effects by a small amount.
This ability, when activated, showers the area around you with bursts of crippling sparkling lights, reducing the combat statistics of any affected enemies for 7.5 minutes. Addtional ranks increase the power of this debuff.

ID: 12938^4
This ability, when activated, causes your target's mind to twist inflicting intense pain and damage, while reducing their ability to do damage to you. Each additional rank further reduces the enemy's ability to damage you, as well as increases the damage inflicted upon it.
This ability, when activated, reduces your target's melee accuracy by 15%, melee damage by 10% and deals 1080 damage every 6 seconds for 3 minutes.

ID: 13100^4
Summons the soothing voice of Mithaniel Marr to calm all creatures your target interacts with, reducing the amount of hatred their actions generate by 8%.
This ability, when activated, summons the soothing voice of Mithaniel Marr to calm all creatures your target interacts with, reducing the amount of hatred their actions generate by 8% for 8 minutes.

ID: 13101^4
When landing a killing blow upon your enemy, your faith grants a chance to increase AC and skill damage for a short time. Additional ranks further increase AC and skill damage. Ranks beyond 3 increase the chance for Blessing of the Faithful to proc on a kill.
This passive ability grants you a chance to trigger Blessing of the Faithful when landing a killing blow which will increase your armor class and melee damage for 36 seconds. Additional ranks increase the armor class and melee damage bonus of this blessing. Additionally, ranks 2, 3, and 7 extend the duration of the blessing by 12 seconds each and ranks 4-12 increase the likelihood of triggering the blessing.

ID: 13202^4
A short distance leap that will propel you forward. Additional ranks increase the distance that you will leap.
This ability provides you a more powerful version of your Scent of Terris spell. Additional ranks further increase the effectiveness of the resistance debuffs.

ID: 13225^4
This ability provides an alternate version of Scent of Terris. Each rank increases the effectiveness of the debuffs.
This ability provides an alternate more powerful version of your Scent of Terris spell. Each rank increases the effectiveness of the debuffs.

ID: 13385^4
This ability places a divine Guardian Spirit on an ally that will heal them when their health drops below 30 percent. Each rank will increase the amount of healing. Only ONE Guardian Spirit may be active on a person at any time.
This ability places a divine Guardian Spirit on an ally that will heal them when their health drops below 30%. Each rank will increase the amount of healing. Only ONE Guardian Spirit may be active on a person at any time.

ID: 13389^4
This ability provides you with an alternate version of your Yaulp spell.
This ability provides you with an alternate lesser version of your Yaulp spell.

ID: 13419^4
This ability places a firefly Guardian Spirit on an ally that will heal them in a burst of light followed by a small healing glow for up to 18 seconds when their health drops below 40 percent. Each rank will increase the amount of healing. Only ONE Guardian Spirit may be active on a person at any time.
This ability places a firefly Guardian Spirit on an ally that will heal them in a burst of light followed by a small healing glow for up to 18 seconds when their health drops below 40%. Each rank will increase the amount of healing. Only ONE Guardian Spirit may be active on a person at any time.

ID: 13568^4
This passive ability reduces the time required between uses of Outrider's Evasion by 60 seconds per rank.
This passive ability reduces the time required between uses of your Outrider's Evasion ability by 1 minute per rank.

ID: 13571^4
This ability grants you a strong root that is difficult for enemies to resist.
This ability will grant you the ability to cast an extremely low resistance Root spell that lasts for up to 48 seconds.

ID: 13588^4
Causes you to momentarily become one with nature, allowing you to leap forward in the blink of an eye.
This ability, when activated, causes you to momentarily become one with nature, allowing you to leap forward in the blink of an eye.

ID: 13616^4
This passive ability increases the damage inflicted by 2-handed weapons. Each rank increases the damage over the previous rank.
Each rank of this passive ability increases the damage deal with 2-handed weapons.

ID: 13678^4
This ability causes your skin to stiffen making you impervious to damage for a short time. Additionally, your critical damage from your damage over time spells will be slightly enhanced by increased focus.
This ability, when activated, creates a protective shell that absorbs up to 1000000 points of spell and melee damage and increases the damage of your critical damage-over-time spells by 25% for 42 seconds. When the shell fades it triggers Embalmer's Curse which deals 1500 damage every 6 seconds for 42 seconds.

ID: 13684^4
This passive ability will give you the innate chance to perform a second cast each time you cast a damage over time spell. The first rank will give you a 2 percent chance, with each rank thereafter giving an additional 1% increase. Note, this will not work on short duration spells.
This passive ability increases the chance your damage-over-time spells with a duration of 12 seconds or longer will double their base damage. Rank 1 grants you a 2% chance, additional ranks increase this chance by 1% each.

ID: 13689^4
This passive ability reduces the time required to cast Scent of Terris by 10 percent for each rank.
This passive ability reduces the casting time of your Scent of Terris spell and abilities by 10% per rank.

ID: 13693^4
This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage.
This ability, when activated, imbues your pet with the frenzy of the undead increasing its melee damage and armor class for 36 seconds. Rank 2 extends the duration by 6 seconds. Rank 3 increases the bonuses granted by this ability and increases your pet's chance to perform a flurry of attacks.

ID: 13695^4
This ability allows you to assume the form of mystical force. While in this form, your detrimental spells will benefit from enhanced damage. Additional ranks increase damage while also increasing the level of spells that can benefit from this ability.
This ability, when activated, allows you to assume the form of mystical force which increases the damage of your spells for 1.2 minutes. Additional ranks increase the damage focus as well as the level of spells that can benefit from this ability.

ID: 13764^4
This passive ability reduces the time required between uses of Crippling Aurora by 60 seconds per rank.
This passive ability reduces the reuse time of your Crippling Aurora ability by 1 minute per rank.

ID: 13792^4
When activated this ability will increase all forms of melee damage and speed your attacks as well as increase your overall accuracy. Starting with rank 7, the duration is increased by 6 seconds per rank.
This ability, when activated, increases the minimum damage dealt by your melee attacks by 160 points, base damage by 160%, accuracy by 10% and reduces your base weapon delay by 11.3% for 36 seconds.

ID: 13844^4
You throw a shuriken from great range, causing little damage but annoying your enemy greatly.
This ability, when activated, allows you to strike a target up to 300 feet away with a phantom shuriken, dealing 1 point of damage. Additional ranks reduce the reuse time of this ability by 1 second per rank.

ID: 13889^4
This passive ability reduces the time required between uses of Five Point Palm by 1 minute per rank.
This passive ability reduces the time required between uses of your Five Point Palm ability by 1 minute per rank.

ID: 13905^4
This passive ability reduces the time required between uses of Flash of Anger by 10 percent per rank.
This passive ability reduces the time required between uses of Flash of Anger by 10% per rank.

ID: 13908^4
This passive ability reduces the time required between uses of Bazu Roar by 10 percent per rank.
This passive ability reduces the time required between uses of Bazu Roar by 10% per rank.

ID: 14010^4
This ability when activated calls the life force of a fallen ally back to their body with minimal loss of essence. This ability may not be used in combat.
This ability may not be used in combat.
This ability, when activated, calls the life force of a fallen ally back to their body restoring 96% of their lost experience.


ID: 14052^4
Grants the Shadow Knight a powerful ability which returns mana to the caster while inflicting terrible pain and damage on their target. Each rank increases the amount of mana returned to the caster.
This ability, when activated, drains the life of your target in order to restore some of your mana.

