26 updated strings (RED indicates old description, GREEN indicates new description):

ID: 6552^4
This ability will decrease the reuse time of your spells Mana Flare and Mana Recursion spells by 1 second per rank.
This ability will decrease the reuse time of your spells in the Mana Flare line by 1 second per rank.

ID: 6771^6
Surrounds your body in the protection of earth, absorbing #1 percent of incoming spell damage. The guard is powered by your own mental and physical energy and drains @9 mana and @10 endurance every six seconds. The guard will fail once @1 damage has been absorbed.
Surrounds you with geomantic energy, absorbing #7 percent of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.

ID: 8350^1
Hastened Mezmerization
Hastened Mesmerization

ID: 8350^4
This passive ability reduces the time required between uses of your mezmerization spells by 10 percent. This will only affect abilities with a level of 80 or greater.
This passive ability reduces the time required between uses of your mesmerization spells by 10 percent. This will only affect abilities with a level of 80 or greater.

ID: 9628^6
Surrounds your body in the protection of earth, absorbing #1 percent of incoming spell damage. The guard is powered by your own mental and physical energy and drains @9 mana and @10 endurance every six seconds. The guard will fail once @1 damage has been absorbed.
Surrounds you with geomantic energy, absorbing #7 percent of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.

ID: 10550^4
This ability flings a beam of slumber out from you and will mezmerise up to eight enemies. Rank 2 will mezmerise targets up to level 93. Rank 3 will mezmerise targets up to level 98. Rank 4 will mezmerize targets up to level 103. Rank 5 will mezmerize targets up to level 108.
Flings a beam of slumber from you that can mesmerise up to eight enemies. Ranks 1 through 5 can mesmerize targets up to level 88 / 93 / 98 / 103 / 108, respectively.

ID: 15493^1
Quick Mezz
Quick Mesmerize

ID: 15880^6
Surrounds your body in the protection of earth, absorbing #1 percent of incoming spell damage. The guard is powered by your own mental and physical energy and drains @9 mana and @10 endurance every six seconds. The guard will fail once @1 damage has been absorbed.
Surrounds you with geomantic energy, absorbing #7 percent of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.

ID: 16396^1
Quick Damange
Quick Damage

ID: 19802^6
This component of Hypnotic Stare mezzes the target.
This component of Hypnotic Stare mesmerizes the target.

ID: 19803^6
This component of Hypnotic Stare mezzes the target.
This component of Hypnotic Stare mesmerizes the target.

ID: 19804^6
This component of Hypnotic Stare mezzes the target.
This component of Hypnotic Stare mesmerizes the target.

ID: 20532^6
Surrounds your body in the protection of earth, absorbing #1 percent of incoming spell damage. The guard is powered by your own mental and physical energy and drains @9 mana and @10 endurance every six seconds. The guard will fail once @1 damage has been absorbed.
Surrounds you with geomantic energy, absorbing #7 percent of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.

ID: 40756^6
Increases melee and casting speed by 20 percent and run speed by 35 percent. Grants Health, Mana, and Endurance regen, and a damage shield that scales up to level 25. These benefits persists through death and lasts for two hours.
Increases melee and casting speed by 20 percent and run speed by 35 percent. Grants Health, Mana, and Endurance regen, and a damage shield that scales up to level 25. These benefits persist through death and lasts for two hours.

ID: 43537^6
Deals #1 fire damage to your target.
Deals #1 fire damage to your target. This spell can not be Twincast on its own.

ID: 43538^6
Deals #1 fire damage to your target.
Deals #1 fire damage to your target. This spell can not be Twincast on its own.

ID: 43539^6
Deals #1 fire damage to your target.
Deals #1 fire damage to your target. This spell can not be Twincast on its own.

ID: 43540^6
Deals #1 cold damage to your target.
Deals #1 cold damage to your target. This spell can not be Twincast on its own.

ID: 43541^6
Deals #1 cold damage to your target.
Deals #1 cold damage to your target. This spell can not be Twincast on its own.

ID: 43542^6
Deals #1 cold damage to your target.
Deals #1 cold damage to your target. This spell can not be Twincast on its own.

ID: 43850^6
Deals #1 damage to your target.
Deals #1 damage to your target. This spell component can not be Twincast.

ID: 43851^6
Deals #1 damage to your target.
Deals #1 damage to your target. This spell component can not be Twincast.

ID: 43852^6
Deals #1 damage to your target.
Deals #1 damage to your target. This spell component can not be Twincast.

ID: 43853^6
Deals #1 damage to your target.
Deals #1 damage to your target. This spell component can not be Twincast.

ID: 43854^6
Deals #1 damage to your target.
Deals #1 damage to your target. This spell component can not be Twincast.

ID: 43855^6
Deals #1 damage to your target.
Deals #1 damage to your target. This spell component can not be Twincast.







84 new strings found:

ID: 0^39


ID: 100^28
Change Bodytype

ID: 100^39
This spell will only work on animals or humanoid creatures.

