13 updated strings (RED indicates old description, GREEN indicates new description):

ID: 6552^4
This ability will decrease the reuse time of your spells Mana Flare and Mana Recursion spells by 1 second per rank.
This ability will decrease the reuse time of your spells in the Mana Flare line by 1 second per rank.

ID: 6771^6
Surrounds your body in the protection of earth, absorbing #1 percent of incoming spell damage. The guard is powered by your own mental and physical energy and drains @9 mana and @10 endurance every six seconds. The guard will fail once @1 damage has been absorbed.
Surrounds you with geomantic energy, absorbing #7 percent of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.

ID: 8350^1
Hastened Mezmerization
Hastened Mesmerization

ID: 8350^4
This passive ability reduces the time required between uses of your mezmerization spells by 10 percent. This will only affect abilities with a level of 80 or greater.
This passive ability reduces the time required between uses of your mesmerization spells by 10 percent. This will only affect abilities with a level of 80 or greater.

ID: 9628^6
Surrounds your body in the protection of earth, absorbing #1 percent of incoming spell damage. The guard is powered by your own mental and physical energy and drains @9 mana and @10 endurance every six seconds. The guard will fail once @1 damage has been absorbed.
Surrounds you with geomantic energy, absorbing #7 percent of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.

ID: 10550^4
This ability flings a beam of slumber out from you and will mezmerise up to eight enemies. Rank 2 will mezmerise targets up to level 93. Rank 3 will mezmerise targets up to level 98. Rank 4 will mezmerize targets up to level 103. Rank 5 will mezmerize targets up to level 108.
Flings a beam of slumber from you that can mesmerise up to eight enemies. Ranks 1 through 5 can mesmerize targets up to level 88 / 93 / 98 / 103 / 108, respectively.

ID: 15493^1
Quick Mezz
Quick Mesmerize

ID: 15880^6
Surrounds your body in the protection of earth, absorbing #1 percent of incoming spell damage. The guard is powered by your own mental and physical energy and drains @9 mana and @10 endurance every six seconds. The guard will fail once @1 damage has been absorbed.
Surrounds you with geomantic energy, absorbing #7 percent of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.

ID: 16396^1
Quick Damange
Quick Damage

ID: 19802^6
This component of Hypnotic Stare mezzes the target.
This component of Hypnotic Stare mesmerizes the target.

ID: 19803^6
This component of Hypnotic Stare mezzes the target.
This component of Hypnotic Stare mesmerizes the target.

ID: 19804^6
This component of Hypnotic Stare mezzes the target.
This component of Hypnotic Stare mesmerizes the target.

ID: 20532^6
Surrounds your body in the protection of earth, absorbing #1 percent of incoming spell damage. The guard is powered by your own mental and physical energy and drains @9 mana and @10 endurance every six seconds. The guard will fail once @1 damage has been absorbed.
Surrounds you with geomantic energy, absorbing #7 percent of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.







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