ID: 14065^4
This passive ability reduces the time required between uses of Projection of Doom by 60 seconds per rank
This passive ability reduces the reuse time of your Projection of Doom ability by 1 minute per rank.

ID: 14068^4
This passive ability reduces the time required between uses of Projection of Piety by 60 seconds per rank.
This passive ability reduces the reuse time of your Projection of Piety ability by 1 minute per rank.

ID: 14071^4
This ability, when activated grants a chance to reflect incoming spells for up to 12 seconds. Each rank increases the chance to reflect the incoming spell. Ranks 6 through 10 increase the amount of damage reflected back upon the caster.
This ability, when activated, grants you a chance to reflect incoming spells for up to 12 seconds. Each rank increases the chance to reflect the incoming spell. Ranks 6-10 increase the amount of damage reflected back upon the caster.

ID: 14076^4
This passive ability reduces the time required between uses of Sanctification by 8 minutes per rank.
This passive ability reduces the time required between uses of your Sanctification Discipline by 8 minutes per rank.

ID: 14080^4
This ability, when activated, gives you a short duration increase to your run speed.
This ability, when activated, grants you increased run speed for 18 seconds.

ID: 14100^4
This passive ability shortens the cast time of all stun spells by 50 percent. This will not affect any specific stun abilities which have already had their cast time decreased by other means.
This passive ability shortens the cast time of all stun spells by 50%. This will not affect any specific stun abilities which have already had their cast time decreased by other means.

ID: 14135^4
This passive ability reduces the time required between uses of assassination disciplines by 10 percent per rank.
This passive ability reduces the time required between uses of assassination disciplines by 10% per rank.

ID: 14144^4
This passive ability extends the duration of Envenomed Blades by 6 seconds per rank.
This passive ability extends the duration of your Envenomed Blades ability by 6 seconds per rank.

ID: 14169^4
This passive ability reduces the time required between uses of Thousand Blades by 10 percent for each rank.
This passive ability reduces the time required between uses of Thousand Blades by 10% for each rank.

ID: 14180^4
This passive ability extends of the duration of Thousand Blades by 6 seconds per rank.
This passive ability extends of the duration of your Thousand Blades Discipline by 6 seconds per rank.

ID: 14206^4
This ability channels a burst of health and mana to your target without drawing attention to yourself. This may not be repeated on the same target for up to 5 minutes.
This ability, when activated, channels a divine burst of health and mana to your target without drawing attention to yourself. This may not be repeated on the same target for up to 5 minutes.

ID: 14233^4
This ability allows you the chance to be saved from an attack which would otherwise kill you. Rank 2 greatly increases your chances to be saved.
This ability, when activated, blesses you with Preincarnation which allows you a chance to be saved from an attack which would otherwise kill you for 30 minutes. Rank 2 further increases your chance to be saved.

ID: 14244^4
This passive ability slightly increases the damage inflicted by all detrimental direct damage spells. Addition ranks will increase the damage.
This passive ability increases the base damage of your direct damage spells by 100 points per rank.

ID: 14254^4
This passive ability extends the duration of Vinelash Cascade by 6 seconds per rank.
This passive ability extends the duration of the root component of your Vinelash Cascade line of spells (Vinelash Cascade and Assault) by 6 seconds per rank.

ID: 14259^4
This passive ability extends the duration of Spirit of the Bear by 6 seconds per rank.
This passive ability extends the duration of your Spirit of the Bear ability by 6 seconds per rank.

ID: 14289^4
This passive ability reduces the cast time of your Frenzied Burnout abilities by 10 percent per rank.
This passive ability reduces the cast time of your Frenzied Burnout abilities by 10% per rank.

ID: 14292^4
This passive ability shortens the cast time of Host of the Elements by 10 percent per rank.
This passive ability shortens the cast time of Host of the Elements by 10% per rank.

ID: 14298^4
This passive ability increases the effects from Modulation Rods by a small amount. Rank 1 is a 10 percent increase. Rank 2 is a 15 percent increase. Rank 3 is a 20 percent increase. Note, this will also affect the detrimental aspect of the rods.
This passive ability increases the effects from Modulation Rods by a small amount. Rank 1 is a 10% increase. Rank 2 is a 15% increase. Rank 3 is a 20% increase. Note, this will also affect the detrimental aspect of the rods.

ID: 14301^4
This passive ability gives you a chance to block incoming melee attacks when wielding a 2hb weapon. Each rank increases the block chance by a small amount.
This passive ability gives you a chance to block incoming melee attacks when wielding a 2-hand blunt weapon. Additional ranks further increase your chance to block.

ID: 14307^4
This ability, when activated, applies a buff to your pet which procs a poison-based attack upon successful melee attacks. This effect is limited to 30 attacks. Additional ranks strengthen the poison attack. Rank 3 increases the proc limit to 40 attacks.
This ability, when activated, imbues your pet with a chance to trigger a poison-based strike when melee attacking for 10 minutes up to 30 strikes. Additional ranks increase the damage of the poison attack. Rank 3 increases the proc limit to 40 strikes.

ID: 14321^4
This ability, when activated, reduces the melee speed of your undead enemies. Additional ranks further decrease the melee speed of your enemies slightly.
This ability, when activated, slows the melee speed of an undead target for 6.5 minutes. Additional ranks further increase the effectiveness of this slow. Starting at rank 4 your target's melee statistics will also be debuffed.

ID: 14322^4
This ability, when activated, casts a last ditch lifetap in hopes of averting certain death. Additional ranks increase the amount of damage inflicted and healing applied.
This ability, when activated, triggers a high damage fast casting lifetap on your target. Additional ranks increase the damage and healing of this lifetap.

ID: 15001^4
Reduces all incoming physical damage by 65 percent for up to 18 seconds.
Reduces all incoming physical damage by 65% for up to 18 seconds.

ID: 15073^4
This ability when activated allows you to channel the spirits of your slain foes and strike out against beasts that you have mastered slaying.
This ability, when activated, allows you to channel the spirits of your slain foes and strike out against beasts that you have mastered slaying.

ID: 15099^4
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65 percent of their normal hatred during this period. Triggers a gravitate effect on level 99 or lower creatures.
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65% of their normal hatred during this period. Triggers a gravitate effect on level 99 or lower creatures.

ID: 15135^4
This passive ability extends the duration of Divine Call by 6 seconds per rank.
This passive ability extends the duration of your Divine Call ability by 6 seconds per rank.

ID: 15136^4
This ability, when activated, causes you to leap to your targeted enemy if in range.
This ability, when activated, causes you to take an aggressive leap toward your targeted enemy if in range. Rank 2 increases your target's hatred for you by 4500 when leaping toward them.

ID: 15140^4
Summons the soothing voice of Mithaniel Marr to calm all creatures your target interacts with, reducing the amount of hatred their actions generate by 12%.
This ability, when activated, summons the soothing voice of Mithaniel Marr to calm all creatures your target interacts with, reducing the amount of hatred their actions generate by 12% for 8 minutes.

ID: 15146^4
This ability, when activated upon an undead enemy, causes the target to suffer greatly reduced combat ability from reduced strength, armor, dexterity, and agility, melee speed, and the ability to dual wield.
This ability, when activated, weakens your undead target slowing their attack speed reducing their melee statistics. Additional ranks increase the severity of the slow and debuffing effects of this ability.

ID: 15150^4
This passive ability, reduces the cast time of Trial For Honor line by 10 percent per rank.
This passive ability reduces the casting time of your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, and Impose for Honor) by 10% per rank.