ID: 101^28
No Bodytype

ID: 101^39
This spell will only work on dragons.

ID: 102^28
Animal

ID: 102^39
This spell will only work on animals or insects.

ID: 103^28
Construct

ID: 103^39
This spell will only work on humanoids, lycanthropes, giants, Kael Drakkel giants, Coldain, animals, insects, constructs, dragons, Skyshrine dragons, Muramites, or creatures constructed from magic.

ID: 104^28
Humanoid

ID: 104^39
This spell will only work on humanoids, lycanthropes, giants, Kael Drakkel giants, Coldain, animals, or insects.

ID: 105^28
Plant

ID: 105^39
This spell will only work on plants.

ID: 106^28
Undead

ID: 107^39
This spell will only work on animals.

ID: 108^39
This spell will only work on targets that are neither animals or humanoid.

ID: 109^39
This spell will only work on bixies.

ID: 110^39
This spell will only work on harpies.

ID: 111^39
This spell will only work on gnolls.

ID: 113^39
This spell will only work on kobolds.

ID: 115^39
This spell will only work on Drakkin.

ID: 117^39
This spell will only work on plants or animals.

ID: 200^28
Modify Armor Class

ID: 201^28
Reset to Base AC

ID: 202^28
Decrease by 10%

ID: 203^28
Decrease by 5%

ID: 204^28
Increase by 5%

ID: 205^28
Increase by 10%

ID: 300^28
Report Statistics

ID: 400^28
Modify Level

ID: 401^28
Reset to Base Level

ID: 402^28
Decrease by 1

ID: 403^28
Increase by 1

ID: 600^39
This spell will only work on creatures with an undefined body type.

ID: 601^39
This spell will only work on humanoid creatures.

ID: 602^39
This spell will only work on lycanthrope creatures.

ID: 603^39
This spell will only work on undead creatures.

ID: 604^39
This spell will only work on giants.

ID: 605^39
This spell will only work on constructs.

ID: 606^39
This spell will only work on extraplanar creatures.

ID: 607^39
This spell will only work on creatures constructed from magic.

ID: 810^11
Dinosaur

ID: 810^12
Dinosaurs

ID: 811^11
Giant

ID: 811^12
Giants

ID: 812^11
Goblin

ID: 812^12
Goblins

ID: 813^11
Wasp

ID: 813^12
Wasps

ID: 814^11
Scorpikis

ID: 814^12
Scorpikises

ID: 815^11
Rhinoceros

ID: 815^12
Rhinoceroses

ID: 816^11
Rhinoceros

ID: 816^12
Rhinoceroses

ID: 817^11
Succulent

ID: 817^12
Succulents

ID: 818^11
Cockatrice

ID: 818^12
Cockatrices

ID: 819^11
Devourer

ID: 819^12
Devourers

ID: 820^11
Iksar Skeleton

ID: 820^12
Iksar Skeletons

ID: 821^11
Dervish

ID: 821^12
Dervishes

ID: 822^11
Saber-toothed Cat

ID: 822^12
Saber-toothed Cats

ID: 29556^39
This spell will not work while Pact of Fate Recourse is active.

ID: 39244^6
Procs Force of Magic X at a rate of 20 per minute. Damage should be around 1050.

ID: 39997^6
Increases all skill damage by 10000.

ID: 39998^6
Increases base spell damage by 1000 percent.

ID: 39999^6
Procs Force of Corruption XV at a rate of 20 per minute. Damage should be around 1500.

ID: 40740^6
Cloaks you in a shimmering illusion that makes you appear to be an Gnomelike Swashbuckler.

ID: 40770^6
Cloaks you in a shimmering illusion that makes you appear to be a Sarnak.

ID: 40771^6
Drink yourself into a stupor, waking up at the bar in Plane of Knowledge

ID: 40772^6
Calls forth a speckled hare familiar or changes your pet to look like one.

ID: 40774^6
Casts a necromantic curse, draining #1 health from your target and increasing your own health by half the damage inflicted.

ID: 44698^6
Evokes a potent magical flame to strike your target, inflicting between #1 and @1 damage. This spell can not be twincast.

ID: 44699^6
Evokes a potent magical flame to strike your target, inflicting between #1 and @1 damage. This spell can not be twincast.

ID: 44700^6
Evokes a potent magical flame to strike your target, inflicting between #1 and @1 damage. This spell can not be twincast.

ID: 44701^6
Summons a cascade of icy crystals, causing #1 damage to your target. This spell can not be twincast.

ID: 44702^6
Summons a cascade of icy crystals, causing #1 damage to your target. This spell can not be twincast.

ID: 44703^6
Summons a cascade of icy crystals, causing #1 damage to your target. This spell can not be twincast.

ID: 48082^6
Unpack the Suit of Hero's Forge into its seven individual components: Helm, Chest, Arms, Wrist, Hands, Legs, and Feet. NOTE: This cannot be undone!