ID: 15153^4
This passive ability extends the duration of Sanctification by 6 seconds per rank.
This passive ability extends the duration of your Sanctification Discipline by 6 seconds per rank.

ID: 15155^4
This passive ability extends the duration of Preservation of Marr by 6 seconds per rank.
This passive ability extends the duration of your Preservation of Marr line of spells (Preservation of Tunare, Marr, Oseka, and of the Iceclad) by 6 seconds per rank.

ID: 15158^4
This passive ability extends the duration of Shield of Brilliance by 6 seconds per rank.
This passive ability extends the duration of your Shield of Brilliance ability by 6 seconds per rank.

ID: 15159^4
This passive ability extends the duration of Blessing of the Faithful by 6 seconds per rank
This passive ability extends the duration of your Blessing of the Faithful ability by 6 seconds per rank.

ID: 15179^4
This passive ability reduces the cast time of Scourge Skin. Rank 1 reduces the cast time by 10 percent, rank 2 by 25 percent, and rank 3 by 50 percent.
This passive ability reduces the cast time of Scourge Skin by 10, 25, and 50%.

ID: 15193^4
This ability, when activated, allows any direct damage spell to allow your next Spear line spell level 85 or greater to be twincast, while reducing the reuse timer for your spears to 8 seconds. NOTE: The Spear line will not cause this ability to proc.
This ability, when activated, gives you a 100% chance to twincast your Spear line of spells (Gorgon Spear, Spear of Sholoth, Grelleth, and Vizat) and reduces the recast time of the line by 16 seconds for 3 minutes.

ID: 15194^4
This passive ability extends the duration of Provocation for Power line of abilities by 6 seconds per rank. NOTE: This will NOT affect the recourse abilities.
This passive ability extends the duration of your Provocation for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, and Impose for Power) by 6 seconds per rank.

ID: 15253^4
This passive ability reduces the time required to cast Auspice of the Hunter. Each rank reduces the cast time by 10 percent.
This passive ability reduces casting time of your Auspice of the Hunter ability by 10% per rank.

ID: 15295^4
This passive ability reduces the casting time of Cover Tracks. Rank 1 gives a 10 percent reduction. Rank 2 gives a 25 percent reduction. Rank 3 gives a 50 percent reduction.
This passive ability reduces the casting time of your Cover Tracks ability by 10, 25, and 50%.

ID: 15342^4
This passive ability will extend the duration of Healing Frenzy by 6 seconds per rank.
This passive extends the duration of your Healing Frenzy ability by 6 seconds per rank.

ID: 15356^4
This ability grants an innate chance to return to life from an attack which would otherwise kill you.
This passive ability grants you an innate chance to return to life from an attack which would otherwise kill you. Additional ranks increase this chance.

ID: 15357^4
This ability gives you an alternate version of your Talisman of Celerity.
This ability gives you an alternate version of your Talisman of Celerity spell.

ID: 15362^4
This ability when activated calls a fallen ally back to their body while restoring a significant portion of experience lost upon death. NOTE: You must be in a resting state to use this ability.
This ability may not be used in combat.
This ability, when activated, calls a fallen ally back to their body and restores 96% of their lost experience.


ID: 15406^4
This passive ability reduces the cast time of Focused Paragon of Spirit by 10 percent per rank.
This passive ability reduces the cast time of Focused Paragon of Spirit by 10% per rank.

ID: 15424^4
This ability reduces the reuse timer on Feral Swipe to 3 seconds for a short period of time.
This ability, when activated, reduces the reuse time on of your Feral Swipe ability to be 3 seconds for 30 seconds.

ID: 15447^4
This ability strikes your enemy in a vulnerable spot crippling their defense against your Tiger Claw attacks for a short period of time. Each rank allows your Tiger Claw attacks to hit for greater damage.
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute. Additional ranks further improve the damage amplification.

ID: 15478^4
This passive ability will reduce the time between uses of your Glyph Spray ability by two minutes per rank.
This passive ability reduces the reuse time of your Glyph Spray ability by 2 minutes per rank.

ID: 15509^4
Each rank of this passive ability reduces the reuse time on the Onslaught line of abilities by 10 percent.
Each rank of this passive ability reduces the reuse time on the Onslaught line of abilities by 10%.

ID: 15543^4
This passive ability increases your damage with blunt weapons. Each rank slightly increases the amount of damage from blunt weapons.
This passive ability increases the base damage you deal with 1-hand blunt weapons by 5% per rank.

ID: 15546^4
This passive ability increases your damage with piercing weapons. Each rank slightly increases the amount of damage from piercing weapons.
This passive ability increases the base damage you deal with 1-hand piercing weapons by 5% per rank.

ID: 15569^4
Battle Stomp enables you to enter the battle with increased combat prowess for a short period of time. Additional ranks increase the damage your kill attacks inflict, and extend the duration of the power increase.
This ability, when activated, increases the damage you deal with all weapon types for 6 seconds. Additional ranks increase the damage bonus. Rank 2 extends the duration by an additional 6 seconds.

ID: 15570^4
This ability, when activated, replenishes some of your endurance at the cost of health. Be warned, this ability can kill you if not used carefully.
This ability, when activated, consumes 23000 health and restores 7500 endurance.

ID: 15574^4
Numbs the awareness of the undead, making them less likely to attack. Rank 1 works on enemies up to level 80. Each rank thereafter increases the effective level by 5.
This ability, when activated, numbs the awareness an undead target making them less likely to attack or assist nearby allies. Rank 1 works on enemies up to level 80. Each rank thereafter increases the effective level by 5.

ID: 15582^4
This ability places a ward upon yourself which triggers Death's Grip, which will increase the damage dealt by your damage over time spells, should your health drop below 80 percent. Each rank further increases the damage bonus granted by Death's Grip. Rank 4 increases the maximum level of spells that Death's Grip will focus from 100 to 105.
This ability places a ward upon yourself which triggers Death's Grip, which will increase the damage dealt by your damage over time spells, should your health drop below 80%. Each rank further increases the damage bonus granted by Death's Grip. Rank 4 increases the maximum level of spells that Death's Grip will focus from 100 to 105.

ID: 15601^4
This AA grants you an alternate version of the Lower Element II spell.
This ability grants you an alternate more powerful version of the Lower Element spell found on the Staff of Temperate Flux. Additional ranks further increase the effectiveness of the debuff.

ID: 15615^4
This ability grants you a direct damage capability using the power of ice as a weapon. Additional ranks increase the power of your strike.
This ability, when activated, strikes your target with a fast casting direct damage ice spell. Additional ranks increase the power of your strike.

ID: 15622^4
This ability reduces the casting time on your direct damage spells that have a casting time of at least three seconds by 5, 10, 15, and 20 percent.
This ability reduces the casting time on your direct damage spells that have a casting time of at least three seconds by 5, 10, 15, and 20%.

ID: 15634^4
Each rank of this ability shortens the reuse time of your Swiftblade abilities by 5 percent.
Each rank of this ability shortens the reuse time of your Swiftblade abilities by 5%.

ID: 15643^4
This ability, when activated, allows your lifetap spells greater than level 91 to strip mana from your enemy and give it to other members of your group. Each rank increases the chance to proc and amount of mana returned.
This ability, when activated, allows your level 91 and higher lifetap spells a chance to instantly restore some mana to you and the members of your party for 3 minutes. Additional ranks increase the amount of mana returned. Ranks 2, 3, 5, and 6 increase the trigger chance.

ID: 15771^4
Gives you an alternate version of the Identify spell.
This ability gives you an alternate version of the Identify spell.

ID: 15819^4
This ability, when activated, places a magical shield around you for a short period of time. Should your health drop below 50%, this magical shield will allow you to parry all incoming melee attacks for 12 seconds, with a chance to proc Jolt.
This ability, when activated, places a magical shield around you for 3 minutes. Should your health drop below 50%, this magical shield will allow you to parry all incoming melee attacks for 12 seconds, with a chance to proc Jolt.

ID: 16016^4
This ability gives you a group version of Perfected Dead Man Floating.
This ability, when activated, imbues your group with Perfected Dead Men Floating.

ID: 16096^4
This ability, when activated, attempts to purge up to several magical effects from your target. NOTE: This will only work on NPCs.
This ability, when activated, attempts to purge up to 9 beneficial spell effects from your NPC target.

ID: 16109^4
This passive ability grants the warrior a significant increase in maximum hit points. Each rank increases this boost slightly.
This passive ability increases your maximum health by 3000 points per rank.

ID: 16137^4
This passive ability increases the duration of Beacon of the Righteous by 6 seconds per rank. This ability only increases the duration of the hate over time. The stun duration is not changed.
This passive ability extends the duration of the hate-over-time component of your Beacon of the Righteous ability by 6 seconds per rank.

ID: 16140^4
This passive ability extends the duration of your Yaulp AA by 6 seconds per rank.
This passive ability extends the duration of your Lesser Yaulp ability by 6 seconds per rank.

ID: 16152^4
This passive ability gives you a small chance to proc a heal upon your group when you cast a detrimental spell level 90 or greater against an enemy. Each rank slightly increases the chance to proc.
This passive ability gives you a chance to trigger a heal on your group when you cast a level 90 or higher direct damage spell. Additional ranks further increase the chance to proc.

ID: 16159^4
This passive ability increases the duration of Shield of Reverence by 6 seconds per rank.
This passive ability increases the duration of your Shield of Reverence ability by 6 seconds per rank.

ID: 16195^4
This ability, when activated, causes a level 108 or lower creature to attack you exclusively for 6 seconds. Your allies will generate 65 percent of their normal hatred during this period.
This ability, when activated, causes a level 108 or lower creature to attack you exclusively for 6 seconds. Your allies will generate 65% of their normal hatred during this period.

ID: 16221^4
This passive ability increases the duration of Nature's Blessing by 6 seconds per rank.
This passive ability increases the duration of your Nature's Blessing ability by 6 seconds per rank.

ID: 16257^4
This passive ability grants your Tiger Claw attacks a small chance to proc Eye Gouge.
This passive ability grants your Tiger Claw attacks a small chance to trigger Eye Gouge XX on your target. Additional ranks increase the chance to trigger Eye Gouge.

ID: 16342^4
This passive ability reduces the time to cast of Hand of Death. Rank 1 by 10 percent, Rank 2 by 25 percent, and Rank 3 by 50 percent.
This passive ability reduces casting time of your Hand of Death ability by 10, 25, and 50%.

ID: 16566^4
This ability, when activated, causes a level 110 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 5000 points.Your allies will generate 65 percent of their normal hatred during this period. Triggers a gravitate effect on level 104 or lower creatures.
Rank 6 increases the range of this ability from 80 to 100 feet.

This ability, when activated, causes a level 110 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 5000 points.Your allies will generate 65% of their normal hatred during this period. Triggers a gravitate effect on level 104 or lower creatures.
Rank 6 increases the range of this ability from 80 to 100 feet.


ID: 17215^4
Ages of training have given you a chance to shrug off spell effects such as Charm, Mesmerize, Blindness, and Snare. Each rank of this ability will improve this chance slightly.
Each rank of this passive ability grants you a 2% chance to resist blind, charm, mesmerization, and snare spells.

ID: 17242^4
Ages of training have given you a chance to shrug off spell effects such as Charm, Mesmerize, Blindness, and Snare. Each rank of this ability will improve this chance slightly.
This passive ability grants you a 1, 3, and 5% chance to resist blind, charm, mesmerization, and snare spells.

ID: 17245^4
Ages of training have given you a chance to shrug off spell effects such as Charm, Mesmerize, Blindness, and Snare. Each rank of this ability will improve this chance slightly.
This passive ability grants you a 1, 3, and 5% chance to resist blind, charm, mesmerization, and snare spells.

ID: 17252^4
This passive ability reduces the time required between uses of Gouging Blade by 3 seconds per rank.
This passive ability reduces the reuse time of your Gouging Blade line of skills (Gouging, Gashing, and Lacerating Blade) by 3 seconds per rank.

ID: 17258^4
This passive ability will give you a small innate chance to perform a twincast each time you cast a lifetap spell. Each rank gives you a 2 percent chance to twincast. NOTE: Works on level 100 lifetaps and higher.
This passive increases your chance to twincast level 100 and higher lifetap spells by 2% per rank.

ID: 17267^4
Each rank of this passive ability reduces the cast time of Trial for Power line by 10 percent.
This passive ability reduces the casting time of your Trial for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, Impose for Power) by 10% per rank.

ID: 17273^4
When activated, this ability causes all your attacks to proc for 12 seconds.
This ability, when activated, causes your weapon procs to trigger every melee round for 12 seconds.

ID: 17280^4
This ability, when activated, will allow you to reduce the reuse time of Selo's Kick by 4 seconds for a short period of time.
This ability, when activated, reduces the reuse time of your Selo's Kick ability by 4 seconds for 24 seconds.

ID: 17336^4
This passive ability increases the duration of Pathosis by 6 seconds per rank.
This passive ability increases the duration of your Pathosis and Wind of Pathosis abilities by 6 seconds per rank.

ID: 17370^4
This passive ability extends the duration of your focusable damage over time spells that have a mana cost by 6 seconds per rank.
This passive ability extends the duration of your focusable damage-over-time spells that have a mana cost by 6 seconds per rank.

ID: 17448^4
This passive ability extends the duration of Blind Rage Discipline, Berserking Discipline, Sundering Discipline, and Brutal Discipline by 6 seconds per rank.
This passive ability extends the duration of your Berserking line of Disciplines (Blind Rage, Berserking, Sundering, and Brutal Discipline) by 6 seconds per rank.

ID: 17533^4
This passive ability extends the duration of Gift of Deathly Resolve by 6 seconds per rank.
This passive ability extends the duration of your Gift of Deathly Resolve ability by 6 seconds per rank.

ID: 17547^4
This passive ability extends the duration of your damage over time spells by 6 seconds per rank.
This passive ability extends the duration of your damage-over-time spells with a duration of 12 seconds or longer and a mana cost of at least 10 points by 6 seconds per rank.

ID: 17558^4
This passive ability applies a 2 percent increase in damage for your Livianus' Decay spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Livianus' Decay spells by 2%.

ID: 17561^4
This passive ability applies a 2 percent increase in damage for your Annihilation spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Annihilation spells by 2%.

ID: 17564^4
This passive ability applies a 2 percent increase in damage for your Pyre of the Lost spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Pyre of the Lost spells by 2%.

ID: 17567^4
This passive ability applies a 2 percent increase in damage for your Grasping Darkness spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Grasping Darkness spells by 2%.

ID: 17570^4
This passive ability applies a 2 percent increase in damage for your Impose for Blood spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Impose for Blood spells by 2%.

ID: 17573^4
This passive ability applies a 2 percent increase in damage for your Mortiferous Wounds spells as well as the Violent Proliferation effect triggered by those spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Mortiferous Wounds spells by 2%.

ID: 17576^4
This passive ability applies a 2 percent increase in damage for the Claw of the Indagatori spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Claw of the Indagatori spells by 2%.

ID: 17579^4
This passive ability applies a 2 percent increase in damage for the Combusting Beam spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Combusting Beam spells by 2%.

ID: 17582^4
This passive ability applies a 2 percent increase in damage for the Ethereal Flash spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Ethereal Flash spells by 2%.

ID: 17585^4
This passive ability applies a 2 percent increase in damage for your Cloudburst Stormstrike spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Cloudburst Stormstrike spells by 2%.

ID: 17588^4
This passive ability applies a 2 percent increase in damage for the Flashrime spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Flashrime spells by 2%.

ID: 17591^4
This passive ability applies a 2 percent increase in damage for your Rimeblast Cascade spells, including the Rimeblast Cascade triggered by your Wildflash Barrage spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Rimeblast Cascade spells (including the Rimeblast Cascade triggered by your Wildflash Barrage spells) by 2%.

ID: 17594^4
This passive ability applies a 2 percent increase in damage for the Narendi's Fire spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Narendi's Fire spells by 2%.

ID: 17600^4
This passive ability applies a 2 percent increase in damage for the Shock of Darksteel spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Shock of Darksteel spells by 2%.

ID: 17603^4
This passive ability applies a 2 percent increase in damage for your Searing Sands spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Searing Sands spells by 2%.

ID: 17609^4
This passive ability applies a 2 percent increase in damage for your Searing Blast spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Searing Blast spells by 2%.

ID: 17612^4
This passive ability applies a 2 percent increase in damage for your Fickle Conflagration spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Fickle Conflagration spells by 2%.

ID: 17618^4
This passive ability applies a 2 percent increase in damage for your Intellectual Appropriation spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Intellectual Appropriation spells by 2%.

ID: 17621^4
This passive ability applies a 2 percent increase in damage for the Chromatic Blink spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Chromatic Blink spells by 2%.

ID: 17624^4
This passive ability applies a 2 percent increase in damage for your Chromarift spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Chromarift spells by 2%.

ID: 17627^4
This passive ability applies a 2 percent increase in damage for your Polyrefractive Assault spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Polyrefractive Assault spells by 2%.

ID: 17630^4
This passive ability applies a 2 percent increase to the damage and magic resistance reduction effect of your Bewildering Constriction spells. Each rank increases the damage and resistance reduction by an additional 2 percent.
Each rank of this passive ability increases the damage and magic resistance reduction effects of your Bewildering Constriction spells by 2%.

ID: 17633^4
This passive ability applies a 2 percent increase in damage for your Mindsunder spells. Each rank increases this damage by an additional 2 percent.
Each rank of this passive ability increases the damage of your Mindsunder spells by 2%.

ID: 17678^4
This ability, when activated, cures 76 poison, disease and curse counters, 38 corruption counters, and has a 95 percent chance to remove up to 6 total detrimental effects from your target if they are within 200 feet of you.
This ability, when activated, cures 76 poison, disease and curse counters, 38 corruption counters, and has a 95% chance to remove up to 6 total detrimental effects from your target if they are within 200 feet of you.

ID: 17694^4
This ability, when activated, cures 76 poison, disease and curse counters, 38 corruption counters, and has a 95 percent chance to remove up to 6 total detrimental effects from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures 76 poison, disease and curse counters, 38 corruption counters, and has a 95% chance to remove up to 6 total detrimental effects from you and all members of your group standing within 100 feet of you.

ID: 17737^4
This ability imbues your weapons with the power of holy judgment. Lasts for up to 5 minutes or 25 uses whichever comes first.
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 8800 damage when performing a melee round for 6 minutes or 25 strikes.

ID: 17766^4
This ability will grant you the ability to cast an extremely low resistance Root-type spell that lasts for up to 54 seconds.
This ability will grant you the ability to cast an extremely low resistance Root spell that lasts for up to 54 seconds.

ID: 17767^4
This ability will grant you the ability to cast an extremely low resistance Root-type spell that lasts for up to 1 minute.
This ability will grant you the ability to cast an extremely low resistance Root spell that lasts for up to 1 minute.

ID: 17816^4
This ability will instantly fill up to eight creatures closely around your target with 10000 points of hatred towards you.
This ability will instantly fill up to 8 creatures closely around your target with 10000 points of hatred towards you.

ID: 17817^4
This ability will instantly fill up to eight creatures closely around your target with 12000 points of hatred towards you.
This ability will instantly fill up to 8 creatures closely around your target with 12000 points of hatred towards you.

ID: 17871^4
You throw a shuriken from great range, causing little damage but annoying your enemy greatly. Additional ranks reduce the time required between uses of this ability.
This ability, when activated, increases the damage you deal with melee attacks by 90%, increases the minimum base damage of your attacks by 100 points, and grants you a chance to strike your opponent for 2650 damage when peforming a melee round for 36 seconds.

ID: 17897^4
When activated, this ability causes all your melee attacks to proc for 18 seconds.
This ability, when activated, causes your weapon procs to trigger every melee round for 18 seconds.

ID: 17911^4
This ability will remove all poisons from your body and has a 95% chance to remove four detrimental effects from you.
This ability will remove all poisons from your body and has a 95% chance to remove up to 4 detrimental effects from you.

ID: 17935^4
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Rank 28 allow this ability to also shield you from spell damage. Additional ranks increase the percent of damage that the spirits take instead of you.
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Rank 28 allows this ability to also shield you from spell damage. Additional ranks increase the percent of damage that the spirits take instead of you.

ID: 41967^6
100% chance to escape from level 50 and lower enemies. Applies perfected invis if you are far enough away from opponents.
Increases base damage of melee attacks by #1% for two-handed slashing attacks.

ID: 41968^6
10% chance to escape from level 50 and lower enemies. Applies grim aura if you are far enough away from opponents.
Increases base damage of melee attacks by #1% for all melee attacks.

ID: 41969^6
100% chance to escape from level 50 and lower enemies. Applies perfected invis if you are far enough away from opponents.
Increases incoming spell damage by #1%.

ID: 41970^6
10% chance to escape from level 50 and lower enemies. Applies grim aura if you are far enough away from opponents.
Increases incoming spell damage by #1 points.

ID: 150000^6
Increases your armor by #12.
Increases your armor class by #12.

ID: 150003^6
Grants ultravision and a bonus to movement speed, attack power and armor.
Grants ultravision and a bonus to movement speed and attack power.

ID: 150005^6
Grants you bonus attack power, haste and strength.
Grants enduring breath, haste, and increases your strength by #4 to @4.







275 new strings found:

ID: 63^40
Sermon of the Righteous

ID: 64^40
Mind Shatter

ID: 65^40
Strangle

ID: 66^40
Baffling Constriction

ID: 112^39
This spell will only work on fungusoids.

ID: 114^39
This spell will only work on undead creatures or the Shades of Frostcrypt.

ID: 116^39
This spell will only work on undead creatures or the inhabitants of Valdeholm.

ID: 118^39
This spell will only work on constructs, elementals, or summoned elemental minions.

ID: 119^39
This spell will only work on wizards.

ID: 121^39
This spell will only work on creatures that are not undead, constructs, elementals, or vampires.

ID: 122^39
This spell will only work on Fae or pixies.

ID: 125^39
This spell will only work on clockwork gnomes.

ID: 126^39
This spell will only work on wisps.

ID: 127^39
This spell will not affect any bard.

ID: 128^39
This spell will only affect melee classes (warriors, monks, rogues, and berserkers).

ID: 129^39
This spell will only affect pure caster classes (necromancers, wizards, magicians, and enchanters).

ID: 130^39
This spell will only affect hybrid classes (paladins, rangers, shadow knights, bards, and beastlords).

ID: 131^39
This spell will only affect priest classes (clerics, druids, and shaman).

ID: 150^39
This spell will not affect any target over level 100.

ID: 190^39
This spell will not affect raid bosses.

ID: 191^39
This spell will only affect raid bosses.

ID: 608^39
This spell will only work on animated undead servants.

ID: 609^39
This spell will only work on the Giants of Kael Drakkal.

ID: 610^39
This spell will only work on Coldain Dwarves.

ID: 612^39
This spell will only work on vampires.

ID: 613^39
This spell will only work on Aten Ha Ra.

ID: 614^39
This spell will only work on Greater Ahkevans.

ID: 615^39
This spell will only work on Khati Sha.

ID: 616^39
This spell will only work on Lord Inquisitor Seru.

ID: 617^39
This spell will only work on Grieg Veneficus.

ID: 619^39
This spell will only work on creatures from the Plane of War.

ID: 620^39
This spell will only work on Luggalds.

ID: 621^39
This spell will only work on animals.

ID: 622^39
This spell will only work on insects.

ID: 623^39
This spell will only work on monsters.

ID: 624^39
This spell will only work on elemental creatures.

ID: 625^39
This spell will only work on plants.

ID: 626^39
This spell will only work on dragons.

ID: 627^39
This spell will only work on summoned elementals.

ID: 628^39
This spell will only work on summoned warders.

ID: 630^39
This spell will only work on Dragons of Veeshan's Temple.

ID: 631^39
This spell will only work on familiars.

ID: 634^39
This spell will only work on Muramites.

ID: 700^39
This spell will not work on adventurers.

ID: 701^39
This spell will only work on adventurers.

ID: 818^39
This spell will only work on vampires, undead, or animated undead creatures.

ID: 819^39
This spell will not work on vampires or undead creatures.

ID: 1243^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 20 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 1244^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 30 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 1479^4
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 10% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 30 and deals 300 damage every 6 seconds for 30 seconds.

ID: 1480^4
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 500 damage every 6 seconds for 30 seconds.

ID: 4945^4
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 10% chance to strike your target with Cryomantic Stasis which deals 720 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 4946^4
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 1700 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 5857^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 40 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 5858^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 50 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 5859^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 6000^30
Find the new Hot Zone for your Level!

ID: 6000^31
Benefit from bonus experience and the chance to find rare items! Make your way to The Plane of Knowledge and talk to Franklin Teek to find the new Hot Zone for your level.

ID: 6000^33
HOT

ID: 6155^4
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 2210 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 6156^4
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 2720 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 6157^4
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3400 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 6161^4
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 650 damage every 6 seconds for 30 seconds.

ID: 6162^4
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 800 damage every 6 seconds for 30 seconds.

ID: 6163^4
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1000 damage every 6 seconds for 30 seconds.

ID: 6291^4
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 10% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 60 to 75 spells that hit the target by 250 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6292^4
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 60 to 75 spells that hit the target by 650 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6293^4
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 80 spells that hit the target by 830 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6294^4
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 80 spells that hit the target by 1000 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6295^4
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 80 spells that hit the target by 1250 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6326^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 120 points, base damage by 120%, accuracy by 10% and reduces your base weapon delay by 11.3% for 30 seconds.

ID: 6327^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 130 points, base damage by 130%, accuracy by 10% and reduces your base weapon delay by 11.3% for 30 seconds.

ID: 6361^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 140 points, base damage by 140%, accuracy by 10% and reduces your base weapon delay by 11.3% for 30 seconds.

ID: 6493^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 800 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 6494^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 1200 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 6495^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 1600 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 6496^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 2000 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 6497^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 2400 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 7223^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1291 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 7224^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1332 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 7225^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 7229^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3514 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 7230^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3628 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 7231^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3745 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 7242^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1100 damage every 6 seconds for 30 seconds.

ID: 7243^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1200 damage every 6 seconds for 30 seconds.

ID: 7244^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1300 damage every 6 seconds for 30 seconds.

ID: 7285^4
This ability, when activated, will absorb 55% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 7286^4
This ability, when activated, will absorb 60% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 7287^4
This ability, when activated, will absorb 65% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 9475^6
Absorbs #1% of incoming melee and spell damage for up to @1 points of either melee or spell damage for %z.

ID: 9477^6
Reduces the mana cost of your level #5 and lower non-complete healing and non-percentage based healing spells by #1% for %z.

ID: 9478^6
Increases your maximum health and mana by #2 for %z.

ID: 10208^4
This ability, when activated, allows you to assume the form of a Zombie that reduces incoming direct spell damage by 6% up to 1000 damage per spell up to a total of 4000 damage for 36 minutes.

ID: 10271^4
This ability, when activated, will absorb 65% of incoming spell or melee damage from your mana rather than your hit points for up to 70 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 10272^4
This ability, when activated, will absorb 70% of incoming spell or melee damage from your mana rather than your hit points for up to 80 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 10273^4
This ability, when activated, will absorb 75% of incoming spell or melee damage from your mana rather than your hit points for up to 90 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 10356^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 100%.

ID: 10357^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 150%.

ID: 10631^4
This ability, when activated, successfully taunts your target and places you 1500 points of hatred higher than its previously most hated target.

ID: 10643^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 200%.

ID: 10644^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 250%.

ID: 10645^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 300%.

ID: 10679^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 2800 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 10680^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 3200 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 10681^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 3600 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 10712^4
This ability, when activated, increases the damage of your critical melee strikes by 150%, reduces your weapon delay by 22.5% but also reducing the effectiveness of direct healing spells that you cast by 50% for 1 minute.

ID: 10713^4
This ability, when activated, increases the damage of your critical melee strikes by 250%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.

ID: 10992^33
WG

ID: 11064^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 11065^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 11066^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 11067^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 20% chance to strike your target with Cryomantic Stasis which deals 3850 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 11068^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 20% chance to strike your target with Cryomantic Stasis which deals 4000 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 11069^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 20% chance to strike your target with Cryomantic Stasis which deals 4160 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 11070^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1400 damage every 6 seconds for 30 seconds.

ID: 11071^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1600 damage every 6 seconds for 30 seconds.

ID: 11072^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1800 damage every 6 seconds for 30 seconds.

ID: 12633^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 150 points, base damage by 150%, accuracy by 10% and reduces your base weapon delay by 11.3% for 36 seconds.

ID: 12707^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

ID: 12708^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

ID: 12748^6
Increases the chance that your damage and healing spells will apply critically by #2% and increases the damage done by your melee attacks by #8% for %z.

ID: 12750^6
Absorbs #1% of incoming melee damage up to @1 points for %z and heals you for 3,000 health when this effect fades.

ID: 12751^6
Increases minimum melee damage by 10% for %z. When this effect fades it will apply Frantic Infusion Recourse I.

ID: 12752^6
Increases the hatred generated by your spells and combat abilities by #1% for %z.

ID: 12754^6
Increases minimum melee damage by 15% for %z. When this effect fades it will apply Frantic Infusion Recourse II.

ID: 12755^6
Increases minimum melee damage by 20% for %z.

ID: 12924^4
This ability, when activated, has a chance to forcibly move up to 5 enemies in front of you backwards and cause them to forget that you exist.

ID: 12925^4
This ability, when activated, has a chance to forcibly move up to 6 enemies in front of you backwards and cause them to forget that you exist.

ID: 12934^4
This ability, when activated, will absorb 85% of incoming spell or melee damage from your mana rather than your hit points for up to 90 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 12935^4
This ability, when activated, will absorb 90% of incoming spell or melee damage from your mana rather than your hit points for up to 90 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 12936^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 90 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 13107^4
This ability, when activated, drains your target of 900 health and restores 900 health and 380 mana to you and all members of your party.

ID: 13183^4
This ability, when activated, increases the damage you deal with melee attacks by 80%, increases the minimum base damage of your attacks by 80 points, and grants you a chance to strike your opponent for 1325 damage when peforming a melee round for 30 seconds.

ID: 13203^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 30 and 500 damage, stuns targets up to level 90 for 1 second and reduces their resistance to fire, cold, and magic spells by -30 points for 18 seconds.

ID: 13229^4
This ability, when activated, imbues your level 70 to 86 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 86 spells that hit the target by 1425 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13230^4
This ability, when activated, imbues your level 70 to 88 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 88 spells that hit the target by 1455 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13231^4
This ability, when activated, imbues your level 70 to 90 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 90 spells that hit the target by 1485 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13232^4
This ability, when activated, imbues your level 70 to 86 cold-based direct damage spells with a 21% chance to strike your target with Cryomantic Stasis which deals 4360 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 13233^4
This ability, when activated, imbues your level 70 to 88 cold-based direct damage spells with a 23% chance to strike your target with Cryomantic Stasis which deals 4560 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 13234^4
This ability, when activated, imbues your level 70 to 90 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 4860 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 13235^4
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 75 and deals 2000 damage every 6 seconds for 30 seconds.

ID: 13236^4
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 80 and deals 2200 damage every 6 seconds for 30 seconds.

ID: 13237^4
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 85 and deals 2400 damage every 6 seconds for 30 seconds.

ID: 13492^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 75 and 750 damage, stuns targets up to level 95 for 1 second and reduces their resistance to fire, cold, and magic spells by -65 points for 18 seconds.

ID: 13633^4
This ability, when activated, drains your target of 1600 health and restores 1600 health and 500 mana to you and all members of your party.

ID: 13637^4
This ability, when activated, imbues your level 70 to 91 magic-based direct damage spells with a 25% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 91 spells that hit the target by 1535 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13638^4
This ability, when activated, imbues your level 70 to 93 magic-based direct damage spells with a 25% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 93 spells that hit the target by 1600 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13639^4
This ability, when activated, imbues your level 70 to 95 magic-based direct damage spells with a 25% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 95 spells that hit the target by 1685 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13640^4
This ability, when activated, imbues your level 70 to 91 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 5260 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 13641^4
This ability, when activated, imbues your level 70 to 93 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 5660 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 13642^4
This ability, when activated, imbues your level 70 to 95 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 6060 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 13643^4
This ability, when activated, imbues your level 86 to 91 fire-based direct damage spells with a 16% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 95 and deals 3400 damage every 6 seconds for 30 seconds.

ID: 13644^4
This ability, when activated, imbues your level 86 to 93 fire-based direct damage spells with a 17% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 105 and deals 4400 damage every 6 seconds for 30 seconds.

ID: 13645^4
This ability, when activated, imbues your level 86 to 95 fire-based direct damage spells with a 18% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 115 and deals 5400 damage every 6 seconds for 30 seconds.

ID: 13666^4
This ability, when activated, summons a familiar increases the damage of your level 95 and lower direct damage spells by 20 to 40%, increases your maximum mana by 1200 and restores 10 mana every 6 seconds.

ID: 13743^4
This ability, when activated, reduces your target's melee accuracy by 20%, melee damage by 10% and deals 1480 damage every 6 seconds for 3 minutes.

ID: 13744^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 100 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 13745^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 110 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 13746^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 120 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 13793^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 170 points, base damage by 170%, accuracy by 10% and reduces your base weapon delay by 11.3% for 42 seconds.

ID: 13794^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 180 points, base damage by 180%, accuracy by 10% and reduces your base weapon delay by 11.3% for 48 seconds.

ID: 13813^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

ID: 13814^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

ID: 13815^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

ID: 13819^4
This ability, when activated, increases the damage you deal with melee attacks by 80%, increases the minimum base damage of your attacks by 85 points, and grants you a chance to strike your opponent for 1725 damage when peforming a melee round for 30 seconds.

ID: 14003^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 4000 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 14004^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 4400 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 14005^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 4800 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 14006^4
This ability, when activated, increases the damage of your critical melee strikes by 275%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.

ID: 14007^4
This ability, when activated, increases the damage of your critical melee strikes by 300%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.

ID: 14008^4
This ability, when activated, increases the damage of your critical melee strikes by 325%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.

ID: 14094^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 325 to 350%.

ID: 14095^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 375 to 400%.

ID: 14096^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 425 to 450%.

ID: 14639^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 450 to 475%.

ID: 14640^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 500 to 525%.

ID: 14641^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 550 to 575%.

ID: 14681^4
This ability, when activated, imbues your level 70 to 100 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 96 spells that hit the target by 1750 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 14682^4
This ability, when activated, imbues your level 70 to 100 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 98 spells that hit the target by 1815 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 14683^4
This ability, when activated, imbues your level 70 to 100 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 100 spells that hit the target by 1900 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 14684^4
This ability, when activated, imbues your level 70 to 96 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 7060 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 14685^4
This ability, when activated, imbues your level 70 to 98 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 9060 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 14686^4
This ability, when activated, imbues your level 70 to 100 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 11060 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 14687^4
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 19% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 125 and deals 7400 damage every 6 seconds for 30 seconds.

ID: 14688^4
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 20% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 135 and deals 9400 damage every 6 seconds for 30 seconds.

ID: 14689^4
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 145 and deals 11400 damage every 6 seconds for 30 seconds.

ID: 14757^4
This ability, when activated, reduces your target's melee accuracy by 20%, melee damage by 15% and deals 1980 damage every 6 seconds for 3 minutes.

ID: 14758^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 130 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 14759^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 140 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 14760^4
This ability, when activated, will absorb 95% of incoming spell or melee damage from your mana rather than your hit points for up to 150 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 14797^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 110 and 1000 damage, stuns targets up to level 100 for 1 second and reduces their resistance to fire, cold, and magic spells by -100 points for 18 seconds.

ID: 14920^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

ID: 14921^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

ID: 14922^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.
Ranks 1-9 increase the likelihood that you will trigger Fists of Fury.

ID: 14978^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 190 points, base damage by 190%, accuracy by 10% and reduces your base weapon delay by 11.3% for 54 seconds.

ID: 14979^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 200 points, base damage by 200%, accuracy by 10% and reduces your base weapon delay by 11.3% for 60 seconds.

ID: 14980^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 210 points, base damage by 210%, accuracy by 10% and reduces your base weapon delay by 11.3% for 66 seconds.

ID: 14985^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 5200 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 14986^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 5600 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 14987^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 6000 damage when performing a melee round for 5 minutes or 20 strikes.

ID: 14988^4
This ability, when activated, increases the damage of your critical melee strikes by 350%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.

ID: 14989^4
This ability, when activated, increases the damage of your critical melee strikes by 375%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.

ID: 14990^4
This ability, when activated, increases the damage of your critical melee strikes by 400%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.

ID: 15077^4
This ability, when activated, summons a familiar increases the damage of your level 100 and lower direct damage spells by 30 to 60%, increases your maximum mana by 1800 and restores 10 mana every 6 seconds.

ID: 15178^4
This ability, when activated, drains your target of 2300 health and restores 2300 health and 650 mana to you and all members of your party.

ID: 15759^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 6400 damage when performing a melee round for 6 minutes or 21 strikes.

ID: 15760^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 6800 damage when performing a melee round for 6 minutes or 23 strikes.

ID: 15761^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 7200 damage when performing a melee round for 6 minutes or 25 strikes.

ID: 15787^4
This ability, when activated, drains your target of 3200 health and restores 2300 health and 650 mana to you and all members of your party.

ID: 15992^4
This ability, when activated, consumes 20000 health and restores 10000 endurance.

ID: 16066^4
This ability, when activated, reduces your target's melee accuracy by 25%, melee damage by 20% and deals 2640 damage every 6 seconds for 3 minutes.

ID: 16067^4
This ability, when activated, will absorb 100% of incoming spell or melee damage from your mana rather than your hit points for up to 150 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

ID: 16254^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16255^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16256^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16293^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 220 points, base damage by 220%, accuracy by 10% and reduces your base weapon delay by 11.3% for 72 seconds.

ID: 16294^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 230 points, base damage by 230%, accuracy by 10% and reduces your base weapon delay by 11.3% for 78 seconds.

ID: 16295^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 240 points, base damage by 240%, accuracy by 10% and reduces your base weapon delay by 11.3% for 84 seconds.

ID: 16573^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 600 to 625%.

ID: 16574^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 625 to 650%.

ID: 16575^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 650 to 675%.

ID: 16611^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 7600 damage when performing a melee round for 6 minutes or 25 strikes.

ID: 16612^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 8000 damage when performing a melee round for 6 minutes or 25 strikes.

ID: 16613^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 8400 damage when performing a melee round for 6 minutes or 25 strikes.

ID: 16675^4
This ability, when activated, drains your target of 4100 health and restores 2600 health and 700 mana to you and all members of your party.

ID: 16908^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16909^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16910^4
This passive ability increases the minimum damage of your hand to hand and 1-handed blunt attacks by 60 and offers a chance to trigger Fists of Fury during a melee round, which reduces your base weapon delay by 33.8% for 12 seconds.

ID: 16924^4
This ability, when activated, increases the damage you deal with melee attacks by 85%, increases the minimum base damage of your attacks by 90 points, and grants you a chance to strike your opponent for 2125 damage when peforming a melee round for 30 seconds.

ID: 16961^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 245 points, base damage by 245%, accuracy by 11% and reduces your base weapon delay by 11.5% for 84 seconds.

ID: 16962^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 250 points, base damage by 250%, accuracy by 12% and reduces your base weapon delay by 11.7% for 84 seconds.

ID: 16963^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 255 points, base damage by 255%, accuracy by 13% and reduces your base weapon delay by 11.9% for 84 seconds.

ID: 17100^4
This ability, when activated, imbues your level 70 to 105 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 75 to 101 spells that hit the target by 1950 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 17101^4
This ability, when activated, imbues your level 70 to 105 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 75 to 103 spells that hit the target by 2000 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 17102^4
This ability, when activated, imbues your level 70 to 105 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 75 to 105 spells that hit the target by 2050 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 17103^4
This ability, when activated, imbues your level 70 to 101 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 13050 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 17104^4
This ability, when activated, imbues your level 70 to 103 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 14050 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 17105^4
This ability, when activated, imbues your level 70 to 105 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 16050 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.

ID: 17106^4
This ability, when activated, imbues your level 86 to 101 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 145 and deals 13200 damage every 6 seconds for 30 seconds.

ID: 17107^4
This ability, when activated, imbues your level 86 to 103 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 145 and deals 15000 damage every 6 seconds for 30 seconds.

ID: 17108^4
This ability, when activated, imbues your level 86 to 105 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 145 and deals 16800 damage every 6 seconds for 30 seconds.

ID: 17124^4
This ability, when activated, summons a familiar increases the damage of your level 105 and lower direct damage spells by 40 to 60%, increases your maximum mana by 2400 and restores 10 mana every 6 seconds.

ID: 17186^4
This ability, when activated, reduces your target's melee accuracy by 25%, melee damage by 25% and deals 3855 damage every 6 seconds for 3 minutes.

ID: 17534^4
This ability, when activated, allows you to assume the form of a Zombie that reduces incoming direct spell damage by 10% up to 10000 damage per spell up to a total of 100000 damage for 36 minutes.

ID: 17738^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 9400 damage when performing a melee round for 6 minutes or 25 strikes.

ID: 17893^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 500 and 2500 damage, stuns targets up to level 105 for 1 second and reduces their resistance to fire, cold, and magic spells by -110 points for 18 seconds.

ID: 17912^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 260 points, base damage by 260%, accuracy by 14% and reduces your base weapon delay by 11.9% for 84 seconds.

ID: 17913^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 265 points, base damage by 265%, accuracy by 15% and reduces your base weapon delay by 11.9% for 84 seconds.

ID: 17914^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 265 points, base damage by 270%, accuracy by 16% and reduces your base weapon delay by 12% for 90 seconds.

ID: 18032^4
This ability, when activated, has a chance to forcibly move up to 7 enemies in front of you backwards and cause them to forget that you exist.

ID: 18033^4
This ability, when activated, has a chance to forcibly move up to 8 enemies in front of you backwards and cause them to forget that you exist.

ID: 18043^4
This ability, when activated, reduces your target's melee accuracy by 25%, melee damage by 25% and deals 4425 damage every 6 seconds for 3 minutes.

ID: 18092^4
This ability, when activated, consumes 30000 health and restores 15000 endurance.

ID: 32379^6
Drains your target of #1 health.

ID: 40297^39
This spell will not affect anyone that currently has Rogue's Fury active.

ID: 42790^6
Deals #2 damage and will deal an additional 89000 damage to you and all targets around you if are healed to 100% health.
Additionally blocks the spells Cascading Theft of Life, Healing Light, Recourse of Life, Soothing Feedback, and Tunare's Grace from healing you.

ID: 47490^6
Mitigates incoming damage.

ID: 47491^6
Mitigates incoming damage.

ID: 47492^6
Mitigates incoming damage.

ID: 47493^6
Mitigates incoming damage.

ID: 47494^6
Mitigates incoming damage.

ID: 47495^6
Mitigates incoming damage.

ID: 47496^6
Mitigates incoming damage.

ID: 47497^6
Increases damage taken by spells and decreases spell resistances.

ID: 47498^6
Increases damage taken by spells and decreases spell resistances.

ID: 47499^6
Increases damage taken by spells and decreases spell resistances.

ID: 47500^6
Increases damage taken by spells and decreases spell resistances.

ID: 47501^6
Increases damage taken by spells and decreases spell resistances.

ID: 47502^6
Increases damage taken by spells and decreases spell resistances.

ID: 47503^6
Increases damage taken by spells and decreases spell resistances.

ID: 47504^6
Increases damage taken by spells and decreases spell resistances.

ID: 47505^6
Increases damage taken by spells and decreases spell resistances.

ID: 47506^6
Increases damage taken by spells and decreases spell resistances.

ID: 47510^6
Inflicts damage. You should move!